simple-pixi-spine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +200 -0
- package/dist/simple-pixi-spine.js +37 -0
- package/dist/simple-pixi-spine.js.map +7 -0
- package/dist/simple-pixi-spine.mjs +37 -0
- package/dist/simple-pixi-spine.mjs.map +7 -0
- package/dist/types/build.d.mts +1 -0
- package/dist/types/bundles/pixi-spine/rollup.config.d.mts +2 -0
- package/dist/types/bundles/pixi-spine/src/index.d.ts +5 -0
- package/dist/types/packages/base/src/SpineBase.d.ts +167 -0
- package/dist/types/packages/base/src/SpineDebugRenderer.d.ts +60 -0
- package/dist/types/packages/base/src/core/AttachmentType.d.ts +12 -0
- package/dist/types/packages/base/src/core/BinaryInput.d.ts +18 -0
- package/dist/types/packages/base/src/core/IAnimation.d.ts +131 -0
- package/dist/types/packages/base/src/core/IConstraint.d.ts +93 -0
- package/dist/types/packages/base/src/core/ISkeleton.d.ts +237 -0
- package/dist/types/packages/base/src/core/SkeletonBoundsBase.d.ts +51 -0
- package/dist/types/packages/base/src/core/TextureAtlas.d.ts +41 -0
- package/dist/types/packages/base/src/core/TextureRegion.d.ts +55 -0
- package/dist/types/packages/base/src/core/Utils.d.ts +198 -0
- package/dist/types/packages/base/src/core/versions.d.ts +15 -0
- package/dist/types/packages/base/src/index.d.ts +14 -0
- package/dist/types/packages/base/src/settings.d.ts +19 -0
- package/dist/types/packages/loader-3.8/src/index.d.ts +2 -0
- package/dist/types/packages/loader-4.0/src/index.d.ts +2 -0
- package/dist/types/packages/loader-4.1/src/index.d.ts +2 -0
- package/dist/types/packages/loader-4.2/src/index.d.ts +2 -0
- package/dist/types/packages/loader-base/src/SpineLoaderAbstract.d.ts +36 -0
- package/dist/types/packages/loader-base/src/atlasLoader.d.ts +5 -0
- package/dist/types/packages/loader-base/src/index.d.ts +4 -0
- package/dist/types/packages/loader-uni/src/Spine.d.ts +15 -0
- package/dist/types/packages/loader-uni/src/SpineLoader.d.ts +10 -0
- package/dist/types/packages/loader-uni/src/index.d.ts +3 -0
- package/dist/types/packages/runtime-3.7/src/Spine.d.ts +11 -0
- package/dist/types/packages/runtime-3.7/src/core/Animation.d.ts +307 -0
- package/dist/types/packages/runtime-3.7/src/core/AnimationState.d.ts +175 -0
- package/dist/types/packages/runtime-3.7/src/core/AnimationStateData.d.ts +17 -0
- package/dist/types/packages/runtime-3.7/src/core/AtlasAttachmentLoader.d.ts +20 -0
- package/dist/types/packages/runtime-3.7/src/core/Bone.d.ts +58 -0
- package/dist/types/packages/runtime-3.7/src/core/BoneData.d.ts +19 -0
- package/dist/types/packages/runtime-3.7/src/core/Constraint.d.ts +7 -0
- package/dist/types/packages/runtime-3.7/src/core/Event.d.ts +15 -0
- package/dist/types/packages/runtime-3.7/src/core/EventData.d.ts +14 -0
- package/dist/types/packages/runtime-3.7/src/core/IkConstraint.d.ts +27 -0
- package/dist/types/packages/runtime-3.7/src/core/IkConstraintData.d.ts +16 -0
- package/dist/types/packages/runtime-3.7/src/core/PathConstraint.d.ts +36 -0
- package/dist/types/packages/runtime-3.7/src/core/PathConstraintData.d.ts +29 -0
- package/dist/types/packages/runtime-3.7/src/core/Skeleton.d.ts +88 -0
- package/dist/types/packages/runtime-3.7/src/core/SkeletonBounds.d.ts +8 -0
- package/dist/types/packages/runtime-3.7/src/core/SkeletonData.d.ts +41 -0
- package/dist/types/packages/runtime-3.7/src/core/SkeletonJson.d.ts +27 -0
- package/dist/types/packages/runtime-3.7/src/core/Skin.d.ts +16 -0
- package/dist/types/packages/runtime-3.7/src/core/Slot.d.ts +27 -0
- package/dist/types/packages/runtime-3.7/src/core/SlotData.d.ts +17 -0
- package/dist/types/packages/runtime-3.7/src/core/TransformConstraint.d.ts +26 -0
- package/dist/types/packages/runtime-3.7/src/core/TransformConstraintData.d.ts +23 -0
- package/dist/types/packages/runtime-3.7/src/core/Updatable.d.ts +6 -0
- package/dist/types/packages/runtime-3.7/src/core/VertexEffect.d.ts +10 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/Attachment.d.ts +30 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/AttachmentLoader.d.ts +24 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/BoundingBoxAttachment.d.ts +10 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/ClippingAttachment.d.ts +12 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/MeshAttachment.d.ts +23 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/PathAttachment.d.ts +13 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/PointAttachment.d.ts +16 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/RegionAttachment.d.ts +68 -0
- package/dist/types/packages/runtime-3.7/src/core/attachments/index.d.ts +8 -0
- package/dist/types/packages/runtime-3.7/src/core/vertexeffects/JitterEffect.d.ts +14 -0
- package/dist/types/packages/runtime-3.7/src/core/vertexeffects/SwirlEffect.d.ts +19 -0
- package/dist/types/packages/runtime-3.7/src/index.d.ts +28 -0
- package/dist/types/packages/runtime-3.8/src/Spine.d.ts +11 -0
- package/dist/types/packages/runtime-3.8/src/core/Animation.d.ts +400 -0
- package/dist/types/packages/runtime-3.8/src/core/AnimationState.d.ts +401 -0
- package/dist/types/packages/runtime-3.8/src/core/AnimationStateData.d.ts +17 -0
- package/dist/types/packages/runtime-3.8/src/core/AtlasAttachmentLoader.d.ts +20 -0
- package/dist/types/packages/runtime-3.8/src/core/Bone.d.ts +58 -0
- package/dist/types/packages/runtime-3.8/src/core/BoneData.d.ts +21 -0
- package/dist/types/packages/runtime-3.8/src/core/Constraint.d.ts +9 -0
- package/dist/types/packages/runtime-3.8/src/core/Event.d.ts +15 -0
- package/dist/types/packages/runtime-3.8/src/core/EventData.d.ts +14 -0
- package/dist/types/packages/runtime-3.8/src/core/IkConstraint.d.ts +30 -0
- package/dist/types/packages/runtime-3.8/src/core/IkConstraintData.d.ts +17 -0
- package/dist/types/packages/runtime-3.8/src/core/PathConstraint.d.ts +37 -0
- package/dist/types/packages/runtime-3.8/src/core/PathConstraintData.d.ts +28 -0
- package/dist/types/packages/runtime-3.8/src/core/Skeleton.d.ts +88 -0
- package/dist/types/packages/runtime-3.8/src/core/SkeletonBinary.d.ts +43 -0
- package/dist/types/packages/runtime-3.8/src/core/SkeletonBounds.d.ts +8 -0
- package/dist/types/packages/runtime-3.8/src/core/SkeletonData.d.ts +44 -0
- package/dist/types/packages/runtime-3.8/src/core/SkeletonJson.d.ts +27 -0
- package/dist/types/packages/runtime-3.8/src/core/Skin.d.ts +35 -0
- package/dist/types/packages/runtime-3.8/src/core/Slot.d.ts +28 -0
- package/dist/types/packages/runtime-3.8/src/core/SlotData.d.ts +17 -0
- package/dist/types/packages/runtime-3.8/src/core/TransformConstraint.d.ts +27 -0
- package/dist/types/packages/runtime-3.8/src/core/TransformConstraintData.d.ts +22 -0
- package/dist/types/packages/runtime-3.8/src/core/Updatable.d.ts +7 -0
- package/dist/types/packages/runtime-3.8/src/core/VertexEffect.d.ts +10 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/Attachment.d.ts +32 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/AttachmentLoader.d.ts +24 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/BoundingBoxAttachment.d.ts +11 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/ClippingAttachment.d.ts +13 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/MeshAttachment.d.ts +25 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/PathAttachment.d.ts +14 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/PointAttachment.d.ts +17 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/RegionAttachment.d.ts +69 -0
- package/dist/types/packages/runtime-3.8/src/core/attachments/index.d.ts +8 -0
- package/dist/types/packages/runtime-3.8/src/core/vertexeffects/JitterEffect.d.ts +14 -0
- package/dist/types/packages/runtime-3.8/src/core/vertexeffects/SwirlEffect.d.ts +19 -0
- package/dist/types/packages/runtime-3.8/src/index.d.ts +29 -0
- package/dist/types/packages/runtime-4.0/src/Spine.d.ts +11 -0
- package/dist/types/packages/runtime-4.0/src/core/Animation.d.ts +366 -0
- package/dist/types/packages/runtime-4.0/src/core/AnimationState.d.ts +369 -0
- package/dist/types/packages/runtime-4.0/src/core/AnimationStateData.d.ts +25 -0
- package/dist/types/packages/runtime-4.0/src/core/AtlasAttachmentLoader.d.ts +20 -0
- package/dist/types/packages/runtime-4.0/src/core/Bone.d.ts +104 -0
- package/dist/types/packages/runtime-4.0/src/core/BoneData.d.ts +38 -0
- package/dist/types/packages/runtime-4.0/src/core/ConstraintData.d.ts +9 -0
- package/dist/types/packages/runtime-4.0/src/core/Event.d.ts +19 -0
- package/dist/types/packages/runtime-4.0/src/core/EventData.d.ts +16 -0
- package/dist/types/packages/runtime-4.0/src/core/IkConstraint.d.ts +38 -0
- package/dist/types/packages/runtime-4.0/src/core/IkConstraintData.d.ts +28 -0
- package/dist/types/packages/runtime-4.0/src/core/PathConstraint.d.ts +45 -0
- package/dist/types/packages/runtime-4.0/src/core/PathConstraintData.d.ts +42 -0
- package/dist/types/packages/runtime-4.0/src/core/Skeleton.d.ts +149 -0
- package/dist/types/packages/runtime-4.0/src/core/SkeletonBinary.d.ts +28 -0
- package/dist/types/packages/runtime-4.0/src/core/SkeletonBounds.d.ts +8 -0
- package/dist/types/packages/runtime-4.0/src/core/SkeletonData.d.ts +94 -0
- package/dist/types/packages/runtime-4.0/src/core/SkeletonJson.d.ts +26 -0
- package/dist/types/packages/runtime-4.0/src/core/Skin.d.ts +47 -0
- package/dist/types/packages/runtime-4.0/src/core/Slot.d.ts +45 -0
- package/dist/types/packages/runtime-4.0/src/core/SlotData.d.ts +26 -0
- package/dist/types/packages/runtime-4.0/src/core/TransformConstraint.d.ts +34 -0
- package/dist/types/packages/runtime-4.0/src/core/TransformConstraintData.d.ts +34 -0
- package/dist/types/packages/runtime-4.0/src/core/Updatable.d.ts +11 -0
- package/dist/types/packages/runtime-4.0/src/core/VertexEffect.d.ts +10 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/Attachment.d.ts +52 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/AttachmentLoader.d.ts +24 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/BoundingBoxAttachment.d.ts +11 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/ClippingAttachment.d.ts +15 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/MeshAttachment.d.ts +38 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/PathAttachment.d.ts +20 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/PointAttachment.d.ts +19 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/RegionAttachment.d.ts +89 -0
- package/dist/types/packages/runtime-4.0/src/core/attachments/index.d.ts +8 -0
- package/dist/types/packages/runtime-4.0/src/core/vertexeffects/JitterEffect.d.ts +14 -0
- package/dist/types/packages/runtime-4.0/src/core/vertexeffects/SwirlEffect.d.ts +19 -0
- package/dist/types/packages/runtime-4.0/src/index.d.ts +29 -0
- package/dist/types/packages/runtime-4.1/src/Spine.d.ts +11 -0
- package/dist/types/packages/runtime-4.1/src/core/Animation.d.ts +386 -0
- package/dist/types/packages/runtime-4.1/src/core/AnimationState.d.ts +371 -0
- package/dist/types/packages/runtime-4.1/src/core/AnimationStateData.d.ts +25 -0
- package/dist/types/packages/runtime-4.1/src/core/AtlasAttachmentLoader.d.ts +17 -0
- package/dist/types/packages/runtime-4.1/src/core/Bone.d.ts +104 -0
- package/dist/types/packages/runtime-4.1/src/core/BoneData.d.ts +38 -0
- package/dist/types/packages/runtime-4.1/src/core/ConstraintData.d.ts +9 -0
- package/dist/types/packages/runtime-4.1/src/core/Event.d.ts +19 -0
- package/dist/types/packages/runtime-4.1/src/core/EventData.d.ts +16 -0
- package/dist/types/packages/runtime-4.1/src/core/IkConstraint.d.ts +38 -0
- package/dist/types/packages/runtime-4.1/src/core/IkConstraintData.d.ts +30 -0
- package/dist/types/packages/runtime-4.1/src/core/PathConstraint.d.ts +45 -0
- package/dist/types/packages/runtime-4.1/src/core/PathConstraintData.d.ts +44 -0
- package/dist/types/packages/runtime-4.1/src/core/Skeleton.d.ts +143 -0
- package/dist/types/packages/runtime-4.1/src/core/SkeletonBinary.d.ts +31 -0
- package/dist/types/packages/runtime-4.1/src/core/SkeletonBounds.d.ts +8 -0
- package/dist/types/packages/runtime-4.1/src/core/SkeletonData.d.ts +94 -0
- package/dist/types/packages/runtime-4.1/src/core/SkeletonJson.d.ts +28 -0
- package/dist/types/packages/runtime-4.1/src/core/Skin.d.ts +47 -0
- package/dist/types/packages/runtime-4.1/src/core/Slot.d.ts +44 -0
- package/dist/types/packages/runtime-4.1/src/core/SlotData.d.ts +26 -0
- package/dist/types/packages/runtime-4.1/src/core/TransformConstraint.d.ts +34 -0
- package/dist/types/packages/runtime-4.1/src/core/TransformConstraintData.d.ts +36 -0
- package/dist/types/packages/runtime-4.1/src/core/Updatable.d.ts +11 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/Attachment.d.ts +53 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/AttachmentLoader.d.ts +25 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/BoundingBoxAttachment.d.ts +11 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/ClippingAttachment.d.ts +17 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/MeshAttachment.d.ts +42 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/PathAttachment.d.ts +20 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/PointAttachment.d.ts +19 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/RegionAttachment.d.ts +82 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/Sequence.d.ts +35 -0
- package/dist/types/packages/runtime-4.1/src/core/attachments/index.d.ts +9 -0
- package/dist/types/packages/runtime-4.1/src/index.d.ts +26 -0
- package/dist/types/packages/runtime-4.2/src/Spine.d.ts +11 -0
- package/dist/types/packages/runtime-4.2/src/core/Animation.d.ts +544 -0
- package/dist/types/packages/runtime-4.2/src/core/AnimationState.d.ts +405 -0
- package/dist/types/packages/runtime-4.2/src/core/AnimationStateData.d.ts +25 -0
- package/dist/types/packages/runtime-4.2/src/core/AtlasAttachmentLoader.d.ts +20 -0
- package/dist/types/packages/runtime-4.2/src/core/Bone.d.ts +117 -0
- package/dist/types/packages/runtime-4.2/src/core/BoneData.d.ts +42 -0
- package/dist/types/packages/runtime-4.2/src/core/ConstraintData.d.ts +9 -0
- package/dist/types/packages/runtime-4.2/src/core/Event.d.ts +18 -0
- package/dist/types/packages/runtime-4.2/src/core/EventData.d.ts +15 -0
- package/dist/types/packages/runtime-4.2/src/core/IkConstraint.d.ts +40 -0
- package/dist/types/packages/runtime-4.2/src/core/IkConstraintData.d.ts +30 -0
- package/dist/types/packages/runtime-4.2/src/core/PathConstraint.d.ts +47 -0
- package/dist/types/packages/runtime-4.2/src/core/PathConstraintData.d.ts +62 -0
- package/dist/types/packages/runtime-4.2/src/core/PhysicsConstraint.d.ts +54 -0
- package/dist/types/packages/runtime-4.2/src/core/PhysicsConstraintData.d.ts +35 -0
- package/dist/types/packages/runtime-4.2/src/core/Skeleton.d.ts +160 -0
- package/dist/types/packages/runtime-4.2/src/core/SkeletonBinary.d.ts +43 -0
- package/dist/types/packages/runtime-4.2/src/core/SkeletonBounds.d.ts +51 -0
- package/dist/types/packages/runtime-4.2/src/core/SkeletonClipping.d.ts +38 -0
- package/dist/types/packages/runtime-4.2/src/core/SkeletonData.d.ts +101 -0
- package/dist/types/packages/runtime-4.2/src/core/SkeletonJson.d.ts +23 -0
- package/dist/types/packages/runtime-4.2/src/core/Skin.d.ts +49 -0
- package/dist/types/packages/runtime-4.2/src/core/Slot.d.ts +44 -0
- package/dist/types/packages/runtime-4.2/src/core/SlotData.d.ts +28 -0
- package/dist/types/packages/runtime-4.2/src/core/TransformConstraint.d.ts +33 -0
- package/dist/types/packages/runtime-4.2/src/core/TransformConstraintData.d.ts +34 -0
- package/dist/types/packages/runtime-4.2/src/core/Triangulator.d.ts +18 -0
- package/dist/types/packages/runtime-4.2/src/core/Updatable.d.ts +16 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/Attachment.d.ts +49 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/AttachmentLoader.d.ts +27 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/BoundingBoxAttachment.d.ts +12 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/ClippingAttachment.d.ts +16 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/MeshAttachment.d.ts +46 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/PathAttachment.d.ts +19 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/PointAttachment.d.ts +20 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/RegionAttachment.d.ts +80 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/Sequence.d.ts +35 -0
- package/dist/types/packages/runtime-4.2/src/core/attachments/index.d.ts +9 -0
- package/dist/types/packages/runtime-4.2/src/core/index.d.ts +29 -0
- package/dist/types/packages/runtime-4.2/src/core/polyfills.d.ts +1 -0
- package/dist/types/packages/runtime-4.2/src/index.d.ts +3 -0
- package/dist/types/src/BinaryInput.d.ts +84 -0
- package/dist/types/src/SkelToJson.d.ts +15 -0
- package/dist/types/src/SkelToJson21.d.ts +10 -0
- package/dist/types/src/SkelToJson34And35.d.ts +10 -0
- package/dist/types/src/SkelToJson36And37.d.ts +10 -0
- package/dist/types/src/SkelToJsonCommon.d.ts +24 -0
- package/dist/types/src/TextureHelper.d.ts +29 -0
- package/dist/types/src/VersionDetector.d.ts +28 -0
- package/dist/types/src/index.d.ts +80 -0
- package/dist/types/src/types.d.ts +161 -0
- package/package.json +29 -0
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export {};
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import { Rectangle, Texture, Container, Graphics, MeshSimple as SimpleMesh, Sprite, Ticker } from 'pixi.js';
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import { TextureRegion } from './core/TextureRegion';
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import type { IAnimationState, IAnimationStateData } from './core/IAnimation';
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import type { IAttachment, IClippingAttachment, IMeshAttachment, IRegionAttachment, ISkeleton, ISkeletonData, ISlot } from './core/ISkeleton';
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import type { ISpineDebugRenderer } from './SpineDebugRenderer';
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/**
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* @public
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*/
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export interface ISpineDisplayObject extends Container {
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region?: TextureRegion;
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attachment?: IAttachment;
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}
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/**
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* @public
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*/
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export declare class SpineSprite extends Sprite implements ISpineDisplayObject {
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region?: TextureRegion;
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attachment?: IAttachment;
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}
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/**
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* @public
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*/
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export declare class SpineMesh extends SimpleMesh implements ISpineDisplayObject {
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region?: TextureRegion;
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attachment?: IAttachment;
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constructor(texture: Texture, vertices?: Float32Array, uvs?: Float32Array, indices?: Uint16Array, drawMode?: number);
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}
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/**
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* A class that enables the you to import and run your spine animations in pixi.
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* The Spine animation data needs to be loaded using either the Loader or a SpineLoader before it can be used by this class
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* See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
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*
|
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+
* ```js
|
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* let spineAnimation = new spine(spineData);
|
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|
+
* ```
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+
*
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+
* @public
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* @class
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* @extends Container
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* @memberof spine
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+
* @param spineData {object} The spine data loaded from a spine atlas.
|
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+
*/
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+
export declare abstract class SpineBase<Skeleton extends ISkeleton, SkeletonData extends ISkeletonData, AnimationState extends IAnimationState, AnimationStateData extends IAnimationStateData> extends Container implements GlobalMixins.Spine {
|
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+
tintRgb: ArrayLike<number>;
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+
spineData: SkeletonData;
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skeleton: Skeleton;
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+
stateData: AnimationStateData;
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state: AnimationState;
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+
slotContainers: Array<Container>;
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+
tempClipContainers: Array<Container>;
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+
localDelayLimit: number;
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+
private _autoUpdate;
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+
protected _visible: boolean;
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+
private _debug;
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+
get debug(): ISpineDebugRenderer;
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+
set debug(value: ISpineDebugRenderer);
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+
abstract createSkeleton(spineData: ISkeletonData): any;
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constructor(spineData: SkeletonData);
|
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/**
|
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* If this flag is set to true, the spine animation will be automatically updated every
|
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61
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+
* time the object id drawn. The down side of this approach is that the delta time is
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* automatically calculated and you could miss out on cool effects like slow motion,
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+
* pause, skip ahead and the sorts. Most of these effects can be achieved even with
|
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+
* autoUpdate enabled but are harder to achieve.
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+
*
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+
* @member {boolean}
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+
* @memberof spine.Spine#
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* @default true
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+
*/
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+
get autoUpdate(): boolean;
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|
+
set autoUpdate(value: boolean);
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+
/**
|
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+
* The tint applied to the spine object. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
|
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+
*
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+
* @member {number}
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+
* @memberof spine.Spine#
|
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|
+
* @default 0xFFFFFF
|
|
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|
+
*/
|
|
79
|
+
get tint(): number;
|
|
80
|
+
set tint(value: number);
|
|
81
|
+
/**
|
|
82
|
+
* Limit value for the update dt with Spine.globalDelayLimit
|
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83
|
+
* that can be overridden with localDelayLimit
|
|
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|
+
* @return {number} - Maximum processed dt value for the update
|
|
85
|
+
*/
|
|
86
|
+
get delayLimit(): number;
|
|
87
|
+
/**
|
|
88
|
+
* Update the spine skeleton and its animations by delta time (dt)
|
|
89
|
+
*
|
|
90
|
+
* @param dt {number} Delta time. Time by which the animation should be updated
|
|
91
|
+
*/
|
|
92
|
+
update(dt: number): void;
|
|
93
|
+
private setSpriteRegion;
|
|
94
|
+
private setMeshRegion;
|
|
95
|
+
/**
|
|
96
|
+
* When autoupdate is set to yes this function is used as pixi's updateTransform function
|
|
97
|
+
*
|
|
98
|
+
* @private
|
|
99
|
+
*/
|
|
100
|
+
autoUpdateTransform(ticker: Ticker): void;
|
|
101
|
+
/**
|
|
102
|
+
* Create a new sprite to be used with core.RegionAttachment
|
|
103
|
+
*
|
|
104
|
+
* @param slot {spine.Slot} The slot to which the attachment is parented
|
|
105
|
+
* @param attachment {spine.RegionAttachment} The attachment that the sprite will represent
|
|
106
|
+
* @private
|
|
107
|
+
*/
|
|
108
|
+
createSprite(slot: ISlot, attachment: IRegionAttachment, defName: string): SpineSprite;
|
|
109
|
+
/**
|
|
110
|
+
* Creates a Strip from the spine data
|
|
111
|
+
* @param slot {spine.Slot} The slot to which the attachment is parented
|
|
112
|
+
* @param attachment {spine.RegionAttachment} The attachment that the sprite will represent
|
|
113
|
+
* @private
|
|
114
|
+
*/
|
|
115
|
+
createMesh(slot: ISlot, attachment: IMeshAttachment): SpineMesh;
|
|
116
|
+
static clippingPolygon: Array<number>;
|
|
117
|
+
private tempVertices;
|
|
118
|
+
createGraphics(slot: ISlot, clip: IClippingAttachment): Graphics;
|
|
119
|
+
updateGraphics(slot: ISlot, clip: IClippingAttachment): void;
|
|
120
|
+
/**
|
|
121
|
+
* Changes texture in attachment in specific slot.
|
|
122
|
+
*
|
|
123
|
+
* PIXI runtime feature, it was made to satisfy our users.
|
|
124
|
+
*
|
|
125
|
+
* @param slotIndex {number}
|
|
126
|
+
* @param [texture = null] {PIXI.Texture} If null, take default (original) texture
|
|
127
|
+
* @param [size = null] {PIXI.Point} sometimes we need new size for region attachment, you can pass 'texture.orig' there
|
|
128
|
+
* @returns {boolean} Success flag
|
|
129
|
+
*/
|
|
130
|
+
hackTextureBySlotIndex(slotIndex: number, texture?: Texture, size?: Rectangle): boolean;
|
|
131
|
+
/**
|
|
132
|
+
* Changes texture in attachment in specific slot.
|
|
133
|
+
*
|
|
134
|
+
* PIXI runtime feature, it was made to satisfy our users.
|
|
135
|
+
*
|
|
136
|
+
* @param slotName {string}
|
|
137
|
+
* @param [texture = null] {PIXI.Texture} If null, take default (original) texture
|
|
138
|
+
* @param [size = null] {PIXI.Point} sometimes we need new size for region attachment, you can pass 'texture.orig' there
|
|
139
|
+
* @returns {boolean} Success flag
|
|
140
|
+
*/
|
|
141
|
+
hackTextureBySlotName(slotName: string, texture?: Texture, size?: Rectangle): boolean;
|
|
142
|
+
/**
|
|
143
|
+
* Changes texture of an attachment
|
|
144
|
+
*
|
|
145
|
+
* PIXI runtime feature, it was made to satisfy our users.
|
|
146
|
+
*
|
|
147
|
+
* @param slotName {string}
|
|
148
|
+
* @param attachmentName {string}
|
|
149
|
+
* @param [texture = null] {PIXI.Texture} If null, take default (original) texture
|
|
150
|
+
* @param [size = null] {PIXI.Point} sometimes we need new size for region attachment, you can pass 'texture.orig' there
|
|
151
|
+
* @returns {boolean} Success flag
|
|
152
|
+
*/
|
|
153
|
+
hackTextureAttachment(slotName: string, attachmentName: string, texture: any, size?: Rectangle): boolean;
|
|
154
|
+
newContainer(): Container<import("pixi.js").ContainerChild>;
|
|
155
|
+
newSprite(tex: Texture): SpineSprite;
|
|
156
|
+
newGraphics(): Graphics;
|
|
157
|
+
newMesh(texture: Texture, vertices?: Float32Array, uvs?: Float32Array, indices?: Uint16Array, drawMode?: number): SpineMesh;
|
|
158
|
+
transformHack(): number;
|
|
159
|
+
/**
|
|
160
|
+
* Hack for pixi-display and pixi-lights. Every attachment name ending with a suffix will be added to different layer
|
|
161
|
+
* @param nameSuffix
|
|
162
|
+
* @param group
|
|
163
|
+
* @param outGroup
|
|
164
|
+
*/
|
|
165
|
+
hackAttachmentGroups(nameSuffix: string, group: any, outGroup: any): any[][];
|
|
166
|
+
destroy(options?: any): void;
|
|
167
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
import type { IAnimationState, IAnimationStateData } from './core/IAnimation';
|
|
2
|
+
import type { ISkeleton, ISkeletonData } from './core/ISkeleton';
|
|
3
|
+
import type { SpineBase } from './SpineBase';
|
|
4
|
+
/**
|
|
5
|
+
* Make a class that extends from this interface to create your own debug renderer.
|
|
6
|
+
* @public
|
|
7
|
+
*/
|
|
8
|
+
export interface ISpineDebugRenderer {
|
|
9
|
+
/**
|
|
10
|
+
* This will be called every frame, after the spine has been updated.
|
|
11
|
+
*/
|
|
12
|
+
renderDebug(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
13
|
+
/**
|
|
14
|
+
* This is called when the `spine.debug` object is set to null or when the spine is destroyed.
|
|
15
|
+
*/
|
|
16
|
+
unregisterSpine(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
17
|
+
/**
|
|
18
|
+
* This is called when the `spine.debug` object is set to a new instance of a debug renderer.
|
|
19
|
+
*/
|
|
20
|
+
registerSpine(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* This is a debug renderer that uses PixiJS Graphics under the hood.
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
export declare class SpineDebugRenderer implements ISpineDebugRenderer {
|
|
27
|
+
private registeredSpines;
|
|
28
|
+
drawDebug: boolean;
|
|
29
|
+
drawMeshHull: boolean;
|
|
30
|
+
drawMeshTriangles: boolean;
|
|
31
|
+
drawBones: boolean;
|
|
32
|
+
drawPaths: boolean;
|
|
33
|
+
drawBoundingBoxes: boolean;
|
|
34
|
+
drawClipping: boolean;
|
|
35
|
+
drawRegionAttachments: boolean;
|
|
36
|
+
lineWidth: number;
|
|
37
|
+
regionAttachmentsColor: number;
|
|
38
|
+
meshHullColor: number;
|
|
39
|
+
meshTrianglesColor: number;
|
|
40
|
+
clippingPolygonColor: number;
|
|
41
|
+
boundingBoxesRectColor: number;
|
|
42
|
+
boundingBoxesPolygonColor: number;
|
|
43
|
+
boundingBoxesCircleColor: number;
|
|
44
|
+
pathsCurveColor: number;
|
|
45
|
+
pathsLineColor: number;
|
|
46
|
+
skeletonXYColor: number;
|
|
47
|
+
bonesColor: number;
|
|
48
|
+
/**
|
|
49
|
+
* The debug is attached by force to each spine object. So we need to create it inside the spine when we get the first update
|
|
50
|
+
*/
|
|
51
|
+
registerSpine(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
52
|
+
renderDebug(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
53
|
+
private drawBonesFunc;
|
|
54
|
+
private drawRegionAttachmentsFunc;
|
|
55
|
+
private drawMeshHullAndMeshTriangles;
|
|
56
|
+
private drawClippingFunc;
|
|
57
|
+
private drawBoundingBoxesFunc;
|
|
58
|
+
private drawPathsFunc;
|
|
59
|
+
unregisterSpine(spine: SpineBase<ISkeleton, ISkeletonData, IAnimationState, IAnimationStateData>): void;
|
|
60
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @public
|
|
3
|
+
*/
|
|
4
|
+
export declare class BinaryInput {
|
|
5
|
+
strings: string[];
|
|
6
|
+
private index;
|
|
7
|
+
private buffer;
|
|
8
|
+
constructor(data: Uint8Array, strings?: string[], index?: number, buffer?: DataView);
|
|
9
|
+
readByte(): number;
|
|
10
|
+
readUnsignedByte(): number;
|
|
11
|
+
readShort(): number;
|
|
12
|
+
readInt32(): number;
|
|
13
|
+
readInt(optimizePositive: boolean): number;
|
|
14
|
+
readStringRef(): string | null;
|
|
15
|
+
readString(): string | null;
|
|
16
|
+
readFloat(): number;
|
|
17
|
+
readBoolean(): boolean;
|
|
18
|
+
}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import type { ISkeleton, ISkeletonData } from './ISkeleton';
|
|
2
|
+
import type { StringMap } from './Utils';
|
|
3
|
+
/** Controls how a timeline value is mixed with the setup pose value or current pose value when a timeline's `alpha`
|
|
4
|
+
* < 1.
|
|
5
|
+
*
|
|
6
|
+
* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection)}.
|
|
7
|
+
* @public
|
|
8
|
+
* */
|
|
9
|
+
export declare enum MixBlend {
|
|
10
|
+
/** Transitions from the setup value to the timeline value (the current value is not used). Before the first key, the setup
|
|
11
|
+
* value is set. */
|
|
12
|
+
setup = 0,
|
|
13
|
+
/** Transitions from the current value to the timeline value. Before the first key, transitions from the current value to
|
|
14
|
+
* the setup value. Timelines which perform instant transitions, such as DrawOrderTimeline or
|
|
15
|
+
* AttachmentTimeline, use the setup value before the first key.
|
|
16
|
+
*
|
|
17
|
+
* `first` is intended for the first animations applied, not for animations layered on top of those. */
|
|
18
|
+
first = 1,
|
|
19
|
+
/** Transitions from the current value to the timeline value. No change is made before the first key (the current value is
|
|
20
|
+
* kept until the first key).
|
|
21
|
+
*
|
|
22
|
+
* `replace` is intended for animations layered on top of others, not for the first animations applied. */
|
|
23
|
+
replace = 2,
|
|
24
|
+
/** Transitions from the current value to the current value plus the timeline value. No change is made before the first key
|
|
25
|
+
* (the current value is kept until the first key).
|
|
26
|
+
*
|
|
27
|
+
* `add` is intended for animations layered on top of others, not for the first animations applied. Properties
|
|
28
|
+
* keyed by additive animations must be set manually or by another animation before applying the additive animations, else
|
|
29
|
+
* the property values will increase continually. */
|
|
30
|
+
add = 3
|
|
31
|
+
}
|
|
32
|
+
/** Indicates whether a timeline's `alpha` is mixing out over time toward 0 (the setup or current pose value) or
|
|
33
|
+
* mixing in toward 1 (the timeline's value).
|
|
34
|
+
*
|
|
35
|
+
* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection)}.
|
|
36
|
+
* @public
|
|
37
|
+
* */
|
|
38
|
+
export declare enum MixDirection {
|
|
39
|
+
mixIn = 0,
|
|
40
|
+
mixOut = 1
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* @public
|
|
44
|
+
*/
|
|
45
|
+
export interface IAnimation<Timeline extends ITimeline = ITimeline> {
|
|
46
|
+
name: string;
|
|
47
|
+
timelines: Timeline[];
|
|
48
|
+
duration: number;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* @public
|
|
52
|
+
*/
|
|
53
|
+
export interface IAnimationState<AnimationStateData extends IAnimationStateData = IAnimationStateData> {
|
|
54
|
+
data: AnimationStateData;
|
|
55
|
+
tracks: ITrackEntry[];
|
|
56
|
+
listeners: IAnimationStateListener[];
|
|
57
|
+
timeScale: number;
|
|
58
|
+
update(dt: number): void;
|
|
59
|
+
apply(skeleton: ISkeleton): boolean;
|
|
60
|
+
setAnimation(trackIndex: number, animationName: string, loop: boolean): ITrackEntry;
|
|
61
|
+
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): ITrackEntry;
|
|
62
|
+
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): ITrackEntry;
|
|
63
|
+
setEmptyAnimation(trackIndex: number, mixDuration: number): ITrackEntry;
|
|
64
|
+
setEmptyAnimations(mixDuration: number): void;
|
|
65
|
+
hasAnimation(animationName: string): boolean;
|
|
66
|
+
addListener(listener: IAnimationStateListener): void;
|
|
67
|
+
removeListener(listener: IAnimationStateListener): void;
|
|
68
|
+
clearListeners(): void;
|
|
69
|
+
clearTracks(): void;
|
|
70
|
+
clearTrack(index: number): void;
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* @public
|
|
74
|
+
*/
|
|
75
|
+
export interface IAnimationStateData<SkeletonData extends ISkeletonData = ISkeletonData, Animation extends IAnimation = IAnimation> {
|
|
76
|
+
skeletonData: SkeletonData;
|
|
77
|
+
animationToMixTime: StringMap<number>;
|
|
78
|
+
defaultMix: number;
|
|
79
|
+
setMix(fromName: string, toName: string, duration: number): void;
|
|
80
|
+
setMixWith(from: Animation, to: Animation, duration: number): void;
|
|
81
|
+
getMix(from: Animation, to: Animation): number;
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* @public
|
|
85
|
+
*/
|
|
86
|
+
export interface IAnimationStateListener {
|
|
87
|
+
start?(entry: ITrackEntry): void;
|
|
88
|
+
interrupt?(entry: ITrackEntry): void;
|
|
89
|
+
end?(entry: ITrackEntry): void;
|
|
90
|
+
dispose?(entry: ITrackEntry): void;
|
|
91
|
+
complete?(entry: ITrackEntry): void;
|
|
92
|
+
event?(entry: ITrackEntry, event: IEvent): void;
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* @public
|
|
96
|
+
*/
|
|
97
|
+
export interface ITimeline {
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* @public
|
|
101
|
+
*/
|
|
102
|
+
export interface ITrackEntry {
|
|
103
|
+
trackIndex: number;
|
|
104
|
+
loop: boolean;
|
|
105
|
+
animationEnd: number;
|
|
106
|
+
listener: IAnimationStateListener;
|
|
107
|
+
delay: number;
|
|
108
|
+
trackTime: number;
|
|
109
|
+
trackLast: number;
|
|
110
|
+
nextTrackLast: number;
|
|
111
|
+
trackEnd: number;
|
|
112
|
+
timeScale: number;
|
|
113
|
+
alpha: number;
|
|
114
|
+
mixTime: number;
|
|
115
|
+
mixDuration: number;
|
|
116
|
+
interruptAlpha: number;
|
|
117
|
+
totalAlpha: number;
|
|
118
|
+
}
|
|
119
|
+
/**
|
|
120
|
+
* @public
|
|
121
|
+
*/
|
|
122
|
+
export interface IEventData {
|
|
123
|
+
name: string;
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* @public
|
|
127
|
+
*/
|
|
128
|
+
export interface IEvent {
|
|
129
|
+
time: number;
|
|
130
|
+
data: IEventData;
|
|
131
|
+
}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
/** Controls how the first bone is positioned along the path.
|
|
2
|
+
*
|
|
3
|
+
* See [Position mode](http://esotericsoftware.com/spine-path-constraints#Position-mode) in the Spine User Guide.
|
|
4
|
+
* @public
|
|
5
|
+
* */
|
|
6
|
+
export declare enum PositionMode {
|
|
7
|
+
Fixed = 0,
|
|
8
|
+
Percent = 1
|
|
9
|
+
}
|
|
10
|
+
/** Controls how bones are rotated, translated, and scaled to match the path.
|
|
11
|
+
*
|
|
12
|
+
* [Rotate mode](http://esotericsoftware.com/spine-path-constraints#Rotate-mod) in the Spine User Guide.
|
|
13
|
+
* @public
|
|
14
|
+
* */
|
|
15
|
+
export declare enum RotateMode {
|
|
16
|
+
Tangent = 0,
|
|
17
|
+
Chain = 1,
|
|
18
|
+
ChainScale = 2
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* @public
|
|
22
|
+
*/
|
|
23
|
+
export interface IConstraintData {
|
|
24
|
+
name: string;
|
|
25
|
+
order: number;
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* @public
|
|
29
|
+
*/
|
|
30
|
+
export interface IIkConstraint {
|
|
31
|
+
data: IIkConstraintData;
|
|
32
|
+
/** -1 | 0 | 1 */
|
|
33
|
+
bendDirection: number;
|
|
34
|
+
compress: boolean;
|
|
35
|
+
stretch: boolean;
|
|
36
|
+
/** A percentage (0-1) */
|
|
37
|
+
mix: number;
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* @public
|
|
41
|
+
*/
|
|
42
|
+
export interface IIkConstraintData extends IConstraintData {
|
|
43
|
+
/** -1 | 0 | 1 */
|
|
44
|
+
bendDirection: number;
|
|
45
|
+
compress: boolean;
|
|
46
|
+
stretch: boolean;
|
|
47
|
+
uniform: boolean;
|
|
48
|
+
/** A percentage (0-1) */
|
|
49
|
+
mix: number;
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* @public
|
|
53
|
+
*/
|
|
54
|
+
export interface IPathConstraint {
|
|
55
|
+
data: IPathConstraintData;
|
|
56
|
+
position: number;
|
|
57
|
+
spacing: number;
|
|
58
|
+
spaces: number[];
|
|
59
|
+
positions: number[];
|
|
60
|
+
world: number[];
|
|
61
|
+
curves: number[];
|
|
62
|
+
lengths: number[];
|
|
63
|
+
segments: number[];
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* @public
|
|
67
|
+
*/
|
|
68
|
+
export interface IPathConstraintData extends IConstraintData {
|
|
69
|
+
positionMode: PositionMode;
|
|
70
|
+
rotateMode: RotateMode;
|
|
71
|
+
offsetRotation: number;
|
|
72
|
+
position: number;
|
|
73
|
+
spacing: number;
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* @public
|
|
77
|
+
*/
|
|
78
|
+
export interface ITransformConstraint {
|
|
79
|
+
data: ITransformConstraintData;
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* @public
|
|
83
|
+
*/
|
|
84
|
+
export interface ITransformConstraintData extends IConstraintData {
|
|
85
|
+
offsetRotation: number;
|
|
86
|
+
offsetX: number;
|
|
87
|
+
offsetY: number;
|
|
88
|
+
offsetScaleX: number;
|
|
89
|
+
offsetScaleY: number;
|
|
90
|
+
offsetShearY: number;
|
|
91
|
+
relative: boolean;
|
|
92
|
+
local: boolean;
|
|
93
|
+
}
|