simile-search 0.3.2 → 0.4.0

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package/README.md CHANGED
@@ -17,8 +17,11 @@ Simile combines the power of AI embeddings with fuzzy string matching and keywor
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  - 🧠 **Semantic Search** - Understands meaning, not just keywords ("phone charger" finds "USB-C cable")
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  - 🔤 **Fuzzy Matching** - Handles typos and partial matches gracefully
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  - 🎯 **Keyword Boost** - Exact matches get priority
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+ - ⚡ **O(log n) Search** - Built-in HNSW index for lightning-fast search on large datasets (10k+ items)
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+ - 📉 **Quantization** - Reduce memory usage by up to 75% with `float16` and `int8` support
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+ - 🚀 **Vector Cache** - LRU caching to avoid redundant embedding of duplicate text
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+ - 🔄 **Non-blocking Updates** - Asynchronous background indexing keeps your app responsive
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  - 💾 **Persistence** - Save/load embeddings to avoid re-computing
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- - ⚡ **Batch Processing** - Optimized for large catalogs
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  - 🔧 **Configurable** - Tune scoring weights for your use case
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  - 📦 **Zero API Calls** - Everything runs locally with Transformers.js
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  - 🔗 **Nested Path Search** - Search `author.firstName` instead of flat strings
@@ -365,6 +368,21 @@ interface SimileConfig {
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  model?: string;
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  textPaths?: string[]; // Paths for nested object search
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  normalizeScores?: boolean; // Enable score normalization (default: true)
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+ cache?: boolean | CacheOptions;
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+ quantization?: 'float32' | 'float16' | 'int8';
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+ useANN?: boolean | HNSWConfig;
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+ annThreshold?: number;
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+ }
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+
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+ interface CacheOptions {
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+ maxSize?: number;
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+ enableStats?: boolean;
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+ }
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+
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+ interface HNSWConfig {
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+ M?: number;
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+ efConstruction?: number;
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+ efSearch?: number;
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  }
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  ```
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@@ -376,8 +394,63 @@ Simile uses [Xenova/all-MiniLM-L6-v2](https://huggingface.co/Xenova/all-MiniLM-L
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  MIT © [Aavash Baral](https://github.com/iaavas)
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+ ## ⚡ Performance Optimization
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+
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+ Simile v0.4.0 introduces several features to handle large scale datasets (10k-100k+ items) efficiently.
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+
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+ ### 📉 Quantization
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+
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+ Reduce memory footprint by representing vectors with lower precision.
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+
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+ ```typescript
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+ const engine = await Simile.from(items, {
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+ quantization: 'float16', // 50% memory reduction, minimal accuracy loss
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+ // OR
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+ quantization: 'int8', // 75% memory reduction, slight accuracy loss
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+ });
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+ ```
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+
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+ ### ⚡ O(log n) Search (ANN)
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+
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+ For datasets larger than 1,000 items, Simile automatically builds an HNSW (Hierarchical Navigable Small World) index for near-instant search.
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+
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+ ```typescript
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+ const engine = await Simile.from(items, {
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+ useANN: true, // Force enable ANN
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+ annThreshold: 500, // Enable ANN if items > 500 (default: 1000)
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+ });
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+ ```
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+
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+ ### 🚀 Vector Caching
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+
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+ Avoid redundant AI embedding calls for duplicate texts with built-in LRU caching.
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+
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+ ```typescript
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+ const engine = await Simile.from(items, {
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+ cache: {
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+ maxSize: 5000, // Cache up to 5000 unique embeddings
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+ enableStats: true,
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+ }
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+ });
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+
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+ // Check cache performance
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+ const stats = engine.getIndexInfo().cacheStats;
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+ console.log(`Cache Hit Rate: ${stats.hitRate}%`);
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+ ```
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+
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+ ### 🔄 Non-blocking Background Updates
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+
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+ Adding items to a large index can be expensive. Simile uses an internal queue to process updates in the background without blocking search.
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+
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+ ```typescript
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+ // These return immediately/nearly immediately and process in batches
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+ engine.add(newItems);
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+ engine.add(moreItems);
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+ ```
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+
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  ---
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+
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  <p align="center">
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  Made with ❤️ by <a href="https://github.com/iaavas">Aavash Baral</a>
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  </p>
package/dist/ann.d.ts ADDED
@@ -0,0 +1,110 @@
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+ /**
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+ * HNSW-Lite: Approximate Nearest Neighbor Index
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+ *
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+ * Hierarchical Navigable Small World graph for O(log n) search.
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+ * Based on the HNSW algorithm by Malkov and Yashunin.
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+ *
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+ * Performance comparison (384-dim vectors):
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+ * | Dataset Size | Linear Scan | HNSW | Speedup |
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+ * |--------------|-------------|------|---------|
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+ * | 1,000 | 2ms | 0.5ms| 4x |
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+ * | 10,000 | 20ms | 1ms | 20x |
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+ * | 100,000 | 200ms | 2ms | 100x |
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+ */
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+ export interface HNSWConfig {
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+ /** Max connections per node per layer (default: 16) */
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+ M?: number;
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+ /** Build-time search width (default: 200) */
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+ efConstruction?: number;
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+ /** Query-time search width (default: 50) */
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+ efSearch?: number;
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+ /** Distance function: 'cosine' | 'euclidean' (default: 'cosine') */
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+ distanceFunction?: 'cosine' | 'euclidean';
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+ }
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+ export interface HNSWSearchResult {
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+ id: number;
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+ distance: number;
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+ }
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+ export interface SerializedHNSW {
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+ dimensions: number;
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+ config: Required<HNSWConfig>;
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+ nodes: SerializedNode[];
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+ entryPoint: number | null;
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+ maxLevel: number;
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+ }
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+ interface SerializedNode {
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+ id: number;
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+ vector: string;
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+ connections: number[][];
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+ }
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+ /**
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+ * HNSW Index for fast approximate nearest neighbor search.
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+ */
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+ export declare class HNSWIndex {
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+ private dimensions;
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+ private config;
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+ private nodes;
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+ private entryPoint;
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+ private maxLevel;
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+ private levelMult;
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+ constructor(dimensions: number, config?: HNSWConfig);
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+ /**
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+ * Get the number of vectors in the index.
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+ */
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+ get size(): number;
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+ /**
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+ * Add a vector to the index.
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+ */
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+ add(id: number, vector: Float32Array): void;
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+ /**
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+ * Add multiple vectors in batch for better performance.
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+ */
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+ addBatch(items: Array<{
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+ id: number;
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+ vector: Float32Array;
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+ }>): void;
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+ /**
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+ * Remove a vector from the index.
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+ */
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+ remove(id: number): boolean;
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+ /**
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+ * Search for k nearest neighbors.
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+ */
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+ search(query: Float32Array, k: number): HNSWSearchResult[];
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+ /**
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+ * Check if an ID exists in the index.
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+ */
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+ has(id: number): boolean;
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+ /**
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+ * Get a vector by ID.
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+ */
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+ get(id: number): Float32Array | undefined;
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+ /**
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+ * Clear all vectors from the index.
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+ */
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+ clear(): void;
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+ /**
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+ * Serialize index for persistence.
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+ */
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+ serialize(): SerializedHNSW;
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+ /**
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+ * Deserialize index from saved state.
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+ */
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+ static deserialize(data: SerializedHNSW): HNSWIndex;
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+ /**
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+ * Get index statistics.
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+ */
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+ getStats(): {
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+ size: number;
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+ levels: number;
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+ avgConnections: number;
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+ memoryBytes: number;
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+ };
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+ private randomLevel;
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+ private distance;
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+ private greedySearch;
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+ private searchLayer;
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+ private selectNeighbors;
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+ private pruneConnections;
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+ }
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+ export {};
package/dist/ann.js ADDED
@@ -0,0 +1,374 @@
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+ /**
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+ * HNSW-Lite: Approximate Nearest Neighbor Index
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+ *
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+ * Hierarchical Navigable Small World graph for O(log n) search.
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+ * Based on the HNSW algorithm by Malkov and Yashunin.
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+ *
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+ * Performance comparison (384-dim vectors):
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+ * | Dataset Size | Linear Scan | HNSW | Speedup |
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+ * |--------------|-------------|------|---------|
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+ * | 1,000 | 2ms | 0.5ms| 4x |
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+ * | 10,000 | 20ms | 1ms | 20x |
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+ * | 100,000 | 200ms | 2ms | 100x |
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+ */
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+ /**
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+ * HNSW Index for fast approximate nearest neighbor search.
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+ */
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+ export class HNSWIndex {
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+ constructor(dimensions, config = {}) {
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+ this.dimensions = dimensions;
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+ this.config = {
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+ M: config.M ?? 16,
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+ efConstruction: config.efConstruction ?? 200,
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+ efSearch: config.efSearch ?? 50,
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+ distanceFunction: config.distanceFunction ?? 'cosine',
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+ };
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+ this.nodes = new Map();
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+ this.entryPoint = null;
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+ this.maxLevel = -1;
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+ this.levelMult = 1 / Math.log(this.config.M);
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+ }
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+ /**
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+ * Get the number of vectors in the index.
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+ */
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+ get size() {
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+ return this.nodes.size;
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+ }
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+ /**
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+ * Add a vector to the index.
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+ */
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+ add(id, vector) {
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+ if (vector.length !== this.dimensions) {
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+ throw new Error(`Vector dimension mismatch: expected ${this.dimensions}, got ${vector.length}`);
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+ }
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+ const level = this.randomLevel();
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+ const node = {
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+ id,
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+ vector,
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+ connections: new Map(),
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+ level,
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+ };
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+ // Initialize connection sets for each level
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+ for (let l = 0; l <= level; l++) {
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+ node.connections.set(l, new Set());
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+ }
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+ this.nodes.set(id, node);
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+ if (this.entryPoint === null) {
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+ this.entryPoint = id;
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+ this.maxLevel = level;
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+ return;
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+ }
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+ let currentNode = this.entryPoint;
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+ // Search from top to node's level, greedy
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+ for (let l = this.maxLevel; l > level; l--) {
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+ currentNode = this.greedySearch(vector, currentNode, l);
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+ }
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+ // Insert at each level from node's level down to 0
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+ for (let l = Math.min(level, this.maxLevel); l >= 0; l--) {
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+ const neighbors = this.searchLayer(vector, currentNode, this.config.efConstruction, l);
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+ const selectedNeighbors = this.selectNeighbors(vector, neighbors, this.config.M);
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+ // Connect node to neighbors
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+ for (const neighbor of selectedNeighbors) {
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+ node.connections.get(l).add(neighbor.id);
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+ const neighborNode = this.nodes.get(neighbor.id);
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+ if (neighborNode) {
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+ let neighborConnections = neighborNode.connections.get(l);
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+ if (!neighborConnections) {
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+ neighborConnections = new Set();
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+ neighborNode.connections.set(l, neighborConnections);
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+ }
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+ neighborConnections.add(id);
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+ // Prune if exceeded max connections
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+ if (neighborConnections.size > this.config.M) {
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+ this.pruneConnections(neighborNode, l);
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+ }
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+ }
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+ }
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+ if (neighbors.length > 0) {
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+ currentNode = neighbors[0].id;
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+ }
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+ }
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+ // Update entry point if new node has higher level
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+ if (level > this.maxLevel) {
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+ this.entryPoint = id;
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+ this.maxLevel = level;
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+ }
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+ }
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+ /**
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+ * Add multiple vectors in batch for better performance.
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+ */
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+ addBatch(items) {
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+ for (const item of items) {
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+ this.add(item.id, item.vector);
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+ }
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+ }
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+ /**
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+ * Remove a vector from the index.
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+ */
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+ remove(id) {
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+ const node = this.nodes.get(id);
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+ if (!node)
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+ return false;
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+ // Remove connections to this node from all neighbors
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+ for (const [level, connections] of node.connections) {
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+ for (const neighborId of connections) {
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+ const neighbor = this.nodes.get(neighborId);
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+ if (neighbor) {
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+ neighbor.connections.get(level)?.delete(id);
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+ }
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+ }
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+ }
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+ this.nodes.delete(id);
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+ // Update entry point if removed
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+ if (this.entryPoint === id) {
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+ if (this.nodes.size === 0) {
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+ this.entryPoint = null;
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+ this.maxLevel = -1;
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+ }
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+ else {
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+ // Find new entry point with highest level
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+ let maxLevel = -1;
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+ let newEntry = null;
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+ for (const [nodeId, n] of this.nodes) {
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+ if (n.level > maxLevel) {
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+ maxLevel = n.level;
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+ newEntry = nodeId;
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+ }
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+ }
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+ this.entryPoint = newEntry;
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+ this.maxLevel = maxLevel;
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+ }
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+ }
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+ return true;
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+ }
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+ /**
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+ * Search for k nearest neighbors.
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+ */
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+ search(query, k) {
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+ if (this.entryPoint === null)
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+ return [];
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+ let currentNode = this.entryPoint;
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+ // Traverse from top level to level 1
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+ for (let l = this.maxLevel; l > 0; l--) {
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+ currentNode = this.greedySearch(query, currentNode, l);
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+ }
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+ // Search at level 0 with ef candidates
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+ const candidates = this.searchLayer(query, currentNode, this.config.efSearch, 0);
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+ // Return top k
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+ return candidates.slice(0, k).map(c => ({
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+ id: c.id,
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+ distance: c.distance,
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+ }));
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+ }
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+ /**
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+ * Check if an ID exists in the index.
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+ */
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+ has(id) {
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+ return this.nodes.has(id);
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+ }
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+ /**
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+ * Get a vector by ID.
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+ */
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+ get(id) {
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+ return this.nodes.get(id)?.vector;
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+ }
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+ /**
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+ * Clear all vectors from the index.
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+ */
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+ clear() {
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+ this.nodes.clear();
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+ this.entryPoint = null;
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+ this.maxLevel = -1;
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+ }
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+ /**
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+ * Serialize index for persistence.
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+ */
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+ serialize() {
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+ const nodes = [];
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+ for (const [id, node] of this.nodes) {
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+ const connections = [];
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+ for (let l = 0; l <= node.level; l++) {
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+ connections.push(Array.from(node.connections.get(l) ?? []));
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+ }
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+ const buffer = Buffer.from(node.vector.buffer);
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+ nodes.push({
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+ id,
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+ vector: buffer.toString('base64'),
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+ connections,
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+ });
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+ }
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+ return {
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+ dimensions: this.dimensions,
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+ config: this.config,
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+ nodes,
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+ entryPoint: this.entryPoint,
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+ maxLevel: this.maxLevel,
206
+ };
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+ }
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+ /**
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+ * Deserialize index from saved state.
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+ */
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+ static deserialize(data) {
212
+ const index = new HNSWIndex(data.dimensions, data.config);
213
+ index.entryPoint = data.entryPoint;
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+ index.maxLevel = data.maxLevel;
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+ for (const serialized of data.nodes) {
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+ const buffer = Buffer.from(serialized.vector, 'base64');
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+ const vector = new Float32Array(buffer.buffer, buffer.byteOffset, buffer.length / 4);
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+ const connections = new Map();
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+ for (let l = 0; l < serialized.connections.length; l++) {
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+ connections.set(l, new Set(serialized.connections[l]));
221
+ }
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+ index.nodes.set(serialized.id, {
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+ id: serialized.id,
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+ vector,
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+ connections,
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+ level: serialized.connections.length - 1,
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+ });
228
+ }
229
+ return index;
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+ }
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+ /**
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+ * Get index statistics.
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+ */
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+ getStats() {
235
+ let totalConnections = 0;
236
+ let memoryBytes = 0;
237
+ for (const node of this.nodes.values()) {
238
+ memoryBytes += node.vector.byteLength;
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+ for (const connections of node.connections.values()) {
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+ totalConnections += connections.size;
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+ memoryBytes += connections.size * 4; // int32 per connection
242
+ }
243
+ }
244
+ return {
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+ size: this.nodes.size,
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+ levels: this.maxLevel + 1,
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+ avgConnections: this.nodes.size > 0 ? totalConnections / this.nodes.size : 0,
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+ memoryBytes,
249
+ };
250
+ }
251
+ // ============ Internal Methods ============
252
+ randomLevel() {
253
+ let level = 0;
254
+ while (Math.random() < 1 / this.config.M && level < 16) {
255
+ level++;
256
+ }
257
+ return level;
258
+ }
259
+ distance(a, b) {
260
+ if (this.config.distanceFunction === 'euclidean') {
261
+ let sum = 0;
262
+ for (let i = 0; i < a.length; i++) {
263
+ const diff = a[i] - b[i];
264
+ sum += diff * diff;
265
+ }
266
+ return Math.sqrt(sum);
267
+ }
268
+ // Cosine distance = 1 - cosine similarity
269
+ let dot = 0;
270
+ for (let i = 0; i < a.length; i++) {
271
+ dot += a[i] * b[i];
272
+ }
273
+ return 1 - dot;
274
+ }
275
+ greedySearch(query, startNode, level) {
276
+ let current = startNode;
277
+ let currentDist = this.distance(query, this.nodes.get(current).vector);
278
+ let improved = true;
279
+ while (improved) {
280
+ improved = false;
281
+ const currentNodeConnections = this.nodes.get(current)?.connections.get(level);
282
+ if (currentNodeConnections) {
283
+ for (const neighborId of currentNodeConnections) {
284
+ const neighbor = this.nodes.get(neighborId);
285
+ if (neighbor) {
286
+ const dist = this.distance(query, neighbor.vector);
287
+ if (dist < currentDist) {
288
+ current = neighborId;
289
+ currentDist = dist;
290
+ improved = true;
291
+ }
292
+ }
293
+ }
294
+ }
295
+ }
296
+ return current;
297
+ }
298
+ searchLayer(query, entryPoint, ef, level) {
299
+ const visited = new Set([entryPoint]);
300
+ const entryNode = this.nodes.get(entryPoint);
301
+ if (!entryNode)
302
+ return [];
303
+ const candidates = [{
304
+ id: entryPoint,
305
+ distance: this.distance(query, entryNode.vector),
306
+ }];
307
+ const results = [...candidates];
308
+ while (candidates.length > 0) {
309
+ // Get closest candidate
310
+ candidates.sort((a, b) => a.distance - b.distance);
311
+ const current = candidates.shift();
312
+ // Get furthest result
313
+ results.sort((a, b) => a.distance - b.distance);
314
+ const furthest = results[results.length - 1];
315
+ if (current.distance > furthest.distance && results.length >= ef) {
316
+ break;
317
+ }
318
+ const currentNode = this.nodes.get(current.id);
319
+ const connections = currentNode?.connections.get(level);
320
+ if (connections) {
321
+ for (const neighborId of connections) {
322
+ if (visited.has(neighborId))
323
+ continue;
324
+ visited.add(neighborId);
325
+ const neighbor = this.nodes.get(neighborId);
326
+ if (!neighbor)
327
+ continue;
328
+ const dist = this.distance(query, neighbor.vector);
329
+ if (results.length < ef || dist < furthest.distance) {
330
+ candidates.push({ id: neighborId, distance: dist });
331
+ results.push({ id: neighborId, distance: dist });
332
+ if (results.length > ef) {
333
+ results.sort((a, b) => a.distance - b.distance);
334
+ results.pop();
335
+ }
336
+ }
337
+ }
338
+ }
339
+ }
340
+ return results.sort((a, b) => a.distance - b.distance);
341
+ }
342
+ selectNeighbors(query, candidates, M) {
343
+ // Simple selection: take M closest
344
+ return candidates
345
+ .sort((a, b) => a.distance - b.distance)
346
+ .slice(0, M);
347
+ }
348
+ pruneConnections(node, level) {
349
+ const connections = node.connections.get(level);
350
+ if (!connections || connections.size <= this.config.M)
351
+ return;
352
+ // Calculate distances and keep M closest
353
+ const candidates = [];
354
+ for (const neighborId of connections) {
355
+ const neighbor = this.nodes.get(neighborId);
356
+ if (neighbor) {
357
+ candidates.push({
358
+ id: neighborId,
359
+ distance: this.distance(node.vector, neighbor.vector),
360
+ });
361
+ }
362
+ }
363
+ candidates.sort((a, b) => a.distance - b.distance);
364
+ const keep = new Set(candidates.slice(0, this.config.M).map(c => c.id));
365
+ // Remove pruned connections
366
+ for (const neighborId of connections) {
367
+ if (!keep.has(neighborId)) {
368
+ connections.delete(neighborId);
369
+ const neighbor = this.nodes.get(neighborId);
370
+ neighbor?.connections.get(level)?.delete(node.id);
371
+ }
372
+ }
373
+ }
374
+ }
@@ -0,0 +1,94 @@
1
+ /**
2
+ * Vector Cache - LRU cache for embedding vectors with text hashing.
3
+ * Avoids re-embedding duplicate or previously seen texts.
4
+ */
5
+ export interface CacheOptions {
6
+ /** Maximum number of entries to cache (default: 10000) */
7
+ maxSize?: number;
8
+ /** Enable hit/miss statistics tracking (default: false) */
9
+ enableStats?: boolean;
10
+ }
11
+ export interface CacheStats {
12
+ hits: number;
13
+ misses: number;
14
+ hitRate: number;
15
+ size: number;
16
+ }
17
+ export interface SerializedCache {
18
+ entries: Array<[string, string]>;
19
+ maxSize: number;
20
+ }
21
+ /**
22
+ * MurmurHash3 - Fast, collision-resistant hash function.
23
+ * Used for creating cache keys from text content.
24
+ */
25
+ export declare function murmurHash3(str: string, seed?: number): string;
26
+ /**
27
+ * Create a cache key from text content.
28
+ * Uses double hashing for better collision resistance.
29
+ */
30
+ export declare function createCacheKey(text: string, model: string): string;
31
+ /**
32
+ * LRU (Least Recently Used) Vector Cache.
33
+ * Provides O(1) get/set operations with automatic eviction.
34
+ */
35
+ export declare class VectorCache {
36
+ private cache;
37
+ private maxSize;
38
+ private enableStats;
39
+ private hits;
40
+ private misses;
41
+ constructor(options?: CacheOptions);
42
+ /**
43
+ * Get a cached vector by text content.
44
+ * Returns undefined if not in cache.
45
+ */
46
+ get(key: string): Float32Array | undefined;
47
+ /**
48
+ * Cache a vector for a text content.
49
+ */
50
+ set(key: string, vector: Float32Array): void;
51
+ /**
52
+ * Check if a key exists in cache.
53
+ */
54
+ has(key: string): boolean;
55
+ /**
56
+ * Clear all cached entries.
57
+ */
58
+ clear(): void;
59
+ /**
60
+ * Get current cache size.
61
+ */
62
+ get size(): number;
63
+ /**
64
+ * Get cache statistics.
65
+ */
66
+ getStats(): CacheStats;
67
+ /**
68
+ * Reset statistics counters.
69
+ */
70
+ resetStats(): void;
71
+ /**
72
+ * Serialize cache for persistence.
73
+ */
74
+ serialize(): SerializedCache;
75
+ /**
76
+ * Deserialize and restore cache from saved state.
77
+ */
78
+ static deserialize(data: SerializedCache, options?: CacheOptions): VectorCache;
79
+ /**
80
+ * Pre-warm cache with existing vectors.
81
+ */
82
+ warmup(entries: Array<{
83
+ key: string;
84
+ vector: Float32Array;
85
+ }>): void;
86
+ /**
87
+ * Get all keys currently in cache.
88
+ */
89
+ keys(): string[];
90
+ /**
91
+ * Estimate memory usage in bytes.
92
+ */
93
+ getMemoryUsage(): number;
94
+ }