simile-search 0.3.2 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +74 -1
- package/dist/ann.d.ts +110 -0
- package/dist/ann.js +374 -0
- package/dist/cache.d.ts +94 -0
- package/dist/cache.js +179 -0
- package/dist/embedder.d.ts +55 -4
- package/dist/embedder.js +144 -12
- package/dist/engine.d.ts +16 -3
- package/dist/engine.js +164 -20
- package/dist/engine.test.js +49 -1
- package/dist/index.d.ts +4 -0
- package/dist/index.js +4 -0
- package/dist/quantization.d.ts +50 -0
- package/dist/quantization.js +271 -0
- package/dist/similarity.d.ts +24 -0
- package/dist/similarity.js +105 -0
- package/dist/types.d.ts +35 -0
- package/dist/updater.d.ts +172 -0
- package/dist/updater.js +336 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -17,8 +17,11 @@ Simile combines the power of AI embeddings with fuzzy string matching and keywor
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- 🧠 **Semantic Search** - Understands meaning, not just keywords ("phone charger" finds "USB-C cable")
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- 🔤 **Fuzzy Matching** - Handles typos and partial matches gracefully
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- 🎯 **Keyword Boost** - Exact matches get priority
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- ⚡ **O(log n) Search** - Built-in HNSW index for lightning-fast search on large datasets (10k+ items)
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- 📉 **Quantization** - Reduce memory usage by up to 75% with `float16` and `int8` support
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- 🚀 **Vector Cache** - LRU caching to avoid redundant embedding of duplicate text
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- 🔄 **Non-blocking Updates** - Asynchronous background indexing keeps your app responsive
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- 💾 **Persistence** - Save/load embeddings to avoid re-computing
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- ⚡ **Batch Processing** - Optimized for large catalogs
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- 🔧 **Configurable** - Tune scoring weights for your use case
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- 📦 **Zero API Calls** - Everything runs locally with Transformers.js
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- 🔗 **Nested Path Search** - Search `author.firstName` instead of flat strings
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@@ -365,6 +368,21 @@ interface SimileConfig {
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model?: string;
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textPaths?: string[]; // Paths for nested object search
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normalizeScores?: boolean; // Enable score normalization (default: true)
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cache?: boolean | CacheOptions;
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quantization?: 'float32' | 'float16' | 'int8';
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useANN?: boolean | HNSWConfig;
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annThreshold?: number;
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}
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interface CacheOptions {
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maxSize?: number;
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enableStats?: boolean;
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}
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interface HNSWConfig {
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M?: number;
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efConstruction?: number;
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efSearch?: number;
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}
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```
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@@ -376,8 +394,63 @@ Simile uses [Xenova/all-MiniLM-L6-v2](https://huggingface.co/Xenova/all-MiniLM-L
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MIT © [Aavash Baral](https://github.com/iaavas)
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## ⚡ Performance Optimization
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Simile v0.4.0 introduces several features to handle large scale datasets (10k-100k+ items) efficiently.
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### 📉 Quantization
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Reduce memory footprint by representing vectors with lower precision.
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```typescript
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const engine = await Simile.from(items, {
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quantization: 'float16', // 50% memory reduction, minimal accuracy loss
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// OR
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quantization: 'int8', // 75% memory reduction, slight accuracy loss
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});
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```
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### ⚡ O(log n) Search (ANN)
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For datasets larger than 1,000 items, Simile automatically builds an HNSW (Hierarchical Navigable Small World) index for near-instant search.
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```typescript
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const engine = await Simile.from(items, {
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useANN: true, // Force enable ANN
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annThreshold: 500, // Enable ANN if items > 500 (default: 1000)
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});
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```
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### 🚀 Vector Caching
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Avoid redundant AI embedding calls for duplicate texts with built-in LRU caching.
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```typescript
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const engine = await Simile.from(items, {
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cache: {
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maxSize: 5000, // Cache up to 5000 unique embeddings
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enableStats: true,
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}
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});
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// Check cache performance
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const stats = engine.getIndexInfo().cacheStats;
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console.log(`Cache Hit Rate: ${stats.hitRate}%`);
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```
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### 🔄 Non-blocking Background Updates
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Adding items to a large index can be expensive. Simile uses an internal queue to process updates in the background without blocking search.
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```typescript
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// These return immediately/nearly immediately and process in batches
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engine.add(newItems);
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engine.add(moreItems);
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```
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---
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<p align="center">
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Made with ❤️ by <a href="https://github.com/iaavas">Aavash Baral</a>
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</p>
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package/dist/ann.d.ts
ADDED
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@@ -0,0 +1,110 @@
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/**
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* HNSW-Lite: Approximate Nearest Neighbor Index
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*
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* Hierarchical Navigable Small World graph for O(log n) search.
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* Based on the HNSW algorithm by Malkov and Yashunin.
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*
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* Performance comparison (384-dim vectors):
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* | Dataset Size | Linear Scan | HNSW | Speedup |
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* |--------------|-------------|------|---------|
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* | 1,000 | 2ms | 0.5ms| 4x |
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* | 10,000 | 20ms | 1ms | 20x |
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* | 100,000 | 200ms | 2ms | 100x |
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*/
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export interface HNSWConfig {
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/** Max connections per node per layer (default: 16) */
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M?: number;
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/** Build-time search width (default: 200) */
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efConstruction?: number;
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/** Query-time search width (default: 50) */
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efSearch?: number;
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/** Distance function: 'cosine' | 'euclidean' (default: 'cosine') */
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distanceFunction?: 'cosine' | 'euclidean';
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}
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export interface HNSWSearchResult {
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id: number;
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distance: number;
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}
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export interface SerializedHNSW {
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dimensions: number;
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config: Required<HNSWConfig>;
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nodes: SerializedNode[];
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entryPoint: number | null;
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maxLevel: number;
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}
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interface SerializedNode {
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id: number;
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vector: string;
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connections: number[][];
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}
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/**
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* HNSW Index for fast approximate nearest neighbor search.
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*/
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export declare class HNSWIndex {
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private dimensions;
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private config;
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private nodes;
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private entryPoint;
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private maxLevel;
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private levelMult;
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constructor(dimensions: number, config?: HNSWConfig);
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/**
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* Get the number of vectors in the index.
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*/
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get size(): number;
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/**
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* Add a vector to the index.
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*/
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add(id: number, vector: Float32Array): void;
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/**
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* Add multiple vectors in batch for better performance.
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*/
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addBatch(items: Array<{
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id: number;
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vector: Float32Array;
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}>): void;
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/**
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* Remove a vector from the index.
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*/
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remove(id: number): boolean;
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/**
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* Search for k nearest neighbors.
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*/
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search(query: Float32Array, k: number): HNSWSearchResult[];
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/**
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* Check if an ID exists in the index.
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*/
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has(id: number): boolean;
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/**
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* Get a vector by ID.
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*/
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get(id: number): Float32Array | undefined;
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/**
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* Clear all vectors from the index.
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*/
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clear(): void;
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/**
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* Serialize index for persistence.
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*/
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serialize(): SerializedHNSW;
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/**
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* Deserialize index from saved state.
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*/
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static deserialize(data: SerializedHNSW): HNSWIndex;
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/**
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* Get index statistics.
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*/
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getStats(): {
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size: number;
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levels: number;
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avgConnections: number;
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memoryBytes: number;
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};
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private randomLevel;
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private distance;
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private greedySearch;
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private searchLayer;
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private selectNeighbors;
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private pruneConnections;
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}
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export {};
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package/dist/ann.js
ADDED
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@@ -0,0 +1,374 @@
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/**
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* HNSW-Lite: Approximate Nearest Neighbor Index
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*
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* Hierarchical Navigable Small World graph for O(log n) search.
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* Based on the HNSW algorithm by Malkov and Yashunin.
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*
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* Performance comparison (384-dim vectors):
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* | Dataset Size | Linear Scan | HNSW | Speedup |
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* |--------------|-------------|------|---------|
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* | 1,000 | 2ms | 0.5ms| 4x |
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* | 10,000 | 20ms | 1ms | 20x |
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* | 100,000 | 200ms | 2ms | 100x |
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*/
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/**
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* HNSW Index for fast approximate nearest neighbor search.
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*/
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export class HNSWIndex {
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constructor(dimensions, config = {}) {
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this.dimensions = dimensions;
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this.config = {
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M: config.M ?? 16,
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efConstruction: config.efConstruction ?? 200,
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efSearch: config.efSearch ?? 50,
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distanceFunction: config.distanceFunction ?? 'cosine',
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};
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this.nodes = new Map();
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this.entryPoint = null;
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this.maxLevel = -1;
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this.levelMult = 1 / Math.log(this.config.M);
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}
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/**
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* Get the number of vectors in the index.
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*/
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get size() {
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return this.nodes.size;
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}
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/**
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* Add a vector to the index.
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*/
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add(id, vector) {
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if (vector.length !== this.dimensions) {
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throw new Error(`Vector dimension mismatch: expected ${this.dimensions}, got ${vector.length}`);
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}
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const level = this.randomLevel();
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const node = {
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id,
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vector,
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connections: new Map(),
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level,
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};
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// Initialize connection sets for each level
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for (let l = 0; l <= level; l++) {
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node.connections.set(l, new Set());
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}
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this.nodes.set(id, node);
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if (this.entryPoint === null) {
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this.entryPoint = id;
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this.maxLevel = level;
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return;
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}
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let currentNode = this.entryPoint;
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// Search from top to node's level, greedy
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for (let l = this.maxLevel; l > level; l--) {
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currentNode = this.greedySearch(vector, currentNode, l);
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}
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// Insert at each level from node's level down to 0
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for (let l = Math.min(level, this.maxLevel); l >= 0; l--) {
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const neighbors = this.searchLayer(vector, currentNode, this.config.efConstruction, l);
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const selectedNeighbors = this.selectNeighbors(vector, neighbors, this.config.M);
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// Connect node to neighbors
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for (const neighbor of selectedNeighbors) {
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node.connections.get(l).add(neighbor.id);
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const neighborNode = this.nodes.get(neighbor.id);
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if (neighborNode) {
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let neighborConnections = neighborNode.connections.get(l);
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if (!neighborConnections) {
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neighborConnections = new Set();
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neighborNode.connections.set(l, neighborConnections);
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}
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neighborConnections.add(id);
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// Prune if exceeded max connections
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if (neighborConnections.size > this.config.M) {
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this.pruneConnections(neighborNode, l);
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}
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}
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}
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if (neighbors.length > 0) {
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currentNode = neighbors[0].id;
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}
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}
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// Update entry point if new node has higher level
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if (level > this.maxLevel) {
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this.entryPoint = id;
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this.maxLevel = level;
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}
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}
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/**
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* Add multiple vectors in batch for better performance.
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*/
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addBatch(items) {
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for (const item of items) {
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this.add(item.id, item.vector);
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}
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}
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/**
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* Remove a vector from the index.
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*/
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remove(id) {
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const node = this.nodes.get(id);
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if (!node)
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+
return false;
|
|
112
|
+
// Remove connections to this node from all neighbors
|
|
113
|
+
for (const [level, connections] of node.connections) {
|
|
114
|
+
for (const neighborId of connections) {
|
|
115
|
+
const neighbor = this.nodes.get(neighborId);
|
|
116
|
+
if (neighbor) {
|
|
117
|
+
neighbor.connections.get(level)?.delete(id);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
this.nodes.delete(id);
|
|
122
|
+
// Update entry point if removed
|
|
123
|
+
if (this.entryPoint === id) {
|
|
124
|
+
if (this.nodes.size === 0) {
|
|
125
|
+
this.entryPoint = null;
|
|
126
|
+
this.maxLevel = -1;
|
|
127
|
+
}
|
|
128
|
+
else {
|
|
129
|
+
// Find new entry point with highest level
|
|
130
|
+
let maxLevel = -1;
|
|
131
|
+
let newEntry = null;
|
|
132
|
+
for (const [nodeId, n] of this.nodes) {
|
|
133
|
+
if (n.level > maxLevel) {
|
|
134
|
+
maxLevel = n.level;
|
|
135
|
+
newEntry = nodeId;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
this.entryPoint = newEntry;
|
|
139
|
+
this.maxLevel = maxLevel;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
return true;
|
|
143
|
+
}
|
|
144
|
+
/**
|
|
145
|
+
* Search for k nearest neighbors.
|
|
146
|
+
*/
|
|
147
|
+
search(query, k) {
|
|
148
|
+
if (this.entryPoint === null)
|
|
149
|
+
return [];
|
|
150
|
+
let currentNode = this.entryPoint;
|
|
151
|
+
// Traverse from top level to level 1
|
|
152
|
+
for (let l = this.maxLevel; l > 0; l--) {
|
|
153
|
+
currentNode = this.greedySearch(query, currentNode, l);
|
|
154
|
+
}
|
|
155
|
+
// Search at level 0 with ef candidates
|
|
156
|
+
const candidates = this.searchLayer(query, currentNode, this.config.efSearch, 0);
|
|
157
|
+
// Return top k
|
|
158
|
+
return candidates.slice(0, k).map(c => ({
|
|
159
|
+
id: c.id,
|
|
160
|
+
distance: c.distance,
|
|
161
|
+
}));
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* Check if an ID exists in the index.
|
|
165
|
+
*/
|
|
166
|
+
has(id) {
|
|
167
|
+
return this.nodes.has(id);
|
|
168
|
+
}
|
|
169
|
+
/**
|
|
170
|
+
* Get a vector by ID.
|
|
171
|
+
*/
|
|
172
|
+
get(id) {
|
|
173
|
+
return this.nodes.get(id)?.vector;
|
|
174
|
+
}
|
|
175
|
+
/**
|
|
176
|
+
* Clear all vectors from the index.
|
|
177
|
+
*/
|
|
178
|
+
clear() {
|
|
179
|
+
this.nodes.clear();
|
|
180
|
+
this.entryPoint = null;
|
|
181
|
+
this.maxLevel = -1;
|
|
182
|
+
}
|
|
183
|
+
/**
|
|
184
|
+
* Serialize index for persistence.
|
|
185
|
+
*/
|
|
186
|
+
serialize() {
|
|
187
|
+
const nodes = [];
|
|
188
|
+
for (const [id, node] of this.nodes) {
|
|
189
|
+
const connections = [];
|
|
190
|
+
for (let l = 0; l <= node.level; l++) {
|
|
191
|
+
connections.push(Array.from(node.connections.get(l) ?? []));
|
|
192
|
+
}
|
|
193
|
+
const buffer = Buffer.from(node.vector.buffer);
|
|
194
|
+
nodes.push({
|
|
195
|
+
id,
|
|
196
|
+
vector: buffer.toString('base64'),
|
|
197
|
+
connections,
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
return {
|
|
201
|
+
dimensions: this.dimensions,
|
|
202
|
+
config: this.config,
|
|
203
|
+
nodes,
|
|
204
|
+
entryPoint: this.entryPoint,
|
|
205
|
+
maxLevel: this.maxLevel,
|
|
206
|
+
};
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* Deserialize index from saved state.
|
|
210
|
+
*/
|
|
211
|
+
static deserialize(data) {
|
|
212
|
+
const index = new HNSWIndex(data.dimensions, data.config);
|
|
213
|
+
index.entryPoint = data.entryPoint;
|
|
214
|
+
index.maxLevel = data.maxLevel;
|
|
215
|
+
for (const serialized of data.nodes) {
|
|
216
|
+
const buffer = Buffer.from(serialized.vector, 'base64');
|
|
217
|
+
const vector = new Float32Array(buffer.buffer, buffer.byteOffset, buffer.length / 4);
|
|
218
|
+
const connections = new Map();
|
|
219
|
+
for (let l = 0; l < serialized.connections.length; l++) {
|
|
220
|
+
connections.set(l, new Set(serialized.connections[l]));
|
|
221
|
+
}
|
|
222
|
+
index.nodes.set(serialized.id, {
|
|
223
|
+
id: serialized.id,
|
|
224
|
+
vector,
|
|
225
|
+
connections,
|
|
226
|
+
level: serialized.connections.length - 1,
|
|
227
|
+
});
|
|
228
|
+
}
|
|
229
|
+
return index;
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Get index statistics.
|
|
233
|
+
*/
|
|
234
|
+
getStats() {
|
|
235
|
+
let totalConnections = 0;
|
|
236
|
+
let memoryBytes = 0;
|
|
237
|
+
for (const node of this.nodes.values()) {
|
|
238
|
+
memoryBytes += node.vector.byteLength;
|
|
239
|
+
for (const connections of node.connections.values()) {
|
|
240
|
+
totalConnections += connections.size;
|
|
241
|
+
memoryBytes += connections.size * 4; // int32 per connection
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
return {
|
|
245
|
+
size: this.nodes.size,
|
|
246
|
+
levels: this.maxLevel + 1,
|
|
247
|
+
avgConnections: this.nodes.size > 0 ? totalConnections / this.nodes.size : 0,
|
|
248
|
+
memoryBytes,
|
|
249
|
+
};
|
|
250
|
+
}
|
|
251
|
+
// ============ Internal Methods ============
|
|
252
|
+
randomLevel() {
|
|
253
|
+
let level = 0;
|
|
254
|
+
while (Math.random() < 1 / this.config.M && level < 16) {
|
|
255
|
+
level++;
|
|
256
|
+
}
|
|
257
|
+
return level;
|
|
258
|
+
}
|
|
259
|
+
distance(a, b) {
|
|
260
|
+
if (this.config.distanceFunction === 'euclidean') {
|
|
261
|
+
let sum = 0;
|
|
262
|
+
for (let i = 0; i < a.length; i++) {
|
|
263
|
+
const diff = a[i] - b[i];
|
|
264
|
+
sum += diff * diff;
|
|
265
|
+
}
|
|
266
|
+
return Math.sqrt(sum);
|
|
267
|
+
}
|
|
268
|
+
// Cosine distance = 1 - cosine similarity
|
|
269
|
+
let dot = 0;
|
|
270
|
+
for (let i = 0; i < a.length; i++) {
|
|
271
|
+
dot += a[i] * b[i];
|
|
272
|
+
}
|
|
273
|
+
return 1 - dot;
|
|
274
|
+
}
|
|
275
|
+
greedySearch(query, startNode, level) {
|
|
276
|
+
let current = startNode;
|
|
277
|
+
let currentDist = this.distance(query, this.nodes.get(current).vector);
|
|
278
|
+
let improved = true;
|
|
279
|
+
while (improved) {
|
|
280
|
+
improved = false;
|
|
281
|
+
const currentNodeConnections = this.nodes.get(current)?.connections.get(level);
|
|
282
|
+
if (currentNodeConnections) {
|
|
283
|
+
for (const neighborId of currentNodeConnections) {
|
|
284
|
+
const neighbor = this.nodes.get(neighborId);
|
|
285
|
+
if (neighbor) {
|
|
286
|
+
const dist = this.distance(query, neighbor.vector);
|
|
287
|
+
if (dist < currentDist) {
|
|
288
|
+
current = neighborId;
|
|
289
|
+
currentDist = dist;
|
|
290
|
+
improved = true;
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
return current;
|
|
297
|
+
}
|
|
298
|
+
searchLayer(query, entryPoint, ef, level) {
|
|
299
|
+
const visited = new Set([entryPoint]);
|
|
300
|
+
const entryNode = this.nodes.get(entryPoint);
|
|
301
|
+
if (!entryNode)
|
|
302
|
+
return [];
|
|
303
|
+
const candidates = [{
|
|
304
|
+
id: entryPoint,
|
|
305
|
+
distance: this.distance(query, entryNode.vector),
|
|
306
|
+
}];
|
|
307
|
+
const results = [...candidates];
|
|
308
|
+
while (candidates.length > 0) {
|
|
309
|
+
// Get closest candidate
|
|
310
|
+
candidates.sort((a, b) => a.distance - b.distance);
|
|
311
|
+
const current = candidates.shift();
|
|
312
|
+
// Get furthest result
|
|
313
|
+
results.sort((a, b) => a.distance - b.distance);
|
|
314
|
+
const furthest = results[results.length - 1];
|
|
315
|
+
if (current.distance > furthest.distance && results.length >= ef) {
|
|
316
|
+
break;
|
|
317
|
+
}
|
|
318
|
+
const currentNode = this.nodes.get(current.id);
|
|
319
|
+
const connections = currentNode?.connections.get(level);
|
|
320
|
+
if (connections) {
|
|
321
|
+
for (const neighborId of connections) {
|
|
322
|
+
if (visited.has(neighborId))
|
|
323
|
+
continue;
|
|
324
|
+
visited.add(neighborId);
|
|
325
|
+
const neighbor = this.nodes.get(neighborId);
|
|
326
|
+
if (!neighbor)
|
|
327
|
+
continue;
|
|
328
|
+
const dist = this.distance(query, neighbor.vector);
|
|
329
|
+
if (results.length < ef || dist < furthest.distance) {
|
|
330
|
+
candidates.push({ id: neighborId, distance: dist });
|
|
331
|
+
results.push({ id: neighborId, distance: dist });
|
|
332
|
+
if (results.length > ef) {
|
|
333
|
+
results.sort((a, b) => a.distance - b.distance);
|
|
334
|
+
results.pop();
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
return results.sort((a, b) => a.distance - b.distance);
|
|
341
|
+
}
|
|
342
|
+
selectNeighbors(query, candidates, M) {
|
|
343
|
+
// Simple selection: take M closest
|
|
344
|
+
return candidates
|
|
345
|
+
.sort((a, b) => a.distance - b.distance)
|
|
346
|
+
.slice(0, M);
|
|
347
|
+
}
|
|
348
|
+
pruneConnections(node, level) {
|
|
349
|
+
const connections = node.connections.get(level);
|
|
350
|
+
if (!connections || connections.size <= this.config.M)
|
|
351
|
+
return;
|
|
352
|
+
// Calculate distances and keep M closest
|
|
353
|
+
const candidates = [];
|
|
354
|
+
for (const neighborId of connections) {
|
|
355
|
+
const neighbor = this.nodes.get(neighborId);
|
|
356
|
+
if (neighbor) {
|
|
357
|
+
candidates.push({
|
|
358
|
+
id: neighborId,
|
|
359
|
+
distance: this.distance(node.vector, neighbor.vector),
|
|
360
|
+
});
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
candidates.sort((a, b) => a.distance - b.distance);
|
|
364
|
+
const keep = new Set(candidates.slice(0, this.config.M).map(c => c.id));
|
|
365
|
+
// Remove pruned connections
|
|
366
|
+
for (const neighborId of connections) {
|
|
367
|
+
if (!keep.has(neighborId)) {
|
|
368
|
+
connections.delete(neighborId);
|
|
369
|
+
const neighbor = this.nodes.get(neighborId);
|
|
370
|
+
neighbor?.connections.get(level)?.delete(node.id);
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
}
|
package/dist/cache.d.ts
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Vector Cache - LRU cache for embedding vectors with text hashing.
|
|
3
|
+
* Avoids re-embedding duplicate or previously seen texts.
|
|
4
|
+
*/
|
|
5
|
+
export interface CacheOptions {
|
|
6
|
+
/** Maximum number of entries to cache (default: 10000) */
|
|
7
|
+
maxSize?: number;
|
|
8
|
+
/** Enable hit/miss statistics tracking (default: false) */
|
|
9
|
+
enableStats?: boolean;
|
|
10
|
+
}
|
|
11
|
+
export interface CacheStats {
|
|
12
|
+
hits: number;
|
|
13
|
+
misses: number;
|
|
14
|
+
hitRate: number;
|
|
15
|
+
size: number;
|
|
16
|
+
}
|
|
17
|
+
export interface SerializedCache {
|
|
18
|
+
entries: Array<[string, string]>;
|
|
19
|
+
maxSize: number;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* MurmurHash3 - Fast, collision-resistant hash function.
|
|
23
|
+
* Used for creating cache keys from text content.
|
|
24
|
+
*/
|
|
25
|
+
export declare function murmurHash3(str: string, seed?: number): string;
|
|
26
|
+
/**
|
|
27
|
+
* Create a cache key from text content.
|
|
28
|
+
* Uses double hashing for better collision resistance.
|
|
29
|
+
*/
|
|
30
|
+
export declare function createCacheKey(text: string, model: string): string;
|
|
31
|
+
/**
|
|
32
|
+
* LRU (Least Recently Used) Vector Cache.
|
|
33
|
+
* Provides O(1) get/set operations with automatic eviction.
|
|
34
|
+
*/
|
|
35
|
+
export declare class VectorCache {
|
|
36
|
+
private cache;
|
|
37
|
+
private maxSize;
|
|
38
|
+
private enableStats;
|
|
39
|
+
private hits;
|
|
40
|
+
private misses;
|
|
41
|
+
constructor(options?: CacheOptions);
|
|
42
|
+
/**
|
|
43
|
+
* Get a cached vector by text content.
|
|
44
|
+
* Returns undefined if not in cache.
|
|
45
|
+
*/
|
|
46
|
+
get(key: string): Float32Array | undefined;
|
|
47
|
+
/**
|
|
48
|
+
* Cache a vector for a text content.
|
|
49
|
+
*/
|
|
50
|
+
set(key: string, vector: Float32Array): void;
|
|
51
|
+
/**
|
|
52
|
+
* Check if a key exists in cache.
|
|
53
|
+
*/
|
|
54
|
+
has(key: string): boolean;
|
|
55
|
+
/**
|
|
56
|
+
* Clear all cached entries.
|
|
57
|
+
*/
|
|
58
|
+
clear(): void;
|
|
59
|
+
/**
|
|
60
|
+
* Get current cache size.
|
|
61
|
+
*/
|
|
62
|
+
get size(): number;
|
|
63
|
+
/**
|
|
64
|
+
* Get cache statistics.
|
|
65
|
+
*/
|
|
66
|
+
getStats(): CacheStats;
|
|
67
|
+
/**
|
|
68
|
+
* Reset statistics counters.
|
|
69
|
+
*/
|
|
70
|
+
resetStats(): void;
|
|
71
|
+
/**
|
|
72
|
+
* Serialize cache for persistence.
|
|
73
|
+
*/
|
|
74
|
+
serialize(): SerializedCache;
|
|
75
|
+
/**
|
|
76
|
+
* Deserialize and restore cache from saved state.
|
|
77
|
+
*/
|
|
78
|
+
static deserialize(data: SerializedCache, options?: CacheOptions): VectorCache;
|
|
79
|
+
/**
|
|
80
|
+
* Pre-warm cache with existing vectors.
|
|
81
|
+
*/
|
|
82
|
+
warmup(entries: Array<{
|
|
83
|
+
key: string;
|
|
84
|
+
vector: Float32Array;
|
|
85
|
+
}>): void;
|
|
86
|
+
/**
|
|
87
|
+
* Get all keys currently in cache.
|
|
88
|
+
*/
|
|
89
|
+
keys(): string[];
|
|
90
|
+
/**
|
|
91
|
+
* Estimate memory usage in bytes.
|
|
92
|
+
*/
|
|
93
|
+
getMemoryUsage(): number;
|
|
94
|
+
}
|