shipwright-cli 3.1.0 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/agents/code-reviewer.md +2 -0
- package/.claude/agents/devops-engineer.md +2 -0
- package/.claude/agents/doc-fleet-agent.md +2 -0
- package/.claude/agents/pipeline-agent.md +2 -0
- package/.claude/agents/shell-script-specialist.md +2 -0
- package/.claude/agents/test-specialist.md +2 -0
- package/.claude/hooks/agent-crash-capture.sh +32 -0
- package/.claude/hooks/post-tool-use.sh +3 -2
- package/.claude/hooks/pre-tool-use.sh +35 -3
- package/README.md +22 -8
- package/claude-code/hooks/config-change.sh +18 -0
- package/claude-code/hooks/instructions-reloaded.sh +7 -0
- package/claude-code/hooks/worktree-create.sh +25 -0
- package/claude-code/hooks/worktree-remove.sh +20 -0
- package/config/code-constitution.json +130 -0
- package/config/defaults.json +25 -2
- package/config/policy.json +1 -1
- package/dashboard/middleware/auth.ts +134 -0
- package/dashboard/middleware/constants.ts +21 -0
- package/dashboard/public/index.html +8 -6
- package/dashboard/public/styles.css +176 -97
- package/dashboard/routes/auth.ts +38 -0
- package/dashboard/server.ts +117 -25
- package/dashboard/services/config.ts +26 -0
- package/dashboard/services/db.ts +118 -0
- package/dashboard/src/canvas/pixel-agent.ts +298 -0
- package/dashboard/src/canvas/pixel-sprites.ts +440 -0
- package/dashboard/src/canvas/shipyard-effects.ts +367 -0
- package/dashboard/src/canvas/shipyard-scene.ts +616 -0
- package/dashboard/src/canvas/submarine-layout.ts +267 -0
- package/dashboard/src/components/header.ts +8 -7
- package/dashboard/src/core/api.ts +5 -0
- package/dashboard/src/core/router.ts +1 -0
- package/dashboard/src/design/submarine-theme.ts +253 -0
- package/dashboard/src/main.ts +2 -0
- package/dashboard/src/types/api.ts +12 -1
- package/dashboard/src/views/activity.ts +2 -1
- package/dashboard/src/views/metrics.ts +69 -1
- package/dashboard/src/views/shipyard.ts +39 -0
- package/dashboard/types/index.ts +166 -0
- package/docs/plans/2026-02-28-compound-audit-and-shipyard-design.md +186 -0
- package/docs/plans/2026-02-28-skipper-shipwright-implementation-plan.md +1182 -0
- package/docs/plans/2026-02-28-skipper-shipwright-integration-design.md +531 -0
- package/docs/plans/2026-03-01-ai-powered-skill-injection-design.md +298 -0
- package/docs/plans/2026-03-01-ai-powered-skill-injection-plan.md +1109 -0
- package/docs/plans/2026-03-01-capabilities-cleanup-plan.md +658 -0
- package/docs/plans/2026-03-01-clean-architecture-plan.md +924 -0
- package/docs/plans/2026-03-01-compound-audit-cascade-design.md +191 -0
- package/docs/plans/2026-03-01-compound-audit-cascade-plan.md +921 -0
- package/docs/plans/2026-03-01-deep-integration-plan.md +851 -0
- package/docs/plans/2026-03-01-pipeline-audit-trail-design.md +145 -0
- package/docs/plans/2026-03-01-pipeline-audit-trail-plan.md +770 -0
- package/docs/plans/2026-03-01-refined-depths-brand-design.md +382 -0
- package/docs/plans/2026-03-01-refined-depths-implementation.md +599 -0
- package/docs/plans/2026-03-01-skipper-kernel-integration-design.md +203 -0
- package/docs/plans/2026-03-01-unified-platform-design.md +272 -0
- package/docs/plans/2026-03-07-claude-code-feature-integration-design.md +189 -0
- package/docs/plans/2026-03-07-claude-code-feature-integration-plan.md +1165 -0
- package/docs/research/BACKLOG_QUICK_REFERENCE.md +352 -0
- package/docs/research/CUTTING_EDGE_RESEARCH_2026.md +546 -0
- package/docs/research/RESEARCH_INDEX.md +439 -0
- package/docs/research/RESEARCH_SOURCES.md +440 -0
- package/docs/research/RESEARCH_SUMMARY.txt +275 -0
- package/docs/superpowers/specs/2026-03-10-pipeline-quality-revolution-design.md +341 -0
- package/package.json +2 -2
- package/scripts/lib/adaptive-model.sh +427 -0
- package/scripts/lib/adaptive-timeout.sh +316 -0
- package/scripts/lib/audit-trail.sh +309 -0
- package/scripts/lib/auto-recovery.sh +471 -0
- package/scripts/lib/bandit-selector.sh +431 -0
- package/scripts/lib/bootstrap.sh +104 -2
- package/scripts/lib/causal-graph.sh +455 -0
- package/scripts/lib/compat.sh +126 -0
- package/scripts/lib/compound-audit.sh +337 -0
- package/scripts/lib/constitutional.sh +454 -0
- package/scripts/lib/context-budget.sh +359 -0
- package/scripts/lib/convergence.sh +594 -0
- package/scripts/lib/cost-optimizer.sh +634 -0
- package/scripts/lib/daemon-adaptive.sh +14 -2
- package/scripts/lib/daemon-dispatch.sh +106 -17
- package/scripts/lib/daemon-failure.sh +34 -4
- package/scripts/lib/daemon-patrol.sh +25 -4
- package/scripts/lib/daemon-poll-github.sh +361 -0
- package/scripts/lib/daemon-poll-health.sh +299 -0
- package/scripts/lib/daemon-poll.sh +27 -611
- package/scripts/lib/daemon-state.sh +119 -66
- package/scripts/lib/daemon-triage.sh +10 -0
- package/scripts/lib/dod-scorecard.sh +442 -0
- package/scripts/lib/error-actionability.sh +300 -0
- package/scripts/lib/formal-spec.sh +461 -0
- package/scripts/lib/helpers.sh +180 -5
- package/scripts/lib/intent-analysis.sh +409 -0
- package/scripts/lib/loop-convergence.sh +350 -0
- package/scripts/lib/loop-iteration.sh +682 -0
- package/scripts/lib/loop-progress.sh +48 -0
- package/scripts/lib/loop-restart.sh +185 -0
- package/scripts/lib/memory-effectiveness.sh +506 -0
- package/scripts/lib/mutation-executor.sh +352 -0
- package/scripts/lib/outcome-feedback.sh +521 -0
- package/scripts/lib/pipeline-cli.sh +336 -0
- package/scripts/lib/pipeline-commands.sh +1216 -0
- package/scripts/lib/pipeline-detection.sh +101 -3
- package/scripts/lib/pipeline-execution.sh +897 -0
- package/scripts/lib/pipeline-github.sh +28 -3
- package/scripts/lib/pipeline-intelligence-compound.sh +431 -0
- package/scripts/lib/pipeline-intelligence-scoring.sh +407 -0
- package/scripts/lib/pipeline-intelligence-skip.sh +181 -0
- package/scripts/lib/pipeline-intelligence.sh +104 -1138
- package/scripts/lib/pipeline-quality-bash-compat.sh +182 -0
- package/scripts/lib/pipeline-quality-checks.sh +17 -711
- package/scripts/lib/pipeline-quality-gates.sh +563 -0
- package/scripts/lib/pipeline-stages-build.sh +730 -0
- package/scripts/lib/pipeline-stages-delivery.sh +965 -0
- package/scripts/lib/pipeline-stages-intake.sh +1133 -0
- package/scripts/lib/pipeline-stages-monitor.sh +407 -0
- package/scripts/lib/pipeline-stages-review.sh +1022 -0
- package/scripts/lib/pipeline-stages.sh +161 -2901
- package/scripts/lib/pipeline-state.sh +36 -5
- package/scripts/lib/pipeline-util.sh +487 -0
- package/scripts/lib/policy-learner.sh +438 -0
- package/scripts/lib/process-reward.sh +493 -0
- package/scripts/lib/project-detect.sh +649 -0
- package/scripts/lib/quality-profile.sh +334 -0
- package/scripts/lib/recruit-commands.sh +885 -0
- package/scripts/lib/recruit-learning.sh +739 -0
- package/scripts/lib/recruit-roles.sh +648 -0
- package/scripts/lib/reward-aggregator.sh +458 -0
- package/scripts/lib/rl-optimizer.sh +362 -0
- package/scripts/lib/root-cause.sh +427 -0
- package/scripts/lib/scope-enforcement.sh +445 -0
- package/scripts/lib/session-restart.sh +493 -0
- package/scripts/lib/skill-memory.sh +300 -0
- package/scripts/lib/skill-registry.sh +775 -0
- package/scripts/lib/spec-driven.sh +476 -0
- package/scripts/lib/test-helpers.sh +18 -7
- package/scripts/lib/test-holdout.sh +429 -0
- package/scripts/lib/test-optimizer.sh +511 -0
- package/scripts/shipwright-file-suggest.sh +45 -0
- package/scripts/skills/adversarial-quality.md +61 -0
- package/scripts/skills/api-design.md +44 -0
- package/scripts/skills/architecture-design.md +50 -0
- package/scripts/skills/brainstorming.md +43 -0
- package/scripts/skills/data-pipeline.md +44 -0
- package/scripts/skills/deploy-safety.md +64 -0
- package/scripts/skills/documentation.md +38 -0
- package/scripts/skills/frontend-design.md +45 -0
- package/scripts/skills/generated/.gitkeep +0 -0
- package/scripts/skills/generated/_refinements/.gitkeep +0 -0
- package/scripts/skills/generated/_refinements/adversarial-quality.patch.md +3 -0
- package/scripts/skills/generated/_refinements/architecture-design.patch.md +3 -0
- package/scripts/skills/generated/_refinements/brainstorming.patch.md +3 -0
- package/scripts/skills/generated/cli-version-management.md +29 -0
- package/scripts/skills/generated/collection-system-validation.md +99 -0
- package/scripts/skills/generated/large-scale-c-refactoring-coordination.md +97 -0
- package/scripts/skills/generated/pattern-matching-similarity-scoring.md +195 -0
- package/scripts/skills/generated/test-parallelization-detection.md +65 -0
- package/scripts/skills/observability.md +79 -0
- package/scripts/skills/performance.md +48 -0
- package/scripts/skills/pr-quality.md +49 -0
- package/scripts/skills/product-thinking.md +43 -0
- package/scripts/skills/security-audit.md +49 -0
- package/scripts/skills/systematic-debugging.md +40 -0
- package/scripts/skills/testing-strategy.md +47 -0
- package/scripts/skills/two-stage-review.md +52 -0
- package/scripts/skills/validation-thoroughness.md +55 -0
- package/scripts/sw +9 -3
- package/scripts/sw-activity.sh +9 -8
- package/scripts/sw-adaptive.sh +8 -7
- package/scripts/sw-adversarial.sh +2 -1
- package/scripts/sw-architecture-enforcer.sh +3 -1
- package/scripts/sw-auth.sh +12 -2
- package/scripts/sw-autonomous.sh +5 -1
- package/scripts/sw-changelog.sh +4 -1
- package/scripts/sw-checkpoint.sh +2 -1
- package/scripts/sw-ci.sh +15 -6
- package/scripts/sw-cleanup.sh +4 -26
- package/scripts/sw-code-review.sh +45 -20
- package/scripts/sw-connect.sh +2 -1
- package/scripts/sw-context.sh +2 -1
- package/scripts/sw-cost.sh +107 -5
- package/scripts/sw-daemon.sh +71 -11
- package/scripts/sw-dashboard.sh +3 -1
- package/scripts/sw-db.sh +71 -20
- package/scripts/sw-decide.sh +8 -2
- package/scripts/sw-decompose.sh +360 -17
- package/scripts/sw-deps.sh +4 -1
- package/scripts/sw-developer-simulation.sh +4 -1
- package/scripts/sw-discovery.sh +378 -5
- package/scripts/sw-doc-fleet.sh +4 -1
- package/scripts/sw-docs-agent.sh +3 -1
- package/scripts/sw-docs.sh +2 -1
- package/scripts/sw-doctor.sh +453 -2
- package/scripts/sw-dora.sh +4 -1
- package/scripts/sw-durable.sh +12 -7
- package/scripts/sw-e2e-orchestrator.sh +17 -16
- package/scripts/sw-eventbus.sh +13 -4
- package/scripts/sw-evidence.sh +364 -12
- package/scripts/sw-feedback.sh +550 -9
- package/scripts/sw-fix.sh +20 -1
- package/scripts/sw-fleet-discover.sh +6 -2
- package/scripts/sw-fleet-viz.sh +9 -4
- package/scripts/sw-fleet.sh +5 -1
- package/scripts/sw-github-app.sh +18 -4
- package/scripts/sw-github-checks.sh +3 -2
- package/scripts/sw-github-deploy.sh +3 -2
- package/scripts/sw-github-graphql.sh +18 -7
- package/scripts/sw-guild.sh +5 -1
- package/scripts/sw-heartbeat.sh +5 -30
- package/scripts/sw-hello.sh +67 -0
- package/scripts/sw-hygiene.sh +10 -3
- package/scripts/sw-incident.sh +273 -5
- package/scripts/sw-init.sh +18 -2
- package/scripts/sw-instrument.sh +10 -2
- package/scripts/sw-intelligence.sh +44 -7
- package/scripts/sw-jira.sh +5 -1
- package/scripts/sw-launchd.sh +2 -1
- package/scripts/sw-linear.sh +4 -1
- package/scripts/sw-logs.sh +4 -1
- package/scripts/sw-loop.sh +436 -1076
- package/scripts/sw-memory.sh +357 -3
- package/scripts/sw-mission-control.sh +6 -1
- package/scripts/sw-model-router.sh +483 -27
- package/scripts/sw-otel.sh +15 -4
- package/scripts/sw-oversight.sh +14 -5
- package/scripts/sw-patrol-meta.sh +334 -0
- package/scripts/sw-pipeline-composer.sh +7 -1
- package/scripts/sw-pipeline-vitals.sh +12 -6
- package/scripts/sw-pipeline.sh +54 -2653
- package/scripts/sw-pm.sh +16 -8
- package/scripts/sw-pr-lifecycle.sh +2 -1
- package/scripts/sw-predictive.sh +17 -5
- package/scripts/sw-prep.sh +185 -2
- package/scripts/sw-ps.sh +5 -25
- package/scripts/sw-public-dashboard.sh +17 -4
- package/scripts/sw-quality.sh +14 -6
- package/scripts/sw-reaper.sh +8 -25
- package/scripts/sw-recruit.sh +156 -2303
- package/scripts/sw-regression.sh +19 -12
- package/scripts/sw-release-manager.sh +3 -1
- package/scripts/sw-release.sh +4 -1
- package/scripts/sw-remote.sh +3 -1
- package/scripts/sw-replay.sh +7 -1
- package/scripts/sw-retro.sh +158 -1
- package/scripts/sw-review-rerun.sh +3 -1
- package/scripts/sw-scale.sh +14 -5
- package/scripts/sw-security-audit.sh +6 -1
- package/scripts/sw-self-optimize.sh +173 -6
- package/scripts/sw-session.sh +9 -3
- package/scripts/sw-setup.sh +3 -1
- package/scripts/sw-stall-detector.sh +406 -0
- package/scripts/sw-standup.sh +15 -7
- package/scripts/sw-status.sh +3 -1
- package/scripts/sw-strategic.sh +14 -6
- package/scripts/sw-stream.sh +13 -4
- package/scripts/sw-swarm.sh +20 -7
- package/scripts/sw-team-stages.sh +13 -6
- package/scripts/sw-templates.sh +7 -31
- package/scripts/sw-testgen.sh +17 -6
- package/scripts/sw-tmux-pipeline.sh +4 -1
- package/scripts/sw-tmux-role-color.sh +2 -0
- package/scripts/sw-tmux-status.sh +1 -1
- package/scripts/sw-tmux.sh +37 -1
- package/scripts/sw-trace.sh +3 -1
- package/scripts/sw-tracker-github.sh +3 -0
- package/scripts/sw-tracker-jira.sh +3 -0
- package/scripts/sw-tracker-linear.sh +3 -0
- package/scripts/sw-tracker.sh +3 -1
- package/scripts/sw-triage.sh +3 -2
- package/scripts/sw-upgrade.sh +3 -1
- package/scripts/sw-ux.sh +5 -2
- package/scripts/sw-webhook.sh +5 -2
- package/scripts/sw-widgets.sh +9 -4
- package/scripts/sw-worktree.sh +15 -3
- package/scripts/test-skill-injection.sh +1233 -0
- package/templates/pipelines/autonomous.json +27 -3
- package/templates/pipelines/cost-aware.json +34 -8
- package/templates/pipelines/deployed.json +12 -0
- package/templates/pipelines/enterprise.json +12 -0
- package/templates/pipelines/fast.json +6 -0
- package/templates/pipelines/full.json +27 -3
- package/templates/pipelines/hotfix.json +6 -0
- package/templates/pipelines/standard.json +12 -0
- package/templates/pipelines/tdd.json +12 -0
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// Pixel sprite system for nautical submarine crew members
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// 16x24 pixel procedurally generated sprites representing pipeline agents
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import {
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CrewRole,
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CrewPalette,
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CREW_PALETTES,
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} from "../design/submarine-theme";
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// ── Types ───────────────────────────────────────────────────────────────
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export type SpriteAction = "idle" | "walk" | "work" | "alert";
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export type Direction = "left" | "right";
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export interface SpriteFrame {
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width: number;
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height: number;
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data: ImageData;
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}
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// ── Pixel Grid Definitions ──────────────────────────────────────────────
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// 16x24 grid using palette indices:
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// 0 = transparent
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// 1 = skin
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// 2 = body (uniform)
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// 3 = trim/highlight
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// 4 = accent (hat/badge)
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// 5 = hair
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const PIXEL_WIDTH = 16;
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const PIXEL_HEIGHT = 24;
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// Idle frames: standing straight, slight arm variation
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const IDLE_FRAMES: number[][][] = [
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// Frame 1: Standing neutral
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[
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
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[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
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[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
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[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
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[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
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[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
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],
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// Frame 2: Slight arm raise
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[
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
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74
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
75
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
76
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
77
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
78
|
+
[0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0],
|
|
79
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
80
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
81
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
82
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
83
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
84
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
85
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
86
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
87
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
88
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
89
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
90
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
91
|
+
],
|
|
92
|
+
];
|
|
93
|
+
|
|
94
|
+
// Walk frames: classic walk cycle
|
|
95
|
+
const WALK_FRAMES: number[][][] = [
|
|
96
|
+
// Frame 1: Left leg forward
|
|
97
|
+
[
|
|
98
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
99
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
100
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
101
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
102
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
103
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
104
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
105
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
106
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
107
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
108
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
109
|
+
[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0],
|
|
110
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0],
|
|
111
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0],
|
|
112
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0],
|
|
113
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
114
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
115
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
116
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
117
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
118
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
119
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
120
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
121
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
122
|
+
],
|
|
123
|
+
// Frame 2: Neutral stance
|
|
124
|
+
[
|
|
125
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
126
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
127
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
128
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
129
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
130
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
131
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
132
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
133
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
134
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
135
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
136
|
+
[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
|
|
137
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
138
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
139
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
140
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
141
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
142
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
143
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
144
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
145
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
146
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
147
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
148
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
149
|
+
],
|
|
150
|
+
// Frame 3: Right leg forward
|
|
151
|
+
[
|
|
152
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
153
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
154
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
155
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
156
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
157
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
158
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
159
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
160
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
161
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
162
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
163
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
|
|
164
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
165
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
166
|
+
[0, 0, 0, 0, 0, 3, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0],
|
|
167
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
168
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
169
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
170
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 7, 7, 0, 0, 0, 0, 0, 0],
|
|
171
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
172
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
173
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
174
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
175
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
176
|
+
],
|
|
177
|
+
// Frame 4: Neutral stance (repeat)
|
|
178
|
+
[
|
|
179
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
180
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
181
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
182
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
183
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
184
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
185
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
186
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
187
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
188
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
189
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
190
|
+
[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
|
|
191
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
192
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
193
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
194
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
195
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
196
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
197
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
198
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
199
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
200
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
201
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
202
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
203
|
+
],
|
|
204
|
+
];
|
|
205
|
+
|
|
206
|
+
// Work frames: typing/working pose
|
|
207
|
+
const WORK_FRAMES: number[][][] = [
|
|
208
|
+
// Frame 1: Arms extended working
|
|
209
|
+
[
|
|
210
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
211
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
212
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
213
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
214
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
215
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
216
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
217
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
218
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
219
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
220
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
221
|
+
[0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0],
|
|
222
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
223
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
224
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
225
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
226
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
227
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
228
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
229
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
230
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
231
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
232
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
233
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
234
|
+
],
|
|
235
|
+
// Frame 2: Arms slightly moved
|
|
236
|
+
[
|
|
237
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
238
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
239
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
240
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
241
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
242
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
243
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
244
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
245
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
246
|
+
[0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
247
|
+
[0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
248
|
+
[0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0],
|
|
249
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
250
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
251
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
252
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
253
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
254
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
255
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
256
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
257
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
258
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
259
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
260
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
261
|
+
],
|
|
262
|
+
];
|
|
263
|
+
|
|
264
|
+
// Alert frames: waving/attention pose
|
|
265
|
+
const ALERT_FRAMES: number[][][] = [
|
|
266
|
+
// Frame 1: Arms up waving
|
|
267
|
+
[
|
|
268
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
269
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
270
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
271
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
272
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
273
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
274
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0],
|
|
275
|
+
[0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0],
|
|
276
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
277
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
278
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
279
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
280
|
+
[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
|
|
281
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
282
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
283
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
284
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
285
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
286
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
287
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
288
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
289
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
290
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
291
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
292
|
+
],
|
|
293
|
+
// Frame 2: Arms down
|
|
294
|
+
[
|
|
295
|
+
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
296
|
+
[0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0],
|
|
297
|
+
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0],
|
|
298
|
+
[0, 0, 0, 0, 0, 5, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0],
|
|
299
|
+
[0, 0, 0, 0, 0, 1, 1, 6, 6, 1, 1, 0, 0, 0, 0, 0],
|
|
300
|
+
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
|
301
|
+
[0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0],
|
|
302
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
303
|
+
[0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0],
|
|
304
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
305
|
+
[0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0],
|
|
306
|
+
[0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0],
|
|
307
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
308
|
+
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0],
|
|
309
|
+
[0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0],
|
|
310
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
311
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
312
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
313
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
314
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
315
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
316
|
+
[0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 0, 0, 0],
|
|
317
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
318
|
+
[0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0],
|
|
319
|
+
],
|
|
320
|
+
];
|
|
321
|
+
|
|
322
|
+
const FRAME_SETS: Record<SpriteAction, number[][][]> = {
|
|
323
|
+
idle: IDLE_FRAMES,
|
|
324
|
+
walk: WALK_FRAMES,
|
|
325
|
+
work: WORK_FRAMES,
|
|
326
|
+
alert: ALERT_FRAMES,
|
|
327
|
+
};
|
|
328
|
+
|
|
329
|
+
// ── Palette Resolution ───────────────────────────────────────────────────
|
|
330
|
+
|
|
331
|
+
export function resolvePalette(role: CrewRole): string[] {
|
|
332
|
+
const palette = CREW_PALETTES[role];
|
|
333
|
+
|
|
334
|
+
return [
|
|
335
|
+
"transparent", // 0
|
|
336
|
+
`hsl(0, 0%, ${palette.skinL}%)`, // 1 = skin
|
|
337
|
+
`hsl(${palette.hue}, ${palette.sat}%, ${palette.bodyL}%)`, // 2 = body
|
|
338
|
+
`hsl(${palette.hue}, ${palette.sat}%, ${palette.trimL}%)`, // 3 = trim
|
|
339
|
+
palette.accent, // 4 = accent
|
|
340
|
+
"hsl(20, 60%, 35%)", // 5 = hair (brown)
|
|
341
|
+
"#000000", // 6 = eye (black)
|
|
342
|
+
"hsl(0, 0%, 15%)", // 7 = boot/shoe (dark)
|
|
343
|
+
];
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
// ── Sprite Rendering ────────────────────────────────────────────────────
|
|
347
|
+
|
|
348
|
+
const spriteCache = new Map<string, HTMLCanvasElement>();
|
|
349
|
+
|
|
350
|
+
export function renderSprite(
|
|
351
|
+
role: CrewRole,
|
|
352
|
+
action: SpriteAction,
|
|
353
|
+
frame: number,
|
|
354
|
+
direction: Direction,
|
|
355
|
+
scale = 2,
|
|
356
|
+
): HTMLCanvasElement {
|
|
357
|
+
const cacheKey = `${role}:${action}:${frame}:${direction}:${scale}`;
|
|
358
|
+
|
|
359
|
+
if (spriteCache.has(cacheKey)) {
|
|
360
|
+
return spriteCache.get(cacheKey)!;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
const palette = resolvePalette(role);
|
|
364
|
+
const frames = FRAME_SETS[action];
|
|
365
|
+
const pixelGrid = frames[frame % frames.length];
|
|
366
|
+
|
|
367
|
+
const renderedWidth = PIXEL_WIDTH * scale;
|
|
368
|
+
const renderedHeight = PIXEL_HEIGHT * scale;
|
|
369
|
+
|
|
370
|
+
const canvas = document.createElement("canvas");
|
|
371
|
+
canvas.width = renderedWidth;
|
|
372
|
+
canvas.height = renderedHeight;
|
|
373
|
+
|
|
374
|
+
const ctx = canvas.getContext("2d")!;
|
|
375
|
+
ctx.imageSmoothingEnabled = false;
|
|
376
|
+
|
|
377
|
+
// Render each pixel
|
|
378
|
+
for (let y = 0; y < PIXEL_HEIGHT; y++) {
|
|
379
|
+
for (let x = 0; x < PIXEL_WIDTH; x++) {
|
|
380
|
+
let pixelX = x;
|
|
381
|
+
|
|
382
|
+
// Mirror horizontally if facing right
|
|
383
|
+
if (direction === "right") {
|
|
384
|
+
pixelX = PIXEL_WIDTH - 1 - x;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
const paletteIndex = pixelGrid[y][pixelX];
|
|
388
|
+
|
|
389
|
+
if (paletteIndex !== 0) {
|
|
390
|
+
ctx.fillStyle = palette[paletteIndex];
|
|
391
|
+
ctx.fillRect(x * scale, y * scale, scale, scale);
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
spriteCache.set(cacheKey, canvas);
|
|
397
|
+
return canvas;
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
// ── Spawn/Despawn Effects ───────────────────────────────────────────────
|
|
401
|
+
|
|
402
|
+
export function getSpawnMask(progress: number): boolean[] {
|
|
403
|
+
const mask: boolean[] = new Array(PIXEL_WIDTH * PIXEL_HEIGHT).fill(false);
|
|
404
|
+
const clampedProgress = Math.max(0, Math.min(1, progress));
|
|
405
|
+
const revealRow = Math.floor(PIXEL_HEIGHT * clampedProgress);
|
|
406
|
+
|
|
407
|
+
for (let y = 0; y < revealRow; y++) {
|
|
408
|
+
for (let x = 0; x < PIXEL_WIDTH; x++) {
|
|
409
|
+
mask[y * PIXEL_WIDTH + x] = true;
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
return mask;
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
export function getDespawnOffsets(
|
|
417
|
+
progress: number,
|
|
418
|
+
): { dx: number; dy: number }[] {
|
|
419
|
+
const offsets: { dx: number; dy: number }[] = [];
|
|
420
|
+
const clampedProgress = Math.max(0, Math.min(1, progress));
|
|
421
|
+
|
|
422
|
+
for (let i = 0; i < PIXEL_WIDTH * PIXEL_HEIGHT; i++) {
|
|
423
|
+
const scatter = clampedProgress * 8;
|
|
424
|
+
const angle = (i / (PIXEL_WIDTH * PIXEL_HEIGHT)) * Math.PI * 2;
|
|
425
|
+
const distance = scatter;
|
|
426
|
+
|
|
427
|
+
offsets.push({
|
|
428
|
+
dx: Math.cos(angle) * distance,
|
|
429
|
+
dy: Math.sin(angle) * distance,
|
|
430
|
+
});
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
return offsets;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
// ── Cache Management ────────────────────────────────────────────────────
|
|
437
|
+
|
|
438
|
+
export function clearSpriteCache(): void {
|
|
439
|
+
spriteCache.clear();
|
|
440
|
+
}
|