shaders 3.2.475 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (753) hide show
  1. package/LICENSE +21 -142
  2. package/README.md +192 -19
  3. package/dist/cli.js +2 -2
  4. package/dist/core/{AngularBlur-Cx1HVeYk.js → AngularBlur-BEBs-lRR.js} +2 -3
  5. package/dist/core/{Arc-D3FuqnDL.js → Arc-D-WnjM7T.js} +1 -3
  6. package/dist/core/{Ascii-Dhn0H0LB.js → Ascii-BGPIwMc3.js} +2 -5
  7. package/dist/core/{Aurora-BUfyvIyq.js → Aurora-DqJBPdMQ.js} +2 -11
  8. package/dist/core/{BarShift-v3D-9Lx4.js → BarShift-BcCOweUh.js} +2 -3
  9. package/dist/core/{BarnDoors-C5g6Sbze.js → BarnDoors-B9B-AmCV.js} +2 -3
  10. package/dist/core/{Beam-CV5g8m92.js → Beam-QG_9OS8I.js} +2 -3
  11. package/dist/core/{Bend-BFWQSHF7.js → Bend-Cy9VAowL.js} +1 -2
  12. package/dist/core/{Blob-CLvqov4O.js → Blob-C3txJeW0.js} +2 -10
  13. package/dist/core/{BlockDissolve-DER9y4PE.js → BlockDissolve-C1SFUys7.js} +2 -3
  14. package/dist/core/{BlockNoise-DpXWJkDL.js → BlockNoise-Cm3y8hce.js} +2 -4
  15. package/dist/core/{BlueNoise-CSQPDpkm.js → BlueNoise-BCLObOMm.js} +2 -4
  16. package/dist/core/{Blur-B-Tg7Sfr.js → Blur-Dg29SnXd.js} +1 -2
  17. package/dist/core/{Boids-BZo85-QR.js → Boids-rsGsPN5h.js} +2 -5
  18. package/dist/core/{BokehBlur-B1tY-T6q.js → BokehBlur-rFSFEnb0.js} +2 -3
  19. package/dist/core/{BrickPattern-DVhe3RgK.js → BrickPattern-DqN6JKEN.js} +2 -3
  20. package/dist/core/{BrightnessContrast-DBLjHzyE.js → BrightnessContrast-J9fCSBiC.js} +1 -3
  21. package/dist/core/{BrushedMetal-CpXTd3nZ.js → BrushedMetal-74wSZKjG.js} +3 -8
  22. package/dist/core/{Bulge-CHcE-9Oo.js → Bulge-BIk0oq8j.js} +1 -2
  23. package/dist/core/{CRTScreen-CyBtBJS4.js → CRTScreen-hEH-JNRd.js} +2 -3
  24. package/dist/core/{CarbonFiber-DK-0jUEs.js → CarbonFiber-CZdUDvRU.js} +3 -7
  25. package/dist/core/{Chalkboard-PmgH_OhS.js → Chalkboard-CClJHqvs.js} +2 -3
  26. package/dist/core/{ChannelBlur-J3MHHcGy.js → ChannelBlur-BEuEwQOC.js} +1 -2
  27. package/dist/core/{CheckerWipe-Dj2kjjDA.js → CheckerWipe-KuAWj2qg.js} +2 -3
  28. package/dist/core/{Checkerboard-eFWETR1S.js → Checkerboard-Rq9ze1W3.js} +2 -3
  29. package/dist/core/{Chevron-ColsT0Fy.js → Chevron-C1j6X2Ye.js} +2 -3
  30. package/dist/core/{ChromaFlow-DrdCgPGz.js → ChromaFlow-BgsCUYIl.js} +2 -5
  31. package/dist/core/{ChromaticAberration-C_It6mLf.js → ChromaticAberration-2_4tjQ0u.js} +2 -4
  32. package/dist/core/{Chrome-2WZpUHiT.js → Chrome-Be3z6C5i.js} +4 -10
  33. package/dist/core/{Circle-C-AKxSw4.js → Circle-e_qQI3tU.js} +1 -3
  34. package/dist/core/{ColorWheel-DfF0tqXE.js → ColorWheel-s5ep1H7d.js} +2 -3
  35. package/dist/core/{CompressionArtifacts-Zvwlutd7.js → CompressionArtifacts-OE9U9Qrq.js} +1 -3
  36. package/dist/core/{ConcentricSpin-tC8mylMA.js → ConcentricSpin-CLE_5yCJ.js} +1 -2
  37. package/dist/core/{ConicGradient-CNYvyjSs.js → ConicGradient-Cji2SgVO.js} +2 -4
  38. package/dist/core/{ContourLines-C4642NJd.js → ContourLines-wpPK00cF.js} +2 -3
  39. package/dist/core/{CornerPin-BF5gFRv9.js → CornerPin-gYU0Uf2m.js} +2 -3
  40. package/dist/core/{Crescent-wC0IwPjx.js → Crescent-viNc7Unp.js} +1 -2
  41. package/dist/core/{Cross-BO7JQKSq.js → Cross-DyQSsw_k.js} +1 -2
  42. package/dist/core/{Crystal-BK3ifbmV.js → Crystal-Vjj8azWg.js} +4 -9
  43. package/dist/core/{CurlNoise-UbI-Zda_.js → CurlNoise-C7PHjDht.js} +2 -4
  44. package/dist/core/{CursorRipples-rJlfKhyh.js → CursorRipples-BzPPNkA3.js} +3 -39
  45. package/dist/core/{CursorTrail-BuyQdFKJ.js → CursorTrail-cBj0AuQA.js} +2 -4
  46. package/dist/core/{DataMosh-C_ZI55Qq.js → DataMosh-5Yr9TyVx.js} +1 -3
  47. package/dist/core/{DiamondGradient-CPhUCUoq.js → DiamondGradient-DZM7HwF5.js} +2 -4
  48. package/dist/core/{DiamondWipe-y6uIpJM4.js → DiamondWipe-CqeT7lCt.js} +2 -3
  49. package/dist/core/{DiffuseBlur-BNxowfOL.js → DiffuseBlur-Y5hSDTZF.js} +2 -3
  50. package/dist/core/{DisplacementMap-BuM2b1nC.js → DisplacementMap-FobRx5Ie.js} +2 -3
  51. package/dist/core/{Dither-Bt1qdRag.js → Dither-50rqHpt9.js} +2 -3
  52. package/dist/core/{DotGrid-DJFnwMVS.js → DotGrid-B6AGLUbR.js} +3 -4
  53. package/dist/core/{DropShadow-C-IfgfyH.js → DropShadow-CEPpgatB.js} +2 -3
  54. package/dist/core/{Duotone-DML_9JhJ.js → Duotone-D76Kp7Pb.js} +2 -3
  55. package/dist/core/{Ellipse-BuNUnN8D.js → Ellipse-BGod1LeG.js} +1 -2
  56. package/dist/core/{Emboss-DvKk4zwp.js → Emboss-DMNFb_ww.js} +3 -6
  57. package/dist/core/{Engraving-DPFVnIjD.js → Engraving-Dj7bCATQ.js} +2 -3
  58. package/dist/core/{ErosionNoise-j_b7a5cl.js → ErosionNoise-4O68wJQZ.js} +2 -4
  59. package/dist/core/{Exposure-DALA5K55.js → Exposure-h-vapOpj.js} +1 -3
  60. package/dist/core/{FallingLines-CeMOKpxK.js → FallingLines-Dzop_89k.js} +2 -3
  61. package/dist/core/{FilmGrain-DsDYCjjs.js → FilmGrain-Bs8PCfdf.js} +1 -3
  62. package/dist/core/{FilmStock-DtDMkwF6.js → FilmStock-DBjVo6rL.js} +1 -4
  63. package/dist/core/{Flip-B9Av9MVn.js → Flip-CfrS4KfZ.js} +2 -3
  64. package/dist/core/{FloatingParticles-BcMOBX1m.js → FloatingParticles-D1R2tD2J.js} +2 -5
  65. package/dist/core/{FlowField-BunLIU80.js → FlowField-Slirm5AI.js} +2 -3
  66. package/dist/core/{Flower-CvqBYUCU.js → Flower-Ddlut7QZ.js} +1 -2
  67. package/dist/core/{FlowingGradient-DQ284uMb.js → FlowingGradient-CwIgTtbj.js} +2 -7
  68. package/dist/core/{FlutedGlass-BP7av96Y.js → FlutedGlass-CMMy2GJ5.js} +2 -4
  69. package/dist/core/{Fog-DyyljY9e.js → Fog-DjjUkcTZ.js} +2 -4
  70. package/dist/core/{Form3D-x-G-Lz4z.js → Form3D-DQDOHWpC.js} +2 -4
  71. package/dist/core/{FractalNoise-DTgEv-Hq.js → FractalNoise-BjI3IOIj.js} +2 -4
  72. package/dist/core/{Frost-BhMELsXw.js → Frost-CK12HnL1.js} +3 -8
  73. package/dist/core/{GaborNoise-B7kmxcRZ.js → GaborNoise-DKEIvvRJ.js} +3 -5
  74. package/dist/core/{Glass-BMCOKCUL.js → Glass-CzcOVD5Y.js} +3 -8
  75. package/dist/core/{GlassTiles-DgVooh8h.js → GlassTiles-gjhc563g.js} +1 -2
  76. package/dist/core/{Glitch-D0pvMdGd.js → Glitch-C_XAWltC.js} +1 -2
  77. package/dist/core/{Glow-CJ3i0al6.js → Glow-CrYCanBI.js} +1 -3
  78. package/dist/core/{Godrays-DOV1VQ9x.js → Godrays-BBTMOVLP.js} +2 -3
  79. package/dist/core/{Goo-sMwsU21Y.js → Goo-Brhjk8aS.js} +3 -8
  80. package/dist/core/{GradientMap-CCuimQDS.js → GradientMap-C5325QWw.js} +2 -4
  81. package/dist/core/{Grayscale-DR1xnpde.js → Grayscale-dPjs-wvf.js} +1 -2
  82. package/dist/core/{Grid-CCUodqje.js → Grid-UjEd3O76.js} +3 -4
  83. package/dist/core/{GridDistortion-DUnC2Z_Y.js → GridDistortion-vVgYya1U.js} +1 -5
  84. package/dist/core/{Group--MS8ZNKg.js → Group-KVdmAi5g.js} +1 -1
  85. package/dist/core/{HTMLInCanvas-D_Rc6bs1.js → HTMLInCanvas-CKr2u76R.js} +1 -2
  86. package/dist/core/{Halftone-CG1LNQkk.js → Halftone-pRV3TRUW.js} +2 -3
  87. package/dist/core/{Heart-qPxh2CWp.js → Heart-CX7MvvHZ.js} +1 -2
  88. package/dist/core/{Heatmap-BZDfR2vC.js → Heatmap-Dn6qyd2e.js} +3 -8
  89. package/dist/core/{HexGrid-DquaiXLF.js → HexGrid-BIfYhkfV.js} +3 -4
  90. package/dist/core/{Hologram-JAXPZFx0.js → Hologram-ou27baPQ.js} +3 -7
  91. package/dist/core/{Holographic-BBHJp93D.js → Holographic-CiHdBSMg.js} +3 -7
  92. package/dist/core/{HueShift-a1Hl7gFy.js → HueShift-CG7pcXfg.js} +1 -3
  93. package/dist/core/{ImageTexture-CLW3uX1b.js → ImageTexture-BiZuU58C.js} +1 -2
  94. package/dist/core/{InkFlow-Dfd_5vYf.js → InkFlow-D9_L7opB.js} +2 -5
  95. package/dist/core/{Invert-DBEURmcL.js → Invert-CHEaiQZO.js} +1 -2
  96. package/dist/core/{IrisWipe-DTlGb8v-.js → IrisWipe-x22vOQHm.js} +2 -3
  97. package/dist/core/Irradiance-7yq2K87_.js +389 -0
  98. package/dist/core/{IsometricCubes-BgmQXJXU.js → IsometricCubes-CkPGWr7M.js} +2 -3
  99. package/dist/core/{Kaleidoscope-0adfaQ5F.js → Kaleidoscope-CEC5m1Ww.js} +1 -2
  100. package/dist/core/{KeyFrames-BqANGVzW.js → KeyFrames-BMGEZsAZ.js} +2 -3
  101. package/dist/core/{LensDistortion-DVRKCZv8.js → LensDistortion-DKo8PiO5.js} +2 -3
  102. package/dist/core/{LensFlare-C41jY4jH.js → LensFlare-DMS-NUtK.js} +2 -3
  103. package/dist/core/LightEdge-DxmnCRls.js +315 -0
  104. package/dist/core/{LightLeak-GWrDFcI_.js → LightLeak-yoEsZtYg.js} +2 -4
  105. package/dist/core/{Line-DuV7dLdM.js → Line-D17XDUjO.js} +2 -3
  106. package/dist/core/{LinearBlur-Bft2CjmO.js → LinearBlur-CiyjPTUH.js} +2 -3
  107. package/dist/core/{LinearGradient-BzIE4ReW.js → LinearGradient-DfjKG70q.js} +2 -4
  108. package/dist/core/{LinearWipe-ArRG9OCp.js → LinearWipe-D9CtBg6S.js} +2 -3
  109. package/dist/core/{LiquidMetal-BgvfhyiQ.js → LiquidMetal-8EG6DwV6.js} +3 -8
  110. package/dist/core/{Liquify-B6EigQqP.js → Liquify-BySXF1OB.js} +1 -4
  111. package/dist/core/{MagneticFilings-Dj35dlIq.js → MagneticFilings-DNESH3Zs.js} +2 -5
  112. package/dist/core/{Marble-0kfSSCDj.js → Marble-C9WvdxrP.js} +2 -7
  113. package/dist/core/{MeshGradient-DY_rUhFv.js → MeshGradient-d9--RXOU.js} +2 -10
  114. package/dist/core/{Mirror-C1AIyKmb.js → Mirror-1V2FF2kD.js} +1 -2
  115. package/dist/core/{MultiPointGradient-B9z1J-d8.js → MultiPointGradient-cRA9ytgL.js} +2 -3
  116. package/dist/core/{Nebula-mZDwq-yl.js → Nebula-BRV-q74y.js} +4 -87
  117. package/dist/core/{Neon-CyQE26dS.js → Neon-4PemK9Rj.js} +3 -6
  118. package/dist/core/{NoiseDissolve-DQbBbxlP.js → NoiseDissolve-B7LgD46G.js} +2 -3
  119. package/dist/core/{ObjectTracker-CZd20LeZ.js → ObjectTracker-CdzDxhpy.js} +2 -3
  120. package/dist/core/{Obsidian-CjKezopV.js → Obsidian-2J1eX9kT.js} +3 -9
  121. package/dist/core/{PagePeel-ulnjqZzc.js → PagePeel-D-ziraOm.js} +1 -2
  122. package/dist/core/{Paper-c_1INiUk.js → Paper-BxzCLyzB.js} +1 -2
  123. package/dist/core/{Parallelogram-CnjzV4-0.js → Parallelogram-D4OflTwn.js} +1 -2
  124. package/dist/core/{ParticleField-yJztI6Ts.js → ParticleField-tWNicEDO.js} +1 -4
  125. package/dist/core/{ParticleFlow-DJYrNrb8.js → ParticleFlow-BiEYFyWR.js} +2 -6
  126. package/dist/core/{Particles-kT-8Aj5V.js → Particles-B7W4yWgo.js} +3 -7
  127. package/dist/core/{PerlinNoise-C_Pczp28.js → PerlinNoise-C-irUxp9.js} +3 -5
  128. package/dist/core/{Perspective-BrbfuYVk.js → Perspective-DlnAW-pe.js} +2 -3
  129. package/dist/core/{PixelSort-DoTMcLz4.js → PixelSort-BBOTYuOE.js} +1 -4
  130. package/dist/core/{PixelThrow-B8pxI6sI.js → PixelThrow-DCJb9Lxd.js} +2 -4
  131. package/dist/core/{Pixelate-DCU9U9Wb.js → Pixelate-CZdwB--K.js} +1 -2
  132. package/dist/core/{Plasma-Xe1I1Mmb.js → Plasma-CTOQJeqy.js} +2 -4
  133. package/dist/core/{Plastic-Ce9dVqPq.js → Plastic-DvyH9x-4.js} +3 -8
  134. package/dist/core/{PolarCoordinates-mtOsxdGf.js → PolarCoordinates-XhdDAOD0.js} +1 -2
  135. package/dist/core/{Polygon-Cv63keGU.js → Polygon-CLohB-Ly.js} +2 -4
  136. package/dist/core/{Posterize-QhGDzUuf.js → Posterize-BAQfnvmK.js} +1 -2
  137. package/dist/core/{Prism-DOXMcTrS.js → Prism-DJVCVAXX.js} +2 -6
  138. package/dist/core/{ProgressiveBlur-sSQrxqcr.js → ProgressiveBlur-Dirva1on.js} +2 -3
  139. package/dist/core/{RadialGradient-DWTDAQnq.js → RadialGradient-DuSKR8Ds.js} +2 -4
  140. package/dist/core/{RadialWipe-HfofRhY0.js → RadialWipe-n8tON7x2.js} +2 -3
  141. package/dist/core/{RandomBars-DspX9Utc.js → RandomBars-BYouiIgQ.js} +2 -3
  142. package/dist/core/{ReactionDiffusion-GsRfnqUY.js → ReactionDiffusion-CHDd3y2q.js} +2 -5
  143. package/dist/core/{RectangularCoordinates-DhPRrTPT.js → RectangularCoordinates-CYFfCawa.js} +1 -2
  144. package/dist/core/{ReflectivePlane-ej7XTkZ-.js → ReflectivePlane-DFTl5U9q.js} +2 -3
  145. package/dist/core/Repeater-CnbzXuAe.js +473 -0
  146. package/dist/core/{Ring-CC1LC05E.js → Ring-CGkHVSVd.js} +1 -2
  147. package/dist/core/{RippleWipe-CmmIx59a.js → RippleWipe-DLjPzY6u.js} +2 -3
  148. package/dist/core/{Ripples-ColS9_ej.js → Ripples-C2tITU62.js} +2 -3
  149. package/dist/core/{RoundedRect-BCL_4FLA.js → RoundedRect-sfNTUaCY.js} +1 -2
  150. package/dist/core/{Saturation-E77lSl0T.js → Saturation-BRkifYWj.js} +1 -3
  151. package/dist/core/{Scratches-ZHohp7K4.js → Scratches-D87O5C2K.js} +2 -4
  152. package/dist/core/{Sharpness-CgNxIvCA.js → Sharpness-BGv613Zw.js} +1 -3
  153. package/dist/core/Shatter-DuyCFU1f.js +328 -0
  154. package/dist/core/{SimplexNoise-CZf812YP.js → SimplexNoise-CQJvmqd-.js} +2 -4
  155. package/dist/core/{SineWave-CVHPlsdX.js → SineWave-BfOgSGMP.js} +2 -3
  156. package/dist/core/{SliceWipe-4Y_DLO0N.js → SliceWipe-CD_D99sl.js} +1 -2
  157. package/dist/core/{Smoke-CzjvGgBl.js → Smoke-BDQYKRP1.js} +2 -4
  158. package/dist/core/{SmokeFill-DkMjXE-D.js → SmokeFill-CPnzQtQv.js} +3 -8
  159. package/dist/core/{SmokeFlow-DQMNHV2s.js → SmokeFlow-BkPMjZq8.js} +2 -4
  160. package/dist/core/{Solarize-DmhOkKoO.js → Solarize-DSiS32QS.js} +1 -3
  161. package/dist/core/{SolidColor-CyYoqgG3.js → SolidColor-DEKpgy1c.js} +2 -3
  162. package/dist/core/Sparkle-BZur6gPW.js +178 -0
  163. package/dist/core/{Spherize-D2gNetxE.js → Spherize-D9Yg4n6O.js} +2 -3
  164. package/dist/core/{Spiral-BCO6OJXU.js → Spiral-BCacfEpT.js} +2 -3
  165. package/dist/core/{Star-9JERbdHT.js → Star-Dnw1ihk7.js} +1 -2
  166. package/dist/core/{Stone-92McvPwz.js → Stone-Cje-_vAg.js} +1 -3
  167. package/dist/core/{Strands-B6NfRExJ.js → Strands-CFRxS1G_.js} +2 -4
  168. package/dist/core/{Stretch-DbUOkCav.js → Stretch-DXVhfIqO.js} +1 -2
  169. package/dist/core/{Stripes-BG2zbwGV.js → Stripes-CCADWwyq.js} +2 -3
  170. package/dist/core/{StudioBackground-tpZpD080.js → StudioBackground-BlzYNAsu.js} +2 -6
  171. package/dist/core/{SunBurst-BMH4MKRL.js → SunBurst-CmWbI18r.js} +2 -3
  172. package/dist/core/{Surface3D-DUZMTBel.js → Surface3D-Dmh98-0V.js} +2 -6
  173. package/dist/core/{Swirl-CzOPAKx8.js → Swirl-CzI1qSVc.js} +2 -4
  174. package/dist/core/{Teardrop-aOr2VYQI.js → Teardrop-D24uulL0.js} +1 -2
  175. package/dist/core/{Text-CV3Lr3m0.js → Text-CrZKvBw6.js} +2 -6
  176. package/dist/core/{ThinFilm-CYOodpsx.js → ThinFilm-D7R2dt1O.js} +3 -6
  177. package/dist/core/{TiltShift-Cv80ZHW3.js → TiltShift-AMMDZBvf.js} +2 -3
  178. package/dist/core/{TimeTrail-fvJO2a1q.js → TimeTrail-BCYDP2ep.js} +2 -6
  179. package/dist/core/{Tint-D4m85tFF.js → Tint-DHb5wBN5.js} +2 -3
  180. package/dist/core/{Trapezoid-B-PkXCCJ.js → Trapezoid-CL5Fxvq7.js} +1 -2
  181. package/dist/core/{TriangularGrid-hMfK10up.js → TriangularGrid-Bp-SJS-H.js} +2 -3
  182. package/dist/core/{Tritone-n1wNQ1dI.js → Tritone-C0nx7OdC.js} +2 -3
  183. package/dist/core/{Truchet-BhmcbIE9.js → Truchet-DCetyDaq.js} +2 -3
  184. package/dist/core/{Twirl-D8gALHXr.js → Twirl-D_mv9KEi.js} +1 -2
  185. package/dist/core/{VHS-CaqSB2Op.js → VHS-Cp9aDjti.js} +1 -2
  186. package/dist/core/{VenetianBlinds-B1-WjIeY.js → VenetianBlinds-DUyvaT5w.js} +2 -3
  187. package/dist/core/{Vesica-Gh1CMA7n.js → Vesica-BpzrTPTA.js} +1 -2
  188. package/dist/core/{Vibrance-ixBSdj4B.js → Vibrance-DW3J-pvW.js} +1 -3
  189. package/dist/core/{VideoTexture-DVQ1YsW2.js → VideoTexture-zoKsSrex.js} +1 -2
  190. package/dist/core/{Vignette-B9v8l0So.js → Vignette-KKbP3qdZ.js} +2 -5
  191. package/dist/core/{Voronoi-CIHogO9V.js → Voronoi-Bp2-U6lm.js} +2 -5
  192. package/dist/core/Voxels-B3e3LHH5.js +469 -0
  193. package/dist/core/{Water-Dh4UB4UF.js → Water-CoYwvqKx.js} +3 -8
  194. package/dist/core/{Watercolor-C70_K8Lv.js → Watercolor-DUNjSIN1.js} +2 -4
  195. package/dist/core/{WaveDistortion-BCKxUa-p.js → WaveDistortion-Dp8ws0z1.js} +1 -2
  196. package/dist/core/{Waveform-BKMFhH8R.js → Waveform-DDBLB6zu.js} +2 -9
  197. package/dist/core/{WaveletNoise-CFpncHiR.js → WaveletNoise-CpBkzfRT.js} +2 -4
  198. package/dist/core/{Weave-CYgbepeB.js → Weave-cWkvSEAy.js} +2 -3
  199. package/dist/core/{WebcamTexture-B0vkMk_l.js → WebcamTexture-D484SXSE.js} +1 -2
  200. package/dist/core/{Wool-CLkJUMng.js → Wool-C9L7O9fD.js} +1 -3
  201. package/dist/core/{WorleyNoise-BxznxOxV.js → WorleyNoise-B5j5lDQZ.js} +2 -3
  202. package/dist/core/{ZoomBlur-DtujxMsW.js → ZoomBlur-bPC1dBu2.js} +2 -3
  203. package/dist/core/customShaders.d.ts +71 -0
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@@ -5,102 +5,180 @@ import { ArgSpec } from '../invoke';
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  import { PropRef } from '../values';
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  /**
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- * A coverage coordinate: a per-pixel scalar in [0,1] ordering when each pixel is wiped
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- * (0 = goes first, 1 = goes last). Produced by the {@link coverage} namespace; refined by the
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- * modifier methods, each of which returns a new coverage.
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+ * The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).
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+ *
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+ * Get one from a `coverage` word, then reshape it with the methods below. Each method returns
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+ * a new coverage, so they chain. Pass the result to `reveal`.
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+ *
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+ * @example
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+ * ```ts
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+ * coverage: coverage.directional(p('angle')).folded()
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+ * ```
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+ * @see coverage, reveal
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  */
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  export declare class Coverage {
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  readonly build: (params: FilterParams) => Expr;
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  constructor(build: (params: FilterParams) => Expr);
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  /**
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- * Fold the coordinate about its midpoint: 0 on the center line, 1 at both ends — one sweeping
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- * front becomes two fronts opening outward (barn doors).
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+ * Mirror the order about its middle so one moving edge becomes two opening outward, like
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+ * barn doors. The center goes first, both ends last.
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  */
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  folded(): Coverage;
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  /**
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- * Tile the coordinate into `count` repeats, each tile crossing the same front in lockstep
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- * (venetian blinds).
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+ * Repeat the order `count` times so every strip wipes at once, like venetian blinds.
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  */
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  tiled(count: ArgSpec): Coverage;
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  /**
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- * Quantize the coordinate into `count` bands that vanish whole, one after another in
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- * coordinate order (ring pops over a radial coverage). Chain `.shuffled()` to randomize the
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- * band order instead.
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+ * Cut the order into `count` bands that vanish whole, one after another (rings popping
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+ * over a radial coverage). Chain `.shuffled()` to randomize the band order.
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  */
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  bands(count: ArgSpec): BandedCoverage;
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  }
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- /** A banded coverage — bands vanish in coordinate order, or in stable random order via {@link BandedCoverage.shuffled}. */
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+ /**
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+ * A coverage cut into bands. Bands vanish in order, or in a fixed random order after `.shuffled()`.
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+ *
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+ * @example
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+ * ```ts
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+ * coverage: coverage.radial(p('center')).bands(p('rings'))
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+ * ```
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+ * @see Coverage
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+ */
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  export declare class BandedCoverage extends Coverage {
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  constructor(base: Coverage, count: ArgSpec);
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  private readonly base;
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  private readonly count;
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  /**
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- * Give each band a stable random coverage (a hash of its index, no time dependence) so the
39
- * bands vanish in a frozen shuffled order (random bars).
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+ * Vanish the bands in a random order that never changes between frames (random bars).
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  */
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  shuffled(): Coverage;
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  }
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  /**
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- * The cell-grid coverage family: the frame diced into square-ish cells `size` wide (as a fraction
45
- * of frame width, height aspect-corrected). Not a coverage by itself — pick how the cells order
46
- * their pixels: {@link diamond}, {@link checker}, or {@link shuffled}.
56
+ * The canvas cut into a grid of square cells, waiting for you to pick the order the cells go in.
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+ *
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+ * Not a coverage on its own. Call `.diamond()`, `.checker()` or `.shuffled()` to get one.
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+ *
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+ * @example
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+ * ```ts
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+ * coverage: coverage.cells(p('blockSize')).shuffled()
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+ * ```
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+ * @see coverage
47
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  */
48
66
  export declare class CellCoverage {
49
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  private readonly size;
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  constructor(size: ArgSpec);
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- /** Each pixel's coverage is its diamond distance from the cell center — a lattice of growing diamonds. */
69
+ /** Every cell opens as a growing diamond from its center, all at once. */
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  diamond(): Coverage;
53
- /** Cells vanish in the staggered checkerboard order: even-parity cells sweep corner-to-corner first, odd-parity second. */
71
+ /** Cells vanish in checkerboard order: one color of squares sweeps corner to corner, then the other. */
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  checker(): Coverage;
55
- /** Each cell gets a stable random coverage (a hash of its index, no time dependence) — blocks dissolve in a frozen random order. */
73
+ /** Cells vanish in a random order that never changes between frames (a block dissolve). */
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  shuffled(): Coverage;
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75
  }
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- /** The sweep direction of an angular coverage — a structural choice, baked into the compiled shader. */
76
+ /** Which way an angular sweep turns. Baked into the shader, so a change rebuilds it. */
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  export type AngularDirection = 'cw' | 'ccw' | 'both';
60
- /** The coverage coordinate producers — one per family. All read the frame's own UV and aspect. */
78
+ /**
79
+ * The orders a wipe can follow. Each word returns a `Coverage` for `reveal`.
80
+ *
81
+ * All of them read the canvas in uv (0–1 across, y down) and correct for its aspect ratio, so
82
+ * a circle stays round and a diagonal stays at its true angle.
83
+ *
84
+ * @example
85
+ * ```ts
86
+ * coverage: coverage.radial(p('center'))
87
+ * ```
88
+ * @see reveal, Coverage
89
+ */
61
90
  export declare const coverage: {
62
91
  /**
63
- * 0→1 along `angleDeg` (degrees, 0 = left to right), aspect corrected so a diagonal reads as
64
- * a true angle and both extremes of the frame are reached exactly.
92
+ * A straight edge sweeping across the canvas.
93
+ *
94
+ * `angleDeg` is in degrees; 0 wipes left to right, 90 top to bottom. The edge reaches both
95
+ * ends of the canvas exactly at whatever angle you give.
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+ *
97
+ * @example
98
+ * ```ts
99
+ * coverage: coverage.directional(p('angle'))
100
+ * ```
101
+ * @see radial, angular
65
102
  */
66
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  directional(angleDeg: ArgSpec): Coverage;
67
104
  /**
68
- * Distance from `center` (a position prop), normalized by the distance to the FARTHEST corner
69
- * so coverage 1 is reached at every pixel however off-center the origin is.
105
+ * A circle growing out from `center`, an iris wipe.
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+ *
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+ * `center` is a position prop (`transform: transformPosition`). The circle is sized to the
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+ * farthest corner, so it clears the whole canvas even from an off-center start.
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+ *
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+ * @example
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+ * ```ts
112
+ * coverage: coverage.radial(p('center'))
113
+ * ```
114
+ * @see directional, angular
70
115
  */
71
116
  radial(center: ArgSpec): Coverage;
72
117
  /**
73
- * Clock-sweep fraction around `center`, measured from `startDeg`. `direction` is STRUCTURAL —
74
- * a compile-time string prop (bind with `p()`) or a literal `'cw' | 'ccw' | 'both'`, baked
75
- * into the compiled shader as a mode literal ('both' opens two wedges meeting on the far side).
118
+ * A clock hand sweeping around `center`.
119
+ *
120
+ * `startDeg` is where the sweep begins, in degrees. `direction` is `'cw'`, `'ccw'` or
121
+ * `'both'` (two hands opening from the start and meeting opposite it), either as a literal
122
+ * or as a select prop declared `compileTime: true`.
123
+ *
124
+ * @example
125
+ * ```ts
126
+ * coverage: coverage.angular(p('center'), p('startAngle'), p('direction'))
127
+ * ```
128
+ * @see radial, directional
76
129
  */
77
130
  angular(center: ArgSpec, startDeg: ArgSpec, direction: PropRef | AngularDirection): Coverage;
78
131
  /**
79
- * The frame diced into square-ish cells `size` wide (as a fraction of frame width). Pick the
80
- * per-cell ordering: `.diamond()`, `.checker()`, or `.shuffled()`.
132
+ * A grid of square cells `size` wide.
133
+ *
134
+ * `size` is a fraction of the canvas width (0.01–0.5). Finish with `.diamond()`,
135
+ * `.checker()` or `.shuffled()` to say how the cells go.
136
+ *
137
+ * @example
138
+ * ```ts
139
+ * coverage: coverage.cells(p('blockSize')).checker()
140
+ * ```
141
+ * @see noise
81
142
  */
82
143
  cells(size: ArgSpec): CellCoverage;
83
144
  /**
84
- * An organic noise field (a stable 3-octave fbm, no time dependence) — the classic film
85
- * dissolve. `scale` sets the blob frequency; `seed` shifts the pattern.
145
+ * Soft blobs eating the image away, the classic film dissolve.
146
+ *
147
+ * `scale` sets the blob size (0.5–20; higher is smaller blobs). `seed` picks a different
148
+ * pattern. The pattern itself never moves; only `progress` does.
149
+ *
150
+ * @example
151
+ * ```ts
152
+ * coverage: coverage.noise(p('scale'), p('seed'))
153
+ * ```
154
+ * @see cells
86
155
  */
87
156
  noise(scale: ArgSpec, seed: ArgSpec): Coverage;
88
157
  };
89
- /** The reveal noun's slots: what orders the pixels, and the shared wipe timing. */
158
+ /** What `reveal` needs: the order pixels go in, and the three timing props every wipe shares. */
90
159
  export interface RevealSlots {
91
- /** The coverage coordinate — which pixels go first. */
160
+ /** The order pixels disappear in, from a `coverage` word. */
92
161
  coverage: Coverage;
93
- /** How far the wipe has travelled (0 = fully visible, 1 = fully wiped away). */
162
+ /** How far the wipe has gone, 0–1 (0 fully visible, 1 fully gone). */
94
163
  progress: ArgSpec;
95
- /** Softness of the wipe front (the progress window a pixel crosses). */
164
+ /** Width of the soft edge, 0–1 (0 is a hard edge). */
96
165
  feather: ArgSpec;
97
- /** Reverse the coverage ordering (a boolean prop; flips the coordinate, not the progress). */
166
+ /** A boolean prop (`transform: transformBoolean`) that reverses the order. */
98
167
  invert: ArgSpec;
99
168
  }
100
169
  /**
101
- * Wipe the child away along a coverage coordinate: pixels vanish in coverage order as `progress`
102
- * grows, crossing a ±`feather` soft front remapped so both progress extremes clear completely.
103
- * Scales the straight-alpha child's alpha with RGB preserved — pointwise, no render-to-texture.
170
+ * Fade the child away in coverage order as `progress` goes from 0 to 1.
171
+ *
172
+ * At 0 the child is fully visible, at 1 it is gone, whatever `feather` is. Only the child's
173
+ * alpha changes; its colors stay put. Turning `invert` on reverses the order, so the last
174
+ * pixels go first.
175
+ *
176
+ * @example
177
+ * ```ts
178
+ * effect: reveal({coverage: coverage.directional(p('angle')), progress: p('progress'), feather: p('feather'), invert: p('invert')})
179
+ * ```
180
+ * @tip Animate `progress` from outside (a prop driven by scroll or a tween); the wipe itself has no clock.
181
+ * @see coverage, Coverage
104
182
  */
105
183
  export declare function reveal(slots: RevealSlots): PointwiseEffect;
106
184
  //# sourceMappingURL=reveal.d.ts.map
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@@ -4,17 +4,26 @@ import { RttFilterParams } from '../../gpu/scaffolds/rttFilter';
4
4
  import { GatherEffect } from '../types';
5
5
  import { PropRef } from '../values';
6
6
 
7
- /** One gather stage: a value derived from the child RTT. */
7
+ /** A stage that reads the layer inside (rendered to a texture) and gives one value per pixel. */
8
8
  export type GatherStage = (params: RttFilterParams) => Expr;
9
9
  /**
10
- * The bleed frame: the tap position with a time-wobbled edge break, shared by the original
11
- * sample and every brush tap. `amount` at 0 compiles the wobble away (pair with
12
- * `recompile: crosses(0)` on the definition); the wobble is authored in LOGICAL pixels.
10
+ * A sample position that drifts slowly past hard edges, so paint bleeds instead of stopping.
11
+ *
12
+ * `amount` scales the drift in logical pixels (about four pixels per unit; 0 turns it off).
13
+ * Build it once and pass the same stage as `at` to both `kuwahara` and `wash`, so the brush and
14
+ * the original sample agree.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * const wet = bleedWarp({amount: p('bleed')})
19
+ * ```
20
+ * @tip Give the `amount` prop `recompile: crosses(0)` so turning the bleed off removes the work.
21
+ * @see kuwahara, wash
13
22
  */
14
23
  export declare function bleedWarp(slots: {
15
24
  amount: PropRef;
16
25
  }): GatherStage;
17
- /** The four overlapping Kuwahara quadrants: premultiplied sum + rgb sum² each, plus the tap weight. */
26
+ /** The brush `kuwahara` builds: four overlapping patches of samples around each pixel. Pass it to `wash`. */
18
27
  export type KuwaharaBrush = (params: RttFilterParams) => {
19
28
  quadrants: {
20
29
  sum: Expr;
@@ -23,30 +32,53 @@ export type KuwaharaBrush = (params: RttFilterParams) => {
23
32
  invN: number;
24
33
  };
25
34
  /**
26
- * The Kuwahara brush: 4 overlapping quadrants of taps around the `at` frame, accumulating
27
- * premultiplied sum + rgb sum² per quadrant at the builder level. `radius` is a compile-time
28
- * brush size (the tap loop is unrolled in JS, stride-2 taps at texel-pair midpoints so one
29
- * bilinear fetch covers a 2×2 block); every tap is hoisted into a local so it samples exactly
30
- * once. The footprint is authored in LOGICAL pixels so it stays the same physical size at any
31
- * DPR.
35
+ * A painter's brush: the flattening that turns fine detail into soft patches of one color.
36
+ *
37
+ * `radius` is the brush size in logical pixels, 1 to 8, and must be a compile-time prop. `at`
38
+ * is the sample position, normally the same `bleedWarp` stage you hand to `wash`. Returns the
39
+ * brush for `wash`.
40
+ *
41
+ * @example
42
+ * ```ts
43
+ * brush: kuwahara({at: wet, radius: p('radius')})
44
+ * ```
45
+ * @tip Mark `radius` `compileTime: true`. A hidden prop with a fixed default is the usual choice.
46
+ * @see wash, bleedWarp
32
47
  */
33
48
  export declare function kuwahara(slots: {
34
49
  at: GatherStage;
35
50
  radius: PropRef;
36
51
  }): KuwaharaBrush;
37
52
  /**
38
- * The paper-grain stage: screen-space (device-pixel) value noise. `amount` at 0 compiles the
39
- * noise away (pair with `recompile: crosses(0)` on the definition).
53
+ * Fine paper grain for the pigment to settle into, one brightness value per screen pixel.
54
+ *
55
+ * `amount` runs 0 to 1; at 0 the grain is left out entirely. Returns the stage for the `grain`
56
+ * slot of `wash`. Pass the same prop as `paper` there too.
57
+ *
58
+ * @example
59
+ * ```ts
60
+ * grain: paperGrain({amount: p('paper')})
61
+ * ```
62
+ * @tip Give the `amount` prop `recompile: crosses(0)`.
63
+ * @see wash
40
64
  */
41
65
  export declare function paperGrain(slots: {
42
66
  amount: PropRef;
43
67
  }): GatherStage;
44
68
  /**
45
- * The wash compose gather recipe: the winning-quadrant Kuwahara mean (lowest variance, mixed
46
- * back toward the original by `strength`) over the `at` frame, broken by the paper grain toward
47
- * `paperColor`. The gather runs in PREMULTIPLIED space and unpremultiplies once in the compose,
48
- * so the result is straight alpha. `strength` at 0 compiles the whole gather away (pair with
49
- * `recompile: crosses(0)` on the definition).
69
+ * The watercolor look: the layer inside flattened into soft patches of color over paper grain.
70
+ *
71
+ * Closes the recipe and returns the effect for `effect:`. `strength` runs from 0 (the original)
72
+ * to 1 (the full wash). `paper` (0 to 1) sets how much grain shows and how far the result tints
73
+ * toward `paperColor`. `at`, `brush` and `grain` are the stages from `bleedWarp`, `kuwahara`
74
+ * and `paperGrain`.
75
+ *
76
+ * @example
77
+ * ```ts
78
+ * effect: wash({at: wet, brush: kuwahara({at: wet, radius: p('radius')}), grain: paperGrain({amount: p('paper')}), paper: p('paper'), paperColor: p('paperColor'), strength: p('strength')})
79
+ * ```
80
+ * @tip `strength` at 0 skips the whole effect. Give the prop `recompile: crosses(0)`.
81
+ * @see kuwahara, bleedWarp, paperGrain
50
82
  */
51
83
  export declare function wash(slots: {
52
84
  at: GatherStage;
@@ -56,7 +88,7 @@ export declare function wash(slots: {
56
88
  paperColor: PropRef;
57
89
  strength: PropRef;
58
90
  }): GatherEffect;
59
- /** The Sobel ring: the two 4-luma bundles around the centre tap, plus the centre sample itself. */
91
+ /** The ring of edge samples `sobelTaps` builds around each pixel. Pass it to `chalkSketch`. */
60
92
  export type SobelRing = (params: RttFilterParams) => {
61
93
  sobelA: Expr;
62
94
  sobelB: Expr;
@@ -64,17 +96,33 @@ export type SobelRing = (params: RttFilterParams) => {
64
96
  centreLum: Expr;
65
97
  };
66
98
  /**
67
- * The Sobel tap ring: 8 straight-alpha tap luminances at `spacing` around the fragment (packed
68
- * `[tl, t, tr, l]` / `[r, bl, b, br]`), plus the centre sample and its luminance. Multi-tap → a
69
- * true gather, not a uvRemap candidate.
99
+ * Eight brightness samples in a ring around each pixel, for finding edges.
100
+ *
101
+ * `spacing` is the distance to the ring in device pixels (about 0.5 to 4; thicker strokes at
102
+ * larger values). Returns the ring for `chalkSketch`.
103
+ *
104
+ * @example
105
+ * ```ts
106
+ * edges: sobelTaps({spacing: p('edgeThickness')})
107
+ * ```
108
+ * @see chalkSketch
70
109
  */
71
110
  export declare function sobelTaps(slots: {
72
111
  spacing: PropRef;
73
112
  }): SobelRing;
74
113
  /**
75
- * The chalk-sketch compose gather recipe: the Sobel edge magnitude from the ring becomes the
76
- * stroke outline, cross-hatch line families fill darker regions, and value-noise dust breaks up
77
- * the strokes over the board color. Straight alpha throughout (every tap is unpremultiplied).
114
+ * The chalk-drawing look: edges become chalk strokes and dark areas fill with cross-hatching.
115
+ *
116
+ * Closes the recipe and returns the effect for `effect:`. `sensitivity` (0 to 1) sets how faint
117
+ * an edge still draws. `hatchScale` is the hatch line spacing in device pixels. `shading` (0 to
118
+ * 1) is how much cross-hatch fills the dark regions and `grain` (0 to 1) how dusty the strokes
119
+ * are. `board` and `chalk` are colors. Alpha follows the layer inside.
120
+ *
121
+ * @example
122
+ * ```ts
123
+ * effect: chalkSketch({edges: sobelTaps({spacing: p('edgeThickness')}), sensitivity: p('edgeSensitivity'), hatchScale: p('hatchScale'), shading: p('shading'), grain: p('grain'), board: p('boardColor'), chalk: p('chalkColor')})
124
+ * ```
125
+ * @see sobelTaps, linework
78
126
  */
79
127
  export declare function chalkSketch(slots: {
80
128
  edges: SobelRing;
@@ -85,25 +133,53 @@ export declare function chalkSketch(slots: {
85
133
  board: PropRef;
86
134
  chalk: PropRef;
87
135
  }): GatherEffect;
88
- /** One custom-tier fragment stage. */
136
+ /** A stage of the ASCII look: one value per pixel, computed in the fragment. */
89
137
  export type FragmentStage = (params: GpuFragmentParams) => Expr;
90
138
  /**
91
- * The character grid frame: the cell struct (`cellCenter`, `cellUV`, `isOutside`) shared by the
92
- * cell sample, the glyph lookup, and the tint.
139
+ * The character grid: which cell each pixel falls in, and where it sits inside that cell.
140
+ *
141
+ * `cellSize` is the cell size in pixels on a 1080-pixel-tall canvas; it scales with the canvas
142
+ * height. `spacing` is how much of the cell the character fills (1 fills it). Build it once and
143
+ * share it with `cellSample`, `glyphFor` and `glyphTint`.
144
+ *
145
+ * @example
146
+ * ```ts
147
+ * const grid = charGrid({cellSize: p('cellSize'), spacing: p('spacing')})
148
+ * ```
149
+ * @see cellSample, glyphFor, glyphTint
93
150
  */
94
151
  export declare function charGrid(slots: {
95
152
  cellSize: PropRef;
96
153
  spacing: PropRef;
97
154
  }): FragmentStage;
98
- /** The per-cell child color: the child sampled once at the cell centre, unpremultiplied. */
155
+ /**
156
+ * The color of the layer inside at the centre of each character cell.
157
+ *
158
+ * One sample per cell, straight alpha. Feeds `glyphFor` (to pick the character) and `glyphTint`
159
+ * (to color it).
160
+ *
161
+ * @example
162
+ * ```ts
163
+ * const cell = cellSample({grid})
164
+ * ```
165
+ * @see charGrid, glyphFor
166
+ */
99
167
  export declare function cellSample(slots: {
100
168
  grid: FragmentStage;
101
169
  }): FragmentStage;
102
170
  /**
103
- * The glyph lookup: the cell brightness (gamma-curved) picks a glyph from the CPU-rasterised
104
- * atlas, sampled nearest/clamped at the cell-local UV. Requires the
105
- * `_charCount`/`_atlasScale`/`_atlasSize` extraFields on the definition; the `atlas` slot runs
106
- * the host raster lifecycle at composition time and returns the glyph texture.
171
+ * The character drawn in each cell, picked by how bright the cell is.
172
+ *
173
+ * `gamma` bends the brightness curve: below 1 favours the light characters, above 1 the dark
174
+ * ones. `atlas` is your function that draws the character set into a texture and returns it
175
+ * (the Ascii shader shows one). The definition needs three extra fields the atlas fills in:
176
+ * `_charCount`, `_atlasScale` and `_atlasSize`.
177
+ *
178
+ * @example
179
+ * ```ts
180
+ * glyph: glyphFor({grid, cell, gamma: p('gamma'), atlas: setupGlyphAtlas})
181
+ * ```
182
+ * @see glyphTint, cellSample
107
183
  */
108
184
  export declare function glyphFor(slots: {
109
185
  grid: FragmentStage;
@@ -112,9 +188,17 @@ export declare function glyphFor(slots: {
112
188
  atlas: (params: GpuFragmentParams) => KitTexture;
113
189
  }): FragmentStage;
114
190
  /**
115
- * The glyph tint compose: the glyph shaped by the cell color, with background / out-of-bounds /
116
- * below-threshold pixels turned transparent. Returns the fragment closure for the custom tier's
117
- * `gpu.fragment`.
191
+ * The finished ASCII look: each character tinted with its cell's color, everything else transparent.
192
+ *
193
+ * Returns the fragment for `gpu.fragment`. Cells whose alpha is below `alphaThreshold` (0 to 1)
194
+ * turn transparent. With `preserveAlpha` on, the output keeps the alpha of the layer inside;
195
+ * off, visible characters are fully opaque.
196
+ *
197
+ * @example
198
+ * ```ts
199
+ * gpu: {fragment: glyphTint({grid, cell, glyph, alphaThreshold: p('alphaThreshold'), preserveAlpha: p('preserveAlpha')})}
200
+ * ```
201
+ * @see glyphFor, charGrid
118
202
  */
119
203
  export declare function glyphTint(slots: {
120
204
  grid: FragmentStage;
@@ -123,45 +207,30 @@ export declare function glyphTint(slots: {
123
207
  alphaThreshold: PropRef;
124
208
  preserveAlpha: PropRef;
125
209
  }): FragmentStage;
126
- /**
127
- * Oriented-box placement field: aspect-corrected screen UV → rotated box-local UV + inside mask.
128
- * `center` is the TRANSFORMED position prop (transformPosition stores (x, 1-y)), so `1 - center.y`
129
- * recovers the authored y. Returns vec3(localU, localV, insideMask); the consumer samples its
130
- * content texture at `.xy` and gates by `.z`. No V-flip — media textures written via
131
- * `copyExternalImageToTexture` are top-left origin, matching the local V directly.
132
- */
210
+ /** @internal The oriented-box placement kernel behind the Text shader. */
133
211
  export declare const orientedBoxField: import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32, center: d.Vec2f, rotationDeg: d.F32, halfW: d.F32, halfH: d.F32) => d.Vec3f>;
134
- /**
135
- * One hatched line plate. Lines run along `angleDeg`; the coordinate perpendicular to them
136
- * carries a cosine wave whose crests are inked. `level` (0 = black, 1 = white) slides the ink
137
- * threshold across the wave, so darker tone → wider ink until the lines merge to solid;
138
- * `reliefPhase` shifts the wave with image brightness — the classic engraved "lines climb over
139
- * the form" look. `aa` is the analytic per-pixel wave footprint used for the smoothstep edge.
140
- */
212
+ /** @internal One hatched line plate of the engraving; `linework` is the word. */
141
213
  export declare const hatchPlate: import('typegpu').TgpuFn<(p: d.Vec2f, angleDeg: d.F32, frequency: d.F32, reliefPhase: d.F32, level: d.F32, aa: d.F32) => d.F32>;
142
- /**
143
- * The spiral plate: an Archimedean spiral around `c` — rings spaced 1/frequency apart, each
144
- * advancing one full spacing per turn, so the line spirals continuously outward from the centre
145
- * (the classic guilloché portrait cut). Same tonal threshold + relief displacement as the
146
- * straight plate; the angular term's footprint grows toward the centre, so the spiral naturally
147
- * tightens into a dense knot there.
148
- */
214
+ /** @internal The spiral plate of the engraving; `linework` is the word. */
149
215
  export declare const spiralPlate: import('typegpu').TgpuFn<(p: d.Vec2f, c: d.Vec2f, frequency: d.F32, reliefPhase: d.F32, level: d.F32, aa: d.F32) => d.F32>;
150
- /**
151
- * The linework composite (factory — `style` is a compile-time JS branch: 0 = single line plate,
152
- * 1 = cross-hatch (base + a +72° plate engaging in the shadows + a −38° plate in the deepest
153
- * blacks — the classic copper-plate build-up), 2 = one continuous spiral cut around `center`).
154
- *
155
- * Shared tonal front-end: pivot-0.5 contrast curve on luminance, wavy burin-stroke domain warp,
156
- * analytic AA, brightness→phase relief — then the style's plate stack inked between `paper`
157
- * and `ink`. p0 = (angleDeg, frequency, relief, waviness); p1 = (contrast, viewportY, 0, 0).
158
- */
216
+ /** @internal The per-style engraving composite factory behind `linework`. */
159
217
  export declare function makeLineworkComposite(style: number): import('typegpu').TgpuFn<(childColor: d.Vec4f, uv: d.Vec2f, aspect: d.F32, paper: d.Vec4f, ink: d.Vec4f, center: d.Vec2f, p0: d.Vec4f, p1: d.Vec4f) => d.Vec4f>;
160
218
  /**
161
- * Line-engraving gather noun: sample the composed child once (unpremultiplied) and redraw it as
162
- * luminance-displaced line work between `paper` and `ink`. `style` binds a compile-time prop —
163
- * exactly one plate stack is emitted per composition. The composite works on and returns
164
- * STRAIGHT alpha, so no unpremultiply tail is appended.
219
+ * The engraving look: the layer inside redrawn as ink lines that swell where it is dark.
220
+ *
221
+ * Closes the recipe and returns the effect for `effect:`. `style` is a compile-time select:
222
+ * `'line'` (one set of parallel lines), `'crosshatch'` (more sets appear in the shadows) or
223
+ * `'spiral'` (one line coiling out from `center`, a position prop). `frequency` is how many
224
+ * lines span the canvas height. `angle` is in degrees. `relief` (0 to 2) is how far brightness
225
+ * pushes the lines sideways, `waviness` (0 to 1) how much they meander, and `contrast` (0.25 to
226
+ * 3) the tone curve before inking. `ink` and `paper` are colors.
227
+ *
228
+ * @example
229
+ * ```ts
230
+ * effect: linework({style: p('style'), frequency: p('frequency'), angle: p('angle'), center: p('center'), relief: p('relief'), waviness: p('waviness'), contrast: p('contrast'), ink: p('inkColor'), paper: p('paperColor')})
231
+ * ```
232
+ * @tip Set `blendWithChildren: false` on the definition. The lines replace the layer rather than sit on it.
233
+ * @see chalkSketch
165
234
  */
166
235
  export declare function linework(slots: {
167
236
  style: PropRef;
@@ -1 +1 @@
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