shaders 3.2.475 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -142
- package/README.md +192 -19
- package/dist/cli.js +2 -2
- package/dist/core/{AngularBlur-Cx1HVeYk.js → AngularBlur-BEBs-lRR.js} +2 -3
- package/dist/core/{Arc-D3FuqnDL.js → Arc-D-WnjM7T.js} +1 -3
- package/dist/core/{Ascii-Dhn0H0LB.js → Ascii-BGPIwMc3.js} +2 -5
- package/dist/core/{Aurora-BUfyvIyq.js → Aurora-DqJBPdMQ.js} +2 -11
- package/dist/core/{BarShift-v3D-9Lx4.js → BarShift-BcCOweUh.js} +2 -3
- package/dist/core/{BarnDoors-C5g6Sbze.js → BarnDoors-B9B-AmCV.js} +2 -3
- package/dist/core/{Beam-CV5g8m92.js → Beam-QG_9OS8I.js} +2 -3
- package/dist/core/{Bend-BFWQSHF7.js → Bend-Cy9VAowL.js} +1 -2
- package/dist/core/{Blob-CLvqov4O.js → Blob-C3txJeW0.js} +2 -10
- package/dist/core/{BlockDissolve-DER9y4PE.js → BlockDissolve-C1SFUys7.js} +2 -3
- package/dist/core/{BlockNoise-DpXWJkDL.js → BlockNoise-Cm3y8hce.js} +2 -4
- package/dist/core/{BlueNoise-CSQPDpkm.js → BlueNoise-BCLObOMm.js} +2 -4
- package/dist/core/{Blur-B-Tg7Sfr.js → Blur-Dg29SnXd.js} +1 -2
- package/dist/core/{Boids-BZo85-QR.js → Boids-rsGsPN5h.js} +2 -5
- package/dist/core/{BokehBlur-B1tY-T6q.js → BokehBlur-rFSFEnb0.js} +2 -3
- package/dist/core/{BrickPattern-DVhe3RgK.js → BrickPattern-DqN6JKEN.js} +2 -3
- package/dist/core/{BrightnessContrast-DBLjHzyE.js → BrightnessContrast-J9fCSBiC.js} +1 -3
- package/dist/core/{BrushedMetal-CpXTd3nZ.js → BrushedMetal-74wSZKjG.js} +3 -8
- package/dist/core/{Bulge-CHcE-9Oo.js → Bulge-BIk0oq8j.js} +1 -2
- package/dist/core/{CRTScreen-CyBtBJS4.js → CRTScreen-hEH-JNRd.js} +2 -3
- package/dist/core/{CarbonFiber-DK-0jUEs.js → CarbonFiber-CZdUDvRU.js} +3 -7
- package/dist/core/{Chalkboard-PmgH_OhS.js → Chalkboard-CClJHqvs.js} +2 -3
- package/dist/core/{ChannelBlur-J3MHHcGy.js → ChannelBlur-BEuEwQOC.js} +1 -2
- package/dist/core/{CheckerWipe-Dj2kjjDA.js → CheckerWipe-KuAWj2qg.js} +2 -3
- package/dist/core/{Checkerboard-eFWETR1S.js → Checkerboard-Rq9ze1W3.js} +2 -3
- package/dist/core/{Chevron-ColsT0Fy.js → Chevron-C1j6X2Ye.js} +2 -3
- package/dist/core/{ChromaFlow-DrdCgPGz.js → ChromaFlow-BgsCUYIl.js} +2 -5
- package/dist/core/{ChromaticAberration-C_It6mLf.js → ChromaticAberration-2_4tjQ0u.js} +2 -4
- package/dist/core/{Chrome-2WZpUHiT.js → Chrome-Be3z6C5i.js} +4 -10
- package/dist/core/{Circle-C-AKxSw4.js → Circle-e_qQI3tU.js} +1 -3
- package/dist/core/{ColorWheel-DfF0tqXE.js → ColorWheel-s5ep1H7d.js} +2 -3
- package/dist/core/{CompressionArtifacts-Zvwlutd7.js → CompressionArtifacts-OE9U9Qrq.js} +1 -3
- package/dist/core/{ConcentricSpin-tC8mylMA.js → ConcentricSpin-CLE_5yCJ.js} +1 -2
- package/dist/core/{ConicGradient-CNYvyjSs.js → ConicGradient-Cji2SgVO.js} +2 -4
- package/dist/core/{ContourLines-C4642NJd.js → ContourLines-wpPK00cF.js} +2 -3
- package/dist/core/{CornerPin-BF5gFRv9.js → CornerPin-gYU0Uf2m.js} +2 -3
- package/dist/core/{Crescent-wC0IwPjx.js → Crescent-viNc7Unp.js} +1 -2
- package/dist/core/{Cross-BO7JQKSq.js → Cross-DyQSsw_k.js} +1 -2
- package/dist/core/{Crystal-BK3ifbmV.js → Crystal-Vjj8azWg.js} +4 -9
- package/dist/core/{CurlNoise-UbI-Zda_.js → CurlNoise-C7PHjDht.js} +2 -4
- package/dist/core/{CursorRipples-rJlfKhyh.js → CursorRipples-BzPPNkA3.js} +3 -39
- package/dist/core/{CursorTrail-BuyQdFKJ.js → CursorTrail-cBj0AuQA.js} +2 -4
- package/dist/core/{DataMosh-C_ZI55Qq.js → DataMosh-5Yr9TyVx.js} +1 -3
- package/dist/core/{DiamondGradient-CPhUCUoq.js → DiamondGradient-DZM7HwF5.js} +2 -4
- package/dist/core/{DiamondWipe-y6uIpJM4.js → DiamondWipe-CqeT7lCt.js} +2 -3
- package/dist/core/{DiffuseBlur-BNxowfOL.js → DiffuseBlur-Y5hSDTZF.js} +2 -3
- package/dist/core/{DisplacementMap-BuM2b1nC.js → DisplacementMap-FobRx5Ie.js} +2 -3
- package/dist/core/{Dither-Bt1qdRag.js → Dither-50rqHpt9.js} +2 -3
- package/dist/core/{DotGrid-DJFnwMVS.js → DotGrid-B6AGLUbR.js} +3 -4
- package/dist/core/{DropShadow-C-IfgfyH.js → DropShadow-CEPpgatB.js} +2 -3
- package/dist/core/{Duotone-DML_9JhJ.js → Duotone-D76Kp7Pb.js} +2 -3
- package/dist/core/{Ellipse-BuNUnN8D.js → Ellipse-BGod1LeG.js} +1 -2
- package/dist/core/{Emboss-DvKk4zwp.js → Emboss-DMNFb_ww.js} +3 -6
- package/dist/core/{Engraving-DPFVnIjD.js → Engraving-Dj7bCATQ.js} +2 -3
- package/dist/core/{ErosionNoise-j_b7a5cl.js → ErosionNoise-4O68wJQZ.js} +2 -4
- package/dist/core/{Exposure-DALA5K55.js → Exposure-h-vapOpj.js} +1 -3
- package/dist/core/{FallingLines-CeMOKpxK.js → FallingLines-Dzop_89k.js} +2 -3
- package/dist/core/{FilmGrain-DsDYCjjs.js → FilmGrain-Bs8PCfdf.js} +1 -3
- package/dist/core/{FilmStock-DtDMkwF6.js → FilmStock-DBjVo6rL.js} +1 -4
- package/dist/core/{Flip-B9Av9MVn.js → Flip-CfrS4KfZ.js} +2 -3
- package/dist/core/{FloatingParticles-BcMOBX1m.js → FloatingParticles-D1R2tD2J.js} +2 -5
- package/dist/core/{FlowField-BunLIU80.js → FlowField-Slirm5AI.js} +2 -3
- package/dist/core/{Flower-CvqBYUCU.js → Flower-Ddlut7QZ.js} +1 -2
- package/dist/core/{FlowingGradient-DQ284uMb.js → FlowingGradient-CwIgTtbj.js} +2 -7
- package/dist/core/{FlutedGlass-BP7av96Y.js → FlutedGlass-CMMy2GJ5.js} +2 -4
- package/dist/core/{Fog-DyyljY9e.js → Fog-DjjUkcTZ.js} +2 -4
- package/dist/core/{Form3D-x-G-Lz4z.js → Form3D-DQDOHWpC.js} +2 -4
- package/dist/core/{FractalNoise-DTgEv-Hq.js → FractalNoise-BjI3IOIj.js} +2 -4
- package/dist/core/{Frost-BhMELsXw.js → Frost-CK12HnL1.js} +3 -8
- package/dist/core/{GaborNoise-B7kmxcRZ.js → GaborNoise-DKEIvvRJ.js} +3 -5
- package/dist/core/{Glass-BMCOKCUL.js → Glass-CzcOVD5Y.js} +3 -8
- package/dist/core/{GlassTiles-DgVooh8h.js → GlassTiles-gjhc563g.js} +1 -2
- package/dist/core/{Glitch-D0pvMdGd.js → Glitch-C_XAWltC.js} +1 -2
- package/dist/core/{Glow-CJ3i0al6.js → Glow-CrYCanBI.js} +1 -3
- package/dist/core/{Godrays-DOV1VQ9x.js → Godrays-BBTMOVLP.js} +2 -3
- package/dist/core/{Goo-sMwsU21Y.js → Goo-Brhjk8aS.js} +3 -8
- package/dist/core/{GradientMap-CCuimQDS.js → GradientMap-C5325QWw.js} +2 -4
- package/dist/core/{Grayscale-DR1xnpde.js → Grayscale-dPjs-wvf.js} +1 -2
- package/dist/core/{Grid-CCUodqje.js → Grid-UjEd3O76.js} +3 -4
- package/dist/core/{GridDistortion-DUnC2Z_Y.js → GridDistortion-vVgYya1U.js} +1 -5
- package/dist/core/{Group--MS8ZNKg.js → Group-KVdmAi5g.js} +1 -1
- package/dist/core/{HTMLInCanvas-D_Rc6bs1.js → HTMLInCanvas-CKr2u76R.js} +1 -2
- package/dist/core/{Halftone-CG1LNQkk.js → Halftone-pRV3TRUW.js} +2 -3
- package/dist/core/{Heart-qPxh2CWp.js → Heart-CX7MvvHZ.js} +1 -2
- package/dist/core/{Heatmap-BZDfR2vC.js → Heatmap-Dn6qyd2e.js} +3 -8
- package/dist/core/{HexGrid-DquaiXLF.js → HexGrid-BIfYhkfV.js} +3 -4
- package/dist/core/{Hologram-JAXPZFx0.js → Hologram-ou27baPQ.js} +3 -7
- package/dist/core/{Holographic-BBHJp93D.js → Holographic-CiHdBSMg.js} +3 -7
- package/dist/core/{HueShift-a1Hl7gFy.js → HueShift-CG7pcXfg.js} +1 -3
- package/dist/core/{ImageTexture-CLW3uX1b.js → ImageTexture-BiZuU58C.js} +1 -2
- package/dist/core/{InkFlow-Dfd_5vYf.js → InkFlow-D9_L7opB.js} +2 -5
- package/dist/core/{Invert-DBEURmcL.js → Invert-CHEaiQZO.js} +1 -2
- package/dist/core/{IrisWipe-DTlGb8v-.js → IrisWipe-x22vOQHm.js} +2 -3
- package/dist/core/Irradiance-7yq2K87_.js +389 -0
- package/dist/core/{IsometricCubes-BgmQXJXU.js → IsometricCubes-CkPGWr7M.js} +2 -3
- package/dist/core/{Kaleidoscope-0adfaQ5F.js → Kaleidoscope-CEC5m1Ww.js} +1 -2
- package/dist/core/{KeyFrames-BqANGVzW.js → KeyFrames-BMGEZsAZ.js} +2 -3
- package/dist/core/{LensDistortion-DVRKCZv8.js → LensDistortion-DKo8PiO5.js} +2 -3
- package/dist/core/{LensFlare-C41jY4jH.js → LensFlare-DMS-NUtK.js} +2 -3
- package/dist/core/LightEdge-DxmnCRls.js +315 -0
- package/dist/core/{LightLeak-GWrDFcI_.js → LightLeak-yoEsZtYg.js} +2 -4
- package/dist/core/{Line-DuV7dLdM.js → Line-D17XDUjO.js} +2 -3
- package/dist/core/{LinearBlur-Bft2CjmO.js → LinearBlur-CiyjPTUH.js} +2 -3
- package/dist/core/{LinearGradient-BzIE4ReW.js → LinearGradient-DfjKG70q.js} +2 -4
- package/dist/core/{LinearWipe-ArRG9OCp.js → LinearWipe-D9CtBg6S.js} +2 -3
- package/dist/core/{LiquidMetal-BgvfhyiQ.js → LiquidMetal-8EG6DwV6.js} +3 -8
- package/dist/core/{Liquify-B6EigQqP.js → Liquify-BySXF1OB.js} +1 -4
- package/dist/core/{MagneticFilings-Dj35dlIq.js → MagneticFilings-DNESH3Zs.js} +2 -5
- package/dist/core/{Marble-0kfSSCDj.js → Marble-C9WvdxrP.js} +2 -7
- package/dist/core/{MeshGradient-DY_rUhFv.js → MeshGradient-d9--RXOU.js} +2 -10
- package/dist/core/{Mirror-C1AIyKmb.js → Mirror-1V2FF2kD.js} +1 -2
- package/dist/core/{MultiPointGradient-B9z1J-d8.js → MultiPointGradient-cRA9ytgL.js} +2 -3
- package/dist/core/{Nebula-mZDwq-yl.js → Nebula-BRV-q74y.js} +4 -87
- package/dist/core/{Neon-CyQE26dS.js → Neon-4PemK9Rj.js} +3 -6
- package/dist/core/{NoiseDissolve-DQbBbxlP.js → NoiseDissolve-B7LgD46G.js} +2 -3
- package/dist/core/{ObjectTracker-CZd20LeZ.js → ObjectTracker-CdzDxhpy.js} +2 -3
- package/dist/core/{Obsidian-CjKezopV.js → Obsidian-2J1eX9kT.js} +3 -9
- package/dist/core/{PagePeel-ulnjqZzc.js → PagePeel-D-ziraOm.js} +1 -2
- package/dist/core/{Paper-c_1INiUk.js → Paper-BxzCLyzB.js} +1 -2
- package/dist/core/{Parallelogram-CnjzV4-0.js → Parallelogram-D4OflTwn.js} +1 -2
- package/dist/core/{ParticleField-yJztI6Ts.js → ParticleField-tWNicEDO.js} +1 -4
- package/dist/core/{ParticleFlow-DJYrNrb8.js → ParticleFlow-BiEYFyWR.js} +2 -6
- package/dist/core/{Particles-kT-8Aj5V.js → Particles-B7W4yWgo.js} +3 -7
- package/dist/core/{PerlinNoise-C_Pczp28.js → PerlinNoise-C-irUxp9.js} +3 -5
- package/dist/core/{Perspective-BrbfuYVk.js → Perspective-DlnAW-pe.js} +2 -3
- package/dist/core/{PixelSort-DoTMcLz4.js → PixelSort-BBOTYuOE.js} +1 -4
- package/dist/core/{PixelThrow-B8pxI6sI.js → PixelThrow-DCJb9Lxd.js} +2 -4
- package/dist/core/{Pixelate-DCU9U9Wb.js → Pixelate-CZdwB--K.js} +1 -2
- package/dist/core/{Plasma-Xe1I1Mmb.js → Plasma-CTOQJeqy.js} +2 -4
- package/dist/core/{Plastic-Ce9dVqPq.js → Plastic-DvyH9x-4.js} +3 -8
- package/dist/core/{PolarCoordinates-mtOsxdGf.js → PolarCoordinates-XhdDAOD0.js} +1 -2
- package/dist/core/{Polygon-Cv63keGU.js → Polygon-CLohB-Ly.js} +2 -4
- package/dist/core/{Posterize-QhGDzUuf.js → Posterize-BAQfnvmK.js} +1 -2
- package/dist/core/{Prism-DOXMcTrS.js → Prism-DJVCVAXX.js} +2 -6
- package/dist/core/{ProgressiveBlur-sSQrxqcr.js → ProgressiveBlur-Dirva1on.js} +2 -3
- package/dist/core/{RadialGradient-DWTDAQnq.js → RadialGradient-DuSKR8Ds.js} +2 -4
- package/dist/core/{RadialWipe-HfofRhY0.js → RadialWipe-n8tON7x2.js} +2 -3
- package/dist/core/{RandomBars-DspX9Utc.js → RandomBars-BYouiIgQ.js} +2 -3
- package/dist/core/{ReactionDiffusion-GsRfnqUY.js → ReactionDiffusion-CHDd3y2q.js} +2 -5
- package/dist/core/{RectangularCoordinates-DhPRrTPT.js → RectangularCoordinates-CYFfCawa.js} +1 -2
- package/dist/core/{ReflectivePlane-ej7XTkZ-.js → ReflectivePlane-DFTl5U9q.js} +2 -3
- package/dist/core/Repeater-CnbzXuAe.js +473 -0
- package/dist/core/{Ring-CC1LC05E.js → Ring-CGkHVSVd.js} +1 -2
- package/dist/core/{RippleWipe-CmmIx59a.js → RippleWipe-DLjPzY6u.js} +2 -3
- package/dist/core/{Ripples-ColS9_ej.js → Ripples-C2tITU62.js} +2 -3
- package/dist/core/{RoundedRect-BCL_4FLA.js → RoundedRect-sfNTUaCY.js} +1 -2
- package/dist/core/{Saturation-E77lSl0T.js → Saturation-BRkifYWj.js} +1 -3
- package/dist/core/{Scratches-ZHohp7K4.js → Scratches-D87O5C2K.js} +2 -4
- package/dist/core/{Sharpness-CgNxIvCA.js → Sharpness-BGv613Zw.js} +1 -3
- package/dist/core/Shatter-DuyCFU1f.js +328 -0
- package/dist/core/{SimplexNoise-CZf812YP.js → SimplexNoise-CQJvmqd-.js} +2 -4
- package/dist/core/{SineWave-CVHPlsdX.js → SineWave-BfOgSGMP.js} +2 -3
- package/dist/core/{SliceWipe-4Y_DLO0N.js → SliceWipe-CD_D99sl.js} +1 -2
- package/dist/core/{Smoke-CzjvGgBl.js → Smoke-BDQYKRP1.js} +2 -4
- package/dist/core/{SmokeFill-DkMjXE-D.js → SmokeFill-CPnzQtQv.js} +3 -8
- package/dist/core/{SmokeFlow-DQMNHV2s.js → SmokeFlow-BkPMjZq8.js} +2 -4
- package/dist/core/{Solarize-DmhOkKoO.js → Solarize-DSiS32QS.js} +1 -3
- package/dist/core/{SolidColor-CyYoqgG3.js → SolidColor-DEKpgy1c.js} +2 -3
- package/dist/core/Sparkle-BZur6gPW.js +178 -0
- package/dist/core/{Spherize-D2gNetxE.js → Spherize-D9Yg4n6O.js} +2 -3
- package/dist/core/{Spiral-BCO6OJXU.js → Spiral-BCacfEpT.js} +2 -3
- package/dist/core/{Star-9JERbdHT.js → Star-Dnw1ihk7.js} +1 -2
- package/dist/core/{Stone-92McvPwz.js → Stone-Cje-_vAg.js} +1 -3
- package/dist/core/{Strands-B6NfRExJ.js → Strands-CFRxS1G_.js} +2 -4
- package/dist/core/{Stretch-DbUOkCav.js → Stretch-DXVhfIqO.js} +1 -2
- package/dist/core/{Stripes-BG2zbwGV.js → Stripes-CCADWwyq.js} +2 -3
- package/dist/core/{StudioBackground-tpZpD080.js → StudioBackground-BlzYNAsu.js} +2 -6
- package/dist/core/{SunBurst-BMH4MKRL.js → SunBurst-CmWbI18r.js} +2 -3
- package/dist/core/{Surface3D-DUZMTBel.js → Surface3D-Dmh98-0V.js} +2 -6
- package/dist/core/{Swirl-CzOPAKx8.js → Swirl-CzI1qSVc.js} +2 -4
- package/dist/core/{Teardrop-aOr2VYQI.js → Teardrop-D24uulL0.js} +1 -2
- package/dist/core/{Text-CV3Lr3m0.js → Text-CrZKvBw6.js} +2 -6
- package/dist/core/{ThinFilm-CYOodpsx.js → ThinFilm-D7R2dt1O.js} +3 -6
- package/dist/core/{TiltShift-Cv80ZHW3.js → TiltShift-AMMDZBvf.js} +2 -3
- package/dist/core/{TimeTrail-fvJO2a1q.js → TimeTrail-BCYDP2ep.js} +2 -6
- package/dist/core/{Tint-D4m85tFF.js → Tint-DHb5wBN5.js} +2 -3
- package/dist/core/{Trapezoid-B-PkXCCJ.js → Trapezoid-CL5Fxvq7.js} +1 -2
- package/dist/core/{TriangularGrid-hMfK10up.js → TriangularGrid-Bp-SJS-H.js} +2 -3
- package/dist/core/{Tritone-n1wNQ1dI.js → Tritone-C0nx7OdC.js} +2 -3
- package/dist/core/{Truchet-BhmcbIE9.js → Truchet-DCetyDaq.js} +2 -3
- package/dist/core/{Twirl-D8gALHXr.js → Twirl-D_mv9KEi.js} +1 -2
- package/dist/core/{VHS-CaqSB2Op.js → VHS-Cp9aDjti.js} +1 -2
- package/dist/core/{VenetianBlinds-B1-WjIeY.js → VenetianBlinds-DUyvaT5w.js} +2 -3
- package/dist/core/{Vesica-Gh1CMA7n.js → Vesica-BpzrTPTA.js} +1 -2
- package/dist/core/{Vibrance-ixBSdj4B.js → Vibrance-DW3J-pvW.js} +1 -3
- package/dist/core/{VideoTexture-DVQ1YsW2.js → VideoTexture-zoKsSrex.js} +1 -2
- package/dist/core/{Vignette-B9v8l0So.js → Vignette-KKbP3qdZ.js} +2 -5
- package/dist/core/{Voronoi-CIHogO9V.js → Voronoi-Bp2-U6lm.js} +2 -5
- package/dist/core/Voxels-B3e3LHH5.js +469 -0
- package/dist/core/{Water-Dh4UB4UF.js → Water-CoYwvqKx.js} +3 -8
- package/dist/core/{Watercolor-C70_K8Lv.js → Watercolor-DUNjSIN1.js} +2 -4
- package/dist/core/{WaveDistortion-BCKxUa-p.js → WaveDistortion-Dp8ws0z1.js} +1 -2
- package/dist/core/{Waveform-BKMFhH8R.js → Waveform-DDBLB6zu.js} +2 -9
- package/dist/core/{WaveletNoise-CFpncHiR.js → WaveletNoise-CpBkzfRT.js} +2 -4
- package/dist/core/{Weave-CYgbepeB.js → Weave-cWkvSEAy.js} +2 -3
- package/dist/core/{WebcamTexture-B0vkMk_l.js → WebcamTexture-D484SXSE.js} +1 -2
- package/dist/core/{Wool-CLkJUMng.js → Wool-C9L7O9fD.js} +1 -3
- package/dist/core/{WorleyNoise-BxznxOxV.js → WorleyNoise-B5j5lDQZ.js} +2 -3
- package/dist/core/{ZoomBlur-DtujxMsW.js → ZoomBlur-bPC1dBu2.js} +2 -3
- package/dist/core/customShaders.d.ts +71 -0
- package/dist/core/customShaders.d.ts.map +1 -0
- package/dist/core/docs-manifest.json +29177 -0
- package/dist/core/gpu/composer.d.ts +2 -0
- package/dist/core/gpu/composer.d.ts.map +1 -1
- package/dist/core/gpu/contract.d.ts +15 -0
- package/dist/core/gpu/contract.d.ts.map +1 -1
- package/dist/core/gpu/frame.d.ts +5 -2
- package/dist/core/gpu/frame.d.ts.map +1 -1
- package/dist/core/gpu/index.d.ts.map +1 -1
- package/dist/core/gpu/kit/waves.d.ts +6 -0
- package/dist/core/gpu/kit/waves.d.ts.map +1 -1
- package/dist/core/gpu/scaffolds/sdfShape.d.ts +1 -1
- package/dist/core/gpu/scaffolds/sdfShape.d.ts.map +1 -1
- package/dist/core/gpu/support.d.ts +12 -0
- package/dist/core/gpu/support.d.ts.map +1 -1
- package/dist/core/index.d.ts +3 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +238 -255
- package/dist/core/llms.txt +1558 -0
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Shader Effects, Inc.
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By using Shaders, you acknowledge that you have read, understood, and agree to be bound by the terms of this License Agreement.
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Copyright (c) 2026 Shader Effects Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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<
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<h1 align="center">Shaders</h1>
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<h3 align="center">
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WebGPU effects as components<br />for React, Vue, Svelte, Solid and JavaScript
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<a href="https://www.npmjs.com/package/shaders" rel="noopener noreferrer nofollow"
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<a href="https://www.npmjs.com/package/shaders" rel="noopener noreferrer nofollow"
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<a href="https://www.npmjs.com/package/shaders" rel="noopener noreferrer nofollow"><img src="https://img.shields.io/npm/v/shaders?color=0368FF&label=version" alt="npm version"></a>
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<a href="https://www.npmjs.com/package/shaders" rel="noopener noreferrer nofollow"><img src="https://img.shields.io/npm/dm/shaders?color=8D30FF&label=npm" alt="npm downloads per month"></a>
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<a target="_blank" rel="noopener noreferrer nofollow" href="https://www.jsdelivr.com/package/npm/shaders"><img alt="jsDelivr hits (npm)" src="https://img.shields.io/jsdelivr/npm/hm/shaders?logo=jsdeliver&color=FF4FBA"></a>
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<
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<img alt="NPM License" src="https://img.shields.io/npm/l/shaders?color=FF2B6E">
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<a href="https://shaders.com"><img alt="Shaders" src="https://shaders.com/og.jpg" /></a>
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```bash
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npm install shaders
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```
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## Table of Contents
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1. [Why Shaders?](#why-shaders)
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2. [🧩 Components](#-components)
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3. [🎨 Design visually, export code](#-design-visually-export-code)
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4. [⌨️ CLI](#-cli)
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5. [🤖 Using Shaders with AI](#-using-shaders-with-ai)
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6. [⚡️ Shaders Pro](#-shaders-pro)
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7. [🧪 Build your own component](#-build-your-own-component)
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8. [👩🏻⚖️ License](#-license)
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9. [💎 Contribute](#-contribute)
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## Why Shaders?
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- **Real WebGPU, declarative API:** 200+ effects you drop in as components. Gradients, noise, glass, metal, light, distortions, transitions, blurs, cursor effects. Nest them, blend them, mask them.
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- **A design editor that writes your code:** design on an infinite canvas at [shaders.com](https://shaders.com), then export the exact component tree for your framework. Free.
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- **Every framework, one package:** first-class React, Vue, Svelte, Solid and JavaScript entries, with the same props everywhere.
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- **Production-ready:** TypeScript, extensively optimized, typed props with reactive updates, SSR safe. Used on thousands of websites by 16,000+ design engineers.
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## 🧩 Components
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Every effect is a component. `<Shader>` renders the canvas; its children are layers, evaluated top to bottom and blended on the GPU.
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### React
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```jsx
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import { Shader, LinearGradient, CursorTrail } from 'shaders/react'
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<Shader className="w-full h-64">
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<LinearGradient colorA="#0f172a" colorB="#7c3aed" />
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<CursorTrail />
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</Shader>
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```
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Get started with [Shaders for React](https://shaders.com/react).
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### Vue
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```html
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<script setup>
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import { Shader, LinearGradient, CursorTrail } from 'shaders/vue'
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</script>
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<template>
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<Shader class="w-full h-64">
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<LinearGradient colorA="#0f172a" colorB="#7c3aed" />
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<CursorTrail />
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</Shader>
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</template>
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```
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Get started with [Shaders for Vue](https://shaders.com/vue).
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### Svelte
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```svelte
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<script>
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import { Shader, LinearGradient, CursorTrail } from 'shaders/svelte'
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</script>
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<Shader class="w-full h-64">
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<LinearGradient colorA="#0f172a" colorB="#7c3aed" />
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<CursorTrail />
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</Shader>
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```
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Get started with [Shaders for Svelte](https://shaders.com/svelte).
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### Solid
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```tsx
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import { Shader, LinearGradient, CursorTrail } from 'shaders/solid'
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<Shader class="w-full h-64">
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<LinearGradient colorA="#0f172a" colorB="#7c3aed" />
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<CursorTrail />
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</Shader>
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```
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Get started with [Shaders for Solid](https://shaders.com/solid).
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### JavaScript
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```javascript
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import { createShader } from 'shaders/js'
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await createShader(document.getElementById('my-shader'), {
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components: [
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{ type: 'LinearGradient', props: { colorA: '#0f172a', colorB: '#7c3aed' } },
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{ type: 'CursorTrail' },
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],
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})
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```
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Get started with [Shaders for JavaScript](https://shaders.com/javascript).
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Browse all [200+ components](https://shaders.com/docs/components), each with a live preview and every prop documented.
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## 🎨 Design visually, export code
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Most people don't write their effects by hand. They design them.
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The [design editor](https://shaders.com/design-editor) at shaders.com is an infinite canvas where you stack components, tune every prop with real controls, drive props from the cursor or a timeline, and see the result live. When it looks right, **Export Code** gives you the component tree in your framework, ready to paste.
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Design and export are free with an account. Your work is saved as projects you can come back to.
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- **Commercial use requires an active Pro or Team license.** This includes client work, SaaS products, internal tools, and any public-facing deployment. Pro also unlocks code export, Pro presets, and priority support.
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[Open the design editor](https://shaders.com/design-editor)
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## ⌨️ CLI
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The CLI connects a codebase to your Shaders account, so the effects you design land in your project as real component files and stay in sync.
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```bash
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npx shaders connect # link this codebase to a Shaders project
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npx shaders install # pick shaders from that project; writes component files
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npx shaders update # pull in what you changed in the editor
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```
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It detects your framework, writes to your components folder, and records what it installed in a lock file. Nothing to install globally.
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Read the [CLI guide](https://shaders.com/docs/guide/cli).
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## 🤖 Using Shaders with AI
|
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Give your coding agent the same tools you have:
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- **MCP server:** `npx shaders@latest install-mcp` configures Claude Code, Cursor, Codex, Windsurf, Copilot and others. Your agent can find, install and edit the shaders you design. Works on any account, free included. [MCP guide](https://shaders.com/docs/guide/mcp).
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- **llms.txt:** [shaders.com/llms.txt](https://shaders.com/llms.txt) indexes every docs page, and [shaders.com/llms-full.txt](https://shaders.com/llms-full.txt) carries the full component reference with props, defaults and ranges.
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## ⚡️ Shaders Pro
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Everything above is free. [Pro](https://shaders.com/pricing) adds the library and the workflow around it:
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- **1,000+ production-ready presets**, organised into collections
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- **55+ website sections**, complete and ready to drop in
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- **HD video and image rendering** without a watermark
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- **One-click install inside Framer** with the [Framer plugin](https://shaders.com/framer)
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- **Unlimited version history** in the editor
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- **Pro presets through the CLI and MCP**
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- **Exclusive Discord role and channel**, priority support, all future updates
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[See pricing](https://shaders.com/pricing)
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## 🧪 Build your own component
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If you need a brand new component, you can write one. A component is a plain object passed to `defineShader`: a name, its props, and what to draw at each pixel. Mount it with `<CustomShader>` like any other component.
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```ts
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import { defineShader, wgsl, transformColor, transformPosition } from 'shaders/std'
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export const Halo = defineShader({
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name: 'Halo',
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props: {
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color: { default: '#ffd166', transform: transformColor },
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center: { default: { x: 0.5, y: 0.5 }, transform: transformPosition },
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radius: { default: 0.6 },
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},
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paint: wgsl`
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let d = length((uv - center) * vec2f(aspect, 1.0)) / radius;
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return vec4f(color.rgb, 1.0 - smoothstep(0.8, 1.0, d));
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`,
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})
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```
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The guide covers both ways to write the pixel part: composing it from the std primitives (experimental) or writing WGSL directly (stable). [Custom Components](https://shaders.com/docs/guide/custom-shaders) · [Primitives reference](https://shaders.com/docs/primitives)
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## 👩🏻⚖️ License
|
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|
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- The engine, every component and the framework bindings in this repository and the `shaders` npm package are [MIT licensed](./LICENSE).
|
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- The design editor, presets, sections and other platform features at shaders.com are separate from this package and have their own [terms](https://shaders.com/license).
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## 💎 Contribute
|
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Issues and pull requests are welcome. View the [contributing guide](./CONTRIBUTING.md) before starting, and for anything more than a bug fix, open an issue to discuss it before the PR.
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The engine lives in `packages/core`, with one folder per component under `src/shaders/`. The framework packages are generated from it.
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```bash
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pnpm install
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pnpm lib:build # build every package (regenerates the registry and framework components)
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pnpm test # the engine's test suite
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|
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```
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Say hello on [Discord](https://discord.gg/Mfqmb2jCQT).
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---
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Shaders © Shader Effects, Inc.
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/* shaders@
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/* shaders@4.0.0 CLI — npx shaders connect | install-mcp. https://shaders.com */
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import { createRequire as __cliCreateRequire } from "module";
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|
var _D=Object.create;var zr=Object.defineProperty;var SD=Object.getOwnPropertyDescriptor;var TD=Object.getOwnPropertyNames;var $D=Object.getPrototypeOf,kD=Object.prototype.hasOwnProperty;var OD=(e=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(e,{get:(t,r)=>(typeof require<"u"?require:t)[r]}):e)(function(e){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+e+'" is not supported')});var Yu=(e,t)=>()=>(e&&(t=e(e=0)),t);var z=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports),RD=(e,t)=>{for(var r in t)zr(e,r,{get:t[r],enumerable:!0})},ID=(e,t,r,u)=>{if(t&&typeof t=="object"||typeof t=="function")for(let i of TD(t))!kD.call(e,i)&&i!==r&&zr(e,i,{get:()=>t[i],enumerable:!(u=SD(t,i))||u.enumerable});return e};var Nt=(e,t,r)=>(r=e!=null?_D($D(e)):{},ID(t||!e||!e.__esModule?zr(r,"default",{value:e,enumerable:!0}):r,e));var wi={};RD(wi,{kCancel:()=>yi,prompt:()=>Ai});import ie,{stdin as tl,stdout as rl}from"node:process";import ri 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jt.exports=n(),jt.exports.createColors=n,jt.exports}function al({onlyFirst:e=!1}={}){let t=["[\\u001B\\u009B][[\\]()#;?]*(?:(?:(?:(?:;[-a-zA-Z\\d\\/#&.:=?%@~_]+)*|[a-zA-Z\\d]+(?:;[-a-zA-Z\\d\\/#&.:=?%@~_]*)*)?(?:\\u0007|\\u001B\\u005C|\\u009C))","(?:(?:\\d{1,4}(?:;\\d{0,4})*)?[\\dA-PR-TZcf-nq-uy=><~]))"].join("|");return new RegExp(t,e?void 0:"g")}function di(e){if(typeof e!="string")throw new TypeError(`Expected a \`string\`, got \`${typeof e}\``);return e.replace(Dl,"")}function Fi(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e}function it(e,t={}){if(typeof e!="string"||e.length===0||(t={ambiguousIsNarrow:!0,...t},e=di(e),e.length===0))return 0;e=e.replace(fl()," ");let r=t.ambiguousIsNarrow?1:2,u=0;for(let i of e){let s=i.codePointAt(0);if(!(s<=31||s>=127&&s<=159||s>=768&&s<=879))switch(cl.eastAsianWidth(i)){case"F":case"W":u+=2;break;case"A":u+=r;break;default:u+=1}}return u}function Fl(){let e=new Map;for(let[t,r]of 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Docs: ${Vu}`)}function zm(e){let t={global:!1,yes:!1,agents:[],auth:!0,install:!0,force:!1,all:!1},r,u=[],i=(s,n)=>{let o=e[n];return(!o||o.startsWith("-"))&&he(`Missing value for ${s}`),o};for(let s=0;s<e.length;s++){let n=e[s];switch(n){case"-g":case"--global":t.global=!0;break;case"-y":case"--yes":t.yes=!0;break;case"--no-auth":t.auth=!1;break;case"--no-install":t.install=!1;break;case"--force":t.force=!0;break;case"--all":t.all=!0;break;case"-a":case"--agent":t.agents.push(...i(n,++s).split(",").map(o=>o.trim()).filter(Boolean));break;case"-f":case"--framework":t.framework=i(n,++s);break;case"-p":case"--project":t.project=i(n,++s);break;case"-h":case"--help":xD(),process.exit(0);break;case"-v":case"--version":console.log("
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Docs: ${Vu}`)}function zm(e){let t={global:!1,yes:!1,agents:[],auth:!0,install:!0,force:!1,all:!1},r,u=[],i=(s,n)=>{let o=e[n];return(!o||o.startsWith("-"))&&he(`Missing value for ${s}`),o};for(let s=0;s<e.length;s++){let n=e[s];switch(n){case"-g":case"--global":t.global=!0;break;case"-y":case"--yes":t.yes=!0;break;case"--no-auth":t.auth=!1;break;case"--no-install":t.install=!1;break;case"--force":t.force=!0;break;case"--all":t.all=!0;break;case"-a":case"--agent":t.agents.push(...i(n,++s).split(",").map(o=>o.trim()).filter(Boolean));break;case"-f":case"--framework":t.framework=i(n,++s);break;case"-p":case"--project":t.project=i(n,++s);break;case"-h":case"--help":xD(),process.exit(0);break;case"-v":case"--version":console.log("4.0.0"),process.exit(0);break;default:n.startsWith("-")&&he(`Unknown option: ${n} (see npx shaders --help)`),r?u.push(n):r=n}}return{command:r,args:u,flags:t}}async function qm(){let{me:e}=await ge();m.success(`Signed in to ${te()}${e.email?` as ${e.email}`:""}`)}async function Jm(){let e=await Ni();m.success(e?"Signed out \u2014 stored credentials removed":"No stored credentials found")}async function Zm(){let{command:e,args:t,flags:r}=zm(process.argv.slice(2)),u=()=>{t.length&&he(`Unexpected argument: ${t[0]}`)};switch(e){case"connect":case"init":u(),await or(r);break;case"install":case"i":await Hs(t,r);break;case"open":u(),await Us();break;case"update":await Ws(t,r);break;case"login":u(),await qm();break;case"logout":u(),await Jm();break;case"install-mcp":u(),await wD(r);break;case"uninstall-mcp":u(),await bD(r);break;case void 0:case"help":xD();break;default:he(`Unknown command "${e}" (see npx shaders --help)`)}}Zm().catch(e=>{he(e instanceof Error?e.message:String(e))});
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import {
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import { n as arc, t as APERTURE_TO_HALF_ANGLE } from "./shape-B2CoDi6l.js";
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import { Ac as defineStd, dc as mul, ns as arc, ts as APERTURE_TO_HALF_ANGLE } from "./std-ClftfWpF.js";
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import { n as createFontDependentRaster, r as createRasterInvalidator, t as createCanvasRasterTarget } from "./canvasRaster-DDBkrdY8.js";
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import { i as transformBoolean } from "./transformations-CzFmhZww.js";
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import { $f as f32, Ac as defineStd, B as charGrid, H as glyphTint, Ml as p, R as cellSample, V as glyphFor, _d as createFontDependentRaster, gd as createCanvasRasterTarget, vd as createRasterInvalidator, yd as createSwappableMediaTexture } from "./std-ClftfWpF.js";
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import {
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import { C as mix, D as pow, H as vec4, I as splat3, P as smoothstep, V as vec3, c as exp, g as hashPhase, i as clamp, n as add, o as div, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
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import { Ac as defineStd, Al as uniformOf, Dc as vec3, Dr as layered, Fa as rayBands, Gs as clamp, Ic as animatedTime, Is as softBand, Ml as p, Oc as vec4, Oo as colorLadder3, Sc as splat3, Tc as sub, Ws as add, Ys as exp, bc as smoothstep, ca as wavyLine, cc as max, dc as mul, dr as surfaceOf, ji as volumeNoiseAt, mc as pow, oc as local, qs as div, rc as hashPhase, uc as mix } from "./std-ClftfWpF.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-P50Uo_Ju.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-P50Uo_Ju.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
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import { H as vec4, P as smoothstep, V as vec3, n as add, w as mul, y as local } from "./math-7PlusTFx.js";
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import { $f as f32, Ac as defineStd, Al as uniformOf, Dc as vec3, Ic as animatedTime, Ls as softDisc, Ml as p, Oc as vec4, Ra as shine, Ts as driveUnitDirection, Ws as add, bc as smoothstep, cr as rawSurfaceOf, dc as mul, ir as centredFrame, kl as resolveScalar, oc as local, ou as colorStopsPropConfig, qo as stops, sa as waves, va as domeNormal } from "./std-ClftfWpF.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-P50Uo_Ju.js";
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import { l as evolving, m as noiseTone, x as seededPlane } from "./noise-G7a5U0ar.js";
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import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-_P7nIu_L.js";
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+
import { Ac as defineStd, Fo as noiseField, Ki as noiseTone, Ml as p, Vi as evolving, ea as seededPlane, qo as stops, zo as rampOver } from "./std-ClftfWpF.js";
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import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-D_bPhJ4m.js";
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const componentDefinition = defineStd({
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name: "BlockNoise",
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role: "generator",
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@@ -1,7 +1,5 @@
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import {
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import {
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import { g as pixelGrid, m as noiseTone, n as blueSpeckle } from "./noise-G7a5U0ar.js";
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import { i as noiseToneProps, t as noiseColorProps } from "./noiseColor-_P7nIu_L.js";
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1
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import { Ac as defineStd, Ki as noiseTone, Ml as p, Pi as blueSpeckle, Yi as pixelGrid, qo as stops, zo as rampOver } from "./std-ClftfWpF.js";
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2
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+
import { i as noiseToneProps, t as noiseColorProps } from "./noiseColor-D_bPhJ4m.js";
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const componentDefinition = defineStd({
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name: "BlueNoise",
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role: "generator",
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@@ -1,5 +1,4 @@
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-
import {
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import { y as gaussianBlur } from "./blurs-D5a6ad3o.js";
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import { Ac as defineStd, Ml as p, cn as gaussianBlur } from "./std-ClftfWpF.js";
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2
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const componentDefinition = defineStd({
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name: "Blur",
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role: "filter",
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@@ -1,8 +1,5 @@
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-
import {
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import {
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import { G as makeCpuValueGetter, K as readAgentFrame, V as SIZE_REF_RES, q as resolveRenderRes } from "./porters-CQwDd2t4.js";
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import { f as makeClusterFormationInit, v as orientedShapeOptions } from "./agents-CdLlm-5E.js";
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-
import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
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1
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+
import { $f as f32, Ac as defineStd, Jf as textureStorage2d, Kf as atomic, M as force, N as integrator, Sl as resolveRenderRes, Wf as vec4f, Xf as struct, Yf as arrayOf, _ as agentSim, bl as makeCpuValueGetter, du as makeClusterFormationInit, ep as u32, hu as orientedShapeOptions, v as renderAgents, xf as typegpu_default, xl as readAgentFrame, yl as SIZE_REF_RES } from "./std-ClftfWpF.js";
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+
import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-P50Uo_Ju.js";
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var MAX_AGENTS = 4096;
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4
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var COUNT_MAX_MOBILE = 1200;
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var RES = resolveRenderRes({
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@@ -1,6 +1,5 @@
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1
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-
import {
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2
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import { r as transformAngle } from "./transformations-
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-
import { a as bokehDefocus } from "./blurs-D5a6ad3o.js";
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1
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+
import { Ac as defineStd, Ml as p, qt as bokehDefocus } from "./std-ClftfWpF.js";
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import { r as transformAngle } from "./transformations-P50Uo_Ju.js";
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4
3
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const componentDefinition = defineStd({
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name: "BokehBlur",
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role: "filter",
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@@ -1,6 +1,5 @@
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import {
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import {
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import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
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1
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+
import { Ac as defineStd, Ga as brickCourses, Ml as p, mo as strokeOver, vo as vary } from "./std-ClftfWpF.js";
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2
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+
import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-P50Uo_Ju.js";
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4
3
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var field = brickCourses({
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5
4
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cellsX: p("cellsX"),
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6
5
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cellsY: p("cellsY"),
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