shaders 3.2.474 → 3.2.475

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (544) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/{AngularBlur-g4-fDx1N.js → AngularBlur-Cx1HVeYk.js} +2 -2
  3. package/dist/core/{Arc-B4VGPOtO.js → Arc-D3FuqnDL.js} +3 -3
  4. package/dist/core/{Ascii-DxiduEzP.js → Ascii-Dhn0H0LB.js} +2 -2
  5. package/dist/core/{Aurora-FgWLcSkh.js → Aurora-BUfyvIyq.js} +10 -10
  6. package/dist/core/{BarShift-BukEd3jr.js → BarShift-v3D-9Lx4.js} +2 -2
  7. package/dist/core/{BarnDoors-BC0LM0aD.js → BarnDoors-C5g6Sbze.js} +2 -2
  8. package/dist/core/{Beam-CxAXVlAf.js → Beam-CV5g8m92.js} +2 -2
  9. package/dist/core/{Bend-BfVVIo2C.js → Bend-BFWQSHF7.js} +2 -2
  10. package/dist/core/{Blob-D_IbcUCc.js → Blob-CLvqov4O.js} +8 -8
  11. package/dist/core/{BlockDissolve-C9nsgIz9.js → BlockDissolve-DER9y4PE.js} +2 -2
  12. package/dist/core/{BlockNoise-BgwbD0rx.js → BlockNoise-DpXWJkDL.js} +4 -4
  13. package/dist/core/{BlueNoise-BdwOaq4G.js → BlueNoise-CSQPDpkm.js} +4 -4
  14. package/dist/core/{Blur-ceuv7ZTm.js → Blur-B-Tg7Sfr.js} +2 -2
  15. package/dist/core/{Boids-DEHsYo46.js → Boids-BZo85-QR.js} +4 -4
  16. package/dist/core/{BokehBlur-C8xJ0xA8.js → BokehBlur-B1tY-T6q.js} +3 -3
  17. package/dist/core/{BrickPattern-C-6QFzp6.js → BrickPattern-DVhe3RgK.js} +2 -2
  18. package/dist/core/{BrightnessContrast-CMUaNvo0.js → BrightnessContrast-DBLjHzyE.js} +2 -2
  19. package/dist/core/{BrushedMetal-CQsu_96R.js → BrushedMetal-CpXTd3nZ.js} +6 -6
  20. package/dist/core/{Bulge-CgO7_0fe.js → Bulge-CHcE-9Oo.js} +2 -2
  21. package/dist/core/{CRTScreen-DNqe2klB.js → CRTScreen-CyBtBJS4.js} +2 -2
  22. package/dist/core/{CarbonFiber-D0vgwlrV.js → CarbonFiber-DK-0jUEs.js} +6 -6
  23. package/dist/core/{Chalkboard-CDUJz_Ae.js → Chalkboard-PmgH_OhS.js} +2 -2
  24. package/dist/core/{ChannelBlur-Z8ZvN6W3.js → ChannelBlur-J3MHHcGy.js} +2 -2
  25. package/dist/core/{CheckerWipe-DXm9kDaS.js → CheckerWipe-Dj2kjjDA.js} +2 -2
  26. package/dist/core/{Checkerboard-DZAABNKo.js → Checkerboard-eFWETR1S.js} +2 -2
  27. package/dist/core/{Chevron-Dn1iHSiS.js → Chevron-ColsT0Fy.js} +2 -2
  28. package/dist/core/{ChromaFlow-lnaJ4o1Y.js → ChromaFlow-DrdCgPGz.js} +3 -3
  29. package/dist/core/{ChromaticAberration-CGOQe4Pp.js → ChromaticAberration-C_It6mLf.js} +3 -3
  30. package/dist/core/{Chrome-DPAmErfN.js → Chrome-2WZpUHiT.js} +6 -6
  31. package/dist/core/{Circle-DVPhvXdr.js → Circle-C-AKxSw4.js} +3 -3
  32. package/dist/core/{ColorWheel-DXkVOQl2.js → ColorWheel-DfF0tqXE.js} +2 -2
  33. package/dist/core/{CompressionArtifacts-CEw9gfTu.js → CompressionArtifacts-Zvwlutd7.js} +3 -3
  34. package/dist/core/{ConcentricSpin-GtNEq1T1.js → ConcentricSpin-tC8mylMA.js} +2 -2
  35. package/dist/core/{ConicGradient-DYPNJAOg.js → ConicGradient-CNYvyjSs.js} +3 -3
  36. package/dist/core/{ContourLines-DEmEepvT.js → ContourLines-C4642NJd.js} +2 -2
  37. package/dist/core/{CornerPin-CJJeGyVf.js → CornerPin-BF5gFRv9.js} +2 -2
  38. package/dist/core/{Crescent-C7yy9-xf.js → Crescent-wC0IwPjx.js} +2 -2
  39. package/dist/core/{Cross-DyYrdTVw.js → Cross-BO7JQKSq.js} +2 -2
  40. package/dist/core/{Crystal-DQJd5oAd.js → Crystal-BK3ifbmV.js} +5 -5
  41. package/dist/core/{CurlNoise-Bjc6hhjR.js → CurlNoise-UbI-Zda_.js} +4 -4
  42. package/dist/core/{CursorRipples-C1PNyYcB.js → CursorRipples-rJlfKhyh.js} +1 -1
  43. package/dist/core/{CursorTrail-C6v97bId.js → CursorTrail-BuyQdFKJ.js} +3 -3
  44. package/dist/core/{DataMosh-AX4kIi4R.js → DataMosh-C_ZI55Qq.js} +3 -3
  45. package/dist/core/{DiamondGradient-Bj6mUxOy.js → DiamondGradient-CPhUCUoq.js} +3 -3
  46. package/dist/core/{DiamondWipe-BNSkpUn9.js → DiamondWipe-y6uIpJM4.js} +2 -2
  47. package/dist/core/{DiffuseBlur-C7l-5Dw3.js → DiffuseBlur-BNxowfOL.js} +2 -2
  48. package/dist/core/{DisplacementMap-DGpLSlxs.js → DisplacementMap-BuM2b1nC.js} +2 -2
  49. package/dist/core/{Dither-C9KDpqgP.js → Dither-Bt1qdRag.js} +2 -2
  50. package/dist/core/{DotGrid-CkAtf-j_.js → DotGrid-DJFnwMVS.js} +2 -2
  51. package/dist/core/{DropShadow-BxI_a7dC.js → DropShadow-C-IfgfyH.js} +2 -2
  52. package/dist/core/{Duotone-CrJ0P0SL.js → Duotone-DML_9JhJ.js} +2 -2
  53. package/dist/core/{Ellipse-C2Tie_19.js → Ellipse-BuNUnN8D.js} +2 -2
  54. package/dist/core/{Emboss-BjOlYydL.js → Emboss-DvKk4zwp.js} +4 -4
  55. package/dist/core/{Engraving-RpxXPqQq.js → Engraving-DPFVnIjD.js} +2 -2
  56. package/dist/core/{ErosionNoise-D0qefxhq.js → ErosionNoise-j_b7a5cl.js} +4 -4
  57. package/dist/core/{Exposure-B7W7AVbY.js → Exposure-DALA5K55.js} +2 -2
  58. package/dist/core/{FallingLines-Cxhmtqf4.js → FallingLines-CeMOKpxK.js} +2 -2
  59. package/dist/core/{FilmGrain-CghUJIeK.js → FilmGrain-DsDYCjjs.js} +2 -2
  60. package/dist/core/{FilmStock-DmOaROtC.js → FilmStock-DtDMkwF6.js} +3 -3
  61. package/dist/core/{Flip-BuOdbWjK.js → Flip-B9Av9MVn.js} +2 -2
  62. package/dist/core/{FloatingParticles-BfFlt06Y.js → FloatingParticles-BcMOBX1m.js} +4 -4
  63. package/dist/core/{FlowField-A2njOtGx.js → FlowField-BunLIU80.js} +2 -2
  64. package/dist/core/{Flower-CwdJOVR1.js → Flower-CvqBYUCU.js} +2 -2
  65. package/dist/core/{FlowingGradient-D3BG2FW9.js → FlowingGradient-DQ284uMb.js} +6 -6
  66. package/dist/core/{FlutedGlass-BWlTrLF-.js → FlutedGlass-BP7av96Y.js} +2 -2
  67. package/dist/core/{Fog-CpmIyRtJ.js → Fog-DyyljY9e.js} +3 -3
  68. package/dist/core/{Form3D-D-eUD4_k.js → Form3D-x-G-Lz4z.js} +3 -3
  69. package/dist/core/{FractalNoise-DsESU8cP.js → FractalNoise-DTgEv-Hq.js} +3 -3
  70. package/dist/core/{Frost-B1s1W_Qm.js → Frost-BhMELsXw.js} +7 -7
  71. package/dist/core/{GaborNoise-D3U1iz9E.js → GaborNoise-B7kmxcRZ.js} +4 -4
  72. package/dist/core/{Glass-O5o5OxlN.js → Glass-BMCOKCUL.js} +5 -5
  73. package/dist/core/{GlassTiles-BxdT6Ee8.js → GlassTiles-DgVooh8h.js} +2 -2
  74. package/dist/core/{Glitch-DQeLaNdU.js → Glitch-D0pvMdGd.js} +2 -2
  75. package/dist/core/{Glow-DksG7wdu.js → Glow-CJ3i0al6.js} +2 -2
  76. package/dist/core/{Godrays-D2Pzd9K9.js → Godrays-DOV1VQ9x.js} +2 -2
  77. package/dist/core/{Goo-BL_ifIPI.js → Goo-sMwsU21Y.js} +6 -6
  78. package/dist/core/{GradientMap-B-5yUYjX.js → GradientMap-CCuimQDS.js} +2 -2
  79. package/dist/core/{Grayscale-g7jQsxgi.js → Grayscale-DR1xnpde.js} +2 -2
  80. package/dist/core/{Grid-DAglpJFP.js → Grid-CCUodqje.js} +2 -2
  81. package/dist/core/{GridDistortion-CNlIESbs.js → GridDistortion-DUnC2Z_Y.js} +3 -3
  82. package/dist/core/{Group-CeOfFv2K.js → Group--MS8ZNKg.js} +1 -1
  83. package/dist/core/{HTMLInCanvas-BgwCnbYn.js → HTMLInCanvas-D_Rc6bs1.js} +1 -1
  84. package/dist/core/{Halftone-DCiP4EDq.js → Halftone-CG1LNQkk.js} +4 -4
  85. package/dist/core/{Heart-CQhtzwFu.js → Heart-qPxh2CWp.js} +2 -2
  86. package/dist/core/{Heatmap-e-lF_uZu.js → Heatmap-BZDfR2vC.js} +6 -6
  87. package/dist/core/{HexGrid-BY_BPH8J.js → HexGrid-DquaiXLF.js} +2 -2
  88. package/dist/core/{Hologram-BA_LJPm0.js → Hologram-JAXPZFx0.js} +6 -6
  89. package/dist/core/{Holographic-CX8OG-Wa.js → Holographic-BBHJp93D.js} +5 -5
  90. package/dist/core/{HueShift-BnwOshrg.js → HueShift-a1Hl7gFy.js} +2 -2
  91. package/dist/core/{ImageTexture-Cd6vH2Z0.js → ImageTexture-CLW3uX1b.js} +2 -2
  92. package/dist/core/{InkFlow-B7F9i3Kd.js → InkFlow-Dfd_5vYf.js} +11 -11
  93. package/dist/core/{Invert-6Q5kX8vd.js → Invert-DBEURmcL.js} +2 -2
  94. package/dist/core/{IrisWipe-Cl5yYdEi.js → IrisWipe-DTlGb8v-.js} +2 -2
  95. package/dist/core/{Irradiance-B36wYze9.js → Irradiance-DtC4tqNu.js} +11 -11
  96. package/dist/core/{IsometricCubes-BhK9MhCy.js → IsometricCubes-BgmQXJXU.js} +2 -2
  97. package/dist/core/{Kaleidoscope-D4X5N_qk.js → Kaleidoscope-0adfaQ5F.js} +2 -2
  98. package/dist/core/{KeyFrames-Dv1vFfMa.js → KeyFrames-BqANGVzW.js} +2 -2
  99. package/dist/core/{LensDistortion-BqVp5WBS.js → LensDistortion-DVRKCZv8.js} +2 -2
  100. package/dist/core/{LensFlare-z0k68uJ1.js → LensFlare-C41jY4jH.js} +2 -2
  101. package/dist/core/{LightEdge-AFfkNhDP.js → LightEdge-BV9bO8YB.js} +4 -4
  102. package/dist/core/{LightLeak-BgFq4bLG.js → LightLeak-GWrDFcI_.js} +3 -3
  103. package/dist/core/{Line--Ur3CJp1.js → Line-DuV7dLdM.js} +2 -2
  104. package/dist/core/{LinearBlur-BkHF6lVm.js → LinearBlur-Bft2CjmO.js} +2 -2
  105. package/dist/core/{LinearGradient-DIdq_fiw.js → LinearGradient-BzIE4ReW.js} +3 -3
  106. package/dist/core/{LinearWipe-DuCB9oV_.js → LinearWipe-ArRG9OCp.js} +2 -2
  107. package/dist/core/{LiquidMetal-B2Cz80Ka.js → LiquidMetal-BgvfhyiQ.js} +6 -6
  108. package/dist/core/{Liquify-CvPn1ze-.js → Liquify-B6EigQqP.js} +3 -3
  109. package/dist/core/{MagneticFilings-BOgYrPhz.js → MagneticFilings-Dj35dlIq.js} +4 -4
  110. package/dist/core/{Marble-c2QGDXxB.js → Marble-0kfSSCDj.js} +6 -6
  111. package/dist/core/{MeshGradient-DMsza5tg.js → MeshGradient-DY_rUhFv.js} +7 -7
  112. package/dist/core/{Mirror-Ck8qk1Km.js → Mirror-C1AIyKmb.js} +2 -2
  113. package/dist/core/{MultiPointGradient-DwO6snxn.js → MultiPointGradient-B9z1J-d8.js} +2 -2
  114. package/dist/core/{Nebula-3a9pYBDC.js → Nebula-mZDwq-yl.js} +10 -10
  115. package/dist/core/{Neon-Cf95sJ7W.js → Neon-CyQE26dS.js} +4 -4
  116. package/dist/core/{NoiseDissolve-DgvzEFOD.js → NoiseDissolve-DQbBbxlP.js} +2 -2
  117. package/dist/core/{ObjectTracker-IopW8Jvf.js → ObjectTracker-CZd20LeZ.js} +3 -3
  118. package/dist/core/{Obsidian-BL_0ordp.js → Obsidian-CjKezopV.js} +13 -13
  119. package/dist/core/{PagePeel-BeAr_n0U.js → PagePeel-ulnjqZzc.js} +2 -2
  120. package/dist/core/{Paper-BDEsyIPI.js → Paper-c_1INiUk.js} +2 -2
  121. package/dist/core/{Parallelogram-Duj-0MLr.js → Parallelogram-CnjzV4-0.js} +2 -2
  122. package/dist/core/{ParticleField-gk7JuNx4.js → ParticleField-yJztI6Ts.js} +4 -4
  123. package/dist/core/{ParticleFlow-BzWOl7Hm.js → ParticleFlow-DJYrNrb8.js} +4 -4
  124. package/dist/core/{Particles-DYAtR6jZ.js → Particles-kT-8Aj5V.js} +5 -5
  125. package/dist/core/{PerlinNoise-BHQ318g4.js → PerlinNoise-C_Pczp28.js} +4 -4
  126. package/dist/core/{Perspective-xBfd9BSE.js → Perspective-BrbfuYVk.js} +2 -2
  127. package/dist/core/{PixelSort-Bx9sUnGm.js → PixelSort-DoTMcLz4.js} +3 -3
  128. package/dist/core/{PixelThrow-0nJiGsmZ.js → PixelThrow-B8pxI6sI.js} +2 -2
  129. package/dist/core/{Pixelate-CvCzoA0h.js → Pixelate-DCU9U9Wb.js} +2 -2
  130. package/dist/core/{Plasma-Be1yxNcP.js → Plasma-Xe1I1Mmb.js} +3 -3
  131. package/dist/core/{Plastic-Bom1oFFR.js → Plastic-Ce9dVqPq.js} +6 -6
  132. package/dist/core/{PolarCoordinates-BGwTZ6NO.js → PolarCoordinates-mtOsxdGf.js} +2 -2
  133. package/dist/core/{Polygon-Byw5C7Qy.js → Polygon-Cv63keGU.js} +3 -3
  134. package/dist/core/{Posterize-BHOstvyj.js → Posterize-QhGDzUuf.js} +2 -2
  135. package/dist/core/{Prism-pNsLhW8w.js → Prism-DOXMcTrS.js} +7 -7
  136. package/dist/core/{ProgressiveBlur-CR1IbvKQ.js → ProgressiveBlur-sSQrxqcr.js} +2 -2
  137. package/dist/core/{RadialGradient-BFOrMAK1.js → RadialGradient-DWTDAQnq.js} +3 -3
  138. package/dist/core/{RadialWipe-BYnlbrNm.js → RadialWipe-HfofRhY0.js} +2 -2
  139. package/dist/core/{RandomBars-B7erRRHx.js → RandomBars-DspX9Utc.js} +2 -2
  140. package/dist/core/{ReactionDiffusion-BnY40jHs.js → ReactionDiffusion-GsRfnqUY.js} +3 -3
  141. package/dist/core/{RectangularCoordinates-D9-3PQAz.js → RectangularCoordinates-DhPRrTPT.js} +2 -2
  142. package/dist/core/{ReflectivePlane-BI-LIR2c.js → ReflectivePlane-ej7XTkZ-.js} +2 -2
  143. package/dist/core/{Repeater-C5LILb_Y.js → Repeater-DU_EhoxD.js} +1 -1
  144. package/dist/core/{Ring-CvvtJYAf.js → Ring-CC1LC05E.js} +2 -2
  145. package/dist/core/{RippleWipe-kAzZWsjR.js → RippleWipe-CmmIx59a.js} +2 -2
  146. package/dist/core/{Ripples-BFLep1r1.js → Ripples-ColS9_ej.js} +2 -2
  147. package/dist/core/{RoundedRect-DirNijIY.js → RoundedRect-BCL_4FLA.js} +2 -2
  148. package/dist/core/{Saturation-CfkRhJpe.js → Saturation-E77lSl0T.js} +2 -2
  149. package/dist/core/{Scratches-Dchfw1_5.js → Scratches-ZHohp7K4.js} +4 -4
  150. package/dist/core/{Sharpness-DZzAnlsl.js → Sharpness-CgNxIvCA.js} +2 -2
  151. package/dist/core/{Shatter-Dz3sH2ON.js → Shatter-DYKKCVD8.js} +1 -1
  152. package/dist/core/{SimplexNoise-CmV42gYT.js → SimplexNoise-CZf812YP.js} +4 -4
  153. package/dist/core/{SineWave-TqnpIKO4.js → SineWave-CVHPlsdX.js} +2 -2
  154. package/dist/core/{SliceWipe-Dz8vj6bi.js → SliceWipe-4Y_DLO0N.js} +2 -2
  155. package/dist/core/{Smoke-B1TnZnG6.js → Smoke-CzjvGgBl.js} +3 -3
  156. package/dist/core/{SmokeFill-C8gSZ22X.js → SmokeFill-DkMjXE-D.js} +6 -6
  157. package/dist/core/{SmokeFlow-dd5uLztm.js → SmokeFlow-DQMNHV2s.js} +3 -3
  158. package/dist/core/{Solarize-CIQa9pKw.js → Solarize-DmhOkKoO.js} +2 -2
  159. package/dist/core/{SolidColor-DuoQVKGk.js → SolidColor-CyYoqgG3.js} +2 -2
  160. package/dist/core/{Spherize-FWwWEUyE.js → Spherize-D2gNetxE.js} +2 -2
  161. package/dist/core/{Spiral-DI1eG0E3.js → Spiral-BCO6OJXU.js} +2 -2
  162. package/dist/core/{Star-DT-hnlIJ.js → Star-9JERbdHT.js} +2 -2
  163. package/dist/core/{Stone-oW35zD22.js → Stone-92McvPwz.js} +2 -2
  164. package/dist/core/{Strands-asB3fUr9.js → Strands-B6NfRExJ.js} +3 -3
  165. package/dist/core/{Stretch-Cm_B4WGY.js → Stretch-DbUOkCav.js} +2 -2
  166. package/dist/core/{Stripes-BnJiniJY.js → Stripes-BG2zbwGV.js} +2 -2
  167. package/dist/core/{StudioBackground-DwSO5KNV.js → StudioBackground-tpZpD080.js} +4 -4
  168. package/dist/core/{SunBurst-BL-BryZO.js → SunBurst-BMH4MKRL.js} +2 -2
  169. package/dist/core/{Surface3D-DSvh7Zof.js → Surface3D-DUZMTBel.js} +3 -3
  170. package/dist/core/{Swirl-BVPy039a.js → Swirl-CzOPAKx8.js} +3 -3
  171. package/dist/core/{Teardrop-CR1UqYaF.js → Teardrop-aOr2VYQI.js} +2 -2
  172. package/dist/core/{Text-fP5temat.js → Text-CV3Lr3m0.js} +2 -2
  173. package/dist/core/{ThinFilm-CTQeVw7E.js → ThinFilm-CYOodpsx.js} +12 -12
  174. package/dist/core/{TiltShift-BvYpYELk.js → TiltShift-Cv80ZHW3.js} +2 -2
  175. package/dist/core/{TimeTrail-DqdYuHn7.js → TimeTrail-fvJO2a1q.js} +6 -6
  176. package/dist/core/{Tint-BXJMHYvg.js → Tint-D4m85tFF.js} +2 -2
  177. package/dist/core/{Trapezoid--AgyKOWQ.js → Trapezoid-B-PkXCCJ.js} +2 -2
  178. package/dist/core/{TriangularGrid-CmDApxz9.js → TriangularGrid-hMfK10up.js} +2 -2
  179. package/dist/core/{Tritone-DCd_IRp7.js → Tritone-n1wNQ1dI.js} +2 -2
  180. package/dist/core/{Truchet-g1_jcoZ4.js → Truchet-BhmcbIE9.js} +2 -2
  181. package/dist/core/{Twirl-JY-PXDS2.js → Twirl-D8gALHXr.js} +2 -2
  182. package/dist/core/{VHS-ZWR6D4Da.js → VHS-CaqSB2Op.js} +3 -3
  183. package/dist/core/{VenetianBlinds-B7laTyPO.js → VenetianBlinds-B1-WjIeY.js} +2 -2
  184. package/dist/core/{Vesica-BTNW2p5u.js → Vesica-Gh1CMA7n.js} +2 -2
  185. package/dist/core/{Vibrance-DmhtRT2D.js → Vibrance-ixBSdj4B.js} +2 -2
  186. package/dist/core/{VideoTexture-DK3EaAHY.js → VideoTexture-DVQ1YsW2.js} +2 -2
  187. package/dist/core/{Vignette-hyFfUS20.js → Vignette-B9v8l0So.js} +2 -2
  188. package/dist/core/{Voronoi-DhexPwNM.js → Voronoi-CIHogO9V.js} +4 -4
  189. package/dist/core/{Voxels-Ca-6rRrz.js → Voxels-LEG0c9YC.js} +11 -11
  190. package/dist/core/{Water-BsBnXYYB.js → Water-Dh4UB4UF.js} +10 -10
  191. package/dist/core/{Watercolor-C1HipGGO.js → Watercolor-C70_K8Lv.js} +2 -2
  192. package/dist/core/{WaveDistortion-VXyHFcJ3.js → WaveDistortion-BCKxUa-p.js} +2 -2
  193. package/dist/core/{Waveform-CSP_4nZF.js → Waveform-BKMFhH8R.js} +8 -8
  194. package/dist/core/{WaveletNoise-CQqAufyv.js → WaveletNoise-CFpncHiR.js} +4 -4
  195. package/dist/core/{Weave-DwX8T4_Q.js → Weave-CYgbepeB.js} +2 -2
  196. package/dist/core/{WebcamTexture-B4SLwIP1.js → WebcamTexture-B0vkMk_l.js} +2 -2
  197. package/dist/core/{Wool-qg-z_TFC.js → Wool-CLkJUMng.js} +2 -2
  198. package/dist/core/{WorleyNoise-CjVw20Fl.js → WorleyNoise-BxznxOxV.js} +2 -2
  199. package/dist/core/{ZoomBlur-Lm_pVpMf.js → ZoomBlur-DtujxMsW.js} +2 -2
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  502. package/dist/core/std/invoke.d.ts +1 -1
  503. package/dist/core/std/paint/compose.d.ts +1 -1
  504. package/dist/core/std/paint/fields.d.ts +10 -10
  505. package/dist/core/std/paint/fields.d.ts.map +1 -1
  506. package/dist/core/std/paint/gradients.d.ts +8 -8
  507. package/dist/core/std/paint/light.d.ts +1 -1
  508. package/dist/core/std/paint/materials.d.ts +1 -1
  509. package/dist/core/std/paint/materials.d.ts.map +1 -1
  510. package/dist/core/std/paint/noise.d.ts +3 -3
  511. package/dist/core/std/paint/noise.d.ts.map +1 -1
  512. package/dist/core/std/paint/patterns.d.ts +14 -14
  513. package/dist/core/std/paint/patterns.d.ts.map +1 -1
  514. package/dist/core/std/paint/volume.d.ts +2 -2
  515. package/dist/core/std/sim/agentForces.d.ts +2 -2
  516. package/dist/core/std/sim/agentForces.d.ts.map +1 -1
  517. package/dist/core/std/sim/agentRender.d.ts +5 -5
  518. package/dist/core/std/sim/agentRender.d.ts.map +1 -1
  519. package/dist/core/std/sim/agents.d.ts +3 -3
  520. package/dist/core/std/sim/agents.d.ts.map +1 -1
  521. package/dist/core/std/sim/fluids.d.ts +4 -4
  522. package/dist/core/std/sim/fluids.d.ts.map +1 -1
  523. package/dist/core/std/types.d.ts +5 -5
  524. package/dist/core/std/types.d.ts.map +1 -1
  525. package/dist/core/std/warps.d.ts +2 -2
  526. package/dist/core/{stylize-DiuoSq16.js → stylize-CiN0ZaMu.js} +1 -1
  527. package/dist/core/{tone-BKhfiOBn.js → tone-CsRho9qb.js} +1 -1
  528. package/dist/core/utilities/colorStops.d.ts +2 -2
  529. package/dist/core/utilities/listProps.d.ts +2 -2
  530. package/dist/core/utilities/listProps.d.ts.map +1 -1
  531. package/dist/core/utilities/noiseColor.d.ts +3 -3
  532. package/dist/core/{warpMaps-Y8xSo-QJ.js → warpMaps-Dbuleg2M.js} +2 -2
  533. package/dist/core/{warps-P5O3NWLe.js → warps-gIr3RmZV.js} +3 -3
  534. package/dist/js/bundle.js +5 -5
  535. package/dist/js/createShader.js +1 -1
  536. package/dist/react/Shader.js +1 -1
  537. package/dist/react/bundle.js +13 -13
  538. package/dist/registry.js +100 -100
  539. package/dist/solid/engine/Shader.js +1 -1
  540. package/dist/svelte/index.js +1 -1
  541. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  542. package/package.json +1 -1
  543. package/dist/core/shaderRegistry-BUvL8ZZS.js +0 -443
  544. /package/dist/core/{lower-Bd2jez_2.js → lower-DtoDQ7hV.js} +0 -0
@@ -1,7 +1,7 @@
1
- import { Cr as sin, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, _r as mix, ar as clamp, ct as call, er as select, fr as floor, ft as floatE, hr as max, jr as vec3f, or as cos, pr as fract, pt as mixExpr, qr as f32, t as defineStd, ti as __export, yr as pow } from "./lower-Bd2jez_2.js";
2
- import { F as shapedSurface, et as cosinePalette } from "./materials-4Oqvm_9m.js";
3
- import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-2AWC_wdn.js";
4
- import { i as sdfSpaceUV, r as offsetUV, t as glassGradient } from "./glass-ABppDbYG.js";
1
+ import { Cr as sin, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, _r as mix, ar as clamp, ct as call, er as select, fr as floor, ft as floatE, hr as max, jr as vec3f, or as cos, pr as fract, pt as mixExpr, qr as f32, t as defineStd, ti as __export, yr as pow } from "./lower-DtoDQ7hV.js";
2
+ import { F as shapedSurface, et as cosinePalette } from "./materials-BjsiWqS0.js";
3
+ import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-BMqCSSPB.js";
4
+ import { i as sdfSpaceUV, r as offsetUV, t as glassGradient } from "./glass-DIEus1UY.js";
5
5
  import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
6
6
  var thinFilm_exports = /* @__PURE__ */ __export({
7
7
  applyThinFilmEffect: () => applyThinFilmEffect$1,
@@ -1041,7 +1041,7 @@ const componentDefinition = defineStd({
1041
1041
  },
1042
1042
  dispersion: {
1043
1043
  default: .5,
1044
- description: "How strongly colour separates around the perimeter (warm vs cool sides)",
1044
+ description: "How strongly color separates around the perimeter (warm vs cool sides)",
1045
1045
  ui: {
1046
1046
  type: ["range", "map"],
1047
1047
  min: 0,
@@ -1065,7 +1065,7 @@ const componentDefinition = defineStd({
1065
1065
  },
1066
1066
  hueShift: {
1067
1067
  default: 0,
1068
- description: "Rotate the spectrum to reposition the colours",
1068
+ description: "Rotate the spectrum to reposition the colors",
1069
1069
  ui: {
1070
1070
  type: ["range", "map"],
1071
1071
  min: 0,
@@ -1090,7 +1090,7 @@ const componentDefinition = defineStd({
1090
1090
  mode: {
1091
1091
  default: "rainbow",
1092
1092
  compileTime: true,
1093
- description: "Rainbow uses the full iridescent spectrum; Custom cycles through your three chosen colours",
1093
+ description: "Rainbow uses the full iridescent spectrum; Custom cycles through your three chosen colors",
1094
1094
  ui: {
1095
1095
  type: "select",
1096
1096
  options: [{
@@ -1107,7 +1107,7 @@ const componentDefinition = defineStd({
1107
1107
  colorA: {
1108
1108
  default: "#2b6fff",
1109
1109
  transform: transformColor,
1110
- description: "First colour in the rim cycle",
1110
+ description: "First color in the rim cycle",
1111
1111
  ui: {
1112
1112
  type: "color",
1113
1113
  label: "Color 1",
@@ -1118,7 +1118,7 @@ const componentDefinition = defineStd({
1118
1118
  colorB: {
1119
1119
  default: "#ffffff",
1120
1120
  transform: transformColor,
1121
- description: "Second colour in the rim cycle",
1121
+ description: "Second color in the rim cycle",
1122
1122
  ui: {
1123
1123
  type: "color",
1124
1124
  label: "Color 2",
@@ -1129,7 +1129,7 @@ const componentDefinition = defineStd({
1129
1129
  colorC: {
1130
1130
  default: "#ff7a21",
1131
1131
  transform: transformColor,
1132
- description: "Third colour in the rim cycle",
1132
+ description: "Third color in the rim cycle",
1133
1133
  ui: {
1134
1134
  type: "color",
1135
1135
  label: "Color 3",
@@ -1141,7 +1141,7 @@ const componentDefinition = defineStd({
1141
1141
  default: "oklch",
1142
1142
  transform: transformColorSpace,
1143
1143
  compileTime: true,
1144
- description: "Colour space used to blend between custom colours",
1144
+ description: "color space used to blend between custom colors",
1145
1145
  ui: {
1146
1146
  type: "select",
1147
1147
  options: colorSpaceOptions,
@@ -1152,7 +1152,7 @@ const componentDefinition = defineStd({
1152
1152
  },
1153
1153
  speed: {
1154
1154
  default: .1,
1155
- description: "Speed at which the colours rotate around the rim (0 = static)",
1155
+ description: "Speed at which the colors rotate around the rim (0 = static)",
1156
1156
  ui: {
1157
1157
  type: "range",
1158
1158
  min: -1,
@@ -1,6 +1,6 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
2
  import { c as transformPosition, r as transformAngle } from "./transformations-CzFmhZww.js";
3
- import { G as tiltShift } from "./blurs-d4B9aUyx.js";
3
+ import { G as tiltShift } from "./blurs-D5a6ad3o.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "TiltShift",
6
6
  role: "filter",
@@ -1,9 +1,9 @@
1
- import { Et as blendModes, Ot as unpremultiplyAlpha, at as ZERO, ct as call, ft as floatE, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { i as buildFeedbackTrailStep } from "./porters-OTkIMOyl.js";
1
+ import { Et as blendModes, Ot as unpremultiplyAlpha, at as ZERO, ct as call, ft as floatE, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { i as buildFeedbackTrailStep } from "./porters-CQwDd2t4.js";
3
3
  import { t as isMobileGpuViewport } from "./device-m0ud8-Fn.js";
4
4
  import { a as transformColor } from "./transformations-CzFmhZww.js";
5
- import { H as vec4, V as vec3, o as div, s as dot, w as mul, x as max, y as local } from "./math-D864seEs.js";
6
- import { t as feedbackSim } from "./feedback-Dro_hxd4.js";
5
+ import { H as vec4, V as vec3, o as div, s as dot, w as mul, x as max, y as local } from "./math-7PlusTFx.js";
6
+ import { t as feedbackSim } from "./feedback-yfT0pT6A.js";
7
7
  var STATE_RES = isMobileGpuViewport() ? 384 : 640;
8
8
  var STATE_FORMAT = "rgba16float";
9
9
  var DIFFUSE_HALF_UV = 2.5 * .5 / STATE_RES;
@@ -231,7 +231,7 @@ const componentDefinition = defineStd({
231
231
  },
232
232
  tintMode: {
233
233
  default: "none",
234
- description: "Colour the trail — Color tints it a single hue, Rainbow cycles hue as the trail ages",
234
+ description: "color the trail — Color tints it a single hue, Rainbow cycles hue as the trail ages",
235
235
  compileTime: true,
236
236
  transform: (v) => TINT_MODES[v] ?? 0,
237
237
  ui: {
@@ -257,7 +257,7 @@ const componentDefinition = defineStd({
257
257
  tint: {
258
258
  default: "#33aaff",
259
259
  transform: transformColor,
260
- description: "Trail tint colour (used in Color mode)",
260
+ description: "Trail tint color (used in Color mode)",
261
261
  ui: {
262
262
  type: "color",
263
263
  label: "Tint",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { m as tint } from "./color-Do6tU0ry.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { m as tint } from "./color-CY5teMWa.js";
3
3
  import { a as transformColor } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Tint",
@@ -1,5 +1,5 @@
1
- import { t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { h as trapezoid } from "./shape-CAkSlCi8.js";
1
+ import { t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { h as trapezoid } from "./shape-B2CoDi6l.js";
3
3
  function halfUvFromProp(value, canvasHeight, fallback) {
4
4
  const safeFallback = Number.isFinite(fallback) ? fallback : .5;
5
5
  if (value != null && typeof value === "object" && typeof value.value === "number") {
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { C as strokeOver, D as vary, T as triangleLines, r as cellFrame } from "./patterns-Bg8lSdqH.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { C as strokeOver, D as vary, T as triangleLines, r as cellFrame } from "./patterns-RTt6Fek8.js";
3
3
  import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
4
4
  var field = triangleLines({
5
5
  frame: cellFrame({
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { h as tritone } from "./color-Do6tU0ry.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { h as tritone } from "./color-CY5teMWa.js";
3
3
  import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Tritone",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { C as strokeOver, E as truchetArcs, r as cellFrame } from "./patterns-Bg8lSdqH.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { C as strokeOver, E as truchetArcs, r as cellFrame } from "./patterns-RTt6Fek8.js";
3
3
  import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Truchet",
@@ -1,5 +1,5 @@
1
- import { c as p, l as centerPropConfig, t as defineStd, u as edgesPropConfig } from "./lower-Bd2jez_2.js";
2
- import { v as twirl } from "./warps-P5O3NWLe.js";
1
+ import { c as p, l as centerPropConfig, t as defineStd, u as edgesPropConfig } from "./lower-DtoDQ7hV.js";
2
+ import { v as twirl } from "./warps-gIr3RmZV.js";
3
3
  const componentDefinition = defineStd({
4
4
  name: "Twirl",
5
5
  role: "warp",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { W as tapeWarp, c as chromaSmearTaps, n as beatPulse, v as gatherStack } from "./blurs-d4B9aUyx.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { W as tapeWarp, c as chromaSmearTaps, n as beatPulse, v as gatherStack } from "./blurs-D5a6ad3o.js";
3
3
  const componentDefinition = defineStd({
4
4
  name: "VHS",
5
5
  role: "filter",
@@ -34,7 +34,7 @@ const componentDefinition = defineStd({
34
34
  },
35
35
  smear: {
36
36
  default: .2,
37
- description: "Horizontal chroma smear (color bleed) amount. Positive trails colour to the right (classic VHS), negative trails it to the left.",
37
+ description: "Horizontal chroma smear (color bleed) amount. Positive trails color to the right (classic VHS), negative trails it to the left.",
38
38
  ui: {
39
39
  type: ["range", "map"],
40
40
  min: -2,
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { n as reveal, t as coverage } from "./reveal-CfaAg-rg.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { n as reveal, t as coverage } from "./reveal-dbBiS7gE.js";
3
3
  import { i as transformBoolean } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "VenetianBlinds",
@@ -1,5 +1,5 @@
1
- import { t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { g as vesica } from "./shape-CAkSlCi8.js";
1
+ import { t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { g as vesica } from "./shape-B2CoDi6l.js";
3
3
  const componentDefinition = defineStd({
4
4
  role: "shape",
5
5
  name: "Vesica",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { g as vibrance } from "./color-Do6tU0ry.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { g as vibrance } from "./color-CY5teMWa.js";
3
3
  import { i as isZero, n as crosses } from "./slots-BqIef2iV.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Vibrance",
@@ -1,5 +1,5 @@
1
- import { c as p, f as objectFitProp, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { n as videoMedia } from "./media-DXUY3ltG.js";
1
+ import { c as p, f as objectFitProp, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { n as videoMedia } from "./media-CgWmWvGq.js";
3
3
  const componentDefinition = defineStd({
4
4
  name: "VideoTexture",
5
5
  role: "media",
@@ -1,7 +1,7 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
2
  import { a as transformColor, c as transformPosition } from "./transformations-CzFmhZww.js";
3
3
  import { r as tintToward } from "./filter-BrhpSs3Z.js";
4
- import { r as radialMask } from "./mask-CeSwL79Q.js";
4
+ import { r as radialMask } from "./mask-6rnSCir2.js";
5
5
  import { i as isZero, n as crosses } from "./slots-BqIef2iV.js";
6
6
  const componentDefinition = defineStd({
7
7
  name: "Vignette",
@@ -1,7 +1,7 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { vt as colorStopsPropConfig } from "./porters-OTkIMOyl.js";
3
- import { _ as share, b as stops, f as rampOver } from "./fields-DgADOKsP.js";
4
- import { a as cellDistances, i as cellBorders, o as cellFill, r as borderOverlay } from "./noise-d7rmP9yc.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { vt as colorStopsPropConfig } from "./porters-CQwDd2t4.js";
3
+ import { _ as share, b as stops, f as rampOver } from "./fields-CXwmEUsd.js";
4
+ import { a as cellDistances, i as cellBorders, o as cellFill, r as borderOverlay } from "./noise-G7a5U0ar.js";
5
5
  import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
6
6
  var cells = share(cellDistances({
7
7
  scale: p("scale"),
@@ -1,10 +1,10 @@
1
- import { Ar as vec2u, Br as struct, Cr as sin$1, Er as step, Fr as size, Gn as typegpu_default, Jr as i32, Lr as texture2d, M as parseShapeConfigValue, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD$1, Pr as align, Rr as textureStorage2d, Tr as sqrt, Y as createStateBuffer, Yn as textureStore, Yr as u32, _r as mix$1, ar as clamp$1, at as ZERO, c as p, cr as dot$1, ct as call, dr as extractBits, er as select$1, fr as floor$1, ft as floatE, gr as min$1, hr as max$1, jr as vec3f, o as uniformOf, or as cos$1, q as createGuardedCompute, qn as textureLoad, qr as f32, t as defineStd, tr as abs$1, yn as hash13, zr as arrayOf } from "./lower-Bd2jez_2.js";
2
- import { F as shapedSurface, P as schlickFresnel, S as lambert, V as surfaceField, X as viewRay, g as guarded, h as grazingOf, v as insideShape } from "./materials-4Oqvm_9m.js";
1
+ import { Ar as vec2u, Br as struct, Cr as sin$1, Er as step, Fr as size, Gn as typegpu_default, Jr as i32, Lr as texture2d, M as parseShapeConfigValue, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD$1, Pr as align, Rr as textureStorage2d, Tr as sqrt, Y as createStateBuffer, Yn as textureStore, Yr as u32, _r as mix$1, ar as clamp$1, at as ZERO, c as p, cr as dot$1, ct as call, dr as extractBits, er as select$1, fr as floor$1, ft as floatE, gr as min$1, hr as max$1, jr as vec3f, o as uniformOf, or as cos$1, q as createGuardedCompute, qn as textureLoad, qr as f32, t as defineStd, tr as abs$1, yn as hash13, zr as arrayOf } from "./lower-DtoDQ7hV.js";
2
+ import { F as shapedSurface, P as schlickFresnel, S as lambert, V as surfaceField, X as viewRay, g as guarded, h as grazingOf, v as insideShape } from "./materials-BjsiWqS0.js";
3
3
  import { t as isMobileGpuViewport } from "./device-m0ud8-Fn.js";
4
- import { s as mixColorsIn } from "./fields-DgADOKsP.js";
5
- import { C as sdRoundBox, O as resolveShapeType, S as rotateVecCpu, b as resolveActiveFieldRes, c as createSvg3dSdfSetup, d as isSvg3dShapeType, i as buildVolumetricFieldKernel, k as shapeEffectBoundingBoxDeclaration, l as createVolumetricFieldCompute, o as createAnalytic2dExtrudeSetup, s as createAnalytic3dSdfSetup, t as RotStruct, u as is3dShapeType, x as rotateVec3 } from "./sdf3d-2AWC_wdn.js";
4
+ import { s as mixColorsIn } from "./fields-CXwmEUsd.js";
5
+ import { C as sdRoundBox, O as resolveShapeType, S as rotateVecCpu, b as resolveActiveFieldRes, c as createSvg3dSdfSetup, d as isSvg3dShapeType, i as buildVolumetricFieldKernel, k as shapeEffectBoundingBoxDeclaration, l as createVolumetricFieldCompute, o as createAnalytic2dExtrudeSetup, s as createAnalytic3dSdfSetup, t as RotStruct, u as is3dShapeType, x as rotateVec3 } from "./sdf3d-BMqCSSPB.js";
6
6
  import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
7
- import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, M as sign, N as sin, P as smoothstep, S as min, T as neg, V as vec3, a as cos, b as lt, d as floor, h as gt, i as clamp, j as select, l as exp2, m as ge, n as add, o as div, s as dot, t as abs, w as mul, x as max, y as local, z as sub } from "./math-D864seEs.js";
7
+ import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, M as sign, N as sin, P as smoothstep, S as min, T as neg, V as vec3, a as cos, b as lt, d as floor, h as gt, i as clamp, j as select, l as exp2, m as ge, n as add, o as div, s as dot, t as abs, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
8
8
  const VOXEL_GRID_MAX = isMobileGpuViewport() ? 128 : 192;
9
9
  const OCC_BUFFER_WORDS = Math.ceil(VOXEL_GRID_MAX / 4) * VOXEL_GRID_MAX * VOXEL_GRID_MAX;
10
10
  const VOXEL_SHADOW_RES = isMobileGpuViewport() ? 512 : 1024;
@@ -8095,7 +8095,7 @@ const componentDefinition = defineStd({
8095
8095
  species: "custom",
8096
8096
  boundingBoxDeclaration: shapeEffectBoundingBoxDeclaration,
8097
8097
  category: "Shape Effects",
8098
- description: "Rebuild any shape out of voxels — a flat shape becomes chunky pixel art, a 3D shape a lit voxel model with smooth ambient occlusion, cast shadows, a key light you can orbit or drive, and per-cube colour",
8098
+ description: "Rebuild any shape out of voxels — a flat shape becomes chunky pixel art, a 3D shape a lit voxel model with smooth ambient occlusion, cast shadows, a key light you can orbit or drive, and per-cube color",
8099
8099
  props: {
8100
8100
  origin: {
8101
8101
  default: "center",
@@ -8248,7 +8248,7 @@ const componentDefinition = defineStd({
8248
8248
  colorA: {
8249
8249
  default: "#6ea8ff",
8250
8250
  transform: transformColor,
8251
- description: "Base colour of the voxels (the first colour of the palette mode)",
8251
+ description: "Base color of the voxels (the first color of the palette mode)",
8252
8252
  ui: {
8253
8253
  type: "color",
8254
8254
  label: "Color A",
@@ -8258,7 +8258,7 @@ const componentDefinition = defineStd({
8258
8258
  colorB: {
8259
8259
  default: "#1d2b4f",
8260
8260
  transform: transformColor,
8261
- description: "Second palette colour — blended in by height, depth, per voxel or on the side faces",
8261
+ description: "Second palette color — blended in by height, depth, per voxel or on the side faces",
8262
8262
  ui: {
8263
8263
  type: "color",
8264
8264
  label: "Color B",
@@ -8268,7 +8268,7 @@ const componentDefinition = defineStd({
8268
8268
  colorMode: {
8269
8269
  default: "height",
8270
8270
  compileTime: true,
8271
- description: "How the two colours are laid over the model: one solid colour, a gradient by height or depth, a random pick per voxel, or Color A on top faces and Color B on the sides",
8271
+ description: "How the two colors are laid over the model: one solid color, a gradient by height or depth, a random pick per voxel, or Color A on top faces and Color B on the sides",
8272
8272
  ui: {
8273
8273
  type: "select",
8274
8274
  options: [
@@ -8348,7 +8348,7 @@ const componentDefinition = defineStd({
8348
8348
  lightColor: {
8349
8349
  default: "#fff2df",
8350
8350
  transform: transformColor,
8351
- description: "Colour of the key light",
8351
+ description: "color of the key light",
8352
8352
  ui: {
8353
8353
  type: "color",
8354
8354
  label: "Light Color",
@@ -8370,7 +8370,7 @@ const componentDefinition = defineStd({
8370
8370
  ambientColor: {
8371
8371
  default: "#9fb4d8",
8372
8372
  transform: transformColor,
8373
- description: "Sky colour of the ambient light — the fill on faces the key light misses",
8373
+ description: "Sky color of the ambient light — the fill on faces the key light misses",
8374
8374
  ui: {
8375
8375
  type: "color",
8376
8376
  label: "Ambient Color",
@@ -1,10 +1,10 @@
1
- import { at as ZERO, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { t as animatedTime } from "./porters-OTkIMOyl.js";
3
- import { F as shapedSurface, I as sharpGlint, O as opticalThickness, P as schlickFresnel, R as silhouette, U as surfaceNoiseAt, V as surfaceField, W as surfacePattern, b as keyLightAt, g as guarded, l as fieldSlope, m as grazingFlat, n as beerLambert, u as flowWarp, v as insideShape, w as marchedNormal } from "./materials-4Oqvm_9m.js";
4
- import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-2AWC_wdn.js";
1
+ import { at as ZERO, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { t as animatedTime } from "./porters-CQwDd2t4.js";
3
+ import { F as shapedSurface, I as sharpGlint, O as opticalThickness, P as schlickFresnel, R as silhouette, U as surfaceNoiseAt, V as surfaceField, W as surfacePattern, b as keyLightAt, g as guarded, l as fieldSlope, m as grazingFlat, n as beerLambert, u as flowWarp, v as insideShape, w as marchedNormal } from "./materials-BjsiWqS0.js";
4
+ import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-BMqCSSPB.js";
5
5
  import { a as transformColor, c as transformPosition } from "./transformations-CzFmhZww.js";
6
- import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, I as splat3, N as sin, O as reflect, P as smoothstep, V as vec3, i as clamp, k as refract, n as add, o as div, s as dot, t as abs, u as float, v as length, w as mul, y as local, z as sub } from "./math-D864seEs.js";
7
- import { n as direction } from "./frames-BLqt7oaW.js";
6
+ import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, I as splat3, N as sin, O as reflect, P as smoothstep, V as vec3, i as clamp, k as refract, n as add, o as div, s as dot, t as abs, u as float, v as length, w as mul, y as local, z as sub } from "./math-7PlusTFx.js";
7
+ import { n as direction } from "./frames-Clw8-BpA.js";
8
8
  var DEFAULT_SHAPE_CONFIG = JSON.stringify({
9
9
  type: "circleSDF",
10
10
  radius: .35
@@ -36,7 +36,7 @@ const componentDefinition = defineStd({
36
36
  species: "custom",
37
37
  boundingBoxDeclaration: shapeEffectBoundingBoxDeclaration,
38
38
  category: "Shape Effects",
39
- description: "Translucent water — a refractive, light-absorbing body that deepens to its colour with thickness, wrapped in a wind-driven wave surface that reflects a procedural sky, with Fresnel-bright grazing edges and foam breaking on the crests and shoreline",
39
+ description: "Translucent water — a refractive, light-absorbing body that deepens to its color with thickness, wrapped in a wind-driven wave surface that reflects a procedural sky, with Fresnel-bright grazing edges and foam breaking on the crests and shoreline",
40
40
  animatedTime: { speed: "speed" },
41
41
  props: {
42
42
  origin: {
@@ -89,7 +89,7 @@ const componentDefinition = defineStd({
89
89
  waterColor: {
90
90
  default: "#00bfeb",
91
91
  transform: transformColor,
92
- description: "The colour the water saturates toward with depth",
92
+ description: "The color the water saturates toward with depth",
93
93
  ui: {
94
94
  type: "color",
95
95
  label: "Water Color",
@@ -110,7 +110,7 @@ const componentDefinition = defineStd({
110
110
  },
111
111
  depth: {
112
112
  default: 5,
113
- description: "How quickly the water darkens and saturates toward its colour with thickness",
113
+ description: "How quickly the water darkens and saturates toward its color with thickness",
114
114
  ui: {
115
115
  type: "range",
116
116
  min: 0,
@@ -122,7 +122,7 @@ const componentDefinition = defineStd({
122
122
  },
123
123
  shallows: {
124
124
  default: .5,
125
- description: "Brightness of the thin shallow water at the edges — high fades the rim to light translucent water, low keeps the edges close to the deep water colour",
125
+ description: "Brightness of the thin shallow water at the edges — high fades the rim to light translucent water, low keeps the edges close to the deep water color",
126
126
  ui: {
127
127
  type: "range",
128
128
  min: 0,
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { f as wash, s as kuwahara, t as bleedWarp, u as paperGrain } from "./stylize-DiuoSq16.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { f as wash, s as kuwahara, t as bleedWarp, u as paperGrain } from "./stylize-CiN0ZaMu.js";
3
3
  import { a as transformColor } from "./transformations-CzFmhZww.js";
4
4
  import { n as crosses } from "./slots-BqIef2iV.js";
5
5
  var wet = bleedWarp({ amount: p("bleed") });
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd, u as edgesPropConfig } from "./lower-Bd2jez_2.js";
2
- import { y as wave } from "./warps-P5O3NWLe.js";
1
+ import { c as p, t as defineStd, u as edgesPropConfig } from "./lower-DtoDQ7hV.js";
2
+ import { y as wave } from "./warps-gIr3RmZV.js";
3
3
  const componentDefinition = defineStd({
4
4
  name: "WaveDistortion",
5
5
  role: "warp",
@@ -1,12 +1,12 @@
1
- import { c as p, o as uniformOf, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { t as animatedTime, vt as colorStopsPropConfig } from "./porters-OTkIMOyl.js";
3
- import { b as stops } from "./fields-DgADOKsP.js";
4
- import { O as waves } from "./noise-d7rmP9yc.js";
1
+ import { c as p, o as uniformOf, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { t as animatedTime, vt as colorStopsPropConfig } from "./porters-CQwDd2t4.js";
3
+ import { b as stops } from "./fields-CXwmEUsd.js";
4
+ import { O as waves } from "./noise-G7a5U0ar.js";
5
5
  import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
6
- import { C as mix, H as vec4, L as sqrt, P as smoothstep, R as step, T as neg, d as floor, f as fract, i as clamp, n as add, o as div, p as gaussBell, t as abs, w as mul, x as max, y as local, z as sub } from "./math-D864seEs.js";
7
- import { n as crispStroke, t as crispFill } from "./mask-CeSwL79Q.js";
8
- import { f as roundedRect, r as circle } from "./shape-CAkSlCi8.js";
9
- import { o as segmentFrame, s as surfaceOf } from "./frames-BLqt7oaW.js";
6
+ import { C as mix, H as vec4, L as sqrt, P as smoothstep, R as step, T as neg, d as floor, f as fract, i as clamp, n as add, o as div, p as gaussBell, t as abs, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
7
+ import { n as crispStroke, t as crispFill } from "./mask-6rnSCir2.js";
8
+ import { f as roundedRect, r as circle } from "./shape-B2CoDi6l.js";
9
+ import { o as segmentFrame, s as surfaceOf } from "./frames-Clw8-BpA.js";
10
10
  var SPECTRUM = [
11
11
  {
12
12
  waves: [{
@@ -1,7 +1,7 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { b as stops, f as rampOver } from "./fields-DgADOKsP.js";
3
- import { D as waveletBands, E as unitized, m as noiseTone, x as seededPlane } from "./noise-d7rmP9yc.js";
4
- import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-DuWjYRmO.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { b as stops, f as rampOver } from "./fields-CXwmEUsd.js";
3
+ import { D as waveletBands, E as unitized, m as noiseTone, x as seededPlane } from "./noise-G7a5U0ar.js";
4
+ import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-_P7nIu_L.js";
5
5
  const componentDefinition = defineStd({
6
6
  name: "WaveletNoise",
7
7
  role: "generator",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { O as weaveThreads, r as cellFrame } from "./patterns-Bg8lSdqH.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { O as weaveThreads, r as cellFrame } from "./patterns-RTt6Fek8.js";
3
3
  import { a as transformColor } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Weave",
@@ -1,5 +1,5 @@
1
- import { c as p, f as objectFitProp, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { r as webcamMedia } from "./media-DXUY3ltG.js";
1
+ import { c as p, f as objectFitProp, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { r as webcamMedia } from "./media-CgWmWvGq.js";
3
3
  const componentDefinition = defineStd({
4
4
  name: "WebcamTexture",
5
5
  role: "media",
@@ -1,5 +1,5 @@
1
- import { t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { p as noiseRelief, v as reliefBases } from "./noise-d7rmP9yc.js";
1
+ import { t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { p as noiseRelief, v as reliefBases } from "./noise-G7a5U0ar.js";
3
3
  import { t as reliefStylizeProps } from "./noiseStylize-CUrW_HiC.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "Wool",
@@ -1,5 +1,5 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
2
- import { T as transformWorleyMode, j as worleyNoise, w as transformWorleyDistance } from "./noise-d7rmP9yc.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
+ import { T as transformWorleyMode, j as worleyNoise, w as transformWorleyDistance } from "./noise-G7a5U0ar.js";
3
3
  import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "WorleyNoise",
@@ -1,6 +1,6 @@
1
- import { c as p, t as defineStd } from "./lower-Bd2jez_2.js";
1
+ import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
2
2
  import { c as transformPosition } from "./transformations-CzFmhZww.js";
3
- import { C as motionBlur, i as blurPath } from "./blurs-d4B9aUyx.js";
3
+ import { C as motionBlur, i as blurPath } from "./blurs-D5a6ad3o.js";
4
4
  const componentDefinition = defineStd({
5
5
  name: "ZoomBlur",
6
6
  role: "filter",
@@ -1,4 +1,4 @@
1
- import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Lr as texture2d, Mr as vec4f, Or as vec2f, Tr as sqrt, Yr as u32, _n as hash11, _r as mix, ar as clamp, cr as dot, er as select, fr as floor, gr as min, hr as max, jr as vec3f, lr as exp, mr as length, or as cos, qn as textureLoad, qr as f32, tr as abs, vr as normalize, wr as smoothstep, xn as hash33, yr as pow } from "./lower-Bd2jez_2.js";
1
+ import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Lr as texture2d, Mr as vec4f, Or as vec2f, Tr as sqrt, Yr as u32, _n as hash11, _r as mix, ar as clamp, cr as dot, er as select, fr as floor, gr as min, hr as max, jr as vec3f, lr as exp, mr as length, or as cos, qn as textureLoad, qr as f32, tr as abs, vr as normalize, wr as smoothstep, xn as hash33, yr as pow } from "./lower-DtoDQ7hV.js";
2
2
  const arrowSdf = typegpu_default.fn([
3
3
  f32,
4
4
  f32,
@@ -1,7 +1,7 @@
1
- import { $r as Void, Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Gr as dualImpl, It as mixColorsLinear, Jr as i32, Kn as textureDimensions, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, Xr as stitch, Yn as textureStore, Yr as u32, Zr as safeStringify, _n as hash11, _r as mix, ar as clamp, at as ZERO, bn as hash22, cr as dot, ei as isAtomic, er as select, fr as floor, gr as min, hr as max, ir as ceil, jr as vec3f, kr as vec2i, lr as exp, mr as length, or as cos, pr as fract, qn as textureLoad, qr as f32, rr as atan2, sr as cross, tr as abs, vn as hash12, wr as smoothstep, xn as hash33 } from "./lower-Bd2jez_2.js";
2
- import { B as R3_ALPHA, H as createAgentSystem, J as texelSplatWindow, R as FIXED_POINT_GAINS, U as energyCoverageAlpha, W as integrateSemiImplicitEuler, Y as worldSplatWindow, z as R2_ALPHA } from "./porters-OTkIMOyl.js";
3
- import { S as rotateVecCpu, x as rotateVec3 } from "./sdf3d-2AWC_wdn.js";
4
- import { C as reynoldsSteer, S as resolveAgentShape, T as trailMaxDecay, _ as nematicTorque, a as cruiseVariation, c as dipoleOrRadialField, i as bilinearTexelFrame, l as makeAgentTexelWeightFn, n as applyCameraRows, o as cursorFalloff, p as makeOrientedCometWeightFn, r as applyCameraRowsTransposed, s as cursorMagnet, t as AGENT_SHAPES, u as makeAgentWeightFn, x as presenceVariation, y as orientedShapeProfile } from "./agents-DXoEcto0.js";
1
+ import { $r as Void, Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Gr as dualImpl, It as mixColorsLinear, Jr as i32, Kn as textureDimensions, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, Xr as stitch, Yn as textureStore, Yr as u32, Zr as safeStringify, _n as hash11, _r as mix, ar as clamp, at as ZERO, bn as hash22, cr as dot, ei as isAtomic, er as select, fr as floor, gr as min, hr as max, ir as ceil, jr as vec3f, kr as vec2i, lr as exp, mr as length, or as cos, pr as fract, qn as textureLoad, qr as f32, rr as atan2, sr as cross, tr as abs, vn as hash12, wr as smoothstep, xn as hash33 } from "./lower-DtoDQ7hV.js";
2
+ import { B as R3_ALPHA, H as createAgentSystem, J as texelSplatWindow, R as FIXED_POINT_GAINS, U as energyCoverageAlpha, W as integrateSemiImplicitEuler, Y as worldSplatWindow, z as R2_ALPHA } from "./porters-CQwDd2t4.js";
3
+ import { S as rotateVecCpu, x as rotateVec3 } from "./sdf3d-BMqCSSPB.js";
4
+ import { C as reynoldsSteer, S as resolveAgentShape, T as trailMaxDecay, _ as nematicTorque, a as cruiseVariation, c as dipoleOrRadialField, i as bilinearTexelFrame, l as makeAgentTexelWeightFn, n as applyCameraRows, o as cursorFalloff, p as makeOrientedCometWeightFn, r as applyCameraRowsTransposed, s as cursorMagnet, t as AGENT_SHAPES, u as makeAgentWeightFn, x as presenceVariation, y as orientedShapeProfile } from "./agents-CdLlm-5E.js";
5
5
  dualImpl({
6
6
  name: "workgroupBarrier",
7
7
  normalImpl: "workgroupBarrier is a no-op outside of CODEGEN mode.",
@@ -1,4 +1,4 @@
1
- import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Jr as i32, Lr as texture2d, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD$1, Rr as textureStorage2d, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, hr as max, jr as vec3f, or as cos, pr as fract, q as createGuardedCompute, qn as textureLoad, qr as f32, tr as abs, wr as smoothstep, xr as round, yr as pow, zr as arrayOf } from "./lower-Bd2jez_2.js";
1
+ import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Jr as i32, Lr as texture2d, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD$1, Rr as textureStorage2d, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, hr as max, jr as vec3f, or as cos, pr as fract, q as createGuardedCompute, qn as textureLoad, qr as f32, tr as abs, wr as smoothstep, xr as round, yr as pow, zr as arrayOf } from "./lower-DtoDQ7hV.js";
2
2
  var DEG_TO_RAD = DEG_TO_RAD$1;
3
3
  var DEFAULT_HALF_KERNEL = 24;
4
4
  const DEFAULT_COMPUTE_WIDTH = 1024;
@@ -1,8 +1,8 @@
1
- import { Ar as vec2u, Br as struct, Cr as sin, Er as step, Gn as typegpu_default, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD, Rr as textureStorage2d, X as applyEdgeHandlingExpr, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, ct as call, dt as expr, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pt as mixExpr, q as createGuardedCompute, qr as f32, rt as sampleCatmullRomExpr, st as asLocal, wr as smoothstep } from "./lower-Bd2jez_2.js";
2
- import { t as animatedTime } from "./porters-OTkIMOyl.js";
3
- import { D as rgbSplitTaps, E as revealShadow$1, O as rimComposite, S as pagePeelGeom, b as overhangShade, c as curlSheen$1, d as edgeClipSample, j as sphereBulge, k as rimLight, m as flutedGlassGeom, r as blinnHighlight, s as curlShade, x as pagePeelCompose } from "./warpMaps-Y8xSo-QJ.js";
4
- import { C as intensityToRadius, D as withBloomCompute, O as withFixedBlurCompute, S as glowCompose, T as tiltShiftBlurAmount, _ as channelBlurCompose, a as DEFAULT_COMPUTE_WIDTH, c as buildBokehGraph, d as buildGlowPrepassGraph, f as buildGlowPrepassMapGraph, g as buildTiltShiftFillMapGraph, h as buildTiltShiftFillGraph, i as DEFAULT_COMPUTE_HEIGHT, k as withVariableBlurCompute, l as buildBokehMapGraph, m as buildProgressiveBlurFillMapGraph, n as BOKEH_TAP_COUNT, o as bokehRadiusToPixels, p as buildProgressiveBlurFillGraph, r as CHANNEL_INTENSITY_TO_RADIUS, s as buildBloomExtractGraph, t as BLUR_MAP_FORMAT, u as buildFillBlurMapGraph, v as composeBlurredOverSharp, w as remapWindowValues, x as generateBokehTaps } from "./blur-7yjVyMvI.js";
5
- import { C as vignetteShade, S as vhsSampleUVs, _ as scatterGather, a as dropShadowComposite, b as vhsAcBeat, d as glitchSplitUVs, f as motionBlurGather, g as scanlineShade, h as rgbSplitCombine, i as distortScanShade, m as pixelateGather, n as beatShade, o as dropShadowUV, p as phosphorShade, r as crtSampleUV, s as fillBarsShade, t as adjustShade, u as glitchGeom, v as sharpenGather, w as yiqRecombine, x as vhsChromaTapUV, y as silhouetteBlur } from "./motionBlur-g_WSi2iq.js";
1
+ import { Ar as vec2u, Br as struct, Cr as sin, Er as step, Gn as typegpu_default, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD, Rr as textureStorage2d, X as applyEdgeHandlingExpr, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, ct as call, dt as expr, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pt as mixExpr, q as createGuardedCompute, qr as f32, rt as sampleCatmullRomExpr, st as asLocal, wr as smoothstep } from "./lower-DtoDQ7hV.js";
2
+ import { t as animatedTime } from "./porters-CQwDd2t4.js";
3
+ import { D as rgbSplitTaps, E as revealShadow$1, O as rimComposite, S as pagePeelGeom, b as overhangShade, c as curlSheen$1, d as edgeClipSample, j as sphereBulge, k as rimLight, m as flutedGlassGeom, r as blinnHighlight, s as curlShade, x as pagePeelCompose } from "./warpMaps-Dbuleg2M.js";
4
+ import { C as intensityToRadius, D as withBloomCompute, O as withFixedBlurCompute, S as glowCompose, T as tiltShiftBlurAmount, _ as channelBlurCompose, a as DEFAULT_COMPUTE_WIDTH, c as buildBokehGraph, d as buildGlowPrepassGraph, f as buildGlowPrepassMapGraph, g as buildTiltShiftFillMapGraph, h as buildTiltShiftFillGraph, i as DEFAULT_COMPUTE_HEIGHT, k as withVariableBlurCompute, l as buildBokehMapGraph, m as buildProgressiveBlurFillMapGraph, n as BOKEH_TAP_COUNT, o as bokehRadiusToPixels, p as buildProgressiveBlurFillGraph, r as CHANNEL_INTENSITY_TO_RADIUS, s as buildBloomExtractGraph, t as BLUR_MAP_FORMAT, u as buildFillBlurMapGraph, v as composeBlurredOverSharp, w as remapWindowValues, x as generateBokehTaps } from "./blur-CrEChFnm.js";
5
+ import { C as vignetteShade, S as vhsSampleUVs, _ as scatterGather, a as dropShadowComposite, b as vhsAcBeat, d as glitchSplitUVs, f as motionBlurGather, g as scanlineShade, h as rgbSplitCombine, i as distortScanShade, m as pixelateGather, n as beatShade, o as dropShadowUV, p as phosphorShade, r as crtSampleUV, s as fillBarsShade, t as adjustShade, u as glitchGeom, v as sharpenGather, w as yiqRecombine, x as vhsChromaTapUV, y as silhouetteBlur } from "./motionBlur-DzaHMq9p.js";
6
6
  function gatherStack(sample, overlays, opts) {
7
7
  return {
8
8
  kind: "gather",
@@ -1,5 +1,5 @@
1
- import { Cr as sin, Ct as linearToSrgb, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD, Qn as fwidth, Rn as SQRT3, Tt as srgbToLinear, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, dt as expr, er as select, fr as floor, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pr as fract, qr as f32, r as pointwiseOp, tr as abs, vn as hash12, wr as smoothstep, yr as pow, zn as TAU } from "./lower-Bd2jez_2.js";
2
- import { n as luma709Dot } from "./tone-BKhfiOBn.js";
1
+ import { Cr as sin, Ct as linearToSrgb, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD, Qn as fwidth, Rn as SQRT3, Tt as srgbToLinear, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, dt as expr, er as select, fr as floor, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pr as fract, qr as f32, r as pointwiseOp, tr as abs, vn as hash12, wr as smoothstep, yr as pow, zn as TAU } from "./lower-DtoDQ7hV.js";
2
+ import { n as luma709Dot } from "./tone-CsRho9qb.js";
3
3
  var TWO_PI = TAU;
4
4
  const hueRotate$1 = typegpu_default.fn([vec4f, f32], vec4f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((color, shiftDeg) => {
5
5
  "use gpu";
@@ -1,7 +1,7 @@
1
- import { ct as call, n as paintFrame } from "./lower-Bd2jez_2.js";
2
- import { r as rgbDither } from "./tone-BKhfiOBn.js";
3
- import { t as animatedTime } from "./porters-OTkIMOyl.js";
4
- import { H as vec4, i as clamp, n as add, o as div, w as mul, x as max, y as local, z as sub } from "./math-D864seEs.js";
1
+ import { ct as call, n as paintFrame } from "./lower-DtoDQ7hV.js";
2
+ import { r as rgbDither } from "./tone-CsRho9qb.js";
3
+ import { t as animatedTime } from "./porters-CQwDd2t4.js";
4
+ import { H as vec4, i as clamp, n as add, o as div, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
5
5
  function layered(layerData, build) {
6
6
  let weightedSum;
7
7
  let totalWeight;
@@ -1,4 +1,4 @@
1
- import { F as createFluidKernelPass, St as createFeedbackTrailSim } from "./porters-OTkIMOyl.js";
1
+ import { F as createFluidKernelPass, St as createFeedbackTrailSim } from "./porters-CQwDd2t4.js";
2
2
  function feedbackSim(build) {
3
3
  return { compute: (params) => {
4
4
  const { childNode, gpu } = params;
@@ -1,9 +1,9 @@
1
- import { Bt as mixPreconvertedVariants, Cn as mxNoiseFloat3, Dn as perlin13, Fn as GOLDEN, It as mixColorsLinear, Jt as domainWarp2, Kt as chainedWarpStep, Lt as mixColorsVariants, Qt as scatterFieldAnchored, Rt as mixPreconvertedInSpace, Zt as scatterField$1, a as resolveScalar, ct as call, ft as floatE, jn as value13, jt as convertP3ToMixSpaceCPU, mt as vec4, o as uniformOf, qt as domainWarp1, s as Scalar, st as asLocal, zn as TAU, zt as mixPreconvertedLinear } from "./lower-Bd2jez_2.js";
2
- import { s as toneUnitPivotInverted } from "./tone-BKhfiOBn.js";
3
- import { A as unitThreshold, C as radialDist, D as shimmerPulse, E as repeatWrap, O as spiralMask, S as plasmaTone, T as repeatRings, c as diamondDist, f as gradientClamp01, g as gradientTransparentAlpha, h as gradientRawT, j as volumeDomain, k as unitNoise3, l as flowLayers, m as gradientEdgeWrap, o as conicSweep, p as gradientEdgeMirror, w as rampWrap } from "./gradientPaints-5HpJVNfb.js";
4
- import { Dt as mixColorStopsRuntime, t as animatedTime } from "./porters-OTkIMOyl.js";
1
+ import { Bt as mixPreconvertedVariants, Cn as mxNoiseFloat3, Dn as perlin13, Fn as GOLDEN, It as mixColorsLinear, Jt as domainWarp2, Kt as chainedWarpStep, Lt as mixColorsVariants, Qt as scatterFieldAnchored, Rt as mixPreconvertedInSpace, Zt as scatterField$1, a as resolveScalar, ct as call, ft as floatE, jn as value13, jt as convertP3ToMixSpaceCPU, mt as vec4, o as uniformOf, qt as domainWarp1, s as Scalar, st as asLocal, zn as TAU, zt as mixPreconvertedLinear } from "./lower-DtoDQ7hV.js";
2
+ import { s as toneUnitPivotInverted } from "./tone-CsRho9qb.js";
3
+ import { A as unitThreshold, C as radialDist, D as shimmerPulse, E as repeatWrap, O as spiralMask, S as plasmaTone, T as repeatRings, c as diamondDist, f as gradientClamp01, g as gradientTransparentAlpha, h as gradientRawT, j as volumeDomain, k as unitNoise3, l as flowLayers, m as gradientEdgeWrap, o as conicSweep, p as gradientEdgeMirror, w as rampWrap } from "./gradientPaints-Cx2bT20T.js";
4
+ import { Dt as mixColorStopsRuntime, t as animatedTime } from "./porters-CQwDd2t4.js";
5
5
  import { o as transformColorSpace } from "./transformations-CzFmhZww.js";
6
- import { B as vec2, V as vec3, f as fract, i as clamp, t as abs, w as mul, y as local, z as sub } from "./math-D864seEs.js";
6
+ import { B as vec2, V as vec3, f as fract, i as clamp, t as abs, w as mul, y as local, z as sub } from "./math-7PlusTFx.js";
7
7
  const noiseToneKColor = toneUnitPivotInverted;
8
8
  function mixStopsOrColorsExpr(params, t, endpoints = {}) {
9
9
  const { uniforms, propValues } = params;