shaders 3.2.474 → 3.2.475
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +2 -2
- package/dist/core/{AngularBlur-g4-fDx1N.js → AngularBlur-Cx1HVeYk.js} +2 -2
- package/dist/core/{Arc-B4VGPOtO.js → Arc-D3FuqnDL.js} +3 -3
- package/dist/core/{Ascii-DxiduEzP.js → Ascii-Dhn0H0LB.js} +2 -2
- package/dist/core/{Aurora-FgWLcSkh.js → Aurora-BUfyvIyq.js} +10 -10
- package/dist/core/{BarShift-BukEd3jr.js → BarShift-v3D-9Lx4.js} +2 -2
- package/dist/core/{BarnDoors-BC0LM0aD.js → BarnDoors-C5g6Sbze.js} +2 -2
- package/dist/core/{Beam-CxAXVlAf.js → Beam-CV5g8m92.js} +2 -2
- package/dist/core/{Bend-BfVVIo2C.js → Bend-BFWQSHF7.js} +2 -2
- package/dist/core/{Blob-D_IbcUCc.js → Blob-CLvqov4O.js} +8 -8
- package/dist/core/{BlockDissolve-C9nsgIz9.js → BlockDissolve-DER9y4PE.js} +2 -2
- package/dist/core/{BlockNoise-BgwbD0rx.js → BlockNoise-DpXWJkDL.js} +4 -4
- package/dist/core/{BlueNoise-BdwOaq4G.js → BlueNoise-CSQPDpkm.js} +4 -4
- package/dist/core/{Blur-ceuv7ZTm.js → Blur-B-Tg7Sfr.js} +2 -2
- package/dist/core/{Boids-DEHsYo46.js → Boids-BZo85-QR.js} +4 -4
- package/dist/core/{BokehBlur-C8xJ0xA8.js → BokehBlur-B1tY-T6q.js} +3 -3
- package/dist/core/{BrickPattern-C-6QFzp6.js → BrickPattern-DVhe3RgK.js} +2 -2
- package/dist/core/{BrightnessContrast-CMUaNvo0.js → BrightnessContrast-DBLjHzyE.js} +2 -2
- package/dist/core/{BrushedMetal-CQsu_96R.js → BrushedMetal-CpXTd3nZ.js} +6 -6
- package/dist/core/{Bulge-CgO7_0fe.js → Bulge-CHcE-9Oo.js} +2 -2
- package/dist/core/{CRTScreen-DNqe2klB.js → CRTScreen-CyBtBJS4.js} +2 -2
- package/dist/core/{CarbonFiber-D0vgwlrV.js → CarbonFiber-DK-0jUEs.js} +6 -6
- package/dist/core/{Chalkboard-CDUJz_Ae.js → Chalkboard-PmgH_OhS.js} +2 -2
- package/dist/core/{ChannelBlur-Z8ZvN6W3.js → ChannelBlur-J3MHHcGy.js} +2 -2
- package/dist/core/{CheckerWipe-DXm9kDaS.js → CheckerWipe-Dj2kjjDA.js} +2 -2
- package/dist/core/{Checkerboard-DZAABNKo.js → Checkerboard-eFWETR1S.js} +2 -2
- package/dist/core/{Chevron-Dn1iHSiS.js → Chevron-ColsT0Fy.js} +2 -2
- package/dist/core/{ChromaFlow-lnaJ4o1Y.js → ChromaFlow-DrdCgPGz.js} +3 -3
- package/dist/core/{ChromaticAberration-CGOQe4Pp.js → ChromaticAberration-C_It6mLf.js} +3 -3
- package/dist/core/{Chrome-DPAmErfN.js → Chrome-2WZpUHiT.js} +6 -6
- package/dist/core/{Circle-DVPhvXdr.js → Circle-C-AKxSw4.js} +3 -3
- package/dist/core/{ColorWheel-DXkVOQl2.js → ColorWheel-DfF0tqXE.js} +2 -2
- package/dist/core/{CompressionArtifacts-CEw9gfTu.js → CompressionArtifacts-Zvwlutd7.js} +3 -3
- package/dist/core/{ConcentricSpin-GtNEq1T1.js → ConcentricSpin-tC8mylMA.js} +2 -2
- package/dist/core/{ConicGradient-DYPNJAOg.js → ConicGradient-CNYvyjSs.js} +3 -3
- package/dist/core/{ContourLines-DEmEepvT.js → ContourLines-C4642NJd.js} +2 -2
- package/dist/core/{CornerPin-CJJeGyVf.js → CornerPin-BF5gFRv9.js} +2 -2
- package/dist/core/{Crescent-C7yy9-xf.js → Crescent-wC0IwPjx.js} +2 -2
- package/dist/core/{Cross-DyYrdTVw.js → Cross-BO7JQKSq.js} +2 -2
- package/dist/core/{Crystal-DQJd5oAd.js → Crystal-BK3ifbmV.js} +5 -5
- package/dist/core/{CurlNoise-Bjc6hhjR.js → CurlNoise-UbI-Zda_.js} +4 -4
- package/dist/core/{CursorRipples-C1PNyYcB.js → CursorRipples-rJlfKhyh.js} +1 -1
- package/dist/core/{CursorTrail-C6v97bId.js → CursorTrail-BuyQdFKJ.js} +3 -3
- package/dist/core/{DataMosh-AX4kIi4R.js → DataMosh-C_ZI55Qq.js} +3 -3
- package/dist/core/{DiamondGradient-Bj6mUxOy.js → DiamondGradient-CPhUCUoq.js} +3 -3
- package/dist/core/{DiamondWipe-BNSkpUn9.js → DiamondWipe-y6uIpJM4.js} +2 -2
- package/dist/core/{DiffuseBlur-C7l-5Dw3.js → DiffuseBlur-BNxowfOL.js} +2 -2
- package/dist/core/{DisplacementMap-DGpLSlxs.js → DisplacementMap-BuM2b1nC.js} +2 -2
- package/dist/core/{Dither-C9KDpqgP.js → Dither-Bt1qdRag.js} +2 -2
- package/dist/core/{DotGrid-CkAtf-j_.js → DotGrid-DJFnwMVS.js} +2 -2
- package/dist/core/{DropShadow-BxI_a7dC.js → DropShadow-C-IfgfyH.js} +2 -2
- package/dist/core/{Duotone-CrJ0P0SL.js → Duotone-DML_9JhJ.js} +2 -2
- package/dist/core/{Ellipse-C2Tie_19.js → Ellipse-BuNUnN8D.js} +2 -2
- package/dist/core/{Emboss-BjOlYydL.js → Emboss-DvKk4zwp.js} +4 -4
- package/dist/core/{Engraving-RpxXPqQq.js → Engraving-DPFVnIjD.js} +2 -2
- package/dist/core/{ErosionNoise-D0qefxhq.js → ErosionNoise-j_b7a5cl.js} +4 -4
- package/dist/core/{Exposure-B7W7AVbY.js → Exposure-DALA5K55.js} +2 -2
- package/dist/core/{FallingLines-Cxhmtqf4.js → FallingLines-CeMOKpxK.js} +2 -2
- package/dist/core/{FilmGrain-CghUJIeK.js → FilmGrain-DsDYCjjs.js} +2 -2
- package/dist/core/{FilmStock-DmOaROtC.js → FilmStock-DtDMkwF6.js} +3 -3
- package/dist/core/{Flip-BuOdbWjK.js → Flip-B9Av9MVn.js} +2 -2
- package/dist/core/{FloatingParticles-BfFlt06Y.js → FloatingParticles-BcMOBX1m.js} +4 -4
- package/dist/core/{FlowField-A2njOtGx.js → FlowField-BunLIU80.js} +2 -2
- package/dist/core/{Flower-CwdJOVR1.js → Flower-CvqBYUCU.js} +2 -2
- package/dist/core/{FlowingGradient-D3BG2FW9.js → FlowingGradient-DQ284uMb.js} +6 -6
- package/dist/core/{FlutedGlass-BWlTrLF-.js → FlutedGlass-BP7av96Y.js} +2 -2
- package/dist/core/{Fog-CpmIyRtJ.js → Fog-DyyljY9e.js} +3 -3
- package/dist/core/{Form3D-D-eUD4_k.js → Form3D-x-G-Lz4z.js} +3 -3
- package/dist/core/{FractalNoise-DsESU8cP.js → FractalNoise-DTgEv-Hq.js} +3 -3
- package/dist/core/{Frost-B1s1W_Qm.js → Frost-BhMELsXw.js} +7 -7
- package/dist/core/{GaborNoise-D3U1iz9E.js → GaborNoise-B7kmxcRZ.js} +4 -4
- package/dist/core/{Glass-O5o5OxlN.js → Glass-BMCOKCUL.js} +5 -5
- package/dist/core/{GlassTiles-BxdT6Ee8.js → GlassTiles-DgVooh8h.js} +2 -2
- package/dist/core/{Glitch-DQeLaNdU.js → Glitch-D0pvMdGd.js} +2 -2
- package/dist/core/{Glow-DksG7wdu.js → Glow-CJ3i0al6.js} +2 -2
- package/dist/core/{Godrays-D2Pzd9K9.js → Godrays-DOV1VQ9x.js} +2 -2
- package/dist/core/{Goo-BL_ifIPI.js → Goo-sMwsU21Y.js} +6 -6
- package/dist/core/{GradientMap-B-5yUYjX.js → GradientMap-CCuimQDS.js} +2 -2
- package/dist/core/{Grayscale-g7jQsxgi.js → Grayscale-DR1xnpde.js} +2 -2
- package/dist/core/{Grid-DAglpJFP.js → Grid-CCUodqje.js} +2 -2
- package/dist/core/{GridDistortion-CNlIESbs.js → GridDistortion-DUnC2Z_Y.js} +3 -3
- package/dist/core/{Group-CeOfFv2K.js → Group--MS8ZNKg.js} +1 -1
- package/dist/core/{HTMLInCanvas-BgwCnbYn.js → HTMLInCanvas-D_Rc6bs1.js} +1 -1
- package/dist/core/{Halftone-DCiP4EDq.js → Halftone-CG1LNQkk.js} +4 -4
- package/dist/core/{Heart-CQhtzwFu.js → Heart-qPxh2CWp.js} +2 -2
- package/dist/core/{Heatmap-e-lF_uZu.js → Heatmap-BZDfR2vC.js} +6 -6
- package/dist/core/{HexGrid-BY_BPH8J.js → HexGrid-DquaiXLF.js} +2 -2
- package/dist/core/{Hologram-BA_LJPm0.js → Hologram-JAXPZFx0.js} +6 -6
- package/dist/core/{Holographic-CX8OG-Wa.js → Holographic-BBHJp93D.js} +5 -5
- package/dist/core/{HueShift-BnwOshrg.js → HueShift-a1Hl7gFy.js} +2 -2
- package/dist/core/{ImageTexture-Cd6vH2Z0.js → ImageTexture-CLW3uX1b.js} +2 -2
- package/dist/core/{InkFlow-B7F9i3Kd.js → InkFlow-Dfd_5vYf.js} +11 -11
- package/dist/core/{Invert-6Q5kX8vd.js → Invert-DBEURmcL.js} +2 -2
- package/dist/core/{IrisWipe-Cl5yYdEi.js → IrisWipe-DTlGb8v-.js} +2 -2
- package/dist/core/{Irradiance-B36wYze9.js → Irradiance-DtC4tqNu.js} +11 -11
- package/dist/core/{IsometricCubes-BhK9MhCy.js → IsometricCubes-BgmQXJXU.js} +2 -2
- package/dist/core/{Kaleidoscope-D4X5N_qk.js → Kaleidoscope-0adfaQ5F.js} +2 -2
- package/dist/core/{KeyFrames-Dv1vFfMa.js → KeyFrames-BqANGVzW.js} +2 -2
- package/dist/core/{LensDistortion-BqVp5WBS.js → LensDistortion-DVRKCZv8.js} +2 -2
- package/dist/core/{LensFlare-z0k68uJ1.js → LensFlare-C41jY4jH.js} +2 -2
- package/dist/core/{LightEdge-AFfkNhDP.js → LightEdge-BV9bO8YB.js} +4 -4
- package/dist/core/{LightLeak-BgFq4bLG.js → LightLeak-GWrDFcI_.js} +3 -3
- package/dist/core/{Line--Ur3CJp1.js → Line-DuV7dLdM.js} +2 -2
- package/dist/core/{LinearBlur-BkHF6lVm.js → LinearBlur-Bft2CjmO.js} +2 -2
- package/dist/core/{LinearGradient-DIdq_fiw.js → LinearGradient-BzIE4ReW.js} +3 -3
- package/dist/core/{LinearWipe-DuCB9oV_.js → LinearWipe-ArRG9OCp.js} +2 -2
- package/dist/core/{LiquidMetal-B2Cz80Ka.js → LiquidMetal-BgvfhyiQ.js} +6 -6
- package/dist/core/{Liquify-CvPn1ze-.js → Liquify-B6EigQqP.js} +3 -3
- package/dist/core/{MagneticFilings-BOgYrPhz.js → MagneticFilings-Dj35dlIq.js} +4 -4
- package/dist/core/{Marble-c2QGDXxB.js → Marble-0kfSSCDj.js} +6 -6
- package/dist/core/{MeshGradient-DMsza5tg.js → MeshGradient-DY_rUhFv.js} +7 -7
- package/dist/core/{Mirror-Ck8qk1Km.js → Mirror-C1AIyKmb.js} +2 -2
- package/dist/core/{MultiPointGradient-DwO6snxn.js → MultiPointGradient-B9z1J-d8.js} +2 -2
- package/dist/core/{Nebula-3a9pYBDC.js → Nebula-mZDwq-yl.js} +10 -10
- package/dist/core/{Neon-Cf95sJ7W.js → Neon-CyQE26dS.js} +4 -4
- package/dist/core/{NoiseDissolve-DgvzEFOD.js → NoiseDissolve-DQbBbxlP.js} +2 -2
- package/dist/core/{ObjectTracker-IopW8Jvf.js → ObjectTracker-CZd20LeZ.js} +3 -3
- package/dist/core/{Obsidian-BL_0ordp.js → Obsidian-CjKezopV.js} +13 -13
- package/dist/core/{PagePeel-BeAr_n0U.js → PagePeel-ulnjqZzc.js} +2 -2
- package/dist/core/{Paper-BDEsyIPI.js → Paper-c_1INiUk.js} +2 -2
- package/dist/core/{Parallelogram-Duj-0MLr.js → Parallelogram-CnjzV4-0.js} +2 -2
- package/dist/core/{ParticleField-gk7JuNx4.js → ParticleField-yJztI6Ts.js} +4 -4
- package/dist/core/{ParticleFlow-BzWOl7Hm.js → ParticleFlow-DJYrNrb8.js} +4 -4
- package/dist/core/{Particles-DYAtR6jZ.js → Particles-kT-8Aj5V.js} +5 -5
- package/dist/core/{PerlinNoise-BHQ318g4.js → PerlinNoise-C_Pczp28.js} +4 -4
- package/dist/core/{Perspective-xBfd9BSE.js → Perspective-BrbfuYVk.js} +2 -2
- package/dist/core/{PixelSort-Bx9sUnGm.js → PixelSort-DoTMcLz4.js} +3 -3
- package/dist/core/{PixelThrow-0nJiGsmZ.js → PixelThrow-B8pxI6sI.js} +2 -2
- package/dist/core/{Pixelate-CvCzoA0h.js → Pixelate-DCU9U9Wb.js} +2 -2
- package/dist/core/{Plasma-Be1yxNcP.js → Plasma-Xe1I1Mmb.js} +3 -3
- package/dist/core/{Plastic-Bom1oFFR.js → Plastic-Ce9dVqPq.js} +6 -6
- package/dist/core/{PolarCoordinates-BGwTZ6NO.js → PolarCoordinates-mtOsxdGf.js} +2 -2
- package/dist/core/{Polygon-Byw5C7Qy.js → Polygon-Cv63keGU.js} +3 -3
- package/dist/core/{Posterize-BHOstvyj.js → Posterize-QhGDzUuf.js} +2 -2
- package/dist/core/{Prism-pNsLhW8w.js → Prism-DOXMcTrS.js} +7 -7
- package/dist/core/{ProgressiveBlur-CR1IbvKQ.js → ProgressiveBlur-sSQrxqcr.js} +2 -2
- package/dist/core/{RadialGradient-BFOrMAK1.js → RadialGradient-DWTDAQnq.js} +3 -3
- package/dist/core/{RadialWipe-BYnlbrNm.js → RadialWipe-HfofRhY0.js} +2 -2
- package/dist/core/{RandomBars-B7erRRHx.js → RandomBars-DspX9Utc.js} +2 -2
- package/dist/core/{ReactionDiffusion-BnY40jHs.js → ReactionDiffusion-GsRfnqUY.js} +3 -3
- package/dist/core/{RectangularCoordinates-D9-3PQAz.js → RectangularCoordinates-DhPRrTPT.js} +2 -2
- package/dist/core/{ReflectivePlane-BI-LIR2c.js → ReflectivePlane-ej7XTkZ-.js} +2 -2
- package/dist/core/{Repeater-C5LILb_Y.js → Repeater-DU_EhoxD.js} +1 -1
- package/dist/core/{Ring-CvvtJYAf.js → Ring-CC1LC05E.js} +2 -2
- package/dist/core/{RippleWipe-kAzZWsjR.js → RippleWipe-CmmIx59a.js} +2 -2
- package/dist/core/{Ripples-BFLep1r1.js → Ripples-ColS9_ej.js} +2 -2
- package/dist/core/{RoundedRect-DirNijIY.js → RoundedRect-BCL_4FLA.js} +2 -2
- package/dist/core/{Saturation-CfkRhJpe.js → Saturation-E77lSl0T.js} +2 -2
- package/dist/core/{Scratches-Dchfw1_5.js → Scratches-ZHohp7K4.js} +4 -4
- package/dist/core/{Sharpness-DZzAnlsl.js → Sharpness-CgNxIvCA.js} +2 -2
- package/dist/core/{Shatter-Dz3sH2ON.js → Shatter-DYKKCVD8.js} +1 -1
- package/dist/core/{SimplexNoise-CmV42gYT.js → SimplexNoise-CZf812YP.js} +4 -4
- package/dist/core/{SineWave-TqnpIKO4.js → SineWave-CVHPlsdX.js} +2 -2
- package/dist/core/{SliceWipe-Dz8vj6bi.js → SliceWipe-4Y_DLO0N.js} +2 -2
- package/dist/core/{Smoke-B1TnZnG6.js → Smoke-CzjvGgBl.js} +3 -3
- package/dist/core/{SmokeFill-C8gSZ22X.js → SmokeFill-DkMjXE-D.js} +6 -6
- package/dist/core/{SmokeFlow-dd5uLztm.js → SmokeFlow-DQMNHV2s.js} +3 -3
- package/dist/core/{Solarize-CIQa9pKw.js → Solarize-DmhOkKoO.js} +2 -2
- package/dist/core/{SolidColor-DuoQVKGk.js → SolidColor-CyYoqgG3.js} +2 -2
- package/dist/core/{Spherize-FWwWEUyE.js → Spherize-D2gNetxE.js} +2 -2
- package/dist/core/{Spiral-DI1eG0E3.js → Spiral-BCO6OJXU.js} +2 -2
- package/dist/core/{Star-DT-hnlIJ.js → Star-9JERbdHT.js} +2 -2
- package/dist/core/{Stone-oW35zD22.js → Stone-92McvPwz.js} +2 -2
- package/dist/core/{Strands-asB3fUr9.js → Strands-B6NfRExJ.js} +3 -3
- package/dist/core/{Stretch-Cm_B4WGY.js → Stretch-DbUOkCav.js} +2 -2
- package/dist/core/{Stripes-BnJiniJY.js → Stripes-BG2zbwGV.js} +2 -2
- package/dist/core/{StudioBackground-DwSO5KNV.js → StudioBackground-tpZpD080.js} +4 -4
- package/dist/core/{SunBurst-BL-BryZO.js → SunBurst-BMH4MKRL.js} +2 -2
- package/dist/core/{Surface3D-DSvh7Zof.js → Surface3D-DUZMTBel.js} +3 -3
- package/dist/core/{Swirl-BVPy039a.js → Swirl-CzOPAKx8.js} +3 -3
- package/dist/core/{Teardrop-CR1UqYaF.js → Teardrop-aOr2VYQI.js} +2 -2
- package/dist/core/{Text-fP5temat.js → Text-CV3Lr3m0.js} +2 -2
- package/dist/core/{ThinFilm-CTQeVw7E.js → ThinFilm-CYOodpsx.js} +12 -12
- package/dist/core/{TiltShift-BvYpYELk.js → TiltShift-Cv80ZHW3.js} +2 -2
- package/dist/core/{TimeTrail-DqdYuHn7.js → TimeTrail-fvJO2a1q.js} +6 -6
- package/dist/core/{Tint-BXJMHYvg.js → Tint-D4m85tFF.js} +2 -2
- package/dist/core/{Trapezoid--AgyKOWQ.js → Trapezoid-B-PkXCCJ.js} +2 -2
- package/dist/core/{TriangularGrid-CmDApxz9.js → TriangularGrid-hMfK10up.js} +2 -2
- package/dist/core/{Tritone-DCd_IRp7.js → Tritone-n1wNQ1dI.js} +2 -2
- package/dist/core/{Truchet-g1_jcoZ4.js → Truchet-BhmcbIE9.js} +2 -2
- package/dist/core/{Twirl-JY-PXDS2.js → Twirl-D8gALHXr.js} +2 -2
- package/dist/core/{VHS-ZWR6D4Da.js → VHS-CaqSB2Op.js} +3 -3
- package/dist/core/{VenetianBlinds-B7laTyPO.js → VenetianBlinds-B1-WjIeY.js} +2 -2
- package/dist/core/{Vesica-BTNW2p5u.js → Vesica-Gh1CMA7n.js} +2 -2
- package/dist/core/{Vibrance-DmhtRT2D.js → Vibrance-ixBSdj4B.js} +2 -2
- package/dist/core/{VideoTexture-DK3EaAHY.js → VideoTexture-DVQ1YsW2.js} +2 -2
- package/dist/core/{Vignette-hyFfUS20.js → Vignette-B9v8l0So.js} +2 -2
- package/dist/core/{Voronoi-DhexPwNM.js → Voronoi-CIHogO9V.js} +4 -4
- package/dist/core/{Voxels-Ca-6rRrz.js → Voxels-LEG0c9YC.js} +11 -11
- package/dist/core/{Water-BsBnXYYB.js → Water-Dh4UB4UF.js} +10 -10
- package/dist/core/{Watercolor-C1HipGGO.js → Watercolor-C70_K8Lv.js} +2 -2
- package/dist/core/{WaveDistortion-VXyHFcJ3.js → WaveDistortion-BCKxUa-p.js} +2 -2
- package/dist/core/{Waveform-CSP_4nZF.js → Waveform-BKMFhH8R.js} +8 -8
- package/dist/core/{WaveletNoise-CQqAufyv.js → WaveletNoise-CFpncHiR.js} +4 -4
- package/dist/core/{Weave-DwX8T4_Q.js → Weave-CYgbepeB.js} +2 -2
- package/dist/core/{WebcamTexture-B4SLwIP1.js → WebcamTexture-B0vkMk_l.js} +2 -2
- package/dist/core/{Wool-qg-z_TFC.js → Wool-CLkJUMng.js} +2 -2
- package/dist/core/{WorleyNoise-CjVw20Fl.js → WorleyNoise-BxznxOxV.js} +2 -2
- package/dist/core/{ZoomBlur-Lm_pVpMf.js → ZoomBlur-DtujxMsW.js} +2 -2
- package/dist/core/{agents-DXoEcto0.js → agents-CdLlm-5E.js} +1 -1
- package/dist/core/{agents-CBSp2UK_.js → agents-DZaZ4n9_.js} +4 -4
- package/dist/core/{blur-7yjVyMvI.js → blur-CrEChFnm.js} +1 -1
- package/dist/core/{blurs-d4B9aUyx.js → blurs-D5a6ad3o.js} +5 -5
- package/dist/core/{color-Do6tU0ry.js → color-CY5teMWa.js} +2 -2
- package/dist/core/{compose-Dkf3v-xS.js → compose-DNU_Ut36.js} +4 -4
- package/dist/core/{feedback-Dro_hxd4.js → feedback-yfT0pT6A.js} +1 -1
- package/dist/core/{fields-DgADOKsP.js → fields-CXwmEUsd.js} +5 -5
- package/dist/core/{figures-B3lUGP8u.js → figures-BRYcB-p2.js} +3 -3
- package/dist/core/{fluids-umEWgdvj.js → fluids-CBhAiGAx.js} +2 -2
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import { Cr as sin, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, _r as mix, ar as clamp, ct as call, er as select, fr as floor, ft as floatE, hr as max, jr as vec3f, or as cos, pr as fract, pt as mixExpr, qr as f32, t as defineStd, ti as __export, yr as pow } from "./lower-
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2
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-
import { F as shapedSurface, et as cosinePalette } from "./materials-
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import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-
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-
import { i as sdfSpaceUV, r as offsetUV, t as glassGradient } from "./glass-
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1
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+
import { Cr as sin, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, _r as mix, ar as clamp, ct as call, er as select, fr as floor, ft as floatE, hr as max, jr as vec3f, or as cos, pr as fract, pt as mixExpr, qr as f32, t as defineStd, ti as __export, yr as pow } from "./lower-DtoDQ7hV.js";
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2
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+
import { F as shapedSurface, et as cosinePalette } from "./materials-BjsiWqS0.js";
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3
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+
import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-BMqCSSPB.js";
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import { i as sdfSpaceUV, r as offsetUV, t as glassGradient } from "./glass-DIEus1UY.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
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6
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var thinFilm_exports = /* @__PURE__ */ __export({
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applyThinFilmEffect: () => applyThinFilmEffect$1,
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@@ -1041,7 +1041,7 @@ const componentDefinition = defineStd({
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1041
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},
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dispersion: {
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1043
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default: .5,
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1044
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-
description: "How strongly
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1044
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+
description: "How strongly color separates around the perimeter (warm vs cool sides)",
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1045
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ui: {
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type: ["range", "map"],
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min: 0,
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@@ -1065,7 +1065,7 @@ const componentDefinition = defineStd({
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},
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hueShift: {
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default: 0,
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1068
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-
description: "Rotate the spectrum to reposition the
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1068
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+
description: "Rotate the spectrum to reposition the colors",
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1069
1069
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ui: {
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type: ["range", "map"],
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min: 0,
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@@ -1090,7 +1090,7 @@ const componentDefinition = defineStd({
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mode: {
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default: "rainbow",
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compileTime: true,
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1093
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-
description: "Rainbow uses the full iridescent spectrum; Custom cycles through your three chosen
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1093
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+
description: "Rainbow uses the full iridescent spectrum; Custom cycles through your three chosen colors",
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ui: {
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type: "select",
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options: [{
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@@ -1107,7 +1107,7 @@ const componentDefinition = defineStd({
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colorA: {
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default: "#2b6fff",
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transform: transformColor,
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1110
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-
description: "First
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1110
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+
description: "First color in the rim cycle",
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1111
1111
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ui: {
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type: "color",
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label: "Color 1",
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@@ -1118,7 +1118,7 @@ const componentDefinition = defineStd({
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colorB: {
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default: "#ffffff",
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transform: transformColor,
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1121
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-
description: "Second
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1121
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+
description: "Second color in the rim cycle",
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1122
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ui: {
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type: "color",
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label: "Color 2",
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@@ -1129,7 +1129,7 @@ const componentDefinition = defineStd({
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colorC: {
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default: "#ff7a21",
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transform: transformColor,
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1132
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-
description: "Third
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1132
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+
description: "Third color in the rim cycle",
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1133
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ui: {
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type: "color",
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label: "Color 3",
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@@ -1141,7 +1141,7 @@ const componentDefinition = defineStd({
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default: "oklch",
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transform: transformColorSpace,
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compileTime: true,
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1144
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-
description: "
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1144
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+
description: "color space used to blend between custom colors",
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1145
1145
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ui: {
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1146
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type: "select",
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options: colorSpaceOptions,
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@@ -1152,7 +1152,7 @@ const componentDefinition = defineStd({
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},
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speed: {
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default: .1,
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1155
|
-
description: "Speed at which the
|
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1155
|
+
description: "Speed at which the colors rotate around the rim (0 = static)",
|
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1156
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ui: {
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type: "range",
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min: -1,
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@@ -1,6 +1,6 @@
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1
|
-
import { c as p, t as defineStd } from "./lower-
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1
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+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
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2
2
|
import { c as transformPosition, r as transformAngle } from "./transformations-CzFmhZww.js";
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3
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-
import { G as tiltShift } from "./blurs-
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3
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+
import { G as tiltShift } from "./blurs-D5a6ad3o.js";
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4
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const componentDefinition = defineStd({
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5
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name: "TiltShift",
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6
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role: "filter",
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@@ -1,9 +1,9 @@
|
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1
|
-
import { Et as blendModes, Ot as unpremultiplyAlpha, at as ZERO, ct as call, ft as floatE, t as defineStd } from "./lower-
|
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2
|
-
import { i as buildFeedbackTrailStep } from "./porters-
|
|
1
|
+
import { Et as blendModes, Ot as unpremultiplyAlpha, at as ZERO, ct as call, ft as floatE, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { i as buildFeedbackTrailStep } from "./porters-CQwDd2t4.js";
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|
3
3
|
import { t as isMobileGpuViewport } from "./device-m0ud8-Fn.js";
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4
4
|
import { a as transformColor } from "./transformations-CzFmhZww.js";
|
|
5
|
-
import { H as vec4, V as vec3, o as div, s as dot, w as mul, x as max, y as local } from "./math-
|
|
6
|
-
import { t as feedbackSim } from "./feedback-
|
|
5
|
+
import { H as vec4, V as vec3, o as div, s as dot, w as mul, x as max, y as local } from "./math-7PlusTFx.js";
|
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6
|
+
import { t as feedbackSim } from "./feedback-yfT0pT6A.js";
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7
7
|
var STATE_RES = isMobileGpuViewport() ? 384 : 640;
|
|
8
8
|
var STATE_FORMAT = "rgba16float";
|
|
9
9
|
var DIFFUSE_HALF_UV = 2.5 * .5 / STATE_RES;
|
|
@@ -231,7 +231,7 @@ const componentDefinition = defineStd({
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231
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},
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tintMode: {
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default: "none",
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234
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-
description: "
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234
|
+
description: "color the trail — Color tints it a single hue, Rainbow cycles hue as the trail ages",
|
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|
compileTime: true,
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transform: (v) => TINT_MODES[v] ?? 0,
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ui: {
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@@ -257,7 +257,7 @@ const componentDefinition = defineStd({
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tint: {
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default: "#33aaff",
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transform: transformColor,
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260
|
-
description: "Trail tint
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|
+
description: "Trail tint color (used in Color mode)",
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261
|
ui: {
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262
|
type: "color",
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263
263
|
label: "Tint",
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|
@@ -1,5 +1,5 @@
|
|
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1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { m as tint } from "./color-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { m as tint } from "./color-CY5teMWa.js";
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3
3
|
import { a as transformColor } from "./transformations-CzFmhZww.js";
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4
4
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const componentDefinition = defineStd({
|
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5
5
|
name: "Tint",
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|
@@ -1,5 +1,5 @@
|
|
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1
|
-
import { t as defineStd } from "./lower-
|
|
2
|
-
import { h as trapezoid } from "./shape-
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1
|
+
import { t as defineStd } from "./lower-DtoDQ7hV.js";
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2
|
+
import { h as trapezoid } from "./shape-B2CoDi6l.js";
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|
3
3
|
function halfUvFromProp(value, canvasHeight, fallback) {
|
|
4
4
|
const safeFallback = Number.isFinite(fallback) ? fallback : .5;
|
|
5
5
|
if (value != null && typeof value === "object" && typeof value.value === "number") {
|
|
@@ -1,5 +1,5 @@
|
|
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1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { C as strokeOver, D as vary, T as triangleLines, r as cellFrame } from "./patterns-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { C as strokeOver, D as vary, T as triangleLines, r as cellFrame } from "./patterns-RTt6Fek8.js";
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3
3
|
import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
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4
4
|
var field = triangleLines({
|
|
5
5
|
frame: cellFrame({
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { h as tritone } from "./color-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { h as tritone } from "./color-CY5teMWa.js";
|
|
3
3
|
import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
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4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "Tritone",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { C as strokeOver, E as truchetArcs, r as cellFrame } from "./patterns-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { C as strokeOver, E as truchetArcs, r as cellFrame } from "./patterns-RTt6Fek8.js";
|
|
3
3
|
import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "Truchet",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, l as centerPropConfig, t as defineStd, u as edgesPropConfig } from "./lower-
|
|
2
|
-
import { v as twirl } from "./warps-
|
|
1
|
+
import { c as p, l as centerPropConfig, t as defineStd, u as edgesPropConfig } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { v as twirl } from "./warps-gIr3RmZV.js";
|
|
3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
name: "Twirl",
|
|
5
5
|
role: "warp",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { W as tapeWarp, c as chromaSmearTaps, n as beatPulse, v as gatherStack } from "./blurs-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { W as tapeWarp, c as chromaSmearTaps, n as beatPulse, v as gatherStack } from "./blurs-D5a6ad3o.js";
|
|
3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
name: "VHS",
|
|
5
5
|
role: "filter",
|
|
@@ -34,7 +34,7 @@ const componentDefinition = defineStd({
|
|
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34
34
|
},
|
|
35
35
|
smear: {
|
|
36
36
|
default: .2,
|
|
37
|
-
description: "Horizontal chroma smear (color bleed) amount. Positive trails
|
|
37
|
+
description: "Horizontal chroma smear (color bleed) amount. Positive trails color to the right (classic VHS), negative trails it to the left.",
|
|
38
38
|
ui: {
|
|
39
39
|
type: ["range", "map"],
|
|
40
40
|
min: -2,
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { n as reveal, t as coverage } from "./reveal-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { n as reveal, t as coverage } from "./reveal-dbBiS7gE.js";
|
|
3
3
|
import { i as transformBoolean } from "./transformations-CzFmhZww.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "VenetianBlinds",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { t as defineStd } from "./lower-
|
|
2
|
-
import { g as vesica } from "./shape-
|
|
1
|
+
import { t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { g as vesica } from "./shape-B2CoDi6l.js";
|
|
3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
role: "shape",
|
|
5
5
|
name: "Vesica",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { g as vibrance } from "./color-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { g as vibrance } from "./color-CY5teMWa.js";
|
|
3
3
|
import { i as isZero, n as crosses } from "./slots-BqIef2iV.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "Vibrance",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, f as objectFitProp, t as defineStd } from "./lower-
|
|
2
|
-
import { n as videoMedia } from "./media-
|
|
1
|
+
import { c as p, f as objectFitProp, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { n as videoMedia } from "./media-CgWmWvGq.js";
|
|
3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
name: "VideoTexture",
|
|
5
5
|
role: "media",
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
2
|
import { a as transformColor, c as transformPosition } from "./transformations-CzFmhZww.js";
|
|
3
3
|
import { r as tintToward } from "./filter-BrhpSs3Z.js";
|
|
4
|
-
import { r as radialMask } from "./mask-
|
|
4
|
+
import { r as radialMask } from "./mask-6rnSCir2.js";
|
|
5
5
|
import { i as isZero, n as crosses } from "./slots-BqIef2iV.js";
|
|
6
6
|
const componentDefinition = defineStd({
|
|
7
7
|
name: "Vignette",
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { vt as colorStopsPropConfig } from "./porters-
|
|
3
|
-
import { _ as share, b as stops, f as rampOver } from "./fields-
|
|
4
|
-
import { a as cellDistances, i as cellBorders, o as cellFill, r as borderOverlay } from "./noise-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { vt as colorStopsPropConfig } from "./porters-CQwDd2t4.js";
|
|
3
|
+
import { _ as share, b as stops, f as rampOver } from "./fields-CXwmEUsd.js";
|
|
4
|
+
import { a as cellDistances, i as cellBorders, o as cellFill, r as borderOverlay } from "./noise-G7a5U0ar.js";
|
|
5
5
|
import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
|
6
6
|
var cells = share(cellDistances({
|
|
7
7
|
scale: p("scale"),
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { Ar as vec2u, Br as struct, Cr as sin$1, Er as step, Fr as size, Gn as typegpu_default, Jr as i32, Lr as texture2d, M as parseShapeConfigValue, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD$1, Pr as align, Rr as textureStorage2d, Tr as sqrt, Y as createStateBuffer, Yn as textureStore, Yr as u32, _r as mix$1, ar as clamp$1, at as ZERO, c as p, cr as dot$1, ct as call, dr as extractBits, er as select$1, fr as floor$1, ft as floatE, gr as min$1, hr as max$1, jr as vec3f, o as uniformOf, or as cos$1, q as createGuardedCompute, qn as textureLoad, qr as f32, t as defineStd, tr as abs$1, yn as hash13, zr as arrayOf } from "./lower-
|
|
2
|
-
import { F as shapedSurface, P as schlickFresnel, S as lambert, V as surfaceField, X as viewRay, g as guarded, h as grazingOf, v as insideShape } from "./materials-
|
|
1
|
+
import { Ar as vec2u, Br as struct, Cr as sin$1, Er as step, Fr as size, Gn as typegpu_default, Jr as i32, Lr as texture2d, M as parseShapeConfigValue, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD$1, Pr as align, Rr as textureStorage2d, Tr as sqrt, Y as createStateBuffer, Yn as textureStore, Yr as u32, _r as mix$1, ar as clamp$1, at as ZERO, c as p, cr as dot$1, ct as call, dr as extractBits, er as select$1, fr as floor$1, ft as floatE, gr as min$1, hr as max$1, jr as vec3f, o as uniformOf, or as cos$1, q as createGuardedCompute, qn as textureLoad, qr as f32, t as defineStd, tr as abs$1, yn as hash13, zr as arrayOf } from "./lower-DtoDQ7hV.js";
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2
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+
import { F as shapedSurface, P as schlickFresnel, S as lambert, V as surfaceField, X as viewRay, g as guarded, h as grazingOf, v as insideShape } from "./materials-BjsiWqS0.js";
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3
3
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import { t as isMobileGpuViewport } from "./device-m0ud8-Fn.js";
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4
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-
import { s as mixColorsIn } from "./fields-
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5
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-
import { C as sdRoundBox, O as resolveShapeType, S as rotateVecCpu, b as resolveActiveFieldRes, c as createSvg3dSdfSetup, d as isSvg3dShapeType, i as buildVolumetricFieldKernel, k as shapeEffectBoundingBoxDeclaration, l as createVolumetricFieldCompute, o as createAnalytic2dExtrudeSetup, s as createAnalytic3dSdfSetup, t as RotStruct, u as is3dShapeType, x as rotateVec3 } from "./sdf3d-
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4
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+
import { s as mixColorsIn } from "./fields-CXwmEUsd.js";
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import { C as sdRoundBox, O as resolveShapeType, S as rotateVecCpu, b as resolveActiveFieldRes, c as createSvg3dSdfSetup, d as isSvg3dShapeType, i as buildVolumetricFieldKernel, k as shapeEffectBoundingBoxDeclaration, l as createVolumetricFieldCompute, o as createAnalytic2dExtrudeSetup, s as createAnalytic3dSdfSetup, t as RotStruct, u as is3dShapeType, x as rotateVec3 } from "./sdf3d-BMqCSSPB.js";
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import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
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7
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-
import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, M as sign, N as sin, P as smoothstep, S as min, T as neg, V as vec3, a as cos, b as lt, d as floor, h as gt, i as clamp, j as select, l as exp2, m as ge, n as add, o as div, s as dot, t as abs, w as mul, x as max, y as local, z as sub } from "./math-
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7
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+
import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, M as sign, N as sin, P as smoothstep, S as min, T as neg, V as vec3, a as cos, b as lt, d as floor, h as gt, i as clamp, j as select, l as exp2, m as ge, n as add, o as div, s as dot, t as abs, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
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const VOXEL_GRID_MAX = isMobileGpuViewport() ? 128 : 192;
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const OCC_BUFFER_WORDS = Math.ceil(VOXEL_GRID_MAX / 4) * VOXEL_GRID_MAX * VOXEL_GRID_MAX;
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const VOXEL_SHADOW_RES = isMobileGpuViewport() ? 512 : 1024;
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@@ -8095,7 +8095,7 @@ const componentDefinition = defineStd({
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8095
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species: "custom",
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boundingBoxDeclaration: shapeEffectBoundingBoxDeclaration,
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category: "Shape Effects",
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8098
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-
description: "Rebuild any shape out of voxels — a flat shape becomes chunky pixel art, a 3D shape a lit voxel model with smooth ambient occlusion, cast shadows, a key light you can orbit or drive, and per-cube
|
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8098
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+
description: "Rebuild any shape out of voxels — a flat shape becomes chunky pixel art, a 3D shape a lit voxel model with smooth ambient occlusion, cast shadows, a key light you can orbit or drive, and per-cube color",
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props: {
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origin: {
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default: "center",
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@@ -8248,7 +8248,7 @@ const componentDefinition = defineStd({
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colorA: {
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default: "#6ea8ff",
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transform: transformColor,
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-
description: "Base
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+
description: "Base color of the voxels (the first color of the palette mode)",
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ui: {
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type: "color",
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label: "Color A",
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@@ -8258,7 +8258,7 @@ const componentDefinition = defineStd({
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colorB: {
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default: "#1d2b4f",
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transform: transformColor,
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8261
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-
description: "Second palette
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+
description: "Second palette color — blended in by height, depth, per voxel or on the side faces",
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ui: {
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type: "color",
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label: "Color B",
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@@ -8268,7 +8268,7 @@ const componentDefinition = defineStd({
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colorMode: {
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default: "height",
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compileTime: true,
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8271
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-
description: "How the two
|
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|
+
description: "How the two colors are laid over the model: one solid color, a gradient by height or depth, a random pick per voxel, or Color A on top faces and Color B on the sides",
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ui: {
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type: "select",
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options: [
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@@ -8348,7 +8348,7 @@ const componentDefinition = defineStd({
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lightColor: {
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default: "#fff2df",
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transform: transformColor,
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-
description: "
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+
description: "color of the key light",
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ui: {
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type: "color",
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label: "Light Color",
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@@ -8370,7 +8370,7 @@ const componentDefinition = defineStd({
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ambientColor: {
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default: "#9fb4d8",
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transform: transformColor,
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|
-
description: "Sky
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|
+
description: "Sky color of the ambient light — the fill on faces the key light misses",
|
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|
ui: {
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|
type: "color",
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|
label: "Ambient Color",
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@@ -1,10 +1,10 @@
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1
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-
import { at as ZERO, t as defineStd } from "./lower-
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2
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-
import { t as animatedTime } from "./porters-
|
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3
|
-
import { F as shapedSurface, I as sharpGlint, O as opticalThickness, P as schlickFresnel, R as silhouette, U as surfaceNoiseAt, V as surfaceField, W as surfacePattern, b as keyLightAt, g as guarded, l as fieldSlope, m as grazingFlat, n as beerLambert, u as flowWarp, v as insideShape, w as marchedNormal } from "./materials-
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4
|
-
import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-
|
|
1
|
+
import { at as ZERO, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { t as animatedTime } from "./porters-CQwDd2t4.js";
|
|
3
|
+
import { F as shapedSurface, I as sharpGlint, O as opticalThickness, P as schlickFresnel, R as silhouette, U as surfaceNoiseAt, V as surfaceField, W as surfacePattern, b as keyLightAt, g as guarded, l as fieldSlope, m as grazingFlat, n as beerLambert, u as flowWarp, v as insideShape, w as marchedNormal } from "./materials-BjsiWqS0.js";
|
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4
|
+
import { k as shapeEffectBoundingBoxDeclaration } from "./sdf3d-BMqCSSPB.js";
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5
5
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import { a as transformColor, c as transformPosition } from "./transformations-CzFmhZww.js";
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6
|
-
import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, I as splat3, N as sin, O as reflect, P as smoothstep, V as vec3, i as clamp, k as refract, n as add, o as div, s as dot, t as abs, u as float, v as length, w as mul, y as local, z as sub } from "./math-
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|
7
|
-
import { n as direction } from "./frames-
|
|
6
|
+
import { B as vec2, C as mix, D as pow, E as normalize, H as vec4, I as splat3, N as sin, O as reflect, P as smoothstep, V as vec3, i as clamp, k as refract, n as add, o as div, s as dot, t as abs, u as float, v as length, w as mul, y as local, z as sub } from "./math-7PlusTFx.js";
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7
|
+
import { n as direction } from "./frames-Clw8-BpA.js";
|
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8
8
|
var DEFAULT_SHAPE_CONFIG = JSON.stringify({
|
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9
9
|
type: "circleSDF",
|
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10
10
|
radius: .35
|
|
@@ -36,7 +36,7 @@ const componentDefinition = defineStd({
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36
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species: "custom",
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37
|
boundingBoxDeclaration: shapeEffectBoundingBoxDeclaration,
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38
|
category: "Shape Effects",
|
|
39
|
-
description: "Translucent water — a refractive, light-absorbing body that deepens to its
|
|
39
|
+
description: "Translucent water — a refractive, light-absorbing body that deepens to its color with thickness, wrapped in a wind-driven wave surface that reflects a procedural sky, with Fresnel-bright grazing edges and foam breaking on the crests and shoreline",
|
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|
animatedTime: { speed: "speed" },
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|
props: {
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42
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origin: {
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@@ -89,7 +89,7 @@ const componentDefinition = defineStd({
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89
|
waterColor: {
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90
|
default: "#00bfeb",
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|
transform: transformColor,
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92
|
-
description: "The
|
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92
|
+
description: "The color the water saturates toward with depth",
|
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93
93
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ui: {
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|
94
94
|
type: "color",
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95
|
label: "Water Color",
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|
@@ -110,7 +110,7 @@ const componentDefinition = defineStd({
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},
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111
|
depth: {
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112
|
default: 5,
|
|
113
|
-
description: "How quickly the water darkens and saturates toward its
|
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113
|
+
description: "How quickly the water darkens and saturates toward its color with thickness",
|
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ui: {
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|
type: "range",
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min: 0,
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@@ -122,7 +122,7 @@ const componentDefinition = defineStd({
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},
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shallows: {
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|
default: .5,
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|
125
|
-
description: "Brightness of the thin shallow water at the edges — high fades the rim to light translucent water, low keeps the edges close to the deep water
|
|
125
|
+
description: "Brightness of the thin shallow water at the edges — high fades the rim to light translucent water, low keeps the edges close to the deep water color",
|
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|
ui: {
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127
|
type: "range",
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128
128
|
min: 0,
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { f as wash, s as kuwahara, t as bleedWarp, u as paperGrain } from "./stylize-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { f as wash, s as kuwahara, t as bleedWarp, u as paperGrain } from "./stylize-CiN0ZaMu.js";
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|
3
3
|
import { a as transformColor } from "./transformations-CzFmhZww.js";
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4
4
|
import { n as crosses } from "./slots-BqIef2iV.js";
|
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5
5
|
var wet = bleedWarp({ amount: p("bleed") });
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd, u as edgesPropConfig } from "./lower-
|
|
2
|
-
import { y as wave } from "./warps-
|
|
1
|
+
import { c as p, t as defineStd, u as edgesPropConfig } from "./lower-DtoDQ7hV.js";
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|
2
|
+
import { y as wave } from "./warps-gIr3RmZV.js";
|
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3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
name: "WaveDistortion",
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5
5
|
role: "warp",
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { c as p, o as uniformOf, t as defineStd } from "./lower-
|
|
2
|
-
import { t as animatedTime, vt as colorStopsPropConfig } from "./porters-
|
|
3
|
-
import { b as stops } from "./fields-
|
|
4
|
-
import { O as waves } from "./noise-
|
|
1
|
+
import { c as p, o as uniformOf, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { t as animatedTime, vt as colorStopsPropConfig } from "./porters-CQwDd2t4.js";
|
|
3
|
+
import { b as stops } from "./fields-CXwmEUsd.js";
|
|
4
|
+
import { O as waves } from "./noise-G7a5U0ar.js";
|
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5
5
|
import { a as transformColor, c as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
|
6
|
-
import { C as mix, H as vec4, L as sqrt, P as smoothstep, R as step, T as neg, d as floor, f as fract, i as clamp, n as add, o as div, p as gaussBell, t as abs, w as mul, x as max, y as local, z as sub } from "./math-
|
|
7
|
-
import { n as crispStroke, t as crispFill } from "./mask-
|
|
8
|
-
import { f as roundedRect, r as circle } from "./shape-
|
|
9
|
-
import { o as segmentFrame, s as surfaceOf } from "./frames-
|
|
6
|
+
import { C as mix, H as vec4, L as sqrt, P as smoothstep, R as step, T as neg, d as floor, f as fract, i as clamp, n as add, o as div, p as gaussBell, t as abs, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
|
|
7
|
+
import { n as crispStroke, t as crispFill } from "./mask-6rnSCir2.js";
|
|
8
|
+
import { f as roundedRect, r as circle } from "./shape-B2CoDi6l.js";
|
|
9
|
+
import { o as segmentFrame, s as surfaceOf } from "./frames-Clw8-BpA.js";
|
|
10
10
|
var SPECTRUM = [
|
|
11
11
|
{
|
|
12
12
|
waves: [{
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { b as stops, f as rampOver } from "./fields-
|
|
3
|
-
import { D as waveletBands, E as unitized, m as noiseTone, x as seededPlane } from "./noise-
|
|
4
|
-
import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { b as stops, f as rampOver } from "./fields-CXwmEUsd.js";
|
|
3
|
+
import { D as waveletBands, E as unitized, m as noiseTone, x as seededPlane } from "./noise-G7a5U0ar.js";
|
|
4
|
+
import { i as noiseToneProps, r as noiseSpeedProp, t as noiseColorProps } from "./noiseColor-_P7nIu_L.js";
|
|
5
5
|
const componentDefinition = defineStd({
|
|
6
6
|
name: "WaveletNoise",
|
|
7
7
|
role: "generator",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { O as weaveThreads, r as cellFrame } from "./patterns-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { O as weaveThreads, r as cellFrame } from "./patterns-RTt6Fek8.js";
|
|
3
3
|
import { a as transformColor } from "./transformations-CzFmhZww.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "Weave",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, f as objectFitProp, t as defineStd } from "./lower-
|
|
2
|
-
import { r as webcamMedia } from "./media-
|
|
1
|
+
import { c as p, f as objectFitProp, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { r as webcamMedia } from "./media-CgWmWvGq.js";
|
|
3
3
|
const componentDefinition = defineStd({
|
|
4
4
|
name: "WebcamTexture",
|
|
5
5
|
role: "media",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { t as defineStd } from "./lower-
|
|
2
|
-
import { p as noiseRelief, v as reliefBases } from "./noise-
|
|
1
|
+
import { t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { p as noiseRelief, v as reliefBases } from "./noise-G7a5U0ar.js";
|
|
3
3
|
import { t as reliefStylizeProps } from "./noiseStylize-CUrW_HiC.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "Wool",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
2
|
-
import { T as transformWorleyMode, j as worleyNoise, w as transformWorleyDistance } from "./noise-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
|
+
import { T as transformWorleyMode, j as worleyNoise, w as transformWorleyDistance } from "./noise-G7a5U0ar.js";
|
|
3
3
|
import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CzFmhZww.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "WorleyNoise",
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { c as p, t as defineStd } from "./lower-
|
|
1
|
+
import { c as p, t as defineStd } from "./lower-DtoDQ7hV.js";
|
|
2
2
|
import { c as transformPosition } from "./transformations-CzFmhZww.js";
|
|
3
|
-
import { C as motionBlur, i as blurPath } from "./blurs-
|
|
3
|
+
import { C as motionBlur, i as blurPath } from "./blurs-D5a6ad3o.js";
|
|
4
4
|
const componentDefinition = defineStd({
|
|
5
5
|
name: "ZoomBlur",
|
|
6
6
|
role: "filter",
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Lr as texture2d, Mr as vec4f, Or as vec2f, Tr as sqrt, Yr as u32, _n as hash11, _r as mix, ar as clamp, cr as dot, er as select, fr as floor, gr as min, hr as max, jr as vec3f, lr as exp, mr as length, or as cos, qn as textureLoad, qr as f32, tr as abs, vr as normalize, wr as smoothstep, xn as hash33, yr as pow } from "./lower-
|
|
1
|
+
import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Lr as texture2d, Mr as vec4f, Or as vec2f, Tr as sqrt, Yr as u32, _n as hash11, _r as mix, ar as clamp, cr as dot, er as select, fr as floor, gr as min, hr as max, jr as vec3f, lr as exp, mr as length, or as cos, qn as textureLoad, qr as f32, tr as abs, vr as normalize, wr as smoothstep, xn as hash33, yr as pow } from "./lower-DtoDQ7hV.js";
|
|
2
2
|
const arrowSdf = typegpu_default.fn([
|
|
3
3
|
f32,
|
|
4
4
|
f32,
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@@ -1,7 +1,7 @@
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-
import { $r as Void, Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Gr as dualImpl, It as mixColorsLinear, Jr as i32, Kn as textureDimensions, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, Xr as stitch, Yn as textureStore, Yr as u32, Zr as safeStringify, _n as hash11, _r as mix, ar as clamp, at as ZERO, bn as hash22, cr as dot, ei as isAtomic, er as select, fr as floor, gr as min, hr as max, ir as ceil, jr as vec3f, kr as vec2i, lr as exp, mr as length, or as cos, pr as fract, qn as textureLoad, qr as f32, rr as atan2, sr as cross, tr as abs, vn as hash12, wr as smoothstep, xn as hash33 } from "./lower-
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2
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-
import { B as R3_ALPHA, H as createAgentSystem, J as texelSplatWindow, R as FIXED_POINT_GAINS, U as energyCoverageAlpha, W as integrateSemiImplicitEuler, Y as worldSplatWindow, z as R2_ALPHA } from "./porters-
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3
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import { S as rotateVecCpu, x as rotateVec3 } from "./sdf3d-
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4
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-
import { C as reynoldsSteer, S as resolveAgentShape, T as trailMaxDecay, _ as nematicTorque, a as cruiseVariation, c as dipoleOrRadialField, i as bilinearTexelFrame, l as makeAgentTexelWeightFn, n as applyCameraRows, o as cursorFalloff, p as makeOrientedCometWeightFn, r as applyCameraRowsTransposed, s as cursorMagnet, t as AGENT_SHAPES, u as makeAgentWeightFn, x as presenceVariation, y as orientedShapeProfile } from "./agents-
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1
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import { $r as Void, Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Gr as dualImpl, It as mixColorsLinear, Jr as i32, Kn as textureDimensions, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Tr as sqrt, Xr as stitch, Yn as textureStore, Yr as u32, Zr as safeStringify, _n as hash11, _r as mix, ar as clamp, at as ZERO, bn as hash22, cr as dot, ei as isAtomic, er as select, fr as floor, gr as min, hr as max, ir as ceil, jr as vec3f, kr as vec2i, lr as exp, mr as length, or as cos, pr as fract, qn as textureLoad, qr as f32, rr as atan2, sr as cross, tr as abs, vn as hash12, wr as smoothstep, xn as hash33 } from "./lower-DtoDQ7hV.js";
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import { B as R3_ALPHA, H as createAgentSystem, J as texelSplatWindow, R as FIXED_POINT_GAINS, U as energyCoverageAlpha, W as integrateSemiImplicitEuler, Y as worldSplatWindow, z as R2_ALPHA } from "./porters-CQwDd2t4.js";
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import { S as rotateVecCpu, x as rotateVec3 } from "./sdf3d-BMqCSSPB.js";
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4
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import { C as reynoldsSteer, S as resolveAgentShape, T as trailMaxDecay, _ as nematicTorque, a as cruiseVariation, c as dipoleOrRadialField, i as bilinearTexelFrame, l as makeAgentTexelWeightFn, n as applyCameraRows, o as cursorFalloff, p as makeOrientedCometWeightFn, r as applyCameraRowsTransposed, s as cursorMagnet, t as AGENT_SHAPES, u as makeAgentWeightFn, x as presenceVariation, y as orientedShapeProfile } from "./agents-CdLlm-5E.js";
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dualImpl({
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name: "workgroupBarrier",
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normalImpl: "workgroupBarrier is a no-op outside of CODEGEN mode.",
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@@ -1,4 +1,4 @@
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-
import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Jr as i32, Lr as texture2d, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD$1, Rr as textureStorage2d, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, hr as max, jr as vec3f, or as cos, pr as fract, q as createGuardedCompute, qn as textureLoad, qr as f32, tr as abs, wr as smoothstep, xr as round, yr as pow, zr as arrayOf } from "./lower-
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1
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+
import { Ar as vec2u, Br as struct, Cr as sin, Gn as typegpu_default, Jr as i32, Lr as texture2d, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD$1, Rr as textureStorage2d, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, hr as max, jr as vec3f, or as cos, pr as fract, q as createGuardedCompute, qn as textureLoad, qr as f32, tr as abs, wr as smoothstep, xr as round, yr as pow, zr as arrayOf } from "./lower-DtoDQ7hV.js";
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var DEG_TO_RAD = DEG_TO_RAD$1;
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var DEFAULT_HALF_KERNEL = 24;
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const DEFAULT_COMPUTE_WIDTH = 1024;
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@@ -1,8 +1,8 @@
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1
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-
import { Ar as vec2u, Br as struct, Cr as sin, Er as step, Gn as typegpu_default, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD, Rr as textureStorage2d, X as applyEdgeHandlingExpr, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, ct as call, dt as expr, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pt as mixExpr, q as createGuardedCompute, qr as f32, rt as sampleCatmullRomExpr, st as asLocal, wr as smoothstep } from "./lower-
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2
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-
import { t as animatedTime } from "./porters-
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-
import { D as rgbSplitTaps, E as revealShadow$1, O as rimComposite, S as pagePeelGeom, b as overhangShade, c as curlSheen$1, d as edgeClipSample, j as sphereBulge, k as rimLight, m as flutedGlassGeom, r as blinnHighlight, s as curlShade, x as pagePeelCompose } from "./warpMaps-
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4
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-
import { C as intensityToRadius, D as withBloomCompute, O as withFixedBlurCompute, S as glowCompose, T as tiltShiftBlurAmount, _ as channelBlurCompose, a as DEFAULT_COMPUTE_WIDTH, c as buildBokehGraph, d as buildGlowPrepassGraph, f as buildGlowPrepassMapGraph, g as buildTiltShiftFillMapGraph, h as buildTiltShiftFillGraph, i as DEFAULT_COMPUTE_HEIGHT, k as withVariableBlurCompute, l as buildBokehMapGraph, m as buildProgressiveBlurFillMapGraph, n as BOKEH_TAP_COUNT, o as bokehRadiusToPixels, p as buildProgressiveBlurFillGraph, r as CHANNEL_INTENSITY_TO_RADIUS, s as buildBloomExtractGraph, t as BLUR_MAP_FORMAT, u as buildFillBlurMapGraph, v as composeBlurredOverSharp, w as remapWindowValues, x as generateBokehTaps } from "./blur-
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5
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-
import { C as vignetteShade, S as vhsSampleUVs, _ as scatterGather, a as dropShadowComposite, b as vhsAcBeat, d as glitchSplitUVs, f as motionBlurGather, g as scanlineShade, h as rgbSplitCombine, i as distortScanShade, m as pixelateGather, n as beatShade, o as dropShadowUV, p as phosphorShade, r as crtSampleUV, s as fillBarsShade, t as adjustShade, u as glitchGeom, v as sharpenGather, w as yiqRecombine, x as vhsChromaTapUV, y as silhouetteBlur } from "./motionBlur-
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1
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+
import { Ar as vec2u, Br as struct, Cr as sin, Er as step, Gn as typegpu_default, Mr as vec4f, Or as vec2f, Ot as unpremultiplyAlpha, Pn as DEG_TO_RAD, Rr as textureStorage2d, X as applyEdgeHandlingExpr, Yn as textureStore, Yr as u32, _r as mix, ar as clamp, at as ZERO, ct as call, dt as expr, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pt as mixExpr, q as createGuardedCompute, qr as f32, rt as sampleCatmullRomExpr, st as asLocal, wr as smoothstep } from "./lower-DtoDQ7hV.js";
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2
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import { t as animatedTime } from "./porters-CQwDd2t4.js";
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3
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import { D as rgbSplitTaps, E as revealShadow$1, O as rimComposite, S as pagePeelGeom, b as overhangShade, c as curlSheen$1, d as edgeClipSample, j as sphereBulge, k as rimLight, m as flutedGlassGeom, r as blinnHighlight, s as curlShade, x as pagePeelCompose } from "./warpMaps-Dbuleg2M.js";
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4
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+
import { C as intensityToRadius, D as withBloomCompute, O as withFixedBlurCompute, S as glowCompose, T as tiltShiftBlurAmount, _ as channelBlurCompose, a as DEFAULT_COMPUTE_WIDTH, c as buildBokehGraph, d as buildGlowPrepassGraph, f as buildGlowPrepassMapGraph, g as buildTiltShiftFillMapGraph, h as buildTiltShiftFillGraph, i as DEFAULT_COMPUTE_HEIGHT, k as withVariableBlurCompute, l as buildBokehMapGraph, m as buildProgressiveBlurFillMapGraph, n as BOKEH_TAP_COUNT, o as bokehRadiusToPixels, p as buildProgressiveBlurFillGraph, r as CHANNEL_INTENSITY_TO_RADIUS, s as buildBloomExtractGraph, t as BLUR_MAP_FORMAT, u as buildFillBlurMapGraph, v as composeBlurredOverSharp, w as remapWindowValues, x as generateBokehTaps } from "./blur-CrEChFnm.js";
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5
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+
import { C as vignetteShade, S as vhsSampleUVs, _ as scatterGather, a as dropShadowComposite, b as vhsAcBeat, d as glitchSplitUVs, f as motionBlurGather, g as scanlineShade, h as rgbSplitCombine, i as distortScanShade, m as pixelateGather, n as beatShade, o as dropShadowUV, p as phosphorShade, r as crtSampleUV, s as fillBarsShade, t as adjustShade, u as glitchGeom, v as sharpenGather, w as yiqRecombine, x as vhsChromaTapUV, y as silhouetteBlur } from "./motionBlur-DzaHMq9p.js";
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6
6
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function gatherStack(sample, overlays, opts) {
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7
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return {
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kind: "gather",
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@@ -1,5 +1,5 @@
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1
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-
import { Cr as sin, Ct as linearToSrgb, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD, Qn as fwidth, Rn as SQRT3, Tt as srgbToLinear, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, dt as expr, er as select, fr as floor, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pr as fract, qr as f32, r as pointwiseOp, tr as abs, vn as hash12, wr as smoothstep, yr as pow, zn as TAU } from "./lower-
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2
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-
import { n as luma709Dot } from "./tone-
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1
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+
import { Cr as sin, Ct as linearToSrgb, Gn as typegpu_default, It as mixColorsLinear, Lt as mixColorsVariants, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD, Qn as fwidth, Rn as SQRT3, Tt as srgbToLinear, _r as mix, ar as clamp, at as ZERO, cr as dot, ct as call, dt as expr, er as select, fr as floor, ft as floatE, gt as formatFloat, hr as max, i as resolveArg, jr as vec3f, mt as vec4, o as uniformOf, or as cos, pr as fract, qr as f32, r as pointwiseOp, tr as abs, vn as hash12, wr as smoothstep, yr as pow, zn as TAU } from "./lower-DtoDQ7hV.js";
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2
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+
import { n as luma709Dot } from "./tone-CsRho9qb.js";
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3
3
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var TWO_PI = TAU;
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4
4
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const hueRotate$1 = typegpu_default.fn([vec4f, f32], vec4f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((color, shiftDeg) => {
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5
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"use gpu";
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@@ -1,7 +1,7 @@
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1
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-
import { ct as call, n as paintFrame } from "./lower-
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2
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-
import { r as rgbDither } from "./tone-
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3
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-
import { t as animatedTime } from "./porters-
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4
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-
import { H as vec4, i as clamp, n as add, o as div, w as mul, x as max, y as local, z as sub } from "./math-
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1
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+
import { ct as call, n as paintFrame } from "./lower-DtoDQ7hV.js";
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2
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+
import { r as rgbDither } from "./tone-CsRho9qb.js";
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3
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import { t as animatedTime } from "./porters-CQwDd2t4.js";
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4
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import { H as vec4, i as clamp, n as add, o as div, w as mul, x as max, y as local, z as sub } from "./math-7PlusTFx.js";
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function layered(layerData, build) {
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let weightedSum;
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let totalWeight;
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@@ -1,4 +1,4 @@
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1
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-
import { F as createFluidKernelPass, St as createFeedbackTrailSim } from "./porters-
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import { F as createFluidKernelPass, St as createFeedbackTrailSim } from "./porters-CQwDd2t4.js";
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function feedbackSim(build) {
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return { compute: (params) => {
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const { childNode, gpu } = params;
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@@ -1,9 +1,9 @@
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1
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-
import { Bt as mixPreconvertedVariants, Cn as mxNoiseFloat3, Dn as perlin13, Fn as GOLDEN, It as mixColorsLinear, Jt as domainWarp2, Kt as chainedWarpStep, Lt as mixColorsVariants, Qt as scatterFieldAnchored, Rt as mixPreconvertedInSpace, Zt as scatterField$1, a as resolveScalar, ct as call, ft as floatE, jn as value13, jt as convertP3ToMixSpaceCPU, mt as vec4, o as uniformOf, qt as domainWarp1, s as Scalar, st as asLocal, zn as TAU, zt as mixPreconvertedLinear } from "./lower-
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2
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-
import { s as toneUnitPivotInverted } from "./tone-
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3
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-
import { A as unitThreshold, C as radialDist, D as shimmerPulse, E as repeatWrap, O as spiralMask, S as plasmaTone, T as repeatRings, c as diamondDist, f as gradientClamp01, g as gradientTransparentAlpha, h as gradientRawT, j as volumeDomain, k as unitNoise3, l as flowLayers, m as gradientEdgeWrap, o as conicSweep, p as gradientEdgeMirror, w as rampWrap } from "./gradientPaints-
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4
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-
import { Dt as mixColorStopsRuntime, t as animatedTime } from "./porters-
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1
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+
import { Bt as mixPreconvertedVariants, Cn as mxNoiseFloat3, Dn as perlin13, Fn as GOLDEN, It as mixColorsLinear, Jt as domainWarp2, Kt as chainedWarpStep, Lt as mixColorsVariants, Qt as scatterFieldAnchored, Rt as mixPreconvertedInSpace, Zt as scatterField$1, a as resolveScalar, ct as call, ft as floatE, jn as value13, jt as convertP3ToMixSpaceCPU, mt as vec4, o as uniformOf, qt as domainWarp1, s as Scalar, st as asLocal, zn as TAU, zt as mixPreconvertedLinear } from "./lower-DtoDQ7hV.js";
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2
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+
import { s as toneUnitPivotInverted } from "./tone-CsRho9qb.js";
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3
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+
import { A as unitThreshold, C as radialDist, D as shimmerPulse, E as repeatWrap, O as spiralMask, S as plasmaTone, T as repeatRings, c as diamondDist, f as gradientClamp01, g as gradientTransparentAlpha, h as gradientRawT, j as volumeDomain, k as unitNoise3, l as flowLayers, m as gradientEdgeWrap, o as conicSweep, p as gradientEdgeMirror, w as rampWrap } from "./gradientPaints-Cx2bT20T.js";
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+
import { Dt as mixColorStopsRuntime, t as animatedTime } from "./porters-CQwDd2t4.js";
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5
5
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import { o as transformColorSpace } from "./transformations-CzFmhZww.js";
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6
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-
import { B as vec2, V as vec3, f as fract, i as clamp, t as abs, w as mul, y as local, z as sub } from "./math-
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6
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+
import { B as vec2, V as vec3, f as fract, i as clamp, t as abs, w as mul, y as local, z as sub } from "./math-7PlusTFx.js";
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7
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const noiseToneKColor = toneUnitPivotInverted;
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8
8
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function mixStopsOrColorsExpr(params, t, endpoints = {}) {
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9
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const { uniforms, propValues } = params;
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