shaders 3.2.467 → 3.2.468

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (508) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/{AngularBlur-CQvQuy5c.js → AngularBlur-g4-fDx1N.js} +3 -3
  3. package/dist/core/{Arc-lEiEQxrQ.js → Arc-B4VGPOtO.js} +3 -3
  4. package/dist/core/{Ascii-DFpPCO5J.js → Ascii-DxiduEzP.js} +3 -3
  5. package/dist/core/{Aurora-CrvHBSoD.js → Aurora-C0J5do9Y.js} +11 -11
  6. package/dist/core/{BarShift-BqUErdh0.js → BarShift-BukEd3jr.js} +3 -3
  7. package/dist/core/{BarnDoors-YMRdmthB.js → BarnDoors-BC0LM0aD.js} +3 -3
  8. package/dist/core/{Beam-DI0mV-q5.js → Beam-CxAXVlAf.js} +3 -3
  9. package/dist/core/{Bend-DScnRt1y.js → Bend-BfVVIo2C.js} +2 -2
  10. package/dist/core/{Blob-CPpcDFgo.js → Blob-D_IbcUCc.js} +10 -10
  11. package/dist/core/{BlockDissolve-PCAJIJXN.js → BlockDissolve-C9nsgIz9.js} +3 -3
  12. package/dist/core/{BlockNoise-BCS8754P.js → BlockNoise-BgwbD0rx.js} +4 -4
  13. package/dist/core/{BlueNoise-DEo9iRoc.js → BlueNoise-BdwOaq4G.js} +4 -4
  14. package/dist/core/{Blur-B6DN_qRU.js → Blur-ceuv7ZTm.js} +2 -2
  15. package/dist/core/{Boids-CW5JGliU.js → Boids-C3r8YaQb.js} +5 -5
  16. package/dist/core/{BokehBlur-BOFm1eDD.js → BokehBlur-C8xJ0xA8.js} +3 -3
  17. package/dist/core/{BrickPattern-C1OBaO3l.js → BrickPattern-C-6QFzp6.js} +3 -3
  18. package/dist/core/{BrightnessContrast-Z7G6XSBo.js → BrightnessContrast-CMUaNvo0.js} +3 -3
  19. package/dist/core/{BrushedMetal-BgWBEHQq.js → BrushedMetal-De_VRtOm.js} +7 -7
  20. package/dist/core/{Bulge-tVWg8fjj.js → Bulge-CgO7_0fe.js} +2 -2
  21. package/dist/core/{CRTScreen-D24U5svV.js → CRTScreen-DNqe2klB.js} +2 -2
  22. package/dist/core/{CarbonFiber-DZZlkKmq.js → CarbonFiber-CGl2FK3J.js} +6 -6
  23. package/dist/core/{Chalkboard-K7HncaXZ.js → Chalkboard-CDUJz_Ae.js} +3 -3
  24. package/dist/core/{ChannelBlur-BrcqNPW-.js → ChannelBlur-Z8ZvN6W3.js} +2 -2
  25. package/dist/core/{CheckerWipe-BAGyhUEe.js → CheckerWipe-DXm9kDaS.js} +3 -3
  26. package/dist/core/{Checkerboard-BoiF0KRB.js → Checkerboard-DZAABNKo.js} +3 -3
  27. package/dist/core/{Chevron-B35wgDaf.js → Chevron-Dn1iHSiS.js} +3 -3
  28. package/dist/core/{ChromaFlow-IVB9mRBn.js → ChromaFlow-lnaJ4o1Y.js} +5 -5
  29. package/dist/core/{ChromaticAberration-BzJYAhEr.js → ChromaticAberration-CGOQe4Pp.js} +4 -4
  30. package/dist/core/{Chrome-otQdzXhv.js → Chrome-BFQsMQii.js} +6 -6
  31. package/dist/core/{Circle-vyUl9mGk.js → Circle-DVPhvXdr.js} +3 -3
  32. package/dist/core/{ColorWheel-C6C6c1MV.js → ColorWheel-DXkVOQl2.js} +3 -3
  33. package/dist/core/{CompressionArtifacts-B3dpSMOs.js → CompressionArtifacts-CEw9gfTu.js} +3 -3
  34. package/dist/core/{ConcentricSpin-DVI4NG8s.js → ConcentricSpin-GtNEq1T1.js} +2 -2
  35. package/dist/core/{ConicGradient-Df_0Cn05.js → ConicGradient-DYPNJAOg.js} +4 -4
  36. package/dist/core/{ContourLines-DhQZc2ym.js → ContourLines-DEmEepvT.js} +3 -3
  37. package/dist/core/{CornerPin-Ba8-5_Z1.js → CornerPin-CJJeGyVf.js} +3 -3
  38. package/dist/core/{Crescent-mDzJ5lao.js → Crescent-C7yy9-xf.js} +2 -2
  39. package/dist/core/{Cross-DA3WL1iH.js → Cross-DyYrdTVw.js} +2 -2
  40. package/dist/core/{Crystal-BXJ9uJkG.js → Crystal-DsO60tef.js} +6 -6
  41. package/dist/core/{CurlNoise-cND7fk3c.js → CurlNoise-Bjc6hhjR.js} +4 -4
  42. package/dist/core/{CursorRipples-4l0iH_f-.js → CursorRipples-C1PNyYcB.js} +4 -4
  43. package/dist/core/{CursorTrail-DxmsKvrL.js → CursorTrail-C6v97bId.js} +4 -4
  44. package/dist/core/{DataMosh-DWBICx1H.js → DataMosh-AX4kIi4R.js} +3 -3
  45. package/dist/core/{DiamondGradient-CFJUELEN.js → DiamondGradient-Bj6mUxOy.js} +4 -4
  46. package/dist/core/{DiamondWipe-DP5q0TuR.js → DiamondWipe-BNSkpUn9.js} +3 -3
  47. package/dist/core/{DiffuseBlur-Bq-3bnk2.js → DiffuseBlur-C7l-5Dw3.js} +3 -3
  48. package/dist/core/{DisplacementMap-D1LaKMKS.js → DisplacementMap-DGpLSlxs.js} +3 -3
  49. package/dist/core/{Dither-BVK_vhKC.js → Dither-C9KDpqgP.js} +3 -3
  50. package/dist/core/{DotGrid-DijYECQs.js → DotGrid-CkAtf-j_.js} +3 -3
  51. package/dist/core/{DropShadow-CLyzZolu.js → DropShadow-BxI_a7dC.js} +3 -3
  52. package/dist/core/{Duotone-BHn_E3Cb.js → Duotone-CrJ0P0SL.js} +3 -3
  53. package/dist/core/{Ellipse-bcu_5HzO.js → Ellipse-C2Tie_19.js} +2 -2
  54. package/dist/core/{Emboss-0HHAVI0a.js → Emboss-iwNwt1-u.js} +5 -5
  55. package/dist/core/{Engraving-EBpxrHN1.js → Engraving-RpxXPqQq.js} +3 -3
  56. package/dist/core/{ErosionNoise-J-tn3Qhb.js → ErosionNoise-D0qefxhq.js} +4 -4
  57. package/dist/core/{Exposure-1C9bPYgo.js → Exposure-B7W7AVbY.js} +3 -3
  58. package/dist/core/{FallingLines-BlRoROV4.js → FallingLines-Cxhmtqf4.js} +3 -3
  59. package/dist/core/{FilmGrain-h4lqzn0Q.js → FilmGrain-CghUJIeK.js} +3 -3
  60. package/dist/core/{FilmStock-DT3jMQ7O.js → FilmStock-DmOaROtC.js} +4 -4
  61. package/dist/core/{Flip-H-WTq1FO.js → Flip-BuOdbWjK.js} +3 -3
  62. package/dist/core/{FloatingParticles-BjISxOOQ.js → FloatingParticles-BVRlM_zv.js} +5 -5
  63. package/dist/core/{FlowField-tGwdL8On.js → FlowField-A2njOtGx.js} +3 -3
  64. package/dist/core/{Flower-JFpGE34W.js → Flower-CwdJOVR1.js} +2 -2
  65. package/dist/core/{FlowingGradient-B0i3C4e5.js → FlowingGradient-BEu60rLu.js} +7 -7
  66. package/dist/core/{FlutedGlass-mxQcpxaW.js → FlutedGlass-BWlTrLF-.js} +4 -4
  67. package/dist/core/{Fog-CLZgV5nG.js → Fog-CpmIyRtJ.js} +4 -4
  68. package/dist/core/{Form3D-DYF3ldCD.js → Form3D-C03PdKOa.js} +4 -4
  69. package/dist/core/{FractalNoise-BBXFgUIX.js → FractalNoise-DsESU8cP.js} +4 -4
  70. package/dist/core/{Frost-DkUvGNIv.js → Frost-D4aH-OM_.js} +7 -7
  71. package/dist/core/{GaborNoise-BTNOgRm_.js → GaborNoise-D3U1iz9E.js} +4 -4
  72. package/dist/core/{Glass-B_EqU-v5.js → Glass-tS9J3fue.js} +7 -7
  73. package/dist/core/{GlassTiles-bA0TIrvm.js → GlassTiles-BxdT6Ee8.js} +2 -2
  74. package/dist/core/{Glitch-Bj8GXrVb.js → Glitch-DQeLaNdU.js} +2 -2
  75. package/dist/core/{Glow-ooqHPQMB.js → Glow-DksG7wdu.js} +3 -3
  76. package/dist/core/{Godrays-DjBxwYp8.js → Godrays-D2Pzd9K9.js} +3 -3
  77. package/dist/core/{Goo-Cinhub2C.js → Goo-C7n1aFSC.js} +7 -7
  78. package/dist/core/{GradientMap-mL8oPgDL.js → GradientMap-B-5yUYjX.js} +4 -4
  79. package/dist/core/{Grayscale-C8rjUf0G.js → Grayscale-g7jQsxgi.js} +2 -2
  80. package/dist/core/{Grid-AhuLjwUC.js → Grid-DAglpJFP.js} +3 -3
  81. package/dist/core/{GridDistortion-lFFZbafM.js → GridDistortion-CNlIESbs.js} +5 -5
  82. package/dist/core/{Group-C35YSJ7Z.js → Group-CeOfFv2K.js} +1 -1
  83. package/dist/core/{HTMLInCanvas-ClqHJAGU.js → HTMLInCanvas-BgwCnbYn.js} +1 -1
  84. package/dist/core/{Halftone-DDAqOqfT.js → Halftone-DCiP4EDq.js} +3 -3
  85. package/dist/core/{Heart-DDSGYyVz.js → Heart-CQhtzwFu.js} +2 -2
  86. package/dist/core/{Heatmap-BFovwSkZ.js → Heatmap-Wy_0SxOF.js} +7 -7
  87. package/dist/core/{HexGrid-B9tqR1Af.js → HexGrid-BY_BPH8J.js} +3 -3
  88. package/dist/core/{Hologram-DEASuul6.js → Hologram-C3sww1q_.js} +6 -6
  89. package/dist/core/{Holographic-BwsjJQ7Y.js → Holographic-B9PvU6cz.js} +6 -6
  90. package/dist/core/{HueShift-6-v3zikX.js → HueShift-BnwOshrg.js} +3 -3
  91. package/dist/core/{ImageTexture-BYXbHUv2.js → ImageTexture-Cd6vH2Z0.js} +2 -2
  92. package/dist/core/{InkFlow-CZHkXWkH.js → InkFlow-B7F9i3Kd.js} +5 -5
  93. package/dist/core/{Invert-Cz4tJjEO.js → Invert-6Q5kX8vd.js} +2 -2
  94. package/dist/core/{IrisWipe-DDrBhIbD.js → IrisWipe-Cl5yYdEi.js} +3 -3
  95. package/dist/core/{Irradiance-BoQdvR3u.js → Irradiance-CQ12Hyf9.js} +9 -9
  96. package/dist/core/{IsometricCubes-nyl3EOPv.js → IsometricCubes-BhK9MhCy.js} +3 -3
  97. package/dist/core/{Kaleidoscope-B2MjqaGV.js → Kaleidoscope-D4X5N_qk.js} +2 -2
  98. package/dist/core/{KeyFrames-CLUicJvf.js → KeyFrames-Dv1vFfMa.js} +3 -3
  99. package/dist/core/{LensDistortion-CU-9_SE4.js → LensDistortion-BqVp5WBS.js} +3 -3
  100. package/dist/core/{LensFlare-2ryGFXKI.js → LensFlare-z0k68uJ1.js} +3 -3
  101. package/dist/core/{LightEdge-DGbH5L-M.js → LightEdge-DGkuJl9I.js} +5 -5
  102. package/dist/core/{LightLeak-3ITuDZK-.js → LightLeak-BgFq4bLG.js} +4 -4
  103. package/dist/core/{Line-BDM4dydm.js → Line--Ur3CJp1.js} +3 -3
  104. package/dist/core/{LinearBlur-5h4InJGI.js → LinearBlur-BkHF6lVm.js} +3 -3
  105. package/dist/core/{LinearGradient-dSFqjTHb.js → LinearGradient-DIdq_fiw.js} +4 -4
  106. package/dist/core/{LinearWipe-DmGnubMp.js → LinearWipe-DuCB9oV_.js} +3 -3
  107. package/dist/core/{LiquidMetal-B3oC7dhE.js → LiquidMetal-BPvuHdsf.js} +7 -7
  108. package/dist/core/{Liquify-DrYyNp7F.js → Liquify-CvPn1ze-.js} +4 -4
  109. package/dist/core/{MagneticFilings-CfwWa5rG.js → MagneticFilings-DPNRCKVe.js} +5 -5
  110. package/dist/core/{Marble-0x9sSzqp.js → Marble-DyGenjAa.js} +7 -7
  111. package/dist/core/{MeshGradient-BSMwLPdn.js → MeshGradient-CEVDVK8_.js} +9 -9
  112. package/dist/core/{Mirror-B-m-3EqI.js → Mirror-Ck8qk1Km.js} +2 -2
  113. package/dist/core/{MultiPointGradient-CuZH8Och.js → MultiPointGradient-DwO6snxn.js} +3 -3
  114. package/dist/core/{Nebula-DvTkD6oN.js → Nebula-Bn7VT1xx.js} +8 -8
  115. package/dist/core/{Neon-Ceenufle.js → Neon-CXuFhmfD.js} +5 -5
  116. package/dist/core/{NoiseDissolve-CYsK6nQF.js → NoiseDissolve-DgvzEFOD.js} +3 -3
  117. package/dist/core/{ObjectTracker-F6JJAYl8.js → ObjectTracker-IopW8Jvf.js} +3 -3
  118. package/dist/core/{Obsidian-B9YePNMS.js → Obsidian-Dph7T7YI.js} +8 -8
  119. package/dist/core/{PagePeel-DHTppmS-.js → PagePeel-BeAr_n0U.js} +2 -2
  120. package/dist/core/{Paper-_BWVjHRg.js → Paper-BDEsyIPI.js} +2 -2
  121. package/dist/core/{Parallelogram-ecidpiHm.js → Parallelogram-Duj-0MLr.js} +2 -2
  122. package/dist/core/{ParticleField-C5d_RwGB.js → ParticleField-BaG_4DLj.js} +4 -4
  123. package/dist/core/{ParticleFlow-DRiGbNSd.js → ParticleFlow-Aocbr_mH.js} +6 -6
  124. package/dist/core/{Particles-C69tGhbg.js → Particles-CGFjT2p5.js} +6 -6
  125. package/dist/core/{PerlinNoise-6UAvUwYC.js → PerlinNoise-BHQ318g4.js} +4 -4
  126. package/dist/core/{Perspective-8vfiuMBF.js → Perspective-xBfd9BSE.js} +3 -3
  127. package/dist/core/{PixelSort-MUSofhmo.js → PixelSort-Bx9sUnGm.js} +4 -4
  128. package/dist/core/{PixelThrow-C2tO5Muz.js → PixelThrow-0nJiGsmZ.js} +4 -4
  129. package/dist/core/{Pixelate-BqFdl3HK.js → Pixelate-CvCzoA0h.js} +2 -2
  130. package/dist/core/{Plasma-BnqTRurI.js → Plasma-Be1yxNcP.js} +4 -4
  131. package/dist/core/{Plastic-6wwFqodQ.js → Plastic-C-N31O7u.js} +7 -7
  132. package/dist/core/{PolarCoordinates-cblLmfFr.js → PolarCoordinates-BGwTZ6NO.js} +2 -2
  133. package/dist/core/{Polygon-DhpbYIjp.js → Polygon-Byw5C7Qy.js} +3 -3
  134. package/dist/core/{Posterize-JtYCiavu.js → Posterize-BHOstvyj.js} +2 -2
  135. package/dist/core/{Prism-CgL09-0n.js → Prism-pNsLhW8w.js} +6 -6
  136. package/dist/core/{ProgressiveBlur-DdFTxI5G.js → ProgressiveBlur-CR1IbvKQ.js} +3 -3
  137. package/dist/core/{RadialGradient-Bb6O8ZU2.js → RadialGradient-BFOrMAK1.js} +4 -4
  138. package/dist/core/{RadialWipe-C37NUMlQ.js → RadialWipe-BYnlbrNm.js} +3 -3
  139. package/dist/core/{RandomBars-n0GZtwtb.js → RandomBars-B7erRRHx.js} +3 -3
  140. package/dist/core/{ReactionDiffusion-CIjBuzSZ.js → ReactionDiffusion-BnY40jHs.js} +5 -5
  141. package/dist/core/{RectangularCoordinates-RrJynboy.js → RectangularCoordinates-D9-3PQAz.js} +2 -2
  142. package/dist/core/{ReflectivePlane-DJs7L0jE.js → ReflectivePlane-BI-LIR2c.js} +3 -3
  143. package/dist/core/{Repeater-DNDOS02l.js → Repeater-C5LILb_Y.js} +3 -3
  144. package/dist/core/{Ring-CGNzWRTF.js → Ring-CvvtJYAf.js} +2 -2
  145. package/dist/core/{RippleWipe-Xru9_G-5.js → RippleWipe-kAzZWsjR.js} +3 -3
  146. package/dist/core/{Ripples-D6DtbpFm.js → Ripples-BFLep1r1.js} +3 -3
  147. package/dist/core/{RoundedRect-Bx9Qv5sI.js → RoundedRect-DirNijIY.js} +2 -2
  148. package/dist/core/{Saturation-D-22L-Ba.js → Saturation-CfkRhJpe.js} +3 -3
  149. package/dist/core/{Scratches-BT5puRjC.js → Scratches-Dchfw1_5.js} +4 -4
  150. package/dist/core/{Sharpness-DS3wAWPI.js → Sharpness-DZzAnlsl.js} +3 -3
  151. package/dist/core/{Shatter-BavlIUpF.js → Shatter-Dz3sH2ON.js} +2 -2
  152. package/dist/core/{SimplexNoise-DuVEfYS1.js → SimplexNoise-CmV42gYT.js} +4 -4
  153. package/dist/core/{SineWave-BjlS8KL3.js → SineWave-TqnpIKO4.js} +3 -3
  154. package/dist/core/{SliceWipe-Bq1nKIay.js → SliceWipe-Dz8vj6bi.js} +2 -2
  155. package/dist/core/{Smoke-Cgk0FuqF.js → Smoke-B1TnZnG6.js} +4 -4
  156. package/dist/core/{SmokeFill-BrVy_T4u.js → SmokeFill-C4yVAkT9.js} +7 -7
  157. package/dist/core/{SmokeFlow-BhJKXBM2.js → SmokeFlow-dd5uLztm.js} +4 -4
  158. package/dist/core/{Solarize-Bw6eWMy4.js → Solarize-CIQa9pKw.js} +3 -3
  159. package/dist/core/{SolidColor-CApT6KFF.js → SolidColor-DuoQVKGk.js} +3 -3
  160. package/dist/core/{Spherize-BZafM2nt.js → Spherize-FWwWEUyE.js} +3 -3
  161. package/dist/core/{Spiral-BljWgHZ1.js → Spiral-DI1eG0E3.js} +3 -3
  162. package/dist/core/{Star--zFAw9gn.js → Star-DT-hnlIJ.js} +2 -2
  163. package/dist/core/{Stone-DZ175SYU.js → Stone-oW35zD22.js} +3 -3
  164. package/dist/core/{Strands-Bk7Lpdz8.js → Strands-asB3fUr9.js} +4 -4
  165. package/dist/core/{Stretch-BfhZj5Sp.js → Stretch-Cm_B4WGY.js} +2 -2
  166. package/dist/core/{Stripes-B4bB8P9T.js → Stripes-BnJiniJY.js} +3 -3
  167. package/dist/core/{StudioBackground-DDfcbZp6.js → StudioBackground-DwSO5KNV.js} +6 -6
  168. package/dist/core/{SunBurst-UBhsjpxT.js → SunBurst-BL-BryZO.js} +3 -3
  169. package/dist/core/{Surface3D-6z6uoD2B.js → Surface3D-DSvh7Zof.js} +5 -5
  170. package/dist/core/{Swirl-D1OsV-AI.js → Swirl-BVPy039a.js} +4 -4
  171. package/dist/core/{Teardrop-udnTi4uM.js → Teardrop-CR1UqYaF.js} +2 -2
  172. package/dist/core/{Text-i-Z-04Lp.js → Text-fP5temat.js} +3 -3
  173. package/dist/core/{ThinFilm-DVSVAKLU.js → ThinFilm--MFVM9D5.js} +5 -5
  174. package/dist/core/{TiltShift-CmBd6IuT.js → TiltShift-BvYpYELk.js} +3 -3
  175. package/dist/core/{TimeTrail-DpULnhS7.js → TimeTrail-DqdYuHn7.js} +5 -5
  176. package/dist/core/{Tint-COD0pAFC.js → Tint-BXJMHYvg.js} +3 -3
  177. package/dist/core/{Trapezoid-BuwD5Hsa.js → Trapezoid--AgyKOWQ.js} +2 -2
  178. package/dist/core/{TriangularGrid-CY9623Jt.js → TriangularGrid-CmDApxz9.js} +3 -3
  179. package/dist/core/{Tritone-IJ7zzb6E.js → Tritone-DCd_IRp7.js} +3 -3
  180. package/dist/core/{Truchet-KSh5e6zB.js → Truchet-g1_jcoZ4.js} +3 -3
  181. package/dist/core/{Twirl-OTBF-EFA.js → Twirl-JY-PXDS2.js} +2 -2
  182. package/dist/core/{VHS-DIaTkhf_.js → VHS-ZWR6D4Da.js} +2 -2
  183. package/dist/core/{VenetianBlinds-whh21nCE.js → VenetianBlinds-B7laTyPO.js} +3 -3
  184. package/dist/core/{Vesica-B6G0T7zJ.js → Vesica-BTNW2p5u.js} +2 -2
  185. package/dist/core/{Vibrance-CZlaCRRi.js → Vibrance-DmhtRT2D.js} +3 -3
  186. package/dist/core/{VideoTexture-Dws9jyoh.js → VideoTexture-DK3EaAHY.js} +2 -2
  187. package/dist/core/{Vignette-CkY7ZLwU.js → Vignette-hyFfUS20.js} +5 -5
  188. package/dist/core/{Voronoi-BeLaSW8f.js → Voronoi-DhexPwNM.js} +5 -5
  189. package/dist/core/Voxels-CIfWtuUp.js +8547 -0
  190. package/dist/core/{Water-5WdvreCU.js → Water-CnzSPBJI.js} +7 -7
  191. package/dist/core/{Watercolor-3pu15_tU.js → Watercolor-C1HipGGO.js} +4 -4
  192. package/dist/core/{WaveDistortion-BCpSjnD_.js → WaveDistortion-VXyHFcJ3.js} +2 -2
  193. package/dist/core/{Waveform-DsDMEp9s.js → Waveform-CSP_4nZF.js} +9 -9
  194. package/dist/core/{WaveletNoise-Du386LZ4.js → WaveletNoise-CQqAufyv.js} +4 -4
  195. package/dist/core/{Weave-HFybZ8zD.js → Weave-DwX8T4_Q.js} +3 -3
  196. package/dist/core/{WebcamTexture-BXyrzb1X.js → WebcamTexture-B4SLwIP1.js} +2 -2
  197. package/dist/core/{Wool-BbrWlSA1.js → Wool-qg-z_TFC.js} +3 -3
  198. package/dist/core/{WorleyNoise-D4WEqlUn.js → WorleyNoise-CjVw20Fl.js} +3 -3
  199. package/dist/core/{ZoomBlur-vR6SbHT_.js → ZoomBlur-Lm_pVpMf.js} +3 -3
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  507. /package/dist/core/{slots-BuIG6s6W.js → slots-BqIef2iV.js} +0 -0
  508. /package/dist/core/{transformations-COlfAEsk.js → transformations-CzFmhZww.js} +0 -0
@@ -0,0 +1,229 @@
1
+ import { d } from './index';
2
+ import { GpuFragmentParams, KitTexture, GpuComputeStep } from '../contract';
3
+ import { BakedSdf, VolumetricFieldLayout } from './sdf3d';
4
+
5
+ export type VoxelStyle = 'cube' | 'sphere' | 'rounded';
6
+ export type VoxelGridSpace = 'shape' | 'view';
7
+ /** Cells per axis cap (device-tiered: the occupancy buffer is W·N² u32 words, 7 MB / 2 MB at the
8
+ * caps). Indices pack into one f32 as ix + iy·256 + iz·65536, so the cap must stay below 256. */
9
+ export declare const VOXEL_GRID_MAX: number;
10
+ /** Fixed occupancy-buffer allocation (words). */
11
+ export declare const OCC_BUFFER_WORDS: number;
12
+ /** Shadow-map resolution (texels per side over the bounding diameter). ~30 texels per default
13
+ * voxel edge on desktop — a hard shadow's edge lands well inside one voxel face. */
14
+ export declare const VOXEL_SHADOW_RES: number;
15
+ export declare const VOXEL_SHADOW_FORMAT: "r32float";
16
+ /**
17
+ * The voxel pre-march uniform (bound with the occupancy grid + shadow map). FULL-WRITE ONLY (the
18
+ * `cam` member is Decorated — see MarchParams).
19
+ * cam — camera pitch/yaw as a ZXY RotStruct, applied to the view ray BEFORE the shape rot
20
+ * lightDir — unit light direction in GRID space; lightT1/T2 its tangent basis (the shadow-map frame)
21
+ * voxelSize — cell edge (field UV) · fill — occupancy threshold in cells (sdf(centre) < fill·size)
22
+ * voxelScale — sub-shape size within its cell (1 = touching) · bevel — rounded style radius fraction
23
+ * gridOrigin — grid min corner (all axes; = −rBound) · gridN / gridW — cells per axis, words per row
24
+ */
25
+ export declare const VoxelMarchParams: d.WgslStruct<{
26
+ cam: d.Decorated<d.WgslStruct<{
27
+ cx: d.F32;
28
+ sx: d.F32;
29
+ cy: d.F32;
30
+ sy: d.F32;
31
+ cz: d.F32;
32
+ sz: d.F32;
33
+ }>, [d.Align<16>, d.Size<32>]>;
34
+ lightDir: d.Vec3f;
35
+ voxelSize: d.F32;
36
+ lightT1: d.Vec3f;
37
+ fill: d.F32;
38
+ lightT2: d.Vec3f;
39
+ voxelScale: d.F32;
40
+ bevel: d.F32;
41
+ gridOrigin: d.F32;
42
+ gridN: d.F32;
43
+ gridW: d.F32;
44
+ }>;
45
+ /**
46
+ * The march + shadow-map bind group: the voxel params, the baked OCCUPANCY GRID (read-only) and
47
+ * the SHADOW MAP (the shadow pass writes it; the march pipeline simply never touches it). Each grid
48
+ * cell is a u8 packed four-per-u32 along x: 0 = solid · k ≥ 1 = empty with (k − 1) cells of
49
+ * guaranteed clearance (the empty-space skip distance). Baked once per geometry change by
50
+ * `buildVoxelBakeFn`, so the march, the AO taps and the shadow rays never evaluate the shape SDF.
51
+ */
52
+ export declare function makeVoxelLayout(): import('typegpu').TgpuBindGroupLayout<{
53
+ vox: {
54
+ uniform: d.WgslStruct<{
55
+ cam: d.Decorated<d.WgslStruct<{
56
+ cx: d.F32;
57
+ sx: d.F32;
58
+ cy: d.F32;
59
+ sy: d.F32;
60
+ cz: d.F32;
61
+ sz: d.F32;
62
+ }>, [d.Align<16>, d.Size<32>]>;
63
+ lightDir: d.Vec3f;
64
+ voxelSize: d.F32;
65
+ lightT1: d.Vec3f;
66
+ fill: d.F32;
67
+ lightT2: d.Vec3f;
68
+ voxelScale: d.F32;
69
+ bevel: d.F32;
70
+ gridOrigin: d.F32;
71
+ gridN: d.F32;
72
+ gridW: d.F32;
73
+ }>;
74
+ };
75
+ occ: {
76
+ storage: d.WgslArray<d.U32>;
77
+ access: "readonly";
78
+ };
79
+ shadowMap: {
80
+ storageTexture: d.WgslStorageTexture2d<"r32float", string>;
81
+ };
82
+ }>;
83
+ export type VoxelLayout = ReturnType<typeof makeVoxelLayout>;
84
+ /** The bake's bind group over the SAME uniform + buffer, with the grid writable. */
85
+ export declare function makeVoxelBakeLayout(): import('typegpu').TgpuBindGroupLayout<{
86
+ vox: {
87
+ uniform: d.WgslStruct<{
88
+ cam: d.Decorated<d.WgslStruct<{
89
+ cx: d.F32;
90
+ sx: d.F32;
91
+ cy: d.F32;
92
+ sy: d.F32;
93
+ cz: d.F32;
94
+ sz: d.F32;
95
+ }>, [d.Align<16>, d.Size<32>]>;
96
+ lightDir: d.Vec3f;
97
+ voxelSize: d.F32;
98
+ lightT1: d.Vec3f;
99
+ fill: d.F32;
100
+ lightT2: d.Vec3f;
101
+ voxelScale: d.F32;
102
+ bevel: d.F32;
103
+ gridOrigin: d.F32;
104
+ gridN: d.F32;
105
+ gridW: d.F32;
106
+ }>;
107
+ };
108
+ occ: {
109
+ storage: d.WgslArray<d.U32>;
110
+ access: "mutable";
111
+ };
112
+ }>;
113
+ export type VoxelBakeLayout = ReturnType<typeof makeVoxelBakeLayout>;
114
+ export interface VoxelFieldOptions {
115
+ style: VoxelStyle;
116
+ /** `'shape'`: the grid rotates with the solid (a voxel MODEL). `'view'`: the grid is fixed to
117
+ * the screen and the solid moves through it (a 3D pixelation). */
118
+ gridSpace: VoxelGridSpace;
119
+ }
120
+ /**
121
+ * Build the occupancy BAKE kernel: one thread per u32 word (four x-adjacent cells), dispatched
122
+ * `(gridW, gridN, gridN)`. Each cell's value is 0 when the shape SDF at its centre is below the fill
123
+ * threshold, else 1 + the cells of clearance the SDF guarantees around it (see CLEARANCE_MARGIN).
124
+ * `sdfFn` is the setup's baked shape SDF; `marchLayout` is the setup's layout (the SDF reads its
125
+ * params off it, and `'view'` grids read `rot`). The only place the shape SDF runs.
126
+ */
127
+ export declare function buildVoxelBakeFn(sdfFn: BakedSdf, marchLayout: VolumetricFieldLayout, bakeLayout: VoxelBakeLayout, gridSpace: VoxelGridSpace): import('typegpu').TgpuFn<(wx: d.U32, iy: d.U32, iz: d.U32) => d.Void>;
128
+ /**
129
+ * The grid TRAVERSAL vocabulary over a `VoxelLayout` — shared by the march and the shadow-map
130
+ * pass: baked cell reads, the sub-shape ray test and the DDA with empty-space leaps. `style` is a
131
+ * build-time string; only its branch is emitted.
132
+ */
133
+ export declare function buildVoxelTraversal(voxLayout: VoxelLayout, style: VoxelStyle): {
134
+ cellValue: import('typegpu').TgpuFn<(cx: d.F32, cy: d.F32, cz: d.F32) => d.F32>;
135
+ cellCentre: import('typegpu').TgpuFn<(cx: d.F32, cy: d.F32, cz: d.F32) => d.Vec3f>;
136
+ occupied: import('typegpu').TgpuFn<(cx: d.F32, cy: d.F32, cz: d.F32) => d.F32>;
137
+ subShapeHit: import('typegpu').TgpuFn<(ro: d.Vec3f, rd: d.Vec3f, c: d.Vec3f, tNow: d.F32) => d.WgslStruct<{
138
+ hit: d.F32;
139
+ t: d.F32;
140
+ }>>;
141
+ voxelDda: import('typegpu').TgpuFn<(ro: d.Vec3f, rd: d.Vec3f, tStart: d.F32, tEnd: d.F32, skip: d.Vec3f, maxSteps: d.I32) => d.WgslStruct<{
142
+ hit: d.F32;
143
+ t: d.F32;
144
+ cx: d.F32;
145
+ cy: d.F32;
146
+ cz: d.F32;
147
+ minD: d.F32;
148
+ }>>;
149
+ };
150
+ /**
151
+ * Build the SHADOW-MAP kernel: dispatched `(VOXEL_SHADOW_RES, VOXEL_SHADOW_RES)`, each texel an
152
+ * orthographic ray from the light side of the bounding sphere along −lightDir, storing the distance
153
+ * to the first solid (SHADOW_FAR on a miss). The map frame is `lightT1/lightT2` over ±rBound.
154
+ */
155
+ export declare function buildVoxelShadowMapFn(voxLayout: VoxelLayout, style: VoxelStyle): import('typegpu').TgpuFn<(i: d.U32, j: d.U32) => d.Void>;
156
+ /**
157
+ * Contact-hardening soft shadow (PCSS) from the voxel shadow map, for a receiver point `p` in grid
158
+ * space (already offset off its surface along the normal). `L`/`T1`/`T2` are the map frame,
159
+ * `rBound` its half extent, `softness` 0..1 (0 = one bilinear-compared tap), `voxel` the cell edge
160
+ * (depth bias scale). Returns the shadowed fraction, 1 = fully in shadow.
161
+ */
162
+ export declare const voxelShadowLookup: import('typegpu').TgpuFn<(tex: d.WgslTexture2d<d.F32>, p: d.Vec3f, L: d.Vec3f, T1: d.Vec3f, T2: d.Vec3f, rBound: d.F32, softness: d.F32, voxel: d.F32) => d.F32>;
163
+ /** Ray vs the axis-aligned box of half size `h` centred at `c`. */
164
+ export declare const voxelRayBox: import('typegpu').TgpuFn<(ro: d.Vec3f, rd: d.Vec3f, c: d.Vec3f, h: d.F32) => d.F32>;
165
+ /** Ray vs the sphere of radius `h` centred at `c`. */
166
+ export declare const voxelRaySphere: import('typegpu').TgpuFn<(ro: d.Vec3f, rd: d.Vec3f, c: d.Vec3f, h: d.F32) => d.F32>;
167
+ /** Ray vs the rounded box (half `h`, corner radius `r`) centred at `c`: the box entry refined by a
168
+ * short sphere trace inside its slab bracket. */
169
+ export declare const voxelRayRoundedBox: import('typegpu').TgpuFn<(ro: d.Vec3f, rd: d.Vec3f, c: d.Vec3f, h: d.F32, r: d.F32) => d.F32>;
170
+ /**
171
+ * Build the voxel march fn — plug-compatible with `buildVolumetricFieldKernel` (`(fuv, rot, rBound)
172
+ * → vec4`). Walks the BAKED occupancy grid (`voxLayout.occ`) — no shape SDF and no light here;
173
+ * `marchLayout` is the setup's layout (the kernel reads the field domain off it). `style` and
174
+ * `gridSpace` are build-time strings — only the selected branches are emitted.
175
+ */
176
+ export declare function buildVoxelFieldFn(marchLayout: VolumetricFieldLayout, voxLayout: VoxelLayout, opts: VoxelFieldOptions): import('typegpu').TgpuFn<(fuv: d.Vec2f, rot: d.WgslStruct<{
177
+ cx: d.F32;
178
+ sx: d.F32;
179
+ cy: d.F32;
180
+ sy: d.F32;
181
+ cz: d.F32;
182
+ sz: d.F32;
183
+ }>, rBound: d.F32) => d.Vec4f>;
184
+ /** The live values the voxel pre-march reads each frame (a consumer maps its props onto these). */
185
+ export interface VoxelMarchValues {
186
+ /** Cell edge in field UV. */
187
+ voxelSize: number;
188
+ /** Occupancy threshold in cells: sdf(centre) < fill·size. 0 = centre inside; +0.5 fatter. */
189
+ fill: number;
190
+ /** Sub-shape size within its cell (1 = touching neighbours, <1 = gaps). */
191
+ voxelScale: number;
192
+ /** Rounded-style corner radius as a fraction of the half size. */
193
+ bevel: number;
194
+ /** Camera pitch / yaw in degrees (yaw includes any turntable spin). */
195
+ pitch: number;
196
+ yaw: number;
197
+ /** Key light azimuth (degrees, the fleet's screen-space `lightAngle` convention) / elevation
198
+ * above the screen plane (degrees). */
199
+ lightAngle: number;
200
+ lightElevation: number;
201
+ /** Slab thickness given to FLAT shapes (field UV). */
202
+ depth: number;
203
+ }
204
+ export interface VoxelFieldSpec extends VoxelFieldOptions {
205
+ getShapeConfig: () => unknown;
206
+ getValues: () => VoxelMarchValues;
207
+ }
208
+ /** The extraFields a voxel consumer's fragment reads: the view→grid rotation (columns), the live
209
+ * voxel size, the grid origin, and the shadow-map frame (light direction + tangents, grid space)
210
+ * — everything needed to reconstruct a hit from the G-buffer and look up its shadow. */
211
+ export declare const VOXEL_FIELD_EXTRA_FIELDS: Record<string, {
212
+ schema: typeof d.vec3f | typeof d.f32;
213
+ initial: number | number[];
214
+ }>;
215
+ /**
216
+ * The voxel counterpart of `createVolumetricFieldComputeNode`: routes EVERY shape type to a
217
+ * volumetric setup (3D analytic · SVG extrude · flat SVG lifted by `depth` · flat analytic lifted by
218
+ * `depth`), bakes its occupancy grid, renders the shadow map and marches the field — each on its own
219
+ * dirty key — and publishes the `_vf*` SampleParams plus the `_vx*` reconstruction fields. Outputs
220
+ * the field texture AND the shadow map (`voxelShadowMap`). Returns null without a device.
221
+ */
222
+ export declare function createVoxelFieldComputeNode(params: GpuFragmentParams, spec: VoxelFieldSpec): {
223
+ outputs: {
224
+ volumetricFieldTexture: KitTexture;
225
+ voxelShadowMap: KitTexture;
226
+ };
227
+ getComputeNodes: (frameParams?: unknown) => GpuComputeStep[] | null;
228
+ } | null;
229
+ //# sourceMappingURL=voxels.d.ts.map
@@ -0,0 +1 @@
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@@ -1,6 +1,6 @@
1
- import { $n as abs, $t as aspectCentrePosition, Cr as step, Jn as dpdx, Ln as TAU, Mn as DEG_TO_RAD, On as value12, Or as vec3f, Qn as select, Qt as aspectCenteredDelta, Rn as TWO_PI, Rr as mod, Sr as sqrt, Tr as vec2f, Un as typegpu_default, Wr as f32, Xn as fwidth, Yn as dpdy, br as sin, dr as length, fr as max, gn as hash12, gr as pow, hr as normalize, in as directionalProjection, ir as cos, kr as vec4f, ln as unflipPosition, lr as floor, mr as mix, nn as aspectOf, or as dot, pr as min, rn as canvasCentredDelta, rr as clamp, sn as rotate2, sr as exp, tr as atan2, ur as fract, xn as mxNoiseFloat3, xr as smoothstep } from "./lower-BHIbBZvG.js";
2
- import { a as toneRemap } from "./tone-CShJctzV.js";
3
- import { f as seamlessAngularField, h as taperedSegmentGlow, m as streakBand, n as anisotropicGaussianSpot, o as pointToSegment } from "./lightfields-7J9mq-m8.js";
1
+ import { An as value12, Bn as TWO_PI, Cn as mxNoiseFloat3, Cr as sin, Er as step, Gn as typegpu_default, Mr as vec4f, Or as vec2f, Pn as DEG_TO_RAD, Qn as fwidth, Tr as sqrt, Vr as mod, Xn as dpdx, Zn as dpdy, _r as mix, an as canvasCentredDelta, ar as clamp, cr as dot, dn as unflipPosition, en as aspectCenteredDelta, er as select, fr as floor, gr as min, hr as max, in as aspectOf, jr as vec3f, ln as rotate2, lr as exp, mr as length, on as directionalProjection, or as cos, pr as fract, qr as f32, rr as atan2, tn as aspectCentrePosition, tr as abs, vn as hash12, vr as normalize, wr as smoothstep, yr as pow, zn as TAU } from "./lower-Bd2jez_2.js";
2
+ import { a as toneRemap } from "./tone-BKhfiOBn.js";
3
+ import { f as seamlessAngularField, h as taperedSegmentGlow, m as streakBand, n as anisotropicGaussianSpot, o as pointToSegment } from "./lightfields-DvrUaH_6.js";
4
4
  const footprint1 = typegpu_default.fn([f32, f32], f32)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((x, softness) => {
5
5
  "use gpu";
6
6
  const baseW = max(abs(dpdx(x)), abs(dpdy(x)));
@@ -1,7 +1,7 @@
1
- import { Ft as mixColorsVariants, Lt as mixPreconvertedLinear, Or as vec3f, Pt as mixColorsLinear, Rt as mixPreconvertedVariants, a as resolveScalar, ft as vec4, kt as convertP3ToMixSpaceCPU, o as uniformOf, ot as call, s as Scalar, ut as floatE } from "./lower-BHIbBZvG.js";
2
- import { a as colorWheelT, i as colorWheelSelect, n as colorWheelPhase, r as colorWheelRainbow, t as beamField, x as mpgFactors } from "./gradientPaints-BgsQLnMg.js";
3
- import { t as animatedTime } from "./porters-CMOlMI6m.js";
4
- import { y as local } from "./math-CeI5l-C7.js";
1
+ import { Bt as mixPreconvertedVariants, It as mixColorsLinear, Lt as mixColorsVariants, a as resolveScalar, ct as call, ft as floatE, jr as vec3f, jt as convertP3ToMixSpaceCPU, mt as vec4, o as uniformOf, s as Scalar, zt as mixPreconvertedLinear } from "./lower-Bd2jez_2.js";
2
+ import { a as colorWheelT, i as colorWheelSelect, n as colorWheelPhase, r as colorWheelRainbow, t as beamField, x as mpgFactors } from "./gradientPaints-5HpJVNfb.js";
3
+ import { t as animatedTime } from "./porters-OTkIMOyl.js";
4
+ import { y as local } from "./math-D864seEs.js";
5
5
  function arg(spec, params) {
6
6
  if (typeof spec === "number") return floatE(spec);
7
7
  if (spec instanceof Scalar || spec.kind !== "ctx") return resolveScalar(spec, params);