shaders 2.5.94 → 2.5.96

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/dist/core/Blur-CXXttTb1.js +138 -0
  2. package/dist/core/{ChannelBlur-CCaPXjka.js → ChannelBlur-gzP71FWd.js} +37 -2
  3. package/dist/core/{Crescent-DPxGWdPH.js → Crescent-BkRt-XWy.js} +1 -1
  4. package/dist/core/{Cross-CDyzf8TT.js → Cross-kkY7feuC.js} +1 -1
  5. package/dist/core/{Crystal-DSuN8TNY.js → Crystal-xVyUhVD-.js} +1 -1
  6. package/dist/core/CursorRipples-Cgm7N0Bp.js +289 -0
  7. package/dist/core/CursorTrail-CCRbdwHJ.js +263 -0
  8. package/dist/core/{Ellipse-BNmzdnpK.js → Ellipse-CXxGqTYI.js} +1 -1
  9. package/dist/core/{Emboss-nrduRrVs.js → Emboss-ClQV27Mt.js} +1 -1
  10. package/dist/core/{Flower-B4xPp0Qa.js → Flower-MAwlZEv8.js} +1 -1
  11. package/dist/core/{Glass-CRfTkmRy.js → Glass-DDBKYclp.js} +46 -8
  12. package/dist/core/Glow-BwaPYDRZ.js +174 -0
  13. package/dist/core/GridDistortion-DtaRNrTZ.js +278 -0
  14. package/dist/core/Liquify-cE5dxrfh.js +351 -0
  15. package/dist/core/{Neon-CUKnkAK8.js → Neon-Dg8UfC7P.js} +1 -1
  16. package/dist/core/{Polygon-C1y6Nyh4.js → Polygon-DRCs3CYs.js} +1 -1
  17. package/dist/core/ProgressiveBlur-B8xwWyTM.js +236 -0
  18. package/dist/core/{Ring-Chj1tp_P.js → Ring-QApyKPzE.js} +1 -1
  19. package/dist/core/{RoundedRect-BEj6tE1e.js → RoundedRect-Ca9af9xe.js} +1 -1
  20. package/dist/core/{Shatter-CZMOHj60.js → Shatter-BssZTRYJ.js} +154 -66
  21. package/dist/core/{Star-fPw1j10r.js → Star-DiXwnPGP.js} +1 -1
  22. package/dist/core/TiltShift-CI3FlfYk.js +252 -0
  23. package/dist/core/{Trapezoid-Cr61vRvN.js → Trapezoid-BX_hmeZJ.js} +1 -1
  24. package/dist/core/{Vesica-AXTA8DJU.js → Vesica-DU0f85NG.js} +1 -1
  25. package/dist/core/{VideoTexture-BobyGZGr.js → VideoTexture-DJrkry82.js} +1 -1
  26. package/dist/core/{WebcamTexture-BXj7sqND.js → WebcamTexture-Cf8J7JB1.js} +1 -1
  27. package/dist/core/computeBlur-C3oX720H.js +141 -0
  28. package/dist/core/effects/glass.d.ts +1 -1
  29. package/dist/core/effects/glass.d.ts.map +1 -1
  30. package/dist/core/index.js +213 -128
  31. package/dist/core/registry.js +102 -101
  32. package/dist/core/renderer.d.ts +19 -1
  33. package/dist/core/renderer.d.ts.map +1 -1
  34. package/dist/core/shaderRegistry-B_84rvO8.js +244 -0
  35. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  36. package/dist/core/shaders/Blur/index.js +2 -1
  37. package/dist/core/shaders/BrightnessContrast/index.js +1 -1
  38. package/dist/core/shaders/Bulge/index.js +1 -1
  39. package/dist/core/shaders/CRTScreen/index.js +1 -1
  40. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  41. package/dist/core/shaders/ChannelBlur/index.js +2 -1
  42. package/dist/core/shaders/Checkerboard/index.js +1 -1
  43. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  44. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  45. package/dist/core/shaders/Circle/index.js +1 -1
  46. package/dist/core/shaders/ConcentricSpin/index.js +1 -1
  47. package/dist/core/shaders/ConicGradient/index.js +1 -1
  48. package/dist/core/shaders/ContourLines/index.js +1 -1
  49. package/dist/core/shaders/Crescent/index.js +2 -2
  50. package/dist/core/shaders/Cross/index.js +2 -2
  51. package/dist/core/shaders/Crystal/index.js +2 -2
  52. package/dist/core/shaders/CursorRipples/index.d.ts.map +1 -1
  53. package/dist/core/shaders/CursorRipples/index.js +1 -1
  54. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  55. package/dist/core/shaders/CursorTrail/index.js +1 -1
  56. package/dist/core/shaders/DOMTexture/index.js +1 -1
  57. package/dist/core/shaders/DiamondGradient/index.js +1 -1
  58. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  59. package/dist/core/shaders/Dither/index.js +1 -1
  60. package/dist/core/shaders/DotGrid/index.js +1 -1
  61. package/dist/core/shaders/DropShadow/index.js +1 -1
  62. package/dist/core/shaders/Duotone/index.js +1 -1
  63. package/dist/core/shaders/Ellipse/index.js +2 -2
  64. package/dist/core/shaders/Emboss/index.js +2 -2
  65. package/dist/core/shaders/FallingLines/index.js +1 -1
  66. package/dist/core/shaders/FilmGrain/index.js +1 -1
  67. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  68. package/dist/core/shaders/FlowField/index.js +1 -1
  69. package/dist/core/shaders/Flower/index.js +2 -2
  70. package/dist/core/shaders/FlowingGradient/index.js +1 -1
  71. package/dist/core/shaders/Form3D/index.js +1 -1
  72. package/dist/core/shaders/Glass/index.d.ts.map +1 -1
  73. package/dist/core/shaders/Glass/index.js +3 -2
  74. package/dist/core/shaders/GlassTiles/index.js +1 -1
  75. package/dist/core/shaders/Glitch/index.js +1 -1
  76. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  77. package/dist/core/shaders/Glow/index.js +2 -1
  78. package/dist/core/shaders/Godrays/index.js +1 -1
  79. package/dist/core/shaders/Grayscale/index.js +1 -1
  80. package/dist/core/shaders/Grid/index.js +1 -1
  81. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  82. package/dist/core/shaders/GridDistortion/index.js +1 -1
  83. package/dist/core/shaders/Group/index.js +1 -1
  84. package/dist/core/shaders/Halftone/index.js +1 -1
  85. package/dist/core/shaders/HexGrid/index.js +1 -1
  86. package/dist/core/shaders/HueShift/index.js +1 -1
  87. package/dist/core/shaders/ImageTexture/index.js +1 -1
  88. package/dist/core/shaders/Invert/index.js +1 -1
  89. package/dist/core/shaders/Kaleidoscope/index.js +1 -1
  90. package/dist/core/shaders/LensFlare/index.js +1 -1
  91. package/dist/core/shaders/LinearBlur/index.js +1 -1
  92. package/dist/core/shaders/LinearGradient/index.js +1 -1
  93. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  94. package/dist/core/shaders/Liquify/index.js +1 -1
  95. package/dist/core/shaders/Mirror/index.js +1 -1
  96. package/dist/core/shaders/MultiPointGradient/index.js +1 -1
  97. package/dist/core/shaders/Neon/index.js +2 -2
  98. package/dist/core/shaders/Paper/index.js +1 -1
  99. package/dist/core/shaders/Perspective/index.js +1 -1
  100. package/dist/core/shaders/Pixelate/index.js +1 -1
  101. package/dist/core/shaders/Plasma/index.js +1 -1
  102. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  103. package/dist/core/shaders/Polygon/index.js +2 -2
  104. package/dist/core/shaders/Posterize/index.js +1 -1
  105. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  106. package/dist/core/shaders/ProgressiveBlur/index.js +2 -1
  107. package/dist/core/shaders/RadialGradient/index.js +1 -1
  108. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  109. package/dist/core/shaders/Ring/index.js +2 -2
  110. package/dist/core/shaders/Ripples/index.js +1 -1
  111. package/dist/core/shaders/RoundedRect/index.js +2 -2
  112. package/dist/core/shaders/Saturation/index.js +1 -1
  113. package/dist/core/shaders/Sharpness/index.js +1 -1
  114. package/dist/core/shaders/Shatter/index.d.ts.map +1 -1
  115. package/dist/core/shaders/Shatter/index.js +1 -1
  116. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  117. package/dist/core/shaders/SineWave/index.js +1 -1
  118. package/dist/core/shaders/Solarize/index.js +1 -1
  119. package/dist/core/shaders/SolidColor/index.js +1 -1
  120. package/dist/core/shaders/Spherize/index.js +1 -1
  121. package/dist/core/shaders/Spiral/index.js +1 -1
  122. package/dist/core/shaders/Star/index.js +2 -2
  123. package/dist/core/shaders/Strands/index.js +1 -1
  124. package/dist/core/shaders/Stretch/index.js +1 -1
  125. package/dist/core/shaders/Stripes/index.js +1 -1
  126. package/dist/core/shaders/StudioBackground/index.js +1 -1
  127. package/dist/core/shaders/Swirl/index.js +1 -1
  128. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  129. package/dist/core/shaders/TiltShift/index.js +2 -1
  130. package/dist/core/shaders/Tint/index.js +1 -1
  131. package/dist/core/shaders/Trapezoid/index.js +2 -2
  132. package/dist/core/shaders/Tritone/index.js +1 -1
  133. package/dist/core/shaders/Truchet/index.js +1 -1
  134. package/dist/core/shaders/Twirl/index.js +1 -1
  135. package/dist/core/shaders/Vesica/index.js +2 -2
  136. package/dist/core/shaders/Vibrance/index.js +1 -1
  137. package/dist/core/shaders/VideoTexture/index.js +2 -2
  138. package/dist/core/shaders/Vignette/index.js +1 -1
  139. package/dist/core/shaders/Voronoi/index.js +1 -1
  140. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  141. package/dist/core/shaders/Weave/index.js +1 -1
  142. package/dist/core/shaders/WebcamTexture/index.js +2 -2
  143. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  144. package/dist/core/types.d.ts +49 -0
  145. package/dist/core/types.d.ts.map +1 -1
  146. package/dist/core/utilities/computeBlur.d.ts +50 -0
  147. package/dist/core/utilities/computeBlur.d.ts.map +1 -0
  148. package/dist/js/createShader.js +1 -1
  149. package/dist/react/Shader.js +1 -1
  150. package/dist/registry.js +2 -2
  151. package/dist/solid/engine/Shader.js +1 -1
  152. package/dist/svelte/index.js +1 -1
  153. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  154. package/package.json +1 -1
  155. package/dist/core/Blur-DTyNQt1R.js +0 -78
  156. package/dist/core/CursorRipples-Bo-3LZoC.js +0 -186
  157. package/dist/core/CursorTrail-C-0lpOV1.js +0 -160
  158. package/dist/core/Glow-CKWIRcBt.js +0 -108
  159. package/dist/core/GridDistortion-DXM5MgSc.js +0 -183
  160. package/dist/core/Liquify-CqcAWBwZ.js +0 -228
  161. package/dist/core/ProgressiveBlur-BcHBSVDo.js +0 -128
  162. package/dist/core/TiltShift-BysRsV8v.js +0 -141
  163. package/dist/core/shaderRegistry-BzOzMO4V.js +0 -244
  164. /package/dist/core/{BrightnessContrast-BoR9bi58.js → BrightnessContrast-CJTOpQCn.js} +0 -0
  165. /package/dist/core/{Bulge-DN2R75Hp.js → Bulge-Chpbxxzj.js} +0 -0
  166. /package/dist/core/{CRTScreen-DolQEkb1.js → CRTScreen-CTwXU-NX.js} +0 -0
  167. /package/dist/core/{Checkerboard-_IUtUrDv.js → Checkerboard-ucave4-a.js} +0 -0
  168. /package/dist/core/{ChromaFlow-Cq6hDVjX.js → ChromaFlow-BZXyVHtK.js} +0 -0
  169. /package/dist/core/{ChromaticAberration-G8_bwQtD.js → ChromaticAberration-DsMj-vBw.js} +0 -0
  170. /package/dist/core/{Circle--0oHzoCi.js → Circle-QgCuVo44.js} +0 -0
  171. /package/dist/core/{ConcentricSpin-BzxzMieZ.js → ConcentricSpin-Crfxti93.js} +0 -0
  172. /package/dist/core/{ConicGradient-BXXizzIs.js → ConicGradient-CQAPYlQg.js} +0 -0
  173. /package/dist/core/{ContourLines-C0XSJEkE.js → ContourLines-KTHC32hd.js} +0 -0
  174. /package/dist/core/{DOMTexture-Dw3Qakny.js → DOMTexture-D-RkeyMs.js} +0 -0
  175. /package/dist/core/{DiamondGradient-TsOxHjg_.js → DiamondGradient-BC3ugP8a.js} +0 -0
  176. /package/dist/core/{DiffuseBlur-BqIV4JLM.js → DiffuseBlur-eyM1v3ad.js} +0 -0
  177. /package/dist/core/{Dither-D_YF6z03.js → Dither-CDfDotR6.js} +0 -0
  178. /package/dist/core/{DotGrid-CiDt4NmI.js → DotGrid-T9YbgC3V.js} +0 -0
  179. /package/dist/core/{DropShadow-BRoXryDA.js → DropShadow-jMhnYPXZ.js} +0 -0
  180. /package/dist/core/{Duotone-CGHcHB9f.js → Duotone-Bl02WcA2.js} +0 -0
  181. /package/dist/core/{FallingLines-vdw8KxhV.js → FallingLines-CArEXajJ.js} +0 -0
  182. /package/dist/core/{FilmGrain-BqQeKO6Z.js → FilmGrain-Ph73aoC_.js} +0 -0
  183. /package/dist/core/{FloatingParticles-DR5cv6Eh.js → FloatingParticles-BtwGRl_d.js} +0 -0
  184. /package/dist/core/{FlowField-DpP32B1X.js → FlowField-RyqiRxyI.js} +0 -0
  185. /package/dist/core/{FlowingGradient-lSouJxmq.js → FlowingGradient-C0Zoyfd6.js} +0 -0
  186. /package/dist/core/{Form3D-DQD-0zrd.js → Form3D-rKpxb9t3.js} +0 -0
  187. /package/dist/core/{GlassTiles-B7aAvcTQ.js → GlassTiles-k1C4a4u8.js} +0 -0
  188. /package/dist/core/{Glitch-CgmgjLea.js → Glitch-DzPMkBu4.js} +0 -0
  189. /package/dist/core/{Godrays-o-3Im6H1.js → Godrays-DAYmq-BP.js} +0 -0
  190. /package/dist/core/{Grayscale-Bip62olI.js → Grayscale-lYKBBkGY.js} +0 -0
  191. /package/dist/core/{Grid-hwQnF_hs.js → Grid-BJ-nxN3i.js} +0 -0
  192. /package/dist/core/{Group-BexPm4Fb.js → Group-DpozigtX.js} +0 -0
  193. /package/dist/core/{Halftone-onLYU4dF.js → Halftone-BVL2oy37.js} +0 -0
  194. /package/dist/core/{HexGrid-BkqEEgfh.js → HexGrid-D-EmQ4kI.js} +0 -0
  195. /package/dist/core/{HueShift-BldS-av9.js → HueShift-D9K0ynaS.js} +0 -0
  196. /package/dist/core/{ImageTexture-DLCjc5cM.js → ImageTexture-CArkZMfh.js} +0 -0
  197. /package/dist/core/{Invert-C2LI5GXr.js → Invert-DCnwo_Xq.js} +0 -0
  198. /package/dist/core/{Kaleidoscope-CxWjs5jx.js → Kaleidoscope-BytHro3k.js} +0 -0
  199. /package/dist/core/{LensFlare-BNO7tCXH.js → LensFlare-B0vv4x97.js} +0 -0
  200. /package/dist/core/{LinearBlur-Ds6rm8u-.js → LinearBlur-BFewxPjV.js} +0 -0
  201. /package/dist/core/{LinearGradient-BZjDhnZp.js → LinearGradient-BKUf_u7r.js} +0 -0
  202. /package/dist/core/{Mirror-5W3sul9v.js → Mirror-DIle92J8.js} +0 -0
  203. /package/dist/core/{MultiPointGradient-lpUGnrLq.js → MultiPointGradient-DDwac_mm.js} +0 -0
  204. /package/dist/core/{Paper-14yYPnWW.js → Paper-bMSMCeYK.js} +0 -0
  205. /package/dist/core/{Perspective-POVbIGPc.js → Perspective-BmfvQV6W.js} +0 -0
  206. /package/dist/core/{Pixelate-CxUxBDeN.js → Pixelate-Dl26r6IT.js} +0 -0
  207. /package/dist/core/{Plasma-DM9TU0VN.js → Plasma-CJWS1TvX.js} +0 -0
  208. /package/dist/core/{PolarCoordinates-t4Wa00gQ.js → PolarCoordinates-lq6K4WBm.js} +0 -0
  209. /package/dist/core/{Posterize-Dk4DE8Ee.js → Posterize-BjH7Zscm.js} +0 -0
  210. /package/dist/core/{RadialGradient-CSXQIa5L.js → RadialGradient-DiGFPgrn.js} +0 -0
  211. /package/dist/core/{RectangularCoordinates-YaZ_uRXb.js → RectangularCoordinates-COkNDxi0.js} +0 -0
  212. /package/dist/core/{Ripples-wJx2FwJY.js → Ripples-C8Q17Hvz.js} +0 -0
  213. /package/dist/core/{Saturation-B500nPZH.js → Saturation-CgDaiq6n.js} +0 -0
  214. /package/dist/core/{Sharpness-NqY4_gKZ.js → Sharpness-CRXT0D30.js} +0 -0
  215. /package/dist/core/{SimplexNoise-2-J7EbY9.js → SimplexNoise-KfTCAfpL.js} +0 -0
  216. /package/dist/core/{SineWave-OWJVWsI1.js → SineWave-Ckeap_YM.js} +0 -0
  217. /package/dist/core/{Solarize-CEhQxL9Z.js → Solarize-DhtQYYpW.js} +0 -0
  218. /package/dist/core/{SolidColor-Dlzm61ZG.js → SolidColor-6yUkGybH.js} +0 -0
  219. /package/dist/core/{Spherize-CXf4_Mkm.js → Spherize-8LXrGGG_.js} +0 -0
  220. /package/dist/core/{Spiral-CSXNX92f.js → Spiral-Bs7uZrBr.js} +0 -0
  221. /package/dist/core/{Strands-BPVy1zbt.js → Strands-DsAAVemq.js} +0 -0
  222. /package/dist/core/{Stretch-CFAjfvny.js → Stretch-D7P2R5lV.js} +0 -0
  223. /package/dist/core/{Stripes-BSGzno-I.js → Stripes-DF8agIiJ.js} +0 -0
  224. /package/dist/core/{StudioBackground-81AihXcZ.js → StudioBackground-BFeNfwEu.js} +0 -0
  225. /package/dist/core/{Swirl-D_ZvZtDS.js → Swirl-BwezrSAA.js} +0 -0
  226. /package/dist/core/{Tint-C6xN-Qot.js → Tint-BdXlqlzz.js} +0 -0
  227. /package/dist/core/{Tritone-Dk8GcpYo.js → Tritone-BlJ7cchN.js} +0 -0
  228. /package/dist/core/{Truchet-BFd2XYD3.js → Truchet-Bnn0fwbF.js} +0 -0
  229. /package/dist/core/{Twirl-CA0r8U7e.js → Twirl-C5ijhqz1.js} +0 -0
  230. /package/dist/core/{Vibrance-Dq1jBFJb.js → Vibrance-dqIV6GBe.js} +0 -0
  231. /package/dist/core/{Vignette-DB8x78Up.js → Vignette-DB1wO1dm.js} +0 -0
  232. /package/dist/core/{Voronoi-ALXxxHBo.js → Voronoi-C3WIJFWc.js} +0 -0
  233. /package/dist/core/{WaveDistortion-CHb75HO3.js → WaveDistortion-BKma8-Ju.js} +0 -0
  234. /package/dist/core/{Weave-j4CrCig4.js → Weave-xuu_vQ5e.js} +0 -0
  235. /package/dist/core/{ZoomBlur-Cl75kL8E.js → ZoomBlur-UcS2iFT2.js} +0 -0
  236. /package/dist/core/{browser-DIoaEnIX.js → browser-ClWxLlIB.js} +0 -0
  237. /package/dist/core/{sdf-Bux00UoZ.js → sdf-DyC2H_qS.js} +0 -0
@@ -0,0 +1,252 @@
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+ import { l as transformPosition, r as transformAngle } from "./transformations-B5lM6fYX.js";
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+ import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
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+ import { n as createVariableGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
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+ import { Fn, If, abs, clamp, convertToTexture, cos, dot, float, instanceIndex, int, mix, pow, radians, screenUV, sin, smoothstep, texture, textureLoad, textureStore, uint, uniform, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
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+ const componentDefinition = {
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+ name: "TiltShift",
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+ category: "Blurs",
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+ description: "Selective focus blur mimicking tilt-shift photography",
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+ requiresRTT: true,
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+ requiresChild: true,
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+ props: {
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+ intensity: {
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+ default: 50,
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+ description: "Maximum blur intensity at edges",
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+ ui: {
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+ type: ["range", "map"],
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+ min: 0,
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+ max: 100,
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+ step: 1,
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+ label: "Intensity",
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+ group: "Effect"
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+ }
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+ },
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+ width: {
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+ default: .3,
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+ description: "Width of the sharp focus area",
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+ ui: {
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+ type: ["range", "map"],
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+ min: 0,
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+ max: 1,
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+ step: .1,
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+ label: "Width",
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+ group: "Effect"
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+ }
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+ },
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+ falloff: {
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+ default: .3,
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+ description: "Distance over which blur transitions to full strength",
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+ ui: {
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+ type: ["range", "map"],
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+ min: 0,
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+ max: 1,
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+ step: .1,
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+ label: "Falloff",
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+ group: "Effect"
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+ }
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+ },
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+ angle: {
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+ default: 0,
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+ transform: transformAngle,
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+ description: "Rotation angle of the focus line (in degrees)",
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+ ui: {
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+ type: ["range", "map"],
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+ min: 0,
55
+ max: 360,
56
+ step: 1,
57
+ label: "Angle",
58
+ group: "Effect"
59
+ }
60
+ },
61
+ center: {
62
+ default: {
63
+ x: .5,
64
+ y: .5
65
+ },
66
+ transform: transformPosition,
67
+ description: "Center point of the focus line",
68
+ ui: {
69
+ type: "position",
70
+ label: "Center",
71
+ group: "Position"
72
+ }
73
+ }
74
+ },
75
+ computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
76
+ if (!childNode) return null;
77
+ if (uniforms.angle.mapComputeInfo || uniforms.width.mapComputeInfo || uniforms.falloff.mapComputeInfo) return null;
78
+ const childTexture = convertToTexture(childNode);
79
+ onCleanup(() => {
80
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
81
+ });
82
+ const dpr = renderer?.getPixelRatio?.() ?? 1;
83
+ const texWidth = Math.round(dimensions.width * dpr);
84
+ const texHeight = Math.round(dimensions.height * dpr);
85
+ const { computeNodes: blurNodes, outputTexture, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
86
+ const angleU = uniform(0);
87
+ const centerXU = uniform(.5);
88
+ const centerYU = uniform(.5);
89
+ const focusWidthU = uniform(.15);
90
+ const falloffU = uniform(.3);
91
+ const aspectU = uniform(1);
92
+ const w = uint(texWidth);
93
+ const h = uint(texHeight);
94
+ function readScalar(entry) {
95
+ return entry.getCpuValue?.() ?? (typeof entry.uniform.value === "number" ? entry.uniform.value : null);
96
+ }
97
+ function updateGeometryUniforms() {
98
+ const angleVal = readScalar(uniforms.angle);
99
+ if (angleVal !== null) angleU.value = angleVal;
100
+ const centerXVal = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value;
101
+ if (typeof centerXVal === "number") centerXU.value = centerXVal;
102
+ const centerYVal = uniforms.center.uniform.value?.y ?? uniforms.center.uniform.y?.value;
103
+ if (typeof centerYVal === "number") centerYU.value = centerYVal;
104
+ const widthVal = readScalar(uniforms.width);
105
+ if (widthVal !== null) focusWidthU.value = widthVal * .5;
106
+ const falloffVal = readScalar(uniforms.falloff);
107
+ if (falloffVal !== null) falloffU.value = falloffVal;
108
+ aspectU.value = dimensions.width / dimensions.height;
109
+ }
110
+ const intensityMapInfo = uniforms.intensity.mapComputeInfo;
111
+ if (intensityMapInfo) {
112
+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = intensityMapInfo;
113
+ const fillBlurMap$1 = Fn(() => {
114
+ const idx = instanceIndex;
115
+ const x = idx.mod(w);
116
+ const y = idx.div(w);
117
+ If(y.lessThan(h), () => {
118
+ const u = x.toFloat().add(float(.5)).div(float(texWidth));
119
+ const v = y.toFloat().add(float(.5)).div(float(texHeight));
120
+ const angleRad = angleU.mul(float(Math.PI / 180));
121
+ const perpVector = vec2(angleRad.sin().negate(), angleRad.cos());
122
+ const centerPos = vec2(centerXU, float(1).sub(centerYU));
123
+ const centeredUV = vec2(u, v).sub(centerPos);
124
+ const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspectU), centeredUV.y), perpVector));
125
+ const blurAmount = smoothstep(focusWidthU, focusWidthU.add(falloffU), distFromLine);
126
+ const mapSample = textureLoad(sourceTexture, uvec2(x, y), int(0));
127
+ let raw;
128
+ if (channel === "alpha") raw = mapSample.a;
129
+ else if (channel === "alphaInverted") raw = mapSample.a.oneMinus();
130
+ else if (channel === "luminanceInverted") raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
131
+ else raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722));
132
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
133
+ const maxRadius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
134
+ const radius = blurAmount.mul(maxRadius);
135
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
136
+ });
137
+ })().compute(texWidth * texHeight, [256]);
138
+ return {
139
+ outputs: {
140
+ childTexture,
141
+ blurredTexture: outputTexture
142
+ },
143
+ getComputeNodes: () => {
144
+ updateGeometryUniforms();
145
+ return [fillBlurMap$1, ...blurNodes];
146
+ }
147
+ };
148
+ }
149
+ const maxRadiusU = uniform(18);
150
+ const fillBlurMap = Fn(() => {
151
+ const idx = instanceIndex;
152
+ const x = idx.mod(w);
153
+ const y = idx.div(w);
154
+ If(y.lessThan(h), () => {
155
+ const u = x.toFloat().add(float(.5)).div(float(texWidth));
156
+ const v = y.toFloat().add(float(.5)).div(float(texHeight));
157
+ const angleRad = angleU.mul(float(Math.PI / 180));
158
+ const perpVector = vec2(angleRad.sin().negate(), angleRad.cos());
159
+ const centerPos = vec2(centerXU, float(1).sub(centerYU));
160
+ const centeredUV = vec2(u, v).sub(centerPos);
161
+ const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspectU), centeredUV.y), perpVector));
162
+ const radius = smoothstep(focusWidthU, focusWidthU.add(falloffU), distFromLine).mul(maxRadiusU);
163
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
164
+ });
165
+ })().compute(texWidth * texHeight, [256]);
166
+ return {
167
+ outputs: {
168
+ childTexture,
169
+ blurredTexture: outputTexture
170
+ },
171
+ getComputeNodes: () => {
172
+ updateGeometryUniforms();
173
+ const intensityVal = readScalar(uniforms.intensity);
174
+ if (intensityVal !== null) maxRadiusU.value = intensityVal * .36;
175
+ return [fillBlurMap, ...blurNodes];
176
+ }
177
+ };
178
+ },
179
+ fragmentNode: ({ uniforms, childNode, onCleanup, computeOutputs }) => {
180
+ if (!childNode) return vec4(0, 0, 0, 0);
181
+ if (computeOutputs?.blurredTexture) {
182
+ const sharp = computeOutputs.childTexture.sample(screenUV);
183
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
184
+ const propsPin = uniforms.intensity.uniform.mul(float(0)).add(uniforms.width.uniform.mul(float(0))).add(uniforms.falloff.uniform.mul(float(0))).add(uniforms.angle.uniform.mul(float(0)));
185
+ return unpremultiplyAlpha(vec4(blurred.rgb.add(propsPin), sharp.a));
186
+ }
187
+ const childTexture = convertToTexture(childNode);
188
+ onCleanup(() => {
189
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
190
+ });
191
+ const aspect = viewportSize.x.div(viewportSize.y);
192
+ const angleRad = radians(uniforms.angle.uniform);
193
+ const cosAngle = cos(angleRad);
194
+ const perpVector = vec2(sin(angleRad).negate(), cosAngle);
195
+ const centerPosition = vec2(uniforms.center.uniform[0], uniforms.center.uniform[1].oneMinus());
196
+ const centeredUV = screenUV.sub(centerPosition);
197
+ const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspect), centeredUV.y), perpVector));
198
+ const focusWidth = uniforms.width.uniform.mul(.5);
199
+ const falloff = uniforms.falloff.uniform;
200
+ const blurAmount = smoothstep(focusWidth, focusWidth.add(falloff), distFromLine);
201
+ const scaledIntensity = uniforms.intensity.uniform.mul(.06);
202
+ const blurRadius = blurAmount.mul(scaledIntensity);
203
+ const weights = [
204
+ .056,
205
+ .135,
206
+ .278,
207
+ .487,
208
+ .726,
209
+ .923,
210
+ 1,
211
+ .923,
212
+ .726,
213
+ .487,
214
+ .278,
215
+ .135,
216
+ .056
217
+ ];
218
+ const weightSum = 6.21;
219
+ const horizontalTexture = convertToTexture(Fn(() => {
220
+ const uv$1 = screenUV;
221
+ const pixelSize = vec2(1).div(viewportSize);
222
+ const total = vec4(0).toVar();
223
+ for (let x = -6; x <= 6; x++) {
224
+ const weight = float(weights[x + 6] / weightSum);
225
+ const offset = vec2(float(x), float(0)).mul(blurRadius).mul(pixelSize);
226
+ const sampleCoord = uv$1.add(offset);
227
+ const sample = childTexture.sample(sampleCoord).mul(weight);
228
+ total.assign(total.add(sample));
229
+ }
230
+ return total;
231
+ })());
232
+ onCleanup(() => {
233
+ if (horizontalTexture?.renderTarget?.dispose) horizontalTexture.renderTarget.dispose();
234
+ });
235
+ return Fn(() => {
236
+ const uv$1 = screenUV;
237
+ const pixelSize = vec2(1).div(viewportSize);
238
+ const total = vec4(0).toVar();
239
+ for (let y = -6; y <= 6; y++) {
240
+ const weight = float(weights[y + 6] / weightSum);
241
+ const offset = vec2(float(0), float(y)).mul(blurRadius).mul(pixelSize);
242
+ const sampleCoord = uv$1.add(offset);
243
+ const sample = horizontalTexture.sample(sampleCoord).mul(weight);
244
+ total.assign(total.add(sample));
245
+ }
246
+ const blurred = total;
247
+ return unpremultiplyAlpha(mix(childTexture.sample(uv$1), blurred, blurAmount));
248
+ })();
249
+ }
250
+ };
251
+ var TiltShift_default = componentDefinition;
252
+ export { componentDefinition as n, TiltShift_default as t };
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { f as trapezoidSdf } from "./sdf-Bux00UoZ.js";
3
+ import { f as trapezoidSdf } from "./sdf-DyC2H_qS.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { p as vesicaSdf } from "./sdf-Bux00UoZ.js";
3
+ import { p as vesicaSdf } from "./sdf-DyC2H_qS.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,4 +1,4 @@
1
- import { t as needsVideoCanvasWorkaround } from "./browser-DIoaEnIX.js";
1
+ import { t as needsVideoCanvasWorkaround } from "./browser-ClWxLlIB.js";
2
2
  import { CanvasTexture, SRGBColorSpace, VideoTexture } from "three/webgpu";
3
3
  import { float, max, min, or, screenUV, select, step, texture, uniform, vec2, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
@@ -1,4 +1,4 @@
1
- import { t as needsVideoCanvasWorkaround } from "./browser-DIoaEnIX.js";
1
+ import { t as needsVideoCanvasWorkaround } from "./browser-ClWxLlIB.js";
2
2
  import { CanvasTexture, SRGBColorSpace, VideoTexture } from "three/webgpu";
3
3
  import { float, max, min, or, screenUV, select, step, texture, uniform, vec2, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
@@ -0,0 +1,141 @@
1
+ import { StorageTexture } from "three/webgpu";
2
+ import { FloatType } from "three";
3
+ import { Fn, If, float, instanceIndex, int, storageTexture, textureLoad, textureStore, uint, uniformArray, uvec2, vec4 } from "three/tsl";
4
+ var HALF_KERNEL = 24;
5
+ var KERNEL_SIZE = HALF_KERNEL * 2 + 1;
6
+ var VAR_SIGMA = HALF_KERNEL / 3;
7
+ var FIXED_WEIGHTS = [];
8
+ var fixedWeightSum = 0;
9
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
10
+ const w = Math.exp(-(i * i) / (2 * VAR_SIGMA * VAR_SIGMA));
11
+ FIXED_WEIGHTS.push(w);
12
+ fixedWeightSum += w;
13
+ }
14
+ for (let i = 0; i < KERNEL_SIZE; i++) FIXED_WEIGHTS[i] /= fixedWeightSum;
15
+ function createGaussianBlurCompute(inputTexture, width, height, onCleanup) {
16
+ const intermediateTex = new StorageTexture(width, height);
17
+ intermediateTex.type = FloatType;
18
+ const outputTex = new StorageTexture(width, height);
19
+ outputTex.type = FloatType;
20
+ onCleanup(() => {
21
+ intermediateTex.dispose();
22
+ outputTex.dispose();
23
+ });
24
+ const intermediateWriteNode = storageTexture(intermediateTex);
25
+ const intermediateReadNode = storageTexture(intermediateTex).toReadOnly();
26
+ const outputNode = storageTexture(outputTex);
27
+ const weights = uniformArray(new Array(KERNEL_SIZE).fill(0), "float");
28
+ let lastRadius = -1;
29
+ const w = uint(width);
30
+ const h = uint(height);
31
+ const wm1 = int(width - 1);
32
+ const hm1 = int(height - 1);
33
+ const horizontalPass = Fn(() => {
34
+ const idx = instanceIndex;
35
+ const x = idx.mod(w);
36
+ const y = idx.div(w);
37
+ If(y.lessThan(h), () => {
38
+ const sum = vec4(0).toVar();
39
+ const xi = x.toInt();
40
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
41
+ const texel = textureLoad(inputTexture, uvec2(xi.add(int(i)).clamp(int(0), wm1).toUint(), y), int(0));
42
+ sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
43
+ }
44
+ textureStore(intermediateWriteNode, uvec2(x, y), sum).toWriteOnly();
45
+ });
46
+ })().compute(width * height, [256]);
47
+ const verticalPass = Fn(() => {
48
+ const idx = instanceIndex;
49
+ const x = idx.mod(w);
50
+ const y = idx.div(w);
51
+ If(y.lessThan(h), () => {
52
+ const sum = vec4(0).toVar();
53
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
54
+ const texel = textureLoad(intermediateReadNode, uvec2(x, y.toInt().add(int(i)).clamp(int(0), hm1).toUint()), int(0));
55
+ sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
56
+ }
57
+ textureStore(outputNode, uvec2(x, y), sum).toWriteOnly();
58
+ });
59
+ })().compute(width * height, [256]);
60
+ function updateRadius(pixelRadius) {
61
+ if (Math.abs(pixelRadius - lastRadius) < .01) return;
62
+ lastRadius = pixelRadius;
63
+ const sigma = Math.max(pixelRadius * .5, .001);
64
+ const newWeights = new Array(KERNEL_SIZE);
65
+ let total = 0;
66
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
67
+ const w$1 = Math.exp(-(i * i) / (2 * sigma * sigma));
68
+ newWeights[i + HALF_KERNEL] = w$1;
69
+ total += w$1;
70
+ }
71
+ for (let i = 0; i < KERNEL_SIZE; i++) newWeights[i] /= total;
72
+ weights.array = newWeights;
73
+ }
74
+ updateRadius(4);
75
+ return {
76
+ computeNodes: [horizontalPass, verticalPass],
77
+ outputTexture: outputTex,
78
+ updateRadius
79
+ };
80
+ }
81
+ function createVariableGaussianBlurCompute(inputTexture, width, height, onCleanup) {
82
+ const blurMapTex = new StorageTexture(width, height);
83
+ blurMapTex.type = FloatType;
84
+ const blurMapWriteNode = storageTexture(blurMapTex);
85
+ const blurMapReadNode = storageTexture(blurMapTex).toReadOnly();
86
+ const intermediateTex = new StorageTexture(width, height);
87
+ intermediateTex.type = FloatType;
88
+ const outputTex = new StorageTexture(width, height);
89
+ outputTex.type = FloatType;
90
+ onCleanup(() => {
91
+ blurMapTex.dispose();
92
+ intermediateTex.dispose();
93
+ outputTex.dispose();
94
+ });
95
+ const intermediateWriteNode = storageTexture(intermediateTex);
96
+ const intermediateReadNode = storageTexture(intermediateTex).toReadOnly();
97
+ const outputNode = storageTexture(outputTex);
98
+ const weights = uniformArray(FIXED_WEIGHTS, "float");
99
+ const w = uint(width);
100
+ const h = uint(height);
101
+ const wm1 = int(width - 1);
102
+ const hm1 = int(height - 1);
103
+ const invHalf = float(1 / HALF_KERNEL);
104
+ return {
105
+ computeNodes: [Fn(() => {
106
+ const idx = instanceIndex;
107
+ const x = idx.mod(w);
108
+ const y = idx.div(w);
109
+ If(y.lessThan(h), () => {
110
+ const blurRadius = textureLoad(blurMapReadNode, uvec2(x, y), int(0)).r;
111
+ const sum = vec4(0).toVar();
112
+ const xi = x.toInt();
113
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
114
+ const offset = float(i).mul(invHalf).mul(blurRadius);
115
+ const texel = textureLoad(inputTexture, uvec2(xi.add(offset.round().toInt()).clamp(int(0), wm1).toUint(), y), int(0));
116
+ sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
117
+ }
118
+ textureStore(intermediateWriteNode, uvec2(x, y), sum).toWriteOnly();
119
+ });
120
+ })().compute(width * height, [256]), Fn(() => {
121
+ const idx = instanceIndex;
122
+ const x = idx.mod(w);
123
+ const y = idx.div(w);
124
+ If(y.lessThan(h), () => {
125
+ const blurRadius = textureLoad(blurMapReadNode, uvec2(x, y), int(0)).r;
126
+ const sum = vec4(0).toVar();
127
+ const yi = y.toInt();
128
+ for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
129
+ const offset = float(i).mul(invHalf).mul(blurRadius);
130
+ const texel = textureLoad(intermediateReadNode, uvec2(x, yi.add(offset.round().toInt()).clamp(int(0), hm1).toUint()), int(0));
131
+ sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
132
+ }
133
+ textureStore(outputNode, uvec2(x, y), sum).toWriteOnly();
134
+ });
135
+ })().compute(width * height, [256])],
136
+ outputTexture: outputTex,
137
+ blurMapTexture: blurMapTex,
138
+ blurMapWriteNode
139
+ };
140
+ }
141
+ export { createVariableGaussianBlurCompute as n, createGaussianBlurCompute as t };
@@ -61,5 +61,5 @@ export interface GlassEffectUniforms {
61
61
  uniform: any;
62
62
  };
63
63
  }
64
- export declare function applyGlassEffect(childTexture: any, sdfSampler: (uv: any) => any, uniforms: GlassEffectUniforms & UniformsMap, onBeforeRender?: (callback: () => void) => void): Node;
64
+ export declare function applyGlassEffect(childTexture: any, sdfSampler: (uv: any) => any, uniforms: GlassEffectUniforms & UniformsMap, onBeforeRender?: (callback: () => void) => void, blurredTexture?: any): Node;
65
65
  //# sourceMappingURL=glass.d.ts.map
@@ -1 +1 @@
1
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