shaders 2.5.94 → 2.5.96

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/dist/core/Blur-CXXttTb1.js +138 -0
  2. package/dist/core/{ChannelBlur-CCaPXjka.js → ChannelBlur-gzP71FWd.js} +37 -2
  3. package/dist/core/{Crescent-DPxGWdPH.js → Crescent-BkRt-XWy.js} +1 -1
  4. package/dist/core/{Cross-CDyzf8TT.js → Cross-kkY7feuC.js} +1 -1
  5. package/dist/core/{Crystal-DSuN8TNY.js → Crystal-xVyUhVD-.js} +1 -1
  6. package/dist/core/CursorRipples-Cgm7N0Bp.js +289 -0
  7. package/dist/core/CursorTrail-CCRbdwHJ.js +263 -0
  8. package/dist/core/{Ellipse-BNmzdnpK.js → Ellipse-CXxGqTYI.js} +1 -1
  9. package/dist/core/{Emboss-nrduRrVs.js → Emboss-ClQV27Mt.js} +1 -1
  10. package/dist/core/{Flower-B4xPp0Qa.js → Flower-MAwlZEv8.js} +1 -1
  11. package/dist/core/{Glass-CRfTkmRy.js → Glass-DDBKYclp.js} +46 -8
  12. package/dist/core/Glow-BwaPYDRZ.js +174 -0
  13. package/dist/core/GridDistortion-DtaRNrTZ.js +278 -0
  14. package/dist/core/Liquify-cE5dxrfh.js +351 -0
  15. package/dist/core/{Neon-CUKnkAK8.js → Neon-Dg8UfC7P.js} +1 -1
  16. package/dist/core/{Polygon-C1y6Nyh4.js → Polygon-DRCs3CYs.js} +1 -1
  17. package/dist/core/ProgressiveBlur-B8xwWyTM.js +236 -0
  18. package/dist/core/{Ring-Chj1tp_P.js → Ring-QApyKPzE.js} +1 -1
  19. package/dist/core/{RoundedRect-BEj6tE1e.js → RoundedRect-Ca9af9xe.js} +1 -1
  20. package/dist/core/{Shatter-CZMOHj60.js → Shatter-BssZTRYJ.js} +154 -66
  21. package/dist/core/{Star-fPw1j10r.js → Star-DiXwnPGP.js} +1 -1
  22. package/dist/core/TiltShift-CI3FlfYk.js +252 -0
  23. package/dist/core/{Trapezoid-Cr61vRvN.js → Trapezoid-BX_hmeZJ.js} +1 -1
  24. package/dist/core/{Vesica-AXTA8DJU.js → Vesica-DU0f85NG.js} +1 -1
  25. package/dist/core/{VideoTexture-BobyGZGr.js → VideoTexture-DJrkry82.js} +1 -1
  26. package/dist/core/{WebcamTexture-BXj7sqND.js → WebcamTexture-Cf8J7JB1.js} +1 -1
  27. package/dist/core/computeBlur-C3oX720H.js +141 -0
  28. package/dist/core/effects/glass.d.ts +1 -1
  29. package/dist/core/effects/glass.d.ts.map +1 -1
  30. package/dist/core/index.js +213 -128
  31. package/dist/core/registry.js +102 -101
  32. package/dist/core/renderer.d.ts +19 -1
  33. package/dist/core/renderer.d.ts.map +1 -1
  34. package/dist/core/shaderRegistry-B_84rvO8.js +244 -0
  35. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  36. package/dist/core/shaders/Blur/index.js +2 -1
  37. package/dist/core/shaders/BrightnessContrast/index.js +1 -1
  38. package/dist/core/shaders/Bulge/index.js +1 -1
  39. package/dist/core/shaders/CRTScreen/index.js +1 -1
  40. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  41. package/dist/core/shaders/ChannelBlur/index.js +2 -1
  42. package/dist/core/shaders/Checkerboard/index.js +1 -1
  43. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  44. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  45. package/dist/core/shaders/Circle/index.js +1 -1
  46. package/dist/core/shaders/ConcentricSpin/index.js +1 -1
  47. package/dist/core/shaders/ConicGradient/index.js +1 -1
  48. package/dist/core/shaders/ContourLines/index.js +1 -1
  49. package/dist/core/shaders/Crescent/index.js +2 -2
  50. package/dist/core/shaders/Cross/index.js +2 -2
  51. package/dist/core/shaders/Crystal/index.js +2 -2
  52. package/dist/core/shaders/CursorRipples/index.d.ts.map +1 -1
  53. package/dist/core/shaders/CursorRipples/index.js +1 -1
  54. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  55. package/dist/core/shaders/CursorTrail/index.js +1 -1
  56. package/dist/core/shaders/DOMTexture/index.js +1 -1
  57. package/dist/core/shaders/DiamondGradient/index.js +1 -1
  58. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  59. package/dist/core/shaders/Dither/index.js +1 -1
  60. package/dist/core/shaders/DotGrid/index.js +1 -1
  61. package/dist/core/shaders/DropShadow/index.js +1 -1
  62. package/dist/core/shaders/Duotone/index.js +1 -1
  63. package/dist/core/shaders/Ellipse/index.js +2 -2
  64. package/dist/core/shaders/Emboss/index.js +2 -2
  65. package/dist/core/shaders/FallingLines/index.js +1 -1
  66. package/dist/core/shaders/FilmGrain/index.js +1 -1
  67. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  68. package/dist/core/shaders/FlowField/index.js +1 -1
  69. package/dist/core/shaders/Flower/index.js +2 -2
  70. package/dist/core/shaders/FlowingGradient/index.js +1 -1
  71. package/dist/core/shaders/Form3D/index.js +1 -1
  72. package/dist/core/shaders/Glass/index.d.ts.map +1 -1
  73. package/dist/core/shaders/Glass/index.js +3 -2
  74. package/dist/core/shaders/GlassTiles/index.js +1 -1
  75. package/dist/core/shaders/Glitch/index.js +1 -1
  76. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  77. package/dist/core/shaders/Glow/index.js +2 -1
  78. package/dist/core/shaders/Godrays/index.js +1 -1
  79. package/dist/core/shaders/Grayscale/index.js +1 -1
  80. package/dist/core/shaders/Grid/index.js +1 -1
  81. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  82. package/dist/core/shaders/GridDistortion/index.js +1 -1
  83. package/dist/core/shaders/Group/index.js +1 -1
  84. package/dist/core/shaders/Halftone/index.js +1 -1
  85. package/dist/core/shaders/HexGrid/index.js +1 -1
  86. package/dist/core/shaders/HueShift/index.js +1 -1
  87. package/dist/core/shaders/ImageTexture/index.js +1 -1
  88. package/dist/core/shaders/Invert/index.js +1 -1
  89. package/dist/core/shaders/Kaleidoscope/index.js +1 -1
  90. package/dist/core/shaders/LensFlare/index.js +1 -1
  91. package/dist/core/shaders/LinearBlur/index.js +1 -1
  92. package/dist/core/shaders/LinearGradient/index.js +1 -1
  93. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  94. package/dist/core/shaders/Liquify/index.js +1 -1
  95. package/dist/core/shaders/Mirror/index.js +1 -1
  96. package/dist/core/shaders/MultiPointGradient/index.js +1 -1
  97. package/dist/core/shaders/Neon/index.js +2 -2
  98. package/dist/core/shaders/Paper/index.js +1 -1
  99. package/dist/core/shaders/Perspective/index.js +1 -1
  100. package/dist/core/shaders/Pixelate/index.js +1 -1
  101. package/dist/core/shaders/Plasma/index.js +1 -1
  102. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  103. package/dist/core/shaders/Polygon/index.js +2 -2
  104. package/dist/core/shaders/Posterize/index.js +1 -1
  105. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  106. package/dist/core/shaders/ProgressiveBlur/index.js +2 -1
  107. package/dist/core/shaders/RadialGradient/index.js +1 -1
  108. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  109. package/dist/core/shaders/Ring/index.js +2 -2
  110. package/dist/core/shaders/Ripples/index.js +1 -1
  111. package/dist/core/shaders/RoundedRect/index.js +2 -2
  112. package/dist/core/shaders/Saturation/index.js +1 -1
  113. package/dist/core/shaders/Sharpness/index.js +1 -1
  114. package/dist/core/shaders/Shatter/index.d.ts.map +1 -1
  115. package/dist/core/shaders/Shatter/index.js +1 -1
  116. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  117. package/dist/core/shaders/SineWave/index.js +1 -1
  118. package/dist/core/shaders/Solarize/index.js +1 -1
  119. package/dist/core/shaders/SolidColor/index.js +1 -1
  120. package/dist/core/shaders/Spherize/index.js +1 -1
  121. package/dist/core/shaders/Spiral/index.js +1 -1
  122. package/dist/core/shaders/Star/index.js +2 -2
  123. package/dist/core/shaders/Strands/index.js +1 -1
  124. package/dist/core/shaders/Stretch/index.js +1 -1
  125. package/dist/core/shaders/Stripes/index.js +1 -1
  126. package/dist/core/shaders/StudioBackground/index.js +1 -1
  127. package/dist/core/shaders/Swirl/index.js +1 -1
  128. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  129. package/dist/core/shaders/TiltShift/index.js +2 -1
  130. package/dist/core/shaders/Tint/index.js +1 -1
  131. package/dist/core/shaders/Trapezoid/index.js +2 -2
  132. package/dist/core/shaders/Tritone/index.js +1 -1
  133. package/dist/core/shaders/Truchet/index.js +1 -1
  134. package/dist/core/shaders/Twirl/index.js +1 -1
  135. package/dist/core/shaders/Vesica/index.js +2 -2
  136. package/dist/core/shaders/Vibrance/index.js +1 -1
  137. package/dist/core/shaders/VideoTexture/index.js +2 -2
  138. package/dist/core/shaders/Vignette/index.js +1 -1
  139. package/dist/core/shaders/Voronoi/index.js +1 -1
  140. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  141. package/dist/core/shaders/Weave/index.js +1 -1
  142. package/dist/core/shaders/WebcamTexture/index.js +2 -2
  143. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  144. package/dist/core/types.d.ts +49 -0
  145. package/dist/core/types.d.ts.map +1 -1
  146. package/dist/core/utilities/computeBlur.d.ts +50 -0
  147. package/dist/core/utilities/computeBlur.d.ts.map +1 -0
  148. package/dist/js/createShader.js +1 -1
  149. package/dist/react/Shader.js +1 -1
  150. package/dist/registry.js +2 -2
  151. package/dist/solid/engine/Shader.js +1 -1
  152. package/dist/svelte/index.js +1 -1
  153. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  154. package/package.json +1 -1
  155. package/dist/core/Blur-DTyNQt1R.js +0 -78
  156. package/dist/core/CursorRipples-Bo-3LZoC.js +0 -186
  157. package/dist/core/CursorTrail-C-0lpOV1.js +0 -160
  158. package/dist/core/Glow-CKWIRcBt.js +0 -108
  159. package/dist/core/GridDistortion-DXM5MgSc.js +0 -183
  160. package/dist/core/Liquify-CqcAWBwZ.js +0 -228
  161. package/dist/core/ProgressiveBlur-BcHBSVDo.js +0 -128
  162. package/dist/core/TiltShift-BysRsV8v.js +0 -141
  163. package/dist/core/shaderRegistry-BzOzMO4V.js +0 -244
  164. /package/dist/core/{BrightnessContrast-BoR9bi58.js → BrightnessContrast-CJTOpQCn.js} +0 -0
  165. /package/dist/core/{Bulge-DN2R75Hp.js → Bulge-Chpbxxzj.js} +0 -0
  166. /package/dist/core/{CRTScreen-DolQEkb1.js → CRTScreen-CTwXU-NX.js} +0 -0
  167. /package/dist/core/{Checkerboard-_IUtUrDv.js → Checkerboard-ucave4-a.js} +0 -0
  168. /package/dist/core/{ChromaFlow-Cq6hDVjX.js → ChromaFlow-BZXyVHtK.js} +0 -0
  169. /package/dist/core/{ChromaticAberration-G8_bwQtD.js → ChromaticAberration-DsMj-vBw.js} +0 -0
  170. /package/dist/core/{Circle--0oHzoCi.js → Circle-QgCuVo44.js} +0 -0
  171. /package/dist/core/{ConcentricSpin-BzxzMieZ.js → ConcentricSpin-Crfxti93.js} +0 -0
  172. /package/dist/core/{ConicGradient-BXXizzIs.js → ConicGradient-CQAPYlQg.js} +0 -0
  173. /package/dist/core/{ContourLines-C0XSJEkE.js → ContourLines-KTHC32hd.js} +0 -0
  174. /package/dist/core/{DOMTexture-Dw3Qakny.js → DOMTexture-D-RkeyMs.js} +0 -0
  175. /package/dist/core/{DiamondGradient-TsOxHjg_.js → DiamondGradient-BC3ugP8a.js} +0 -0
  176. /package/dist/core/{DiffuseBlur-BqIV4JLM.js → DiffuseBlur-eyM1v3ad.js} +0 -0
  177. /package/dist/core/{Dither-D_YF6z03.js → Dither-CDfDotR6.js} +0 -0
  178. /package/dist/core/{DotGrid-CiDt4NmI.js → DotGrid-T9YbgC3V.js} +0 -0
  179. /package/dist/core/{DropShadow-BRoXryDA.js → DropShadow-jMhnYPXZ.js} +0 -0
  180. /package/dist/core/{Duotone-CGHcHB9f.js → Duotone-Bl02WcA2.js} +0 -0
  181. /package/dist/core/{FallingLines-vdw8KxhV.js → FallingLines-CArEXajJ.js} +0 -0
  182. /package/dist/core/{FilmGrain-BqQeKO6Z.js → FilmGrain-Ph73aoC_.js} +0 -0
  183. /package/dist/core/{FloatingParticles-DR5cv6Eh.js → FloatingParticles-BtwGRl_d.js} +0 -0
  184. /package/dist/core/{FlowField-DpP32B1X.js → FlowField-RyqiRxyI.js} +0 -0
  185. /package/dist/core/{FlowingGradient-lSouJxmq.js → FlowingGradient-C0Zoyfd6.js} +0 -0
  186. /package/dist/core/{Form3D-DQD-0zrd.js → Form3D-rKpxb9t3.js} +0 -0
  187. /package/dist/core/{GlassTiles-B7aAvcTQ.js → GlassTiles-k1C4a4u8.js} +0 -0
  188. /package/dist/core/{Glitch-CgmgjLea.js → Glitch-DzPMkBu4.js} +0 -0
  189. /package/dist/core/{Godrays-o-3Im6H1.js → Godrays-DAYmq-BP.js} +0 -0
  190. /package/dist/core/{Grayscale-Bip62olI.js → Grayscale-lYKBBkGY.js} +0 -0
  191. /package/dist/core/{Grid-hwQnF_hs.js → Grid-BJ-nxN3i.js} +0 -0
  192. /package/dist/core/{Group-BexPm4Fb.js → Group-DpozigtX.js} +0 -0
  193. /package/dist/core/{Halftone-onLYU4dF.js → Halftone-BVL2oy37.js} +0 -0
  194. /package/dist/core/{HexGrid-BkqEEgfh.js → HexGrid-D-EmQ4kI.js} +0 -0
  195. /package/dist/core/{HueShift-BldS-av9.js → HueShift-D9K0ynaS.js} +0 -0
  196. /package/dist/core/{ImageTexture-DLCjc5cM.js → ImageTexture-CArkZMfh.js} +0 -0
  197. /package/dist/core/{Invert-C2LI5GXr.js → Invert-DCnwo_Xq.js} +0 -0
  198. /package/dist/core/{Kaleidoscope-CxWjs5jx.js → Kaleidoscope-BytHro3k.js} +0 -0
  199. /package/dist/core/{LensFlare-BNO7tCXH.js → LensFlare-B0vv4x97.js} +0 -0
  200. /package/dist/core/{LinearBlur-Ds6rm8u-.js → LinearBlur-BFewxPjV.js} +0 -0
  201. /package/dist/core/{LinearGradient-BZjDhnZp.js → LinearGradient-BKUf_u7r.js} +0 -0
  202. /package/dist/core/{Mirror-5W3sul9v.js → Mirror-DIle92J8.js} +0 -0
  203. /package/dist/core/{MultiPointGradient-lpUGnrLq.js → MultiPointGradient-DDwac_mm.js} +0 -0
  204. /package/dist/core/{Paper-14yYPnWW.js → Paper-bMSMCeYK.js} +0 -0
  205. /package/dist/core/{Perspective-POVbIGPc.js → Perspective-BmfvQV6W.js} +0 -0
  206. /package/dist/core/{Pixelate-CxUxBDeN.js → Pixelate-Dl26r6IT.js} +0 -0
  207. /package/dist/core/{Plasma-DM9TU0VN.js → Plasma-CJWS1TvX.js} +0 -0
  208. /package/dist/core/{PolarCoordinates-t4Wa00gQ.js → PolarCoordinates-lq6K4WBm.js} +0 -0
  209. /package/dist/core/{Posterize-Dk4DE8Ee.js → Posterize-BjH7Zscm.js} +0 -0
  210. /package/dist/core/{RadialGradient-CSXQIa5L.js → RadialGradient-DiGFPgrn.js} +0 -0
  211. /package/dist/core/{RectangularCoordinates-YaZ_uRXb.js → RectangularCoordinates-COkNDxi0.js} +0 -0
  212. /package/dist/core/{Ripples-wJx2FwJY.js → Ripples-C8Q17Hvz.js} +0 -0
  213. /package/dist/core/{Saturation-B500nPZH.js → Saturation-CgDaiq6n.js} +0 -0
  214. /package/dist/core/{Sharpness-NqY4_gKZ.js → Sharpness-CRXT0D30.js} +0 -0
  215. /package/dist/core/{SimplexNoise-2-J7EbY9.js → SimplexNoise-KfTCAfpL.js} +0 -0
  216. /package/dist/core/{SineWave-OWJVWsI1.js → SineWave-Ckeap_YM.js} +0 -0
  217. /package/dist/core/{Solarize-CEhQxL9Z.js → Solarize-DhtQYYpW.js} +0 -0
  218. /package/dist/core/{SolidColor-Dlzm61ZG.js → SolidColor-6yUkGybH.js} +0 -0
  219. /package/dist/core/{Spherize-CXf4_Mkm.js → Spherize-8LXrGGG_.js} +0 -0
  220. /package/dist/core/{Spiral-CSXNX92f.js → Spiral-Bs7uZrBr.js} +0 -0
  221. /package/dist/core/{Strands-BPVy1zbt.js → Strands-DsAAVemq.js} +0 -0
  222. /package/dist/core/{Stretch-CFAjfvny.js → Stretch-D7P2R5lV.js} +0 -0
  223. /package/dist/core/{Stripes-BSGzno-I.js → Stripes-DF8agIiJ.js} +0 -0
  224. /package/dist/core/{StudioBackground-81AihXcZ.js → StudioBackground-BFeNfwEu.js} +0 -0
  225. /package/dist/core/{Swirl-D_ZvZtDS.js → Swirl-BwezrSAA.js} +0 -0
  226. /package/dist/core/{Tint-C6xN-Qot.js → Tint-BdXlqlzz.js} +0 -0
  227. /package/dist/core/{Tritone-Dk8GcpYo.js → Tritone-BlJ7cchN.js} +0 -0
  228. /package/dist/core/{Truchet-BFd2XYD3.js → Truchet-Bnn0fwbF.js} +0 -0
  229. /package/dist/core/{Twirl-CA0r8U7e.js → Twirl-C5ijhqz1.js} +0 -0
  230. /package/dist/core/{Vibrance-Dq1jBFJb.js → Vibrance-dqIV6GBe.js} +0 -0
  231. /package/dist/core/{Vignette-DB8x78Up.js → Vignette-DB1wO1dm.js} +0 -0
  232. /package/dist/core/{Voronoi-ALXxxHBo.js → Voronoi-C3WIJFWc.js} +0 -0
  233. /package/dist/core/{WaveDistortion-CHb75HO3.js → WaveDistortion-BKma8-Ju.js} +0 -0
  234. /package/dist/core/{Weave-j4CrCig4.js → Weave-xuu_vQ5e.js} +0 -0
  235. /package/dist/core/{ZoomBlur-Cl75kL8E.js → ZoomBlur-UcS2iFT2.js} +0 -0
  236. /package/dist/core/{browser-DIoaEnIX.js → browser-ClWxLlIB.js} +0 -0
  237. /package/dist/core/{sdf-Bux00UoZ.js → sdf-DyC2H_qS.js} +0 -0
@@ -0,0 +1,138 @@
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+ import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
+ import { n as createVariableGaussianBlurCompute, t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
+ import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
+ const componentDefinition = {
5
+ name: "Blur",
6
+ category: "Blurs",
7
+ description: "A simple Gaussian blur effect",
8
+ requiresRTT: true,
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+ requiresChild: true,
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+ props: { intensity: {
11
+ default: 50,
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+ description: "Intensity of the blur effect",
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+ ui: {
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+ type: ["range", "map"],
15
+ min: 0,
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+ max: 200,
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+ step: 1,
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+ label: "Intensity",
19
+ group: "Effect"
20
+ }
21
+ } },
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+ computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
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+ if (!childNode) return null;
24
+ const childTexture = convertToTexture(childNode);
25
+ onCleanup(() => {
26
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
27
+ });
28
+ const dpr = renderer?.getPixelRatio?.() ?? 1;
29
+ const texWidth = Math.round(dimensions.width * dpr);
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+ const texHeight = Math.round(dimensions.height * dpr);
31
+ const mapInfo = uniforms.intensity.mapComputeInfo;
32
+ if (mapInfo) {
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+ const { computeNodes: blurNodes, outputTexture: outputTexture$1, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
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+ const w = uint(texWidth);
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+ const h = uint(texHeight);
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+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = mapInfo;
37
+ const fillBlurMap = Fn(() => {
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+ const idx = instanceIndex;
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+ const x = idx.mod(w);
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+ const y = idx.div(w);
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+ If(y.lessThan(h), () => {
42
+ const sample = textureLoad(sourceTexture, uvec2(x, y), int(0));
43
+ let raw;
44
+ if (channel === "alpha") raw = sample.a;
45
+ else if (channel === "alphaInverted") raw = sample.a.oneMinus();
46
+ else if (channel === "luminanceInverted") raw = dot(sample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
47
+ else raw = dot(sample.rgb, vec3(.2126, .7152, .0722));
48
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
49
+ const radius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
50
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
51
+ });
52
+ })().compute(texWidth * texHeight, [256]);
53
+ return {
54
+ outputs: {
55
+ childTexture,
56
+ blurredTexture: outputTexture$1
57
+ },
58
+ getComputeNodes: () => [fillBlurMap, ...blurNodes]
59
+ };
60
+ }
61
+ const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
62
+ return {
63
+ outputs: {
64
+ childTexture,
65
+ blurredTexture: outputTexture
66
+ },
67
+ getComputeNodes: () => {
68
+ const intensityEntry = uniforms.intensity;
69
+ const intensity = intensityEntry.getCpuValue?.() ?? (typeof intensityEntry.uniform.value === "number" ? intensityEntry.uniform.value : null);
70
+ if (intensity !== null) updateRadius(intensity * .36);
71
+ return computeNodes;
72
+ }
73
+ };
74
+ },
75
+ fragmentNode: ({ uniforms, childNode, onCleanup, computeOutputs }) => {
76
+ if (!childNode) return vec4(0, 0, 0, 0);
77
+ if (computeOutputs?.blurredTexture) {
78
+ const sharp = computeOutputs.childTexture.sample(screenUV);
79
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
80
+ const intensityPin = uniforms.intensity.uniform.mul(float(0));
81
+ return unpremultiplyAlpha(vec4(blurred.rgb.add(intensityPin), sharp.a));
82
+ }
83
+ const childTexture = convertToTexture(childNode);
84
+ onCleanup(() => {
85
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
86
+ });
87
+ const weights = [
88
+ .056,
89
+ .135,
90
+ .278,
91
+ .487,
92
+ .726,
93
+ .923,
94
+ 1,
95
+ .923,
96
+ .726,
97
+ .487,
98
+ .278,
99
+ .135,
100
+ .056
101
+ ];
102
+ const weightSum = 6.214;
103
+ const scaledIntensity = uniforms.intensity.uniform.mul(.06);
104
+ const horizontalTexture = convertToTexture(Fn(() => {
105
+ const uv$1 = screenUV;
106
+ const blurRadius = scaledIntensity;
107
+ const pixelSize = vec2(1).div(viewportSize);
108
+ const total = vec4(0).toVar();
109
+ for (let x = -6; x <= 6; x++) {
110
+ const weight = float(weights[x + 6] / weightSum);
111
+ const offset = vec2(float(x), float(0)).mul(blurRadius).mul(pixelSize);
112
+ const sampleCoord = uv$1.add(offset);
113
+ const sample = childTexture.sample(sampleCoord).mul(weight);
114
+ total.assign(total.add(sample));
115
+ }
116
+ return total;
117
+ })());
118
+ onCleanup(() => {
119
+ if (horizontalTexture?.renderTarget?.dispose) horizontalTexture.renderTarget.dispose();
120
+ });
121
+ return Fn(() => {
122
+ const uv$1 = screenUV;
123
+ const blurRadius = scaledIntensity;
124
+ const pixelSize = vec2(1).div(viewportSize);
125
+ const total = vec4(0).toVar();
126
+ for (let y = -6; y <= 6; y++) {
127
+ const weight = float(weights[y + 6] / weightSum);
128
+ const offset = vec2(float(0), float(y)).mul(blurRadius).mul(pixelSize);
129
+ const sampleCoord = uv$1.add(offset);
130
+ const sample = horizontalTexture.sample(sampleCoord).mul(weight);
131
+ total.assign(total.add(sample));
132
+ }
133
+ return unpremultiplyAlpha(total);
134
+ })();
135
+ }
136
+ };
137
+ var Blur_default = componentDefinition;
138
+ export { componentDefinition as n, Blur_default as t };
@@ -1,5 +1,6 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { Fn, convertToTexture, float, screenUV, vec2, vec4, viewportSize } from "three/tsl";
2
+ import { t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
+ import { Fn, convertToTexture, float, mix, screenUV, texture, vec2, vec4, viewportSize } from "three/tsl";
3
4
  const componentDefinition = {
4
5
  name: "ChannelBlur",
5
6
  category: "Blurs",
@@ -44,8 +45,42 @@ const componentDefinition = {
44
45
  }
45
46
  }
46
47
  },
47
- fragmentNode: ({ uniforms, childNode, onCleanup }) => {
48
+ computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
49
+ if (!childNode) return null;
50
+ const childTexture = convertToTexture(childNode);
51
+ onCleanup(() => {
52
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
53
+ });
54
+ const dpr = renderer?.getPixelRatio?.() ?? 1;
55
+ const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, Math.round(dimensions.width * dpr), Math.round(dimensions.height * dpr), onCleanup);
56
+ return {
57
+ outputs: {
58
+ childTexture,
59
+ blurredTexture: outputTexture
60
+ },
61
+ getComputeNodes: () => {
62
+ const r = uniforms.redIntensity.uniform.value * .1;
63
+ const g = uniforms.greenIntensity.uniform.value * .1;
64
+ const b = uniforms.blueIntensity.uniform.value * .1;
65
+ updateRadius(Math.max(r, g, b, .01));
66
+ return computeNodes;
67
+ }
68
+ };
69
+ },
70
+ fragmentNode: ({ uniforms, childNode, onCleanup, computeOutputs }) => {
48
71
  if (!childNode) return vec4(0, 0, 0, 0);
72
+ if (computeOutputs?.blurredTexture) {
73
+ const sharp = computeOutputs.childTexture.sample(screenUV);
74
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
75
+ const redRadius$1 = uniforms.redIntensity.uniform.mul(.1);
76
+ const greenRadius$1 = uniforms.greenIntensity.uniform.mul(.1);
77
+ const blueRadius$1 = uniforms.blueIntensity.uniform.mul(.1);
78
+ const maxRadius = redRadius$1.max(greenRadius$1).max(blueRadius$1).max(float(.01));
79
+ const rMix = redRadius$1.div(maxRadius);
80
+ const gMix = greenRadius$1.div(maxRadius);
81
+ const bMix = blueRadius$1.div(maxRadius);
82
+ return unpremultiplyAlpha(vec4(mix(sharp.r, blurred.r, rMix), mix(sharp.g, blurred.g, gMix), mix(sharp.b, blurred.b, bMix), sharp.a));
83
+ }
49
84
  const childTexture = convertToTexture(childNode);
50
85
  onCleanup(() => {
51
86
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { i as crescentSdf } from "./sdf-Bux00UoZ.js";
3
+ import { i as crescentSdf } from "./sdf-DyC2H_qS.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { a as crossSdf } from "./sdf-Bux00UoZ.js";
3
+ import { a as crossSdf } from "./sdf-DyC2H_qS.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,5 +1,5 @@
1
1
  import { a as transformColor, l as transformPosition } from "./transformations-B5lM6fYX.js";
2
- import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-Bux00UoZ.js";
2
+ import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-DyC2H_qS.js";
3
3
  import { Fn, atan, clamp, convertToTexture, cos, dot, float, fract, max, min, mix, mx_worley_noise_float, pow, screenUV, sin, smoothstep, sqrt, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  var transformBoolean = (value) => value ? 1 : 0;
5
5
  var DEFAULT_SHAPE_CONFIG = JSON.stringify({
@@ -0,0 +1,289 @@
1
+ import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
2
+ import { c as transformEdges } from "./transformations-B5lM6fYX.js";
3
+ import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
+ import { StorageTexture } from "three/webgpu";
5
+ import { DataTexture, FloatType, LinearFilter as LinearFilter$1, RGFormat } from "three";
6
+ import { Fn, If, attributeArray, convertToTexture, float, instanceIndex, screenUV, storageTexture, texture, textureStore, uint, uniform, uvec2, vec2, vec4 } from "three/tsl";
7
+ var GRID_SIZE = 128;
8
+ const componentDefinition = {
9
+ name: "CursorRipples",
10
+ category: "Interactive",
11
+ description: "Fluid-like ripple distortion",
12
+ requiresRTT: true,
13
+ requiresChild: true,
14
+ props: {
15
+ intensity: {
16
+ default: 10,
17
+ description: "Strength of the ripple distortion",
18
+ ui: {
19
+ type: ["range", "map"],
20
+ min: 0,
21
+ max: 20,
22
+ step: .1,
23
+ label: "Intensity",
24
+ group: "Effect"
25
+ }
26
+ },
27
+ decay: {
28
+ default: 10,
29
+ description: "How quickly ripples fade (higher = faster)",
30
+ ui: {
31
+ type: "range",
32
+ min: 0,
33
+ max: 20,
34
+ step: .1,
35
+ label: "Decay",
36
+ group: "Effect"
37
+ }
38
+ },
39
+ radius: {
40
+ default: .5,
41
+ description: "Radius of cursor influence",
42
+ ui: {
43
+ type: "range",
44
+ min: .1,
45
+ max: 1,
46
+ step: .1,
47
+ label: "Radius",
48
+ group: "Effect"
49
+ }
50
+ },
51
+ chromaticSplit: {
52
+ default: 1,
53
+ description: "RGB channel separation along ripple edges",
54
+ ui: {
55
+ type: ["range", "map"],
56
+ min: 0,
57
+ max: 3,
58
+ step: .1,
59
+ label: "Chromatic Split",
60
+ group: "Effect"
61
+ }
62
+ },
63
+ edges: {
64
+ default: "stretch",
65
+ description: "How to handle edges when distortion pushes content out of bounds",
66
+ transform: transformEdges,
67
+ compileTime: true,
68
+ ui: {
69
+ type: "select",
70
+ options: [
71
+ {
72
+ label: "Stretch",
73
+ value: "stretch"
74
+ },
75
+ {
76
+ label: "Transparent",
77
+ value: "transparent"
78
+ },
79
+ {
80
+ label: "Mirror",
81
+ value: "mirror"
82
+ },
83
+ {
84
+ label: "Wrap",
85
+ value: "wrap"
86
+ }
87
+ ],
88
+ label: "Edges",
89
+ group: "Effect"
90
+ }
91
+ }
92
+ },
93
+ computeNode: ({ uniforms, onCleanup, dimensions }) => {
94
+ const bufferA = attributeArray(GRID_SIZE * GRID_SIZE, "float");
95
+ const bufferB = attributeArray(GRID_SIZE * GRID_SIZE, "float");
96
+ const dispTex = new StorageTexture(GRID_SIZE, GRID_SIZE);
97
+ dispTex.type = FloatType;
98
+ const dispTexNode = storageTexture(dispTex);
99
+ onCleanup(() => {
100
+ dispTex.dispose();
101
+ });
102
+ const cursorXU = uniform(.5);
103
+ const cursorYU = uniform(.5);
104
+ const mouseSpeedU = uniform(0);
105
+ const dtU = uniform(.016);
106
+ const decayU = uniform(10);
107
+ const radiusU = uniform(.025);
108
+ const aspectU = uniform(1);
109
+ const gs = uint(GRID_SIZE);
110
+ const gsm1 = uint(GRID_SIZE - 1);
111
+ const buildPropagateKernel = (readBuf, writeBuf) => Fn(() => {
112
+ const idx = instanceIndex;
113
+ const j = idx.mod(gs);
114
+ const i = idx.div(gs);
115
+ If(i.greaterThan(uint(0)).and(i.lessThan(gsm1)).and(j.greaterThan(uint(0))).and(j.lessThan(gsm1)), () => {
116
+ const left = readBuf.element(idx.sub(uint(1)));
117
+ const right = readBuf.element(idx.add(uint(1)));
118
+ const up = readBuf.element(idx.sub(gs));
119
+ const down = readBuf.element(idx.add(gs));
120
+ const avg = left.add(right).add(up).add(down).mul(float(.5));
121
+ const prev = writeBuf.element(idx);
122
+ const dampFactor = float(1).sub(decayU.mul(float(.004)));
123
+ const next = avg.sub(prev).mul(dampFactor).toVar();
124
+ const cellX = j.toFloat().add(float(.5)).div(float(GRID_SIZE));
125
+ const cellY = i.toFloat().add(float(.5)).div(float(GRID_SIZE));
126
+ const ddx = aspectU.greaterThanEqual(float(1)).select(cellX.sub(cursorXU).mul(aspectU), cellX.sub(cursorXU));
127
+ const ddy = aspectU.greaterThanEqual(float(1)).select(cellY.sub(cursorYU), cellY.sub(cursorYU).div(aspectU));
128
+ const distSq = ddx.mul(ddx).add(ddy.mul(ddy));
129
+ const influenceRadius = radiusU.mul(float(3));
130
+ If(distSq.lessThan(influenceRadius.mul(influenceRadius)).and(mouseSpeedU.greaterThan(float(.01))), () => {
131
+ const influence = distSq.negate().div(radiusU.mul(radiusU)).exp();
132
+ next.assign(next.sub(influence.mul(mouseSpeedU).mul(dtU).mul(float(3))));
133
+ });
134
+ writeBuf.element(idx).assign(next);
135
+ });
136
+ })().compute(GRID_SIZE * GRID_SIZE, [256]);
137
+ const buildGradientKernel = (srcBuf) => Fn(() => {
138
+ const idx = instanceIndex;
139
+ const j = idx.mod(gs);
140
+ const i = idx.div(gs);
141
+ If(i.greaterThan(uint(0)).and(i.lessThan(gsm1)).and(j.greaterThan(uint(0))).and(j.lessThan(gsm1)), () => {
142
+ const right = srcBuf.element(idx.add(uint(1)));
143
+ const left = srcBuf.element(idx.sub(uint(1)));
144
+ const down = srcBuf.element(idx.add(gs));
145
+ const up = srcBuf.element(idx.sub(gs));
146
+ const dx = right.sub(left).mul(float(.5));
147
+ const dy = down.sub(up).mul(float(.5));
148
+ textureStore(dispTexNode, uvec2(j, i), vec4(dx, dy, float(0), float(1))).toWriteOnly();
149
+ });
150
+ })().compute(GRID_SIZE * GRID_SIZE, [256]);
151
+ const propagateAtoB = buildPropagateKernel(bufferA, bufferB);
152
+ const gradientB = buildGradientKernel(bufferB);
153
+ const propagateBtoA = buildPropagateKernel(bufferB, bufferA);
154
+ const gradientA = buildGradientKernel(bufferA);
155
+ let direction = 0;
156
+ let prevX = .5;
157
+ let prevY = .5;
158
+ let lastTime = Date.now();
159
+ let lastActiveTime = Date.now();
160
+ return {
161
+ outputs: { displacement: dispTex },
162
+ getComputeNodes: (params) => {
163
+ const currentTime = Date.now();
164
+ const dt = Math.min((currentTime - lastTime) / 1e3, .016);
165
+ lastTime = currentTime;
166
+ const aspect = dimensions.width / dimensions.height;
167
+ const decay = uniforms.decay.uniform.value;
168
+ const radius = uniforms.radius.uniform.value * .05;
169
+ const rawVelX = dt > 0 ? (params.pointer.x - prevX) / dt : 0;
170
+ const rawVelY = dt > 0 ? (params.pointer.y - prevY) / dt : 0;
171
+ const mouseSpeed = Math.min(Math.sqrt(rawVelX * rawVelX + rawVelY * rawVelY), 2);
172
+ prevX = params.pointer.x;
173
+ prevY = params.pointer.y;
174
+ if (mouseSpeed > .01) lastActiveTime = currentTime;
175
+ const dampFactor = 1 - decay * .004;
176
+ const settleTime = dampFactor >= 1 ? Infinity : Math.min(3e4, Math.log(1e-6) / Math.log(Math.max(dampFactor, .001)) * 16.67);
177
+ if (currentTime - lastActiveTime > settleTime) return null;
178
+ cursorXU.value = params.pointer.x;
179
+ cursorYU.value = params.pointer.y;
180
+ mouseSpeedU.value = mouseSpeed;
181
+ dtU.value = dt;
182
+ decayU.value = decay;
183
+ radiusU.value = radius;
184
+ aspectU.value = aspect;
185
+ const nodes = direction === 0 ? [propagateAtoB, gradientB] : [propagateBtoA, gradientA];
186
+ direction = 1 - direction;
187
+ return nodes;
188
+ }
189
+ };
190
+ },
191
+ fragmentNode: ({ uniforms, onBeforeRender, childNode, onCleanup, dimensions, computeOutputs }) => {
192
+ if (!childNode) return vec4(0, 0, 0, 0);
193
+ const childTexture = convertToTexture(childNode);
194
+ onCleanup(() => {
195
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
196
+ });
197
+ let displacement;
198
+ if (computeOutputs?.displacement) displacement = texture(computeOutputs.displacement).sample(screenUV).xy;
199
+ else {
200
+ const buffers = [new Float32Array(GRID_SIZE * GRID_SIZE), new Float32Array(GRID_SIZE * GRID_SIZE)];
201
+ let currentBuffer = 0;
202
+ const displacementData = new Float32Array(GRID_SIZE * GRID_SIZE * 2);
203
+ const displacementTexture = new DataTexture(displacementData, GRID_SIZE, GRID_SIZE, RGFormat, FloatType);
204
+ displacementTexture.magFilter = LinearFilter$1;
205
+ displacementTexture.minFilter = LinearFilter$1;
206
+ displacementTexture.needsUpdate = true;
207
+ const displacementField = texture(displacementTexture);
208
+ let prevX = .5;
209
+ let prevY = .5;
210
+ let lastTime = Date.now();
211
+ let prevMaxAbsVal = 1;
212
+ onBeforeRender(({ pointer }) => {
213
+ const currentTime = Date.now();
214
+ const dt = Math.min((currentTime - lastTime) / 1e3, .016);
215
+ lastTime = currentTime;
216
+ const aspect = dimensions.width / dimensions.height;
217
+ const substeps = 1;
218
+ const decay = uniforms.decay.uniform.value;
219
+ const radius = uniforms.radius.uniform.value * .05;
220
+ const rawVelX = dt > 0 ? (pointer.x - prevX) / dt : 0;
221
+ const rawVelY = dt > 0 ? (pointer.y - prevY) / dt : 0;
222
+ const mouseSpeed = Math.min(Math.sqrt(rawVelX * rawVelX + rawVelY * rawVelY), 2);
223
+ prevX = pointer.x;
224
+ prevY = pointer.y;
225
+ if (mouseSpeed <= .01 && prevMaxAbsVal < 1e-6) return;
226
+ const dampFactor = 1 - decay * .004;
227
+ let maxAbsVal = 0;
228
+ for (let s = 0; s < substeps; s++) {
229
+ const curr$1 = buffers[currentBuffer];
230
+ const prev = buffers[1 - currentBuffer];
231
+ if (s === 0 && mouseSpeed > .01) {
232
+ const influenceRadius = radius * 3;
233
+ const minJ = Math.max(1, Math.floor((pointer.x - influenceRadius) * GRID_SIZE));
234
+ const maxJ = Math.min(GRID_SIZE - 2, Math.ceil((pointer.x + influenceRadius) * GRID_SIZE));
235
+ const minI = Math.max(1, Math.floor((pointer.y - influenceRadius) * GRID_SIZE));
236
+ const maxI = Math.min(GRID_SIZE - 2, Math.ceil((pointer.y + influenceRadius) * GRID_SIZE));
237
+ for (let i = minI; i <= maxI; i++) for (let j = minJ; j <= maxJ; j++) {
238
+ const idx = i * GRID_SIZE + j;
239
+ const cellX = (j + .5) / GRID_SIZE;
240
+ const cellY = (i + .5) / GRID_SIZE;
241
+ const ddx = aspect >= 1 ? (cellX - pointer.x) * aspect : cellX - pointer.x;
242
+ const ddy = aspect >= 1 ? cellY - pointer.y : (cellY - pointer.y) / aspect;
243
+ const dist = Math.sqrt(ddx * ddx + ddy * ddy);
244
+ if (dist < influenceRadius) {
245
+ const influence = Math.exp(-dist * dist / (radius * radius));
246
+ curr$1[idx] -= influence * mouseSpeed * dt * 3;
247
+ }
248
+ }
249
+ }
250
+ for (let i = 1; i < GRID_SIZE - 1; i++) for (let j = 1; j < GRID_SIZE - 1; j++) {
251
+ const idx = i * GRID_SIZE + j;
252
+ const next = ((curr$1[idx - 1] + curr$1[idx + 1] + curr$1[idx - GRID_SIZE] + curr$1[idx + GRID_SIZE]) * .5 - prev[idx]) * dampFactor;
253
+ prev[idx] = next;
254
+ const absNext = next < 0 ? -next : next;
255
+ if (absNext > maxAbsVal) maxAbsVal = absNext;
256
+ }
257
+ currentBuffer = 1 - currentBuffer;
258
+ }
259
+ prevMaxAbsVal = maxAbsVal;
260
+ const curr = buffers[currentBuffer];
261
+ for (let i = 1; i < GRID_SIZE - 1; i++) for (let j = 1; j < GRID_SIZE - 1; j++) {
262
+ const idx = i * GRID_SIZE + j;
263
+ const dIdx = idx * 2;
264
+ displacementData[dIdx] = (curr[idx + 1] - curr[idx - 1]) * .5;
265
+ displacementData[dIdx + 1] = (curr[idx + GRID_SIZE] - curr[idx - GRID_SIZE]) * .5;
266
+ }
267
+ displacementTexture.needsUpdate = true;
268
+ });
269
+ onCleanup(() => {
270
+ displacementTexture.dispose();
271
+ });
272
+ displacement = displacementField.sample(screenUV).xy;
273
+ }
274
+ const intensityScale = uniforms.intensity.uniform.mul(.1);
275
+ const scaledDisplacement = displacement.mul(intensityScale);
276
+ const maxDisp = float(.15);
277
+ const clampedDisplacement = scaledDisplacement.clamp(vec2(maxDisp.negate(), maxDisp.negate()), vec2(maxDisp, maxDisp));
278
+ const chromaticScale = uniforms.chromaticSplit.uniform.mul(.1);
279
+ const rUV = screenUV.sub(clampedDisplacement.mul(float(1).add(chromaticScale)));
280
+ const gUV = screenUV.sub(clampedDisplacement);
281
+ const bUV = screenUV.sub(clampedDisplacement.mul(float(1).sub(chromaticScale)));
282
+ const rSample = applyEdgeHandling(rUV, childTexture.sample(rUV), childTexture, uniforms.edges.uniform.value);
283
+ const gSample = applyEdgeHandling(gUV, childTexture.sample(gUV), childTexture, uniforms.edges.uniform.value);
284
+ const bSample = applyEdgeHandling(bUV, childTexture.sample(bUV), childTexture, uniforms.edges.uniform.value);
285
+ return unpremultiplyAlpha(vec4(rSample.r, gSample.g, bSample.b, gSample.a));
286
+ }
287
+ };
288
+ var CursorRipples_default = componentDefinition;
289
+ export { componentDefinition as n, CursorRipples_default as t };