shaders 2.5.117 → 2.5.119

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/dist/core/BarShift-2XBhva1A.js +141 -0
  2. package/dist/core/{Blur-DG7lJKPo.js → Blur-5_t3tR_g.js} +1 -1
  3. package/dist/core/BrickPattern-BfTsjp4I.js +175 -0
  4. package/dist/core/{ChannelBlur-BhcCkwcO.js → ChannelBlur-DWgS3nhn.js} +1 -1
  5. package/dist/core/Chevron-BKZjAXR_.js +142 -0
  6. package/dist/core/ColorWheel-BQUKQPM-.js +140 -0
  7. package/dist/core/{Crescent-DiioCL2k.js → Crescent-ppz7W7eM.js} +1 -1
  8. package/dist/core/{Cross-CxQTHuxC.js → Cross-BfNOtQ6s.js} +1 -1
  9. package/dist/core/{Crystal-B3iO7o_n.js → Crystal-QsQoy8fZ.js} +1 -1
  10. package/dist/core/{Ellipse-iwH-zEvD.js → Ellipse-sWhNvW9-.js} +1 -1
  11. package/dist/core/{Emboss-B4i61QDT.js → Emboss-DGaubb9x.js} +1 -1
  12. package/dist/core/{Flower-CdHVKJKu.js → Flower-BbRNrXIa.js} +1 -1
  13. package/dist/core/FractalNoise-Ccufnbw6.js +184 -0
  14. package/dist/core/{Glass-B19xsZLn.js → Glass-CXT1jdLw.js} +2 -2
  15. package/dist/core/{Glow-CsTZA75y.js → Glow-5PP4-rM9.js} +1 -1
  16. package/dist/core/Marble-DkHLcqFD.js +124 -0
  17. package/dist/core/{Neon-BeGABHrs.js → Neon-DQDB7hAE.js} +1 -1
  18. package/dist/core/{Polygon-_3DSqSBg.js → Polygon-C6_siOs0.js} +1 -1
  19. package/dist/core/{ProgressiveBlur-Dh8W2bZ3.js → ProgressiveBlur-BJwJ5mE0.js} +1 -1
  20. package/dist/core/{Ring-4J6h5Iof.js → Ring-CtnDtTY8.js} +1 -1
  21. package/dist/core/{RoundedRect-Dj-gqOc0.js → RoundedRect-tnt7Jr5b.js} +1 -1
  22. package/dist/core/{SmokeFill-rM9vUIm4.js → SmokeFill-DzEtYeKN.js} +1 -1
  23. package/dist/core/{Star-CJ4mkBZg.js → Star-0Flymgm9.js} +1 -1
  24. package/dist/core/SunBurst-D9X1-buZ.js +127 -0
  25. package/dist/core/{TiltShift-DSQ-CsXz.js → TiltShift-r4qzPb2k.js} +1 -1
  26. package/dist/core/{Trapezoid-P9gXhH9a.js → Trapezoid-JmybJMUr.js} +1 -1
  27. package/dist/core/{Vesica-DYov_i53.js → Vesica-D7iqgpJg.js} +1 -1
  28. package/dist/core/{VideoTexture-Cr1f0IOE.js → VideoTexture-D9XxE1Hw.js} +1 -1
  29. package/dist/core/{WebcamTexture-BQJpZvC5.js → WebcamTexture-9Td8qQWm.js} +1 -1
  30. package/dist/core/index.js +179 -121
  31. package/dist/core/registry.js +117 -110
  32. package/dist/core/renderer.d.ts.map +1 -1
  33. package/dist/core/shaderRegistry-CO5SCxc6.js +270 -0
  34. package/dist/core/shaderRegistry.d.ts.map +1 -1
  35. package/dist/core/shaders/BarShift/index.d.ts +47 -0
  36. package/dist/core/shaders/BarShift/index.d.ts.map +1 -0
  37. package/dist/core/shaders/BarShift/index.js +6 -0
  38. package/dist/core/shaders/Beam/index.js +1 -1
  39. package/dist/core/shaders/Blob/index.js +1 -1
  40. package/dist/core/shaders/Blur/index.js +2 -2
  41. package/dist/core/shaders/BrickPattern/index.d.ts +79 -0
  42. package/dist/core/shaders/BrickPattern/index.d.ts.map +1 -0
  43. package/dist/core/shaders/BrickPattern/index.js +5 -0
  44. package/dist/core/shaders/BrightnessContrast/index.js +1 -1
  45. package/dist/core/shaders/Bulge/index.js +1 -1
  46. package/dist/core/shaders/CRTScreen/index.js +1 -1
  47. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  48. package/dist/core/shaders/Checkerboard/index.js +1 -1
  49. package/dist/core/shaders/Chevron/index.d.ts +66 -0
  50. package/dist/core/shaders/Chevron/index.d.ts.map +1 -0
  51. package/dist/core/shaders/Chevron/index.js +5 -0
  52. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  53. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  54. package/dist/core/shaders/Circle/index.js +1 -1
  55. package/dist/core/shaders/ColorWheel/index.d.ts +62 -0
  56. package/dist/core/shaders/ColorWheel/index.d.ts.map +1 -0
  57. package/dist/core/shaders/ColorWheel/index.js +5 -0
  58. package/dist/core/shaders/ConcentricSpin/index.js +1 -1
  59. package/dist/core/shaders/ConicGradient/index.js +1 -1
  60. package/dist/core/shaders/ContourLines/index.js +1 -1
  61. package/dist/core/shaders/Crescent/index.js +2 -2
  62. package/dist/core/shaders/Cross/index.js +2 -2
  63. package/dist/core/shaders/Crystal/index.js +2 -2
  64. package/dist/core/shaders/CursorRipples/index.js +1 -1
  65. package/dist/core/shaders/CursorTrail/index.js +1 -1
  66. package/dist/core/shaders/DOMTexture/index.js +1 -1
  67. package/dist/core/shaders/DiamondGradient/index.js +1 -1
  68. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  69. package/dist/core/shaders/Dither/index.js +1 -1
  70. package/dist/core/shaders/DotGrid/index.js +1 -1
  71. package/dist/core/shaders/DropShadow/index.js +1 -1
  72. package/dist/core/shaders/Duotone/index.js +1 -1
  73. package/dist/core/shaders/Ellipse/index.js +2 -2
  74. package/dist/core/shaders/Emboss/index.js +2 -2
  75. package/dist/core/shaders/FallingLines/index.js +1 -1
  76. package/dist/core/shaders/FilmGrain/index.js +1 -1
  77. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  78. package/dist/core/shaders/FlowField/index.js +1 -1
  79. package/dist/core/shaders/Flower/index.js +2 -2
  80. package/dist/core/shaders/FlowingGradient/index.js +1 -1
  81. package/dist/core/shaders/FlutedGlass/index.js +1 -1
  82. package/dist/core/shaders/Fog/index.js +1 -1
  83. package/dist/core/shaders/Form3D/index.js +1 -1
  84. package/dist/core/shaders/FractalNoise/index.d.ts +67 -0
  85. package/dist/core/shaders/FractalNoise/index.d.ts.map +1 -0
  86. package/dist/core/shaders/FractalNoise/index.js +5 -0
  87. package/dist/core/shaders/Glass/index.js +3 -3
  88. package/dist/core/shaders/GlassTiles/index.js +1 -1
  89. package/dist/core/shaders/Glitch/index.js +1 -1
  90. package/dist/core/shaders/Glow/index.js +2 -2
  91. package/dist/core/shaders/Godrays/index.js +1 -1
  92. package/dist/core/shaders/Grayscale/index.js +1 -1
  93. package/dist/core/shaders/Grid/index.js +1 -1
  94. package/dist/core/shaders/GridDistortion/index.js +1 -1
  95. package/dist/core/shaders/Group/index.js +1 -1
  96. package/dist/core/shaders/Halftone/index.js +1 -1
  97. package/dist/core/shaders/HexGrid/index.js +1 -1
  98. package/dist/core/shaders/HueShift/index.js +1 -1
  99. package/dist/core/shaders/ImageTexture/index.js +1 -1
  100. package/dist/core/shaders/Invert/index.js +1 -1
  101. package/dist/core/shaders/Kaleidoscope/index.js +1 -1
  102. package/dist/core/shaders/LensFlare/index.js +1 -1
  103. package/dist/core/shaders/LinearBlur/index.js +1 -1
  104. package/dist/core/shaders/LinearGradient/index.js +1 -1
  105. package/dist/core/shaders/Liquify/index.js +1 -1
  106. package/dist/core/shaders/Marble/index.d.ts +61 -0
  107. package/dist/core/shaders/Marble/index.d.ts.map +1 -0
  108. package/dist/core/shaders/Marble/index.js +5 -0
  109. package/dist/core/shaders/Mirror/index.js +1 -1
  110. package/dist/core/shaders/MultiPointGradient/index.js +1 -1
  111. package/dist/core/shaders/Neon/index.js +2 -2
  112. package/dist/core/shaders/Paper/index.js +1 -1
  113. package/dist/core/shaders/Perspective/index.js +1 -1
  114. package/dist/core/shaders/Pixelate/index.js +1 -1
  115. package/dist/core/shaders/Plasma/index.js +1 -1
  116. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  117. package/dist/core/shaders/Polygon/index.js +2 -2
  118. package/dist/core/shaders/Posterize/index.js +1 -1
  119. package/dist/core/shaders/ProgressiveBlur/index.js +2 -2
  120. package/dist/core/shaders/RadialGradient/index.js +1 -1
  121. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  122. package/dist/core/shaders/Ring/index.js +2 -2
  123. package/dist/core/shaders/Ripples/index.js +1 -1
  124. package/dist/core/shaders/RoundedRect/index.js +2 -2
  125. package/dist/core/shaders/Saturation/index.js +1 -1
  126. package/dist/core/shaders/Sharpness/index.js +1 -1
  127. package/dist/core/shaders/Shatter/index.js +1 -1
  128. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  129. package/dist/core/shaders/SineWave/index.js +1 -1
  130. package/dist/core/shaders/Smoke/index.js +1 -1
  131. package/dist/core/shaders/SmokeFill/index.js +2 -2
  132. package/dist/core/shaders/Solarize/index.js +1 -1
  133. package/dist/core/shaders/SolidColor/index.js +1 -1
  134. package/dist/core/shaders/Spherize/index.js +1 -1
  135. package/dist/core/shaders/Spiral/index.js +1 -1
  136. package/dist/core/shaders/Star/index.js +2 -2
  137. package/dist/core/shaders/Strands/index.js +1 -1
  138. package/dist/core/shaders/Stretch/index.js +1 -1
  139. package/dist/core/shaders/Stripes/index.js +1 -1
  140. package/dist/core/shaders/StudioBackground/index.js +1 -1
  141. package/dist/core/shaders/SunBurst/index.d.ts +61 -0
  142. package/dist/core/shaders/SunBurst/index.d.ts.map +1 -0
  143. package/dist/core/shaders/SunBurst/index.js +4 -0
  144. package/dist/core/shaders/Swirl/index.js +1 -1
  145. package/dist/core/shaders/TiltShift/index.js +2 -2
  146. package/dist/core/shaders/Tint/index.js +1 -1
  147. package/dist/core/shaders/Trapezoid/index.js +2 -2
  148. package/dist/core/shaders/Tritone/index.js +1 -1
  149. package/dist/core/shaders/Truchet/index.js +1 -1
  150. package/dist/core/shaders/Twirl/index.js +1 -1
  151. package/dist/core/shaders/VHS/index.js +1 -1
  152. package/dist/core/shaders/Vesica/index.js +2 -2
  153. package/dist/core/shaders/Vibrance/index.js +1 -1
  154. package/dist/core/shaders/VideoTexture/index.js +2 -2
  155. package/dist/core/shaders/Vignette/index.js +1 -1
  156. package/dist/core/shaders/Voronoi/index.js +1 -1
  157. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  158. package/dist/core/shaders/Weave/index.js +1 -1
  159. package/dist/core/shaders/WebcamTexture/index.js +2 -2
  160. package/dist/core/shaders/WorleyNoise/index.js +1 -1
  161. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  162. package/dist/js/createShader.js +1 -1
  163. package/dist/js/utils/generatePresetCode.d.ts.map +1 -1
  164. package/dist/js/utils/generatePresetCode.js +97 -0
  165. package/dist/react/BarShift.js +217 -0
  166. package/dist/react/BrickPattern.js +217 -0
  167. package/dist/react/Chevron.js +217 -0
  168. package/dist/react/ColorWheel.js +217 -0
  169. package/dist/react/FractalNoise.js +217 -0
  170. package/dist/react/Marble.js +217 -0
  171. package/dist/react/Preview.js +7 -0
  172. package/dist/react/Shader.js +1 -1
  173. package/dist/react/SunBurst.js +217 -0
  174. package/dist/react/bundle.js +268 -268
  175. package/dist/react/components/BarShift.d.ts +35 -0
  176. package/dist/react/components/BarShift.d.ts.map +1 -0
  177. package/dist/react/components/BrickPattern.d.ts +38 -0
  178. package/dist/react/components/BrickPattern.d.ts.map +1 -0
  179. package/dist/react/components/Chevron.d.ts +37 -0
  180. package/dist/react/components/Chevron.d.ts.map +1 -0
  181. package/dist/react/components/ColorWheel.d.ts +34 -0
  182. package/dist/react/components/ColorWheel.d.ts.map +1 -0
  183. package/dist/react/components/FractalNoise.d.ts +36 -0
  184. package/dist/react/components/FractalNoise.d.ts.map +1 -0
  185. package/dist/react/components/Marble.d.ts +35 -0
  186. package/dist/react/components/Marble.d.ts.map +1 -0
  187. package/dist/react/components/SunBurst.d.ts +36 -0
  188. package/dist/react/components/SunBurst.d.ts.map +1 -0
  189. package/dist/react/engine/Preview.d.ts.map +1 -1
  190. package/dist/react/index.d.ts +7 -0
  191. package/dist/react/index.d.ts.map +1 -1
  192. package/dist/react/index.js +8 -1
  193. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  194. package/dist/react/utils/generatePresetCode.js +97 -0
  195. package/dist/registry.js +2160 -258
  196. package/dist/solid/components/BarShift.d.ts +32 -0
  197. package/dist/solid/components/BarShift.d.ts.map +1 -0
  198. package/dist/solid/components/BarShift.js +228 -0
  199. package/dist/solid/components/BrickPattern.d.ts +35 -0
  200. package/dist/solid/components/BrickPattern.d.ts.map +1 -0
  201. package/dist/solid/components/BrickPattern.js +228 -0
  202. package/dist/solid/components/Chevron.d.ts +34 -0
  203. package/dist/solid/components/Chevron.d.ts.map +1 -0
  204. package/dist/solid/components/Chevron.js +228 -0
  205. package/dist/solid/components/ColorWheel.d.ts +31 -0
  206. package/dist/solid/components/ColorWheel.d.ts.map +1 -0
  207. package/dist/solid/components/ColorWheel.js +228 -0
  208. package/dist/solid/components/FractalNoise.d.ts +33 -0
  209. package/dist/solid/components/FractalNoise.d.ts.map +1 -0
  210. package/dist/solid/components/FractalNoise.js +228 -0
  211. package/dist/solid/components/Marble.d.ts +32 -0
  212. package/dist/solid/components/Marble.d.ts.map +1 -0
  213. package/dist/solid/components/Marble.js +228 -0
  214. package/dist/solid/components/SunBurst.d.ts +33 -0
  215. package/dist/solid/components/SunBurst.d.ts.map +1 -0
  216. package/dist/solid/components/SunBurst.js +228 -0
  217. package/dist/solid/engine/Preview.d.ts.map +1 -1
  218. package/dist/solid/engine/Preview.js +196 -182
  219. package/dist/solid/engine/Shader.js +1 -1
  220. package/dist/solid/index.d.ts +7 -0
  221. package/dist/solid/index.d.ts.map +1 -1
  222. package/dist/solid/index.js +230 -216
  223. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  224. package/dist/solid/utils/generatePresetCode.js +97 -0
  225. package/dist/svelte/components/BarShift.svelte.d.ts +22 -0
  226. package/dist/svelte/components/BrickPattern.svelte.d.ts +25 -0
  227. package/dist/svelte/components/Chevron.svelte.d.ts +24 -0
  228. package/dist/svelte/components/ColorWheel.svelte.d.ts +21 -0
  229. package/dist/svelte/components/FractalNoise.svelte.d.ts +23 -0
  230. package/dist/svelte/components/Marble.svelte.d.ts +22 -0
  231. package/dist/svelte/components/SunBurst.svelte.d.ts +23 -0
  232. package/dist/svelte/index.d.ts +7 -0
  233. package/dist/svelte/index.js +2049 -649
  234. package/dist/svelte/source/components/BarShift.svelte +328 -0
  235. package/dist/svelte/source/components/BrickPattern.svelte +331 -0
  236. package/dist/svelte/source/components/Chevron.svelte +330 -0
  237. package/dist/svelte/source/components/ColorWheel.svelte +327 -0
  238. package/dist/svelte/source/components/FractalNoise.svelte +329 -0
  239. package/dist/svelte/source/components/Marble.svelte +328 -0
  240. package/dist/svelte/source/components/SunBurst.svelte +329 -0
  241. package/dist/svelte/source/engine/Preview.svelte +14 -0
  242. package/dist/svelte/source/index.js +7 -0
  243. package/dist/svelte/utils/generatePresetCode.js +97 -0
  244. package/dist/vue/BarShift.js +3 -0
  245. package/dist/vue/BarShift.vue_vue_type_script_setup_true_lang.js +218 -0
  246. package/dist/vue/BrickPattern.js +3 -0
  247. package/dist/vue/BrickPattern.vue_vue_type_script_setup_true_lang.js +223 -0
  248. package/dist/vue/Chevron.js +3 -0
  249. package/dist/vue/Chevron.vue_vue_type_script_setup_true_lang.js +221 -0
  250. package/dist/vue/ColorWheel.js +3 -0
  251. package/dist/vue/ColorWheel.vue_vue_type_script_setup_true_lang.js +220 -0
  252. package/dist/vue/FractalNoise.js +3 -0
  253. package/dist/vue/FractalNoise.vue_vue_type_script_setup_true_lang.js +221 -0
  254. package/dist/vue/Marble.js +3 -0
  255. package/dist/vue/Marble.vue_vue_type_script_setup_true_lang.js +220 -0
  256. package/dist/vue/Preview.vue_vue_type_script_setup_true_lang.js +14 -0
  257. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  258. package/dist/vue/SunBurst.js +3 -0
  259. package/dist/vue/SunBurst.vue_vue_type_script_setup_true_lang.js +220 -0
  260. package/dist/vue/components/BarShift.vue.d.ts +57 -0
  261. package/dist/vue/components/BarShift.vue.d.ts.map +1 -0
  262. package/dist/vue/components/BrickPattern.vue.d.ts +60 -0
  263. package/dist/vue/components/BrickPattern.vue.d.ts.map +1 -0
  264. package/dist/vue/components/Chevron.vue.d.ts +59 -0
  265. package/dist/vue/components/Chevron.vue.d.ts.map +1 -0
  266. package/dist/vue/components/ColorWheel.vue.d.ts +56 -0
  267. package/dist/vue/components/ColorWheel.vue.d.ts.map +1 -0
  268. package/dist/vue/components/FractalNoise.vue.d.ts +58 -0
  269. package/dist/vue/components/FractalNoise.vue.d.ts.map +1 -0
  270. package/dist/vue/components/Marble.vue.d.ts +57 -0
  271. package/dist/vue/components/Marble.vue.d.ts.map +1 -0
  272. package/dist/vue/components/SunBurst.vue.d.ts +58 -0
  273. package/dist/vue/components/SunBurst.vue.d.ts.map +1 -0
  274. package/dist/vue/index.d.ts +7 -0
  275. package/dist/vue/index.d.ts.map +1 -1
  276. package/dist/vue/index.js +8 -1
  277. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  278. package/dist/vue/utils/generatePresetCode.js +97 -0
  279. package/package.json +142 -1
  280. package/dist/core/shaderRegistry-Ceu0nAxP.js +0 -256
  281. /package/dist/core/{Beam-mvF5Ri7_.js → Beam-B3BX08lR.js} +0 -0
  282. /package/dist/core/{Blob-CLHx5s6k.js → Blob-B7IFHhVB.js} +0 -0
  283. /package/dist/core/{BrightnessContrast-CJTOpQCn.js → BrightnessContrast-GppIqtkO.js} +0 -0
  284. /package/dist/core/{Bulge-wflTcWfI.js → Bulge-DMOATSEs.js} +0 -0
  285. /package/dist/core/{CRTScreen-CTwXU-NX.js → CRTScreen-corekL_R.js} +0 -0
  286. /package/dist/core/{Checkerboard-Db7Rb57F.js → Checkerboard-BVBGTvd-.js} +0 -0
  287. /package/dist/core/{ChromaFlow-DbiVz3hF.js → ChromaFlow-C0guw_LP.js} +0 -0
  288. /package/dist/core/{ChromaticAberration-Bg_I4XF-.js → ChromaticAberration-vygkvgz-.js} +0 -0
  289. /package/dist/core/{Circle-Bfi2e0Vm.js → Circle-BycqVCMt.js} +0 -0
  290. /package/dist/core/{ConcentricSpin-bAFd5_WI.js → ConcentricSpin-CO3Kx1I1.js} +0 -0
  291. /package/dist/core/{ConicGradient-Bcw4_25S.js → ConicGradient-DRvVwiSj.js} +0 -0
  292. /package/dist/core/{ContourLines-CcQWPKLx.js → ContourLines-s4waN3uU.js} +0 -0
  293. /package/dist/core/{CursorRipples-CsYAXG2E.js → CursorRipples-CLP7Sinv.js} +0 -0
  294. /package/dist/core/{CursorTrail-CUtEP_-P.js → CursorTrail-CshoSM5Y.js} +0 -0
  295. /package/dist/core/{DOMTexture-D-RkeyMs.js → DOMTexture-Ec0k6AnK.js} +0 -0
  296. /package/dist/core/{DiamondGradient-3b93bdrv.js → DiamondGradient-D6eyjZOn.js} +0 -0
  297. /package/dist/core/{DiffuseBlur-61Vuq571.js → DiffuseBlur-BjvXHmJx.js} +0 -0
  298. /package/dist/core/{Dither-Cv0Uci60.js → Dither-z6s-TFg7.js} +0 -0
  299. /package/dist/core/{DotGrid-C88Sux6D.js → DotGrid-BxAAGO4F.js} +0 -0
  300. /package/dist/core/{DropShadow-EZyCC_97.js → DropShadow-CR3cecIQ.js} +0 -0
  301. /package/dist/core/{Duotone-D4ads1T9.js → Duotone-PwTfBBtM.js} +0 -0
  302. /package/dist/core/{FallingLines-CQBvwLqn.js → FallingLines-DqIZ8wTH.js} +0 -0
  303. /package/dist/core/{FilmGrain-DSJiMtEp.js → FilmGrain-Dbw02Jz9.js} +0 -0
  304. /package/dist/core/{FloatingParticles-BAvsQDhF.js → FloatingParticles-C4sLwGyT.js} +0 -0
  305. /package/dist/core/{FlowField-D2xJ0Xr4.js → FlowField-D3CAHBBG.js} +0 -0
  306. /package/dist/core/{FlowingGradient-DVDnNpGd.js → FlowingGradient-BRQ_K-k3.js} +0 -0
  307. /package/dist/core/{FlutedGlass-trmBFfQr.js → FlutedGlass-CyFWN_SM.js} +0 -0
  308. /package/dist/core/{Fog-DrsxPyih.js → Fog-CLGVVVeo.js} +0 -0
  309. /package/dist/core/{Form3D-D1TtCjk8.js → Form3D-8tPyUgh4.js} +0 -0
  310. /package/dist/core/{GlassTiles-CMx4NyO-.js → GlassTiles-CXJHjEBe.js} +0 -0
  311. /package/dist/core/{Glitch-BdygvJKe.js → Glitch-Bg9W-KNm.js} +0 -0
  312. /package/dist/core/{Godrays-Mvz7ha2E.js → Godrays-DHXKsw5B.js} +0 -0
  313. /package/dist/core/{Grayscale-ChaVI3AW.js → Grayscale-DgXoUcmg.js} +0 -0
  314. /package/dist/core/{Grid-CsD21Eqg.js → Grid-DwyhjFAT.js} +0 -0
  315. /package/dist/core/{GridDistortion-BcDqBh9i.js → GridDistortion-DJ8S-96Y.js} +0 -0
  316. /package/dist/core/{Group-BqVJ4S7i.js → Group-DmgNNlDd.js} +0 -0
  317. /package/dist/core/{Halftone-3ImN5uQi.js → Halftone-x9boWkFW.js} +0 -0
  318. /package/dist/core/{HexGrid-BWwIHYEg.js → HexGrid-BUsgyF8P.js} +0 -0
  319. /package/dist/core/{HueShift-C1RxETwN.js → HueShift-D3_5D7jx.js} +0 -0
  320. /package/dist/core/{ImageTexture-DXhgMEOT.js → ImageTexture-6ZzBt79u.js} +0 -0
  321. /package/dist/core/{Invert-D3tc2UGp.js → Invert-kXxY97QJ.js} +0 -0
  322. /package/dist/core/{Kaleidoscope-D1HmcoOv.js → Kaleidoscope-D4jRcZCt.js} +0 -0
  323. /package/dist/core/{LensFlare-Be-Z9whi.js → LensFlare-D7vypE2Q.js} +0 -0
  324. /package/dist/core/{LinearBlur-xrHtMmWp.js → LinearBlur-2hspd2YP.js} +0 -0
  325. /package/dist/core/{LinearGradient-BiIad_hA.js → LinearGradient-glCc9IaB.js} +0 -0
  326. /package/dist/core/{Liquify-DkTxZZFW.js → Liquify-uZjs0wcu.js} +0 -0
  327. /package/dist/core/{Mirror-BDTE51kP.js → Mirror-Dv5fOEp6.js} +0 -0
  328. /package/dist/core/{MultiPointGradient-Bd-EGOI8.js → MultiPointGradient-Dvt1GUiv.js} +0 -0
  329. /package/dist/core/{Paper-BmeUPAFe.js → Paper-DNP2-hPM.js} +0 -0
  330. /package/dist/core/{Perspective-CqweSeFv.js → Perspective-CAIchX9p.js} +0 -0
  331. /package/dist/core/{Pixelate-DqZcUKFK.js → Pixelate-BbT3Rrf2.js} +0 -0
  332. /package/dist/core/{Plasma-DqKLBDYd.js → Plasma-D9rhkH2y.js} +0 -0
  333. /package/dist/core/{PolarCoordinates-CKT4CLT7.js → PolarCoordinates-2RBCk-fo.js} +0 -0
  334. /package/dist/core/{Posterize-CxYemXTn.js → Posterize-DNxTRgvF.js} +0 -0
  335. /package/dist/core/{RadialGradient-Dj3-DdO7.js → RadialGradient-CQIctl__.js} +0 -0
  336. /package/dist/core/{RectangularCoordinates-DxeLJ2nt.js → RectangularCoordinates-F2VzXmal.js} +0 -0
  337. /package/dist/core/{Ripples-CXeVzwUd.js → Ripples-B4H0VoZb.js} +0 -0
  338. /package/dist/core/{Saturation-n-aXJS81.js → Saturation-6FlxHXSi.js} +0 -0
  339. /package/dist/core/{Sharpness-7tm7b-Bu.js → Sharpness-C4cJlBuh.js} +0 -0
  340. /package/dist/core/{Shatter-CDza7dSw.js → Shatter-CnkycTRD.js} +0 -0
  341. /package/dist/core/{SimplexNoise-HQTocBLm.js → SimplexNoise-BnRaoxON.js} +0 -0
  342. /package/dist/core/{SineWave-S6nK8ZHR.js → SineWave-CZ4Fanvr.js} +0 -0
  343. /package/dist/core/{Smoke-DjlArYQW.js → Smoke-CXPjGG-b.js} +0 -0
  344. /package/dist/core/{Solarize-gNMmd47z.js → Solarize-CynVlxjT.js} +0 -0
  345. /package/dist/core/{SolidColor-a8bCIksn.js → SolidColor-dCAOGC_P.js} +0 -0
  346. /package/dist/core/{Spherize-BHmD2ajL.js → Spherize-C77QGVWj.js} +0 -0
  347. /package/dist/core/{Spiral-Bjsi8BMH.js → Spiral-eN65wa6O.js} +0 -0
  348. /package/dist/core/{Strands-C9fEwaiR.js → Strands-DnWJDGiO.js} +0 -0
  349. /package/dist/core/{Stretch-Cvht8B0L.js → Stretch-B5XGF1bF.js} +0 -0
  350. /package/dist/core/{Stripes-ChVSAeCO.js → Stripes-CNXJpFyr.js} +0 -0
  351. /package/dist/core/{StudioBackground-B8hilROB.js → StudioBackground-DtiE2mCf.js} +0 -0
  352. /package/dist/core/{Swirl-DZTPLx-W.js → Swirl-BV6pN94G.js} +0 -0
  353. /package/dist/core/{Tint-P7KwJAU5.js → Tint-CJ8FQdzA.js} +0 -0
  354. /package/dist/core/{Tritone-_9VR2bhu.js → Tritone-D_QvxjGc.js} +0 -0
  355. /package/dist/core/{Truchet-CbL5nYMj.js → Truchet-BJeZS_JQ.js} +0 -0
  356. /package/dist/core/{Twirl-C_97m32v.js → Twirl-8ayqS0n8.js} +0 -0
  357. /package/dist/core/{VHS-DbNjgUEX.js → VHS-Gbec95K_.js} +0 -0
  358. /package/dist/core/{Vibrance-IDvmP1Xw.js → Vibrance-COKHmh8r.js} +0 -0
  359. /package/dist/core/{Vignette-DmYVHciL.js → Vignette-Y_2yono-.js} +0 -0
  360. /package/dist/core/{Voronoi-kngFpTNB.js → Voronoi-DQ_f6k5D.js} +0 -0
  361. /package/dist/core/{WaveDistortion-DM-f_XCw.js → WaveDistortion-R5FfwKQN.js} +0 -0
  362. /package/dist/core/{Weave-DO0m0Dsh.js → Weave-DJ4s3Gwc.js} +0 -0
  363. /package/dist/core/{WorleyNoise-Derik4n-.js → WorleyNoise-CWytDfGH.js} +0 -0
  364. /package/dist/core/{ZoomBlur-BdLC9MCq.js → ZoomBlur-DWFQVFMK.js} +0 -0
  365. /package/dist/core/{browser-CsOpQ0L_.js → browser-BamVDhaZ.js} +0 -0
  366. /package/dist/core/{computeBlur-DCRhuYEi.js → computeBlur-CprKe0xa.js} +0 -0
  367. /package/dist/core/{sdf-DyC2H_qS.js → sdf-D_EAGXhN.js} +0 -0
@@ -0,0 +1,141 @@
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
+ import { c as transformEdges, r as transformAngle } from "./transformations-CJcUeZIC.js";
3
+ import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
+ import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
5
+ import { Fn, convertToTexture, cos, float, floor, fract, screenUV, sin, vec2, vec4, viewportSize } from "three/tsl";
6
+ const componentDefinition = {
7
+ name: "BarShift",
8
+ category: "Distortions",
9
+ description: "Slices content into parallel bars, each offset independently for a fractured or glitch-like effect",
10
+ requiresRTT: true,
11
+ requiresChild: true,
12
+ props: {
13
+ count: {
14
+ default: 6,
15
+ description: "Number of bars across the longest viewport dimension",
16
+ ui: {
17
+ type: ["range", "map"],
18
+ min: 1,
19
+ max: 30,
20
+ step: 1,
21
+ label: "Count",
22
+ group: "Effect"
23
+ }
24
+ },
25
+ angle: {
26
+ default: 0,
27
+ transform: transformAngle,
28
+ description: "Angle of bar orientation in degrees (0 = vertical bars, 90 = horizontal bars)",
29
+ ui: {
30
+ type: ["range", "map"],
31
+ min: -180,
32
+ max: 180,
33
+ step: 1,
34
+ label: "Angle",
35
+ group: "Effect"
36
+ }
37
+ },
38
+ intensity: {
39
+ default: .15,
40
+ description: "Maximum displacement per bar",
41
+ ui: {
42
+ type: ["range", "map"],
43
+ min: 0,
44
+ max: 1,
45
+ step: .01,
46
+ label: "Intensity",
47
+ group: "Effect"
48
+ }
49
+ },
50
+ seed: {
51
+ default: 0,
52
+ description: "Randomization seed for per-bar offset variation",
53
+ ui: {
54
+ type: "range",
55
+ min: 0,
56
+ max: 100,
57
+ step: 1,
58
+ label: "Seed",
59
+ group: "Effect"
60
+ }
61
+ },
62
+ speed: {
63
+ default: 0,
64
+ description: "Animation speed — each bar drifts at its own rate and direction",
65
+ ui: {
66
+ type: "range",
67
+ min: -2,
68
+ max: 2,
69
+ step: .1,
70
+ label: "Speed",
71
+ group: "Animation"
72
+ }
73
+ },
74
+ edges: {
75
+ default: "mirror",
76
+ description: "How to handle edges when distortion pushes content out of bounds",
77
+ transform: transformEdges,
78
+ compileTime: true,
79
+ ui: {
80
+ type: "select",
81
+ options: [
82
+ {
83
+ label: "Stretch",
84
+ value: "stretch"
85
+ },
86
+ {
87
+ label: "Transparent",
88
+ value: "transparent"
89
+ },
90
+ {
91
+ label: "Mirror",
92
+ value: "mirror"
93
+ },
94
+ {
95
+ label: "Wrap",
96
+ value: "wrap"
97
+ }
98
+ ],
99
+ label: "Edges",
100
+ group: "Effect"
101
+ }
102
+ }
103
+ },
104
+ fragmentNode: (params) => {
105
+ const { uniforms, childNode, onCleanup } = params;
106
+ if (!childNode) return vec4(0, 0, 0, 0);
107
+ const childTexture = convertToTexture(childNode);
108
+ onCleanup(() => {
109
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
110
+ });
111
+ const aspect = viewportSize.x.div(viewportSize.y);
112
+ const animTime = createAnimatedTime(params, uniforms.speed);
113
+ const hash = (x) => fract(sin(x.mul(12.9898)).mul(43758.5453)).sub(.5).mul(2);
114
+ const angleRad = uniforms.angle.uniform.mul(.0174533);
115
+ const cosA = cos(angleRad);
116
+ const sinA = sin(angleRad);
117
+ const longestAxis = aspect.max(float(1));
118
+ return Fn(() => {
119
+ const uv$1 = screenUV;
120
+ const au = uv$1.x.mul(aspect);
121
+ const av = uv$1.y;
122
+ const cu = au.sub(aspect.mul(.5));
123
+ const cv = av.sub(.5);
124
+ const projectedU = cu.mul(cosA).add(cv.mul(sinA));
125
+ const projectedV = cu.mul(sinA).negate().add(cv.mul(cosA));
126
+ const barIndex = floor(projectedU.mul(uniforms.count.uniform).div(longestAxis));
127
+ const seedOffset = uniforms.seed.uniform.mul(.137);
128
+ const staticOffset = hash(barIndex.add(seedOffset));
129
+ const barSpeed = hash(barIndex.add(seedOffset).add(float(42.7)));
130
+ const animOffset = animTime.mul(barSpeed).mul(.2);
131
+ const offset = staticOffset.add(animOffset).mul(uniforms.intensity.uniform);
132
+ const distPV = projectedV.add(offset);
133
+ const dcu = projectedU.mul(cosA).sub(distPV.mul(sinA));
134
+ const dcv = projectedU.mul(sinA).add(distPV.mul(cosA));
135
+ const sampleUV = vec2(dcu.div(aspect).add(.5), dcv.add(.5));
136
+ return unpremultiplyAlpha(applyEdgeHandling(sampleUV, childTexture.sample(sampleUV), childTexture, uniforms.edges.uniform.value));
137
+ })();
138
+ }
139
+ };
140
+ var BarShift_default = componentDefinition;
141
+ export { componentDefinition as n, BarShift_default as t };
@@ -1,5 +1,5 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { i as createVariableGaussianBlurCompute, r as createGaussianBlurCompute } from "./computeBlur-DCRhuYEi.js";
2
+ import { i as createVariableGaussianBlurCompute, r as createGaussianBlurCompute } from "./computeBlur-CprKe0xa.js";
3
3
  import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uniform, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "Blur",
@@ -0,0 +1,175 @@
1
+ import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
+ import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
+ import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
4
+ import { cos, float, floor, fract, mix, mod, screenUV, sin, step, vec4, viewportSize } from "three/tsl";
5
+ const componentDefinition = {
6
+ name: "BrickPattern",
7
+ category: "Textures",
8
+ description: "Classic brick wall pattern with alternating rows and mortar gaps",
9
+ props: {
10
+ colorBrick: {
11
+ default: "#000000",
12
+ transform: transformColor,
13
+ description: "Brick color",
14
+ ui: {
15
+ type: "color",
16
+ label: "Brick Color",
17
+ group: "Colors"
18
+ }
19
+ },
20
+ colorMortar: {
21
+ default: "#ffffff",
22
+ transform: transformColor,
23
+ description: "Mortar / gap color",
24
+ ui: {
25
+ type: "color",
26
+ label: "Mortar Color",
27
+ group: "Colors"
28
+ }
29
+ },
30
+ cellsX: {
31
+ default: 8,
32
+ description: "Number of bricks per row",
33
+ ui: {
34
+ type: ["range", "map"],
35
+ min: 1,
36
+ max: 30,
37
+ step: 1,
38
+ label: "Bricks per Row",
39
+ group: "Effect"
40
+ }
41
+ },
42
+ cellsY: {
43
+ default: 10,
44
+ description: "Number of brick rows",
45
+ ui: {
46
+ type: ["range", "map"],
47
+ min: 1,
48
+ max: 30,
49
+ step: 1,
50
+ label: "Rows",
51
+ group: "Effect"
52
+ }
53
+ },
54
+ mortar: {
55
+ default: .05,
56
+ description: "Width of mortar gaps — equal pixel thickness in both directions",
57
+ ui: {
58
+ type: ["range", "map"],
59
+ min: 0,
60
+ max: 1,
61
+ step: .01,
62
+ label: "Mortar Gap",
63
+ group: "Effect"
64
+ }
65
+ },
66
+ angle: {
67
+ default: 0,
68
+ transform: transformAngle,
69
+ description: "Rotation angle in degrees",
70
+ ui: {
71
+ type: ["range", "map"],
72
+ min: -180,
73
+ max: 180,
74
+ step: 1,
75
+ label: "Angle",
76
+ group: "Effect"
77
+ }
78
+ },
79
+ speed: {
80
+ default: 0,
81
+ description: "Animation speed",
82
+ ui: {
83
+ type: "range",
84
+ min: -2,
85
+ max: 2,
86
+ step: .1,
87
+ label: "Speed",
88
+ group: "Animation"
89
+ }
90
+ },
91
+ offset: {
92
+ default: 0,
93
+ description: "Static horizontal offset — shifts the brick pattern without animating",
94
+ ui: {
95
+ type: ["range", "map"],
96
+ min: 0,
97
+ max: 1,
98
+ step: .01,
99
+ label: "Offset",
100
+ group: "Animation"
101
+ }
102
+ },
103
+ speedVariance: {
104
+ default: 0,
105
+ description: "How much each row's speed varies — at high values rows move at different speeds and directions",
106
+ ui: {
107
+ type: ["range", "map"],
108
+ min: 0,
109
+ max: 1,
110
+ step: .01,
111
+ label: "Speed Variance",
112
+ group: "Animation"
113
+ }
114
+ },
115
+ seed: {
116
+ default: 0,
117
+ description: "Random seed for per-row speed variation",
118
+ ui: {
119
+ type: "range",
120
+ min: 0,
121
+ max: 100,
122
+ step: 1,
123
+ label: "Seed",
124
+ group: "Animation"
125
+ }
126
+ },
127
+ colorSpace: {
128
+ default: "linear",
129
+ transform: transformColorSpace,
130
+ compileTime: true,
131
+ description: "Color space for interpolation",
132
+ ui: {
133
+ type: "select",
134
+ options: colorSpaceOptions,
135
+ label: "Color Space",
136
+ group: "Colors"
137
+ }
138
+ }
139
+ },
140
+ fragmentNode: (params) => {
141
+ const { uniforms } = params;
142
+ const uv$1 = screenUV;
143
+ const aspect = viewportSize.x.div(viewportSize.y);
144
+ const au = uv$1.x.mul(aspect);
145
+ const av = uv$1.y;
146
+ const cu = au.sub(aspect.mul(.5));
147
+ const cv = av.sub(float(.5));
148
+ const rotRad = uniforms.angle.uniform.mul(float(.0174533));
149
+ const cosR = cos(rotRad);
150
+ const sinR = sin(rotRad);
151
+ const ru = cu.mul(cosR).add(cv.mul(sinR));
152
+ const rv = cu.mul(sinR).negate().add(cv.mul(cosR));
153
+ const u = ru.div(aspect).add(float(.5));
154
+ const v = rv.add(float(.5));
155
+ const cellsX = uniforms.cellsX.uniform;
156
+ const cellsY = uniforms.cellsY.uniform;
157
+ const animTime = createAnimatedTime(params, uniforms.speed);
158
+ const mortarU = uniforms.mortar.uniform.mul(float(.3));
159
+ const mortarV = mortarU.mul(aspect).mul(cellsY).div(cellsX);
160
+ const row = floor(v.mul(cellsY));
161
+ const rowOffset = mod(row, float(2)).mul(.5);
162
+ const rowDir = mod(row, float(2)).mul(2).sub(1);
163
+ const seedVal = uniforms.seed.uniform;
164
+ const rowSpeedMult = mix(rowDir, fract(sin(row.add(seedVal.mul(.137))).mul(43758.5453)).sub(.5).mul(2), uniforms.speedVariance.uniform);
165
+ const cellU = fract(u.mul(cellsX).add(rowOffset).add(animTime.mul(rowSpeedMult)).add(uniforms.offset.uniform));
166
+ const cellV = fract(v.mul(cellsY));
167
+ const brickU = step(mortarU, cellU).mul(step(mortarU, float(1).sub(cellU)));
168
+ const brickV = step(mortarV, cellV).mul(step(mortarV, float(1).sub(cellV)));
169
+ const brickMask = brickU.mul(brickV);
170
+ const result = mixColors(uniforms.colorMortar.uniform, uniforms.colorBrick.uniform, brickMask, uniforms.colorSpace.uniform.value);
171
+ return vec4(result.rgb, result.a);
172
+ }
173
+ };
174
+ var BrickPattern_default = componentDefinition;
175
+ export { componentDefinition as n, BrickPattern_default as t };
@@ -1,5 +1,5 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { r as createGaussianBlurCompute } from "./computeBlur-DCRhuYEi.js";
2
+ import { r as createGaussianBlurCompute } from "./computeBlur-CprKe0xa.js";
3
3
  import { Fn, convertToTexture, float, mix, screenUV, texture, vec2, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "ChannelBlur",
@@ -0,0 +1,142 @@
1
+ import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
+ import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
+ import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
4
+ import { cos, fract, fwidth, mix, screenUV, sin, smoothstep, vec4, viewportSize } from "three/tsl";
5
+ const componentDefinition = {
6
+ name: "Chevron",
7
+ category: "Textures",
8
+ description: "Animated chevron / zigzag stripe pattern",
9
+ props: {
10
+ colorA: {
11
+ default: "#000000",
12
+ transform: transformColor,
13
+ description: "First color",
14
+ ui: {
15
+ type: "color",
16
+ label: "Color A",
17
+ group: "Colors"
18
+ }
19
+ },
20
+ colorB: {
21
+ default: "#ffffff",
22
+ transform: transformColor,
23
+ description: "Second color",
24
+ ui: {
25
+ type: "color",
26
+ label: "Color B",
27
+ group: "Colors"
28
+ }
29
+ },
30
+ count: {
31
+ default: 5,
32
+ description: "Number of chevron pairs visible",
33
+ ui: {
34
+ type: ["range", "map"],
35
+ min: 1,
36
+ max: 30,
37
+ step: 1,
38
+ label: "Count",
39
+ group: "Effect"
40
+ }
41
+ },
42
+ angle: {
43
+ default: 0,
44
+ transform: transformAngle,
45
+ description: "Rotation angle of the chevrons",
46
+ ui: {
47
+ type: ["range", "map"],
48
+ min: -180,
49
+ max: 180,
50
+ step: 1,
51
+ label: "Angle",
52
+ group: "Effect"
53
+ }
54
+ },
55
+ balance: {
56
+ default: .5,
57
+ description: "Ratio of the two colors",
58
+ ui: {
59
+ type: ["range", "map"],
60
+ min: 0,
61
+ max: 1,
62
+ step: .01,
63
+ label: "Balance",
64
+ group: "Effect"
65
+ }
66
+ },
67
+ softness: {
68
+ default: 0,
69
+ description: "Edge softness",
70
+ ui: {
71
+ type: ["range", "map"],
72
+ min: 0,
73
+ max: 1,
74
+ step: .01,
75
+ label: "Softness",
76
+ group: "Effect"
77
+ }
78
+ },
79
+ speed: {
80
+ default: 0,
81
+ description: "Animation speed",
82
+ ui: {
83
+ type: "range",
84
+ min: -2,
85
+ max: 2,
86
+ step: .1,
87
+ label: "Speed",
88
+ group: "Animation"
89
+ }
90
+ },
91
+ offset: {
92
+ default: 0,
93
+ description: "Phase offset for pattern positioning",
94
+ ui: {
95
+ type: ["range", "map"],
96
+ min: 0,
97
+ max: 1,
98
+ step: .01,
99
+ label: "Offset",
100
+ group: "Animation"
101
+ }
102
+ },
103
+ colorSpace: {
104
+ default: "linear",
105
+ transform: transformColorSpace,
106
+ compileTime: true,
107
+ description: "Color space for interpolation",
108
+ ui: {
109
+ type: "select",
110
+ options: colorSpaceOptions,
111
+ label: "Color Space",
112
+ group: "Colors"
113
+ }
114
+ }
115
+ },
116
+ fragmentNode: (params) => {
117
+ const { uniforms } = params;
118
+ const uv$1 = screenUV;
119
+ const aspect = viewportSize.x.div(viewportSize.y);
120
+ const au = uv$1.x.mul(aspect);
121
+ const av = uv$1.y;
122
+ const angleRad = uniforms.angle.uniform.mul(.0174533);
123
+ const cosA = cos(angleRad);
124
+ const sinA = sin(angleRad);
125
+ const cu = au.sub(aspect.mul(.5));
126
+ const cv = av.sub(.5);
127
+ const rotU = cu.mul(cosA).add(cv.mul(sinA));
128
+ const rotV = cu.mul(sinA).negate().add(cv.mul(cosA));
129
+ const count = uniforms.count.uniform;
130
+ const animTime = createAnimatedTime(params, uniforms.speed);
131
+ const zigzag = fract(rotV.mul(count)).sub(.5).abs().mul(2);
132
+ const stripeCoord = rotU.mul(count).add(zigzag.mul(.5)).add(animTime).add(uniforms.offset.uniform);
133
+ const pattern = fract(stripeCoord);
134
+ const fw = fwidth(stripeCoord);
135
+ const balance = uniforms.balance.uniform;
136
+ const soft = uniforms.softness.uniform;
137
+ const mask = smoothstep(balance.sub(soft).sub(fw), balance.add(soft).add(fw), pattern);
138
+ return vec4(mixColors(uniforms.colorA.uniform, uniforms.colorB.uniform, mask, uniforms.colorSpace.uniform.value).rgb, mix(uniforms.colorA.uniform.a, uniforms.colorB.uniform.a, mask));
139
+ }
140
+ };
141
+ var Chevron_default = componentDefinition;
142
+ export { componentDefinition as n, Chevron_default as t };
@@ -0,0 +1,140 @@
1
+ import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
+ import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
+ import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
4
+ import { clamp, cos, float, floor, fract, mix, screenUV, sin, step, vec4, viewportSize } from "three/tsl";
5
+ const componentDefinition = {
6
+ name: "ColorWheel",
7
+ category: "Textures",
8
+ description: "A directional gradient that smoothly cycles through rainbow colors or a custom set of three colors",
9
+ props: {
10
+ mode: {
11
+ default: "rainbow",
12
+ compileTime: true,
13
+ description: "Rainbow cycles through the full spectrum; Custom loops through your three chosen colors",
14
+ ui: {
15
+ type: "select",
16
+ options: [{
17
+ label: "Rainbow",
18
+ value: "rainbow"
19
+ }, {
20
+ label: "Custom",
21
+ value: "custom"
22
+ }],
23
+ label: "Mode",
24
+ group: "Colors"
25
+ }
26
+ },
27
+ colorA: {
28
+ default: "#ff0000",
29
+ transform: transformColor,
30
+ description: "First color in the cycle",
31
+ ui: {
32
+ type: "color",
33
+ label: "Color 1",
34
+ group: "Colors",
35
+ condition: { mode: "custom" }
36
+ }
37
+ },
38
+ colorB: {
39
+ default: "#00ff88",
40
+ transform: transformColor,
41
+ description: "Second color in the cycle",
42
+ ui: {
43
+ type: "color",
44
+ label: "Color 2",
45
+ group: "Colors",
46
+ condition: { mode: "custom" }
47
+ }
48
+ },
49
+ colorC: {
50
+ default: "#0066ff",
51
+ transform: transformColor,
52
+ description: "Third color in the cycle",
53
+ ui: {
54
+ type: "color",
55
+ label: "Color 3",
56
+ group: "Colors",
57
+ condition: { mode: "custom" }
58
+ }
59
+ },
60
+ scale: {
61
+ default: 1,
62
+ description: "Number of color cycles across the viewport",
63
+ ui: {
64
+ type: ["range", "map"],
65
+ min: .1,
66
+ max: 10,
67
+ step: .1,
68
+ label: "Scale",
69
+ group: "Effect"
70
+ }
71
+ },
72
+ angle: {
73
+ default: 0,
74
+ transform: transformAngle,
75
+ description: "Direction the gradient flows",
76
+ ui: {
77
+ type: ["range", "map"],
78
+ min: -180,
79
+ max: 180,
80
+ step: 1,
81
+ label: "Angle",
82
+ group: "Effect"
83
+ }
84
+ },
85
+ speed: {
86
+ default: .05,
87
+ description: "Speed at which the gradient cycles",
88
+ ui: {
89
+ type: "range",
90
+ min: -1,
91
+ max: 1,
92
+ step: .01,
93
+ label: "Speed",
94
+ group: "Animation"
95
+ }
96
+ },
97
+ colorSpace: {
98
+ default: "oklch",
99
+ transform: transformColorSpace,
100
+ compileTime: true,
101
+ description: "Color space for blending between custom colors",
102
+ ui: {
103
+ type: "select",
104
+ options: colorSpaceOptions,
105
+ label: "Color Space",
106
+ group: "Colors",
107
+ condition: { mode: "custom" }
108
+ }
109
+ }
110
+ },
111
+ fragmentNode: (params) => {
112
+ const { uniforms } = params;
113
+ const uv$1 = screenUV;
114
+ const aspect = viewportSize.x.div(viewportSize.y);
115
+ const angleRad = uniforms.angle.uniform.mul(.0174533);
116
+ const cosA = cos(angleRad);
117
+ const sinA = sin(angleRad);
118
+ const au = uv$1.x.mul(aspect);
119
+ const av = uv$1.y;
120
+ const projectedCoord = au.mul(cosA).add(av.mul(sinA));
121
+ const animTime = createAnimatedTime(params, uniforms.speed);
122
+ const t = fract(projectedCoord.mul(uniforms.scale.uniform).mul(float(.2)).add(animTime));
123
+ if (uniforms.mode.uniform.value === "rainbow") {
124
+ const h6 = t.mul(float(6));
125
+ return vec4(clamp(h6.sub(float(3)).abs().sub(float(1)), float(0), float(1)), clamp(float(2).sub(h6.sub(float(2)).abs()), float(0), float(1)), clamp(float(2).sub(h6.sub(float(4)).abs()), float(0), float(1)), float(1));
126
+ } else {
127
+ const t3 = t.mul(float(3));
128
+ const si = fract(t3);
129
+ const floorT3 = floor(t3);
130
+ const c01 = mixColors(uniforms.colorA.uniform, uniforms.colorB.uniform, si, uniforms.colorSpace.uniform.value);
131
+ const c12 = mixColors(uniforms.colorB.uniform, uniforms.colorC.uniform, si, uniforms.colorSpace.uniform.value);
132
+ let result = mixColors(uniforms.colorC.uniform, uniforms.colorA.uniform, si, uniforms.colorSpace.uniform.value);
133
+ result = mix(result, c12, step(floorT3, float(1.5)));
134
+ result = mix(result, c01, step(floorT3, float(.5)));
135
+ return vec4(result.rgb, result.a);
136
+ }
137
+ }
138
+ };
139
+ var ColorWheel_default = componentDefinition;
140
+ export { componentDefinition as n, ColorWheel_default as t };
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { i as crescentSdf } from "./sdf-DyC2H_qS.js";
3
+ import { i as crescentSdf } from "./sdf-D_EAGXhN.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { a as crossSdf } from "./sdf-DyC2H_qS.js";
3
+ import { a as crossSdf } from "./sdf-D_EAGXhN.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,5 +1,5 @@
1
1
  import { a as transformColor, l as transformPosition } from "./transformations-CJcUeZIC.js";
2
- import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-DyC2H_qS.js";
2
+ import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-D_EAGXhN.js";
3
3
  import { Fn, If, atan, clamp, convertToTexture, cos, dot, float, fract, max, min, mix, mx_worley_noise_float, pow, screenUV, sin, smoothstep, sqrt, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  var transformBoolean = (value) => value ? 1 : 0;
5
5
  var DEFAULT_SHAPE_CONFIG = JSON.stringify({
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { o as ellipseSdf } from "./sdf-DyC2H_qS.js";
3
+ import { o as ellipseSdf } from "./sdf-D_EAGXhN.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {
@@ -1,5 +1,5 @@
1
1
  import { l as transformPosition } from "./transformations-CJcUeZIC.js";
2
- import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-DyC2H_qS.js";
2
+ import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-D_EAGXhN.js";
3
3
  import { Fn, If, abs, clamp, convertToTexture, cos, float, max, screenUV, sin, smoothstep, sqrt, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  var _INV_LIGHT_LEN = 1 / Math.sqrt(1.49);
5
5
  var _LZN = .7 * _INV_LIGHT_LEN;
@@ -1,6 +1,6 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-CJcUeZIC.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
- import { s as flowerSdf } from "./sdf-DyC2H_qS.js";
3
+ import { s as flowerSdf } from "./sdf-D_EAGXhN.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
5
5
  var transformStrokePosition = (value) => {
6
6
  return {