shaders 2.2.14 → 2.2.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/dist/core/{AngularBlur-BTUdXC0g.js → AngularBlur-ClvtyURQ.js} +12 -13
  2. package/dist/core/{Ascii-Bu8ii7oo.js → Ascii-BT0-K_vw.js} +28 -29
  3. package/dist/core/{Blob-CzWSpVTR.js → Blob-BlQ_1T_8.js} +12 -13
  4. package/dist/core/{Blur-BzUO9yxF.js → Blur-421AjWLH.js} +8 -9
  5. package/dist/core/{Bulge-BCXYAzig.js → Bulge-CZRVoR6C.js} +6 -7
  6. package/dist/core/{CRTScreen-cJ3XHrI9.js → CRTScreen-C_U9g_IR.js} +8 -9
  7. package/dist/core/{ChannelBlur-BEK1qzGn.js → ChannelBlur-5pzcB6Zv.js} +4 -5
  8. package/dist/core/{Checkerboard-B8CnUlbi.js → Checkerboard-CrQkqXhD.js} +10 -11
  9. package/dist/core/{ChromaFlow-AHO3C4o3.js → ChromaFlow-CNrQdL8f.js} +16 -17
  10. package/dist/core/{ChromaticAberration-nVg3r1FK.js → ChromaticAberration-D9H7O17Y.js} +6 -7
  11. package/dist/core/{Circle-C8ltF4BZ.js → Circle-DnLaDn8V.js} +7 -8
  12. package/dist/core/{CursorTrail-BcaRHjU5.js → CursorTrail-NY6n97VG.js} +19 -20
  13. package/dist/core/{DiffuseBlur-Dq_vFrB1.js → DiffuseBlur-C_n01ABk.js} +11 -12
  14. package/dist/core/{Dither-CpN3vGSh.js → Dither-4s-c4zh4.js} +6 -7
  15. package/dist/core/{DotGrid-BFUzeSQw.js → DotGrid-BYl8XdMi.js} +9 -10
  16. package/dist/core/{Duotone-DGNEAlye.js → Duotone-DbewOoB4.js} +12 -13
  17. package/dist/core/{FilmGrain-BAKXXtLg.js → FilmGrain-zA_-knOw.js} +7 -8
  18. package/dist/core/{FloatingParticles-Fv8JIzKk.js → FloatingParticles-BhVnqMsE.js} +22 -23
  19. package/dist/core/{GlassTiles-5MyBj1ff.js → GlassTiles-CFI57glh.js} +7 -8
  20. package/dist/core/{Glow-DvJj7BB7.js → Glow-CQgl3IoS.js} +10 -11
  21. package/dist/core/{Godrays-D3VnYrAm.js → Godrays-BBCtZxbv.js} +18 -19
  22. package/dist/core/{Grayscale-oWIF3PV5.js → Grayscale-CAEFLteL.js} +9 -10
  23. package/dist/core/{Grid-Bov7AA9m.js → Grid-DlM-rVbZ.js} +5 -6
  24. package/dist/core/{GridDistortion-CWYom5Dw.js → GridDistortion-ZOZphSAT.js} +29 -30
  25. package/dist/core/{Group-CPk-7fiA.js → Group-BQAs3RiH.js} +7 -8
  26. package/dist/core/{Halftone-F7fsdu7W.js → Halftone-ci4ga-_J.js} +8 -9
  27. package/dist/core/{HueShift-CiS4hdtk.js → HueShift-CyxzPcJV.js} +11 -12
  28. package/dist/core/{ImageTexture-B3Q29OHX.js → ImageTexture-CdAGsPuH.js} +18 -20
  29. package/dist/core/{Invert-Cyc4JHWc.js → Invert-iPsiIqNZ.js} +7 -8
  30. package/dist/core/{LinearBlur-BTC54qzk.js → LinearBlur-BEaaoIk-.js} +13 -14
  31. package/dist/core/{LinearGradient-DPe-Z-lw.js → LinearGradient-DR_7RxLX.js} +10 -11
  32. package/dist/core/{Liquify-D2nzMDzq.js → Liquify-Bi02_ugh.js} +33 -34
  33. package/dist/core/{Pixelate-irPzmtQm.js → Pixelate-CSsdT1rr.js} +4 -5
  34. package/dist/core/{PolarCoordinates-Ck5ZWrQO.js → PolarCoordinates-D626ml58.js} +10 -11
  35. package/dist/core/{Posterize-DICq_t96.js → Posterize-DhZkMaC7.js} +8 -10
  36. package/dist/core/{ProgressiveBlur-BuORe3VH.js → ProgressiveBlur-CGtCfLF8.js} +16 -17
  37. package/dist/core/{RadialGradient-CbaCbOJj.js → RadialGradient-C0_WzmbH.js} +13 -14
  38. package/dist/core/{RectangularCoordinates-1LIDaeHR.js → RectangularCoordinates-DfXw7fhI.js} +6 -7
  39. package/dist/core/{Ripples-0Ufm3-fY.js → Ripples-DkemN3eh.js} +9 -10
  40. package/dist/core/{Saturation-DbSXtSeK.js → Saturation-Dup81Pnq.js} +7 -8
  41. package/dist/core/{SimplexNoise-BKB94dhx.js → SimplexNoise-BYEiCjDj.js} +9 -10
  42. package/dist/core/{SineWave-CkWtnzHF.js → SineWave-C6MRPtsy.js} +9 -10
  43. package/dist/core/{SolidColor-DaB-FHNX.js → SolidColor-BZHRczgb.js} +1 -1
  44. package/dist/core/{Spherize-CqjZj4yV.js → Spherize-DOAnDx2l.js} +13 -14
  45. package/dist/core/{Spiral-BkzSmPUL.js → Spiral-BMjnWXh1.js} +11 -12
  46. package/dist/core/{Strands-DyrV6zDO.js → Strands-BOVsuJLe.js} +14 -15
  47. package/dist/core/{Stretch-DeBlJ-NH.js → Stretch-D6bHc6yp.js} +13 -14
  48. package/dist/core/{Swirl-BHn9Ji7_.js → Swirl-BFoc0ImG.js} +14 -15
  49. package/dist/core/{TiltShift-DiArippe.js → TiltShift-BiNvvhzj.js} +14 -15
  50. package/dist/core/{Tritone-DrzxJUaq.js → Tritone-gdx2AA0m.js} +9 -10
  51. package/dist/core/{Twirl-C6xj1p52.js → Twirl-BsV8YbqC.js} +8 -9
  52. package/dist/core/{Vibrance-C6lNgpWH.js → Vibrance-C182fbSw.js} +5 -6
  53. package/dist/core/{WaveDistortion-DcXxPZ2w.js → WaveDistortion-CmaS2zDB.js} +12 -13
  54. package/dist/core/{ZoomBlur-_feIVJs6.js → ZoomBlur-DLf5xQ16.js} +10 -11
  55. package/dist/core/{colorMixing-C-FChLp0.js → colorMixing--dhzx0ch.js} +10 -11
  56. package/dist/core/edges-CDzKsauJ.js +15 -0
  57. package/dist/core/index.js +636 -684
  58. package/dist/core/renderer.d.ts.map +1 -1
  59. package/dist/core/shaders/AngularBlur/index.js +3 -3
  60. package/dist/core/shaders/Ascii/index.js +2 -2
  61. package/dist/core/shaders/Blob/index.js +5 -5
  62. package/dist/core/shaders/Blur/index.js +2 -2
  63. package/dist/core/shaders/Bulge/index.js +4 -4
  64. package/dist/core/shaders/CRTScreen/index.js +2 -2
  65. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  66. package/dist/core/shaders/Checkerboard/index.js +4 -4
  67. package/dist/core/shaders/ChromaFlow/index.js +3 -3
  68. package/dist/core/shaders/ChromaticAberration/index.js +3 -3
  69. package/dist/core/shaders/Circle/index.js +3 -3
  70. package/dist/core/shaders/CursorTrail/index.js +4 -4
  71. package/dist/core/shaders/DiffuseBlur/index.js +4 -4
  72. package/dist/core/shaders/Dither/index.js +3 -3
  73. package/dist/core/shaders/DotGrid/index.js +3 -3
  74. package/dist/core/shaders/Duotone/index.js +4 -4
  75. package/dist/core/shaders/FilmGrain/index.js +2 -2
  76. package/dist/core/shaders/FloatingParticles/index.js +3 -3
  77. package/dist/core/shaders/GlassTiles/index.js +2 -2
  78. package/dist/core/shaders/Glow/index.js +2 -2
  79. package/dist/core/shaders/Godrays/index.js +3 -3
  80. package/dist/core/shaders/Grayscale/index.js +2 -2
  81. package/dist/core/shaders/Grid/index.js +3 -3
  82. package/dist/core/shaders/GridDistortion/index.js +4 -4
  83. package/dist/core/shaders/Group/index.js +2 -2
  84. package/dist/core/shaders/Halftone/index.js +3 -3
  85. package/dist/core/shaders/HueShift/index.js +2 -2
  86. package/dist/core/shaders/ImageTexture/index.js +2 -2
  87. package/dist/core/shaders/Invert/index.js +2 -2
  88. package/dist/core/shaders/LinearBlur/index.js +3 -3
  89. package/dist/core/shaders/LinearGradient/index.js +4 -4
  90. package/dist/core/shaders/Liquify/index.js +4 -4
  91. package/dist/core/shaders/Pixelate/index.js +2 -2
  92. package/dist/core/shaders/PolarCoordinates/index.js +4 -4
  93. package/dist/core/shaders/Posterize/index.js +2 -2
  94. package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
  95. package/dist/core/shaders/RadialGradient/index.js +4 -4
  96. package/dist/core/shaders/RectangularCoordinates/index.js +4 -4
  97. package/dist/core/shaders/Ripples/index.js +5 -5
  98. package/dist/core/shaders/Saturation/index.js +2 -2
  99. package/dist/core/shaders/SimplexNoise/index.js +5 -5
  100. package/dist/core/shaders/SineWave/index.js +3 -3
  101. package/dist/core/shaders/SolidColor/index.js +3 -3
  102. package/dist/core/shaders/Spherize/index.js +3 -3
  103. package/dist/core/shaders/Spiral/index.js +4 -4
  104. package/dist/core/shaders/Strands/index.js +4 -4
  105. package/dist/core/shaders/Stretch/index.js +4 -4
  106. package/dist/core/shaders/Swirl/index.js +5 -5
  107. package/dist/core/shaders/TiltShift/index.js +3 -3
  108. package/dist/core/shaders/Tritone/index.js +4 -4
  109. package/dist/core/shaders/Twirl/index.js +4 -4
  110. package/dist/core/shaders/Vibrance/index.js +2 -2
  111. package/dist/core/shaders/WaveDistortion/index.js +4 -4
  112. package/dist/core/shaders/ZoomBlur/index.js +3 -3
  113. package/dist/core/three.tsl-Btj1hLsf.js +43845 -0
  114. package/dist/core/{time-5uQ65blS.js → time-DbRMw6Jm.js} +4 -5
  115. package/dist/core/{transformations-DBjTkQ5b.js → transformations-CsrIJXh-.js} +176 -177
  116. package/dist/react/engine/component.template.d.ts +2 -2
  117. package/dist/react/index.cjs +83 -79
  118. package/dist/react/index.js +50779 -50512
  119. package/dist/svelte/components/AngularBlur.svelte.d.ts +2 -2
  120. package/dist/svelte/components/Ascii.svelte.d.ts +2 -2
  121. package/dist/svelte/components/Blob.svelte.d.ts +2 -2
  122. package/dist/svelte/components/Blur.svelte.d.ts +2 -2
  123. package/dist/svelte/components/Bulge.svelte.d.ts +2 -2
  124. package/dist/svelte/components/CRTScreen.svelte.d.ts +2 -2
  125. package/dist/svelte/components/ChannelBlur.svelte.d.ts +2 -2
  126. package/dist/svelte/components/Checkerboard.svelte.d.ts +2 -2
  127. package/dist/svelte/components/ChromaFlow.svelte.d.ts +2 -2
  128. package/dist/svelte/components/ChromaticAberration.svelte.d.ts +2 -2
  129. package/dist/svelte/components/Circle.svelte.d.ts +2 -2
  130. package/dist/svelte/components/CursorTrail.svelte.d.ts +2 -2
  131. package/dist/svelte/components/DiffuseBlur.svelte.d.ts +2 -2
  132. package/dist/svelte/components/Dither.svelte.d.ts +2 -2
  133. package/dist/svelte/components/DotGrid.svelte.d.ts +2 -2
  134. package/dist/svelte/components/Duotone.svelte.d.ts +2 -2
  135. package/dist/svelte/components/FilmGrain.svelte.d.ts +2 -2
  136. package/dist/svelte/components/FloatingParticles.svelte.d.ts +2 -2
  137. package/dist/svelte/components/GlassTiles.svelte.d.ts +2 -2
  138. package/dist/svelte/components/Glow.svelte.d.ts +2 -2
  139. package/dist/svelte/components/Godrays.svelte.d.ts +2 -2
  140. package/dist/svelte/components/Grayscale.svelte.d.ts +2 -2
  141. package/dist/svelte/components/Grid.svelte.d.ts +2 -2
  142. package/dist/svelte/components/GridDistortion.svelte.d.ts +2 -2
  143. package/dist/svelte/components/Group.svelte.d.ts +2 -2
  144. package/dist/svelte/components/Halftone.svelte.d.ts +2 -2
  145. package/dist/svelte/components/HueShift.svelte.d.ts +2 -2
  146. package/dist/svelte/components/ImageTexture.svelte.d.ts +2 -2
  147. package/dist/svelte/components/Invert.svelte.d.ts +2 -2
  148. package/dist/svelte/components/LinearBlur.svelte.d.ts +2 -2
  149. package/dist/svelte/components/LinearGradient.svelte.d.ts +2 -2
  150. package/dist/svelte/components/Liquify.svelte.d.ts +2 -2
  151. package/dist/svelte/components/Pixelate.svelte.d.ts +2 -2
  152. package/dist/svelte/components/PolarCoordinates.svelte.d.ts +2 -2
  153. package/dist/svelte/components/Posterize.svelte.d.ts +2 -2
  154. package/dist/svelte/components/ProgressiveBlur.svelte.d.ts +2 -2
  155. package/dist/svelte/components/RadialGradient.svelte.d.ts +2 -2
  156. package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +2 -2
  157. package/dist/svelte/components/Ripples.svelte.d.ts +2 -2
  158. package/dist/svelte/components/Saturation.svelte.d.ts +2 -2
  159. package/dist/svelte/components/SimplexNoise.svelte.d.ts +2 -2
  160. package/dist/svelte/components/SineWave.svelte.d.ts +2 -2
  161. package/dist/svelte/components/SolidColor.svelte.d.ts +2 -2
  162. package/dist/svelte/components/Spherize.svelte.d.ts +2 -2
  163. package/dist/svelte/components/Spiral.svelte.d.ts +2 -2
  164. package/dist/svelte/components/Strands.svelte.d.ts +2 -2
  165. package/dist/svelte/components/Stretch.svelte.d.ts +2 -2
  166. package/dist/svelte/components/Swirl.svelte.d.ts +2 -2
  167. package/dist/svelte/components/TiltShift.svelte.d.ts +2 -2
  168. package/dist/svelte/components/Tritone.svelte.d.ts +2 -2
  169. package/dist/svelte/components/Twirl.svelte.d.ts +2 -2
  170. package/dist/svelte/components/Vibrance.svelte.d.ts +2 -2
  171. package/dist/svelte/components/WaveDistortion.svelte.d.ts +2 -2
  172. package/dist/svelte/components/ZoomBlur.svelte.d.ts +2 -2
  173. package/dist/svelte/engine/component.template.svelte.d.ts +2 -2
  174. package/dist/svelte/index.js +50786 -50519
  175. package/dist/vue/engine/Shader.vue.d.ts +1 -1
  176. package/dist/vue/index.js +50430 -50163
  177. package/package.json +1 -1
  178. package/dist/core/edges-B-tVdqcI.js +0 -16
  179. package/dist/core/three.tsl-BqgDcRt9.js +0 -43424
@@ -1,23 +1,22 @@
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- import { O as $, k as B, m as J } from "./three.tsl-BqgDcRt9.js";
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- import { t as K } from "./edges-B-tVdqcI.js";
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- import { a as Q } from "./transformations-DBjTkQ5b.js";
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- import { DataTexture as ee, FloatType as te, LinearFilter as C, RGFormat as ae } from "three";
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- J();
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- var ie = 20, f = /* @__PURE__ */ new WeakMap(), re = (e) => {
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+ import { D as $, O as B } from "./three.tsl-Btj1hLsf.js";
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+ import { t as J } from "./edges-CDzKsauJ.js";
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+ import { a as K } from "./transformations-CsrIJXh-.js";
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+ import { DataTexture as Q, FloatType as ee, LinearFilter as C, RGFormat as te } from "three";
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+ var ae = 20, f = /* @__PURE__ */ new WeakMap(), ie = (e) => {
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  let t = f.get(e);
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- const s = e?.gridSize?.uniform?.value ? Math.max(8, Math.min(128, Math.floor(e.gridSize.uniform.value))) : ie;
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- if (t && t.gridSize !== s && (t.texture.dispose(), t = void 0, f.delete(e)), !t) {
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- const l = new Float32Array(s * s * 2), n = new ee(l, s, s, ae, te);
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- n.magFilter = C, n.minFilter = C, n.needsUpdate = !0, t = {
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- texture: n,
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+ const n = e?.gridSize?.uniform?.value ? Math.max(8, Math.min(128, Math.floor(e.gridSize.uniform.value))) : ae;
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+ if (t && t.gridSize !== n && (t.texture.dispose(), t = void 0, f.delete(e)), !t) {
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+ const l = new Float32Array(n * n * 2), s = new Q(l, n, n, te, ee);
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+ s.magFilter = C, s.minFilter = C, s.needsUpdate = !0, t = {
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+ texture: s,
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  data: l,
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- tslNode: $(n),
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- gridSize: s
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+ tslNode: $(s),
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+ gridSize: n
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  }, f.set(e, t);
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  }
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  return t;
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  };
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- const se = {
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+ const re = {
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  name: "GridDistortion",
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  category: "Interactive",
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  description: "Interactive grid distortion controlled by mouse position",
@@ -82,7 +81,7 @@ const se = {
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  edges: {
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  default: "stretch",
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  description: "How to handle edges when distortion pushes content out of bounds",
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- transform: Q,
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+ transform: K,
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  ui: {
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  type: "select",
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  options: [
@@ -107,23 +106,23 @@ const se = {
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  }
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  }
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  },
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- fragmentNode: ({ uniforms: e, onBeforeRender: t, childNode: s, onCleanup: l }) => {
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- const { vec2: n, vec4: k, float: g, uniform: T, screenUV: w, convertToTexture: H } = B, { texture: z, data: a, tslNode: L, gridSize: d } = re(e), h = T(0), v = T(0);
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+ fragmentNode: ({ uniforms: e, onBeforeRender: t, childNode: n, onCleanup: l }) => {
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+ const { vec2: s, vec4: H, float: g, uniform: T, screenUV: w, convertToTexture: L } = B, { texture: z, data: a, tslNode: N, gridSize: d } = ie(e), h = T(0), v = T(0);
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  let F = 0.5, I = 0.5, R = Date.now();
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  if (t(({ pointer: o }) => {
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- const G = Date.now(), i = Math.min((G - R) / 1e3, 0.016);
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- R = G;
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+ const _ = Date.now(), i = Math.min((_ - R) / 1e3, 0.016);
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+ R = _;
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  const V = i > 0 ? (o.x - F) / i : 0, X = i > 0 ? (o.y - I) / i : 0;
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  h.value = h.value * 0.85 + V * 0.15, v.value = v.value * 0.85 + X * 0.15;
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  const Y = e.decay.uniform.value, q = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, M = e.swirl.uniform.value;
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  for (let u = 0; u < d; u++) for (let m = 0; m < d; m++) {
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  const r = (u * d + m) * 2;
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  a[r] *= 1 - Y * i, a[r + 1] *= 1 - Y * i;
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- const j = (m + 0.5) / d, P = (u + 0.5) / d, S = j - o.x, b = P - o.y, D = Math.sqrt(S * S + b * b);
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- if (D < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
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- const p = Math.exp(-D * D / (y * y));
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+ const k = (m + 0.5) / d, P = (u + 0.5) / d, S = k - o.x, D = P - o.y, b = Math.sqrt(S * S + D * D);
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+ if (b < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
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+ const p = Math.exp(-b * b / (y * y));
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  if (a[r] += h.value * p * q * i * 0.5, a[r + 1] += v.value * p * q * i * 0.5, M > 0) {
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- const A = Math.atan2(b, S) + Math.PI * 0.5;
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+ const A = Math.atan2(D, S) + Math.PI * 0.5;
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  a[r] += Math.cos(A) * M * p * i * 2, a[r + 1] += Math.sin(A) * M * p * i * 2;
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  }
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  }
@@ -132,17 +131,17 @@ const se = {
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  z.needsUpdate = !0, F = o.x, I = o.y;
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  }), l(() => {
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  z.dispose(), f.delete(e);
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- }), !s) return k(0, 0, 0, 0);
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- const c = H(s);
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+ }), !n) return H(0, 0, 0, 0);
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+ const c = L(n);
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  l(() => {
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  c?.renderTarget?.dispose && c.renderTarget.dispose();
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  });
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- const N = e.gridSize.uniform, x = g(1).div(N), O = w.div(x).floor().mul(x).add(x.mul(0.5)), W = L.sample(O).xy, _ = g(0.1), U = g(-0.1), Z = W.clamp(n(U, U), n(_, _)), E = w.sub(Z);
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- return K(E, c.sample(E), c, e.edges.uniform);
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+ const O = e.gridSize.uniform, x = g(1).div(O), W = w.div(x).floor().mul(x).add(x.mul(0.5)), Z = N.sample(W).xy, U = g(0.1), E = g(-0.1), j = Z.clamp(s(E, E), s(U, U)), G = w.sub(j);
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+ return J(G, c.sample(G), c, e.edges.uniform);
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  }
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  };
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- var ce = se;
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+ var de = re;
145
144
  export {
146
- se as n,
147
- ce as t
145
+ re as n,
146
+ de as t
148
147
  };
@@ -1,18 +1,17 @@
1
- import { k as r, m as o } from "./three.tsl-BqgDcRt9.js";
2
- o();
3
- const i = {
1
+ import { O as r } from "./three.tsl-Btj1hLsf.js";
2
+ const t = {
4
3
  name: "Group",
5
4
  category: "Utilities",
6
5
  description: "Container for organizing and composing child effects",
7
6
  requiresChild: !0,
8
7
  props: {},
9
8
  fragmentNode: ({ childNode: e }) => {
10
- const { vec4: t } = r;
11
- return e || t(0);
9
+ const { vec4: o } = r;
10
+ return e || o(0);
12
11
  }
13
12
  };
14
- var s = i;
13
+ var i = t;
15
14
  export {
16
- i as n,
17
- s as t
15
+ t as n,
16
+ i as t
18
17
  };
@@ -1,7 +1,6 @@
1
- import { k as V, m as A } from "./three.tsl-BqgDcRt9.js";
2
- import { n as D } from "./transformations-DBjTkQ5b.js";
3
- A();
4
- const F = {
1
+ import { O as V } from "./three.tsl-Btj1hLsf.js";
2
+ import { n as A } from "./transformations-CsrIJXh-.js";
3
+ const D = {
5
4
  name: "Halftone",
6
5
  category: "Stylize",
7
6
  description: "Halftone dot pattern effect for printing aesthetics",
@@ -20,7 +19,7 @@ const F = {
20
19
  },
21
20
  angle: {
22
21
  default: 45,
23
- transform: D,
22
+ transform: A,
24
23
  description: "Rotation angle of the pattern (in degrees)",
25
24
  ui: {
26
25
  type: "range",
@@ -43,14 +42,14 @@ const F = {
43
42
  }
44
43
  },
45
44
  fragmentNode: ({ uniforms: t, childNode: s }) => {
46
- const { vec2: e, vec3: g, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: _ } = V;
45
+ const { vec2: e, vec3: g, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: S } = V;
47
46
  if (!s) return r(0);
48
- const i = q, S = t.frequency.uniform, z = t.angle.uniform, c = t.smoothness.uniform, l = _(z), C = a.x.div(a.y), m = e(i.x.mul(C), i.y), f = y(l), d = h(l), H = b(e(n(m, e(f, d.negate())), n(m, e(d, f))).mul(S)).sub(0.5), o = s, u = n(o.rgb, g(0.299, 0.587, 0.114)).mul(0.7).add(0.15), U = v(H), p = x(u.add(c), u.sub(c), U);
47
+ const c = q, _ = t.frequency.uniform, z = t.angle.uniform, i = t.smoothness.uniform, l = S(z), C = a.x.div(a.y), m = e(c.x.mul(C), c.y), f = y(l), d = h(l), H = b(e(n(m, e(f, d.negate())), n(m, e(d, f))).mul(_)).sub(0.5), o = s, u = n(o.rgb, g(0.299, 0.587, 0.114)).mul(0.7).add(0.15), U = v(H), p = x(u.add(i), u.sub(i), U);
49
48
  return r(o.rgb.mul(p), o.a.mul(p));
50
49
  }
51
50
  };
52
- var E = F;
51
+ var E = D;
53
52
  export {
54
- F as n,
53
+ D as n,
55
54
  E as t
56
55
  };
@@ -1,7 +1,6 @@
1
- import { k as s, m as n } from "./three.tsl-BqgDcRt9.js";
2
- import { n as i } from "./ColorAdjustment-CKwpE_4M.js";
3
- n();
4
- const a = {
1
+ import { O as n } from "./three.tsl-Btj1hLsf.js";
2
+ import { n as s } from "./ColorAdjustment-CKwpE_4M.js";
3
+ const i = {
5
4
  name: "HueShift",
6
5
  category: "Adjustments",
7
6
  description: "Rotate hue around the color wheel",
@@ -18,16 +17,16 @@ const a = {
18
17
  },
19
18
  transform: (t) => t * Math.PI / 180
20
19
  } },
21
- fragmentNode: ({ uniforms: t, childNode: r }) => {
22
- const { vec4: e } = s;
23
- if (!r)
20
+ fragmentNode: ({ uniforms: t, childNode: o }) => {
21
+ const { vec4: e } = n;
22
+ if (!o)
24
23
  return console.error("You must pass a child component into the Hue Shift shader."), e(0);
25
- const o = r || e(0, 0, 0, 0);
26
- return e(i(o.rgb, t.shift.uniform).rgb, o.a);
24
+ const r = o || e(0, 0, 0, 0);
25
+ return e(s(r.rgb, t.shift.uniform).rgb, r.a);
27
26
  }
28
27
  };
29
- var f = a;
28
+ var h = i;
30
29
  export {
31
- a as n,
32
- f as t
30
+ i as n,
31
+ h as t
33
32
  };
@@ -1,7 +1,5 @@
1
- import { A as S, C as oe, G as ae, H as x, L as ne, W as se, b as y, k as ie, m as le } from "./three.tsl-BqgDcRt9.js";
2
- le();
3
- ne();
4
- const ce = {
1
+ import { B as S, H as oe, O as ae, S as ne, U as se, k as x, y } from "./three.tsl-Btj1hLsf.js";
2
+ const ie = {
5
3
  name: "ImageTexture",
6
4
  category: "Base Layers",
7
5
  description: "Display an image with customizable object-fit modes",
@@ -53,12 +51,12 @@ const ce = {
53
51
  }
54
52
  }
55
53
  },
56
- fragmentNode: ({ uniforms: m, onCleanup: _, onBeforeRender: D, uvContext: W }) => {
57
- const { vec2: o, vec4: A, float: t, texture: H, screenUV: N, viewportSize: c, step: a, min: u, max: z } = ie, B = W ?? N, O = new ae();
54
+ fragmentNode: ({ uniforms: m, onCleanup: D, onBeforeRender: W, uvContext: A }) => {
55
+ const { vec2: o, vec4: B, float: t, texture: H, screenUV: N, viewportSize: l, step: a, min: u, max: O } = ae, z = A ?? N, _ = new se();
58
56
  let T = "", r = !1;
59
- const n = new se();
60
- n.colorSpace = x;
61
- const $ = H(n), s = S(1), f = S(0), w = S(0), V = (e) => {
57
+ const n = new oe();
58
+ n.colorSpace = S;
59
+ const $ = H(n), s = x(1), f = x(0), U = x(0), V = (e) => {
62
60
  if (!(!e || e.trim() === "" || r)) {
63
61
  r = !0;
64
62
  try {
@@ -67,12 +65,12 @@ const ce = {
67
65
  h = new URL(e, window.location.href).href;
68
66
  } catch {
69
67
  }
70
- O.load(e, (d) => {
71
- d.colorSpace = x;
72
- const p = d.image, U = p.width || 1, b = p.height || 1, te = U / b;
68
+ _.load(e, (d) => {
69
+ d.colorSpace = S;
70
+ const p = d.image, w = p.width || 1, b = p.height || 1, te = w / b;
73
71
  d.dispose(), T = e, requestAnimationFrame(() => {
74
72
  const g = n.image;
75
- g && typeof g == "object" && (g.width !== U || g.height !== b) && n.dispose(), s.value = te, f.value = U, w.value = b, n.image = p, n.colorSpace = x, n.needsUpdate = !0;
73
+ g && typeof g == "object" && (g.width !== w || g.height !== b) && n.dispose(), s.value = te, f.value = w, U.value = b, n.image = p, n.colorSpace = S, n.needsUpdate = !0;
76
74
  }), r = !1;
77
75
  }, void 0, (d) => {
78
76
  const p = !e.startsWith("http://") && !e.startsWith("https://") && !e.startsWith("data:");
@@ -90,18 +88,18 @@ const ce = {
90
88
  setTimeout(() => {
91
89
  const e = m?.url?.uniform?.value ?? "";
92
90
  e && e.trim() !== "" && V(e);
93
- }, 0), D(() => {
91
+ }, 0), W(() => {
94
92
  const e = m?.url?.uniform?.value ?? "";
95
93
  e !== T && !r && V(e);
96
- }), _(() => {
94
+ }), D(() => {
97
95
  n.dispose();
98
96
  });
99
- const q = B, l = c.x.div(c.y), i = m.objectFit.uniform, j = z(l.div(s), t(1)), E = o(s.div(l).mul(j), j), C = u(l.div(s), t(1)), G = o(s.div(l).mul(C), C), k = o(1, 1), F = u(u(l.div(s), t(1)), u(c.x.div(f), c.y.div(w))), M = o(s.div(l).mul(F), F), L = u(c.x.div(f), c.y.div(w)), P = o(s.div(l).mul(L), L), J = a(i, t(0.5)), K = a(t(0.5), i).mul(a(i, t(1.5))), Q = a(t(1.5), i).mul(a(i, t(2.5))), X = a(t(2.5), i).mul(a(i, t(3.5))), Y = a(t(3.5), i), Z = o(0).add(E.mul(J)).add(G.mul(K)).add(k.mul(Q)).add(M.mul(X)).add(P.mul(Y)), R = q.sub(o(0.5)).div(Z).add(o(0.5)), v = o(R.x, t(1).sub(R.y)), I = $.sample(v), ee = y(y(v.x.lessThan(0), v.x.greaterThan(1)), y(v.y.lessThan(0), v.y.greaterThan(1)));
100
- return A(I.rgb, oe(ee, t(0), I.a));
97
+ const q = z, c = l.x.div(l.y), i = m.objectFit.uniform, j = O(c.div(s), t(1)), E = o(s.div(c).mul(j), j), F = u(c.div(s), t(1)), k = o(s.div(c).mul(F), F), G = o(1, 1), R = u(u(c.div(s), t(1)), u(l.x.div(f), l.y.div(U))), M = o(s.div(c).mul(R), R), C = u(l.x.div(f), l.y.div(U)), P = o(s.div(c).mul(C), C), J = a(i, t(0.5)), K = a(t(0.5), i).mul(a(i, t(1.5))), Q = a(t(1.5), i).mul(a(i, t(2.5))), X = a(t(2.5), i).mul(a(i, t(3.5))), Y = a(t(3.5), i), Z = o(0).add(E.mul(J)).add(k.mul(K)).add(G.mul(Q)).add(M.mul(X)).add(P.mul(Y)), I = q.sub(o(0.5)).div(Z).add(o(0.5)), v = o(I.x, t(1).sub(I.y)), L = $.sample(v), ee = y(y(v.x.lessThan(0), v.x.greaterThan(1)), y(v.y.lessThan(0), v.y.greaterThan(1)));
98
+ return B(L.rgb, ne(ee, t(0), L.a));
101
99
  }
102
100
  };
103
- var de = ce;
101
+ var le = ie;
104
102
  export {
105
- ce as n,
106
- de as t
103
+ ie as n,
104
+ le as t
107
105
  };
@@ -1,17 +1,16 @@
1
- import { k as a, m as i } from "./three.tsl-BqgDcRt9.js";
2
- i();
1
+ import { O as a } from "./three.tsl-Btj1hLsf.js";
3
2
  const c = {
4
3
  name: "Invert",
5
4
  category: "Adjustments",
6
5
  description: "Invert RGB colors while preserving alpha",
7
6
  requiresChild: !0,
8
7
  props: {},
9
- fragmentNode: ({ childNode: r }) => {
10
- const { vec4: t, vec3: n } = a;
11
- if (!r)
12
- return console.error("You must pass a child component into the Invert shader."), t(0);
13
- const o = r || t(0, 0, 0, 0), e = o.a, s = e.greaterThan(0).select(o.rgb.div(e), n(0, 0, 0));
14
- return t(n(1, 1, 1).sub(s).mul(e), e);
8
+ fragmentNode: ({ childNode: t }) => {
9
+ const { vec4: r, vec3: n } = a;
10
+ if (!t)
11
+ return console.error("You must pass a child component into the Invert shader."), r(0);
12
+ const o = t || r(0, 0, 0, 0), e = o.a, s = e.greaterThan(0).select(o.rgb.div(e), n(0, 0, 0));
13
+ return r(n(1, 1, 1).sub(s).mul(e), e);
15
14
  }
16
15
  };
17
16
  var p = c;
@@ -1,7 +1,6 @@
1
- import { k as q, m as w } from "./three.tsl-BqgDcRt9.js";
2
- import { n as A } from "./transformations-DBjTkQ5b.js";
3
- w();
4
- const I = {
1
+ import { O as q } from "./three.tsl-Btj1hLsf.js";
2
+ import { n as w } from "./transformations-CsrIJXh-.js";
3
+ const A = {
5
4
  name: "LinearBlur",
6
5
  category: "Blurs",
7
6
  description: "Directional motion blur in a specific angle",
@@ -21,7 +20,7 @@ const I = {
21
20
  },
22
21
  angle: {
23
22
  default: 0,
24
- transform: A,
23
+ transform: w,
25
24
  description: "Direction of the linear blur (in degrees)",
26
25
  ui: {
27
26
  type: "range",
@@ -33,25 +32,25 @@ const I = {
33
32
  }
34
33
  },
35
34
  fragmentNode: ({ uniforms: s, childNode: a, onCleanup: d }) => {
36
- const { vec2: l, vec4: u, float: e, screenUV: p, viewportSize: f, sin: g, cos: v, radians: b, Fn: x, convertToTexture: h } = q;
35
+ const { vec2: l, vec4: u, float: e, screenUV: p, viewportSize: f, sin: g, cos: v, radians: b, Fn: x, convertToTexture: y } = q;
37
36
  if (!a) return u(0, 0, 0, 0);
38
- const t = h(a);
37
+ const t = y(a);
39
38
  d(() => {
40
39
  t?.renderTarget?.dispose && t.renderTarget.dispose();
41
40
  });
42
- const c = b(s.angle.uniform), y = l(v(c), g(c));
41
+ const c = b(s.angle.uniform), T = l(v(c), g(c));
43
42
  return x(() => {
44
- const T = p, _ = l(1).div(f), D = y.mul(s.intensity.uniform).mul(_).mul(2), n = u(0).toVar(), r = e(0).toVar();
43
+ const h = p, D = l(1).div(f), V = T.mul(s.intensity.uniform).mul(D).mul(2), n = u(0).toVar(), r = e(0).toVar();
45
44
  for (let i = 0; i < 32; i++) {
46
- const o = e(i).div(e(31)).sub(0.5).mul(2), m = e(1).div(e(2.506628)).mul(e(-0.5).mul(o).mul(o).div(e(0.64)).exp()), V = T.add(D.mul(o.mul(0.5))), B = t.sample(V).mul(m);
47
- n.assign(n.add(B)), r.assign(r.add(m));
45
+ const o = e(i).div(e(31)).sub(0.5).mul(2), m = e(1).div(e(2.506628)).mul(e(-0.5).mul(o).mul(o).div(e(0.64)).exp()), B = h.add(V.mul(o.mul(0.5))), _ = t.sample(B).mul(m);
46
+ n.assign(n.add(_)), r.assign(r.add(m));
48
47
  }
49
48
  return n.div(r);
50
49
  })();
51
50
  }
52
51
  };
53
- var k = I;
52
+ var R = A;
54
53
  export {
55
- I as n,
56
- k as t
54
+ A as n,
55
+ R as t
57
56
  };
@@ -1,8 +1,7 @@
1
- import { k as R, m as W } from "./three.tsl-BqgDcRt9.js";
2
- import { a as X, i as Y, n as j, o as h, r as b, t as F } from "./transformations-DBjTkQ5b.js";
3
- import { t as I } from "./colorMixing-C-FChLp0.js";
4
- W();
5
- const J = {
1
+ import { O as W } from "./three.tsl-Btj1hLsf.js";
2
+ import { a as X, i as Y, n as j, o as h, r as b, t as k } from "./transformations-CsrIJXh-.js";
3
+ import { t as F } from "./colorMixing--dhzx0ch.js";
4
+ const I = {
6
5
  name: "LinearGradient",
7
6
  category: "Base Layers",
8
7
  description: "Create smooth linear color gradients",
@@ -95,18 +94,18 @@ const J = {
95
94
  description: "Color space for color interpolation",
96
95
  ui: {
97
96
  type: "select",
98
- options: F,
97
+ options: k,
99
98
  label: "Color Space"
100
99
  }
101
100
  }
102
101
  },
103
102
  fragmentNode: ({ uniforms: t, uvContext: T }) => {
104
- const { vec2: s, vec4: y, float: e, cos: x, sin: C, dot: v, radians: A, screenUV: E, length: B, normalize: M, abs: S, mod: q, fract: w } = R, _ = T ?? E, l = s(t.start.uniform[0], t.start.uniform[1].oneMinus()), c = s(t.end.uniform[0], t.end.uniform[1].oneMinus()), d = c.sub(l), L = B(d), V = M(d), p = A(t.angle.uniform).negate(), u = x(p), m = C(p), f = l.add(c).mul(0.5), r = _.sub(f), o = v(s(r.x.mul(u).sub(r.y.mul(m)), r.x.mul(m).add(r.y.mul(u))).add(f).sub(l), V).div(L.max(1e-6)), a = t.edges.uniform, H = o.clamp(e(0), e(1)), O = o.greaterThanEqual(e(0)).select(e(1), e(0)), P = o.lessThanEqual(e(1)).select(e(1), e(0)), U = O.mul(P), i = q(S(o), e(2)), z = i.greaterThan(e(1)).select(e(2).sub(i), i), D = w(o), g = a.greaterThanEqual(e(0.5)), G = a.greaterThanEqual(e(1.5)), k = a.greaterThanEqual(e(2.5)).select(D, G.select(z, g.select(o, H))), n = I(t.colorA.uniform, t.colorB.uniform, k.clamp(e(0), e(1)), t.colorSpace.uniform), N = g.and(a.lessThan(e(1.5))).select(n.w.mul(U), n.w);
105
- return y(n.x, n.y, n.z, N);
103
+ const { vec2: s, vec4: y, float: e, cos: x, sin: C, dot: v, radians: A, screenUV: E, length: B, normalize: M, abs: S, mod: q, fract: w } = W, L = T ?? E, l = s(t.start.uniform[0], t.start.uniform[1].oneMinus()), c = s(t.end.uniform[0], t.end.uniform[1].oneMinus()), d = c.sub(l), O = B(d), V = M(d), p = A(t.angle.uniform).negate(), u = x(p), m = C(p), f = l.add(c).mul(0.5), r = L.sub(f), o = v(s(r.x.mul(u).sub(r.y.mul(m)), r.x.mul(m).add(r.y.mul(u))).add(f).sub(l), V).div(O.max(1e-6)), a = t.edges.uniform, H = o.clamp(e(0), e(1)), P = o.greaterThanEqual(e(0)).select(e(1), e(0)), U = o.lessThanEqual(e(1)).select(e(1), e(0)), _ = P.mul(U), i = q(S(o), e(2)), z = i.greaterThan(e(1)).select(e(2).sub(i), i), D = w(o), g = a.greaterThanEqual(e(0.5)), G = a.greaterThanEqual(e(1.5)), N = a.greaterThanEqual(e(2.5)).select(D, G.select(z, g.select(o, H))), n = F(t.colorA.uniform, t.colorB.uniform, N.clamp(e(0), e(1)), t.colorSpace.uniform), R = g.and(a.lessThan(e(1.5))).select(n.w.mul(_), n.w);
104
+ return y(n.x, n.y, n.z, R);
106
105
  }
107
106
  };
108
- var $ = J;
107
+ var Z = I;
109
108
  export {
110
- J as n,
111
- $ as t
109
+ I as n,
110
+ Z as t
112
111
  };
@@ -1,22 +1,21 @@
1
- import { O as Z, k as A, m as $ } from "./three.tsl-BqgDcRt9.js";
2
- import { t as B } from "./edges-B-tVdqcI.js";
3
- import { a as J } from "./transformations-DBjTkQ5b.js";
4
- import { DataTexture as K, FloatType as Q, LinearFilter as C, RGFormat as ee } from "three";
5
- $();
6
- var r = 32, w = /* @__PURE__ */ new WeakMap(), G = (e) => {
7
- let i = w.get(e);
1
+ import { D as Z, O as A } from "./three.tsl-Btj1hLsf.js";
2
+ import { t as $ } from "./edges-CDzKsauJ.js";
3
+ import { a as B } from "./transformations-CsrIJXh-.js";
4
+ import { DataTexture as J, FloatType as K, LinearFilter as C, RGFormat as Q } from "three";
5
+ var r = 32, T = /* @__PURE__ */ new WeakMap(), G = (e) => {
6
+ let i = T.get(e);
8
7
  if (!i) {
9
- const l = new Float32Array(r * r * 2), t = new K(l, r, r, ee, Q);
8
+ const l = new Float32Array(r * r * 2), t = new J(l, r, r, Q, K);
10
9
  t.magFilter = C, t.minFilter = C, t.needsUpdate = !0, i = {
11
10
  texture: t,
12
11
  data: l,
13
12
  tslNode: Z(t),
14
13
  initialized: !1
15
- }, w.set(e, i);
14
+ }, T.set(e, i);
16
15
  }
17
16
  return i;
18
17
  };
19
- const te = {
18
+ const ee = {
20
19
  name: "Liquify",
21
20
  category: "Interactive",
22
21
  description: "Liquid-like interactive deformation effect",
@@ -70,7 +69,7 @@ const te = {
70
69
  edges: {
71
70
  default: "stretch",
72
71
  description: "How to handle edges when distortion pushes content out of bounds",
73
- transform: J,
72
+ transform: B,
74
73
  ui: {
75
74
  type: "select",
76
75
  options: [
@@ -96,45 +95,45 @@ const te = {
96
95
  }
97
96
  },
98
97
  uvTransformNode: ({ uv: e, uniforms: i }) => {
99
- const { vec2: l, float: t } = A, d = G(i).tslNode.sample(e).xy, o = t(0.2), m = d.clamp(l(o.negate(), o.negate()), l(o, o));
100
- return e.sub(m);
98
+ const { vec2: l, float: t } = A, d = G(i).tslNode.sample(e).xy, o = t(0.2), u = d.clamp(l(o.negate(), o.negate()), l(o, o));
99
+ return e.sub(u);
101
100
  },
102
101
  fragmentNode: ({ uniforms: e, onBeforeRender: i, childNode: l, onCleanup: t }) => {
103
- const { vec2: d, vec4: o, float: m, uniform: D, screenUV: F, convertToTexture: H } = A, { texture: q, data: a, tslNode: O } = G(e), v = D(0), x = D(0);
104
- let R = 0.5, S = 0.5, _ = Date.now();
102
+ const { vec2: d, vec4: o, float: u, uniform: w, screenUV: F, convertToTexture: H } = A, { texture: q, data: a, tslNode: O } = G(e), h = w(0), x = w(0);
103
+ let R = 0.5, S = 0.5, I = Date.now();
105
104
  if (i(({ pointer: c }) => {
106
- const N = Date.now(), s = Math.min((N - _) / 1e3, 0.016);
107
- _ = N;
108
- const U = s > 0 ? (c.x - R) / s : 0, V = s > 0 ? (c.y - S) / s : 0;
109
- v.value = v.value * 0.85 + U * 0.15, x.value = x.value * 0.85 + V * 0.15;
110
- const X = e.decay.uniform.value, Y = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, g = e.swirl.uniform.value;
105
+ const U = Date.now(), s = Math.min((U - I) / 1e3, 0.016);
106
+ I = U;
107
+ const V = s > 0 ? (c.x - R) / s : 0, X = s > 0 ? (c.y - S) / s : 0;
108
+ h.value = h.value * 0.85 + V * 0.15, x.value = x.value * 0.85 + X * 0.15;
109
+ const Y = e.decay.uniform.value, _ = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, g = e.swirl.uniform.value;
111
110
  for (let p = 0; p < r; p++) for (let f = 0; f < r; f++) {
112
111
  const n = (p * r + f) * 2;
113
- a[n] *= 1 - X * s, a[n + 1] *= 1 - X * s;
114
- const z = (f + 0.5) / r, P = (p + 0.5) / r, M = z - c.x, b = P - c.y, T = Math.sqrt(M * M + b * b);
115
- if (T < y * 2 && Math.abs(U) + Math.abs(V) > 0.01) {
116
- const h = Math.exp(-T * T / (y * y));
117
- if (a[n] += v.value * h * Y * s * 0.5, a[n + 1] += x.value * h * Y * s * 0.5, g > 0) {
112
+ a[n] *= 1 - Y * s, a[n + 1] *= 1 - Y * s;
113
+ const z = (f + 0.5) / r, P = (p + 0.5) / r, M = z - c.x, b = P - c.y, D = Math.sqrt(M * M + b * b);
114
+ if (D < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
115
+ const v = Math.exp(-D * D / (y * y));
116
+ if (a[n] += h.value * v * _ * s * 0.5, a[n + 1] += x.value * v * _ * s * 0.5, g > 0) {
118
117
  const k = Math.atan2(b, M) + Math.PI * 0.5;
119
- a[n] += Math.cos(k) * g * h * s * 2, a[n + 1] += Math.sin(k) * g * h * s * 2;
118
+ a[n] += Math.cos(k) * g * v * s * 2, a[n + 1] += Math.sin(k) * g * v * s * 2;
120
119
  }
121
120
  }
122
121
  a[n] = Math.max(-1, Math.min(1, a[n])), a[n + 1] = Math.max(-1, Math.min(1, a[n + 1]));
123
122
  }
124
123
  q.needsUpdate = !0, R = c.x, S = c.y;
125
124
  }), t(() => {
126
- q.dispose(), w.delete(e);
125
+ q.dispose(), T.delete(e);
127
126
  }), !l) return o(0, 0, 0, 0);
128
- const u = H(l);
127
+ const m = H(l);
129
128
  t(() => {
130
- u?.renderTarget?.dispose && u.renderTarget.dispose();
129
+ m?.renderTarget?.dispose && m.renderTarget.dispose();
131
130
  });
132
- const W = O.sample(F).xy, I = m(0.2), E = m(-0.2), j = W.clamp(d(E, E), d(I, I)), L = F.sub(j);
133
- return B(L, u.sample(L), u, e.edges.uniform);
131
+ const W = O.sample(F).xy, E = u(0.2), L = u(-0.2), j = W.clamp(d(L, L), d(E, E)), N = F.sub(j);
132
+ return $(N, m.sample(N), m, e.edges.uniform);
134
133
  }
135
134
  };
136
- var ie = te;
135
+ var re = ee;
137
136
  export {
138
- te as n,
139
- ie as t
137
+ ee as n,
138
+ re as t
140
139
  };
@@ -1,6 +1,5 @@
1
- import { k as l, m as p } from "./three.tsl-BqgDcRt9.js";
2
- p();
3
- const m = {
1
+ import { O as l } from "./three.tsl-Btj1hLsf.js";
2
+ const p = {
4
3
  name: "Pixelate",
5
4
  category: "Stylize",
6
5
  description: "Pixelation effect with adjustable cell size",
@@ -32,8 +31,8 @@ const m = {
32
31
  return s.sample(u);
33
32
  }
34
33
  };
35
- var f = m;
34
+ var f = p;
36
35
  export {
37
- m as n,
36
+ p as n,
38
37
  f as t
39
38
  };
@@ -1,8 +1,7 @@
1
- import { k as y, m as T } from "./three.tsl-BqgDcRt9.js";
2
- import { t as w } from "./edges-B-tVdqcI.js";
3
- import { a as C, o as P } from "./transformations-DBjTkQ5b.js";
4
- T();
5
- const U = {
1
+ import { O as y } from "./three.tsl-Btj1hLsf.js";
2
+ import { t as T } from "./edges-CDzKsauJ.js";
3
+ import { a as w, o as C } from "./transformations-CsrIJXh-.js";
4
+ const P = {
6
5
  name: "PolarCoordinates",
7
6
  category: "Distortions",
8
7
  description: "Convert rectangular coordinates to polar space",
@@ -14,7 +13,7 @@ const U = {
14
13
  x: 0.5,
15
14
  y: 0.5
16
15
  },
17
- transform: P,
16
+ transform: C,
18
17
  description: "The center point for polar coordinate conversion",
19
18
  ui: {
20
19
  type: "position",
@@ -57,7 +56,7 @@ const U = {
57
56
  edges: {
58
57
  default: "transparent",
59
58
  description: "How to handle edges when distortion pushes content out of bounds",
60
- transform: C,
59
+ transform: w,
61
60
  ui: {
62
61
  type: "select",
63
62
  options: [
@@ -93,12 +92,12 @@ const U = {
93
92
  i(() => {
94
93
  n?.renderTarget?.dispose && n.renderTarget.dispose();
95
94
  });
96
- const d = a.x.div(a.y), h = r(o.x.mul(d), o.y), x = r(e.center.uniform.x.mul(d), e.center.uniform.y.oneMinus()), f = h.sub(x), b = l(f.y, f.x).add(c).div(c.mul(2)), v = p(f), g = s(o, r(b.mul(e.wrap.uniform), v.mul(e.radius.uniform)), e.intensity.uniform);
97
- return w(g, n.sample(g), n, e.edges.uniform);
95
+ const d = a.x.div(a.y), x = r(o.x.mul(d), o.y), h = r(e.center.uniform.x.mul(d), e.center.uniform.y.oneMinus()), f = x.sub(h), b = l(f.y, f.x).add(c).div(c.mul(2)), v = p(f), g = s(o, r(b.mul(e.wrap.uniform), v.mul(e.radius.uniform)), e.intensity.uniform);
96
+ return T(g, n.sample(g), n, e.edges.uniform);
98
97
  }
99
98
  };
100
- var I = U;
99
+ var I = P;
101
100
  export {
102
- U as n,
101
+ P as n,
103
102
  I as t
104
103
  };
@@ -1,6 +1,6 @@
1
- import { k as r, m as i } from "./three.tsl-BqgDcRt9.js";
2
- import { c as n, o as a } from "./TSLBase-BFMvTOak.js";
3
- var p = class extends n {
1
+ import { O as r } from "./three.tsl-Btj1hLsf.js";
2
+ import { c as i, o as n } from "./TSLBase-BFMvTOak.js";
3
+ var a = class extends i {
4
4
  static get type() {
5
5
  return "PosterizeNode";
6
6
  }
@@ -18,9 +18,7 @@ var p = class extends n {
18
18
  return t.mul(e).floor().div(e);
19
19
  }
20
20
  };
21
- const c = /* @__PURE__ */ a(p).setParameterLength(2);
22
- i();
23
- const d = {
21
+ const p = /* @__PURE__ */ n(a).setParameterLength(2), c = {
24
22
  name: "Posterize",
25
23
  category: "Adjustments",
26
24
  description: "Reduce color depth to create a poster effect",
@@ -38,11 +36,11 @@ const d = {
38
36
  } },
39
37
  fragmentNode: ({ uniforms: t, childNode: e }) => {
40
38
  const { vec4: o, int: s } = r;
41
- return e ? c(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
39
+ return e ? p(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
42
40
  }
43
41
  };
44
- var f = d;
42
+ var m = c;
45
43
  export {
46
- d as n,
47
- f as t
44
+ c as n,
45
+ m as t
48
46
  };