shaders 2.2.14 → 2.2.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/dist/core/{AngularBlur-BTUdXC0g.js → AngularBlur-ClvtyURQ.js} +12 -13
  2. package/dist/core/{Ascii-Bu8ii7oo.js → Ascii-BT0-K_vw.js} +28 -29
  3. package/dist/core/{Blob-CzWSpVTR.js → Blob-BlQ_1T_8.js} +12 -13
  4. package/dist/core/{Blur-BzUO9yxF.js → Blur-421AjWLH.js} +8 -9
  5. package/dist/core/{Bulge-BCXYAzig.js → Bulge-CZRVoR6C.js} +6 -7
  6. package/dist/core/{CRTScreen-cJ3XHrI9.js → CRTScreen-C_U9g_IR.js} +8 -9
  7. package/dist/core/{ChannelBlur-BEK1qzGn.js → ChannelBlur-5pzcB6Zv.js} +4 -5
  8. package/dist/core/{Checkerboard-B8CnUlbi.js → Checkerboard-CrQkqXhD.js} +10 -11
  9. package/dist/core/{ChromaFlow-AHO3C4o3.js → ChromaFlow-CNrQdL8f.js} +16 -17
  10. package/dist/core/{ChromaticAberration-nVg3r1FK.js → ChromaticAberration-D9H7O17Y.js} +6 -7
  11. package/dist/core/{Circle-C8ltF4BZ.js → Circle-DnLaDn8V.js} +7 -8
  12. package/dist/core/{CursorTrail-BcaRHjU5.js → CursorTrail-NY6n97VG.js} +19 -20
  13. package/dist/core/{DiffuseBlur-Dq_vFrB1.js → DiffuseBlur-C_n01ABk.js} +11 -12
  14. package/dist/core/{Dither-CpN3vGSh.js → Dither-4s-c4zh4.js} +6 -7
  15. package/dist/core/{DotGrid-BFUzeSQw.js → DotGrid-BYl8XdMi.js} +9 -10
  16. package/dist/core/{Duotone-DGNEAlye.js → Duotone-DbewOoB4.js} +12 -13
  17. package/dist/core/{FilmGrain-BAKXXtLg.js → FilmGrain-zA_-knOw.js} +7 -8
  18. package/dist/core/{FloatingParticles-Fv8JIzKk.js → FloatingParticles-BhVnqMsE.js} +22 -23
  19. package/dist/core/{GlassTiles-5MyBj1ff.js → GlassTiles-CFI57glh.js} +7 -8
  20. package/dist/core/{Glow-DvJj7BB7.js → Glow-CQgl3IoS.js} +10 -11
  21. package/dist/core/{Godrays-D3VnYrAm.js → Godrays-BBCtZxbv.js} +18 -19
  22. package/dist/core/{Grayscale-oWIF3PV5.js → Grayscale-CAEFLteL.js} +9 -10
  23. package/dist/core/{Grid-Bov7AA9m.js → Grid-DlM-rVbZ.js} +5 -6
  24. package/dist/core/{GridDistortion-CWYom5Dw.js → GridDistortion-ZOZphSAT.js} +29 -30
  25. package/dist/core/{Group-CPk-7fiA.js → Group-BQAs3RiH.js} +7 -8
  26. package/dist/core/{Halftone-F7fsdu7W.js → Halftone-ci4ga-_J.js} +8 -9
  27. package/dist/core/{HueShift-CiS4hdtk.js → HueShift-CyxzPcJV.js} +11 -12
  28. package/dist/core/{ImageTexture-B3Q29OHX.js → ImageTexture-CdAGsPuH.js} +18 -20
  29. package/dist/core/{Invert-Cyc4JHWc.js → Invert-iPsiIqNZ.js} +7 -8
  30. package/dist/core/{LinearBlur-BTC54qzk.js → LinearBlur-BEaaoIk-.js} +13 -14
  31. package/dist/core/{LinearGradient-DPe-Z-lw.js → LinearGradient-DR_7RxLX.js} +10 -11
  32. package/dist/core/{Liquify-D2nzMDzq.js → Liquify-Bi02_ugh.js} +33 -34
  33. package/dist/core/{Pixelate-irPzmtQm.js → Pixelate-CSsdT1rr.js} +4 -5
  34. package/dist/core/{PolarCoordinates-Ck5ZWrQO.js → PolarCoordinates-D626ml58.js} +10 -11
  35. package/dist/core/{Posterize-DICq_t96.js → Posterize-DhZkMaC7.js} +8 -10
  36. package/dist/core/{ProgressiveBlur-BuORe3VH.js → ProgressiveBlur-CGtCfLF8.js} +16 -17
  37. package/dist/core/{RadialGradient-CbaCbOJj.js → RadialGradient-C0_WzmbH.js} +13 -14
  38. package/dist/core/{RectangularCoordinates-1LIDaeHR.js → RectangularCoordinates-DfXw7fhI.js} +6 -7
  39. package/dist/core/{Ripples-0Ufm3-fY.js → Ripples-DkemN3eh.js} +9 -10
  40. package/dist/core/{Saturation-DbSXtSeK.js → Saturation-Dup81Pnq.js} +7 -8
  41. package/dist/core/{SimplexNoise-BKB94dhx.js → SimplexNoise-BYEiCjDj.js} +9 -10
  42. package/dist/core/{SineWave-CkWtnzHF.js → SineWave-C6MRPtsy.js} +9 -10
  43. package/dist/core/{SolidColor-DaB-FHNX.js → SolidColor-BZHRczgb.js} +1 -1
  44. package/dist/core/{Spherize-CqjZj4yV.js → Spherize-DOAnDx2l.js} +13 -14
  45. package/dist/core/{Spiral-BkzSmPUL.js → Spiral-BMjnWXh1.js} +11 -12
  46. package/dist/core/{Strands-DyrV6zDO.js → Strands-BOVsuJLe.js} +14 -15
  47. package/dist/core/{Stretch-DeBlJ-NH.js → Stretch-D6bHc6yp.js} +13 -14
  48. package/dist/core/{Swirl-BHn9Ji7_.js → Swirl-BFoc0ImG.js} +14 -15
  49. package/dist/core/{TiltShift-DiArippe.js → TiltShift-BiNvvhzj.js} +14 -15
  50. package/dist/core/{Tritone-DrzxJUaq.js → Tritone-gdx2AA0m.js} +9 -10
  51. package/dist/core/{Twirl-C6xj1p52.js → Twirl-BsV8YbqC.js} +8 -9
  52. package/dist/core/{Vibrance-C6lNgpWH.js → Vibrance-C182fbSw.js} +5 -6
  53. package/dist/core/{WaveDistortion-DcXxPZ2w.js → WaveDistortion-CmaS2zDB.js} +12 -13
  54. package/dist/core/{ZoomBlur-_feIVJs6.js → ZoomBlur-DLf5xQ16.js} +10 -11
  55. package/dist/core/{colorMixing-C-FChLp0.js → colorMixing--dhzx0ch.js} +10 -11
  56. package/dist/core/edges-CDzKsauJ.js +15 -0
  57. package/dist/core/index.js +636 -684
  58. package/dist/core/renderer.d.ts.map +1 -1
  59. package/dist/core/shaders/AngularBlur/index.js +3 -3
  60. package/dist/core/shaders/Ascii/index.js +2 -2
  61. package/dist/core/shaders/Blob/index.js +5 -5
  62. package/dist/core/shaders/Blur/index.js +2 -2
  63. package/dist/core/shaders/Bulge/index.js +4 -4
  64. package/dist/core/shaders/CRTScreen/index.js +2 -2
  65. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  66. package/dist/core/shaders/Checkerboard/index.js +4 -4
  67. package/dist/core/shaders/ChromaFlow/index.js +3 -3
  68. package/dist/core/shaders/ChromaticAberration/index.js +3 -3
  69. package/dist/core/shaders/Circle/index.js +3 -3
  70. package/dist/core/shaders/CursorTrail/index.js +4 -4
  71. package/dist/core/shaders/DiffuseBlur/index.js +4 -4
  72. package/dist/core/shaders/Dither/index.js +3 -3
  73. package/dist/core/shaders/DotGrid/index.js +3 -3
  74. package/dist/core/shaders/Duotone/index.js +4 -4
  75. package/dist/core/shaders/FilmGrain/index.js +2 -2
  76. package/dist/core/shaders/FloatingParticles/index.js +3 -3
  77. package/dist/core/shaders/GlassTiles/index.js +2 -2
  78. package/dist/core/shaders/Glow/index.js +2 -2
  79. package/dist/core/shaders/Godrays/index.js +3 -3
  80. package/dist/core/shaders/Grayscale/index.js +2 -2
  81. package/dist/core/shaders/Grid/index.js +3 -3
  82. package/dist/core/shaders/GridDistortion/index.js +4 -4
  83. package/dist/core/shaders/Group/index.js +2 -2
  84. package/dist/core/shaders/Halftone/index.js +3 -3
  85. package/dist/core/shaders/HueShift/index.js +2 -2
  86. package/dist/core/shaders/ImageTexture/index.js +2 -2
  87. package/dist/core/shaders/Invert/index.js +2 -2
  88. package/dist/core/shaders/LinearBlur/index.js +3 -3
  89. package/dist/core/shaders/LinearGradient/index.js +4 -4
  90. package/dist/core/shaders/Liquify/index.js +4 -4
  91. package/dist/core/shaders/Pixelate/index.js +2 -2
  92. package/dist/core/shaders/PolarCoordinates/index.js +4 -4
  93. package/dist/core/shaders/Posterize/index.js +2 -2
  94. package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
  95. package/dist/core/shaders/RadialGradient/index.js +4 -4
  96. package/dist/core/shaders/RectangularCoordinates/index.js +4 -4
  97. package/dist/core/shaders/Ripples/index.js +5 -5
  98. package/dist/core/shaders/Saturation/index.js +2 -2
  99. package/dist/core/shaders/SimplexNoise/index.js +5 -5
  100. package/dist/core/shaders/SineWave/index.js +3 -3
  101. package/dist/core/shaders/SolidColor/index.js +3 -3
  102. package/dist/core/shaders/Spherize/index.js +3 -3
  103. package/dist/core/shaders/Spiral/index.js +4 -4
  104. package/dist/core/shaders/Strands/index.js +4 -4
  105. package/dist/core/shaders/Stretch/index.js +4 -4
  106. package/dist/core/shaders/Swirl/index.js +5 -5
  107. package/dist/core/shaders/TiltShift/index.js +3 -3
  108. package/dist/core/shaders/Tritone/index.js +4 -4
  109. package/dist/core/shaders/Twirl/index.js +4 -4
  110. package/dist/core/shaders/Vibrance/index.js +2 -2
  111. package/dist/core/shaders/WaveDistortion/index.js +4 -4
  112. package/dist/core/shaders/ZoomBlur/index.js +3 -3
  113. package/dist/core/three.tsl-Btj1hLsf.js +43845 -0
  114. package/dist/core/{time-5uQ65blS.js → time-DbRMw6Jm.js} +4 -5
  115. package/dist/core/{transformations-DBjTkQ5b.js → transformations-CsrIJXh-.js} +176 -177
  116. package/dist/react/engine/component.template.d.ts +2 -2
  117. package/dist/react/index.cjs +83 -79
  118. package/dist/react/index.js +50779 -50512
  119. package/dist/svelte/components/AngularBlur.svelte.d.ts +2 -2
  120. package/dist/svelte/components/Ascii.svelte.d.ts +2 -2
  121. package/dist/svelte/components/Blob.svelte.d.ts +2 -2
  122. package/dist/svelte/components/Blur.svelte.d.ts +2 -2
  123. package/dist/svelte/components/Bulge.svelte.d.ts +2 -2
  124. package/dist/svelte/components/CRTScreen.svelte.d.ts +2 -2
  125. package/dist/svelte/components/ChannelBlur.svelte.d.ts +2 -2
  126. package/dist/svelte/components/Checkerboard.svelte.d.ts +2 -2
  127. package/dist/svelte/components/ChromaFlow.svelte.d.ts +2 -2
  128. package/dist/svelte/components/ChromaticAberration.svelte.d.ts +2 -2
  129. package/dist/svelte/components/Circle.svelte.d.ts +2 -2
  130. package/dist/svelte/components/CursorTrail.svelte.d.ts +2 -2
  131. package/dist/svelte/components/DiffuseBlur.svelte.d.ts +2 -2
  132. package/dist/svelte/components/Dither.svelte.d.ts +2 -2
  133. package/dist/svelte/components/DotGrid.svelte.d.ts +2 -2
  134. package/dist/svelte/components/Duotone.svelte.d.ts +2 -2
  135. package/dist/svelte/components/FilmGrain.svelte.d.ts +2 -2
  136. package/dist/svelte/components/FloatingParticles.svelte.d.ts +2 -2
  137. package/dist/svelte/components/GlassTiles.svelte.d.ts +2 -2
  138. package/dist/svelte/components/Glow.svelte.d.ts +2 -2
  139. package/dist/svelte/components/Godrays.svelte.d.ts +2 -2
  140. package/dist/svelte/components/Grayscale.svelte.d.ts +2 -2
  141. package/dist/svelte/components/Grid.svelte.d.ts +2 -2
  142. package/dist/svelte/components/GridDistortion.svelte.d.ts +2 -2
  143. package/dist/svelte/components/Group.svelte.d.ts +2 -2
  144. package/dist/svelte/components/Halftone.svelte.d.ts +2 -2
  145. package/dist/svelte/components/HueShift.svelte.d.ts +2 -2
  146. package/dist/svelte/components/ImageTexture.svelte.d.ts +2 -2
  147. package/dist/svelte/components/Invert.svelte.d.ts +2 -2
  148. package/dist/svelte/components/LinearBlur.svelte.d.ts +2 -2
  149. package/dist/svelte/components/LinearGradient.svelte.d.ts +2 -2
  150. package/dist/svelte/components/Liquify.svelte.d.ts +2 -2
  151. package/dist/svelte/components/Pixelate.svelte.d.ts +2 -2
  152. package/dist/svelte/components/PolarCoordinates.svelte.d.ts +2 -2
  153. package/dist/svelte/components/Posterize.svelte.d.ts +2 -2
  154. package/dist/svelte/components/ProgressiveBlur.svelte.d.ts +2 -2
  155. package/dist/svelte/components/RadialGradient.svelte.d.ts +2 -2
  156. package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +2 -2
  157. package/dist/svelte/components/Ripples.svelte.d.ts +2 -2
  158. package/dist/svelte/components/Saturation.svelte.d.ts +2 -2
  159. package/dist/svelte/components/SimplexNoise.svelte.d.ts +2 -2
  160. package/dist/svelte/components/SineWave.svelte.d.ts +2 -2
  161. package/dist/svelte/components/SolidColor.svelte.d.ts +2 -2
  162. package/dist/svelte/components/Spherize.svelte.d.ts +2 -2
  163. package/dist/svelte/components/Spiral.svelte.d.ts +2 -2
  164. package/dist/svelte/components/Strands.svelte.d.ts +2 -2
  165. package/dist/svelte/components/Stretch.svelte.d.ts +2 -2
  166. package/dist/svelte/components/Swirl.svelte.d.ts +2 -2
  167. package/dist/svelte/components/TiltShift.svelte.d.ts +2 -2
  168. package/dist/svelte/components/Tritone.svelte.d.ts +2 -2
  169. package/dist/svelte/components/Twirl.svelte.d.ts +2 -2
  170. package/dist/svelte/components/Vibrance.svelte.d.ts +2 -2
  171. package/dist/svelte/components/WaveDistortion.svelte.d.ts +2 -2
  172. package/dist/svelte/components/ZoomBlur.svelte.d.ts +2 -2
  173. package/dist/svelte/engine/component.template.svelte.d.ts +2 -2
  174. package/dist/svelte/index.js +50786 -50519
  175. package/dist/vue/engine/Shader.vue.d.ts +1 -1
  176. package/dist/vue/index.js +50430 -50163
  177. package/package.json +1 -1
  178. package/dist/core/edges-B-tVdqcI.js +0 -16
  179. package/dist/core/three.tsl-BqgDcRt9.js +0 -43424
@@ -1,8 +1,7 @@
1
- import { j as p, k as at, m as et } from "./three.tsl-BqgDcRt9.js";
2
- import { i as ot, r as _, t as rt } from "./transformations-DBjTkQ5b.js";
3
- import { t as lt } from "./colorMixing-C-FChLp0.js";
4
- import { DataTexture as st, FloatType as nt, LinearFilter as B, RGBAFormat as it } from "three";
5
- et();
1
+ import { A as p, O as at } from "./three.tsl-Btj1hLsf.js";
2
+ import { i as et, r as B, t as ot } from "./transformations-CsrIJXh-.js";
3
+ import { t as rt } from "./colorMixing--dhzx0ch.js";
4
+ import { DataTexture as lt, FloatType as st, LinearFilter as _, RGBAFormat as nt } from "three";
6
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  const ct = {
7
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  name: "CursorTrail",
8
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  category: "Interactive",
@@ -10,7 +9,7 @@ const ct = {
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  props: {
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  colorA: {
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  default: "#00aaff",
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- transform: _,
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+ transform: B,
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  description: "Color of fresh trails",
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  ui: {
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  type: "color",
@@ -19,7 +18,7 @@ const ct = {
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  },
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  colorB: {
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  default: "#ff00aa",
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- transform: _,
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+ transform: B,
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  description: "Color trails transition to as they fade",
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  ui: {
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  type: "color",
@@ -61,26 +60,26 @@ const ct = {
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  },
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  colorSpace: {
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  default: "linear",
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- transform: ot,
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+ transform: et,
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  description: "Color space for color interpolation",
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  ui: {
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  type: "select",
68
- options: rt,
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+ options: ot,
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  label: "Color Space"
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  }
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  }
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  },
73
- fragmentNode: ({ uniforms: l, onBeforeRender: U, onCleanup: j }) => {
74
- const { vec4: q, float: t, texture: E, step: G, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new st(o, a, a, it, nt);
75
- s.magFilter = B, s.minFilter = B, s.needsUpdate = !0;
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- const i = E(s);
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+ fragmentNode: ({ uniforms: l, onBeforeRender: U, onCleanup: q }) => {
73
+ const { vec4: E, float: t, texture: G, step: H, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new lt(o, a, a, nt, st);
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+ s.magFilter = _, s.minFilter = _, s.needsUpdate = !0;
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+ const c = G(s);
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  let y = 0.5, M = 0.5, g = Date.now();
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  U(({ pointer: r }) => {
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  const T = Date.now(), f = Math.min((T - g) / 1e3, 0.016);
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  g = T;
81
- const h = l.radius.uniform.value * 0.1, b = l.length.uniform.value, N = l.shrink.uniform.value, F = r.x - y, w = r.y - M, z = Math.sqrt(F * F + w * w), O = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
80
+ const h = l.radius.uniform.value * 0.1, b = l.length.uniform.value, j = l.shrink.uniform.value, F = r.x - y, w = r.y - M, z = Math.sqrt(F * F + w * w), N = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
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  for (let e = 0; e < a * a * 4; e += 4)
83
- o[e] *= O, o[e + 1] = 1 - (1 - o[e]) * N, o[e + 2] = Math.min(1, o[e + 2] + V);
82
+ o[e] *= N, o[e + 1] = 1 - (1 - o[e]) * j, o[e + 2] = Math.min(1, o[e + 2] + V);
84
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  if (z > 1e-3) {
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  const e = h * 3, Z = Math.max(0, Math.floor((r.x - e) * a)), K = Math.min(a - 1, Math.ceil((r.x + e) * a)), P = Math.max(0, Math.floor((r.y - e) * a)), Q = Math.min(a - 1, Math.ceil((r.y + e) * a));
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  for (let m = P; m <= Q; m++) for (let d = Z; d <= K; d++) {
@@ -92,15 +91,15 @@ const ct = {
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  }
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  }
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  s.needsUpdate = !0, y = r.x, M = r.y;
95
- }), j(() => {
94
+ }), q(() => {
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  s.dispose();
97
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  });
98
- const c = t(1 / a), C = i.sample(n), k = i.sample(n.add(p(c, t(0)))), v = i.sample(n.add(p(t(0), c))), S = i.sample(n.add(p(c.negate(), t(0)))), A = i.sample(n.add(p(t(0), c.negate()))), H = C.x.mul(t(0.5)).add(k.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(S.x.mul(t(0.125))).add(A.x.mul(t(0.125))), J = C.z.mul(t(0.5)).add(k.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(S.z.mul(t(0.125))).add(A.z.mul(t(0.125))), L = G(t(0.01), H), X = l.colorA.uniform, Y = l.colorB.uniform, D = lt(X, Y, J, l.colorSpace.uniform);
99
- return q(D.rgb, D.a.mul(L));
97
+ const i = t(1 / a), C = c.sample(n), v = c.sample(n.add(p(i, t(0)))), A = c.sample(n.add(p(t(0), i))), S = c.sample(n.add(p(i.negate(), t(0)))), k = c.sample(n.add(p(t(0), i.negate()))), J = C.x.mul(t(0.5)).add(v.x.mul(t(0.125))).add(A.x.mul(t(0.125))).add(S.x.mul(t(0.125))).add(k.x.mul(t(0.125))), L = C.z.mul(t(0.5)).add(v.z.mul(t(0.125))).add(A.z.mul(t(0.125))).add(S.z.mul(t(0.125))).add(k.z.mul(t(0.125))), O = H(t(0.01), J), X = l.colorA.uniform, Y = l.colorB.uniform, D = rt(X, Y, L, l.colorSpace.uniform);
98
+ return E(D.rgb, D.a.mul(O));
100
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  }
101
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  };
102
- var ft = ct;
101
+ var pt = ct;
103
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  export {
104
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  ct as n,
105
- ft as t
104
+ pt as t
106
105
  };
@@ -1,7 +1,6 @@
1
- import { k as v, m as _ } from "./three.tsl-BqgDcRt9.js";
2
- import { t as w } from "./edges-B-tVdqcI.js";
3
- import { a as S } from "./transformations-DBjTkQ5b.js";
4
- _();
1
+ import { O as v } from "./three.tsl-Btj1hLsf.js";
2
+ import { t as w } from "./edges-CDzKsauJ.js";
3
+ import { a as S } from "./transformations-CsrIJXh-.js";
5
4
  const z = {
6
5
  name: "DiffuseBlur",
7
6
  category: "Blurs",
@@ -48,23 +47,23 @@ const z = {
48
47
  }
49
48
  }
50
49
  },
51
- uvTransformNode: ({ uv: r, uniforms: s, viewportSize: l }) => {
52
- const { vec2: e, fract: u, sin: d, dot: c } = v, n = (i) => u(d(c(i, e(12.9898, 78.233).mul(2))).mul(43758.5453)), m = e(1).div(l), o = r.mul(1e3), f = n(o), t = n(o.add(e(73.2, 41.9))), a = e(f.mul(2).sub(1), t.mul(2).sub(1)).mul(s.intensity.uniform).mul(m);
50
+ uvTransformNode: ({ uv: r, uniforms: s, viewportSize: u }) => {
51
+ const { vec2: e, fract: l, sin: d, dot: c } = v, n = (i) => l(d(c(i, e(12.9898, 78.233).mul(2))).mul(43758.5453)), m = e(1).div(u), o = r.mul(1e3), f = n(o), t = n(o.add(e(73.2, 41.9))), a = e(f.mul(2).sub(1), t.mul(2).sub(1)).mul(s.intensity.uniform).mul(m);
53
52
  return r.add(a);
54
53
  },
55
- fragmentNode: ({ uniforms: r, childNode: s, onCleanup: l }) => {
56
- const { vec2: e, vec4: u, screenUV: d, convertToTexture: c, viewportSize: n, fract: m, sin: o, dot: f } = v;
57
- if (!s) return u(0, 0, 0, 0);
54
+ fragmentNode: ({ uniforms: r, childNode: s, onCleanup: u }) => {
55
+ const { vec2: e, vec4: l, screenUV: d, convertToTexture: c, viewportSize: n, fract: m, sin: o, dot: f } = v;
56
+ if (!s) return l(0, 0, 0, 0);
58
57
  const t = c(s);
59
- l(() => {
58
+ u(() => {
60
59
  t?.renderTarget?.dispose && t.renderTarget.dispose();
61
60
  });
62
61
  const a = (x) => m(o(f(x, e(12.9898, 78.233).mul(2))).mul(43758.5453)), i = d, b = e(1).div(n), p = i.mul(1e3), g = a(p), y = a(p.add(e(73.2, 41.9))), T = e(g.mul(2).sub(1), y.mul(2).sub(1)).mul(r.intensity.uniform).mul(b), h = i.add(T);
63
62
  return w(h, t.sample(h), t, r.edges.uniform);
64
63
  }
65
64
  };
66
- var k = z;
65
+ var _ = z;
67
66
  export {
68
67
  z as n,
69
- k as t
68
+ _ as t
70
69
  };
@@ -1,7 +1,6 @@
1
- import { k as z, m as S } from "./three.tsl-BqgDcRt9.js";
2
- import { r as n } from "./transformations-DBjTkQ5b.js";
3
- S();
4
- const v = {
1
+ import { O as z } from "./three.tsl-Btj1hLsf.js";
2
+ import { r as n } from "./transformations-CsrIJXh-.js";
3
+ const S = {
5
4
  name: "Dither",
6
5
  category: "Stylize",
7
6
  description: "Bayer matrix dithering to reduce colors",
@@ -55,8 +54,8 @@ const v = {
55
54
  return l(i(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), i(t.colorA.uniform.a, t.colorB.uniform.a, c));
56
55
  }
57
56
  };
58
- var _ = v;
57
+ var D = S;
59
58
  export {
60
- v as n,
61
- _ as t
59
+ S as n,
60
+ D as t
62
61
  };
@@ -1,7 +1,6 @@
1
- import { f as U, k as G, m as I } from "./three.tsl-BqgDcRt9.js";
2
- import { r as M } from "./transformations-DBjTkQ5b.js";
3
- I();
4
- const P = {
1
+ import { O as G, f as _ } from "./three.tsl-Btj1hLsf.js";
2
+ import { r as I } from "./transformations-CsrIJXh-.js";
3
+ const M = {
5
4
  name: "DotGrid",
6
5
  category: "Base Layers",
7
6
  description: "Grid of dots with optional twinkling animation",
@@ -10,7 +9,7 @@ const P = {
10
9
  color: {
11
10
  default: "#ffffff",
12
11
  description: "The color of the dot",
13
- transform: M,
12
+ transform: I,
14
13
  ui: {
15
14
  type: "color",
16
15
  label: "Color"
@@ -51,12 +50,12 @@ const P = {
51
50
  }
52
51
  },
53
52
  fragmentNode: ({ uniforms: t, uvContext: f }) => {
54
- const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = G, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, k = t.color.uniform, x = t.twinkle.uniform, a = g, v = a.x.div(a.y), d = p(s.x.mul(v), s.y.oneMinus()), e = d.mul(l), z = o(e.sub(n(e)).sub(0.5)), D = o(U(d.mul(l))), S = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(D.mul(0.5)), z)), c = n(e), C = c.x.mul(12.9898).add(c.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), _ = b(i(1), V, x), T = S.mul(_);
55
- return u(k.rgb, T);
53
+ const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = G, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, x = t.color.uniform, k = t.twinkle.uniform, a = g, v = a.x.div(a.y), d = p(s.x.mul(v), s.y.oneMinus()), e = d.mul(l), z = o(e.sub(n(e)).sub(0.5)), D = o(_(d.mul(l))), S = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(D.mul(0.5)), z)), c = n(e), C = c.x.mul(12.9898).add(c.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), T = b(i(1), V, k), U = S.mul(T);
54
+ return u(x.rgb, U);
56
55
  }
57
56
  };
58
- var L = P;
57
+ var B = M;
59
58
  export {
60
- P as n,
61
- L as t
59
+ M as n,
60
+ B as t
62
61
  };
@@ -1,8 +1,7 @@
1
- import { k as f, m as b } from "./three.tsl-BqgDcRt9.js";
2
- import { i as C, r as a, t as g } from "./transformations-DBjTkQ5b.js";
3
- import { t as T } from "./colorMixing-C-FChLp0.js";
4
- b();
5
- const h = {
1
+ import { O as m } from "./three.tsl-Btj1hLsf.js";
2
+ import { i as b, r as a, t as C } from "./transformations-CsrIJXh-.js";
3
+ import { t as g } from "./colorMixing--dhzx0ch.js";
4
+ const T = {
6
5
  name: "Duotone",
7
6
  category: "Adjustments",
8
7
  description: "Map colors to two tones based on luminance",
@@ -40,28 +39,28 @@ const h = {
40
39
  },
41
40
  colorSpace: {
42
41
  default: "linear",
43
- transform: C,
42
+ transform: b,
44
43
  description: "Color space for color interpolation",
45
44
  ui: {
46
45
  type: "select",
47
- options: g,
46
+ options: C,
48
47
  label: "Color Space"
49
48
  }
50
49
  }
51
50
  },
52
51
  fragmentNode: ({ uniforms: o, childNode: r, onCleanup: s }) => {
53
- const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = f;
52
+ const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = m;
54
53
  if (!r) return t(0, 0, 0, 0);
55
54
  const e = d(r);
56
55
  s(() => {
57
56
  e?.renderTarget?.dispose && e.renderTarget.dispose();
58
57
  });
59
- const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), m = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
60
- return t(T(o.colorA.uniform, o.colorB.uniform, m, o.colorSpace.uniform).rgb, n.a);
58
+ const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), f = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
59
+ return t(g(o.colorA.uniform, o.colorB.uniform, f, o.colorSpace.uniform).rgb, n.a);
61
60
  }
62
61
  };
63
- var B = h;
62
+ var y = T;
64
63
  export {
65
- h as n,
66
- B as t
64
+ T as n,
65
+ y as t
67
66
  };
@@ -1,6 +1,5 @@
1
- import { k as f, m as p } from "./three.tsl-BqgDcRt9.js";
2
- p();
3
- const d = {
1
+ import { O as f } from "./three.tsl-Btj1hLsf.js";
2
+ const p = {
4
3
  name: "FilmGrain",
5
4
  category: "Stylize",
6
5
  description: "Analog film grain texture overlay",
@@ -17,13 +16,13 @@ const d = {
17
16
  label: "Strength"
18
17
  }
19
18
  } },
20
- fragmentNode: ({ uniforms: r, childNode: i, uvContext: o }) => {
21
- const { vec2: s, vec4: e, float: t, screenUV: a, sin: l, dot: m, fract: c } = f, u = r.strength.uniform, n = i || e(0, 0, 0, 0), g = c(l(m(o ?? a, s(t(12.9898), t(78.233)).mul(t(2)))).mul(t(43758.5453))).mul(t(2)).sub(t(1)).mul(u.mul(t(0.1)));
19
+ fragmentNode: ({ uniforms: r, childNode: o, uvContext: i }) => {
20
+ const { vec2: s, vec4: e, float: t, screenUV: a, sin: l, dot: m, fract: c } = f, u = r.strength.uniform, n = o || e(0, 0, 0, 0), g = c(l(m(i ?? a, s(t(12.9898), t(78.233)).mul(t(2)))).mul(t(43758.5453))).mul(t(2)).sub(t(1)).mul(u.mul(t(0.1)));
22
21
  return e(n.rgb.add(g), n.a);
23
22
  }
24
23
  };
25
- var y = d;
24
+ var h = p;
26
25
  export {
27
- d as n,
28
- y as t
26
+ p as n,
27
+ h as t
29
28
  };
@@ -1,14 +1,13 @@
1
- import { k as Q, m as W } from "./three.tsl-BqgDcRt9.js";
2
- import { r as X } from "./transformations-DBjTkQ5b.js";
3
- W();
4
- var { vec2: a, vec3: q, vec4: E, float: c, sin: g, cos: U, smoothstep: Y, mix: H, min: k, floor: Z, fract: I, length: j, dot: B, screenUV: $, viewportSize: N, time: w, Fn: m } = Q, ee = m(([e]) => I(g(B(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => I(g(a(B(e, a(127.1, 311.7)), B(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
5
- const l = G(e).sub(0.5), u = g(n), x = U(n);
1
+ import { O as Q } from "./three.tsl-Btj1hLsf.js";
2
+ import { r as W } from "./transformations-CsrIJXh-.js";
3
+ var { vec2: a, vec3: q, vec4: E, float: c, sin: g, cos: _, smoothstep: X, mix: H, min: w, floor: Y, fract: I, length: O, dot: B, screenUV: Z, viewportSize: N, time: k, Fn: m } = Q, $ = m(([e]) => I(g(B(e, a(127.1, 311.7))).mul(43758.5453123))), j = m(([e]) => I(g(a(B(e, a(127.1, 311.7)), B(e, a(269.5, 183.3)))).mul(43758.5453))), ee = m(([e, n]) => {
4
+ const l = j(e).sub(0.5), u = g(n), x = _(n);
6
5
  return a(x.mul(l.x).sub(u.mul(l.y)).mul(0.66), u.mul(l.x).add(x.mul(l.y)).mul(0.66)).add(e).add(0.5);
7
- }), ae = m(([e, n]) => w.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
8
- const u = te(n, ae(n, l));
9
- return j(e.sub(u));
6
+ }), te = m(([e, n]) => k.mul(n).mul($(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
7
+ const u = ee(n, te(n, l));
8
+ return O(e.sub(u));
10
9
  });
11
- const ne = {
10
+ const ae = {
12
11
  name: "FloatingParticles",
13
12
  category: "Base Layers",
14
13
  description: "Animated floating particles with twinkle effects",
@@ -94,7 +93,7 @@ const ne = {
94
93
  },
95
94
  particleColor: {
96
95
  default: "#ffffff",
97
- transform: X,
96
+ transform: W,
98
97
  description: "Color of the particles",
99
98
  ui: {
100
99
  type: "color",
@@ -136,26 +135,26 @@ const ne = {
136
135
  }
137
136
  },
138
137
  fragmentNode: ({ uniforms: e, childNode: n, uvContext: l }) => {
139
- const u = l ?? $, x = m(([s]) => {
140
- const r = Z(s), p = I(s);
138
+ const u = l ?? Z, x = m(([s]) => {
139
+ const r = Y(s), p = I(s);
141
140
  let t = v(s, r, e.randomness.uniform);
142
141
  const y = e.particleSoftness.uniform, d = e.particleSize.uniform.mul(0.01), o = d.mul(0.6).add(y.mul(d.mul(2.4))), i = o.greaterThan(0.35), h = p.x.lessThan(0.4), V = p.x.greaterThan(0.6), R = p.y.lessThan(0.4), z = p.y.greaterThan(0.6), D = i.and(h), f = i.and(V), C = i.and(R), b = i.and(z);
143
- t = D.select(k(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(k(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(k(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(k(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
144
- const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(w.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = H(c(1), A, _);
145
- return M.mul(F).mul(e.particleColor.uniform.rgb);
146
- }), J = m(([s]) => {
147
- const r = c(1.05), p = c(0.9), t = e.count.uniform, y = q(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = w.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
142
+ t = D.select(w(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(w(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(w(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(w(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
143
+ const M = X(o, d.mul(0.6), t), A = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), F = g(k.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), U = H(c(1), F, A);
144
+ return M.mul(U).mul(e.particleColor.uniform.rgb);
145
+ }), G = m(([s]) => {
146
+ const r = c(1.05), p = c(0.9), t = e.count.uniform, y = q(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(_(h), g(h)), R = k.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
148
147
  for (let f = 0; f < 4; f++) {
149
- const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(w).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
150
- y.assign(y.add(C.select(O, q(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
148
+ const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = j(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), A = b.y.sub(0.5).mul(D).mul(2), P = h.add(A), F = a(_(P), g(P)), U = R.mul(M).add(F.sub(V).mul(k).mul(e.speed.uniform)), K = x(s.mul(d).add(U).add(i)).mul(o);
149
+ y.assign(y.add(C.select(K, q(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
151
150
  }
152
151
  return y;
153
- }), L = u.mul(2).sub(1), K = N.x.div(N.y), T = J(a(L.x.mul(K), L.y).mul(e.particleDensity.uniform)), S = j(T);
152
+ }), L = u.mul(2).sub(1), J = N.x.div(N.y), T = G(a(L.x.mul(J), L.y).mul(e.particleDensity.uniform)), S = O(T);
154
153
  return n ? E(H(n.xyz, T, S.greaterThan(0.01).select(S, 0)), n.w) : E(T, S);
155
154
  }
156
155
  };
157
- var le = ne;
156
+ var re = ae;
158
157
  export {
159
- ne as n,
160
- le as t
158
+ ae as n,
159
+ re as t
161
160
  };
@@ -1,5 +1,4 @@
1
- import { k as b, m as R } from "./three.tsl-BqgDcRt9.js";
2
- R();
1
+ import { O as b } from "./three.tsl-Btj1hLsf.js";
3
2
  const V = {
4
3
  name: "GlassTiles",
5
4
  category: "Distortions",
@@ -30,20 +29,20 @@ const V = {
30
29
  }
31
30
  }
32
31
  },
33
- uvTransformNode: ({ uv: o, uniforms: s, viewportSize: i }) => {
34
- const { vec2: r, floor: a, select: l } = b, p = s.intensity.uniform, t = s.tileCount.uniform, e = i.x.div(i.y), n = r(l(e.greaterThanEqual(1), t.mul(e), t), l(e.lessThan(1), t.div(e), t)), c = a(o.mul(n)).div(n), d = o.sub(c), T = r(0.5, 0.5), h = p.mul(0.025), u = d.div(r(1, 1).div(n)).sub(T).mul(h);
32
+ uvTransformNode: ({ uv: n, uniforms: s, viewportSize: i }) => {
33
+ const { vec2: r, floor: a, select: l } = b, p = s.intensity.uniform, t = s.tileCount.uniform, e = i.x.div(i.y), o = r(l(e.greaterThanEqual(1), t.mul(e), t), l(e.lessThan(1), t.div(e), t)), c = a(n.mul(o)).div(o), d = n.sub(c), T = r(0.5, 0.5), h = p.mul(0.025), u = d.div(r(1, 1).div(o)).sub(T).mul(h);
35
34
  return d.add(u).add(c);
36
35
  },
37
- fragmentNode: ({ uniforms: o, childNode: s, dimensions: i, onCleanup: r }) => {
38
- const { vec2: a, vec4: l, floor: p, mul: t, div: e, sub: n, add: c, screenUV: d, uniform: T, convertToTexture: h } = b;
36
+ fragmentNode: ({ uniforms: n, childNode: s, dimensions: i, onCleanup: r }) => {
37
+ const { vec2: a, vec4: l, floor: p, mul: t, div: e, sub: o, add: c, screenUV: d, uniform: T, convertToTexture: h } = b;
39
38
  if (!s)
40
39
  return console.error("You must pass a child component into the Glass Tiles shader."), l(0);
41
40
  const u = h(s);
42
41
  r(() => {
43
42
  u?.renderTarget?.dispose && u.renderTarget.dispose();
44
43
  });
45
- const m = T(i.width / i.height), g = d, x = o.intensity.uniform, f = o.tileCount.uniform, C = a(m.greaterThanEqual(1).select(t(f, m), f), m.lessThan(1).select(e(f, m), f)), v = e(p(t(g, C)), C), y = n(g, v), U = a(0.5, 0.5), _ = t(x, 0.025), q = c(c(y, t(n(e(y, e(a(1), C)), U), _)), v);
46
- return l(u.sample(q));
44
+ const m = T(i.width / i.height), g = d, x = n.intensity.uniform, f = n.tileCount.uniform, C = a(m.greaterThanEqual(1).select(t(f, m), f), m.lessThan(1).select(e(f, m), f)), v = e(p(t(g, C)), C), y = o(g, v), U = a(0.5, 0.5), q = t(x, 0.025), R = c(c(y, t(o(e(y, e(a(1), C)), U), q)), v);
45
+ return l(u.sample(R));
47
46
  }
48
47
  };
49
48
  var N = V;
@@ -1,6 +1,5 @@
1
- import { k as U, m as j } from "./three.tsl-BqgDcRt9.js";
2
- j();
3
- const B = {
1
+ import { O as j } from "./three.tsl-Btj1hLsf.js";
2
+ const k = {
4
3
  name: "Glow",
5
4
  category: "Stylize",
6
5
  description: "Soft glow effect with adjustable intensity",
@@ -42,7 +41,7 @@ const B = {
42
41
  }
43
42
  },
44
43
  fragmentNode: ({ uniforms: s, childNode: a, onCleanup: g }) => {
45
- const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: y, Fn: x } = U;
44
+ const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: y, Fn: x } = j;
46
45
  if (!a) return r(0, 0, 0, 0);
47
46
  const o = b(a);
48
47
  g(() => {
@@ -51,17 +50,17 @@ const B = {
51
50
  const u = o.sample(f), v = x(() => {
52
51
  const z = s.size.uniform, S = s.threshold.uniform, G = c(1).div(y), n = r(0, 0, 0, 0).toVar(), e = 5;
53
52
  for (let i = -e; i <= e; i++) for (let l = -e; l <= e; l++) {
54
- const C = c(t(i), t(l)).mul(G).mul(z), V = f.add(C), m = o.sample(V), k = w(m.rgb, h(0.299, 0.587, 0.114)), q = d(t(0), k.sub(S)), R = m.mul(q);
55
- n.assign(n.add(R));
53
+ const V = c(t(i), t(l)).mul(G).mul(z), _ = f.add(V), m = o.sample(_), q = w(m.rgb, h(0.299, 0.587, 0.114)), R = d(t(0), q.sub(S)), U = m.mul(R);
54
+ n.assign(n.add(U));
56
55
  }
57
- const _ = t((e * 2 + 1) * (e * 2 + 1));
58
- return n.div(_);
56
+ const C = t((e * 2 + 1) * (e * 2 + 1));
57
+ return n.div(C);
59
58
  })(), T = s.intensity.uniform, p = v.mul(T);
60
59
  return r(u.rgb.add(p.rgb), d(u.a, p.a));
61
60
  }
62
61
  };
63
- var E = B;
62
+ var D = k;
64
63
  export {
65
- B as n,
66
- E as t
64
+ k as n,
65
+ D as t
67
66
  };
@@ -1,7 +1,6 @@
1
- import { k as K, m as O, t as Q } from "./three.tsl-BqgDcRt9.js";
2
- import { o as W, r as v } from "./transformations-DBjTkQ5b.js";
3
- O();
4
- const X = {
1
+ import { O as J, t as K } from "./three.tsl-Btj1hLsf.js";
2
+ import { o as Q, r as v } from "./transformations-CsrIJXh-.js";
3
+ const W = {
5
4
  name: "Godrays",
6
5
  category: "Base Layers",
7
6
  description: "Volumetric light rays emanating from a point",
@@ -13,7 +12,7 @@ const X = {
13
12
  x: 0,
14
13
  y: 0
15
14
  },
16
- transform: W,
15
+ transform: Q,
17
16
  description: "The center point of the god rays",
18
17
  ui: {
19
18
  type: "position",
@@ -84,23 +83,23 @@ const X = {
84
83
  }
85
84
  },
86
85
  fragmentNode: ({ uniforms: s, uvContext: B }) => {
87
- const { vec2: i, vec4: _, float: r, sin: G, atan2: T, length: D, pow: x, smoothstep: P, mix: p, clamp: g, screenUV: S, time: U, PI: w, Fn: h } = K, F = B ?? S, I = i(s.center.uniform.x, s.center.uniform.y.oneMinus()), m = F.sub(I), V = h(([n]) => {
88
- const t = n.floor(), e = n.fract(), o = (u) => G(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), a = o(t.add(i(1, 0))), d = o(t.add(i(0, 1))), y = o(t.add(i(1, 1))), c = e.mul(e).mul(e.mul(-2).add(3));
89
- return p(p(l, a, c.x), p(d, y, c.x), c.y);
86
+ const { vec2: c, vec4: G, float: r, sin: T, atan2: D, length: P, pow: x, smoothstep: S, mix: p, clamp: g, screenUV: U, time: _, PI: w, Fn: h } = J, F = B ?? U, I = c(s.center.uniform.x, s.center.uniform.y.oneMinus()), m = F.sub(I), V = h(([n]) => {
87
+ const t = n.floor(), e = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), a = o(t.add(c(1, 0))), d = o(t.add(c(0, 1))), y = o(t.add(c(1, 1))), i = e.mul(e).mul(e.mul(-2).add(3));
88
+ return p(p(l, a, i.x), p(d, y, i.x), i.y);
90
89
  }), f = h(([n, t, e, o]) => {
91
- const l = T(n.y, n.x), a = i(l.mul(e), t), d = i(l.mod(w.mul(2)).mul(e), t), y = x(V(a), o);
92
- return p(x(V(d), o), y, P(-0.15, 0.15, n.x));
90
+ const l = D(n.y, n.x), a = c(l.mul(e), t), d = c(l.mod(w.mul(2)).mul(e), t), y = x(V(a), o);
91
+ return p(x(V(d), o), y, S(-0.15, 0.15, n.x));
93
92
  }), L = h(() => {
94
- const n = U.mul(s.speed.uniform).mul(0.2), t = D(m), e = r(6.5).mul(Q(s.spotty.uniform)), o = r(4).sub(r(3).mul(g(s.intensity.uniform, 0, 1))), l = r(6).mul(s.density.uniform), a = r(0).toVar(), d = t.mul(1).sub(n.mul(3)), y = t.mul(0.5).mul(r(1).add(e)).sub(n.mul(2)), c = l.mul(5), u = f(m, d, c, o).toVar();
95
- u.assign(u.mul(f(m, y, c.mul(4), o))), a.assign(a.add(u));
96
- const H = t.mul(1.4).sub(n.mul(2.5)), J = t.mul(0.7).mul(r(1).add(e)).sub(n.mul(1.8)), R = l.mul(4.5), C = f(m, H, R, o).toVar();
97
- return C.assign(C.mul(f(m, J, R.mul(3.5), o))), a.assign(a.add(C.mul(0.7))), g(a, 0, 1);
98
- })(), N = s.rayColor.uniform.rgb, q = s.rayColor.uniform.a, E = s.backgroundColor.uniform.rgb, k = s.backgroundColor.uniform.a, b = L.mul(q), A = b.add(k.mul(r(1).sub(b))), M = g(A, 1e-3, 1), j = N.mul(b), z = E.mul(k).mul(r(1).sub(b));
99
- return _(j.add(z).div(M), A);
93
+ const n = _.mul(s.speed.uniform).mul(0.2), t = P(m), e = r(6.5).mul(K(s.spotty.uniform)), o = r(4).sub(r(3).mul(g(s.intensity.uniform, 0, 1))), l = r(6).mul(s.density.uniform), a = r(0).toVar(), d = t.mul(1).sub(n.mul(3)), y = t.mul(0.5).mul(r(1).add(e)).sub(n.mul(2)), i = l.mul(5), u = f(m, d, i, o).toVar();
94
+ u.assign(u.mul(f(m, y, i.mul(4), o))), a.assign(a.add(u));
95
+ const z = t.mul(1.4).sub(n.mul(2.5)), H = t.mul(0.7).mul(r(1).add(e)).sub(n.mul(1.8)), k = l.mul(4.5), C = f(m, z, k, o).toVar();
96
+ return C.assign(C.mul(f(m, H, k.mul(3.5), o))), a.assign(a.add(C.mul(0.7))), g(a, 0, 1);
97
+ })(), N = s.rayColor.uniform.rgb, q = s.rayColor.uniform.a, E = s.backgroundColor.uniform.rgb, A = s.backgroundColor.uniform.a, b = L.mul(q), R = b.add(A.mul(r(1).sub(b))), M = g(R, 1e-3, 1), O = N.mul(b), j = E.mul(A).mul(r(1).sub(b));
98
+ return G(O.add(j).div(M), R);
100
99
  }
101
100
  };
102
- var $ = X;
101
+ var Z = W;
103
102
  export {
104
- X as n,
105
- $ as t
103
+ W as n,
104
+ Z as t
106
105
  };
@@ -1,22 +1,21 @@
1
- import { k as o, m as s } from "./three.tsl-BqgDcRt9.js";
2
- import { t as a } from "./ColorAdjustment-CKwpE_4M.js";
3
- s();
4
- const n = {
1
+ import { O as t } from "./three.tsl-Btj1hLsf.js";
2
+ import { t as s } from "./ColorAdjustment-CKwpE_4M.js";
3
+ const a = {
5
4
  name: "Grayscale",
6
5
  category: "Adjustments",
7
6
  description: "Convert colors to black and white",
8
7
  requiresChild: !0,
9
8
  props: {},
10
9
  fragmentNode: ({ childNode: e }) => {
11
- const { vec4: r } = o;
10
+ const { vec4: r } = t;
12
11
  if (!e)
13
12
  return console.error("You must pass a child component into the Grayscale shader."), r(0);
14
- const t = e || r(0, 0, 0, 0);
15
- return r(a(t.rgb).rgb, t.a);
13
+ const o = e || r(0, 0, 0, 0);
14
+ return r(s(o.rgb).rgb, o.a);
16
15
  }
17
16
  };
18
- var l = n;
17
+ var i = a;
19
18
  export {
20
- n,
21
- l as t
19
+ a as n,
20
+ i as t
22
21
  };
@@ -1,6 +1,5 @@
1
- import { k as b, m as T } from "./three.tsl-BqgDcRt9.js";
2
- import { r as _ } from "./transformations-DBjTkQ5b.js";
3
- T();
1
+ import { O as k } from "./three.tsl-Btj1hLsf.js";
2
+ import { r as T } from "./transformations-CsrIJXh-.js";
4
3
  const C = {
5
4
  name: "Grid",
6
5
  category: "Base Layers",
@@ -9,7 +8,7 @@ const C = {
9
8
  props: {
10
9
  color: {
11
10
  default: "#ffffff",
12
- transform: _,
11
+ transform: T,
13
12
  description: "The color of the grid lines",
14
13
  ui: {
15
14
  type: "color",
@@ -40,8 +39,8 @@ const C = {
40
39
  }
41
40
  },
42
41
  fragmentNode: ({ uniforms: e, uvContext: l }) => {
43
- const { vec2: a, vec4: d, fract: m, max: p, screenUV: f, viewportSize: o, fwidth: u, smoothstep: n } = b, i = l ?? f, h = o.x.div(o.y), g = a(i.x.mul(h), i.y.oneMinus()), x = e.cells.uniform, r = g.mul(x), t = m(r), s = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), k = t.y.min(t.y.oneMinus()), c = u(r), v = p(n(s.add(c.x), s, y), n(s.add(c.y), s, k));
44
- return d(e.color.uniform.rgb, e.color.uniform.a.mul(v));
42
+ const { vec2: a, vec4: d, fract: m, max: p, screenUV: f, viewportSize: o, fwidth: u, smoothstep: n } = k, i = l ?? f, h = o.x.div(o.y), g = a(i.x.mul(h), i.y.oneMinus()), x = e.cells.uniform, r = g.mul(x), t = m(r), s = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), v = t.y.min(t.y.oneMinus()), c = u(r), b = p(n(s.add(c.x), s, y), n(s.add(c.y), s, v));
43
+ return d(e.color.uniform.rgb, e.color.uniform.a.mul(b));
45
44
  }
46
45
  };
47
46
  var V = C;