shaders 2.2.1 → 2.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{AngularBlur-BZENxuhv.js → AngularBlur-BTUdXC0g.js} +5 -4
- package/dist/core/{Ascii-joVW9dAD.js → Ascii-Bu8ii7oo.js} +25 -24
- package/dist/core/{Blob-Ds3jasiC.js → Blob-C0G0efjG.js} +11 -10
- package/dist/core/{Blur-sKjcr9_K.js → Blur-BzUO9yxF.js} +13 -12
- package/dist/core/{Bulge-CdcB9we6.js → Bulge-BCXYAzig.js} +9 -8
- package/dist/core/{CRTScreen-BWDSeX_0.js → CRTScreen-cJ3XHrI9.js} +9 -8
- package/dist/core/{ChannelBlur-i9M5gbkh.js → ChannelBlur-BEK1qzGn.js} +17 -16
- package/dist/core/{Checkerboard-D9-UAs26.js → Checkerboard-BPkiSF5I.js} +15 -14
- package/dist/core/{ChromaFlow-DZAJwEBw.js → ChromaFlow-AHO3C4o3.js} +13 -12
- package/dist/core/{ChromaticAberration-DLYIcjJx.js → ChromaticAberration-nVg3r1FK.js} +11 -10
- package/dist/core/{Circle-Ca-LtXkF.js → Circle-C8ltF4BZ.js} +10 -9
- package/dist/core/{CursorTrail-B_VZJBOK.js → CursorTrail-BeJGeovB.js} +11 -10
- package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
- package/dist/core/{Dither-MK-9r3tw.js → Dither-CpN3vGSh.js} +12 -11
- package/dist/core/{DotGrid-DP__DqQj.js → DotGrid-BFUzeSQw.js} +9 -8
- package/dist/core/{Duotone-CmkF6eDj.js → Duotone-_nR_o3-g.js} +6 -5
- package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
- package/dist/core/{FloatingParticles-CxcXDtZg.js → FloatingParticles-Fv8JIzKk.js} +11 -10
- package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
- package/dist/core/{Glow-Cz3ImaBH.js → Glow-DvJj7BB7.js} +13 -12
- package/dist/core/{Godrays-BHfh6URI.js → Godrays-cUzAKVXn.js} +18 -17
- package/dist/core/{Grayscale-FPSUcFGC.js → Grayscale-oWIF3PV5.js} +2 -1
- package/dist/core/{Grid-BvM0M3Hl.js → Grid-Bov7AA9m.js} +10 -9
- package/dist/core/{GridDistortion-yjmNv0Q3.js → GridDistortion-CWYom5Dw.js} +11 -10
- package/dist/core/Group-CPk-7fiA.js +18 -0
- package/dist/core/{Halftone-DWIVrS2s.js → Halftone-F7fsdu7W.js} +11 -10
- package/dist/core/{HueShift-CBupF7d4.js → HueShift-CiS4hdtk.js} +2 -1
- package/dist/core/{ImageTexture-GrTz4Fx7.js → ImageTexture-B3Q29OHX.js} +16 -15
- package/dist/core/Invert-Cyc4JHWc.js +21 -0
- package/dist/core/{LinearBlur-DHBRP6Yh.js → LinearBlur-BTC54qzk.js} +8 -7
- package/dist/core/{LinearGradient-B4C3CKhf.js → LinearGradient-LEMeW0KM.js} +3 -2
- package/dist/core/{Liquify-DNHtcXxv.js → Liquify-D2nzMDzq.js} +15 -14
- package/dist/core/{Pixelate-BKooNVcb.js → Pixelate-irPzmtQm.js} +8 -7
- package/dist/core/{PolarCoordinates-DKhEbQhq.js → PolarCoordinates-Ck5ZWrQO.js} +5 -4
- package/dist/core/{Posterize-D81ZG2A9.js → Posterize-DICq_t96.js} +8 -7
- package/dist/core/{ProgressiveBlur-CPdReTnY.js → ProgressiveBlur-BuORe3VH.js} +10 -9
- package/dist/core/{RadialGradient-XmwfZ91d.js → RadialGradient-D0cN67jm.js} +8 -7
- package/dist/core/{RectangularCoordinates-DWY7ptY1.js → RectangularCoordinates-1LIDaeHR.js} +15 -14
- package/dist/core/{Ripples-CndvRX-N.js → Ripples-DH71sFJc.js} +6 -5
- package/dist/core/{Saturation-C6u9sNkr.js → Saturation-DbSXtSeK.js} +10 -9
- package/dist/core/{SimplexNoise-BH0ZZzP4.js → SimplexNoise-DPGC2OPJ.js} +10 -9
- package/dist/core/{SineWave-DBH8MraQ.js → SineWave-CkWtnzHF.js} +10 -9
- package/dist/core/{SolidColor-DR665qss.js → SolidColor-DaB-FHNX.js} +2 -1
- package/dist/core/{Spiral--7KUy0u3.js → Spiral-CcyI8azF.js} +18 -17
- package/dist/core/{Strands-Bi1Is8_o.js → Strands-Co4fkc05.js} +10 -9
- package/dist/core/{Swirl-DuYM23jG.js → Swirl-BoveqtNV.js} +15 -14
- package/dist/core/{TiltShift-BUvZWBsh.js → TiltShift-D53azmRe.js} +4 -3
- package/dist/core/{Tritone-CKifp6Ob.js → Tritone-Cg1rX-hL.js} +11 -10
- package/dist/core/{Twirl-Ztlb9x_h.js → Twirl-raO5pe5X.js} +10 -9
- package/dist/core/{Vibrance-B7EsDw6e.js → Vibrance-DtekSkcz.js} +8 -7
- package/dist/core/{WaveDistortion-HCnk54tD.js → WaveDistortion-C65qO_cZ.js} +6 -5
- package/dist/core/{ZoomBlur-Ck6M9A2W.js → ZoomBlur-B97ZjhXe.js} +10 -9
- package/dist/core/index.js +773 -758
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.js +1 -1
- package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
- package/dist/core/shaders/Ascii/index.js +1 -1
- package/dist/core/shaders/Blob/index.d.ts.map +1 -1
- package/dist/core/shaders/Blob/index.js +1 -1
- package/dist/core/shaders/Blur/index.d.ts.map +1 -1
- package/dist/core/shaders/Blur/index.js +1 -1
- package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
- package/dist/core/shaders/Bulge/index.js +1 -1
- package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
- package/dist/core/shaders/CRTScreen/index.js +1 -1
- package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ChannelBlur/index.js +1 -1
- package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
- package/dist/core/shaders/Checkerboard/index.js +1 -1
- package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaFlow/index.js +1 -1
- package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaticAberration/index.js +1 -1
- package/dist/core/shaders/Circle/index.d.ts.map +1 -1
- package/dist/core/shaders/Circle/index.js +1 -1
- package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorTrail/index.js +1 -1
- package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/DiffuseBlur/index.js +1 -1
- package/dist/core/shaders/Dither/index.d.ts.map +1 -1
- package/dist/core/shaders/Dither/index.js +1 -1
- package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
- package/dist/core/shaders/DotGrid/index.js +1 -1
- package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
- package/dist/core/shaders/Duotone/index.js +1 -1
- package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.js +1 -1
- package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +1 -1
- package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
- package/dist/core/shaders/GlassTiles/index.js +1 -1
- package/dist/core/shaders/Glow/index.d.ts.map +1 -1
- package/dist/core/shaders/Glow/index.js +1 -1
- package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
- package/dist/core/shaders/Godrays/index.js +1 -1
- package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
- package/dist/core/shaders/Grayscale/index.js +1 -1
- package/dist/core/shaders/Grid/index.d.ts.map +1 -1
- package/dist/core/shaders/Grid/index.js +1 -1
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +1 -1
- package/dist/core/shaders/Group/index.d.ts.map +1 -1
- package/dist/core/shaders/Group/index.js +1 -1
- package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
- package/dist/core/shaders/Halftone/index.js +1 -1
- package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
- package/dist/core/shaders/HueShift/index.js +1 -1
- package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
- package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/ImageTexture/index.js +1 -1
- package/dist/core/shaders/Invert/index.d.ts.map +1 -1
- package/dist/core/shaders/Invert/index.js +1 -1
- package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearBlur/index.js +1 -1
- package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearGradient/index.js +1 -1
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +1 -1
- package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
- package/dist/core/shaders/Pixelate/index.js +1 -1
- package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +1 -1
- package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
- package/dist/core/shaders/Posterize/index.js +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
- package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialGradient/index.js +1 -1
- package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
- package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
- package/dist/core/shaders/Ripples/index.js +1 -1
- package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
- package/dist/core/shaders/Saturation/index.js +1 -1
- package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +1 -1
- package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
- package/dist/core/shaders/SineWave/index.js +1 -1
- package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
- package/dist/core/shaders/SolidColor/index.js +1 -1
- package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
- package/dist/core/shaders/Spiral/index.js +1 -1
- package/dist/core/shaders/Strands/index.d.ts.map +1 -1
- package/dist/core/shaders/Strands/index.js +1 -1
- package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Swirl/index.js +1 -1
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +1 -1
- package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
- package/dist/core/shaders/Tritone/index.js +1 -1
- package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Twirl/index.js +1 -1
- package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
- package/dist/core/shaders/Vibrance/index.js +1 -1
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +1 -1
- package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ZoomBlur/index.js +1 -1
- package/dist/core/types.d.ts +4 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/react/index.cjs +71 -71
- package/dist/react/index.js +4831 -4764
- package/dist/react/utils/generatePresetCode.cjs +1 -1
- package/dist/react/utils/generatePresetCode.js +1 -1
- package/dist/registry.d.ts +3 -0
- package/dist/registry.js +226 -88
- package/dist/svelte/index.js +5632 -5565
- package/dist/svelte/utils/generatePresetCode.js +1 -1
- package/dist/vue/{generatePresetCode-T78GxN5X.js → generatePresetCode-D4V6rBae.js} +1 -1
- package/dist/vue/index.js +5169 -5102
- package/dist/vue/utils/generatePresetCode.js +1 -1
- package/package.json +1 -1
- package/dist/core/DiffuseBlur-COpm1qrw.js +0 -39
- package/dist/core/FilmGrain-ByNyK2gs.js +0 -28
- package/dist/core/GlassTiles-CxUl9MxF.js +0 -52
- package/dist/core/Group-jZZimqG1.js +0 -17
- package/dist/core/Invert-CCQ1H_Qr.js +0 -20
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import { A as S, C as oe, G as ae, H as x, L as ne, W as se, b as y, k as ie, m as
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import { A as S, C as oe, G as ae, H as x, L as ne, W as se, b as y, k as ie, m as le } from "./three.tsl-BqgDcRt9.js";
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category: "
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category: "Base Layers",
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description: "Display an image with customizable object-fit modes",
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props: {
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url: {
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default: "https://shaders.com/
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default: "https://shaders.com/sample.jpg",
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const { vec2: o, vec4: A, float: t, texture: H, screenUV: N, viewportSize: c, step: a, min: u, max: z } = ie, B = W ?? N, O = new ae();
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const q = B, l = c.x.div(c.y), i = m.objectFit.uniform, j = z(l.div(s), t(1)), E = o(s.div(l).mul(j), j), C = u(l.div(s), t(1)), G = o(s.div(l).mul(C), C), k = o(1, 1), F = u(u(l.div(s), t(1)), u(c.x.div(f), c.y.div(w))), M = o(s.div(l).mul(F), F), L = u(c.x.div(f), c.y.div(w)), P = o(s.div(l).mul(L), L), J = a(i, t(0.5)), K = a(t(0.5), i).mul(a(i, t(1.5))), Q = a(t(1.5), i).mul(a(i, t(2.5))), X = a(t(2.5), i).mul(a(i, t(3.5))), Y = a(t(3.5), i), Z = o(0).add(E.mul(J)).add(G.mul(K)).add(k.mul(Q)).add(M.mul(X)).add(P.mul(Y)), R = q.sub(o(0.5)).div(Z).add(o(0.5)), v = o(R.x, t(1).sub(R.y)), I = $.sample(v), ee = y(y(v.x.lessThan(0), v.x.greaterThan(1)), y(v.y.lessThan(0), v.y.greaterThan(1)));
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name: "Invert",
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description: "Invert RGB colors while preserving alpha",
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description: "Directional motion blur in a specific angle",
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const { vec2: s, vec4: y, float: e, cos: x, sin: C, dot: v, radians: A, screenUV: E, length: B, normalize: M, abs: S, mod: q, fract: w } = R, _ = T ?? E, l = s(t.start.uniform[0], t.start.uniform[1].oneMinus()), c = s(t.end.uniform[0], t.end.uniform[1].oneMinus()), d = c.sub(l), L = B(d), V = M(d), p = A(t.angle.uniform).negate(), u = x(p), m = C(p), f = l.add(c).mul(0.5), r = _.sub(f), o = v(s(r.x.mul(u).sub(r.y.mul(m)), r.x.mul(m).add(r.y.mul(u))).add(f).sub(l), V).div(L.max(1e-6)), a = t.edges.uniform, H = o.clamp(e(0), e(1)), O = o.greaterThanEqual(e(0)).select(e(1), e(0)), P = o.lessThanEqual(e(1)).select(e(1), e(0)), U = O.mul(P), i = q(S(o), e(2)), z = i.greaterThan(e(1)).select(e(2).sub(i), i), D = w(o), g = a.greaterThanEqual(e(0.5)), G = a.greaterThanEqual(e(1.5)), k = a.greaterThanEqual(e(2.5)).select(D, G.select(z, g.select(o, H))), n = I(t.colorA.uniform, t.colorB.uniform, k.clamp(e(0), e(1)), t.colorSpace.uniform), N = g.and(a.lessThan(e(1.5))).select(n.w.mul(U), n.w);
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const { vec2: d, vec4: o, float: m, uniform: D, screenUV: F, convertToTexture: H } = A, { texture: q, data: a, tslNode: O } = G(e), v = D(0), x = D(0);
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q.dispose(), w.delete(e);
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});
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const W = O.sample(F).xy, I = m(0.2), E = m(-0.2), j = W.clamp(d(E, E), d(I, I)),
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return B(
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const W = O.sample(F).xy, I = m(0.2), E = m(-0.2), j = W.clamp(d(E, E), d(I, I)), L = F.sub(j);
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return B(L, u.sample(L), u, e.edges.uniform);
|
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}
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};
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import { k as
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import { k as l, m as p } from "./three.tsl-BqgDcRt9.js";
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name: "Pixelate",
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category: "
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category: "Stylize",
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description: "Pixelation effect with adjustable cell size",
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const { vec4: r, floor: a, screenUV: n, convertToTexture: c } = l;
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});
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const o = t.scale.uniform, u = a(
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const o = t.scale.uniform, u = a(n.mul(o)).div(o);
|
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}
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};
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var
|
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var f = m;
|
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export {
|
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m as n,
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|
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+
f as t
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};
|
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@@ -5,6 +5,7 @@ T();
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const U = {
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name: "PolarCoordinates",
|
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7
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|
category: "Distortions",
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|
+
description: "Convert rectangular coordinates to polar space",
|
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requiresRTT: !0,
|
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requiresChild: !0,
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props: {
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@@ -82,17 +83,17 @@ const U = {
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}
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},
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uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
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const { vec2: r, length: u, atan: p, PI: l, mix: o } = y, a = i.x.div(i.y), m = r(e.x.mul(a), e.y),
|
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|
-
return o(e, r(n.mul(t.wrap.uniform),
|
|
86
|
+
const { vec2: r, length: u, atan: p, PI: l, mix: o } = y, a = i.x.div(i.y), m = r(e.x.mul(a), e.y), c = r(t.center.uniform.x.mul(a), t.center.uniform.y.oneMinus()), s = m.sub(c), n = p(s.y, s.x).add(l).div(l.mul(2)), d = u(s);
|
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return o(e, r(n.mul(t.wrap.uniform), d.mul(t.radius.uniform)), t.intensity.uniform);
|
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},
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fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
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const { vec2: r, vec4: u, length: p, atan: l, screenUV: o, viewportSize: a, convertToTexture: m, PI:
|
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const { vec2: r, vec4: u, length: p, atan: l, screenUV: o, viewportSize: a, convertToTexture: m, PI: c, mix: s } = y;
|
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if (!t) return u(0, 0, 0, 0);
|
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const n = m(t);
|
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i(() => {
|
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|
n?.renderTarget?.dispose && n.renderTarget.dispose();
|
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|
});
|
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|
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const
|
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96
|
+
const d = a.x.div(a.y), h = r(o.x.mul(d), o.y), x = r(e.center.uniform.x.mul(d), e.center.uniform.y.oneMinus()), f = h.sub(x), b = l(f.y, f.x).add(c).div(c.mul(2)), v = p(f), g = s(o, r(b.mul(e.wrap.uniform), v.mul(e.radius.uniform)), e.intensity.uniform);
|
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97
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return w(g, n.sample(g), n, e.edges.uniform);
|
|
97
98
|
}
|
|
98
99
|
};
|
|
@@ -18,11 +18,12 @@ var p = class extends n {
|
|
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18
18
|
return t.mul(e).floor().div(e);
|
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19
19
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}
|
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20
20
|
};
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const
|
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21
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+
const c = /* @__PURE__ */ a(p).setParameterLength(2);
|
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i();
|
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const
|
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23
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+
const d = {
|
|
24
24
|
name: "Posterize",
|
|
25
|
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category: "
|
|
25
|
+
category: "Adjustments",
|
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26
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+
description: "Reduce color depth to create a poster effect",
|
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26
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requiresChild: !0,
|
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props: { intensity: {
|
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default: 5,
|
|
@@ -37,11 +38,11 @@ const c = {
|
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37
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fragmentNode: ({ uniforms: t, childNode: e }) => {
|
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|
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return e ?
|
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41
|
+
return e ? c(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
|
|
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42
|
}
|
|
42
43
|
};
|
|
43
|
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var
|
|
44
|
+
var f = d;
|
|
44
45
|
export {
|
|
45
|
-
|
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46
|
-
|
|
46
|
+
d as n,
|
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47
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+
f as t
|
|
47
48
|
};
|
|
@@ -4,6 +4,7 @@ U();
|
|
|
4
4
|
const E = {
|
|
5
5
|
name: "ProgressiveBlur",
|
|
6
6
|
category: "Blurs",
|
|
7
|
+
description: "Blur that increases progressively in one direction",
|
|
7
8
|
requiresRTT: !0,
|
|
8
9
|
requiresChild: !0,
|
|
9
10
|
props: {
|
|
@@ -54,14 +55,14 @@ const E = {
|
|
|
54
55
|
}
|
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55
56
|
}
|
|
56
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},
|
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fragmentNode: ({ uniforms:
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const { vec2: s, vec4:
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if (!g) return
|
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|
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const a =
|
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|
+
fragmentNode: ({ uniforms: r, childNode: g, onCleanup: h }) => {
|
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|
+
const { vec2: s, vec4: o, float: e, screenUV: i, viewportSize: x, sin: B, cos: C, radians: D, max: v, smoothstep: P, Fn: y, convertToTexture: b } = M;
|
|
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|
+
if (!g) return o(0, 0, 0, 0);
|
|
61
|
+
const a = b(g);
|
|
61
62
|
h(() => {
|
|
62
63
|
a?.renderTarget?.dispose && a.renderTarget.dispose();
|
|
63
64
|
});
|
|
64
|
-
const T =
|
|
65
|
+
const T = D(r.angle.uniform), S = s(C(T), B(T)), V = s(r.center.uniform[0], r.center.uniform[1].oneMinus()), A = i.sub(V), R = v(e(0), A.dot(S)), q = v(e(1e-3), r.falloff.uniform), F = P(e(0), q, R), I = r.intensity.uniform.mul(0.06), w = F.mul(I), _ = [
|
|
65
66
|
0.056,
|
|
66
67
|
0.135,
|
|
67
68
|
0.278,
|
|
@@ -75,8 +76,8 @@ const E = {
|
|
|
75
76
|
0.278,
|
|
76
77
|
0.135,
|
|
77
78
|
0.056
|
|
78
|
-
], z = 6.214, l = y(
|
|
79
|
-
const c = i, u = s(1).div(x), n =
|
|
79
|
+
], z = 6.214, l = b(y(() => {
|
|
80
|
+
const c = i, u = s(1).div(x), n = o(0).toVar();
|
|
80
81
|
for (let t = -6; t <= 6; t++) {
|
|
81
82
|
const d = e(_[t + 6] / z), f = s(e(t), e(0)).mul(w).mul(u), m = c.add(f), p = a.sample(m).mul(d);
|
|
82
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|
n.assign(n.add(p));
|
|
@@ -85,8 +86,8 @@ const E = {
|
|
|
85
86
|
})());
|
|
86
87
|
return h(() => {
|
|
87
88
|
l?.renderTarget?.dispose && l.renderTarget.dispose();
|
|
88
|
-
}),
|
|
89
|
-
const c = i, u = s(1).div(x), n =
|
|
89
|
+
}), y(() => {
|
|
90
|
+
const c = i, u = s(1).div(x), n = o(0).toVar();
|
|
90
91
|
for (let t = -6; t <= 6; t++) {
|
|
91
92
|
const d = e(_[t + 6] / z), f = s(e(0), e(t)).mul(w).mul(u), m = c.add(f), p = l.sample(m).mul(d);
|
|
92
93
|
n.assign(n.add(p));
|
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
import { k as d, m as f } from "./three.tsl-BqgDcRt9.js";
|
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import { t as h } from "./colorMixing-DPZ-Td4U.js";
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f();
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name: "RadialGradient",
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category: "
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category: "Base Layers",
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description: "Radial gradient radiating from a center point",
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description: "Color space for color interpolation",
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ui: {
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type: "select",
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options:
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options: g,
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label: "Color Space"
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return
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fragmentNode: ({ uniforms: e, uvContext: l }) => {
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const { vec2: o, float: t, distance: s, screenUV: c, viewportSize: r } = d, a = l ?? c, i = r.x.div(r.y), p = s(o(a.x.mul(i), a.y), o(e.center.uniform.x.mul(i), e.center.uniform.y.oneMinus())).div(e.radius.uniform).clamp(t(0), t(1));
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return h(e.colorA.uniform, e.colorB.uniform, p, e.colorSpace.uniform);
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var S = y;
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import { k as x, m as T } from "./three.tsl-BqgDcRt9.js";
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import { t as
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import { a as
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import { t as C } from "./edges-B-tVdqcI.js";
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import { a as P, o as _ } from "./transformations-DBjTkQ5b.js";
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T();
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const
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const w = {
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name: "RectangularCoordinates",
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category: "Distortions",
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description: "Convert polar coordinates back to rectangular space",
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requiresRTT: !0,
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requiresChild: !0,
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props: {
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@@ -13,7 +14,7 @@ const C = {
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x: 0.5,
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y: 0.5
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},
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transform:
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transform: _,
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description: "The center point for rectangular coordinate conversion",
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ui: {
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type: "position",
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edges: {
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default: "transparent",
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description: "How to handle edges when distortion pushes content out of bounds",
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transform:
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transform: P,
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ui: {
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type: "select",
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options: [
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@@ -71,22 +72,22 @@ const C = {
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}
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uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
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const { vec2:
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return o(e,
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const { vec2: n, cos: d, sin: p, PI: c, mix: o } = x, a = e.x.mul(c.mul(2)).sub(c), l = e.y.mul(t.scale.uniform), u = l.mul(d(a)), m = l.mul(p(a)), r = i.x.div(i.y), s = n(t.center.uniform.x, t.center.uniform.y.oneMinus());
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return o(e, n(u.div(r).add(s.x), m.add(s.y)), t.intensity.uniform);
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},
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fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
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const { vec2:
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const { vec2: n, vec4: d, cos: p, sin: c, screenUV: o, viewportSize: a, convertToTexture: l, PI: u, mix: m } = x;
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const
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const r = l(t);
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i(() => {
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r?.renderTarget?.dispose && r.renderTarget.dispose();
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});
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const
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return
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const s = o.x.mul(u.mul(2)).sub(u), f = o.y.mul(e.scale.uniform), b = f.mul(p(s)), v = f.mul(c(s)), h = a.x.div(a.y), g = n(e.center.uniform.x, e.center.uniform.y.oneMinus()), y = m(o, n(b.div(h).add(g.x), v.add(g.y)), e.intensity.uniform);
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return C(y, r.sample(y), r, e.edges.uniform);
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}
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};
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var R =
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var R = w;
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export {
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w as n,
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R as t
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};
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@@ -1,10 +1,11 @@
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import { k as
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import { k as w, m as A } from "./three.tsl-BqgDcRt9.js";
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import { t as S } from "./time-5uQ65blS.js";
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import { o as _, r as l } from "./transformations-DBjTkQ5b.js";
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+
A();
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const q = {
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name: "Ripples",
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category: "
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+
category: "Base Layers",
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description: "Concentric animated ripples emanating from a point",
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acceptsUVContext: !0,
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props: {
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center: {
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@@ -94,8 +95,8 @@ const q = {
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}
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},
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fragmentNode: (t) => {
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const { uniforms: e, uvContext: f } = t, { vec2: o, float: s, screenUV: m, sin: u, distance: d, viewportSize: n, mix: h, smoothstep: y } =
|
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98
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-
return h(x, b, y(c.add(a), c.sub(a),
|
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+
const { uniforms: e, uvContext: f } = t, { vec2: o, float: s, screenUV: m, sin: u, distance: d, viewportSize: n, mix: h, smoothstep: y } = w, r = f ?? m, i = e.center.uniform, b = e.colorA.uniform, x = e.colorB.uniform, g = e.frequency.uniform, a = e.softness.uniform, k = e.thickness.uniform, v = e.phase.uniform, p = n.x.div(n.y), C = d(o(r.x.mul(p), r.y), o(i.x.mul(p), i.y.oneMinus())), B = S(t, e.speed), T = u(C.mul(g).sub(B).add(v)), c = k.mul(s(2)).sub(s(1));
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+
return h(x, b, y(c.add(a), c.sub(a), T));
|
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}
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};
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var U = q;
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@@ -1,9 +1,10 @@
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1
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-
import { k as o, m as
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2
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-
import { r as
|
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3
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-
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4
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-
const
|
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1
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+
import { k as o, m as i } from "./three.tsl-BqgDcRt9.js";
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2
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+
import { r as s } from "./ColorAdjustment-CKwpE_4M.js";
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+
i();
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+
const a = {
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name: "Saturation",
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category: "
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6
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+
category: "Adjustments",
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+
description: "Adjust color saturation intensity",
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requiresChild: !0,
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props: { intensity: {
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default: 1,
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@@ -21,11 +22,11 @@ const s = {
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if (!e)
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return console.error("You must pass a child component into the Saturation shader."), t(0);
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const n = e || t(0, 0, 0, 0);
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-
return t(
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+
return t(s(n.rgb, r.intensity.uniform).rgb, n.a);
|
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}
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26
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};
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var
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+
var m = a;
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export {
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+
a as n,
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+
m as t
|
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31
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};
|
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@@ -1,10 +1,11 @@
|
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1
|
-
import { M as u, P as r, S as f, _ as x, a as y, j as g, m as
|
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2
|
-
import { t as
|
|
1
|
+
import { M as u, P as r, S as f, _ as x, a as y, j as g, m as v, u as b, y as S } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { t as h } from "./time-5uQ65blS.js";
|
|
3
3
|
import { r as n } from "./transformations-DBjTkQ5b.js";
|
|
4
|
-
|
|
5
|
-
const
|
|
4
|
+
v();
|
|
5
|
+
const B = {
|
|
6
6
|
name: "SimplexNoise",
|
|
7
|
-
category: "
|
|
7
|
+
category: "Base Layers",
|
|
8
|
+
description: "Organic noise with animated movement",
|
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8
9
|
acceptsUVContext: !0,
|
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9
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|
props: {
|
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10
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|
colorA: {
|
|
@@ -82,12 +83,12 @@ const h = {
|
|
|
82
83
|
}
|
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83
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},
|
|
84
85
|
fragmentNode: (t) => {
|
|
85
|
-
const { uniforms: e, uvContext:
|
|
86
|
+
const { uniforms: e, uvContext: i } = t, o = i ?? f, s = r.x.div(r.y), l = g(o.x.mul(s), o.y), c = h(t, e.speed), a = l.mul(b(e.scale.uniform)).add(e.seed.uniform), m = S(u(a.x, a.y, c.mul(0.5))), p = e.contrast.uniform.add(1), d = y(0, 1, m.mul(p).add(e.balance.uniform).mul(0.5).add(0.5));
|
|
86
87
|
return x(e.colorB.uniform, e.colorA.uniform, d);
|
|
87
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|
}
|
|
88
89
|
};
|
|
89
|
-
var
|
|
90
|
+
var w = B;
|
|
90
91
|
export {
|
|
91
|
-
|
|
92
|
-
|
|
92
|
+
B as n,
|
|
93
|
+
w as t
|
|
93
94
|
};
|
|
@@ -1,14 +1,15 @@
|
|
|
1
1
|
import { k as P, m as U } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
-
import { n as V, o as W, r as
|
|
2
|
+
import { n as V, o as W, r as F } from "./transformations-DBjTkQ5b.js";
|
|
3
3
|
U();
|
|
4
|
-
const
|
|
4
|
+
const M = {
|
|
5
5
|
name: "SineWave",
|
|
6
|
-
category: "
|
|
6
|
+
category: "Base Layers",
|
|
7
|
+
description: "Animated wave with thickness and softness",
|
|
7
8
|
acceptsUVContext: !0,
|
|
8
9
|
props: {
|
|
9
10
|
color: {
|
|
10
11
|
default: "#ffffff",
|
|
11
|
-
transform:
|
|
12
|
+
transform: F,
|
|
12
13
|
description: "The color of the sine wave",
|
|
13
14
|
ui: {
|
|
14
15
|
type: "color",
|
|
@@ -96,12 +97,12 @@ const F = {
|
|
|
96
97
|
}
|
|
97
98
|
},
|
|
98
99
|
fragmentNode: ({ uniforms: e, uvContext: p }) => {
|
|
99
|
-
const { vec2: n, vec4:
|
|
100
|
-
return
|
|
100
|
+
const { vec2: n, vec4: d, sin: s, cos: f, abs: h, smoothstep: y, screenUV: g, viewportSize: o, time: v, radians: b, PI: x } = P, a = p ?? g, i = o.x.div(o.y), w = n(a.x.mul(i), a.y), T = n(e.position.uniform.x.mul(i), e.position.uniform.y.oneMinus()), t = w.sub(T), r = b(e.angle.uniform), l = f(r), c = s(r), k = t.x.mul(l).sub(t.y.mul(c)), A = t.x.mul(c).add(t.y.mul(l)), S = v.mul(e.speed.uniform), _ = s(k.mul(e.frequency.uniform).mul(x.mul(2)).add(S)).mul(e.amplitude.uniform), q = h(A.sub(_)), m = e.thickness.uniform.mul(0.5), u = e.softness.uniform.mul(0.5), C = y(m.add(u), m.sub(u), q);
|
|
101
|
+
return d(e.color.uniform.rgb, e.color.uniform.a.mul(C));
|
|
101
102
|
}
|
|
102
103
|
};
|
|
103
|
-
var
|
|
104
|
+
var D = M;
|
|
104
105
|
export {
|
|
105
|
-
|
|
106
|
-
|
|
106
|
+
M as n,
|
|
107
|
+
D as t
|
|
107
108
|
};
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import { r } from "./transformations-DBjTkQ5b.js";
|
|
2
2
|
const t = {
|
|
3
3
|
name: "SolidColor",
|
|
4
|
-
category: "
|
|
4
|
+
category: "Base Layers",
|
|
5
|
+
description: "Fill the canvas with a single solid color",
|
|
5
6
|
acceptsUVContext: !0,
|
|
6
7
|
props: { color: {
|
|
7
8
|
default: "#5b18ca",
|