shaderpad 1.0.0-beta.41 → 1.0.0-beta.42

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Files changed (52) hide show
  1. package/README.md +116 -56
  2. package/dist/chunk-5CBGNOA3.mjs +10 -0
  3. package/dist/chunk-5CBGNOA3.mjs.map +1 -0
  4. package/dist/chunk-JRSBIGBN.mjs +7 -0
  5. package/dist/chunk-JRSBIGBN.mjs.map +1 -0
  6. package/dist/index.d.mts +2 -1
  7. package/dist/index.d.ts +2 -1
  8. package/dist/index.js +4 -4
  9. package/dist/index.js.map +1 -1
  10. package/dist/index.mjs +1 -1
  11. package/dist/plugins/face.d.mts +1 -0
  12. package/dist/plugins/face.d.ts +1 -0
  13. package/dist/plugins/face.js +53 -76
  14. package/dist/plugins/face.js.map +1 -1
  15. package/dist/plugins/face.mjs +51 -79
  16. package/dist/plugins/face.mjs.map +1 -1
  17. package/dist/plugins/hands.d.mts +1 -0
  18. package/dist/plugins/hands.d.ts +1 -0
  19. package/dist/plugins/hands.js +20 -16
  20. package/dist/plugins/hands.js.map +1 -1
  21. package/dist/plugins/hands.mjs +15 -16
  22. package/dist/plugins/hands.mjs.map +1 -1
  23. package/dist/plugins/helpers.js +1 -1
  24. package/dist/plugins/helpers.js.map +1 -1
  25. package/dist/plugins/helpers.mjs +1 -1
  26. package/dist/plugins/helpers.mjs.map +1 -1
  27. package/dist/plugins/mediapipe-common.d.mts +18 -0
  28. package/dist/plugins/mediapipe-common.d.ts +18 -0
  29. package/dist/plugins/mediapipe-common.js +7 -0
  30. package/dist/plugins/mediapipe-common.js.map +1 -0
  31. package/dist/plugins/mediapipe-common.mjs +2 -0
  32. package/dist/plugins/mediapipe-common.mjs.map +1 -0
  33. package/dist/plugins/pose.d.mts +1 -0
  34. package/dist/plugins/pose.d.ts +1 -0
  35. package/dist/plugins/pose.js +54 -49
  36. package/dist/plugins/pose.js.map +1 -1
  37. package/dist/plugins/pose.mjs +46 -46
  38. package/dist/plugins/pose.mjs.map +1 -1
  39. package/dist/plugins/save.d.mts +1 -1
  40. package/dist/plugins/save.d.ts +1 -1
  41. package/dist/plugins/save.js +1 -1
  42. package/dist/plugins/save.js.map +1 -1
  43. package/dist/plugins/save.mjs.map +1 -1
  44. package/dist/plugins/segmenter.d.mts +1 -0
  45. package/dist/plugins/segmenter.d.ts +1 -0
  46. package/dist/plugins/segmenter.js +16 -11
  47. package/dist/plugins/segmenter.js.map +1 -1
  48. package/dist/plugins/segmenter.mjs +10 -10
  49. package/dist/plugins/segmenter.mjs.map +1 -1
  50. package/package.json +1 -1
  51. package/dist/chunk-A3XQBYSC.mjs +0 -10
  52. package/dist/chunk-A3XQBYSC.mjs.map +0 -1
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- {"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17] as const; // Wrist + MCP joints, weighted toward wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl, emitHook } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tlet runningMode: 'IMAGE' | 'VIDEO' = 'VIDEO';\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tasync function initializeMediaPipe() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t\tdelegate: 'GPU',\n\t\t\t\t\t},\n\t\t\t\t\tcanvas: new OffscreenCanvas(1, 1),\n\t\t\t\t\trunningMode,\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Hands Plugin] Failed to initialize MediaPipe:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\t\tconst mediaPipeInitPromise = initializeMediaPipe();\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\thandIdx: number,\n\t\t\tlandmarkIndices: readonly number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction updateLandmarksTexture(hands: NormalizedLandmark[][], handedness: { categoryName: string }[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nHands = hands.length;\n\t\t\tconst totalLandmarks = nHands * LANDMARK_COUNT;\n\n\t\t\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\t\t\tconst landmarks = hands[handIdx];\n\t\t\t\tconst isRightHand = handedness[handIdx]?.[0]?.categoryName === 'Right';\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = isRightHand ? 1 : 0;\n\t\t\t\t}\n\n\t\t\t\tconst handCenter = calculateBoundingBoxCenter(landmarksDataArray, handIdx, HAND_CENTER_LANDMARKS);\n\t\t\t\tconst handCenterIdx = (handIdx * LANDMARK_COUNT + STANDARD_LANDMARK_COUNT) * 4;\n\t\t\t\tlandmarksDataArray[handCenterIdx] = handCenter[0];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 1] = handCenter[1];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 2] = handCenter[2];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 3] = isRightHand ? 1 : 0;\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t\tisPartial: true,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processHands(result: HandLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks, result.handedness);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\t\t\temitHook('hands:result', result);\n\t\t}\n\n\t\tshaderPad.on('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxHands * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\t\t\tawait mediaPipeInitPromise;\n\t\t\temitHook('hands:ready');\n\t\t});\n\n\t\tshaderPad.on('initializeTexture', (name: string, source: TextureSource) => {\n\t\t\tif (name === textureName) detectHands(source);\n\t\t});\n\n\t\tshaderPad.on('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (source) detectHands(source);\n\t\t});\n\n\t\t// `detectHands` may be called multiple times before MediaPipe is\n\t\t// initialized. This ensures we only process the last call.\n\t\tlet nDetectionCalls = 0;\n\t\tasync function detectHands(source: TextureSource) {\n\t\t\tconst callOrder = ++nDetectionCalls;\n\t\t\tawait mediaPipeInitPromise;\n\t\t\tif (callOrder !== nDetectionCalls || !handLandmarker) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) lastVideoTime = -1;\n\t\t\ttextureSources.set(textureName, source);\n\n\t\t\ttry {\n\t\t\t\tconst requiredMode = source instanceof HTMLVideoElement ? 'VIDEO' : 'IMAGE';\n\t\t\t\tif (runningMode !== requiredMode) {\n\t\t\t\t\trunningMode = requiredMode;\n\t\t\t\t\tawait handLandmarker.setOptions({ runningMode });\n\t\t\t\t}\n\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) return;\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tprocessHands(handLandmarker.detectForVideo(source, performance.now()));\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) return;\n\t\t\t\t\tprocessHands(handLandmarker.detect(source));\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Hands Plugin] Detection error:', error);\n\t\t\t}\n\t\t}\n\n\t\tshaderPad.on('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform sampler2D u_handLandmarksTex;\n\nvec4 handLandmark(int handIndex, int landmarkIndex) {\n\tint i = handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);\n}\n\nfloat isRightHand(int handIndex) {\n\treturn handLandmark(handIndex, 0).w;\n}\n\nfloat isLeftHand(int handIndex) {\n\treturn 1.0 - handLandmark(handIndex, 0).w;\n}`);\n\t};\n}\n\nexport default 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"processHands","result","textureSize","name","source","detectHands","updates","nDetectionCalls","callOrder","requiredMode"]}
1
+ {"version":3,"sources":["../../src/plugins/hands.ts","../../src/plugins/mediapipe-common.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '..';\nimport {\n\tcalculateBoundingBoxCenter,\n\tgenerateGLSLFn,\n\tgetSharedFileset,\n\thashOptions,\n\tisMediaPipeSource,\n\tMediaPipeSource,\n} from './mediapipe-common';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\thistory?: number;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17] as const; // Wrist + MCP joints, weighted toward wrist.\nconst LANDMARKS_TEXTURE_WIDTH = 512;\nconst N_LANDMARK_METADATA_SLOTS = 1;\n\nconst DEFAULT_HANDS_OPTIONS: Required<Omit<HandsPluginOptions, 'history'>> = {\n\tmodelPath:\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task',\n\tmaxHands: 2,\n\tminHandDetectionConfidence: 0.5,\n\tminHandPresenceConfidence: 0.5,\n\tminTrackingConfidence: 0.5,\n};\n\ninterface Detector {\n\tlandmarker: HandLandmarker;\n\tcanvas: OffscreenCanvas;\n\tsubscribers: Map<() => void, boolean>;\n\tmaxHands: number;\n\tstate: {\n\t\trunningMode: 'IMAGE' | 'VIDEO';\n\t\tsource: MediaPipeSource | null;\n\t\tvideoTime: number;\n\t\tresultTimestamp: number;\n\t\tresult: HandLandmarkerResult | null;\n\t\tpending: Promise<void>;\n\t\tnHands: number;\n\t};\n\tlandmarks: {\n\t\tdata: Float32Array;\n\t\ttextureHeight: number;\n\t};\n}\nconst sharedDetectors = new Map<string, Detector>();\n\nfunction updateLandmarksData(\n\tdetector: Detector,\n\thands: NormalizedLandmark[][],\n\thandedness: { categoryName: string }[][]\n) {\n\tconst data = detector.landmarks.data;\n\tconst nHands = hands.length;\n\n\tdata[0] = nHands;\n\n\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\tconst landmarks = hands[handIdx];\n\t\tconst isRightHand = handedness[handIdx]?.[0]?.categoryName === 'Right';\n\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\tconst dataIdx = (N_LANDMARK_METADATA_SLOTS + handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\tdata[dataIdx] = landmark.x;\n\t\t\tdata[dataIdx + 1] = 1 - landmark.y;\n\t\t\tdata[dataIdx + 2] = landmark.z ?? 0;\n\t\t\tdata[dataIdx + 3] = isRightHand ? 1 : 0;\n\t\t}\n\n\t\tconst handCenter = calculateBoundingBoxCenter(data, handIdx, HAND_CENTER_LANDMARKS, LANDMARK_COUNT, N_LANDMARK_METADATA_SLOTS);\n\t\tconst handCenterIdx = (N_LANDMARK_METADATA_SLOTS + handIdx * LANDMARK_COUNT + STANDARD_LANDMARK_COUNT) * 4;\n\t\tdata[handCenterIdx] = handCenter[0];\n\t\tdata[handCenterIdx + 1] = handCenter[1];\n\t\tdata[handCenterIdx + 2] = handCenter[2];\n\t\tdata[handCenterIdx + 3] = isRightHand ? 1 : 0;\n\t}\n\n\tdetector.state.nHands = nHands;\n}\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options: { history, ...mediapipeOptions } = {} } = config;\n\tconst options = { ...DEFAULT_HANDS_OPTIONS, ...mediapipeOptions };\n\tconst optionsKey = hashOptions({ ...options, textureName });\n\n\tconst nLandmarksMax = options.maxHands * LANDMARK_COUNT + N_LANDMARK_METADATA_SLOTS;\n\tconst textureHeight = Math.ceil(nLandmarksMax / LANDMARKS_TEXTURE_WIDTH);\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl, emitHook } = context;\n\n\t\tconst existingDetector = sharedDetectors.get(optionsKey);\n\t\tconst landmarksData =\n\t\t\texistingDetector?.landmarks.data ?? new Float32Array(LANDMARKS_TEXTURE_WIDTH * textureHeight * 4);\n\t\tlet detector: Detector | null = null;\n\t\tlet skipHistoryWrite = false;\n\n\t\tfunction onResult() {\n\t\t\tif (!detector) return;\n\t\t\tconst { nHands } = detector.state;\n\t\t\tconst nSlots = nHands * LANDMARK_COUNT + N_LANDMARK_METADATA_SLOTS;\n\t\t\tconst rowsToUpdate = Math.ceil(nSlots / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures(\n\t\t\t\t{\n\t\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\t\tdata: detector.landmarks.data,\n\t\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t\t\tisPartial: true,\n\t\t\t\t\t},\n\t\t\t\t},\n\t\t\t\t{ skipHistoryWrite }\n\t\t\t);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\t\t\temitHook('hands:result', detector.state.result);\n\t\t}\n\n\t\tasync function initializeDetector() {\n\t\t\tif (sharedDetectors.has(optionsKey)) {\n\t\t\t\tdetector = sharedDetectors.get(optionsKey)!;\n\t\t\t} else {\n\t\t\t\tconst [mediaPipe, { HandLandmarker }] = await Promise.all([\n\t\t\t\t\tgetSharedFileset(),\n\t\t\t\t\timport('@mediapipe/tasks-vision'),\n\t\t\t\t]);\n\t\t\t\tconst mediapipeCanvas = new OffscreenCanvas(1, 1);\n\t\t\t\tconst handLandmarker = await HandLandmarker.createFromOptions(mediaPipe, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options.modelPath,\n\t\t\t\t\t\tdelegate: 'GPU',\n\t\t\t\t\t},\n\t\t\t\t\tcanvas: mediapipeCanvas,\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options.maxHands,\n\t\t\t\t\tminHandDetectionConfidence: options.minHandDetectionConfidence,\n\t\t\t\t\tminHandPresenceConfidence: options.minHandPresenceConfidence,\n\t\t\t\t\tminTrackingConfidence: options.minTrackingConfidence,\n\t\t\t\t});\n\n\t\t\t\tdetector = {\n\t\t\t\t\tlandmarker: handLandmarker,\n\t\t\t\t\tcanvas: mediapipeCanvas,\n\t\t\t\t\tsubscribers: new Map(),\n\t\t\t\t\tmaxHands: options.maxHands,\n\t\t\t\t\tstate: {\n\t\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\t\tsource: null,\n\t\t\t\t\t\tvideoTime: -1,\n\t\t\t\t\t\tresultTimestamp: 0,\n\t\t\t\t\t\tresult: null,\n\t\t\t\t\t\tpending: Promise.resolve(),\n\t\t\t\t\t\tnHands: 0,\n\t\t\t\t\t},\n\t\t\t\t\tlandmarks: {\n\t\t\t\t\t\tdata: landmarksData,\n\t\t\t\t\t\ttextureHeight,\n\t\t\t\t\t},\n\t\t\t\t};\n\t\t\t\tsharedDetectors.set(optionsKey, detector);\n\t\t\t}\n\n\t\t\tdetector.subscribers.set(onResult, false);\n\t\t}\n\t\tconst initPromise = initializeDetector();\n\n\t\tshaderPad.on('init', () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', options.maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{ data: landmarksData, width: LANDMARKS_TEXTURE_WIDTH, height: textureHeight },\n\t\t\t\t{ internalFormat: gl.RGBA32F, type: gl.FLOAT, minFilter: gl.NEAREST, magFilter: gl.NEAREST, history }\n\t\t\t);\n\t\t\tinitPromise.then(() => emitHook('hands:ready'));\n\t\t});\n\n\t\tshaderPad.on('initializeTexture', (name: string, source: TextureSource) => {\n\t\t\tif (name === textureName && isMediaPipeSource(source)) detectHands(source);\n\t\t});\n\n\t\tshaderPad.on(\n\t\t\t'updateTextures',\n\t\t\t(updates: Record<string, TextureSource>, options?: { skipHistoryWrite?: boolean }) => {\n\t\t\t\tconst source = updates[textureName];\n\t\t\t\tif (isMediaPipeSource(source)) {\n\t\t\t\t\tskipHistoryWrite = options?.skipHistoryWrite ?? false;\n\t\t\t\t\tdetectHands(source);\n\t\t\t\t}\n\t\t\t}\n\t\t);\n\n\t\tlet nDetectionCalls = 0;\n\t\tasync function detectHands(source: MediaPipeSource) {\n\t\t\tconst now = performance.now();\n\t\t\tconst callOrder = ++nDetectionCalls;\n\t\t\tawait initPromise;\n\t\t\tif (!detector) return;\n\n\t\t\tdetector.state.pending = detector.state.pending.then(async () => {\n\t\t\t\tif (callOrder !== nDetectionCalls || !detector) return;\n\n\t\t\t\tconst requiredMode = source instanceof HTMLVideoElement ? 'VIDEO' : 'IMAGE';\n\t\t\t\tif (detector.state.runningMode !== requiredMode) {\n\t\t\t\t\tdetector.state.runningMode = requiredMode;\n\t\t\t\t\tawait detector.landmarker.setOptions({ runningMode: requiredMode });\n\t\t\t\t}\n\n\t\t\t\tlet shouldDetect = false;\n\n\t\t\t\tif (source !== detector.state.source) {\n\t\t\t\t\tdetector.state.source = source;\n\t\t\t\t\tdetector.state.videoTime = -1;\n\t\t\t\t\tshouldDetect = true;\n\t\t\t\t} else if (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.currentTime !== detector.state.videoTime) {\n\t\t\t\t\t\tdetector.state.videoTime = source.currentTime;\n\t\t\t\t\t\tshouldDetect = true;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(source instanceof HTMLImageElement)) {\n\t\t\t\t\tif (now - detector.state.resultTimestamp > 2) {\n\t\t\t\t\t\tshouldDetect = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (shouldDetect) {\n\t\t\t\t\tlet result: HandLandmarkerResult | undefined;\n\t\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) return;\n\t\t\t\t\t\tresult = detector.landmarker.detectForVideo(source, now);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (source.width === 0 || source.height === 0) return;\n\t\t\t\t\t\tresult = detector.landmarker.detect(source);\n\t\t\t\t\t}\n\n\t\t\t\t\tif (result) {\n\t\t\t\t\t\tdetector.state.resultTimestamp = now;\n\t\t\t\t\t\tdetector.state.result = result;\n\t\t\t\t\t\tupdateLandmarksData(detector, result.landmarks, result.handedness);\n\t\t\t\t\t\tfor (const cb of detector.subscribers.keys()) {\n\t\t\t\t\t\t\tcb();\n\t\t\t\t\t\t\tdetector.subscribers.set(cb, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (detector.state.result && !detector.subscribers.get(onResult)) {\n\t\t\t\t\tonResult();\n\t\t\t\t\tdetector.subscribers.set(onResult, true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tawait detector.state.pending;\n\t\t}\n\n\t\tshaderPad.on('destroy', () => {\n\t\t\tif (detector) {\n\t\t\t\tdetector.subscribers.delete(onResult);\n\t\t\t\tif (detector.subscribers.size === 0) {\n\t\t\t\t\tdetector.landmarker.close();\n\t\t\t\t\tsharedDetectors.delete(optionsKey);\n\t\t\t\t}\n\t\t\t}\n\t\t\tdetector = null;\n\t\t});\n\n\t\tconst { fn, historyParams } = generateGLSLFn(history);\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform highp sampler2D${history ? 'Array' : ''} u_handLandmarksTex;${\n\t\t\thistory\n\t\t\t\t? `\nuniform int u_handLandmarksTexFrameOffset;`\n\t\t\t\t: ''\n\t\t}\n\n${fn(\n\t'int',\n\t'nHandsAt',\n\t'',\n\thistory\n\t\t? `\n\tint layer = (u_handLandmarksTexFrameOffset - framesAgo + ${history}) % ${history};\n\treturn int(texelFetch(u_handLandmarksTex, ivec3(0, 0, layer), 0).r + 0.5);`\n\t\t: `\n\treturn int(texelFetch(u_handLandmarksTex, ivec2(0, 0), 0).r + 0.5);`\n)}\n${fn(\n\t'vec4',\n\t'handLandmark',\n\t'int handIndex, int landmarkIndex',\n\t`int i = ${N_LANDMARK_METADATA_SLOTS} + handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};${\n\t\thistory\n\t\t\t? `\n\tint layer = (u_handLandmarksTexFrameOffset - framesAgo + ${history}) % ${history};\n\treturn texelFetch(u_handLandmarksTex, ivec3(x, y, layer), 0);`\n\t\t\t: `\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);`\n\t}`\n)}\n${fn('float', 'isRightHand', 'int handIndex', `return handLandmark(handIndex, 0${historyParams}).w;`)}\n${fn('float', 'isLeftHand', 'int handIndex', `return 1.0 - handLandmark(handIndex, 0${historyParams}).w;`)}`);\n\t};\n}\n\nexport default hands;\n","import { TextureSource } from '..';\n\nexport const dummyTexture = { data: new Uint8Array(4), width: 1, height: 1 };\n\nexport type MediaPipeSource = HTMLVideoElement | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas;\n\nexport function isMediaPipeSource(source: TextureSource): source is MediaPipeSource {\n\treturn (\n\t\tsource instanceof HTMLVideoElement ||\n\t\tsource instanceof HTMLImageElement ||\n\t\tsource instanceof HTMLCanvasElement ||\n\t\tsource instanceof OffscreenCanvas\n\t);\n}\n\nexport function hashOptions(options: object): string {\n\treturn JSON.stringify(options, Object.keys(options).sort());\n}\n\nexport function calculateBoundingBoxCenter(\n\tdata: Float32Array,\n\tentityIdx: number,\n\tlandmarkIndices: readonly number[] | number[],\n\tlandmarkCount: number,\n\toffset: number = 0\n): [number, number, number, number] {\n\tlet minX = Infinity,\n\t\tmaxX = -Infinity,\n\t\tminY = Infinity,\n\t\tmaxY = -Infinity,\n\t\tavgZ = 0,\n\t\tavgVisibility = 0;\n\n\tfor (const idx of landmarkIndices) {\n\t\tconst dataIdx = (offset + entityIdx * landmarkCount + idx) * 4;\n\t\tconst x = data[dataIdx];\n\t\tconst y = data[dataIdx + 1];\n\t\tminX = Math.min(minX, x);\n\t\tmaxX = Math.max(maxX, x);\n\t\tminY = Math.min(minY, y);\n\t\tmaxY = Math.max(maxY, y);\n\t\tavgZ += data[dataIdx + 2];\n\t\tavgVisibility += data[dataIdx + 3];\n\t}\n\n\treturn [\n\t\t(minX + maxX) / 2,\n\t\t(minY + maxY) / 2,\n\t\tavgZ / landmarkIndices.length,\n\t\tavgVisibility / landmarkIndices.length,\n\t];\n}\n\nlet filesetPromise: Promise<any> | null = null;\nexport function getSharedFileset(): Promise<any> {\n\tif (!filesetPromise) {\n\t\tfilesetPromise = import('@mediapipe/tasks-vision').then(({ FilesetResolver }) =>\n\t\t\tFilesetResolver.forVisionTasks(\n\t\t\t\t`https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@${__MEDIAPIPE_TASKS_VISION_VERSION__}/wasm`\n\t\t\t)\n\t\t);\n\t}\n\treturn filesetPromise;\n}\n\nexport function generateGLSLFn(history: number | undefined) {\n\tconst historyParams = history ? 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@@ -1,20 +1,19 @@
1
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1
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2
2
  uniform int u_maxHands;
3
3
  uniform int u_nHands;
4
- uniform sampler2D u_handLandmarksTex;
4
+ uniform highp sampler2D${r?"Array":""} u_handLandmarksTex;${r?`
5
+ uniform int u_handLandmarksTexFrameOffset;`:""}
5
6
 
6
- vec4 handLandmark(int handIndex, int landmarkIndex) {
7
- int i = handIndex * ${x} + landmarkIndex;
8
- int x = i % ${d};
9
- int y = i / ${d};
10
- return texelFetch(u_handLandmarksTex, ivec2(x, y), 0);
11
- }
12
-
13
- float isRightHand(int handIndex) {
14
- return handLandmark(handIndex, 0).w;
15
- }
16
-
17
- float isLeftHand(int handIndex) {
18
- return 1.0 - handLandmark(handIndex, 0).w;
19
- }`)}}var $=Y;export{$ as default};
7
+ ${D("int","nHandsAt","",r?`
8
+ int layer = (u_handLandmarksTexFrameOffset - framesAgo + ${r}) % ${r};
9
+ return int(texelFetch(u_handLandmarksTex, ivec3(0, 0, layer), 0).r + 0.5);`:`
10
+ return int(texelFetch(u_handLandmarksTex, ivec2(0, 0), 0).r + 0.5);`)}
11
+ ${D("vec4","handLandmark","int handIndex, int landmarkIndex",`int i = ${k} + handIndex * ${g} + landmarkIndex;
12
+ int x = i % ${c};
13
+ int y = i / ${c};${r?`
14
+ int layer = (u_handLandmarksTexFrameOffset - framesAgo + ${r}) % ${r};
15
+ return texelFetch(u_handLandmarksTex, ivec3(x, y, layer), 0);`:`
16
+ return texelFetch(u_handLandmarksTex, ivec2(x, y), 0);`}`)}
17
+ ${D("float","isRightHand","int handIndex",`return handLandmark(handIndex, 0${I}).w;`)}
18
+ ${D("float","isLeftHand","int handIndex",`return 1.0 - handLandmark(handIndex, 0${I}).w;`)}`)}}var j=G;export{j as default};
20
19
  //# sourceMappingURL=hands.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17] as const; // Wrist + MCP joints, weighted toward wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl, emitHook } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tlet runningMode: 'IMAGE' | 'VIDEO' = 'VIDEO';\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tasync function initializeMediaPipe() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t\tdelegate: 'GPU',\n\t\t\t\t\t},\n\t\t\t\t\tcanvas: new OffscreenCanvas(1, 1),\n\t\t\t\t\trunningMode,\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Hands Plugin] Failed to initialize MediaPipe:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\t\tconst mediaPipeInitPromise = initializeMediaPipe();\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\thandIdx: number,\n\t\t\tlandmarkIndices: readonly number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction updateLandmarksTexture(hands: NormalizedLandmark[][], handedness: { categoryName: string }[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nHands = hands.length;\n\t\t\tconst totalLandmarks = nHands * LANDMARK_COUNT;\n\n\t\t\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\t\t\tconst landmarks = hands[handIdx];\n\t\t\t\tconst isRightHand = handedness[handIdx]?.[0]?.categoryName === 'Right';\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0;\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = isRightHand ? 1 : 0;\n\t\t\t\t}\n\n\t\t\t\tconst handCenter = calculateBoundingBoxCenter(landmarksDataArray, handIdx, HAND_CENTER_LANDMARKS);\n\t\t\t\tconst handCenterIdx = (handIdx * LANDMARK_COUNT + STANDARD_LANDMARK_COUNT) * 4;\n\t\t\t\tlandmarksDataArray[handCenterIdx] = handCenter[0];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 1] = handCenter[1];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 2] = handCenter[2];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 3] = isRightHand ? 1 : 0;\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t\tisPartial: true,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processHands(result: HandLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks, result.handedness);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\t\t\temitHook('hands:result', result);\n\t\t}\n\n\t\tshaderPad.on('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxHands * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\t\t\tawait mediaPipeInitPromise;\n\t\t\temitHook('hands:ready');\n\t\t});\n\n\t\tshaderPad.on('initializeTexture', (name: string, source: TextureSource) => {\n\t\t\tif (name === textureName) detectHands(source);\n\t\t});\n\n\t\tshaderPad.on('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (source) detectHands(source);\n\t\t});\n\n\t\t// `detectHands` may be called multiple times before MediaPipe is\n\t\t// initialized. This ensures we only process the last call.\n\t\tlet nDetectionCalls = 0;\n\t\tasync function detectHands(source: TextureSource) {\n\t\t\tconst callOrder = ++nDetectionCalls;\n\t\t\tawait mediaPipeInitPromise;\n\t\t\tif (callOrder !== nDetectionCalls || !handLandmarker) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) lastVideoTime = -1;\n\t\t\ttextureSources.set(textureName, source);\n\n\t\t\ttry {\n\t\t\t\tconst requiredMode = source instanceof HTMLVideoElement ? 'VIDEO' : 'IMAGE';\n\t\t\t\tif (runningMode !== requiredMode) {\n\t\t\t\t\trunningMode = requiredMode;\n\t\t\t\t\tawait handLandmarker.setOptions({ runningMode });\n\t\t\t\t}\n\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) return;\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tprocessHands(handLandmarker.detectForVideo(source, performance.now()));\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) return;\n\t\t\t\t\tprocessHands(handLandmarker.detect(source));\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Hands Plugin] Detection error:', error);\n\t\t\t}\n\t\t}\n\n\t\tshaderPad.on('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform sampler2D u_handLandmarksTex;\n\nvec4 handLandmark(int handIndex, int landmarkIndex) {\n\tint i = handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);\n}\n\nfloat isRightHand(int handIndex) {\n\treturn handLandmark(handIndex, 0).w;\n}\n\nfloat isLeftHand(int handIndex) {\n\treturn 1.0 - handLandmark(handIndex, 0).w;\n}`);\n\t};\n}\n\nexport default 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edMode","hands_default"]}
1
+ {"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '..';\nimport {\n\tcalculateBoundingBoxCenter,\n\tgenerateGLSLFn,\n\tgetSharedFileset,\n\thashOptions,\n\tisMediaPipeSource,\n\tMediaPipeSource,\n} from './mediapipe-common';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\thistory?: number;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17] as const; // Wrist + MCP joints, weighted toward wrist.\nconst LANDMARKS_TEXTURE_WIDTH = 512;\nconst N_LANDMARK_METADATA_SLOTS = 1;\n\nconst DEFAULT_HANDS_OPTIONS: Required<Omit<HandsPluginOptions, 'history'>> = {\n\tmodelPath:\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task',\n\tmaxHands: 2,\n\tminHandDetectionConfidence: 0.5,\n\tminHandPresenceConfidence: 0.5,\n\tminTrackingConfidence: 0.5,\n};\n\ninterface Detector {\n\tlandmarker: HandLandmarker;\n\tcanvas: OffscreenCanvas;\n\tsubscribers: Map<() => void, boolean>;\n\tmaxHands: number;\n\tstate: {\n\t\trunningMode: 'IMAGE' | 'VIDEO';\n\t\tsource: MediaPipeSource | null;\n\t\tvideoTime: number;\n\t\tresultTimestamp: number;\n\t\tresult: HandLandmarkerResult | null;\n\t\tpending: Promise<void>;\n\t\tnHands: number;\n\t};\n\tlandmarks: {\n\t\tdata: Float32Array;\n\t\ttextureHeight: number;\n\t};\n}\nconst sharedDetectors = new Map<string, Detector>();\n\nfunction updateLandmarksData(\n\tdetector: Detector,\n\thands: NormalizedLandmark[][],\n\thandedness: { categoryName: string }[][]\n) {\n\tconst data = detector.landmarks.data;\n\tconst nHands = hands.length;\n\n\tdata[0] = nHands;\n\n\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\tconst landmarks = hands[handIdx];\n\t\tconst isRightHand = handedness[handIdx]?.[0]?.categoryName === 'Right';\n\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\tconst dataIdx = (N_LANDMARK_METADATA_SLOTS + handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\tdata[dataIdx] = landmark.x;\n\t\t\tdata[dataIdx + 1] = 1 - landmark.y;\n\t\t\tdata[dataIdx + 2] = landmark.z ?? 0;\n\t\t\tdata[dataIdx + 3] = isRightHand ? 1 : 0;\n\t\t}\n\n\t\tconst handCenter = calculateBoundingBoxCenter(data, handIdx, HAND_CENTER_LANDMARKS, LANDMARK_COUNT, N_LANDMARK_METADATA_SLOTS);\n\t\tconst handCenterIdx = (N_LANDMARK_METADATA_SLOTS + handIdx * LANDMARK_COUNT + STANDARD_LANDMARK_COUNT) * 4;\n\t\tdata[handCenterIdx] = handCenter[0];\n\t\tdata[handCenterIdx + 1] = handCenter[1];\n\t\tdata[handCenterIdx + 2] = handCenter[2];\n\t\tdata[handCenterIdx + 3] = isRightHand ? 1 : 0;\n\t}\n\n\tdetector.state.nHands = nHands;\n}\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options: { history, ...mediapipeOptions } = {} } = config;\n\tconst options = { ...DEFAULT_HANDS_OPTIONS, ...mediapipeOptions };\n\tconst optionsKey = hashOptions({ ...options, textureName });\n\n\tconst nLandmarksMax = options.maxHands * LANDMARK_COUNT + N_LANDMARK_METADATA_SLOTS;\n\tconst textureHeight = Math.ceil(nLandmarksMax / LANDMARKS_TEXTURE_WIDTH);\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl, emitHook } = context;\n\n\t\tconst existingDetector = sharedDetectors.get(optionsKey);\n\t\tconst landmarksData =\n\t\t\texistingDetector?.landmarks.data ?? new Float32Array(LANDMARKS_TEXTURE_WIDTH * textureHeight * 4);\n\t\tlet detector: Detector | null = null;\n\t\tlet skipHistoryWrite = false;\n\n\t\tfunction onResult() {\n\t\t\tif (!detector) return;\n\t\t\tconst { nHands } = detector.state;\n\t\t\tconst nSlots = nHands * LANDMARK_COUNT + N_LANDMARK_METADATA_SLOTS;\n\t\t\tconst rowsToUpdate = Math.ceil(nSlots / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures(\n\t\t\t\t{\n\t\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\t\tdata: detector.landmarks.data,\n\t\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t\t\tisPartial: true,\n\t\t\t\t\t},\n\t\t\t\t},\n\t\t\t\t{ skipHistoryWrite }\n\t\t\t);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\t\t\temitHook('hands:result', detector.state.result);\n\t\t}\n\n\t\tasync function initializeDetector() {\n\t\t\tif (sharedDetectors.has(optionsKey)) {\n\t\t\t\tdetector = sharedDetectors.get(optionsKey)!;\n\t\t\t} else {\n\t\t\t\tconst [mediaPipe, { HandLandmarker }] = await Promise.all([\n\t\t\t\t\tgetSharedFileset(),\n\t\t\t\t\timport('@mediapipe/tasks-vision'),\n\t\t\t\t]);\n\t\t\t\tconst mediapipeCanvas = new OffscreenCanvas(1, 1);\n\t\t\t\tconst handLandmarker = await HandLandmarker.createFromOptions(mediaPipe, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options.modelPath,\n\t\t\t\t\t\tdelegate: 'GPU',\n\t\t\t\t\t},\n\t\t\t\t\tcanvas: mediapipeCanvas,\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options.maxHands,\n\t\t\t\t\tminHandDetectionConfidence: options.minHandDetectionConfidence,\n\t\t\t\t\tminHandPresenceConfidence: options.minHandPresenceConfidence,\n\t\t\t\t\tminTrackingConfidence: options.minTrackingConfidence,\n\t\t\t\t});\n\n\t\t\t\tdetector = {\n\t\t\t\t\tlandmarker: handLandmarker,\n\t\t\t\t\tcanvas: mediapipeCanvas,\n\t\t\t\t\tsubscribers: new Map(),\n\t\t\t\t\tmaxHands: options.maxHands,\n\t\t\t\t\tstate: {\n\t\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\t\tsource: null,\n\t\t\t\t\t\tvideoTime: -1,\n\t\t\t\t\t\tresultTimestamp: 0,\n\t\t\t\t\t\tresult: null,\n\t\t\t\t\t\tpending: Promise.resolve(),\n\t\t\t\t\t\tnHands: 0,\n\t\t\t\t\t},\n\t\t\t\t\tlandmarks: {\n\t\t\t\t\t\tdata: landmarksData,\n\t\t\t\t\t\ttextureHeight,\n\t\t\t\t\t},\n\t\t\t\t};\n\t\t\t\tsharedDetectors.set(optionsKey, detector);\n\t\t\t}\n\n\t\t\tdetector.subscribers.set(onResult, false);\n\t\t}\n\t\tconst initPromise = initializeDetector();\n\n\t\tshaderPad.on('init', () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', options.maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{ data: landmarksData, width: LANDMARKS_TEXTURE_WIDTH, height: textureHeight },\n\t\t\t\t{ internalFormat: gl.RGBA32F, type: gl.FLOAT, minFilter: gl.NEAREST, magFilter: gl.NEAREST, history }\n\t\t\t);\n\t\t\tinitPromise.then(() => emitHook('hands:ready'));\n\t\t});\n\n\t\tshaderPad.on('initializeTexture', (name: string, source: TextureSource) => {\n\t\t\tif (name === textureName && isMediaPipeSource(source)) detectHands(source);\n\t\t});\n\n\t\tshaderPad.on(\n\t\t\t'updateTextures',\n\t\t\t(updates: Record<string, TextureSource>, options?: { skipHistoryWrite?: boolean }) => {\n\t\t\t\tconst source = updates[textureName];\n\t\t\t\tif (isMediaPipeSource(source)) {\n\t\t\t\t\tskipHistoryWrite = options?.skipHistoryWrite ?? false;\n\t\t\t\t\tdetectHands(source);\n\t\t\t\t}\n\t\t\t}\n\t\t);\n\n\t\tlet nDetectionCalls = 0;\n\t\tasync function detectHands(source: MediaPipeSource) {\n\t\t\tconst now = performance.now();\n\t\t\tconst callOrder = ++nDetectionCalls;\n\t\t\tawait initPromise;\n\t\t\tif (!detector) return;\n\n\t\t\tdetector.state.pending = detector.state.pending.then(async () => {\n\t\t\t\tif (callOrder !== nDetectionCalls || !detector) return;\n\n\t\t\t\tconst requiredMode = source instanceof HTMLVideoElement ? 'VIDEO' : 'IMAGE';\n\t\t\t\tif (detector.state.runningMode !== requiredMode) {\n\t\t\t\t\tdetector.state.runningMode = requiredMode;\n\t\t\t\t\tawait detector.landmarker.setOptions({ runningMode: requiredMode });\n\t\t\t\t}\n\n\t\t\t\tlet shouldDetect = false;\n\n\t\t\t\tif (source !== detector.state.source) {\n\t\t\t\t\tdetector.state.source = source;\n\t\t\t\t\tdetector.state.videoTime = -1;\n\t\t\t\t\tshouldDetect = true;\n\t\t\t\t} else if (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.currentTime !== detector.state.videoTime) {\n\t\t\t\t\t\tdetector.state.videoTime = source.currentTime;\n\t\t\t\t\t\tshouldDetect = true;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(source instanceof HTMLImageElement)) {\n\t\t\t\t\tif (now - detector.state.resultTimestamp > 2) {\n\t\t\t\t\t\tshouldDetect = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (shouldDetect) {\n\t\t\t\t\tlet result: HandLandmarkerResult | undefined;\n\t\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) return;\n\t\t\t\t\t\tresult = detector.landmarker.detectForVideo(source, now);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (source.width === 0 || source.height === 0) return;\n\t\t\t\t\t\tresult = detector.landmarker.detect(source);\n\t\t\t\t\t}\n\n\t\t\t\t\tif (result) {\n\t\t\t\t\t\tdetector.state.resultTimestamp = now;\n\t\t\t\t\t\tdetector.state.result = result;\n\t\t\t\t\t\tupdateLandmarksData(detector, result.landmarks, result.handedness);\n\t\t\t\t\t\tfor (const cb of detector.subscribers.keys()) {\n\t\t\t\t\t\t\tcb();\n\t\t\t\t\t\t\tdetector.subscribers.set(cb, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (detector.state.result && !detector.subscribers.get(onResult)) {\n\t\t\t\t\tonResult();\n\t\t\t\t\tdetector.subscribers.set(onResult, true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tawait detector.state.pending;\n\t\t}\n\n\t\tshaderPad.on('destroy', () => {\n\t\t\tif (detector) {\n\t\t\t\tdetector.subscribers.delete(onResult);\n\t\t\t\tif (detector.subscribers.size === 0) {\n\t\t\t\t\tdetector.landmarker.close();\n\t\t\t\t\tsharedDetectors.delete(optionsKey);\n\t\t\t\t}\n\t\t\t}\n\t\t\tdetector = null;\n\t\t});\n\n\t\tconst { fn, historyParams } = generateGLSLFn(history);\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform highp sampler2D${history ? 'Array' : ''} u_handLandmarksTex;${\n\t\t\thistory\n\t\t\t\t? `\nuniform int u_handLandmarksTexFrameOffset;`\n\t\t\t\t: ''\n\t\t}\n\n${fn(\n\t'int',\n\t'nHandsAt',\n\t'',\n\thistory\n\t\t? `\n\tint layer = (u_handLandmarksTexFrameOffset - framesAgo + ${history}) % ${history};\n\treturn int(texelFetch(u_handLandmarksTex, ivec3(0, 0, layer), 0).r + 0.5);`\n\t\t: `\n\treturn int(texelFetch(u_handLandmarksTex, ivec2(0, 0), 0).r + 0.5);`\n)}\n${fn(\n\t'vec4',\n\t'handLandmark',\n\t'int handIndex, int landmarkIndex',\n\t`int i = ${N_LANDMARK_METADATA_SLOTS} + handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};${\n\t\thistory\n\t\t\t? `\n\tint layer = (u_handLandmarksTexFrameOffset - framesAgo + ${history}) % ${history};\n\treturn texelFetch(u_handLandmarksTex, ivec3(x, y, layer), 0);`\n\t\t\t: `\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);`\n\t}`\n)}\n${fn('float', 'isRightHand', 'int handIndex', `return handLandmark(handIndex, 0${historyParams}).w;`)}\n${fn('float', 'isLeftHand', 'int handIndex', `return 1.0 - handLandmark(handIndex, 0${historyParams}).w;`)}`);\n\t};\n}\n\nexport default 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ARK_COUNT","CUSTOM_LANDMARK_COUNT","LANDMARK_COUNT","HAND_CENTER_LANDMARKS","LANDMARKS_TEXTURE_WIDTH","N_LANDMARK_METADATA_SLOTS","DEFAULT_HANDS_OPTIONS","sharedDetectors","updateLandmarksData","detector","hands","handedness","data","nHands","handIdx","landmarks","isRightHand","lmIdx","landmark","dataIdx","handCenter","calculateBoundingBoxCenter","handCenterIdx","config","textureName","history","mediapipeOptions","options","optionsKey","hashOptions","nLandmarksMax","textureHeight","shaderPad","context","injectGLSL","gl","emitHook","landmarksData","skipHistoryWrite","onResult","nSlots","rowsToUpdate","initializeDetector","mediaPipe","HandLandmarker","getSharedFileset","mediapipeCanvas","initPromise","name","source","isMediaPipeSource","detectHands","updates","nDetectionCalls","now","callOrder","requiredMode","shouldDetect","result","cb","fn","historyParams","generateGLSLFn","hands_default"]}
@@ -1,4 +1,4 @@
1
- "use strict";var o=Object.defineProperty;var a=Object.getOwnPropertyDescriptor;var c=Object.getOwnPropertyNames;var s=Object.prototype.hasOwnProperty;var x=(t,e)=>{for(var i in e)o(t,i,{get:e[i],enumerable:!0})},f=(t,e,i,u)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of c(e))!s.call(t,r)&&r!==i&&o(t,r,{get:()=>e[r],enumerable:!(u=a(e,r))||u.enumerable});return t};var l=t=>f(o({},"__esModule",{value:!0}),t);var p={};x(p,{default:()=>h});module.exports=l(p);var n=`uniform vec2 u_resolution;
1
+ "use strict";var i=Object.defineProperty;var c=Object.getOwnPropertyDescriptor;var a=Object.getOwnPropertyNames;var s=Object.prototype.hasOwnProperty;var x=(t,e)=>{for(var o in e)i(t,o,{get:e[o],enumerable:!0})},f=(t,e,o,u)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of a(e))!s.call(t,r)&&r!==o&&i(t,r,{get:()=>e[r],enumerable:!(u=c(e,r))||u.enumerable});return t};var l=t=>f(i({},"__esModule",{value:!0}),t);var p={};x(p,{default:()=>h});module.exports=l(p);var n=`uniform vec2 u_resolution;
2
2
 
3
3
  // Apply aspect ratio correction (object-fit: contain)
4
4
  vec2 fitContain(vec2 uv, vec2 textureSize) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/plugins/helpers.ts","../../src/plugins/helpers.glsl"],"sourcesContent":["import ShaderPad, { PluginContext } from '../index';\nimport helpersGLSL from './helpers.glsl';\n\nfunction helpers() {\n\treturn function (_shader: ShaderPad, context: PluginContext) {\n\t\tcontext.injectGLSL(helpersGLSL);\n\t};\n}\n\nexport default helpers;\n","uniform vec2 u_resolution;\n\n// Apply aspect ratio correction (object-fit: contain)\nvec2 fitContain(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * max(scale, vec2(1.0)) + 0.5;\n}\n\n// Apply aspect ratio correction (object-fit: cover)\nvec2 fitCover(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * min(scale, vec2(1.0)) + 0.5;\n}\n\n// Get the array index for a history texture\nfloat historyZ(highp sampler2DArray tex, int frameOffset, int framesAgo) {\n\tint historyDepth = textureSize(tex, 0).z;\n\tint z = (historyDepth + frameOffset - framesAgo) % historyDepth;\n\treturn float(z);\n}\n"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,aAAAE,IAAA,eAAAC,EAAAH,GCAA,IAAAI,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;EDGA,SAASC,GAAU,CAClB,OAAO,SAAUC,EAAoBC,EAAwB,CAC5DA,EAAQ,WAAWC,CAAW,CAC/B,CACD,CAEA,IAAOA,EAAQH","names":["helpers_exports","__export","helpers_default","__toCommonJS","helpers_default","helpers","_shader","context","helpers_default"]}
1
+ {"version":3,"sources":["../../src/plugins/helpers.ts","../../src/plugins/helpers.glsl"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '..';\nimport helpersGLSL from './helpers.glsl';\n\nfunction helpers() {\n\treturn function (_shader: ShaderPad, context: PluginContext) {\n\t\tcontext.injectGLSL(helpersGLSL);\n\t};\n}\n\nexport default helpers;\n","uniform vec2 u_resolution;\n\n// Apply aspect ratio correction (object-fit: contain)\nvec2 fitContain(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * max(scale, vec2(1.0)) + 0.5;\n}\n\n// Apply aspect ratio correction (object-fit: cover)\nvec2 fitCover(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * min(scale, vec2(1.0)) + 0.5;\n}\n\n// Get the array index for a history texture\nfloat historyZ(highp sampler2DArray tex, int frameOffset, int framesAgo) {\n\tint historyDepth = textureSize(tex, 0).z;\n\tint z = (historyDepth + frameOffset - framesAgo) % historyDepth;\n\treturn float(z);\n}\n"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,aAAAE,IAAA,eAAAC,EAAAH,GCAA,IAAAI,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;EDGA,SAASC,GAAU,CAClB,OAAO,SAAUC,EAAoBC,EAAwB,CAC5DA,EAAQ,WAAWC,CAAW,CAC/B,CACD,CAEA,IAAOA,EAAQH","names":["helpers_exports","__export","helpers_default","__toCommonJS","helpers_default","helpers","_shader","context","helpers_default"]}
@@ -18,5 +18,5 @@ float historyZ(highp sampler2DArray tex, int frameOffset, int framesAgo) {
18
18
  int z = (historyDepth + frameOffset - framesAgo) % historyDepth;
19
19
  return float(z);
20
20
  }
21
- `;function i(){return function(o,t){t.injectGLSL(e)}}var a=i;export{a as default};
21
+ `;function o(){return function(i,t){t.injectGLSL(e)}}var c=o;export{c as default};
22
22
  //# sourceMappingURL=helpers.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/plugins/helpers.glsl","../../src/plugins/helpers.ts"],"sourcesContent":["uniform vec2 u_resolution;\n\n// Apply aspect ratio correction (object-fit: contain)\nvec2 fitContain(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * max(scale, vec2(1.0)) + 0.5;\n}\n\n// Apply aspect ratio correction (object-fit: cover)\nvec2 fitCover(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * min(scale, vec2(1.0)) + 0.5;\n}\n\n// Get the array index for a history texture\nfloat historyZ(highp sampler2DArray tex, int frameOffset, int framesAgo) {\n\tint historyDepth = textureSize(tex, 0).z;\n\tint z = (historyDepth + frameOffset - framesAgo) % historyDepth;\n\treturn float(z);\n}\n","import ShaderPad, { PluginContext } from '../index';\nimport helpersGLSL from './helpers.glsl';\n\nfunction helpers() {\n\treturn function (_shader: ShaderPad, context: PluginContext) {\n\t\tcontext.injectGLSL(helpersGLSL);\n\t};\n}\n\nexport default helpers;\n"],"mappings":"AAAA,IAAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;ECGA,SAASC,GAAU,CAClB,OAAO,SAAUC,EAAoBC,EAAwB,CAC5DA,EAAQ,WAAWC,CAAW,CAC/B,CACD,CAEA,IAAOA,EAAQH","names":["helpers_default","helpers","_shader","context","helpers_default"]}
1
+ {"version":3,"sources":["../../src/plugins/helpers.glsl","../../src/plugins/helpers.ts"],"sourcesContent":["uniform vec2 u_resolution;\n\n// Apply aspect ratio correction (object-fit: contain)\nvec2 fitContain(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * max(scale, vec2(1.0)) + 0.5;\n}\n\n// Apply aspect ratio correction (object-fit: cover)\nvec2 fitCover(vec2 uv, vec2 textureSize) {\n\tvec2 scale = u_resolution.xy * textureSize.yx / (u_resolution.yx * textureSize.xy);\n\treturn (uv - 0.5) * min(scale, vec2(1.0)) + 0.5;\n}\n\n// Get the array index for a history texture\nfloat historyZ(highp sampler2DArray tex, int frameOffset, int framesAgo) {\n\tint historyDepth = textureSize(tex, 0).z;\n\tint z = (historyDepth + frameOffset - framesAgo) % historyDepth;\n\treturn float(z);\n}\n","import ShaderPad, { PluginContext, TextureSource } from '..';\nimport helpersGLSL from './helpers.glsl';\n\nfunction helpers() {\n\treturn function (_shader: ShaderPad, context: PluginContext) {\n\t\tcontext.injectGLSL(helpersGLSL);\n\t};\n}\n\nexport default helpers;\n"],"mappings":"AAAA,IAAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;ECGA,SAASC,GAAU,CAClB,OAAO,SAAUC,EAAoBC,EAAwB,CAC5DA,EAAQ,WAAWC,CAAW,CAC/B,CACD,CAEA,IAAOA,EAAQH","names":["helpers_default","helpers","_shader","context","helpers_default"]}
@@ -0,0 +1,18 @@
1
+ import { TextureSource } from '../index.mjs';
2
+
3
+ declare const dummyTexture: {
4
+ data: Uint8Array<ArrayBuffer>;
5
+ width: number;
6
+ height: number;
7
+ };
8
+ type MediaPipeSource = HTMLVideoElement | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas;
9
+ declare function isMediaPipeSource(source: TextureSource): source is MediaPipeSource;
10
+ declare function hashOptions(options: object): string;
11
+ declare function calculateBoundingBoxCenter(data: Float32Array, entityIdx: number, landmarkIndices: readonly number[] | number[], landmarkCount: number, offset?: number): [number, number, number, number];
12
+ declare function getSharedFileset(): Promise<any>;
13
+ declare function generateGLSLFn(history: number | undefined): {
14
+ historyParams: string;
15
+ fn: (returnType: string, name: string, args: string, body: string) => string;
16
+ };
17
+
18
+ export { type MediaPipeSource, calculateBoundingBoxCenter, dummyTexture, generateGLSLFn, getSharedFileset, hashOptions, isMediaPipeSource };
@@ -0,0 +1,18 @@
1
+ import { TextureSource } from '../index.js';
2
+
3
+ declare const dummyTexture: {
4
+ data: Uint8Array<ArrayBuffer>;
5
+ width: number;
6
+ height: number;
7
+ };
8
+ type MediaPipeSource = HTMLVideoElement | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas;
9
+ declare function isMediaPipeSource(source: TextureSource): source is MediaPipeSource;
10
+ declare function hashOptions(options: object): string;
11
+ declare function calculateBoundingBoxCenter(data: Float32Array, entityIdx: number, landmarkIndices: readonly number[] | number[], landmarkCount: number, offset?: number): [number, number, number, number];
12
+ declare function getSharedFileset(): Promise<any>;
13
+ declare function generateGLSLFn(history: number | undefined): {
14
+ historyParams: string;
15
+ fn: (returnType: string, name: string, args: string, body: string) => string;
16
+ };
17
+
18
+ export { type MediaPipeSource, calculateBoundingBoxCenter, dummyTexture, generateGLSLFn, getSharedFileset, hashOptions, isMediaPipeSource };
@@ -0,0 +1,7 @@
1
+ "use strict";var $=Object.create;var c=Object.defineProperty;var M=Object.getOwnPropertyDescriptor;var b=Object.getOwnPropertyNames;var d=Object.getPrototypeOf,S=Object.prototype.hasOwnProperty;var I=(n,e)=>{for(var t in e)c(n,t,{get:e[t],enumerable:!0})},y=(n,e,t,s)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of b(e))!S.call(n,r)&&r!==t&&c(n,r,{get:()=>e[r],enumerable:!(s=M(e,r))||s.enumerable});return n};var P=(n,e,t)=>(t=n!=null?$(d(n)):{},y(e||!n||!n.__esModule?c(t,"default",{value:n,enumerable:!0}):t,n)),T=n=>y(c({},"__esModule",{value:!0}),n);var H={};I(H,{calculateBoundingBoxCenter:()=>L,dummyTexture:()=>A,generateGLSLFn:()=>_,getSharedFileset:()=>O,hashOptions:()=>v,isMediaPipeSource:()=>E});module.exports=T(H);var A={data:new Uint8Array(4),width:1,height:1};function E(n){return n instanceof HTMLVideoElement||n instanceof HTMLImageElement||n instanceof HTMLCanvasElement||n instanceof OffscreenCanvas}function v(n){return JSON.stringify(n,Object.keys(n).sort())}function L(n,e,t,s,r=0){let i=1/0,o=-1/0,a=1/0,m=-1/0,u=0,l=0;for(let h of t){let f=(r+e*s+h)*4,x=n[f],p=n[f+1];i=Math.min(i,x),o=Math.max(o,x),a=Math.min(a,p),m=Math.max(m,p),u+=n[f+2],l+=n[f+3]}return[(i+o)/2,(a+m)/2,u/t.length,l/t.length]}var g=null;function O(){return g||(g=import("@mediapipe/tasks-vision").then(({FilesetResolver:n})=>n.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.22-rc.20250304/wasm"))),g}function _(n){return{historyParams:n?", framesAgo":"",fn:n?(s,r,i,o)=>{let a=i.replace(/\w+ /g,""),m=i?`${i}, int framesAgo`:"int framesAgo",u=a?`${a}, 0`:"0";return`${s} ${r}(${m}) {
2
+ ${o}
3
+ }
4
+ ${s} ${r}(${i}) { return ${r}(${u}); }`}:(s,r,i,o)=>`${s} ${r}(${i}) {
5
+ ${o}
6
+ }`}}0&&(module.exports={calculateBoundingBoxCenter,dummyTexture,generateGLSLFn,getSharedFileset,hashOptions,isMediaPipeSource});
7
+ //# sourceMappingURL=mediapipe-common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/plugins/mediapipe-common.ts"],"sourcesContent":["import { TextureSource } from '..';\n\nexport const dummyTexture = { data: new Uint8Array(4), width: 1, height: 1 };\n\nexport type MediaPipeSource = HTMLVideoElement | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas;\n\nexport function isMediaPipeSource(source: TextureSource): source is MediaPipeSource {\n\treturn (\n\t\tsource instanceof HTMLVideoElement ||\n\t\tsource instanceof HTMLImageElement ||\n\t\tsource instanceof HTMLCanvasElement ||\n\t\tsource instanceof OffscreenCanvas\n\t);\n}\n\nexport function hashOptions(options: object): string {\n\treturn JSON.stringify(options, Object.keys(options).sort());\n}\n\nexport function calculateBoundingBoxCenter(\n\tdata: Float32Array,\n\tentityIdx: number,\n\tlandmarkIndices: readonly number[] | number[],\n\tlandmarkCount: number,\n\toffset: number = 0\n): [number, number, number, number] {\n\tlet minX = Infinity,\n\t\tmaxX = -Infinity,\n\t\tminY = Infinity,\n\t\tmaxY = -Infinity,\n\t\tavgZ = 0,\n\t\tavgVisibility = 0;\n\n\tfor (const idx of landmarkIndices) {\n\t\tconst dataIdx = (offset + entityIdx * landmarkCount + idx) * 4;\n\t\tconst x = data[dataIdx];\n\t\tconst y = data[dataIdx + 1];\n\t\tminX = Math.min(minX, x);\n\t\tmaxX = Math.max(maxX, x);\n\t\tminY = Math.min(minY, y);\n\t\tmaxY = Math.max(maxY, y);\n\t\tavgZ += data[dataIdx + 2];\n\t\tavgVisibility += data[dataIdx + 3];\n\t}\n\n\treturn [\n\t\t(minX + maxX) / 2,\n\t\t(minY + maxY) / 2,\n\t\tavgZ / landmarkIndices.length,\n\t\tavgVisibility / landmarkIndices.length,\n\t];\n}\n\nlet filesetPromise: Promise<any> | null = null;\nexport function getSharedFileset(): Promise<any> {\n\tif (!filesetPromise) {\n\t\tfilesetPromise = import('@mediapipe/tasks-vision').then(({ FilesetResolver }) =>\n\t\t\tFilesetResolver.forVisionTasks(\n\t\t\t\t`https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@${__MEDIAPIPE_TASKS_VISION_VERSION__}/wasm`\n\t\t\t)\n\t\t);\n\t}\n\treturn filesetPromise;\n}\n\nexport function generateGLSLFn(history: number | undefined) {\n\tconst historyParams = history ? ', framesAgo' : '';\n\tconst fn = history\n\t\t? (returnType: string, name: string, args: string, body: string) => {\n\t\t\t\tconst argsOnly = args.replace(/\\w+ /g, '');\n\t\t\t\tconst historyArgs = args ? `${args}, int framesAgo` : 'int framesAgo';\n\t\t\t\tconst callArgs = argsOnly ? `${argsOnly}, 0` : '0';\n\t\t\t\treturn `${returnType} ${name}(${historyArgs}) {\\n${body}\\n}\n${returnType} ${name}(${args}) { return ${name}(${callArgs}); }`;\n\t\t }\n\t\t: (returnType: string, name: string, args: string, body: string) =>\n\t\t\t\t`${returnType} ${name}(${args}) {\\n${body}\\n}`;\n\treturn { historyParams, fn };\n}\n"],"mappings":"0jBAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,gCAAAE,EAAA,iBAAAC,EAAA,mBAAAC,EAAA,qBAAAC,EAAA,gBAAAC,EAAA,sBAAAC,IAAA,eAAAC,EAAAR,GAEO,IAAMG,EAAe,CAAE,KAAM,IAAI,WAAW,CAAC,EAAG,MAAO,EAAG,OAAQ,CAAE,EAIpE,SAASI,EAAkBE,EAAkD,CACnF,OACCA,aAAkB,kBAClBA,aAAkB,kBAClBA,aAAkB,mBAClBA,aAAkB,eAEpB,CAEO,SAASH,EAAYI,EAAyB,CACpD,OAAO,KAAK,UAAUA,EAAS,OAAO,KAAKA,CAAO,EAAE,KAAK,CAAC,CAC3D,CAEO,SAASR,EACfS,EACAC,EACAC,EACAC,EACAC,EAAiB,EACkB,CACnC,IAAIC,EAAO,IACVC,EAAO,KACPC,EAAO,IACPC,EAAO,KACPC,EAAO,EACPC,EAAgB,EAEjB,QAAWC,KAAOT,EAAiB,CAClC,IAAMU,GAAWR,EAASH,EAAYE,EAAgBQ,GAAO,EACvD,EAAIX,EAAKY,CAAO,EAChBC,EAAIb,EAAKY,EAAU,CAAC,EAC1BP,EAAO,KAAK,IAAIA,EAAM,CAAC,EACvBC,EAAO,KAAK,IAAIA,EAAM,CAAC,EACvBC,EAAO,KAAK,IAAIA,EAAMM,CAAC,EACvBL,EAAO,KAAK,IAAIA,EAAMK,CAAC,EACvBJ,GAAQT,EAAKY,EAAU,CAAC,EACxBF,GAAiBV,EAAKY,EAAU,CAAC,CAClC,CAEA,MAAO,EACLP,EAAOC,GAAQ,GACfC,EAAOC,GAAQ,EAChBC,EAAOP,EAAgB,OACvBQ,EAAgBR,EAAgB,MACjC,CACD,CAEA,IAAIY,EAAsC,KACnC,SAASpB,GAAiC,CAChD,OAAKoB,IACJA,EAAiB,OAAO,yBAAyB,EAAE,KAAK,CAAC,CAAE,gBAAAC,CAAgB,IAC1EA,EAAgB,eACf,+EACD,CACD,GAEMD,CACR,CAEO,SAASrB,EAAeuB,EAA6B,CAY3D,MAAO,CAAE,cAXaA,EAAU,cAAgB,GAWxB,GAVbA,EACR,CAACC,EAAoBC,EAAcC,EAAcC,IAAiB,CAClE,IAAMC,EAAWF,EAAK,QAAQ,QAAS,EAAE,EACnCG,EAAcH,EAAO,GAAGA,CAAI,kBAAoB,gBAChDI,EAAWF,EAAW,GAAGA,CAAQ,MAAQ,IAC/C,MAAO,GAAGJ,CAAU,IAAIC,CAAI,IAAII,CAAW;AAAA,EAAQF,CAAI;AAAA;AAAA,EACzDH,CAAU,IAAIC,CAAI,IAAIC,CAAI,cAAcD,CAAI,IAAIK,CAAQ,MACtD,EACA,CAACN,EAAoBC,EAAcC,EAAcC,IACjD,GAAGH,CAAU,IAAIC,CAAI,IAAIC,CAAI;AAAA,EAAQC,CAAI;AAAA,EACjB,CAC5B","names":["mediapipe_common_exports","__export","calculateBoundingBoxCenter","dummyTexture","generateGLSLFn","getSharedFileset","hashOptions","isMediaPipeSource","__toCommonJS","source","options","data","entityIdx","landmarkIndices","landmarkCount","offset","minX","maxX","minY","maxY","avgZ","avgVisibility","idx","dataIdx","y","filesetPromise","FilesetResolver","history","returnType","name","args","body","argsOnly","historyArgs","callArgs"]}
@@ -0,0 +1,2 @@
1
+ import{a,b,c,d,e,f}from"../chunk-JRSBIGBN.mjs";export{d as calculateBoundingBoxCenter,a as dummyTexture,f as generateGLSLFn,e as getSharedFileset,c as hashOptions,b as isMediaPipeSource};
2
+ //# sourceMappingURL=mediapipe-common.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -6,6 +6,7 @@ interface PosePluginOptions {
6
6
  minPoseDetectionConfidence?: number;
7
7
  minPosePresenceConfidence?: number;
8
8
  minTrackingConfidence?: number;
9
+ history?: number;
9
10
  }
10
11
  declare function pose(config: {
11
12
  textureName: string;
@@ -6,6 +6,7 @@ interface PosePluginOptions {
6
6
  minPoseDetectionConfidence?: number;
7
7
  minPosePresenceConfidence?: number;
8
8
  minTrackingConfidence?: number;
9
+ history?: number;
9
10
  }
10
11
  declare function pose(config: {
11
12
  textureName: string;
@@ -1,60 +1,65 @@
1
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1
+ "use strict";var te=Object.create;var U=Object.defineProperty;var ie=Object.getOwnPropertyDescriptor;var re=Object.getOwnPropertyNames;var ne=Object.getPrototypeOf,se=Object.prototype.hasOwnProperty;var oe=(o,i)=>{for(var e in i)U(o,e,{get:i[e],enumerable:!0})},Y=(o,i,e,n)=>{if(i&&typeof i=="object"||typeof i=="function")for(let t of re(i))!se.call(o,t)&&t!==e&&U(o,t,{get:()=>i[t],enumerable:!(n=ie(i,t))||n.enumerable});return o};var X=(o,i,e)=>(e=o!=null?te(ne(o)):{},Y(i||!o||!o.__esModule?U(e,"default",{value:o,enumerable:!0}):e,o)),ae=o=>Y(U({},"__esModule",{value:!0}),o);var Le={};oe(Le,{default:()=>be});module.exports=ae(Le);var ue=`#version 300 es
2
2
  in vec2 aPosition;
3
3
  out vec2 v_uv;
4
4
  void main() {
5
5
  v_uv = aPosition * 0.5 + 0.5;
6
6
  gl_Position = vec4(aPosition, 0.0, 1.0);
7
- }`,Te=33.333333333333336,z=Symbol("u_history"),V=Symbol("__SHADERPAD_BUFFER");function Ee(l,t){if(!t?.length)return l;let e=l.split(`
8
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9
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r=this.gl.createShader(t);if(this.gl.shaderSource(r,e),this.gl.compileShader(r),!this.gl.getShaderParameter(r,this.gl.COMPILE_STATUS))throw console.error("Shader compilation failed:",e),console.error(this.gl.getShaderInfoLog(r)),this.gl.deleteShader(r),new Error("Shader compilation failed");return r}throttledHandleResize(){clearTimeout(this.resizeTimeout);let t=performance.now(),e=this.lastResizeTime+Te-t;e<=0?(this.lastResizeTime=t,this.handleResize()):this.resizeTimeout=setTimeout(()=>this.throttledHandleResize(),e)}handleResize(){if(!(this.canvas instanceof HTMLCanvasElement))return;let t=window.devicePixelRatio||1,e=this.canvas.clientWidth*t,r=this.canvas.clientHeight*t;this.isInternalCanvas&&(this.canvas.width!==e||this.canvas.height!==r)&&(this.canvas.width=e,this.canvas.height=r),this.emitHook("resize",e,r)}addEventListeners(){let t=this.canvas,e=(i,n)=>{if(!this.uniforms.has("u_cursor"))return;let 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Expected ${n.length}.`);this.gl[u](n.location,...i)}}),this.emitHook("updateUniforms",...arguments)}createTexture(t,e){let{width:r,height:i}=e,n=e.history?.depth??0,u=this.gl.createTexture();if(!u)throw new Error("Failed to create texture");let s=e.unitIndex;if(typeof s!="number")try{s=this.reserveTextureUnit(t)}catch(p){throw this.gl.deleteTexture(u),p}let d=n>0,c=d?this.gl.TEXTURE_2D_ARRAY:this.gl.TEXTURE_2D,{options:m}=e;return this.gl.activeTexture(this.gl.TEXTURE0+s),this.gl.bindTexture(c,u),this.gl.texParameteri(c,this.gl.TEXTURE_WRAP_S,m.wrapS),this.gl.texParameteri(c,this.gl.TEXTURE_WRAP_T,m.wrapT),this.gl.texParameteri(c,this.gl.TEXTURE_MIN_FILTER,m.minFilter),this.gl.texParameteri(c,this.gl.TEXTURE_MAG_FILTER,m.magFilter),d?this.gl.texStorage3D(c,1,m.internalFormat,r,i,n):t===V&&this.gl.texImage2D(this.gl.TEXTURE_2D,0,m.internalFormat,r,i,0,m.format,m.type,null),{texture:u,unitIndex:s}}_initializeTexture(t,e,r){if(this.textures.has(t))throw new Error(`Texture '${k(t)}' is already initialized.`);let{history:i=0,...n}=r??{},{width:u,height:s}=te(e);if(!u||!s)throw new Error("Texture source must have valid dimensions");let d={width:u,height:s,options:this.resolveTextureOptions(n)};i>0&&(d.history={depth:i,writeIndex:0});let{texture:c,unitIndex:m}=this.createTexture(t,d),p={texture:c,unitIndex:m,...d};i>0&&(this.initializeUniform(`${k(t)}FrameOffset`,"int",0),this.clearHistoryTextureLayers(p)),this.textures.set(t,p),this.updateTexture(t,e);let E=this.gl.getUniformLocation(this.program,k(t));E&&this.gl.uniform1i(E,m)}initializeTexture(t,e,r){this._initializeTexture(t,e,r),this.emitHook("initializeTexture",...arguments)}updateTextures(t,e){Object.entries(t).forEach(([r,i])=>{this.updateTexture(r,i,e)}),this.emitHook("updateTextures",...arguments)}updateTexture(t,e,r){let i=this.textures.get(t);if(!i)throw new Error(`Texture '${k(t)}' is not initialized.`);if(e instanceof WebGLTexture){this.gl.activeTexture(this.gl.TEXTURE0+i.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D,e);return}let{width:n,height:u}=te(e);if(!n||!u)return;let s="isPartial"in e&&e.isPartial;s||this.resizeTexture(t,n,u);let c=!("data"in e&&e.data)&&!i.options?.preserveY,m=this.gl.getParameter(this.gl.UNPACK_FLIP_Y_WEBGL);if(i.history){if(this.gl.activeTexture(this.gl.TEXTURE0+i.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D_ARRAY,i.texture),!r?.skipHistoryWrite){this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,c),this.gl.texSubImage3D(this.gl.TEXTURE_2D_ARRAY,0,0,0,i.history.writeIndex,n,u,1,i.options.format,i.options.type,e.data??e),this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,m);let p=`${k(t)}FrameOffset`;this.updateUniforms({[p]:i.history.writeIndex}),i.history.writeIndex=(i.history.writeIndex+1)%i.history.depth}}else this.gl.activeTexture(this.gl.TEXTURE0+i.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D,i.texture),this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,c),s?this.gl.texSubImage2D(this.gl.TEXTURE_2D,0,e.x??0,e.y??0,n,u,i.options.format,i.options.type,e.data):this.gl.texImage2D(this.gl.TEXTURE_2D,0,i.options.internalFormat,n,u,0,i.options.format,i.options.type,e.data??e),this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,m)}draw(t){this.emitHook("beforeDraw",...arguments);let e=this.gl,r=e.drawingBufferWidth,i=e.drawingBufferHeight,n=this.textures.get(z),u=this.textures.get(V),s=n&&!t?.skipHistoryWrite;s&&(e.bindFramebuffer(e.FRAMEBUFFER,this.intermediateFbo),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,u.texture,0)),e.useProgram(this.program),e.bindBuffer(e.ARRAY_BUFFER,this.buffer),e.vertexAttribPointer(this.aPositionLocation,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(this.aPositionLocation),e.viewport(0,0,r,i),t?.skipClear||e.clear(e.COLOR_BUFFER_BIT),e.drawArrays(e.TRIANGLES,0,6),s&&(e.bindTexture(e.TEXTURE_2D_ARRAY,n.texture),e.copyTexSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,n.history.writeIndex,0,0,r,i),e.bindFramebuffer(e.READ_FRAMEBUFFER,this.intermediateFbo),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.blitFramebuffer(0,0,r,i,0,0,r,i,e.COLOR_BUFFER_BIT,e.NEAREST),e.bindFramebuffer(e.FRAMEBUFFER,null)),this.emitHook("afterDraw",...arguments)}step(t,e){this.emitHook("beforeStep",...arguments);let r={};this.uniforms.has("u_time")&&(r.u_time=t),this.uniforms.has("u_frame")&&(r.u_frame=this.frame),this.updateUniforms(r),this.draw(e);let i=this.textures.get(z);if(i&&!e?.skipHistoryWrite){let{writeIndex:n,depth:u}=i.history;this.updateUniforms({[`${k(z)}FrameOffset`]:n}),i.history.writeIndex=(n+1)%u}++this.frame,this.emitHook("afterStep",...arguments)}play(t,e){this.pause();let r=i=>{i=(i-this.startTime)/1e3;let n=e?.(i,this.frame)??void 0;this.step(i,n),this.animationFrameId=requestAnimationFrame(r),t?.(i,this.frame)};this.animationFrameId=requestAnimationFrame(r),this.emitHook("play")}pause(){this.animationFrameId&&(cancelAnimationFrame(this.animationFrameId),this.animationFrameId=null),this.emitHook("pause")}reset(){this.frame=0,this.startTime=performance.now(),this.textures.forEach(t=>{t.history&&(t.history.writeIndex=0,this.clearHistoryTextureLayers(t))}),this.emitHook("reset")}destroy(){this.emitHook("destroy"),this.animationFrameId&&(cancelAnimationFrame(this.animationFrameId),this.animationFrameId=null),this.resolutionObserver.disconnect(),this.resizeObserver.disconnect(),this.canvas instanceof HTMLCanvasElement&&this.eventListeners.forEach((t,e)=>{this.canvas.removeEventListener(e,t)}),this.program&&this.gl.deleteProgram(this.program),this.intermediateFbo&&(this.gl.deleteFramebuffer(this.intermediateFbo),this.intermediateFbo=null),this.textures.forEach(t=>{this.gl.deleteTexture(t.texture)}),this.textureUnitPool.free=[],this.textureUnitPool.next=0,this.buffer&&(this.gl.deleteBuffer(this.buffer),this.buffer=null),this.isInternalCanvas&&this.canvas instanceof HTMLCanvasElement&&this.canvas.remove()}},ie=j;var F=33,pe=6,_=F+pe,h={LEFT_EYE:2,RIGHT_EYE:5,LEFT_SHOULDER:11,RIGHT_SHOULDER:12,LEFT_ELBOW:13,RIGHT_ELBOW:14,LEFT_HIP:23,RIGHT_HIP:24,LEFT_KNEE:25,RIGHT_KNEE:26,LEFT_WRIST:15,RIGHT_WRIST:16,LEFT_PINKY:17,RIGHT_PINKY:18,LEFT_INDEX:19,RIGHT_INDEX:20,LEFT_THUMB:21,RIGHT_THUMB:22,LEFT_ANKLE:27,RIGHT_ANKLE:28,LEFT_HEEL:29,RIGHT_HEEL:30,LEFT_FOOT_INDEX:31,RIGHT_FOOT_INDEX:32,BODY_CENTER:F,LEFT_HAND_CENTER:F+1,RIGHT_HAND_CENTER:F+2,LEFT_FOOT_CENTER:F+3,RIGHT_FOOT_CENTER:F+4,TORSO_CENTER:F+5},ge=Array.from({length:F},(l,t)=>t),_e=[h.LEFT_WRIST,h.LEFT_PINKY,h.LEFT_THUMB,h.LEFT_INDEX],xe=[h.RIGHT_WRIST,h.RIGHT_PINKY,h.RIGHT_THUMB,h.RIGHT_INDEX],Re=[h.LEFT_ANKLE,h.LEFT_HEEL,h.LEFT_FOOT_INDEX],ve=[h.RIGHT_ANKLE,h.RIGHT_HEEL,h.RIGHT_FOOT_INDEX],Le=[h.LEFT_SHOULDER,h.RIGHT_SHOULDER,h.LEFT_HIP,h.RIGHT_HIP],be={data:new Uint8Array(4),width:1,height:1};function Fe(l){let{textureName:t,options:e}=l,r="https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task";return function(i,n){let{injectGLSL:u,gl:s,emitHook:d}=n,c=null,m=null,p=-1,E="VIDEO",H=new Map,S=e?.maxPoses??1,v=512,g=0,a=null,B=new OffscreenCanvas(1,1),x=null;async function re(){try{let{FilesetResolver:o,PoseLandmarker:f}=await import("@mediapipe/tasks-vision");m=await o.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),c=await f.createFromOptions(m,{baseOptions:{modelAssetPath:e?.modelPath||r,delegate:"GPU"},canvas:B,runningMode:E,numPoses:e?.maxPoses??1,minPoseDetectionConfidence:e?.minPoseDetectionConfidence??.5,minPosePresenceConfidence:e?.minPosePresenceConfidence??.5,minTrackingConfidence:e?.minTrackingConfidence??.5,outputSegmentationMasks:!0})}catch(o){throw console.error("[Pose Plugin] Failed to initialize MediaPipe:",o),o}}let q=re();function w(o,f,L){let R=1/0,T=-1/0,G=1/0,I=-1/0,A=0,y=0;for(let M of L){let b=(f*_+M)*4,P=o[b],O=o[b+1];R=Math.min(R,P),T=Math.max(T,P),G=Math.min(G,O),I=Math.max(I,O),A+=o[b+2],y+=o[b+3]}let D=(R+T)/2,C=(G+I)/2,N=A/L.length,U=y/L.length;return[D,C,N,U]}function ne(o){if(!(!o||o.length===0||!x)){for(let f=0;f<o.length;++f){let L=o[f];x.updateTextures({u_mask:L.getAsWebGLTexture()}),x.updateUniforms({u_poseIndex:(f+1)/S}),x.draw({skipClear:f>0}),L.close()}i.updateTextures({u_poseMask:B})}}function se(o){if(!a)return;let f=o.length,L=f*_;for(let T=0;T<f;++T){let G=o[T];for(let Y=0;Y<F;++Y){let X=G[Y],$=(T*_+Y)*4;a[$]=X.x,a[$+1]=1-X.y,a[$+2]=X.z??0,a[$+3]=X.visibility??1}let I=w(a,T,ge),A=(T*_+h.BODY_CENTER)*4;a[A]=I[0],a[A+1]=I[1],a[A+2]=I[2],a[A+3]=I[3];let y=w(a,T,_e),D=(T*_+h.LEFT_HAND_CENTER)*4;a[D]=y[0],a[D+1]=y[1],a[D+2]=y[2],a[D+3]=y[3];let C=w(a,T,xe),N=(T*_+h.RIGHT_HAND_CENTER)*4;a[N]=C[0],a[N+1]=C[1],a[N+2]=C[2],a[N+3]=C[3];let U=w(a,T,Re),M=(T*_+h.LEFT_FOOT_CENTER)*4;a[M]=U[0],a[M+1]=U[1],a[M+2]=U[2],a[M+3]=U[3];let b=w(a,T,ve),P=(T*_+h.RIGHT_FOOT_CENTER)*4;a[P]=b[0],a[P+1]=b[1],a[P+2]=b[2],a[P+3]=b[3];let O=w(a,T,Le),W=(T*_+h.TORSO_CENTER)*4;a[W]=O[0],a[W+1]=O[1],a[W+2]=O[2],a[W+3]=O[3]}let R=Math.ceil(L/v);i.updateTextures({u_poseLandmarksTex:{data:a,width:v,height:R,isPartial:!0}})}function Z(o){!o?.landmarks||!a||(se(o.landmarks),ne(o.segmentationMasks),i.updateUniforms({u_nPoses:o.landmarks.length}),d("pose:result",o))}i.on("init",async()=>{i.initializeUniform("u_maxPoses","int",S),i.initializeUniform("u_nPoses","int",0);let o=S*_;g=Math.ceil(o/v);let f=v*g*4;a=new Float32Array(f),i.initializeTexture("u_poseLandmarksTex",{data:a,width:v,height:g},{internalFormat:s.RGBA32F,type:s.FLOAT,minFilter:s.NEAREST,magFilter:s.NEAREST}),i.initializeTexture("u_poseMask",B,{preserveY:!0,minFilter:s.NEAREST,magFilter:s.NEAREST}),await q,x=new ie(`#version 300 es
10
- precision mediump float;
11
- in vec2 v_uv;
12
- out vec4 outColor;
13
- uniform sampler2D u_mask;
14
- uniform float u_poseIndex;
15
- void main() {
16
- ivec2 texCoord = ivec2(v_uv * vec2(textureSize(u_mask, 0)));
17
- float confidence = texelFetch(u_mask, texCoord, 0).r;
18
- if (confidence < 0.01) discard;
19
- outColor = vec4(1.0, confidence, u_poseIndex, 1.0);
20
- }`,{canvas:B}),x.initializeTexture("u_mask",be),x.initializeUniform("u_poseIndex","float",0),d("pose:ready")}),i.on("initializeTexture",(o,f)=>{o===t&&Q(f)}),i.on("updateTextures",o=>{let f=o[t];f&&Q(f)});let J=0;async function Q(o){let f=++J;if(await q,f!==J||!c)return;H.get(t)!==o&&(p=-1),H.set(t,o);try{let R=o instanceof HTMLVideoElement?"VIDEO":"IMAGE";if(E!==R&&(E=R,await c.setOptions({runningMode:E})),o instanceof HTMLVideoElement){if(o.videoWidth===0||o.videoHeight===0||o.readyState<2)return;o.currentTime!==p&&(p=o.currentTime,Z(c.detectForVideo(o,performance.now())))}else if(o instanceof HTMLImageElement||o instanceof HTMLCanvasElement){if(o.width===0||o.height===0)return;Z(c.detect(o))}}catch(R){console.error("[Pose Plugin] Detection error:",R)}}i.on("destroy",()=>{c&&(c.close(),c=null),x&&(x.destroy(),x=null),m=null,H.clear(),a=null}),u(`
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Please use a browser that supports WebGL2.");this.gl=s,this.textureUnitPool={free:[],next:0,max:s.getParameter(s.MAX_COMBINED_TEXTURE_IMAGE_UNITS)},this.textureOptions=a;let{internalFormat:h,type:m}=a;(m===s.FLOAT||m===s.HALF_FLOAT||h===s.RGBA16F||h===s.RGBA32F||h===s.R16F||h===s.R32F||h===s.RG16F||h===s.RG32F)&&!s.getExtension("EXT_color_buffer_float")&&(console.warn("EXT_color_buffer_float not supported, falling back to RGBA8"),delete this.textureOptions?.internalFormat,delete this.textureOptions?.format,delete this.textureOptions?.type),t&&(this.historyDepth=t),this.debug=r??(typeof process<"u"&&!1),this.animationFrameId=null,this.resolutionObserver=new MutationObserver(()=>this.updateResolution()),this.resizeObserver=new ResizeObserver(()=>this.throttledHandleResize());let f=[];n&&n.forEach(p=>p(this,{gl:s,canvas:this.canvas,injectGLSL:u=>{f.push(u)},emitHook:this.emitHook.bind(this)}));let c=this.gl.createProgram();if(!c)throw new Error("Failed to create WebGL 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HTMLCanvasElement&&(this.resolutionObserver.observe(this.canvas,{attributes:!0,attributeFilter:["width","height"]}),this.resizeObserver.observe(this.canvas)),this.isInternalCanvas||this.updateResolution(),this.initializeUniform("u_cursor","float",this.cursorPosition),this.initializeUniform("u_click","float",[...this.clickPosition,this.isMouseDown?1:0]),this.initializeUniform("u_time","float",0),this.initializeUniform("u_frame","int",0),this._initializeTexture(w,this.canvas,{...this.textureOptions}),this.intermediateFbo=s.createFramebuffer(),this.historyDepth>0&&this._initializeTexture(D,this.canvas,{history:this.historyDepth,...this.textureOptions}),this.canvas instanceof HTMLCanvasElement&&this.addEventListeners(),this.emitHook("init")}emitHook(i,...e){this.hooks.get(i)?.forEach(n=>n.call(this,...e))}on(i,e){this.hooks.has(i)||this.hooks.set(i,[]),this.hooks.get(i).push(e)}off(i,e){let n=this.hooks.get(i);n&&n.splice(n.indexOf(e),1)}createShader(i,e){let n=this.gl.createShader(i);if(this.gl.shaderSource(n,e),this.gl.compileShader(n),!this.gl.getShaderParameter(n,this.gl.COMPILE_STATUS))throw console.error("Shader compilation failed:",e),console.error(this.gl.getShaderInfoLog(n)),this.gl.deleteShader(n),new Error("Shader compilation failed");return n}throttledHandleResize(){clearTimeout(this.resizeTimeout);let i=performance.now(),e=this.lastResizeTime+he-i;e<=0?(this.lastResizeTime=i,this.handleResize()):this.resizeTimeout=setTimeout(()=>this.throttledHandleResize(),e)}handleResize(){if(!(this.canvas instanceof HTMLCanvasElement))return;let i=window.devicePixelRatio||1,e=this.canvas.clientWidth*i,n=this.canvas.clientHeight*i;this.isInternalCanvas&&(this.canvas.width!==e||this.canvas.height!==n)&&(this.canvas.width=e,this.canvas.height=n),this.emitHook("resize",e,n)}addEventListeners(){let i=this.canvas,e=(t,r)=>{if(!this.uniforms.has("u_cursor"))return;let a=i.getBoundingClientRect();this.cursorPosition[0]=(t-a.left)/a.width,this.cursorPosition[1]=1-(r-a.top)/a.height,this.updateUniforms({u_cursor:this.cursorPosition})},n=(t,r,a)=>{if(this.uniforms.has("u_click")){if(this.isMouseDown=t,t){let s=i.getBoundingClientRect(),h=r,m=a;this.clickPosition[0]=(h-s.left)/s.width,this.clickPosition[1]=1-(m-s.top)/s.height}this.updateUniforms({u_click:[...this.clickPosition,this.isMouseDown?1:0]})}};this.eventListeners.set("mousemove",t=>{let r=t;this.isTouchDevice||e(r.clientX,r.clientY)}),this.eventListeners.set("mousedown",t=>{let r=t;this.isTouchDevice||r.button===0&&(this.isMouseDown=!0,n(!0,r.clientX,r.clientY))}),this.eventListeners.set("mouseup",t=>{let r=t;this.isTouchDevice||r.button===0&&n(!1)}),this.eventListeners.set("touchmove",t=>{let r=t;r.touches.length>0&&e(r.touches[0].clientX,r.touches[0].clientY)}),this.eventListeners.set("touchstart",t=>{let r=t;this.isTouchDevice=!0,r.touches.length>0&&(e(r.touches[0].clientX,r.touches[0].clientY),n(!0,r.touches[0].clientX,r.touches[0].clientY))}),this.eventListeners.set("touchend",t=>{t.touches.length===0&&n(!1)}),this.eventListeners.forEach((t,r)=>{i.addEventListener(r,t)})}updateResolution(){let i=[this.gl.drawingBufferWidth,this.gl.drawingBufferHeight];this.gl.viewport(0,0,...i),this.uniforms.has("u_resolution")?this.updateUniforms({u_resolution:i}):this.initializeUniform("u_resolution","float",i),this.resizeTexture(w,...i),this.historyDepth>0&&this.resizeTexture(D,...i),this.emitHook("updateResolution",...i)}resizeTexture(i,e,n){let t=this.textures.get(i);if(!t||t.width===e&&t.height===n)return;this.gl.deleteTexture(t.texture),t.width=e,t.height=n;let{texture:r}=this.createTexture(i,t);t.texture=r,t.history&&(t.history.writeIndex=0,this.clearHistoryTextureLayers(t))}reserveTextureUnit(i){let e=this.textures.get(i);if(e)return e.unitIndex;if(this.textureUnitPool.free.length>0)return this.textureUnitPool.free.pop();if(this.textureUnitPool.next>=this.textureUnitPool.max)throw new Error("Exceeded the available texture units for this device.");return this.textureUnitPool.next++}releaseTextureUnit(i){let e=this.textures.get(i);e&&this.textureUnitPool.free.push(e.unitIndex)}resolveTextureOptions(i){let{gl:e}=this,n=i?.type??e.UNSIGNED_BYTE;return{type:n,format:i?.format??e.RGBA,internalFormat:i?.internalFormat??(n===e.FLOAT?e.RGBA32F:n===e.HALF_FLOAT?e.RGBA16F:e.RGBA8),minFilter:i?.minFilter??e.LINEAR,magFilter:i?.magFilter??e.LINEAR,wrapS:i?.wrapS??e.CLAMP_TO_EDGE,wrapT:i?.wrapT??e.CLAMP_TO_EDGE,preserveY:i?.preserveY}}getPixelArray(i,e){return i===this.gl.FLOAT?new Float32Array(e):i===this.gl.HALF_FLOAT?new Uint16Array(e):new Uint8Array(e)}clearHistoryTextureLayers(i){if(!i.history)return;let e=this.gl,{type:n,format:t}=i.options,r=this.getPixelArray(n,i.width*i.height*4);e.activeTexture(e.TEXTURE0+i.unitIndex),e.bindTexture(e.TEXTURE_2D_ARRAY,i.texture);for(let a=0;a<i.history.depth;++a)e.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,a,i.width,i.height,1,t,n,r)}initializeUniform(i,e,n,t){let r=t?.arrayLength;if(this.uniforms.has(i))throw new Error(`${i} is already initialized.`);if(e!=="float"&&e!=="int")throw new Error(`Invalid uniform type: ${e}. Expected 'float' or 'int'.`);if(r&&!(Array.isArray(n)&&n.length===r))throw new Error(`${i} array length mismatch: must initialize with ${r} elements.`);let a=this.gl.getUniformLocation(this.program,i);if(!a&&r&&(a=this.gl.getUniformLocation(this.program,`${i}[0]`)),!a){this.log(`${i} not in shader. Skipping initialization.`);return}let s=r?n[0]:n,h=Array.isArray(s)?s.length:1;this.uniforms.set(i,{type:e,length:h,location:a,arrayLength:r});try{this.updateUniforms({[i]:n})}catch(m){throw this.uniforms.delete(i),m}this.emitHook("initializeUniform",...arguments)}log(...i){this.debug&&console.debug(...i)}updateUniforms(i,e){this.gl.useProgram(this.program),Object.entries(i).forEach(([n,t])=>{let r=this.uniforms.get(n);if(!r){this.log(`${n} not in shader. Skipping update.`);return}let a=`uniform${r.length}${r.type.charAt(0)}`;if(r.arrayLength){if(!Array.isArray(t))throw new Error(`${n} is an array, but the value passed to updateUniforms is not an array.`);let s=t.length;if(!s)return;if(s>r.arrayLength)throw new Error(`${n} received ${s} values, but maximum length is ${r.arrayLength}.`);if(t.some(d=>(Array.isArray(d)?d.length:1)!==r.length))throw new Error(`Tried to update ${n} with some elements that are not length ${r.length}.`);let h=new(r.type==="float"?Float32Array:Int32Array)(t.flat()),m=r.location;if(e?.startIndex){let d=this.gl.getUniformLocation(this.program,`${n}[${e.startIndex}]`);if(!d)throw new Error(`${n}[${e.startIndex}] not in shader. Did you pass an invalid startIndex?`);m=d}this.gl[a+"v"](m,h)}else{if(Array.isArray(t)||(t=[t]),t.length!==r.length)throw new Error(`Invalid uniform value length: ${t.length}. Expected ${r.length}.`);this.gl[a](r.location,...t)}}),this.emitHook("updateUniforms",...arguments)}createTexture(i,e){let{width:n,height:t}=e,r=e.history?.depth??0,a=this.gl.createTexture();if(!a)throw new Error("Failed to create texture");let s=e.unitIndex;if(typeof s!="number")try{s=this.reserveTextureUnit(i)}catch(f){throw this.gl.deleteTexture(a),f}let h=r>0,m=h?this.gl.TEXTURE_2D_ARRAY:this.gl.TEXTURE_2D,{options:d}=e;return this.gl.activeTexture(this.gl.TEXTURE0+s),this.gl.bindTexture(m,a),this.gl.texParameteri(m,this.gl.TEXTURE_WRAP_S,d.wrapS),this.gl.texParameteri(m,this.gl.TEXTURE_WRAP_T,d.wrapT),this.gl.texParameteri(m,this.gl.TEXTURE_MIN_FILTER,d.minFilter),this.gl.texParameteri(m,this.gl.TEXTURE_MAG_FILTER,d.magFilter),h?this.gl.texStorage3D(m,1,d.internalFormat,n,t,r):i===w&&this.gl.texImage2D(this.gl.TEXTURE_2D,0,d.internalFormat,n,t,0,d.format,d.type,null),{texture:a,unitIndex:s}}_initializeTexture(i,e,n){if(this.textures.has(i))throw new Error(`Texture '${H(i)}' is already initialized.`);let{history:t=0,...r}=n??{},{width:a,height:s}=K(e);if(!a||!s)throw new Error("Texture source must have valid dimensions");let h={width:a,height:s,options:this.resolveTextureOptions(r)};t>0&&(h.history={depth:t,writeIndex:0});let{texture:m,unitIndex:d}=this.createTexture(i,h),f={texture:m,unitIndex:d,...h};t>0&&(this.initializeUniform(`${H(i)}FrameOffset`,"int",0),this.clearHistoryTextureLayers(f)),this.textures.set(i,f),this.updateTexture(i,e);let c=this.gl.getUniformLocation(this.program,H(i));c&&this.gl.uniform1i(c,d)}initializeTexture(i,e,n){this._initializeTexture(i,e,n),this.emitHook("initializeTexture",...arguments)}updateTextures(i,e){Object.entries(i).forEach(([n,t])=>{this.updateTexture(n,t,e)}),this.emitHook("updateTextures",...arguments)}updateTexture(i,e,n){let t=this.textures.get(i);if(!t)throw new Error(`Texture '${H(i)}' is not initialized.`);if(e instanceof WebGLTexture){this.gl.activeTexture(this.gl.TEXTURE0+t.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D,e);return}let r=e;if(e instanceof o){let c=e.textures.get(w);if(e.gl===this.gl){this.gl.activeTexture(this.gl.TEXTURE0+t.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D,c.texture);return}let{width:E,height:g,options:{format:p,type:u}}=c,v=this.getPixelArray(u,E*g*4);e.gl.bindFramebuffer(e.gl.FRAMEBUFFER,e.intermediateFbo),e.gl.readPixels(0,0,E,g,p,u,v),e.gl.bindFramebuffer(e.gl.FRAMEBUFFER,null),r={data:v,width:E,height:g}}let{width:a,height:s}=K(r);if(!a||!s)return;let h="isPartial"in r&&r.isPartial;h||this.resizeTexture(i,a,s);let d=!("data"in r&&r.data)&&!t.options?.preserveY,f=this.gl.getParameter(this.gl.UNPACK_FLIP_Y_WEBGL);if(t.history){if(this.gl.activeTexture(this.gl.TEXTURE0+t.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D_ARRAY,t.texture),!n?.skipHistoryWrite){this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,d),this.gl.texSubImage3D(this.gl.TEXTURE_2D_ARRAY,0,0,0,t.history.writeIndex,a,s,1,t.options.format,t.options.type,r.data??r),this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,f);let c=`${H(i)}FrameOffset`;this.updateUniforms({[c]:t.history.writeIndex}),t.history.writeIndex=(t.history.writeIndex+1)%t.history.depth}}else{if(this.gl.activeTexture(this.gl.TEXTURE0+t.unitIndex),this.gl.bindTexture(this.gl.TEXTURE_2D,t.texture),this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,d),h){let c=r;this.gl.texSubImage2D(this.gl.TEXTURE_2D,0,c.x??0,c.y??0,a,s,t.options.format,t.options.type,c.data)}else this.gl.texImage2D(this.gl.TEXTURE_2D,0,t.options.internalFormat,a,s,0,t.options.format,t.options.type,r.data??r);this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL,f)}}draw(i){this.emitHook("beforeDraw",...arguments);let e=this.gl,n=e.drawingBufferWidth,t=e.drawingBufferHeight,r=this.textures.get(w);e.bindFramebuffer(e.FRAMEBUFFER,this.intermediateFbo),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,r.texture,0),e.useProgram(this.program),e.bindBuffer(e.ARRAY_BUFFER,this.buffer),e.vertexAttribPointer(this.aPositionLocation,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(this.aPositionLocation),e.viewport(0,0,n,t),i?.skipClear||e.clear(e.COLOR_BUFFER_BIT),e.drawArrays(e.TRIANGLES,0,6);let a=this.textures.get(D);a&&!i?.skipHistoryWrite&&(e.bindTexture(e.TEXTURE_2D_ARRAY,a.texture),e.copyTexSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,a.history.writeIndex,0,0,n,t)),e.bindFramebuffer(e.READ_FRAMEBUFFER,this.intermediateFbo),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.blitFramebuffer(0,0,n,t,0,0,n,t,e.COLOR_BUFFER_BIT,e.NEAREST),e.bindFramebuffer(e.FRAMEBUFFER,null),this.emitHook("afterDraw",...arguments)}step(i,e){this.emitHook("beforeStep",...arguments);let n={};this.uniforms.has("u_time")&&(n.u_time=i),this.uniforms.has("u_frame")&&(n.u_frame=this.frame),this.updateUniforms(n),this.draw(e);let t=this.textures.get(D);if(t&&!e?.skipHistoryWrite){let{writeIndex:r,depth:a}=t.history;this.updateUniforms({[`${H(D)}FrameOffset`]:r}),t.history.writeIndex=(r+1)%a}++this.frame,this.emitHook("afterStep",...arguments)}play(i,e){this.pause();let n=t=>{t=(t-this.startTime)/1e3;let r=e?.(t,this.frame)??void 0;this.step(t,r),this.animationFrameId=requestAnimationFrame(n),i?.(t,this.frame)};this.animationFrameId=requestAnimationFrame(n),this.emitHook("play")}pause(){this.animationFrameId&&(cancelAnimationFrame(this.animationFrameId),this.animationFrameId=null),this.emitHook("pause")}reset(){this.frame=0,this.startTime=performance.now(),this.textures.forEach(i=>{i.history&&(i.history.writeIndex=0,this.clearHistoryTextureLayers(i))}),this.emitHook("reset")}destroy(){this.emitHook("destroy"),this.animationFrameId&&(cancelAnimationFrame(this.animationFrameId),this.animationFrameId=null),this.resolutionObserver.disconnect(),this.resizeObserver.disconnect(),this.canvas instanceof HTMLCanvasElement&&this.eventListeners.forEach((i,e)=>{this.canvas.removeEventListener(e,i)}),this.program&&this.gl.deleteProgram(this.program),this.intermediateFbo&&(this.gl.deleteFramebuffer(this.intermediateFbo),this.intermediateFbo=null),this.textures.forEach(i=>{this.gl.deleteTexture(i.texture)}),this.textureUnitPool.free=[],this.textureUnitPool.next=0,this.buffer&&(this.gl.deleteBuffer(this.buffer),this.buffer=null),this.isInternalCanvas&&this.canvas instanceof HTMLCanvasElement&&this.canvas.remove()}},V=N;var j={data:new Uint8Array(4),width:1,height:1};function $(o){return o instanceof HTMLVideoElement||o instanceof HTMLImageElement||o instanceof HTMLCanvasElement||o instanceof OffscreenCanvas}function q(o){return JSON.stringify(o,Object.keys(o).sort())}function P(o,i,e,n,t=0){let r=1/0,a=-1/0,s=1/0,h=-1/0,m=0,d=0;for(let f of e){let c=(t+i*n+f)*4,E=o[c],g=o[c+1];r=Math.min(r,E),a=Math.max(a,E),s=Math.min(s,g),h=Math.max(h,g),m+=o[c+2],d+=o[c+3]}return[(r+a)/2,(s+h)/2,m/e.length,d/e.length]}var G=null;function Z(){return G||(G=import("@mediapipe/tasks-vision").then(({FilesetResolver:o})=>o.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.22-rc.20250304/wasm"))),G}function J(o){return{historyParams:o?", framesAgo":"",fn:o?(n,t,r,a)=>{let s=r.replace(/\w+ /g,""),h=r?`${r}, int framesAgo`:"int framesAgo",m=s?`${s}, 0`:"0";return`${n} ${t}(${h}) {
10
+ ${a}
11
+ }
12
+ ${n} ${t}(${r}) { return ${t}(${m}); }`}:(n,t,r,a)=>`${n} ${t}(${r}) {
13
+ ${a}
14
+ }`}}var L=33,me=6,x=L+me,l={LEFT_EYE:2,RIGHT_EYE:5,LEFT_SHOULDER:11,RIGHT_SHOULDER:12,LEFT_ELBOW:13,RIGHT_ELBOW:14,LEFT_HIP:23,RIGHT_HIP:24,LEFT_KNEE:25,RIGHT_KNEE:26,LEFT_WRIST:15,RIGHT_WRIST:16,LEFT_PINKY:17,RIGHT_PINKY:18,LEFT_INDEX:19,RIGHT_INDEX:20,LEFT_THUMB:21,RIGHT_THUMB:22,LEFT_ANKLE:27,RIGHT_ANKLE:28,LEFT_HEEL:29,RIGHT_HEEL:30,LEFT_FOOT_INDEX:31,RIGHT_FOOT_INDEX:32,BODY_CENTER:L,LEFT_HAND_CENTER:L+1,RIGHT_HAND_CENTER:L+2,LEFT_FOOT_CENTER:L+3,RIGHT_FOOT_CENTER:L+4,TORSO_CENTER:L+5},de=Array.from({length:L},(o,i)=>i),fe=[l.LEFT_WRIST,l.LEFT_PINKY,l.LEFT_THUMB,l.LEFT_INDEX],Te=[l.RIGHT_WRIST,l.RIGHT_PINKY,l.RIGHT_THUMB,l.RIGHT_INDEX],pe=[l.LEFT_ANKLE,l.LEFT_HEEL,l.LEFT_FOOT_INDEX],Ee=[l.RIGHT_ANKLE,l.RIGHT_HEEL,l.RIGHT_FOOT_INDEX],ge=[l.LEFT_SHOULDER,l.RIGHT_SHOULDER,l.LEFT_HIP,l.RIGHT_HIP],I=512,_=1,xe={modelPath:"https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task",maxPoses:1,minPoseDetectionConfidence:.5,minPosePresenceConfidence:.5,minTrackingConfidence:.5},C=new Map;function _e(o,i){let e=o.landmarks.data,n=i.length;e[0]=n;for(let t=0;t<n;++t){let r=i[t];for(let R=0;R<L;++R){let O=r[R],F=(_+t*x+R)*4;e[F]=O.x,e[F+1]=1-O.y,e[F+2]=O.z??0,e[F+3]=O.visibility??1}let a=P(e,t,de,x,_),s=(_+t*x+l.BODY_CENTER)*4;e[s]=a[0],e[s+1]=a[1],e[s+2]=a[2],e[s+3]=a[3];let h=P(e,t,fe,x,_),m=(_+t*x+l.LEFT_HAND_CENTER)*4;e[m]=h[0],e[m+1]=h[1],e[m+2]=h[2],e[m+3]=h[3];let d=P(e,t,Te,x,_),f=(_+t*x+l.RIGHT_HAND_CENTER)*4;e[f]=d[0],e[f+1]=d[1],e[f+2]=d[2],e[f+3]=d[3];let c=P(e,t,pe,x,_),E=(_+t*x+l.LEFT_FOOT_CENTER)*4;e[E]=c[0],e[E+1]=c[1],e[E+2]=c[2],e[E+3]=c[3];let g=P(e,t,Ee,x,_),p=(_+t*x+l.RIGHT_FOOT_CENTER)*4;e[p]=g[0],e[p+1]=g[1],e[p+2]=g[2],e[p+3]=g[3];let u=P(e,t,ge,x,_),v=(_+t*x+l.TORSO_CENTER)*4;e[v]=u[0],e[v+1]=u[1],e[v+2]=u[2],e[v+3]=u[3]}o.state.nPoses=n}function ve(o,i){if(!i||i.length===0)return;let{mask:{shader:e},maxPoses:n}=o;for(let t=0;t<i.length;++t){let r=i[t];e.updateTextures({u_mask:r.getAsWebGLTexture()}),e.updateUniforms({u_poseIndex:(t+1)/n}),e.draw({skipClear:t>0}),r.close()}}function Re(o){let{textureName:i,options:{history:e,...n}={}}=o,t={...xe,...n},r=q({...t,textureName:i}),a=t.maxPoses*x+_,s=Math.ceil(a/I);return function(h,m){let{injectGLSL:d,gl:f,emitHook:c}=m,E=C.get(r),g=E?.landmarks.data??new Float32Array(I*s*4),p=E?.canvas??new OffscreenCanvas(1,1),u=null,v=!1;function R(){if(!u)return;let{nPoses:T}=u.state,b=T*x+_,y=Math.ceil(b/I);h.updateTextures({u_poseLandmarksTex:{data:u.landmarks.data,width:I,height:y,isPartial:!0},u_poseMask:u.canvas},{skipHistoryWrite:v}),h.updateUniforms({u_nPoses:T}),c("pose:result",u.state.result)}async function O(){if(C.has(r))u=C.get(r);else{let[T,{PoseLandmarker:b}]=await Promise.all([Z(),import("@mediapipe/tasks-vision")]),y=await b.createFromOptions(T,{baseOptions:{modelAssetPath:t.modelPath,delegate:"GPU"},canvas:p,runningMode:"VIDEO",numPoses:t.maxPoses,minPoseDetectionConfidence:t.minPoseDetectionConfidence,minPosePresenceConfidence:t.minPosePresenceConfidence,minTrackingConfidence:t.minTrackingConfidence,outputSegmentationMasks:!0}),A=new V(`#version 300 es
15
+ precision mediump float;
16
+ in vec2 v_uv;
17
+ out vec4 outColor;
18
+ uniform sampler2D u_mask;
19
+ uniform float u_poseIndex;
20
+ void main() {
21
+ ivec2 texCoord = ivec2(v_uv * vec2(textureSize(u_mask, 0)));
22
+ float confidence = texelFetch(u_mask, texCoord, 0).r;
23
+ if (confidence < 0.01) discard;
24
+ outColor = vec4(1.0, confidence, u_poseIndex, 1.0);
25
+ }`,{canvas:p});A.initializeTexture("u_mask",j),A.initializeUniform("u_poseIndex","float",0),u={landmarker:y,canvas:p,subscribers:new Map,maxPoses:t.maxPoses,state:{runningMode:"VIDEO",source:null,videoTime:-1,resultTimestamp:0,result:null,pending:Promise.resolve(),nPoses:0},landmarks:{data:g,textureHeight:s},mask:{shader:A}},C.set(r,u)}u.subscribers.set(R,!1)}let F=O();h.on("init",()=>{h.initializeUniform("u_maxPoses","int",t.maxPoses),h.initializeUniform("u_nPoses","int",0),h.initializeTexture("u_poseLandmarksTex",{data:g,width:I,height:s},{internalFormat:f.RGBA32F,type:f.FLOAT,minFilter:f.NEAREST,magFilter:f.NEAREST,history:e}),h.initializeTexture("u_poseMask",p,{preserveY:!0,minFilter:f.NEAREST,magFilter:f.NEAREST,history:e}),F.then(()=>c("pose:ready"))}),h.on("initializeTexture",(T,b)=>{T===i&&$(b)&&z(b)}),h.on("updateTextures",(T,b)=>{let y=T[i];$(y)&&(v=b?.skipHistoryWrite??!1,z(y))});let B=0;async function z(T){let b=performance.now(),y=++B;await F,u&&(u.state.pending=u.state.pending.then(async()=>{if(y!==B||!u)return;let A=T instanceof HTMLVideoElement?"VIDEO":"IMAGE";u.state.runningMode!==A&&(u.state.runningMode=A,await u.landmarker.setOptions({runningMode:A}));let k=!1;if(T!==u.state.source?(u.state.source=T,u.state.videoTime=-1,k=!0):T instanceof HTMLVideoElement?T.currentTime!==u.state.videoTime&&(u.state.videoTime=T.currentTime,k=!0):T instanceof HTMLImageElement||b-u.state.resultTimestamp>2&&(k=!0),k){let S;if(T instanceof HTMLVideoElement){if(T.videoWidth===0||T.videoHeight===0||T.readyState<2)return;S=u.landmarker.detectForVideo(T,b)}else{if(T.width===0||T.height===0)return;S=u.landmarker.detect(T)}if(S){u.state.resultTimestamp=b,u.state.result=S,_e(u,S.landmarks),ve(u,S.segmentationMasks);for(let W of u.subscribers.keys())W(),u.subscribers.set(W,!0)}}else u.state.result&&!u.subscribers.get(R)&&(R(),u.subscribers.set(R,!0))}),await u.state.pending)}h.on("destroy",()=>{u&&(u.subscribers.delete(R),u.subscribers.size===0&&(u.landmarker.close(),u.mask.shader?.destroy(),C.delete(r))),u=null});let{fn:M,historyParams:Q}=J(e),ee=e?`int layer = (u_poseMaskFrameOffset - framesAgo + ${e}) % ${e};
26
+ vec4 mask = texture(u_poseMask, vec3(pos, float(layer)));`:"vec4 mask = texture(u_poseMask, pos);";d(`
21
27
  uniform int u_maxPoses;
22
28
  uniform int u_nPoses;
23
- uniform sampler2D u_poseLandmarksTex;
24
- uniform sampler2D u_poseMask;
29
+ uniform highp sampler2D${e?"Array":""} u_poseLandmarksTex;${e?`
30
+ uniform int u_poseLandmarksTexFrameOffset;`:""}
31
+ uniform sampler2D${e?"Array":""} u_poseMask;${e?`
32
+ uniform int u_poseMaskFrameOffset;`:""}
25
33
 
26
- #define POSE_LANDMARK_LEFT_EYE ${h.LEFT_EYE}
27
- #define POSE_LANDMARK_RIGHT_EYE ${h.RIGHT_EYE}
28
- #define POSE_LANDMARK_LEFT_SHOULDER ${h.LEFT_SHOULDER}
29
- #define POSE_LANDMARK_RIGHT_SHOULDER ${h.RIGHT_SHOULDER}
30
- #define POSE_LANDMARK_LEFT_ELBOW ${h.LEFT_ELBOW}
31
- #define POSE_LANDMARK_RIGHT_ELBOW ${h.RIGHT_ELBOW}
32
- #define POSE_LANDMARK_LEFT_HIP ${h.LEFT_HIP}
33
- #define POSE_LANDMARK_RIGHT_HIP ${h.RIGHT_HIP}
34
- #define POSE_LANDMARK_LEFT_KNEE ${h.LEFT_KNEE}
35
- #define POSE_LANDMARK_RIGHT_KNEE ${h.RIGHT_KNEE}
36
- #define POSE_LANDMARK_BODY_CENTER ${h.BODY_CENTER}
37
- #define POSE_LANDMARK_LEFT_HAND_CENTER ${h.LEFT_HAND_CENTER}
38
- #define POSE_LANDMARK_RIGHT_HAND_CENTER ${h.RIGHT_HAND_CENTER}
39
- #define POSE_LANDMARK_LEFT_FOOT_CENTER ${h.LEFT_FOOT_CENTER}
40
- #define POSE_LANDMARK_RIGHT_FOOT_CENTER ${h.RIGHT_FOOT_CENTER}
41
- #define POSE_LANDMARK_TORSO_CENTER ${h.TORSO_CENTER}
34
+ #define POSE_LANDMARK_LEFT_EYE ${l.LEFT_EYE}
35
+ #define POSE_LANDMARK_RIGHT_EYE ${l.RIGHT_EYE}
36
+ #define POSE_LANDMARK_LEFT_SHOULDER ${l.LEFT_SHOULDER}
37
+ #define POSE_LANDMARK_RIGHT_SHOULDER ${l.RIGHT_SHOULDER}
38
+ #define POSE_LANDMARK_LEFT_ELBOW ${l.LEFT_ELBOW}
39
+ #define POSE_LANDMARK_RIGHT_ELBOW ${l.RIGHT_ELBOW}
40
+ #define POSE_LANDMARK_LEFT_HIP ${l.LEFT_HIP}
41
+ #define POSE_LANDMARK_RIGHT_HIP ${l.RIGHT_HIP}
42
+ #define POSE_LANDMARK_LEFT_KNEE ${l.LEFT_KNEE}
43
+ #define POSE_LANDMARK_RIGHT_KNEE ${l.RIGHT_KNEE}
44
+ #define POSE_LANDMARK_BODY_CENTER ${l.BODY_CENTER}
45
+ #define POSE_LANDMARK_LEFT_HAND_CENTER ${l.LEFT_HAND_CENTER}
46
+ #define POSE_LANDMARK_RIGHT_HAND_CENTER ${l.RIGHT_HAND_CENTER}
47
+ #define POSE_LANDMARK_LEFT_FOOT_CENTER ${l.LEFT_FOOT_CENTER}
48
+ #define POSE_LANDMARK_RIGHT_FOOT_CENTER ${l.RIGHT_FOOT_CENTER}
49
+ #define POSE_LANDMARK_TORSO_CENTER ${l.TORSO_CENTER}
42
50
 
43
- vec4 poseLandmark(int poseIndex, int landmarkIndex) {
44
- int i = poseIndex * ${_} + landmarkIndex;
45
- int x = i % ${v};
46
- int y = i / ${v};
47
- return texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);
48
- }
49
-
50
- vec2 poseAt(vec2 pos) {
51
- vec4 mask = texture(u_poseMask, pos);
51
+ ${M("int","nPosesAt","",e?`
52
+ int layer = (u_poseLandmarksTexFrameOffset - framesAgo + ${e}) % ${e};
53
+ return int(texelFetch(u_poseLandmarksTex, ivec3(0, 0, layer), 0).r + 0.5);`:`
54
+ return int(texelFetch(u_poseLandmarksTex, ivec2(0, 0), 0).r + 0.5);`)}
55
+ ${M("vec4","poseLandmark","int poseIndex, int landmarkIndex",`int i = ${_} + poseIndex * ${x} + landmarkIndex;
56
+ int x = i % ${I};
57
+ int y = i / ${I};${e?`
58
+ int layer = (u_poseLandmarksTexFrameOffset - framesAgo + ${e}) % ${e};
59
+ return texelFetch(u_poseLandmarksTex, ivec3(x, y, layer), 0);`:`
60
+ return texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);`}`)}
61
+ ${M("vec2","poseAt","vec2 pos",`${ee}
52
62
  float poseIndex = floor(mask.b * float(u_maxPoses) + 0.5) - 1.0;
53
- return vec2(mask.g, poseIndex);
54
- }
55
-
56
- float inPose(vec2 pos) {
57
- float pose = poseAt(pos).x;
58
- return step(0.0, pose);
59
- }`)}}var Ie=Fe;
63
+ return vec2(mask.g, poseIndex);`)}
64
+ ${M("float","inPose","vec2 pos",`return step(0.0, poseAt(pos${Q}).x);`)}`)}}var be=Re;
60
65
  //# sourceMappingURL=pose.js.map