shaderpad 1.0.0-beta.29 → 1.0.0-beta.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +178 -63
- package/dist/index.d.mts +29 -4
- package/dist/index.d.ts +29 -4
- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/face.d.mts +2 -0
- package/dist/plugins/face.d.ts +2 -0
- package/dist/plugins/face.js +17 -12
- package/dist/plugins/face.js.map +1 -1
- package/dist/plugins/face.mjs +17 -12
- package/dist/plugins/face.mjs.map +1 -1
- package/dist/plugins/hands.d.mts +2 -0
- package/dist/plugins/hands.d.ts +2 -0
- package/dist/plugins/hands.js +8 -5
- package/dist/plugins/hands.js.map +1 -1
- package/dist/plugins/hands.mjs +8 -5
- package/dist/plugins/hands.mjs.map +1 -1
- package/dist/plugins/pose.d.mts +2 -0
- package/dist/plugins/pose.d.ts +2 -0
- package/dist/plugins/pose.js +26 -7
- package/dist/plugins/pose.js.map +1 -1
- package/dist/plugins/pose.mjs +26 -7
- package/dist/plugins/pose.mjs.map +1 -1
- package/package.json +5 -5
package/dist/plugins/pose.js
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"use strict";var
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"use strict";var Q=Object.create;var y=Object.defineProperty;var ee=Object.getOwnPropertyDescriptor;var te=Object.getOwnPropertyNames;var ne=Object.getPrototypeOf,oe=Object.prototype.hasOwnProperty;var ie=(a,_)=>{for(var s in _)y(a,s,{get:_[s],enumerable:!0})},W=(a,_,s,k)=>{if(_&&typeof _=="object"||typeof _=="function")for(let E of te(_))!oe.call(a,E)&&E!==s&&y(a,E,{get:()=>_[E],enumerable:!(k=ee(_,E))||k.enumerable});return a};var se=(a,_,s)=>(s=a!=null?Q(ne(a)):{},W(_||!a||!a.__esModule?y(s,"default",{value:a,enumerable:!0}):s,a)),re=a=>W(y({},"__esModule",{value:!0}),a);var Te={};ie(Te,{default:()=>_e});module.exports=re(Te);var L=33,ae=6,u=L+ae,t={LEFT_EYE:2,RIGHT_EYE:5,LEFT_SHOULDER:11,RIGHT_SHOULDER:12,LEFT_ELBOW:13,RIGHT_ELBOW:14,LEFT_HIP:23,RIGHT_HIP:24,LEFT_KNEE:25,RIGHT_KNEE:26,LEFT_WRIST:15,RIGHT_WRIST:16,LEFT_PINKY:17,RIGHT_PINKY:18,LEFT_INDEX:19,RIGHT_INDEX:20,LEFT_THUMB:21,RIGHT_THUMB:22,LEFT_ANKLE:27,RIGHT_ANKLE:28,LEFT_HEEL:29,RIGHT_HEEL:30,LEFT_FOOT_INDEX:31,RIGHT_FOOT_INDEX:32,BODY_CENTER:L,LEFT_HAND_CENTER:L+1,RIGHT_HAND_CENTER:L+2,LEFT_FOOT_CENTER:L+3,RIGHT_FOOT_CENTER:L+4,TORSO_CENTER:L+5};function Ee(a){let{textureName:_,options:s}=a,k="https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task";return function(E,X){let{injectGLSL:z,gl:S}=X,I=null,w=null,U=-1,v=new Map,$=s?.maxPoses??1,H=512,b=0,e=null,V=512,j=512,l=document.createElement("canvas");l.width=V,l.height=j;let M=l.getContext("2d"),p=document.createElement("canvas"),B=p.getContext("2d");M.globalCompositeOperation=B.globalCompositeOperation="lighten";async function Z(){try{let{FilesetResolver:o,PoseLandmarker:n}=await import("@mediapipe/tasks-vision");w=await o.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),I=await n.createFromOptions(w,{baseOptions:{modelAssetPath:s?.modelPath||k},runningMode:"VIDEO",numPoses:s?.maxPoses??1,minPoseDetectionConfidence:s?.minPoseDetectionConfidence??.5,minPosePresenceConfidence:s?.minPosePresenceConfidence??.5,minTrackingConfidence:s?.minTrackingConfidence??.5,outputSegmentationMasks:s?.outputSegmentationMasks??!0})}catch(o){throw console.error("[Pose Plugin] Failed to initialize Pose Landmarker:",o),o}}function P(o,n,T){let r=1/0,i=-1/0,N=1/0,m=-1/0,d=0,c=0;for(let D of T){let R=(n*u+D)*4,f=o[R],O=o[R+1];r=Math.min(r,f),i=Math.max(i,f),N=Math.min(N,O),m=Math.max(m,O),d+=o[R+2],c+=o[R+3]}let g=(r+i)/2,F=(N+m)/2,A=d/T.length,C=c/T.length;return[g,F,A,C]}async function q(o){if(!I||!e){console.warn("[Pose Plugin] Cannot update mask: poseLandmarker or landmarksDataArray missing");return}try{M.clearRect(0,0,l.width,l.height),o&&o.length>0&&o.forEach(n=>{if(!n)return;let{width:T,height:r}=n,i=n.getAsUint8Array(),N=T*r,m=new Uint8ClampedArray(N*4);for(let c=0;c<N;c++)m[c*4+1]=i[c],m[c*4+3]=255;let d=new ImageData(m,T,r);T===l.width&&r===l.height?M.putImageData(d,0,0):(p.width!==T&&(p.width=T),p.height!==r&&(p.height=r),B.putImageData(d,0,0),M.drawImage(p,0,0,l.width,l.height))}),E.updateTextures({u_poseMask:l})}catch(n){console.error("[Pose Plugin] Failed to generate mask texture:",n)}}function J(o){if(!e)return;let n=o.length,T=n*u;for(let i=0;i<n;++i){let N=o[i];for(let h=0;h<L;++h){let x=N[h],K=(i*u+h)*4;e[K]=x.x,e[K+1]=1-x.y,e[K+2]=x.z??0,e[K+3]=x.visibility??1}let m=P(e,i,Array.from({length:L},(h,x)=>x)),d=(i*u+t.BODY_CENTER)*4;e[d]=m[0],e[d+1]=m[1],e[d+2]=m[2],e[d+3]=m[3];let c=P(e,i,[t.LEFT_WRIST,t.LEFT_PINKY,t.LEFT_THUMB,t.LEFT_INDEX]),g=(i*u+t.LEFT_HAND_CENTER)*4;e[g]=c[0],e[g+1]=c[1],e[g+2]=c[2],e[g+3]=c[3];let F=P(e,i,[t.RIGHT_WRIST,t.RIGHT_PINKY,t.RIGHT_THUMB,t.RIGHT_INDEX]),A=(i*u+t.RIGHT_HAND_CENTER)*4;e[A]=F[0],e[A+1]=F[1],e[A+2]=F[2],e[A+3]=F[3];let C=P(e,i,[t.LEFT_ANKLE,t.LEFT_HEEL,t.LEFT_FOOT_INDEX]),D=(i*u+t.LEFT_FOOT_CENTER)*4;e[D]=C[0],e[D+1]=C[1],e[D+2]=C[2],e[D+3]=C[3];let R=P(e,i,[t.RIGHT_ANKLE,t.RIGHT_HEEL,t.RIGHT_FOOT_INDEX]),f=(i*u+t.RIGHT_FOOT_CENTER)*4;e[f]=R[0],e[f+1]=R[1],e[f+2]=R[2],e[f+3]=R[3];let O=P(e,i,[t.LEFT_SHOULDER,t.RIGHT_SHOULDER,t.LEFT_HIP,t.RIGHT_HIP]),G=(i*u+t.TORSO_CENTER)*4;e[G]=O[0],e[G+1]=O[1],e[G+2]=O[2],e[G+3]=O[3]}let r=Math.ceil(T/H);E.updateTextures({u_poseLandmarksTex:{data:e,width:H,height:r}})}function Y(o){if(!o.landmarks||!e)return;let n=o.landmarks.length;J(o.landmarks),q(o.segmentationMasks).catch(T=>{console.warn("[Pose Plugin] Mask texture update error:",T)}),E.updateUniforms({u_nPoses:n}),s?.onResults?.(o)}E.registerHook("init",async()=>{E.initializeTexture("u_poseMask",l),E.initializeUniform("u_maxPoses","int",$),E.initializeUniform("u_nPoses","int",0);let o=$*u;b=Math.ceil(o/H);let n=H*b*4;e=new Float32Array(n),E.initializeTexture("u_poseLandmarksTex",{data:e,width:H,height:b},{internalFormat:S.RGBA32F,type:S.FLOAT,minFilter:S.NEAREST,magFilter:S.NEAREST}),await Z()}),E.registerHook("updateTextures",o=>{let n=o[_];if(!(!n||(v.get(_)!==n&&(U=-1),v.set(_,n),!I)))try{if(n instanceof HTMLVideoElement){if(n.videoWidth===0||n.videoHeight===0||n.readyState<2)return;if(n.currentTime!==U){U=n.currentTime;let r=performance.now(),i=I.detectForVideo(n,r);Y(i)}}else if(n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){if(n.width===0||n.height===0)return;let r=I.detect(n);Y(r)}}catch(r){console.error("[Pose Plugin] Pose detection error:",r)}}),E.registerHook("destroy",()=>{I&&(I.close(),I=null),w=null,v.clear(),l.remove(),e=null}),z(`
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uniform int u_maxPoses;
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uniform int u_nPoses;
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uniform
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uniform sampler2D u_poseLandmarksTex;
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uniform sampler2D u_poseMask;
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#define POSE_LANDMARK_LEFT_EYE ${t.LEFT_EYE}
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#define POSE_LANDMARK_RIGHT_EYE ${t.RIGHT_EYE}
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#define POSE_LANDMARK_LEFT_SHOULDER ${t.LEFT_SHOULDER}
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#define POSE_LANDMARK_RIGHT_SHOULDER ${t.RIGHT_SHOULDER}
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#define POSE_LANDMARK_LEFT_ELBOW ${t.LEFT_ELBOW}
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#define POSE_LANDMARK_RIGHT_ELBOW ${t.RIGHT_ELBOW}
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#define POSE_LANDMARK_LEFT_HIP ${t.LEFT_HIP}
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#define POSE_LANDMARK_RIGHT_HIP ${t.RIGHT_HIP}
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#define POSE_LANDMARK_LEFT_KNEE ${t.LEFT_KNEE}
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#define POSE_LANDMARK_RIGHT_KNEE ${t.RIGHT_KNEE}
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#define POSE_LANDMARK_BODY_CENTER ${t.BODY_CENTER}
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#define POSE_LANDMARK_LEFT_HAND_CENTER ${t.LEFT_HAND_CENTER}
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#define POSE_LANDMARK_RIGHT_HAND_CENTER ${t.RIGHT_HAND_CENTER}
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#define POSE_LANDMARK_LEFT_FOOT_CENTER ${t.LEFT_FOOT_CENTER}
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#define POSE_LANDMARK_RIGHT_FOOT_CENTER ${t.RIGHT_FOOT_CENTER}
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#define POSE_LANDMARK_TORSO_CENTER ${t.TORSO_CENTER}
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vec4 poseLandmark(int poseIndex, int landmarkIndex) {
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int i = poseIndex * ${u} + landmarkIndex;
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int x = i % ${H};
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int y = i / ${H};
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return texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);
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}
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float
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float getSkeleton(vec2 pos) { return texture(u_poseMask, pos).b; }`)}}var $=Y;
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float inBody(vec2 pos) { return texture(u_poseMask, pos).g; }`)}}var _e=Ee;
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//# sourceMappingURL=pose.js.map
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package/dist/plugins/pose.js.map
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{"version":3,"sources":["../../src/plugins/pose.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { PoseLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface PosePluginOptions {\n\tmodelPath?: string;\n\tmaxPoses?: number;\n\tminPoseDetectionConfidence?: number;\n\tminPosePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputSegmentationMasks?: boolean;\n}\n\nconst LANDMARK_COUNT = 33; // See https://ai.google.dev/edge/mediapipe/solutions/vision/pose_landmarker#pose_landmarker_model.\n\nfunction pose(config: { textureName: string; options?: PosePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL } = context;\n\n\t\tlet poseLandmarker: PoseLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxPoses = options?.maxPoses ?? 1;\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst poseMaskCanvas = document.createElement('canvas');\n\t\tposeMaskCanvas.width = maskWidth;\n\t\tposeMaskCanvas.height = maskHeight;\n\t\tconst poseMaskCtx = poseMaskCanvas.getContext('2d')!;\n\t\tconst segmentationCanvas = document.createElement('canvas');\n\t\tconst segmentationCtx = segmentationCanvas.getContext('2d')!;\n\t\tposeMaskCtx.globalCompositeOperation = segmentationCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\t\tconst poseConnections: { start: number; end: number }[] = [];\n\n\t\tasync function initializePoseLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, PoseLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\tposeConnections.push(...PoseLandmarker.POSE_CONNECTIONS);\n\t\t\t\tposeLandmarker = await PoseLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumPoses: options?.maxPoses ?? 1,\n\t\t\t\t\tminPoseDetectionConfidence: options?.minPoseDetectionConfidence ?? 0.5,\n\t\t\t\t\tminPosePresenceConfidence: options?.minPosePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputSegmentationMasks: options?.outputSegmentationMasks ?? true,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to initialize Pose Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculatePoseCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity;\n\n\t\t\t// Calculate bounding box center from all landmarks.\n\t\t\tfor (const landmark of landmarks) {\n\t\t\t\tminX = Math.min(minX, landmark.x);\n\t\t\t\tmaxX = Math.max(maxX, landmark.x);\n\t\t\t\tminY = Math.min(minY, landmark.y);\n\t\t\t\tmaxY = Math.max(maxY, landmark.y);\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\treturn [centerX, centerY];\n\t\t}\n\n\t\tasync function updateMaskTexture(poses: NormalizedLandmark[][], segmentationMasks?: any[]) {\n\t\t\tif (!poseLandmarker) {\n\t\t\t\tconsole.warn('[Pose Plugin] Cannot update mask: poseLandmarker missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tposeMaskCtx.clearRect(0, 0, poseMaskCanvas.width, poseMaskCanvas.height);\n\n\t\t\t\t// Draw the segmentation masks.\n\t\t\t\tif (segmentationMasks && segmentationMasks.length > 0) {\n\t\t\t\t\tsegmentationMasks.forEach(mask => {\n\t\t\t\t\t\tif (!mask) return;\n\n\t\t\t\t\t\tconst { width, height } = mask;\n\t\t\t\t\t\tconst maskData = mask.getAsUint8Array();\n\t\t\t\t\t\tconst pixelCount = width * height;\n\t\t\t\t\t\tconst outputData = new Uint8ClampedArray(pixelCount * 4);\n\n\t\t\t\t\t\tfor (let i = 0; i < pixelCount; i++) {\n\t\t\t\t\t\t\toutputData[i * 4 + 1] = maskData[i]; // G (body mask)\n\t\t\t\t\t\t\toutputData[i * 4 + 3] = 255; // A (required for compositing)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst rgbaMask = new ImageData(outputData, width, height);\n\n\t\t\t\t\t\t// Resize mask to canvas size if needed.\n\t\t\t\t\t\tif (width === poseMaskCanvas.width && height === poseMaskCanvas.height) {\n\t\t\t\t\t\t\tposeMaskCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (segmentationCanvas.width !== width) segmentationCanvas.width = width;\n\t\t\t\t\t\t\tif (segmentationCanvas.height !== height) segmentationCanvas.height = height;\n\t\t\t\t\t\t\tsegmentationCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t\tposeMaskCtx.drawImage(\n\t\t\t\t\t\t\t\tsegmentationCanvas,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tposeMaskCanvas.width,\n\t\t\t\t\t\t\t\tposeMaskCanvas.height\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\t// Draw the skeleton.\n\t\t\t\tif (poseConnections.length) {\n\t\t\t\t\tconst lineWidth = Math.max(2, poseMaskCanvas.width / 256);\n\t\t\t\t\tposeMaskCtx.lineWidth = lineWidth;\n\t\t\t\t\tposeMaskCtx.lineCap = 'round';\n\t\t\t\t\tposeMaskCtx.strokeStyle = '#00f';\n\n\t\t\t\t\tposes.forEach(landmarks => {\n\t\t\t\t\t\tposeConnections.forEach(({ start, end }) => {\n\t\t\t\t\t\t\tconst a = landmarks[start];\n\t\t\t\t\t\t\tconst b = landmarks[end];\n\t\t\t\t\t\t\tif (!a || !b) return;\n\t\t\t\t\t\t\tif ((a.visibility ?? 1) < 0.3 || (b.visibility ?? 1) < 0.3) return;\n\t\t\t\t\t\t\tposeMaskCtx.beginPath();\n\t\t\t\t\t\t\tposeMaskCtx.moveTo(a.x * poseMaskCanvas.width, a.y * poseMaskCanvas.height);\n\t\t\t\t\t\t\tposeMaskCtx.lineTo(b.x * poseMaskCanvas.width, b.y * poseMaskCanvas.height);\n\t\t\t\t\t\t\tposeMaskCtx.stroke();\n\t\t\t\t\t\t});\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_poseMask: poseMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction processPoseResults(result: any) {\n\t\t\tif (!result.landmarks) return;\n\n\t\t\tupdateMaskTexture(result.landmarks, result.segmentationMasks).catch(error => {\n\t\t\t\tconsole.warn('[Pose Plugin] Mask texture update error:', error);\n\t\t\t});\n\n\t\t\tconst nPoses = result.landmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nPoses: nPoses };\n\t\t\tif (nPoses) {\n\t\t\t\tupdates.u_poseLandmarks = result.landmarks.flatMap((landmarks: NormalizedLandmark[]) =>\n\t\t\t\t\tlandmarks.map(landmark => [landmark.x, 1.0 - landmark.y])\n\t\t\t\t);\n\n\t\t\t\tconst poseCenters: [number, number][] = [];\n\t\t\t\tfor (const landmarks of result.landmarks) {\n\t\t\t\t\tconst poseCenter = calculatePoseCenter(landmarks);\n\t\t\t\t\t// Invert Y-axis to match WebGL coordinate system.\n\t\t\t\t\tposeCenters.push([poseCenter[0], 1.0 - poseCenter[1]]);\n\t\t\t\t}\n\t\t\t\tupdates.u_poseCenter = poseCenters;\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_poseMask', poseMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxPoses', 'int', maxPoses);\n\t\t\tshaderPad.initializeUniform('u_nPoses', 'int', 0);\n\t\t\tconst defaultPoseData: [number, number][] = Array.from({ length: maxPoses * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tshaderPad.initializeUniform('u_poseLandmarks', 'float', defaultPoseData, {\n\t\t\t\tarrayLength: maxPoses * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tconst defaultPoseCenterData: [number, number][] = Array.from({ length: maxPoses }, () => [0.5, 0.5]);\n\t\t\tshaderPad.initializeUniform('u_poseCenter', 'float', defaultPoseCenterData, {\n\t\t\t\tarrayLength: maxPoses,\n\t\t\t});\n\n\t\t\tawait initializePoseLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!poseLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = poseLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = poseLandmarker.detect(source);\n\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Pose detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (poseLandmarker) {\n\t\t\t\tposeLandmarker.close();\n\t\t\t\tposeLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tposeMaskCanvas.remove();\n\t\t});\n\t\t// TODO: getBody and getSkeleton shouldn't rely on alpha. Do they? Seems so in the example...\n\t\tinjectGLSL(`\nuniform int u_maxPoses;\nuniform int u_nPoses;\nuniform vec2 u_poseLandmarks[${maxPoses * LANDMARK_COUNT}];\nuniform sampler2D u_poseMask;\nuniform vec2 u_poseCenter[${maxPoses}];\nvec2 poseLandmark(int poseIndex, int landmarkIndex) {\n\treturn u_poseLandmarks[poseIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}\nfloat getBody(vec2 pos) { return texture(u_poseMask, pos).g; }\nfloat getSkeleton(vec2 pos) { return texture(u_poseMask, pos).b; }`);\n\t};\n}\n\nexport default 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+
{"version":3,"sources":["../../src/plugins/pose.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { PoseLandmarker, PoseLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface PosePluginOptions {\n\tmodelPath?: string;\n\tmaxPoses?: number;\n\tminPoseDetectionConfidence?: number;\n\tminPosePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputSegmentationMasks?: boolean;\n\tonResults?: (results: PoseLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 33; // See https://ai.google.dev/edge/mediapipe/solutions/vision/pose_landmarker#pose_landmarker_model.\nconst CUSTOM_LANDMARK_COUNT = 6;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst LANDMARK_INDICES = {\n\t// Standard landmarks.\n\tLEFT_EYE: 2,\n\tRIGHT_EYE: 5,\n\tLEFT_SHOULDER: 11,\n\tRIGHT_SHOULDER: 12,\n\tLEFT_ELBOW: 13,\n\tRIGHT_ELBOW: 14,\n\tLEFT_HIP: 23,\n\tRIGHT_HIP: 24,\n\tLEFT_KNEE: 25,\n\tRIGHT_KNEE: 26,\n\tLEFT_WRIST: 15,\n\tRIGHT_WRIST: 16,\n\tLEFT_PINKY: 17,\n\tRIGHT_PINKY: 18,\n\tLEFT_INDEX: 19,\n\tRIGHT_INDEX: 20,\n\tLEFT_THUMB: 21,\n\tRIGHT_THUMB: 22,\n\tLEFT_ANKLE: 27,\n\tRIGHT_ANKLE: 28,\n\tLEFT_HEEL: 29,\n\tRIGHT_HEEL: 30,\n\tLEFT_FOOT_INDEX: 31,\n\tRIGHT_FOOT_INDEX: 32,\n\t// Custom landmarks.\n\tBODY_CENTER: STANDARD_LANDMARK_COUNT,\n\tLEFT_HAND_CENTER: STANDARD_LANDMARK_COUNT + 1,\n\tRIGHT_HAND_CENTER: STANDARD_LANDMARK_COUNT + 2,\n\tLEFT_FOOT_CENTER: STANDARD_LANDMARK_COUNT + 3,\n\tRIGHT_FOOT_CENTER: STANDARD_LANDMARK_COUNT + 4,\n\tTORSO_CENTER: STANDARD_LANDMARK_COUNT + 5,\n};\n\nfunction pose(config: { textureName: string; options?: PosePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet poseLandmarker: PoseLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxPoses = options?.maxPoses ?? 1;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst poseMaskCanvas = document.createElement('canvas');\n\t\tposeMaskCanvas.width = maskWidth;\n\t\tposeMaskCanvas.height = maskHeight;\n\t\tconst poseMaskCtx = poseMaskCanvas.getContext('2d')!;\n\t\tconst segmentationCanvas = document.createElement('canvas');\n\t\tconst segmentationCtx = segmentationCanvas.getContext('2d')!;\n\t\tposeMaskCtx.globalCompositeOperation = segmentationCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializePoseLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, PoseLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\tposeLandmarker = await PoseLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumPoses: options?.maxPoses ?? 1,\n\t\t\t\t\tminPoseDetectionConfidence: options?.minPoseDetectionConfidence ?? 0.5,\n\t\t\t\t\tminPosePresenceConfidence: options?.minPosePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputSegmentationMasks: options?.outputSegmentationMasks ?? true,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to initialize Pose Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\tposeIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (poseIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tasync function updateMaskTexture(segmentationMasks?: any[]) {\n\t\t\tif (!poseLandmarker || !landmarksDataArray) {\n\t\t\t\tconsole.warn('[Pose Plugin] Cannot update mask: poseLandmarker or landmarksDataArray missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tposeMaskCtx.clearRect(0, 0, poseMaskCanvas.width, poseMaskCanvas.height);\n\n\t\t\t\t// Draw the segmentation masks.\n\t\t\t\tif (segmentationMasks && segmentationMasks.length > 0) {\n\t\t\t\t\tsegmentationMasks.forEach(mask => {\n\t\t\t\t\t\tif (!mask) return;\n\n\t\t\t\t\t\tconst { width, height } = mask;\n\t\t\t\t\t\tconst maskData = mask.getAsUint8Array();\n\t\t\t\t\t\tconst pixelCount = width * height;\n\t\t\t\t\t\tconst outputData = new Uint8ClampedArray(pixelCount * 4);\n\n\t\t\t\t\t\tfor (let i = 0; i < pixelCount; i++) {\n\t\t\t\t\t\t\toutputData[i * 4 + 1] = maskData[i]; // G (body mask)\n\t\t\t\t\t\t\toutputData[i * 4 + 3] = 255; // A (required for compositing)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst rgbaMask = new ImageData(outputData, width, height);\n\n\t\t\t\t\t\t// Resize mask to canvas size if needed.\n\t\t\t\t\t\tif (width === poseMaskCanvas.width && height === poseMaskCanvas.height) {\n\t\t\t\t\t\t\tposeMaskCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (segmentationCanvas.width !== width) segmentationCanvas.width = width;\n\t\t\t\t\t\t\tif (segmentationCanvas.height !== height) segmentationCanvas.height = height;\n\t\t\t\t\t\t\tsegmentationCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t\tposeMaskCtx.drawImage(\n\t\t\t\t\t\t\t\tsegmentationCanvas,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tposeMaskCanvas.width,\n\t\t\t\t\t\t\t\tposeMaskCanvas.height\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_poseMask: poseMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction updateLandmarksTexture(poses: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nPoses = poses.length;\n\t\t\tconst totalLandmarks = nPoses * LANDMARK_COUNT;\n\n\t\t\tfor (let poseIdx = 0; poseIdx < nPoses; ++poseIdx) {\n\t\t\t\tconst landmarks = poses[poseIdx];\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (poseIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\t// Body center (landmark 33) - calculated from all standard landmarks\n\t\t\t\tconst bodyCenter = calculateBoundingBoxCenter(\n\t\t\t\t\tlandmarksDataArray,\n\t\t\t\t\tposeIdx,\n\t\t\t\t\tArray.from({ length: STANDARD_LANDMARK_COUNT }, (_, i) => i)\n\t\t\t\t);\n\t\t\t\tconst bodyCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.BODY_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[bodyCenterIdx] = bodyCenter[0];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 1] = bodyCenter[1];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 2] = bodyCenter[2];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 3] = bodyCenter[3];\n\n\t\t\t\t// Left hand center (landmark 34) - center of pinky, thumb, wrist, index.\n\t\t\t\tconst leftHandCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_WRIST,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_PINKY,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_THUMB,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst leftHandCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.LEFT_HAND_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx] = leftHandCenter[0];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 1] = leftHandCenter[1];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 2] = leftHandCenter[2];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 3] = leftHandCenter[3];\n\n\t\t\t\t// Right hand center (landmark 35) - center of pinky, thumb, wrist, index.\n\t\t\t\tconst rightHandCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_WRIST,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_PINKY,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_THUMB,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst rightHandCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.RIGHT_HAND_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx] = rightHandCenter[0];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 1] = rightHandCenter[1];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 2] = rightHandCenter[2];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 3] = rightHandCenter[3];\n\n\t\t\t\t// Left foot center (landmark 36) - center of ankle, heel, foot index\n\t\t\t\tconst leftFootCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_ANKLE,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_HEEL,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_FOOT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst leftFootCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.LEFT_FOOT_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx] = leftFootCenter[0];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 1] = leftFootCenter[1];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 2] = leftFootCenter[2];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 3] = leftFootCenter[3];\n\n\t\t\t\t// Right foot center (landmark 37) - center of ankle, heel, foot index\n\t\t\t\tconst rightFootCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_ANKLE,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_HEEL,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_FOOT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst rightFootCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.RIGHT_FOOT_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx] = rightFootCenter[0];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 1] = rightFootCenter[1];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 2] = rightFootCenter[2];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 3] = rightFootCenter[3];\n\n\t\t\t\t// Torso center (landmark 38) - center of shoulders and hips\n\t\t\t\tconst torsoCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_SHOULDER,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_SHOULDER,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_HIP,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_HIP,\n\t\t\t\t]);\n\t\t\t\tconst torsoCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.TORSO_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[torsoCenterIdx] = torsoCenter[0];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 1] = torsoCenter[1];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 2] = torsoCenter[2];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 3] = torsoCenter[3];\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_poseLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processPoseResults(result: PoseLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nPoses = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks);\n\t\t\tupdateMaskTexture(result.segmentationMasks).catch(error => {\n\t\t\t\tconsole.warn('[Pose Plugin] Mask texture update error:', error);\n\t\t\t});\n\t\t\tshaderPad.updateUniforms({ u_nPoses: nPoses });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_poseMask', poseMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxPoses', 'int', maxPoses);\n\t\t\tshaderPad.initializeUniform('u_nPoses', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxPoses * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_poseLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializePoseLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!poseLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = poseLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = poseLandmarker.detect(source);\n\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Pose detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (poseLandmarker) {\n\t\t\t\tposeLandmarker.close();\n\t\t\t\tposeLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tposeMaskCanvas.remove();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\t\t// TODO: inBody shouldn't rely on alpha. Does it? Seems so in the example.\n\t\t// Might be because putImageData ignores alpha compositing.\n\t\tinjectGLSL(`\nuniform int u_maxPoses;\nuniform int u_nPoses;\nuniform sampler2D u_poseLandmarksTex;\nuniform sampler2D u_poseMask;\n\n#define POSE_LANDMARK_LEFT_EYE ${LANDMARK_INDICES.LEFT_EYE}\n#define POSE_LANDMARK_RIGHT_EYE ${LANDMARK_INDICES.RIGHT_EYE}\n#define POSE_LANDMARK_LEFT_SHOULDER ${LANDMARK_INDICES.LEFT_SHOULDER}\n#define POSE_LANDMARK_RIGHT_SHOULDER ${LANDMARK_INDICES.RIGHT_SHOULDER}\n#define POSE_LANDMARK_LEFT_ELBOW ${LANDMARK_INDICES.LEFT_ELBOW}\n#define POSE_LANDMARK_RIGHT_ELBOW ${LANDMARK_INDICES.RIGHT_ELBOW}\n#define POSE_LANDMARK_LEFT_HIP ${LANDMARK_INDICES.LEFT_HIP}\n#define POSE_LANDMARK_RIGHT_HIP ${LANDMARK_INDICES.RIGHT_HIP}\n#define POSE_LANDMARK_LEFT_KNEE ${LANDMARK_INDICES.LEFT_KNEE}\n#define POSE_LANDMARK_RIGHT_KNEE ${LANDMARK_INDICES.RIGHT_KNEE}\n#define POSE_LANDMARK_BODY_CENTER ${LANDMARK_INDICES.BODY_CENTER}\n#define POSE_LANDMARK_LEFT_HAND_CENTER ${LANDMARK_INDICES.LEFT_HAND_CENTER}\n#define POSE_LANDMARK_RIGHT_HAND_CENTER ${LANDMARK_INDICES.RIGHT_HAND_CENTER}\n#define POSE_LANDMARK_LEFT_FOOT_CENTER ${LANDMARK_INDICES.LEFT_FOOT_CENTER}\n#define POSE_LANDMARK_RIGHT_FOOT_CENTER ${LANDMARK_INDICES.RIGHT_FOOT_CENTER}\n#define POSE_LANDMARK_TORSO_CENTER ${LANDMARK_INDICES.TORSO_CENTER}\n\nvec4 poseLandmark(int poseIndex, int landmarkIndex) {\n\tint i = poseIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);\n}\nfloat inBody(vec2 pos) { return texture(u_poseMask, pos).g; }`);\n\t};\n}\n\nexport default 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package/dist/plugins/pose.mjs
CHANGED
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@@ -1,12 +1,31 @@
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1
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-
var
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1
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+
var u=33,q=6,T=u+q,t={LEFT_EYE:2,RIGHT_EYE:5,LEFT_SHOULDER:11,RIGHT_SHOULDER:12,LEFT_ELBOW:13,RIGHT_ELBOW:14,LEFT_HIP:23,RIGHT_HIP:24,LEFT_KNEE:25,RIGHT_KNEE:26,LEFT_WRIST:15,RIGHT_WRIST:16,LEFT_PINKY:17,RIGHT_PINKY:18,LEFT_INDEX:19,RIGHT_INDEX:20,LEFT_THUMB:21,RIGHT_THUMB:22,LEFT_ANKLE:27,RIGHT_ANKLE:28,LEFT_HEEL:29,RIGHT_HEEL:30,LEFT_FOOT_INDEX:31,RIGHT_FOOT_INDEX:32,BODY_CENTER:u,LEFT_HAND_CENTER:u+1,RIGHT_HAND_CENTER:u+2,LEFT_FOOT_CENTER:u+3,RIGHT_FOOT_CENTER:u+4,TORSO_CENTER:u+5};function J($){let{textureName:M,options:d}=$,B="https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task";return function(c,Y){let{injectGLSL:W,gl:x}=Y,R=null,G=null,K=-1,y=new Map,U=d?.maxPoses??1,I=512,w=0,e=null,X=512,z=512,E=document.createElement("canvas");E.width=X,E.height=z;let h=E.getContext("2d"),f=document.createElement("canvas"),v=f.getContext("2d");h.globalCompositeOperation=v.globalCompositeOperation="lighten";async function V(){try{let{FilesetResolver:o,PoseLandmarker:n}=await import("@mediapipe/tasks-vision");G=await o.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),R=await n.createFromOptions(G,{baseOptions:{modelAssetPath:d?.modelPath||B},runningMode:"VIDEO",numPoses:d?.maxPoses??1,minPoseDetectionConfidence:d?.minPoseDetectionConfidence??.5,minPosePresenceConfidence:d?.minPosePresenceConfidence??.5,minTrackingConfidence:d?.minTrackingConfidence??.5,outputSegmentationMasks:d?.outputSegmentationMasks??!0})}catch(o){throw console.error("[Pose Plugin] Failed to initialize Pose Landmarker:",o),o}}function O(o,n,r){let s=1/0,i=-1/0,L=1/0,_=-1/0,l=0,a=0;for(let A of r){let m=(n*T+A)*4,N=o[m],H=o[m+1];s=Math.min(s,N),i=Math.max(i,N),L=Math.min(L,H),_=Math.max(_,H),l+=o[m+2],a+=o[m+3]}let p=(s+i)/2,P=(L+_)/2,g=l/r.length,F=a/r.length;return[p,P,g,F]}async function j(o){if(!R||!e){console.warn("[Pose Plugin] Cannot update mask: poseLandmarker or landmarksDataArray missing");return}try{h.clearRect(0,0,E.width,E.height),o&&o.length>0&&o.forEach(n=>{if(!n)return;let{width:r,height:s}=n,i=n.getAsUint8Array(),L=r*s,_=new Uint8ClampedArray(L*4);for(let a=0;a<L;a++)_[a*4+1]=i[a],_[a*4+3]=255;let l=new ImageData(_,r,s);r===E.width&&s===E.height?h.putImageData(l,0,0):(f.width!==r&&(f.width=r),f.height!==s&&(f.height=s),v.putImageData(l,0,0),h.drawImage(f,0,0,E.width,E.height))}),c.updateTextures({u_poseMask:E})}catch(n){console.error("[Pose Plugin] Failed to generate mask texture:",n)}}function Z(o){if(!e)return;let n=o.length,r=n*T;for(let i=0;i<n;++i){let L=o[i];for(let D=0;D<u;++D){let C=L[D],S=(i*T+D)*4;e[S]=C.x,e[S+1]=1-C.y,e[S+2]=C.z??0,e[S+3]=C.visibility??1}let _=O(e,i,Array.from({length:u},(D,C)=>C)),l=(i*T+t.BODY_CENTER)*4;e[l]=_[0],e[l+1]=_[1],e[l+2]=_[2],e[l+3]=_[3];let a=O(e,i,[t.LEFT_WRIST,t.LEFT_PINKY,t.LEFT_THUMB,t.LEFT_INDEX]),p=(i*T+t.LEFT_HAND_CENTER)*4;e[p]=a[0],e[p+1]=a[1],e[p+2]=a[2],e[p+3]=a[3];let P=O(e,i,[t.RIGHT_WRIST,t.RIGHT_PINKY,t.RIGHT_THUMB,t.RIGHT_INDEX]),g=(i*T+t.RIGHT_HAND_CENTER)*4;e[g]=P[0],e[g+1]=P[1],e[g+2]=P[2],e[g+3]=P[3];let F=O(e,i,[t.LEFT_ANKLE,t.LEFT_HEEL,t.LEFT_FOOT_INDEX]),A=(i*T+t.LEFT_FOOT_CENTER)*4;e[A]=F[0],e[A+1]=F[1],e[A+2]=F[2],e[A+3]=F[3];let m=O(e,i,[t.RIGHT_ANKLE,t.RIGHT_HEEL,t.RIGHT_FOOT_INDEX]),N=(i*T+t.RIGHT_FOOT_CENTER)*4;e[N]=m[0],e[N+1]=m[1],e[N+2]=m[2],e[N+3]=m[3];let H=O(e,i,[t.LEFT_SHOULDER,t.RIGHT_SHOULDER,t.LEFT_HIP,t.RIGHT_HIP]),k=(i*T+t.TORSO_CENTER)*4;e[k]=H[0],e[k+1]=H[1],e[k+2]=H[2],e[k+3]=H[3]}let s=Math.ceil(r/I);c.updateTextures({u_poseLandmarksTex:{data:e,width:I,height:s}})}function b(o){if(!o.landmarks||!e)return;let n=o.landmarks.length;Z(o.landmarks),j(o.segmentationMasks).catch(r=>{console.warn("[Pose Plugin] Mask texture update error:",r)}),c.updateUniforms({u_nPoses:n}),d?.onResults?.(o)}c.registerHook("init",async()=>{c.initializeTexture("u_poseMask",E),c.initializeUniform("u_maxPoses","int",U),c.initializeUniform("u_nPoses","int",0);let o=U*T;w=Math.ceil(o/I);let n=I*w*4;e=new Float32Array(n),c.initializeTexture("u_poseLandmarksTex",{data:e,width:I,height:w},{internalFormat:x.RGBA32F,type:x.FLOAT,minFilter:x.NEAREST,magFilter:x.NEAREST}),await V()}),c.registerHook("updateTextures",o=>{let n=o[M];if(!(!n||(y.get(M)!==n&&(K=-1),y.set(M,n),!R)))try{if(n instanceof HTMLVideoElement){if(n.videoWidth===0||n.videoHeight===0||n.readyState<2)return;if(n.currentTime!==K){K=n.currentTime;let s=performance.now(),i=R.detectForVideo(n,s);b(i)}}else if(n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){if(n.width===0||n.height===0)return;let s=R.detect(n);b(s)}}catch(s){console.error("[Pose Plugin] Pose detection error:",s)}}),c.registerHook("destroy",()=>{R&&(R.close(),R=null),G=null,y.clear(),E.remove(),e=null}),W(`
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2
2
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uniform int u_maxPoses;
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3
3
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uniform int u_nPoses;
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uniform
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4
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uniform sampler2D u_poseLandmarksTex;
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5
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uniform sampler2D u_poseMask;
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8
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7
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#define POSE_LANDMARK_LEFT_EYE ${t.LEFT_EYE}
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8
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#define POSE_LANDMARK_RIGHT_EYE ${t.RIGHT_EYE}
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9
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#define POSE_LANDMARK_LEFT_SHOULDER ${t.LEFT_SHOULDER}
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10
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#define POSE_LANDMARK_RIGHT_SHOULDER ${t.RIGHT_SHOULDER}
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11
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#define POSE_LANDMARK_LEFT_ELBOW ${t.LEFT_ELBOW}
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12
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#define POSE_LANDMARK_RIGHT_ELBOW ${t.RIGHT_ELBOW}
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13
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#define POSE_LANDMARK_LEFT_HIP ${t.LEFT_HIP}
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14
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#define POSE_LANDMARK_RIGHT_HIP ${t.RIGHT_HIP}
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15
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#define POSE_LANDMARK_LEFT_KNEE ${t.LEFT_KNEE}
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16
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#define POSE_LANDMARK_RIGHT_KNEE ${t.RIGHT_KNEE}
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17
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#define POSE_LANDMARK_BODY_CENTER ${t.BODY_CENTER}
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18
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#define POSE_LANDMARK_LEFT_HAND_CENTER ${t.LEFT_HAND_CENTER}
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19
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#define POSE_LANDMARK_RIGHT_HAND_CENTER ${t.RIGHT_HAND_CENTER}
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20
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#define POSE_LANDMARK_LEFT_FOOT_CENTER ${t.LEFT_FOOT_CENTER}
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21
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#define POSE_LANDMARK_RIGHT_FOOT_CENTER ${t.RIGHT_FOOT_CENTER}
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22
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#define POSE_LANDMARK_TORSO_CENTER ${t.TORSO_CENTER}
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23
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24
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vec4 poseLandmark(int poseIndex, int landmarkIndex) {
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25
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int i = poseIndex * ${T} + landmarkIndex;
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26
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int x = i % ${I};
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27
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int y = i / ${I};
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28
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return texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);
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9
29
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}
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10
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float
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11
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float getSkeleton(vec2 pos) { return texture(u_poseMask, pos).b; }`)}}var O=N;export{O as default};
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30
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float inBody(vec2 pos) { return texture(u_poseMask, pos).g; }`)}}var Q=J;export{Q as default};
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//# sourceMappingURL=pose.mjs.map
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@@ -1 +1 @@
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{"version":3,"sources":["../../src/plugins/pose.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { PoseLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface PosePluginOptions {\n\tmodelPath?: string;\n\tmaxPoses?: number;\n\tminPoseDetectionConfidence?: number;\n\tminPosePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputSegmentationMasks?: boolean;\n}\n\nconst LANDMARK_COUNT = 33; // See https://ai.google.dev/edge/mediapipe/solutions/vision/pose_landmarker#pose_landmarker_model.\n\nfunction pose(config: { textureName: string; options?: PosePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL } = context;\n\n\t\tlet poseLandmarker: PoseLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxPoses = options?.maxPoses ?? 1;\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst poseMaskCanvas = document.createElement('canvas');\n\t\tposeMaskCanvas.width = maskWidth;\n\t\tposeMaskCanvas.height = maskHeight;\n\t\tconst poseMaskCtx = poseMaskCanvas.getContext('2d')!;\n\t\tconst segmentationCanvas = document.createElement('canvas');\n\t\tconst segmentationCtx = segmentationCanvas.getContext('2d')!;\n\t\tposeMaskCtx.globalCompositeOperation = segmentationCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\t\tconst poseConnections: { start: number; end: number }[] = [];\n\n\t\tasync function initializePoseLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, PoseLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\tposeConnections.push(...PoseLandmarker.POSE_CONNECTIONS);\n\t\t\t\tposeLandmarker = await PoseLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumPoses: options?.maxPoses ?? 1,\n\t\t\t\t\tminPoseDetectionConfidence: options?.minPoseDetectionConfidence ?? 0.5,\n\t\t\t\t\tminPosePresenceConfidence: options?.minPosePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputSegmentationMasks: options?.outputSegmentationMasks ?? true,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to initialize Pose Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculatePoseCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity;\n\n\t\t\t// Calculate bounding box center from all landmarks.\n\t\t\tfor (const landmark of landmarks) {\n\t\t\t\tminX = Math.min(minX, landmark.x);\n\t\t\t\tmaxX = Math.max(maxX, landmark.x);\n\t\t\t\tminY = Math.min(minY, landmark.y);\n\t\t\t\tmaxY = Math.max(maxY, landmark.y);\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\treturn [centerX, centerY];\n\t\t}\n\n\t\tasync function updateMaskTexture(poses: NormalizedLandmark[][], segmentationMasks?: any[]) {\n\t\t\tif (!poseLandmarker) {\n\t\t\t\tconsole.warn('[Pose Plugin] Cannot update mask: poseLandmarker missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tposeMaskCtx.clearRect(0, 0, poseMaskCanvas.width, poseMaskCanvas.height);\n\n\t\t\t\t// Draw the segmentation masks.\n\t\t\t\tif (segmentationMasks && segmentationMasks.length > 0) {\n\t\t\t\t\tsegmentationMasks.forEach(mask => {\n\t\t\t\t\t\tif (!mask) return;\n\n\t\t\t\t\t\tconst { width, height } = mask;\n\t\t\t\t\t\tconst maskData = mask.getAsUint8Array();\n\t\t\t\t\t\tconst pixelCount = width * height;\n\t\t\t\t\t\tconst outputData = new Uint8ClampedArray(pixelCount * 4);\n\n\t\t\t\t\t\tfor (let i = 0; i < pixelCount; i++) {\n\t\t\t\t\t\t\toutputData[i * 4 + 1] = maskData[i]; // G (body mask)\n\t\t\t\t\t\t\toutputData[i * 4 + 3] = 255; // A (required for compositing)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst rgbaMask = new ImageData(outputData, width, height);\n\n\t\t\t\t\t\t// Resize mask to canvas size if needed.\n\t\t\t\t\t\tif (width === poseMaskCanvas.width && height === poseMaskCanvas.height) {\n\t\t\t\t\t\t\tposeMaskCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (segmentationCanvas.width !== width) segmentationCanvas.width = width;\n\t\t\t\t\t\t\tif (segmentationCanvas.height !== height) segmentationCanvas.height = height;\n\t\t\t\t\t\t\tsegmentationCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t\tposeMaskCtx.drawImage(\n\t\t\t\t\t\t\t\tsegmentationCanvas,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tposeMaskCanvas.width,\n\t\t\t\t\t\t\t\tposeMaskCanvas.height\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\t// Draw the skeleton.\n\t\t\t\tif (poseConnections.length) {\n\t\t\t\t\tconst lineWidth = Math.max(2, poseMaskCanvas.width / 256);\n\t\t\t\t\tposeMaskCtx.lineWidth = lineWidth;\n\t\t\t\t\tposeMaskCtx.lineCap = 'round';\n\t\t\t\t\tposeMaskCtx.strokeStyle = '#00f';\n\n\t\t\t\t\tposes.forEach(landmarks => {\n\t\t\t\t\t\tposeConnections.forEach(({ start, end }) => {\n\t\t\t\t\t\t\tconst a = landmarks[start];\n\t\t\t\t\t\t\tconst b = landmarks[end];\n\t\t\t\t\t\t\tif (!a || !b) return;\n\t\t\t\t\t\t\tif ((a.visibility ?? 1) < 0.3 || (b.visibility ?? 1) < 0.3) return;\n\t\t\t\t\t\t\tposeMaskCtx.beginPath();\n\t\t\t\t\t\t\tposeMaskCtx.moveTo(a.x * poseMaskCanvas.width, a.y * poseMaskCanvas.height);\n\t\t\t\t\t\t\tposeMaskCtx.lineTo(b.x * poseMaskCanvas.width, b.y * poseMaskCanvas.height);\n\t\t\t\t\t\t\tposeMaskCtx.stroke();\n\t\t\t\t\t\t});\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_poseMask: poseMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction processPoseResults(result: any) {\n\t\t\tif (!result.landmarks) return;\n\n\t\t\tupdateMaskTexture(result.landmarks, result.segmentationMasks).catch(error => {\n\t\t\t\tconsole.warn('[Pose Plugin] Mask texture update error:', error);\n\t\t\t});\n\n\t\t\tconst nPoses = result.landmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nPoses: nPoses };\n\t\t\tif (nPoses) {\n\t\t\t\tupdates.u_poseLandmarks = result.landmarks.flatMap((landmarks: NormalizedLandmark[]) =>\n\t\t\t\t\tlandmarks.map(landmark => [landmark.x, 1.0 - landmark.y])\n\t\t\t\t);\n\n\t\t\t\tconst poseCenters: [number, number][] = [];\n\t\t\t\tfor (const landmarks of result.landmarks) {\n\t\t\t\t\tconst poseCenter = calculatePoseCenter(landmarks);\n\t\t\t\t\t// Invert Y-axis to match WebGL coordinate system.\n\t\t\t\t\tposeCenters.push([poseCenter[0], 1.0 - poseCenter[1]]);\n\t\t\t\t}\n\t\t\t\tupdates.u_poseCenter = poseCenters;\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_poseMask', poseMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxPoses', 'int', maxPoses);\n\t\t\tshaderPad.initializeUniform('u_nPoses', 'int', 0);\n\t\t\tconst defaultPoseData: [number, number][] = Array.from({ length: maxPoses * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tshaderPad.initializeUniform('u_poseLandmarks', 'float', defaultPoseData, {\n\t\t\t\tarrayLength: maxPoses * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tconst defaultPoseCenterData: [number, number][] = Array.from({ length: maxPoses }, () => [0.5, 0.5]);\n\t\t\tshaderPad.initializeUniform('u_poseCenter', 'float', defaultPoseCenterData, {\n\t\t\t\tarrayLength: maxPoses,\n\t\t\t});\n\n\t\t\tawait initializePoseLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!poseLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = poseLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = poseLandmarker.detect(source);\n\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Pose detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (poseLandmarker) {\n\t\t\t\tposeLandmarker.close();\n\t\t\t\tposeLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tposeMaskCanvas.remove();\n\t\t});\n\t\t// TODO: getBody and getSkeleton shouldn't rely on alpha. Do they? Seems so in the example...\n\t\tinjectGLSL(`\nuniform int u_maxPoses;\nuniform int u_nPoses;\nuniform vec2 u_poseLandmarks[${maxPoses * LANDMARK_COUNT}];\nuniform sampler2D u_poseMask;\nuniform vec2 u_poseCenter[${maxPoses}];\nvec2 poseLandmark(int poseIndex, int landmarkIndex) {\n\treturn u_poseLandmarks[poseIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}\nfloat getBody(vec2 pos) { return texture(u_poseMask, pos).g; }\nfloat getSkeleton(vec2 pos) { return texture(u_poseMask, pos).b; }`);\n\t};\n}\n\nexport default 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{"version":3,"sources":["../../src/plugins/pose.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { PoseLandmarker, PoseLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface PosePluginOptions {\n\tmodelPath?: string;\n\tmaxPoses?: number;\n\tminPoseDetectionConfidence?: number;\n\tminPosePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputSegmentationMasks?: boolean;\n\tonResults?: (results: PoseLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 33; // See https://ai.google.dev/edge/mediapipe/solutions/vision/pose_landmarker#pose_landmarker_model.\nconst CUSTOM_LANDMARK_COUNT = 6;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst LANDMARK_INDICES = {\n\t// Standard landmarks.\n\tLEFT_EYE: 2,\n\tRIGHT_EYE: 5,\n\tLEFT_SHOULDER: 11,\n\tRIGHT_SHOULDER: 12,\n\tLEFT_ELBOW: 13,\n\tRIGHT_ELBOW: 14,\n\tLEFT_HIP: 23,\n\tRIGHT_HIP: 24,\n\tLEFT_KNEE: 25,\n\tRIGHT_KNEE: 26,\n\tLEFT_WRIST: 15,\n\tRIGHT_WRIST: 16,\n\tLEFT_PINKY: 17,\n\tRIGHT_PINKY: 18,\n\tLEFT_INDEX: 19,\n\tRIGHT_INDEX: 20,\n\tLEFT_THUMB: 21,\n\tRIGHT_THUMB: 22,\n\tLEFT_ANKLE: 27,\n\tRIGHT_ANKLE: 28,\n\tLEFT_HEEL: 29,\n\tRIGHT_HEEL: 30,\n\tLEFT_FOOT_INDEX: 31,\n\tRIGHT_FOOT_INDEX: 32,\n\t// Custom landmarks.\n\tBODY_CENTER: STANDARD_LANDMARK_COUNT,\n\tLEFT_HAND_CENTER: STANDARD_LANDMARK_COUNT + 1,\n\tRIGHT_HAND_CENTER: STANDARD_LANDMARK_COUNT + 2,\n\tLEFT_FOOT_CENTER: STANDARD_LANDMARK_COUNT + 3,\n\tRIGHT_FOOT_CENTER: STANDARD_LANDMARK_COUNT + 4,\n\tTORSO_CENTER: STANDARD_LANDMARK_COUNT + 5,\n};\n\nfunction pose(config: { textureName: string; options?: PosePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet poseLandmarker: PoseLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxPoses = options?.maxPoses ?? 1;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst poseMaskCanvas = document.createElement('canvas');\n\t\tposeMaskCanvas.width = maskWidth;\n\t\tposeMaskCanvas.height = maskHeight;\n\t\tconst poseMaskCtx = poseMaskCanvas.getContext('2d')!;\n\t\tconst segmentationCanvas = document.createElement('canvas');\n\t\tconst segmentationCtx = segmentationCanvas.getContext('2d')!;\n\t\tposeMaskCtx.globalCompositeOperation = segmentationCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializePoseLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, PoseLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\t\t\t\tposeLandmarker = await PoseLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumPoses: options?.maxPoses ?? 1,\n\t\t\t\t\tminPoseDetectionConfidence: options?.minPoseDetectionConfidence ?? 0.5,\n\t\t\t\t\tminPosePresenceConfidence: options?.minPosePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputSegmentationMasks: options?.outputSegmentationMasks ?? true,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to initialize Pose Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\tposeIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (poseIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tasync function updateMaskTexture(segmentationMasks?: any[]) {\n\t\t\tif (!poseLandmarker || !landmarksDataArray) {\n\t\t\t\tconsole.warn('[Pose Plugin] Cannot update mask: poseLandmarker or landmarksDataArray missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tposeMaskCtx.clearRect(0, 0, poseMaskCanvas.width, poseMaskCanvas.height);\n\n\t\t\t\t// Draw the segmentation masks.\n\t\t\t\tif (segmentationMasks && segmentationMasks.length > 0) {\n\t\t\t\t\tsegmentationMasks.forEach(mask => {\n\t\t\t\t\t\tif (!mask) return;\n\n\t\t\t\t\t\tconst { width, height } = mask;\n\t\t\t\t\t\tconst maskData = mask.getAsUint8Array();\n\t\t\t\t\t\tconst pixelCount = width * height;\n\t\t\t\t\t\tconst outputData = new Uint8ClampedArray(pixelCount * 4);\n\n\t\t\t\t\t\tfor (let i = 0; i < pixelCount; i++) {\n\t\t\t\t\t\t\toutputData[i * 4 + 1] = maskData[i]; // G (body mask)\n\t\t\t\t\t\t\toutputData[i * 4 + 3] = 255; // A (required for compositing)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst rgbaMask = new ImageData(outputData, width, height);\n\n\t\t\t\t\t\t// Resize mask to canvas size if needed.\n\t\t\t\t\t\tif (width === poseMaskCanvas.width && height === poseMaskCanvas.height) {\n\t\t\t\t\t\t\tposeMaskCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (segmentationCanvas.width !== width) segmentationCanvas.width = width;\n\t\t\t\t\t\t\tif (segmentationCanvas.height !== height) segmentationCanvas.height = height;\n\t\t\t\t\t\t\tsegmentationCtx.putImageData(rgbaMask, 0, 0);\n\t\t\t\t\t\t\tposeMaskCtx.drawImage(\n\t\t\t\t\t\t\t\tsegmentationCanvas,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tposeMaskCanvas.width,\n\t\t\t\t\t\t\t\tposeMaskCanvas.height\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_poseMask: poseMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction updateLandmarksTexture(poses: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nPoses = poses.length;\n\t\t\tconst totalLandmarks = nPoses * LANDMARK_COUNT;\n\n\t\t\tfor (let poseIdx = 0; poseIdx < nPoses; ++poseIdx) {\n\t\t\t\tconst landmarks = poses[poseIdx];\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (poseIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\t// Body center (landmark 33) - calculated from all standard landmarks\n\t\t\t\tconst bodyCenter = calculateBoundingBoxCenter(\n\t\t\t\t\tlandmarksDataArray,\n\t\t\t\t\tposeIdx,\n\t\t\t\t\tArray.from({ length: STANDARD_LANDMARK_COUNT }, (_, i) => i)\n\t\t\t\t);\n\t\t\t\tconst bodyCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.BODY_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[bodyCenterIdx] = bodyCenter[0];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 1] = bodyCenter[1];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 2] = bodyCenter[2];\n\t\t\t\tlandmarksDataArray[bodyCenterIdx + 3] = bodyCenter[3];\n\n\t\t\t\t// Left hand center (landmark 34) - center of pinky, thumb, wrist, index.\n\t\t\t\tconst leftHandCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_WRIST,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_PINKY,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_THUMB,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst leftHandCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.LEFT_HAND_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx] = leftHandCenter[0];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 1] = leftHandCenter[1];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 2] = leftHandCenter[2];\n\t\t\t\tlandmarksDataArray[leftHandCenterIdx + 3] = leftHandCenter[3];\n\n\t\t\t\t// Right hand center (landmark 35) - center of pinky, thumb, wrist, index.\n\t\t\t\tconst rightHandCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_WRIST,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_PINKY,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_THUMB,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst rightHandCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.RIGHT_HAND_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx] = rightHandCenter[0];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 1] = rightHandCenter[1];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 2] = rightHandCenter[2];\n\t\t\t\tlandmarksDataArray[rightHandCenterIdx + 3] = rightHandCenter[3];\n\n\t\t\t\t// Left foot center (landmark 36) - center of ankle, heel, foot index\n\t\t\t\tconst leftFootCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_ANKLE,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_HEEL,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_FOOT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst leftFootCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.LEFT_FOOT_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx] = leftFootCenter[0];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 1] = leftFootCenter[1];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 2] = leftFootCenter[2];\n\t\t\t\tlandmarksDataArray[leftFootCenterIdx + 3] = leftFootCenter[3];\n\n\t\t\t\t// Right foot center (landmark 37) - center of ankle, heel, foot index\n\t\t\t\tconst rightFootCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_ANKLE,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_HEEL,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_FOOT_INDEX,\n\t\t\t\t]);\n\t\t\t\tconst rightFootCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.RIGHT_FOOT_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx] = rightFootCenter[0];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 1] = rightFootCenter[1];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 2] = rightFootCenter[2];\n\t\t\t\tlandmarksDataArray[rightFootCenterIdx + 3] = rightFootCenter[3];\n\n\t\t\t\t// Torso center (landmark 38) - center of shoulders and hips\n\t\t\t\tconst torsoCenter = calculateBoundingBoxCenter(landmarksDataArray, poseIdx, [\n\t\t\t\t\tLANDMARK_INDICES.LEFT_SHOULDER,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_SHOULDER,\n\t\t\t\t\tLANDMARK_INDICES.LEFT_HIP,\n\t\t\t\t\tLANDMARK_INDICES.RIGHT_HIP,\n\t\t\t\t]);\n\t\t\t\tconst torsoCenterIdx = (poseIdx * LANDMARK_COUNT + LANDMARK_INDICES.TORSO_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[torsoCenterIdx] = torsoCenter[0];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 1] = torsoCenter[1];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 2] = torsoCenter[2];\n\t\t\t\tlandmarksDataArray[torsoCenterIdx + 3] = torsoCenter[3];\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_poseLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processPoseResults(result: PoseLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nPoses = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks);\n\t\t\tupdateMaskTexture(result.segmentationMasks).catch(error => {\n\t\t\t\tconsole.warn('[Pose Plugin] Mask texture update error:', error);\n\t\t\t});\n\t\t\tshaderPad.updateUniforms({ u_nPoses: nPoses });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_poseMask', poseMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxPoses', 'int', maxPoses);\n\t\t\tshaderPad.initializeUniform('u_nPoses', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxPoses * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_poseLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializePoseLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!poseLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = poseLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = poseLandmarker.detect(source);\n\t\t\t\t\tprocessPoseResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Pose Plugin] Pose detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (poseLandmarker) {\n\t\t\t\tposeLandmarker.close();\n\t\t\t\tposeLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tposeMaskCanvas.remove();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\t\t// TODO: inBody shouldn't rely on alpha. Does it? Seems so in the example.\n\t\t// Might be because putImageData ignores alpha compositing.\n\t\tinjectGLSL(`\nuniform int u_maxPoses;\nuniform int u_nPoses;\nuniform sampler2D u_poseLandmarksTex;\nuniform sampler2D u_poseMask;\n\n#define POSE_LANDMARK_LEFT_EYE ${LANDMARK_INDICES.LEFT_EYE}\n#define POSE_LANDMARK_RIGHT_EYE ${LANDMARK_INDICES.RIGHT_EYE}\n#define POSE_LANDMARK_LEFT_SHOULDER ${LANDMARK_INDICES.LEFT_SHOULDER}\n#define POSE_LANDMARK_RIGHT_SHOULDER ${LANDMARK_INDICES.RIGHT_SHOULDER}\n#define POSE_LANDMARK_LEFT_ELBOW ${LANDMARK_INDICES.LEFT_ELBOW}\n#define POSE_LANDMARK_RIGHT_ELBOW ${LANDMARK_INDICES.RIGHT_ELBOW}\n#define POSE_LANDMARK_LEFT_HIP ${LANDMARK_INDICES.LEFT_HIP}\n#define POSE_LANDMARK_RIGHT_HIP ${LANDMARK_INDICES.RIGHT_HIP}\n#define POSE_LANDMARK_LEFT_KNEE ${LANDMARK_INDICES.LEFT_KNEE}\n#define POSE_LANDMARK_RIGHT_KNEE ${LANDMARK_INDICES.RIGHT_KNEE}\n#define POSE_LANDMARK_BODY_CENTER ${LANDMARK_INDICES.BODY_CENTER}\n#define POSE_LANDMARK_LEFT_HAND_CENTER ${LANDMARK_INDICES.LEFT_HAND_CENTER}\n#define POSE_LANDMARK_RIGHT_HAND_CENTER ${LANDMARK_INDICES.RIGHT_HAND_CENTER}\n#define POSE_LANDMARK_LEFT_FOOT_CENTER ${LANDMARK_INDICES.LEFT_FOOT_CENTER}\n#define POSE_LANDMARK_RIGHT_FOOT_CENTER ${LANDMARK_INDICES.RIGHT_FOOT_CENTER}\n#define POSE_LANDMARK_TORSO_CENTER ${LANDMARK_INDICES.TORSO_CENTER}\n\nvec4 poseLandmark(int poseIndex, int landmarkIndex) {\n\tint i = poseIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_poseLandmarksTex, ivec2(x, y), 0);\n}\nfloat inBody(vec2 pos) { return texture(u_poseMask, pos).g; }`);\n\t};\n}\n\nexport default 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "shaderpad",
|
|
3
|
-
"version": "1.0.0-beta.
|
|
3
|
+
"version": "1.0.0-beta.31",
|
|
4
4
|
"description": "A lightweight, dependency-free library to reduce boilerplate when writing fragment shaders.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"shaders",
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|
@@ -64,10 +64,10 @@
|
|
|
64
64
|
"build": "tsup src/index.ts src/plugins/*.ts"
|
|
65
65
|
},
|
|
66
66
|
"devDependencies": {
|
|
67
|
-
"@changesets/changelog-github": "^0.5.
|
|
68
|
-
"@changesets/cli": "^2.
|
|
69
|
-
"tsup": "^8.
|
|
70
|
-
"typescript": "^5.
|
|
67
|
+
"@changesets/changelog-github": "^0.5.2",
|
|
68
|
+
"@changesets/cli": "^2.29.8",
|
|
69
|
+
"tsup": "^8.5.1",
|
|
70
|
+
"typescript": "^5.9.3"
|
|
71
71
|
},
|
|
72
72
|
"peerDependencies": {
|
|
73
73
|
"@mediapipe/tasks-vision": "*"
|