shaderpad 1.0.0-beta.29 → 1.0.0-beta.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +178 -63
- package/dist/index.d.mts +29 -4
- package/dist/index.d.ts +29 -4
- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/face.d.mts +2 -0
- package/dist/plugins/face.d.ts +2 -0
- package/dist/plugins/face.js +17 -12
- package/dist/plugins/face.js.map +1 -1
- package/dist/plugins/face.mjs +17 -12
- package/dist/plugins/face.mjs.map +1 -1
- package/dist/plugins/hands.d.mts +2 -0
- package/dist/plugins/hands.d.ts +2 -0
- package/dist/plugins/hands.js +8 -5
- package/dist/plugins/hands.js.map +1 -1
- package/dist/plugins/hands.mjs +8 -5
- package/dist/plugins/hands.mjs.map +1 -1
- package/dist/plugins/pose.d.mts +2 -0
- package/dist/plugins/pose.d.ts +2 -0
- package/dist/plugins/pose.js +26 -7
- package/dist/plugins/pose.js.map +1 -1
- package/dist/plugins/pose.mjs +26 -7
- package/dist/plugins/pose.mjs.map +1 -1
- package/package.json +5 -5
package/dist/plugins/face.js
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"use strict";var
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"use strict";var j=Object.create;var b=Object.defineProperty;var Z=Object.getOwnPropertyDescriptor;var q=Object.getOwnPropertyNames;var J=Object.getPrototypeOf,Q=Object.prototype.hasOwnProperty;var ee=(o,u)=>{for(var r in u)b(o,r,{get:u[r],enumerable:!0})},P=(o,u,r,A)=>{if(u&&typeof u=="object"||typeof u=="function")for(let c of q(u))!Q.call(o,c)&&c!==r&&b(o,c,{get:()=>u[c],enumerable:!(A=Z(u,c))||A.enumerable});return o};var U=(o,u,r)=>(r=o!=null?j(J(o)):{},P(u||!o||!o.__esModule?b(r,"default",{value:o,enumerable:!0}):r,o)),te=o=>P(b({},"__esModule",{value:!0}),o);var ie={};ee(ie,{default:()=>re});module.exports=te(ie);var k=478,ne=2,E=k+ne,m={LEFT_EYEBROW:[336,296,334,293,300,276,283,282,295,285],LEFT_EYE:[362,398,384,385,386,387,388,466,263,249,390,373,374,380,381,382],LEFT_EYE_CENTER:473,RIGHT_EYEBROW:[70,63,105,66,107,55,65,52,53,46],RIGHT_EYE:[33,246,161,160,159,158,157,173,133,155,154,153,145,144,163,7],RIGHT_EYE_CENTER:468,NOSE_TIP:4,OUTER_LIP:[61,185,40,39,37,0,267,269,270,409,291,375,321,405,314,17,84,181,91,146],INNER_LIP:[78,191,80,81,82,13,312,311,310,415,308,324,318,402,317,14,87,178,88,95],FACE_CENTER:k,MOUTH_CENTER:k+1};function ae(o){let{textureName:u,options:r}=o,A="https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task";return function(c,K){let{injectGLSL:$,gl:N}=K,T=null,I=null,y=-1,O=new Map,v=r?.maxFaces??1,p=512,S=0,t=null,z=512,B=512,l=document.createElement("canvas");l.width=z,l.height=B;let _=l.getContext("2d");_.globalCompositeOperation="lighten";async function G(){try{let{FilesetResolver:n,FaceLandmarker:e}=await import("@mediapipe/tasks-vision");I=await n.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),T=await e.createFromOptions(I,{baseOptions:{modelAssetPath:r?.modelPath||A},runningMode:"VIDEO",numFaces:r?.maxFaces??1,minFaceDetectionConfidence:r?.minFaceDetectionConfidence??.5,minFacePresenceConfidence:r?.minFacePresenceConfidence??.5,minTrackingConfidence:r?.minTrackingConfidence??.5,outputFaceBlendshapes:r?.outputFaceBlendshapes??!1,outputFacialTransformationMatrixes:r?.outputFacialTransformationMatrixes??!1})}catch(n){throw console.error("Failed to initialize Face Landmarker:",n),n}}function w(n,e,a){let i=1/0,s=-1/0,R=1/0,f=-1/0,d=0,L=0;for(let X of a){let M=(e*E+X)*4,H=n[M],Y=n[M+1];i=Math.min(i,H),s=Math.max(s,H),R=Math.min(R,Y),f=Math.max(f,Y),d+=n[M+2],L+=n[M+3]}let g=(i+s)/2,h=(R+f)/2,x=d/a.length,C=L/a.length;return[g,h,x,C]}function F(n,e,a){if(!t)return;_.fillStyle=`rgb(${Math.round(a.r*255)}, ${Math.round(a.g*255)}, ${Math.round(a.b*255)})`,_.beginPath();let i=(n*E+e[0])*4,s=t[i],R=t[i+1];_.moveTo(s*l.width,R*l.height);for(let f=1;f<e.length;++f){let d=(n*E+e[f])*4,L=t[d],g=t[d+1];_.lineTo(L*l.width,g*l.height)}_.closePath(),_.fill()}async function V(n){if(!T||!t){console.warn("[Face Plugin] Cannot update mask: faceLandmarker or landmarksDataArray missing");return}try{let{FaceLandmarker:e}=await import("@mediapipe/tasks-vision");_.clearRect(0,0,l.width,l.height);for(let a=0;a<n;++a)F(a,m.OUTER_LIP,{r:.25,g:0,b:0}),F(a,m.INNER_LIP,{r:.75,g:0,b:0}),F(a,e.FACE_LANDMARKS_TESSELATION.map(({start:i})=>i),{r:0,g:.25,b:0}),F(a,e.FACE_LANDMARKS_FACE_OVAL.map(({start:i})=>i),{r:0,g:1,b:0}),F(a,m.LEFT_EYEBROW,{r:0,g:0,b:.15}),F(a,m.RIGHT_EYEBROW,{r:0,g:0,b:.35}),F(a,m.LEFT_EYE,{r:0,g:0,b:.65}),F(a,m.RIGHT_EYE,{r:0,g:0,b:.85});c.updateTextures({u_faceMask:l})}catch(e){console.error("[Face Plugin] Failed to generate mask texture:",e)}}function W(n){if(!t)return;let e=n.length,a=e*E;for(let s=0;s<e;++s){let R=n[s];for(let h=0;h<k;++h){let x=R[h],C=(s*E+h)*4;t[C]=x.x,t[C+1]=1-x.y,t[C+2]=x.z??0,t[C+3]=x.visibility??1}let f=w(t,s,Array.from({length:k},(h,x)=>x)),d=(s*E+m.FACE_CENTER)*4;t[d]=f[0],t[d+1]=f[1],t[d+2]=0,t[d+3]=1;let L=w(t,s,m.INNER_LIP),g=(s*E+m.MOUTH_CENTER)*4;t[g]=L[0],t[g+1]=L[1],t[g+2]=0,t[g+3]=1}let i=Math.ceil(a/p);c.updateTextures({u_faceLandmarksTex:{data:t,width:p,height:i}})}function D(n){if(!n.faceLandmarks||!t)return;let e=n.faceLandmarks.length;W(n.faceLandmarks),V(e).catch(a=>{console.warn("Mask texture update error:",a)}),c.updateUniforms({u_nFaces:e}),r?.onResults?.(n)}c.registerHook("init",async()=>{c.initializeTexture("u_faceMask",l,{preserveY:!0}),c.initializeUniform("u_maxFaces","int",v),c.initializeUniform("u_nFaces","int",0);let n=v*E;S=Math.ceil(n/p);let e=p*S*4;t=new Float32Array(e),c.initializeTexture("u_faceLandmarksTex",{data:t,width:p,height:S},{internalFormat:N.RGBA32F,type:N.FLOAT,minFilter:N.NEAREST,magFilter:N.NEAREST}),await G()}),c.registerHook("updateTextures",n=>{let e=n[u];if(!(!e||(O.get(u)!==e&&(y=-1),O.set(u,e),!T)))try{if(e instanceof HTMLVideoElement){if(e.videoWidth===0||e.videoHeight===0||e.readyState<2)return;if(e.currentTime!==y){y=e.currentTime;let i=performance.now(),s=T.detectForVideo(e,i);D(s)}}else if(e instanceof HTMLImageElement||e instanceof HTMLCanvasElement){if(e.width===0||e.height===0)return;let i=T.detect(e);D(i)}}catch(i){console.warn("Face detection error:",i)}}),c.registerHook("destroy",()=>{T&&(T.close(),T=null),I=null,O.clear(),l.remove(),t=null}),$(`
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uniform int u_maxFaces;
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uniform int u_nFaces;
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uniform
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uniform vec2 u_faceCenter[${s}];
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uniform vec2 u_leftEye[${s}];
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uniform vec2 u_rightEye[${s}];
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uniform vec2 u_noseTip[${s}];
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uniform vec2 u_mouth[${s}];
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uniform sampler2D u_faceLandmarksTex;
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uniform sampler2D u_faceMask;
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#define FACE_LANDMARK_L_EYE_CENTER ${m.LEFT_EYE_CENTER}
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#define FACE_LANDMARK_R_EYE_CENTER ${m.RIGHT_EYE_CENTER}
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#define FACE_LANDMARK_NOSE_TIP ${m.NOSE_TIP}
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#define FACE_LANDMARK_FACE_CENTER ${m.FACE_CENTER}
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#define FACE_LANDMARK_MOUTH_CENTER ${m.MOUTH_CENTER}
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vec4 faceLandmark(int faceIndex, int landmarkIndex) {
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int i = faceIndex * ${E} + landmarkIndex;
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int x = i % ${p};
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int y = i / ${p};
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return texelFetch(u_faceLandmarksTex, ivec2(x, y), 0);
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}
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float
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float
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float
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float inFace(vec2 pos) { return texture(u_faceMask, pos).g; }
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float inEye(vec2 pos) { return texture(u_faceMask, pos).b; }
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float inMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`)}}var re=ae;
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//# sourceMappingURL=face.js.map
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package/dist/plugins/face.js.map
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{"version":3,"sources":["../../src/plugins/face.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { FaceLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface FacePluginOptions {\n\tmodelPath?: string;\n\tmaxFaces?: number;\n\tminFaceDetectionConfidence?: number;\n\tminFacePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputFaceBlendshapes?: boolean;\n\toutputFacialTransformationMatrixes?: boolean;\n}\n\nconst LANDMARK_COUNT = 478;\nconst LANDMARK_INDICES = {\n\tLEFT_EYEBROW: [336, 296, 334, 293, 300, 276, 283, 282, 295, 285],\n\tLEFT_EYE: [362, 398, 384, 385, 386, 387, 388, 466, 263, 249, 390, 373, 374, 380, 381, 382],\n\tLEFT_EYE_CENTER: 473,\n\tRIGHT_EYEBROW: [70, 63, 105, 66, 107, 55, 65, 52, 53, 46],\n\tRIGHT_EYE: [33, 246, 161, 160, 159, 158, 157, 173, 133, 155, 154, 153, 145, 144, 163, 7],\n\tRIGHT_EYE_CENTER: 468,\n\tNOSE_TIP: 4,\n\tOUTER_LIP: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291, 375, 321, 405, 314, 17, 84, 181, 91, 146],\n\tINNER_LIP: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308, 324, 318, 402, 317, 14, 87, 178, 88, 95],\n};\n\nfunction face(config: { textureName: string; options?: FacePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { uniforms, injectGLSL } = context;\n\n\t\tlet faceLandmarker: FaceLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxFaces = options?.maxFaces ?? 1;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst faceMaskCanvas = document.createElement('canvas');\n\t\tfaceMaskCanvas.width = maskWidth;\n\t\tfaceMaskCanvas.height = maskHeight;\n\t\tconst faceMaskCtx = faceMaskCanvas.getContext('2d')!;\n\t\tfaceMaskCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializeFaceLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\tfaceLandmarker = await FaceLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumFaces: options?.maxFaces ?? 1,\n\t\t\t\t\tminFaceDetectionConfidence: options?.minFaceDetectionConfidence ?? 0.5,\n\t\t\t\t\tminFacePresenceConfidence: options?.minFacePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputFaceBlendshapes: options?.outputFaceBlendshapes ?? false,\n\t\t\t\t\toutputFacialTransformationMatrixes: options?.outputFacialTransformationMatrixes ?? false,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Face Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity;\n\n\t\t\t// Calculate bounding box center.\n\t\t\tfor (const landmark of landmarks) {\n\t\t\t\tminX = Math.min(minX, landmark.x);\n\t\t\t\tmaxX = Math.max(maxX, landmark.x);\n\t\t\t\tminY = Math.min(minY, landmark.y);\n\t\t\t\tmaxY = Math.max(maxY, landmark.y);\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\treturn [centerX, centerY];\n\t\t}\n\n\t\tfunction fillRegion(landmarks: NormalizedLandmark[], color: { r: number; g: number; b: number }) {\n\t\t\tfaceMaskCtx.fillStyle = `rgb(${Math.round(color.r * 255)}, ${Math.round(color.g * 255)}, ${Math.round(\n\t\t\t\tcolor.b * 255\n\t\t\t)})`;\n\t\t\tconst origin = landmarks[0];\n\t\t\tfaceMaskCtx.beginPath();\n\t\t\tfaceMaskCtx.moveTo(origin.x * faceMaskCanvas.width, origin.y * faceMaskCanvas.height);\n\t\t\tfor (let i = 1; i < landmarks.length; i++) {\n\t\t\t\tconst destination = landmarks[i];\n\t\t\t\tfaceMaskCtx.lineTo(destination.x * faceMaskCanvas.width, destination.y * faceMaskCanvas.height);\n\t\t\t}\n\t\t\tfaceMaskCtx.closePath();\n\t\t\tfaceMaskCtx.fill();\n\t\t}\n\n\t\tasync function updateMaskTexture(faces: NormalizedLandmark[][]) {\n\t\t\tif (!faceLandmarker) {\n\t\t\t\tconsole.warn('[Face Plugin] Cannot update mask: faceLandmarker missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tconst { FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tfaceMaskCtx.clearRect(0, 0, faceMaskCanvas.width, faceMaskCanvas.height);\n\n\t\t\t\tfaces.forEach((landmarks, i) => {\n\t\t\t\t\t// Build combined mask with RGBA channels\n\t\t\t\t\t// R: Mouth | G: Face | B: Eyes\n\t\t\t\t\t// Mouth (red channel).\n\t\t\t\t\t// Lips.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.OUTER_LIP.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0.25, g: 0, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Inner mouth.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.INNER_LIP.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0.75, g: 0, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Face (green channel).\n\t\t\t\t\t// Entire face.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_TESSELATION.map(({ start }) => landmarks[start]),\n\t\t\t\t\t\t{ r: 0, g: 0.25, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Face contour (excludes nose in profile view).\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_FACE_OVAL.map(({ start }) => landmarks[start]),\n\t\t\t\t\t\t{ r: 0, g: 1, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Eyes (blue channel).\n\t\t\t\t\t// Eyebrows.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.LEFT_EYEBROW.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\t\tb: 0.15,\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.RIGHT_EYEBROW.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\t\tb: 0.35,\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\t\t\t\t\t// Eyes.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.LEFT_EYE.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0, g: 0, b: 0.65 }\n\t\t\t\t\t);\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.RIGHT_EYE.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0, g: 0, b: 0.85 }\n\t\t\t\t\t);\n\t\t\t\t});\n\n\t\t\t\tshaderPad.updateTextures({ u_faceMask: faceMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Face Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction processFaceResults(result: any) {\n\t\t\tif (!result.faceLandmarks) return;\n\n\t\t\tconst faceLandmarks: [number, number][] = [];\n\t\t\tconst faceCenters: [number, number][] = [];\n\t\t\tconst leftEyes: [number, number][] = [];\n\t\t\tconst rightEyes: [number, number][] = [];\n\t\t\tconst noseTips: [number, number][] = [];\n\t\t\tconst mouths: [number, number][] = [];\n\t\t\tfor (const landmarks of result.faceLandmarks) {\n\t\t\t\t// Invert Y-axis to match WebGL coordinate system.\n\t\t\t\tconst flippedLandmarks = landmarks.map((landmark: NormalizedLandmark) => [landmark.x, 1 - landmark.y]);\n\t\t\t\tfaceLandmarks.push(flippedLandmarks);\n\t\t\t\tfaceCenters.push(calculateBoundingBoxCenter(flippedLandmarks));\n\t\t\t\tleftEyes.push(flippedLandmarks[LANDMARK_INDICES.LEFT_EYE_CENTER]);\n\t\t\t\trightEyes.push(flippedLandmarks[LANDMARK_INDICES.RIGHT_EYE_CENTER]);\n\t\t\t\tnoseTips.push(flippedLandmarks[LANDMARK_INDICES.NOSE_TIP]);\n\t\t\t\tmouths.push(\n\t\t\t\t\tcalculateBoundingBoxCenter(LANDMARK_INDICES.INNER_LIP.map((idx: number) => flippedLandmarks[idx]))\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tupdateMaskTexture(result.faceLandmarks).catch(error => {\n\t\t\t\tconsole.warn('Mask texture update error:', error);\n\t\t\t});\n\n\t\t\tconst nFaces = result.faceLandmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nFaces: nFaces };\n\t\t\tif (nFaces) {\n\t\t\t\tif (uniforms.has('u_faceLandmarks')) updates.u_faceLandmarks = faceLandmarks;\n\t\t\t\tif (uniforms.has('u_faceCenter')) updates.u_faceCenter = faceCenters;\n\t\t\t\tif (uniforms.has('u_leftEye')) updates.u_leftEye = leftEyes;\n\t\t\t\tif (uniforms.has('u_rightEye')) updates.u_rightEye = rightEyes;\n\t\t\t\tif (uniforms.has('u_noseTip')) updates.u_noseTip = noseTips;\n\t\t\t\tif (uniforms.has('u_mouth')) updates.u_mouth = mouths;\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_faceMask', faceMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxFaces', 'int', maxFaces);\n\t\t\tshaderPad.initializeUniform('u_nFaces', 'int', 0);\n\t\t\tconst defaultFaceLandmarks: [number, number][] = Array.from({ length: maxFaces * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tconst defaultFaceData: [number, number][] = Array.from({ length: maxFaces }, () => [0.5, 0.5]);\n\t\t\tshaderPad.initializeUniform('u_faceLandmarks', 'float', defaultFaceLandmarks, {\n\t\t\t\tarrayLength: maxFaces * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tshaderPad.initializeUniform('u_faceCenter', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_leftEye', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_rightEye', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_noseTip', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_mouth', 'float', defaultFaceData, { arrayLength: maxFaces });\n\n\t\t\tawait initializeFaceLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!faceLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = faceLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = faceLandmarker.detect(source);\n\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Face detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (faceLandmarker) {\n\t\t\t\tfaceLandmarker.close();\n\t\t\t\tfaceLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tfaceMaskCanvas.remove();\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxFaces;\nuniform int u_nFaces;\nuniform vec2 u_faceLandmarks[${maxFaces * LANDMARK_COUNT}];\nuniform vec2 u_faceCenter[${maxFaces}];\nuniform vec2 u_leftEye[${maxFaces}];\nuniform vec2 u_rightEye[${maxFaces}];\nuniform vec2 u_noseTip[${maxFaces}];\nuniform vec2 u_mouth[${maxFaces}];\nuniform sampler2D u_faceMask;\nvec2 faceLandmark(int faceIndex, int landmarkIndex) {\n\treturn u_faceLandmarks[faceIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}\nfloat getFace(vec2 pos) { return texture(u_faceMask, pos).g; }\nfloat getEye(vec2 pos) { return texture(u_faceMask, pos).b; }\nfloat getMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`);\n\t};\n}\n\nexport default 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{"version":3,"sources":["../../src/plugins/face.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { FaceLandmarker, FaceLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface FacePluginOptions {\n\tmodelPath?: string;\n\tmaxFaces?: number;\n\tminFaceDetectionConfidence?: number;\n\tminFacePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputFaceBlendshapes?: boolean;\n\toutputFacialTransformationMatrixes?: boolean;\n\tonResults?: (results: FaceLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 478;\nconst CUSTOM_LANDMARK_COUNT = 2;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst LANDMARK_INDICES = {\n\tLEFT_EYEBROW: [336, 296, 334, 293, 300, 276, 283, 282, 295, 285],\n\tLEFT_EYE: [362, 398, 384, 385, 386, 387, 388, 466, 263, 249, 390, 373, 374, 380, 381, 382],\n\tLEFT_EYE_CENTER: 473,\n\tRIGHT_EYEBROW: [70, 63, 105, 66, 107, 55, 65, 52, 53, 46],\n\tRIGHT_EYE: [33, 246, 161, 160, 159, 158, 157, 173, 133, 155, 154, 153, 145, 144, 163, 7],\n\tRIGHT_EYE_CENTER: 468,\n\tNOSE_TIP: 4,\n\tOUTER_LIP: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291, 375, 321, 405, 314, 17, 84, 181, 91, 146],\n\tINNER_LIP: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308, 324, 318, 402, 317, 14, 87, 178, 88, 95],\n\t// Custom landmarks.\n\tFACE_CENTER: STANDARD_LANDMARK_COUNT,\n\tMOUTH_CENTER: STANDARD_LANDMARK_COUNT + 1,\n};\n\nfunction face(config: { textureName: string; options?: FacePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet faceLandmarker: FaceLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxFaces = options?.maxFaces ?? 1;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst faceMaskCanvas = document.createElement('canvas');\n\t\tfaceMaskCanvas.width = maskWidth;\n\t\tfaceMaskCanvas.height = maskHeight;\n\t\tconst faceMaskCtx = faceMaskCanvas.getContext('2d')!;\n\t\tfaceMaskCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializeFaceLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\tfaceLandmarker = await FaceLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumFaces: options?.maxFaces ?? 1,\n\t\t\t\t\tminFaceDetectionConfidence: options?.minFaceDetectionConfidence ?? 0.5,\n\t\t\t\t\tminFacePresenceConfidence: options?.minFacePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputFaceBlendshapes: options?.outputFaceBlendshapes ?? false,\n\t\t\t\t\toutputFacialTransformationMatrixes: options?.outputFacialTransformationMatrixes ?? false,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Face Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\tfaceIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (faceIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction fillRegion(faceIdx: number, landmarkIndices: number[], color: { r: number; g: number; b: number }) {\n\t\t\tif (!landmarksDataArray) return;\n\t\t\tfaceMaskCtx.fillStyle = `rgb(${Math.round(color.r * 255)}, ${Math.round(color.g * 255)}, ${Math.round(\n\t\t\t\tcolor.b * 255\n\t\t\t)})`;\n\t\t\tfaceMaskCtx.beginPath();\n\t\t\tconst originIdx = (faceIdx * LANDMARK_COUNT + landmarkIndices[0]) * 4;\n\t\t\tconst originX = landmarksDataArray[originIdx];\n\t\t\tconst originY = landmarksDataArray[originIdx + 1];\n\t\t\tfaceMaskCtx.moveTo(originX * faceMaskCanvas.width, originY * faceMaskCanvas.height);\n\n\t\t\tfor (let i = 1; i < landmarkIndices.length; ++i) {\n\t\t\t\tconst destIdx = (faceIdx * LANDMARK_COUNT + landmarkIndices[i]) * 4;\n\t\t\t\tconst destX = landmarksDataArray[destIdx];\n\t\t\t\tconst destY = landmarksDataArray[destIdx + 1];\n\t\t\t\tfaceMaskCtx.lineTo(destX * faceMaskCanvas.width, destY * faceMaskCanvas.height);\n\t\t\t}\n\t\t\tfaceMaskCtx.closePath();\n\t\t\tfaceMaskCtx.fill();\n\t\t}\n\n\t\tasync function updateMaskTexture(nFaces: number) {\n\t\t\tif (!faceLandmarker || !landmarksDataArray) {\n\t\t\t\tconsole.warn('[Face Plugin] Cannot update mask: faceLandmarker or landmarksDataArray missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tconst { FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tfaceMaskCtx.clearRect(0, 0, faceMaskCanvas.width, faceMaskCanvas.height);\n\n\t\t\t\tfor (let faceIdx = 0; faceIdx < nFaces; ++faceIdx) {\n\t\t\t\t\t// Build combined mask with RGBA channels\n\t\t\t\t\t// R: Mouth | G: Face | B: Eyes\n\t\t\t\t\t// Mouth (red channel).\n\t\t\t\t\t// Lips.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.OUTER_LIP, { r: 0.25, g: 0, b: 0 });\n\t\t\t\t\t// Inner mouth.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.INNER_LIP, { r: 0.75, g: 0, b: 0 });\n\n\t\t\t\t\t// Face (green channel).\n\t\t\t\t\t// Entire face.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tfaceIdx,\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_TESSELATION.map(({ start }) => start),\n\t\t\t\t\t\t{ r: 0, g: 0.25, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Face contour (excludes nose in profile view).\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tfaceIdx,\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_FACE_OVAL.map(({ start }) => start),\n\t\t\t\t\t\t{ r: 0, g: 1, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Eyes (blue channel).\n\t\t\t\t\t// Eyebrows.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.LEFT_EYEBROW, {\n\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\tb: 0.15,\n\t\t\t\t\t});\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.RIGHT_EYEBROW, {\n\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\tb: 0.35,\n\t\t\t\t\t});\n\t\t\t\t\t// Eyes.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.LEFT_EYE, { r: 0, g: 0, b: 0.65 });\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.RIGHT_EYE, { r: 0, g: 0, b: 0.85 });\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_faceMask: faceMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Face Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction updateLandmarksTexture(faces: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nFaces = faces.length;\n\t\t\tconst totalLandmarks = nFaces * LANDMARK_COUNT;\n\n\t\t\tfor (let faceIdx = 0; faceIdx < nFaces; ++faceIdx) {\n\t\t\t\tconst landmarks = faces[faceIdx];\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (faceIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\tconst faceCenter = calculateBoundingBoxCenter(\n\t\t\t\t\tlandmarksDataArray,\n\t\t\t\t\tfaceIdx,\n\t\t\t\t\tArray.from({ length: STANDARD_LANDMARK_COUNT }, (_, i) => i)\n\t\t\t\t);\n\t\t\t\tconst faceCenterIdx = (faceIdx * LANDMARK_COUNT + LANDMARK_INDICES.FACE_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[faceCenterIdx] = faceCenter[0];\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 1] = faceCenter[1];\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 2] = 0; // Z\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 3] = 1; // Visibility\n\n\t\t\t\t// Mouth center (landmark 479) - uses INNER_LIP landmarks\n\t\t\t\tconst mouthCenter = calculateBoundingBoxCenter(landmarksDataArray, faceIdx, LANDMARK_INDICES.INNER_LIP);\n\t\t\t\tconst mouthCenterIdx = (faceIdx * LANDMARK_COUNT + LANDMARK_INDICES.MOUTH_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[mouthCenterIdx] = mouthCenter[0];\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 1] = mouthCenter[1];\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 2] = 0; // Z\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 3] = 1; // Visibility\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_faceLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processFaceResults(result: FaceLandmarkerResult) {\n\t\t\tif (!result.faceLandmarks || !landmarksDataArray) return;\n\n\t\t\tconst nFaces = result.faceLandmarks.length;\n\t\t\tupdateLandmarksTexture(result.faceLandmarks);\n\t\t\tupdateMaskTexture(nFaces).catch(error => {\n\t\t\t\tconsole.warn('Mask texture update error:', error);\n\t\t\t});\n\t\t\tshaderPad.updateUniforms({ u_nFaces: nFaces });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_faceMask', faceMaskCanvas, { preserveY: true });\n\t\t\tshaderPad.initializeUniform('u_maxFaces', 'int', maxFaces);\n\t\t\tshaderPad.initializeUniform('u_nFaces', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxFaces * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_faceLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializeFaceLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!faceLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = faceLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = faceLandmarker.detect(source);\n\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Face detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (faceLandmarker) {\n\t\t\t\tfaceLandmarker.close();\n\t\t\t\tfaceLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tfaceMaskCanvas.remove();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxFaces;\nuniform int u_nFaces;\nuniform sampler2D u_faceLandmarksTex;\nuniform sampler2D u_faceMask;\n\n#define FACE_LANDMARK_L_EYE_CENTER ${LANDMARK_INDICES.LEFT_EYE_CENTER}\n#define FACE_LANDMARK_R_EYE_CENTER ${LANDMARK_INDICES.RIGHT_EYE_CENTER}\n#define FACE_LANDMARK_NOSE_TIP ${LANDMARK_INDICES.NOSE_TIP}\n#define FACE_LANDMARK_FACE_CENTER ${LANDMARK_INDICES.FACE_CENTER}\n#define FACE_LANDMARK_MOUTH_CENTER ${LANDMARK_INDICES.MOUTH_CENTER}\n\nvec4 faceLandmark(int faceIndex, int landmarkIndex) {\n\tint i = faceIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_faceLandmarksTex, ivec2(x, y), 0);\n}\nfloat inFace(vec2 pos) { return texture(u_faceMask, pos).g; }\nfloat inEye(vec2 pos) { return texture(u_faceMask, pos).b; }\nfloat inMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`);\n\t};\n}\n\nexport default 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package/dist/plugins/face.mjs
CHANGED
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@@ -1,17 +1,22 @@
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1
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-
var
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1
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+
var h=478,V=2,f=h+V,o={LEFT_EYEBROW:[336,296,334,293,300,276,283,282,295,285],LEFT_EYE:[362,398,384,385,386,387,388,466,263,249,390,373,374,380,381,382],LEFT_EYE_CENTER:473,RIGHT_EYEBROW:[70,63,105,66,107,55,65,52,53,46],RIGHT_EYE:[33,246,161,160,159,158,157,173,133,155,154,153,145,144,163,7],RIGHT_EYE_CENTER:468,NOSE_TIP:4,OUTER_LIP:[61,185,40,39,37,0,267,269,270,409,291,375,321,405,314,17,84,181,91,146],INNER_LIP:[78,191,80,81,82,13,312,311,310,415,308,324,318,402,317,14,87,178,88,95],FACE_CENTER:h,MOUTH_CENTER:h+1};function W(D){let{textureName:A,options:l}=D,H="https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task";return function(s,Y){let{injectGLSL:P,gl:C}=Y,d=null,N=null,M=-1,b=new Map,y=l?.maxFaces??1,g=512,I=0,t=null,U=512,K=512,c=document.createElement("canvas");c.width=U,c.height=K;let E=c.getContext("2d");E.globalCompositeOperation="lighten";async function $(){try{let{FilesetResolver:n,FaceLandmarker:e}=await import("@mediapipe/tasks-vision");N=await n.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),d=await e.createFromOptions(N,{baseOptions:{modelAssetPath:l?.modelPath||H},runningMode:"VIDEO",numFaces:l?.maxFaces??1,minFaceDetectionConfidence:l?.minFaceDetectionConfidence??.5,minFacePresenceConfidence:l?.minFacePresenceConfidence??.5,minTrackingConfidence:l?.minTrackingConfidence??.5,outputFaceBlendshapes:l?.outputFaceBlendshapes??!1,outputFacialTransformationMatrixes:l?.outputFacialTransformationMatrixes??!1})}catch(n){throw console.error("Failed to initialize Face Landmarker:",n),n}}function O(n,e,a){let r=1/0,i=-1/0,x=1/0,u=-1/0,m=0,p=0;for(let G of a){let k=(e*f+G)*4,v=n[k],w=n[k+1];r=Math.min(r,v),i=Math.max(i,v),x=Math.min(x,w),u=Math.max(u,w),m+=n[k+2],p+=n[k+3]}let _=(r+i)/2,R=(x+u)/2,F=m/a.length,L=p/a.length;return[_,R,F,L]}function T(n,e,a){if(!t)return;E.fillStyle=`rgb(${Math.round(a.r*255)}, ${Math.round(a.g*255)}, ${Math.round(a.b*255)})`,E.beginPath();let r=(n*f+e[0])*4,i=t[r],x=t[r+1];E.moveTo(i*c.width,x*c.height);for(let u=1;u<e.length;++u){let m=(n*f+e[u])*4,p=t[m],_=t[m+1];E.lineTo(p*c.width,_*c.height)}E.closePath(),E.fill()}async function z(n){if(!d||!t){console.warn("[Face Plugin] Cannot update mask: faceLandmarker or landmarksDataArray missing");return}try{let{FaceLandmarker:e}=await import("@mediapipe/tasks-vision");E.clearRect(0,0,c.width,c.height);for(let a=0;a<n;++a)T(a,o.OUTER_LIP,{r:.25,g:0,b:0}),T(a,o.INNER_LIP,{r:.75,g:0,b:0}),T(a,e.FACE_LANDMARKS_TESSELATION.map(({start:r})=>r),{r:0,g:.25,b:0}),T(a,e.FACE_LANDMARKS_FACE_OVAL.map(({start:r})=>r),{r:0,g:1,b:0}),T(a,o.LEFT_EYEBROW,{r:0,g:0,b:.15}),T(a,o.RIGHT_EYEBROW,{r:0,g:0,b:.35}),T(a,o.LEFT_EYE,{r:0,g:0,b:.65}),T(a,o.RIGHT_EYE,{r:0,g:0,b:.85});s.updateTextures({u_faceMask:c})}catch(e){console.error("[Face Plugin] Failed to generate mask texture:",e)}}function B(n){if(!t)return;let e=n.length,a=e*f;for(let i=0;i<e;++i){let x=n[i];for(let R=0;R<h;++R){let F=x[R],L=(i*f+R)*4;t[L]=F.x,t[L+1]=1-F.y,t[L+2]=F.z??0,t[L+3]=F.visibility??1}let u=O(t,i,Array.from({length:h},(R,F)=>F)),m=(i*f+o.FACE_CENTER)*4;t[m]=u[0],t[m+1]=u[1],t[m+2]=0,t[m+3]=1;let p=O(t,i,o.INNER_LIP),_=(i*f+o.MOUTH_CENTER)*4;t[_]=p[0],t[_+1]=p[1],t[_+2]=0,t[_+3]=1}let r=Math.ceil(a/g);s.updateTextures({u_faceLandmarksTex:{data:t,width:g,height:r}})}function S(n){if(!n.faceLandmarks||!t)return;let e=n.faceLandmarks.length;B(n.faceLandmarks),z(e).catch(a=>{console.warn("Mask texture update error:",a)}),s.updateUniforms({u_nFaces:e}),l?.onResults?.(n)}s.registerHook("init",async()=>{s.initializeTexture("u_faceMask",c,{preserveY:!0}),s.initializeUniform("u_maxFaces","int",y),s.initializeUniform("u_nFaces","int",0);let n=y*f;I=Math.ceil(n/g);let e=g*I*4;t=new Float32Array(e),s.initializeTexture("u_faceLandmarksTex",{data:t,width:g,height:I},{internalFormat:C.RGBA32F,type:C.FLOAT,minFilter:C.NEAREST,magFilter:C.NEAREST}),await $()}),s.registerHook("updateTextures",n=>{let e=n[A];if(!(!e||(b.get(A)!==e&&(M=-1),b.set(A,e),!d)))try{if(e instanceof HTMLVideoElement){if(e.videoWidth===0||e.videoHeight===0||e.readyState<2)return;if(e.currentTime!==M){M=e.currentTime;let r=performance.now(),i=d.detectForVideo(e,r);S(i)}}else if(e instanceof HTMLImageElement||e instanceof HTMLCanvasElement){if(e.width===0||e.height===0)return;let r=d.detect(e);S(r)}}catch(r){console.warn("Face detection error:",r)}}),s.registerHook("destroy",()=>{d&&(d.close(),d=null),N=null,b.clear(),c.remove(),t=null}),P(`
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2
2
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uniform int u_maxFaces;
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3
3
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uniform int u_nFaces;
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4
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-
uniform
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5
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-
uniform vec2 u_faceCenter[${i}];
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6
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-
uniform vec2 u_leftEye[${i}];
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7
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-
uniform vec2 u_rightEye[${i}];
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8
|
-
uniform vec2 u_noseTip[${i}];
|
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9
|
-
uniform vec2 u_mouth[${i}];
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4
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+
uniform sampler2D u_faceLandmarksTex;
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|
10
5
|
uniform sampler2D u_faceMask;
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11
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-
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12
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-
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6
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+
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7
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+
#define FACE_LANDMARK_L_EYE_CENTER ${o.LEFT_EYE_CENTER}
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8
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+
#define FACE_LANDMARK_R_EYE_CENTER ${o.RIGHT_EYE_CENTER}
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9
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+
#define FACE_LANDMARK_NOSE_TIP ${o.NOSE_TIP}
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10
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+
#define FACE_LANDMARK_FACE_CENTER ${o.FACE_CENTER}
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11
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#define FACE_LANDMARK_MOUTH_CENTER ${o.MOUTH_CENTER}
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12
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+
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13
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+
vec4 faceLandmark(int faceIndex, int landmarkIndex) {
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14
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+
int i = faceIndex * ${f} + landmarkIndex;
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15
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+
int x = i % ${g};
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16
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+
int y = i / ${g};
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17
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return texelFetch(u_faceLandmarksTex, ivec2(x, y), 0);
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13
18
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}
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14
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-
float
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15
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-
float
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16
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-
float
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19
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+
float inFace(vec2 pos) { return texture(u_faceMask, pos).g; }
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20
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+
float inEye(vec2 pos) { return texture(u_faceMask, pos).b; }
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21
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+
float inMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`)}}var X=W;export{X as default};
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17
22
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//# sourceMappingURL=face.mjs.map
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../src/plugins/face.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { FaceLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface FacePluginOptions {\n\tmodelPath?: string;\n\tmaxFaces?: number;\n\tminFaceDetectionConfidence?: number;\n\tminFacePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputFaceBlendshapes?: boolean;\n\toutputFacialTransformationMatrixes?: boolean;\n}\n\nconst LANDMARK_COUNT = 478;\nconst LANDMARK_INDICES = {\n\tLEFT_EYEBROW: [336, 296, 334, 293, 300, 276, 283, 282, 295, 285],\n\tLEFT_EYE: [362, 398, 384, 385, 386, 387, 388, 466, 263, 249, 390, 373, 374, 380, 381, 382],\n\tLEFT_EYE_CENTER: 473,\n\tRIGHT_EYEBROW: [70, 63, 105, 66, 107, 55, 65, 52, 53, 46],\n\tRIGHT_EYE: [33, 246, 161, 160, 159, 158, 157, 173, 133, 155, 154, 153, 145, 144, 163, 7],\n\tRIGHT_EYE_CENTER: 468,\n\tNOSE_TIP: 4,\n\tOUTER_LIP: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291, 375, 321, 405, 314, 17, 84, 181, 91, 146],\n\tINNER_LIP: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308, 324, 318, 402, 317, 14, 87, 178, 88, 95],\n};\n\nfunction face(config: { textureName: string; options?: FacePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { uniforms, injectGLSL } = context;\n\n\t\tlet faceLandmarker: FaceLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxFaces = options?.maxFaces ?? 1;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst faceMaskCanvas = document.createElement('canvas');\n\t\tfaceMaskCanvas.width = maskWidth;\n\t\tfaceMaskCanvas.height = maskHeight;\n\t\tconst faceMaskCtx = faceMaskCanvas.getContext('2d')!;\n\t\tfaceMaskCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializeFaceLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\tfaceLandmarker = await FaceLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumFaces: options?.maxFaces ?? 1,\n\t\t\t\t\tminFaceDetectionConfidence: options?.minFaceDetectionConfidence ?? 0.5,\n\t\t\t\t\tminFacePresenceConfidence: options?.minFacePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputFaceBlendshapes: options?.outputFaceBlendshapes ?? false,\n\t\t\t\t\toutputFacialTransformationMatrixes: options?.outputFacialTransformationMatrixes ?? false,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Face Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity;\n\n\t\t\t// Calculate bounding box center.\n\t\t\tfor (const landmark of landmarks) {\n\t\t\t\tminX = Math.min(minX, landmark.x);\n\t\t\t\tmaxX = Math.max(maxX, landmark.x);\n\t\t\t\tminY = Math.min(minY, landmark.y);\n\t\t\t\tmaxY = Math.max(maxY, landmark.y);\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\treturn [centerX, centerY];\n\t\t}\n\n\t\tfunction fillRegion(landmarks: NormalizedLandmark[], color: { r: number; g: number; b: number }) {\n\t\t\tfaceMaskCtx.fillStyle = `rgb(${Math.round(color.r * 255)}, ${Math.round(color.g * 255)}, ${Math.round(\n\t\t\t\tcolor.b * 255\n\t\t\t)})`;\n\t\t\tconst origin = landmarks[0];\n\t\t\tfaceMaskCtx.beginPath();\n\t\t\tfaceMaskCtx.moveTo(origin.x * faceMaskCanvas.width, origin.y * faceMaskCanvas.height);\n\t\t\tfor (let i = 1; i < landmarks.length; i++) {\n\t\t\t\tconst destination = landmarks[i];\n\t\t\t\tfaceMaskCtx.lineTo(destination.x * faceMaskCanvas.width, destination.y * faceMaskCanvas.height);\n\t\t\t}\n\t\t\tfaceMaskCtx.closePath();\n\t\t\tfaceMaskCtx.fill();\n\t\t}\n\n\t\tasync function updateMaskTexture(faces: NormalizedLandmark[][]) {\n\t\t\tif (!faceLandmarker) {\n\t\t\t\tconsole.warn('[Face Plugin] Cannot update mask: faceLandmarker missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tconst { FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tfaceMaskCtx.clearRect(0, 0, faceMaskCanvas.width, faceMaskCanvas.height);\n\n\t\t\t\tfaces.forEach((landmarks, i) => {\n\t\t\t\t\t// Build combined mask with RGBA channels\n\t\t\t\t\t// R: Mouth | G: Face | B: Eyes\n\t\t\t\t\t// Mouth (red channel).\n\t\t\t\t\t// Lips.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.OUTER_LIP.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0.25, g: 0, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Inner mouth.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.INNER_LIP.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0.75, g: 0, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Face (green channel).\n\t\t\t\t\t// Entire face.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_TESSELATION.map(({ start }) => landmarks[start]),\n\t\t\t\t\t\t{ r: 0, g: 0.25, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Face contour (excludes nose in profile view).\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_FACE_OVAL.map(({ start }) => landmarks[start]),\n\t\t\t\t\t\t{ r: 0, g: 1, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Eyes (blue channel).\n\t\t\t\t\t// Eyebrows.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.LEFT_EYEBROW.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\t\tb: 0.15,\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.RIGHT_EYEBROW.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\t\tb: 0.35,\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\t\t\t\t\t// Eyes.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.LEFT_EYE.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0, g: 0, b: 0.65 }\n\t\t\t\t\t);\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tLANDMARK_INDICES.RIGHT_EYE.map((idx: number) => landmarks[idx]),\n\t\t\t\t\t\t{ r: 0, g: 0, b: 0.85 }\n\t\t\t\t\t);\n\t\t\t\t});\n\n\t\t\t\tshaderPad.updateTextures({ u_faceMask: faceMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Face Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction processFaceResults(result: any) {\n\t\t\tif (!result.faceLandmarks) return;\n\n\t\t\tconst faceLandmarks: [number, number][] = [];\n\t\t\tconst faceCenters: [number, number][] = [];\n\t\t\tconst leftEyes: [number, number][] = [];\n\t\t\tconst rightEyes: [number, number][] = [];\n\t\t\tconst noseTips: [number, number][] = [];\n\t\t\tconst mouths: [number, number][] = [];\n\t\t\tfor (const landmarks of result.faceLandmarks) {\n\t\t\t\t// Invert Y-axis to match WebGL coordinate system.\n\t\t\t\tconst flippedLandmarks = landmarks.map((landmark: NormalizedLandmark) => [landmark.x, 1 - landmark.y]);\n\t\t\t\tfaceLandmarks.push(flippedLandmarks);\n\t\t\t\tfaceCenters.push(calculateBoundingBoxCenter(flippedLandmarks));\n\t\t\t\tleftEyes.push(flippedLandmarks[LANDMARK_INDICES.LEFT_EYE_CENTER]);\n\t\t\t\trightEyes.push(flippedLandmarks[LANDMARK_INDICES.RIGHT_EYE_CENTER]);\n\t\t\t\tnoseTips.push(flippedLandmarks[LANDMARK_INDICES.NOSE_TIP]);\n\t\t\t\tmouths.push(\n\t\t\t\t\tcalculateBoundingBoxCenter(LANDMARK_INDICES.INNER_LIP.map((idx: number) => flippedLandmarks[idx]))\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tupdateMaskTexture(result.faceLandmarks).catch(error => {\n\t\t\t\tconsole.warn('Mask texture update error:', error);\n\t\t\t});\n\n\t\t\tconst nFaces = result.faceLandmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nFaces: nFaces };\n\t\t\tif (nFaces) {\n\t\t\t\tif (uniforms.has('u_faceLandmarks')) updates.u_faceLandmarks = faceLandmarks;\n\t\t\t\tif (uniforms.has('u_faceCenter')) updates.u_faceCenter = faceCenters;\n\t\t\t\tif (uniforms.has('u_leftEye')) updates.u_leftEye = leftEyes;\n\t\t\t\tif (uniforms.has('u_rightEye')) updates.u_rightEye = rightEyes;\n\t\t\t\tif (uniforms.has('u_noseTip')) updates.u_noseTip = noseTips;\n\t\t\t\tif (uniforms.has('u_mouth')) updates.u_mouth = mouths;\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_faceMask', faceMaskCanvas);\n\t\t\tshaderPad.initializeUniform('u_maxFaces', 'int', maxFaces);\n\t\t\tshaderPad.initializeUniform('u_nFaces', 'int', 0);\n\t\t\tconst defaultFaceLandmarks: [number, number][] = Array.from({ length: maxFaces * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tconst defaultFaceData: [number, number][] = Array.from({ length: maxFaces }, () => [0.5, 0.5]);\n\t\t\tshaderPad.initializeUniform('u_faceLandmarks', 'float', defaultFaceLandmarks, {\n\t\t\t\tarrayLength: maxFaces * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tshaderPad.initializeUniform('u_faceCenter', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_leftEye', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_rightEye', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_noseTip', 'float', defaultFaceData, { arrayLength: maxFaces });\n\t\t\tshaderPad.initializeUniform('u_mouth', 'float', defaultFaceData, { arrayLength: maxFaces });\n\n\t\t\tawait initializeFaceLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!faceLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = faceLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = faceLandmarker.detect(source);\n\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Face detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (faceLandmarker) {\n\t\t\t\tfaceLandmarker.close();\n\t\t\t\tfaceLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tfaceMaskCanvas.remove();\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxFaces;\nuniform int u_nFaces;\nuniform vec2 u_faceLandmarks[${maxFaces * LANDMARK_COUNT}];\nuniform vec2 u_faceCenter[${maxFaces}];\nuniform vec2 u_leftEye[${maxFaces}];\nuniform vec2 u_rightEye[${maxFaces}];\nuniform vec2 u_noseTip[${maxFaces}];\nuniform vec2 u_mouth[${maxFaces}];\nuniform sampler2D u_faceMask;\nvec2 faceLandmark(int faceIndex, int landmarkIndex) {\n\treturn u_faceLandmarks[faceIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}\nfloat getFace(vec2 pos) { return texture(u_faceMask, pos).g; }\nfloat getEye(vec2 pos) { return texture(u_faceMask, pos).b; }\nfloat getMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`);\n\t};\n}\n\nexport default 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1
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{"version":3,"sources":["../../src/plugins/face.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { FaceLandmarker, FaceLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface FacePluginOptions {\n\tmodelPath?: string;\n\tmaxFaces?: number;\n\tminFaceDetectionConfidence?: number;\n\tminFacePresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\toutputFaceBlendshapes?: boolean;\n\toutputFacialTransformationMatrixes?: boolean;\n\tonResults?: (results: FaceLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 478;\nconst CUSTOM_LANDMARK_COUNT = 2;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst LANDMARK_INDICES = {\n\tLEFT_EYEBROW: [336, 296, 334, 293, 300, 276, 283, 282, 295, 285],\n\tLEFT_EYE: [362, 398, 384, 385, 386, 387, 388, 466, 263, 249, 390, 373, 374, 380, 381, 382],\n\tLEFT_EYE_CENTER: 473,\n\tRIGHT_EYEBROW: [70, 63, 105, 66, 107, 55, 65, 52, 53, 46],\n\tRIGHT_EYE: [33, 246, 161, 160, 159, 158, 157, 173, 133, 155, 154, 153, 145, 144, 163, 7],\n\tRIGHT_EYE_CENTER: 468,\n\tNOSE_TIP: 4,\n\tOUTER_LIP: [61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291, 375, 321, 405, 314, 17, 84, 181, 91, 146],\n\tINNER_LIP: [78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308, 324, 318, 402, 317, 14, 87, 178, 88, 95],\n\t// Custom landmarks.\n\tFACE_CENTER: STANDARD_LANDMARK_COUNT,\n\tMOUTH_CENTER: STANDARD_LANDMARK_COUNT + 1,\n};\n\nfunction face(config: { textureName: string; options?: FacePluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet faceLandmarker: FaceLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxFaces = options?.maxFaces ?? 1;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tconst maskWidth = 512;\n\t\tconst maskHeight = 512;\n\t\tconst faceMaskCanvas = document.createElement('canvas');\n\t\tfaceMaskCanvas.width = maskWidth;\n\t\tfaceMaskCanvas.height = maskHeight;\n\t\tconst faceMaskCtx = faceMaskCanvas.getContext('2d')!;\n\t\tfaceMaskCtx.globalCompositeOperation = 'lighten'; // Keep the highest value of each channel.\n\n\t\tasync function initializeFaceLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\tfaceLandmarker = await FaceLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumFaces: options?.maxFaces ?? 1,\n\t\t\t\t\tminFaceDetectionConfidence: options?.minFaceDetectionConfidence ?? 0.5,\n\t\t\t\t\tminFacePresenceConfidence: options?.minFacePresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t\toutputFaceBlendshapes: options?.outputFaceBlendshapes ?? false,\n\t\t\t\t\toutputFacialTransformationMatrixes: options?.outputFacialTransformationMatrixes ?? false,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Face Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\tfaceIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (faceIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction fillRegion(faceIdx: number, landmarkIndices: number[], color: { r: number; g: number; b: number }) {\n\t\t\tif (!landmarksDataArray) return;\n\t\t\tfaceMaskCtx.fillStyle = `rgb(${Math.round(color.r * 255)}, ${Math.round(color.g * 255)}, ${Math.round(\n\t\t\t\tcolor.b * 255\n\t\t\t)})`;\n\t\t\tfaceMaskCtx.beginPath();\n\t\t\tconst originIdx = (faceIdx * LANDMARK_COUNT + landmarkIndices[0]) * 4;\n\t\t\tconst originX = landmarksDataArray[originIdx];\n\t\t\tconst originY = landmarksDataArray[originIdx + 1];\n\t\t\tfaceMaskCtx.moveTo(originX * faceMaskCanvas.width, originY * faceMaskCanvas.height);\n\n\t\t\tfor (let i = 1; i < landmarkIndices.length; ++i) {\n\t\t\t\tconst destIdx = (faceIdx * LANDMARK_COUNT + landmarkIndices[i]) * 4;\n\t\t\t\tconst destX = landmarksDataArray[destIdx];\n\t\t\t\tconst destY = landmarksDataArray[destIdx + 1];\n\t\t\t\tfaceMaskCtx.lineTo(destX * faceMaskCanvas.width, destY * faceMaskCanvas.height);\n\t\t\t}\n\t\t\tfaceMaskCtx.closePath();\n\t\t\tfaceMaskCtx.fill();\n\t\t}\n\n\t\tasync function updateMaskTexture(nFaces: number) {\n\t\t\tif (!faceLandmarker || !landmarksDataArray) {\n\t\t\t\tconsole.warn('[Face Plugin] Cannot update mask: faceLandmarker or landmarksDataArray missing');\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tconst { FaceLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tfaceMaskCtx.clearRect(0, 0, faceMaskCanvas.width, faceMaskCanvas.height);\n\n\t\t\t\tfor (let faceIdx = 0; faceIdx < nFaces; ++faceIdx) {\n\t\t\t\t\t// Build combined mask with RGBA channels\n\t\t\t\t\t// R: Mouth | G: Face | B: Eyes\n\t\t\t\t\t// Mouth (red channel).\n\t\t\t\t\t// Lips.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.OUTER_LIP, { r: 0.25, g: 0, b: 0 });\n\t\t\t\t\t// Inner mouth.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.INNER_LIP, { r: 0.75, g: 0, b: 0 });\n\n\t\t\t\t\t// Face (green channel).\n\t\t\t\t\t// Entire face.\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tfaceIdx,\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_TESSELATION.map(({ start }) => start),\n\t\t\t\t\t\t{ r: 0, g: 0.25, b: 0 }\n\t\t\t\t\t);\n\t\t\t\t\t// Face contour (excludes nose in profile view).\n\t\t\t\t\tfillRegion(\n\t\t\t\t\t\tfaceIdx,\n\t\t\t\t\t\tFaceLandmarker.FACE_LANDMARKS_FACE_OVAL.map(({ start }) => start),\n\t\t\t\t\t\t{ r: 0, g: 1, b: 0 }\n\t\t\t\t\t);\n\n\t\t\t\t\t// Eyes (blue channel).\n\t\t\t\t\t// Eyebrows.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.LEFT_EYEBROW, {\n\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\tb: 0.15,\n\t\t\t\t\t});\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.RIGHT_EYEBROW, {\n\t\t\t\t\t\tr: 0,\n\t\t\t\t\t\tg: 0,\n\t\t\t\t\t\tb: 0.35,\n\t\t\t\t\t});\n\t\t\t\t\t// Eyes.\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.LEFT_EYE, { r: 0, g: 0, b: 0.65 });\n\t\t\t\t\tfillRegion(faceIdx, LANDMARK_INDICES.RIGHT_EYE, { r: 0, g: 0, b: 0.85 });\n\t\t\t\t}\n\n\t\t\t\tshaderPad.updateTextures({ u_faceMask: faceMaskCanvas });\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('[Face Plugin] Failed to generate mask texture:', error);\n\t\t\t}\n\t\t}\n\n\t\tfunction updateLandmarksTexture(faces: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nFaces = faces.length;\n\t\t\tconst totalLandmarks = nFaces * LANDMARK_COUNT;\n\n\t\t\tfor (let faceIdx = 0; faceIdx < nFaces; ++faceIdx) {\n\t\t\t\tconst landmarks = faces[faceIdx];\n\t\t\t\tfor (let lmIdx = 0; lmIdx < STANDARD_LANDMARK_COUNT; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (faceIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\tconst faceCenter = calculateBoundingBoxCenter(\n\t\t\t\t\tlandmarksDataArray,\n\t\t\t\t\tfaceIdx,\n\t\t\t\t\tArray.from({ length: STANDARD_LANDMARK_COUNT }, (_, i) => i)\n\t\t\t\t);\n\t\t\t\tconst faceCenterIdx = (faceIdx * LANDMARK_COUNT + LANDMARK_INDICES.FACE_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[faceCenterIdx] = faceCenter[0];\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 1] = faceCenter[1];\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 2] = 0; // Z\n\t\t\t\tlandmarksDataArray[faceCenterIdx + 3] = 1; // Visibility\n\n\t\t\t\t// Mouth center (landmark 479) - uses INNER_LIP landmarks\n\t\t\t\tconst mouthCenter = calculateBoundingBoxCenter(landmarksDataArray, faceIdx, LANDMARK_INDICES.INNER_LIP);\n\t\t\t\tconst mouthCenterIdx = (faceIdx * LANDMARK_COUNT + LANDMARK_INDICES.MOUTH_CENTER) * 4;\n\t\t\t\tlandmarksDataArray[mouthCenterIdx] = mouthCenter[0];\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 1] = mouthCenter[1];\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 2] = 0; // Z\n\t\t\t\tlandmarksDataArray[mouthCenterIdx + 3] = 1; // Visibility\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_faceLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processFaceResults(result: FaceLandmarkerResult) {\n\t\t\tif (!result.faceLandmarks || !landmarksDataArray) return;\n\n\t\t\tconst nFaces = result.faceLandmarks.length;\n\t\t\tupdateLandmarksTexture(result.faceLandmarks);\n\t\t\tupdateMaskTexture(nFaces).catch(error => {\n\t\t\t\tconsole.warn('Mask texture update error:', error);\n\t\t\t});\n\t\t\tshaderPad.updateUniforms({ u_nFaces: nFaces });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeTexture('u_faceMask', faceMaskCanvas, { preserveY: true });\n\t\t\tshaderPad.initializeUniform('u_maxFaces', 'int', maxFaces);\n\t\t\tshaderPad.initializeUniform('u_nFaces', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxFaces * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_faceLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializeFaceLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!faceLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = faceLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = faceLandmarker.detect(source);\n\t\t\t\t\tprocessFaceResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Face detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (faceLandmarker) {\n\t\t\t\tfaceLandmarker.close();\n\t\t\t\tfaceLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tfaceMaskCanvas.remove();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxFaces;\nuniform int u_nFaces;\nuniform sampler2D u_faceLandmarksTex;\nuniform sampler2D u_faceMask;\n\n#define FACE_LANDMARK_L_EYE_CENTER ${LANDMARK_INDICES.LEFT_EYE_CENTER}\n#define FACE_LANDMARK_R_EYE_CENTER ${LANDMARK_INDICES.RIGHT_EYE_CENTER}\n#define FACE_LANDMARK_NOSE_TIP ${LANDMARK_INDICES.NOSE_TIP}\n#define FACE_LANDMARK_FACE_CENTER ${LANDMARK_INDICES.FACE_CENTER}\n#define FACE_LANDMARK_MOUTH_CENTER ${LANDMARK_INDICES.MOUTH_CENTER}\n\nvec4 faceLandmark(int faceIndex, int landmarkIndex) {\n\tint i = faceIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_faceLandmarksTex, ivec2(x, y), 0);\n}\nfloat inFace(vec2 pos) { return texture(u_faceMask, pos).g; }\nfloat inEye(vec2 pos) { return texture(u_faceMask, pos).b; }\nfloat inMouth(vec2 pos) { return texture(u_faceMask, pos).r; }`);\n\t};\n}\n\nexport default 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|
package/dist/plugins/hands.d.mts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import ShaderPad, { PluginContext } from '../index.mjs';
|
|
2
|
+
import { HandLandmarkerResult } from '@mediapipe/tasks-vision';
|
|
2
3
|
|
|
3
4
|
interface HandsPluginOptions {
|
|
4
5
|
modelPath?: string;
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@@ -6,6 +7,7 @@ interface HandsPluginOptions {
|
|
|
6
7
|
minHandDetectionConfidence?: number;
|
|
7
8
|
minHandPresenceConfidence?: number;
|
|
8
9
|
minTrackingConfidence?: number;
|
|
10
|
+
onResults?: (results: HandLandmarkerResult) => void;
|
|
9
11
|
}
|
|
10
12
|
declare function hands(config: {
|
|
11
13
|
textureName: string;
|
package/dist/plugins/hands.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import ShaderPad, { PluginContext } from '../index.js';
|
|
2
|
+
import { HandLandmarkerResult } from '@mediapipe/tasks-vision';
|
|
2
3
|
|
|
3
4
|
interface HandsPluginOptions {
|
|
4
5
|
modelPath?: string;
|
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@@ -6,6 +7,7 @@ interface HandsPluginOptions {
|
|
|
6
7
|
minHandDetectionConfidence?: number;
|
|
7
8
|
minHandPresenceConfidence?: number;
|
|
8
9
|
minTrackingConfidence?: number;
|
|
10
|
+
onResults?: (results: HandLandmarkerResult) => void;
|
|
9
11
|
}
|
|
10
12
|
declare function hands(config: {
|
|
11
13
|
textureName: string;
|
package/dist/plugins/hands.js
CHANGED
|
@@ -1,8 +1,11 @@
|
|
|
1
|
-
"use strict";var
|
|
1
|
+
"use strict";var V=Object.create;var y=Object.defineProperty;var P=Object.getOwnPropertyDescriptor;var K=Object.getOwnPropertyNames;var X=Object.getPrototypeOf,B=Object.prototype.hasOwnProperty;var Y=(t,i)=>{for(var a in i)y(t,a,{get:i[a],enumerable:!0})},b=(t,i,a,T)=>{if(i&&typeof i=="object"||typeof i=="function")for(let o of K(i))!B.call(t,o)&&o!==a&&y(t,o,{get:()=>i[o],enumerable:!(T=P(i,o))||T.enumerable});return t};var $=(t,i,a)=>(a=t!=null?V(X(t)):{},b(i||!t||!t.__esModule?y(a,"default",{value:t,enumerable:!0}):a,t)),j=t=>b(y({},"__esModule",{value:!0}),t);var Q={};Y(Q,{default:()=>J});module.exports=j(Q);var G=21,W=1,k=G+W,Z=[0,0,5,9,13,17];function q(t){let{textureName:i,options:a}=t,T="https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task";return function(o,w){let{injectGLSL:I,gl:g}=w,m=null,_=null,C=-1,A=new Map,M=a?.maxHands??2,l=512,R=0,r=null;async function F(){try{let{FilesetResolver:e,HandLandmarker:n}=await import("@mediapipe/tasks-vision");_=await e.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),m=await n.createFromOptions(_,{baseOptions:{modelAssetPath:a?.modelPath||T},runningMode:"VIDEO",numHands:a?.maxHands??2,minHandDetectionConfidence:a?.minHandDetectionConfidence??.5,minHandPresenceConfidence:a?.minHandPresenceConfidence??.5,minTrackingConfidence:a?.minTrackingConfidence??.5})}catch(e){throw console.error("Failed to initialize Hand Landmarker:",e),e}}function D(e,n,x){let d=1/0,s=-1/0,p=1/0,c=-1/0,u=0,f=0;for(let U of x){let L=(n*k+U)*4,S=e[L],v=e[L+1];d=Math.min(d,S),s=Math.max(s,S),p=Math.min(p,v),c=Math.max(c,v),u+=e[L+2],f+=e[L+3]}let h=(d+s)/2,H=(p+c)/2,O=u/x.length,z=f/x.length;return[h,H,O,z]}function E(e){if(!r)return;let n=e.length,x=n*k;for(let s=0;s<n;++s){let p=e[s];for(let f=0;f<21;++f){let h=p[f],H=(s*k+f)*4;r[H]=h.x,r[H+1]=1-h.y,r[H+2]=h.z??0,r[H+3]=h.visibility??1}let c=D(r,s,Z),u=(s*k+21)*4;r[u]=c[0],r[u+1]=c[1],r[u+2]=c[2],r[u+3]=c[3]}let d=Math.ceil(x/l);o.updateTextures({u_handLandmarksTex:{data:r,width:l,height:d}})}function N(e){if(!e.landmarks||!r)return;let n=e.landmarks.length;E(e.landmarks),o.updateUniforms({u_nHands:n}),a?.onResults?.(e)}o.registerHook("init",async()=>{o.initializeUniform("u_maxHands","int",M),o.initializeUniform("u_nHands","int",0);let e=M*k;R=Math.ceil(e/l);let n=l*R*4;r=new Float32Array(n),o.initializeTexture("u_handLandmarksTex",{data:r,width:l,height:R},{internalFormat:g.RGBA32F,type:g.FLOAT,minFilter:g.NEAREST,magFilter:g.NEAREST}),await F()}),o.registerHook("updateTextures",e=>{let n=e[i];if(!(!n||(A.get(i)!==n&&(C=-1),A.set(i,n),!m)))try{if(n instanceof HTMLVideoElement){if(n.videoWidth===0||n.videoHeight===0||n.readyState<2)return;if(n.currentTime!==C){C=n.currentTime;let d=performance.now(),s=m.detectForVideo(n,d);N(s)}}else if(n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){if(n.width===0||n.height===0)return;let d=m.detect(n);N(d)}}catch(d){console.warn("Hand detection error:",d)}}),o.registerHook("destroy",()=>{m&&(m.close(),m=null),_=null,A.clear(),r=null}),I(`
|
|
2
2
|
uniform int u_maxHands;
|
|
3
3
|
uniform int u_nHands;
|
|
4
|
-
uniform
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
4
|
+
uniform sampler2D u_handLandmarksTex;
|
|
5
|
+
vec4 handLandmark(int handIndex, int landmarkIndex) {
|
|
6
|
+
int i = handIndex * ${k} + landmarkIndex;
|
|
7
|
+
int x = i % ${l};
|
|
8
|
+
int y = i / ${l};
|
|
9
|
+
return texelFetch(u_handLandmarksTex, ivec2(x, y), 0);
|
|
10
|
+
}`)}}var J=q;
|
|
8
11
|
//# sourceMappingURL=hands.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n}\n\nconst LANDMARK_COUNT = 21 + 1; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models, plus the hand center.\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17]; // Wrist + MCP joints of all fingers, weighted toward the wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tasync function initializeHandLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Hand Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateHandCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tconst visibleLandmarks = HAND_CENTER_LANDMARKS.map(index => landmarks[index]).filter(\n\t\t\t\tlandmark => landmark && typeof landmark.x === 'number' && typeof landmark.y === 'number'\n\t\t\t);\n\t\t\tif (visibleLandmarks.length === 0) return [0, 0];\n\n\t\t\tlet sumX = 0,\n\t\t\t\tsumY = 0;\n\t\t\tfor (const landmark of visibleLandmarks) {\n\t\t\t\tsumX += landmark.x;\n\t\t\t\tsumY += landmark.y;\n\t\t\t}\n\t\t\treturn [sumX / visibleLandmarks.length, sumY / visibleLandmarks.length];\n\t\t}\n\n\t\tfunction processHandResults(result: any) {\n\t\t\tif (!result.landmarks) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nHands: nHands };\n\t\t\tif (nHands) {\n\t\t\t\tupdates.u_handLandmarks = result.landmarks.flatMap((landmarks: NormalizedLandmark[]) => {\n\t\t\t\t\tconst handCenter = calculateHandCenter(landmarks);\n\t\t\t\t\thandCenter[1] = 1.0 - handCenter[1];\n\t\t\t\t\treturn landmarks.map(landmark => [landmark.x, 1.0 - landmark.y]).concat([handCenter]);\n\t\t\t\t});\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\t\t\tconst defaultHandLandmarks: [number, number][] = Array.from({ length: maxHands * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tshaderPad.initializeUniform('u_handLandmarks', 'float', defaultHandLandmarks, {\n\t\t\t\tarrayLength: maxHands * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tawait initializeHandLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!handLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = handLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = handLandmarker.detect(source);\n\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Hand detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform vec2 u_handLandmarks[${maxHands * LANDMARK_COUNT}];\nvec2 handLandmark(int handIndex, int landmarkIndex) {\n\treturn u_handLandmarks[handIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}`);\n\t};\n}\n\nexport default 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{"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\tonResults?: (results: HandLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17]; // Wrist + MCP joints of all fingers, weighted toward the wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tasync function initializeHandLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Hand Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\thandIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction updateLandmarksTexture(hands: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nHands = hands.length;\n\t\t\tconst totalLandmarks = nHands * LANDMARK_COUNT;\n\n\t\t\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\t\t\tconst landmarks = hands[handIdx];\n\t\t\t\t// Store standard 21 landmarks\n\t\t\t\tfor (let lmIdx = 0; lmIdx < 21; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\t// Calculate and store hand center (landmark 21)\n\t\t\t\tconst handCenter = calculateBoundingBoxCenter(landmarksDataArray, handIdx, HAND_CENTER_LANDMARKS);\n\t\t\t\tconst handCenterIdx = (handIdx * LANDMARK_COUNT + 21) * 4;\n\t\t\t\tlandmarksDataArray[handCenterIdx] = handCenter[0];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 1] = handCenter[1];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 2] = handCenter[2];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 3] = handCenter[3];\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processHandResults(result: HandLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxHands * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializeHandLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!handLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = handLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = handLandmarker.detect(source);\n\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Hand detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform sampler2D u_handLandmarksTex;\nvec4 handLandmark(int handIndex, int landmarkIndex) {\n\tint i = handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);\n}`);\n\t};\n}\n\nexport default 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package/dist/plugins/hands.mjs
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@@ -1,8 +1,11 @@
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1
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-
var
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1
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+
var z=21,U=1,h=z+U,V=[0,0,5,9,13,17];function P(N){let{textureName:T,options:s}=N,S="https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task";return function(r,v){let{injectGLSL:b,gl:k}=v,d=null,g=null,L=-1,y=new Map,C=s?.maxHands??2,c=512,_=0,t=null;async function w(){try{let{FilesetResolver:e,HandLandmarker:n}=await import("@mediapipe/tasks-vision");g=await e.forVisionTasks("https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"),d=await n.createFromOptions(g,{baseOptions:{modelAssetPath:s?.modelPath||S},runningMode:"VIDEO",numHands:s?.maxHands??2,minHandDetectionConfidence:s?.minHandDetectionConfidence??.5,minHandPresenceConfidence:s?.minHandPresenceConfidence??.5,minTrackingConfidence:s?.minTrackingConfidence??.5})}catch(e){throw console.error("Failed to initialize Hand Landmarker:",e),e}}function I(e,n,u){let i=1/0,a=-1/0,H=1/0,o=-1/0,m=0,l=0;for(let O of u){let p=(n*h+O)*4,R=e[p],M=e[p+1];i=Math.min(i,R),a=Math.max(a,R),H=Math.min(H,M),o=Math.max(o,M),m+=e[p+2],l+=e[p+3]}let f=(i+a)/2,x=(H+o)/2,D=m/u.length,E=l/u.length;return[f,x,D,E]}function F(e){if(!t)return;let n=e.length,u=n*h;for(let a=0;a<n;++a){let H=e[a];for(let l=0;l<21;++l){let f=H[l],x=(a*h+l)*4;t[x]=f.x,t[x+1]=1-f.y,t[x+2]=f.z??0,t[x+3]=f.visibility??1}let o=I(t,a,V),m=(a*h+21)*4;t[m]=o[0],t[m+1]=o[1],t[m+2]=o[2],t[m+3]=o[3]}let i=Math.ceil(u/c);r.updateTextures({u_handLandmarksTex:{data:t,width:c,height:i}})}function A(e){if(!e.landmarks||!t)return;let n=e.landmarks.length;F(e.landmarks),r.updateUniforms({u_nHands:n}),s?.onResults?.(e)}r.registerHook("init",async()=>{r.initializeUniform("u_maxHands","int",C),r.initializeUniform("u_nHands","int",0);let e=C*h;_=Math.ceil(e/c);let n=c*_*4;t=new Float32Array(n),r.initializeTexture("u_handLandmarksTex",{data:t,width:c,height:_},{internalFormat:k.RGBA32F,type:k.FLOAT,minFilter:k.NEAREST,magFilter:k.NEAREST}),await w()}),r.registerHook("updateTextures",e=>{let n=e[T];if(!(!n||(y.get(T)!==n&&(L=-1),y.set(T,n),!d)))try{if(n instanceof HTMLVideoElement){if(n.videoWidth===0||n.videoHeight===0||n.readyState<2)return;if(n.currentTime!==L){L=n.currentTime;let i=performance.now(),a=d.detectForVideo(n,i);A(a)}}else if(n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){if(n.width===0||n.height===0)return;let i=d.detect(n);A(i)}}catch(i){console.warn("Hand detection error:",i)}}),r.registerHook("destroy",()=>{d&&(d.close(),d=null),g=null,y.clear(),t=null}),b(`
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2
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uniform int u_maxHands;
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3
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uniform int u_nHands;
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uniform
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uniform sampler2D u_handLandmarksTex;
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vec4 handLandmark(int handIndex, int landmarkIndex) {
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int i = handIndex * ${h} + landmarkIndex;
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int x = i % ${c};
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int y = i / ${c};
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return texelFetch(u_handLandmarksTex, ivec2(x, y), 0);
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}`)}}var K=P;export{K as default};
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//# sourceMappingURL=hands.mjs.map
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{"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n}\n\nconst LANDMARK_COUNT = 21 + 1; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models, plus the hand center.\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17]; // Wrist + MCP joints of all fingers, weighted toward the wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tasync function initializeHandLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Hand Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateHandCenter(landmarks: NormalizedLandmark[]): [number, number] {\n\t\t\tconst visibleLandmarks = HAND_CENTER_LANDMARKS.map(index => landmarks[index]).filter(\n\t\t\t\tlandmark => landmark && typeof landmark.x === 'number' && typeof landmark.y === 'number'\n\t\t\t);\n\t\t\tif (visibleLandmarks.length === 0) return [0, 0];\n\n\t\t\tlet sumX = 0,\n\t\t\t\tsumY = 0;\n\t\t\tfor (const landmark of visibleLandmarks) {\n\t\t\t\tsumX += landmark.x;\n\t\t\t\tsumY += landmark.y;\n\t\t\t}\n\t\t\treturn [sumX / visibleLandmarks.length, sumY / visibleLandmarks.length];\n\t\t}\n\n\t\tfunction processHandResults(result: any) {\n\t\t\tif (!result.landmarks) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tconst updates: Parameters<typeof shaderPad.updateUniforms>[0] = { u_nHands: nHands };\n\t\t\tif (nHands) {\n\t\t\t\tupdates.u_handLandmarks = result.landmarks.flatMap((landmarks: NormalizedLandmark[]) => {\n\t\t\t\t\tconst handCenter = calculateHandCenter(landmarks);\n\t\t\t\t\thandCenter[1] = 1.0 - handCenter[1];\n\t\t\t\t\treturn landmarks.map(landmark => [landmark.x, 1.0 - landmark.y]).concat([handCenter]);\n\t\t\t\t});\n\t\t\t}\n\t\t\tshaderPad.updateUniforms(updates);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\t\t\tconst defaultHandLandmarks: [number, number][] = Array.from({ length: maxHands * LANDMARK_COUNT }, () => [\n\t\t\t\t0.5, 0.5,\n\t\t\t]);\n\t\t\tshaderPad.initializeUniform('u_handLandmarks', 'float', defaultHandLandmarks, {\n\t\t\t\tarrayLength: maxHands * LANDMARK_COUNT,\n\t\t\t});\n\t\t\tawait initializeHandLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!handLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = handLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = handLandmarker.detect(source);\n\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Hand detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform vec2 u_handLandmarks[${maxHands * LANDMARK_COUNT}];\nvec2 handLandmark(int handIndex, int landmarkIndex) {\n\treturn u_handLandmarks[handIndex * ${LANDMARK_COUNT} + landmarkIndex];\n}`);\n\t};\n}\n\nexport default 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1
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{"version":3,"sources":["../../src/plugins/hands.ts"],"sourcesContent":["import ShaderPad, { PluginContext, TextureSource } from '../index';\nimport type { HandLandmarker, HandLandmarkerResult, NormalizedLandmark } from '@mediapipe/tasks-vision';\n\nexport interface HandsPluginOptions {\n\tmodelPath?: string;\n\tmaxHands?: number;\n\tminHandDetectionConfidence?: number;\n\tminHandPresenceConfidence?: number;\n\tminTrackingConfidence?: number;\n\tonResults?: (results: HandLandmarkerResult) => void;\n}\n\nconst STANDARD_LANDMARK_COUNT = 21; // See https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker#models.\nconst CUSTOM_LANDMARK_COUNT = 1;\nconst LANDMARK_COUNT = STANDARD_LANDMARK_COUNT + CUSTOM_LANDMARK_COUNT;\nconst HAND_CENTER_LANDMARKS = [0, 0, 5, 9, 13, 17]; // Wrist + MCP joints of all fingers, weighted toward the wrist.\n\nfunction hands(config: { textureName: string; options?: HandsPluginOptions }) {\n\tconst { textureName, options } = config;\n\tconst defaultModelPath =\n\t\t'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task';\n\n\treturn function (shaderPad: ShaderPad, context: PluginContext) {\n\t\tconst { injectGLSL, gl } = context;\n\n\t\tlet handLandmarker: HandLandmarker | null = null;\n\t\tlet vision: any = null;\n\t\tlet lastVideoTime = -1;\n\t\tconst textureSources = new Map<string, TextureSource>();\n\t\tconst maxHands = options?.maxHands ?? 2;\n\n\t\tconst LANDMARKS_TEXTURE_WIDTH = 512;\n\t\tlet landmarksTextureHeight = 0;\n\t\tlet landmarksDataArray: Float32Array | null = null;\n\n\t\tasync function initializeHandLandmarker() {\n\t\t\ttry {\n\t\t\t\tconst { FilesetResolver, HandLandmarker } = await import('@mediapipe/tasks-vision');\n\t\t\t\tvision = await FilesetResolver.forVisionTasks(\n\t\t\t\t\t'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'\n\t\t\t\t);\n\n\t\t\t\thandLandmarker = await HandLandmarker.createFromOptions(vision, {\n\t\t\t\t\tbaseOptions: {\n\t\t\t\t\t\tmodelAssetPath: options?.modelPath || defaultModelPath,\n\t\t\t\t\t},\n\t\t\t\t\trunningMode: 'VIDEO',\n\t\t\t\t\tnumHands: options?.maxHands ?? 2,\n\t\t\t\t\tminHandDetectionConfidence: options?.minHandDetectionConfidence ?? 0.5,\n\t\t\t\t\tminHandPresenceConfidence: options?.minHandPresenceConfidence ?? 0.5,\n\t\t\t\t\tminTrackingConfidence: options?.minTrackingConfidence ?? 0.5,\n\t\t\t\t});\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Failed to initialize Hand Landmarker:', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t}\n\n\t\tfunction calculateBoundingBoxCenter(\n\t\t\tlandmarksDataArray: Float32Array,\n\t\t\thandIdx: number,\n\t\t\tlandmarkIndices: number[]\n\t\t): [number, number, number, number] {\n\t\t\tlet minX = Infinity,\n\t\t\t\tmaxX = -Infinity,\n\t\t\t\tminY = Infinity,\n\t\t\t\tmaxY = -Infinity,\n\t\t\t\tavgZ = 0,\n\t\t\t\tavgVisibility = 0;\n\n\t\t\tfor (const idx of landmarkIndices) {\n\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + idx) * 4;\n\t\t\t\tconst x = landmarksDataArray[dataIdx];\n\t\t\t\tconst y = landmarksDataArray[dataIdx + 1];\n\t\t\t\tminX = Math.min(minX, x);\n\t\t\t\tmaxX = Math.max(maxX, x);\n\t\t\t\tminY = Math.min(minY, y);\n\t\t\t\tmaxY = Math.max(maxY, y);\n\t\t\t\tavgZ += landmarksDataArray[dataIdx + 2];\n\t\t\t\tavgVisibility += landmarksDataArray[dataIdx + 3];\n\t\t\t}\n\n\t\t\tconst centerX = (minX + maxX) / 2;\n\t\t\tconst centerY = (minY + maxY) / 2;\n\t\t\tconst centerZ = avgZ / landmarkIndices.length;\n\t\t\tconst centerVisibility = avgVisibility / landmarkIndices.length;\n\t\t\treturn [centerX, centerY, centerZ, centerVisibility];\n\t\t}\n\n\t\tfunction updateLandmarksTexture(hands: NormalizedLandmark[][]) {\n\t\t\tif (!landmarksDataArray) return;\n\n\t\t\tconst nHands = hands.length;\n\t\t\tconst totalLandmarks = nHands * LANDMARK_COUNT;\n\n\t\t\tfor (let handIdx = 0; handIdx < nHands; ++handIdx) {\n\t\t\t\tconst landmarks = hands[handIdx];\n\t\t\t\t// Store standard 21 landmarks\n\t\t\t\tfor (let lmIdx = 0; lmIdx < 21; ++lmIdx) {\n\t\t\t\t\tconst landmark = landmarks[lmIdx];\n\t\t\t\t\tconst dataIdx = (handIdx * LANDMARK_COUNT + lmIdx) * 4;\n\t\t\t\t\tlandmarksDataArray[dataIdx] = landmark.x; // R (X)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 1] = 1 - landmark.y; // G (Inverted Y)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 2] = landmark.z ?? 0; // B (Z)\n\t\t\t\t\tlandmarksDataArray[dataIdx + 3] = landmark.visibility ?? 1; // A (Visibility)\n\t\t\t\t}\n\n\t\t\t\t// Calculate and store hand center (landmark 21)\n\t\t\t\tconst handCenter = calculateBoundingBoxCenter(landmarksDataArray, handIdx, HAND_CENTER_LANDMARKS);\n\t\t\t\tconst handCenterIdx = (handIdx * LANDMARK_COUNT + 21) * 4;\n\t\t\t\tlandmarksDataArray[handCenterIdx] = handCenter[0];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 1] = handCenter[1];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 2] = handCenter[2];\n\t\t\t\tlandmarksDataArray[handCenterIdx + 3] = handCenter[3];\n\t\t\t}\n\n\t\t\tconst rowsToUpdate = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tshaderPad.updateTextures({\n\t\t\t\tu_handLandmarksTex: {\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: rowsToUpdate,\n\t\t\t\t},\n\t\t\t});\n\t\t}\n\n\t\tfunction processHandResults(result: HandLandmarkerResult) {\n\t\t\tif (!result.landmarks || !landmarksDataArray) return;\n\n\t\t\tconst nHands = result.landmarks.length;\n\t\t\tupdateLandmarksTexture(result.landmarks);\n\t\t\tshaderPad.updateUniforms({ u_nHands: nHands });\n\n\t\t\toptions?.onResults?.(result);\n\t\t}\n\n\t\tshaderPad.registerHook('init', async () => {\n\t\t\tshaderPad.initializeUniform('u_maxHands', 'int', maxHands);\n\t\t\tshaderPad.initializeUniform('u_nHands', 'int', 0);\n\n\t\t\tconst totalLandmarks = maxHands * LANDMARK_COUNT;\n\t\t\tlandmarksTextureHeight = Math.ceil(totalLandmarks / LANDMARKS_TEXTURE_WIDTH);\n\t\t\tconst textureSize = LANDMARKS_TEXTURE_WIDTH * landmarksTextureHeight * 4;\n\t\t\tlandmarksDataArray = new Float32Array(textureSize);\n\n\t\t\tshaderPad.initializeTexture(\n\t\t\t\t'u_handLandmarksTex',\n\t\t\t\t{\n\t\t\t\t\tdata: landmarksDataArray,\n\t\t\t\t\twidth: LANDMARKS_TEXTURE_WIDTH,\n\t\t\t\t\theight: landmarksTextureHeight,\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tinternalFormat: gl.RGBA32F,\n\t\t\t\t\ttype: gl.FLOAT,\n\t\t\t\t\tminFilter: gl.NEAREST,\n\t\t\t\t\tmagFilter: gl.NEAREST,\n\t\t\t\t}\n\t\t\t);\n\n\t\t\tawait initializeHandLandmarker();\n\t\t});\n\n\t\tshaderPad.registerHook('updateTextures', (updates: Record<string, TextureSource>) => {\n\t\t\tconst source = updates[textureName];\n\t\t\tif (!source) return;\n\n\t\t\tconst previousSource = textureSources.get(textureName);\n\t\t\tif (previousSource !== source) {\n\t\t\t\tlastVideoTime = -1;\n\t\t\t}\n\n\t\t\ttextureSources.set(textureName, source);\n\t\t\tif (!handLandmarker) return;\n\t\t\ttry {\n\t\t\t\tif (source instanceof HTMLVideoElement) {\n\t\t\t\t\tif (source.videoWidth === 0 || source.videoHeight === 0 || source.readyState < 2) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (source.currentTime !== lastVideoTime) {\n\t\t\t\t\t\tlastVideoTime = source.currentTime;\n\t\t\t\t\t\tconst timestamp = performance.now();\n\t\t\t\t\t\tconst result = handLandmarker.detectForVideo(source, timestamp);\n\t\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t\t}\n\t\t\t\t} else if (source instanceof HTMLImageElement || source instanceof HTMLCanvasElement) {\n\t\t\t\t\tif (source.width === 0 || source.height === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tconst result = handLandmarker.detect(source);\n\t\t\t\t\tprocessHandResults(result);\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tconsole.warn('Hand detection error:', error);\n\t\t\t}\n\t\t});\n\n\t\tshaderPad.registerHook('destroy', () => {\n\t\t\tif (handLandmarker) {\n\t\t\t\thandLandmarker.close();\n\t\t\t\thandLandmarker = null;\n\t\t\t}\n\t\t\tvision = null;\n\t\t\ttextureSources.clear();\n\t\t\tlandmarksDataArray = null;\n\t\t});\n\n\t\tinjectGLSL(`\nuniform int u_maxHands;\nuniform int u_nHands;\nuniform sampler2D u_handLandmarksTex;\nvec4 handLandmark(int handIndex, int landmarkIndex) {\n\tint i = handIndex * ${LANDMARK_COUNT} + landmarkIndex;\n\tint x = i % ${LANDMARKS_TEXTURE_WIDTH};\n\tint y = i / ${LANDMARKS_TEXTURE_WIDTH};\n\treturn texelFetch(u_handLandmarksTex, ivec2(x, y), 0);\n}`);\n\t};\n}\n\nexport default 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|
package/dist/plugins/pose.d.mts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import ShaderPad, { PluginContext } from '../index.mjs';
|
|
2
|
+
import { PoseLandmarkerResult } from '@mediapipe/tasks-vision';
|
|
2
3
|
|
|
3
4
|
interface PosePluginOptions {
|
|
4
5
|
modelPath?: string;
|
|
@@ -7,6 +8,7 @@ interface PosePluginOptions {
|
|
|
7
8
|
minPosePresenceConfidence?: number;
|
|
8
9
|
minTrackingConfidence?: number;
|
|
9
10
|
outputSegmentationMasks?: boolean;
|
|
11
|
+
onResults?: (results: PoseLandmarkerResult) => void;
|
|
10
12
|
}
|
|
11
13
|
declare function pose(config: {
|
|
12
14
|
textureName: string;
|
package/dist/plugins/pose.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import ShaderPad, { PluginContext } from '../index.js';
|
|
2
|
+
import { PoseLandmarkerResult } from '@mediapipe/tasks-vision';
|
|
2
3
|
|
|
3
4
|
interface PosePluginOptions {
|
|
4
5
|
modelPath?: string;
|
|
@@ -7,6 +8,7 @@ interface PosePluginOptions {
|
|
|
7
8
|
minPosePresenceConfidence?: number;
|
|
8
9
|
minTrackingConfidence?: number;
|
|
9
10
|
outputSegmentationMasks?: boolean;
|
|
11
|
+
onResults?: (results: PoseLandmarkerResult) => void;
|
|
10
12
|
}
|
|
11
13
|
declare function pose(config: {
|
|
12
14
|
textureName: string;
|