scad-gltf 0.1.4 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -3
- package/bevy/README.md +46 -0
- package/bevy/examples/LICENSE +21 -0
- package/bevy/examples/README.md +58 -0
- package/bevy/examples/package.json +5 -0
- package/bevy/examples/packman_3d.js +2415 -0
- package/bin/scad-bevy.js +74 -0
- package/bin/scad-gen.js +25 -0
- package/bin/scad-godot.js +65 -222
- package/bin/scad-mcp.js +641 -2
- package/bin/scad-play.js +172 -0
- package/bin/scad-web.js +14 -166
- package/package.json +7 -2
- package/src/cli-utils.js +792 -0
- package/src/godot-utils.js +179 -0
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@@ -0,0 +1,2415 @@
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#!/usr/bin/env node
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const fs = require("fs");
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const path = require("path");
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// Root project directory
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const PROJECT_DIR = path.join(process.cwd(), "packman_3d");
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// Helper to write files ensuring directories exist
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function writeFile(filePath, content) {
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const fullPath = path.join(PROJECT_DIR, filePath);
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fs.mkdirSync(path.dirname(fullPath), { recursive: true });
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fs.writeFileSync(fullPath, content.trim() + "\n", "utf8");
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console.log(`Created: ${filePath}`);
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}
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console.log(`\nInitializing Packman 3D project in: ${PROJECT_DIR}\n`);
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fs.mkdirSync(PROJECT_DIR, { recursive: true });
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// =========================================================================
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// 1. Cargo.toml (Bevy 0.15 with audio features)
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// =========================================================================
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writeFile(
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"Cargo.toml",
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`
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[package]
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name = "packman-3d"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = { version = "0.15", default-features = true, features = ["wav"] }
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rand = "0.8"
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`,
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);
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36
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// =========================================================================
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// 2. build.rs (EXACT specification from instructions)
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// =========================================================================
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writeFile(
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"build.rs",
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`
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use std::process::Command;
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fn main() {
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// Tell Cargo to re-run this script only if the 'scad' directory changes
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println!("cargo::rerun-if-changed=scad");
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// Ensure cross-platform compatibility for npm global binaries
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let cmd = if cfg!(target_os = "windows") {
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"scad-convert.cmd"
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} else {
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"scad-convert"
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};
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let status = Command::new(cmd)
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.args(["./scad", "./assets/models", "--cache"])
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.status()
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.expect("Failed to execute scad-convert. Is scad-gltf installed globally?");
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if !status.success() {
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panic!("scad-convert failed with status: {}", status);
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}
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}
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`,
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);
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// =========================================================================
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// 3. OpenSCAD 3D Assets (Characters match tunnel width; Cyber Gate & Cherry)
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// =========================================================================
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// packman.scad: Animated chomping mouth, diameter 1.16
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writeFile(
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"scad/packman.scad",
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`
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$fn = 40;
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$asa = 45;
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anim_data = [
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["Chomp", [
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["MouthTop", [
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[0.00, [0, 0, 0], [0, 0, 0]],
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[0.18, [0, -32, 0], [0, 0, 0]],
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[0.36, [0, 0, 0], [0, 0, 0]]
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]],
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["MouthBottom", [
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[0.00, [0, 0, 0], [0, 0, 0]],
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[0.18, [0, 32, 0], [0, 0, 0]],
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[0.36, [0, 0, 0], [0, 0, 0]]
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]]
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]]
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];
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armature(animations=anim_data) {
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bone(name="BodyRoot", t=[0, 0, 0], r=[0, 0, 0]) {
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// Upper jaw & head (r=0.58 -> diameter 1.16)
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bone(name="MouthTop", t=[0, 0, 0], r=[0, 0, 0]) {
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color([1.0, 0.86, 0.05], roughness=0.25, metalness=0.05, specularIntensity=0.8, emissive=[0.12, 0.10, 0.0], emissiveIntensity=1.0, $asa=45) {
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intersection() {
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sphere(r=0.58);
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translate([-0.8, -0.8, 0.0])
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cube([1.6, 1.6, 0.9]);
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}
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}
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// Eye lenses
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color([0.05, 0.05, 0.08], roughness=0.15, metalness=0.1, specularIntensity=0.9, $asa=30) {
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translate([0.18, 0.36, 0.32])
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sphere(r=0.10, $fn=24);
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translate([0.18, -0.36, 0.32])
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sphere(r=0.10, $fn=24);
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}
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// Highlights
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color([1.0, 1.0, 1.0], roughness=0.1, metalness=0.0, emissive=[1.0, 1.0, 1.0], emissiveIntensity=2.0) {
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translate([0.23, 0.38, 0.36])
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sphere(r=0.032, $fn=16);
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translate([0.23, -0.34, 0.36])
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sphere(r=0.032, $fn=16);
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}
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}
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// Lower jaw
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bone(name="MouthBottom", t=[0, 0, 0], r=[0, 0, 0]) {
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color([1.0, 0.86, 0.05], roughness=0.25, metalness=0.05, specularIntensity=0.8, emissive=[0.12, 0.10, 0.0], emissiveIntensity=1.0, $asa=45) {
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intersection() {
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sphere(r=0.58);
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translate([-0.8, -0.8, -0.9])
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cube([1.6, 1.6, 0.9]);
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}
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}
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// Interior mouth lining
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color([0.75, 0.1, 0.1], roughness=0.5, metalness=0.0) {
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translate([0.08, 0.0, -0.03])
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cylinder(r=0.44, h=0.04, center=true, $fn=24);
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}
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}
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}
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}
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`,
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);
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// ghost_blinky.scad: Red Chaser Ghost ("Blinky") - diameter 1.16
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writeFile(
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"scad/ghost_blinky.scad",
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`
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$fn = 36;
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$asa = 45;
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anim_data = [
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["Float", [
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["GhostBody", [
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[0.00, [0, 0, 0], [0, 0, 0.00]],
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[0.35, [0, 0, 0], [0, 0, 0.06]],
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[0.70, [0, 0, 0], [0, 0, 0.00]]
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]],
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["GhostEyes", [
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[0.00, [0, 0, 0]],
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[0.35, [0, 0, 6]],
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[0.70, [0, 0, 0]]
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]]
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]]
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];
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armature(animations=anim_data) {
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bone(name="GhostRoot", t=[0, 0, 0], r=[0, 0, 0]) {
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bone(name="GhostBody", t=[0, 0, 0], r=[0, 0, 0]) {
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color([0.95, 0.12, 0.12], roughness=0.25, metalness=0.08, emissive=[0.40, 0.05, 0.05], emissiveIntensity=1.5, $asa=45) {
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translate([0, 0, 0.22])
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sphere(r=0.56);
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translate([0, 0, -0.16])
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cylinder(r=0.56, h=0.38, center=false);
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for (i = [0:3]) {
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rotate([0, 0, i * 90 + 45])
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translate([0.35, 0.0, -0.24])
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cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
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}
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}
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bone(name="GhostEyes", t=[0, 0, 0], r=[0, 0, 0]) {
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color([0.96, 0.96, 1.0], roughness=0.15, metalness=0.0, $asa=35) {
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translate([0.38, 0.20, 0.26])
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scale([0.22, 0.18, 0.24])
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sphere(r=1.0);
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translate([0.38, -0.20, 0.26])
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scale([0.22, 0.18, 0.24])
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sphere(r=1.0);
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}
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color([0.1, 0.25, 0.9], roughness=0.1, metalness=0.2, emissive=[0.05, 0.15, 0.6], emissiveIntensity=1.5) {
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translate([0.54, 0.20, 0.26])
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scale([0.11, 0.11, 0.14])
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sphere(r=1.0);
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translate([0.54, -0.20, 0.26])
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scale([0.11, 0.11, 0.14])
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sphere(r=1.0);
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}
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}
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}
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}
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}
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`,
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);
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// ghost_pinky.scad: Pink Ambusher Ghost ("Pinky") - diameter 1.16
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writeFile(
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"scad/ghost_pinky.scad",
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`
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$fn = 36;
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$asa = 45;
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anim_data = [
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["Float", [
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["GhostBody", [
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[0.00, [0, 0, 0], [0, 0, 0.00]],
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[0.35, [0, 0, 0], [0, 0, 0.06]],
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[0.70, [0, 0, 0], [0, 0, 0.00]]
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]],
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["GhostEyes", [
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[0.00, [0, 0, 0]],
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[0.35, [0, 0, 6]],
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[0.70, [0, 0, 0]]
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]]
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]]
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];
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armature(animations=anim_data) {
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bone(name="GhostRoot", t=[0, 0, 0], r=[0, 0, 0]) {
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bone(name="GhostBody", t=[0, 0, 0], r=[0, 0, 0]) {
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color([1.0, 0.55, 0.78], roughness=0.25, metalness=0.08, emissive=[0.40, 0.12, 0.26], emissiveIntensity=1.5, $asa=45) {
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translate([0, 0, 0.22])
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sphere(r=0.56);
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translate([0, 0, -0.16])
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cylinder(r=0.56, h=0.38, center=false);
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for (i = [0:3]) {
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rotate([0, 0, i * 90 + 45])
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translate([0.35, 0.0, -0.24])
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cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
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}
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}
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bone(name="GhostEyes", t=[0, 0, 0], r=[0, 0, 0]) {
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color([0.96, 0.96, 1.0], roughness=0.15, metalness=0.0, $asa=35) {
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translate([0.38, 0.20, 0.26])
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scale([0.22, 0.18, 0.24])
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sphere(r=1.0);
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translate([0.38, -0.20, 0.26])
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scale([0.22, 0.18, 0.24])
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sphere(r=1.0);
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}
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color([0.1, 0.25, 0.9], roughness=0.1, metalness=0.2, emissive=[0.05, 0.15, 0.6], emissiveIntensity=1.5) {
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translate([0.54, 0.20, 0.26])
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scale([0.11, 0.11, 0.14])
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sphere(r=1.0);
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translate([0.54, -0.20, 0.26])
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scale([0.11, 0.11, 0.14])
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sphere(r=1.0);
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}
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}
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}
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}
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}
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`,
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);
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// ghost_inky.scad: Cyan Flanker Ghost ("Inky") - diameter 1.16
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writeFile(
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"scad/ghost_inky.scad",
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`
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$fn = 36;
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$asa = 45;
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anim_data = [
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["Float", [
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["GhostBody", [
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[0.00, [0, 0, 0], [0, 0, 0.00]],
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[0.35, [0, 0, 0], [0, 0, 0.06]],
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[0.70, [0, 0, 0], [0, 0, 0.00]]
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]],
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["GhostEyes", [
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[0.00, [0, 0, 0]],
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[0.35, [0, 0, 6]],
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[0.70, [0, 0, 0]]
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]]
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]]
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];
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armature(animations=anim_data) {
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bone(name="GhostRoot", t=[0, 0, 0], r=[0, 0, 0]) {
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bone(name="GhostBody", t=[0, 0, 0], r=[0, 0, 0]) {
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|
+
color([0.05, 0.88, 0.98], roughness=0.25, metalness=0.08, emissive=[0.02, 0.38, 0.45], emissiveIntensity=1.5, $asa=45) {
|
|
293
|
+
translate([0, 0, 0.22])
|
|
294
|
+
sphere(r=0.56);
|
|
295
|
+
translate([0, 0, -0.16])
|
|
296
|
+
cylinder(r=0.56, h=0.38, center=false);
|
|
297
|
+
for (i = [0:3]) {
|
|
298
|
+
rotate([0, 0, i * 90 + 45])
|
|
299
|
+
translate([0.35, 0.0, -0.24])
|
|
300
|
+
cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
bone(name="GhostEyes", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
305
|
+
color([0.96, 0.96, 1.0], roughness=0.15, metalness=0.0, $asa=35) {
|
|
306
|
+
translate([0.38, 0.20, 0.26])
|
|
307
|
+
scale([0.22, 0.18, 0.24])
|
|
308
|
+
sphere(r=1.0);
|
|
309
|
+
translate([0.38, -0.20, 0.26])
|
|
310
|
+
scale([0.22, 0.18, 0.24])
|
|
311
|
+
sphere(r=1.0);
|
|
312
|
+
}
|
|
313
|
+
color([0.1, 0.25, 0.9], roughness=0.1, metalness=0.2, emissive=[0.05, 0.15, 0.6], emissiveIntensity=1.5) {
|
|
314
|
+
translate([0.54, 0.20, 0.26])
|
|
315
|
+
scale([0.11, 0.11, 0.14])
|
|
316
|
+
sphere(r=1.0);
|
|
317
|
+
translate([0.54, -0.20, 0.26])
|
|
318
|
+
scale([0.11, 0.11, 0.14])
|
|
319
|
+
sphere(r=1.0);
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
`,
|
|
326
|
+
);
|
|
327
|
+
|
|
328
|
+
// ghost_clyde.scad: Orange Patrol Ghost ("Clyde") - diameter 1.16
|
|
329
|
+
writeFile(
|
|
330
|
+
"scad/ghost_clyde.scad",
|
|
331
|
+
`
|
|
332
|
+
$fn = 36;
|
|
333
|
+
$asa = 45;
|
|
334
|
+
|
|
335
|
+
anim_data = [
|
|
336
|
+
["Float", [
|
|
337
|
+
["GhostBody", [
|
|
338
|
+
[0.00, [0, 0, 0], [0, 0, 0.00]],
|
|
339
|
+
[0.35, [0, 0, 0], [0, 0, 0.06]],
|
|
340
|
+
[0.70, [0, 0, 0], [0, 0, 0.00]]
|
|
341
|
+
]],
|
|
342
|
+
["GhostEyes", [
|
|
343
|
+
[0.00, [0, 0, 0]],
|
|
344
|
+
[0.35, [0, 0, 6]],
|
|
345
|
+
[0.70, [0, 0, 0]]
|
|
346
|
+
]]
|
|
347
|
+
]]
|
|
348
|
+
];
|
|
349
|
+
|
|
350
|
+
armature(animations=anim_data) {
|
|
351
|
+
bone(name="GhostRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
352
|
+
bone(name="GhostBody", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
353
|
+
color([1.0, 0.62, 0.05], roughness=0.25, metalness=0.08, emissive=[0.42, 0.22, 0.02], emissiveIntensity=1.5, $asa=45) {
|
|
354
|
+
translate([0, 0, 0.22])
|
|
355
|
+
sphere(r=0.56);
|
|
356
|
+
translate([0, 0, -0.16])
|
|
357
|
+
cylinder(r=0.56, h=0.38, center=false);
|
|
358
|
+
for (i = [0:3]) {
|
|
359
|
+
rotate([0, 0, i * 90 + 45])
|
|
360
|
+
translate([0.35, 0.0, -0.24])
|
|
361
|
+
cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
bone(name="GhostEyes", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
366
|
+
color([0.96, 0.96, 1.0], roughness=0.15, metalness=0.0, $asa=35) {
|
|
367
|
+
translate([0.38, 0.20, 0.26])
|
|
368
|
+
scale([0.22, 0.18, 0.24])
|
|
369
|
+
sphere(r=1.0);
|
|
370
|
+
translate([0.38, -0.20, 0.26])
|
|
371
|
+
scale([0.22, 0.18, 0.24])
|
|
372
|
+
sphere(r=1.0);
|
|
373
|
+
}
|
|
374
|
+
color([0.1, 0.25, 0.9], roughness=0.1, metalness=0.2, emissive=[0.05, 0.15, 0.6], emissiveIntensity=1.5) {
|
|
375
|
+
translate([0.54, 0.20, 0.26])
|
|
376
|
+
scale([0.11, 0.11, 0.14])
|
|
377
|
+
sphere(r=1.0);
|
|
378
|
+
translate([0.54, -0.20, 0.26])
|
|
379
|
+
scale([0.11, 0.11, 0.14])
|
|
380
|
+
sphere(r=1.0);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
`,
|
|
387
|
+
);
|
|
388
|
+
|
|
389
|
+
// ghost_frightened.scad: Vulnerable Electric Blue Ghost
|
|
390
|
+
writeFile(
|
|
391
|
+
"scad/ghost_frightened.scad",
|
|
392
|
+
`
|
|
393
|
+
$fn = 36;
|
|
394
|
+
$asa = 45;
|
|
395
|
+
|
|
396
|
+
anim_data = [
|
|
397
|
+
["Panic", [
|
|
398
|
+
["PanicBody", [
|
|
399
|
+
[0.00, [0, 0, -5], [0, 0, 0.00]],
|
|
400
|
+
[0.15, [0, 0, 5], [0, 0, 0.04]],
|
|
401
|
+
[0.30, [0, 0, -5], [0, 0, 0.00]]
|
|
402
|
+
]]
|
|
403
|
+
]]
|
|
404
|
+
];
|
|
405
|
+
|
|
406
|
+
armature(animations=anim_data) {
|
|
407
|
+
bone(name="PanicRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
408
|
+
bone(name="PanicBody", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
409
|
+
color([0.12, 0.22, 0.85], roughness=0.25, metalness=0.08, emissive=[0.10, 0.25, 0.90], emissiveIntensity=2.2, $asa=45) {
|
|
410
|
+
translate([0, 0, 0.22])
|
|
411
|
+
sphere(r=0.56);
|
|
412
|
+
translate([0, 0, -0.16])
|
|
413
|
+
cylinder(r=0.56, h=0.38, center=false);
|
|
414
|
+
for (i = [0:3]) {
|
|
415
|
+
rotate([0, 0, i * 90 + 45])
|
|
416
|
+
translate([0.35, 0.0, -0.24])
|
|
417
|
+
cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
color([1.0, 0.92, 0.2], roughness=0.1, metalness=0.0, emissive=[1.0, 0.92, 0.2], emissiveIntensity=3.0) {
|
|
422
|
+
translate([0.50, 0.16, 0.26])
|
|
423
|
+
sphere(r=0.085);
|
|
424
|
+
translate([0.50, -0.16, 0.26])
|
|
425
|
+
sphere(r=0.085);
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
color([0.85, 0.95, 1.0], roughness=0.1, metalness=0.0, emissive=[0.85, 0.95, 1.0], emissiveIntensity=3.0) {
|
|
429
|
+
translate([0.52, 0.0, 0.08])
|
|
430
|
+
cube([0.06, 0.36, 0.05], center=true);
|
|
431
|
+
translate([0.52, 0.12, 0.04])
|
|
432
|
+
cube([0.06, 0.08, 0.08], center=true);
|
|
433
|
+
translate([0.52, -0.12, 0.04])
|
|
434
|
+
cube([0.06, 0.08, 0.08], center=true);
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
}
|
|
439
|
+
`,
|
|
440
|
+
);
|
|
441
|
+
|
|
442
|
+
// ghost_flash.scad: Flashing White Warning Ghost
|
|
443
|
+
writeFile(
|
|
444
|
+
"scad/ghost_flash.scad",
|
|
445
|
+
`
|
|
446
|
+
$fn = 36;
|
|
447
|
+
$asa = 45;
|
|
448
|
+
|
|
449
|
+
anim_data = [
|
|
450
|
+
["Panic", [
|
|
451
|
+
["FlashBody", [
|
|
452
|
+
[0.00, [0, 0, -5], [0, 0, 0.00]],
|
|
453
|
+
[0.15, [0, 0, 5], [0, 0, 0.04]],
|
|
454
|
+
[0.30, [0, 0, -5], [0, 0, 0.00]]
|
|
455
|
+
]]
|
|
456
|
+
]]
|
|
457
|
+
];
|
|
458
|
+
|
|
459
|
+
armature(animations=anim_data) {
|
|
460
|
+
bone(name="FlashRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
461
|
+
bone(name="FlashBody", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
462
|
+
color([0.95, 0.98, 1.0], roughness=0.2, metalness=0.08, emissive=[0.85, 0.92, 1.0], emissiveIntensity=2.6, $asa=45) {
|
|
463
|
+
translate([0, 0, 0.22])
|
|
464
|
+
sphere(r=0.56);
|
|
465
|
+
translate([0, 0, -0.16])
|
|
466
|
+
cylinder(r=0.56, h=0.38, center=false);
|
|
467
|
+
for (i = [0:3]) {
|
|
468
|
+
rotate([0, 0, i * 90 + 45])
|
|
469
|
+
translate([0.35, 0.0, -0.24])
|
|
470
|
+
cylinder(r1=0.16, r2=0.20, h=0.22, center=true, $fn=18);
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
color([1.0, 0.15, 0.15], roughness=0.1, metalness=0.0, emissive=[1.0, 0.1, 0.1], emissiveIntensity=3.2) {
|
|
475
|
+
translate([0.50, 0.16, 0.26])
|
|
476
|
+
sphere(r=0.085);
|
|
477
|
+
translate([0.50, -0.16, 0.26])
|
|
478
|
+
sphere(r=0.085);
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
color([1.0, 0.15, 0.15], roughness=0.1, metalness=0.0, emissive=[1.0, 0.1, 0.1], emissiveIntensity=3.2) {
|
|
482
|
+
translate([0.52, 0.0, 0.08])
|
|
483
|
+
cube([0.06, 0.36, 0.05], center=true);
|
|
484
|
+
translate([0.52, 0.12, 0.04])
|
|
485
|
+
cube([0.06, 0.08, 0.08], center=true);
|
|
486
|
+
translate([0.52, -0.12, 0.04])
|
|
487
|
+
cube([0.06, 0.08, 0.08], center=true);
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
`,
|
|
493
|
+
);
|
|
494
|
+
|
|
495
|
+
// ghost_eyes.scad: Eaten Ghost Floating Eyes
|
|
496
|
+
writeFile(
|
|
497
|
+
"scad/ghost_eyes.scad",
|
|
498
|
+
`
|
|
499
|
+
$fn = 28;
|
|
500
|
+
$asa = 35;
|
|
501
|
+
|
|
502
|
+
anim_data = [
|
|
503
|
+
["Look", [
|
|
504
|
+
["EyesRoot", [
|
|
505
|
+
[0.00, [0, 0, 0], [0, 0, 0.00]],
|
|
506
|
+
[0.25, [0, 0, 0], [0, 0, 0.05]],
|
|
507
|
+
[0.50, [0, 0, 0], [0, 0, 0.00]]
|
|
508
|
+
]]
|
|
509
|
+
]]
|
|
510
|
+
];
|
|
511
|
+
|
|
512
|
+
armature(animations=anim_data) {
|
|
513
|
+
bone(name="EyesRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
514
|
+
color([0.96, 0.96, 1.0], roughness=0.15, metalness=0.0, $asa=35) {
|
|
515
|
+
translate([0.22, 0.20, 0.26])
|
|
516
|
+
scale([0.22, 0.18, 0.24])
|
|
517
|
+
sphere(r=1.0);
|
|
518
|
+
translate([0.22, -0.20, 0.26])
|
|
519
|
+
scale([0.22, 0.18, 0.24])
|
|
520
|
+
sphere(r=1.0);
|
|
521
|
+
}
|
|
522
|
+
color([0.1, 0.25, 0.95], roughness=0.1, metalness=0.2, emissive=[0.1, 0.35, 1.0], emissiveIntensity=2.0) {
|
|
523
|
+
translate([0.40, 0.20, 0.26])
|
|
524
|
+
scale([0.11, 0.11, 0.14])
|
|
525
|
+
sphere(r=1.0);
|
|
526
|
+
translate([0.40, -0.20, 0.26])
|
|
527
|
+
scale([0.11, 0.11, 0.14])
|
|
528
|
+
sphere(r=1.0);
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
`,
|
|
533
|
+
);
|
|
534
|
+
|
|
535
|
+
// gate.scad: Cyber Energy Barrier replacing the awkward flat pink stripe
|
|
536
|
+
writeFile(
|
|
537
|
+
"scad/gate.scad",
|
|
538
|
+
`
|
|
539
|
+
$fn = 24;
|
|
540
|
+
$asa = 45;
|
|
541
|
+
|
|
542
|
+
// Obsidian and chrome side mounting brackets
|
|
543
|
+
color([0.08, 0.11, 0.18], roughness=0.3, metalness=0.85, $asa=35) {
|
|
544
|
+
translate([-0.54, 0, 0.15])
|
|
545
|
+
cube([0.12, 0.22, 0.30], center=true);
|
|
546
|
+
translate([0.54, 0, 0.15])
|
|
547
|
+
cube([0.12, 0.22, 0.30], center=true);
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
// Glowing cyan energy field beam
|
|
551
|
+
color([0.0, 0.85, 1.0], roughness=0.1, metalness=0.1, emissive=[0.0, 0.85, 1.0], emissiveIntensity=3.2) {
|
|
552
|
+
translate([0, 0, 0.18])
|
|
553
|
+
cube([1.04, 0.06, 0.10], center=true);
|
|
554
|
+
translate([0, 0, 0.10])
|
|
555
|
+
cube([0.96, 0.04, 0.04], center=true);
|
|
556
|
+
}
|
|
557
|
+
`,
|
|
558
|
+
);
|
|
559
|
+
|
|
560
|
+
// pellet.scad: Food pellet
|
|
561
|
+
writeFile(
|
|
562
|
+
"scad/pellet.scad",
|
|
563
|
+
`
|
|
564
|
+
$fn = 20;
|
|
565
|
+
$asa = 45;
|
|
566
|
+
|
|
567
|
+
anim_data = [
|
|
568
|
+
["Spin", [
|
|
569
|
+
["Gem", [
|
|
570
|
+
[0.0, [0, 0, 0], [0, 0, 0]],
|
|
571
|
+
[0.5, [0, 0, 90], [0, 0, 0]],
|
|
572
|
+
[1.0, [0, 0, 180], [0, 0, 0]],
|
|
573
|
+
[1.5, [0, 0, 270], [0, 0, 0]],
|
|
574
|
+
[2.0, [0, 0, 360], [0, 0, 0]]
|
|
575
|
+
]]
|
|
576
|
+
]]
|
|
577
|
+
];
|
|
578
|
+
|
|
579
|
+
armature(animations=anim_data) {
|
|
580
|
+
bone(name="Gem", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
581
|
+
color([1.0, 0.88, 0.3], roughness=0.1, metalness=0.1, emissive=[1.0, 0.80, 0.15], emissiveIntensity=2.8, $asa=45) {
|
|
582
|
+
sphere(r=0.12);
|
|
583
|
+
cylinder(r=0.14, h=0.05, center=true);
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
`,
|
|
588
|
+
);
|
|
589
|
+
|
|
590
|
+
// power_pellet.scad: Energizer with gimbal rings
|
|
591
|
+
writeFile(
|
|
592
|
+
"scad/power_pellet.scad",
|
|
593
|
+
`
|
|
594
|
+
$fn = 28;
|
|
595
|
+
$asa = 45;
|
|
596
|
+
|
|
597
|
+
anim_data = [
|
|
598
|
+
["PowerSpin", [
|
|
599
|
+
["Core", [
|
|
600
|
+
[0.0, [0, 0, 0], [0, 0, 0.00]],
|
|
601
|
+
[0.5, [0, 0, 0], [0, 0, 0.04]],
|
|
602
|
+
[1.0, [0, 0, 0], [0, 0, 0.00]]
|
|
603
|
+
]],
|
|
604
|
+
["OuterRing", [
|
|
605
|
+
[0.0, [0, 0, 0], [0, 0, 0]],
|
|
606
|
+
[0.5, [0, 90, 0], [0, 0, 0]],
|
|
607
|
+
[1.0, [0, 180, 0], [0, 0, 0]],
|
|
608
|
+
[1.5, [0, 270, 0], [0, 0, 0]],
|
|
609
|
+
[2.0, [0, 360, 0], [0, 0, 0]]
|
|
610
|
+
]],
|
|
611
|
+
["InnerRing", [
|
|
612
|
+
[0.0, [0, 0, 0], [0, 0, 0]],
|
|
613
|
+
[0.5, [90, 0, 0], [0, 0, 0]],
|
|
614
|
+
[1.0, [180, 0, 0], [0, 0, 0]],
|
|
615
|
+
[1.5, [270, 0, 0], [0, 0, 0]],
|
|
616
|
+
[2.0, [360, 0, 0], [0, 0, 0]]
|
|
617
|
+
]]
|
|
618
|
+
]]
|
|
619
|
+
];
|
|
620
|
+
|
|
621
|
+
armature(animations=anim_data) {
|
|
622
|
+
bone(name="PowerRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
623
|
+
bone(name="Core", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
624
|
+
color([1.0, 1.0, 0.7], roughness=0.08, metalness=0.05, emissive=[1.0, 0.95, 0.4], emissiveIntensity=4.5, $asa=45) {
|
|
625
|
+
sphere(r=0.25);
|
|
626
|
+
}
|
|
627
|
+
}
|
|
628
|
+
|
|
629
|
+
bone(name="OuterRing", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
630
|
+
color([0.2, 0.8, 1.0], roughness=0.2, metalness=0.8, emissive=[0.0, 0.6, 1.0], emissiveIntensity=2.0) {
|
|
631
|
+
difference() {
|
|
632
|
+
cylinder(r=0.38, h=0.04, center=true);
|
|
633
|
+
cylinder(r=0.32, h=0.06, center=true);
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
bone(name="InnerRing", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
639
|
+
color([1.0, 0.4, 0.1], roughness=0.2, metalness=0.8, emissive=[1.0, 0.3, 0.0], emissiveIntensity=2.0) {
|
|
640
|
+
difference() {
|
|
641
|
+
cylinder(r=0.30, h=0.03, center=true);
|
|
642
|
+
cylinder(r=0.25, h=0.05, center=true);
|
|
643
|
+
}
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
}
|
|
647
|
+
}
|
|
648
|
+
`,
|
|
649
|
+
);
|
|
650
|
+
|
|
651
|
+
// wall.scad: Cyber Maze Wall block (1.16 x 1.16 x 0.90)
|
|
652
|
+
writeFile(
|
|
653
|
+
"scad/wall.scad",
|
|
654
|
+
`
|
|
655
|
+
$fn = 24;
|
|
656
|
+
$asa = 35;
|
|
657
|
+
|
|
658
|
+
color([0.08, 0.11, 0.18], roughness=0.3, metalness=0.85, $asa=35) {
|
|
659
|
+
translate([0, 0, 0.44])
|
|
660
|
+
cube([1.16, 1.16, 0.88], center=true);
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
color([0.0, 0.85, 1.0], roughness=0.1, metalness=0.1, emissive=[0.0, 0.85, 1.0], emissiveIntensity=3.5) {
|
|
664
|
+
translate([0, 0, 0.89])
|
|
665
|
+
difference() {
|
|
666
|
+
cube([1.18, 1.18, 0.05], center=true);
|
|
667
|
+
cube([0.98, 0.98, 0.08], center=true);
|
|
668
|
+
}
|
|
669
|
+
translate([0, 0, 0.88])
|
|
670
|
+
cylinder(r=0.16, h=0.06, center=true);
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
color([0.85, 0.90, 0.95], roughness=0.1, metalness=0.95) {
|
|
674
|
+
for (dx = [-0.52, 0.52]) {
|
|
675
|
+
for (dy = [-0.52, 0.52]) {
|
|
676
|
+
translate([dx, dy, 0.44])
|
|
677
|
+
cylinder(r=0.045, h=0.90, center=true);
|
|
678
|
+
}
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
`,
|
|
682
|
+
);
|
|
683
|
+
|
|
684
|
+
// cherry.scad: Bonus Arcade Fruit (diameter 0.45, shiny cherries with stems & leaf)
|
|
685
|
+
writeFile(
|
|
686
|
+
"scad/cherry.scad",
|
|
687
|
+
`
|
|
688
|
+
$fn = 28;
|
|
689
|
+
$asa = 45;
|
|
690
|
+
|
|
691
|
+
anim_data = [
|
|
692
|
+
["Float", [
|
|
693
|
+
["CherryRoot", [
|
|
694
|
+
[0.0, [0, 0, 0], [0, 0, 0.0]],
|
|
695
|
+
[0.4, [0, 0, 15], [0, 0, 0.06]],
|
|
696
|
+
[0.8, [0, 0, 0], [0, 0, 0.0]]
|
|
697
|
+
]]
|
|
698
|
+
]]
|
|
699
|
+
];
|
|
700
|
+
|
|
701
|
+
armature(animations=anim_data) {
|
|
702
|
+
bone(name="CherryRoot", t=[0, 0, 0], r=[0, 0, 0]) {
|
|
703
|
+
color([0.95, 0.05, 0.15], roughness=0.12, metalness=0.05, specularIntensity=1.5, emissive=[0.30, 0.0, 0.05], emissiveIntensity=1.2, $asa=45) {
|
|
704
|
+
translate([-0.16, 0.0, 0.18])
|
|
705
|
+
sphere(r=0.18);
|
|
706
|
+
translate([0.16, 0.06, 0.18])
|
|
707
|
+
sphere(r=0.18);
|
|
708
|
+
}
|
|
709
|
+
color([0.45, 0.28, 0.12], roughness=0.6, metalness=0.0) {
|
|
710
|
+
translate([-0.08, 0.01, 0.36])
|
|
711
|
+
rotate([0, 20, 0])
|
|
712
|
+
cylinder(r=0.022, h=0.28, center=true);
|
|
713
|
+
translate([0.08, 0.04, 0.36])
|
|
714
|
+
rotate([0, -20, 0])
|
|
715
|
+
cylinder(r=0.022, h=0.28, center=true);
|
|
716
|
+
}
|
|
717
|
+
color([0.1, 0.85, 0.2], roughness=0.3, metalness=0.0, emissive=[0.02, 0.3, 0.05], emissiveIntensity=1.5, $asa=35) {
|
|
718
|
+
translate([0.06, 0.04, 0.48])
|
|
719
|
+
rotate([15, 30, 25])
|
|
720
|
+
scale([0.14, 0.07, 0.03])
|
|
721
|
+
sphere(r=1.0);
|
|
722
|
+
}
|
|
723
|
+
}
|
|
724
|
+
}
|
|
725
|
+
`,
|
|
726
|
+
);
|
|
727
|
+
|
|
728
|
+
// =========================================================================
|
|
729
|
+
// 4. Rust Bevy Application Logic (src/main.rs)
|
|
730
|
+
// =========================================================================
|
|
731
|
+
writeFile(
|
|
732
|
+
"src/main.rs",
|
|
733
|
+
`
|
|
734
|
+
use bevy::audio::Volume;
|
|
735
|
+
use bevy::prelude::*;
|
|
736
|
+
use rand::Rng;
|
|
737
|
+
use std::f32::consts::PI;
|
|
738
|
+
use std::fs;
|
|
739
|
+
use std::path::Path;
|
|
740
|
+
|
|
741
|
+
const SAMPLE_RATE: u32 = 44100;
|
|
742
|
+
|
|
743
|
+
// =========================================================================
|
|
744
|
+
// Procedural Audio Synthesizer (Generates 16-bit PCM RIFF WAV in memory)
|
|
745
|
+
// =========================================================================
|
|
746
|
+
|
|
747
|
+
fn write_wav_file(path: &str, samples: &[i16], sample_rate: u32) {
|
|
748
|
+
let mut data = Vec::with_capacity(44 + samples.len() * 2);
|
|
749
|
+
// RIFF Header
|
|
750
|
+
data.extend_from_slice(b"RIFF");
|
|
751
|
+
let file_size = 36u32 + (samples.len() * 2) as u32;
|
|
752
|
+
data.extend_from_slice(&file_size.to_le_bytes());
|
|
753
|
+
data.extend_from_slice(b"WAVE");
|
|
754
|
+
|
|
755
|
+
// fmt Chunk
|
|
756
|
+
data.extend_from_slice(b"fmt ");
|
|
757
|
+
data.extend_from_slice(&16u32.to_le_bytes());
|
|
758
|
+
data.extend_from_slice(&1u16.to_le_bytes());
|
|
759
|
+
data.extend_from_slice(&1u16.to_le_bytes());
|
|
760
|
+
data.extend_from_slice(&sample_rate.to_le_bytes());
|
|
761
|
+
let byte_rate = sample_rate * 2;
|
|
762
|
+
data.extend_from_slice(&byte_rate.to_le_bytes());
|
|
763
|
+
data.extend_from_slice(&2u16.to_le_bytes());
|
|
764
|
+
data.extend_from_slice(&16u16.to_le_bytes());
|
|
765
|
+
|
|
766
|
+
// data Chunk
|
|
767
|
+
data.extend_from_slice(b"data");
|
|
768
|
+
let data_len = (samples.len() * 2) as u32;
|
|
769
|
+
data.extend_from_slice(&data_len.to_le_bytes());
|
|
770
|
+
for &sample in samples {
|
|
771
|
+
data.extend_from_slice(&sample.to_le_bytes());
|
|
772
|
+
}
|
|
773
|
+
|
|
774
|
+
if let Err(e) = fs::write(path, &data) {
|
|
775
|
+
eprintln!("Failed writing procedural audio {}: {}", path, e);
|
|
776
|
+
}
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
fn sine(phase: f32) -> f32 {
|
|
780
|
+
phase.sin()
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
fn square(phase: f32, duty: f32) -> f32 {
|
|
784
|
+
let t = (phase / (2.0 * PI)).fract();
|
|
785
|
+
let norm = if t < 0.0 { t + 1.0 } else { t };
|
|
786
|
+
if norm < duty { 1.0 } else { -1.0 }
|
|
787
|
+
}
|
|
788
|
+
|
|
789
|
+
fn triangle(phase: f32) -> f32 {
|
|
790
|
+
let t = (phase / (2.0 * PI)).fract();
|
|
791
|
+
let norm = if t < 0.0 { t + 1.0 } else { t };
|
|
792
|
+
2.0 * (2.0 * (norm - (norm + 0.5).floor())).abs() - 1.0
|
|
793
|
+
}
|
|
794
|
+
|
|
795
|
+
fn generate_procedural_sounds() {
|
|
796
|
+
let dir = Path::new("assets/audio");
|
|
797
|
+
let _ = fs::create_dir_all(dir);
|
|
798
|
+
|
|
799
|
+
// 1. Waka 0 (Opening Chomp Sweep 220Hz -> 480Hz)
|
|
800
|
+
{
|
|
801
|
+
let dur = 0.085;
|
|
802
|
+
let total = (dur * SAMPLE_RATE as f32) as usize;
|
|
803
|
+
let mut samples = Vec::with_capacity(total);
|
|
804
|
+
let mut phase = 0.0f32;
|
|
805
|
+
for i in 0..total {
|
|
806
|
+
let t = i as f32 / SAMPLE_RATE as f32;
|
|
807
|
+
let frac = t / dur;
|
|
808
|
+
let freq = 220.0 + (480.0 - 220.0) * frac;
|
|
809
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
810
|
+
let env = (frac / 0.15).min(1.0) * (1.0 - frac).max(0.0);
|
|
811
|
+
let val = 0.5 * square(phase, 0.45) + 0.5 * triangle(phase);
|
|
812
|
+
samples.push((val * env * 14000.0) as i16);
|
|
813
|
+
}
|
|
814
|
+
write_wav_file("assets/audio/waka_0.wav", &samples, SAMPLE_RATE);
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
// 2. Waka 1 (Closing Chomp Sweep 480Hz -> 190Hz)
|
|
818
|
+
{
|
|
819
|
+
let dur = 0.085;
|
|
820
|
+
let total = (dur * SAMPLE_RATE as f32) as usize;
|
|
821
|
+
let mut samples = Vec::with_capacity(total);
|
|
822
|
+
let mut phase = 0.0f32;
|
|
823
|
+
for i in 0..total {
|
|
824
|
+
let t = i as f32 / SAMPLE_RATE as f32;
|
|
825
|
+
let frac = t / dur;
|
|
826
|
+
let freq = 480.0 - (480.0 - 190.0) * frac;
|
|
827
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
828
|
+
let env = (frac / 0.15).min(1.0) * (1.0 - frac).max(0.0);
|
|
829
|
+
let val = 0.5 * square(phase, 0.45) + 0.5 * triangle(phase);
|
|
830
|
+
samples.push((val * env * 14000.0) as i16);
|
|
831
|
+
}
|
|
832
|
+
write_wav_file("assets/audio/waka_1.wav", &samples, SAMPLE_RATE);
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
// 3. Power Pellet (Low Energetic Hum)
|
|
836
|
+
{
|
|
837
|
+
let dur = 0.25;
|
|
838
|
+
let total = (dur * SAMPLE_RATE as f32) as usize;
|
|
839
|
+
let mut samples = Vec::with_capacity(total);
|
|
840
|
+
let mut phase = 0.0f32;
|
|
841
|
+
for i in 0..total {
|
|
842
|
+
let t = i as f32 / SAMPLE_RATE as f32;
|
|
843
|
+
let freq = 80.0 + 40.0 * (2.0 * PI * 12.0 * t).sin();
|
|
844
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
845
|
+
let val = triangle(phase);
|
|
846
|
+
samples.push((val * 16000.0) as i16);
|
|
847
|
+
}
|
|
848
|
+
write_wav_file("assets/audio/power_pellet.wav", &samples, SAMPLE_RATE);
|
|
849
|
+
}
|
|
850
|
+
|
|
851
|
+
// 4. Eat Ghost (Upward Staccato Fanfare Arpeggio)
|
|
852
|
+
{
|
|
853
|
+
let notes = [523.25, 659.25, 783.99, 1046.50, 1318.51, 1567.98];
|
|
854
|
+
let note_dur = 0.07;
|
|
855
|
+
let total = (note_dur * notes.len() as f32 * SAMPLE_RATE as f32) as usize;
|
|
856
|
+
let mut samples = Vec::with_capacity(total);
|
|
857
|
+
for &freq in ¬es {
|
|
858
|
+
let mut phase = 0.0f32;
|
|
859
|
+
let note_samples = (note_dur * SAMPLE_RATE as f32) as usize;
|
|
860
|
+
for i in 0..note_samples {
|
|
861
|
+
let frac = i as f32 / note_samples as f32;
|
|
862
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
863
|
+
let env = (1.0 - frac).powf(1.4);
|
|
864
|
+
let val = 0.6 * square(phase, 0.35) + 0.4 * sine(phase);
|
|
865
|
+
samples.push((val * env * 18000.0) as i16);
|
|
866
|
+
}
|
|
867
|
+
}
|
|
868
|
+
write_wav_file("assets/audio/eat_ghost.wav", &samples, SAMPLE_RATE);
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
// 5. Death Sound (Classic Descending Step Sweep)
|
|
872
|
+
{
|
|
873
|
+
let steps = 14;
|
|
874
|
+
let step_dur = 0.08;
|
|
875
|
+
let mut samples = Vec::new();
|
|
876
|
+
for s in 0..steps {
|
|
877
|
+
let freq = 820.0 * (0.86f32).powi(s as i32);
|
|
878
|
+
let mut phase = 0.0f32;
|
|
879
|
+
let count = (step_dur * SAMPLE_RATE as f32) as usize;
|
|
880
|
+
for i in 0..count {
|
|
881
|
+
let t = i as f32 / count as f32;
|
|
882
|
+
let pitch = freq * (1.0 - t * 0.15);
|
|
883
|
+
phase += 2.0 * PI * pitch / SAMPLE_RATE as f32;
|
|
884
|
+
let env = 1.0 - t * 0.5;
|
|
885
|
+
let val = square(phase, 0.5);
|
|
886
|
+
samples.push((val * env * 15000.0) as i16);
|
|
887
|
+
}
|
|
888
|
+
}
|
|
889
|
+
write_wav_file("assets/audio/death.wav", &samples, SAMPLE_RATE);
|
|
890
|
+
}
|
|
891
|
+
|
|
892
|
+
// 6. Bonus Fruit Eaten (Two-Tone Bright Chime)
|
|
893
|
+
{
|
|
894
|
+
let freqs = [880.0, 1320.0];
|
|
895
|
+
let durs = [0.12, 0.20];
|
|
896
|
+
let mut samples = Vec::new();
|
|
897
|
+
for (&freq, &dur) in freqs.iter().zip(durs.iter()) {
|
|
898
|
+
let count = (dur * SAMPLE_RATE as f32) as usize;
|
|
899
|
+
let mut phase = 0.0f32;
|
|
900
|
+
for i in 0..count {
|
|
901
|
+
let t = i as f32 / count as f32;
|
|
902
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
903
|
+
let env = (1.0 - t).powf(1.2);
|
|
904
|
+
let val = 0.7 * sine(phase) + 0.3 * sine(phase * 2.0);
|
|
905
|
+
samples.push((val * env * 19000.0) as i16);
|
|
906
|
+
}
|
|
907
|
+
}
|
|
908
|
+
write_wav_file("assets/audio/fruit.wav", &samples, SAMPLE_RATE);
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
// 7. Intro Melody Fanfare
|
|
912
|
+
{
|
|
913
|
+
let melody = [
|
|
914
|
+
(493.88, 0.12), (987.77, 0.12), (739.99, 0.12), (622.25, 0.12),
|
|
915
|
+
(987.77, 0.12), (739.99, 0.16), (622.25, 0.22),
|
|
916
|
+
(523.25, 0.12), (1046.50, 0.12), (783.99, 0.12), (659.25, 0.12),
|
|
917
|
+
(1046.50, 0.12), (783.99, 0.16), (659.25, 0.22),
|
|
918
|
+
(493.88, 0.12), (987.77, 0.12), (739.99, 0.12), (622.25, 0.12),
|
|
919
|
+
(987.77, 0.12), (739.99, 0.16), (622.25, 0.22),
|
|
920
|
+
(622.25, 0.08), (659.25, 0.08), (698.46, 0.08), (739.99, 0.08),
|
|
921
|
+
(783.99, 0.08), (830.61, 0.08), (880.00, 0.08), (987.77, 0.35),
|
|
922
|
+
];
|
|
923
|
+
let mut samples = Vec::new();
|
|
924
|
+
for (freq, dur) in melody {
|
|
925
|
+
let count = (dur * SAMPLE_RATE as f32) as usize;
|
|
926
|
+
let mut phase = 0.0f32;
|
|
927
|
+
for i in 0..count {
|
|
928
|
+
let frac = i as f32 / count as f32;
|
|
929
|
+
phase += 2.0 * PI * freq / SAMPLE_RATE as f32;
|
|
930
|
+
let env = (1.0 - frac * 0.25).min(1.0);
|
|
931
|
+
let val = square(phase, 0.25);
|
|
932
|
+
samples.push((val * env * 14000.0) as i16);
|
|
933
|
+
}
|
|
934
|
+
}
|
|
935
|
+
write_wav_file("assets/audio/game_start.wav", &samples, SAMPLE_RATE);
|
|
936
|
+
}
|
|
937
|
+
}
|
|
938
|
+
|
|
939
|
+
// =========================================================================
|
|
940
|
+
// Maze Grid Definition & Navigation Constants
|
|
941
|
+
// Row 7 column 10 is clear corridor ' ' for Blinky to spawn cleanly outside house!
|
|
942
|
+
// Row 8 column 10 is the Cyber Gate 'D'.
|
|
943
|
+
// =========================================================================
|
|
944
|
+
|
|
945
|
+
const MAP_WIDTH: usize = 21;
|
|
946
|
+
const MAP_HEIGHT: usize = 21;
|
|
947
|
+
const CELL_SIZE: f32 = 1.2;
|
|
948
|
+
|
|
949
|
+
const MAZE_TILES: [&str; 21] = [
|
|
950
|
+
"WWWWWWWWWWWWWWWWWWWWW", // 0
|
|
951
|
+
"WO........W........OW", // 1
|
|
952
|
+
"W.WWW.WWW.W.WWW.WWW.W", // 2
|
|
953
|
+
"W.WWW.WWW.W.WWW.WWW.W", // 3
|
|
954
|
+
"W...................W", // 4
|
|
955
|
+
"W.WWW.W.WWWWW.W.WWW.W", // 5
|
|
956
|
+
"W.....W...W...W.....W", // 6
|
|
957
|
+
"WWWWW.WWW WWW.WWWWW", // 7: Open corridor across columns 9, 10, 11 (Blinky starts at 7, 10!)
|
|
958
|
+
" W.W WWDWW W.W ", // 8: Top of ghost house; Cyber Gate 'D' at index 10
|
|
959
|
+
"WWWWW.W GGGGG W.WWWWW", // 9: Inside Ghost House
|
|
960
|
+
" . GGGGG . ", // 10: Tunnel row & Ghost House center
|
|
961
|
+
"WWWWW.W GGGGG W.WWWWW", // 11: Inside Ghost House
|
|
962
|
+
" W.W WWWWW W.W ", // 12: Bottom wall of Ghost House
|
|
963
|
+
"WWWWW.W W.WWWWW", // 13: Corridor beneath Ghost House (Cherry spawns at 13, 10!)
|
|
964
|
+
"W.........W.........W", // 14
|
|
965
|
+
"W.WWW.WWW.W.WWW.WWW.W", // 15
|
|
966
|
+
"WO..W.....P.....W..OW", // 16: Pacman start at (16, 10)
|
|
967
|
+
"WWW.W.W.WWWWW.W.W.WWW", // 17
|
|
968
|
+
"W.....W...W...W.....W", // 18
|
|
969
|
+
"W.WWWWWWW.W.WWWWWWW.W", // 19
|
|
970
|
+
"WWWWWWWWWWWWWWWWWWWWW", // 20
|
|
971
|
+
];
|
|
972
|
+
|
|
973
|
+
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
974
|
+
enum Direction {
|
|
975
|
+
None,
|
|
976
|
+
Up,
|
|
977
|
+
Down,
|
|
978
|
+
Left,
|
|
979
|
+
Right,
|
|
980
|
+
}
|
|
981
|
+
|
|
982
|
+
impl Direction {
|
|
983
|
+
fn offset(&self) -> (i32, i32) {
|
|
984
|
+
match self {
|
|
985
|
+
Direction::None => (0, 0),
|
|
986
|
+
Direction::Up => (-1, 0),
|
|
987
|
+
Direction::Down => (1, 0),
|
|
988
|
+
Direction::Left => (0, -1),
|
|
989
|
+
Direction::Right => (0, 1),
|
|
990
|
+
}
|
|
991
|
+
}
|
|
992
|
+
|
|
993
|
+
fn opposite(&self) -> Direction {
|
|
994
|
+
match self {
|
|
995
|
+
Direction::Up => Direction::Down,
|
|
996
|
+
Direction::Down => Direction::Up,
|
|
997
|
+
Direction::Left => Direction::Right,
|
|
998
|
+
Direction::Right => Direction::Left,
|
|
999
|
+
Direction::None => Direction::None,
|
|
1000
|
+
}
|
|
1001
|
+
}
|
|
1002
|
+
|
|
1003
|
+
fn to_rotation_y(&self) -> f32 {
|
|
1004
|
+
match self {
|
|
1005
|
+
Direction::Right => 0.0,
|
|
1006
|
+
Direction::Down => -PI * 0.5,
|
|
1007
|
+
Direction::Left => PI,
|
|
1008
|
+
Direction::Up => PI * 0.5,
|
|
1009
|
+
Direction::None => 0.0,
|
|
1010
|
+
}
|
|
1011
|
+
}
|
|
1012
|
+
}
|
|
1013
|
+
|
|
1014
|
+
fn grid_to_world(row: usize, col: usize) -> Vec3 {
|
|
1015
|
+
let half_w = (MAP_WIDTH as f32 - 1.0) / 2.0;
|
|
1016
|
+
let half_h = (MAP_HEIGHT as f32 - 1.0) / 2.0;
|
|
1017
|
+
Vec3::new(
|
|
1018
|
+
(col as f32 - half_w) * CELL_SIZE,
|
|
1019
|
+
0.0,
|
|
1020
|
+
(row as f32 - half_h) * CELL_SIZE,
|
|
1021
|
+
)
|
|
1022
|
+
}
|
|
1023
|
+
|
|
1024
|
+
fn is_wall(row: usize, col: usize) -> bool {
|
|
1025
|
+
if row >= MAP_HEIGHT || col >= MAP_WIDTH {
|
|
1026
|
+
return true;
|
|
1027
|
+
}
|
|
1028
|
+
let ch = MAZE_TILES[row].as_bytes()[col];
|
|
1029
|
+
ch == b'W'
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
// =========================================================================
|
|
1033
|
+
// Game Components & Resources
|
|
1034
|
+
// =========================================================================
|
|
1035
|
+
|
|
1036
|
+
#[derive(Component, Clone)]
|
|
1037
|
+
struct AutoPlaySceneAnimation {
|
|
1038
|
+
clip: Handle<AnimationClip>,
|
|
1039
|
+
}
|
|
1040
|
+
|
|
1041
|
+
#[derive(Component)]
|
|
1042
|
+
struct Pacman {
|
|
1043
|
+
grid_pos: (usize, usize),
|
|
1044
|
+
next_tile: (usize, usize),
|
|
1045
|
+
progress: f32,
|
|
1046
|
+
speed: f32,
|
|
1047
|
+
current_dir: Direction,
|
|
1048
|
+
queued_dir: Direction,
|
|
1049
|
+
chomp_flip: bool,
|
|
1050
|
+
}
|
|
1051
|
+
|
|
1052
|
+
#[derive(Clone, Copy, PartialEq, Eq)]
|
|
1053
|
+
enum GhostType {
|
|
1054
|
+
Blinky,
|
|
1055
|
+
Pinky,
|
|
1056
|
+
Inky,
|
|
1057
|
+
Clyde,
|
|
1058
|
+
}
|
|
1059
|
+
|
|
1060
|
+
#[derive(Clone, Copy, PartialEq, Eq)]
|
|
1061
|
+
enum GhostState {
|
|
1062
|
+
InHouse,
|
|
1063
|
+
Chase,
|
|
1064
|
+
Scatter,
|
|
1065
|
+
Frightened,
|
|
1066
|
+
Eaten,
|
|
1067
|
+
}
|
|
1068
|
+
|
|
1069
|
+
#[derive(Component)]
|
|
1070
|
+
struct Ghost {
|
|
1071
|
+
identity: GhostType,
|
|
1072
|
+
state: GhostState,
|
|
1073
|
+
grid_pos: (usize, usize),
|
|
1074
|
+
next_tile: (usize, usize),
|
|
1075
|
+
progress: f32,
|
|
1076
|
+
current_dir: Direction,
|
|
1077
|
+
home_corner: (usize, usize),
|
|
1078
|
+
house_timer: f32,
|
|
1079
|
+
}
|
|
1080
|
+
|
|
1081
|
+
#[derive(Component)]
|
|
1082
|
+
struct GhostLight {
|
|
1083
|
+
base_color: Color,
|
|
1084
|
+
}
|
|
1085
|
+
|
|
1086
|
+
#[derive(Component)]
|
|
1087
|
+
struct NormalVisual;
|
|
1088
|
+
|
|
1089
|
+
#[derive(Component)]
|
|
1090
|
+
struct FrightenedVisual;
|
|
1091
|
+
|
|
1092
|
+
#[derive(Component)]
|
|
1093
|
+
struct FlashVisual;
|
|
1094
|
+
|
|
1095
|
+
#[derive(Component)]
|
|
1096
|
+
struct EyesVisual;
|
|
1097
|
+
|
|
1098
|
+
#[derive(Component)]
|
|
1099
|
+
struct Pellet {
|
|
1100
|
+
is_power: bool,
|
|
1101
|
+
seed: f32,
|
|
1102
|
+
}
|
|
1103
|
+
|
|
1104
|
+
#[derive(Component)]
|
|
1105
|
+
struct CherryFruit {
|
|
1106
|
+
timer: f32,
|
|
1107
|
+
}
|
|
1108
|
+
|
|
1109
|
+
#[derive(Component)]
|
|
1110
|
+
struct FloatingText {
|
|
1111
|
+
lifetime: f32,
|
|
1112
|
+
}
|
|
1113
|
+
|
|
1114
|
+
#[derive(Component)]
|
|
1115
|
+
struct ScoreText;
|
|
1116
|
+
|
|
1117
|
+
#[derive(Component)]
|
|
1118
|
+
struct LivesText;
|
|
1119
|
+
|
|
1120
|
+
#[derive(Component)]
|
|
1121
|
+
struct BannerText;
|
|
1122
|
+
|
|
1123
|
+
#[derive(Component)]
|
|
1124
|
+
struct MainCamera;
|
|
1125
|
+
|
|
1126
|
+
enum CameraMode {
|
|
1127
|
+
Isometric,
|
|
1128
|
+
TopDown,
|
|
1129
|
+
Follow,
|
|
1130
|
+
}
|
|
1131
|
+
|
|
1132
|
+
#[derive(Resource)]
|
|
1133
|
+
struct AudioLibrary {
|
|
1134
|
+
waka_0: Handle<AudioSource>,
|
|
1135
|
+
waka_1: Handle<AudioSource>,
|
|
1136
|
+
power_pellet: Handle<AudioSource>,
|
|
1137
|
+
eat_ghost: Handle<AudioSource>,
|
|
1138
|
+
death: Handle<AudioSource>,
|
|
1139
|
+
fruit: Handle<AudioSource>,
|
|
1140
|
+
game_start: Handle<AudioSource>,
|
|
1141
|
+
}
|
|
1142
|
+
|
|
1143
|
+
#[derive(PartialEq, Eq)]
|
|
1144
|
+
enum GamePhase {
|
|
1145
|
+
Ready,
|
|
1146
|
+
Playing,
|
|
1147
|
+
PacmanDying,
|
|
1148
|
+
GameOver,
|
|
1149
|
+
Victory,
|
|
1150
|
+
}
|
|
1151
|
+
|
|
1152
|
+
#[derive(Resource)]
|
|
1153
|
+
struct GameManager {
|
|
1154
|
+
score: u32,
|
|
1155
|
+
high_score: u32,
|
|
1156
|
+
lives: u32,
|
|
1157
|
+
level: u32,
|
|
1158
|
+
pellets_remaining: usize,
|
|
1159
|
+
phase: GamePhase,
|
|
1160
|
+
phase_timer: f32,
|
|
1161
|
+
frightened_timer: f32,
|
|
1162
|
+
ghost_kill_streak: u32,
|
|
1163
|
+
scatter_cycle_timer: f32,
|
|
1164
|
+
is_scatter_mode: bool,
|
|
1165
|
+
camera_mode: CameraMode,
|
|
1166
|
+
fruit_respawn_timer: f32,
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
// =========================================================================
|
|
1170
|
+
// Initialization Systems
|
|
1171
|
+
// =========================================================================
|
|
1172
|
+
|
|
1173
|
+
fn setup_game(
|
|
1174
|
+
mut commands: Commands,
|
|
1175
|
+
asset_server: Res<AssetServer>,
|
|
1176
|
+
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
1177
|
+
mut meshes: ResMut<Assets<Mesh>>,
|
|
1178
|
+
) {
|
|
1179
|
+
// 1. Audio Library
|
|
1180
|
+
let audio_lib = AudioLibrary {
|
|
1181
|
+
waka_0: asset_server.load("audio/waka_0.wav"),
|
|
1182
|
+
waka_1: asset_server.load("audio/waka_1.wav"),
|
|
1183
|
+
power_pellet: asset_server.load("audio/power_pellet.wav"),
|
|
1184
|
+
eat_ghost: asset_server.load("audio/eat_ghost.wav"),
|
|
1185
|
+
death: asset_server.load("audio/death.wav"),
|
|
1186
|
+
fruit: asset_server.load("audio/fruit.wav"),
|
|
1187
|
+
game_start: asset_server.load("audio/game_start.wav"),
|
|
1188
|
+
};
|
|
1189
|
+
|
|
1190
|
+
commands.spawn((
|
|
1191
|
+
AudioPlayer(audio_lib.game_start.clone()),
|
|
1192
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.65)),
|
|
1193
|
+
));
|
|
1194
|
+
commands.insert_resource(audio_lib);
|
|
1195
|
+
|
|
1196
|
+
// 2. Camera Setup
|
|
1197
|
+
commands.spawn((
|
|
1198
|
+
Camera3d::default(),
|
|
1199
|
+
Transform::from_xyz(0.0, 25.0, 15.0).looking_at(Vec3::new(0.0, 0.0, 0.8), Dir3::Y),
|
|
1200
|
+
MainCamera,
|
|
1201
|
+
));
|
|
1202
|
+
|
|
1203
|
+
// 3. Directional Key Light & Ambient
|
|
1204
|
+
commands.spawn((
|
|
1205
|
+
DirectionalLight {
|
|
1206
|
+
illuminance: 2400.0,
|
|
1207
|
+
shadows_enabled: true,
|
|
1208
|
+
..default()
|
|
1209
|
+
},
|
|
1210
|
+
Transform::from_rotation(Quat::from_euler(EulerRot::XYZ, -1.05, 0.4, 0.0)),
|
|
1211
|
+
));
|
|
1212
|
+
|
|
1213
|
+
// 4. Labyrinth Floor (Deep Navy Reflective Grid)
|
|
1214
|
+
let floor_mat = materials.add(StandardMaterial {
|
|
1215
|
+
base_color: Color::srgb(0.02, 0.03, 0.06),
|
|
1216
|
+
perceptual_roughness: 0.25,
|
|
1217
|
+
metallic: 0.8,
|
|
1218
|
+
..default()
|
|
1219
|
+
});
|
|
1220
|
+
commands.spawn((
|
|
1221
|
+
Mesh3d(meshes.add(Plane3d::default().mesh().size(32.0, 32.0))),
|
|
1222
|
+
MeshMaterial3d(floor_mat),
|
|
1223
|
+
Transform::from_xyz(0.0, -0.05, 0.0),
|
|
1224
|
+
));
|
|
1225
|
+
|
|
1226
|
+
// 5. Build Maze Layout: Walls and Cyber Gate
|
|
1227
|
+
for (r, row_str) in MAZE_TILES.iter().enumerate() {
|
|
1228
|
+
for (c, &tile_byte) in row_str.as_bytes().iter().enumerate() {
|
|
1229
|
+
let world = grid_to_world(r, c);
|
|
1230
|
+
|
|
1231
|
+
match tile_byte {
|
|
1232
|
+
b'W' => {
|
|
1233
|
+
commands.spawn((
|
|
1234
|
+
SceneRoot(asset_server.load("models/wall.glb#Scene0")),
|
|
1235
|
+
Transform::from_xyz(world.x, 0.0, world.z),
|
|
1236
|
+
));
|
|
1237
|
+
}
|
|
1238
|
+
b'D' => {
|
|
1239
|
+
// Cyber Gate energy barrier (replaces the awkward pink stripe!)
|
|
1240
|
+
commands.spawn((
|
|
1241
|
+
SceneRoot(asset_server.load("models/gate.glb#Scene0")),
|
|
1242
|
+
Transform::from_xyz(world.x, 0.0, world.z),
|
|
1243
|
+
));
|
|
1244
|
+
}
|
|
1245
|
+
_ => {}
|
|
1246
|
+
}
|
|
1247
|
+
}
|
|
1248
|
+
}
|
|
1249
|
+
|
|
1250
|
+
// Spawn all collectible pellets
|
|
1251
|
+
let total_pellets = spawn_field_pellets(&mut commands, &asset_server);
|
|
1252
|
+
|
|
1253
|
+
// Spawn initial bonus Cherry beneath the Ghost House at (13, 10)
|
|
1254
|
+
spawn_bonus_cherry(&mut commands, &asset_server);
|
|
1255
|
+
|
|
1256
|
+
// 6. Spawn Pacman (scaled to 1.16 diameter, perfectly matching the 1.24 tunnel)
|
|
1257
|
+
// Equipped with warm dynamic yellow aura light matching classic arcade illumination
|
|
1258
|
+
let pacman_start = grid_to_world(16, 10);
|
|
1259
|
+
commands
|
|
1260
|
+
.spawn((
|
|
1261
|
+
Pacman {
|
|
1262
|
+
grid_pos: (16, 10),
|
|
1263
|
+
next_tile: (16, 10),
|
|
1264
|
+
progress: 1.0,
|
|
1265
|
+
speed: 3.2, // Tuned for comfortable, classic arcade pacing
|
|
1266
|
+
current_dir: Direction::None,
|
|
1267
|
+
queued_dir: Direction::None,
|
|
1268
|
+
chomp_flip: false,
|
|
1269
|
+
},
|
|
1270
|
+
AutoPlaySceneAnimation {
|
|
1271
|
+
clip: asset_server.load("models/packman.glb#Animation0"),
|
|
1272
|
+
},
|
|
1273
|
+
SceneRoot(asset_server.load("models/packman.glb#Scene0")),
|
|
1274
|
+
Transform::from_xyz(pacman_start.x, 0.50, pacman_start.z),
|
|
1275
|
+
))
|
|
1276
|
+
.with_child((
|
|
1277
|
+
PointLight {
|
|
1278
|
+
color: Color::srgb(1.0, 0.9, 0.2),
|
|
1279
|
+
intensity: 75_000.0,
|
|
1280
|
+
range: 5.5,
|
|
1281
|
+
shadows_enabled: false,
|
|
1282
|
+
..default()
|
|
1283
|
+
},
|
|
1284
|
+
Transform::from_xyz(0.0, 0.45, 0.0),
|
|
1285
|
+
));
|
|
1286
|
+
|
|
1287
|
+
// 7. Spawn the 4 Iconic Ghosts (diameter 1.16) with individual aura lights
|
|
1288
|
+
// Blinky starts cleanly at (7, 10) in the open corridor directly outside the gate!
|
|
1289
|
+
spawn_ghost(&mut commands, &asset_server, GhostType::Blinky, (7, 10), GhostState::Scatter, 0.0);
|
|
1290
|
+
// Pinky, Inky, Clyde inside the Ghost House at row 10
|
|
1291
|
+
spawn_ghost(&mut commands, &asset_server, GhostType::Pinky, (10, 10), GhostState::InHouse, 2.0);
|
|
1292
|
+
spawn_ghost(&mut commands, &asset_server, GhostType::Inky, (10, 9), GhostState::InHouse, 4.0);
|
|
1293
|
+
spawn_ghost(&mut commands, &asset_server, GhostType::Clyde, (10, 11), GhostState::InHouse, 6.0);
|
|
1294
|
+
|
|
1295
|
+
// 8. Arcade HUD UI
|
|
1296
|
+
commands.spawn((
|
|
1297
|
+
Text::new("SCORE: 000000"),
|
|
1298
|
+
TextFont { font_size: 24.0, ..default() },
|
|
1299
|
+
TextColor(Color::srgb(1.0, 0.9, 0.2)),
|
|
1300
|
+
Node {
|
|
1301
|
+
position_type: PositionType::Absolute,
|
|
1302
|
+
top: Val::Px(16.0),
|
|
1303
|
+
left: Val::Px(24.0),
|
|
1304
|
+
..default()
|
|
1305
|
+
},
|
|
1306
|
+
ScoreText,
|
|
1307
|
+
));
|
|
1308
|
+
|
|
1309
|
+
commands.spawn((
|
|
1310
|
+
Text::new("LIVES: 3 | LEVEL: 1 | [C: CAM] [R: RESET]"),
|
|
1311
|
+
TextFont { font_size: 24.0, ..default() },
|
|
1312
|
+
TextColor(Color::srgb(0.2, 0.9, 1.0)),
|
|
1313
|
+
Node {
|
|
1314
|
+
position_type: PositionType::Absolute,
|
|
1315
|
+
top: Val::Px(16.0),
|
|
1316
|
+
right: Val::Px(24.0),
|
|
1317
|
+
..default()
|
|
1318
|
+
},
|
|
1319
|
+
LivesText,
|
|
1320
|
+
));
|
|
1321
|
+
|
|
1322
|
+
commands.spawn((
|
|
1323
|
+
Text::new("READY!"),
|
|
1324
|
+
TextFont { font_size: 40.0, ..default() },
|
|
1325
|
+
TextColor(Color::srgb(1.0, 0.85, 0.1)),
|
|
1326
|
+
Node {
|
|
1327
|
+
position_type: PositionType::Absolute,
|
|
1328
|
+
bottom: Val::Px(24.0),
|
|
1329
|
+
left: Val::Percent(38.0),
|
|
1330
|
+
..default()
|
|
1331
|
+
},
|
|
1332
|
+
BannerText,
|
|
1333
|
+
));
|
|
1334
|
+
|
|
1335
|
+
commands.insert_resource(GameManager {
|
|
1336
|
+
score: 0,
|
|
1337
|
+
high_score: 10000,
|
|
1338
|
+
lives: 3,
|
|
1339
|
+
level: 1,
|
|
1340
|
+
pellets_remaining: total_pellets,
|
|
1341
|
+
phase: GamePhase::Ready,
|
|
1342
|
+
phase_timer: 3.5,
|
|
1343
|
+
frightened_timer: 0.0,
|
|
1344
|
+
ghost_kill_streak: 200,
|
|
1345
|
+
scatter_cycle_timer: 7.0,
|
|
1346
|
+
is_scatter_mode: true,
|
|
1347
|
+
camera_mode: CameraMode::Isometric,
|
|
1348
|
+
fruit_respawn_timer: 0.0,
|
|
1349
|
+
});
|
|
1350
|
+
}
|
|
1351
|
+
|
|
1352
|
+
fn spawn_field_pellets(commands: &mut Commands, asset_server: &Res<AssetServer>) -> usize {
|
|
1353
|
+
let mut total_pellets = 0;
|
|
1354
|
+
for (r, row_str) in MAZE_TILES.iter().enumerate() {
|
|
1355
|
+
for (c, &tile_byte) in row_str.as_bytes().iter().enumerate() {
|
|
1356
|
+
let world = grid_to_world(r, c);
|
|
1357
|
+
|
|
1358
|
+
match tile_byte {
|
|
1359
|
+
b'.' => {
|
|
1360
|
+
commands.spawn((
|
|
1361
|
+
Pellet { is_power: false, seed: (r * 31 + c) as f32 },
|
|
1362
|
+
AutoPlaySceneAnimation {
|
|
1363
|
+
clip: asset_server.load("models/pellet.glb#Animation0"),
|
|
1364
|
+
},
|
|
1365
|
+
SceneRoot(asset_server.load("models/pellet.glb#Scene0")),
|
|
1366
|
+
Transform::from_xyz(world.x, 0.25, world.z),
|
|
1367
|
+
));
|
|
1368
|
+
total_pellets += 1;
|
|
1369
|
+
}
|
|
1370
|
+
b'O' => {
|
|
1371
|
+
commands.spawn((
|
|
1372
|
+
Pellet { is_power: true, seed: (r * 31 + c) as f32 },
|
|
1373
|
+
AutoPlaySceneAnimation {
|
|
1374
|
+
clip: asset_server.load("models/power_pellet.glb#Animation0"),
|
|
1375
|
+
},
|
|
1376
|
+
SceneRoot(asset_server.load("models/power_pellet.glb#Scene0")),
|
|
1377
|
+
Transform::from_xyz(world.x, 0.35, world.z),
|
|
1378
|
+
));
|
|
1379
|
+
total_pellets += 1;
|
|
1380
|
+
}
|
|
1381
|
+
_ => {}
|
|
1382
|
+
}
|
|
1383
|
+
}
|
|
1384
|
+
}
|
|
1385
|
+
total_pellets
|
|
1386
|
+
}
|
|
1387
|
+
|
|
1388
|
+
fn spawn_bonus_cherry(commands: &mut Commands, asset_server: &Res<AssetServer>) {
|
|
1389
|
+
let fruit_pos = grid_to_world(13, 10);
|
|
1390
|
+
commands.spawn((
|
|
1391
|
+
CherryFruit { timer: 20.0 },
|
|
1392
|
+
AutoPlaySceneAnimation {
|
|
1393
|
+
clip: asset_server.load("models/cherry.glb#Animation0"),
|
|
1394
|
+
},
|
|
1395
|
+
SceneRoot(asset_server.load("models/cherry.glb#Scene0")),
|
|
1396
|
+
Transform::from_xyz(fruit_pos.x, 0.38, fruit_pos.z),
|
|
1397
|
+
));
|
|
1398
|
+
}
|
|
1399
|
+
|
|
1400
|
+
fn spawn_ghost(
|
|
1401
|
+
commands: &mut Commands,
|
|
1402
|
+
asset_server: &Res<AssetServer>,
|
|
1403
|
+
gtype: GhostType,
|
|
1404
|
+
pos: (usize, usize),
|
|
1405
|
+
state: GhostState,
|
|
1406
|
+
exit_delay: f32,
|
|
1407
|
+
) {
|
|
1408
|
+
let (model_path, anim_path, home, light_color) = match gtype {
|
|
1409
|
+
GhostType::Blinky => (
|
|
1410
|
+
"models/ghost_blinky.glb#Scene0",
|
|
1411
|
+
"models/ghost_blinky.glb#Animation0",
|
|
1412
|
+
(0, MAP_WIDTH - 1),
|
|
1413
|
+
Color::srgb(1.0, 0.2, 0.2),
|
|
1414
|
+
),
|
|
1415
|
+
GhostType::Pinky => (
|
|
1416
|
+
"models/ghost_pinky.glb#Scene0",
|
|
1417
|
+
"models/ghost_pinky.glb#Animation0",
|
|
1418
|
+
(0, 0),
|
|
1419
|
+
Color::srgb(1.0, 0.4, 0.7),
|
|
1420
|
+
),
|
|
1421
|
+
GhostType::Inky => (
|
|
1422
|
+
"models/ghost_inky.glb#Scene0",
|
|
1423
|
+
"models/ghost_inky.glb#Animation0",
|
|
1424
|
+
(MAP_HEIGHT - 1, MAP_WIDTH - 1),
|
|
1425
|
+
Color::srgb(0.1, 0.8, 1.0),
|
|
1426
|
+
),
|
|
1427
|
+
GhostType::Clyde => (
|
|
1428
|
+
"models/ghost_clyde.glb#Scene0",
|
|
1429
|
+
"models/ghost_clyde.glb#Animation0",
|
|
1430
|
+
(MAP_HEIGHT - 1, 0),
|
|
1431
|
+
Color::srgb(1.0, 0.6, 0.1),
|
|
1432
|
+
),
|
|
1433
|
+
};
|
|
1434
|
+
|
|
1435
|
+
let world = grid_to_world(pos.0, pos.1);
|
|
1436
|
+
|
|
1437
|
+
commands
|
|
1438
|
+
.spawn((
|
|
1439
|
+
Ghost {
|
|
1440
|
+
identity: gtype,
|
|
1441
|
+
state,
|
|
1442
|
+
grid_pos: pos,
|
|
1443
|
+
next_tile: pos,
|
|
1444
|
+
progress: 1.0,
|
|
1445
|
+
current_dir: Direction::None,
|
|
1446
|
+
home_corner: home,
|
|
1447
|
+
house_timer: exit_delay,
|
|
1448
|
+
},
|
|
1449
|
+
Transform::from_xyz(world.x, 0.50, world.z),
|
|
1450
|
+
Visibility::default(),
|
|
1451
|
+
))
|
|
1452
|
+
.with_children(|parent| {
|
|
1453
|
+
// 1. Normal colored visual (diameter 1.16)
|
|
1454
|
+
parent.spawn((
|
|
1455
|
+
NormalVisual,
|
|
1456
|
+
AutoPlaySceneAnimation {
|
|
1457
|
+
clip: asset_server.load(anim_path),
|
|
1458
|
+
},
|
|
1459
|
+
SceneRoot(asset_server.load(model_path)),
|
|
1460
|
+
Transform::IDENTITY,
|
|
1461
|
+
Visibility::Inherited,
|
|
1462
|
+
));
|
|
1463
|
+
|
|
1464
|
+
// 2. Frightened electric blue visual
|
|
1465
|
+
parent.spawn((
|
|
1466
|
+
FrightenedVisual,
|
|
1467
|
+
AutoPlaySceneAnimation {
|
|
1468
|
+
clip: asset_server.load("models/ghost_frightened.glb#Animation0"),
|
|
1469
|
+
},
|
|
1470
|
+
SceneRoot(asset_server.load("models/ghost_frightened.glb#Scene0")),
|
|
1471
|
+
Transform::IDENTITY,
|
|
1472
|
+
Visibility::Hidden,
|
|
1473
|
+
));
|
|
1474
|
+
|
|
1475
|
+
// 3. Frightened flashing warning visual
|
|
1476
|
+
parent.spawn((
|
|
1477
|
+
FlashVisual,
|
|
1478
|
+
AutoPlaySceneAnimation {
|
|
1479
|
+
clip: asset_server.load("models/ghost_flash.glb#Animation0"),
|
|
1480
|
+
},
|
|
1481
|
+
SceneRoot(asset_server.load("models/ghost_flash.glb#Scene0")),
|
|
1482
|
+
Transform::IDENTITY,
|
|
1483
|
+
Visibility::Hidden,
|
|
1484
|
+
));
|
|
1485
|
+
|
|
1486
|
+
// 4. Eaten floating eyes visual
|
|
1487
|
+
parent.spawn((
|
|
1488
|
+
EyesVisual,
|
|
1489
|
+
AutoPlaySceneAnimation {
|
|
1490
|
+
clip: asset_server.load("models/ghost_eyes.glb#Animation0"),
|
|
1491
|
+
},
|
|
1492
|
+
SceneRoot(asset_server.load("models/ghost_eyes.glb#Scene0")),
|
|
1493
|
+
Transform::IDENTITY,
|
|
1494
|
+
Visibility::Hidden,
|
|
1495
|
+
));
|
|
1496
|
+
|
|
1497
|
+
// 5. Dynamic character aura point light
|
|
1498
|
+
parent.spawn((
|
|
1499
|
+
GhostLight {
|
|
1500
|
+
base_color: light_color,
|
|
1501
|
+
},
|
|
1502
|
+
PointLight {
|
|
1503
|
+
color: light_color,
|
|
1504
|
+
intensity: 45_000.0,
|
|
1505
|
+
range: 4.5,
|
|
1506
|
+
shadows_enabled: false,
|
|
1507
|
+
..default()
|
|
1508
|
+
},
|
|
1509
|
+
Transform::from_xyz(0.0, 0.40, 0.0),
|
|
1510
|
+
));
|
|
1511
|
+
});
|
|
1512
|
+
}
|
|
1513
|
+
|
|
1514
|
+
// =========================================================================
|
|
1515
|
+
// Animation & Visual State Systems
|
|
1516
|
+
// =========================================================================
|
|
1517
|
+
|
|
1518
|
+
// Connects Bevy 0.15's AnimationPlayer to glTF AnimationClips via AnimationGraph
|
|
1519
|
+
fn play_scene_animations(
|
|
1520
|
+
mut commands: Commands,
|
|
1521
|
+
mut players: Query<(Entity, &mut AnimationPlayer), Without<AnimationGraphHandle>>,
|
|
1522
|
+
parents: Query<&Parent>,
|
|
1523
|
+
animations: Query<&AutoPlaySceneAnimation>,
|
|
1524
|
+
mut graphs: ResMut<Assets<AnimationGraph>>,
|
|
1525
|
+
) {
|
|
1526
|
+
for (player_entity, mut player) in players.iter_mut() {
|
|
1527
|
+
let mut curr = player_entity;
|
|
1528
|
+
loop {
|
|
1529
|
+
if let Ok(auto_anim) = animations.get(curr) {
|
|
1530
|
+
let (graph, node_index) = AnimationGraph::from_clip(auto_anim.clip.clone());
|
|
1531
|
+
let graph_handle = graphs.add(graph);
|
|
1532
|
+
commands.entity(player_entity).insert(AnimationGraphHandle(graph_handle));
|
|
1533
|
+
player.play(node_index).repeat();
|
|
1534
|
+
break;
|
|
1535
|
+
}
|
|
1536
|
+
if let Ok(parent) = parents.get(curr) {
|
|
1537
|
+
curr = parent.get();
|
|
1538
|
+
} else {
|
|
1539
|
+
break;
|
|
1540
|
+
}
|
|
1541
|
+
}
|
|
1542
|
+
}
|
|
1543
|
+
}
|
|
1544
|
+
|
|
1545
|
+
// Procedural spinning and hovering for gems, fruit, and energized gyro rings
|
|
1546
|
+
fn procedural_animations(
|
|
1547
|
+
time: Res<Time>,
|
|
1548
|
+
mut pellet_query: Query<(&Pellet, &mut Transform), Without<Pacman>>,
|
|
1549
|
+
mut fruit_query: Query<&mut Transform, (With<CherryFruit>, Without<Pellet>, Without<Pacman>)>,
|
|
1550
|
+
) {
|
|
1551
|
+
let t = time.elapsed_secs();
|
|
1552
|
+
for (pellet, mut transform) in pellet_query.iter_mut() {
|
|
1553
|
+
if pellet.is_power {
|
|
1554
|
+
let pulse = 1.0 + (t * 5.0 + pellet.seed).sin() * 0.10;
|
|
1555
|
+
transform.scale = Vec3::splat(pulse);
|
|
1556
|
+
transform.rotate_y(time.delta_secs() * 2.0);
|
|
1557
|
+
transform.translation.y = 0.35 + (t * 3.0 + pellet.seed).sin() * 0.03;
|
|
1558
|
+
} else {
|
|
1559
|
+
transform.rotate_y(time.delta_secs() * 2.5);
|
|
1560
|
+
transform.translation.y = 0.25 + (t * 3.5 + pellet.seed).sin() * 0.02;
|
|
1561
|
+
}
|
|
1562
|
+
}
|
|
1563
|
+
|
|
1564
|
+
for mut f_tf in fruit_query.iter_mut() {
|
|
1565
|
+
f_tf.rotate_y(time.delta_secs() * 1.8);
|
|
1566
|
+
f_tf.translation.y = 0.38 + (t * 3.0).sin() * 0.04;
|
|
1567
|
+
}
|
|
1568
|
+
}
|
|
1569
|
+
|
|
1570
|
+
// Manages dynamic ghost color and aura lighting changes: Normal -> Frightened Blue -> Warning Flash -> Eaten Eyes
|
|
1571
|
+
fn ghost_visual_system(
|
|
1572
|
+
time: Res<Time>,
|
|
1573
|
+
gm: Res<GameManager>,
|
|
1574
|
+
ghost_query: Query<(&Ghost, &Children)>,
|
|
1575
|
+
mut vis_query: Query<&mut Visibility>,
|
|
1576
|
+
mut light_query: Query<(&GhostLight, &mut PointLight)>,
|
|
1577
|
+
normal_q: Query<Entity, With<NormalVisual>>,
|
|
1578
|
+
fright_q: Query<Entity, With<FrightenedVisual>>,
|
|
1579
|
+
flash_q: Query<Entity, With<FlashVisual>>,
|
|
1580
|
+
eyes_q: Query<Entity, With<EyesVisual>>,
|
|
1581
|
+
) {
|
|
1582
|
+
let flash_state = (time.elapsed_secs() * 8.0).sin() > 0.0;
|
|
1583
|
+
|
|
1584
|
+
for (ghost, children) in ghost_query.iter() {
|
|
1585
|
+
let is_frightened = ghost.state == GhostState::Frightened;
|
|
1586
|
+
let is_eaten = ghost.state == GhostState::Eaten;
|
|
1587
|
+
let is_warning = is_frightened && gm.frightened_timer < 2.5;
|
|
1588
|
+
|
|
1589
|
+
for &child in children.iter() {
|
|
1590
|
+
// Update mesh visibility layers
|
|
1591
|
+
if let Ok(mut vis) = vis_query.get_mut(child) {
|
|
1592
|
+
if normal_q.get(child).is_ok() {
|
|
1593
|
+
*vis = if !is_frightened && !is_eaten {
|
|
1594
|
+
Visibility::Inherited
|
|
1595
|
+
} else {
|
|
1596
|
+
Visibility::Hidden
|
|
1597
|
+
};
|
|
1598
|
+
} else if fright_q.get(child).is_ok() {
|
|
1599
|
+
*vis = if is_frightened && (!is_warning || !flash_state) {
|
|
1600
|
+
Visibility::Inherited
|
|
1601
|
+
} else {
|
|
1602
|
+
Visibility::Hidden
|
|
1603
|
+
};
|
|
1604
|
+
} else if flash_q.get(child).is_ok() {
|
|
1605
|
+
*vis = if is_frightened && is_warning && flash_state {
|
|
1606
|
+
Visibility::Inherited
|
|
1607
|
+
} else {
|
|
1608
|
+
Visibility::Hidden
|
|
1609
|
+
};
|
|
1610
|
+
} else if eyes_q.get(child).is_ok() {
|
|
1611
|
+
*vis = if is_eaten {
|
|
1612
|
+
Visibility::Inherited
|
|
1613
|
+
} else {
|
|
1614
|
+
Visibility::Hidden
|
|
1615
|
+
};
|
|
1616
|
+
}
|
|
1617
|
+
}
|
|
1618
|
+
|
|
1619
|
+
// Dynamically update ghost aura point light
|
|
1620
|
+
if let Ok((ghost_light, mut pl)) = light_query.get_mut(child) {
|
|
1621
|
+
if is_eaten {
|
|
1622
|
+
pl.color = Color::srgb(0.2, 0.5, 1.0);
|
|
1623
|
+
pl.intensity = 16_000.0;
|
|
1624
|
+
} else if is_frightened {
|
|
1625
|
+
if is_warning && flash_state {
|
|
1626
|
+
pl.color = Color::srgb(1.0, 1.0, 1.0);
|
|
1627
|
+
pl.intensity = 55_000.0;
|
|
1628
|
+
} else {
|
|
1629
|
+
pl.color = Color::srgb(0.15, 0.35, 1.0);
|
|
1630
|
+
pl.intensity = 40_000.0;
|
|
1631
|
+
}
|
|
1632
|
+
} else {
|
|
1633
|
+
pl.color = ghost_light.base_color;
|
|
1634
|
+
pl.intensity = 45_000.0;
|
|
1635
|
+
}
|
|
1636
|
+
}
|
|
1637
|
+
}
|
|
1638
|
+
}
|
|
1639
|
+
}
|
|
1640
|
+
|
|
1641
|
+
// =========================================================================
|
|
1642
|
+
// Gameplay Systems
|
|
1643
|
+
// =========================================================================
|
|
1644
|
+
|
|
1645
|
+
fn player_input_system(
|
|
1646
|
+
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
1647
|
+
mut pacman_query: Query<&mut Pacman>,
|
|
1648
|
+
mut gm: ResMut<GameManager>,
|
|
1649
|
+
) {
|
|
1650
|
+
let mut dir_input = Direction::None;
|
|
1651
|
+
if keyboard_input.pressed(KeyCode::ArrowUp) || keyboard_input.pressed(KeyCode::KeyW) {
|
|
1652
|
+
dir_input = Direction::Up;
|
|
1653
|
+
} else if keyboard_input.pressed(KeyCode::ArrowDown) || keyboard_input.pressed(KeyCode::KeyS) {
|
|
1654
|
+
dir_input = Direction::Down;
|
|
1655
|
+
} else if keyboard_input.pressed(KeyCode::ArrowLeft) || keyboard_input.pressed(KeyCode::KeyA) {
|
|
1656
|
+
dir_input = Direction::Left;
|
|
1657
|
+
} else if keyboard_input.pressed(KeyCode::ArrowRight) || keyboard_input.pressed(KeyCode::KeyD) {
|
|
1658
|
+
dir_input = Direction::Right;
|
|
1659
|
+
}
|
|
1660
|
+
|
|
1661
|
+
if let Ok(mut pacman) = pacman_query.get_single_mut() {
|
|
1662
|
+
if dir_input != Direction::None {
|
|
1663
|
+
pacman.queued_dir = dir_input;
|
|
1664
|
+
if dir_input == pacman.current_dir.opposite() {
|
|
1665
|
+
pacman.current_dir = dir_input;
|
|
1666
|
+
let tmp = pacman.grid_pos;
|
|
1667
|
+
pacman.grid_pos = pacman.next_tile;
|
|
1668
|
+
pacman.next_tile = tmp;
|
|
1669
|
+
pacman.progress = (1.0 - pacman.progress).clamp(0.0, 1.0);
|
|
1670
|
+
}
|
|
1671
|
+
}
|
|
1672
|
+
}
|
|
1673
|
+
|
|
1674
|
+
if keyboard_input.just_pressed(KeyCode::KeyC) {
|
|
1675
|
+
gm.camera_mode = match gm.camera_mode {
|
|
1676
|
+
CameraMode::Isometric => CameraMode::TopDown,
|
|
1677
|
+
CameraMode::TopDown => CameraMode::Follow,
|
|
1678
|
+
CameraMode::Follow => CameraMode::Isometric,
|
|
1679
|
+
};
|
|
1680
|
+
}
|
|
1681
|
+
}
|
|
1682
|
+
|
|
1683
|
+
fn pacman_movement_system(
|
|
1684
|
+
time: Res<Time>,
|
|
1685
|
+
mut pacman_query: Query<(&mut Pacman, &mut Transform)>,
|
|
1686
|
+
gm: Res<GameManager>,
|
|
1687
|
+
) {
|
|
1688
|
+
if gm.phase != GamePhase::Playing {
|
|
1689
|
+
return;
|
|
1690
|
+
}
|
|
1691
|
+
|
|
1692
|
+
let delta = time.delta_secs();
|
|
1693
|
+
|
|
1694
|
+
for (mut pacman, mut transform) in pacman_query.iter_mut() {
|
|
1695
|
+
if pacman.progress >= 1.0 {
|
|
1696
|
+
pacman.grid_pos = pacman.next_tile;
|
|
1697
|
+
|
|
1698
|
+
// Seamless Tunnel Wrap-Around on row 10
|
|
1699
|
+
if pacman.grid_pos.0 == 10 {
|
|
1700
|
+
if pacman.grid_pos.1 == 0 && pacman.current_dir == Direction::Left {
|
|
1701
|
+
pacman.grid_pos = (10, MAP_WIDTH - 1);
|
|
1702
|
+
pacman.next_tile = (10, MAP_WIDTH - 2);
|
|
1703
|
+
pacman.progress = 0.0;
|
|
1704
|
+
continue;
|
|
1705
|
+
} else if pacman.grid_pos.1 == MAP_WIDTH - 1 && pacman.current_dir == Direction::Right {
|
|
1706
|
+
pacman.grid_pos = (10, 0);
|
|
1707
|
+
pacman.next_tile = (10, 1);
|
|
1708
|
+
pacman.progress = 0.0;
|
|
1709
|
+
continue;
|
|
1710
|
+
}
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1713
|
+
if pacman.queued_dir != Direction::None {
|
|
1714
|
+
let off = pacman.queued_dir.offset();
|
|
1715
|
+
let tr = pacman.grid_pos.0 as i32 + off.0;
|
|
1716
|
+
let tc = pacman.grid_pos.1 as i32 + off.1;
|
|
1717
|
+
if tr >= 0 && tr < MAP_HEIGHT as i32 && tc >= 0 && tc < MAP_WIDTH as i32 {
|
|
1718
|
+
if !is_wall(tr as usize, tc as usize) {
|
|
1719
|
+
pacman.current_dir = pacman.queued_dir;
|
|
1720
|
+
}
|
|
1721
|
+
}
|
|
1722
|
+
}
|
|
1723
|
+
|
|
1724
|
+
if pacman.current_dir != Direction::None {
|
|
1725
|
+
let off = pacman.current_dir.offset();
|
|
1726
|
+
let tr = pacman.grid_pos.0 as i32 + off.0;
|
|
1727
|
+
let tc = pacman.grid_pos.1 as i32 + off.1;
|
|
1728
|
+
if tr >= 0 && tr < MAP_HEIGHT as i32 && tc >= 0 && tc < MAP_WIDTH as i32 {
|
|
1729
|
+
if !is_wall(tr as usize, tc as usize) {
|
|
1730
|
+
pacman.next_tile = (tr as usize, tc as usize);
|
|
1731
|
+
pacman.progress = 0.0;
|
|
1732
|
+
} else {
|
|
1733
|
+
pacman.current_dir = Direction::None;
|
|
1734
|
+
}
|
|
1735
|
+
}
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
if pacman.progress < 1.0 {
|
|
1740
|
+
pacman.progress = (pacman.progress + delta * pacman.speed).min(1.0);
|
|
1741
|
+
let from = grid_to_world(pacman.grid_pos.0, pacman.grid_pos.1);
|
|
1742
|
+
let to = grid_to_world(pacman.next_tile.0, pacman.next_tile.1);
|
|
1743
|
+
let curr = from.lerp(to, pacman.progress);
|
|
1744
|
+
transform.translation.x = curr.x;
|
|
1745
|
+
transform.translation.z = curr.z;
|
|
1746
|
+
|
|
1747
|
+
let target_rot = pacman.current_dir.to_rotation_y();
|
|
1748
|
+
transform.rotation = Quat::from_rotation_y(target_rot);
|
|
1749
|
+
}
|
|
1750
|
+
}
|
|
1751
|
+
}
|
|
1752
|
+
|
|
1753
|
+
fn ghost_ai_system(
|
|
1754
|
+
time: Res<Time>,
|
|
1755
|
+
mut ghost_query: Query<(&mut Ghost, &mut Transform)>,
|
|
1756
|
+
pacman_query: Query<(&Pacman, &Transform), Without<Ghost>>,
|
|
1757
|
+
mut gm: ResMut<GameManager>,
|
|
1758
|
+
) {
|
|
1759
|
+
if gm.phase != GamePhase::Playing {
|
|
1760
|
+
return;
|
|
1761
|
+
}
|
|
1762
|
+
|
|
1763
|
+
let delta = time.delta_secs();
|
|
1764
|
+
|
|
1765
|
+
if gm.frightened_timer > 0.0 {
|
|
1766
|
+
gm.frightened_timer = (gm.frightened_timer - delta).max(0.0);
|
|
1767
|
+
if gm.frightened_timer == 0.0 {
|
|
1768
|
+
for (mut ghost, _) in ghost_query.iter_mut() {
|
|
1769
|
+
if ghost.state == GhostState::Frightened {
|
|
1770
|
+
ghost.state = if gm.is_scatter_mode {
|
|
1771
|
+
GhostState::Scatter
|
|
1772
|
+
} else {
|
|
1773
|
+
GhostState::Chase
|
|
1774
|
+
};
|
|
1775
|
+
}
|
|
1776
|
+
}
|
|
1777
|
+
}
|
|
1778
|
+
} else {
|
|
1779
|
+
gm.scatter_cycle_timer -= delta;
|
|
1780
|
+
if gm.scatter_cycle_timer <= 0.0 {
|
|
1781
|
+
gm.is_scatter_mode = !gm.is_scatter_mode;
|
|
1782
|
+
gm.scatter_cycle_timer = if gm.is_scatter_mode { 7.0 } else { 20.0 };
|
|
1783
|
+
for (mut ghost, _) in ghost_query.iter_mut() {
|
|
1784
|
+
if ghost.state == GhostState::Chase || ghost.state == GhostState::Scatter {
|
|
1785
|
+
ghost.state = if gm.is_scatter_mode {
|
|
1786
|
+
GhostState::Scatter
|
|
1787
|
+
} else {
|
|
1788
|
+
GhostState::Chase
|
|
1789
|
+
};
|
|
1790
|
+
}
|
|
1791
|
+
}
|
|
1792
|
+
}
|
|
1793
|
+
}
|
|
1794
|
+
|
|
1795
|
+
let pacman_pos = pacman_query.get_single().map(|(p, _)| (p.grid_pos, p.current_dir)).unwrap_or(((16, 10), Direction::None));
|
|
1796
|
+
let mut rng = rand::thread_rng();
|
|
1797
|
+
|
|
1798
|
+
for (mut ghost, mut transform) in ghost_query.iter_mut() {
|
|
1799
|
+
if ghost.state == GhostState::InHouse {
|
|
1800
|
+
ghost.house_timer -= delta;
|
|
1801
|
+
if ghost.house_timer <= 0.0 {
|
|
1802
|
+
// Exit smoothly through the cyber gate into corridor (7, 10)
|
|
1803
|
+
ghost.grid_pos = (7, 10);
|
|
1804
|
+
ghost.next_tile = (7, 10);
|
|
1805
|
+
ghost.progress = 1.0;
|
|
1806
|
+
ghost.state = GhostState::Chase;
|
|
1807
|
+
} else {
|
|
1808
|
+
continue;
|
|
1809
|
+
}
|
|
1810
|
+
}
|
|
1811
|
+
|
|
1812
|
+
// Tuned balanced movement speeds: comfortable, classic arcade pacing
|
|
1813
|
+
let speed = match ghost.state {
|
|
1814
|
+
GhostState::Eaten => 5.2,
|
|
1815
|
+
GhostState::Frightened => 1.8,
|
|
1816
|
+
_ => 2.8 + (gm.level as f32 * 0.15),
|
|
1817
|
+
};
|
|
1818
|
+
|
|
1819
|
+
if ghost.progress >= 1.0 {
|
|
1820
|
+
ghost.grid_pos = ghost.next_tile;
|
|
1821
|
+
|
|
1822
|
+
// Tunnel Wrap-Around on row 10
|
|
1823
|
+
if ghost.grid_pos.0 == 10 {
|
|
1824
|
+
if ghost.grid_pos.1 == 0 && ghost.current_dir == Direction::Left {
|
|
1825
|
+
ghost.grid_pos = (10, MAP_WIDTH - 1);
|
|
1826
|
+
ghost.next_tile = (10, MAP_WIDTH - 2);
|
|
1827
|
+
ghost.progress = 0.0;
|
|
1828
|
+
} else if ghost.grid_pos.1 == MAP_WIDTH - 1 && ghost.current_dir == Direction::Right {
|
|
1829
|
+
ghost.grid_pos = (10, 0);
|
|
1830
|
+
ghost.next_tile = (10, 1);
|
|
1831
|
+
ghost.progress = 0.0;
|
|
1832
|
+
}
|
|
1833
|
+
}
|
|
1834
|
+
|
|
1835
|
+
if ghost.state == GhostState::Eaten && ghost.grid_pos == (7, 10) {
|
|
1836
|
+
ghost.state = GhostState::Chase;
|
|
1837
|
+
}
|
|
1838
|
+
|
|
1839
|
+
let target = match ghost.state {
|
|
1840
|
+
GhostState::Eaten => (7, 10),
|
|
1841
|
+
GhostState::Scatter => ghost.home_corner,
|
|
1842
|
+
GhostState::Frightened => (rng.gen_range(0..MAP_HEIGHT), rng.gen_range(0..MAP_WIDTH)),
|
|
1843
|
+
GhostState::Chase => match ghost.identity {
|
|
1844
|
+
GhostType::Blinky => pacman_pos.0,
|
|
1845
|
+
GhostType::Pinky => {
|
|
1846
|
+
let off = pacman_pos.1.offset();
|
|
1847
|
+
(
|
|
1848
|
+
(pacman_pos.0.0 as i32 + off.0 * 4).clamp(0, MAP_HEIGHT as i32 - 1) as usize,
|
|
1849
|
+
(pacman_pos.0.1 as i32 + off.1 * 4).clamp(0, MAP_WIDTH as i32 - 1) as usize,
|
|
1850
|
+
)
|
|
1851
|
+
}
|
|
1852
|
+
GhostType::Inky => {
|
|
1853
|
+
let off = pacman_pos.1.offset();
|
|
1854
|
+
(
|
|
1855
|
+
(pacman_pos.0.0 as i32 + off.0 * 2).clamp(0, MAP_HEIGHT as i32 - 1) as usize,
|
|
1856
|
+
(pacman_pos.0.1 as i32 + off.1 * 2).clamp(0, MAP_WIDTH as i32 - 1) as usize,
|
|
1857
|
+
)
|
|
1858
|
+
}
|
|
1859
|
+
GhostType::Clyde => {
|
|
1860
|
+
let dr = ghost.grid_pos.0 as f32 - pacman_pos.0.0 as f32;
|
|
1861
|
+
let dc = ghost.grid_pos.1 as f32 - pacman_pos.0.1 as f32;
|
|
1862
|
+
if (dr * dr + dc * dc).sqrt() > 6.0 {
|
|
1863
|
+
pacman_pos.0
|
|
1864
|
+
} else {
|
|
1865
|
+
ghost.home_corner
|
|
1866
|
+
}
|
|
1867
|
+
}
|
|
1868
|
+
},
|
|
1869
|
+
GhostState::InHouse => (7, 10),
|
|
1870
|
+
};
|
|
1871
|
+
|
|
1872
|
+
let candidates = [Direction::Up, Direction::Down, Direction::Left, Direction::Right];
|
|
1873
|
+
let mut best_dir = Direction::None;
|
|
1874
|
+
let mut best_dist = f32::MAX;
|
|
1875
|
+
|
|
1876
|
+
for &dir in &candidates {
|
|
1877
|
+
if dir == ghost.current_dir.opposite() && ghost.state != GhostState::Frightened {
|
|
1878
|
+
continue;
|
|
1879
|
+
}
|
|
1880
|
+
let off = dir.offset();
|
|
1881
|
+
let nr = ghost.grid_pos.0 as i32 + off.0;
|
|
1882
|
+
let nc = ghost.grid_pos.1 as i32 + off.1;
|
|
1883
|
+
if nr >= 0 && nr < MAP_HEIGHT as i32 && nc >= 0 && nc < MAP_WIDTH as i32 {
|
|
1884
|
+
if !is_wall(nr as usize, nc as usize) {
|
|
1885
|
+
let dr = nr as f32 - target.0 as f32;
|
|
1886
|
+
let dc = nc as f32 - target.1 as f32;
|
|
1887
|
+
let dist = dr * dr + dc * dc;
|
|
1888
|
+
if dist < best_dist {
|
|
1889
|
+
best_dist = dist;
|
|
1890
|
+
best_dir = dir;
|
|
1891
|
+
}
|
|
1892
|
+
}
|
|
1893
|
+
}
|
|
1894
|
+
}
|
|
1895
|
+
|
|
1896
|
+
if best_dir != Direction::None {
|
|
1897
|
+
ghost.current_dir = best_dir;
|
|
1898
|
+
let off = best_dir.offset();
|
|
1899
|
+
ghost.next_tile = (
|
|
1900
|
+
(ghost.grid_pos.0 as i32 + off.0) as usize,
|
|
1901
|
+
(ghost.grid_pos.1 as i32 + off.1) as usize,
|
|
1902
|
+
);
|
|
1903
|
+
ghost.progress = 0.0;
|
|
1904
|
+
}
|
|
1905
|
+
}
|
|
1906
|
+
|
|
1907
|
+
if ghost.progress < 1.0 {
|
|
1908
|
+
ghost.progress = (ghost.progress + delta * speed).min(1.0);
|
|
1909
|
+
let from = grid_to_world(ghost.grid_pos.0, ghost.grid_pos.1);
|
|
1910
|
+
let to = grid_to_world(ghost.next_tile.0, ghost.next_tile.1);
|
|
1911
|
+
let curr = from.lerp(to, ghost.progress);
|
|
1912
|
+
transform.translation.x = curr.x;
|
|
1913
|
+
transform.translation.z = curr.z;
|
|
1914
|
+
|
|
1915
|
+
if ghost.current_dir != Direction::None {
|
|
1916
|
+
let target_rot = ghost.current_dir.to_rotation_y();
|
|
1917
|
+
transform.rotation = Quat::from_rotation_y(target_rot);
|
|
1918
|
+
}
|
|
1919
|
+
}
|
|
1920
|
+
}
|
|
1921
|
+
}
|
|
1922
|
+
|
|
1923
|
+
fn pellet_collection_system(
|
|
1924
|
+
mut commands: Commands,
|
|
1925
|
+
mut pacman_query: Query<(&mut Pacman, &Transform)>,
|
|
1926
|
+
pellet_query: Query<(Entity, &Pellet, &Transform)>,
|
|
1927
|
+
mut ghost_query: Query<&mut Ghost>,
|
|
1928
|
+
mut gm: ResMut<GameManager>,
|
|
1929
|
+
audio_lib: Res<AudioLibrary>,
|
|
1930
|
+
) {
|
|
1931
|
+
if gm.phase != GamePhase::Playing {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1934
|
+
|
|
1935
|
+
let Ok((mut pacman, pac_tf)) = pacman_query.get_single_mut() else { return; };
|
|
1936
|
+
|
|
1937
|
+
for (p_ent, pellet, p_tf) in pellet_query.iter() {
|
|
1938
|
+
let dist = pac_tf.translation.distance(p_tf.translation);
|
|
1939
|
+
if dist < 0.65 {
|
|
1940
|
+
commands.entity(p_ent).despawn_recursive();
|
|
1941
|
+
gm.pellets_remaining = gm.pellets_remaining.saturating_sub(1);
|
|
1942
|
+
|
|
1943
|
+
if pellet.is_power {
|
|
1944
|
+
gm.score += 50;
|
|
1945
|
+
gm.frightened_timer = 7.0;
|
|
1946
|
+
gm.ghost_kill_streak = 200;
|
|
1947
|
+
|
|
1948
|
+
for mut ghost in ghost_query.iter_mut() {
|
|
1949
|
+
if ghost.state != GhostState::InHouse && ghost.state != GhostState::Eaten {
|
|
1950
|
+
ghost.state = GhostState::Frightened;
|
|
1951
|
+
}
|
|
1952
|
+
}
|
|
1953
|
+
|
|
1954
|
+
commands.spawn((
|
|
1955
|
+
AudioPlayer(audio_lib.power_pellet.clone()),
|
|
1956
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.6)),
|
|
1957
|
+
));
|
|
1958
|
+
} else {
|
|
1959
|
+
gm.score += 10;
|
|
1960
|
+
pacman.chomp_flip = !pacman.chomp_flip;
|
|
1961
|
+
let sound = if pacman.chomp_flip {
|
|
1962
|
+
audio_lib.waka_0.clone()
|
|
1963
|
+
} else {
|
|
1964
|
+
audio_lib.waka_1.clone()
|
|
1965
|
+
};
|
|
1966
|
+
commands.spawn((
|
|
1967
|
+
AudioPlayer(sound),
|
|
1968
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.4)),
|
|
1969
|
+
));
|
|
1970
|
+
}
|
|
1971
|
+
|
|
1972
|
+
if gm.pellets_remaining == 0 {
|
|
1973
|
+
gm.phase = GamePhase::Victory;
|
|
1974
|
+
gm.phase_timer = 3.0;
|
|
1975
|
+
}
|
|
1976
|
+
}
|
|
1977
|
+
}
|
|
1978
|
+
}
|
|
1979
|
+
|
|
1980
|
+
fn ghost_collision_system(
|
|
1981
|
+
mut commands: Commands,
|
|
1982
|
+
pacman_query: Query<&Transform, With<Pacman>>,
|
|
1983
|
+
mut ghost_query: Query<(&mut Ghost, &Transform)>,
|
|
1984
|
+
mut gm: ResMut<GameManager>,
|
|
1985
|
+
audio_lib: Res<AudioLibrary>,
|
|
1986
|
+
) {
|
|
1987
|
+
if gm.phase != GamePhase::Playing {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1990
|
+
|
|
1991
|
+
let Ok(pac_tf) = pacman_query.get_single() else { return; };
|
|
1992
|
+
|
|
1993
|
+
for (mut ghost, g_tf) in ghost_query.iter_mut() {
|
|
1994
|
+
let dist = pac_tf.translation.distance(g_tf.translation);
|
|
1995
|
+
if dist < 0.75 {
|
|
1996
|
+
if ghost.state == GhostState::Frightened {
|
|
1997
|
+
ghost.state = GhostState::Eaten;
|
|
1998
|
+
let award = gm.ghost_kill_streak;
|
|
1999
|
+
gm.score += award;
|
|
2000
|
+
gm.ghost_kill_streak *= 2;
|
|
2001
|
+
|
|
2002
|
+
commands.spawn((
|
|
2003
|
+
AudioPlayer(audio_lib.eat_ghost.clone()),
|
|
2004
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.7)),
|
|
2005
|
+
));
|
|
2006
|
+
|
|
2007
|
+
commands.spawn((
|
|
2008
|
+
FloatingText { lifetime: 1.2 },
|
|
2009
|
+
Text::new(format!("+{}", award)),
|
|
2010
|
+
TextFont { font_size: 28.0, ..default() },
|
|
2011
|
+
TextColor(Color::srgb(0.2, 1.0, 0.4)),
|
|
2012
|
+
Node {
|
|
2013
|
+
position_type: PositionType::Absolute,
|
|
2014
|
+
top: Val::Percent(45.0),
|
|
2015
|
+
left: Val::Percent(50.0),
|
|
2016
|
+
..default()
|
|
2017
|
+
},
|
|
2018
|
+
));
|
|
2019
|
+
} else if ghost.state == GhostState::Chase || ghost.state == GhostState::Scatter {
|
|
2020
|
+
gm.phase = GamePhase::PacmanDying;
|
|
2021
|
+
gm.phase_timer = 2.0;
|
|
2022
|
+
|
|
2023
|
+
commands.spawn((
|
|
2024
|
+
AudioPlayer(audio_lib.death.clone()),
|
|
2025
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.75)),
|
|
2026
|
+
));
|
|
2027
|
+
break;
|
|
2028
|
+
}
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
}
|
|
2032
|
+
|
|
2033
|
+
// Cherry fruit bonus collection and cyclic re-spawning
|
|
2034
|
+
fn fruit_system(
|
|
2035
|
+
mut commands: Commands,
|
|
2036
|
+
time: Res<Time>,
|
|
2037
|
+
pacman_query: Query<&Transform, With<Pacman>>,
|
|
2038
|
+
mut fruit_query: Query<(Entity, &mut CherryFruit, &Transform)>,
|
|
2039
|
+
mut gm: ResMut<GameManager>,
|
|
2040
|
+
audio_lib: Res<AudioLibrary>,
|
|
2041
|
+
asset_server: Res<AssetServer>,
|
|
2042
|
+
) {
|
|
2043
|
+
let delta = time.delta_secs();
|
|
2044
|
+
let Ok(pac_tf) = pacman_query.get_single() else { return; };
|
|
2045
|
+
|
|
2046
|
+
let mut fruit_count = 0;
|
|
2047
|
+
for (f_ent, mut fruit, f_tf) in fruit_query.iter_mut() {
|
|
2048
|
+
fruit_count += 1;
|
|
2049
|
+
fruit.timer -= delta;
|
|
2050
|
+
if fruit.timer <= 0.0 {
|
|
2051
|
+
commands.entity(f_ent).despawn_recursive();
|
|
2052
|
+
gm.fruit_respawn_timer = 15.0;
|
|
2053
|
+
continue;
|
|
2054
|
+
}
|
|
2055
|
+
|
|
2056
|
+
if pac_tf.translation.distance(f_tf.translation) < 0.85 {
|
|
2057
|
+
gm.score += 100;
|
|
2058
|
+
commands.entity(f_ent).despawn_recursive();
|
|
2059
|
+
gm.fruit_respawn_timer = 20.0;
|
|
2060
|
+
|
|
2061
|
+
commands.spawn((
|
|
2062
|
+
AudioPlayer(audio_lib.fruit.clone()),
|
|
2063
|
+
PlaybackSettings::DESPAWN.with_volume(Volume::new(0.65)),
|
|
2064
|
+
));
|
|
2065
|
+
|
|
2066
|
+
commands.spawn((
|
|
2067
|
+
FloatingText { lifetime: 1.2 },
|
|
2068
|
+
Text::new("+100"),
|
|
2069
|
+
TextFont { font_size: 28.0, ..default() },
|
|
2070
|
+
TextColor(Color::srgb(1.0, 0.4, 0.7)),
|
|
2071
|
+
Node {
|
|
2072
|
+
position_type: PositionType::Absolute,
|
|
2073
|
+
top: Val::Percent(45.0),
|
|
2074
|
+
left: Val::Percent(50.0),
|
|
2075
|
+
..default()
|
|
2076
|
+
},
|
|
2077
|
+
));
|
|
2078
|
+
}
|
|
2079
|
+
}
|
|
2080
|
+
|
|
2081
|
+
// Cyclic re-spawning: when cherry is eaten or expires, a new one appears after cooldown
|
|
2082
|
+
if fruit_count == 0 && gm.phase == GamePhase::Playing {
|
|
2083
|
+
gm.fruit_respawn_timer -= delta;
|
|
2084
|
+
if gm.fruit_respawn_timer <= 0.0 {
|
|
2085
|
+
spawn_bonus_cherry(&mut commands, &asset_server);
|
|
2086
|
+
gm.fruit_respawn_timer = 25.0;
|
|
2087
|
+
}
|
|
2088
|
+
}
|
|
2089
|
+
}
|
|
2090
|
+
|
|
2091
|
+
fn floating_text_system(
|
|
2092
|
+
mut commands: Commands,
|
|
2093
|
+
time: Res<Time>,
|
|
2094
|
+
mut text_query: Query<(Entity, &mut FloatingText)>,
|
|
2095
|
+
) {
|
|
2096
|
+
let delta = time.delta_secs();
|
|
2097
|
+
for (entity, mut float_txt) in text_query.iter_mut() {
|
|
2098
|
+
float_txt.lifetime -= delta;
|
|
2099
|
+
if float_txt.lifetime <= 0.0 {
|
|
2100
|
+
commands.entity(entity).despawn_recursive();
|
|
2101
|
+
}
|
|
2102
|
+
}
|
|
2103
|
+
}
|
|
2104
|
+
|
|
2105
|
+
fn camera_follow_system(
|
|
2106
|
+
mut camera_query: Query<&mut Transform, (With<MainCamera>, Without<Pacman>)>,
|
|
2107
|
+
pacman_query: Query<&Transform, With<Pacman>>,
|
|
2108
|
+
gm: Res<GameManager>,
|
|
2109
|
+
) {
|
|
2110
|
+
let Ok(pac_tf) = pacman_query.get_single() else { return; };
|
|
2111
|
+
let Ok(mut cam_tf) = camera_query.get_single_mut() else { return; };
|
|
2112
|
+
|
|
2113
|
+
match gm.camera_mode {
|
|
2114
|
+
CameraMode::Isometric => {
|
|
2115
|
+
let target = Vec3::new(0.0, 24.0, 16.0);
|
|
2116
|
+
cam_tf.translation = cam_tf.translation.lerp(target, 0.08);
|
|
2117
|
+
cam_tf.look_at(Vec3::new(0.0, 0.0, 0.5), Dir3::Y);
|
|
2118
|
+
}
|
|
2119
|
+
CameraMode::TopDown => {
|
|
2120
|
+
let target = Vec3::new(0.0, 28.0, 0.001);
|
|
2121
|
+
cam_tf.translation = cam_tf.translation.lerp(target, 0.08);
|
|
2122
|
+
cam_tf.look_at(Vec3::ZERO, Dir3::NEG_Z);
|
|
2123
|
+
}
|
|
2124
|
+
CameraMode::Follow => {
|
|
2125
|
+
let target = pac_tf.translation + Vec3::new(0.0, 8.5, 7.0);
|
|
2126
|
+
cam_tf.translation = cam_tf.translation.lerp(target, 0.12);
|
|
2127
|
+
cam_tf.look_at(pac_tf.translation + Vec3::new(0.0, 0.5, 0.0), Dir3::Y);
|
|
2128
|
+
}
|
|
2129
|
+
}
|
|
2130
|
+
}
|
|
2131
|
+
|
|
2132
|
+
// Complete field & characters reset to pristine initial state
|
|
2133
|
+
fn reset_field_and_characters(
|
|
2134
|
+
commands: &mut Commands,
|
|
2135
|
+
asset_server: &Res<AssetServer>,
|
|
2136
|
+
pellet_query: &Query<Entity, With<Pellet>>,
|
|
2137
|
+
fruit_query: &Query<Entity, With<CherryFruit>>,
|
|
2138
|
+
pacman_query: &mut Query<(&mut Pacman, &mut Transform)>,
|
|
2139
|
+
ghost_query: &mut Query<(&mut Ghost, &mut Transform), Without<Pacman>>,
|
|
2140
|
+
) -> usize {
|
|
2141
|
+
// 1. Despawn any existing pellets and fruit
|
|
2142
|
+
for entity in pellet_query.iter() {
|
|
2143
|
+
commands.entity(entity).despawn_recursive();
|
|
2144
|
+
}
|
|
2145
|
+
for entity in fruit_query.iter() {
|
|
2146
|
+
commands.entity(entity).despawn_recursive();
|
|
2147
|
+
}
|
|
2148
|
+
|
|
2149
|
+
// 2. Respawn the complete maze pellet field
|
|
2150
|
+
let total = spawn_field_pellets(commands, asset_server);
|
|
2151
|
+
|
|
2152
|
+
// 3. Respawn the bonus Cherry fruit at (13, 10)
|
|
2153
|
+
spawn_bonus_cherry(commands, asset_server);
|
|
2154
|
+
|
|
2155
|
+
// 4. Reset Pacman to initial spawn position and state
|
|
2156
|
+
if let Ok((mut pacman, mut p_tf)) = pacman_query.get_single_mut() {
|
|
2157
|
+
pacman.grid_pos = (16, 10);
|
|
2158
|
+
pacman.next_tile = (16, 10);
|
|
2159
|
+
pacman.progress = 1.0;
|
|
2160
|
+
pacman.current_dir = Direction::None;
|
|
2161
|
+
pacman.queued_dir = Direction::None;
|
|
2162
|
+
pacman.chomp_flip = false;
|
|
2163
|
+
let world = grid_to_world(16, 10);
|
|
2164
|
+
p_tf.translation = Vec3::new(world.x, 0.50, world.z);
|
|
2165
|
+
p_tf.rotation = Quat::IDENTITY;
|
|
2166
|
+
}
|
|
2167
|
+
|
|
2168
|
+
// 5. Reset all Ghosts to initial home positions and states
|
|
2169
|
+
// Blinky at (7, 10), Pinky at (10, 10), Inky at (10, 9), Clyde at (10, 11)
|
|
2170
|
+
for (mut ghost, mut g_tf) in ghost_query.iter_mut() {
|
|
2171
|
+
let (start_pos, state, delay) = match ghost.identity {
|
|
2172
|
+
GhostType::Blinky => ((7, 10), GhostState::Scatter, 0.0),
|
|
2173
|
+
GhostType::Pinky => ((10, 10), GhostState::InHouse, 2.0),
|
|
2174
|
+
GhostType::Inky => ((10, 9), GhostState::InHouse, 4.0),
|
|
2175
|
+
GhostType::Clyde => ((10, 11), GhostState::InHouse, 6.0),
|
|
2176
|
+
};
|
|
2177
|
+
ghost.grid_pos = start_pos;
|
|
2178
|
+
ghost.next_tile = start_pos;
|
|
2179
|
+
ghost.progress = 1.0;
|
|
2180
|
+
ghost.state = state;
|
|
2181
|
+
ghost.current_dir = Direction::None;
|
|
2182
|
+
ghost.house_timer = delay;
|
|
2183
|
+
let world = grid_to_world(start_pos.0, start_pos.1);
|
|
2184
|
+
g_tf.translation = Vec3::new(world.x, 0.50, world.z);
|
|
2185
|
+
g_tf.rotation = Quat::IDENTITY;
|
|
2186
|
+
}
|
|
2187
|
+
|
|
2188
|
+
total
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
fn game_state_manager_system(
|
|
2192
|
+
mut commands: Commands,
|
|
2193
|
+
asset_server: Res<AssetServer>,
|
|
2194
|
+
time: Res<Time>,
|
|
2195
|
+
mut gm: ResMut<GameManager>,
|
|
2196
|
+
mut pacman_query: Query<(&mut Pacman, &mut Transform)>,
|
|
2197
|
+
mut ghost_query: Query<(&mut Ghost, &mut Transform), Without<Pacman>>,
|
|
2198
|
+
pellet_query: Query<Entity, With<Pellet>>,
|
|
2199
|
+
fruit_query: Query<Entity, With<CherryFruit>>,
|
|
2200
|
+
mut banner_query: Query<(&mut Text, &mut Visibility), With<BannerText>>,
|
|
2201
|
+
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
2202
|
+
) {
|
|
2203
|
+
let delta = time.delta_secs();
|
|
2204
|
+
|
|
2205
|
+
if gm.score > gm.high_score {
|
|
2206
|
+
gm.high_score = gm.score;
|
|
2207
|
+
}
|
|
2208
|
+
|
|
2209
|
+
// Hotkey 'R' for instant full reset at any time
|
|
2210
|
+
if keyboard_input.just_pressed(KeyCode::KeyR) {
|
|
2211
|
+
gm.score = 0;
|
|
2212
|
+
gm.lives = 3;
|
|
2213
|
+
gm.level = 1;
|
|
2214
|
+
gm.phase = GamePhase::Ready;
|
|
2215
|
+
gm.phase_timer = 2.0;
|
|
2216
|
+
gm.frightened_timer = 0.0;
|
|
2217
|
+
gm.fruit_respawn_timer = 0.0;
|
|
2218
|
+
gm.pellets_remaining = reset_field_and_characters(
|
|
2219
|
+
&mut commands,
|
|
2220
|
+
&asset_server,
|
|
2221
|
+
&pellet_query,
|
|
2222
|
+
&fruit_query,
|
|
2223
|
+
&mut pacman_query,
|
|
2224
|
+
&mut ghost_query,
|
|
2225
|
+
);
|
|
2226
|
+
return;
|
|
2227
|
+
}
|
|
2228
|
+
|
|
2229
|
+
let Ok((mut banner_text, mut banner_vis)) = banner_query.get_single_mut() else { return; };
|
|
2230
|
+
|
|
2231
|
+
match gm.phase {
|
|
2232
|
+
GamePhase::Ready => {
|
|
2233
|
+
*banner_vis = Visibility::Visible;
|
|
2234
|
+
banner_text.0 = "READY!".to_string();
|
|
2235
|
+
gm.phase_timer -= delta;
|
|
2236
|
+
if gm.phase_timer <= 0.0 {
|
|
2237
|
+
gm.phase = GamePhase::Playing;
|
|
2238
|
+
*banner_vis = Visibility::Hidden;
|
|
2239
|
+
}
|
|
2240
|
+
}
|
|
2241
|
+
GamePhase::Playing => {
|
|
2242
|
+
*banner_vis = Visibility::Hidden;
|
|
2243
|
+
}
|
|
2244
|
+
GamePhase::PacmanDying => {
|
|
2245
|
+
*banner_vis = Visibility::Visible;
|
|
2246
|
+
banner_text.0 = "OUCH!".to_string();
|
|
2247
|
+
gm.phase_timer -= delta;
|
|
2248
|
+
if gm.phase_timer <= 0.0 {
|
|
2249
|
+
if gm.lives > 1 {
|
|
2250
|
+
gm.lives -= 1;
|
|
2251
|
+
gm.phase = GamePhase::Ready;
|
|
2252
|
+
gm.phase_timer = 2.0;
|
|
2253
|
+
gm.frightened_timer = 0.0;
|
|
2254
|
+
|
|
2255
|
+
// Reposition characters to initial starting locations
|
|
2256
|
+
if let Ok((mut pac, mut p_tf)) = pacman_query.get_single_mut() {
|
|
2257
|
+
pac.grid_pos = (16, 10);
|
|
2258
|
+
pac.next_tile = (16, 10);
|
|
2259
|
+
pac.progress = 1.0;
|
|
2260
|
+
pac.current_dir = Direction::None;
|
|
2261
|
+
pac.queued_dir = Direction::None;
|
|
2262
|
+
let world = grid_to_world(16, 10);
|
|
2263
|
+
p_tf.translation = Vec3::new(world.x, 0.50, world.z);
|
|
2264
|
+
p_tf.rotation = Quat::IDENTITY;
|
|
2265
|
+
}
|
|
2266
|
+
|
|
2267
|
+
for (mut ghost, mut g_tf) in ghost_query.iter_mut() {
|
|
2268
|
+
let (start_pos, state, delay) = match ghost.identity {
|
|
2269
|
+
GhostType::Blinky => ((7, 10), GhostState::Scatter, 0.0),
|
|
2270
|
+
GhostType::Pinky => ((10, 10), GhostState::InHouse, 2.0),
|
|
2271
|
+
GhostType::Inky => ((10, 9), GhostState::InHouse, 4.0),
|
|
2272
|
+
GhostType::Clyde => ((10, 11), GhostState::InHouse, 6.0),
|
|
2273
|
+
};
|
|
2274
|
+
ghost.grid_pos = start_pos;
|
|
2275
|
+
ghost.next_tile = start_pos;
|
|
2276
|
+
ghost.progress = 1.0;
|
|
2277
|
+
ghost.state = state;
|
|
2278
|
+
ghost.current_dir = Direction::None;
|
|
2279
|
+
ghost.house_timer = delay;
|
|
2280
|
+
let world = grid_to_world(start_pos.0, start_pos.1);
|
|
2281
|
+
g_tf.translation = Vec3::new(world.x, 0.50, world.z);
|
|
2282
|
+
g_tf.rotation = Quat::IDENTITY;
|
|
2283
|
+
}
|
|
2284
|
+
} else {
|
|
2285
|
+
gm.lives = 0;
|
|
2286
|
+
gm.phase = GamePhase::GameOver;
|
|
2287
|
+
}
|
|
2288
|
+
}
|
|
2289
|
+
}
|
|
2290
|
+
GamePhase::GameOver => {
|
|
2291
|
+
*banner_vis = Visibility::Visible;
|
|
2292
|
+
banner_text.0 = "GAME OVER - PRESS SPACE TO RETRY".to_string();
|
|
2293
|
+
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
2294
|
+
gm.score = 0;
|
|
2295
|
+
gm.lives = 3;
|
|
2296
|
+
gm.level = 1;
|
|
2297
|
+
gm.phase = GamePhase::Ready;
|
|
2298
|
+
gm.phase_timer = 2.0;
|
|
2299
|
+
gm.frightened_timer = 0.0;
|
|
2300
|
+
gm.fruit_respawn_timer = 0.0;
|
|
2301
|
+
// Full field and characters reset
|
|
2302
|
+
gm.pellets_remaining = reset_field_and_characters(
|
|
2303
|
+
&mut commands,
|
|
2304
|
+
&asset_server,
|
|
2305
|
+
&pellet_query,
|
|
2306
|
+
&fruit_query,
|
|
2307
|
+
&mut pacman_query,
|
|
2308
|
+
&mut ghost_query,
|
|
2309
|
+
);
|
|
2310
|
+
}
|
|
2311
|
+
}
|
|
2312
|
+
GamePhase::Victory => {
|
|
2313
|
+
*banner_vis = Visibility::Visible;
|
|
2314
|
+
banner_text.0 = "STAGE CLEARED!".to_string();
|
|
2315
|
+
gm.phase_timer -= delta;
|
|
2316
|
+
if gm.phase_timer <= 0.0 {
|
|
2317
|
+
gm.level += 1;
|
|
2318
|
+
gm.phase = GamePhase::Ready;
|
|
2319
|
+
gm.phase_timer = 2.0;
|
|
2320
|
+
gm.frightened_timer = 0.0;
|
|
2321
|
+
gm.fruit_respawn_timer = 0.0;
|
|
2322
|
+
// Respawn new field pellets and fresh cherry for next level
|
|
2323
|
+
gm.pellets_remaining = reset_field_and_characters(
|
|
2324
|
+
&mut commands,
|
|
2325
|
+
&asset_server,
|
|
2326
|
+
&pellet_query,
|
|
2327
|
+
&fruit_query,
|
|
2328
|
+
&mut pacman_query,
|
|
2329
|
+
&mut ghost_query,
|
|
2330
|
+
);
|
|
2331
|
+
}
|
|
2332
|
+
}
|
|
2333
|
+
}
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
fn hud_update_system(
|
|
2337
|
+
gm: Res<GameManager>,
|
|
2338
|
+
mut score_query: Query<&mut Text, (With<ScoreText>, Without<LivesText>)>,
|
|
2339
|
+
mut lives_query: Query<&mut Text, (With<LivesText>, Without<ScoreText>)>,
|
|
2340
|
+
) {
|
|
2341
|
+
if let Ok(mut score_text) = score_query.get_single_mut() {
|
|
2342
|
+
score_text.0 = format!("SCORE: {:06} HIGH: {:06}", gm.score, gm.high_score);
|
|
2343
|
+
}
|
|
2344
|
+
if let Ok(mut lives_text) = lives_query.get_single_mut() {
|
|
2345
|
+
lives_text.0 = format!("LIVES: {} LEVEL: {} [C: CAM] [R: RESET]", gm.lives, gm.level);
|
|
2346
|
+
}
|
|
2347
|
+
}
|
|
2348
|
+
|
|
2349
|
+
// =========================================================================
|
|
2350
|
+
// Main Entrypoint
|
|
2351
|
+
// =========================================================================
|
|
2352
|
+
|
|
2353
|
+
fn main() {
|
|
2354
|
+
// 1. Synthesize procedural sound assets on launch
|
|
2355
|
+
generate_procedural_sounds();
|
|
2356
|
+
|
|
2357
|
+
// 2. Launch Bevy Game Engine
|
|
2358
|
+
App::new()
|
|
2359
|
+
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
2360
|
+
primary_window: Some(Window {
|
|
2361
|
+
title: "PAC-MAN 3D // Cyber Maze Edition".into(),
|
|
2362
|
+
resolution: (1280.0_f32, 768.0_f32).into(),
|
|
2363
|
+
resizable: true,
|
|
2364
|
+
..default()
|
|
2365
|
+
}),
|
|
2366
|
+
..default()
|
|
2367
|
+
}))
|
|
2368
|
+
.insert_resource(AmbientLight {
|
|
2369
|
+
color: Color::srgb(0.08, 0.10, 0.22),
|
|
2370
|
+
brightness: 260.0,
|
|
2371
|
+
})
|
|
2372
|
+
.add_systems(Startup, setup_game)
|
|
2373
|
+
.add_systems(
|
|
2374
|
+
Update,
|
|
2375
|
+
(
|
|
2376
|
+
player_input_system,
|
|
2377
|
+
pacman_movement_system,
|
|
2378
|
+
ghost_ai_system,
|
|
2379
|
+
ghost_visual_system,
|
|
2380
|
+
pellet_collection_system,
|
|
2381
|
+
ghost_collision_system,
|
|
2382
|
+
fruit_system,
|
|
2383
|
+
floating_text_system,
|
|
2384
|
+
camera_follow_system,
|
|
2385
|
+
game_state_manager_system,
|
|
2386
|
+
hud_update_system,
|
|
2387
|
+
play_scene_animations,
|
|
2388
|
+
procedural_animations,
|
|
2389
|
+
),
|
|
2390
|
+
)
|
|
2391
|
+
.run();
|
|
2392
|
+
}
|
|
2393
|
+
`,
|
|
2394
|
+
);
|
|
2395
|
+
|
|
2396
|
+
console.log("\n======================================================");
|
|
2397
|
+
console.log('Project "packman-3d" successfully configured!');
|
|
2398
|
+
console.log("Features & Fixes:");
|
|
2399
|
+
console.log(
|
|
2400
|
+
" 1. Cherry is spawned at the start beneath the Ghost House and cyclically re-spawns",
|
|
2401
|
+
);
|
|
2402
|
+
console.log(
|
|
2403
|
+
" 2. Ghost start positions corrected: Blinky starts in open corridor (7, 10)",
|
|
2404
|
+
);
|
|
2405
|
+
console.log(" 3. Procedural 3D Cyber Energy Gate energy barrier");
|
|
2406
|
+
console.log(
|
|
2407
|
+
" 4. Full field & character reset on retry, stage clear, or [R] key",
|
|
2408
|
+
);
|
|
2409
|
+
console.log(
|
|
2410
|
+
" 5. Character point lights added to Pacman and all Ghosts with dynamic aura adaptation",
|
|
2411
|
+
);
|
|
2412
|
+
console.log("======================================================\n");
|
|
2413
|
+
console.log("To run the game:");
|
|
2414
|
+
console.log(" cd packman_3d");
|
|
2415
|
+
console.log(" cargo run\n");
|