scad-gltf 0.1.4 → 0.2.2

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package/README.md CHANGED
@@ -22,7 +22,8 @@ The C++ source code for this custom OpenSCAD version is included directly in thi
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  - **CLI Converter:** Bundled `scad-convert` CLI utility for single file and batch compiling `.scad` files with smart dependency hashing.
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  - **MCP Server for AI Agents:** Bundled `scad-mcp` server enables MCP clients to iteratively design, compile, and **visually inspect** 3D models via multi-angle headless rendering and animation frame evaluation.
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  - **AI Studio Extension:** Chrome extension to natively preview, prompt, take chat snapshots, open in Scadify, and locally save AI-generated 3D models directly inside Google AI Studio.
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- - **Godot 4 Integration & Web Demos:** Native Godot 4 importer addon for procedural `.scad` assets and prebuilt AI-generated [web game examples](https://iliagrigorevdev.github.io/scad-godot/).
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+ - **Godot 4, Rust Bevy & Web Integration:** Native Godot 4 importer addon, Rust Bevy compile-time `build.rs` integration, and prebuilt AI-generated game examples for Godot and Bevy.
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+ - **Automated AI Generation:** Pass an OpenAI-compatible base URL (and optional API key) to the `scad-godot`, `scad-bevy`, or `scad-web` CLI to automatically spawn a local MCP server, query the LLM via standard endpoints, allow it to visually iterate, and output a ready-to-run project generator script.
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  ---
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@@ -260,6 +261,7 @@ Instead of generating code blindly, the AI can compile its script, render the 3D
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  - `get_scad_prompt`: Injects the custom OpenSCAD syntax rules (PBR, animations, baking) into the AI's context.
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  - `render_scad_model`: Compiles the generated `.scad` code to GLB and returns base64 images from requested camera angles (front, back, left, right, top, bottom, isometric) and specific animation keyframes.
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+ - `compile_bevy_project` / `test_godot_project`: Tests the generated game projects for compilation and runtime errors.
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  ### Setup
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@@ -295,6 +297,53 @@ Try prebuilt AI-generated Godot games directly in your browser: [https://iliagri
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  ---
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+ ### Automated AI Generation (OpenAI-Compatible API)
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+ By default, `scad-godot`, `scad-bevy`, and `scad-web` copy a heavily engineered system prompt to your clipboard to paste into an LLM. However, if you provide a **Base URL** (and optional **API Key**), the CLI will fully automate this process. It will automatically spin up the `scad-mcp` server in the background, connect it to your LLM, and allow the AI to _visually evaluate and fix_ its 3D models in real-time before saving the final `generate_project.js` script to your disk.
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+ **Option 1: Using OpenAI (GPT-4o)**
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+
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+ ```bash
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+ export OPENAI_BASE_URL="https://api.openai.com/v1"
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+ export OPENAI_API_KEY="sk-..."
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+ export OPENAI_MODEL="gpt-4o"
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+ scad-bevy "A 3D spaceship shooter game"
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+ ```
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+
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+ **Option 2: Using Google Gemini (via OpenAI compatibility)**
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+ Because Gemini provides an official OpenAI-compatible endpoint, you can configure it using standard OpenAI variables:
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+ ```bash
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+ export OPENAI_API_KEY="AIzaSy..."
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+ export OPENAI_BASE_URL="https://generativelanguage.googleapis.com/v1beta/openai/"
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+ export OPENAI_MODEL="gemini-3.8-flash"
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+ scad-godot "A fast-paced 3D hovercraft racing game"
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+ ```
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+
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+ **Option 3: Using Local Server**
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+ You can use completely local, uncensored, or fine-tuned vision models by overriding the OpenAI Base URL to point to a local inference server (like `llama.cpp`'s API server).
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+
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+ ```bash
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+ export OPENAI_BASE_URL="http://127.0.0.1:8080/v1"
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+ export OPENAI_MODEL="llama-3" # Or whatever model name you've loaded
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+ scad-web "A 3D configurator app"
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+ ```
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+
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+ **Passing Parameters via JSON**
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+ You can also pass credentials inline as a JSON string argument instead of modifying environment variables:
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+
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+ ```bash
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+ scad-godot "A futuristic tank game" '{"openaiBaseUrl": "http://127.0.0.1:8080/v1", "openaiModel": "llama-3"}'
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+ ```
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+ _Once the automated process completes, simply run the generated Node.js script to assemble your complete Godot, Bevy, or Vite project structure with all assets and code!_
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+ ```bash
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+ node generate_godot_project.js
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+ ```
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+
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+ ---
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+
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  ## Extended OpenSCAD Syntax
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  This custom fork introduces new syntax not found in standard OpenSCAD.
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  console.log(promptContext);
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  ```
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- ---
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-
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  ### Workflow
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  Once connected, an AI assistant can use the server to execute the following loop:
package/bevy/README.md ADDED
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+ # OpenSCAD GLTF Integration for Rust Bevy
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+ This folder contains resources and examples for integrating procedural OpenSCAD (`.scad`) 3D assets natively into the [Bevy](https://bevyengine.org/) game engine using the `scad-gltf` compiler.
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+ Unlike Godot (which uses a native editor plugin), Bevy integration is achieved programmatically at compile-time using a custom `build.rs` script. This script automatically watches your `.scad` files and compiles them into binary `.glb` meshes in your `assets/models` folder before the game compiles and runs.
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+
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+ ## 🛠️ How It Works
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+ To use OpenSCAD files in your Bevy project, ensure you have the CLI compiler installed globally on your machine:
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+ ```bash
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+ npm install -g scad-gltf
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+ ```
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+ Then, add a `build.rs` script to the root of your Bevy project (next to `Cargo.toml`):
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+
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+ ```rust
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+ use std::process::Command;
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+
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+ fn main() {
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+ // Tell Cargo to re-run this script only if the 'scad' directory changes
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+ println!("cargo::rerun-if-changed=scad");
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+
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+ // Ensure cross-platform compatibility for npm global binaries
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+ let cmd = if cfg!(target_os = "windows") {
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+ "scad-convert.cmd"
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+ } else {
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+ "scad-convert"
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+ };
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+
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+ let status = Command::new(cmd)
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+ .args(["./scad", "./assets/models", "--cache"])
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+ .status()
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+ .expect("Failed to execute scad-convert. Is scad-gltf installed globally?");
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+
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+ if !status.success() {
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+ panic!("scad-convert failed with status: {}", status);
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+ }
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+ }
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+ ```
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+ Now, any `.scad` files placed in your `scad/` directory will automatically be converted to `.glb` when you run `cargo build` or `cargo run`. They can then be loaded natively in Bevy via the Asset Server:
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+
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+ ```rust
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+ let my_model = asset_server.load("models/my_model.glb#Scene0");
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+ ```
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+ MIT License
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+
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+ Copyright (c) 2026 Ilia Grigorev
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ # AI-Generated Bevy Examples
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+ This folder contains a collection of **all-in-one Node.js scripts**, each representing a complete, playable 3D Rust Bevy game generated entirely by AI using the `scad-bevy` CLI tool.
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+ Instead of committing messy project folders, each example is bundled into a single, self-extracting JavaScript file. These scripts contain the generated OpenSCAD (`.scad`) 3D assets, Rust source code (`main.rs`), and the required `build.rs` and `Cargo.toml` configurations.
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+
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+ ---
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+ ## 🚀 How to Play the Examples
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+ To test out an example, you need to extract it and run it using Cargo.
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+ ### Prerequisites
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+ - **Node.js** installed on your system.
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+ - **Rust and Cargo** installed on your system.
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+ - **scad-gltf** installed globally: `npm install -g scad-gltf`
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+
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+ ### Step 1: Extract the Project
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+ Open your terminal in this folder and execute the desired example script using Node.js:
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+ ```bash
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+ node packman_3d.js
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+ ```
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+ _The script will automatically create a new folder (e.g., `./packman_3d`) containing the full Bevy project directory structure, saving all the assets and Rust files to disk._
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+
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+ ---
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+
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+ ### Step 2: Compile & Play
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+ Navigate into the newly extracted project folder and use Cargo to run the game:
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+ ```bash
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+ cd packman_3d
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+ cargo run
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+ ```
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+ _The `build.rs` script will automatically invoke `scad-convert` to compile the OpenSCAD assets into `.glb` format before Bevy boots up._
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+
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+ ---
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+ ## 🛠️ How were these generated?
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+ These files were created using this repository's built-in AI prompt pipeline. By running the `scad-bevy` CLI command, the system instructs an LLM (like Claude, Gemini, or ChatGPT) to generate procedural OpenSCAD geometry, gameplay logic, and scene configurations, outputting them as a single JS extractor script.
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+ If you want to generate your own games, run:
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+ ```bash
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+ scad-bevy "A simple 3D platformer where you control a rolling ball collecting coins"
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+ ```
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+ _(See the main repository documentation for full details on generating your own AI projects)._
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+ ## 📜 License
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+ These examples are licensed under the [MIT License](LICENSE).
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+ {
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+ "name": "scad-bevy-examples",
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+ "private": true,
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+ "type": "commonjs"
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+ }