sapdon 3.2.2 → 3.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +245 -121
- package/doc/dev/architecture.md +415 -0
- package/doc/dev/cli.md +467 -0
- package/doc/dev/core.md +717 -0
- package/doc/dev/oc.md +582 -0
- package/doc/user/api/biome.md +558 -0
- package/doc/user/api/block.md +945 -0
- package/doc/user/api/entity.md +685 -0
- package/doc/user/api/extra.md +231 -0
- package/doc/user/api/item.md +896 -0
- package/doc/user/api/recipe.md +427 -0
- package/doc/user/api/texture.md +181 -0
- package/doc/user/config/build-config.md +84 -0
- package/doc/user/config/mod-info.md +33 -0
- package/doc/user/faq.md +160 -0
- package/doc/user/quick-start.md +108 -0
- package/doc/user/tutorials/block.md +463 -0
- package/doc/user/tutorials/entity.md +356 -0
- package/doc/user/tutorials/item.md +449 -0
- package/doc/user/tutorials/recipe.md +278 -0
- package/package.json +4 -3
- package/prod/cli/index.js +1 -1
- package/prod/cli/start.js +1 -1458
- package/prod/core/index.d.ts +3290 -2150
- package/prod/core/index.js +1 -59015
- package/prod/core/package.json +7 -0
- package/prod/oc/index.d.ts +348 -108
- package/prod/oc/index.js +1 -1
- package/prod/oc/package.json +7 -0
- package/prod/utils/index.d.ts +20 -2
- package/prod/utils/index.js +1 -1
- package/prod/utils/package.json +7 -0
- package/doc/BlockAPI.md +0 -145
- package/doc/api.md +0 -128
- package/doc/oc/index.md +0 -0
- package/doc/sapdon-ts.md +0 -64
- package/src/templates/js_sapdon/build.config +0 -23
- package/src/templates/js_sapdon/main.mjs +0 -4
- package/src/templates/js_sapdon/mod.info +0 -7
- package/src/templates/js_sapdon/pack_icon.png +0 -0
- package/src/templates/js_sapdon/package.json +0 -20
- package/src/templates/js_sapdon/res/animations/animation_item.animation.json +0 -34
- package/src/templates/js_sapdon/res/animations/large_item.animation.json +0 -27
- package/src/templates/js_sapdon/res/models/blocks/crop.geo.json +0 -48
- package/src/templates/js_sapdon/res/models/entity/animation/animation_item.geo.json +0 -26
- package/src/templates/js_sapdon/res/models/entity/animation/large_item.geo.json +0 -28
- package/src/templates/js_sapdon/res/textures/blocks/none.png +0 -0
- package/src/templates/js_sapdon/res/textures/blocks/test_log_oak.png +0 -0
- package/src/templates/js_sapdon/res/textures/blocks/test_log_top.png +0 -0
- package/src/templates/js_sapdon/res/textures/items/masterball.png +0 -0
- package/src/templates/js_sapdon/scripts/custom_components/cropComponent.js +0 -50
- package/src/templates/js_sapdon/scripts/custom_components/items/gui_book.js +0 -37
- package/src/templates/js_sapdon/scripts/custom_components/registry.js +0 -25
- package/src/templates/js_sapdon/scripts/index.js +0 -0
- package/src/templates/ts_sapdon/build.config +0 -23
- package/src/templates/ts_sapdon/main.ts +0 -11
- package/src/templates/ts_sapdon/mod.info +0 -7
- package/src/templates/ts_sapdon/pack_icon.png +0 -0
- package/src/templates/ts_sapdon/package.json +0 -20
- package/src/templates/ts_sapdon/res/models/blocks/crop.geo.json +0 -48
- package/src/templates/ts_sapdon/res/textures/blocks/test_log_oak.png +0 -0
- package/src/templates/ts_sapdon/res/textures/blocks/test_log_top.png +0 -0
- package/src/templates/ts_sapdon/res/textures/items/masterball.png +0 -0
- package/src/templates/ts_sapdon/scripts/components/cropComponent.ts +0 -44
- package/src/templates/ts_sapdon/scripts/components/items/guiBook.ts +0 -36
- package/src/templates/ts_sapdon/scripts/components/registry.ts +0 -24
- package/src/templates/ts_sapdon/scripts/index.ts +0 -7
- package/src/templates/ts_sapdon/tsconfig.json +0 -117
package/doc/dev/core.md
ADDED
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# Core 模块文档
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`src/core/` 是 Sapdon 的核心库,提供 Minecraft Addon 的所有数据定义、业务逻辑、工厂 API 和注册系统。
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---
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## 1. 架构总览
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核心库采用 **三层架构**:
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```
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┌─────────────────────────────────────────────────────┐
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│ 工厂/API 层 src/core/factory/ │
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│ ItemAPI, EntityAPI, BlockAPI, RecipeAPI... │
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│ 用户直接调用的静态 API,创建实例并调用 GRegistry 注册 │
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├─────────────────────────────────────────────────────┤
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│ 业务逻辑层 src/core/{item,entity,block,biome,...}/ │
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│ Item, Entity, Block, Biome, Feature... │
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│ 封装组件操作,内部使用 addon/ 的 DTO 生成 JSON │
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├─────────────────────────────────────────────────────┤
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│ DTO 层 src/core/addon/ │
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│ AddonItem, AddonEntity, AddonBlock, AddonRecipe... │
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│ 纯数据类,1:1 映射 Minecraft JSON Schema │
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│ 每个类有 @Serializer 装饰的 toObject() 方法 │
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└─────────────────────────────────────────────────────┘
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```
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外加:
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| 模块 | 职责 |
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|------|------|
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| `registry.ts` | 客户端注册系统,通过 `transport/` 模块向 CLI dev server 提交数据 |
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| `texture.js` | 纹理管理器(ItemTextureManager、TerrainTextureManager、FlipbookTextures) |
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| `ui/` | Minecraft JSON UI 系统生成器 |
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| `extra/` | 附加功能(客户端实体外观、载具基类) |
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| `type.ts` | 共享 TypeScript 类型定义 |
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---
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## 2. 目录结构
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```
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src/core/
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├── index.js # 包入口,聚合导出所有模块
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├── registry.ts # 注册系统 (GRegistry / registry.submit)
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├── transport/
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│ └── client.ts # HTTP POST 客户端,向 CLI dev server 提交数据
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├── texture.js # 纹理管理器
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├── type.ts # 共享类型 (MaterialDesc, RideableComponent 等)
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│
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├── addon/ # ── DTO 层 ──
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│ ├── index.ts # 聚合导出
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│ ├── biome.ts # AddonBiome, AddonBiomeDescription, AddonBiomeDefinition
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│ ├── manifest.ts # AddonManifest, Header, Module, Dependency, Metadata
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│ ├── menuCategory.ts # AddonMenuCategory
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│ ├── featureRule.ts # AddonFeatureRule, Definition, Description
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│ ├── block/block.ts # AddonBlock, AddonBlockDefinition, AddonBlockDescription
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│ ├── entity/entity.ts # AddonEntity, AddonEntityDefinition, AddonEntityDescription
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│ ├── entity/clientEntity.ts # AddonClientEntity, Definition, Description
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│ ├── item/item.ts # AddonItem, AddonItemDefinition, AddonItemDescription
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│ ├── item/attachable.ts # AddonAttachable, Definition, Description
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│ ├── feature/oreFeature.ts # AddonOreFeature, Description, Definition
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│ ├── controllers/ # 动画控制器 + 渲染控制器 DTO
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│ └── recipe/ # 配方 DTO (baseRecipe, shaped, shapeless, furnace, data)
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│
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├── item/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ ├── item.js # Item 基类
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│ ├── itemComponents.js # ItemComponent 静态工厂 (~20 个组件方法)
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│ ├── food.js # Food extends Item
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│ ├── flipbookItem.ts # FlipbookItem (动画纹理物品)
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│ ├── attachable.js # Attachable extends AddonAttachableDescription
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│ └── armor.js # Armor / Chestplate / Boot / Leggings / Helmet
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│
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├── entity/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ ├── entity.js # Entity (组合 BasicEntity + ClientEntity)
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│ ├── basicEntity.js # BasicEntity (行为包实体)
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│ ├── clientEntity.js # ClientEntity (资源包实体, extends AddonClientEntityDescription)
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│ ├── dummyEntity.js # DummyEntity (无物理实体)
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│ ├── nativeEntity.js # NativeEntity (基于原版实体)
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│ ├── projectile.js # Projectile (抛射物)
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│ ├── componets/ # 实体组件工厂
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│ ├── behavior/ # AI 行为类 (tempt, randomStroll, pickupItem...)
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│ ├── bundles/ # 组件包 (BasicMovementBundle)
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│ ├── navigation/ # 导航组件
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│ └── data/ # 原版实体数据 (nativeEntityData)
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│
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├── block/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ ├── basicBlock.js # BasicBlock 基类
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│ ├── block.js # Block (多变体方块)
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│ ├── cropBlock.js # CropBlock (作物方块)
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│ ├── geometryBlock.js # GeometryBlock (几何方块)
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│ ├── rotatableBlock.js # RotatableBlock (可旋转方块)
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│ ├── oreBlock.js # OreBlock (矿物 + 特征 + 特征规则组合)
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│ ├── tileBlock.js # TileBlock (方块 + 实体组合)
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│ └── blockComponent.js # BlockComponent 静态工厂 (~35 个组件方法)
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│
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├── biome/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ ├── biome.js # Biome 类
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│ └── biomeComponent.js # BiomeComponent 静态工厂
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│
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├── feature/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ └── oreFeature.js # OreFeature 类
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│
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├── feature-rule/ # ── 业务逻辑层 ──
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│ ├── index.ts
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│ ├── featureRule.js # FeatureRule 类
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│ ├── condition/ # 特征放置条件 (biomeFilter, featureConditions)
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│ └── distribution/ # 特征分布 (featureDistribution, coordinateDistribution)
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│
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├── factory/ # ── 工厂/API 层 ──
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│ ├── index.ts
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│ ├── itemFactory.js # ItemAPI
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│ ├── entityFactory.js # EntityAPI
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│ ├── blockFactory.js # BlockAPI
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│ ├── biomeFactory.js # BiomeAPI
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│ ├── recipeFactory.js # RecipeAPI
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│ ├── featureFactory.js # FeatureAPI
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│ ├── uiFactory.js # UiAPI
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│ └── itemExtra.ts # ItemCategory 枚举
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│
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├── ui/ # ── UI 系统 ──
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│ ├── index.ts
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│ ├── export.js # 聚合导出所有 UI 组件
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│ ├── buttonMapping.js # ButtonMapping 类
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│ ├── dataBindingObject.js # DataBindingObject 类
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│ ├── elements/ # UI 元素 (UIElement, Panel, Button, Image, Label, Grid...)
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│ ├── properties/ # UI 属性 (Control, Layout, DataBinding, Sprite, Text...)
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│ └── systems/ # UI 系统 (UISystem, Chest, ServerForm, Guidebook, HUD, NeoGuidebook...)
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│
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└── extra/ # ── 附加模块 ──
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├── apperance.ts # ClientEntityApperance (实体外观管理)
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└── vehicle.ts # BaseVehicle (载具基类)
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```
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---
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## 3. DTO 层 (`addon/`)
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DTO (Data Transfer Object) 是框架的最底层,每个类对应一个 Minecraft JSON Schema。所有 DTO 类都有一个 `@Serializer` 装饰的 `toObject()` 方法,输出标准的 Minecraft JSON 格式。
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### 3.1 通用结构
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```typescript
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class AddonXXX {
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@Serializer
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toObject() {
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return {
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format_version: "1.XX.0",
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"minecraft:xxx": { // Schema 标识符
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description: { ... },
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components: { ... }
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}
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}
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}
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}
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```
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### 3.2 完整 DTO 列表
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| 文件 | 类 | 输出 JSON Schema |
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|------|---|-----------------|
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| `item/item.ts` | `AddonItem`, `AddonItemDefinition`, `AddonItemDescription` | `minecraft:item` |
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| `item/attachable.ts` | `AddonAttachable`, `AddonAttachableDefinition`, `AddonAttachableDescription` | `minecraft:attachable` |
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| `entity/entity.ts` | `AddonEntity`, `AddonEntityDefinition`, `AddonEntityDescription` | `minecraft:entity` |
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| `entity/clientEntity.ts` | `AddonClientEntity`, `AddonClientEntityDefinition`, `AddonClientEntityDescription` | `minecraft:client_entity` |
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| `block/block.ts` | `AddonBlock`, `AddonBlockDefinition`, `AddonBlockDescription` | `minecraft:block` |
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| `biome.ts` | `AddonBiome`, `AddonBiomeDescription`, `AddonBiomeDefinition` | `minecraft:biome` |
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| `featureRule.ts` | `AddonFeatureRule`, `AddonFeatureRuleDenifition`, `AddonFeatureRuleDecription` | `minecraft:feature_rules` |
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| `feature/oreFeature.ts` | `AddonOreFeature`, `AddonOreFeatureDescription`, `AddonOreFeatureDefinition` | `minecraft:ore_feature` |
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| `controllers/animationController.ts` | `AddonAnimationController`, `AddonAnimationStateMachine` | `animation_controllers` |
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| `controllers/render_controllers.ts` | `AddonRenderControllerGroup`, `AddonRenderController` | `render_controllers` |
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| `recipe/baseRecipe.ts` | `AddonRecipe` (基类) | 各类配方 |
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| `recipe/shaped.ts` | `AddonRecipeShaped` 及版本变体 | `minecraft:recipe_shaped` |
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| `recipe/shapeless.ts` | `AddonRecipeShapeless` 及版本变体 | `minecraft:recipe_shapeless` |
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| `recipe/furnace.ts` | `AddonRecipeFurnace` 及版本变体 | `minecraft:recipe_furnace` |
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| `manifest.ts` | `AddonManifest`, `AddonManifestHeader`, `AddonManifestModule` | `manifest.json` |
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| `menuCategory.ts` | `AddonMenuCategory` | 菜单分类 |
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### 3.3 序列化机制
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序列化系统定义在 `src/utils/serializable.ts`:
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- `@Serializer` — 方法装饰器,标记 `toObject()` 为序列化方法
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- `serialize(instance)` — 查找实例的序列化器并调用
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- 序列化器存储在 `WeakMap<Constructor, ISerializer>` 中
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DTO 层是生产方,业务逻辑层的 `toObject()` 委托给 DTO 的 `@Serializer`:
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```typescript
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// 业务逻辑层 (Item)
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class Item {
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@Serializer
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toObject() {
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const dto = new AddonItem(this.identifier, ...)
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return serialize(dto) // → 调用 AddonItem 的 @Serializer
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}
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}
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```
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### 3.4 配方数据常量 (`recipe/data.ts`)
|
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+
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207
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+
| 导出 | 说明 |
|
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208
|
+
|------|------|
|
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209
|
+
| `RecipeInputTags` | 52 个物品标签映射 (e.g. `Armor: "minecraft:is_armor"`) |
|
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210
|
+
| `RecipeTags` | 配方站标识 (Furnace, smoker, Campfire, CraftingTable) |
|
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211
|
+
| `RecipeTypes` | 配方类型标识 (Furnace, Shaped, Shapeless) |
|
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212
|
+
|
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213
|
+
---
|
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214
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+
|
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215
|
+
## 4. 业务逻辑层
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+
|
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217
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+
### 4.1 Item 体系
|
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218
|
+
|
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219
|
+
```
|
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|
+
Item
|
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221
|
+
├── Food (食物物品)
|
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222
|
+
├── FlipbookItem (动画纹理物品)
|
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223
|
+
└── Armor (盔甲)
|
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|
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├── Chestplate
|
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|
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├── Boot
|
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├── Leggings
|
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|
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└── Helmet
|
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+
|
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|
+
Attachable (extends AddonAttachableDescription,独立体系)
|
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230
|
+
```
|
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231
|
+
|
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232
|
+
#### `Item` (`item/item.js`)
|
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|
+
|
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234
|
+
| 方法 | 说明 |
|
|
235
|
+
|------|------|
|
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236
|
+
| `constructor(identifier, category, texture, options)` | 创建物品,默认添加 icon + max_stack_size 组件 |
|
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237
|
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| `addComponent(componentMap)` | 添加组件 Map |
|
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|
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| `removeComponent(key)` | 移除组件 |
|
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|
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| `toObject()` | 序列化为 `AddonItem` |
|
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|
+
|
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|
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**options**: `{ group, hide_in_command, max_stack_size, format_version }`
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+
|
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243
|
+
#### `ItemComponent` (`item/itemComponents.js`)
|
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|
+
|
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245
|
+
静态工厂方法,每个返回 `Map<string, any>`:
|
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+
|
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247
|
+
| 方法 | 对应 Minecraft 组件 |
|
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|
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|------|-------------------|
|
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|
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| `setIcon(texture)` | `minecraft:icon` |
|
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250
|
+
| `setMaxStackSize(size)` | `minecraft:max_stack_size` |
|
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251
|
+
| `setDisplayName(name)` | `minecraft:display_name` |
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252
|
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| `setFoodComponent(nutrition, saturation)` | `minecraft:food` |
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253
|
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| `setWearable(slot)` | `minecraft:wearable` |
|
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254
|
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| `setFuel(duration)` | `minecraft:fuel` |
|
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255
|
+
| `setGlint(bool)` | `minecraft:glint` |
|
|
256
|
+
| `setHandEquipped(bool)` | `minecraft:hand_equipped` |
|
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257
|
+
| `setThrowable(launchPower)` | `minecraft:throwable` |
|
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258
|
+
| `setProjectile(projectile)` | `minecraft:projectile` |
|
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259
|
+
| `setUseModifiers(movement, duration)` | `minecraft:use_modifiers` |
|
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260
|
+
| `setUseAnimation(animation)` | `minecraft:use_animation` |
|
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261
|
+
| `setDurability(maxDurability)` | `minecraft:durability` |
|
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262
|
+
| `setInteractButton(text)` | `minecraft:interact_button` |
|
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263
|
+
| `setBlockPlacer(block)` | `minecraft:block_placer` |
|
|
264
|
+
| `setCustomComponentV2(id, data)` | `minecraft:custom_components` |
|
|
265
|
+
| `combineComponents(...maps)` | 合并多个组件 Map |
|
|
266
|
+
|
|
267
|
+
#### `Food` (`item/food.js`)
|
|
268
|
+
|
|
269
|
+
extends `Item`。自动添加 `use_modifiers` (0.35 移动, 32 持续)、`food` (4 营养, 0.6 饱和) 和 `use_animation` ("eat") 组件。
|
|
270
|
+
|
|
271
|
+
#### `Armor` (`item/armor.js`)
|
|
272
|
+
|
|
273
|
+
组合 `Item` + `Attachable`。每个盔甲类型预设不同插槽和保护值:
|
|
274
|
+
|
|
275
|
+
| 类型 | 插槽 | 保护 |
|
|
276
|
+
|------|------|------|
|
|
277
|
+
| `Helmet` | `slot.armor.head` | 3 |
|
|
278
|
+
| `Chestplate` | `slot.armor.chest` | 5 |
|
|
279
|
+
| `Leggings` | `slot.armor.legs` | 6 |
|
|
280
|
+
| `Boot` | `slot.armor.feet` | 4 |
|
|
281
|
+
|
|
282
|
+
#### `Attachable` (`item/attachable.js`)
|
|
283
|
+
|
|
284
|
+
extends `AddonAttachableDescription`。管理可附着物品的材质、纹理、几何和渲染控制器。
|
|
285
|
+
|
|
286
|
+
#### `FlipbookItem` (`item/flipbookItem.ts`)
|
|
287
|
+
|
|
288
|
+
extends `Item`。动画纹理物品,内部创建 `GeometryBlock` 用于 3D 展示,并通过 `FlipbookTextures` 注册翻书纹理动画。
|
|
289
|
+
|
|
290
|
+
---
|
|
291
|
+
|
|
292
|
+
### 4.2 Entity 体系
|
|
293
|
+
|
|
294
|
+
```
|
|
295
|
+
BasicEntity (行为包实体)
|
|
296
|
+
ClientEntity (资源包实体, extends AddonClientEntityDescription)
|
|
297
|
+
|
|
298
|
+
Entity (组合 BasicEntity + ClientEntity)
|
|
299
|
+
├── DummyEntity (无物理实体)
|
|
300
|
+
|
|
301
|
+
NativeEntity (基于原版实体)
|
|
302
|
+
└── Projectile (抛射物)
|
|
303
|
+
```
|
|
304
|
+
|
|
305
|
+
#### `BasicEntity` (`entity/basicEntity.js`)
|
|
306
|
+
|
|
307
|
+
行为包实体核心类:
|
|
308
|
+
|
|
309
|
+
| 方法 | 说明 |
|
|
310
|
+
|------|------|
|
|
311
|
+
| `constructor(identifier, options, data)` | 创建实体,含 `properties`, `components`, `component_groups`, `events` 四个 Map |
|
|
312
|
+
| `addComponent(map)` / `removeComponent(key)` / `clearComponents()` | 组件操作 |
|
|
313
|
+
| `addProperty(id, obj)` / `removeProperty(id)` | 属性操作 |
|
|
314
|
+
| `addComponentGroup(id)` / `removeComponentGroup(id)` | 组件组操作 |
|
|
315
|
+
| `addEvent(id, obj)` / `removeEvent(id)` | 事件操作 |
|
|
316
|
+
| `toObject()` | 序列化为 `AddonEntity` |
|
|
317
|
+
|
|
318
|
+
#### `ClientEntity` (`entity/clientEntity.js`)
|
|
319
|
+
|
|
320
|
+
extends `AddonClientEntityDescription`。资源包实体,管理材质、纹理、几何、动画、渲染控制器等。
|
|
321
|
+
|
|
322
|
+
#### `Entity` (`entity/entity.js`)
|
|
323
|
+
|
|
324
|
+
组合 `BasicEntity` + `ClientEntity`,提供统一的 `entity.behavior` 和 `entity.resource` 访问。
|
|
325
|
+
|
|
326
|
+
#### `DummyEntity` (`entity/dummyEntity.js`)
|
|
327
|
+
|
|
328
|
+
extends `Entity`。预设无物理碰撞的虚拟实体。
|
|
329
|
+
|
|
330
|
+
#### `NativeEntity` (`entity/nativeEntity.js`)
|
|
331
|
+
|
|
332
|
+
克隆原版实体行为。使用 `NativeEntityData` 中的原版 JSON 数据设定 `runtime_identifier`。
|
|
333
|
+
|
|
334
|
+
#### `Projectile` (`entity/projectile.js`)
|
|
335
|
+
|
|
336
|
+
extends `NativeEntity`。基于 `minecraft:snowball` 的抛射物实体。
|
|
337
|
+
|
|
338
|
+
#### `EntityComponent` (`entity/componets/entityComponet.js`)
|
|
339
|
+
|
|
340
|
+
静态工厂方法 (~30 个):
|
|
341
|
+
|
|
342
|
+
| 方法 | 组件 |
|
|
343
|
+
|------|------|
|
|
344
|
+
| `setHealth(value, max)` | `minecraft:health` |
|
|
345
|
+
| `setPhysics()` | `minecraft:physics` |
|
|
346
|
+
| `setCollisionBox(width, height)` | `minecraft:collision_box` |
|
|
347
|
+
| `setScale(value)` | `minecraft:scale` |
|
|
348
|
+
| `setPushable(isPushable, isPushableByPiston)` | `minecraft:pushable` |
|
|
349
|
+
| `setMovement(value)` | `minecraft:movement` |
|
|
350
|
+
| `setTypeFamily(families)` | `minecraft:type_family` |
|
|
351
|
+
| `setNavigationWalk(options)` | `minecraft:navigation.walk` |
|
|
352
|
+
| `setRideable(options)` | `minecraft:rideable` |
|
|
353
|
+
| `setEquipment(equipment)` | `minecraft:equipment` |
|
|
354
|
+
| `setInventoryProperties(options)` | `minecraft:inventory` |
|
|
355
|
+
| `combineComponents(...maps)` | 合并多个组件 Map |
|
|
356
|
+
|
|
357
|
+
#### AI Behavior 类 (`entity/behavior/`)
|
|
358
|
+
|
|
359
|
+
| 类 | 组件 |
|
|
360
|
+
|----|------|
|
|
361
|
+
| `TemptBehavior` | `minecraft:behavior.tempt` |
|
|
362
|
+
| `RandomStrollBehavior` | `minecraft:behavior.random_stroll` |
|
|
363
|
+
| `PickupItemsBehavior` | `minecraft:behavior.pickup_items` |
|
|
364
|
+
| `NearestAttackableTargetBehavor` | `minecraft:behavior.nearest_attackable_target` |
|
|
365
|
+
| `FollowParentBehavior` | `minecraft:behavior.follow_parent` |
|
|
366
|
+
| `FollowMobBehavior` | `minecraft:behavior.follow_mob` |
|
|
367
|
+
|
|
368
|
+
#### Component Bundles (`entity/bundles/`)
|
|
369
|
+
|
|
370
|
+
| 导出 | 说明 |
|
|
371
|
+
|------|------|
|
|
372
|
+
| `BasicBundle` | 组件集合类,可批量应用 |
|
|
373
|
+
| `BasicMovementBundle` | 预置包:`setMovement(0.2)` + `setMovementBasic()` |
|
|
374
|
+
|
|
375
|
+
---
|
|
376
|
+
|
|
377
|
+
### 4.3 Block 体系
|
|
378
|
+
|
|
379
|
+
```
|
|
380
|
+
BasicBlock (基础方块)
|
|
381
|
+
├── Block (多变体方块)
|
|
382
|
+
│ └── CropBlock (作物方块)
|
|
383
|
+
├── GeometryBlock (自定义几何方块)
|
|
384
|
+
└── RotatableBlock (可旋转方块)
|
|
385
|
+
└── ROTATION_TYPES: CARDINAL, FACING, BLOCK_FACE, LOG
|
|
386
|
+
|
|
387
|
+
OreBlock (矿物 — 组合 BasicBlock + OreFeature + FeatureRule)
|
|
388
|
+
TileBlock (方块+实体 — 组合 BasicBlock + Entity)
|
|
389
|
+
```
|
|
390
|
+
|
|
391
|
+
#### `BasicBlock` (`block/basicBlock.js`)
|
|
392
|
+
|
|
393
|
+
| 方法 | 说明 |
|
|
394
|
+
|------|------|
|
|
395
|
+
| `constructor(identifier, category, textures_arr[6], options)` | 6 纹理方块 (down, up, north, south, west, east) |
|
|
396
|
+
| `addComponent(map)` / `removeComponent(key)` | 组件操作 |
|
|
397
|
+
| `addPermutation(condition, componentMap)` | 添加 permutation |
|
|
398
|
+
| `registerTrait(key, value)` / `registerState(key, value)` | 注册 trait / state |
|
|
399
|
+
| `toObject()` | 序列化为 `AddonBlock` |
|
|
400
|
+
|
|
401
|
+
#### `Block` (`block/block.js`)
|
|
402
|
+
|
|
403
|
+
extends `BasicBlock`。多变体方块,根据 `variantDatas` 创建 permutations。注册 `sapdon:block_variant_tag` state。
|
|
404
|
+
|
|
405
|
+
#### `RotatableBlock` (`block/rotatableBlock.js`)
|
|
406
|
+
|
|
407
|
+
extends `BasicBlock`。支持 4 种旋转方式:
|
|
408
|
+
|
|
409
|
+
```typescript
|
|
410
|
+
RotationTypes.CARDINAL // minecraft:cardinal_direction (4向)
|
|
411
|
+
RotationTypes.FACING // minecraft:facing_direction (6向)
|
|
412
|
+
RotationTypes.BLOCK_FACE // minecraft:block_face (6向)
|
|
413
|
+
RotationTypes.LOG // minecraft:pillar_axis (轴向旋转)
|
|
414
|
+
```
|
|
415
|
+
|
|
416
|
+
#### `BlockComponent` (`block/blockComponent.js`)
|
|
417
|
+
|
|
418
|
+
静态工厂方法 (~35 个),涵盖所有 Minecraft 方块组件。
|
|
419
|
+
|
|
420
|
+
#### `OreBlock` (`block/oreBlock.js`)
|
|
421
|
+
|
|
422
|
+
组合模式:创建一个 `BasicBlock` + `OreFeature` + `FeatureRule`,同时注册三个产物。
|
|
423
|
+
|
|
424
|
+
#### `TileBlock` (`block/tileBlock.js`)
|
|
425
|
+
|
|
426
|
+
组合模式:创建 `BasicBlock` + `Entity` 对,通过 `sapdon:block_or_entity` state 切换。
|
|
427
|
+
|
|
428
|
+
---
|
|
429
|
+
|
|
430
|
+
### 4.4 Biome 体系
|
|
431
|
+
|
|
432
|
+
| 文件 | 类/导出 | 说明 |
|
|
433
|
+
|------|---------|------|
|
|
434
|
+
| `biome/biome.js` | `Biome` | 生物群系业务类,`addComponent()` + `toObject()` |
|
|
435
|
+
| `biome/biomeComponent.js` | `BiomeComponent` | 静态工厂:`setClimate()`, `setOverworldHeight()`, `setSurfaceParameters()`, `setOverworldGenerationRules()` |
|
|
436
|
+
|
|
437
|
+
---
|
|
438
|
+
|
|
439
|
+
### 4.5 Feature & Feature-Rule 体系
|
|
440
|
+
|
|
441
|
+
| 文件 | 类/导出 | 说明 |
|
|
442
|
+
|------|---------|------|
|
|
443
|
+
| `feature/oreFeature.js` | `OreFeature` | 矿物特征,指定 count + replace_rules |
|
|
444
|
+
| `feature-rule/featureRule.js` | `FeatureRule` | 特征放置规则,含 condition + distribution |
|
|
445
|
+
| `feature-rule/condition/biomeFilter.js` | `BiomeFilter` | 生物群系过滤条件 |
|
|
446
|
+
| `feature-rule/condition/featureConditions.js` | `FeatureConditions` | 放置条件 (placement_pass) |
|
|
447
|
+
| `feature-rule/distribution/coordinateDistribution.js` | `CoordinateDistribution` | 坐标分布 (uniform, triangle 等) |
|
|
448
|
+
| `feature-rule/distribution/featureDistribution.js` | `FeatureDistribution` | 特征分布 (iterations, axis 分布) |
|
|
449
|
+
|
|
450
|
+
---
|
|
451
|
+
|
|
452
|
+
## 5. 工厂/API 层 (`factory/`)
|
|
453
|
+
|
|
454
|
+
工厂层是用户直接调用的入口。每个工厂方法创建业务逻辑对象并调用 `GRegistry.register()` 注册。
|
|
455
|
+
|
|
456
|
+
### 5.1 ItemAPI (`factory/itemFactory.js`)
|
|
457
|
+
|
|
458
|
+
| 方法 | 说明 |
|
|
459
|
+
|------|------|
|
|
460
|
+
| `createItem(identifier, category, texture, options)` | 创建普通物品并注册 |
|
|
461
|
+
| `createFood(identifier, category, texture, options)` | 创建食物物品并注册 |
|
|
462
|
+
| `createAttachable(identifier, texture, material, options)` | 创建可附着物并注册 |
|
|
463
|
+
| `createChestplateArmor(id, itemTex, texPath, options)` | 创建胸甲 (Item+Attachable) |
|
|
464
|
+
| `createHelmetArmor(id, itemTex, texPath, options)` | 创建头盔 |
|
|
465
|
+
| `createBootArmor(id, itemTex, texPath, options)` | 创建靴子 |
|
|
466
|
+
| `createLeggingsArmor(id, itemTex, texPath, options)` | 创建护腿 |
|
|
467
|
+
| `createFlipbookItem(id, category, tex, options)` | 创建翻书动画物品 |
|
|
468
|
+
|
|
469
|
+
**内部注册流程:**
|
|
470
|
+
|
|
471
|
+
```javascript
|
|
472
|
+
function registerItem(itemData, attachableData) {
|
|
473
|
+
GRegistry.register(itemData.name, 'behavior', 'items/', itemData)
|
|
474
|
+
if (attachableData) {
|
|
475
|
+
GRegistry.register(attachableData.name, 'resource', 'attachables/', attachableData)
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
```
|
|
479
|
+
|
|
480
|
+
### 5.2 EntityAPI (`factory/entityFactory.js`)
|
|
481
|
+
|
|
482
|
+
| 方法 | 说明 |
|
|
483
|
+
|------|------|
|
|
484
|
+
| `createEntity(identifier, texture, options, behData, resData)` | 创建实体并注册 behavior + resource |
|
|
485
|
+
| `createNativeEntity(identifier, proto_id, options)` | 基于原版原型创建实体 |
|
|
486
|
+
| `createProjectile(identifier, texture, options)` | 创建抛射物 |
|
|
487
|
+
| `createDummyEntity(identifier, texture, options)` | 创建虚拟实体 |
|
|
488
|
+
|
|
489
|
+
**内部注册:**
|
|
490
|
+
|
|
491
|
+
```javascript
|
|
492
|
+
function registerEntity(behData, resData) {
|
|
493
|
+
GRegistry.register(name, 'behavior', 'entities/', behData)
|
|
494
|
+
GRegistry.register(name, 'resource', 'entity/', resData)
|
|
495
|
+
}
|
|
496
|
+
```
|
|
497
|
+
|
|
498
|
+
### 5.3 BlockAPI (`factory/blockFactory.js`)
|
|
499
|
+
|
|
500
|
+
| 方法 | 说明 |
|
|
501
|
+
|------|------|
|
|
502
|
+
| `createBasicBlock(identifier, category, textures, options)` | 基础 6 面纹理方块 |
|
|
503
|
+
| `createBlock(identifier, category, variantDatas, options)` | 多变体方块 |
|
|
504
|
+
| `createRotatableBlock(identifier, category, textures, options)` | 可旋转方块 |
|
|
505
|
+
| `createGeometryBlock(identifier, category, geometry, materialInstances, options)` | 几何方块 |
|
|
506
|
+
| `createOreBlock(identifier, category, textures, options)` | 矿物方块 (含 feature) |
|
|
507
|
+
| `createCropBlock(identifier, category, variantDatas, options)` | 作物方块 |
|
|
508
|
+
|
|
509
|
+
### 5.4 RecipeAPI (`factory/recipeFactory.js`)
|
|
510
|
+
|
|
511
|
+
| 方法 | 说明 |
|
|
512
|
+
|------|------|
|
|
513
|
+
| `registerSimpleFurnace(identifier, output, input)` | 快捷熔炉配方 |
|
|
514
|
+
| `registerFurnace(identifier)` | 返回 `AddonRecipeFurnace_1_17` 链式构建器 |
|
|
515
|
+
| `registerSimpleShaped(identifier, output, pattern, key)` | 快捷有序配方 |
|
|
516
|
+
| `registerShaped(identifier)` | 返回 `AddonRecipeShaped_1_20` 链式构建器 |
|
|
517
|
+
| `registerSimpleShapeless(identifier, output, ingredients)` | 快捷无序配方 |
|
|
518
|
+
| `registerShapeless(identifier)` | 返回 `AddonRecipeShapeless_1_17` 链式构建器 |
|
|
519
|
+
|
|
520
|
+
### 5.5 其他 API
|
|
521
|
+
|
|
522
|
+
| API | 方法 | 注册位置 |
|
|
523
|
+
|-----|------|---------|
|
|
524
|
+
| `BiomeAPI` | `createBiome(identifier)` | `behavior/biomes/` |
|
|
525
|
+
| `FeatureAPI` | `createOreFeature(id, count, rules)` | `behavior/features/` |
|
|
526
|
+
| `FeatureAPI` | `createFeatureRules(id, placesFeature)` | `behavior/feature_rules/` |
|
|
527
|
+
| `UiAPI` | `createUISystem(id, path)` | 自动注册到 `UISystemRegistry` |
|
|
528
|
+
| `UiAPI` | `createUIElement(id, type, template)` | 创建 UI 元素 |
|
|
529
|
+
|
|
530
|
+
### 5.6 ItemCategory 枚举
|
|
531
|
+
|
|
532
|
+
定义在 `factory/itemExtra.ts`:
|
|
533
|
+
|
|
534
|
+
```typescript
|
|
535
|
+
enum ItemCategory {
|
|
536
|
+
Commands = 'commands',
|
|
537
|
+
Construction = 'construction',
|
|
538
|
+
Equipment = 'equipment',
|
|
539
|
+
Nature = 'nature',
|
|
540
|
+
Items = 'items',
|
|
541
|
+
None = 'none'
|
|
542
|
+
}
|
|
543
|
+
```
|
|
544
|
+
|
|
545
|
+
---
|
|
546
|
+
|
|
547
|
+
## 6. 注册系统 (`registry.ts`)
|
|
548
|
+
|
|
549
|
+
### 6.1 架构
|
|
550
|
+
|
|
551
|
+
```
|
|
552
|
+
用户代码 (main.ts) CLI 进程
|
|
553
|
+
┌──────────────────────┐
|
|
554
|
+
GRegistry.register(name,root,path,data)
|
|
555
|
+
→ clientRegistryData.push({...}) │ │
|
|
556
|
+
│ dev server │
|
|
557
|
+
registry.submit() │ /submit │
|
|
558
|
+
→ transportPost('submit', data) ──→│ handler │
|
|
559
|
+
(core/transport/client.ts) │ → GRegistryServer │
|
|
560
|
+
│ .dataList │
|
|
561
|
+
│ → generateAddon() │
|
|
562
|
+
└──────────────────────┘
|
|
563
|
+
```
|
|
564
|
+
|
|
565
|
+
### 6.2 GRegistry (客户端,位于 core)
|
|
566
|
+
|
|
567
|
+
```typescript
|
|
568
|
+
class GRegistry {
|
|
569
|
+
static register(name: string, root: string, path: string, data: object)
|
|
570
|
+
// 推入 clientRegistryData 数组
|
|
571
|
+
|
|
572
|
+
static submit()
|
|
573
|
+
// 调用 data.toObject() 后通过 transportPost 发送 HTTP POST
|
|
574
|
+
}
|
|
575
|
+
```
|
|
576
|
+
|
|
577
|
+
### 6.3 GRegistryServer (服务端,位于 CLI)
|
|
578
|
+
|
|
579
|
+
`GRegistryServer` 位于 `src/cli/registryServer.ts`,直接引用 CLI 的 `DevelopmentServer` 和 `remoteLogger`:
|
|
580
|
+
|
|
581
|
+
```typescript
|
|
582
|
+
class GRegistryServer {
|
|
583
|
+
static dataList: any[]
|
|
584
|
+
// 存储 { name, root, path, data } 数组
|
|
585
|
+
|
|
586
|
+
static getDataList(): any[]
|
|
587
|
+
// 返回 dataList 的拷贝
|
|
588
|
+
|
|
589
|
+
static startServer()
|
|
590
|
+
// 注册 submitGregistry 和 remote-logger handler
|
|
591
|
+
}
|
|
592
|
+
```
|
|
593
|
+
|
|
594
|
+
### 6.4 registry.submit() (用户入口)
|
|
595
|
+
|
|
596
|
+
```typescript
|
|
597
|
+
import { transportPost } from './transport/client.js'
|
|
598
|
+
|
|
599
|
+
export namespace registry {
|
|
600
|
+
export function submit() {
|
|
601
|
+
const data = clientRegistryData.map(item => {
|
|
602
|
+
if (typeof item.data.toObject === 'function') {
|
|
603
|
+
item.data = item.data.toObject()
|
|
604
|
+
}
|
|
605
|
+
return item
|
|
606
|
+
})
|
|
607
|
+
transportPost('submit', data)
|
|
608
|
+
}
|
|
609
|
+
}
|
|
610
|
+
```
|
|
611
|
+
|
|
612
|
+
---
|
|
613
|
+
|
|
614
|
+
## 7. UI 系统 (`ui/`)
|
|
615
|
+
|
|
616
|
+
UI 模块用于生成 Minecraft Bedrock JSON UI 文件。
|
|
617
|
+
|
|
618
|
+
### 7.1 UI 元素类体系
|
|
619
|
+
|
|
620
|
+
```
|
|
621
|
+
UIElement (基类: name, type, template, control, layout, properties)
|
|
622
|
+
├── Button (交互按钮)
|
|
623
|
+
├── Image (图片显示)
|
|
624
|
+
├── Label (文本标签)
|
|
625
|
+
├── Panel (容器面板)
|
|
626
|
+
│ └── StackPanel (堆叠面板)
|
|
627
|
+
├── CollectionPanel (集合面板)
|
|
628
|
+
│ └── Grid (网格布局)
|
|
629
|
+
└── ScrollingPanel (滚动面板)
|
|
630
|
+
```
|
|
631
|
+
|
|
632
|
+
### 7.2 UI 属性类
|
|
633
|
+
|
|
634
|
+
| 类 | 说明 |
|
|
635
|
+
|---|------|
|
|
636
|
+
| `Control` | 可见性、层级、透明度、剪裁、动画 |
|
|
637
|
+
| `Layout` | 尺寸、锚点、偏移、拖拽 |
|
|
638
|
+
| `DataBinding` | 数据绑定管理 |
|
|
639
|
+
| `Sprite` | 纹理、UV、九宫格、平铺 |
|
|
640
|
+
| `Text` | 文字、颜色、阴影、字体 |
|
|
641
|
+
| `Input` | 按钮映射、模态、手柄/触摸/手势 |
|
|
642
|
+
| `Factory` | 模板工厂控制 |
|
|
643
|
+
| `Sound` | 按钮音效 |
|
|
644
|
+
| `ScrollView` | 滚动条属性 |
|
|
645
|
+
| `GridProp` | 网格布局属性 |
|
|
646
|
+
|
|
647
|
+
### 7.3 UI 系统
|
|
648
|
+
|
|
649
|
+
| 系统 | 文件 | 说明 |
|
|
650
|
+
|------|------|------|
|
|
651
|
+
| `UISystem` | `systems/system.js` | 核心 UI 文件系统,管理 elements + animations |
|
|
652
|
+
| `ServerFormSystem` | `systems/serverForm.js` | 预置服务器表单 UI |
|
|
653
|
+
| `ChestUISystem` | `systems/chest.js` | 容器 UI 系统 |
|
|
654
|
+
| `ContainerUISystem` | `systems/containerUISystem.js` | 自定义容器 UI |
|
|
655
|
+
| `Guidebook` | `systems/guidebook.js` | 指南书 UI |
|
|
656
|
+
| `NeoGuidebook` | `systems/neoGuibook/book.ts` | 新版指南书 UI |
|
|
657
|
+
| `HudUISystem` | `systems/hud/hud.ts` | HUD 系统 |
|
|
658
|
+
| `HudStatePanel` | `systems/hud/hudElement.ts` | HUD 状态面板 |
|
|
659
|
+
|
|
660
|
+
---
|
|
661
|
+
|
|
662
|
+
## 8. 纹理系统 (`texture.js`)
|
|
663
|
+
|
|
664
|
+
| 类 | 说明 |
|
|
665
|
+
|---|------|
|
|
666
|
+
| `ItemTextureManager` | 管理 `item_texture.json` 数据,`registerTexture(name, path)` 注册纹理,`toObject()` 输出 JSON |
|
|
667
|
+
| `TerrainTextureManager` | 管理 `terrain_texture.json` 数据,同上 |
|
|
668
|
+
| `FlipbookTextures` | 管理 `flipbook_textures.json` 数据,`registerFlipbookTexture(atlas, texture, ticksPerFrame, options)` 注册动画纹理 |
|
|
669
|
+
|
|
670
|
+
所有管理器自动调用 `GRegistry.register()` 将数据提交到构建管道。
|
|
671
|
+
|
|
672
|
+
---
|
|
673
|
+
|
|
674
|
+
## 9. 附加模块 (`extra/`)
|
|
675
|
+
|
|
676
|
+
| 文件 | 导出 | 说明 |
|
|
677
|
+
|------|------|------|
|
|
678
|
+
| `apperance.ts` | `ClientEntityApperance` | 管理客户端实体的纹理、材质、渲染控制器。提供 `decorate(entityId)` 方法应用到 `ClientEntity`。使用共享的 `AddonRenderControllerGroup` 单例。 |
|
|
679
|
+
| `vehicle.ts` | `BaseVehicle` | 载具基类,管理 seats 数组、collisionBox、riderControlled、autoStep。 |
|
|
680
|
+
|
|
681
|
+
---
|
|
682
|
+
|
|
683
|
+
## 10. 类型定义 (`type.ts`)
|
|
684
|
+
|
|
685
|
+
| 导出 | 说明 |
|
|
686
|
+
|------|------|
|
|
687
|
+
| `MaterialDesc<Parts>` | `Record<Parts | '*', \`material.${string}\`>` — 材质描述类型 |
|
|
688
|
+
| `RideableComponent` | 可骑乘组件的完整接口 |
|
|
689
|
+
| `RideableComponentDesc` | `Partial<RideableComponent>` |
|
|
690
|
+
| `RideableSeat` | 座位接口 (position, rotation, lock_rider_rotation 等) |
|
|
691
|
+
|
|
692
|
+
---
|
|
693
|
+
|
|
694
|
+
## 11. 包入口 (`index.js`)
|
|
695
|
+
|
|
696
|
+
`src/core/index.js` 聚合导出所有模块:
|
|
697
|
+
|
|
698
|
+
```javascript
|
|
699
|
+
export * from './addon/index.js' // 所有 DTO
|
|
700
|
+
export * from './biome/index.js' // Biome, BiomeComponent
|
|
701
|
+
export * from './block/index.js' // 所有 Block 类 + BlockComponent
|
|
702
|
+
export * from './entity/index.js' // 所有 Entity 类 + EntityComponent + behaviors
|
|
703
|
+
export * from './factory/index.js' // 所有 API (ItemAPI, EntityAPI...)
|
|
704
|
+
export * from './feature/index.js' // OreFeature
|
|
705
|
+
export * from './feature-rule/index.js' // FeatureRule
|
|
706
|
+
export * from './item/index.js' // Item, Food, Armor, Attachable...
|
|
707
|
+
export * from './ui/index.js' // UI 系统
|
|
708
|
+
export * from './ui/export.js' // UI 聚合导出
|
|
709
|
+
export * from './texture.js' // 纹理管理器
|
|
710
|
+
export { registry } from './registry.js' // 注册系统
|
|
711
|
+
```
|
|
712
|
+
|
|
713
|
+
用户使用:
|
|
714
|
+
|
|
715
|
+
```typescript
|
|
716
|
+
import { ItemAPI, EntityAPI, registry, ItemComponent } from '@sapdon/core'
|
|
717
|
+
```
|