s2cfgtojson 4.1.2 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3) hide show
  1. package/enums.mts +11 -2
  2. package/package.json +1 -1
  3. package/types.mts +1001 -6
package/enums.mts CHANGED
@@ -76,7 +76,7 @@ export type EAimAssistWeightType = `EAimAssistWeightType::${
76
76
  | "Angle"
77
77
  | "DistanceFromApex"}`;
78
78
 
79
- export type EAmmoCaliber = `EAmmoCaliber::${
79
+ export type Caliber =
80
80
  | "A012"
81
81
  | "A045"
82
82
  | "A545"
@@ -91,7 +91,9 @@ export type EAmmoCaliber = `EAmmoCaliber::${
91
91
  | "AHEDP"
92
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  | "APG7V"
93
93
  | "AVOG"
94
- | "None"}`;
94
+ | "None";
95
+
96
+ export type EAmmoCaliber = `EAmmoCaliber::${Caliber}`;
95
97
 
96
98
  export type EAmmoType = `EAmmoType::${
97
99
  | "ArmorPiercing"
@@ -1608,6 +1610,7 @@ export type ERadiationPreset = `ERadiationPreset::${
1608
1610
  | "Strong"
1609
1611
  | "Topaz"}`;
1610
1612
 
1613
+ export type Rank = "Newbie" | "Experienced" | "Veteran" | "Master";
1611
1614
  type Newbie = "ERank::Newbie";
1612
1615
  type Experienced = "ERank::Experienced";
1613
1616
  type Veteran = "ERank::Veteran";
@@ -2098,3 +2101,9 @@ export type EObjBoolParams = `EObjBoolParams::${
2098
2101
  | "IsDetectorInHands"}`;
2099
2102
 
2100
2103
  export type ECombatTactics = `ECombatTactics::${"Attack" | "None"}`;
2104
+
2105
+ export type EAgentRankMask = `EAgentRankMask::${
2106
+ | "Experienced"
2107
+ | "Veteran"
2108
+ | "Master"
2109
+ | "All"}`;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "s2cfgtojson",
3
- "version": "4.1.2",
3
+ "version": "4.2.0",
4
4
  "description": "Converts Stalker 2 Cfg file into POJOs",
5
5
  "keywords": [
6
6
  "stalker",
package/types.mts CHANGED
@@ -116,6 +116,17 @@ import {
116
116
  ELairPreferredSpawnType,
117
117
  ERadiationPreset,
118
118
  ECombatTactics,
119
+ EPhysicalMaterialType,
120
+ EAudioRoomPresetBandwidth,
121
+ EArmorScale,
122
+ EItemInfoType,
123
+ ERegion,
124
+ ENiagaraProviderType,
125
+ ELocalizationLanguage,
126
+ ERadiationInnerOffsetPreset,
127
+ EAgentRankMask,
128
+ Caliber,
129
+ Rank,
119
130
  } from "./enums.mts";
120
131
 
121
132
  import { Struct } from "./Struct.mjs";
@@ -2325,8 +2336,9 @@ export type SpawnActorPrototype = GetStructType<{
2325
2336
  SimplifiedOverlap: boolean;
2326
2337
  PossibleInhabitantFactions: {
2327
2338
  Faction: string;
2328
- SpawnSettingsPerPlayerRanks: {
2329
- Newbie: {
2339
+ SpawnSettingsPerPlayerRanks: Record<
2340
+ Rank,
2341
+ {
2330
2342
  MaxSpawnQuantity: number;
2331
2343
  InitialSpawnQuantityPercent: number;
2332
2344
  InitialSpawnQuantityRespawnTimeSeconds: number;
@@ -2336,8 +2348,8 @@ export type SpawnActorPrototype = GetStructType<{
2336
2348
  Faction,
2337
2349
  { MinQuantityPerArchetype: number; SpawnWeight: number }
2338
2350
  >;
2339
- };
2340
- };
2351
+ }
2352
+ >;
2341
2353
  }[];
2342
2354
  RadioactivityValue: number;
2343
2355
  RadiationPerSecondValue: number;
@@ -2818,7 +2830,7 @@ export type LairPrototype = GetStructType<{
2818
2830
  {
2819
2831
  Faction: Faction;
2820
2832
  SpawnSettingsPerPlayerRanks: Record<
2821
- "Newbie" | "Experienced" | "Veteran" | "Master",
2833
+ Rank,
2822
2834
  {
2823
2835
  MaxSpawnQuantity: number;
2824
2836
  InitialSpawnQuantityPercent: number;
@@ -2826,7 +2838,7 @@ export type LairPrototype = GetStructType<{
2826
2838
  MaxSpawnQuantityRespawnTimeSeconds: number;
2827
2839
  WipeRespawnTimeoutSeconds: number;
2828
2840
  SpawnSettingsPerArchetypes: Record<
2829
- string,
2841
+ Faction,
2830
2842
  { MinQuantityPerArchetype: number; SpawnWeight: number }
2831
2843
  >;
2832
2844
  }
@@ -2846,3 +2858,986 @@ export type LairPrototype = GetStructType<{
2846
2858
  GameTimeOfflineToRerollLairData: number;
2847
2859
  };
2848
2860
  }>;
2861
+
2862
+ export type AIGlobal = GetStructType<{
2863
+ MaxHideWeaponWarningFollowDistance: number;
2864
+ HideWeaponWarningBarkDelay: number;
2865
+ FlashlightTimeOfDayOn: number;
2866
+ FlashlightTimeOfDayOff: number;
2867
+ FlashlightInteractDuration: number;
2868
+ PreyLighterOnVisibilityCoef: number;
2869
+ PreyLighterOffVisibilityCoef: number;
2870
+ MinALifeSpawnDistance: number;
2871
+ MinALifeDespawnDistance: number;
2872
+ MaxAgentsCount: number;
2873
+ DistanceToSwitchToWalkIn: number;
2874
+ DistanceToSwitchToWalkOut: number;
2875
+ ForceRunInsteadSprintDistanceFromPathStart: number;
2876
+ ForceRunInsteadSprintDistanceToPathEnd: number;
2877
+ ForceRunInsteadSprintDistanceToNextPortal: number;
2878
+ ForceRunInsteadSprintPortalRotationAngleThreshold: number;
2879
+ TimeToSkipLairPeacefulSpawnAfterMemberDies: number;
2880
+ OfflineUsingGameGraphMoveFactor: number;
2881
+ AllowCorpseProcessForQuestAgent: boolean;
2882
+ DeadBodyToConsiderAsThreatDuration: number;
2883
+ WeaponLootDistance: number;
2884
+ AllowWeaponPickupWhenLooting: boolean;
2885
+ AllowWeaponPickupBasedOnPrice: boolean;
2886
+ CorpseBehaviorFactionRestrictions: string[];
2887
+ HearingSensorSettings: {
2888
+ NonEnemySoundHearingCoef: number;
2889
+ SoundVisionValidationThreshold: number;
2890
+ };
2891
+ TouchSensorSettings: {
2892
+ TouchDistanceThreshold: number;
2893
+ TouchNonEnemyPlayerLookAtTime: number;
2894
+ TouchNonEnemyPlayerReactionTime: number;
2895
+ TouchSensorCooldown: number;
2896
+ };
2897
+ WeatherSettings: {
2898
+ WeatherSID: string;
2899
+ VisibilityCoef: number;
2900
+ HearingDistanceCoef: number;
2901
+ FlairCoef: number;
2902
+ }[];
2903
+ PlayerFlashlightVisionSettings: {
2904
+ FlashlightVisionConeLength: number;
2905
+ FlashlightVisionConeHalfAngle: number;
2906
+ FlashlightMinVisionScorePerSecond: number;
2907
+ FlashlightMaxVisionScorePerSecond: number;
2908
+ NumTracePointsPerVisionUpdate: number;
2909
+ };
2910
+ LuminanceSettings: {
2911
+ BaseLuminance: number;
2912
+ MinAmbientLuminanceToSkipTraces: number;
2913
+ MaxLightGatheringRadius: number;
2914
+ LightSourceLuminanceMultiplier: number;
2915
+ MaxLuminanceTracesPerUpdate: number;
2916
+ MaxLuminanceAgentProcessPerUpdate: number;
2917
+ LightLuminanceByTimeOfDayCurve: string;
2918
+ ShadowLuminanceByTimeOfDayCurve: string;
2919
+ ShadowOffsetByTimeOfDayCurve: string;
2920
+ EnvironmentLuminanceCoefficients: {
2921
+ WeatherLuminanceCoefficients: {
2922
+ WeatherType: EWeather;
2923
+ Coefficient: number;
2924
+ }[];
2925
+ RoomBaseCoefficients: {
2926
+ RoomType: EAudioRoomPresetBandwidth;
2927
+ Coefficient: number;
2928
+ }[];
2929
+ TimeOfDayBaseLuminance: {
2930
+ TimeFrom: number;
2931
+ TimeTill: number;
2932
+ Luminance: number;
2933
+ }[];
2934
+ };
2935
+ };
2936
+ FlashlightUseSettings: {
2937
+ FlashlightUseLuminanceThresholdDayOn: number;
2938
+ FlashlightUseLuminanceThresholdDayOff: number;
2939
+ MaxFlashlightsUsedSimultaneously: number;
2940
+ MaxFlashlightUseTracesPerUpdate: number;
2941
+ MaxFlashlightAgentProcessPerUpdate: number;
2942
+ FlashlightMeshDespawnDelay: number;
2943
+ FlashlightMeshDespawnPlayerCameraFOVDistance: number;
2944
+ FlashlightMeshDespawnNPCToCameraAngleThreshold: number;
2945
+ FlashlightMinStateTime: number;
2946
+ FlashlightUseTracePoints: { RelativeLocation: Location3Axis }[];
2947
+ };
2948
+ CharacterPoseSettings: {
2949
+ Pose: EStateTag;
2950
+ VisibilityCoef: number;
2951
+ NoiseCoef: number;
2952
+ }[];
2953
+ PhysMatSettings: {
2954
+ MaterialType: EPhysicalMaterialType;
2955
+ CharacterNoiseCoef: number;
2956
+ }[];
2957
+ MaterialTranslucencyList: {
2958
+ Translucency: number;
2959
+ Materials: { SID: string }[];
2960
+ }[];
2961
+ CoverSettings: {
2962
+ MinGenericCoverHeight: number;
2963
+ MinBehindTreeCoverHeight: number;
2964
+ MinLowCoverHeight: number;
2965
+ MinHighCoverHeight: number;
2966
+ MinSmartWidth: number;
2967
+ MinGenericCoverWidth: number;
2968
+ };
2969
+ FocusLocationSelectionSettings: {
2970
+ FocusLocationStartLookingEarlyOffset: number;
2971
+ };
2972
+ ReactionOnEmissionSettings: {
2973
+ DistanceToShelterToWalk: number;
2974
+ MinCoveredDistanceToChangeMovementType: number;
2975
+ DistanceToAvoidPreparingForEmission: number;
2976
+ InvulnerableAfterEmissionStart: number;
2977
+ ReceivedDamageToEnterCombatDuringEmission: number;
2978
+ ReceivedDamageTimeToEnterCombatDuringEmission: number;
2979
+ TransitionAlphaToPrepareForEmission: number;
2980
+ SheltersSearchDistance: number;
2981
+ };
2982
+ ContextualActionSettings: {
2983
+ ContextualActionSearchDistance: number;
2984
+ ContextualActionSearchFriendDistance: number;
2985
+ ContextualActionGameGraphPathActuationDistance: number;
2986
+ ContextualActionInterruptAnimationScaleWhenThreatened: number;
2987
+ DistanceToHideWeaponBeforeContextualAction: number;
2988
+ DistanceToEquipWeaponBeforeContextualAction: number;
2989
+ DistanceToTurnOffFlashlightBeforeContextualActionSquared: number;
2990
+ DistanceToTurnOnFlashlightBeforeContextualActionSquared: number;
2991
+ };
2992
+ SoundEventTypeSpreadSpeedList: {};
2993
+ AudioRoomLoudnessMultiplierList: {
2994
+ Type: EAudioRoomPresetBandwidth;
2995
+ LoudnessMultiplier: number;
2996
+ }[];
2997
+ WeaponAttachmentsModifiersList: {
2998
+ WeaponAttachmentSID: string;
2999
+ HearingDistanceModifier: number;
3000
+ ThreatPointsMultiplier: number;
3001
+ }[];
3002
+ AnomalyRestrictionsSettings: {
3003
+ AnomalyRestrictionsUpdateIntervalSeconds: number;
3004
+ AnomalyRestrictionsIgnoreChanceZombie: number;
3005
+ };
3006
+ ThreatsSettings: {
3007
+ ThreatReportDelaySeconds: number;
3008
+ EnemyReportDelaySeconds: number;
3009
+ LootingCorpsesDeathTimeInterval: number;
3010
+ CorpseSmellAfterDeathTimeout: number;
3011
+ FlairIdentifyAsEnemyOutsideFrontZoneMultiplier: number;
3012
+ };
3013
+ DangerAreaSettings: {
3014
+ DangerAreaRadius: number;
3015
+ DangerAreaLifetimeSeconds: number;
3016
+ DangerAreaLifetimeDistance: number;
3017
+ DangerAreaCostMultiplier: number;
3018
+ DangerAreaOverlapsForRestriction: number;
3019
+ DangerAreaPlayerDamageAccumulationSeconds: number;
3020
+ DangerAreaMaxNum: number;
3021
+ };
3022
+ ALifeSettings: {
3023
+ OfflineCombatAreaLifetimeSeconds: number;
3024
+ };
3025
+ ThrowGrenadeSettings: {
3026
+ AvailableGrenadesPerFaction: Record<Faction, Record<Rank, number>>;
3027
+ };
3028
+ CombatTacticsSettings: {
3029
+ CombatTacticsParamsPerFactions: Record<
3030
+ Faction,
3031
+ {
3032
+ UpdateIntervalSecondsMin: number;
3033
+ UpdateIntervalSecondsMax: number;
3034
+ ChangeChance: number;
3035
+ ConfidenceToAttack: number;
3036
+ ConfidenceToRetreat: number;
3037
+ }
3038
+ >;
3039
+ };
3040
+ RegionRank: {
3041
+ Region: ERegion;
3042
+ MinRank: ERank;
3043
+ MaxRank: ERank;
3044
+ }[];
3045
+ MutantCorpseProcessFactionPerRank: {
3046
+ Faction: string;
3047
+ AllowedRanks: EAgentRankMask[];
3048
+ }[];
3049
+ SID: string;
3050
+ }>;
3051
+
3052
+ export type CoreVariable = GetStructType<{
3053
+ LaunchConfig: string;
3054
+ ALifeGridUpdateDelay: number;
3055
+ ALifeGridVisionRadius: number;
3056
+ SimulatePhysicsDistance: number;
3057
+ GenericModelGridVisionRadius: number;
3058
+ AgentSpawnNavMeshQueryDistance: number;
3059
+ bALifeTick: boolean;
3060
+ CorpseTimeout: number;
3061
+ PsyNPCCorpseTimeout: number;
3062
+ FaustCloneCorpseTimeout: number;
3063
+ FaustCloneCountCap: number;
3064
+ LairSearchingRadius: number;
3065
+ StartYear: number;
3066
+ StartMonth: number;
3067
+ StartDay: number;
3068
+ StartHour: number;
3069
+ StartMinute: number;
3070
+ StartSecond: number;
3071
+ ItemSelectorTimeDilationCoefficient: number;
3072
+ SkyLightUpdateDeltaTime: number;
3073
+ RealToGameTimeCoef: number;
3074
+ MaxRecoilPitchDifference: number;
3075
+ WorldMapActualWidth: number;
3076
+ WorldMapActualHeight: number;
3077
+ ParticleTraceLength: number;
3078
+ NewDLCPopupDisplayTime: number;
3079
+ ArmorDifferenceCoef: number;
3080
+ IdleSwayInterpolationSpeed: number;
3081
+ StaminaRegenStateCoefs: {
3082
+ StateTag: EStateTag;
3083
+ Value: number;
3084
+ }[];
3085
+ SlowRunThreshold: number;
3086
+ WoundedHealHoldInteractTime: number;
3087
+ WoundedStateHealthRegen: number;
3088
+ DelayBetweenMoaning: number;
3089
+ ChanceToGetHealOverTimeWhenWounded: number;
3090
+ HpThresholdToHealWound: number;
3091
+ CooldownOnFallingWounded: number;
3092
+ UnkillableNPCWoundedStateResurrectionTime: number;
3093
+ BoneToHitAreaMap: {
3094
+ Head: string[];
3095
+ Torso: string[];
3096
+ Legs: string[];
3097
+ };
3098
+ DamageInteractVFXs: {
3099
+ Burn: {
3100
+ VFXPath: string;
3101
+ VFXLifeTime: number;
3102
+ };
3103
+ Shock: {
3104
+ VFXPath: string;
3105
+ VFXLifeTime: number;
3106
+ };
3107
+ ChemicalBurn: {
3108
+ VFXPath: string;
3109
+ VFXLifeTime: number;
3110
+ };
3111
+ SteamBurn: {
3112
+ VFXPath: string;
3113
+ VFXLifeTime: number;
3114
+ };
3115
+ };
3116
+ PossessedWeaponFireIntervals: Record<Caliber, { FireInterval: number }>;
3117
+ RainImpactParticle: string;
3118
+ WeatherTimeCoefficientCurvePath: string;
3119
+ SystemNotificationSpecificReward: string;
3120
+ WoundHitAreasThresholds: {
3121
+ Head: number;
3122
+ Torso: number;
3123
+ Legs: number;
3124
+ Default: number;
3125
+ };
3126
+ WoundCausingDamageSourceTypes: EDamageSource[];
3127
+ BoltSkeletalMeshes: string[];
3128
+ BoltStaticMeshes: string[];
3129
+ EffectsRemovedOnHealWounded: string[];
3130
+ EffectsOnDestructWindowApplied: string[];
3131
+ HoldPreventFromDefaultInteractionPercent: number;
3132
+ InventorySPDrainCoef: number;
3133
+ InventorySPOverweightDrainCoef: number;
3134
+ InventoryPenaltyLessWeight: number;
3135
+ bAutoEquipArtifacts: boolean;
3136
+ MediumEffectStartUI: number;
3137
+ CriticalEffectStartUI: number;
3138
+ BoltPrototypeSID: string;
3139
+ KnifePrototypeSID: string;
3140
+ ItemDropHeight: number;
3141
+ UntouchedDespawnItemTime: number;
3142
+ DespawnItemTime: number;
3143
+ WeaponDropForce: number;
3144
+ ItemDropDistance: number;
3145
+ VitalBaseBleedingValue: number;
3146
+ VitalMaxPoppyFieldSleepiness: number;
3147
+ VitalMaxPsyPoints: number;
3148
+ VitalPsyTickTime: number;
3149
+ StaminaFallingDamageCoef: number;
3150
+ LimpEffectSIDToThresholdMap: {
3151
+ EffectSID: string;
3152
+ Threshold: number;
3153
+ }[];
3154
+ DialogLookAtConstraint: number;
3155
+ DialogDistance: number;
3156
+ RadiusWithAmountOfActorWithSimulation: number;
3157
+ ThreatConfidenceDropToZeroDeviation: number;
3158
+ StartCombatCooldown: number;
3159
+ StartThreatCooldown: number;
3160
+ MinDeadThreatForgetTime: number;
3161
+ MaxDeadThreatForgetTime: number;
3162
+ GuitarPlayThreatLoudness: number;
3163
+ ObjPhysicsHitTimeDelay: number;
3164
+ ObjPhysicsHitSqareMinVelocity: number;
3165
+ WaterParticleMinInterval: number;
3166
+ ViewPitchUpLimit: number;
3167
+ ViewPitchDownLimit: number;
3168
+ ClimbViewYawLimit: number;
3169
+ ClimbViewPitchLimit: number;
3170
+ ClimbUpSpeed: number;
3171
+ ClimbDownSpeed: number;
3172
+ ClimbEnterUpSpeed: number;
3173
+ ClimbEnterDownSpeed: number;
3174
+ ClimbExitUpSpeed: number;
3175
+ ClimbFastAscendingSpeedScale: number;
3176
+ ClimbMediumAscendingSpeedScale: number;
3177
+ JumpFromLadderRepulseForce: number;
3178
+ LadderEnterUpZOffset: number;
3179
+ LadderEnterUpXOffset: number;
3180
+ CheckCombatStateInterval: number;
3181
+ HPThresholdToKill: number;
3182
+ LastBulletStartScalingPlayerHPPercent: number;
3183
+ LastBulletBaseDamageMultiplier: number;
3184
+ ItemCostMinPercent: number;
3185
+ BaseRepairCostModifier: number;
3186
+ ReputationRepairCostModifiers: {
3187
+ RelationLevel: ERelationLevel;
3188
+ Modifier: number;
3189
+ }[];
3190
+ MinimalSubtitlesDuration: number;
3191
+ MaxSubtitlesRange: number;
3192
+ RadioRange: number;
3193
+ StrikeGrenadeResistCoefs: {
3194
+ ProtectionStrike: number;
3195
+ GrenadeDamageResist: number;
3196
+ }[];
3197
+ ThrowGrenadePathMaxTime: number;
3198
+ ThrowGrenadePathSimFrequency: number;
3199
+ MovementVFXFootStepDecalLifetime: number;
3200
+ FootstepsDecalFadeOutTime: number;
3201
+ MovementVFXArmorScale: {
3202
+ ArmorScale: EArmorScale;
3203
+ ArmorProtectionValue: number;
3204
+ }[];
3205
+ DestructibleNoiseTimeout: number;
3206
+ NoiseIndicatorMaxHearingDistance: number;
3207
+ LightningBallAnomalyAppearanceTime: number;
3208
+ FOVDefault: number;
3209
+ CutsceneFOVDefault: number;
3210
+ DialogFOVDefault: number;
3211
+ DialogDofMaxFocusDistance: number;
3212
+ DialogDepthOfFieldFstop: number;
3213
+ DialogDepthOfFieldSensorWidth: number;
3214
+ HandlessFOVAimModifier: number;
3215
+ BaseTurnRate: number;
3216
+ BaseLookUpRate: number;
3217
+ BaseActorHeight: number;
3218
+ MaxInteractionDistance: number;
3219
+ NarrowTraceInteractionRadius: number;
3220
+ WideTraceInteractionDistance: number;
3221
+ WideTraceInteractionRadius: number;
3222
+ InteractionDotsTraceRadius: number;
3223
+ InteractionDotsInnerConeAngle: number;
3224
+ InteractionDotsOuterConeAngle: number;
3225
+ MaxNumberOfVisibleInteractionDots: number;
3226
+ AutoInteractionDistance: number;
3227
+ ItemContainerInteractRange: number;
3228
+ MutantLootContainerInteractRange: number;
3229
+ DragDeadBodyInteractRange: number;
3230
+ PutDeadBodyDistance: number;
3231
+ DeadBodyPickUpTime: number;
3232
+ DeadBodyStaminaJumpMultiplier: number;
3233
+ DeadBodyDragAnimationRagdollTransitionSpeed: number;
3234
+ DeadBodyInvalidationTime: number;
3235
+ DraggingCorpseSpeedCoef: number;
3236
+ CorpseOfflineSquaredDistance: number;
3237
+ CorpseOfflineTimeConditionSquaredDistance: number;
3238
+ CorpseOfflineCountConditionSquaredDistance: number;
3239
+ CorpseConditionOnlineCount: number;
3240
+ CorpseOnlineTime: number;
3241
+ CorpseLootedOnlineTime: number;
3242
+ CorpseSeenOnlineTime: number;
3243
+ CorpseALifeOnlineTime: number;
3244
+ CorpseDespawnToOfflineTimeCoef: number;
3245
+ CorpseOffscreenLifetime: number;
3246
+ CorpseRagdollQuestProtectionCheckTime: number;
3247
+ CorpseRagdollQuestProtectionEnableTime: number;
3248
+ DistanceToDestroyCorpsesIfOverpopulated: number;
3249
+ AlifeCorpsesHardcap: number;
3250
+ MutantLootAnimCollection: string;
3251
+ MutantLootAnimCollectionWithoutWidget: string;
3252
+ UseMutantLootWithoutWidget: boolean;
3253
+ MutantLootParams: {
3254
+ AgentType: EAgentType;
3255
+ CutRadiusModifier: number;
3256
+ CutDecalBoneName: string;
3257
+ }[];
3258
+ MutantLootInteractHeightMin: number;
3259
+ MutantLootInteractHeightMax: number;
3260
+ ArtifactStrafeMinDistance: number;
3261
+ ItemCollisionEnableDelay: number;
3262
+ ActorCrouchHeight: number;
3263
+ PlayerPrototypeSID: string;
3264
+ DefaultItemGeneratorTemplate: string;
3265
+ PlayerStartingCoords: Location3Axis;
3266
+ BleedingTimer: number;
3267
+ BleedingTimerDrop: number;
3268
+ BleedingChanceNonPenetrationMod: number;
3269
+ BleedingPointsNonPenetrationMod: number;
3270
+ BleedingChanceStackMaxSize: number;
3271
+ CriticalDamageSoundCooldown: number;
3272
+ CriticalShotDamageSound: string;
3273
+ MaxFallingVelocity: number;
3274
+ MinFallingVelocity: number;
3275
+ ClampedMaxFallingVelocity: number;
3276
+ ClampedMinFallingVelocity: number;
3277
+ MaxFallHeight: number;
3278
+ IKTraceDistance: number;
3279
+ ThrowSpeedMultiplierMin: number;
3280
+ ThrowSpeedMultiplierMax: number;
3281
+ DeltaShiftStartThrowPosition: number;
3282
+ TorqueOfThrowingItem: number;
3283
+ BoltLifetime: number;
3284
+ MaxPostProcessCount: number;
3285
+ InfotopicRefreshHours: number;
3286
+ MarkerShowingDistance: number;
3287
+ MarkerExploringDistance: number;
3288
+ MarkerRevealingDistance: number;
3289
+ bEnableDisassembleUI: boolean;
3290
+ bEnableHideInformationUI: boolean;
3291
+ AgentsDecalsPoolSize: number;
3292
+ MeshesDecalsPoolSize: number;
3293
+ CorpsesDecalsPoolSize: number;
3294
+ FootStepsDecalsPoolSize: number;
3295
+ bStartWithMenu: boolean;
3296
+ MaxDialogActionsCount: number;
3297
+ CommentRange: number;
3298
+ AttentionConeAngle: number;
3299
+ UIFloatPrecision: number;
3300
+ DurabilityRound: number;
3301
+ LowDurabilityThreshold: number;
3302
+ bShouldSaveDefaultLanguage: boolean;
3303
+ DefaultSaveLanguage: ELocalizationLanguage;
3304
+ bEnableWaterElement: boolean;
3305
+ RadiusSearchTargetToLook: number;
3306
+ RadiusSearchPlaceToSit: number;
3307
+ TargetToLookViewingAngle: number;
3308
+ PermissibleAngleOfRotation: number;
3309
+ MaxAngleOfRotation: number;
3310
+ WaitingTimeToRotationCamera: number;
3311
+ TimeComeBackRotation: number;
3312
+ CoefTimeForInterp: number;
3313
+ SignalStrength: number[];
3314
+ ProjectileGaranteedVFXSpawnDistance: number;
3315
+ ProjectileMaxVFXSpawnDistance: number;
3316
+ ProjectileDecalLifeSpan: number;
3317
+ ProjectileDecalLifeSpanOnCorpse: number;
3318
+ ProjectileDecalMaxSaveCountOnCorpse: number;
3319
+ ProjectileDecalFadeOutTime: number;
3320
+ ProjectileExplosionOffset: number;
3321
+ ImpactParticleVFXCritName: string;
3322
+ ImpactParticleVFXSizeName: string;
3323
+ ImpactParticleVFXSpreadName: string;
3324
+ ImpactParticleVFXHeadshotName: string;
3325
+ ImpactParticleVFXNpcSizeName: string;
3326
+ FleshIshPhysicalMaterials: EPhysicalMaterialType[];
3327
+ DefaultMouseSensitivityModifier: number;
3328
+ LowerRightLocation: Location2Axis;
3329
+ UpperLeftLocation: Location2Axis;
3330
+ DefaultMapSize: Location2Axis;
3331
+ MinHeightToShowMarkerHeightIndicatorAbove: number;
3332
+ MinHeightToShowMarkerHeightIndicatorBelow: number;
3333
+ CalmDamageFromPlayerCoef: number;
3334
+ ArmorDeflectDamageCoefHuman: number;
3335
+ ArmorDeflectDamageCoefMutant: number;
3336
+ ArmorDeflectMinChance: number;
3337
+ ArmorDeflectMaxChance: number;
3338
+ ExplosionArmorDifferenceCoef: number;
3339
+ PlayerMeleeArmorDifferenceCoef: number;
3340
+ StrikeAnomalyArmorDifferenceCoef: number;
3341
+ AccumulateNPCToPlayerDamageSeconds: number;
3342
+ DeferredDeathMaxTime: number;
3343
+ PlayerStartingMoney: number;
3344
+ InhaleExhaleTime: number;
3345
+ InhaleExhaleTimeMin: number;
3346
+ InhaleExhaleTimeMax: number;
3347
+ TraceCheckLengthOnSpawn: number;
3348
+ MinDistanceToFloorOnSpawn: number;
3349
+ MaxTimeSpentOnLoading: number;
3350
+ bStartWithLoadedWeapon: boolean;
3351
+ DisassemblyWeaponDurabilityRangeMin: number;
3352
+ DisassemblyWeaponDurabilityRangeMax: number;
3353
+ ItemDurabilityStackDifference: number;
3354
+ EmissionNeutralityTimer: number;
3355
+ EmissionStartLocation: Location2Axis;
3356
+ DegenSuppressionDelayTimeSeconds: number;
3357
+ ObjRadiationSphereMinRadius: number;
3358
+ ObjRadiationSphereMaxRadius: number;
3359
+ RadiationCurveIconAnim: string;
3360
+ RadiationPostEffectSID: string;
3361
+ RadiationPresetValues: {
3362
+ Preset: ERadiationPreset;
3363
+ RadioactivityValue: number;
3364
+ RadiationPerSecondValue: number;
3365
+ GeigerRadiationIntensity: number;
3366
+ PostProcessRadiationIntensity: number;
3367
+ }[];
3368
+ RadiationInnerOffsetPresetValues: {
3369
+ Preset: ERadiationInnerOffsetPreset;
3370
+ Value: number;
3371
+ }[];
3372
+ WeightAzimuthArrayPsyPhantom: {
3373
+ MinAngle: number;
3374
+ MaxAngle: number;
3375
+ Weight: number;
3376
+ }[];
3377
+ PlacesOfInterest: ({ SID: number } & Location3Axis)[];
3378
+ GameMusicEvent: string;
3379
+ RegionAmbientState: string;
3380
+ LocationAmbientState: string;
3381
+ NoMusicAmbientState: string;
3382
+ MusicVolumeSlider: string;
3383
+ CombatStateAction: string;
3384
+ CombatStateActionEnd: string;
3385
+ DefaultState: string;
3386
+ FastbackState: string;
3387
+ PlayVideoState: string;
3388
+ PlayerDeathState: string;
3389
+ IdleState: string;
3390
+ MainMenuState: string;
3391
+ FirstTimeSettingsState: string;
3392
+ FullDynamicRangeState: string;
3393
+ MediumDynamicRangeState: string;
3394
+ NarrowDynamicRangeState: string;
3395
+ MusicManagerCombatScoreThreshold: number;
3396
+ MusicManagerCombatEnemyAttackActionLifetimeSeconds: number;
3397
+ MPC_FOV: string;
3398
+ MPC_PPM: string;
3399
+ MPC_Foliage: string;
3400
+ MPC_Environment: string;
3401
+ GaussGunHit: string;
3402
+ GaussGunTrace: string;
3403
+ GaussGunReload: string;
3404
+ GeigerSFXStart: string;
3405
+ GeigerSFXStop: string;
3406
+ GeigerCurve: string;
3407
+ RadioactivityParameter: string;
3408
+ EnergeticOveruseParameter: string;
3409
+ PauseMenuOn_SFX: string;
3410
+ PauseMenuOff_SFX: string;
3411
+ MarkerSettingsAsset: string;
3412
+ LootNPCDeadBodySound: string;
3413
+ LootMutantDeadBodySound: string;
3414
+ GameLoadingScreenStart: string;
3415
+ GameLoadingScreenStop: string;
3416
+ WorldMapTexture: string;
3417
+ WorldMapRegionTexture: string;
3418
+ LevelTreesCollection: string;
3419
+ BoltBlueprint: string;
3420
+ BP_DeveloperSpectator: string;
3421
+ StaticItemContainer: string;
3422
+ SkeletalItemContainer: string;
3423
+ KnifeAnimationBlueprint: string;
3424
+ BoltAnimationBlueprint: string;
3425
+ PDAAnimationBlueprint: string;
3426
+ LandPredictionAlphaCurve: string;
3427
+ LadderEnterCurve: string;
3428
+ DefaultLeverCurve: string;
3429
+ DefaultLeverCurveReverse: string;
3430
+ AimingWeaponDirtCurve: string;
3431
+ ToggleButtonCurve: string;
3432
+ DeadZonesConfig: string;
3433
+ MoveGamepadInputCurve: string;
3434
+ LookUpGamepadInputCurve: string;
3435
+ PathToInputActionAssets: string;
3436
+ PathToInputCurveAssets: string;
3437
+ MoveGamepadInputCurves: string[];
3438
+ LookGamepadInputCurves: string[];
3439
+ KnifeSkeletal: string;
3440
+ GuitarSkeletal: string;
3441
+ WaterElementWidgetClass: string;
3442
+ MainMenuWidgetClass: string;
3443
+ RightClickMenuWidgetClass: string;
3444
+ PDAClass: string;
3445
+ InventoryWidgetClass: string;
3446
+ InteractWidgetClass: string;
3447
+ InteractDotsWidgetClass: string;
3448
+ DebugHUDWidgetClass: string;
3449
+ ItemSelectorClass: string;
3450
+ FastDialogClass: string;
3451
+ ImportantDialogClass: string;
3452
+ DialogWidgetClass: string;
3453
+ SubtitleClass: string;
3454
+ SkipHintClass: string;
3455
+ FadeoutScreenWidgetClass: string;
3456
+ GamePauseMenuClass: string;
3457
+ SleepWidgetClass: string;
3458
+ TradeWidgetClass: string;
3459
+ UpgradesWidgetClass: string;
3460
+ HUDWidgetClass: string;
3461
+ UpgradeWidgetClass: string;
3462
+ UpgradeTooltipWidgetClass: string;
3463
+ MarkerWorldMapWidgetClass: string;
3464
+ MarkerCompassWidgetClass: string;
3465
+ ThreatPointerWidgetClass: string;
3466
+ WorldMapScene: string;
3467
+ WorldMapRegionMarkerClass: string;
3468
+ WorldMapLocationMarkerClass: string;
3469
+ WorldMapHubMarkerClass: string;
3470
+ PlayVideoWidgetClass: string;
3471
+ FinalCreditsWithVideoClass: string;
3472
+ AutonomicTutorialWidgetClass: string;
3473
+ ReferenceTutorialWidgetClass: string;
3474
+ ReferenceTutorialLeftWidgetClass: string;
3475
+ SplashTutorialWidgetClass: string;
3476
+ NewDLCPopupWidgetClass: string;
3477
+ MeshSoundPlacerDataTable: string;
3478
+ BodyExplodeParticle: string;
3479
+ DoorBlueprint: string;
3480
+ PopupViewClass: string;
3481
+ PopupClass: string;
3482
+ DemoPopupClass: string;
3483
+ UpdatePopupClass: string;
3484
+ RestoreBackupClass: string;
3485
+ LoadingScreenWidgetClass: string;
3486
+ VideoLoadingScreenWidgetClass: string;
3487
+ DefaultTimedLoadingScreenWidgetClass: string;
3488
+ WhiteBridgeLoadingScreenWidgetClass: string;
3489
+ TeleportLoadingScreenWidgetClass: string;
3490
+ InspectArtifactWidgetClass: string;
3491
+ GuitarPlayWidgetClass: string;
3492
+ BackgroundBlurViewClass: string;
3493
+ DetectorMPC: string;
3494
+ StaticParticlesDataTable: string;
3495
+ DynamicParticlesDataTable: string;
3496
+ EmissionCrowsFallFX: string;
3497
+ BoltCrosshairType: ECrosshairType;
3498
+ DefaultSurfaceMaterial: string;
3499
+ DirtSurfaceMaterial: string;
3500
+ GrassSurfaceMaterial: string;
3501
+ BrickSurfaceMaterial: string;
3502
+ GlassSurfaceMaterial: string;
3503
+ SandSurfaceMaterial: string;
3504
+ RockSurfaceMaterial: string;
3505
+ AsphaltSurfaceMaterial: string;
3506
+ ClothSurfaceMaterial: string;
3507
+ LeatherSurfaceMaterial: string;
3508
+ RubberSurfaceMaterial: string;
3509
+ PaperSurfaceMaterial: string;
3510
+ PlasticSurfaceMaterial: string;
3511
+ FleshSurfaceMaterial: string;
3512
+ FleshClothSurfaceMaterial: string;
3513
+ FleshMetalSurfaceMaterial: string;
3514
+ FleshRubberSurfaceMaterial: string;
3515
+ WoodThinSurfaceMaterial: string;
3516
+ WoodSolidSurfaceMaterial: string;
3517
+ MetalThinSurfaceMaterial: string;
3518
+ MetalSolidSurfaceMaterial: string;
3519
+ MetalGridSurfaceMaterial: string;
3520
+ SlateSurfaceMaterial: string;
3521
+ WaterSurfaceMaterial: string;
3522
+ ChemicalSurfaceMaterial: string;
3523
+ BreadSurfaceMaterial: string;
3524
+ MeatSurfaceMaterial: string;
3525
+ VegetableSurfaceMaterial: string;
3526
+ TreeSurfaceMaterial: string;
3527
+ ForestGrassSurfaceMaterial: string;
3528
+ PuddleSurfaceMaterial: string;
3529
+ GravelSurfaceMaterial: string;
3530
+ BrokenGlassSurfaceMaterial: string;
3531
+ GroundSurfaceMaterial: string;
3532
+ AirPoltergeistSurfaceMaterial: string;
3533
+ TreeNoParticlesSurfaceMaterial: string;
3534
+ GlassNoParticlesSurfaceMaterial: string;
3535
+ BoneSurfaceMaterial: string;
3536
+ FleshCorpsesSurfaceMaterial: string;
3537
+ ClothCorpsesSurfaceMaterial: string;
3538
+ LeavesSurfaceMaterial: string;
3539
+ ForestPineSurfaceMaterial: string;
3540
+ CeramicSurfaceMaterial: string;
3541
+ ArtifactSurfaceMaterial: string;
3542
+ StaminaWeightCurve: string;
3543
+ ControllerSpeakerDiegeticMixState: string;
3544
+ ControllerSpeakerDiegeticSoloState: string;
3545
+ ControllerSpeakerDiegeticOffState: string;
3546
+ ControllerSpeakerHazardsMixState: string;
3547
+ ControllerSpeakerHazardsSoloState: string;
3548
+ ControllerSpeakerHazardsOffState: string;
3549
+ ControllerSpeakerInteractiveObjectsMixState: string;
3550
+ ControllerSpeakerInteractiveObjectsSoloState: string;
3551
+ ControllerSpeakerInteractiveObjectsOffState: string;
3552
+ ControllerSpeakerInterfaceMixState: string;
3553
+ ControllerSpeakerInterfaceSoloState: string;
3554
+ ControllerSpeakerInterfaceOffState: string;
3555
+ ControllerSpeakerRadioMixState: string;
3556
+ ControllerSpeakerRadioSoloState: string;
3557
+ ControllerSpeakerRadioOffState: string;
3558
+ ControllerSpeakerRadioAUXBus: string;
3559
+ MotionOnState: string;
3560
+ MotionOffState: string;
3561
+ AnomalyAkComponentOffset: number;
3562
+ ObjRootAkComponentOffset: number;
3563
+ PhysicalMaterialFrictionCoefficients: {
3564
+ PhysicalMaterialType: EPhysicalMaterialType;
3565
+ FrictionCoefficient: number;
3566
+ }[];
3567
+ PerspectiveThirdPersonRTPC: string;
3568
+ ScopeMaterialInWorld: string;
3569
+ DropItemSFX: string;
3570
+ WorldWindDirectionInitial: Location2Axis;
3571
+ FlashlightCombatUseChance: Record<Rank, number>;
3572
+ FlashlightDialogIntensityPercent: number;
3573
+ FlashlightDialogIntensityLerpTime: number;
3574
+ FactionRelationUpdateDelay: number;
3575
+ PersonalRelationUpdateDelay: number;
3576
+ DawnStartTime: number;
3577
+ DayStartTime: number;
3578
+ EveningStartTime: number;
3579
+ NightStartTime: number;
3580
+ AimAssistBoneLocationOffset: number;
3581
+ AimAssistMinOverlapsThreshold: number;
3582
+ AimAssistMaxOverlapsThreshold: number;
3583
+ AimAssistSnappingBones: string[];
3584
+ AimSocketName: string;
3585
+ OpticCutoutSocketName: string;
3586
+ OpticCutoutLocationParamName: string;
3587
+ OpticCutoutRadiusParamName: string;
3588
+ OpticCutoutThresholdParamName: string;
3589
+ AimAlphaParamName: string;
3590
+ OpticCutoutEnabledParamName: string;
3591
+ OffsetAimingDefaultSocketName: string;
3592
+ OffsetAimingChangeTime: number;
3593
+ AimFOVRestoreTime: number;
3594
+ UnfocusableTargetLooseTime: number;
3595
+ UnfocusableWeaponTraceDistance: number;
3596
+ UnfocusableKnifeTraceDistance: number;
3597
+ UnfocusableMinSweepRadius: number;
3598
+ UnfocusableFOVAngle: number;
3599
+ OnlineDirectorModelsPerTick: number;
3600
+ TriggersToUpdatePerTick: number;
3601
+ TopazDisplayMaterialIndex: number;
3602
+ TopazDiodsMaterialIndex: number;
3603
+ TopazDisplayEnableParamName: string;
3604
+ TopazDisplayPhaseParamName: string;
3605
+ TopazDisplayCaribsParamName: string;
3606
+ TopazDisplayTimeParamName: string;
3607
+ TopazDisplaySievertsParamName: string;
3608
+ TopazDisplayHueParamName: string;
3609
+ TopazDiodsEnableParamName: string;
3610
+ TopazDiodsProgressParamName: string;
3611
+ AudioRoomPresetBandwidth: {
3612
+ None: string;
3613
+ Custom: string;
3614
+ Close: string;
3615
+ HalfOpen: string;
3616
+ Open: string;
3617
+ Isolated: string;
3618
+ PsyDome: string;
3619
+ };
3620
+ UnderwaterTestTraceDist: number;
3621
+ PathToWaterObstructionTestTraceDist: number;
3622
+ WaterWetnessDryingConstValue: number;
3623
+ WaterWetnessDryingConstValueNotInWater: number;
3624
+ WaterParticleDepthThreshold: number;
3625
+ WaterParticleSizeMultiplier: number;
3626
+ WetnessDryingConstValue: number;
3627
+ WetnessTraceHeight: number;
3628
+ WetnessProximityUpdateDistance: number;
3629
+ ArmorDurabilityParamsCoef: number;
3630
+ HelmetDurabilityParamsCoef: number;
3631
+ ItemInfoAffectingEffects: {
3632
+ ItemInfoType: EItemInfoType;
3633
+ AffectingEffectTypes: {
3634
+ EffectType: EEffectType;
3635
+ Multiplier: number;
3636
+ }[];
3637
+ }[];
3638
+ WeaponInfoMaxDamage: number;
3639
+ WeaponInfoMaxPiercing: number;
3640
+ WeaponInfoMaxFireInterval: number;
3641
+ WeaponInfoMinFireInterval: number;
3642
+ WeaponInfoMaxFireDistance: number;
3643
+ WeaponInfoMaxAccuracy: number;
3644
+ ArtifactOffsetFromAnomalyBorder: Location3Axis;
3645
+ ArtifactSpawnDistanceDelta: number;
3646
+ ArtifactSpawnAttemptsCount: number;
3647
+ ArtifactSpawnHeightToNavmesh: number;
3648
+ ArtifactSpawnPityStructs: {
3649
+ Rank: ERank;
3650
+ AttemptsCount: number;
3651
+ RarityLuckIncrease: {
3652
+ Rarity: EArtifactRarity;
3653
+ LuckIncrease: number;
3654
+ }[];
3655
+ }[];
3656
+ bResetArtifactLuckOnPickup: boolean;
3657
+ GenericTeleportScreenHideDelay: number;
3658
+ GenericTeleportScreenShowDelay: number;
3659
+ DefaultTeleportScreenHideDelay: number;
3660
+ DefaultTeleportScreenShowDelay: number;
3661
+ PlayerBedSleepTime: number;
3662
+ PlayerAudioLogVolumeDecreaseTime: number;
3663
+ NiagaraProviderUpdateTimings: {
3664
+ ProviderType: ENiagaraProviderType;
3665
+ UpdateTime: number;
3666
+ }[];
3667
+ RegenerateItemsOnRankUpdateRadius: number;
3668
+ RegenerateItemsOnRankUpdateTimer: number;
3669
+ VitalMaxEnergeticOveruse: number;
3670
+ VitalMaxEnergeticTolerance: number;
3671
+ VitalEnergeticOveruseDegen: number;
3672
+ VitalEnergeticToleranceDegen: number;
3673
+ VitalEnergeticToleranceDegenDelay: number;
3674
+ VitalEnergeticOveruseSoundForwardMultiplier: number;
3675
+ ZombieFactionUIDName: string;
3676
+ }>;
3677
+
3678
+ export type CluePrototype = GetStructType<{
3679
+ ID: number;
3680
+ SID: string;
3681
+ Description: string;
3682
+ Type: EGlobalVariableType;
3683
+ DefaultValue: string;
3684
+ }>;
3685
+
3686
+ export type QuestItemGeneratorPrototype = GetStructType<{
3687
+ SID: string;
3688
+ ItemGenerator: Record<string, ItemGenerator> | ItemGenerator[];
3689
+ ID: number;
3690
+ RefreshTime: number;
3691
+ }>;
3692
+
3693
+ export type GenericLairPrototype = GetStructType<{
3694
+ SID: string;
3695
+ Preset: {
3696
+ InitialInhabitantFaction: string;
3697
+ IsALifePoint: boolean;
3698
+ PossibleInhabitantFactions: Record<
3699
+ Faction,
3700
+ {
3701
+ Faction: string;
3702
+ SpawnSettingsPerPlayerRanks: Record<
3703
+ Rank,
3704
+ {
3705
+ MaxSpawnQuantity: number;
3706
+ InitialSpawnQuantityPercent: number;
3707
+ InitialSpawnQuantityRespawnTimeSeconds: number;
3708
+ MaxSpawnQuantityRespawnTimeSeconds: number;
3709
+ WipeRespawnTimeoutSeconds: number;
3710
+ SpawnSettingsPerArchetypes: Record<
3711
+ Faction,
3712
+ {
3713
+ MinQuantityPerArchetype: number;
3714
+ SpawnWeight: number;
3715
+ }
3716
+ >;
3717
+ }
3718
+ >;
3719
+ }
3720
+ >;
3721
+ LairType: ELairType;
3722
+ RestingLairInstantSpawnScenarioChance: number;
3723
+ RestingLairShortDelayedSpawnScenarioChance: number;
3724
+ RestingLairMinNPCCount: number;
3725
+ RestingLairMaxNPCCount: number;
3726
+ RestingLairShortDelaySpawnMin: number;
3727
+ RestingLairShortDelaySpawnMax: number;
3728
+ RestingLairLongDelaySpawnMin: number;
3729
+ RestingLairLongDelaySpawnMax: number;
3730
+ ALifeLairsSearchRadius: number;
3731
+ GameTimeOfflineToRerollLairData: number;
3732
+ };
3733
+ }>;
3734
+
3735
+ export type QuestArtifactPrototype = GetStructType<{
3736
+ SID: string;
3737
+ IsQuestItem: boolean;
3738
+ ID: number;
3739
+ AnomalyElementType: EAnomalyElementType;
3740
+ ArtifactType: EArtifactType;
3741
+ FakeArtifactDistortionVFX: string;
3742
+ SoundStateTransitionOnHide: string;
3743
+ SoundStateTransitionOnShow: string;
3744
+ ArtifactTypeSwitch: string;
3745
+ Blueprint: string;
3746
+ EffectPrototypeSIDs: string[];
3747
+ JumpDistance: number;
3748
+ JumpAmount: number;
3749
+ JumpDelay: number;
3750
+ JumpSeriesDelay: number;
3751
+ JumpHeight: number;
3752
+ JumpForce: number;
3753
+ JumpSpeedCoef: number;
3754
+ LandingForce: number;
3755
+ LifeTime: number;
3756
+ PlayerDistance: number;
3757
+ ReturnDistanceValue: number;
3758
+ DetectorRequired: boolean;
3759
+ Rarity: EArtifactRarity;
3760
+ }>;
3761
+
3762
+ export type QuestObjPrototype = GetStructType<{
3763
+ SID: string;
3764
+ UnkillableByALife: boolean;
3765
+ MaxInventoryMass: number;
3766
+ InventoryPenaltyLessWeight: number;
3767
+ ItemGeneratorPrototypeSID: string;
3768
+ NeedsPresetSID: string;
3769
+ ReactOnNonEnemySounds: boolean;
3770
+ TradePrototypeSID: string;
3771
+ UseGroomReplacement: boolean;
3772
+ IsAffectingByMaxActorWithSimulation: boolean;
3773
+ IgnoreDamageType: EIgnoreDamageType;
3774
+ CanProcessCorpses: boolean;
3775
+ Faction: string;
3776
+ NPCPrototypeSID: string;
3777
+ CustomMeshGeneratorPrototypeSID: string;
3778
+ IsAffectingByMaxAttaches: boolean;
3779
+ ShouldGenerateStashClues: boolean;
3780
+ ID: number;
3781
+ Rank: ERank;
3782
+ IgnoreEmission: boolean;
3783
+ MovementVFXPrototypeSID: string;
3784
+ DialogInteractDistance: number;
3785
+ Abilities: {
3786
+ NoDamagePSYAttack: {
3787
+ SID: string;
3788
+ ActivationTag: string;
3789
+ };
3790
+ };
3791
+ NPCType: ENPCType;
3792
+ MinDialogInteractDistance: number;
3793
+ MaxDialogInteractDistance: number;
3794
+ Mesh: EObjMesh;
3795
+ FlashlightPrototypeSID: string;
3796
+ ShouldEnableAdamAppleAnimations: boolean;
3797
+ Text: string;
3798
+ Hint: string;
3799
+ VitalParams: {
3800
+ MaxHP: number;
3801
+ MaxFP: number;
3802
+ MaxSleepDesirePoint: number;
3803
+ MaxFoodPoint: number;
3804
+ MaxWaterPoint: number;
3805
+ DegenFoodPoint: number;
3806
+ DegenWaterPoint: number;
3807
+ RegenSleepDesirePoint: number;
3808
+ RegenFP: number;
3809
+ DegenPsyPoints: number;
3810
+ DegenStamina: number;
3811
+ StaminaDisableThresholds: {
3812
+ Threshold: number;
3813
+ RegenerationDelay: number;
3814
+ StateTags: EStateTag[];
3815
+ }[];
3816
+ MaxSP: number;
3817
+ RegenHP: number;
3818
+ };
3819
+ AttackParams: {
3820
+ MeleeDamage: number;
3821
+ MeleeAttackAcceptanceDistance: number;
3822
+ MeleeAttackHeight: number;
3823
+ MeleeAttackRadius: number;
3824
+ ForceDistance: number;
3825
+ };
3826
+ Blueprint: string;
3827
+ MeshGeneratorPrototypeSID: string;
3828
+ AgentType: EAgentType;
3829
+ IsZombie: boolean;
3830
+ IgnoreWoundedRestriction: boolean;
3831
+ Protection: {
3832
+ Strike: number;
3833
+ };
3834
+ DuplicateFacialAnimationNPCs: string[];
3835
+ }>;
3836
+
3837
+ export type RSQ00_Rewar = GetStructType<{
3838
+ SID: string;
3839
+ MoneyGenerator: {
3840
+ MinCount: number;
3841
+ MaxCount: number;
3842
+ };
3843
+ }>;