s2cfgtojson 4.0.0 → 4.1.0

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Files changed (3) hide show
  1. package/enums.mts +5 -0
  2. package/package.json +1 -1
  3. package/types.mts +32 -11
package/enums.mts CHANGED
@@ -2091,3 +2091,8 @@ export type Factions =
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  | "KorshunovBoss_Faction"
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  | "StrelokBoss_Faction"
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  | "FaustBoss_Faction";
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+
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+ export type EObjBoolParams = `EObjBoolParams::${
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+ | "IsOffsetAimingEnabled"
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+ | "IsNightVisionEnabled"
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+ | "IsDetectorInHands"}`;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "s2cfgtojson",
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- "version": "4.0.0",
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+ "version": "4.1.0",
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  "description": "Converts Stalker 2 Cfg file into POJOs",
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  "keywords": [
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  "stalker",
package/types.mts CHANGED
@@ -158,19 +158,26 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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  WeaponType: EWeaponType;
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  WeaponDurabilityCurve: string;
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  AimingTime: number;
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+ OffsetAimingTime: number;
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  LeanAimingTime: number;
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+ LeanAimingRestoreTime: number;
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  AimingFOVModifier: number;
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+ OffsetAimingFOVModifier: number;
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  AimingMovementSpeedModifier: number;
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  AimVFXSocketMinAlpha: number;
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  AimingCurve: string;
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+ AimingWeaponFOVCurve: string;
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+ OffsetAimingWeaponFOVCurve: string;
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  AimingEffects: { Effects: string[]; PlayerOnlyEffects: string[] };
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+ OffsetAimingConditionSID: string;
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+ ToggleOffsetAimingConditionSID: string;
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  BoltActionState: EBoltActionWeaponState;
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- AmmoPerShot: string;
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+ AmmoPerShot: number;
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  ShootingAnimationNumberToSkip: number;
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  FireInterval: number;
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- FireIntervalModifiers: number[];
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+ FireIntervalModifiers: string[];
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  RecoilInterval: number;
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- FireTypes: EFireType[];
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+ FireTypes: string[];
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  FireQueueCount: number;
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  DefaultFireType: EFireType;
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  CameraRecoilPatternPath: string;
@@ -190,10 +197,17 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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  };
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  AimModifiers: {
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  AimModifier: number;
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- AimCrouchModifier: string;
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- AimFullCrouchModifier: string;
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+ AimCrouchModifier: number;
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+ AimFullCrouchModifier: number;
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+ };
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+ OffsetAimModifiers: {
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+ OffsetAimModifier: number;
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+ OffsetAimCrouchModifier: number;
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+ OffsetAimFullCrouchModifier: number;
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+ };
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+ MovementSpeedModifiers: {
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+ MovementSpeedModifier: number;
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  };
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- MovementSpeedModifiers: { MovementSpeedModifier: number };
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  HealthPointsModifiers: {
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  HealthPointsModifier: number;
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  HealthPercentThreshold: number;
@@ -215,16 +229,21 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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  FirstShotDispersionRadius: number;
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  ShootingStateParams: {
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  AimModifiers: {
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- AimModifier: string;
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- AimCrouchModifier: string;
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- AimFullCrouchModifier: string;
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+ AimModifier: number;
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+ AimCrouchModifier: number;
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+ AimFullCrouchModifier: number;
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+ };
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+ OffsetAimModifiers: {
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+ OffsetAimModifier: number;
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+ OffsetAimCrouchModifier: number;
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+ OffsetAimFullCrouchModifier: number;
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  };
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  MovementSpeedModifiers: { MovementSpeedModifier: number };
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  HipModifiers: {
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  HipModifier: number;
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  HipJumpModifier: number;
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- HipCrouchModifier: string;
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- HipFullCrouchModifier: string;
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+ HipCrouchModifier: number;
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+ HipFullCrouchModifier: number;
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  };
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  RadiusNormalizationModifiers: {
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  RadiusNormalizationDelay: number;
@@ -297,6 +316,8 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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  ItemTypeSwitchValue: string;
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  WeaponInWorldUnloadSound: string;
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  AimingSound: string;
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+ OffsetAimingOffSound: string;
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+ OffsetAimingOnSound: string;
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  SilencerRTPCParameter: string;
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  FireIntervalRTPCParameter: string;
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  MechModulatorRTPCParameter: string;