s2cfgtojson 4.0.0 → 4.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/enums.mts +5 -0
- package/package.json +1 -1
- package/types.mts +32 -11
package/enums.mts
CHANGED
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@@ -2091,3 +2091,8 @@ export type Factions =
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2091
2091
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| "KorshunovBoss_Faction"
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2092
2092
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| "StrelokBoss_Faction"
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2093
2093
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| "FaustBoss_Faction";
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2094
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+
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2095
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+
export type EObjBoolParams = `EObjBoolParams::${
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2096
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+
| "IsOffsetAimingEnabled"
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2097
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+
| "IsNightVisionEnabled"
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2098
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| "IsDetectorInHands"}`;
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package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -158,19 +158,26 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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WeaponType: EWeaponType;
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WeaponDurabilityCurve: string;
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AimingTime: number;
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161
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+
OffsetAimingTime: number;
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LeanAimingTime: number;
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163
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+
LeanAimingRestoreTime: number;
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AimingFOVModifier: number;
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165
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+
OffsetAimingFOVModifier: number;
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AimingMovementSpeedModifier: number;
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AimVFXSocketMinAlpha: number;
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AimingCurve: string;
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169
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AimingWeaponFOVCurve: string;
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170
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+
OffsetAimingWeaponFOVCurve: string;
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171
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AimingEffects: { Effects: string[]; PlayerOnlyEffects: string[] };
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172
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+
OffsetAimingConditionSID: string;
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173
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+
ToggleOffsetAimingConditionSID: string;
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167
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BoltActionState: EBoltActionWeaponState;
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168
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-
AmmoPerShot:
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175
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+
AmmoPerShot: number;
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176
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ShootingAnimationNumberToSkip: number;
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FireInterval: number;
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171
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-
FireIntervalModifiers:
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178
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+
FireIntervalModifiers: string[];
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RecoilInterval: number;
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173
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-
FireTypes:
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+
FireTypes: string[];
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FireQueueCount: number;
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DefaultFireType: EFireType;
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CameraRecoilPatternPath: string;
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@@ -190,10 +197,17 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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197
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};
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AimModifiers: {
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AimModifier: number;
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193
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-
AimCrouchModifier:
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-
AimFullCrouchModifier:
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AimCrouchModifier: number;
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AimFullCrouchModifier: number;
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};
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+
OffsetAimModifiers: {
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OffsetAimModifier: number;
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+
OffsetAimCrouchModifier: number;
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OffsetAimFullCrouchModifier: number;
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};
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+
MovementSpeedModifiers: {
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MovementSpeedModifier: number;
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};
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-
MovementSpeedModifiers: { MovementSpeedModifier: number };
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HealthPointsModifiers: {
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HealthPointsModifier: number;
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HealthPercentThreshold: number;
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@@ -215,16 +229,21 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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FirstShotDispersionRadius: number;
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ShootingStateParams: {
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AimModifiers: {
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-
AimModifier:
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-
AimCrouchModifier:
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-
AimFullCrouchModifier:
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AimModifier: number;
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AimCrouchModifier: number;
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AimFullCrouchModifier: number;
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};
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OffsetAimModifiers: {
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OffsetAimModifier: number;
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OffsetAimCrouchModifier: number;
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OffsetAimFullCrouchModifier: number;
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};
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MovementSpeedModifiers: { MovementSpeedModifier: number };
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HipModifiers: {
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HipModifier: number;
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HipJumpModifier: number;
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-
HipCrouchModifier:
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-
HipFullCrouchModifier:
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HipCrouchModifier: number;
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HipFullCrouchModifier: number;
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};
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RadiusNormalizationModifiers: {
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RadiusNormalizationDelay: number;
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@@ -297,6 +316,8 @@ export type WeaponGeneralSetupPrototype = GetStructType<{
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ItemTypeSwitchValue: string;
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WeaponInWorldUnloadSound: string;
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AimingSound: string;
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319
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+
OffsetAimingOffSound: string;
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OffsetAimingOnSound: string;
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SilencerRTPCParameter: string;
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FireIntervalRTPCParameter: string;
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MechModulatorRTPCParameter: string;
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