s2cfgtojson 2.1.6 → 2.1.7

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/types.mts +258 -10
package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "s2cfgtojson",
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- "version": "2.1.6",
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+ "version": "2.1.7",
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  "description": "Converts Stalker 2 Cfg file into a POJO",
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  "keywords": [
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  "stalker",
package/types.mts CHANGED
@@ -10,7 +10,9 @@ export interface Struct<T extends Entries = {}> {
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  toTs(): string;
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  }
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  export type DefaultEntries = { _isArray?: boolean; _useAsterisk?: boolean };
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+
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  export type Value = Omit<Struct, "toTs"> | string | boolean | number;
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+
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  export type Entries = Record<string | number, Value> & DefaultEntries;
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  export type GetTsType<In extends Struct, E = In["entries"]> = {
@@ -34,7 +36,9 @@ export type GetStructType<In> =
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  : never;
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  export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
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+
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  export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
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+
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  export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
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  | "AllyLair"
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  | "AttackEnemyLair"
@@ -42,10 +46,12 @@ export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
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  | "None"
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  | "Player"
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  | "TargetEachOther"}`;
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+
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  export type EALifeFactionGoalType = `EALifeFactionGoalType::${
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  | "Aggressive"
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  | "Defensive"
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  | "Normal"}`;
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+
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  export type EAbility = `EAbility::${
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  | "AOEAttackPassive"
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  | "ActivateAnomaly"
@@ -70,8 +76,11 @@ export type EAbility = `EAbility::${
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  | "WeaponDrag"
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  | "WeaponRiseAndShoot"
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  | "Zombification"}`;
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+
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  export type EAbilityStatePhase = `EAbilityStatePhase::${"Complete"}`;
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+
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  export type EAgentArchetype = `EAgentArchetype::${"Human" | "Mutant"}`;
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+
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  export type EAgentType = `EAgentType::${
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  | "BlindDog"
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  | "Blinddog"
@@ -92,13 +101,16 @@ export type EAgentType = `EAgentType::${
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  | "RatSwarm"
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  | "Snork"
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  | "Tushkan"}`;
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+
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  export type EAimAssistPresetType = `EAimAssistPresetType::${
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  | "Default"
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  | "Full"
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  | "GetCount"}`;
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+
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  export type EAimAssistWeightType = `EAimAssistWeightType::${
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  | "Angle"
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  | "DistanceFromApex"}`;
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+
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  export type EAmmoCaliber = `EAmmoCaliber::${
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  | "A012"
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  | "A045"
@@ -115,17 +127,20 @@ export type EAmmoCaliber = `EAmmoCaliber::${
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  | "APG7V"
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  | "AVOG"
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  | "None"}`;
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+
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  export type EAmmoType = `EAmmoType::${
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  | "ArmorPiercing"
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  | "Default"
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  | "Expanding"
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  | "None"
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  | "Supersonic"}`;
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+
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  export type EAnimationReloadTypes = `EAnimationReloadTypes::${
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  | "Full"
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  | "SingleBullet"
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  | "Tactical"
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  | "Unload"}`;
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+
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  export type EAnomalyElementType = `EAnomalyElementType::${
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  | "Chemical"
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  | "Electro"
@@ -133,6 +148,7 @@ export type EAnomalyElementType = `EAnomalyElementType::${
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  | "Gravity"
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  | "None"
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  | "PSY"}`;
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+
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  export type EAnomalyType = `EAnomalyType::${
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  | "CarouselAnomaly"
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  | "ChemicalAnomaly"
@@ -152,7 +168,9 @@ export type EAnomalyType = `EAnomalyType::${
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  | "RazorAnomaly"
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  | "SoapBubbleAnomaly"
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  | "ToxicCloudAnomaly"}`;
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+
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  export type EApplyRestrictionType = `EApplyRestrictionType::${"LeaveSame"}`;
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+
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  export type EArchiartifactType = `EArchiartifactType::${
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  | "Ball"
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  | "Bolt"
@@ -161,18 +179,22 @@ export type EArchiartifactType = `EArchiartifactType::${
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  | "None"
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  | "Nut"
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  | "Water"}`;
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+
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  export type EArmorScale = `EArmorScale::${
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  | "HeavyArmor"
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  | "LightArmor"
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  | "MediumArmor"}`;
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+
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  export type EArtifactRarity = `EArtifactRarity::${
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  | "Common"
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  | "Epic"
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  | "Rare"
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  | "Uncommon"}`;
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+
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  export type EArtifactSpawnerExcludeRule = `EArtifactSpawnerExcludeRule::${
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  | "ExcludeArchiArtifacts"
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  | "ExcludeQuestArtifacts"}`;
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+
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  export type EArtifactType = `EArtifactType::${
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  | "Chemical"
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  | "Electro"
@@ -181,7 +203,9 @@ export type EArtifactType = `EArtifactType::${
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  | "Gravity"
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  | "None"
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  | "PSY"}`;
206
+
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  export type EAspectRatio = `EAspectRatio::${"Auto"}`;
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+
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  export type EAttachSlot = `EAttachSlot::${
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  | "Barrel"
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  | "Flashlight"
@@ -191,6 +215,7 @@ export type EAttachSlot = `EAttachSlot::${
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  | "None"
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  | "PlankScope"
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  | "Scope"}`;
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+
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  export type EAttachType = `EAttachType::${
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  | "GetCount"
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  | "GrenadeLauncher"
@@ -203,11 +228,13 @@ export type EAttachType = `EAttachType::${
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  | "Scope"
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  | "Shotgun"
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  | "Silencer"}`;
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+
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  export type EAttractionPointType = `EAttractionPointType::${
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  | "ExitLookAt"
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  | "FollowCharacterBone"
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  | "FollowObject"
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  | "StaticLocation"}`;
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+
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  export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${
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  | "Close"
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  | "Custom"
@@ -215,13 +242,16 @@ export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${
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  | "Isolated"
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  | "None"
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  | "Open"}`;
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+
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  export type EAvailableCoverActionsSide = `EAvailableCoverActionsSide::${
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  | "Center"
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  | "Left"
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  | "Right"}`;
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+
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  export type EAvailableCoverEnterTypes = `EAvailableCoverEnterTypes::${
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  | "Long"
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  | "Short"}`;
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+
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  export type EBehaviorType = `EBehaviorType::${
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  | "Berserk"
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  | "Confused"
@@ -239,11 +269,15 @@ export type EBehaviorType = `EBehaviorType::${
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  | "Sleep"
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  | "Stay"
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  | "UseAbility"}`;
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+
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  export type EBeneficial = `EBeneficial::${"Negative" | "None" | "Positive"}`;
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+
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  export type EBodyMeshType = `EBodyMeshType::${"Attach" | "Face"}`;
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+
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  export type EBoltActionWeaponState = `EBoltActionWeaponState::${
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  | "NoBoltAction"
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  | "ReadyToShoot"}`;
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+
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  export type EBoolProviderType = `EBoolProviderType::${
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  | "And"
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  | "And provider - Player has Experienced rank AND at least 500 Reputation with Duty"
@@ -262,29 +296,41 @@ export type EBoolProviderType = `EBoolProviderType::${
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  | "TargetRelation"
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  | "TraderRegenerationDays"
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  | "TraderRegenerationHours"}`;
299
+
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  export type EBrokenGameDataFilter =
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  `EBrokenGameDataFilter::${"UnderDraftComment"}`;
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+
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  export type ECalculateSignificance = `ECalculateSignificance::${"ScreenSize"}`;
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+
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  export type ECameraShakeEffectSubtype =
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  `ECameraShakeEffectSubtype::${"None // MP: There is no camera shake asset mentioned, so I will disable it for now"}`;
307
+
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  export type ECameraShakeGroupType = `ECameraShakeGroupType::${
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  | "MaxCount"
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  | "None"
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  | "Priority"}`;
312
+
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  export type ECameraShakeType = `ECameraShakeType::${
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  | "Constant"
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  | "FloatProvider"
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  | "None"
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  | "Vital"}`;
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+
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  export type ECauseOfDeath = `ECauseOfDeath::${"Range"}`;
320
+
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  export type EChangeValueMode = `EChangeValueMode::${
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  | "Add"
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  | "Set"
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  | "Subtract"}`;
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+
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  export type ECollisionChannel = `ECollisionChannel::${"ECC_Visibility"}`;
327
+
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  export type ECollisionFormType = `ECollisionFormType::${"Box" | "Cylinder"}`;
329
+
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  export type EColorBlindMode = `EColorBlindMode::${"None"}`;
331
+
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  export type EConditionCheckType = `EConditionCheckType::${"And" | "Or"}`;
333
+
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  export type EConditionComparance = `EConditionComparance::${
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  | "Equal"
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  | "Greater"
@@ -292,22 +338,27 @@ export type EConditionComparance = `EConditionComparance::${
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  | "Less"
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  | "LessOrEqual"
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  | "NotEqual"}`;
341
+
295
342
  export type EConnectionLineState = `EConnectionLineState::${
296
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  | "Down"
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  | "Middle"
298
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  | "None"
299
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  | "Top"}`;
347
+
300
348
  export type EConsumableType = `EConsumableType::${
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  | "Food"
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  | "Guitar"
303
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  | "Medicine"
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  | "None"}`;
353
+
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354
  export type EContextualActionBodyPart = `EContextualActionBodyPart::${
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  | "Back"
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  | "Head"
308
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  | "Skirt"}`;
358
+
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  export type EContextualActionEffectType =
310
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  `EContextualActionEffectType::${"ChangeNeedValue"}`;
361
+
311
362
  export type EContextualActionNeeds = `EContextualActionNeeds::${
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  | "Anecdote"
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  | "Detector"
@@ -329,6 +380,7 @@ export type EContextualActionNeeds = `EContextualActionNeeds::${
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  | "Smoke"
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  | "WeaponCleaning"
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  | "Work"}`;
383
+
332
384
  export type EContextualActionNodeType = `EContextualActionNodeType::${
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  | "Animation"
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  | "ConditionalSelector"
@@ -337,6 +389,7 @@ export type EContextualActionNodeType = `EContextualActionNodeType::${
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  | "SequentialSelector"
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  | "SoundDependentAnimation"
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  | "Start"}`;
392
+
340
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  export type EContextualActionPreconditionType =
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394
  `EContextualActionPreconditionType::${
342
395
  | "AllowedAgentType"
@@ -344,8 +397,10 @@ export type EContextualActionPreconditionType =
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  | "Faction"
345
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  | "GlobalVariable"
346
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  | "ItemInInventory"
400
+ | "NPCPrototype"
347
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  | "Rank"
348
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  | "Weather"}`;
403
+
349
404
  export type EContextualAgentType = `EContextualAgentType::${
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405
  | "BlindDog"
351
406
  | "Bloodsucker"
@@ -362,6 +417,7 @@ export type EContextualAgentType = `EContextualAgentType::${
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  | "Snork"
363
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  | "Tushkan"
364
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  | "Zombie"}`;
420
+
365
421
  export type ECrosshairType = `ECrosshairType::${
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  | "Arc"
367
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  | "Circle"
@@ -371,11 +427,15 @@ export type ECrosshairType = `ECrosshairType::${
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  | "Empty"
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  | "Point"
373
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  | "Point // Circle Point Cross Arc"}`;
430
+
374
431
  export type ECrosshairTypeSetting = `ECrosshairTypeSetting::${"Regular"}`;
432
+
375
433
  export type ECustomDataDistribution = `ECustomDataDistribution::${
376
434
  | "Custom"
377
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  | "Uniform"}`;
436
+
378
437
  export type EDamageBone = `EDamageBone::${"Body" | "Head" | "Limbs"}`;
438
+
379
439
  export type EDamageSource = `EDamageSource::${
380
440
  | "AnomalyStrike"
381
441
  | "BiteLarge"
@@ -403,6 +463,7 @@ export type EDamageSource = `EDamageSource::${
403
463
  | "RamSmall"
404
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  | "ShockWave"
405
465
  | "WeaponButt"}`;
466
+
406
467
  export type EDamageType = `EDamageType::${
407
468
  | "Burn"
408
469
  | "ChemicalBurn"
@@ -413,7 +474,9 @@ export type EDamageType = `EDamageType::${
413
474
  | "Radiation"
414
475
  | "Shock"
415
476
  | "Strike"}`;
477
+
416
478
  export type EDeadZoneType = `EDeadZoneType::${"Radial"}`;
479
+
417
480
  export type EDestructionActionType = `EDestructionActionType::${
418
481
  | "Destroy"
419
482
  | "Explode"
@@ -422,12 +485,14 @@ export type EDestructionActionType = `EDestructionActionType::${
422
485
  | "PlayVisualEffect"
423
486
  | "SetNewMesh"
424
487
  | "SpawnItems"}`;
488
+
425
489
  export type EDetectorType = `EDetectorType::${
426
490
  | "Bear"
427
491
  | "Echo"
428
492
  | "Gilka"
429
493
  | "None"
430
494
  | "Veles"}`;
495
+
431
496
  export type EDialogAction = `EDialogAction::${
432
497
  | "Attack"
433
498
  | "Bribe"
@@ -457,6 +522,7 @@ export type EDialogAction = `EDialogAction::${
457
522
  | "TerminateDialog"
458
523
  | "Threat"
459
524
  | "TimedAnswer"}`;
525
+
460
526
  export type EDialogAnimationType = `EDialogAnimationType::${
461
527
  | "AgathaIdleListeningStiff1"
462
528
  | "AgathaIdleListeningStiff2"
@@ -670,9 +736,11 @@ export type EDialogAnimationType = `EDialogAnimationType::${
670
736
  | "TalkWalkieTalkie_E14_MQ1_3"
671
737
  | "TalkWalkieTalkie_SQ13"
672
738
  | "TalkWalkieTalkie_SQ18"}`;
739
+
673
740
  export type EDialogEventCategory = `EDialogEventCategory::${
674
741
  | "Combat"
675
742
  | "HitReaction"}`;
743
+
676
744
  export type EDialogEventType = `EDialogEventType::${
677
745
  | "CallPlayer"
678
746
  | "Chatter"
@@ -738,17 +806,22 @@ export type EDialogEventType = `EDialogEventType::${
738
806
  | "Relax_EmissionSecondMessage"
739
807
  | "Relax_EmissionThirdMessage"
740
808
  | "RunOn"}`;
809
+
741
810
  export type EDialogPriority = `EDialogPriority::${"None"}`;
811
+
742
812
  export type EDistanceSelectorCondition = `EDistanceSelectorCondition::${
743
813
  | "MinIn"
744
814
  | "MinOut"}`;
815
+
745
816
  export type EDuplicateResolveType = `EDuplicateResolveType::${
746
817
  | "KeepAll"
747
818
  | "KeepNew"
748
819
  | "KeepOld"}`;
820
+
749
821
  export type EEffectDisplayType = `EEffectDisplayType::${
750
822
  | "EffectLevel"
751
823
  | "ValueAndTime"}`;
824
+
752
825
  export type EEffectSource = `EEffectSource::${
753
826
  | "Armor"
754
827
  | "Artifact"
@@ -757,6 +830,7 @@ export type EEffectSource = `EEffectSource::${
757
830
  | "Obj"
758
831
  | "Other"
759
832
  | "Weapon"}`;
833
+
760
834
  export type EEffectType = `EEffectType::${
761
835
  | "Accuracy"
762
836
  | "AddAttachment"
@@ -811,17 +885,20 @@ export type EEffectType = `EEffectType::${
811
885
  | "SleepinessPoints"
812
886
  | "VelocityDamage"
813
887
  | "WeaponItemWeight"}`;
888
+
814
889
  export type EEmissionAIEvent = `EEmissionAIEvent::${
815
890
  | "EmissionActive"
816
891
  | "EmissionDanger"
817
892
  | "EmissionEnd"
818
893
  | "EmissionStart"}`;
894
+
819
895
  export type EEmissionStage = `EEmissionStage::${
820
896
  | "ActivateQuest"
821
897
  | "Active"
822
898
  | "AfterTheStorm"
823
899
  | "BeforeTheStorm"
824
900
  | "ShockWave"}`;
901
+
825
902
  export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
826
903
  | "Angry"
827
904
  | "Happy"
@@ -829,7 +906,9 @@ export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
829
906
  | "Sad"
830
907
  | "Scared"
831
908
  | "Surprised"}`;
909
+
832
910
  export type EEvadeActionType = `EEvadeActionType::${"Back" | "Left" | "Right"}`;
911
+
833
912
  export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
834
913
  | "Cheeks"
835
914
  | "Chin"
@@ -846,19 +925,25 @@ export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
846
925
  | "RightTemple"
847
926
  | "Temples"
848
927
  | "Throat"}`;
928
+
849
929
  export type EFastUseGroupType = `EFastUseGroupType::${"Secondary"}`;
930
+
850
931
  export type EFireType = `EFireType::${"Automatic" | "Queue" | "SemiAutomatic"}`;
932
+
851
933
  export type EFlashlightAction = `EFlashlightAction::${
852
934
  | "Disable"
853
935
  | "TurnOff"
854
936
  | "TurnOn"}`;
937
+
855
938
  export type EFlashlightPriority = `EFlashlightPriority::${
856
939
  | "Chest"
857
940
  | "FlashlightWeaponAttachment"
858
941
  | "Head"}`;
942
+
859
943
  export type EFleeType = `EFleeType::${
860
944
  | "FleeFromCurrentLocation"
861
945
  | "FleeFromPlayer"}`;
946
+
862
947
  export type EFloatProviderType = `EFloatProviderType::${
863
948
  | "Add"
864
949
  | "Blink"
@@ -870,6 +955,7 @@ export type EFloatProviderType = `EFloatProviderType::${
870
955
  | "PlayerVital"
871
956
  | "PostEffect"
872
957
  | "Weather"}`;
958
+
873
959
  export type EGSCTeleportType = `EGSCTeleportType::${
874
960
  | "Classic"
875
961
  | "Default"
@@ -877,36 +963,46 @@ export type EGSCTeleportType = `EGSCTeleportType::${
877
963
  | "Instant"
878
964
  | "None"
879
965
  | "Quest"}`;
966
+
880
967
  export type EGameDifficulty = `EGameDifficulty::${"Easy" | "Hard" | "Medium"}`;
968
+
881
969
  export type EGlobalVariableType = `EGlobalVariableType::${
882
970
  | "Bool"
883
971
  | "Int"
884
972
  | "String"}`;
973
+
885
974
  export type EGoalPriority = `EGoalPriority::${
886
975
  | "HigherThanALife"
887
976
  | "HigherThanAnomaly"
888
977
  | "HigherThanCombat"
889
978
  | "HigherThanEmission"
890
979
  | "HigherThanThreat"}`;
980
+
891
981
  export type EGrenadeType = `EGrenadeType::${"F1" | "None" | "RGD5"}`;
982
+
892
983
  export type EGuardType = `EGuardType::${
893
984
  | "GuardPlayer"
894
985
  | "GuardTarget"
895
986
  | "GuardZone"}`;
987
+
896
988
  export type EHealingType = `EHealingType::${
897
989
  | "Dialog"
898
990
  | "HoldComponent"
899
991
  | "Quest"}`;
992
+
900
993
  export type EHideViewType = `EHideViewType::${"ForceHide" | "Hide" | "Unhide"}`;
994
+
901
995
  export type EIgnoreDamageType = `EIgnoreDamageType::${
902
996
  | "IgnorePSY"
903
997
  | "Invulnerable"
904
998
  | "None"
905
999
  | "Unfocusable"
906
1000
  | "Unkillable"}`;
1001
+
907
1002
  export type EInputController = `EInputController::${
908
1003
  | "Dualshock4"
909
1004
  | "KeyboardAndMouse"}`;
1005
+
910
1006
  export type EInputKey = `EInputKey::${
911
1007
  | "Circle"
912
1008
  | "Cross"
@@ -919,12 +1015,14 @@ export type EInputKey = `EInputKey::${
919
1015
  | "RightTrigger"
920
1016
  | "Square"
921
1017
  | "Triangle"}`;
1018
+
922
1019
  export type EInputMappingContextPriority = `EInputMappingContextPriority::${
923
1020
  | "Exclusive"
924
1021
  | "High"
925
1022
  | "Low"
926
1023
  | "Lowest"
927
1024
  | "Medium"}`;
1025
+
928
1026
  export type EInteractFXType = `EInteractFXType::${
929
1027
  | "LadderEndInteractBot"
930
1028
  | "LadderEndInteractTop"
@@ -936,6 +1034,7 @@ export type EInteractFXType = `EInteractFXType::${
936
1034
  | "LadderMovementJump"
937
1035
  | "LadderStartInteractBottom"
938
1036
  | "LadderStartInteractTop"}`;
1037
+
939
1038
  export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
940
1039
  | "Artifact1"
941
1040
  | "Body"
@@ -944,9 +1043,11 @@ export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
944
1043
  | "None"
945
1044
  | "Pistol"
946
1045
  | "PrimaryWeapon"}`;
1046
+
947
1047
  export type EItemContainerType = `EItemContainerType::${
948
1048
  | "PackOfItems"
949
1049
  | "Stash"}`;
1050
+
950
1051
  export type EItemGenerationCategory = `EItemGenerationCategory::${
951
1052
  | "Ammo"
952
1053
  | "Artifact"
@@ -962,12 +1063,14 @@ export type EItemGenerationCategory = `EItemGenerationCategory::${
962
1063
  | "WeaponPistol"
963
1064
  | "WeaponPrimary"
964
1065
  | "WeaponSecondary"}`;
1066
+
965
1067
  export type EItemInfoType = `EItemInfoType::${
966
1068
  | "Accuracy"
967
1069
  | "Damage"
968
1070
  | "Handling"
969
1071
  | "Range"
970
1072
  | "RateOfFire"}`;
1073
+
971
1074
  export type EItemType = `EItemType::${
972
1075
  | "Ammo"
973
1076
  | "Armor"
@@ -980,32 +1083,42 @@ export type EItemType = `EItemType::${
980
1083
  | "None"
981
1084
  | "Other"
982
1085
  | "Weapon"}`;
1086
+
983
1087
  export type EJamType = `EJamType::${"FirstShotMisfire" | "Jam" | "Misfire"}`;
1088
+
984
1089
  export type EJournalAction = `EJournalAction::${
985
1090
  | "Cancel"
986
1091
  | "Fail"
987
1092
  | "Finish"
988
1093
  | "Start"}`;
1094
+
989
1095
  export type EJournalEntity = `EJournalEntity::${"Quest" | "QuestStage"}`;
1096
+
990
1097
  export type EJournalState = `EJournalState::${
991
1098
  | "Active"
992
1099
  | "Cancelled"
993
1100
  | "Failed"
994
1101
  | "Finished"
995
1102
  | "Pending"}`;
996
- export type ELairType = `ELairType::${"RestingLair"}`;
1103
+
1104
+ export type ELairType = `ELairType::${"RestingLair" | "ALifeLair"}`;
1105
+
997
1106
  export type ELineDirection = `ELineDirection::${"Left" | "Right"}`;
1107
+
998
1108
  export type ELoadingDestination = `ELoadingDestination::${
999
1109
  | "BridgeBetweenCutscenes"
1000
1110
  | "IntroductionLogo"
1001
1111
  | "None"
1002
1112
  | "WhiteBridgeBetweenCutscenes"}`;
1113
+
1003
1114
  export type ELocalizationLanguage = `ELocalizationLanguage::${"English"}`;
1115
+
1004
1116
  export type EMagazineMeshType = `EMagazineMeshType::${
1005
1117
  | "Empty"
1006
1118
  | "Full"
1007
1119
  | "LeftEmpty"
1008
1120
  | "RightEmpty"}`;
1121
+
1009
1122
  export type EMainHandEquipmentType = `EMainHandEquipmentType::${
1010
1123
  | "Bolt"
1011
1124
  | "Grenade"
@@ -1015,6 +1128,7 @@ export type EMainHandEquipmentType = `EMainHandEquipmentType::${
1015
1128
  | "Pistol"
1016
1129
  | "PrimaryWeapon"
1017
1130
  | "SecondaryWeapon"}`;
1131
+
1018
1132
  export type EMappingContext = `EMappingContext::${
1019
1133
  | "Aiming"
1020
1134
  | "AttachSelector"
@@ -1064,7 +1178,9 @@ export type EMappingContext = `EMappingContext::${
1064
1178
  | "Upgrades"
1065
1179
  | "UpgradesNavigation"
1066
1180
  | "UpgradesPopup"}`;
1181
+
1067
1182
  export type EMarkerState = `EMarkerState::${"Default" | "Explored"}`;
1183
+
1068
1184
  export type EMarkerType = `EMarkerType::${
1069
1185
  | "ArchAnomaly"
1070
1186
  | "Bed"
@@ -1077,11 +1193,14 @@ export type EMarkerType = `EMarkerType::${
1077
1193
  | "RegionMarker"
1078
1194
  | "Technician"
1079
1195
  | "Trader"}`;
1196
+
1080
1197
  export type EMeshSubType = `EMeshSubType::${"Skeletal" | "Static"}`;
1198
+
1081
1199
  export type EMisansceneNodeType = `EMisansceneNodeType::${
1082
1200
  | "Action"
1083
1201
  | "Start"
1084
1202
  | "Switch"}`;
1203
+
1085
1204
  export type EModifiedCharacterParam = `EModifiedCharacterParam::${
1086
1205
  | "Bleeding"
1087
1206
  | "HP"
@@ -1095,28 +1214,36 @@ export type EModifiedCharacterParam = `EModifiedCharacterParam::${
1095
1214
  | "SP"
1096
1215
  | "Sleepiness"
1097
1216
  | "Zombie"}`;
1217
+
1098
1218
  export type EModifyAbilitySequenceQuestNodeMode =
1099
1219
  `EModifyAbilitySequenceQuestNodeMode::${"AddAbility" | "RemoveAbility"}`;
1220
+
1100
1221
  export type EMovementBehaviour = `EMovementBehaviour::${
1101
1222
  | "Idle"
1102
1223
  | "Run"
1103
1224
  | "Sprint"
1104
1225
  | "Walk"}`;
1226
+
1105
1227
  export type EMusicState = `EMusicState::${"Region"}`;
1228
+
1106
1229
  export type EMutantAttackType = `EMutantAttackType::${"JumpAttack" | "None"}`;
1230
+
1107
1231
  export type ENPCType = `ENPCType::${
1108
1232
  | "Guide"
1109
1233
  | "None"
1110
1234
  | "Repairman"
1111
1235
  | "Technician"
1112
1236
  | "Trader"}`;
1237
+
1113
1238
  export type ENiagaraProviderType = `ENiagaraProviderType::${
1114
1239
  | "EyeAdaptationProvider"
1115
1240
  | "PlayerLocationProvider"
1116
1241
  | "TerrainOffsetProvider"
1117
1242
  | "TimeOfDayProvider"
1118
1243
  | "WindProvider"}`;
1244
+
1119
1245
  export type ENoteType = `ENoteType::${"Audio" | "Data" | "Notes"}`;
1246
+
1120
1247
  export type ENotificationEventType = `ENotificationEventType::${
1121
1248
  | "AnomalyActivated"
1122
1249
  | "EmissionFinished"
@@ -1126,9 +1253,13 @@ export type ENotificationEventType = `ENotificationEventType::${
1126
1253
  | "None"
1127
1254
  | "ShotAppeared"
1128
1255
  | "ShotHit"}`;
1256
+
1129
1257
  export type EObjAnim = `EObjAnim::${"Actor"}`;
1258
+
1130
1259
  export type EObjFloatParams = `EObjFloatParams::${"AimAlpha" | "Wetness"}`;
1260
+
1131
1261
  export type EObjMesh = `EObjMesh::${"Actor" | "None"}`;
1262
+
1132
1263
  export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
1133
1264
  | "Chest"
1134
1265
  | "EveryBone"
@@ -1140,8 +1271,11 @@ export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
1140
1271
  | "RArm"
1141
1272
  | "RKnee"
1142
1273
  | "RLeg"}`;
1274
+
1143
1275
  export type EObjType = `EObjType::${"Grenade" | "Invalid" | "NPC"}`;
1276
+
1144
1277
  export type EOutputDeviceEffect = `EOutputDeviceEffect::${"Medium" | "Narrow"}`;
1278
+
1145
1279
  export type EOverrideDialogTopic = `EOverrideDialogTopic::${
1146
1280
  | "Busy"
1147
1281
  | "Bye"
@@ -1156,23 +1290,31 @@ export type EOverrideDialogTopic = `EOverrideDialogTopic::${
1156
1290
  | "Trade"
1157
1291
  | "Travel"
1158
1292
  | "Upgrade"}`;
1293
+
1159
1294
  export type EOverweightLock = `EOverweightLock::${"Full"}`;
1295
+
1160
1296
  export type EPDATutorialCategory = `EPDATutorialCategory::${
1161
1297
  | "Earning"
1162
1298
  | "Fight"
1163
1299
  | "Navigation"
1164
1300
  | "Survival"}`;
1301
+
1165
1302
  export type EPassiveDetectorType = `EPassiveDetectorType::${
1166
1303
  | "Anomaly"
1167
1304
  | "None"
1168
1305
  | "Searchpoint"}`;
1306
+
1169
1307
  export type EPerformanceBoostDLSSFGMode =
1170
1308
  `EPerformanceBoostDLSSFGMode::${"Off"}`;
1309
+
1171
1310
  export type EPerformanceBoostFFXFIMode = `EPerformanceBoostFFXFIMode::${"Off"}`;
1311
+
1172
1312
  export type EPerformanceBoostInputLatencyReflex =
1173
1313
  `EPerformanceBoostInputLatencyReflex::${"Off"}`;
1314
+
1174
1315
  export type EPerformanceBoostUpscalingMethod =
1175
1316
  `EPerformanceBoostUpscalingMethod::${"TSR"}`;
1317
+
1176
1318
  export type EPhysicalMaterialType = `EPhysicalMaterialType::${
1177
1319
  | "AirPoltergeist"
1178
1320
  | "ArmoredGlass"
@@ -1220,10 +1362,12 @@ export type EPhysicalMaterialType = `EPhysicalMaterialType::${
1220
1362
  | "Water"
1221
1363
  | "WoodSolid"
1222
1364
  | "WoodThin"}`;
1365
+
1223
1366
  export type EPlayerActionInputModifier = `EPlayerActionInputModifier::${
1224
1367
  | "Negate"
1225
1368
  | "Scalar"
1226
1369
  | "SwizzleAxis"}`;
1370
+
1227
1371
  export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
1228
1372
  | "Down"
1229
1373
  | "HoldWithActivationDelay"
@@ -1231,9 +1375,11 @@ export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
1231
1375
  | "Pulse"
1232
1376
  | "Released"
1233
1377
  | "Tap"}`;
1378
+
1234
1379
  export type EPlayerActionInputTypeCustom = `EPlayerActionInputTypeCustom::${
1235
1380
  | "HoldOnly"
1236
1381
  | "ToggleOrHold"}`;
1382
+
1237
1383
  export type EPostEffectProcessorType = `EPostEffectProcessorType::${
1238
1384
  | "Constant"
1239
1385
  | "Cyclical"
@@ -1241,6 +1387,7 @@ export type EPostEffectProcessorType = `EPostEffectProcessorType::${
1241
1387
  | "Lerp"
1242
1388
  | "None"
1243
1389
  | "Raw"}`;
1390
+
1244
1391
  export type EPostProcessEffectType = `EPostProcessEffectType::${
1245
1392
  | "Blur"
1246
1393
  | "Burn"
@@ -1254,7 +1401,9 @@ export type EPostProcessEffectType = `EPostProcessEffectType::${
1254
1401
  | "Radiation"
1255
1402
  | "Rain"
1256
1403
  | "Vignette"}`;
1257
- export type EPsyNPCType = `EPsyNPCType::${"None"}`;
1404
+
1405
+ export type EPsyNPCType = `EPsyNPCType::${"None" | "PsyNPC" | "PsyPhantom"}`;
1406
+
1258
1407
  export type EQuestConditionType = `EQuestConditionType::${
1259
1408
  | "AITarget"
1260
1409
  | "ArmorState"
@@ -1299,6 +1448,7 @@ export type EQuestConditionType = `EQuestConditionType::${
1299
1448
  | "Stamina"
1300
1449
  | "Trigger"
1301
1450
  | "Weather"}`;
1451
+
1302
1452
  export type EQuestEventType = `EQuestEventType::${
1303
1453
  | "OnAbilityEnded"
1304
1454
  | "OnAbilityUsed"
@@ -1336,11 +1486,13 @@ export type EQuestEventType = `EQuestEventType::${
1336
1486
  | "OnTick"
1337
1487
  | "OnTriggerEnter"
1338
1488
  | "OnTriggerExit"}`;
1489
+
1339
1490
  export type EQuestNodeState = `EQuestNodeState::${
1340
1491
  | "Activated"
1341
1492
  | "Excluded"
1342
1493
  | "Finished"
1343
1494
  | "None"}`;
1495
+
1344
1496
  export type EQuestNodeType = `EQuestNodeType::${
1345
1497
  | "ALifeDirectorZoneSwitch"
1346
1498
  | "AchievementUnlock"
@@ -1464,6 +1616,7 @@ export type EQuestNodeType = `EQuestNodeType::${
1464
1616
  | "TrackJournal"
1465
1617
  | "TrackShelter"
1466
1618
  | "Trigger"}`;
1619
+
1467
1620
  export type EQuestRewardType = `EQuestRewardType::${
1468
1621
  | "Ammo"
1469
1622
  | "Armor"
@@ -1475,9 +1628,11 @@ export type EQuestRewardType = `EQuestRewardType::${
1475
1628
  | "Medkit"
1476
1629
  | "Money"
1477
1630
  | "Weapon"}`;
1631
+
1478
1632
  export type ERadiationInnerOffsetPreset = `ERadiationInnerOffsetPreset::${
1479
1633
  | "Custom"
1480
1634
  | "Full"}`;
1635
+
1481
1636
  export type ERadiationPreset = `ERadiationPreset::${
1482
1637
  | "Custom"
1483
1638
  | "Deadly"
@@ -1486,13 +1641,9 @@ export type ERadiationPreset = `ERadiationPreset::${
1486
1641
  | "RadBlock"
1487
1642
  | "Strong"
1488
1643
  | "Topaz"}`;
1489
- export type ERank = `ERank::${
1490
- | "Experienced"
1491
- | "GetCount"
1492
- | "Master"
1493
- | "Newbie"
1494
- | "Veteran"
1495
- | "Veteran, Master"}`;
1644
+
1645
+ export type ERank = `ERank::${"Experienced" | "Master" | "Newbie" | "Veteran"}`;
1646
+
1496
1647
  export type ERegion = `ERegion::${
1497
1648
  | "Bolota"
1498
1649
  | "CHAES"
@@ -1519,6 +1670,7 @@ export type ERegion = `ERegion::${
1519
1670
  | "ZementniyZavod"
1520
1671
  | "ZheleznyLes"
1521
1672
  | "Zone"}`;
1673
+
1522
1674
  export type ERelationChangingEvent = `ERelationChangingEvent::${
1523
1675
  | "Damage"
1524
1676
  | "FractionDamage"
@@ -1528,36 +1680,45 @@ export type ERelationChangingEvent = `ERelationChangingEvent::${
1528
1680
  | "KillWounded"
1529
1681
  | "Melee"
1530
1682
  | "Wounded"}`;
1683
+
1531
1684
  export type ERelationLevel = `ERelationLevel::${
1532
1685
  | "Count"
1533
1686
  | "Disaffection"
1534
1687
  | "Enemy"
1535
1688
  | "Friend"
1536
1689
  | "Neutral"}`;
1690
+
1537
1691
  export type ERepetitions = `ERepetitions::${
1538
1692
  | "Infinity"
1539
1693
  | "PlayCount"
1540
1694
  | "TimeInSeconds"}`;
1695
+
1541
1696
  export type ERequiredSquadMembers = `ERequiredSquadMembers::${
1542
1697
  | "AllMembers"
1543
1698
  | "AnyMember"}`;
1699
+
1544
1700
  export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
1701
+
1545
1702
  export type EScenarioBranch = `EScenarioBranch::${
1546
1703
  | "Noon"
1547
1704
  | "Skif"
1548
1705
  | "Spark"
1549
1706
  | "Strelok"
1550
1707
  | "Varta"}`;
1708
+
1551
1709
  export type ESensitivityType = `ESensitivityType::${"Medium"}`;
1710
+
1552
1711
  export type ESettingCategoryType = `ESettingCategoryType::${
1553
1712
  | "Display = 1"
1554
1713
  | "Input = 2"}`;
1714
+
1555
1715
  export type ESmartCoverType = `ESmartCoverType::${
1556
1716
  | "BehindTreeCover"
1557
1717
  | "Generic"
1558
1718
  | "High"
1559
1719
  | "Low"
1560
1720
  | "NoShootingPosition"}`;
1721
+
1561
1722
  export type ESortGroup = `ESortGroup::${
1562
1723
  | "Bleeding"
1563
1724
  | "Buff"
@@ -1570,6 +1731,7 @@ export type ESortGroup = `ESortGroup::${
1570
1731
  | "Right"
1571
1732
  | "Stamina"
1572
1733
  | "Up"}`;
1734
+
1573
1735
  export type ESoundEventType = `ESoundEventType::${
1574
1736
  | "AnomalyActivated"
1575
1737
  | "Bolt"
@@ -1588,22 +1750,64 @@ export type ESoundEventType = `ESoundEventType::${
1588
1750
  | "StealthKill"
1589
1751
  | "Steps"
1590
1752
  | "Voice"}`;
1753
+
1591
1754
  export type ESpaceRestrictionType = `ESpaceRestrictionType::${
1592
1755
  | "In"
1593
1756
  | "None"
1594
1757
  | "Out"}`;
1758
+
1595
1759
  export type ESpawnNodeExcludeType = `ESpawnNodeExcludeType::${
1596
1760
  | "ForceDespawn"
1597
1761
  | "KillSpawnedObj"
1598
1762
  | "SeamlessDespawn"}`;
1599
- export type ESpawnType = `ESpawnType::${"None"}`;
1763
+
1764
+ export type ESpawnType = `ESpawnType::${
1765
+ | "ALifeGroup"
1766
+ | "Anomaly"
1767
+ | "AnomalySpawner"
1768
+ | "ArtifactSpawner"
1769
+ | "ClickerAnomaly"
1770
+ | "ContextualAction"
1771
+ | "DailyScheduleZone"
1772
+ | "DeadBody"
1773
+ | "DestructibleObject"
1774
+ | "ElectroAnomaly"
1775
+ | "FogVolume"
1776
+ | "GuardZone"
1777
+ | "Hub"
1778
+ | "Item"
1779
+ | "ItemContainer"
1780
+ | "LairSpawner"
1781
+ | "LightningBallAnomaly"
1782
+ | "Marker"
1783
+ | "MoveToPath"
1784
+ | "None"
1785
+ | "Obj"
1786
+ | "OnlineModifierZone"
1787
+ | "PSYControllerAnomaly"
1788
+ | "PackOfItems"
1789
+ | "Patrol"
1790
+ | "PillowAnomaly"
1791
+ | "PsyAnomaly"
1792
+ | "Radiation"
1793
+ | "SafeZone"
1794
+ | "Searchpoint"
1795
+ | "Shelter"
1796
+ | "SoapBubbleAnomaly"
1797
+ | "Squad"
1798
+ | "TeleportPoint"
1799
+ | "Trigger"
1800
+ | "WeatherSelection"}`;
1801
+
1600
1802
  export type ESpeechEventType = `ESpeechEventType::${
1601
1803
  | "Combat_EnemyDetected"
1602
1804
  | "Combat_EnemySearch"
1603
1805
  | "Combat_HitByEnemy"
1604
1806
  | "Combat_Reloading"
1605
1807
  | "Combat_TakeCover"}`;
1808
+
1606
1809
  export type EStaminaAction = `EStaminaAction::${"Run" | "Sprint" | "Walk"}`;
1810
+
1607
1811
  export type EStateTag = `EStateTag::${
1608
1812
  | "Aim"
1609
1813
  | "Climb"
@@ -1617,25 +1821,31 @@ export type EStateTag = `EStateTag::${
1617
1821
  | "SprintUnderRunSpeed"
1618
1822
  | "Vault"
1619
1823
  | "Walk"}`;
1824
+
1620
1825
  export type ESubtitlesSize = `ESubtitlesSize::${"Standart"}`;
1826
+
1621
1827
  export type ESummonBehaviourOnSpawn = `ESummonBehaviourOnSpawn::${
1622
1828
  | "Default"
1623
1829
  | "Kill"}`;
1830
+
1624
1831
  export type ESummonSpawnOrientation = `ESummonSpawnOrientation::${
1625
1832
  | "LookAtEnemy"
1626
1833
  | "LookFromOwner"
1627
1834
  | "MatchOwner"}`;
1835
+
1628
1836
  export type EThreatActionType = `EThreatActionType::${
1629
1837
  | "CallAllies"
1630
1838
  | "MoveToLocation"
1631
1839
  | "SearchEnemy"
1632
1840
  | "TurnHead"}`;
1841
+
1633
1842
  export type EThreatAwareness = `EThreatAwareness::${
1634
1843
  | "Battle"
1635
1844
  | "Calm"
1636
1845
  | "MoveToLocation"
1637
1846
  | "SearchEnemy"
1638
1847
  | "TurnHead"}`;
1848
+
1639
1849
  export type EThreatType = `EThreatType::${
1640
1850
  | "CharacterTouch"
1641
1851
  | "Corpse"
@@ -1646,12 +1856,15 @@ export type EThreatType = `EThreatType::${
1646
1856
  | "PossibleEnemy"
1647
1857
  | "Sound"
1648
1858
  | "UnidentifiedEnemy"}`;
1859
+
1649
1860
  export type EThrowQueueDisarmMode =
1650
1861
  `EThrowQueueDisarmMode::${"DispatchAtLastKnownPosition"}`;
1862
+
1651
1863
  export type ETriggerReact = `ETriggerReact::${
1652
1864
  | "ReactBoth"
1653
1865
  | "ReactOnAlive"
1654
1866
  | "ReactOnDead"}`;
1867
+
1655
1868
  export type EUISound = `EUISound::${
1656
1869
  | "CloseInventory"
1657
1870
  | "Count"
@@ -1673,6 +1886,7 @@ export type EUISound = `EUISound::${
1673
1886
  | "UseConsumableSausage"
1674
1887
  | "UseConsumableVodka"
1675
1888
  | "UseConsumableWater"}`;
1889
+
1676
1890
  export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
1677
1891
  | "Barrel"
1678
1892
  | "Body"
@@ -1681,14 +1895,17 @@ export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
1681
1895
  | "PistolGrip"
1682
1896
  | "Stock"
1683
1897
  | "Stock "}`;
1898
+
1684
1899
  export type EUpgradeVerticalPosition = `EUpgradeVerticalPosition::${
1685
1900
  | "Down"
1686
1901
  | "None"
1687
1902
  | "Top"}`;
1903
+
1688
1904
  export type EUserNotificationType = `EUserNotificationType::${
1689
1905
  | "None"
1690
1906
  | "SideText"
1691
1907
  | "Voice"}`;
1908
+
1692
1909
  export type EVitalType = `EVitalType::${
1693
1910
  | "Bleeding"
1694
1911
  | "Drunkness"
@@ -1699,17 +1916,21 @@ export type EVitalType = `EVitalType::${
1699
1916
  | "Radiation"
1700
1917
  | "SleepinessPoints"
1701
1918
  | "SuppressionPoints"}`;
1919
+
1702
1920
  export type EWaterImmersionLevel = `EWaterImmersionLevel::${
1703
1921
  | "Deadly"
1704
1922
  | "High"
1705
1923
  | "Low"
1706
1924
  | "Medium"}`;
1925
+
1707
1926
  export type EWeaponState = `EWeaponState::${"Combat" | "NoWeapon" | "Relax"}`;
1927
+
1708
1928
  export type EWeaponType = `EWeaponType::${
1709
1929
  | "None"
1710
1930
  | "Pistol"
1711
1931
  | "Rifle"
1712
1932
  | "Shotgun"}`;
1933
+
1713
1934
  export type EWeather = `EWeather::${
1714
1935
  | "CalmBeforeEmission"
1715
1936
  | "Clearly"
@@ -1720,14 +1941,41 @@ export type EWeather = `EWeather::${
1720
1941
  | "Rainy"
1721
1942
  | "Stormy"
1722
1943
  | "Thundery"}`;
1944
+
1945
+ export type EALifeGroupPriorityType = `EALifeGroupPriorityType::${
1946
+ | "Global"
1947
+ | "Local"
1948
+ | "Quest"}`;
1949
+
1950
+ export type ELairPreferredSpawnType = `ELairPreferredSpawnType::${
1951
+ | "CoreVolume"
1952
+ | "TerritoryVolume"}`;
1953
+
1954
+ export type EPillowAnomalyBiomeType = `EPillowAnomalyBiomeType::${
1955
+ | "Forest"
1956
+ | "Industrial"
1957
+ | "Paper"
1958
+ | "RedForest"
1959
+ | "Rock"
1960
+ | "Urban"}`;
1961
+
1962
+ export type ETriggerShape = `ETriggerShape::${
1963
+ | "Box"
1964
+ | "Cylinder"
1965
+ | "Freeform"
1966
+ | "Sphere"}`;
1967
+
1723
1968
  export type EWeatherParam = `EWeatherParam::${"RainIntensity"}`;
1969
+
1724
1970
  export type EWeightStatus = `EWeightStatus::${
1725
1971
  | "Heavy"
1726
1972
  | "Normal"
1727
1973
  | "Overweight"}`;
1974
+
1728
1975
  export type EZombificationType = `EZombificationType::${
1729
1976
  | "AliveHuman"
1730
1977
  | "CorpseHuman"}`;
1978
+
1731
1979
  export type PanningRule = `PanningRule::${
1732
1980
  | "PanningRule_Headphones"
1733
1981
  | "PanningRule_Speakers"}`;