s2cfgtojson 2.1.6 → 2.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.mts +258 -10
package/package.json
CHANGED
package/types.mts
CHANGED
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@@ -10,7 +10,9 @@ export interface Struct<T extends Entries = {}> {
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toTs(): string;
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}
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export type DefaultEntries = { _isArray?: boolean; _useAsterisk?: boolean };
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export type Value = Omit<Struct, "toTs"> | string | boolean | number;
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export type Entries = Record<string | number, Value> & DefaultEntries;
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export type GetTsType<In extends Struct, E = In["entries"]> = {
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@@ -34,7 +36,9 @@ export type GetStructType<In> =
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: never;
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export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
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export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
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export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
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| "AllyLair"
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| "AttackEnemyLair"
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@@ -42,10 +46,12 @@ export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
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| "None"
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| "Player"
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| "TargetEachOther"}`;
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export type EALifeFactionGoalType = `EALifeFactionGoalType::${
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| "Aggressive"
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| "Defensive"
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| "Normal"}`;
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export type EAbility = `EAbility::${
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| "AOEAttackPassive"
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| "ActivateAnomaly"
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@@ -70,8 +76,11 @@ export type EAbility = `EAbility::${
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| "WeaponDrag"
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| "WeaponRiseAndShoot"
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| "Zombification"}`;
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export type EAbilityStatePhase = `EAbilityStatePhase::${"Complete"}`;
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export type EAgentArchetype = `EAgentArchetype::${"Human" | "Mutant"}`;
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export type EAgentType = `EAgentType::${
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| "BlindDog"
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| "Blinddog"
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@@ -92,13 +101,16 @@ export type EAgentType = `EAgentType::${
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| "RatSwarm"
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| "Snork"
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| "Tushkan"}`;
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export type EAimAssistPresetType = `EAimAssistPresetType::${
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| "Default"
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| "Full"
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| "GetCount"}`;
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export type EAimAssistWeightType = `EAimAssistWeightType::${
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| "Angle"
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| "DistanceFromApex"}`;
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export type EAmmoCaliber = `EAmmoCaliber::${
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| "A012"
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| "A045"
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@@ -115,17 +127,20 @@ export type EAmmoCaliber = `EAmmoCaliber::${
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| "APG7V"
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| "AVOG"
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| "None"}`;
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export type EAmmoType = `EAmmoType::${
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| "ArmorPiercing"
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| "Default"
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| "Expanding"
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| "None"
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| "Supersonic"}`;
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export type EAnimationReloadTypes = `EAnimationReloadTypes::${
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| "Full"
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| "SingleBullet"
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| "Tactical"
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| "Unload"}`;
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export type EAnomalyElementType = `EAnomalyElementType::${
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| "Chemical"
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| "Electro"
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@@ -133,6 +148,7 @@ export type EAnomalyElementType = `EAnomalyElementType::${
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| "Gravity"
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| "None"
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| "PSY"}`;
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export type EAnomalyType = `EAnomalyType::${
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| "CarouselAnomaly"
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| "ChemicalAnomaly"
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@@ -152,7 +168,9 @@ export type EAnomalyType = `EAnomalyType::${
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| "RazorAnomaly"
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| "SoapBubbleAnomaly"
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| "ToxicCloudAnomaly"}`;
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export type EApplyRestrictionType = `EApplyRestrictionType::${"LeaveSame"}`;
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export type EArchiartifactType = `EArchiartifactType::${
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| "Ball"
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| "Bolt"
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@@ -161,18 +179,22 @@ export type EArchiartifactType = `EArchiartifactType::${
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| "None"
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| "Nut"
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| "Water"}`;
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export type EArmorScale = `EArmorScale::${
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| "HeavyArmor"
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| "LightArmor"
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| "MediumArmor"}`;
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export type EArtifactRarity = `EArtifactRarity::${
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| "Common"
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| "Epic"
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| "Rare"
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| "Uncommon"}`;
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export type EArtifactSpawnerExcludeRule = `EArtifactSpawnerExcludeRule::${
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| "ExcludeArchiArtifacts"
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| "ExcludeQuestArtifacts"}`;
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export type EArtifactType = `EArtifactType::${
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| "Chemical"
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| "Electro"
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@@ -181,7 +203,9 @@ export type EArtifactType = `EArtifactType::${
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| "Gravity"
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| "None"
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| "PSY"}`;
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export type EAspectRatio = `EAspectRatio::${"Auto"}`;
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export type EAttachSlot = `EAttachSlot::${
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| "Barrel"
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| "Flashlight"
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@@ -191,6 +215,7 @@ export type EAttachSlot = `EAttachSlot::${
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| "None"
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| "PlankScope"
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| "Scope"}`;
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export type EAttachType = `EAttachType::${
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| "GetCount"
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| "GrenadeLauncher"
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| "Scope"
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| "Shotgun"
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| "Silencer"}`;
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export type EAttractionPointType = `EAttractionPointType::${
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| "ExitLookAt"
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| "FollowCharacterBone"
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| "FollowObject"
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| "StaticLocation"}`;
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export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${
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| "Close"
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| "Custom"
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| "Isolated"
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| "None"
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| "Open"}`;
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export type EAvailableCoverActionsSide = `EAvailableCoverActionsSide::${
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| "Center"
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| "Left"
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| "Right"}`;
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export type EAvailableCoverEnterTypes = `EAvailableCoverEnterTypes::${
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| "Long"
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| "Short"}`;
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export type EBehaviorType = `EBehaviorType::${
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| "Berserk"
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| "Confused"
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| "Sleep"
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| "Stay"
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| "UseAbility"}`;
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export type EBeneficial = `EBeneficial::${"Negative" | "None" | "Positive"}`;
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export type EBodyMeshType = `EBodyMeshType::${"Attach" | "Face"}`;
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export type EBoltActionWeaponState = `EBoltActionWeaponState::${
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| "NoBoltAction"
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| "ReadyToShoot"}`;
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export type EBoolProviderType = `EBoolProviderType::${
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| "And"
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| "And provider - Player has Experienced rank AND at least 500 Reputation with Duty"
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| "TargetRelation"
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| "TraderRegenerationDays"
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| "TraderRegenerationHours"}`;
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export type EBrokenGameDataFilter =
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`EBrokenGameDataFilter::${"UnderDraftComment"}`;
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export type ECalculateSignificance = `ECalculateSignificance::${"ScreenSize"}`;
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export type ECameraShakeEffectSubtype =
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`ECameraShakeEffectSubtype::${"None // MP: There is no camera shake asset mentioned, so I will disable it for now"}`;
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export type ECameraShakeGroupType = `ECameraShakeGroupType::${
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| "MaxCount"
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| "None"
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| "Priority"}`;
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export type ECameraShakeType = `ECameraShakeType::${
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| "Constant"
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| "FloatProvider"
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| "None"
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| "Vital"}`;
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export type ECauseOfDeath = `ECauseOfDeath::${"Range"}`;
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export type EChangeValueMode = `EChangeValueMode::${
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| "Add"
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| "Set"
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| "Subtract"}`;
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export type ECollisionChannel = `ECollisionChannel::${"ECC_Visibility"}`;
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export type ECollisionFormType = `ECollisionFormType::${"Box" | "Cylinder"}`;
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export type EColorBlindMode = `EColorBlindMode::${"None"}`;
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export type EConditionCheckType = `EConditionCheckType::${"And" | "Or"}`;
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export type EConditionComparance = `EConditionComparance::${
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| "Equal"
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| "Greater"
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| "Less"
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| "LessOrEqual"
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| "NotEqual"}`;
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export type EConnectionLineState = `EConnectionLineState::${
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| "Down"
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| "Middle"
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| "None"
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| "Top"}`;
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export type EConsumableType = `EConsumableType::${
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| "Food"
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| "Guitar"
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| "Medicine"
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| "None"}`;
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export type EContextualActionBodyPart = `EContextualActionBodyPart::${
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| "Back"
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| "Head"
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| "Skirt"}`;
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export type EContextualActionEffectType =
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`EContextualActionEffectType::${"ChangeNeedValue"}`;
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export type EContextualActionNeeds = `EContextualActionNeeds::${
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| "Anecdote"
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| "Detector"
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| "Smoke"
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| "WeaponCleaning"
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| "Work"}`;
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export type EContextualActionNodeType = `EContextualActionNodeType::${
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| "Animation"
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| "ConditionalSelector"
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| "SequentialSelector"
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| "SoundDependentAnimation"
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| "Start"}`;
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export type EContextualActionPreconditionType =
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`EContextualActionPreconditionType::${
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| "AllowedAgentType"
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| "Faction"
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| "GlobalVariable"
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| "ItemInInventory"
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| "NPCPrototype"
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| "Rank"
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| "Weather"}`;
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export type EContextualAgentType = `EContextualAgentType::${
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| "BlindDog"
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| "Bloodsucker"
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| "Snork"
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| "Tushkan"
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| "Zombie"}`;
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export type ECrosshairType = `ECrosshairType::${
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| "Arc"
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| "Circle"
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| "Empty"
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| "Point"
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| "Point // Circle Point Cross Arc"}`;
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export type ECrosshairTypeSetting = `ECrosshairTypeSetting::${"Regular"}`;
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export type ECustomDataDistribution = `ECustomDataDistribution::${
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| "Custom"
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| "Uniform"}`;
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export type EDamageBone = `EDamageBone::${"Body" | "Head" | "Limbs"}`;
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export type EDamageSource = `EDamageSource::${
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| "AnomalyStrike"
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| "BiteLarge"
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| "RamSmall"
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| "ShockWave"
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| "WeaponButt"}`;
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export type EDamageType = `EDamageType::${
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| "Burn"
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| "ChemicalBurn"
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| "Radiation"
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| "Shock"
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| "Strike"}`;
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export type EDeadZoneType = `EDeadZoneType::${"Radial"}`;
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export type EDestructionActionType = `EDestructionActionType::${
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|
| "Destroy"
|
|
419
482
|
| "Explode"
|
|
@@ -422,12 +485,14 @@ export type EDestructionActionType = `EDestructionActionType::${
|
|
|
422
485
|
| "PlayVisualEffect"
|
|
423
486
|
| "SetNewMesh"
|
|
424
487
|
| "SpawnItems"}`;
|
|
488
|
+
|
|
425
489
|
export type EDetectorType = `EDetectorType::${
|
|
426
490
|
| "Bear"
|
|
427
491
|
| "Echo"
|
|
428
492
|
| "Gilka"
|
|
429
493
|
| "None"
|
|
430
494
|
| "Veles"}`;
|
|
495
|
+
|
|
431
496
|
export type EDialogAction = `EDialogAction::${
|
|
432
497
|
| "Attack"
|
|
433
498
|
| "Bribe"
|
|
@@ -457,6 +522,7 @@ export type EDialogAction = `EDialogAction::${
|
|
|
457
522
|
| "TerminateDialog"
|
|
458
523
|
| "Threat"
|
|
459
524
|
| "TimedAnswer"}`;
|
|
525
|
+
|
|
460
526
|
export type EDialogAnimationType = `EDialogAnimationType::${
|
|
461
527
|
| "AgathaIdleListeningStiff1"
|
|
462
528
|
| "AgathaIdleListeningStiff2"
|
|
@@ -670,9 +736,11 @@ export type EDialogAnimationType = `EDialogAnimationType::${
|
|
|
670
736
|
| "TalkWalkieTalkie_E14_MQ1_3"
|
|
671
737
|
| "TalkWalkieTalkie_SQ13"
|
|
672
738
|
| "TalkWalkieTalkie_SQ18"}`;
|
|
739
|
+
|
|
673
740
|
export type EDialogEventCategory = `EDialogEventCategory::${
|
|
674
741
|
| "Combat"
|
|
675
742
|
| "HitReaction"}`;
|
|
743
|
+
|
|
676
744
|
export type EDialogEventType = `EDialogEventType::${
|
|
677
745
|
| "CallPlayer"
|
|
678
746
|
| "Chatter"
|
|
@@ -738,17 +806,22 @@ export type EDialogEventType = `EDialogEventType::${
|
|
|
738
806
|
| "Relax_EmissionSecondMessage"
|
|
739
807
|
| "Relax_EmissionThirdMessage"
|
|
740
808
|
| "RunOn"}`;
|
|
809
|
+
|
|
741
810
|
export type EDialogPriority = `EDialogPriority::${"None"}`;
|
|
811
|
+
|
|
742
812
|
export type EDistanceSelectorCondition = `EDistanceSelectorCondition::${
|
|
743
813
|
| "MinIn"
|
|
744
814
|
| "MinOut"}`;
|
|
815
|
+
|
|
745
816
|
export type EDuplicateResolveType = `EDuplicateResolveType::${
|
|
746
817
|
| "KeepAll"
|
|
747
818
|
| "KeepNew"
|
|
748
819
|
| "KeepOld"}`;
|
|
820
|
+
|
|
749
821
|
export type EEffectDisplayType = `EEffectDisplayType::${
|
|
750
822
|
| "EffectLevel"
|
|
751
823
|
| "ValueAndTime"}`;
|
|
824
|
+
|
|
752
825
|
export type EEffectSource = `EEffectSource::${
|
|
753
826
|
| "Armor"
|
|
754
827
|
| "Artifact"
|
|
@@ -757,6 +830,7 @@ export type EEffectSource = `EEffectSource::${
|
|
|
757
830
|
| "Obj"
|
|
758
831
|
| "Other"
|
|
759
832
|
| "Weapon"}`;
|
|
833
|
+
|
|
760
834
|
export type EEffectType = `EEffectType::${
|
|
761
835
|
| "Accuracy"
|
|
762
836
|
| "AddAttachment"
|
|
@@ -811,17 +885,20 @@ export type EEffectType = `EEffectType::${
|
|
|
811
885
|
| "SleepinessPoints"
|
|
812
886
|
| "VelocityDamage"
|
|
813
887
|
| "WeaponItemWeight"}`;
|
|
888
|
+
|
|
814
889
|
export type EEmissionAIEvent = `EEmissionAIEvent::${
|
|
815
890
|
| "EmissionActive"
|
|
816
891
|
| "EmissionDanger"
|
|
817
892
|
| "EmissionEnd"
|
|
818
893
|
| "EmissionStart"}`;
|
|
894
|
+
|
|
819
895
|
export type EEmissionStage = `EEmissionStage::${
|
|
820
896
|
| "ActivateQuest"
|
|
821
897
|
| "Active"
|
|
822
898
|
| "AfterTheStorm"
|
|
823
899
|
| "BeforeTheStorm"
|
|
824
900
|
| "ShockWave"}`;
|
|
901
|
+
|
|
825
902
|
export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
|
|
826
903
|
| "Angry"
|
|
827
904
|
| "Happy"
|
|
@@ -829,7 +906,9 @@ export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
|
|
|
829
906
|
| "Sad"
|
|
830
907
|
| "Scared"
|
|
831
908
|
| "Surprised"}`;
|
|
909
|
+
|
|
832
910
|
export type EEvadeActionType = `EEvadeActionType::${"Back" | "Left" | "Right"}`;
|
|
911
|
+
|
|
833
912
|
export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
|
|
834
913
|
| "Cheeks"
|
|
835
914
|
| "Chin"
|
|
@@ -846,19 +925,25 @@ export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
|
|
|
846
925
|
| "RightTemple"
|
|
847
926
|
| "Temples"
|
|
848
927
|
| "Throat"}`;
|
|
928
|
+
|
|
849
929
|
export type EFastUseGroupType = `EFastUseGroupType::${"Secondary"}`;
|
|
930
|
+
|
|
850
931
|
export type EFireType = `EFireType::${"Automatic" | "Queue" | "SemiAutomatic"}`;
|
|
932
|
+
|
|
851
933
|
export type EFlashlightAction = `EFlashlightAction::${
|
|
852
934
|
| "Disable"
|
|
853
935
|
| "TurnOff"
|
|
854
936
|
| "TurnOn"}`;
|
|
937
|
+
|
|
855
938
|
export type EFlashlightPriority = `EFlashlightPriority::${
|
|
856
939
|
| "Chest"
|
|
857
940
|
| "FlashlightWeaponAttachment"
|
|
858
941
|
| "Head"}`;
|
|
942
|
+
|
|
859
943
|
export type EFleeType = `EFleeType::${
|
|
860
944
|
| "FleeFromCurrentLocation"
|
|
861
945
|
| "FleeFromPlayer"}`;
|
|
946
|
+
|
|
862
947
|
export type EFloatProviderType = `EFloatProviderType::${
|
|
863
948
|
| "Add"
|
|
864
949
|
| "Blink"
|
|
@@ -870,6 +955,7 @@ export type EFloatProviderType = `EFloatProviderType::${
|
|
|
870
955
|
| "PlayerVital"
|
|
871
956
|
| "PostEffect"
|
|
872
957
|
| "Weather"}`;
|
|
958
|
+
|
|
873
959
|
export type EGSCTeleportType = `EGSCTeleportType::${
|
|
874
960
|
| "Classic"
|
|
875
961
|
| "Default"
|
|
@@ -877,36 +963,46 @@ export type EGSCTeleportType = `EGSCTeleportType::${
|
|
|
877
963
|
| "Instant"
|
|
878
964
|
| "None"
|
|
879
965
|
| "Quest"}`;
|
|
966
|
+
|
|
880
967
|
export type EGameDifficulty = `EGameDifficulty::${"Easy" | "Hard" | "Medium"}`;
|
|
968
|
+
|
|
881
969
|
export type EGlobalVariableType = `EGlobalVariableType::${
|
|
882
970
|
| "Bool"
|
|
883
971
|
| "Int"
|
|
884
972
|
| "String"}`;
|
|
973
|
+
|
|
885
974
|
export type EGoalPriority = `EGoalPriority::${
|
|
886
975
|
| "HigherThanALife"
|
|
887
976
|
| "HigherThanAnomaly"
|
|
888
977
|
| "HigherThanCombat"
|
|
889
978
|
| "HigherThanEmission"
|
|
890
979
|
| "HigherThanThreat"}`;
|
|
980
|
+
|
|
891
981
|
export type EGrenadeType = `EGrenadeType::${"F1" | "None" | "RGD5"}`;
|
|
982
|
+
|
|
892
983
|
export type EGuardType = `EGuardType::${
|
|
893
984
|
| "GuardPlayer"
|
|
894
985
|
| "GuardTarget"
|
|
895
986
|
| "GuardZone"}`;
|
|
987
|
+
|
|
896
988
|
export type EHealingType = `EHealingType::${
|
|
897
989
|
| "Dialog"
|
|
898
990
|
| "HoldComponent"
|
|
899
991
|
| "Quest"}`;
|
|
992
|
+
|
|
900
993
|
export type EHideViewType = `EHideViewType::${"ForceHide" | "Hide" | "Unhide"}`;
|
|
994
|
+
|
|
901
995
|
export type EIgnoreDamageType = `EIgnoreDamageType::${
|
|
902
996
|
| "IgnorePSY"
|
|
903
997
|
| "Invulnerable"
|
|
904
998
|
| "None"
|
|
905
999
|
| "Unfocusable"
|
|
906
1000
|
| "Unkillable"}`;
|
|
1001
|
+
|
|
907
1002
|
export type EInputController = `EInputController::${
|
|
908
1003
|
| "Dualshock4"
|
|
909
1004
|
| "KeyboardAndMouse"}`;
|
|
1005
|
+
|
|
910
1006
|
export type EInputKey = `EInputKey::${
|
|
911
1007
|
| "Circle"
|
|
912
1008
|
| "Cross"
|
|
@@ -919,12 +1015,14 @@ export type EInputKey = `EInputKey::${
|
|
|
919
1015
|
| "RightTrigger"
|
|
920
1016
|
| "Square"
|
|
921
1017
|
| "Triangle"}`;
|
|
1018
|
+
|
|
922
1019
|
export type EInputMappingContextPriority = `EInputMappingContextPriority::${
|
|
923
1020
|
| "Exclusive"
|
|
924
1021
|
| "High"
|
|
925
1022
|
| "Low"
|
|
926
1023
|
| "Lowest"
|
|
927
1024
|
| "Medium"}`;
|
|
1025
|
+
|
|
928
1026
|
export type EInteractFXType = `EInteractFXType::${
|
|
929
1027
|
| "LadderEndInteractBot"
|
|
930
1028
|
| "LadderEndInteractTop"
|
|
@@ -936,6 +1034,7 @@ export type EInteractFXType = `EInteractFXType::${
|
|
|
936
1034
|
| "LadderMovementJump"
|
|
937
1035
|
| "LadderStartInteractBottom"
|
|
938
1036
|
| "LadderStartInteractTop"}`;
|
|
1037
|
+
|
|
939
1038
|
export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
|
|
940
1039
|
| "Artifact1"
|
|
941
1040
|
| "Body"
|
|
@@ -944,9 +1043,11 @@ export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
|
|
|
944
1043
|
| "None"
|
|
945
1044
|
| "Pistol"
|
|
946
1045
|
| "PrimaryWeapon"}`;
|
|
1046
|
+
|
|
947
1047
|
export type EItemContainerType = `EItemContainerType::${
|
|
948
1048
|
| "PackOfItems"
|
|
949
1049
|
| "Stash"}`;
|
|
1050
|
+
|
|
950
1051
|
export type EItemGenerationCategory = `EItemGenerationCategory::${
|
|
951
1052
|
| "Ammo"
|
|
952
1053
|
| "Artifact"
|
|
@@ -962,12 +1063,14 @@ export type EItemGenerationCategory = `EItemGenerationCategory::${
|
|
|
962
1063
|
| "WeaponPistol"
|
|
963
1064
|
| "WeaponPrimary"
|
|
964
1065
|
| "WeaponSecondary"}`;
|
|
1066
|
+
|
|
965
1067
|
export type EItemInfoType = `EItemInfoType::${
|
|
966
1068
|
| "Accuracy"
|
|
967
1069
|
| "Damage"
|
|
968
1070
|
| "Handling"
|
|
969
1071
|
| "Range"
|
|
970
1072
|
| "RateOfFire"}`;
|
|
1073
|
+
|
|
971
1074
|
export type EItemType = `EItemType::${
|
|
972
1075
|
| "Ammo"
|
|
973
1076
|
| "Armor"
|
|
@@ -980,32 +1083,42 @@ export type EItemType = `EItemType::${
|
|
|
980
1083
|
| "None"
|
|
981
1084
|
| "Other"
|
|
982
1085
|
| "Weapon"}`;
|
|
1086
|
+
|
|
983
1087
|
export type EJamType = `EJamType::${"FirstShotMisfire" | "Jam" | "Misfire"}`;
|
|
1088
|
+
|
|
984
1089
|
export type EJournalAction = `EJournalAction::${
|
|
985
1090
|
| "Cancel"
|
|
986
1091
|
| "Fail"
|
|
987
1092
|
| "Finish"
|
|
988
1093
|
| "Start"}`;
|
|
1094
|
+
|
|
989
1095
|
export type EJournalEntity = `EJournalEntity::${"Quest" | "QuestStage"}`;
|
|
1096
|
+
|
|
990
1097
|
export type EJournalState = `EJournalState::${
|
|
991
1098
|
| "Active"
|
|
992
1099
|
| "Cancelled"
|
|
993
1100
|
| "Failed"
|
|
994
1101
|
| "Finished"
|
|
995
1102
|
| "Pending"}`;
|
|
996
|
-
|
|
1103
|
+
|
|
1104
|
+
export type ELairType = `ELairType::${"RestingLair" | "ALifeLair"}`;
|
|
1105
|
+
|
|
997
1106
|
export type ELineDirection = `ELineDirection::${"Left" | "Right"}`;
|
|
1107
|
+
|
|
998
1108
|
export type ELoadingDestination = `ELoadingDestination::${
|
|
999
1109
|
| "BridgeBetweenCutscenes"
|
|
1000
1110
|
| "IntroductionLogo"
|
|
1001
1111
|
| "None"
|
|
1002
1112
|
| "WhiteBridgeBetweenCutscenes"}`;
|
|
1113
|
+
|
|
1003
1114
|
export type ELocalizationLanguage = `ELocalizationLanguage::${"English"}`;
|
|
1115
|
+
|
|
1004
1116
|
export type EMagazineMeshType = `EMagazineMeshType::${
|
|
1005
1117
|
| "Empty"
|
|
1006
1118
|
| "Full"
|
|
1007
1119
|
| "LeftEmpty"
|
|
1008
1120
|
| "RightEmpty"}`;
|
|
1121
|
+
|
|
1009
1122
|
export type EMainHandEquipmentType = `EMainHandEquipmentType::${
|
|
1010
1123
|
| "Bolt"
|
|
1011
1124
|
| "Grenade"
|
|
@@ -1015,6 +1128,7 @@ export type EMainHandEquipmentType = `EMainHandEquipmentType::${
|
|
|
1015
1128
|
| "Pistol"
|
|
1016
1129
|
| "PrimaryWeapon"
|
|
1017
1130
|
| "SecondaryWeapon"}`;
|
|
1131
|
+
|
|
1018
1132
|
export type EMappingContext = `EMappingContext::${
|
|
1019
1133
|
| "Aiming"
|
|
1020
1134
|
| "AttachSelector"
|
|
@@ -1064,7 +1178,9 @@ export type EMappingContext = `EMappingContext::${
|
|
|
1064
1178
|
| "Upgrades"
|
|
1065
1179
|
| "UpgradesNavigation"
|
|
1066
1180
|
| "UpgradesPopup"}`;
|
|
1181
|
+
|
|
1067
1182
|
export type EMarkerState = `EMarkerState::${"Default" | "Explored"}`;
|
|
1183
|
+
|
|
1068
1184
|
export type EMarkerType = `EMarkerType::${
|
|
1069
1185
|
| "ArchAnomaly"
|
|
1070
1186
|
| "Bed"
|
|
@@ -1077,11 +1193,14 @@ export type EMarkerType = `EMarkerType::${
|
|
|
1077
1193
|
| "RegionMarker"
|
|
1078
1194
|
| "Technician"
|
|
1079
1195
|
| "Trader"}`;
|
|
1196
|
+
|
|
1080
1197
|
export type EMeshSubType = `EMeshSubType::${"Skeletal" | "Static"}`;
|
|
1198
|
+
|
|
1081
1199
|
export type EMisansceneNodeType = `EMisansceneNodeType::${
|
|
1082
1200
|
| "Action"
|
|
1083
1201
|
| "Start"
|
|
1084
1202
|
| "Switch"}`;
|
|
1203
|
+
|
|
1085
1204
|
export type EModifiedCharacterParam = `EModifiedCharacterParam::${
|
|
1086
1205
|
| "Bleeding"
|
|
1087
1206
|
| "HP"
|
|
@@ -1095,28 +1214,36 @@ export type EModifiedCharacterParam = `EModifiedCharacterParam::${
|
|
|
1095
1214
|
| "SP"
|
|
1096
1215
|
| "Sleepiness"
|
|
1097
1216
|
| "Zombie"}`;
|
|
1217
|
+
|
|
1098
1218
|
export type EModifyAbilitySequenceQuestNodeMode =
|
|
1099
1219
|
`EModifyAbilitySequenceQuestNodeMode::${"AddAbility" | "RemoveAbility"}`;
|
|
1220
|
+
|
|
1100
1221
|
export type EMovementBehaviour = `EMovementBehaviour::${
|
|
1101
1222
|
| "Idle"
|
|
1102
1223
|
| "Run"
|
|
1103
1224
|
| "Sprint"
|
|
1104
1225
|
| "Walk"}`;
|
|
1226
|
+
|
|
1105
1227
|
export type EMusicState = `EMusicState::${"Region"}`;
|
|
1228
|
+
|
|
1106
1229
|
export type EMutantAttackType = `EMutantAttackType::${"JumpAttack" | "None"}`;
|
|
1230
|
+
|
|
1107
1231
|
export type ENPCType = `ENPCType::${
|
|
1108
1232
|
| "Guide"
|
|
1109
1233
|
| "None"
|
|
1110
1234
|
| "Repairman"
|
|
1111
1235
|
| "Technician"
|
|
1112
1236
|
| "Trader"}`;
|
|
1237
|
+
|
|
1113
1238
|
export type ENiagaraProviderType = `ENiagaraProviderType::${
|
|
1114
1239
|
| "EyeAdaptationProvider"
|
|
1115
1240
|
| "PlayerLocationProvider"
|
|
1116
1241
|
| "TerrainOffsetProvider"
|
|
1117
1242
|
| "TimeOfDayProvider"
|
|
1118
1243
|
| "WindProvider"}`;
|
|
1244
|
+
|
|
1119
1245
|
export type ENoteType = `ENoteType::${"Audio" | "Data" | "Notes"}`;
|
|
1246
|
+
|
|
1120
1247
|
export type ENotificationEventType = `ENotificationEventType::${
|
|
1121
1248
|
| "AnomalyActivated"
|
|
1122
1249
|
| "EmissionFinished"
|
|
@@ -1126,9 +1253,13 @@ export type ENotificationEventType = `ENotificationEventType::${
|
|
|
1126
1253
|
| "None"
|
|
1127
1254
|
| "ShotAppeared"
|
|
1128
1255
|
| "ShotHit"}`;
|
|
1256
|
+
|
|
1129
1257
|
export type EObjAnim = `EObjAnim::${"Actor"}`;
|
|
1258
|
+
|
|
1130
1259
|
export type EObjFloatParams = `EObjFloatParams::${"AimAlpha" | "Wetness"}`;
|
|
1260
|
+
|
|
1131
1261
|
export type EObjMesh = `EObjMesh::${"Actor" | "None"}`;
|
|
1262
|
+
|
|
1132
1263
|
export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
|
|
1133
1264
|
| "Chest"
|
|
1134
1265
|
| "EveryBone"
|
|
@@ -1140,8 +1271,11 @@ export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
|
|
|
1140
1271
|
| "RArm"
|
|
1141
1272
|
| "RKnee"
|
|
1142
1273
|
| "RLeg"}`;
|
|
1274
|
+
|
|
1143
1275
|
export type EObjType = `EObjType::${"Grenade" | "Invalid" | "NPC"}`;
|
|
1276
|
+
|
|
1144
1277
|
export type EOutputDeviceEffect = `EOutputDeviceEffect::${"Medium" | "Narrow"}`;
|
|
1278
|
+
|
|
1145
1279
|
export type EOverrideDialogTopic = `EOverrideDialogTopic::${
|
|
1146
1280
|
| "Busy"
|
|
1147
1281
|
| "Bye"
|
|
@@ -1156,23 +1290,31 @@ export type EOverrideDialogTopic = `EOverrideDialogTopic::${
|
|
|
1156
1290
|
| "Trade"
|
|
1157
1291
|
| "Travel"
|
|
1158
1292
|
| "Upgrade"}`;
|
|
1293
|
+
|
|
1159
1294
|
export type EOverweightLock = `EOverweightLock::${"Full"}`;
|
|
1295
|
+
|
|
1160
1296
|
export type EPDATutorialCategory = `EPDATutorialCategory::${
|
|
1161
1297
|
| "Earning"
|
|
1162
1298
|
| "Fight"
|
|
1163
1299
|
| "Navigation"
|
|
1164
1300
|
| "Survival"}`;
|
|
1301
|
+
|
|
1165
1302
|
export type EPassiveDetectorType = `EPassiveDetectorType::${
|
|
1166
1303
|
| "Anomaly"
|
|
1167
1304
|
| "None"
|
|
1168
1305
|
| "Searchpoint"}`;
|
|
1306
|
+
|
|
1169
1307
|
export type EPerformanceBoostDLSSFGMode =
|
|
1170
1308
|
`EPerformanceBoostDLSSFGMode::${"Off"}`;
|
|
1309
|
+
|
|
1171
1310
|
export type EPerformanceBoostFFXFIMode = `EPerformanceBoostFFXFIMode::${"Off"}`;
|
|
1311
|
+
|
|
1172
1312
|
export type EPerformanceBoostInputLatencyReflex =
|
|
1173
1313
|
`EPerformanceBoostInputLatencyReflex::${"Off"}`;
|
|
1314
|
+
|
|
1174
1315
|
export type EPerformanceBoostUpscalingMethod =
|
|
1175
1316
|
`EPerformanceBoostUpscalingMethod::${"TSR"}`;
|
|
1317
|
+
|
|
1176
1318
|
export type EPhysicalMaterialType = `EPhysicalMaterialType::${
|
|
1177
1319
|
| "AirPoltergeist"
|
|
1178
1320
|
| "ArmoredGlass"
|
|
@@ -1220,10 +1362,12 @@ export type EPhysicalMaterialType = `EPhysicalMaterialType::${
|
|
|
1220
1362
|
| "Water"
|
|
1221
1363
|
| "WoodSolid"
|
|
1222
1364
|
| "WoodThin"}`;
|
|
1365
|
+
|
|
1223
1366
|
export type EPlayerActionInputModifier = `EPlayerActionInputModifier::${
|
|
1224
1367
|
| "Negate"
|
|
1225
1368
|
| "Scalar"
|
|
1226
1369
|
| "SwizzleAxis"}`;
|
|
1370
|
+
|
|
1227
1371
|
export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
|
|
1228
1372
|
| "Down"
|
|
1229
1373
|
| "HoldWithActivationDelay"
|
|
@@ -1231,9 +1375,11 @@ export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
|
|
|
1231
1375
|
| "Pulse"
|
|
1232
1376
|
| "Released"
|
|
1233
1377
|
| "Tap"}`;
|
|
1378
|
+
|
|
1234
1379
|
export type EPlayerActionInputTypeCustom = `EPlayerActionInputTypeCustom::${
|
|
1235
1380
|
| "HoldOnly"
|
|
1236
1381
|
| "ToggleOrHold"}`;
|
|
1382
|
+
|
|
1237
1383
|
export type EPostEffectProcessorType = `EPostEffectProcessorType::${
|
|
1238
1384
|
| "Constant"
|
|
1239
1385
|
| "Cyclical"
|
|
@@ -1241,6 +1387,7 @@ export type EPostEffectProcessorType = `EPostEffectProcessorType::${
|
|
|
1241
1387
|
| "Lerp"
|
|
1242
1388
|
| "None"
|
|
1243
1389
|
| "Raw"}`;
|
|
1390
|
+
|
|
1244
1391
|
export type EPostProcessEffectType = `EPostProcessEffectType::${
|
|
1245
1392
|
| "Blur"
|
|
1246
1393
|
| "Burn"
|
|
@@ -1254,7 +1401,9 @@ export type EPostProcessEffectType = `EPostProcessEffectType::${
|
|
|
1254
1401
|
| "Radiation"
|
|
1255
1402
|
| "Rain"
|
|
1256
1403
|
| "Vignette"}`;
|
|
1257
|
-
|
|
1404
|
+
|
|
1405
|
+
export type EPsyNPCType = `EPsyNPCType::${"None" | "PsyNPC" | "PsyPhantom"}`;
|
|
1406
|
+
|
|
1258
1407
|
export type EQuestConditionType = `EQuestConditionType::${
|
|
1259
1408
|
| "AITarget"
|
|
1260
1409
|
| "ArmorState"
|
|
@@ -1299,6 +1448,7 @@ export type EQuestConditionType = `EQuestConditionType::${
|
|
|
1299
1448
|
| "Stamina"
|
|
1300
1449
|
| "Trigger"
|
|
1301
1450
|
| "Weather"}`;
|
|
1451
|
+
|
|
1302
1452
|
export type EQuestEventType = `EQuestEventType::${
|
|
1303
1453
|
| "OnAbilityEnded"
|
|
1304
1454
|
| "OnAbilityUsed"
|
|
@@ -1336,11 +1486,13 @@ export type EQuestEventType = `EQuestEventType::${
|
|
|
1336
1486
|
| "OnTick"
|
|
1337
1487
|
| "OnTriggerEnter"
|
|
1338
1488
|
| "OnTriggerExit"}`;
|
|
1489
|
+
|
|
1339
1490
|
export type EQuestNodeState = `EQuestNodeState::${
|
|
1340
1491
|
| "Activated"
|
|
1341
1492
|
| "Excluded"
|
|
1342
1493
|
| "Finished"
|
|
1343
1494
|
| "None"}`;
|
|
1495
|
+
|
|
1344
1496
|
export type EQuestNodeType = `EQuestNodeType::${
|
|
1345
1497
|
| "ALifeDirectorZoneSwitch"
|
|
1346
1498
|
| "AchievementUnlock"
|
|
@@ -1464,6 +1616,7 @@ export type EQuestNodeType = `EQuestNodeType::${
|
|
|
1464
1616
|
| "TrackJournal"
|
|
1465
1617
|
| "TrackShelter"
|
|
1466
1618
|
| "Trigger"}`;
|
|
1619
|
+
|
|
1467
1620
|
export type EQuestRewardType = `EQuestRewardType::${
|
|
1468
1621
|
| "Ammo"
|
|
1469
1622
|
| "Armor"
|
|
@@ -1475,9 +1628,11 @@ export type EQuestRewardType = `EQuestRewardType::${
|
|
|
1475
1628
|
| "Medkit"
|
|
1476
1629
|
| "Money"
|
|
1477
1630
|
| "Weapon"}`;
|
|
1631
|
+
|
|
1478
1632
|
export type ERadiationInnerOffsetPreset = `ERadiationInnerOffsetPreset::${
|
|
1479
1633
|
| "Custom"
|
|
1480
1634
|
| "Full"}`;
|
|
1635
|
+
|
|
1481
1636
|
export type ERadiationPreset = `ERadiationPreset::${
|
|
1482
1637
|
| "Custom"
|
|
1483
1638
|
| "Deadly"
|
|
@@ -1486,13 +1641,9 @@ export type ERadiationPreset = `ERadiationPreset::${
|
|
|
1486
1641
|
| "RadBlock"
|
|
1487
1642
|
| "Strong"
|
|
1488
1643
|
| "Topaz"}`;
|
|
1489
|
-
|
|
1490
|
-
|
|
1491
|
-
|
|
1492
|
-
| "Master"
|
|
1493
|
-
| "Newbie"
|
|
1494
|
-
| "Veteran"
|
|
1495
|
-
| "Veteran, Master"}`;
|
|
1644
|
+
|
|
1645
|
+
export type ERank = `ERank::${"Experienced" | "Master" | "Newbie" | "Veteran"}`;
|
|
1646
|
+
|
|
1496
1647
|
export type ERegion = `ERegion::${
|
|
1497
1648
|
| "Bolota"
|
|
1498
1649
|
| "CHAES"
|
|
@@ -1519,6 +1670,7 @@ export type ERegion = `ERegion::${
|
|
|
1519
1670
|
| "ZementniyZavod"
|
|
1520
1671
|
| "ZheleznyLes"
|
|
1521
1672
|
| "Zone"}`;
|
|
1673
|
+
|
|
1522
1674
|
export type ERelationChangingEvent = `ERelationChangingEvent::${
|
|
1523
1675
|
| "Damage"
|
|
1524
1676
|
| "FractionDamage"
|
|
@@ -1528,36 +1680,45 @@ export type ERelationChangingEvent = `ERelationChangingEvent::${
|
|
|
1528
1680
|
| "KillWounded"
|
|
1529
1681
|
| "Melee"
|
|
1530
1682
|
| "Wounded"}`;
|
|
1683
|
+
|
|
1531
1684
|
export type ERelationLevel = `ERelationLevel::${
|
|
1532
1685
|
| "Count"
|
|
1533
1686
|
| "Disaffection"
|
|
1534
1687
|
| "Enemy"
|
|
1535
1688
|
| "Friend"
|
|
1536
1689
|
| "Neutral"}`;
|
|
1690
|
+
|
|
1537
1691
|
export type ERepetitions = `ERepetitions::${
|
|
1538
1692
|
| "Infinity"
|
|
1539
1693
|
| "PlayCount"
|
|
1540
1694
|
| "TimeInSeconds"}`;
|
|
1695
|
+
|
|
1541
1696
|
export type ERequiredSquadMembers = `ERequiredSquadMembers::${
|
|
1542
1697
|
| "AllMembers"
|
|
1543
1698
|
| "AnyMember"}`;
|
|
1699
|
+
|
|
1544
1700
|
export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
|
|
1701
|
+
|
|
1545
1702
|
export type EScenarioBranch = `EScenarioBranch::${
|
|
1546
1703
|
| "Noon"
|
|
1547
1704
|
| "Skif"
|
|
1548
1705
|
| "Spark"
|
|
1549
1706
|
| "Strelok"
|
|
1550
1707
|
| "Varta"}`;
|
|
1708
|
+
|
|
1551
1709
|
export type ESensitivityType = `ESensitivityType::${"Medium"}`;
|
|
1710
|
+
|
|
1552
1711
|
export type ESettingCategoryType = `ESettingCategoryType::${
|
|
1553
1712
|
| "Display = 1"
|
|
1554
1713
|
| "Input = 2"}`;
|
|
1714
|
+
|
|
1555
1715
|
export type ESmartCoverType = `ESmartCoverType::${
|
|
1556
1716
|
| "BehindTreeCover"
|
|
1557
1717
|
| "Generic"
|
|
1558
1718
|
| "High"
|
|
1559
1719
|
| "Low"
|
|
1560
1720
|
| "NoShootingPosition"}`;
|
|
1721
|
+
|
|
1561
1722
|
export type ESortGroup = `ESortGroup::${
|
|
1562
1723
|
| "Bleeding"
|
|
1563
1724
|
| "Buff"
|
|
@@ -1570,6 +1731,7 @@ export type ESortGroup = `ESortGroup::${
|
|
|
1570
1731
|
| "Right"
|
|
1571
1732
|
| "Stamina"
|
|
1572
1733
|
| "Up"}`;
|
|
1734
|
+
|
|
1573
1735
|
export type ESoundEventType = `ESoundEventType::${
|
|
1574
1736
|
| "AnomalyActivated"
|
|
1575
1737
|
| "Bolt"
|
|
@@ -1588,22 +1750,64 @@ export type ESoundEventType = `ESoundEventType::${
|
|
|
1588
1750
|
| "StealthKill"
|
|
1589
1751
|
| "Steps"
|
|
1590
1752
|
| "Voice"}`;
|
|
1753
|
+
|
|
1591
1754
|
export type ESpaceRestrictionType = `ESpaceRestrictionType::${
|
|
1592
1755
|
| "In"
|
|
1593
1756
|
| "None"
|
|
1594
1757
|
| "Out"}`;
|
|
1758
|
+
|
|
1595
1759
|
export type ESpawnNodeExcludeType = `ESpawnNodeExcludeType::${
|
|
1596
1760
|
| "ForceDespawn"
|
|
1597
1761
|
| "KillSpawnedObj"
|
|
1598
1762
|
| "SeamlessDespawn"}`;
|
|
1599
|
-
|
|
1763
|
+
|
|
1764
|
+
export type ESpawnType = `ESpawnType::${
|
|
1765
|
+
| "ALifeGroup"
|
|
1766
|
+
| "Anomaly"
|
|
1767
|
+
| "AnomalySpawner"
|
|
1768
|
+
| "ArtifactSpawner"
|
|
1769
|
+
| "ClickerAnomaly"
|
|
1770
|
+
| "ContextualAction"
|
|
1771
|
+
| "DailyScheduleZone"
|
|
1772
|
+
| "DeadBody"
|
|
1773
|
+
| "DestructibleObject"
|
|
1774
|
+
| "ElectroAnomaly"
|
|
1775
|
+
| "FogVolume"
|
|
1776
|
+
| "GuardZone"
|
|
1777
|
+
| "Hub"
|
|
1778
|
+
| "Item"
|
|
1779
|
+
| "ItemContainer"
|
|
1780
|
+
| "LairSpawner"
|
|
1781
|
+
| "LightningBallAnomaly"
|
|
1782
|
+
| "Marker"
|
|
1783
|
+
| "MoveToPath"
|
|
1784
|
+
| "None"
|
|
1785
|
+
| "Obj"
|
|
1786
|
+
| "OnlineModifierZone"
|
|
1787
|
+
| "PSYControllerAnomaly"
|
|
1788
|
+
| "PackOfItems"
|
|
1789
|
+
| "Patrol"
|
|
1790
|
+
| "PillowAnomaly"
|
|
1791
|
+
| "PsyAnomaly"
|
|
1792
|
+
| "Radiation"
|
|
1793
|
+
| "SafeZone"
|
|
1794
|
+
| "Searchpoint"
|
|
1795
|
+
| "Shelter"
|
|
1796
|
+
| "SoapBubbleAnomaly"
|
|
1797
|
+
| "Squad"
|
|
1798
|
+
| "TeleportPoint"
|
|
1799
|
+
| "Trigger"
|
|
1800
|
+
| "WeatherSelection"}`;
|
|
1801
|
+
|
|
1600
1802
|
export type ESpeechEventType = `ESpeechEventType::${
|
|
1601
1803
|
| "Combat_EnemyDetected"
|
|
1602
1804
|
| "Combat_EnemySearch"
|
|
1603
1805
|
| "Combat_HitByEnemy"
|
|
1604
1806
|
| "Combat_Reloading"
|
|
1605
1807
|
| "Combat_TakeCover"}`;
|
|
1808
|
+
|
|
1606
1809
|
export type EStaminaAction = `EStaminaAction::${"Run" | "Sprint" | "Walk"}`;
|
|
1810
|
+
|
|
1607
1811
|
export type EStateTag = `EStateTag::${
|
|
1608
1812
|
| "Aim"
|
|
1609
1813
|
| "Climb"
|
|
@@ -1617,25 +1821,31 @@ export type EStateTag = `EStateTag::${
|
|
|
1617
1821
|
| "SprintUnderRunSpeed"
|
|
1618
1822
|
| "Vault"
|
|
1619
1823
|
| "Walk"}`;
|
|
1824
|
+
|
|
1620
1825
|
export type ESubtitlesSize = `ESubtitlesSize::${"Standart"}`;
|
|
1826
|
+
|
|
1621
1827
|
export type ESummonBehaviourOnSpawn = `ESummonBehaviourOnSpawn::${
|
|
1622
1828
|
| "Default"
|
|
1623
1829
|
| "Kill"}`;
|
|
1830
|
+
|
|
1624
1831
|
export type ESummonSpawnOrientation = `ESummonSpawnOrientation::${
|
|
1625
1832
|
| "LookAtEnemy"
|
|
1626
1833
|
| "LookFromOwner"
|
|
1627
1834
|
| "MatchOwner"}`;
|
|
1835
|
+
|
|
1628
1836
|
export type EThreatActionType = `EThreatActionType::${
|
|
1629
1837
|
| "CallAllies"
|
|
1630
1838
|
| "MoveToLocation"
|
|
1631
1839
|
| "SearchEnemy"
|
|
1632
1840
|
| "TurnHead"}`;
|
|
1841
|
+
|
|
1633
1842
|
export type EThreatAwareness = `EThreatAwareness::${
|
|
1634
1843
|
| "Battle"
|
|
1635
1844
|
| "Calm"
|
|
1636
1845
|
| "MoveToLocation"
|
|
1637
1846
|
| "SearchEnemy"
|
|
1638
1847
|
| "TurnHead"}`;
|
|
1848
|
+
|
|
1639
1849
|
export type EThreatType = `EThreatType::${
|
|
1640
1850
|
| "CharacterTouch"
|
|
1641
1851
|
| "Corpse"
|
|
@@ -1646,12 +1856,15 @@ export type EThreatType = `EThreatType::${
|
|
|
1646
1856
|
| "PossibleEnemy"
|
|
1647
1857
|
| "Sound"
|
|
1648
1858
|
| "UnidentifiedEnemy"}`;
|
|
1859
|
+
|
|
1649
1860
|
export type EThrowQueueDisarmMode =
|
|
1650
1861
|
`EThrowQueueDisarmMode::${"DispatchAtLastKnownPosition"}`;
|
|
1862
|
+
|
|
1651
1863
|
export type ETriggerReact = `ETriggerReact::${
|
|
1652
1864
|
| "ReactBoth"
|
|
1653
1865
|
| "ReactOnAlive"
|
|
1654
1866
|
| "ReactOnDead"}`;
|
|
1867
|
+
|
|
1655
1868
|
export type EUISound = `EUISound::${
|
|
1656
1869
|
| "CloseInventory"
|
|
1657
1870
|
| "Count"
|
|
@@ -1673,6 +1886,7 @@ export type EUISound = `EUISound::${
|
|
|
1673
1886
|
| "UseConsumableSausage"
|
|
1674
1887
|
| "UseConsumableVodka"
|
|
1675
1888
|
| "UseConsumableWater"}`;
|
|
1889
|
+
|
|
1676
1890
|
export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
|
|
1677
1891
|
| "Barrel"
|
|
1678
1892
|
| "Body"
|
|
@@ -1681,14 +1895,17 @@ export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
|
|
|
1681
1895
|
| "PistolGrip"
|
|
1682
1896
|
| "Stock"
|
|
1683
1897
|
| "Stock "}`;
|
|
1898
|
+
|
|
1684
1899
|
export type EUpgradeVerticalPosition = `EUpgradeVerticalPosition::${
|
|
1685
1900
|
| "Down"
|
|
1686
1901
|
| "None"
|
|
1687
1902
|
| "Top"}`;
|
|
1903
|
+
|
|
1688
1904
|
export type EUserNotificationType = `EUserNotificationType::${
|
|
1689
1905
|
| "None"
|
|
1690
1906
|
| "SideText"
|
|
1691
1907
|
| "Voice"}`;
|
|
1908
|
+
|
|
1692
1909
|
export type EVitalType = `EVitalType::${
|
|
1693
1910
|
| "Bleeding"
|
|
1694
1911
|
| "Drunkness"
|
|
@@ -1699,17 +1916,21 @@ export type EVitalType = `EVitalType::${
|
|
|
1699
1916
|
| "Radiation"
|
|
1700
1917
|
| "SleepinessPoints"
|
|
1701
1918
|
| "SuppressionPoints"}`;
|
|
1919
|
+
|
|
1702
1920
|
export type EWaterImmersionLevel = `EWaterImmersionLevel::${
|
|
1703
1921
|
| "Deadly"
|
|
1704
1922
|
| "High"
|
|
1705
1923
|
| "Low"
|
|
1706
1924
|
| "Medium"}`;
|
|
1925
|
+
|
|
1707
1926
|
export type EWeaponState = `EWeaponState::${"Combat" | "NoWeapon" | "Relax"}`;
|
|
1927
|
+
|
|
1708
1928
|
export type EWeaponType = `EWeaponType::${
|
|
1709
1929
|
| "None"
|
|
1710
1930
|
| "Pistol"
|
|
1711
1931
|
| "Rifle"
|
|
1712
1932
|
| "Shotgun"}`;
|
|
1933
|
+
|
|
1713
1934
|
export type EWeather = `EWeather::${
|
|
1714
1935
|
| "CalmBeforeEmission"
|
|
1715
1936
|
| "Clearly"
|
|
@@ -1720,14 +1941,41 @@ export type EWeather = `EWeather::${
|
|
|
1720
1941
|
| "Rainy"
|
|
1721
1942
|
| "Stormy"
|
|
1722
1943
|
| "Thundery"}`;
|
|
1944
|
+
|
|
1945
|
+
export type EALifeGroupPriorityType = `EALifeGroupPriorityType::${
|
|
1946
|
+
| "Global"
|
|
1947
|
+
| "Local"
|
|
1948
|
+
| "Quest"}`;
|
|
1949
|
+
|
|
1950
|
+
export type ELairPreferredSpawnType = `ELairPreferredSpawnType::${
|
|
1951
|
+
| "CoreVolume"
|
|
1952
|
+
| "TerritoryVolume"}`;
|
|
1953
|
+
|
|
1954
|
+
export type EPillowAnomalyBiomeType = `EPillowAnomalyBiomeType::${
|
|
1955
|
+
| "Forest"
|
|
1956
|
+
| "Industrial"
|
|
1957
|
+
| "Paper"
|
|
1958
|
+
| "RedForest"
|
|
1959
|
+
| "Rock"
|
|
1960
|
+
| "Urban"}`;
|
|
1961
|
+
|
|
1962
|
+
export type ETriggerShape = `ETriggerShape::${
|
|
1963
|
+
| "Box"
|
|
1964
|
+
| "Cylinder"
|
|
1965
|
+
| "Freeform"
|
|
1966
|
+
| "Sphere"}`;
|
|
1967
|
+
|
|
1723
1968
|
export type EWeatherParam = `EWeatherParam::${"RainIntensity"}`;
|
|
1969
|
+
|
|
1724
1970
|
export type EWeightStatus = `EWeightStatus::${
|
|
1725
1971
|
| "Heavy"
|
|
1726
1972
|
| "Normal"
|
|
1727
1973
|
| "Overweight"}`;
|
|
1974
|
+
|
|
1728
1975
|
export type EZombificationType = `EZombificationType::${
|
|
1729
1976
|
| "AliveHuman"
|
|
1730
1977
|
| "CorpseHuman"}`;
|
|
1978
|
+
|
|
1731
1979
|
export type PanningRule = `PanningRule::${
|
|
1732
1980
|
| "PanningRule_Headphones"
|
|
1733
1981
|
| "PanningRule_Speakers"}`;
|