roblox-opencode 1.0.0

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Files changed (248) hide show
  1. package/README.md +122 -0
  2. package/commands/setup-game.md +108 -0
  3. package/commands/sync-check.md +53 -0
  4. package/core/roblox-core.md +93 -0
  5. package/dist/server.js +167 -0
  6. package/package.json +35 -0
  7. package/skills/roblox-analytics/SKILL.md +277 -0
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -0
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -0
  10. package/skills/roblox-architecture/SKILL.md +863 -0
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -0
  12. package/skills/roblox-code-review/SKILL.md +687 -0
  13. package/skills/roblox-data/SKILL.md +889 -0
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -0
  15. package/skills/roblox-debug/SKILL.md +99 -0
  16. package/skills/roblox-gui/SKILL.md +1103 -0
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -0
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -0
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -0
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -0
  21. package/skills/roblox-luau-mastery/SKILL.md +1519 -0
  22. package/skills/roblox-monetization/SKILL.md +1084 -0
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -0
  24. package/skills/roblox-networking/SKILL.md +669 -0
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -0
  26. package/skills/roblox-publish-checklist/SKILL.md +128 -0
  27. package/skills/roblox-runtime/SKILL.md +753 -0
  28. package/skills/roblox-sharp-edges/SKILL.md +295 -0
  29. package/skills/roblox-sync/SKILL.md +126 -0
  30. package/skills/roblox-testing/SKILL.md +943 -0
  31. package/skills/roblox-tooling/SKILL.md +150 -0
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -0
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -0
  34. package/vendor/LICENSES/promise-LICENSE +21 -0
  35. package/vendor/LICENSES/t-LICENSE +21 -0
  36. package/vendor/LICENSES/testez-LICENSE +201 -0
  37. package/vendor/README.md +84 -0
  38. package/vendor/fusion/Animation/ExternalTime.luau +84 -0
  39. package/vendor/fusion/Animation/Spring.luau +322 -0
  40. package/vendor/fusion/Animation/Stopwatch.luau +128 -0
  41. package/vendor/fusion/Animation/Tween.luau +187 -0
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -0
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -0
  44. package/vendor/fusion/Animation/lerpType.luau +164 -0
  45. package/vendor/fusion/Animation/packType.luau +100 -0
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -0
  47. package/vendor/fusion/Animation/unpackType.luau +103 -0
  48. package/vendor/fusion/Colour/Oklab.luau +70 -0
  49. package/vendor/fusion/Colour/sRGB.luau +55 -0
  50. package/vendor/fusion/External.luau +168 -0
  51. package/vendor/fusion/ExternalDebug.luau +70 -0
  52. package/vendor/fusion/Graph/Observer.luau +114 -0
  53. package/vendor/fusion/Graph/castToGraph.luau +29 -0
  54. package/vendor/fusion/Graph/change.luau +81 -0
  55. package/vendor/fusion/Graph/depend.luau +33 -0
  56. package/vendor/fusion/Graph/evaluate.luau +56 -0
  57. package/vendor/fusion/Instances/Attribute.luau +58 -0
  58. package/vendor/fusion/Instances/AttributeChange.luau +47 -0
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -0
  60. package/vendor/fusion/Instances/Child.luau +21 -0
  61. package/vendor/fusion/Instances/Children.luau +148 -0
  62. package/vendor/fusion/Instances/Hydrate.luau +33 -0
  63. package/vendor/fusion/Instances/New.luau +53 -0
  64. package/vendor/fusion/Instances/OnChange.luau +50 -0
  65. package/vendor/fusion/Instances/OnEvent.luau +54 -0
  66. package/vendor/fusion/Instances/Out.luau +69 -0
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +149 -0
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -0
  69. package/vendor/fusion/LICENSE +21 -0
  70. package/vendor/fusion/Logging/formatError.luau +49 -0
  71. package/vendor/fusion/Logging/messages.luau +52 -0
  72. package/vendor/fusion/Logging/parseError.luau +25 -0
  73. package/vendor/fusion/Memory/checkLifetime.luau +134 -0
  74. package/vendor/fusion/Memory/deriveScope.luau +24 -0
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +45 -0
  76. package/vendor/fusion/Memory/doCleanup.luau +79 -0
  77. package/vendor/fusion/Memory/innerScope.luau +34 -0
  78. package/vendor/fusion/Memory/legacyCleanup.luau +18 -0
  79. package/vendor/fusion/Memory/needsDestruction.luau +17 -0
  80. package/vendor/fusion/Memory/poisonScope.luau +34 -0
  81. package/vendor/fusion/Memory/scopePool.luau +55 -0
  82. package/vendor/fusion/Memory/scoped.luau +27 -0
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +75 -0
  84. package/vendor/fusion/RobloxExternal.luau +98 -0
  85. package/vendor/fusion/State/Computed.luau +139 -0
  86. package/vendor/fusion/State/For/Disassembly.luau +211 -0
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -0
  88. package/vendor/fusion/State/For/init.luau +110 -0
  89. package/vendor/fusion/State/ForKeys.luau +94 -0
  90. package/vendor/fusion/State/ForPairs.luau +97 -0
  91. package/vendor/fusion/State/ForValues.luau +94 -0
  92. package/vendor/fusion/State/Value.luau +88 -0
  93. package/vendor/fusion/State/castToState.luau +26 -0
  94. package/vendor/fusion/State/peek.luau +31 -0
  95. package/vendor/fusion/State/updateAll.luau +1 -0
  96. package/vendor/fusion/Types.luau +314 -0
  97. package/vendor/fusion/Utility/Contextual.luau +91 -0
  98. package/vendor/fusion/Utility/Safe.luau +23 -0
  99. package/vendor/fusion/Utility/isSimilar.luau +29 -0
  100. package/vendor/fusion/Utility/merge.luau +35 -0
  101. package/vendor/fusion/Utility/nameOf.luau +35 -0
  102. package/vendor/fusion/Utility/never.luau +14 -0
  103. package/vendor/fusion/Utility/nicknames.luau +11 -0
  104. package/vendor/fusion/Utility/xtypeof.luau +27 -0
  105. package/vendor/fusion/init.luau +82 -0
  106. package/vendor/profilestore/init.luau +2243 -0
  107. package/vendor/promise/init.luau +1982 -0
  108. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -0
  109. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -0
  110. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -0
  111. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -0
  112. package/vendor/rbxutil/buffer-util/Types.luau +60 -0
  113. package/vendor/rbxutil/buffer-util/index.d.ts +153 -0
  114. package/vendor/rbxutil/buffer-util/init.luau +41 -0
  115. package/vendor/rbxutil/buffer-util/package.json +16 -0
  116. package/vendor/rbxutil/buffer-util/wally.toml +9 -0
  117. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -0
  118. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -0
  119. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -0
  120. package/vendor/rbxutil/comm/Client/init.luau +135 -0
  121. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -0
  122. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -0
  123. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -0
  124. package/vendor/rbxutil/comm/Server/init.luau +140 -0
  125. package/vendor/rbxutil/comm/Types.luau +18 -0
  126. package/vendor/rbxutil/comm/Util.luau +27 -0
  127. package/vendor/rbxutil/comm/init.luau +35 -0
  128. package/vendor/rbxutil/comm/wally.toml +13 -0
  129. package/vendor/rbxutil/component/init.luau +759 -0
  130. package/vendor/rbxutil/component/init.test.luau +311 -0
  131. package/vendor/rbxutil/component/wally.toml +14 -0
  132. package/vendor/rbxutil/concur/init.luau +542 -0
  133. package/vendor/rbxutil/concur/init.test.luau +364 -0
  134. package/vendor/rbxutil/concur/wally.toml +8 -0
  135. package/vendor/rbxutil/enum-list/init.luau +101 -0
  136. package/vendor/rbxutil/enum-list/init.test.luau +91 -0
  137. package/vendor/rbxutil/enum-list/wally.toml +8 -0
  138. package/vendor/rbxutil/find/index.d.ts +20 -0
  139. package/vendor/rbxutil/find/init.luau +44 -0
  140. package/vendor/rbxutil/find/package.json +17 -0
  141. package/vendor/rbxutil/find/wally.toml +8 -0
  142. package/vendor/rbxutil/input/Gamepad.luau +559 -0
  143. package/vendor/rbxutil/input/Keyboard.luau +124 -0
  144. package/vendor/rbxutil/input/Mouse.luau +278 -0
  145. package/vendor/rbxutil/input/PreferredInput.luau +91 -0
  146. package/vendor/rbxutil/input/Touch.luau +120 -0
  147. package/vendor/rbxutil/input/init.luau +33 -0
  148. package/vendor/rbxutil/input/wally.toml +12 -0
  149. package/vendor/rbxutil/loader/index.d.ts +15 -0
  150. package/vendor/rbxutil/loader/init.luau +137 -0
  151. package/vendor/rbxutil/loader/wally.toml +8 -0
  152. package/vendor/rbxutil/log/index.d.ts +38 -0
  153. package/vendor/rbxutil/log/init.luau +746 -0
  154. package/vendor/rbxutil/log/wally.toml +8 -0
  155. package/vendor/rbxutil/net/init.luau +190 -0
  156. package/vendor/rbxutil/net/wally.toml +8 -0
  157. package/vendor/rbxutil/option/index.d.ts +44 -0
  158. package/vendor/rbxutil/option/init.luau +489 -0
  159. package/vendor/rbxutil/option/init.test.luau +342 -0
  160. package/vendor/rbxutil/option/wally.toml +8 -0
  161. package/vendor/rbxutil/pid/index.d.ts +53 -0
  162. package/vendor/rbxutil/pid/init.luau +195 -0
  163. package/vendor/rbxutil/pid/package.json +16 -0
  164. package/vendor/rbxutil/pid/wally.toml +9 -0
  165. package/vendor/rbxutil/quaternion/index.d.ts +117 -0
  166. package/vendor/rbxutil/quaternion/init.luau +570 -0
  167. package/vendor/rbxutil/quaternion/package.json +16 -0
  168. package/vendor/rbxutil/quaternion/wally.toml +9 -0
  169. package/vendor/rbxutil/query/index.d.ts +43 -0
  170. package/vendor/rbxutil/query/init.luau +117 -0
  171. package/vendor/rbxutil/query/package.json +18 -0
  172. package/vendor/rbxutil/query/wally.toml +9 -0
  173. package/vendor/rbxutil/sequent/index.d.ts +28 -0
  174. package/vendor/rbxutil/sequent/init.luau +340 -0
  175. package/vendor/rbxutil/sequent/package.json +16 -0
  176. package/vendor/rbxutil/sequent/wally.toml +9 -0
  177. package/vendor/rbxutil/ser/init.luau +175 -0
  178. package/vendor/rbxutil/ser/init.test.luau +50 -0
  179. package/vendor/rbxutil/ser/wally.toml +11 -0
  180. package/vendor/rbxutil/shake/index.d.ts +36 -0
  181. package/vendor/rbxutil/shake/init.luau +532 -0
  182. package/vendor/rbxutil/shake/init.test.luau +267 -0
  183. package/vendor/rbxutil/shake/package.json +16 -0
  184. package/vendor/rbxutil/shake/wally.toml +9 -0
  185. package/vendor/rbxutil/signal/index.d.ts +100 -0
  186. package/vendor/rbxutil/signal/init.luau +432 -0
  187. package/vendor/rbxutil/signal/init.test.luau +190 -0
  188. package/vendor/rbxutil/signal/package.json +17 -0
  189. package/vendor/rbxutil/signal/wally.toml +9 -0
  190. package/vendor/rbxutil/silo/TableWatcher.luau +65 -0
  191. package/vendor/rbxutil/silo/Util.luau +55 -0
  192. package/vendor/rbxutil/silo/init.luau +338 -0
  193. package/vendor/rbxutil/silo/init.test.luau +215 -0
  194. package/vendor/rbxutil/silo/wally.toml +8 -0
  195. package/vendor/rbxutil/spring/index.d.ts +40 -0
  196. package/vendor/rbxutil/spring/init.luau +97 -0
  197. package/vendor/rbxutil/spring/package.json +17 -0
  198. package/vendor/rbxutil/spring/wally.toml +8 -0
  199. package/vendor/rbxutil/stream/index.d.ts +88 -0
  200. package/vendor/rbxutil/stream/init.luau +597 -0
  201. package/vendor/rbxutil/stream/package.json +18 -0
  202. package/vendor/rbxutil/stream/wally.toml +9 -0
  203. package/vendor/rbxutil/streamable/Streamable.luau +202 -0
  204. package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -0
  205. package/vendor/rbxutil/streamable/init.luau +8 -0
  206. package/vendor/rbxutil/streamable/wally.toml +12 -0
  207. package/vendor/rbxutil/symbol/init.luau +56 -0
  208. package/vendor/rbxutil/symbol/init.test.luau +37 -0
  209. package/vendor/rbxutil/symbol/wally.toml +8 -0
  210. package/vendor/rbxutil/table-util/init.luau +938 -0
  211. package/vendor/rbxutil/table-util/init.test.luau +439 -0
  212. package/vendor/rbxutil/table-util/wally.toml +8 -0
  213. package/vendor/rbxutil/task-queue/index.d.ts +27 -0
  214. package/vendor/rbxutil/task-queue/init.luau +97 -0
  215. package/vendor/rbxutil/task-queue/wally.toml +8 -0
  216. package/vendor/rbxutil/timer/index.d.ts +81 -0
  217. package/vendor/rbxutil/timer/init.luau +249 -0
  218. package/vendor/rbxutil/timer/init.test.luau +73 -0
  219. package/vendor/rbxutil/timer/wally.toml +11 -0
  220. package/vendor/rbxutil/tree/index.d.ts +15 -0
  221. package/vendor/rbxutil/tree/init.luau +137 -0
  222. package/vendor/rbxutil/tree/wally.toml +8 -0
  223. package/vendor/rbxutil/trove/index.d.ts +46 -0
  224. package/vendor/rbxutil/trove/init.luau +787 -0
  225. package/vendor/rbxutil/trove/init.test.luau +203 -0
  226. package/vendor/rbxutil/trove/wally.toml +8 -0
  227. package/vendor/rbxutil/typed-remote/init.luau +196 -0
  228. package/vendor/rbxutil/typed-remote/wally.toml +8 -0
  229. package/vendor/rbxutil/wait-for/index.d.ts +17 -0
  230. package/vendor/rbxutil/wait-for/init.luau +257 -0
  231. package/vendor/rbxutil/wait-for/init.test.luau +182 -0
  232. package/vendor/rbxutil/wait-for/wally.toml +11 -0
  233. package/vendor/t/t.lua +1350 -0
  234. package/vendor/testez/Context.lua +26 -0
  235. package/vendor/testez/Expectation.lua +311 -0
  236. package/vendor/testez/ExpectationContext.lua +38 -0
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@@ -0,0 +1,150 @@
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+ ---
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+ name: roblox-gui-fusion
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+ description: Fusion 0.3 game UI - shop, inventory, settings screens. Reactive declarative patterns for Roblox.
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+ last_reviewed: 2026-05-24
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+ ---
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+
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+ <!-- Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs -->
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+
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+ # Roblox GUI with Fusion
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+
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+ ## Quick Reference
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+
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+ **Framework:** Fusion 0.3 (dphfox/Fusion, MIT). Vendored at `.opencode/vendor/fusion/`.
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+
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+ **Require path:** The AI must resolve the Fusion require path based on the project:
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+ - If `Packages/Fusion` exists (Wally) → `require(ReplicatedStorage.Packages.Fusion)`
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+ - If `.opencode/vendor/fusion` exists (this plugin) → `require(ReplicatedStorage[".opencode"].vendor.fusion)` or wherever the project root maps in the DataModel
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+ - If Fusion is elsewhere → match the existing require pattern in the project
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+
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+ **When to use this skill:**
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+ - Building new game UI screens from scratch (shop, inventory, settings, etc.)
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+ - Any UI with dynamic state (item lists, toggles, selections, animations)
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+
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+ **When NOT to use this skill:**
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+ - Project already has established UI patterns (raw Instance, Roact, Vide) → follow existing patterns instead
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+ - Simple static HUD with no state → use raw Instance (see `roblox-gui` skill)
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+
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+ **Routing logic for the AI:**
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+ - If the project has existing Fusion code → match its patterns, use these references for architecture only
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+ - If the project has existing non-Fusion UI → do NOT introduce Fusion, follow what's there
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+ - If the project has no UI yet (greenfield) → use these references as starting templates, adapt colors/data
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+
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+ **Key design rules (framework-agnostic, always apply):**
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+ - Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
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+ - Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
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+ - Container Frame Rule: every logical group gets a Frame with layout modifier inside.
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+ - UIListLayout/UIGridLayout for auto-arrangement. AutomaticSize on parent.
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+ - ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
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+ - Dark palette: off-white text on dark gray (never pure white on pure black).
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+ - Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
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+ - ScrollingFrame: AutomaticCanvasSize. UIListLayout inside for content.
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+
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+ ---
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+
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+ ## Fusion 0.3 Patterns
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+
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+ ### Core idioms
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+
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+ ```luau
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+ local Fusion = require(path.to.Fusion)
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+ local scoped = Fusion.scoped
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+ local peek = Fusion.peek
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+ local Children = Fusion.Children
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+ local OnEvent = Fusion.OnEvent
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+
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+ -- Create a scope (manages cleanup of all objects created within it)
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+ local scope = scoped(Fusion)
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+
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+ -- Reactive state
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+ local count = scope:Value(0)
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+
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+ -- Derived state (re-computes when dependencies change)
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+ local label = scope:Computed(function(use)
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+ return "Count: " .. use(count)
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+ end)
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+
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+ -- Create instances (reactive properties auto-update)
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+ local gui = scope:New "ScreenGui" {
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+ Parent = playerGui,
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+ [Children] = {
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+ scope:New "TextLabel" {
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+ Text = label,
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+ Size = UDim2.fromOffset(200, 50),
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+ },
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+ },
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+ }
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+
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+ -- Animate any value
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+ local smoothPos = scope:Spring(position, 25) -- speed 25
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+
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+ -- Read without subscribing (in callbacks)
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+ local currentCount = peek(count)
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+
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+ -- Cleanup everything in the scope
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+ scope:doCleanup()
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+ ```
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+
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+ ### Component pattern
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+
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+ ```luau
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+ local function Button(scope: Fusion.Scope, props: {
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+ Text: Fusion.UsedAs<string>,
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+ OnClick: () -> (),
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+ Color: Fusion.UsedAs<Color3>?,
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+ })
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+ local isHovering = scope:Value(false)
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+
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+ return scope:New "TextButton" {
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+ Text = props.Text,
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+ BackgroundColor3 = scope:Spring(scope:Computed(function(use)
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+ local base = if props.Color then use(props.Color) else Color3.fromRGB(80, 140, 255)
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+ return if use(isHovering) then base:Lerp(Color3.new(1,1,1), 0.1) else base
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+ end), 25),
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+ [OnEvent "Activated"] = props.OnClick,
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+ [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
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+ [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
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+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 6) } },
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+ }
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+ end
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+ ```
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+
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+ ### List rendering (ForPairs)
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+
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+ ```luau
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+ -- Renders a UI element for each item. Automatically adds/removes as data changes.
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+ scope:ForPairs(items, function(use, itemScope, index, item)
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+ return index, itemScope:New "TextLabel" {
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+ Text = item.Name,
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+ LayoutOrder = index,
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+ }
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+ end)
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+ ```
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+
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+ ---
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+
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+ ## References
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+
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+ Full production-quality screen implementations are in `references/`:
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+
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+ - **shop.luau** - Item grid, currency header, purchase confirmation modal, server-validated buy flow
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+ - **inventory.luau** - Owned items grid with rarity borders, equip/unequip, detail panel, empty slots
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+ - **settings-menu.luau** - Tabbed sections, sliders with drag, toggle switches, dropdown selects
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+
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+ Each reference is self-contained and demonstrates:
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+ - Scope-based memory management
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+ - Component composition (small functions returning instances)
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+ - Reactive state driving UI updates
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+ - Spring animations for smooth transitions
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+ - ForPairs for dynamic lists
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+ - Modal/overlay patterns
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+ - Typed props for clear interfaces
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+
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+ ---
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+
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+ ## Sources
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+
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+ - Fusion: github.com/dphfox/Fusion (MIT, 764★)
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+ - Fusion docs: elttob.uk/Fusion/latest
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+ - Component patterns: VirtualButFake/fusion-components (MIT, 31 components)
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+ - Fusion 0.3 release notes: github.com/dphfox/Fusion/releases/tag/v0.3-beta
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+ --[[
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+ Inventory Screen — Fusion 0.3
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+ Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs
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+ Ported to Fusion 0.3 scoped syntax.
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+
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+ A complete inventory interface with:
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+ - Scrollable grid of owned items
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+ - Item selection with detail panel
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+ - Equip/unequip toggle
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+ - Empty slot rendering
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+ - Responsive grid (fills available width)
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+
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+ ADAPT THIS:
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+ - Replace SLOT_COUNT and item data with your game's inventory system
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+ - Replace equipRemote/dropRemote with your RemoteFunctions
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+ - Adjust grid CellSize for your item icon dimensions
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+ - Add drag-and-drop by tracking InputBegan/InputChanged on cards
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+
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+ Requires: Fusion 0.3 (wally: elttob/fusion@0.3.0)
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+ ]]
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+
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+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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+ local Players = game:GetService("Players")
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+
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+ -- Adjust this path to match your project structure:
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+ -- Wally: require(ReplicatedStorage.Packages.Fusion)
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+ -- Custom: require(game.ReplicatedStorage.Fusion)
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+ -- Vendored: (default, from roblox-opencode setup)
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+ local Fusion = require(ReplicatedStorage[".opencode"].vendor.fusion)
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+ local scoped = Fusion.scoped
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+ local peek = Fusion.peek
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+ local Children = Fusion.Children
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+ local OnEvent = Fusion.OnEvent
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+
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+ --------------------------------------------------------------------------------
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+ -- Types
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+ --------------------------------------------------------------------------------
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+
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+ export type InventoryItem = {
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+ Id: string,
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+ Name: string,
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+ Icon: string?,
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+ Rarity: "common" | "uncommon" | "rare" | "epic" | "legendary",
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+ Equipped: boolean,
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+ Description: string?,
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+ }
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+
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+ type InventoryProps = {
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+ Items: Fusion.Value<{ InventoryItem }>,
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+ SlotCount: number,
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+ Visible: Fusion.Value<boolean>,
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+ OnEquip: (itemId: string) -> boolean,
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+ OnUnequip: (itemId: string) -> boolean,
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+ OnDrop: (itemId: string) -> boolean,
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+ }
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+
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+ --------------------------------------------------------------------------------
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+ -- Theme
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+ --------------------------------------------------------------------------------
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+
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+ local COLORS = {
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+ Background = Color3.fromRGB(18, 18, 26),
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+ Surface = Color3.fromRGB(28, 28, 40),
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+ SurfaceHover = Color3.fromRGB(38, 38, 52),
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+ SurfaceSelected = Color3.fromRGB(45, 45, 62),
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+ EmptySlot = Color3.fromRGB(22, 22, 32),
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+ Text = Color3.fromRGB(235, 235, 240),
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+ TextSecondary = Color3.fromRGB(155, 155, 170),
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+ Equipped = Color3.fromRGB(80, 200, 120),
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+ Rarity = {
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+ common = Color3.fromRGB(140, 140, 150),
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+ uncommon = Color3.fromRGB(80, 200, 80),
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+ rare = Color3.fromRGB(70, 140, 255),
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+ epic = Color3.fromRGB(180, 70, 255),
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+ legendary = Color3.fromRGB(255, 180, 40),
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+ },
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+ }
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+
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+ local FONT = {
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+ Title = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Bold),
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+ Body = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Medium),
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+ Small = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Regular),
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+ }
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+
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+ --------------------------------------------------------------------------------
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+ -- Item Slot component
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+ --------------------------------------------------------------------------------
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+
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+ local function ItemSlot(
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+ scope: Fusion.Scope,
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+ item: InventoryItem?,
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+ isSelected: Fusion.Computed<boolean>,
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+ onSelect: () -> ()
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+ )
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+ if not item then
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+ return scope:New "Frame" {
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+ Name = "EmptySlot",
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+ BackgroundColor3 = COLORS.EmptySlot,
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+ [Children] = {
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+ scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
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+ scope:New "UIStroke" {
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+ Color = Color3.fromRGB(40, 40, 50),
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+ Thickness = 1,
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+ Transparency = 0.5,
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+ },
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+ },
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+ }
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+ end
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+
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+ local isHovering = scope:Value(false)
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+ local rarityColor = COLORS.Rarity[item.Rarity] or COLORS.Rarity.common
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+
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+ return scope:New "TextButton" {
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+ Name = "Slot_" .. item.Id,
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+ BackgroundColor3 = scope:Spring(scope:Computed(function(use)
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+ if use(isSelected) then
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+ return COLORS.SurfaceSelected
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+ elseif use(isHovering) then
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+ return COLORS.SurfaceHover
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+ end
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+ return COLORS.Surface
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+ end), 30),
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+ AutoButtonColor = false,
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+ Text = "",
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+
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+ [OnEvent "Activated"] = onSelect,
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+ [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
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+ [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
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+
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+ [Children] = {
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+ scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
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+
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+ -- Rarity border
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+ scope:New "UIStroke" {
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+ Color = rarityColor,
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+ Thickness = 1.5,
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+ Transparency = scope:Spring(scope:Computed(function(use)
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+ return if use(isSelected) then 0 else 0.6
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+ end), 25),
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+ },
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+
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+ -- Icon
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+ if item.Icon then scope:New "ImageLabel" {
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+ Name = "Icon",
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, -12, 1, -20),
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+ Position = UDim2.fromOffset(6, 4),
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+ Image = item.Icon,
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+ ScaleType = Enum.ScaleType.Fit,
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+ } else nil,
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+
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+ -- Equipped indicator
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+ if item.Equipped then scope:New "Frame" {
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+ Name = "EquippedDot",
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+ AnchorPoint = Vector2.new(1, 0),
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+ Position = UDim2.new(1, -4, 0, 4),
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+ Size = UDim2.fromOffset(8, 8),
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+ BackgroundColor3 = COLORS.Equipped,
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+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(1, 0) } },
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+ } else nil,
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+
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+ -- Item name at bottom
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+ scope:New "TextLabel" {
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+ Name = "ItemName",
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+ BackgroundTransparency = 1,
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+ AnchorPoint = Vector2.new(0, 1),
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+ Position = UDim2.new(0, 4, 1, -3),
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+ Size = UDim2.new(1, -8, 0, 14),
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+ FontFace = FONT.Small,
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+ Text = item.Name,
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+ TextColor3 = COLORS.TextSecondary,
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+ TextSize = 10,
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+ TextTruncate = Enum.TextTruncate.AtEnd,
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+ TextXAlignment = Enum.TextXAlignment.Center,
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+ },
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+ },
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+ }
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+ end
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+
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+ --------------------------------------------------------------------------------
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+ -- Detail Panel component
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+ --------------------------------------------------------------------------------
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+
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+ local function DetailPanel(
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+ scope: Fusion.Scope,
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+ selectedItem: Fusion.Computed<InventoryItem?>,
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+ onEquipToggle: () -> (),
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+ onDrop: () -> ()
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+ )
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+ return scope:New "Frame" {
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+ Name = "DetailPanel",
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+ BackgroundColor3 = COLORS.Surface,
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+ Size = UDim2.new(1, 0, 0, 100),
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+ Visible = scope:Computed(function(use)
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+ return use(selectedItem) ~= nil
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+ end),
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+
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+ [Children] = {
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+ scope:New "UICorner" { CornerRadius = UDim.new(0, 8) },
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+ scope:New "UIPadding" {
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+ PaddingTop = UDim.new(0, 12),
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+ PaddingBottom = UDim.new(0, 12),
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+ PaddingLeft = UDim.new(0, 12),
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+ PaddingRight = UDim.new(0, 12),
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+ },
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+ scope:New "UIListLayout" {
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+ FillDirection = Enum.FillDirection.Vertical,
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+ Padding = UDim.new(0, 8),
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+ SortOrder = Enum.SortOrder.LayoutOrder,
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+ },
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+
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+ -- Item name + rarity
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+ scope:New "TextLabel" {
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, 0, 0, 18),
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+ FontFace = FONT.Title,
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+ Text = scope:Computed(function(use)
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+ local item = use(selectedItem)
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+ return if item then item.Name else ""
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+ end),
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+ TextColor3 = scope:Computed(function(use)
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+ local item = use(selectedItem)
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+ if item then
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+ return COLORS.Rarity[item.Rarity] or COLORS.Text
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+ end
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+ return COLORS.Text
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+ end),
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+ TextSize = 15,
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+ TextXAlignment = Enum.TextXAlignment.Left,
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+ LayoutOrder = 1,
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+ },
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+
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+ -- Description
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+ scope:New "TextLabel" {
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, 0, 0, 14),
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+ FontFace = FONT.Small,
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+ Text = scope:Computed(function(use)
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+ local item = use(selectedItem)
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+ return if item and item.Description then item.Description else ""
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+ end),
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+ TextColor3 = COLORS.TextSecondary,
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+ TextSize = 12,
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+ TextWrapped = true,
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+ TextXAlignment = Enum.TextXAlignment.Left,
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+ LayoutOrder = 2,
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+ },
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+
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+ -- Action buttons
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+ scope:New "Frame" {
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, 0, 0, 28),
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+ LayoutOrder = 3,
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+ [Children] = {
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+ scope:New "UIListLayout" {
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+ FillDirection = Enum.FillDirection.Horizontal,
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+ Padding = UDim.new(0, 8),
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+ VerticalAlignment = Enum.VerticalAlignment.Center,
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+ },
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+
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+ -- Equip/Unequip button
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+ scope:New "TextButton" {
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+ Name = "EquipBtn",
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+ BackgroundColor3 = COLORS.Equipped,
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+ Size = UDim2.new(0, 80, 0, 28),
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+ FontFace = FONT.Body,
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+ Text = scope:Computed(function(use)
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+ local item = use(selectedItem)
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+ return if item and item.Equipped then "Unequip" else "Equip"
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+ end),
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+ TextColor3 = COLORS.Text,
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+ TextSize = 12,
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+ AutoButtonColor = false,
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+ [OnEvent "Activated"] = onEquipToggle,
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+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
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+ },
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+
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+ -- Drop button
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+ scope:New "TextButton" {
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+ Name = "DropBtn",
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+ BackgroundColor3 = Color3.fromRGB(60, 30, 30),
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+ Size = UDim2.new(0, 60, 0, 28),
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+ FontFace = FONT.Body,
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+ Text = "Drop",
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+ TextColor3 = Color3.fromRGB(220, 100, 100),
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+ TextSize = 12,
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+ AutoButtonColor = false,
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+ [OnEvent "Activated"] = onDrop,
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+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
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+ },
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+ },
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+ },
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+ },
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+ }
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+ end
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+
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+ --------------------------------------------------------------------------------
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+ -- Inventory Screen (main export)
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+ --------------------------------------------------------------------------------
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+
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+ local function InventoryScreen(props: InventoryProps)
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+ local scope = scoped(Fusion)
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+
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+ local selectedItemId: Fusion.Value<string?> = scope:Value(nil)
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+
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+ local selectedItem = scope:Computed(function(use)
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+ local id = use(selectedItemId)
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+ if not id then return nil end
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+ for _, item in use(props.Items) do
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+ if item.Id == id then return item end
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+ end
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+ return nil
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+ end)
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+
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+ -- Build slot data: items + empty slots to fill SlotCount
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+ local slotData = scope:Computed(function(use)
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+ local items = use(props.Items)
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+ local slots: { InventoryItem? } = {}
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+ for i, item in items do
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+ slots[i] = item
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+ end
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+ for i = #items + 1, props.SlotCount do
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+ slots[i] = nil
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+ end
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+ return slots
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+ end)
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+
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+ local screenGui = scope:New "ScreenGui" {
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+ Name = "InventoryScreen",
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+ ResetOnSpawn = false,
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+ IgnoreGuiInset = true,
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+ Enabled = props.Visible,
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+ DisplayOrder = 10,
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+ Parent = Players.LocalPlayer:WaitForChild("PlayerGui"),
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+
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+ [Children] = {
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+ scope:New "Frame" {
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+ Name = "Container",
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+ BackgroundColor3 = COLORS.Background,
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+ Size = UDim2.new(1, 0, 1, 0),
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+
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+ [Children] = {
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+ scope:New "UIPadding" {
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+ PaddingTop = UDim.new(0, 60),
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+ PaddingBottom = UDim.new(0, 12),
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+ PaddingLeft = UDim.new(0, 16),
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+ PaddingRight = UDim.new(0, 16),
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+ },
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+ scope:New "UIListLayout" {
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+ FillDirection = Enum.FillDirection.Vertical,
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+ Padding = UDim.new(0, 12),
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+ SortOrder = Enum.SortOrder.LayoutOrder,
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+ },
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+
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+ -- Title
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+ scope:New "TextLabel" {
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+ Name = "Title",
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, 0, 0, 28),
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+ FontFace = FONT.Title,
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+ Text = "Inventory",
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+ TextColor3 = COLORS.Text,
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+ TextSize = 20,
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+ TextXAlignment = Enum.TextXAlignment.Left,
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+ LayoutOrder = 1,
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+ },
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+
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+ -- Item grid (scrollable)
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+ scope:New "ScrollingFrame" {
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+ Name = "ItemGrid",
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+ BackgroundTransparency = 1,
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+ Size = UDim2.new(1, 0, 1, -150),
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+ LayoutOrder = 2,
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+ AutomaticCanvasSize = Enum.AutomaticSize.Y,
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+ ScrollingDirection = Enum.ScrollingDirection.Y,
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+ ScrollBarThickness = 4,
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+ ScrollBarImageColor3 = COLORS.TextSecondary,
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+ CanvasSize = UDim2.new(0, 0, 0, 0),
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+
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+ [Children] = {
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+ scope:New "UIGridLayout" {
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+ CellSize = UDim2.new(0, 72, 0, 80),
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+ CellPadding = UDim2.new(0, 6, 0, 6),
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+ FillDirection = Enum.FillDirection.Horizontal,
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+ FillDirectionMaxCells = 0,
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+ HorizontalAlignment = Enum.HorizontalAlignment.Center,
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+ SortOrder = Enum.SortOrder.LayoutOrder,
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+ },
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+
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+ scope:ForPairs(slotData, function(use, slotScope, index, item)
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+ local isSelected = slotScope:Computed(function(use)
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+ return item ~= nil and use(selectedItemId) == item.Id
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+ end)
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+
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+ return index, ItemSlot(slotScope, item, isSelected, function()
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+ if item then
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+ selectedItemId:set(item.Id)
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+ end
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+ end)
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+ end),
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+ },
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+ },
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+
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+ -- Detail panel at bottom
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+ DetailPanel(scope, selectedItem, function()
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+ local item = peek(selectedItem)
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+ if not item then return end
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+ if item.Equipped then
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+ props.OnUnequip(item.Id)
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+ else
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+ props.OnEquip(item.Id)
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+ end
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+ end, function()
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+ local item = peek(selectedItem)
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+ if not item then return end
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+ props.OnDrop(item.Id)
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+ selectedItemId:set(nil)
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+ end),
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+ },
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+ },
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+ },
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+ }
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+
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+ return screenGui, scope
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+ end
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+
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+ return InventoryScreen