roblox-opencode 1.0.0

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Files changed (248) hide show
  1. package/README.md +122 -0
  2. package/commands/setup-game.md +108 -0
  3. package/commands/sync-check.md +53 -0
  4. package/core/roblox-core.md +93 -0
  5. package/dist/server.js +167 -0
  6. package/package.json +35 -0
  7. package/skills/roblox-analytics/SKILL.md +277 -0
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -0
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -0
  10. package/skills/roblox-architecture/SKILL.md +863 -0
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -0
  12. package/skills/roblox-code-review/SKILL.md +687 -0
  13. package/skills/roblox-data/SKILL.md +889 -0
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -0
  15. package/skills/roblox-debug/SKILL.md +99 -0
  16. package/skills/roblox-gui/SKILL.md +1103 -0
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -0
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -0
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -0
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -0
  21. package/skills/roblox-luau-mastery/SKILL.md +1519 -0
  22. package/skills/roblox-monetization/SKILL.md +1084 -0
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -0
  24. package/skills/roblox-networking/SKILL.md +669 -0
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -0
  26. package/skills/roblox-publish-checklist/SKILL.md +128 -0
  27. package/skills/roblox-runtime/SKILL.md +753 -0
  28. package/skills/roblox-sharp-edges/SKILL.md +295 -0
  29. package/skills/roblox-sync/SKILL.md +126 -0
  30. package/skills/roblox-testing/SKILL.md +943 -0
  31. package/skills/roblox-tooling/SKILL.md +150 -0
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -0
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -0
  34. package/vendor/LICENSES/promise-LICENSE +21 -0
  35. package/vendor/LICENSES/t-LICENSE +21 -0
  36. package/vendor/LICENSES/testez-LICENSE +201 -0
  37. package/vendor/README.md +84 -0
  38. package/vendor/fusion/Animation/ExternalTime.luau +84 -0
  39. package/vendor/fusion/Animation/Spring.luau +322 -0
  40. package/vendor/fusion/Animation/Stopwatch.luau +128 -0
  41. package/vendor/fusion/Animation/Tween.luau +187 -0
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -0
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -0
  44. package/vendor/fusion/Animation/lerpType.luau +164 -0
  45. package/vendor/fusion/Animation/packType.luau +100 -0
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -0
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  48. package/vendor/fusion/Colour/Oklab.luau +70 -0
  49. package/vendor/fusion/Colour/sRGB.luau +55 -0
  50. package/vendor/fusion/External.luau +168 -0
  51. package/vendor/fusion/ExternalDebug.luau +70 -0
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  53. package/vendor/fusion/Graph/castToGraph.luau +29 -0
  54. package/vendor/fusion/Graph/change.luau +81 -0
  55. package/vendor/fusion/Graph/depend.luau +33 -0
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  58. package/vendor/fusion/Instances/AttributeChange.luau +47 -0
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -0
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  62. package/vendor/fusion/Instances/Hydrate.luau +33 -0
  63. package/vendor/fusion/Instances/New.luau +53 -0
  64. package/vendor/fusion/Instances/OnChange.luau +50 -0
  65. package/vendor/fusion/Instances/OnEvent.luau +54 -0
  66. package/vendor/fusion/Instances/Out.luau +69 -0
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +149 -0
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -0
  69. package/vendor/fusion/LICENSE +21 -0
  70. package/vendor/fusion/Logging/formatError.luau +49 -0
  71. package/vendor/fusion/Logging/messages.luau +52 -0
  72. package/vendor/fusion/Logging/parseError.luau +25 -0
  73. package/vendor/fusion/Memory/checkLifetime.luau +134 -0
  74. package/vendor/fusion/Memory/deriveScope.luau +24 -0
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +45 -0
  76. package/vendor/fusion/Memory/doCleanup.luau +79 -0
  77. package/vendor/fusion/Memory/innerScope.luau +34 -0
  78. package/vendor/fusion/Memory/legacyCleanup.luau +18 -0
  79. package/vendor/fusion/Memory/needsDestruction.luau +17 -0
  80. package/vendor/fusion/Memory/poisonScope.luau +34 -0
  81. package/vendor/fusion/Memory/scopePool.luau +55 -0
  82. package/vendor/fusion/Memory/scoped.luau +27 -0
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +75 -0
  84. package/vendor/fusion/RobloxExternal.luau +98 -0
  85. package/vendor/fusion/State/Computed.luau +139 -0
  86. package/vendor/fusion/State/For/Disassembly.luau +211 -0
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -0
  88. package/vendor/fusion/State/For/init.luau +110 -0
  89. package/vendor/fusion/State/ForKeys.luau +94 -0
  90. package/vendor/fusion/State/ForPairs.luau +97 -0
  91. package/vendor/fusion/State/ForValues.luau +94 -0
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  93. package/vendor/fusion/State/castToState.luau +26 -0
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  97. package/vendor/fusion/Utility/Contextual.luau +91 -0
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  105. package/vendor/fusion/init.luau +82 -0
  106. package/vendor/profilestore/init.luau +2243 -0
  107. package/vendor/promise/init.luau +1982 -0
  108. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -0
  109. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -0
  110. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -0
  111. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -0
  112. package/vendor/rbxutil/buffer-util/Types.luau +60 -0
  113. package/vendor/rbxutil/buffer-util/index.d.ts +153 -0
  114. package/vendor/rbxutil/buffer-util/init.luau +41 -0
  115. package/vendor/rbxutil/buffer-util/package.json +16 -0
  116. package/vendor/rbxutil/buffer-util/wally.toml +9 -0
  117. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -0
  118. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -0
  119. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -0
  120. package/vendor/rbxutil/comm/Client/init.luau +135 -0
  121. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -0
  122. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -0
  123. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -0
  124. package/vendor/rbxutil/comm/Server/init.luau +140 -0
  125. package/vendor/rbxutil/comm/Types.luau +18 -0
  126. package/vendor/rbxutil/comm/Util.luau +27 -0
  127. package/vendor/rbxutil/comm/init.luau +35 -0
  128. package/vendor/rbxutil/comm/wally.toml +13 -0
  129. package/vendor/rbxutil/component/init.luau +759 -0
  130. package/vendor/rbxutil/component/init.test.luau +311 -0
  131. package/vendor/rbxutil/component/wally.toml +14 -0
  132. package/vendor/rbxutil/concur/init.luau +542 -0
  133. package/vendor/rbxutil/concur/init.test.luau +364 -0
  134. package/vendor/rbxutil/concur/wally.toml +8 -0
  135. package/vendor/rbxutil/enum-list/init.luau +101 -0
  136. package/vendor/rbxutil/enum-list/init.test.luau +91 -0
  137. package/vendor/rbxutil/enum-list/wally.toml +8 -0
  138. package/vendor/rbxutil/find/index.d.ts +20 -0
  139. package/vendor/rbxutil/find/init.luau +44 -0
  140. package/vendor/rbxutil/find/package.json +17 -0
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  142. package/vendor/rbxutil/input/Gamepad.luau +559 -0
  143. package/vendor/rbxutil/input/Keyboard.luau +124 -0
  144. package/vendor/rbxutil/input/Mouse.luau +278 -0
  145. package/vendor/rbxutil/input/PreferredInput.luau +91 -0
  146. package/vendor/rbxutil/input/Touch.luau +120 -0
  147. package/vendor/rbxutil/input/init.luau +33 -0
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  149. package/vendor/rbxutil/loader/index.d.ts +15 -0
  150. package/vendor/rbxutil/loader/init.luau +137 -0
  151. package/vendor/rbxutil/loader/wally.toml +8 -0
  152. package/vendor/rbxutil/log/index.d.ts +38 -0
  153. package/vendor/rbxutil/log/init.luau +746 -0
  154. package/vendor/rbxutil/log/wally.toml +8 -0
  155. package/vendor/rbxutil/net/init.luau +190 -0
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  157. package/vendor/rbxutil/option/index.d.ts +44 -0
  158. package/vendor/rbxutil/option/init.luau +489 -0
  159. package/vendor/rbxutil/option/init.test.luau +342 -0
  160. package/vendor/rbxutil/option/wally.toml +8 -0
  161. package/vendor/rbxutil/pid/index.d.ts +53 -0
  162. package/vendor/rbxutil/pid/init.luau +195 -0
  163. package/vendor/rbxutil/pid/package.json +16 -0
  164. package/vendor/rbxutil/pid/wally.toml +9 -0
  165. package/vendor/rbxutil/quaternion/index.d.ts +117 -0
  166. package/vendor/rbxutil/quaternion/init.luau +570 -0
  167. package/vendor/rbxutil/quaternion/package.json +16 -0
  168. package/vendor/rbxutil/quaternion/wally.toml +9 -0
  169. package/vendor/rbxutil/query/index.d.ts +43 -0
  170. package/vendor/rbxutil/query/init.luau +117 -0
  171. package/vendor/rbxutil/query/package.json +18 -0
  172. package/vendor/rbxutil/query/wally.toml +9 -0
  173. package/vendor/rbxutil/sequent/index.d.ts +28 -0
  174. package/vendor/rbxutil/sequent/init.luau +340 -0
  175. package/vendor/rbxutil/sequent/package.json +16 -0
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  177. package/vendor/rbxutil/ser/init.luau +175 -0
  178. package/vendor/rbxutil/ser/init.test.luau +50 -0
  179. package/vendor/rbxutil/ser/wally.toml +11 -0
  180. package/vendor/rbxutil/shake/index.d.ts +36 -0
  181. package/vendor/rbxutil/shake/init.luau +532 -0
  182. package/vendor/rbxutil/shake/init.test.luau +267 -0
  183. package/vendor/rbxutil/shake/package.json +16 -0
  184. package/vendor/rbxutil/shake/wally.toml +9 -0
  185. package/vendor/rbxutil/signal/index.d.ts +100 -0
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package/README.md ADDED
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+ <p align="center">
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+ <img src="https://img.shields.io/badge/Roblox-OpenCode-blue?style=for-the-badge&logo=roblox&logoColor=white" alt="roblox-opencode" />
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+ </p>
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+
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+ <p align="center">
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+ <img src="https://img.shields.io/npm/v/roblox-opencode?style=flat-square&color=blue" alt="npm version" />
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+ <img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="MIT license" />
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+ <img src="https://img.shields.io/badge/Luau-100%25-purple?style=flat-square" alt="Luau" />
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+ <img src="https://img.shields.io/badge/Fusion-0.3-orange?style=flat-square" alt="Fusion 0.3" />
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+ </p>
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+
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+ <p align="center">
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+ An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
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+ 17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
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+ </p>
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+
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+ <br/>
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+
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+ ## Install
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+
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+ ```bash
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+ npm install roblox-opencode@git+https://github.com/TabooHarmony/roblox-opencode.git --prefix ~/.config/opencode
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+ ```
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+
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+ Then add to your `opencode.json` (global or project):
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+
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+ ```json
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+ {
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+ "plugin": ["~/.config/opencode/node_modules/roblox-opencode"]
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+ }
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+ ```
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+
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+ Restart OpenCode, then run `/setup-game` in your project.
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+
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+ > npm publish is coming soon. Once live, install with `opencode plugin roblox-opencode`.
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+
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+ ## What it does
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+
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+ Without this plugin, AI assistants treat Roblox like a generic Lua environment. They miss session locking, write exploitable remotes, ignore mobile players, and produce UI that breaks on phones.
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+
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+ With it, the AI knows:
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+
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+ - How to structure a game (services, lifecycle, module patterns)
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+ - How to persist data safely (ProfileStore, session locking, migrations)
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+ - How to build reactive UI (Fusion 0.3, with complete shop/inventory/settings references)
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+ - How to secure remotes (validation, rate limiting, type checking)
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+ - How to ship (analytics, monetization, TOS compliance, publish checklist)
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+ - What NOT to do (13 documented production footguns ranked by severity)
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+
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+ ## Skills
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+
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+ Loaded on-demand based on what you're working on. The AI picks the right ones automatically.
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+
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+ | Domain | Skill | Covers |
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+ |--------|-------|--------|
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+ | Language | `roblox-luau-mastery` | Syntax, idioms, type system, strict mode |
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+ | UI | `roblox-gui` | Layout fundamentals, mobile-first, responsive patterns |
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+ | UI | `roblox-gui-fusion` | Fusion 0.3 reactive UI with full screen references |
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+ | VFX | `roblox-animation-vfx` | Tweens, particles, trails, highlights, camera shake |
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+ | Networking | `roblox-networking` | Security hardening, validation, rate limiting |
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+ | Data | `roblox-data` | ProfileStore, schema design, migrations, BindToClose |
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+ | Testing | `roblox-testing` | TestEZ, BDD patterns, test strategy |
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+ | Tooling | `roblox-tooling` | Studio MCP, luau-lsp, diagnostics |
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+ | Architecture | `roblox-architecture` | Service hierarchy, 7 foundational patterns |
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+ | Runtime | `roblox-runtime` | RunService, StreamingEnabled, memory |
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+ | Gotchas | `roblox-sharp-edges` | 13 production footguns by severity |
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+ | Money | `roblox-monetization` | GamePasses, DevProducts, subscriptions, TOS |
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+ | Sync | `roblox-sync` | Script Sync setup and troubleshooting |
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+ | Analytics | `roblox-analytics` | Events, economy tracking, funnels |
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+ | Review | `roblox-code-review` | Security, performance, networking, data lenses |
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+ | Debug | `roblox-debug` | Iterative debug loop for Luau issues |
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+ | Ship | `roblox-publish-checklist` | Pre-ship verification gauntlet |
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+
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+ ## Vendor libraries
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+
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+ Copied to your project on setup. No Wally required.
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+
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+ | Library | Purpose |
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+ |---------|---------|
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+ | **Fusion** | Reactive UI framework (dphfox, 0.3) |
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+ | **ProfileStore** | Data persistence with session locking |
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+ | **Promise** | Async flow control (evaera) |
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+ | **Signal** | Typed custom signals (Sleitnick) |
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+ | **Trove** | Cleanup/lifecycle management |
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+ | **Comm** | Typed client-server remotes |
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+ | **Component** | CollectionService tag binding |
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+ | **t** | Runtime type checking |
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+ | **TestEZ** | BDD testing framework |
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+ | + RbxUtil | 25 additional utility packages available on demand |
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+
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+ ## Commands
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+
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+ | Command | What it does |
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+ |---------|--------------|
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+ | `/setup-game` | One-time project config: skills, vendor, LSP, AGENTS.md |
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+ | `/sync-check` | Verify Script Sync is working correctly |
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+
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+ ## How it works
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+
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+ 1. Plugin installs via npm on OpenCode startup
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+ 2. You run `/setup-game` once per project
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+ 3. Setup copies skills + vendor libs to `.opencode/`, writes LSP config, generates `.luaurc` aliases, injects a core block into `AGENTS.md`
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+ 4. After that, the plugin is dormant. The skills do all the work.
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+
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+ The AI loads relevant skills on-demand based on your prompt. Ask it to build a shop and it pulls in `roblox-gui-fusion`. Ask it to review security and it loads `roblox-code-review` with the networking lens.
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+
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+ ## Prerequisites
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+
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+ - [OpenCode](https://opencode.ai)
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+ - [Roblox Studio](https://www.roblox.com/create) with Script Sync and MCP server enabled
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+
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+ ## Update
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+
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+ Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
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+
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+ ## Contributors
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+
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+ - [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
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+
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+ ## License
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+
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+ MIT
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+ ---
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+ description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
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+ agent: build
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+ ---
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+
6
+ # /setup-game
7
+
8
+ One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
9
+
10
+ Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
11
+
12
+ ---
13
+
14
+ ## Step 1: Run the setup tool
15
+
16
+ Call the `roblox_setup` tool. It handles:
17
+ - Copying 17 skills to `.opencode/skills/`
18
+ - Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
19
+ - Writing luau-lsp config to `opencode.json`
20
+ - Writing the core Roblox agent instructions to `AGENTS.md`
21
+
22
+ Report the results to the user. If any step failed, explain what went wrong and how to fix it.
23
+
24
+ ## Step 2: Check prerequisites
25
+
26
+ Run these checks (cross-platform):
27
+
28
+ ```bash
29
+ command -v luau-lsp # needed for Luau diagnostics
30
+ ```
31
+
32
+ If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
33
+
34
+ ## Step 3: Download globalTypes.d.luau
35
+
36
+ If luau-lsp is installed, download the Roblox type definitions:
37
+
38
+ ```bash
39
+ curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
40
+ ```
41
+
42
+ This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
43
+
44
+ ## Step 4: Enable Studio MCP
45
+
46
+ The Roblox Studio MCP server is built into Studio. To enable it:
47
+
48
+ 1. Open Roblox Studio
49
+ 2. Open Assistant (View → Assistant)
50
+ 3. Click `…` → Manage MCP Servers
51
+ 4. Turn on **Enable Studio as MCP server**
52
+
53
+ For opencode to connect, add this to your project's `opencode.json`:
54
+
55
+ **Windows:**
56
+ ```json
57
+ {
58
+ "mcp": {
59
+ "studio": {
60
+ "type": "local",
61
+ "command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
62
+ "enabled": true
63
+ }
64
+ }
65
+ }
66
+ ```
67
+
68
+ **macOS:**
69
+ ```json
70
+ {
71
+ "mcp": {
72
+ "studio": {
73
+ "type": "local",
74
+ "command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
75
+ "enabled": true
76
+ }
77
+ }
78
+ }
79
+ ```
80
+
81
+ After adding the config, restart opencode to connect.
82
+
83
+ ## Step 5: Sync setup
84
+
85
+ Hand off Script Sync setup to the user with these instructions:
86
+
87
+ "Enable Script Sync in Roblox Studio:
88
+ 1. File → Beta Features → Script Sync → toggle on → restart Studio
89
+ 2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
90
+
91
+ Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
92
+
93
+ "You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
94
+
95
+ ## Step 6: Print the command tour
96
+
97
+ "roblox-opencode is ready. Here's what you can do:
98
+
99
+ **Commands** (type `/` to use):
100
+ - /setup-game - re-run this setup (after plugin updates)
101
+ - /sync-check - check if Script Sync is working properly
102
+
103
+ **Skills** (AI suggests when relevant):
104
+ - roblox-code-review - review code with security/performance/monetization lenses
105
+ - roblox-debug - iterative debug loop for Luau/Roblox issues
106
+ - roblox-publish-checklist - pre-ship gauntlet before publishing
107
+
108
+ The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
@@ -0,0 +1,53 @@
1
+ ---
2
+ description: "Sync sanity check - diagnose when files aren't appearing in Studio"
3
+ agent: build
4
+ ---
5
+
6
+ # /sync-check
7
+
8
+ On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
9
+
10
+ ---
11
+
12
+ ## Step 1: Check mode detection
13
+
14
+ Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
15
+
16
+ Report which mode is active.
17
+
18
+ ## Step 2: Sentinel round-trip (Sync Mode only)
19
+
20
+ 1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
21
+ 2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
22
+ 3. If yes: clean up the sentinel file. Report: "Sync is healthy."
23
+ 4. If no: proceed to Step 3.
24
+
25
+ ## Step 3: Troubleshooting (if sentinel failed)
26
+
27
+ Walk through these in order:
28
+
29
+ 1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
30
+ 2. "Did you right-click the container and Start Sync to the correct folder?"
31
+ 3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
32
+ 4. "Try: stop sync on the container, re-start sync, pick the same folder."
33
+
34
+ If none of these resolve it:
35
+
36
+ - "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
37
+ - Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
38
+
39
+ ## Step 4: MCP-Only Mode check
40
+
41
+ If in MCP-Only Mode (no files on disk):
42
+
43
+ 1. Check if Studio MCP is registered in opencode.json.
44
+ 2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
45
+ 3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
46
+ 4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
47
+
48
+ ## Behavior rules
49
+
50
+ - One diagnostic pass. Don't loop.
51
+ - If sync works, say so and stop. No upselling.
52
+ - If sync is broken, help fix it. Don't suggest MCP as a replacement.
53
+ - Clean up the sentinel file whether the check passes or fails.
@@ -0,0 +1,93 @@
1
+ # roblox-opencode Core Block
2
+ # Written to AGENTS.md by /setup-game between version markers.
3
+ # Budget: ~1.2k tokens. Every line must earn its place.
4
+
5
+ ## 1. Sync vs MCP
6
+
7
+ 1. Every session: try to read project .luau files at the expected synced paths.
8
+ Found → Sync Mode. Not found → MCP-Only Mode.
9
+ 2. Sync Mode: read/write/edit scripts via filesystem. Use MCP only for
10
+ verification (run_code, execute_luau), playtest control, scene/instance ops.
11
+ 3. Sync Mode: never read a script via MCP if its file exists on disk.
12
+ 4. MCP-Only Mode: minimize file reads. Prefer run_code for inspection.
13
+ Batch related edits behind ChangeHistoryService Recording.
14
+ 5. MCP-Only Mode: note that MCP ops are slower and token-hungry. If a session
15
+ will be heavy, recommend the user enable Sync.
16
+ 6. MCP-Only Mode loses LSP diagnostics entirely (luau-check hooks filesystem
17
+ writes only). Surface this when relevant.
18
+
19
+ ## 2. Sharp Edges
20
+
21
+ | Severity | Issue | Fix |
22
+ |----------|-------|-----|
23
+ | CRIT | DataStore data loss from no session lock | Use ProfileStore. Never raw SetAsync for player data. |
24
+ | CRIT | Client-side currency manipulation | All currency math server-side. Client is display-only. |
25
+ | CRIT | ProcessReceipt mishandling (duplicates/refunds) | Grant item THEN return PurchaseGranted. If grant fails, return NotProcessedYet. |
26
+ | CRIT | Missing BindToClose | Always implement BindToClose to flush pending saves. |
27
+ | HIGH | RemoteEvent flooding | Per-player rate limiting on all remotes. |
28
+ | HIGH | Memory leaks from undisconnected events | Use Trove. Every :Connect() must have a corresponding :Disconnect(). |
29
+ | HIGH | Assuming instances exist with StreamingEnabled | Check existence before access. Instances may not be loaded yet. |
30
+ | MED | Instance.new(class, parent) race | Create first, parent second. Parenting in constructor causes replication race. |
31
+ | LOW | :connect typo | It's :Connect() with capital C. |
32
+
33
+ ## 3. Capabilities Boundary
34
+
35
+ roblox-opencode handles: Luau code, scripts, modules, remotes, data, UI logic, game architecture.
36
+ roblox-opencode does NOT handle: 3D model generation, mesh creation, animation authoring, terrain sculpting, pixel-perfect UI design. These are Studio's domain - use blockout Parts with descriptive names and let the user detail visually.
37
+
38
+ ## 4. Skill Routing Corrections
39
+
40
+ Only for ambiguous cases where two skills overlap:
41
+ - streaming/workspace not loaded → roblox-runtime (not roblox-architecture)
42
+ - gui/ui layout → roblox-gui (not roblox-architecture)
43
+ - data persistence → roblox-data (not roblox-networking)
44
+ - remote handler validation → roblox-networking (not roblox-architecture)
45
+ - security hardening → roblox-networking (security is folded in)
46
+
47
+ For everything else, load the skill whose description best matches the task.
48
+ Load the Quick Reference section first. Only load the Full Reference if the task requires specific syntax examples or implementation details.
49
+
50
+ ## 5. Asset Trust
51
+
52
+ - Never suggest asset IDs. Never recommend free-model code (ModuleScripts, Scripts, LocalScripts).
53
+ - Free models OK strictly for art assets (Mesh, Texture, Sound, Animation).
54
+ - Before any LoadAsset: walk user through audit - inspect children, check for getfenv/loadstring/HttpService/suspicious RemoteEvents.
55
+ - Vendored libraries (ProfileStore, Trove, Signal (RbxUtil), Promise, Comm, Component) are the only pre-written code the agent may place.
56
+
57
+ ## 6. Verification
58
+
59
+ Silence means verified. Surface ⚠️ only when verification was NOT possible:
60
+ "⚠️ not verified: [thing], [reason]"
61
+ Do not prefix verified responses with "Verified: ..." - that noise trains users to stop reading.
62
+
63
+ ## 7. Luau-LSP
64
+
65
+ - Diagnostics are signal, not authority. On conflict with documented Roblox behavior, prefer documented behavior.
66
+ - Never claim "done, test it" with unresolved diagnostics. Either fix them, justify them, or surface ⚠️.
67
+ - Diagnostics fire async after each .luau write. The agent reconciles silently.
68
+
69
+ ## 8. Tiered Library Policy
70
+
71
+ **Vendored libraries** (auto-placed with mention): ProfileStore, Trove, Signal (RbxUtil), Promise, Comm, Component.
72
+ - Agent mentions the choice. User can revert or say "use my own."
73
+ - Before auto-placing, query project index for existing equivalents. If found, skip auto-place and mention why.
74
+ - Placement mechanic: copy from `.opencode/vendor/<path>` into the project's synced folder. Shared libs → ReplicatedStorage/Packages/. Server-only (ProfileStore) → ServerScriptService/Packages/. Infer sync folder from existing project structure.
75
+
76
+ **Vendored tools** (recommended when relevant, not auto-placed): t (runtime type checking), TestEZ (testing).
77
+ - Agent recommends when the task involves Remote validation, argument checking, or testing.
78
+ - Agent does NOT auto-place - requires user buy-in.
79
+
80
+ **Anything else**: full consent. Agent explains, asks via user prompts, places only on yes.
81
+
82
+ ## 9. Skill & Command Routing
83
+
84
+ When the user's task matches a command or skill, suggest it:
85
+ - First-time project setup → /setup-game (command)
86
+ - Sync feels broken → /sync-check (command)
87
+ - Code review or audit → load roblox-code-review skill
88
+ - Debugging → load roblox-debug skill
89
+ - Pre-publish check → load roblox-publish-checklist skill
90
+
91
+ ## Version
92
+
93
+ roblox-opencode 1.0.0
package/dist/server.js ADDED
@@ -0,0 +1,167 @@
1
+ // src/index.ts
2
+ import { tool } from "@opencode-ai/plugin";
3
+ import { fileURLToPath } from "node:url";
4
+ var VERSION = "1.0.0";
5
+ var MARKER_BEGIN = `<!-- roblox-opencode ${VERSION} BEGIN - managed block, edits inside will be overwritten -->`;
6
+ var MARKER_END = "<!-- roblox-opencode END -->";
7
+ var RobloxOpenCode = async () => {
8
+ try {
9
+ const { existsSync, mkdirSync, readdirSync, copyFileSync } = await import("fs");
10
+ const { join } = await import("path");
11
+ const os = await import("os");
12
+ const pkgDir = join(import.meta.dirname ?? fileURLToPath(new URL(".", import.meta.url)), "..");
13
+ const srcDir = join(pkgDir, "commands");
14
+ const destDir = join(os.homedir(), ".config", "opencode", "commands");
15
+ if (existsSync(srcDir)) {
16
+ mkdirSync(destDir, { recursive: true });
17
+ const files = readdirSync(srcDir).filter((f) => f.endsWith(".md"));
18
+ for (const file of files) {
19
+ copyFileSync(join(srcDir, file), join(destDir, file));
20
+ }
21
+ }
22
+ } catch {
23
+ }
24
+ return {
25
+ tool: {
26
+ roblox_setup: tool({
27
+ description: "One-time project setup for roblox-opencode. Copies 17 skills and vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to the project, writes luau-lsp config to opencode.json, and writes the core Roblox agent instructions to AGENTS.md. Run this when first opening a Roblox project.",
28
+ args: {},
29
+ async execute(_args, context) {
30
+ if (!context.directory) {
31
+ return [{ step: "pre-check", status: "error", error: "No project directory. Open a project folder first." }];
32
+ }
33
+ return await runSetup(context.directory);
34
+ }
35
+ })
36
+ }
37
+ };
38
+ };
39
+ async function runSetup(directory) {
40
+ const { existsSync, mkdirSync, readFileSync, writeFileSync, cpSync } = await import("fs");
41
+ const { join } = await import("path");
42
+ const pkgDir = join(import.meta.dirname ?? fileURLToPath(new URL(".", import.meta.url)), "..");
43
+ const projectDir = directory;
44
+ const steps = [];
45
+ steps.push({
46
+ name: "Copy 17 skills to .opencode/skills/",
47
+ fn: () => {
48
+ const src = join(pkgDir, "skills");
49
+ const dest = join(projectDir, ".opencode", "skills");
50
+ if (!existsSync(src)) throw new Error(`skills/ not found in plugin at ${src}`);
51
+ mkdirSync(dest, { recursive: true });
52
+ cpSync(src, dest, { recursive: true, force: true });
53
+ }
54
+ });
55
+ steps.push({
56
+ name: "Copy vendor libraries to project",
57
+ fn: () => {
58
+ const src = join(pkgDir, "vendor");
59
+ const dest = join(projectDir, ".opencode", "vendor");
60
+ if (!existsSync(src)) throw new Error(`vendor/ not found in plugin at ${src}`);
61
+ mkdirSync(dest, { recursive: true });
62
+ cpSync(src, dest, { recursive: true, force: true });
63
+ }
64
+ });
65
+ steps.push({
66
+ name: "Write LSP config (luau-lsp)",
67
+ fn: () => {
68
+ const configPath = join(projectDir, "opencode.json");
69
+ let config = {};
70
+ if (existsSync(configPath)) {
71
+ try {
72
+ config = JSON.parse(readFileSync(configPath, "utf-8"));
73
+ } catch {
74
+ }
75
+ }
76
+ config.lsp = {
77
+ ...config.lsp || {},
78
+ luau: {
79
+ command: ["luau-lsp", "lsp"],
80
+ extensions: [".luau"]
81
+ }
82
+ };
83
+ writeFileSync(configPath, JSON.stringify(config, null, 2) + "\n");
84
+ }
85
+ });
86
+ steps.push({
87
+ name: "Write .luaurc (vendor path aliases)",
88
+ fn: () => {
89
+ const luaurcPath = join(projectDir, ".luaurc");
90
+ let luaurc = {};
91
+ if (existsSync(luaurcPath)) {
92
+ try {
93
+ luaurc = JSON.parse(readFileSync(luaurcPath, "utf-8"));
94
+ } catch {
95
+ }
96
+ }
97
+ const aliases = luaurc.aliases || {};
98
+ aliases["Packages"] = ".opencode/vendor/rbxutil";
99
+ aliases["Fusion"] = ".opencode/vendor/fusion";
100
+ aliases["ProfileStore"] = ".opencode/vendor/profilestore";
101
+ aliases["Promise"] = ".opencode/vendor/promise";
102
+ aliases["TestEZ"] = ".opencode/vendor/testez";
103
+ aliases["t"] = ".opencode/vendor/t";
104
+ luaurc.aliases = aliases;
105
+ luaurc.languageMode = luaurc.languageMode || "nonstrict";
106
+ writeFileSync(luaurcPath, JSON.stringify(luaurc, null, 2) + "\n");
107
+ }
108
+ });
109
+ steps.push({
110
+ name: "Write core block to AGENTS.md",
111
+ fn: () => {
112
+ const agentsPath = join(projectDir, "AGENTS.md");
113
+ const corePath = join(pkgDir, "core", "roblox-core.md");
114
+ if (!existsSync(corePath)) throw new Error(`core/roblox-core.md not found in plugin at ${corePath}`);
115
+ const coreContent = readFileSync(corePath, "utf-8");
116
+ const block = `${MARKER_BEGIN}
117
+ ${coreContent}
118
+ ${MARKER_END}`;
119
+ let agentsContent = "";
120
+ if (existsSync(agentsPath)) {
121
+ agentsContent = readFileSync(agentsPath, "utf-8");
122
+ }
123
+ const beginPattern = /<!-- roblox-opencode[^>]*BEGIN[^>]*-->/;
124
+ const endPattern = /<!-- roblox-opencode END -->/;
125
+ const oldBeginPattern = /<!-- roblox-pi[^>]*BEGIN[^>]*-->/;
126
+ const oldEndPattern = /<!-- roblox-pi END -->/;
127
+ let newContent;
128
+ if (beginPattern.test(agentsContent) && endPattern.test(agentsContent)) {
129
+ newContent = agentsContent.replace(
130
+ new RegExp(`${beginPattern.source}[\\s\\S]*?${endPattern.source}`),
131
+ block
132
+ );
133
+ } else if (oldBeginPattern.test(agentsContent) && oldEndPattern.test(agentsContent)) {
134
+ newContent = agentsContent.replace(
135
+ new RegExp(`${oldBeginPattern.source}[\\s\\S]*?${oldEndPattern.source}`),
136
+ block
137
+ );
138
+ } else {
139
+ newContent = agentsContent ? agentsContent.trimEnd() + "\n\n" + block + "\n" : block + "\n";
140
+ }
141
+ writeFileSync(agentsPath, newContent);
142
+ }
143
+ });
144
+ const results = [];
145
+ for (const step of steps) {
146
+ try {
147
+ step.fn();
148
+ results.push({ step: step.name, status: "ok" });
149
+ } catch (err) {
150
+ results.push({
151
+ step: step.name,
152
+ status: "error",
153
+ error: err instanceof Error ? err.message : String(err)
154
+ });
155
+ }
156
+ }
157
+ return results;
158
+ }
159
+ var index_default = {
160
+ id: "roblox-opencode",
161
+ server: RobloxOpenCode
162
+ };
163
+ export {
164
+ RobloxOpenCode,
165
+ index_default as default,
166
+ runSetup
167
+ };
package/package.json ADDED
@@ -0,0 +1,35 @@
1
+ {
2
+ "name": "roblox-opencode",
3
+ "version": "1.0.0",
4
+ "description": "OpenCode plugin for Roblox/Luau development: skills, commands, module libs, and config",
5
+ "keywords": [
6
+ "opencode-plugin",
7
+ "roblox",
8
+ "luau",
9
+ "game-development"
10
+ ],
11
+ "license": "MIT",
12
+ "author": "TabooHarmony",
13
+ "type": "module",
14
+ "main": "./dist/server.js",
15
+ "exports": {
16
+ "./server": {
17
+ "import": "./dist/server.js"
18
+ }
19
+ },
20
+ "repository": {
21
+ "type": "git",
22
+ "url": "https://github.com/TabooHarmony/roblox-opencode"
23
+ },
24
+ "scripts": {
25
+ "build": "esbuild src/index.ts --bundle --outfile=dist/server.js --target=esnext --format=esm --platform=node --external:@opencode-ai/plugin",
26
+ "prepare": "node -e \"\""
27
+ },
28
+ "files": [
29
+ "dist/",
30
+ "skills/",
31
+ "commands/",
32
+ "vendor/",
33
+ "core/"
34
+ ]
35
+ }