roblox-opencode 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +122 -0
- package/commands/setup-game.md +108 -0
- package/commands/sync-check.md +53 -0
- package/core/roblox-core.md +93 -0
- package/dist/server.js +167 -0
- package/package.json +35 -0
- package/skills/roblox-analytics/SKILL.md +277 -0
- package/skills/roblox-analytics/references/event-batcher.luau +75 -0
- package/skills/roblox-animation-vfx/SKILL.md +1325 -0
- package/skills/roblox-architecture/SKILL.md +863 -0
- package/skills/roblox-architecture/references/combat-systems.md +1381 -0
- package/skills/roblox-code-review/SKILL.md +687 -0
- package/skills/roblox-data/SKILL.md +889 -0
- package/skills/roblox-data/references/inventory-systems.md +1729 -0
- package/skills/roblox-debug/SKILL.md +99 -0
- package/skills/roblox-gui/SKILL.md +1103 -0
- package/skills/roblox-gui-fusion/SKILL.md +150 -0
- package/skills/roblox-gui-fusion/references/inventory.luau +427 -0
- package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -0
- package/skills/roblox-gui-fusion/references/shop.luau +411 -0
- package/skills/roblox-luau-mastery/SKILL.md +1519 -0
- package/skills/roblox-monetization/SKILL.md +1084 -0
- package/skills/roblox-monetization/references/process-receipt.luau +131 -0
- package/skills/roblox-networking/SKILL.md +669 -0
- package/skills/roblox-networking/references/remote-validator.luau +193 -0
- package/skills/roblox-publish-checklist/SKILL.md +128 -0
- package/skills/roblox-runtime/SKILL.md +753 -0
- package/skills/roblox-sharp-edges/SKILL.md +295 -0
- package/skills/roblox-sync/SKILL.md +126 -0
- package/skills/roblox-testing/SKILL.md +943 -0
- package/skills/roblox-tooling/SKILL.md +150 -0
- package/vendor/LICENSES/ProfileStore-LICENSE +201 -0
- package/vendor/LICENSES/RbxUtil-LICENSE +7 -0
- package/vendor/LICENSES/promise-LICENSE +21 -0
- package/vendor/LICENSES/t-LICENSE +21 -0
- package/vendor/LICENSES/testez-LICENSE +201 -0
- package/vendor/README.md +84 -0
- package/vendor/fusion/Animation/ExternalTime.luau +84 -0
- package/vendor/fusion/Animation/Spring.luau +322 -0
- package/vendor/fusion/Animation/Stopwatch.luau +128 -0
- package/vendor/fusion/Animation/Tween.luau +187 -0
- package/vendor/fusion/Animation/getTweenDuration.luau +27 -0
- package/vendor/fusion/Animation/getTweenRatio.luau +47 -0
- package/vendor/fusion/Animation/lerpType.luau +164 -0
- package/vendor/fusion/Animation/packType.luau +100 -0
- package/vendor/fusion/Animation/springCoefficients.luau +80 -0
- package/vendor/fusion/Animation/unpackType.luau +103 -0
- package/vendor/fusion/Colour/Oklab.luau +70 -0
- package/vendor/fusion/Colour/sRGB.luau +55 -0
- package/vendor/fusion/External.luau +168 -0
- package/vendor/fusion/ExternalDebug.luau +70 -0
- package/vendor/fusion/Graph/Observer.luau +114 -0
- package/vendor/fusion/Graph/castToGraph.luau +29 -0
- package/vendor/fusion/Graph/change.luau +81 -0
- package/vendor/fusion/Graph/depend.luau +33 -0
- package/vendor/fusion/Graph/evaluate.luau +56 -0
- package/vendor/fusion/Instances/Attribute.luau +58 -0
- package/vendor/fusion/Instances/AttributeChange.luau +47 -0
- package/vendor/fusion/Instances/AttributeOut.luau +63 -0
- package/vendor/fusion/Instances/Child.luau +21 -0
- package/vendor/fusion/Instances/Children.luau +148 -0
- package/vendor/fusion/Instances/Hydrate.luau +33 -0
- package/vendor/fusion/Instances/New.luau +53 -0
- package/vendor/fusion/Instances/OnChange.luau +50 -0
- package/vendor/fusion/Instances/OnEvent.luau +54 -0
- package/vendor/fusion/Instances/Out.luau +69 -0
- package/vendor/fusion/Instances/applyInstanceProps.luau +149 -0
- package/vendor/fusion/Instances/defaultProps.luau +194 -0
- package/vendor/fusion/LICENSE +21 -0
- package/vendor/fusion/Logging/formatError.luau +49 -0
- package/vendor/fusion/Logging/messages.luau +52 -0
- package/vendor/fusion/Logging/parseError.luau +25 -0
- package/vendor/fusion/Memory/checkLifetime.luau +134 -0
- package/vendor/fusion/Memory/deriveScope.luau +24 -0
- package/vendor/fusion/Memory/deriveScopeImpl.luau +45 -0
- package/vendor/fusion/Memory/doCleanup.luau +79 -0
- package/vendor/fusion/Memory/innerScope.luau +34 -0
- package/vendor/fusion/Memory/legacyCleanup.luau +18 -0
- package/vendor/fusion/Memory/needsDestruction.luau +17 -0
- package/vendor/fusion/Memory/poisonScope.luau +34 -0
- package/vendor/fusion/Memory/scopePool.luau +55 -0
- package/vendor/fusion/Memory/scoped.luau +27 -0
- package/vendor/fusion/Memory/whichLivesLonger.luau +75 -0
- package/vendor/fusion/RobloxExternal.luau +98 -0
- package/vendor/fusion/State/Computed.luau +139 -0
- package/vendor/fusion/State/For/Disassembly.luau +211 -0
- package/vendor/fusion/State/For/ForTypes.luau +30 -0
- package/vendor/fusion/State/For/init.luau +110 -0
- package/vendor/fusion/State/ForKeys.luau +94 -0
- package/vendor/fusion/State/ForPairs.luau +97 -0
- package/vendor/fusion/State/ForValues.luau +94 -0
- package/vendor/fusion/State/Value.luau +88 -0
- package/vendor/fusion/State/castToState.luau +26 -0
- package/vendor/fusion/State/peek.luau +31 -0
- package/vendor/fusion/State/updateAll.luau +1 -0
- package/vendor/fusion/Types.luau +314 -0
- package/vendor/fusion/Utility/Contextual.luau +91 -0
- package/vendor/fusion/Utility/Safe.luau +23 -0
- package/vendor/fusion/Utility/isSimilar.luau +29 -0
- package/vendor/fusion/Utility/merge.luau +35 -0
- package/vendor/fusion/Utility/nameOf.luau +35 -0
- package/vendor/fusion/Utility/never.luau +14 -0
- package/vendor/fusion/Utility/nicknames.luau +11 -0
- package/vendor/fusion/Utility/xtypeof.luau +27 -0
- package/vendor/fusion/init.luau +82 -0
- package/vendor/profilestore/init.luau +2243 -0
- package/vendor/promise/init.luau +1982 -0
- package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -0
- package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -0
- package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -0
- package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -0
- package/vendor/rbxutil/buffer-util/Types.luau +60 -0
- package/vendor/rbxutil/buffer-util/index.d.ts +153 -0
- package/vendor/rbxutil/buffer-util/init.luau +41 -0
- package/vendor/rbxutil/buffer-util/package.json +16 -0
- package/vendor/rbxutil/buffer-util/wally.toml +9 -0
- package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -0
- package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -0
- package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -0
- package/vendor/rbxutil/comm/Client/init.luau +135 -0
- package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -0
- package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -0
- package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -0
- package/vendor/rbxutil/comm/Server/init.luau +140 -0
- package/vendor/rbxutil/comm/Types.luau +18 -0
- package/vendor/rbxutil/comm/Util.luau +27 -0
- package/vendor/rbxutil/comm/init.luau +35 -0
- package/vendor/rbxutil/comm/wally.toml +13 -0
- package/vendor/rbxutil/component/init.luau +759 -0
- package/vendor/rbxutil/component/init.test.luau +311 -0
- package/vendor/rbxutil/component/wally.toml +14 -0
- package/vendor/rbxutil/concur/init.luau +542 -0
- package/vendor/rbxutil/concur/init.test.luau +364 -0
- package/vendor/rbxutil/concur/wally.toml +8 -0
- package/vendor/rbxutil/enum-list/init.luau +101 -0
- package/vendor/rbxutil/enum-list/init.test.luau +91 -0
- package/vendor/rbxutil/enum-list/wally.toml +8 -0
- package/vendor/rbxutil/find/index.d.ts +20 -0
- package/vendor/rbxutil/find/init.luau +44 -0
- package/vendor/rbxutil/find/package.json +17 -0
- package/vendor/rbxutil/find/wally.toml +8 -0
- package/vendor/rbxutil/input/Gamepad.luau +559 -0
- package/vendor/rbxutil/input/Keyboard.luau +124 -0
- package/vendor/rbxutil/input/Mouse.luau +278 -0
- package/vendor/rbxutil/input/PreferredInput.luau +91 -0
- package/vendor/rbxutil/input/Touch.luau +120 -0
- package/vendor/rbxutil/input/init.luau +33 -0
- package/vendor/rbxutil/input/wally.toml +12 -0
- package/vendor/rbxutil/loader/index.d.ts +15 -0
- package/vendor/rbxutil/loader/init.luau +137 -0
- package/vendor/rbxutil/loader/wally.toml +8 -0
- package/vendor/rbxutil/log/index.d.ts +38 -0
- package/vendor/rbxutil/log/init.luau +746 -0
- package/vendor/rbxutil/log/wally.toml +8 -0
- package/vendor/rbxutil/net/init.luau +190 -0
- package/vendor/rbxutil/net/wally.toml +8 -0
- package/vendor/rbxutil/option/index.d.ts +44 -0
- package/vendor/rbxutil/option/init.luau +489 -0
- package/vendor/rbxutil/option/init.test.luau +342 -0
- package/vendor/rbxutil/option/wally.toml +8 -0
- package/vendor/rbxutil/pid/index.d.ts +53 -0
- package/vendor/rbxutil/pid/init.luau +195 -0
- package/vendor/rbxutil/pid/package.json +16 -0
- package/vendor/rbxutil/pid/wally.toml +9 -0
- package/vendor/rbxutil/quaternion/index.d.ts +117 -0
- package/vendor/rbxutil/quaternion/init.luau +570 -0
- package/vendor/rbxutil/quaternion/package.json +16 -0
- package/vendor/rbxutil/quaternion/wally.toml +9 -0
- package/vendor/rbxutil/query/index.d.ts +43 -0
- package/vendor/rbxutil/query/init.luau +117 -0
- package/vendor/rbxutil/query/package.json +18 -0
- package/vendor/rbxutil/query/wally.toml +9 -0
- package/vendor/rbxutil/sequent/index.d.ts +28 -0
- package/vendor/rbxutil/sequent/init.luau +340 -0
- package/vendor/rbxutil/sequent/package.json +16 -0
- package/vendor/rbxutil/sequent/wally.toml +9 -0
- package/vendor/rbxutil/ser/init.luau +175 -0
- package/vendor/rbxutil/ser/init.test.luau +50 -0
- package/vendor/rbxutil/ser/wally.toml +11 -0
- package/vendor/rbxutil/shake/index.d.ts +36 -0
- package/vendor/rbxutil/shake/init.luau +532 -0
- package/vendor/rbxutil/shake/init.test.luau +267 -0
- package/vendor/rbxutil/shake/package.json +16 -0
- package/vendor/rbxutil/shake/wally.toml +9 -0
- package/vendor/rbxutil/signal/index.d.ts +100 -0
- package/vendor/rbxutil/signal/init.luau +432 -0
- package/vendor/rbxutil/signal/init.test.luau +190 -0
- package/vendor/rbxutil/signal/package.json +17 -0
- package/vendor/rbxutil/signal/wally.toml +9 -0
- package/vendor/rbxutil/silo/TableWatcher.luau +65 -0
- package/vendor/rbxutil/silo/Util.luau +55 -0
- package/vendor/rbxutil/silo/init.luau +338 -0
- package/vendor/rbxutil/silo/init.test.luau +215 -0
- package/vendor/rbxutil/silo/wally.toml +8 -0
- package/vendor/rbxutil/spring/index.d.ts +40 -0
- package/vendor/rbxutil/spring/init.luau +97 -0
- package/vendor/rbxutil/spring/package.json +17 -0
- package/vendor/rbxutil/spring/wally.toml +8 -0
- package/vendor/rbxutil/stream/index.d.ts +88 -0
- package/vendor/rbxutil/stream/init.luau +597 -0
- package/vendor/rbxutil/stream/package.json +18 -0
- package/vendor/rbxutil/stream/wally.toml +9 -0
- package/vendor/rbxutil/streamable/Streamable.luau +202 -0
- package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -0
- package/vendor/rbxutil/streamable/init.luau +8 -0
- package/vendor/rbxutil/streamable/wally.toml +12 -0
- package/vendor/rbxutil/symbol/init.luau +56 -0
- package/vendor/rbxutil/symbol/init.test.luau +37 -0
- package/vendor/rbxutil/symbol/wally.toml +8 -0
- package/vendor/rbxutil/table-util/init.luau +938 -0
- package/vendor/rbxutil/table-util/init.test.luau +439 -0
- package/vendor/rbxutil/table-util/wally.toml +8 -0
- package/vendor/rbxutil/task-queue/index.d.ts +27 -0
- package/vendor/rbxutil/task-queue/init.luau +97 -0
- package/vendor/rbxutil/task-queue/wally.toml +8 -0
- package/vendor/rbxutil/timer/index.d.ts +81 -0
- package/vendor/rbxutil/timer/init.luau +249 -0
- package/vendor/rbxutil/timer/init.test.luau +73 -0
- package/vendor/rbxutil/timer/wally.toml +11 -0
- package/vendor/rbxutil/tree/index.d.ts +15 -0
- package/vendor/rbxutil/tree/init.luau +137 -0
- package/vendor/rbxutil/tree/wally.toml +8 -0
- package/vendor/rbxutil/trove/index.d.ts +46 -0
- package/vendor/rbxutil/trove/init.luau +787 -0
- package/vendor/rbxutil/trove/init.test.luau +203 -0
- package/vendor/rbxutil/trove/wally.toml +8 -0
- package/vendor/rbxutil/typed-remote/init.luau +196 -0
- package/vendor/rbxutil/typed-remote/wally.toml +8 -0
- package/vendor/rbxutil/wait-for/index.d.ts +17 -0
- package/vendor/rbxutil/wait-for/init.luau +257 -0
- package/vendor/rbxutil/wait-for/init.test.luau +182 -0
- package/vendor/rbxutil/wait-for/wally.toml +11 -0
- package/vendor/t/t.lua +1350 -0
- package/vendor/testez/Context.lua +26 -0
- package/vendor/testez/Expectation.lua +311 -0
- package/vendor/testez/ExpectationContext.lua +38 -0
- package/vendor/testez/LifecycleHooks.lua +89 -0
- package/vendor/testez/Reporters/TeamCityReporter.lua +102 -0
- package/vendor/testez/Reporters/TextReporter.lua +106 -0
- package/vendor/testez/Reporters/TextReporterQuiet.lua +97 -0
- package/vendor/testez/TestBootstrap.lua +147 -0
- package/vendor/testez/TestEnum.lua +28 -0
- package/vendor/testez/TestPlan.lua +304 -0
- package/vendor/testez/TestPlanner.lua +40 -0
- package/vendor/testez/TestResults.lua +112 -0
- package/vendor/testez/TestRunner.lua +188 -0
- package/vendor/testez/TestSession.lua +243 -0
- package/vendor/testez/init.lua +40 -0
package/README.md
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<p align="center">
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<img src="https://img.shields.io/badge/Roblox-OpenCode-blue?style=for-the-badge&logo=roblox&logoColor=white" alt="roblox-opencode" />
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</p>
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<p align="center">
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<img src="https://img.shields.io/npm/v/roblox-opencode?style=flat-square&color=blue" alt="npm version" />
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<img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="MIT license" />
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<img src="https://img.shields.io/badge/Luau-100%25-purple?style=flat-square" alt="Luau" />
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<img src="https://img.shields.io/badge/Fusion-0.3-orange?style=flat-square" alt="Fusion 0.3" />
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</p>
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<p align="center">
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An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
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17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
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</p>
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<br/>
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## Install
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```bash
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npm install roblox-opencode@git+https://github.com/TabooHarmony/roblox-opencode.git --prefix ~/.config/opencode
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```
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Then add to your `opencode.json` (global or project):
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```json
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{
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"plugin": ["~/.config/opencode/node_modules/roblox-opencode"]
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}
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```
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Restart OpenCode, then run `/setup-game` in your project.
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> npm publish is coming soon. Once live, install with `opencode plugin roblox-opencode`.
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## What it does
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Without this plugin, AI assistants treat Roblox like a generic Lua environment. They miss session locking, write exploitable remotes, ignore mobile players, and produce UI that breaks on phones.
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With it, the AI knows:
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- How to structure a game (services, lifecycle, module patterns)
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- How to persist data safely (ProfileStore, session locking, migrations)
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- How to build reactive UI (Fusion 0.3, with complete shop/inventory/settings references)
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- How to secure remotes (validation, rate limiting, type checking)
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- How to ship (analytics, monetization, TOS compliance, publish checklist)
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- What NOT to do (13 documented production footguns ranked by severity)
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## Skills
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Loaded on-demand based on what you're working on. The AI picks the right ones automatically.
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| Domain | Skill | Covers |
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|--------|-------|--------|
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| Language | `roblox-luau-mastery` | Syntax, idioms, type system, strict mode |
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| UI | `roblox-gui` | Layout fundamentals, mobile-first, responsive patterns |
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| UI | `roblox-gui-fusion` | Fusion 0.3 reactive UI with full screen references |
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| VFX | `roblox-animation-vfx` | Tweens, particles, trails, highlights, camera shake |
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| Networking | `roblox-networking` | Security hardening, validation, rate limiting |
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| Data | `roblox-data` | ProfileStore, schema design, migrations, BindToClose |
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| Testing | `roblox-testing` | TestEZ, BDD patterns, test strategy |
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| Tooling | `roblox-tooling` | Studio MCP, luau-lsp, diagnostics |
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| Architecture | `roblox-architecture` | Service hierarchy, 7 foundational patterns |
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| Runtime | `roblox-runtime` | RunService, StreamingEnabled, memory |
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| Gotchas | `roblox-sharp-edges` | 13 production footguns by severity |
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| Money | `roblox-monetization` | GamePasses, DevProducts, subscriptions, TOS |
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| Sync | `roblox-sync` | Script Sync setup and troubleshooting |
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| Analytics | `roblox-analytics` | Events, economy tracking, funnels |
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| Review | `roblox-code-review` | Security, performance, networking, data lenses |
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| Debug | `roblox-debug` | Iterative debug loop for Luau issues |
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| Ship | `roblox-publish-checklist` | Pre-ship verification gauntlet |
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## Vendor libraries
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Copied to your project on setup. No Wally required.
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| Library | Purpose |
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|---------|---------|
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| **Fusion** | Reactive UI framework (dphfox, 0.3) |
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| **ProfileStore** | Data persistence with session locking |
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| **Promise** | Async flow control (evaera) |
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| **Signal** | Typed custom signals (Sleitnick) |
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| **Trove** | Cleanup/lifecycle management |
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| **Comm** | Typed client-server remotes |
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| **Component** | CollectionService tag binding |
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| **t** | Runtime type checking |
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| **TestEZ** | BDD testing framework |
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| + RbxUtil | 25 additional utility packages available on demand |
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## Commands
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| Command | What it does |
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| `/setup-game` | One-time project config: skills, vendor, LSP, AGENTS.md |
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| `/sync-check` | Verify Script Sync is working correctly |
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## How it works
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1. Plugin installs via npm on OpenCode startup
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2. You run `/setup-game` once per project
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3. Setup copies skills + vendor libs to `.opencode/`, writes LSP config, generates `.luaurc` aliases, injects a core block into `AGENTS.md`
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4. After that, the plugin is dormant. The skills do all the work.
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The AI loads relevant skills on-demand based on your prompt. Ask it to build a shop and it pulls in `roblox-gui-fusion`. Ask it to review security and it loads `roblox-code-review` with the networking lens.
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## Prerequisites
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- [OpenCode](https://opencode.ai)
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- [Roblox Studio](https://www.roblox.com/create) with Script Sync and MCP server enabled
|
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|
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|
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## Update
|
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Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
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## Contributors
|
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- [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
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## License
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MIT
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@@ -0,0 +1,108 @@
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---
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description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
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agent: build
|
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---
|
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|
|
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# /setup-game
|
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|
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|
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One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
|
|
9
|
+
|
|
10
|
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Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
|
|
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+
|
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---
|
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|
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## Step 1: Run the setup tool
|
|
15
|
+
|
|
16
|
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Call the `roblox_setup` tool. It handles:
|
|
17
|
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- Copying 17 skills to `.opencode/skills/`
|
|
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|
+
- Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
|
|
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|
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- Writing luau-lsp config to `opencode.json`
|
|
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|
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- Writing the core Roblox agent instructions to `AGENTS.md`
|
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+
|
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Report the results to the user. If any step failed, explain what went wrong and how to fix it.
|
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|
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## Step 2: Check prerequisites
|
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|
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Run these checks (cross-platform):
|
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|
+
|
|
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|
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```bash
|
|
29
|
+
command -v luau-lsp # needed for Luau diagnostics
|
|
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|
+
```
|
|
31
|
+
|
|
32
|
+
If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
|
|
33
|
+
|
|
34
|
+
## Step 3: Download globalTypes.d.luau
|
|
35
|
+
|
|
36
|
+
If luau-lsp is installed, download the Roblox type definitions:
|
|
37
|
+
|
|
38
|
+
```bash
|
|
39
|
+
curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
|
|
43
|
+
|
|
44
|
+
## Step 4: Enable Studio MCP
|
|
45
|
+
|
|
46
|
+
The Roblox Studio MCP server is built into Studio. To enable it:
|
|
47
|
+
|
|
48
|
+
1. Open Roblox Studio
|
|
49
|
+
2. Open Assistant (View → Assistant)
|
|
50
|
+
3. Click `…` → Manage MCP Servers
|
|
51
|
+
4. Turn on **Enable Studio as MCP server**
|
|
52
|
+
|
|
53
|
+
For opencode to connect, add this to your project's `opencode.json`:
|
|
54
|
+
|
|
55
|
+
**Windows:**
|
|
56
|
+
```json
|
|
57
|
+
{
|
|
58
|
+
"mcp": {
|
|
59
|
+
"studio": {
|
|
60
|
+
"type": "local",
|
|
61
|
+
"command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
|
|
62
|
+
"enabled": true
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
```
|
|
67
|
+
|
|
68
|
+
**macOS:**
|
|
69
|
+
```json
|
|
70
|
+
{
|
|
71
|
+
"mcp": {
|
|
72
|
+
"studio": {
|
|
73
|
+
"type": "local",
|
|
74
|
+
"command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
|
|
75
|
+
"enabled": true
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
```
|
|
80
|
+
|
|
81
|
+
After adding the config, restart opencode to connect.
|
|
82
|
+
|
|
83
|
+
## Step 5: Sync setup
|
|
84
|
+
|
|
85
|
+
Hand off Script Sync setup to the user with these instructions:
|
|
86
|
+
|
|
87
|
+
"Enable Script Sync in Roblox Studio:
|
|
88
|
+
1. File → Beta Features → Script Sync → toggle on → restart Studio
|
|
89
|
+
2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
|
|
90
|
+
|
|
91
|
+
Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
|
|
92
|
+
|
|
93
|
+
"You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
|
|
94
|
+
|
|
95
|
+
## Step 6: Print the command tour
|
|
96
|
+
|
|
97
|
+
"roblox-opencode is ready. Here's what you can do:
|
|
98
|
+
|
|
99
|
+
**Commands** (type `/` to use):
|
|
100
|
+
- /setup-game - re-run this setup (after plugin updates)
|
|
101
|
+
- /sync-check - check if Script Sync is working properly
|
|
102
|
+
|
|
103
|
+
**Skills** (AI suggests when relevant):
|
|
104
|
+
- roblox-code-review - review code with security/performance/monetization lenses
|
|
105
|
+
- roblox-debug - iterative debug loop for Luau/Roblox issues
|
|
106
|
+
- roblox-publish-checklist - pre-ship gauntlet before publishing
|
|
107
|
+
|
|
108
|
+
The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
---
|
|
2
|
+
description: "Sync sanity check - diagnose when files aren't appearing in Studio"
|
|
3
|
+
agent: build
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# /sync-check
|
|
7
|
+
|
|
8
|
+
On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
|
|
9
|
+
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
## Step 1: Check mode detection
|
|
13
|
+
|
|
14
|
+
Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
|
|
15
|
+
|
|
16
|
+
Report which mode is active.
|
|
17
|
+
|
|
18
|
+
## Step 2: Sentinel round-trip (Sync Mode only)
|
|
19
|
+
|
|
20
|
+
1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
|
|
21
|
+
2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
|
|
22
|
+
3. If yes: clean up the sentinel file. Report: "Sync is healthy."
|
|
23
|
+
4. If no: proceed to Step 3.
|
|
24
|
+
|
|
25
|
+
## Step 3: Troubleshooting (if sentinel failed)
|
|
26
|
+
|
|
27
|
+
Walk through these in order:
|
|
28
|
+
|
|
29
|
+
1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
|
|
30
|
+
2. "Did you right-click the container and Start Sync to the correct folder?"
|
|
31
|
+
3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
|
|
32
|
+
4. "Try: stop sync on the container, re-start sync, pick the same folder."
|
|
33
|
+
|
|
34
|
+
If none of these resolve it:
|
|
35
|
+
|
|
36
|
+
- "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
|
|
37
|
+
- Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
|
|
38
|
+
|
|
39
|
+
## Step 4: MCP-Only Mode check
|
|
40
|
+
|
|
41
|
+
If in MCP-Only Mode (no files on disk):
|
|
42
|
+
|
|
43
|
+
1. Check if Studio MCP is registered in opencode.json.
|
|
44
|
+
2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
|
|
45
|
+
3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
|
|
46
|
+
4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
|
|
47
|
+
|
|
48
|
+
## Behavior rules
|
|
49
|
+
|
|
50
|
+
- One diagnostic pass. Don't loop.
|
|
51
|
+
- If sync works, say so and stop. No upselling.
|
|
52
|
+
- If sync is broken, help fix it. Don't suggest MCP as a replacement.
|
|
53
|
+
- Clean up the sentinel file whether the check passes or fails.
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
# roblox-opencode Core Block
|
|
2
|
+
# Written to AGENTS.md by /setup-game between version markers.
|
|
3
|
+
# Budget: ~1.2k tokens. Every line must earn its place.
|
|
4
|
+
|
|
5
|
+
## 1. Sync vs MCP
|
|
6
|
+
|
|
7
|
+
1. Every session: try to read project .luau files at the expected synced paths.
|
|
8
|
+
Found → Sync Mode. Not found → MCP-Only Mode.
|
|
9
|
+
2. Sync Mode: read/write/edit scripts via filesystem. Use MCP only for
|
|
10
|
+
verification (run_code, execute_luau), playtest control, scene/instance ops.
|
|
11
|
+
3. Sync Mode: never read a script via MCP if its file exists on disk.
|
|
12
|
+
4. MCP-Only Mode: minimize file reads. Prefer run_code for inspection.
|
|
13
|
+
Batch related edits behind ChangeHistoryService Recording.
|
|
14
|
+
5. MCP-Only Mode: note that MCP ops are slower and token-hungry. If a session
|
|
15
|
+
will be heavy, recommend the user enable Sync.
|
|
16
|
+
6. MCP-Only Mode loses LSP diagnostics entirely (luau-check hooks filesystem
|
|
17
|
+
writes only). Surface this when relevant.
|
|
18
|
+
|
|
19
|
+
## 2. Sharp Edges
|
|
20
|
+
|
|
21
|
+
| Severity | Issue | Fix |
|
|
22
|
+
|----------|-------|-----|
|
|
23
|
+
| CRIT | DataStore data loss from no session lock | Use ProfileStore. Never raw SetAsync for player data. |
|
|
24
|
+
| CRIT | Client-side currency manipulation | All currency math server-side. Client is display-only. |
|
|
25
|
+
| CRIT | ProcessReceipt mishandling (duplicates/refunds) | Grant item THEN return PurchaseGranted. If grant fails, return NotProcessedYet. |
|
|
26
|
+
| CRIT | Missing BindToClose | Always implement BindToClose to flush pending saves. |
|
|
27
|
+
| HIGH | RemoteEvent flooding | Per-player rate limiting on all remotes. |
|
|
28
|
+
| HIGH | Memory leaks from undisconnected events | Use Trove. Every :Connect() must have a corresponding :Disconnect(). |
|
|
29
|
+
| HIGH | Assuming instances exist with StreamingEnabled | Check existence before access. Instances may not be loaded yet. |
|
|
30
|
+
| MED | Instance.new(class, parent) race | Create first, parent second. Parenting in constructor causes replication race. |
|
|
31
|
+
| LOW | :connect typo | It's :Connect() with capital C. |
|
|
32
|
+
|
|
33
|
+
## 3. Capabilities Boundary
|
|
34
|
+
|
|
35
|
+
roblox-opencode handles: Luau code, scripts, modules, remotes, data, UI logic, game architecture.
|
|
36
|
+
roblox-opencode does NOT handle: 3D model generation, mesh creation, animation authoring, terrain sculpting, pixel-perfect UI design. These are Studio's domain - use blockout Parts with descriptive names and let the user detail visually.
|
|
37
|
+
|
|
38
|
+
## 4. Skill Routing Corrections
|
|
39
|
+
|
|
40
|
+
Only for ambiguous cases where two skills overlap:
|
|
41
|
+
- streaming/workspace not loaded → roblox-runtime (not roblox-architecture)
|
|
42
|
+
- gui/ui layout → roblox-gui (not roblox-architecture)
|
|
43
|
+
- data persistence → roblox-data (not roblox-networking)
|
|
44
|
+
- remote handler validation → roblox-networking (not roblox-architecture)
|
|
45
|
+
- security hardening → roblox-networking (security is folded in)
|
|
46
|
+
|
|
47
|
+
For everything else, load the skill whose description best matches the task.
|
|
48
|
+
Load the Quick Reference section first. Only load the Full Reference if the task requires specific syntax examples or implementation details.
|
|
49
|
+
|
|
50
|
+
## 5. Asset Trust
|
|
51
|
+
|
|
52
|
+
- Never suggest asset IDs. Never recommend free-model code (ModuleScripts, Scripts, LocalScripts).
|
|
53
|
+
- Free models OK strictly for art assets (Mesh, Texture, Sound, Animation).
|
|
54
|
+
- Before any LoadAsset: walk user through audit - inspect children, check for getfenv/loadstring/HttpService/suspicious RemoteEvents.
|
|
55
|
+
- Vendored libraries (ProfileStore, Trove, Signal (RbxUtil), Promise, Comm, Component) are the only pre-written code the agent may place.
|
|
56
|
+
|
|
57
|
+
## 6. Verification
|
|
58
|
+
|
|
59
|
+
Silence means verified. Surface ⚠️ only when verification was NOT possible:
|
|
60
|
+
"⚠️ not verified: [thing], [reason]"
|
|
61
|
+
Do not prefix verified responses with "Verified: ..." - that noise trains users to stop reading.
|
|
62
|
+
|
|
63
|
+
## 7. Luau-LSP
|
|
64
|
+
|
|
65
|
+
- Diagnostics are signal, not authority. On conflict with documented Roblox behavior, prefer documented behavior.
|
|
66
|
+
- Never claim "done, test it" with unresolved diagnostics. Either fix them, justify them, or surface ⚠️.
|
|
67
|
+
- Diagnostics fire async after each .luau write. The agent reconciles silently.
|
|
68
|
+
|
|
69
|
+
## 8. Tiered Library Policy
|
|
70
|
+
|
|
71
|
+
**Vendored libraries** (auto-placed with mention): ProfileStore, Trove, Signal (RbxUtil), Promise, Comm, Component.
|
|
72
|
+
- Agent mentions the choice. User can revert or say "use my own."
|
|
73
|
+
- Before auto-placing, query project index for existing equivalents. If found, skip auto-place and mention why.
|
|
74
|
+
- Placement mechanic: copy from `.opencode/vendor/<path>` into the project's synced folder. Shared libs → ReplicatedStorage/Packages/. Server-only (ProfileStore) → ServerScriptService/Packages/. Infer sync folder from existing project structure.
|
|
75
|
+
|
|
76
|
+
**Vendored tools** (recommended when relevant, not auto-placed): t (runtime type checking), TestEZ (testing).
|
|
77
|
+
- Agent recommends when the task involves Remote validation, argument checking, or testing.
|
|
78
|
+
- Agent does NOT auto-place - requires user buy-in.
|
|
79
|
+
|
|
80
|
+
**Anything else**: full consent. Agent explains, asks via user prompts, places only on yes.
|
|
81
|
+
|
|
82
|
+
## 9. Skill & Command Routing
|
|
83
|
+
|
|
84
|
+
When the user's task matches a command or skill, suggest it:
|
|
85
|
+
- First-time project setup → /setup-game (command)
|
|
86
|
+
- Sync feels broken → /sync-check (command)
|
|
87
|
+
- Code review or audit → load roblox-code-review skill
|
|
88
|
+
- Debugging → load roblox-debug skill
|
|
89
|
+
- Pre-publish check → load roblox-publish-checklist skill
|
|
90
|
+
|
|
91
|
+
## Version
|
|
92
|
+
|
|
93
|
+
roblox-opencode 1.0.0
|
package/dist/server.js
ADDED
|
@@ -0,0 +1,167 @@
|
|
|
1
|
+
// src/index.ts
|
|
2
|
+
import { tool } from "@opencode-ai/plugin";
|
|
3
|
+
import { fileURLToPath } from "node:url";
|
|
4
|
+
var VERSION = "1.0.0";
|
|
5
|
+
var MARKER_BEGIN = `<!-- roblox-opencode ${VERSION} BEGIN - managed block, edits inside will be overwritten -->`;
|
|
6
|
+
var MARKER_END = "<!-- roblox-opencode END -->";
|
|
7
|
+
var RobloxOpenCode = async () => {
|
|
8
|
+
try {
|
|
9
|
+
const { existsSync, mkdirSync, readdirSync, copyFileSync } = await import("fs");
|
|
10
|
+
const { join } = await import("path");
|
|
11
|
+
const os = await import("os");
|
|
12
|
+
const pkgDir = join(import.meta.dirname ?? fileURLToPath(new URL(".", import.meta.url)), "..");
|
|
13
|
+
const srcDir = join(pkgDir, "commands");
|
|
14
|
+
const destDir = join(os.homedir(), ".config", "opencode", "commands");
|
|
15
|
+
if (existsSync(srcDir)) {
|
|
16
|
+
mkdirSync(destDir, { recursive: true });
|
|
17
|
+
const files = readdirSync(srcDir).filter((f) => f.endsWith(".md"));
|
|
18
|
+
for (const file of files) {
|
|
19
|
+
copyFileSync(join(srcDir, file), join(destDir, file));
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
} catch {
|
|
23
|
+
}
|
|
24
|
+
return {
|
|
25
|
+
tool: {
|
|
26
|
+
roblox_setup: tool({
|
|
27
|
+
description: "One-time project setup for roblox-opencode. Copies 17 skills and vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to the project, writes luau-lsp config to opencode.json, and writes the core Roblox agent instructions to AGENTS.md. Run this when first opening a Roblox project.",
|
|
28
|
+
args: {},
|
|
29
|
+
async execute(_args, context) {
|
|
30
|
+
if (!context.directory) {
|
|
31
|
+
return [{ step: "pre-check", status: "error", error: "No project directory. Open a project folder first." }];
|
|
32
|
+
}
|
|
33
|
+
return await runSetup(context.directory);
|
|
34
|
+
}
|
|
35
|
+
})
|
|
36
|
+
}
|
|
37
|
+
};
|
|
38
|
+
};
|
|
39
|
+
async function runSetup(directory) {
|
|
40
|
+
const { existsSync, mkdirSync, readFileSync, writeFileSync, cpSync } = await import("fs");
|
|
41
|
+
const { join } = await import("path");
|
|
42
|
+
const pkgDir = join(import.meta.dirname ?? fileURLToPath(new URL(".", import.meta.url)), "..");
|
|
43
|
+
const projectDir = directory;
|
|
44
|
+
const steps = [];
|
|
45
|
+
steps.push({
|
|
46
|
+
name: "Copy 17 skills to .opencode/skills/",
|
|
47
|
+
fn: () => {
|
|
48
|
+
const src = join(pkgDir, "skills");
|
|
49
|
+
const dest = join(projectDir, ".opencode", "skills");
|
|
50
|
+
if (!existsSync(src)) throw new Error(`skills/ not found in plugin at ${src}`);
|
|
51
|
+
mkdirSync(dest, { recursive: true });
|
|
52
|
+
cpSync(src, dest, { recursive: true, force: true });
|
|
53
|
+
}
|
|
54
|
+
});
|
|
55
|
+
steps.push({
|
|
56
|
+
name: "Copy vendor libraries to project",
|
|
57
|
+
fn: () => {
|
|
58
|
+
const src = join(pkgDir, "vendor");
|
|
59
|
+
const dest = join(projectDir, ".opencode", "vendor");
|
|
60
|
+
if (!existsSync(src)) throw new Error(`vendor/ not found in plugin at ${src}`);
|
|
61
|
+
mkdirSync(dest, { recursive: true });
|
|
62
|
+
cpSync(src, dest, { recursive: true, force: true });
|
|
63
|
+
}
|
|
64
|
+
});
|
|
65
|
+
steps.push({
|
|
66
|
+
name: "Write LSP config (luau-lsp)",
|
|
67
|
+
fn: () => {
|
|
68
|
+
const configPath = join(projectDir, "opencode.json");
|
|
69
|
+
let config = {};
|
|
70
|
+
if (existsSync(configPath)) {
|
|
71
|
+
try {
|
|
72
|
+
config = JSON.parse(readFileSync(configPath, "utf-8"));
|
|
73
|
+
} catch {
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
config.lsp = {
|
|
77
|
+
...config.lsp || {},
|
|
78
|
+
luau: {
|
|
79
|
+
command: ["luau-lsp", "lsp"],
|
|
80
|
+
extensions: [".luau"]
|
|
81
|
+
}
|
|
82
|
+
};
|
|
83
|
+
writeFileSync(configPath, JSON.stringify(config, null, 2) + "\n");
|
|
84
|
+
}
|
|
85
|
+
});
|
|
86
|
+
steps.push({
|
|
87
|
+
name: "Write .luaurc (vendor path aliases)",
|
|
88
|
+
fn: () => {
|
|
89
|
+
const luaurcPath = join(projectDir, ".luaurc");
|
|
90
|
+
let luaurc = {};
|
|
91
|
+
if (existsSync(luaurcPath)) {
|
|
92
|
+
try {
|
|
93
|
+
luaurc = JSON.parse(readFileSync(luaurcPath, "utf-8"));
|
|
94
|
+
} catch {
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
const aliases = luaurc.aliases || {};
|
|
98
|
+
aliases["Packages"] = ".opencode/vendor/rbxutil";
|
|
99
|
+
aliases["Fusion"] = ".opencode/vendor/fusion";
|
|
100
|
+
aliases["ProfileStore"] = ".opencode/vendor/profilestore";
|
|
101
|
+
aliases["Promise"] = ".opencode/vendor/promise";
|
|
102
|
+
aliases["TestEZ"] = ".opencode/vendor/testez";
|
|
103
|
+
aliases["t"] = ".opencode/vendor/t";
|
|
104
|
+
luaurc.aliases = aliases;
|
|
105
|
+
luaurc.languageMode = luaurc.languageMode || "nonstrict";
|
|
106
|
+
writeFileSync(luaurcPath, JSON.stringify(luaurc, null, 2) + "\n");
|
|
107
|
+
}
|
|
108
|
+
});
|
|
109
|
+
steps.push({
|
|
110
|
+
name: "Write core block to AGENTS.md",
|
|
111
|
+
fn: () => {
|
|
112
|
+
const agentsPath = join(projectDir, "AGENTS.md");
|
|
113
|
+
const corePath = join(pkgDir, "core", "roblox-core.md");
|
|
114
|
+
if (!existsSync(corePath)) throw new Error(`core/roblox-core.md not found in plugin at ${corePath}`);
|
|
115
|
+
const coreContent = readFileSync(corePath, "utf-8");
|
|
116
|
+
const block = `${MARKER_BEGIN}
|
|
117
|
+
${coreContent}
|
|
118
|
+
${MARKER_END}`;
|
|
119
|
+
let agentsContent = "";
|
|
120
|
+
if (existsSync(agentsPath)) {
|
|
121
|
+
agentsContent = readFileSync(agentsPath, "utf-8");
|
|
122
|
+
}
|
|
123
|
+
const beginPattern = /<!-- roblox-opencode[^>]*BEGIN[^>]*-->/;
|
|
124
|
+
const endPattern = /<!-- roblox-opencode END -->/;
|
|
125
|
+
const oldBeginPattern = /<!-- roblox-pi[^>]*BEGIN[^>]*-->/;
|
|
126
|
+
const oldEndPattern = /<!-- roblox-pi END -->/;
|
|
127
|
+
let newContent;
|
|
128
|
+
if (beginPattern.test(agentsContent) && endPattern.test(agentsContent)) {
|
|
129
|
+
newContent = agentsContent.replace(
|
|
130
|
+
new RegExp(`${beginPattern.source}[\\s\\S]*?${endPattern.source}`),
|
|
131
|
+
block
|
|
132
|
+
);
|
|
133
|
+
} else if (oldBeginPattern.test(agentsContent) && oldEndPattern.test(agentsContent)) {
|
|
134
|
+
newContent = agentsContent.replace(
|
|
135
|
+
new RegExp(`${oldBeginPattern.source}[\\s\\S]*?${oldEndPattern.source}`),
|
|
136
|
+
block
|
|
137
|
+
);
|
|
138
|
+
} else {
|
|
139
|
+
newContent = agentsContent ? agentsContent.trimEnd() + "\n\n" + block + "\n" : block + "\n";
|
|
140
|
+
}
|
|
141
|
+
writeFileSync(agentsPath, newContent);
|
|
142
|
+
}
|
|
143
|
+
});
|
|
144
|
+
const results = [];
|
|
145
|
+
for (const step of steps) {
|
|
146
|
+
try {
|
|
147
|
+
step.fn();
|
|
148
|
+
results.push({ step: step.name, status: "ok" });
|
|
149
|
+
} catch (err) {
|
|
150
|
+
results.push({
|
|
151
|
+
step: step.name,
|
|
152
|
+
status: "error",
|
|
153
|
+
error: err instanceof Error ? err.message : String(err)
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
return results;
|
|
158
|
+
}
|
|
159
|
+
var index_default = {
|
|
160
|
+
id: "roblox-opencode",
|
|
161
|
+
server: RobloxOpenCode
|
|
162
|
+
};
|
|
163
|
+
export {
|
|
164
|
+
RobloxOpenCode,
|
|
165
|
+
index_default as default,
|
|
166
|
+
runSetup
|
|
167
|
+
};
|
package/package.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "roblox-opencode",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "OpenCode plugin for Roblox/Luau development: skills, commands, module libs, and config",
|
|
5
|
+
"keywords": [
|
|
6
|
+
"opencode-plugin",
|
|
7
|
+
"roblox",
|
|
8
|
+
"luau",
|
|
9
|
+
"game-development"
|
|
10
|
+
],
|
|
11
|
+
"license": "MIT",
|
|
12
|
+
"author": "TabooHarmony",
|
|
13
|
+
"type": "module",
|
|
14
|
+
"main": "./dist/server.js",
|
|
15
|
+
"exports": {
|
|
16
|
+
"./server": {
|
|
17
|
+
"import": "./dist/server.js"
|
|
18
|
+
}
|
|
19
|
+
},
|
|
20
|
+
"repository": {
|
|
21
|
+
"type": "git",
|
|
22
|
+
"url": "https://github.com/TabooHarmony/roblox-opencode"
|
|
23
|
+
},
|
|
24
|
+
"scripts": {
|
|
25
|
+
"build": "esbuild src/index.ts --bundle --outfile=dist/server.js --target=esnext --format=esm --platform=node --external:@opencode-ai/plugin",
|
|
26
|
+
"prepare": "node -e \"\""
|
|
27
|
+
},
|
|
28
|
+
"files": [
|
|
29
|
+
"dist/",
|
|
30
|
+
"skills/",
|
|
31
|
+
"commands/",
|
|
32
|
+
"vendor/",
|
|
33
|
+
"core/"
|
|
34
|
+
]
|
|
35
|
+
}
|