rngine 0.1.0

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Files changed (81) hide show
  1. package/LICENSE +20 -0
  2. package/README.md +150 -0
  3. package/Rngine.podspec +29 -0
  4. package/android/CMakeLists.txt +31 -0
  5. package/android/build.gradle +118 -0
  6. package/android/src/main/AndroidManifest.xml +2 -0
  7. package/android/src/main/cpp/GameLoopJNI.cpp +31 -0
  8. package/android/src/main/cpp/cpp-adapter.cpp +11 -0
  9. package/android/src/main/java/com/margelo/nitro/rngine/GameEngine.kt +34 -0
  10. package/android/src/main/java/com/margelo/nitro/rngine/GameView.kt +63 -0
  11. package/android/src/main/java/com/margelo/nitro/rngine/Rect.kt +9 -0
  12. package/android/src/main/java/com/margelo/nitro/rngine/RectSerializer.kt +23 -0
  13. package/android/src/main/java/com/margelo/nitro/rngine/RnginePackage.kt +29 -0
  14. package/ios/Rngine.swift +28 -0
  15. package/lib/module/GameEngine.js +15 -0
  16. package/lib/module/GameEngine.js.map +1 -0
  17. package/lib/module/GameEngine.nitro.js +4 -0
  18. package/lib/module/GameEngine.nitro.js.map +1 -0
  19. package/lib/module/GameMethods.js +44 -0
  20. package/lib/module/GameMethods.js.map +1 -0
  21. package/lib/module/GameMethods.nitro.js +4 -0
  22. package/lib/module/GameMethods.nitro.js.map +1 -0
  23. package/lib/module/index.js +6 -0
  24. package/lib/module/index.js.map +1 -0
  25. package/lib/module/package.json +1 -0
  26. package/lib/module/types.js +2 -0
  27. package/lib/module/types.js.map +1 -0
  28. package/lib/typescript/package.json +1 -0
  29. package/lib/typescript/src/GameEngine.d.ts +13 -0
  30. package/lib/typescript/src/GameEngine.d.ts.map +1 -0
  31. package/lib/typescript/src/GameEngine.nitro.d.ts +7 -0
  32. package/lib/typescript/src/GameEngine.nitro.d.ts.map +1 -0
  33. package/lib/typescript/src/GameMethods.d.ts +16 -0
  34. package/lib/typescript/src/GameMethods.d.ts.map +1 -0
  35. package/lib/typescript/src/GameMethods.nitro.d.ts +18 -0
  36. package/lib/typescript/src/GameMethods.nitro.d.ts.map +1 -0
  37. package/lib/typescript/src/index.d.ts +4 -0
  38. package/lib/typescript/src/index.d.ts.map +1 -0
  39. package/lib/typescript/src/types.d.ts +48 -0
  40. package/lib/typescript/src/types.d.ts.map +1 -0
  41. package/nitro.json +33 -0
  42. package/nitrogen/generated/android/c++/JHybridGameEngineSpec.cpp +49 -0
  43. package/nitrogen/generated/android/c++/JHybridGameEngineSpec.hpp +63 -0
  44. package/nitrogen/generated/android/c++/views/JHybridGameEngineStateUpdater.cpp +53 -0
  45. package/nitrogen/generated/android/c++/views/JHybridGameEngineStateUpdater.hpp +49 -0
  46. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/HybridGameEngineSpec.kt +53 -0
  47. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/rngineOnLoad.kt +35 -0
  48. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/views/HybridGameEngineManager.kt +80 -0
  49. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/views/HybridGameEngineStateUpdater.kt +23 -0
  50. package/nitrogen/generated/android/rngine+autolinking.cmake +84 -0
  51. package/nitrogen/generated/android/rngine+autolinking.gradle +27 -0
  52. package/nitrogen/generated/android/rngineOnLoad.cpp +66 -0
  53. package/nitrogen/generated/android/rngineOnLoad.hpp +34 -0
  54. package/nitrogen/generated/ios/Rngine+autolinking.rb +62 -0
  55. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Bridge.cpp +33 -0
  56. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Bridge.hpp +40 -0
  57. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Umbrella.hpp +41 -0
  58. package/nitrogen/generated/ios/RngineAutolinking.mm +43 -0
  59. package/nitrogen/generated/ios/RngineAutolinking.swift +26 -0
  60. package/nitrogen/generated/ios/c++/HybridGameEngineSpecSwift.cpp +11 -0
  61. package/nitrogen/generated/ios/c++/HybridGameEngineSpecSwift.hpp +75 -0
  62. package/nitrogen/generated/ios/c++/views/HybridGameEngineComponent.mm +118 -0
  63. package/nitrogen/generated/ios/swift/HybridGameEngineSpec.swift +55 -0
  64. package/nitrogen/generated/ios/swift/HybridGameEngineSpec_cxx.swift +147 -0
  65. package/nitrogen/generated/shared/c++/Entity.hpp +111 -0
  66. package/nitrogen/generated/shared/c++/HybridGameEngineSpec.cpp +21 -0
  67. package/nitrogen/generated/shared/c++/HybridGameEngineSpec.hpp +62 -0
  68. package/nitrogen/generated/shared/c++/HybridGameMethodsSpec.cpp +30 -0
  69. package/nitrogen/generated/shared/c++/HybridGameMethodsSpec.hpp +80 -0
  70. package/nitrogen/generated/shared/c++/System.hpp +91 -0
  71. package/nitrogen/generated/shared/c++/World.hpp +91 -0
  72. package/nitrogen/generated/shared/c++/views/HybridGameEngineComponent.cpp +72 -0
  73. package/nitrogen/generated/shared/c++/views/HybridGameEngineComponent.hpp +109 -0
  74. package/nitrogen/generated/shared/json/GameEngineConfig.json +9 -0
  75. package/package.json +180 -0
  76. package/src/GameEngine.nitro.ts +10 -0
  77. package/src/GameEngine.tsx +17 -0
  78. package/src/GameMethods.nitro.ts +18 -0
  79. package/src/GameMethods.ts +46 -0
  80. package/src/index.tsx +21 -0
  81. package/src/types.ts +50 -0
@@ -0,0 +1,91 @@
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+ ///
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+ /// World.hpp
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+ /// This file was generated by nitrogen. DO NOT MODIFY THIS FILE.
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+ /// https://github.com/mrousavy/nitro
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+ /// Copyright © Marc Rousavy @ Margelo
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+ ///
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+
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+ #pragma once
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+
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+ #if __has_include(<NitroModules/JSIConverter.hpp>)
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+ #include <NitroModules/JSIConverter.hpp>
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+ #else
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+ #error NitroModules cannot be found! Are you sure you installed NitroModules properly?
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+ #endif
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+ #if __has_include(<NitroModules/NitroDefines.hpp>)
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+ #include <NitroModules/NitroDefines.hpp>
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+ #else
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+ #error NitroModules cannot be found! Are you sure you installed NitroModules properly?
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+ #endif
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+ #if __has_include(<NitroModules/JSIHelpers.hpp>)
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+ #include <NitroModules/JSIHelpers.hpp>
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+ #else
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+ #error NitroModules cannot be found! Are you sure you installed NitroModules properly?
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+ #endif
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+ #if __has_include(<NitroModules/PropNameIDCache.hpp>)
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+ #include <NitroModules/PropNameIDCache.hpp>
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+ #else
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+ #error NitroModules cannot be found! Are you sure you installed NitroModules properly?
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+ #endif
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+
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+
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+
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+ #include <string>
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+
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+ namespace margelo::nitro::rngine {
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+
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+ /**
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+ * A struct which can be represented as a JavaScript object (World).
39
+ */
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+ struct World final {
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+ public:
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+ double width SWIFT_PRIVATE;
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+ double height SWIFT_PRIVATE;
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+ std::string color SWIFT_PRIVATE;
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+
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+ public:
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+ World() = default;
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+ explicit World(double width, double height, std::string color): width(width), height(height), color(color) {}
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+
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+ public:
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+ friend bool operator==(const World& lhs, const World& rhs) = default;
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+ };
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+
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+ } // namespace margelo::nitro::rngine
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+
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+ namespace margelo::nitro {
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+
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+ // C++ World <> JS World (object)
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+ template <>
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+ struct JSIConverter<margelo::nitro::rngine::World> final {
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+ static inline margelo::nitro::rngine::World fromJSI(jsi::Runtime& runtime, const jsi::Value& arg) {
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+ jsi::Object obj = arg.asObject(runtime);
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+ return margelo::nitro::rngine::World(
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+ JSIConverter<double>::fromJSI(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "width"))),
65
+ JSIConverter<double>::fromJSI(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "height"))),
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+ JSIConverter<std::string>::fromJSI(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "color")))
67
+ );
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+ }
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+ static inline jsi::Value toJSI(jsi::Runtime& runtime, const margelo::nitro::rngine::World& arg) {
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+ jsi::Object obj(runtime);
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+ obj.setProperty(runtime, PropNameIDCache::get(runtime, "width"), JSIConverter<double>::toJSI(runtime, arg.width));
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+ obj.setProperty(runtime, PropNameIDCache::get(runtime, "height"), JSIConverter<double>::toJSI(runtime, arg.height));
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+ obj.setProperty(runtime, PropNameIDCache::get(runtime, "color"), JSIConverter<std::string>::toJSI(runtime, arg.color));
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+ return obj;
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+ }
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+ static inline bool canConvert(jsi::Runtime& runtime, const jsi::Value& value) {
77
+ if (!value.isObject()) {
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+ return false;
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+ }
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+ jsi::Object obj = value.getObject(runtime);
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+ if (!nitro::isPlainObject(runtime, obj)) {
82
+ return false;
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+ }
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+ if (!JSIConverter<double>::canConvert(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "width")))) return false;
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+ if (!JSIConverter<double>::canConvert(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "height")))) return false;
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+ if (!JSIConverter<std::string>::canConvert(runtime, obj.getProperty(runtime, PropNameIDCache::get(runtime, "color")))) return false;
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+ return true;
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+ }
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+ };
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+
91
+ } // namespace margelo::nitro
@@ -0,0 +1,72 @@
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+ ///
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+ /// HybridGameEngineComponent.cpp
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+ /// This file was generated by nitrogen. DO NOT MODIFY THIS FILE.
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+ /// https://github.com/mrousavy/nitro
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+ /// Copyright © Marc Rousavy @ Margelo
6
+ ///
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+
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+ #include "HybridGameEngineComponent.hpp"
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+
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+ #include <string>
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+ #include <exception>
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+ #include <utility>
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+ #include <NitroModules/NitroDefines.hpp>
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+ #include <NitroModules/JSIConverter.hpp>
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+ #include <NitroModules/PropNameIDCache.hpp>
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+ #include <react/renderer/core/RawValue.h>
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+ #include <react/renderer/core/ShadowNode.h>
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+ #include <react/renderer/core/ComponentDescriptor.h>
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+ #include <react/renderer/components/view/ViewProps.h>
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+
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+ namespace margelo::nitro::rngine::views {
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+
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+ extern const char HybridGameEngineComponentName[] = "GameEngine";
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+
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+ HybridGameEngineProps::HybridGameEngineProps(const react::PropsParserContext& context,
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+ const HybridGameEngineProps& sourceProps,
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+ const react::RawProps& rawProps):
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+ react::ViewProps(context, sourceProps, rawProps, filterObjectKeys),
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+ hybridRef([&]() -> CachedProp<std::optional<std::function<void(const std::shared_ptr<HybridGameEngineSpec>& /* ref */)>>> {
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+ try {
31
+ const react::RawValue* rawValue = rawProps.at("hybridRef", nullptr, nullptr);
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+ if (rawValue == nullptr) return sourceProps.hybridRef;
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+ const auto& [runtime, value] = (std::pair<jsi::Runtime*, jsi::Value>)*rawValue;
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+ return CachedProp<std::optional<std::function<void(const std::shared_ptr<HybridGameEngineSpec>& /* ref */)>>>::fromRawValue(*runtime, value.asObject(*runtime).getProperty(*runtime, PropNameIDCache::get(*runtime, "f")), sourceProps.hybridRef);
35
+ } catch (const std::exception& exc) {
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+ throw std::runtime_error(std::string("GameEngine.hybridRef: ") + exc.what());
37
+ }
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+ }()) { }
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+
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+ bool HybridGameEngineProps::filterObjectKeys(const std::string& propName) {
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+ switch (hashString(propName)) {
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+ case hashString("hybridRef"): return true;
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+ default: return false;
44
+ }
45
+ }
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+
47
+ HybridGameEngineComponentDescriptor::HybridGameEngineComponentDescriptor(const react::ComponentDescriptorParameters& parameters)
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+ : ConcreteComponentDescriptor(parameters,
49
+ react::RawPropsParser(/* enableJsiParser */ true)) {}
50
+
51
+ std::shared_ptr<const react::Props> HybridGameEngineComponentDescriptor::cloneProps(const react::PropsParserContext& context,
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+ const std::shared_ptr<const react::Props>& props,
53
+ react::RawProps rawProps) const {
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+ // 1. Prepare raw props parser
55
+ rawProps.parse(rawPropsParser_);
56
+ // 2. Copy props with Nitro's cached copy constructor
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+ return HybridGameEngineShadowNode::Props(context, /* & */ rawProps, props);
58
+ }
59
+
60
+ #ifdef ANDROID
61
+ void HybridGameEngineComponentDescriptor::adopt(react::ShadowNode& shadowNode) const {
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+ // This is called immediately after `ShadowNode` is created, cloned or in progress.
63
+ // On Android, we need to wrap props in our state, which gets routed through Java and later unwrapped in JNI/C++.
64
+ auto& concreteShadowNode = static_cast<HybridGameEngineShadowNode&>(shadowNode);
65
+ const std::shared_ptr<const HybridGameEngineProps>& constProps = concreteShadowNode.getConcreteSharedProps();
66
+ const std::shared_ptr<HybridGameEngineProps>& props = std::const_pointer_cast<HybridGameEngineProps>(constProps);
67
+ HybridGameEngineState state{props};
68
+ concreteShadowNode.setStateData(std::move(state));
69
+ }
70
+ #endif
71
+
72
+ } // namespace margelo::nitro::rngine::views
@@ -0,0 +1,109 @@
1
+ ///
2
+ /// HybridGameEngineComponent.hpp
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+ /// This file was generated by nitrogen. DO NOT MODIFY THIS FILE.
4
+ /// https://github.com/mrousavy/nitro
5
+ /// Copyright © Marc Rousavy @ Margelo
6
+ ///
7
+
8
+ #pragma once
9
+
10
+ #include <optional>
11
+ #include <NitroModules/NitroDefines.hpp>
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+ #include <NitroModules/NitroHash.hpp>
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+ #include <NitroModules/CachedProp.hpp>
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+ #include <react/renderer/core/ConcreteComponentDescriptor.h>
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+ #include <react/renderer/core/PropsParserContext.h>
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+ #include <react/renderer/components/view/ConcreteViewShadowNode.h>
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+ #include <react/renderer/components/view/ViewProps.h>
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+
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+ #include <memory>
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+ #include "HybridGameEngineSpec.hpp"
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+ #include <functional>
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+ #include <optional>
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+
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+ namespace margelo::nitro::rngine::views {
25
+
26
+ using namespace facebook;
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+
28
+ /**
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+ * The name of the actual native View.
30
+ */
31
+ extern const char HybridGameEngineComponentName[];
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+
33
+ /**
34
+ * Props for the "GameEngine" View.
35
+ */
36
+ class HybridGameEngineProps final: public react::ViewProps {
37
+ public:
38
+ HybridGameEngineProps() = default;
39
+ HybridGameEngineProps(const react::PropsParserContext& context,
40
+ const HybridGameEngineProps& sourceProps,
41
+ const react::RawProps& rawProps);
42
+
43
+ public:
44
+ CachedProp<std::optional<std::function<void(const std::shared_ptr<HybridGameEngineSpec>& /* ref */)>>> hybridRef;
45
+
46
+ private:
47
+ static bool filterObjectKeys(const std::string& propName);
48
+ };
49
+
50
+ /**
51
+ * State for the "GameEngine" View.
52
+ */
53
+ class HybridGameEngineState final {
54
+ public:
55
+ HybridGameEngineState() = default;
56
+ explicit HybridGameEngineState(const std::shared_ptr<HybridGameEngineProps>& props):
57
+ _props(props) {}
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+
59
+ public:
60
+ [[nodiscard]]
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+ const std::shared_ptr<HybridGameEngineProps>& getProps() const {
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+ return _props;
63
+ }
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+
65
+ public:
66
+ #ifdef ANDROID
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+ HybridGameEngineState(const HybridGameEngineState& /* previousState */, folly::dynamic /* data */) {}
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+ folly::dynamic getDynamic() const {
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+ throw std::runtime_error("HybridGameEngineState does not support folly!");
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+ }
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+ react::MapBuffer getMapBuffer() const {
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+ throw std::runtime_error("HybridGameEngineState does not support MapBuffer!");
73
+ };
74
+ #endif
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+
76
+ private:
77
+ std::shared_ptr<HybridGameEngineProps> _props;
78
+ };
79
+
80
+ /**
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+ * The Shadow Node for the "GameEngine" View.
82
+ */
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+ using HybridGameEngineShadowNode = react::ConcreteViewShadowNode<HybridGameEngineComponentName /* "HybridGameEngine" */,
84
+ HybridGameEngineProps /* custom props */,
85
+ react::ViewEventEmitter /* default */,
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+ HybridGameEngineState /* custom state */>;
87
+
88
+ /**
89
+ * The Component Descriptor for the "GameEngine" View.
90
+ */
91
+ class HybridGameEngineComponentDescriptor final: public react::ConcreteComponentDescriptor<HybridGameEngineShadowNode> {
92
+ public:
93
+ explicit HybridGameEngineComponentDescriptor(const react::ComponentDescriptorParameters& parameters);
94
+
95
+ public:
96
+ /**
97
+ * A faster path for cloning props - reuses the caching logic from `HybridGameEngineProps`.
98
+ */
99
+ std::shared_ptr<const react::Props> cloneProps(const react::PropsParserContext& context,
100
+ const std::shared_ptr<const react::Props>& props,
101
+ react::RawProps rawProps) const override;
102
+ #ifdef ANDROID
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+ void adopt(react::ShadowNode& shadowNode) const override;
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+ #endif
105
+ };
106
+
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+ /* The actual view for "GameEngine" needs to be implemented in platform-specific code. */
108
+
109
+ } // namespace margelo::nitro::rngine::views
@@ -0,0 +1,9 @@
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+ {
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+ "uiViewClassName": "GameEngine",
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+ "supportsRawText": false,
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+ "bubblingEventTypes": {},
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+ "directEventTypes": {},
6
+ "validAttributes": {
7
+ "hybridRef": true
8
+ }
9
+ }
package/package.json ADDED
@@ -0,0 +1,180 @@
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+ {
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+ "name": "rngine",
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+ "version": "0.1.0",
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+ "description": "React native library for building 2d games",
5
+ "main": "./lib/module/index.js",
6
+ "types": "./lib/typescript/src/index.d.ts",
7
+ "exports": {
8
+ ".": {
9
+ "source": "./src/index.tsx",
10
+ "types": "./lib/typescript/src/index.d.ts",
11
+ "default": "./lib/module/index.js"
12
+ },
13
+ "./package.json": "./package.json"
14
+ },
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+ "files": [
16
+ "src",
17
+ "lib",
18
+ "android",
19
+ "ios",
20
+ "cpp",
21
+ "nitrogen",
22
+ "nitro.json",
23
+ "*.podspec",
24
+ "react-native.config.js",
25
+ "!ios/build",
26
+ "!android/build",
27
+ "!android/gradle",
28
+ "!android/gradlew",
29
+ "!android/gradlew.bat",
30
+ "!android/local.properties",
31
+ "!**/__tests__",
32
+ "!**/__fixtures__",
33
+ "!**/__mocks__",
34
+ "!**/.*"
35
+ ],
36
+ "scripts": {
37
+ "example": "yarn workspace rngine-example",
38
+ "clean": "del-cli android/build example/android/build example/android/app/build example/ios/build lib",
39
+ "prepare": "bob build",
40
+ "nitrogen": "nitrogen",
41
+ "typecheck": "tsc",
42
+ "lint": "eslint \"**/*.{js,ts,tsx}\"",
43
+ "test": "jest",
44
+ "release": "release-it --only-version",
45
+ "web": "vite",
46
+ "build:web": "vite build"
47
+ },
48
+ "keywords": [
49
+ "react-native",
50
+ "ios",
51
+ "android"
52
+ ],
53
+ "repository": {
54
+ "type": "git",
55
+ "url": "git+https://github.com/amine-by/rngine.git"
56
+ },
57
+ "author": "amine-by <aminebenyedder@outlook.com> (https://github.com/amine-by)",
58
+ "license": "MIT",
59
+ "bugs": {
60
+ "url": "https://github.com/amine-by/rngine/issues"
61
+ },
62
+ "homepage": "https://github.com/amine-by/rngine#readme",
63
+ "publishConfig": {
64
+ "registry": "https://registry.npmjs.org/"
65
+ },
66
+ "devDependencies": {
67
+ "@commitlint/config-conventional": "^20.5.0",
68
+ "@eslint/compat": "^2.0.3",
69
+ "@eslint/eslintrc": "^3.3.5",
70
+ "@eslint/js": "^10.0.1",
71
+ "@jest/globals": "^30.0.0",
72
+ "@react-native/babel-preset": "0.85.0",
73
+ "@react-native/eslint-config": "0.85.0",
74
+ "@react-native/jest-preset": "0.85.0",
75
+ "@release-it/conventional-changelog": "^10.0.6",
76
+ "@types/react": "^19.2.0",
77
+ "commitlint": "^20.5.0",
78
+ "del-cli": "^7.0.0",
79
+ "eslint": "^9.39.4",
80
+ "eslint-config-prettier": "^10.1.8",
81
+ "eslint-plugin-ft-flow": "^3.0.11",
82
+ "eslint-plugin-prettier": "^5.5.5",
83
+ "jest": "^30.3.0",
84
+ "lefthook": "^2.1.4",
85
+ "nitrogen": "^0.35.3",
86
+ "prettier": "^3.8.1",
87
+ "react": "19.2.3",
88
+ "react-native": "0.85.0",
89
+ "react-native-builder-bob": "^0.41.0",
90
+ "react-native-nitro-modules": "^0.35.3",
91
+ "react-native-web": "~0.21.1",
92
+ "release-it": "^19.2.4",
93
+ "turbo": "^2.8.21",
94
+ "typescript": "^6.0.2"
95
+ },
96
+ "peerDependencies": {
97
+ "react": "*",
98
+ "react-native": "*",
99
+ "react-native-nitro-modules": "^0.35.3"
100
+ },
101
+ "workspaces": [
102
+ "example"
103
+ ],
104
+ "packageManager": "yarn@4.11.0",
105
+ "react-native-builder-bob": {
106
+ "source": "src",
107
+ "output": "lib",
108
+ "targets": [
109
+ [
110
+ "custom",
111
+ {
112
+ "script": "nitrogen",
113
+ "clean": "nitrogen/"
114
+ }
115
+ ],
116
+ [
117
+ "module",
118
+ {
119
+ "esm": true
120
+ }
121
+ ],
122
+ [
123
+ "typescript",
124
+ {
125
+ "project": "tsconfig.build.json"
126
+ }
127
+ ]
128
+ ]
129
+ },
130
+ "prettier": {
131
+ "quoteProps": "consistent",
132
+ "singleQuote": true,
133
+ "tabWidth": 2,
134
+ "trailingComma": "es5",
135
+ "useTabs": false
136
+ },
137
+ "jest": {
138
+ "preset": "@react-native/jest-preset",
139
+ "modulePathIgnorePatterns": [
140
+ "<rootDir>/example/node_modules",
141
+ "<rootDir>/lib/"
142
+ ]
143
+ },
144
+ "commitlint": {
145
+ "extends": [
146
+ "@commitlint/config-conventional"
147
+ ]
148
+ },
149
+ "release-it": {
150
+ "git": {
151
+ "commitMessage": "chore: release ${version}",
152
+ "tagName": "v${version}"
153
+ },
154
+ "npm": {
155
+ "publish": true
156
+ },
157
+ "github": {
158
+ "release": true
159
+ },
160
+ "plugins": {
161
+ "@release-it/conventional-changelog": {
162
+ "preset": {
163
+ "name": "angular"
164
+ }
165
+ }
166
+ }
167
+ },
168
+ "create-react-native-library": {
169
+ "type": "nitro-view",
170
+ "languages": "kotlin-swift",
171
+ "tools": [
172
+ "eslint",
173
+ "jest",
174
+ "lefthook",
175
+ "release-it",
176
+ "vite"
177
+ ],
178
+ "version": "0.61.0"
179
+ }
180
+ }
@@ -0,0 +1,10 @@
1
+ import type {
2
+ HybridView,
3
+ HybridViewMethods,
4
+ HybridViewProps,
5
+ } from 'react-native-nitro-modules';
6
+
7
+ export interface GameEngineProps extends HybridViewProps {}
8
+ export interface GameEngineMethods extends HybridViewMethods {}
9
+
10
+ export type GameEngine = HybridView<GameEngineProps, GameEngineMethods>;
@@ -0,0 +1,17 @@
1
+ import { getHostComponent } from 'react-native-nitro-modules';
2
+ const GameEngineConfig = require('../nitrogen/generated/shared/json/GameEngineConfig.json');
3
+ import type { GameEngineMethods, GameEngineProps } from './GameEngine.nitro';
4
+
5
+ /**
6
+ * A game engine view component that renders the game world.
7
+ * Size it using the style prop like any other React Native view.
8
+ *
9
+ * @example
10
+ * ```tsx
11
+ * <GameEngine style={{ flex: 1 }} />
12
+ * ```
13
+ */
14
+ export default getHostComponent<GameEngineProps, GameEngineMethods>(
15
+ 'GameEngine',
16
+ () => GameEngineConfig
17
+ );
@@ -0,0 +1,18 @@
1
+ import type { HybridObject } from 'react-native-nitro-modules';
2
+ import type { Entity, System, World } from './types';
3
+
4
+ export interface GameMethods extends HybridObject<{
5
+ ios: 'c++';
6
+ android: 'c++';
7
+ }> {
8
+ setTickRate(tickRate: number): void;
9
+ setWorld(world: World): void;
10
+ setEntities(entities: Entity[]): void;
11
+ setSystems(systems: System[]): void;
12
+ pause(): void;
13
+ resume(): void;
14
+ spawn(entities: Entity[]): void;
15
+ despawn(id: string): void;
16
+ setP(id: string, px: number, py: number): void;
17
+ setV(id: string, vx: number, vy: number): void;
18
+ }
@@ -0,0 +1,46 @@
1
+ import { NitroModules } from 'react-native-nitro-modules';
2
+ import type { GameMethods } from './GameMethods.nitro';
3
+ import type { Config, Entity } from './types';
4
+
5
+ const gameMethods = NitroModules.createHybridObject<GameMethods>('GameMethods');
6
+
7
+ /** Sets up the game engine with the given configuration. Call this before anything else. */
8
+ export function configure({
9
+ tickRate,
10
+ world,
11
+ entities = [],
12
+ systems = [],
13
+ paused = true,
14
+ }: Config) {
15
+ gameMethods.setTickRate(tickRate);
16
+ gameMethods.setWorld(world);
17
+ gameMethods.setEntities(entities);
18
+ gameMethods.setSystems(systems);
19
+ if (paused) {
20
+ gameMethods.pause();
21
+ } else {
22
+ gameMethods.resume();
23
+ }
24
+ }
25
+
26
+ /** Pauses the game loop. Systems will stop running. */
27
+ export const pause = () => gameMethods.pause();
28
+
29
+ /** Resumes the game loop. */
30
+ export const resume = () => gameMethods.resume();
31
+
32
+ /** Spawns one or more entities into the world. Skips duplicates by id. */
33
+ export const spawn = (entities: Entity | Entity[]) => {
34
+ gameMethods.spawn(Array.isArray(entities) ? entities : [entities]);
35
+ };
36
+
37
+ /** Removes an entity or all entities matching the given id prefix from the world. */
38
+ export const despawn = (id: string) => gameMethods.despawn(id);
39
+
40
+ /** Sets the position of the entity with the exact given id. */
41
+ export const setPosition = (id: string, px: number, py: number) =>
42
+ gameMethods.setP(id, px, py);
43
+
44
+ /** Sets the velocity of all entities matching the given id or prefix. */
45
+ export const setVelocity = (id: string, vx: number, vy: number) =>
46
+ gameMethods.setV(id, vx, vy);
package/src/index.tsx ADDED
@@ -0,0 +1,21 @@
1
+ import GameEngine from './GameEngine';
2
+ import {
3
+ configure,
4
+ pause,
5
+ resume,
6
+ spawn,
7
+ despawn,
8
+ setPosition,
9
+ setVelocity,
10
+ } from './GameMethods';
11
+
12
+ export {
13
+ GameEngine,
14
+ configure,
15
+ pause,
16
+ resume,
17
+ spawn,
18
+ despawn,
19
+ setPosition,
20
+ setVelocity,
21
+ };
package/src/types.ts ADDED
@@ -0,0 +1,50 @@
1
+ export type World = {
2
+ /** Width of the world in game units. */
3
+ width: number;
4
+ /** Height of the world in game units. */
5
+ height: number;
6
+ /** Background color of the world as a hex string e.g. `'#1a1a1a'`. */
7
+ color: string;
8
+ };
9
+
10
+ export type Entity = {
11
+ /** Unique identifier. Use `_` as a separator for group queries e.g. `'enemy_1'`. */
12
+ id: string;
13
+ /** X position in game units. */
14
+ px: number;
15
+ /** Y position in game units. */
16
+ py: number;
17
+ /** Width in game units. */
18
+ width: number;
19
+ /** Height in game units. */
20
+ height: number;
21
+ /** Fill color as a hex string e.g. `'#00ff00'`. */
22
+ color: string;
23
+ /** Velocity on the X axis in game units per second. */
24
+ vx: number;
25
+ /** Velocity on the Y axis in game units per second. */
26
+ vy: number;
27
+ };
28
+
29
+ export type System = {
30
+ /** Entity ids or prefixes this system subscribes to. */
31
+ ids: string[];
32
+ /** Called every tick with the resolved entities. */
33
+ onTick: (entities: Entity[]) => void;
34
+ };
35
+
36
+ export type Config = {
37
+ /** Number of game logic updates per second. */
38
+ tickRate: number;
39
+ /** World dimensions and background color. */
40
+ world: World;
41
+ /** Initial entities to spawn. */
42
+ entities?: Entity[];
43
+ /**
44
+ * Systems that define the game logic. Each system runs every tick
45
+ * and receives the entities matching its ids.
46
+ */
47
+ systems?: System[];
48
+ /** Whether to start paused. Defaults to true. */
49
+ paused?: boolean;
50
+ };