rngine 0.1.0

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Files changed (81) hide show
  1. package/LICENSE +20 -0
  2. package/README.md +150 -0
  3. package/Rngine.podspec +29 -0
  4. package/android/CMakeLists.txt +31 -0
  5. package/android/build.gradle +118 -0
  6. package/android/src/main/AndroidManifest.xml +2 -0
  7. package/android/src/main/cpp/GameLoopJNI.cpp +31 -0
  8. package/android/src/main/cpp/cpp-adapter.cpp +11 -0
  9. package/android/src/main/java/com/margelo/nitro/rngine/GameEngine.kt +34 -0
  10. package/android/src/main/java/com/margelo/nitro/rngine/GameView.kt +63 -0
  11. package/android/src/main/java/com/margelo/nitro/rngine/Rect.kt +9 -0
  12. package/android/src/main/java/com/margelo/nitro/rngine/RectSerializer.kt +23 -0
  13. package/android/src/main/java/com/margelo/nitro/rngine/RnginePackage.kt +29 -0
  14. package/ios/Rngine.swift +28 -0
  15. package/lib/module/GameEngine.js +15 -0
  16. package/lib/module/GameEngine.js.map +1 -0
  17. package/lib/module/GameEngine.nitro.js +4 -0
  18. package/lib/module/GameEngine.nitro.js.map +1 -0
  19. package/lib/module/GameMethods.js +44 -0
  20. package/lib/module/GameMethods.js.map +1 -0
  21. package/lib/module/GameMethods.nitro.js +4 -0
  22. package/lib/module/GameMethods.nitro.js.map +1 -0
  23. package/lib/module/index.js +6 -0
  24. package/lib/module/index.js.map +1 -0
  25. package/lib/module/package.json +1 -0
  26. package/lib/module/types.js +2 -0
  27. package/lib/module/types.js.map +1 -0
  28. package/lib/typescript/package.json +1 -0
  29. package/lib/typescript/src/GameEngine.d.ts +13 -0
  30. package/lib/typescript/src/GameEngine.d.ts.map +1 -0
  31. package/lib/typescript/src/GameEngine.nitro.d.ts +7 -0
  32. package/lib/typescript/src/GameEngine.nitro.d.ts.map +1 -0
  33. package/lib/typescript/src/GameMethods.d.ts +16 -0
  34. package/lib/typescript/src/GameMethods.d.ts.map +1 -0
  35. package/lib/typescript/src/GameMethods.nitro.d.ts +18 -0
  36. package/lib/typescript/src/GameMethods.nitro.d.ts.map +1 -0
  37. package/lib/typescript/src/index.d.ts +4 -0
  38. package/lib/typescript/src/index.d.ts.map +1 -0
  39. package/lib/typescript/src/types.d.ts +48 -0
  40. package/lib/typescript/src/types.d.ts.map +1 -0
  41. package/nitro.json +33 -0
  42. package/nitrogen/generated/android/c++/JHybridGameEngineSpec.cpp +49 -0
  43. package/nitrogen/generated/android/c++/JHybridGameEngineSpec.hpp +63 -0
  44. package/nitrogen/generated/android/c++/views/JHybridGameEngineStateUpdater.cpp +53 -0
  45. package/nitrogen/generated/android/c++/views/JHybridGameEngineStateUpdater.hpp +49 -0
  46. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/HybridGameEngineSpec.kt +53 -0
  47. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/rngineOnLoad.kt +35 -0
  48. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/views/HybridGameEngineManager.kt +80 -0
  49. package/nitrogen/generated/android/kotlin/com/margelo/nitro/rngine/views/HybridGameEngineStateUpdater.kt +23 -0
  50. package/nitrogen/generated/android/rngine+autolinking.cmake +84 -0
  51. package/nitrogen/generated/android/rngine+autolinking.gradle +27 -0
  52. package/nitrogen/generated/android/rngineOnLoad.cpp +66 -0
  53. package/nitrogen/generated/android/rngineOnLoad.hpp +34 -0
  54. package/nitrogen/generated/ios/Rngine+autolinking.rb +62 -0
  55. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Bridge.cpp +33 -0
  56. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Bridge.hpp +40 -0
  57. package/nitrogen/generated/ios/Rngine-Swift-Cxx-Umbrella.hpp +41 -0
  58. package/nitrogen/generated/ios/RngineAutolinking.mm +43 -0
  59. package/nitrogen/generated/ios/RngineAutolinking.swift +26 -0
  60. package/nitrogen/generated/ios/c++/HybridGameEngineSpecSwift.cpp +11 -0
  61. package/nitrogen/generated/ios/c++/HybridGameEngineSpecSwift.hpp +75 -0
  62. package/nitrogen/generated/ios/c++/views/HybridGameEngineComponent.mm +118 -0
  63. package/nitrogen/generated/ios/swift/HybridGameEngineSpec.swift +55 -0
  64. package/nitrogen/generated/ios/swift/HybridGameEngineSpec_cxx.swift +147 -0
  65. package/nitrogen/generated/shared/c++/Entity.hpp +111 -0
  66. package/nitrogen/generated/shared/c++/HybridGameEngineSpec.cpp +21 -0
  67. package/nitrogen/generated/shared/c++/HybridGameEngineSpec.hpp +62 -0
  68. package/nitrogen/generated/shared/c++/HybridGameMethodsSpec.cpp +30 -0
  69. package/nitrogen/generated/shared/c++/HybridGameMethodsSpec.hpp +80 -0
  70. package/nitrogen/generated/shared/c++/System.hpp +91 -0
  71. package/nitrogen/generated/shared/c++/World.hpp +91 -0
  72. package/nitrogen/generated/shared/c++/views/HybridGameEngineComponent.cpp +72 -0
  73. package/nitrogen/generated/shared/c++/views/HybridGameEngineComponent.hpp +109 -0
  74. package/nitrogen/generated/shared/json/GameEngineConfig.json +9 -0
  75. package/package.json +180 -0
  76. package/src/GameEngine.nitro.ts +10 -0
  77. package/src/GameEngine.tsx +17 -0
  78. package/src/GameMethods.nitro.ts +18 -0
  79. package/src/GameMethods.ts +46 -0
  80. package/src/index.tsx +21 -0
  81. package/src/types.ts +50 -0
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 amine-by
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # rngine
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+
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+ A React Native game engine for building 2D games, powered by [Nitro Modules](https://nitro.margelo.com/) for high-performance C++ game logic.
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+
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+ ## Installation
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+
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+ ```sh
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+ npm install rngine react-native-nitro-modules
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+ ```
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+
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+ > `react-native-nitro-modules` is required as this library relies on [Nitro Modules](https://nitro.margelo.com/).
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+
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+ ## Usage
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+
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+ ```tsx
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+ import { GameEngine, configure, setVelocity } from 'rngine';
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+
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+ configure({
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+ tickRate: 60,
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+ world: { width: 800, height: 800, color: '#1a1a1a' },
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+ entities: [
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+ {
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+ id: 'player',
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+ px: 400,
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+ py: 400,
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+ width: 40,
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+ height: 40,
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+ color: '#00ff00',
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+ vx: 0,
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+ vy: 0,
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+ },
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+ {
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+ id: 'enemy_1',
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+ px: 100,
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+ py: 100,
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+ width: 40,
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+ height: 40,
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+ color: '#ff0000',
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+ vx: 1000,
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+ vy: 0,
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+ },
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+ {
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+ id: 'enemy_2',
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+ px: 200,
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+ py: 200,
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+ width: 40,
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+ height: 40,
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+ color: '#ff0000',
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+ vx: -1000,
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+ vy: 0,
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+ },
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+ ],
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+ systems: [
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+ {
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+ // runs every tick for all enemies
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+ ids: ['enemy'],
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+ onTick: (enemies) => {
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+ enemies.forEach((enemy) => {
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+ // reverse direction when reaching world edges
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+ if (enemy.px <= 0 || enemy.px + enemy.width >= 800) {
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+ setVelocity(enemy.id, -enemy.vx, enemy.vy);
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+ }
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+ });
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+ },
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+ },
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+ ],
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+ paused: false,
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+ });
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+
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+ export default function App() {
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+ return <GameEngine style={{ flex: 1 }} />;
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+ }
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+ ```
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+
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+ ## Concepts
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+
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+ **Entities** are the objects in your game world. Each entity has a position, size, color, and velocity. See [`Entity`](./src/types.ts).
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+
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+ **Systems** define your game logic. Each system declares which entities it cares about via `ids` and runs every tick receiving those entities. See [`System`](./src/types.ts).
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+
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+ **World** defines the game world dimensions and background color. Entities outside the world bounds are automatically clipped. See [`World`](./src/types.ts).
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+
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+ ## Entity Querying
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+
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+ Entity ids use `_` as a hierarchy separator, which enables prefix matching in systems and functions like `setVelocity`. Querying `'enemy'` matches all entities whose id starts with `enemy_`. So `enemy_1`, `enemy_magician_1`, and `enemy_warrior_2` are all returned. Querying `'enemy_magician'` narrows it down to only magician entities. Querying `'enemy_magician_1'` is an exact match.
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+
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+ This makes it easy to build entity groups naturally through naming. No extra configuration needed.
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+
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+ ```ts
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+ // matches enemy_1, enemy_magician_1, enemy_warrior_2
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+ { ids: ['enemy'], onTick: (entities) => {} }
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+
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+ // matches only enemy_magician_1, enemy_magician_2
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+ { ids: ['enemy_magician'], onTick: (entities) => {} }
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+
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+ // exact match
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+ { ids: ['enemy_magician_1'], onTick: (entities) => {} }
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+ ```
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+
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+ ## API
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+
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+ ### `configure(config)`
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+
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+ Sets up the game engine. Call this before anything else.
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+
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+ | param | required | type | default | description |
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+ | ---------- | -------- | ---------- | ------- | ------------------------------------- |
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+ | `tickRate` | ✓ | `number` | — | Game logic updates per second |
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+ | `world` | ✓ | `World` | — | World dimensions and background color |
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+ | `entities` | | `Entity[]` | `[]` | Initial entities to spawn |
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+ | `systems` | | `System[]` | `[]` | Systems to run each tick |
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+ | `paused` | | `boolean` | `true` | Whether to start paused |
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+
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+ ### `spawn(entity | entity[])`
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+
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+ Spawns one or more entities into the world. Skips duplicates by id.
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+
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+ ### `despawn(id)`
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+
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+ Removes the entity with the given id, or all entities matching the given prefix.
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+
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+ ### `setPosition(id, px, py)`
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+
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+ Sets the position of a single entity. Requires an exact id.
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+
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+ ### `setVelocity(id, vx, vy)`
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+
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+ Sets the velocity of all entities matching the given id or prefix.
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+
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+ ### `pause()`
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+
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+ Pauses the game loop. Systems stop running.
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+
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+ ### `resume()`
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+
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+ Resumes the game loop.
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+
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+ ## Contributing
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+
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+ - [Development workflow](CONTRIBUTING.md#development-workflow)
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+ - [Sending a pull request](CONTRIBUTING.md#sending-a-pull-request)
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+ - [Code of conduct](CODE_OF_CONDUCT.md)
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+
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+ ## License
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+
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+ MIT
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+
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+ ---
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+
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+ Made with [create-react-native-library](https://github.com/callstack/react-native-builder-bob)
package/Rngine.podspec ADDED
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+ require "json"
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+
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+ package = JSON.parse(File.read(File.join(__dir__, "package.json")))
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+
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+ Pod::Spec.new do |s|
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+ s.name = "Rngine"
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+ s.version = package["version"]
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+ s.summary = package["description"]
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+ s.homepage = package["homepage"]
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+ s.license = package["license"]
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+ s.authors = package["author"]
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+
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+ s.platforms = { :ios => min_ios_version_supported }
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+ s.source = { :git => "https://github.com/amine-by/rngine.git", :tag => "#{s.version}" }
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+
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+ s.source_files = [
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+ "ios/**/*.{swift}",
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+ "ios/**/*.{m,mm}",
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+ "cpp/**/*.{hpp,cpp}",
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+ ]
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+
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+ s.dependency 'React-jsi'
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+ s.dependency 'React-callinvoker'
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+
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+ load 'nitrogen/generated/ios/Rngine+autolinking.rb'
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+ add_nitrogen_files(s)
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+
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+ install_modules_dependencies(s)
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+ end
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+ project(rngine)
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+ cmake_minimum_required(VERSION 3.9.0)
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+
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+ set(PACKAGE_NAME rngine)
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+ set(CMAKE_VERBOSE_MAKEFILE ON)
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+ set(CMAKE_CXX_STANDARD 20)
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+
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+ # Define C++ library and add all sources
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+ add_library(
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+ ${PACKAGE_NAME}
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+ SHARED
12
+ src/main/cpp/cpp-adapter.cpp
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+ src/main/cpp/GameLoopJNI.cpp
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+ ../shared/GameLoop.cpp
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+ ../shared/GameMethods.cpp
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+ )
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+
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+ # Add Nitrogen specs :)
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+ include(${CMAKE_SOURCE_DIR}/../nitrogen/generated/android/rngine+autolinking.cmake)
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+
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+ # Set up local includes
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+ include_directories("src/main/cpp" "../shared")
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+
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+ find_library(LOG_LIB log)
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+
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+ # Link all libraries together
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+ target_link_libraries(
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+ ${PACKAGE_NAME}
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+ ${LOG_LIB}
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+ android # <-- Android core
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+ )
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+ buildscript {
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+ ext.Rngine = [
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+ kotlinVersion: "2.0.21",
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+ minSdkVersion: 24,
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+ compileSdkVersion: 36,
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+ targetSdkVersion: 36
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+ ]
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+
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+ ext.getExtOrDefault = { prop ->
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+ if (rootProject.ext.has(prop)) {
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+ return rootProject.ext.get(prop)
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+ }
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+
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+ return Rngine[prop]
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+ }
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+
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+ repositories {
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+ google()
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+ mavenCentral()
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+ }
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+
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+ dependencies {
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+ classpath "com.android.tools.build:gradle:8.7.2"
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+ // noinspection DifferentKotlinGradleVersion
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+ classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${getExtOrDefault('kotlinVersion')}"
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+ }
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+ }
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+
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+ def reactNativeArchitectures() {
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+ def value = rootProject.getProperties().get("reactNativeArchitectures")
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+ return value ? value.split(",") : ["armeabi-v7a", "x86", "x86_64", "arm64-v8a"]
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+ }
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+
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+ apply plugin: "com.android.library"
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+ apply plugin: "kotlin-android"
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+ apply from: '../nitrogen/generated/android/rngine+autolinking.gradle'
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+
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+ apply plugin: "com.facebook.react"
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+
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+ android {
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+ namespace "com.margelo.nitro.rngine"
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+
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+ compileSdkVersion getExtOrDefault("compileSdkVersion")
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+
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+ defaultConfig {
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+ minSdkVersion getExtOrDefault("minSdkVersion")
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+ targetSdkVersion getExtOrDefault("targetSdkVersion")
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+
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+ externalNativeBuild {
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+ cmake {
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+ cppFlags "-frtti -fexceptions -Wall -fstack-protector-all"
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+ arguments "-DANDROID_STL=c++_shared", "-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON"
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+ abiFilters (*reactNativeArchitectures())
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+
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+ buildTypes {
56
+ debug {
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+ cppFlags "-O1 -g"
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+ }
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+ release {
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+ cppFlags "-O2"
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ externalNativeBuild {
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+ cmake {
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+ path "CMakeLists.txt"
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+ }
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+ }
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+
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+ packagingOptions {
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+ excludes = [
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+ "META-INF",
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+ "META-INF/**",
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+ "**/libc++_shared.so",
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+ "**/libfbjni.so",
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+ "**/libjsi.so",
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+ "**/libfolly_json.so",
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+ "**/libfolly_runtime.so",
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+ "**/libglog.so",
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+ "**/libhermes.so",
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+ "**/libhermes-executor-debug.so",
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+ "**/libhermes_executor.so",
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+ "**/libreactnative.so",
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+ "**/libreactnativejni.so",
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+ "**/libturbomodulejsijni.so",
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+ "**/libreact_nativemodule_core.so",
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+ "**/libjscexecutor.so"
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+ ]
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+ }
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+
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+ buildFeatures {
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+ buildConfig true
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+ prefab true
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+ }
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+
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+ buildTypes {
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+ release {
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+ minifyEnabled false
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+ }
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+ }
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+
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+ lint {
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+ disable "GradleCompatible"
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+ }
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+
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+ compileOptions {
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+ sourceCompatibility JavaVersion.VERSION_1_8
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+ targetCompatibility JavaVersion.VERSION_1_8
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+ }
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+ }
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+
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+ dependencies {
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+ implementation "com.facebook.react:react-android"
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+ implementation project(":react-native-nitro-modules")
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+ }
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+ <manifest xmlns:android="http://schemas.android.com/apk/res/android">
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+ </manifest>
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+ #include "GameLoop.hpp"
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+ #include <jni.h>
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+
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+ extern "C" {
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+ JNIEXPORT jobject JNICALL
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+ Java_com_margelo_nitro_rngine_GameView_getRectsSnapshot(JNIEnv *env, jobject) {
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+ auto rects =
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+ margelo::nitro::rngine::GameLoop::getInstance().getRectsSnapshot();
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+ const size_t size = rects.size() * margelo::nitro::rngine::RECT_SIZE;
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+
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+ static std::vector<uint8_t> buffer;
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+ buffer.resize(size);
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+
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+ uint8_t *data = buffer.data();
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+
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+ for (const auto &rect : rects) {
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+ memcpy(data, &rect.left, sizeof(double));
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+ data += sizeof(double);
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+ memcpy(data, &rect.right, sizeof(double));
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+ data += sizeof(double);
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+ memcpy(data, &rect.top, sizeof(double));
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+ data += sizeof(double);
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+ memcpy(data, &rect.bottom, sizeof(double));
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+ data += sizeof(double);
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+ memcpy(data, &rect.color, sizeof(uint32_t));
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+ data += sizeof(uint32_t);
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+ }
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+
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+ return env->NewDirectByteBuffer(buffer.data(), (jlong)size);
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+ }
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+ } // extern "C"
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+ #include <jni.h>
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+ #include "rngineOnLoad.hpp"
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+
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+ #include <fbjni/fbjni.h>
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+
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+
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+ JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void*) {
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+ return facebook::jni::initialize(vm, []() {
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+ margelo::nitro::rngine::registerAllNatives();
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+ });
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+ }
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+ package com.margelo.nitro.rngine
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+
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+ import android.os.Handler
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+ import android.os.HandlerThread
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+ import android.view.Choreographer
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+ import com.facebook.react.uimanager.ThemedReactContext
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+
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+ class GameEngine(val context: ThemedReactContext) : HybridGameEngineSpec() {
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+ private var renderThread: HandlerThread? = null
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+ private var renderHandler: Handler? = null
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+
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+ private val frameCallback = object : Choreographer.FrameCallback {
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+ override fun doFrame(frameTimeNanos: Long) {
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+ renderHandler?.post { view.drawFrame() }
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+ Choreographer.getInstance().postFrameCallback(this)
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+ }
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+ }
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+
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+ override val view: GameView = GameView(
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+ context
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+ ).apply {
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+ onAttached = {
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+ renderThread = HandlerThread("RenderThread").also { it.start() }
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+ renderHandler = Handler(renderThread!!.looper)
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+ Choreographer.getInstance().postFrameCallback(frameCallback)
26
+ }
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+ onDetached = {
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+ Choreographer.getInstance().removeFrameCallback(frameCallback)
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+ renderThread?.quitSafely()
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+ renderThread = null
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+ renderHandler = null
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+ }
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+ }
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+ }
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+ package com.margelo.nitro.rngine
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+
3
+ import android.content.Context
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+ import android.graphics.Color
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+ import android.graphics.Paint
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+ import android.util.AttributeSet
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+ import android.view.SurfaceView
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+ import android.view.View
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+ import java.nio.ByteBuffer
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+
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+ class GameView(
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+ context: Context,
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+ attrs: AttributeSet? = null,
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+ defStyleAttr: Int = 0,
15
+ ) : SurfaceView(
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+ context,
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+ attrs,
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+ defStyleAttr,
19
+ ) {
20
+ private external fun getRectsSnapshot(): ByteBuffer
21
+ var onAttached: () -> Unit = {}
22
+ var onDetached: () -> Unit = {}
23
+
24
+ private val paint = Paint().apply {
25
+ color = Color.TRANSPARENT
26
+ style = Paint.Style.FILL
27
+ }
28
+
29
+ init {
30
+ addOnAttachStateChangeListener(
31
+ object : OnAttachStateChangeListener {
32
+ override fun onViewAttachedToWindow(view: View) = onAttached()
33
+ override fun onViewDetachedFromWindow(view: View) = onDetached()
34
+ })
35
+ }
36
+
37
+ fun drawFrame() {
38
+ if (!holder.surface.isValid) return
39
+ val canvas = holder.lockCanvas() ?: return
40
+
41
+ val rects = RectSerializer.decode(getRectsSnapshot())
42
+
43
+ val worldRect = rects.first()
44
+ val scaleX = canvas.width / worldRect.right.toFloat()
45
+ val scaleY = canvas.height / worldRect.bottom.toFloat()
46
+ val scale = minOf(scaleX, scaleY)
47
+
48
+ val offsetX = (canvas.width - worldRect.right.toFloat() * scale) / 2f
49
+ val offsetY = (canvas.height - worldRect.bottom.toFloat() * scale) / 2f
50
+
51
+ rects.forEach { rect ->
52
+ paint.color = rect.color
53
+ canvas.drawRect(
54
+ rect.left.toFloat() * scale + offsetX,
55
+ rect.top.toFloat() * scale + offsetY,
56
+ rect.right.toFloat() * scale + offsetX,
57
+ rect.bottom.toFloat() * scale + offsetY,
58
+ paint
59
+ )
60
+ }
61
+ holder.unlockCanvasAndPost(canvas)
62
+ }
63
+ }
@@ -0,0 +1,9 @@
1
+ package com.margelo.nitro.rngine
2
+
3
+ data class Rect(
4
+ val left: Double,
5
+ val right: Double,
6
+ val top: Double,
7
+ val bottom: Double,
8
+ val color: Int
9
+ )
@@ -0,0 +1,23 @@
1
+ package com.margelo.nitro.rngine
2
+
3
+ import java.nio.ByteBuffer
4
+ import java.nio.ByteOrder
5
+
6
+ object RectSerializer {
7
+ private const val RECT_SIZE = 4 * 8 + 4
8
+ fun decode(buffer: ByteBuffer): ArrayList<Rect> {
9
+ buffer.order(ByteOrder.nativeOrder())
10
+ val rects = ArrayList<Rect>()
11
+
12
+ while (buffer.remaining() >= RECT_SIZE) {
13
+ val left = buffer.double
14
+ val right = buffer.double
15
+ val top = buffer.double
16
+ val bottom = buffer.double
17
+ val color = buffer.int
18
+
19
+ rects.add(Rect(left, right, top, bottom, color))
20
+ }
21
+ return rects
22
+ }
23
+ }
@@ -0,0 +1,29 @@
1
+ package com.margelo.nitro.rngine
2
+
3
+ import com.facebook.react.BaseReactPackage
4
+ import com.facebook.react.bridge.NativeModule
5
+ import com.facebook.react.bridge.ReactApplicationContext
6
+ import com.facebook.react.module.model.ReactModuleInfoProvider
7
+ import com.facebook.react.uimanager.ViewManager
8
+
9
+ import com.margelo.nitro.rngine.views.HybridGameEngineManager
10
+
11
+ class RnginePackage : BaseReactPackage() {
12
+ override fun getModule(name: String, reactContext: ReactApplicationContext): NativeModule? {
13
+ return null
14
+ }
15
+
16
+ override fun getReactModuleInfoProvider(): ReactModuleInfoProvider {
17
+ return ReactModuleInfoProvider { HashMap() }
18
+ }
19
+
20
+ override fun createViewManagers(reactContext: ReactApplicationContext): List<ViewManager<*, *>> {
21
+ return listOf(HybridGameEngineManager())
22
+ }
23
+
24
+ companion object {
25
+ init {
26
+ System.loadLibrary("rngine")
27
+ }
28
+ }
29
+ }
@@ -0,0 +1,28 @@
1
+ class HybridRngine : HybridRngineSpec {
2
+
3
+ // UIView
4
+ var view: UIView = UIView()
5
+
6
+ // props
7
+ var color: String = "#000" {
8
+ didSet {
9
+ view.backgroundColor = hexStringToUIColor(hexColor: color)
10
+ }
11
+ }
12
+
13
+ func hexStringToUIColor(hexColor: String) -> UIColor {
14
+ let stringScanner = Scanner(string: hexColor)
15
+
16
+ if(hexColor.hasPrefix("#")) {
17
+ stringScanner.scanLocation = 1
18
+ }
19
+ var color: UInt32 = 0
20
+ stringScanner.scanHexInt32(&color)
21
+
22
+ let r = CGFloat(Int(color >> 16) & 0x000000FF)
23
+ let g = CGFloat(Int(color >> 8) & 0x000000FF)
24
+ let b = CGFloat(Int(color) & 0x000000FF)
25
+
26
+ return UIColor(red: r / 255.0, green: g / 255.0, blue: b / 255.0, alpha: 1)
27
+ }
28
+ }
@@ -0,0 +1,15 @@
1
+ "use strict";
2
+
3
+ import { getHostComponent } from 'react-native-nitro-modules';
4
+ const GameEngineConfig = require('../nitrogen/generated/shared/json/GameEngineConfig.json');
5
+ /**
6
+ * A game engine view component that renders the game world.
7
+ * Size it using the style prop like any other React Native view.
8
+ *
9
+ * @example
10
+ * ```tsx
11
+ * <GameEngine style={{ flex: 1 }} />
12
+ * ```
13
+ */
14
+ export default getHostComponent('GameEngine', () => GameEngineConfig);
15
+ //# sourceMappingURL=GameEngine.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["getHostComponent","GameEngineConfig","require"],"sourceRoot":"../../src","sources":["GameEngine.tsx"],"mappings":";;AAAA,SAASA,gBAAgB,QAAQ,4BAA4B;AAC7D,MAAMC,gBAAgB,GAAGC,OAAO,CAAC,yDAAyD,CAAC;AAG3F;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,eAAeF,gBAAgB,CAC7B,YAAY,EACZ,MAAMC,gBACR,CAAC","ignoreList":[]}
@@ -0,0 +1,4 @@
1
+ "use strict";
2
+
3
+ export {};
4
+ //# sourceMappingURL=GameEngine.nitro.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":[],"sourceRoot":"../../src","sources":["GameEngine.nitro.ts"],"mappings":"","ignoreList":[]}
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+
3
+ import { NitroModules } from 'react-native-nitro-modules';
4
+ const gameMethods = NitroModules.createHybridObject('GameMethods');
5
+
6
+ /** Sets up the game engine with the given configuration. Call this before anything else. */
7
+ export function configure({
8
+ tickRate,
9
+ world,
10
+ entities = [],
11
+ systems = [],
12
+ paused = true
13
+ }) {
14
+ gameMethods.setTickRate(tickRate);
15
+ gameMethods.setWorld(world);
16
+ gameMethods.setEntities(entities);
17
+ gameMethods.setSystems(systems);
18
+ if (paused) {
19
+ gameMethods.pause();
20
+ } else {
21
+ gameMethods.resume();
22
+ }
23
+ }
24
+
25
+ /** Pauses the game loop. Systems will stop running. */
26
+ export const pause = () => gameMethods.pause();
27
+
28
+ /** Resumes the game loop. */
29
+ export const resume = () => gameMethods.resume();
30
+
31
+ /** Spawns one or more entities into the world. Skips duplicates by id. */
32
+ export const spawn = entities => {
33
+ gameMethods.spawn(Array.isArray(entities) ? entities : [entities]);
34
+ };
35
+
36
+ /** Removes an entity or all entities matching the given id prefix from the world. */
37
+ export const despawn = id => gameMethods.despawn(id);
38
+
39
+ /** Sets the position of the entity with the exact given id. */
40
+ export const setPosition = (id, px, py) => gameMethods.setP(id, px, py);
41
+
42
+ /** Sets the velocity of all entities matching the given id or prefix. */
43
+ export const setVelocity = (id, vx, vy) => gameMethods.setV(id, vx, vy);
44
+ //# sourceMappingURL=GameMethods.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["NitroModules","gameMethods","createHybridObject","configure","tickRate","world","entities","systems","paused","setTickRate","setWorld","setEntities","setSystems","pause","resume","spawn","Array","isArray","despawn","id","setPosition","px","py","setP","setVelocity","vx","vy","setV"],"sourceRoot":"../../src","sources":["GameMethods.ts"],"mappings":";;AAAA,SAASA,YAAY,QAAQ,4BAA4B;AAIzD,MAAMC,WAAW,GAAGD,YAAY,CAACE,kBAAkB,CAAc,aAAa,CAAC;;AAE/E;AACA,OAAO,SAASC,SAASA,CAAC;EACxBC,QAAQ;EACRC,KAAK;EACLC,QAAQ,GAAG,EAAE;EACbC,OAAO,GAAG,EAAE;EACZC,MAAM,GAAG;AACH,CAAC,EAAE;EACTP,WAAW,CAACQ,WAAW,CAACL,QAAQ,CAAC;EACjCH,WAAW,CAACS,QAAQ,CAACL,KAAK,CAAC;EAC3BJ,WAAW,CAACU,WAAW,CAACL,QAAQ,CAAC;EACjCL,WAAW,CAACW,UAAU,CAACL,OAAO,CAAC;EAC/B,IAAIC,MAAM,EAAE;IACVP,WAAW,CAACY,KAAK,CAAC,CAAC;EACrB,CAAC,MAAM;IACLZ,WAAW,CAACa,MAAM,CAAC,CAAC;EACtB;AACF;;AAEA;AACA,OAAO,MAAMD,KAAK,GAAGA,CAAA,KAAMZ,WAAW,CAACY,KAAK,CAAC,CAAC;;AAE9C;AACA,OAAO,MAAMC,MAAM,GAAGA,CAAA,KAAMb,WAAW,CAACa,MAAM,CAAC,CAAC;;AAEhD;AACA,OAAO,MAAMC,KAAK,GAAIT,QAA2B,IAAK;EACpDL,WAAW,CAACc,KAAK,CAACC,KAAK,CAACC,OAAO,CAACX,QAAQ,CAAC,GAAGA,QAAQ,GAAG,CAACA,QAAQ,CAAC,CAAC;AACpE,CAAC;;AAED;AACA,OAAO,MAAMY,OAAO,GAAIC,EAAU,IAAKlB,WAAW,CAACiB,OAAO,CAACC,EAAE,CAAC;;AAE9D;AACA,OAAO,MAAMC,WAAW,GAAGA,CAACD,EAAU,EAAEE,EAAU,EAAEC,EAAU,KAC5DrB,WAAW,CAACsB,IAAI,CAACJ,EAAE,EAAEE,EAAE,EAAEC,EAAE,CAAC;;AAE9B;AACA,OAAO,MAAME,WAAW,GAAGA,CAACL,EAAU,EAAEM,EAAU,EAAEC,EAAU,KAC5DzB,WAAW,CAAC0B,IAAI,CAACR,EAAE,EAAEM,EAAE,EAAEC,EAAE,CAAC","ignoreList":[]}
@@ -0,0 +1,4 @@
1
+ "use strict";
2
+
3
+ export {};
4
+ //# sourceMappingURL=GameMethods.nitro.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":[],"sourceRoot":"../../src","sources":["GameMethods.nitro.ts"],"mappings":"","ignoreList":[]}