ris-framework 0.1.0-dev.7 → 0.1.0-dev.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -1
- package/LICENSE +202 -21
- package/NOTICE +2 -0
- package/README.md +29 -47
- package/THIRD_PARTY_NOTICES.md +1 -1
- package/dist/{core/Framework.d.ts → Framework.d.ts} +10 -8
- package/dist/Framework.d.ts.map +1 -0
- package/dist/api/FrameworkConfiguration.d.ts +23 -0
- package/dist/api/FrameworkConfiguration.d.ts.map +1 -0
- package/dist/api/IFramework.d.ts +125 -0
- package/dist/api/IFramework.d.ts.map +1 -0
- package/dist/api/IFrameworkConfiguration.d.ts +25 -0
- package/dist/api/IFrameworkConfiguration.d.ts.map +1 -0
- package/dist/api/_export.d.ts +27 -0
- package/dist/api/_export.d.ts.map +1 -0
- package/dist/api/camera/CameraFactory.d.ts +25 -0
- package/dist/api/camera/CameraFactory.d.ts.map +1 -0
- package/dist/api/camera/ICamera.d.ts +43 -0
- package/dist/api/camera/ICamera.d.ts.map +1 -0
- package/dist/api/camera/ICameraFactory.d.ts +46 -0
- package/dist/api/camera/ICameraFactory.d.ts.map +1 -0
- package/dist/api/camera/IOrthographicCamera.d.ts +31 -0
- package/dist/api/camera/IOrthographicCamera.d.ts.map +1 -0
- package/dist/api/camera/OrbitCamera.d.ts +120 -0
- package/dist/api/camera/OrbitCamera.d.ts.map +1 -0
- package/dist/api/camera/OrthographicCamera.d.ts +96 -0
- package/dist/api/camera/OrthographicCamera.d.ts.map +1 -0
- package/dist/api/camera/PerspectiveCamera.d.ts +108 -0
- package/dist/api/camera/PerspectiveCamera.d.ts.map +1 -0
- package/dist/api/camera/_export.d.ts +8 -0
- package/dist/api/camera/_export.d.ts.map +1 -0
- package/dist/api/content/ContentConfig.d.ts +11 -0
- package/dist/api/content/ContentConfig.d.ts.map +1 -0
- package/dist/{core → api}/content/ContentManager.d.ts +3 -2
- package/dist/api/content/ContentManager.d.ts.map +1 -0
- package/dist/api/content/IContent.d.ts +8 -0
- package/dist/api/content/IContent.d.ts.map +1 -0
- package/dist/api/content/IContentManager.d.ts +37 -0
- package/dist/api/content/IContentManager.d.ts.map +1 -0
- package/dist/api/content/IContentModule.d.ts +58 -0
- package/dist/api/content/IContentModule.d.ts.map +1 -0
- package/dist/api/content/ShaderModuleContent.d.ts.map +1 -0
- package/dist/api/content/_export-content.d.ts +5 -0
- package/dist/api/content/_export-content.d.ts.map +1 -0
- package/dist/api/core/IDisposable.d.ts +10 -0
- package/dist/api/core/IDisposable.d.ts.map +1 -0
- package/dist/api/core/_export-core.d.ts +2 -0
- package/dist/api/core/_export-core.d.ts.map +1 -0
- package/dist/api/data/Color.d.ts +119 -0
- package/dist/api/data/Color.d.ts.map +1 -0
- package/dist/api/data/Rect.d.ts +61 -0
- package/dist/api/data/Rect.d.ts.map +1 -0
- package/dist/api/data/State.d.ts +11 -0
- package/dist/api/data/State.d.ts.map +1 -0
- package/dist/api/data/_export.d.ts +4 -0
- package/dist/api/data/_export.d.ts.map +1 -0
- package/dist/{geometry → api/geometry}/BaseGeometry.d.ts +5 -2
- package/dist/api/geometry/BaseGeometry.d.ts.map +1 -0
- package/dist/{geometry → api/geometry}/GeometryBuilder.d.ts +1 -1
- package/dist/api/geometry/GeometryBuilder.d.ts.map +1 -0
- package/dist/api/geometry/GeometryFormat.d.ts +34 -0
- package/dist/api/geometry/GeometryFormat.d.ts.map +1 -0
- package/dist/api/geometry/IGeometry.d.ts +54 -0
- package/dist/api/geometry/IGeometry.d.ts.map +1 -0
- package/dist/api/geometry/IGeometryBuilder.d.ts +15 -0
- package/dist/api/geometry/IGeometryBuilder.d.ts.map +1 -0
- package/dist/api/geometry/VertexFormat.d.ts.map +1 -0
- package/dist/api/geometry/_export-geometry.d.ts +5 -0
- package/dist/api/geometry/_export-geometry.d.ts.map +1 -0
- package/dist/api/image/CpuImageProcessor.d.ts +16 -0
- package/dist/api/image/CpuImageProcessor.d.ts.map +1 -0
- package/dist/api/image/IImageProcessor.d.ts +26 -0
- package/dist/api/image/IImageProcessor.d.ts.map +1 -0
- package/dist/api/image/RawImageData.d.ts +34 -0
- package/dist/api/image/RawImageData.d.ts.map +1 -0
- package/dist/api/image/_export.d.ts +4 -0
- package/dist/api/image/_export.d.ts.map +1 -0
- package/dist/api/index.d.ts +2 -0
- package/dist/api/index.d.ts.map +1 -0
- package/dist/api/input/IInputManager.d.ts +53 -0
- package/dist/api/input/IInputManager.d.ts.map +1 -0
- package/dist/api/input/InputDeviceType.d.ts +18 -0
- package/dist/api/input/InputDeviceType.d.ts.map +1 -0
- package/dist/api/input/InputManager.d.ts +73 -0
- package/dist/api/input/InputManager.d.ts.map +1 -0
- package/dist/api/input/Key.d.ts +36 -0
- package/dist/api/input/Key.d.ts.map +1 -0
- package/dist/api/input/KeyboardState.d.ts +37 -0
- package/dist/api/input/KeyboardState.d.ts.map +1 -0
- package/dist/api/input/_export.d.ts +14 -0
- package/dist/api/input/_export.d.ts.map +1 -0
- package/dist/api/input/gamepad/Button.d.ts +22 -0
- package/dist/api/input/gamepad/Button.d.ts.map +1 -0
- package/dist/api/input/gamepad/GamePadState.d.ts +48 -0
- package/dist/api/input/gamepad/GamePadState.d.ts.map +1 -0
- package/dist/api/input/gamepad/GamePadThumbSticks.d.ts +17 -0
- package/dist/api/input/gamepad/GamePadThumbSticks.d.ts.map +1 -0
- package/dist/api/input/mouse/MouseButton.d.ts +10 -0
- package/dist/api/input/mouse/MouseButton.d.ts.map +1 -0
- package/dist/api/input/mouse/MouseState.d.ts +52 -0
- package/dist/api/input/mouse/MouseState.d.ts.map +1 -0
- package/dist/api/input/touch/TouchCollection.d.ts +79 -0
- package/dist/api/input/touch/TouchCollection.d.ts.map +1 -0
- package/dist/api/input/touch/TouchLocation.d.ts +80 -0
- package/dist/api/input/touch/TouchLocation.d.ts.map +1 -0
- package/dist/api/input/touch/TouchLocationState.d.ts +16 -0
- package/dist/api/input/touch/TouchLocationState.d.ts.map +1 -0
- package/dist/api/input/touch/TouchPanelCapabilities.d.ts +24 -0
- package/dist/api/input/touch/TouchPanelCapabilities.d.ts.map +1 -0
- package/dist/api/loaders/IImageLoader.d.ts +20 -0
- package/dist/api/loaders/IImageLoader.d.ts.map +1 -0
- package/dist/api/loaders/ImageLoader.d.ts +36 -0
- package/dist/api/loaders/ImageLoader.d.ts.map +1 -0
- package/dist/api/loaders/_export.d.ts +3 -0
- package/dist/api/loaders/_export.d.ts.map +1 -0
- package/dist/api/material/IMaterial.d.ts +35 -0
- package/dist/api/material/IMaterial.d.ts.map +1 -0
- package/dist/api/material/IMaterialFactory.d.ts +19 -0
- package/dist/api/material/IMaterialFactory.d.ts.map +1 -0
- package/dist/api/material/InspectTextureMipsMaterial.d.ts +58 -0
- package/dist/api/material/InspectTextureMipsMaterial.d.ts.map +1 -0
- package/dist/api/material/MaterialFactory.d.ts +20 -0
- package/dist/api/material/MaterialFactory.d.ts.map +1 -0
- package/dist/api/material/UnlitMaterial.d.ts +76 -0
- package/dist/api/material/UnlitMaterial.d.ts.map +1 -0
- package/dist/api/material/_export.d.ts +6 -0
- package/dist/api/material/_export.d.ts.map +1 -0
- package/dist/api/meshes/IMesh.d.ts +17 -0
- package/dist/api/meshes/IMesh.d.ts.map +1 -0
- package/dist/api/meshes/IMeshFactory.d.ts +25 -0
- package/dist/api/meshes/IMeshFactory.d.ts.map +1 -0
- package/dist/api/meshes/Mesh.d.ts +93 -0
- package/dist/api/meshes/Mesh.d.ts.map +1 -0
- package/dist/api/meshes/MeshFactory.d.ts +23 -0
- package/dist/api/meshes/MeshFactory.d.ts.map +1 -0
- package/dist/api/meshes/MeshParameters.d.ts +22 -0
- package/dist/api/meshes/MeshParameters.d.ts.map +1 -0
- package/dist/api/meshes/QuadMesh.d.ts +33 -0
- package/dist/api/meshes/QuadMesh.d.ts.map +1 -0
- package/dist/api/meshes/_export.d.ts +7 -0
- package/dist/api/meshes/_export.d.ts.map +1 -0
- package/dist/api/rendering/IGPUInfo.d.ts +35 -0
- package/dist/api/rendering/IGPUInfo.d.ts.map +1 -0
- package/dist/api/rendering/IGraphicsDevice.d.ts +88 -0
- package/dist/api/rendering/IGraphicsDevice.d.ts.map +1 -0
- package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts +27 -0
- package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts.map +1 -0
- package/dist/api/rendering/IRenderer.d.ts +71 -0
- package/dist/api/rendering/IRenderer.d.ts.map +1 -0
- package/dist/api/rendering/PowerPreference.d.ts +13 -0
- package/dist/api/rendering/PowerPreference.d.ts.map +1 -0
- package/dist/api/rendering/RenderingBackend.d.ts +18 -0
- package/dist/api/rendering/RenderingBackend.d.ts.map +1 -0
- package/dist/api/rendering/_export-rendering.d.ts +7 -0
- package/dist/api/rendering/_export-rendering.d.ts.map +1 -0
- package/dist/api/rendering/blending/IBlendState.d.ts +16 -0
- package/dist/api/rendering/blending/IBlendState.d.ts.map +1 -0
- package/dist/api/rendering/blending/_export.d.ts +2 -0
- package/dist/api/rendering/blending/_export.d.ts.map +1 -0
- package/dist/api/rendering/buffers/BufferUsage.d.ts +57 -0
- package/dist/api/rendering/buffers/BufferUsage.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IBuffer.d.ts +20 -0
- package/dist/api/rendering/buffers/IBuffer.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IBufferFactory.d.ts +34 -0
- package/dist/api/rendering/buffers/IBufferFactory.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IIndexBuffer.d.ts +31 -0
- package/dist/api/rendering/buffers/IIndexBuffer.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IUniformBuffer.d.ts +18 -0
- package/dist/api/rendering/buffers/IUniformBuffer.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IVertexBuffer.d.ts +26 -0
- package/dist/api/rendering/buffers/IVertexBuffer.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts +23 -0
- package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts.map +1 -0
- package/dist/api/rendering/buffers/IndexBufferType.d.ts +14 -0
- package/dist/api/rendering/buffers/IndexBufferType.d.ts.map +1 -0
- package/dist/api/rendering/buffers/VertexAttribute.d.ts +22 -0
- package/dist/api/rendering/buffers/VertexAttribute.d.ts.map +1 -0
- package/dist/api/rendering/buffers/VertexStepMode.d.ts +14 -0
- package/dist/api/rendering/buffers/VertexStepMode.d.ts.map +1 -0
- package/dist/api/rendering/buffers/_export-buffers.d.ts +11 -0
- package/dist/api/rendering/buffers/_export-buffers.d.ts.map +1 -0
- package/dist/{core/renderer → api/rendering}/enums.d.ts.map +1 -1
- package/dist/api/rendering/primitive/CullMode.d.ts +18 -0
- package/dist/api/rendering/primitive/CullMode.d.ts.map +1 -0
- package/dist/api/rendering/primitive/FrontFace.d.ts +14 -0
- package/dist/api/rendering/primitive/FrontFace.d.ts.map +1 -0
- package/dist/api/rendering/primitive/IPrimitiveState.d.ts +22 -0
- package/dist/api/rendering/primitive/IPrimitiveState.d.ts.map +1 -0
- package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts +24 -0
- package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/primitive/PrimitiveTopology.d.ts +26 -0
- package/dist/api/rendering/primitive/PrimitiveTopology.d.ts.map +1 -0
- package/dist/api/rendering/primitive/_export.d.ts +6 -0
- package/dist/api/rendering/primitive/_export.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts +33 -0
- package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts +18 -0
- package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts +39 -0
- package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts +42 -0
- package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts +22 -0
- package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts +33 -0
- package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts.map +1 -0
- package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts +7 -0
- package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts.map +1 -0
- package/dist/{core/renderer → api/rendering}/renderer-interface.d.ts +11 -7
- package/dist/api/rendering/renderer-interface.d.ts.map +1 -0
- package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts.map +1 -1
- package/dist/api/rendering/renderpass/IRenderPass.d.ts +15 -0
- package/dist/api/rendering/renderpass/IRenderPass.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/LoadAction.d.ts +33 -0
- package/dist/api/rendering/renderpass/LoadAction.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts +53 -0
- package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts +56 -0
- package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts +22 -0
- package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/StoreAction.d.ts +24 -0
- package/dist/api/rendering/renderpass/StoreAction.d.ts.map +1 -0
- package/dist/api/rendering/renderpass/_export.d.ts +7 -0
- package/dist/api/rendering/renderpass/_export.d.ts.map +1 -0
- package/dist/api/rendering/sampler/ISampler.d.ts +43 -0
- package/dist/api/rendering/sampler/ISampler.d.ts.map +1 -0
- package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts +18 -0
- package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts.map +1 -0
- package/dist/api/rendering/sampler/SamplerAddressMode.d.ts +24 -0
- package/dist/api/rendering/sampler/SamplerAddressMode.d.ts.map +1 -0
- package/dist/api/rendering/sampler/SamplerDescriptor.d.ts +40 -0
- package/dist/api/rendering/sampler/SamplerDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/sampler/SamplerFilter.d.ts +14 -0
- package/dist/api/rendering/sampler/SamplerFilter.d.ts.map +1 -0
- package/dist/api/rendering/sampler/_export.d.ts +6 -0
- package/dist/api/rendering/sampler/_export.d.ts.map +1 -0
- package/dist/api/rendering/sampler/sampler-enums.d.ts +15 -0
- package/dist/api/rendering/sampler/sampler-enums.d.ts.map +1 -0
- package/dist/api/rendering/swapchain/ISwapChain.d.ts +29 -0
- package/dist/api/rendering/swapchain/ISwapChain.d.ts.map +1 -0
- package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts +23 -0
- package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts.map +1 -0
- package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts +20 -0
- package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/swapchain/_export.d.ts +4 -0
- package/dist/api/rendering/swapchain/_export.d.ts.map +1 -0
- package/dist/api/rendering/texture/ITexture2D.d.ts +83 -0
- package/dist/api/rendering/texture/ITexture2D.d.ts.map +1 -0
- package/dist/api/rendering/texture/ITextureFactory.d.ts +42 -0
- package/dist/api/rendering/texture/ITextureFactory.d.ts.map +1 -0
- package/dist/api/rendering/texture/ITextureView.d.ts +17 -0
- package/dist/api/rendering/texture/ITextureView.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureDescriptor.d.ts +42 -0
- package/dist/api/rendering/texture/TextureDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureFormat.d.ts +54 -0
- package/dist/api/rendering/texture/TextureFormat.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureUsage.d.ts +42 -0
- package/dist/api/rendering/texture/TextureUsage.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureUtilities.d.ts +54 -0
- package/dist/api/rendering/texture/TextureUtilities.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureViewDescriptor.d.ts +22 -0
- package/dist/api/rendering/texture/TextureViewDescriptor.d.ts.map +1 -0
- package/dist/api/rendering/texture/TextureViewDimension.d.ts +17 -0
- package/dist/api/rendering/texture/TextureViewDimension.d.ts.map +1 -0
- package/dist/api/rendering/texture/_export-texture.d.ts +10 -0
- package/dist/api/rendering/texture/_export-texture.d.ts.map +1 -0
- package/dist/api/shader/IShaderModule.d.ts +21 -0
- package/dist/api/shader/IShaderModule.d.ts.map +1 -0
- package/dist/api/shader/IShaderModuleLoader.d.ts +13 -0
- package/dist/api/shader/IShaderModuleLoader.d.ts.map +1 -0
- package/dist/api/shader/ShaderStage.d.ts +10 -0
- package/dist/api/shader/ShaderStage.d.ts.map +1 -0
- package/dist/api/shader/_export-shader.d.ts +4 -0
- package/dist/api/shader/_export-shader.d.ts.map +1 -0
- package/dist/{core → api}/shader/shader-loader.d.ts +1 -1
- package/dist/api/shader/shader-loader.d.ts.map +1 -0
- package/dist/api/sprites/ISpriteBatch.d.ts +114 -0
- package/dist/api/sprites/ISpriteBatch.d.ts.map +1 -0
- package/dist/{core/sprite-batch → api/sprites}/SpriteBatch.d.ts +1 -1
- package/dist/api/sprites/SpriteBatch.d.ts.map +1 -0
- package/dist/{core/sprite-batch → api/sprites}/SpriteBatchDrawable.d.ts +1 -1
- package/dist/api/sprites/SpriteBatchDrawable.d.ts.map +1 -0
- package/dist/{core/sprite-batch → api/sprites}/SpriteBatchMesh.d.ts +1 -1
- package/dist/api/sprites/SpriteBatchMesh.d.ts.map +1 -0
- package/dist/api/sprites/_export_sprites.d.ts +2 -0
- package/dist/api/sprites/_export_sprites.d.ts.map +1 -0
- package/dist/api/time/GameTime.d.ts +23 -0
- package/dist/api/time/GameTime.d.ts.map +1 -0
- package/dist/api/time/ITimeManager.d.ts +19 -0
- package/dist/api/time/ITimeManager.d.ts.map +1 -0
- package/dist/api/time/TimeManager.d.ts +15 -0
- package/dist/api/time/TimeManager.d.ts.map +1 -0
- package/dist/api/time/_export_time.d.ts +4 -0
- package/dist/api/time/_export_time.d.ts.map +1 -0
- package/dist/api/utilities/AlignUtilities.d.ts +20 -0
- package/dist/api/utilities/AlignUtilities.d.ts.map +1 -0
- package/dist/api/utilities/GeometryUtilities.d.ts +13 -0
- package/dist/api/utilities/GeometryUtilities.d.ts.map +1 -0
- package/dist/api/utilities/MathHelper.d.ts +162 -0
- package/dist/api/utilities/MathHelper.d.ts.map +1 -0
- package/dist/api/utilities/_export.d.ts +4 -0
- package/dist/api/utilities/_export.d.ts.map +1 -0
- package/dist/api/window/IWindowManager.d.ts +64 -0
- package/dist/api/window/IWindowManager.d.ts.map +1 -0
- package/dist/api/window/WindowBounds.d.ts +16 -0
- package/dist/api/window/WindowBounds.d.ts.map +1 -0
- package/dist/{core/window/window-manager.d.ts → api/window/WindowManager.d.ts} +3 -3
- package/dist/api/window/WindowManager.d.ts.map +1 -0
- package/dist/api/window/_export.d.ts +3 -0
- package/dist/api/window/_export.d.ts.map +1 -0
- package/dist/core/rendering/AGraphicsDevice.d.ts +10 -6
- package/dist/core/rendering/AGraphicsDevice.d.ts.map +1 -1
- package/dist/core/rendering/ARenderer.d.ts +4 -5
- package/dist/core/rendering/ARenderer.d.ts.map +1 -1
- package/dist/core/rendering/blending/enums.d.ts +5 -2
- package/dist/core/rendering/blending/enums.d.ts.map +1 -1
- package/dist/core/rendering/sampler/sampler-descriptor.d.ts +1 -1
- package/dist/core/rendering/sampler/sampler-descriptor.d.ts.map +1 -1
- package/dist/core/rendering/texture/texture.d.ts +1 -1
- package/dist/core/rendering/texture/texture.d.ts.map +1 -1
- package/dist/core/rendering/vertex-buffer-layout.d.ts +2 -3
- package/dist/core/rendering/vertex-buffer-layout.d.ts.map +1 -1
- package/dist/index.d.ts +3 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4052 -596
- package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts +1 -1
- package/dist/webgl/WebGLGraphicsDeviceFeatures.d.ts.map +1 -1
- package/dist/webgl/WebGlGpuInfo.d.ts +1 -1
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- package/src/api/rendering/primitive/PrimitiveTopology.ts +25 -0
- package/src/api/rendering/primitive/_export.ts +5 -0
- package/src/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.ts +38 -0
- package/src/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.ts +21 -0
- package/src/api/rendering/render-pipelines/IRenderPipeline.ts +47 -0
- package/src/api/rendering/render-pipelines/IRenderPipelineFactory.ts +52 -0
- package/src/api/rendering/render-pipelines/ISpriteRenderPipeline.ts +25 -0
- package/src/api/rendering/render-pipelines/IUnlitRenderPipeline.ts +38 -0
- package/src/api/rendering/render-pipelines/_export-render-pipelines.ts +6 -0
- package/src/{core/renderer → api/rendering}/renderer-interface.ts +15 -9
- package/src/api/rendering/renderpass/IRenderPass.ts +18 -0
- package/src/api/rendering/renderpass/LoadAction.ts +32 -0
- package/src/api/rendering/renderpass/RenderPassColorAttachment.ts +61 -0
- package/src/api/rendering/renderpass/RenderPassDepthStencilAttachment.ts +76 -0
- package/src/api/rendering/renderpass/RenderPassDescriptor.ts +26 -0
- package/src/api/rendering/renderpass/StoreAction.ts +23 -0
- package/src/api/rendering/renderpass/_export.ts +6 -0
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- package/src/api/rendering/sampler/_export.ts +5 -0
- package/src/api/rendering/sampler/sampler-enums.ts +20 -0
- package/src/api/rendering/swapchain/ISwapChain.ts +33 -0
- package/src/api/rendering/swapchain/SurfacePresentMode.ts +22 -0
- package/src/api/rendering/swapchain/SwapChainDescriptor.ts +23 -0
- package/src/api/rendering/swapchain/_export.ts +3 -0
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- package/src/api/rendering/texture/ITextureFactory.ts +56 -0
- package/src/api/rendering/texture/ITextureView.ts +20 -0
- package/src/api/rendering/texture/TextureDescriptor.ts +52 -0
- package/src/api/rendering/texture/TextureFormat.ts +58 -0
- package/src/api/rendering/texture/TextureUsage.ts +41 -0
- package/src/api/rendering/texture/TextureUtilities.ts +149 -0
- package/src/api/rendering/texture/TextureViewDescriptor.ts +25 -0
- package/src/api/rendering/texture/TextureViewDimension.ts +16 -0
- package/src/api/rendering/texture/_export-texture.ts +9 -0
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- package/src/api/shader/_export-shader.ts +3 -0
- package/src/{core → api}/shader/shader-loader.ts +1 -1
- package/src/api/sprites/ISpriteBatch.ts +144 -0
- package/src/{core/sprite-batch → api/sprites}/SpriteBatch.ts +8 -5
- package/src/{core/sprite-batch → api/sprites}/SpriteBatchDrawable.ts +6 -6
- package/src/{core/sprite-batch → api/sprites}/SpriteBatchMesh.ts +8 -4
- package/src/api/sprites/_export_sprites.ts +1 -0
- package/src/api/time/GameTime.ts +30 -0
- package/src/api/time/ITimeManager.ts +22 -0
- package/src/api/time/TimeManager.ts +33 -0
- package/src/api/time/_export_time.ts +3 -0
- package/src/api/utilities/AlignUtilities.ts +39 -0
- package/src/api/utilities/GeometryUtilities.ts +20 -0
- package/src/api/utilities/MathHelper.ts +256 -0
- package/src/api/utilities/_export.ts +3 -0
- package/src/api/window/IWindowManager.ts +78 -0
- package/src/api/window/WindowBounds.ts +17 -0
- package/src/{core/window/window-manager.ts → api/window/WindowManager.ts} +2 -2
- package/src/api/window/_export.ts +2 -0
- package/src/core/rendering/AGraphicsDevice.ts +15 -9
- package/src/core/rendering/ARenderer.ts +7 -7
- package/src/core/rendering/blending/enums.ts +5 -5
- package/src/core/rendering/sampler/sampler-descriptor.ts +1 -1
- package/src/core/rendering/texture/texture.ts +4 -3
- package/src/core/rendering/vertex-buffer-layout.ts +3 -4
- package/src/index.ts +3 -2
- package/src/main.ts +5 -10
- package/src/webgl/WebGLGraphicsDeviceFeatures.ts +1 -1
- package/src/webgl/WebGlGpuInfo.ts +1 -1
- package/src/webgl/WebGlGraphicsDevice.ts +19 -15
- package/src/webgl/WebGlRenderer.ts +7 -5
- package/src/webgl/blending/webgl-blend-state.ts +1 -1
- package/src/webgl/buffers/WebGlBuffersFactory.ts +1 -1
- package/src/webgl/buffers/WebGlUniformBuffer.ts +1 -1
- package/src/webgl/buffers/WebGlVertexBuffer.ts +8 -7
- package/src/webgl/buffers/webgl-index-buffer.ts +2 -2
- package/src/webgl/cast/cast.ts +2 -2
- package/src/webgl/primitive/WebGlPrimitiveState.ts +7 -3
- package/src/webgl/render-pass/WebGlRenderPass.ts +17 -8
- package/src/webgl/render-pipelines/AWebGlRenderPipeline.ts +1 -1
- package/src/webgl/render-pipelines/WebGlMainRenderTargetRenderPipeline.ts +10 -2
- package/src/webgl/render-pipelines/WebGlRenderPipelineFactory.ts +1 -1
- package/src/webgl/render-pipelines/inspect/WebGlInspectTextureMipsRenderPipeline.ts +3 -3
- package/src/webgl/render-pipelines/material/WebGlUnlitRenderPipeline.ts +2 -2
- package/src/webgl/render-pipelines/sprite/WebGlSpriteRenderPipeline.ts +2 -2
- package/src/webgl/sampler/webgl-sampler.ts +2 -2
- package/src/webgl/shader/WebGlShaderModule.ts +2 -2
- package/src/webgl/shader/WebGlShaderModuleLoader.ts +1 -1
- package/src/webgl/swap-chain/WebGlSwapChain.ts +1 -1
- package/src/webgl/texture/WebGlTexture2D.ts +6 -4
- package/src/webgl/texture/WebGlTextureFactory.ts +7 -7
- package/src/webgl/utilities/WebGlBufferUtilities.ts +1 -1
- package/src/webgl/utilities/WebGlConverter.ts +19 -62
- package/src/webgl/utilities/WebGlFrameBufferUtilities.ts +1 -1
- package/src/webgl/utilities/WebGlSamplerUtilities.ts +4 -4
- package/src/webgl/utilities/WebGlTextureUtilities.ts +29 -20
- package/src/webgl/utilities/webgl-culling-utilities.ts +1 -1
- package/src/webgl/utilities/webgl-filter-anisotropic-utilities.ts +1 -1
- package/src/webgl/utilities/webgl-renderbuffer-utilities.ts +1 -1
- package/dist/TextureFormat.d.ts +0 -2
- package/dist/TextureFormat.d.ts.map +0 -1
- package/dist/VertexFormat.d.ts.map +0 -1
- package/dist/_ris-ktx2-node-module-stub-nzBRmiO_.js +0 -10
- package/dist/common/sampler-enums.d.ts +0 -16
- package/dist/common/sampler-enums.d.ts.map +0 -1
- package/dist/common/vertex-step-mode.d.ts +0 -11
- package/dist/common/vertex-step-mode.d.ts.map +0 -1
- package/dist/content/ShaderModuleContent.d.ts.map +0 -1
- package/dist/core/Framework.d.ts.map +0 -1
- package/dist/core/FrameworkConfig.d.ts +0 -26
- package/dist/core/FrameworkConfig.d.ts.map +0 -1
- package/dist/core/buffers/buffers-factory-interface.d.ts +0 -2
- package/dist/core/buffers/buffers-factory-interface.d.ts.map +0 -1
- package/dist/core/buffers/vertex-buffer-interface.d.ts +0 -2
- package/dist/core/buffers/vertex-buffer-interface.d.ts.map +0 -1
- package/dist/core/content/ContentManager.d.ts.map +0 -1
- package/dist/core/dependency-injection/register-services-interface.d.ts +0 -13
- package/dist/core/dependency-injection/register-services-interface.d.ts.map +0 -1
- package/dist/core/framework-interface.d.ts +0 -2
- package/dist/core/framework-interface.d.ts.map +0 -1
- package/dist/core/input/InputManager.d.ts +0 -27
- package/dist/core/input/InputManager.d.ts.map +0 -1
- package/dist/core/renderer/renderer-interface.d.ts.map +0 -1
- package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts +0 -26
- package/dist/core/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +0 -1
- package/dist/core/rendering/primitive/enums.d.ts +0 -56
- package/dist/core/rendering/primitive/enums.d.ts.map +0 -1
- package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts +0 -2
- package/dist/core/rendering/render-pass/render-pass-descriptor.d.ts.map +0 -1
- package/dist/core/rendering/render-pass/render-pass-interface.d.ts +0 -15
- package/dist/core/rendering/render-pass/render-pass-interface.d.ts.map +0 -1
- package/dist/core/rendering/vertex-attribute.d.ts +0 -17
- package/dist/core/rendering/vertex-attribute.d.ts.map +0 -1
- package/dist/core/shader/shader-loader.d.ts.map +0 -1
- package/dist/core/shader/shader-module-interface.d.ts +0 -2
- package/dist/core/shader/shader-module-interface.d.ts.map +0 -1
- package/dist/core/sprite-batch/SpriteBatch.d.ts.map +0 -1
- package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts.map +0 -1
- package/dist/core/sprite-batch/SpriteBatchMesh.d.ts.map +0 -1
- package/dist/core/window/window-manager.d.ts.map +0 -1
- package/dist/geometry/BaseGeometry.d.ts.map +0 -1
- package/dist/geometry/GeometryBuilder.d.ts.map +0 -1
- package/dist/geometry/GeometryFormat.d.ts +0 -34
- package/dist/geometry/GeometryFormat.d.ts.map +0 -1
- package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts +0 -5
- package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts.map +0 -1
- package/src/TextureFormat.ts +0 -0
- package/src/common/sampler-enums.ts +0 -21
- package/src/common/vertex-step-mode.ts +0 -12
- package/src/core/FrameworkConfig.ts +0 -31
- package/src/core/buffers/buffers-factory-interface.ts +0 -0
- package/src/core/buffers/vertex-buffer-interface.ts +0 -0
- package/src/core/dependency-injection/register-services-interface.ts +0 -15
- package/src/core/framework-interface.ts +0 -0
- package/src/core/input/InputManager.ts +0 -115
- package/src/core/rendering/primitive/PrimitiveStateDescriptor.ts +0 -32
- package/src/core/rendering/primitive/enums.ts +0 -68
- package/src/core/rendering/render-pass/render-pass-descriptor.ts +0 -0
- package/src/core/rendering/render-pass/render-pass-interface.ts +0 -17
- package/src/core/rendering/vertex-attribute.ts +0 -20
- package/src/core/shader/shader-module-interface.ts +0 -1
- package/src/counter.ts +0 -9
- package/src/geometry/GeometryFormat.ts +0 -37
- package/src/webgl/utilities/webgl-render-buffer-utilities.ts +0 -23
- /package/dist/{content → api/content}/ShaderModuleContent.d.ts +0 -0
- /package/dist/{VertexFormat.d.ts → api/geometry/VertexFormat.d.ts} +0 -0
- /package/dist/{core/renderer → api/rendering}/enums.d.ts +0 -0
- /package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts +0 -0
- /package/src/{core/renderer → api/rendering}/enums.ts +0 -0
- /package/src/{core/renderer → api/rendering}/rendering-limits.ts +0 -0
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{"version":3,"file":"FrontFace.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/primitive/FrontFace.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,SAAS;IACrB;;OAEG;IACD,EAAE,IAAI;IACR;;OAEG;IACD,GAAG,IAAI;CACR"}
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import { FrontFace } from "./FrontFace.js";
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import { PrimitiveTopology } from "./PrimitiveTopology.js";
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/**
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* The primitive state.
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* Describes the primitive to be rendered and how it should be rendered.
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export interface IPrimitiveState {
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/**
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* The topology of the primitive.
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*/
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readonly topology: PrimitiveTopology;
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/**
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* The culling mode.
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*/
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readonly cullFace: CullMode;
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/**
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* The front face.
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*/
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readonly frontFace: FrontFace;
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}
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{"version":3,"file":"IPrimitiveState.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/primitive/IPrimitiveState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AACvC,OAAO,EAAC,iBAAiB,EAAC,MAAM,wBAAwB,CAAC;AAEzD;;;GAGG;AACH,MAAM,WAAW,eAAe;IAE5B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IAErC;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAE5B;;OAEG;IACH,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;CACjC"}
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import { PrimitiveTopology } from "./PrimitiveTopology.js";
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import { CullMode } from "./CullMode.js";
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import { FrontFace } from "./FrontFace.js";
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/**
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* Describes the state of a primitive.
|
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*/
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export declare class PrimitiveStateDescriptor {
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/**
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* The topology of the primitive.
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* By default, it is set to TRIANGLE_LIST.
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*/
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topology: PrimitiveTopology;
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/**
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* The culling mode.
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* By default, it is set to BACK.
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*/
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cullFace: CullMode;
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/**
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* The front face.
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* By default, it is set to CCW(counter clock-wise).
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*/
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frontFace: FrontFace;
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}
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{"version":3,"file":"PrimitiveStateDescriptor.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/primitive/PrimitiveStateDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,iBAAiB,EAAC,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AACvC,OAAO,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AAEzC;;GAEG;AACH,qBAAa,wBAAwB;IAEjC;;;OAGG;IACI,QAAQ,EAAE,iBAAiB,CAAmC;IAErE;;;OAGG;IACI,QAAQ,EAAE,QAAQ,CAAiB;IAE1C;;;OAGG;IACI,SAAS,EAAE,SAAS,CAAiB;CAC/C"}
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/**
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* The primitive topology.
|
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*/
|
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export declare enum PrimitiveTopology {
|
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/**
|
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* Each consecutive pair of two vertices defines a line primitive.
|
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*/
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LINE_LIST = 0,
|
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/**
|
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|
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* Each vertex after the first defines a line primitive between it and the previous vertex.
|
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*/
|
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LINE_STRIP = 1,
|
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/**
|
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* Each vertex defines a point primitive.
|
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*/
|
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POINT_LIST = 2,
|
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/**
|
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* Each consecutive triplet of three vertices defines a triangle primitive.
|
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*/
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TRIANGLE_LIST = 3,
|
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/**
|
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* Each vertex after the first two defines a triangle primitive between it and the previous two vertices.
|
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+
*/
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TRIANGLE_STRIP = 4
|
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}
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//# sourceMappingURL=PrimitiveTopology.d.ts.map
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{"version":3,"file":"PrimitiveTopology.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/primitive/PrimitiveTopology.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,iBAAiB;IAC7B;;OAEG;IACD,SAAS,IAAI;IACf;;OAEG;IACD,UAAU,IAAI;IAChB;;OAEG;IACD,UAAU,IAAI;IAChB;;OAEG;IACD,aAAa,IAAI;IACnB;;OAEG;IACD,cAAc,IAAI;CACnB"}
|
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1
|
+
{"version":3,"file":"_export.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/primitive/_export.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAA;AAC7B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,sBAAsB,CAAA;AACpC,cAAc,wBAAwB,CAAA;AACtC,cAAc,+BAA+B,CAAA"}
|
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|
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import type { ITexture2D } from "../texture/ITexture2D.js";
|
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import type { ISampler } from "../sampler/ISampler.js";
|
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|
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import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
|
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|
+
import type { IRenderPipeline } from "./IRenderPipeline.js";
|
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|
+
/**
|
|
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|
+
* The pipeline for inspecting texture mip levels.
|
|
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|
+
*/
|
|
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|
+
export interface IInspectTextureMipsRenderPipeline extends IRenderPipeline {
|
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|
+
/**
|
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|
+
* The diffuse texture.
|
|
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|
+
*/
|
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|
+
spriteTexture: ITexture2D;
|
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|
+
/**
|
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|
+
* The texture sampler.
|
|
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|
+
*/
|
|
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|
+
textureSampler?: ISampler;
|
|
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|
+
/**
|
|
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|
+
* The projection view uniform buffer.
|
|
19
|
+
* Contains a single matrix representing the projection view matrix.
|
|
20
|
+
*/
|
|
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|
+
projectionViewBuffer: IUniformBuffer;
|
|
22
|
+
/**
|
|
23
|
+
* The world matrix uniform buffer.
|
|
24
|
+
* Contains a single matrix representing the world matrix.
|
|
25
|
+
*/
|
|
26
|
+
modelBuffer: IUniformBuffer;
|
|
27
|
+
/**
|
|
28
|
+
* The buffer of texture constants.
|
|
29
|
+
* For now, it is just a single float value representing the mip level.
|
|
30
|
+
*/
|
|
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|
+
textureConstantsBuffer: IUniformBuffer;
|
|
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|
+
}
|
|
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|
+
//# sourceMappingURL=IInspectTextureMipsRenderPipeline.d.ts.map
|
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|
+
{"version":3,"file":"IInspectTextureMipsRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,iCAAkC,SAAQ,eAAe;IAEtE;;OAEG;IACH,aAAa,EAAE,UAAU,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC;IAE1B;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC;;;OAGG;IACH,WAAW,EAAE,cAAc,CAAC;IAE5B;;;OAGG;IACH,sBAAsB,EAAE,cAAc,CAAC;CAC1C"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { IRenderPipeline } from "./IRenderPipeline.js";
|
|
2
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
3
|
+
/**
|
|
4
|
+
* Pipeline that is used in renderer as
|
|
5
|
+
* a pass that renders from the main frame buffer to the screen.
|
|
6
|
+
*/
|
|
7
|
+
export interface IMainRenderTargetRenderPipeline extends IRenderPipeline {
|
|
8
|
+
/**
|
|
9
|
+
* The texture that is used as a main frame buffer.
|
|
10
|
+
* The pipeline will render this texture to the screen.
|
|
11
|
+
*/
|
|
12
|
+
readonly mainRenderTarget: ITexture2D;
|
|
13
|
+
/**
|
|
14
|
+
* Render to the screen.
|
|
15
|
+
*/
|
|
16
|
+
render(): void;
|
|
17
|
+
}
|
|
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|
+
//# sourceMappingURL=IMainRenderTargetRenderPipeline.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"IMainRenderTargetRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAE3D;;;GAGG;AACH,MAAM,WAAW,+BAAgC,SAAQ,eAAe;IAEpE;;;OAGG;IACH,QAAQ,CAAC,gBAAgB,EAAE,UAAU,CAAC;IAEtC;;OAEG;IACH,MAAM,IAAI,IAAI,CAAC;CAElB"}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { IBlendState } from "../blending/IBlendState.js";
|
|
2
|
+
import type { IDisposable } from "../../core/IDisposable.js";
|
|
3
|
+
import type { IPrimitiveState } from "../primitive/IPrimitiveState.js";
|
|
4
|
+
import type { IVertexBufferLayout } from "../buffers/IVertexBufferLayout.js";
|
|
5
|
+
import type { IIndexBuffer } from "../buffers/IIndexBuffer.js";
|
|
6
|
+
import type { IVertexBuffer } from "../buffers/IVertexBuffer.js";
|
|
7
|
+
/**
|
|
8
|
+
* The render pipeline interface.
|
|
9
|
+
* Render pipelines are responsible for defining the rendering process, including the shaders,
|
|
10
|
+
* the vertex buffer layout, the render targets, and the draw calls.
|
|
11
|
+
*/
|
|
12
|
+
export interface IRenderPipeline extends IDisposable {
|
|
13
|
+
/**
|
|
14
|
+
* The blend state of the render pipeline.
|
|
15
|
+
*/
|
|
16
|
+
readonly blendState: IBlendState;
|
|
17
|
+
/**
|
|
18
|
+
* The primitive state of the render pipeline.
|
|
19
|
+
*/
|
|
20
|
+
readonly primitiveState: IPrimitiveState;
|
|
21
|
+
/**
|
|
22
|
+
* The vertex buffer layout of the render pipeline.
|
|
23
|
+
*/
|
|
24
|
+
readonly vertexBufferLayouts: IVertexBufferLayout[];
|
|
25
|
+
/**
|
|
26
|
+
* Initializes the render pipeline.
|
|
27
|
+
* This method is called by the renderer when the pipeline is added to the renderer.
|
|
28
|
+
*/
|
|
29
|
+
initialize(): void;
|
|
30
|
+
/**
|
|
31
|
+
* Draw the pipeline.
|
|
32
|
+
* @param vertexBuffer - The vertex buffer.
|
|
33
|
+
* @param indexBuffer - The index buffer.
|
|
34
|
+
* @param indicesCount - The number of indices to draw. If -1 draws all indices.
|
|
35
|
+
* @param indicesOffset - Indices offset. By default, 0 for no offset.
|
|
36
|
+
*/
|
|
37
|
+
render(vertexBuffer: IVertexBuffer, indexBuffer: IIndexBuffer, indicesCount?: number, indicesOffset?: number): void;
|
|
38
|
+
}
|
|
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|
+
//# sourceMappingURL=IRenderPipeline.d.ts.map
|
|
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|
|
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|
+
{"version":3,"file":"IRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAEjE;;;;GAIG;AACH,MAAM,WAAW,eAAgB,SAAQ,WAAW;IAEhD;;OAEG;IACH,QAAQ,CAAC,UAAU,EAAE,WAAW,CAAC;IAEjC;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,eAAe,CAAC;IAEzC;;OAEG;IACH,QAAQ,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,CAAC;IAEpD;;;OAGG;IACH,UAAU,IAAI,IAAI,CAAC;IAEnB;;;;;;OAMG;IACH,MAAM,CAAC,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EACtD,YAAY,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAG/D"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
2
|
+
import type { IMainRenderTargetRenderPipeline } from "./IMainRenderTargetRenderPipeline.js";
|
|
3
|
+
import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
|
|
4
|
+
import type { ISpriteRenderPipeline } from "./ISpriteRenderPipeline.js";
|
|
5
|
+
import type { IInspectTextureMipsRenderPipeline } from "./IInspectTextureMipsRenderPipeline.js";
|
|
6
|
+
import type { IUnlitRenderPipeline } from "./IUnlitRenderPipeline.js";
|
|
7
|
+
import type { IPrimitiveState } from "../primitive/IPrimitiveState.js";
|
|
8
|
+
/**
|
|
9
|
+
* The pipeline factory.
|
|
10
|
+
*/
|
|
11
|
+
export interface IRenderPipelineFactory {
|
|
12
|
+
/**
|
|
13
|
+
* Creates the main render target pipeline.
|
|
14
|
+
* @param mainFrameBuffer - The texture acting as a main frame buffer.
|
|
15
|
+
* @returns The main render target render pipeline.
|
|
16
|
+
*/
|
|
17
|
+
createMainFrameBufferPipeline(mainFrameBuffer: ITexture2D): IMainRenderTargetRenderPipeline;
|
|
18
|
+
/**
|
|
19
|
+
* Creates the sprite render pipeline.
|
|
20
|
+
* @param projectionViewBuffer - The projection view buffer.
|
|
21
|
+
* @returns The sprite render pipeline.
|
|
22
|
+
*/
|
|
23
|
+
createSpriteRenderPipeline(projectionViewBuffer: IUniformBuffer): ISpriteRenderPipeline;
|
|
24
|
+
/**
|
|
25
|
+
* Creates the inspect texture mip level pipeline.
|
|
26
|
+
* @param projectionViewBuffer - The projection view buffer.
|
|
27
|
+
* @param modelBuffer - The world buffer.
|
|
28
|
+
* @param textureConstantsBuffer - The texture constants buffer.
|
|
29
|
+
* @returns The inspect texture mips render pipeline.
|
|
30
|
+
*/
|
|
31
|
+
createInspectTextureMipsRenderPipeline(projectionViewBuffer: IUniformBuffer, modelBuffer: IUniformBuffer, textureConstantsBuffer: IUniformBuffer): IInspectTextureMipsRenderPipeline;
|
|
32
|
+
/**
|
|
33
|
+
* Creates the unlit render pipeline.
|
|
34
|
+
* @param projectionViewBuffer - The projection view buffer.
|
|
35
|
+
* @param modelBuffer - The world buffer.
|
|
36
|
+
* @param materialBuffer - The material buffer.
|
|
37
|
+
* @param primitiveState - The primitive state.
|
|
38
|
+
* @returns The unlit render pipeline.
|
|
39
|
+
*/
|
|
40
|
+
createUnlitRenderPipeline(projectionViewBuffer: IUniformBuffer, modelBuffer: IUniformBuffer, materialBuffer: IUniformBuffer, primitiveState?: IPrimitiveState): IUnlitRenderPipeline;
|
|
41
|
+
}
|
|
42
|
+
//# sourceMappingURL=IRenderPipelineFactory.d.ts.map
|
|
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|
|
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|
+
{"version":3,"file":"IRenderPipelineFactory.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IRenderPipelineFactory.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;AAC5F,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,4BAA4B,CAAC;AACxE,OAAO,KAAK,EAAE,iCAAiC,EAAE,MAAM,wCAAwC,CAAC;AAChG,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAEvE;;GAEG;AACH,MAAM,WAAW,sBAAsB;IAEnC;;;;OAIG;IACH,6BAA6B,CAAC,eAAe,EAAE,UAAU,GAAG,+BAA+B,CAAC;IAE5F;;;;OAIG;IACH,0BAA0B,CAAC,oBAAoB,EAAE,cAAc,GAAG,qBAAqB,CAAC;IAExF;;;;;;OAMG;IACH,sCAAsC,CAAC,oBAAoB,EAAE,cAAc,EAAE,WAAW,EAAE,cAAc,EAAE,sBAAsB,EAAE,cAAc,GAAG,iCAAiC,CAAC;IAGrL;;;;;;;OAOG;IACH,yBAAyB,CAAC,oBAAoB,EAAE,cAAc,EACpC,WAAW,EAAE,cAAc,EAC3B,cAAc,EAAE,cAAc,EAC9B,cAAc,CAAC,EAAE,eAAe,GAC7B,oBAAoB,CAAC;CAErD"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
|
|
2
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
3
|
+
import type { ISampler } from "../sampler/ISampler.js";
|
|
4
|
+
import type { IRenderPipeline } from "./IRenderPipeline.js";
|
|
5
|
+
/**
|
|
6
|
+
* The pipeline for sprite rendering.
|
|
7
|
+
*/
|
|
8
|
+
export interface ISpriteRenderPipeline extends IRenderPipeline {
|
|
9
|
+
/**
|
|
10
|
+
* The diffuse texture.
|
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*/
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spriteTexture: ITexture2D;
|
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/**
|
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* The sampler.
|
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*/
|
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textureSampler?: ISampler;
|
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/**
|
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* The projection view uniform buffer.
|
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+
*/
|
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projectionViewBuffer: IUniformBuffer;
|
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}
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//# sourceMappingURL=ISpriteRenderPipeline.d.ts.map
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@@ -0,0 +1 @@
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+
{"version":3,"file":"ISpriteRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/ISpriteRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,qBAAsB,SAAQ,eAAe;IAE1D;;OAEG;IACH,aAAa,EAAE,UAAU,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC;IAE1B;;OAEG;IACH,oBAAoB,EAAE,cAAc,CAAC;CACxC"}
|
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@@ -0,0 +1,33 @@
|
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1
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
2
|
+
import type { ISampler } from "../sampler/ISampler.js";
|
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3
|
+
import type { IRenderPipeline } from "./IRenderPipeline.js";
|
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|
+
import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
|
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|
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/**
|
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|
+
* The unlit render pipeline.
|
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+
*/
|
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|
+
export interface IUnlitRenderPipeline extends IRenderPipeline {
|
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+
/**
|
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+
* The diffuse texture.
|
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*/
|
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diffuseTexture: ITexture2D;
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/**
|
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* The texture sampler.
|
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*/
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diffuseTextureSampler?: ISampler;
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/**
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* The projection view uniform buffer.
|
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* Contains a single matrix representing the projection view matrix.
|
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*/
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projectionViewBuffer: IUniformBuffer;
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/**
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* The world matrix uniform buffer.
|
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* Contains a single matrix representing the world matrix.
|
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*/
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modelBuffer: IUniformBuffer;
|
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/**
|
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* The material buffer that contains the material properties.
|
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* - vec4 diffuseColor
|
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*/
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materialBuffer: IUniformBuffer;
|
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}
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//# sourceMappingURL=IUnlitRenderPipeline.d.ts.map
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{"version":3,"file":"IUnlitRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IUnlitRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAEnE;;GAEG;AACH,MAAM,WAAW,oBAAqB,SAAQ,eAAe;IAEzD;;OAEG;IACH,cAAc,EAAE,UAAU,CAAC;IAE3B;;OAEG;IACH,qBAAqB,CAAC,EAAE,QAAQ,CAAC;IAEjC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC;;;OAGG;IACH,WAAW,EAAE,cAAc,CAAC;IAE5B;;;OAGG;IACH,cAAc,EAAE,cAAc,CAAC;CAClC"}
|
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@@ -0,0 +1,7 @@
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1
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+
export * from "./ISpriteRenderPipeline.js";
|
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2
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export * from "./IMainRenderTargetRenderPipeline.js";
|
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export * from "./IRenderPipelineFactory.js";
|
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export * from "./IRenderPipeline.js";
|
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5
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+
export * from "./IInspectTextureMipsRenderPipeline.js";
|
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export * from "./IUnlitRenderPipeline.js";
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//# sourceMappingURL=_export-render-pipelines.d.ts.map
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1
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+
{"version":3,"file":"_export-render-pipelines.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/_export-render-pipelines.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC;AAC3C,cAAc,sCAAsC,CAAC;AACrD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,sBAAsB,CAAC;AACrC,cAAc,wCAAwC,CAAA;AACtD,cAAc,2BAA2B,CAAA"}
|
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@@ -1,17 +1,21 @@
|
|
|
1
1
|
import { vec2 } from "gl-matrix";
|
|
2
|
-
import { TextureSamplerFilteringPreset } from "
|
|
2
|
+
import { TextureSamplerFilteringPreset } from "../../core/rendering/enums.js";
|
|
3
3
|
import type { RenderingLimits } from "./rendering-limits.js";
|
|
4
|
-
import type { Color, IGraphicsDevice, IRenderer } from "
|
|
5
|
-
import type { TextureFormat } from "
|
|
4
|
+
import type { Color, IGraphicsDevice, IRenderer } from "../index.js";
|
|
5
|
+
import type { TextureFormat } from "../index.js";
|
|
6
|
+
import { PowerPreferenceType } from "./PowerPreference.js";
|
|
6
7
|
export declare const RenderConfigurationSymbol: unique symbol;
|
|
7
8
|
/**
|
|
8
9
|
* The configuration for the renderer. This is used to initialize the renderer.
|
|
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|
+
* @internal
|
|
9
11
|
*/
|
|
10
|
-
export
|
|
11
|
-
/**
|
|
12
|
-
* The size of the main frame buffer. This is used to initialize the main render target.
|
|
13
|
-
*/
|
|
12
|
+
export interface IRendererConfiguration {
|
|
13
|
+
/**The size of the main frame buffer. */
|
|
14
14
|
backBufferSize: vec2;
|
|
15
|
+
/** Should back buffer use alpha. */
|
|
16
|
+
alpha: boolean;
|
|
17
|
+
/** The preference when it comes to selecting GPU device. Only makes sense to set on multi-GPU devices. */
|
|
18
|
+
powerPreference: PowerPreferenceType;
|
|
15
19
|
/**
|
|
16
20
|
* The preset for texture sampler filtering.
|
|
17
21
|
* This is used to configure the default texture sampler in the graphics device.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-interface.d.ts","sourceRoot":"","sources":["../../../src/api/rendering/renderer-interface.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,6BAA6B,EAAE,MAAM,+BAA+B,CAAC;AAC9E,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAC,KAAK,EAAE,eAAe,EAAE,SAAS,EAAC,MAAM,aAAa,CAAC;AACnE,OAAO,KAAK,EAAC,aAAa,EAAC,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAC,mBAAmB,EAAC,MAAM,sBAAsB,CAAC;AAEzD,eAAO,MAAM,yBAAyB,eAAgC,CAAC;AAEvE;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IAEnC,wCAAwC;IACxC,cAAc,EAAE,IAAI,CAAC;IAErB,oCAAoC;IACpC,KAAK,EAAE,OAAO,CAAC;IAEf,0GAA0G;IAC1G,eAAe,EAAE,mBAAmB,CAAC;IAErC;;;;OAIG;IACH,gBAAgB,EAAE,6BAA6B,CAAC;CACnD;AAED;;GAEG;AACH,MAAM,WAAW,aAAc,SAAQ,SAAS;IAE5C;;OAEG;IACH,UAAU,EAAE,KAAK,CAAA;IAEjB;;OAEG;IACH,MAAM,EAAE,eAAe,GAAG,IAAI,CAAC;IAE/B;;;OAGG;IACH,QAAQ,CAAC,cAAc,EAAE,eAAe,CAAC;IAEzC;;;OAGG;IACH,IAAI,sBAAsB,IAAI,aAAa,CAAC;IAE5C;;;OAGG;IACH,IAAI,2BAA2B,IAAI,aAAa,CAAC;IAEjD;;OAEG;IACH,cAAc,EAAE,IAAI,CAAC;IAErB;;;;OAIG;IACH,0BAA0B,EAAE,OAAO,CAAC;IAEpC;;OAEG;IACH,UAAU,IAAI,IAAI,CAAC;IAEnB;;;OAGG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,aAAa,IAAI,IAAI,CAAC;CACzB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rendering-limits.d.ts","sourceRoot":"","sources":["../../../src/
|
|
1
|
+
{"version":3,"file":"rendering-limits.d.ts","sourceRoot":"","sources":["../../../src/api/rendering/rendering-limits.ts"],"names":[],"mappings":"AAAA,qBAAa,eAAe;IAMZ,OAAO,CAAC,uBAAuB;IAJ3C;;;OAGG;gBACiB,uBAAuB,EAAE,MAAM;IAInD;;;;;OAKG;IACH,IAAW,sBAAsB,IAAK,MAAM,CAE3C;CACJ"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import type { IDisposable } from "../../core/IDisposable.js";
|
|
2
|
+
/**
|
|
3
|
+
* The render pass interface.
|
|
4
|
+
*/
|
|
5
|
+
export interface IRenderPass extends IDisposable {
|
|
6
|
+
/**
|
|
7
|
+
* Begins the render pass. This will set up the necessary state and resources for the render pass to be executed.
|
|
8
|
+
*/
|
|
9
|
+
beginPass(): void;
|
|
10
|
+
/**
|
|
11
|
+
* Ends the render pass. This will finalize the render pass and submit the recorded commands for execution.
|
|
12
|
+
*/
|
|
13
|
+
endPass(): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=IRenderPass.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"IRenderPass.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/IRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAE7D;;GAEG;AACH,MAAM,WAAW,WAAY,SAAQ,WAAW;IAEhD;;OAEG;IACD,SAAS,IAAI,IAAI,CAAC;IAEpB;;OAEG;IACD,OAAO,IAAI,IAAI,CAAC;CAEjB"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Specifies the action to take with the attachment contents at the beginning of a render pass.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum LoadAction {
|
|
5
|
+
/**
|
|
6
|
+
* The attachment is cleared to a specified clear value at the start of the render pass.
|
|
7
|
+
*
|
|
8
|
+
* On tile-based renderers (especially mobile), is usually much cheaper than
|
|
9
|
+
* because it avoids loading data from main memory into tile memory.
|
|
10
|
+
*
|
|
11
|
+
* Recommended when the previous contents don't matter (e.g. rendering a skybox, full-screen quad, or when you know you'll overwrite everything).
|
|
12
|
+
*
|
|
13
|
+
* Corresponds to WebGPU clear operation.
|
|
14
|
+
*/
|
|
15
|
+
CLEAR = 0,
|
|
16
|
+
/**
|
|
17
|
+
* The existing contents of the attachment are loaded into the render pass.
|
|
18
|
+
*
|
|
19
|
+
* Corresponds to WebGPU load operation.
|
|
20
|
+
*/
|
|
21
|
+
LOAD = 1,
|
|
22
|
+
/**
|
|
23
|
+
* The attachment contents at the start of the render pass are undefined.
|
|
24
|
+
* This is the fastest possible load operation if you guarantee that **every pixel** will be written before it is read.
|
|
25
|
+
* Warning: Reading from any pixel (including via blending) before writing to it results in undefined behavior.
|
|
26
|
+
*
|
|
27
|
+
* Backends that do not natively support "don't care" will fall back to another load operation (implementation-defined).
|
|
28
|
+
*
|
|
29
|
+
* Corresponds to WebGPU undefined / discard (historically "dontcare").
|
|
30
|
+
*/
|
|
31
|
+
UNDEFINED = 2
|
|
32
|
+
}
|
|
33
|
+
//# sourceMappingURL=LoadAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LoadAction.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/LoadAction.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,UAAU;IACtB;;;;;;;;;OASG;IACD,KAAK,IAAI;IACX;;;;OAIG;IACD,IAAI,IAAI;IACV;;;;;;;;OAQG;IACD,SAAS,IAAI;CACd"}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import type { ISwapChain } from "../swapchain/ISwapChain.js";
|
|
2
|
+
import { Color } from "../../data/Color.js";
|
|
3
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
4
|
+
import type { ITextureView } from "../texture/ITextureView.js";
|
|
5
|
+
import { StoreAction } from "./StoreAction.js";
|
|
6
|
+
import { LoadAction } from "./LoadAction.js";
|
|
7
|
+
/**
|
|
8
|
+
* Color attachment for a render pass.
|
|
9
|
+
*/
|
|
10
|
+
export declare class RenderPassColorAttachment {
|
|
11
|
+
/**
|
|
12
|
+
* The swap chain to which the render pass will write for this attachment.
|
|
13
|
+
*/
|
|
14
|
+
swapChain?: ISwapChain;
|
|
15
|
+
/**
|
|
16
|
+
* The texture to which the render pass will write for this attachment.
|
|
17
|
+
* Must be defined if view is not defined.
|
|
18
|
+
*/
|
|
19
|
+
texture?: ITexture2D;
|
|
20
|
+
/**
|
|
21
|
+
* The view into to which the render pass will write for this attachment.
|
|
22
|
+
* Must be defined if texture is not defined.
|
|
23
|
+
*/
|
|
24
|
+
view?: ITextureView;
|
|
25
|
+
/**
|
|
26
|
+
* Whether data will be written to through this attachment.
|
|
27
|
+
* Note that resolve textures (if specified) are always written to, regardless of this setting.
|
|
28
|
+
* By default, it is set to STORE, which means that the data will be stored in memory after the render pass and can be read later.
|
|
29
|
+
*/
|
|
30
|
+
storeAction: StoreAction;
|
|
31
|
+
/**
|
|
32
|
+
* How data should be read through this attachment.
|
|
33
|
+
* By default, it is set to CLEAR, which means that the data will be cleared at the beginning of the render pass.
|
|
34
|
+
*/
|
|
35
|
+
loadAction: LoadAction;
|
|
36
|
+
/**
|
|
37
|
+
* The texture that will receive the resolved output if multisampling is used.
|
|
38
|
+
* If set, it is always written to, regardless of how Self::ops is configured.
|
|
39
|
+
*
|
|
40
|
+
* Can be used instead of if texture has default view or rendering
|
|
41
|
+
* backend does not support .
|
|
42
|
+
*/
|
|
43
|
+
resolveTexture?: ITexture2D;
|
|
44
|
+
/**
|
|
45
|
+
* The texture view that will receive the resolved output if multisampling is used.
|
|
46
|
+
* If set, it is always written to, regardless of how Self::ops is configured.
|
|
47
|
+
* Can be used instead of if rendering backend supports .
|
|
48
|
+
*/
|
|
49
|
+
resolveView?: ITextureView;
|
|
50
|
+
/** Clear color for the attachment. */
|
|
51
|
+
clearColor: Color;
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=RenderPassColorAttachment.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RenderPassColorAttachment.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassColorAttachment.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAC,KAAK,EAAC,MAAM,qBAAqB,CAAC;AAC1C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAC,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAC7C,OAAO,EAAC,UAAU,EAAC,MAAM,iBAAiB,CAAC;AAE3C;;GAEG;AACH,qBAAa,yBAAyB;IAElC;;OAEG;IACI,SAAS,CAAC,EAAE,UAAU,CAAC;IAE9B;;;OAGG;IACI,OAAO,CAAC,EAAE,UAAU,CAAC;IAE5B;;;OAGG;IACI,IAAI,CAAC,EAAE,YAAY,CAAC;IAE3B;;;;OAIG;IACI,WAAW,EAAE,WAAW,CAAqB;IAEpD;;;OAGG;IACI,UAAU,EAAE,UAAU,CAAoB;IAEjD;;;;;;OAMG;IACI,cAAc,CAAC,EAAE,UAAU,CAAC;IAEnC;;;;OAIG;IACI,WAAW,CAAC,EAAE,YAAY,CAAC;IAElC,sCAAsC;IAC/B,UAAU,QAAuB;CAC3C"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import type { ITextureView } from "../texture/ITextureView.js";
|
|
2
|
+
import { LoadAction } from "./LoadAction.js";
|
|
3
|
+
import type { ITexture2D } from "../texture/ITexture2D.js";
|
|
4
|
+
import { StoreAction } from "./StoreAction.js";
|
|
5
|
+
/**
|
|
6
|
+
* Describes a depth/stencil attachment used in a render pass.
|
|
7
|
+
* Controls how depth and stencil buffers are loaded, cleared, and stored.
|
|
8
|
+
*/
|
|
9
|
+
export declare class RenderPassDepthStencilAttachment {
|
|
10
|
+
/**
|
|
11
|
+
* The constructor.
|
|
12
|
+
*/
|
|
13
|
+
constructor();
|
|
14
|
+
/**
|
|
15
|
+
* The view into depth/stencil render target.
|
|
16
|
+
*/
|
|
17
|
+
view?: ITextureView;
|
|
18
|
+
/**
|
|
19
|
+
* The texture used as depth/stencil render target.
|
|
20
|
+
* Can be used instead of 'view' property if 'view' is not supported
|
|
21
|
+
* for the rendering backend.
|
|
22
|
+
*/
|
|
23
|
+
texture?: ITexture2D;
|
|
24
|
+
/**
|
|
25
|
+
* What happens to the depth buffer at the start of the render pass.
|
|
26
|
+
* By default, it is set to , which means that the depth buffer will be cleared at the beginning of the render pass.
|
|
27
|
+
*/
|
|
28
|
+
depthLoadAction: LoadAction;
|
|
29
|
+
/**
|
|
30
|
+
* What happens to the depth buffer at the end of the render pass.
|
|
31
|
+
* By default, it is set to , which means that the depth buffer will be discarded after the render pass and cannot be read later.
|
|
32
|
+
*/
|
|
33
|
+
depthStoreAction: StoreAction;
|
|
34
|
+
/**
|
|
35
|
+
* Depth value used when DepthLoadAction is Clear.
|
|
36
|
+
* Typically, 1.0 (far plane).
|
|
37
|
+
* Ignored otherwise.
|
|
38
|
+
*/
|
|
39
|
+
depthClearValue: number;
|
|
40
|
+
/**
|
|
41
|
+
* What happens to the stencil buffer at the start of the render pass.
|
|
42
|
+
* By default, it is set to , which means that the stencil buffer will be cleared at the beginning of the render pass.
|
|
43
|
+
*/
|
|
44
|
+
stencilLoadAction: LoadAction;
|
|
45
|
+
/**
|
|
46
|
+
* What happens to the stencil buffer at the end of the render pass.
|
|
47
|
+
* By default, it is set to , which means that the stencil buffer will be discarded after the render pass and cannot be read later.
|
|
48
|
+
*/
|
|
49
|
+
stencilStoreAction: StoreAction;
|
|
50
|
+
/**
|
|
51
|
+
* Stencil value used when StencilLoadAction is Clear.
|
|
52
|
+
* Ignored otherwise.
|
|
53
|
+
*/
|
|
54
|
+
stencilClearValue: number;
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=RenderPassDepthStencilAttachment.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RenderPassDepthStencilAttachment.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassDepthStencilAttachment.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAC,UAAU,EAAC,MAAM,iBAAiB,CAAC;AAC3C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAC,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAG7C;;;GAGG;AACH,qBAAa,gCAAgC;IAEzC;;OAEG;;IAUH;;OAEG;IACI,IAAI,CAAC,EAAE,YAAY,CAAC;IAE3B;;;;OAIG;IACI,OAAO,CAAC,EAAE,UAAU,CAAC;IAE5B;;;OAGG;IACI,eAAe,EAAE,UAAU,CAAC;IAEnC;;;OAGG;IACI,gBAAgB,EAAE,WAAW,CAAC;IAErC;;;;OAIG;IACI,eAAe,EAAE,MAAM,CAAC;IAG/B;;;OAGG;IACI,iBAAiB,EAAE,UAAU,CAAC;IAGrC;;;OAGG;IACI,kBAAkB,EAAE,WAAW,CAAC;IAEvC;;;OAGG;IACI,iBAAiB,EAAE,MAAM,CAAC;CACpC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { RenderPassDepthStencilAttachment } from "./RenderPassDepthStencilAttachment.js";
|
|
2
|
+
import { RenderPassColorAttachment } from "./RenderPassColorAttachment.js";
|
|
3
|
+
/**
|
|
4
|
+
* The render pass.
|
|
5
|
+
*/
|
|
6
|
+
export declare class RenderPassDescriptor {
|
|
7
|
+
/**
|
|
8
|
+
* The color attachments of the render pass.
|
|
9
|
+
*/
|
|
10
|
+
colorAttachments?: RenderPassColorAttachment[];
|
|
11
|
+
/**
|
|
12
|
+
* The depth-stencil attachment of the render pass.
|
|
13
|
+
*/
|
|
14
|
+
depthStencilAttachment?: RenderPassDepthStencilAttachment;
|
|
15
|
+
/**
|
|
16
|
+
* The label of the render pass.
|
|
17
|
+
* This is used for debugging purposes and can be set to any string that helps identify the render pass in graphics debuggers or profiling tools.
|
|
18
|
+
* It does not affect the functionality of the render pass and can be left empty if not needed.
|
|
19
|
+
*/
|
|
20
|
+
label?: string;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=RenderPassDescriptor.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,gCAAgC,EAAC,MAAM,uCAAuC,CAAC;AACvF,OAAO,EAAC,yBAAyB,EAAC,MAAM,gCAAgC,CAAC;AAEzE;;GAEG;AACH,qBAAa,oBAAoB;IAEjC;;OAEG;IACM,gBAAgB,CAAC,EAAE,yBAAyB,EAAE,CAAC;IAExD;;OAEG;IACO,sBAAsB,CAAC,EAAE,gCAAgC,CAAC;IAEpE;;;;OAIG;IACM,KAAK,CAAC,EAAE,MAAM,CAAC;CAEvB"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Specifies the action to take with the attachment contents at the end of a render pass.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum StoreAction {
|
|
5
|
+
/**
|
|
6
|
+
* The attachment contents generated during the render pass are written back to memory.
|
|
7
|
+
*
|
|
8
|
+
* Corresponds to WebGPU store operation.
|
|
9
|
+
*/
|
|
10
|
+
STORE = 0,
|
|
11
|
+
/**
|
|
12
|
+
* The attachment contents are discarded after the render pass.
|
|
13
|
+
* The texture becomes uninitialized (undefined) afterward.
|
|
14
|
+
*
|
|
15
|
+
* On tile-based GPUs (most mobile/Apple Silicon), this is significantly faster because it avoids writing data back to main memory.
|
|
16
|
+
* Use this whenever the attachment will not be read by subsequent render passes.
|
|
17
|
+
*
|
|
18
|
+
* Note: If only the depth or stencil aspect is discarded, the other aspect is preserved.
|
|
19
|
+
*
|
|
20
|
+
* Corresponds to WebGPU discard operation.
|
|
21
|
+
*/
|
|
22
|
+
DISCARD = 1
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=StoreAction.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"StoreAction.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/StoreAction.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,WAAW;IACvB;;;;OAIG;IACD,KAAK,IAAI;IACX;;;;;;;;;;OAUG;IACD,OAAO,IAAI;CACZ"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export * from "./IRenderPass.js";
|
|
2
|
+
export * from "./LoadAction.js";
|
|
3
|
+
export * from "./RenderPassColorAttachment.js";
|
|
4
|
+
export * from "./RenderPassDepthStencilAttachment.js";
|
|
5
|
+
export * from "./RenderPassDescriptor.js";
|
|
6
|
+
export * from "./StoreAction.js";
|
|
7
|
+
//# sourceMappingURL=_export.d.ts.map
|