ris-framework 0.1.0-dev.7 → 0.1.0-dev.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/CHANGELOG.md +4 -1
  2. package/LICENSE +202 -21
  3. package/NOTICE +2 -0
  4. package/README.md +29 -47
  5. package/THIRD_PARTY_NOTICES.md +1 -1
  6. package/dist/{core/Framework.d.ts → Framework.d.ts} +10 -8
  7. package/dist/Framework.d.ts.map +1 -0
  8. package/dist/api/FrameworkConfiguration.d.ts +23 -0
  9. package/dist/api/FrameworkConfiguration.d.ts.map +1 -0
  10. package/dist/api/IFramework.d.ts +125 -0
  11. package/dist/api/IFramework.d.ts.map +1 -0
  12. package/dist/api/IFrameworkConfiguration.d.ts +25 -0
  13. package/dist/api/IFrameworkConfiguration.d.ts.map +1 -0
  14. package/dist/api/_export.d.ts +27 -0
  15. package/dist/api/_export.d.ts.map +1 -0
  16. package/dist/api/camera/CameraFactory.d.ts +25 -0
  17. package/dist/api/camera/CameraFactory.d.ts.map +1 -0
  18. package/dist/api/camera/ICamera.d.ts +43 -0
  19. package/dist/api/camera/ICamera.d.ts.map +1 -0
  20. package/dist/api/camera/ICameraFactory.d.ts +46 -0
  21. package/dist/api/camera/ICameraFactory.d.ts.map +1 -0
  22. package/dist/api/camera/IOrthographicCamera.d.ts +31 -0
  23. package/dist/api/camera/IOrthographicCamera.d.ts.map +1 -0
  24. package/dist/api/camera/OrbitCamera.d.ts +120 -0
  25. package/dist/api/camera/OrbitCamera.d.ts.map +1 -0
  26. package/dist/api/camera/OrthographicCamera.d.ts +96 -0
  27. package/dist/api/camera/OrthographicCamera.d.ts.map +1 -0
  28. package/dist/api/camera/PerspectiveCamera.d.ts +108 -0
  29. package/dist/api/camera/PerspectiveCamera.d.ts.map +1 -0
  30. package/dist/api/camera/_export.d.ts +8 -0
  31. package/dist/api/camera/_export.d.ts.map +1 -0
  32. package/dist/api/content/ContentConfig.d.ts +11 -0
  33. package/dist/api/content/ContentConfig.d.ts.map +1 -0
  34. package/dist/{core → api}/content/ContentManager.d.ts +3 -2
  35. package/dist/api/content/ContentManager.d.ts.map +1 -0
  36. package/dist/api/content/IContent.d.ts +8 -0
  37. package/dist/api/content/IContent.d.ts.map +1 -0
  38. package/dist/api/content/IContentManager.d.ts +37 -0
  39. package/dist/api/content/IContentManager.d.ts.map +1 -0
  40. package/dist/api/content/IContentModule.d.ts +58 -0
  41. package/dist/api/content/IContentModule.d.ts.map +1 -0
  42. package/dist/api/content/ShaderModuleContent.d.ts.map +1 -0
  43. package/dist/api/content/_export-content.d.ts +5 -0
  44. package/dist/api/content/_export-content.d.ts.map +1 -0
  45. package/dist/api/core/IDisposable.d.ts +10 -0
  46. package/dist/api/core/IDisposable.d.ts.map +1 -0
  47. package/dist/api/core/_export-core.d.ts +2 -0
  48. package/dist/api/core/_export-core.d.ts.map +1 -0
  49. package/dist/api/data/Color.d.ts +119 -0
  50. package/dist/api/data/Color.d.ts.map +1 -0
  51. package/dist/api/data/Rect.d.ts +61 -0
  52. package/dist/api/data/Rect.d.ts.map +1 -0
  53. package/dist/api/data/State.d.ts +11 -0
  54. package/dist/api/data/State.d.ts.map +1 -0
  55. package/dist/api/data/_export.d.ts +4 -0
  56. package/dist/api/data/_export.d.ts.map +1 -0
  57. package/dist/{geometry → api/geometry}/BaseGeometry.d.ts +5 -2
  58. package/dist/api/geometry/BaseGeometry.d.ts.map +1 -0
  59. package/dist/{geometry → api/geometry}/GeometryBuilder.d.ts +1 -1
  60. package/dist/api/geometry/GeometryBuilder.d.ts.map +1 -0
  61. package/dist/api/geometry/GeometryFormat.d.ts +34 -0
  62. package/dist/api/geometry/GeometryFormat.d.ts.map +1 -0
  63. package/dist/api/geometry/IGeometry.d.ts +54 -0
  64. package/dist/api/geometry/IGeometry.d.ts.map +1 -0
  65. package/dist/api/geometry/IGeometryBuilder.d.ts +15 -0
  66. package/dist/api/geometry/IGeometryBuilder.d.ts.map +1 -0
  67. package/dist/api/geometry/VertexFormat.d.ts.map +1 -0
  68. package/dist/api/geometry/_export-geometry.d.ts +5 -0
  69. package/dist/api/geometry/_export-geometry.d.ts.map +1 -0
  70. package/dist/api/image/CpuImageProcessor.d.ts +16 -0
  71. package/dist/api/image/CpuImageProcessor.d.ts.map +1 -0
  72. package/dist/api/image/IImageProcessor.d.ts +26 -0
  73. package/dist/api/image/IImageProcessor.d.ts.map +1 -0
  74. package/dist/api/image/RawImageData.d.ts +34 -0
  75. package/dist/api/image/RawImageData.d.ts.map +1 -0
  76. package/dist/api/image/_export.d.ts +4 -0
  77. package/dist/api/image/_export.d.ts.map +1 -0
  78. package/dist/api/index.d.ts +2 -0
  79. package/dist/api/index.d.ts.map +1 -0
  80. package/dist/api/input/IInputManager.d.ts +53 -0
  81. package/dist/api/input/IInputManager.d.ts.map +1 -0
  82. package/dist/api/input/InputDeviceType.d.ts +18 -0
  83. package/dist/api/input/InputDeviceType.d.ts.map +1 -0
  84. package/dist/api/input/InputManager.d.ts +73 -0
  85. package/dist/api/input/InputManager.d.ts.map +1 -0
  86. package/dist/api/input/Key.d.ts +36 -0
  87. package/dist/api/input/Key.d.ts.map +1 -0
  88. package/dist/api/input/KeyboardState.d.ts +37 -0
  89. package/dist/api/input/KeyboardState.d.ts.map +1 -0
  90. package/dist/api/input/_export.d.ts +14 -0
  91. package/dist/api/input/_export.d.ts.map +1 -0
  92. package/dist/api/input/gamepad/Button.d.ts +22 -0
  93. package/dist/api/input/gamepad/Button.d.ts.map +1 -0
  94. package/dist/api/input/gamepad/GamePadState.d.ts +48 -0
  95. package/dist/api/input/gamepad/GamePadState.d.ts.map +1 -0
  96. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts +17 -0
  97. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts.map +1 -0
  98. package/dist/api/input/mouse/MouseButton.d.ts +10 -0
  99. package/dist/api/input/mouse/MouseButton.d.ts.map +1 -0
  100. package/dist/api/input/mouse/MouseState.d.ts +52 -0
  101. package/dist/api/input/mouse/MouseState.d.ts.map +1 -0
  102. package/dist/api/input/touch/TouchCollection.d.ts +79 -0
  103. package/dist/api/input/touch/TouchCollection.d.ts.map +1 -0
  104. package/dist/api/input/touch/TouchLocation.d.ts +80 -0
  105. package/dist/api/input/touch/TouchLocation.d.ts.map +1 -0
  106. package/dist/api/input/touch/TouchLocationState.d.ts +16 -0
  107. package/dist/api/input/touch/TouchLocationState.d.ts.map +1 -0
  108. package/dist/api/input/touch/TouchPanelCapabilities.d.ts +24 -0
  109. package/dist/api/input/touch/TouchPanelCapabilities.d.ts.map +1 -0
  110. package/dist/api/loaders/IImageLoader.d.ts +20 -0
  111. package/dist/api/loaders/IImageLoader.d.ts.map +1 -0
  112. package/dist/api/loaders/ImageLoader.d.ts +36 -0
  113. package/dist/api/loaders/ImageLoader.d.ts.map +1 -0
  114. package/dist/api/loaders/_export.d.ts +3 -0
  115. package/dist/api/loaders/_export.d.ts.map +1 -0
  116. package/dist/api/material/IMaterial.d.ts +35 -0
  117. package/dist/api/material/IMaterial.d.ts.map +1 -0
  118. package/dist/api/material/IMaterialFactory.d.ts +19 -0
  119. package/dist/api/material/IMaterialFactory.d.ts.map +1 -0
  120. package/dist/api/material/InspectTextureMipsMaterial.d.ts +58 -0
  121. package/dist/api/material/InspectTextureMipsMaterial.d.ts.map +1 -0
  122. package/dist/api/material/MaterialFactory.d.ts +20 -0
  123. package/dist/api/material/MaterialFactory.d.ts.map +1 -0
  124. package/dist/api/material/UnlitMaterial.d.ts +76 -0
  125. package/dist/api/material/UnlitMaterial.d.ts.map +1 -0
  126. package/dist/api/material/_export.d.ts +6 -0
  127. package/dist/api/material/_export.d.ts.map +1 -0
  128. package/dist/api/meshes/IMesh.d.ts +17 -0
  129. package/dist/api/meshes/IMesh.d.ts.map +1 -0
  130. package/dist/api/meshes/IMeshFactory.d.ts +25 -0
  131. package/dist/api/meshes/IMeshFactory.d.ts.map +1 -0
  132. package/dist/api/meshes/Mesh.d.ts +93 -0
  133. package/dist/api/meshes/Mesh.d.ts.map +1 -0
  134. package/dist/api/meshes/MeshFactory.d.ts +23 -0
  135. package/dist/api/meshes/MeshFactory.d.ts.map +1 -0
  136. package/dist/api/meshes/MeshParameters.d.ts +22 -0
  137. package/dist/api/meshes/MeshParameters.d.ts.map +1 -0
  138. package/dist/api/meshes/QuadMesh.d.ts +33 -0
  139. package/dist/api/meshes/QuadMesh.d.ts.map +1 -0
  140. package/dist/api/meshes/_export.d.ts +7 -0
  141. package/dist/api/meshes/_export.d.ts.map +1 -0
  142. package/dist/api/rendering/IGPUInfo.d.ts +35 -0
  143. package/dist/api/rendering/IGPUInfo.d.ts.map +1 -0
  144. package/dist/api/rendering/IGraphicsDevice.d.ts +88 -0
  145. package/dist/api/rendering/IGraphicsDevice.d.ts.map +1 -0
  146. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts +27 -0
  147. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts.map +1 -0
  148. package/dist/api/rendering/IRenderer.d.ts +71 -0
  149. package/dist/api/rendering/IRenderer.d.ts.map +1 -0
  150. package/dist/api/rendering/PowerPreference.d.ts +13 -0
  151. package/dist/api/rendering/PowerPreference.d.ts.map +1 -0
  152. package/dist/api/rendering/RenderingBackend.d.ts +18 -0
  153. package/dist/api/rendering/RenderingBackend.d.ts.map +1 -0
  154. package/dist/api/rendering/_export-rendering.d.ts +7 -0
  155. package/dist/api/rendering/_export-rendering.d.ts.map +1 -0
  156. package/dist/api/rendering/blending/IBlendState.d.ts +16 -0
  157. package/dist/api/rendering/blending/IBlendState.d.ts.map +1 -0
  158. package/dist/api/rendering/blending/_export.d.ts +2 -0
  159. package/dist/api/rendering/blending/_export.d.ts.map +1 -0
  160. package/dist/api/rendering/buffers/BufferUsage.d.ts +57 -0
  161. package/dist/api/rendering/buffers/BufferUsage.d.ts.map +1 -0
  162. package/dist/api/rendering/buffers/IBuffer.d.ts +20 -0
  163. package/dist/api/rendering/buffers/IBuffer.d.ts.map +1 -0
  164. package/dist/api/rendering/buffers/IBufferFactory.d.ts +34 -0
  165. package/dist/api/rendering/buffers/IBufferFactory.d.ts.map +1 -0
  166. package/dist/api/rendering/buffers/IIndexBuffer.d.ts +31 -0
  167. package/dist/api/rendering/buffers/IIndexBuffer.d.ts.map +1 -0
  168. package/dist/api/rendering/buffers/IUniformBuffer.d.ts +18 -0
  169. package/dist/api/rendering/buffers/IUniformBuffer.d.ts.map +1 -0
  170. package/dist/api/rendering/buffers/IVertexBuffer.d.ts +26 -0
  171. package/dist/api/rendering/buffers/IVertexBuffer.d.ts.map +1 -0
  172. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts +23 -0
  173. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts.map +1 -0
  174. package/dist/api/rendering/buffers/IndexBufferType.d.ts +14 -0
  175. package/dist/api/rendering/buffers/IndexBufferType.d.ts.map +1 -0
  176. package/dist/api/rendering/buffers/VertexAttribute.d.ts +22 -0
  177. package/dist/api/rendering/buffers/VertexAttribute.d.ts.map +1 -0
  178. package/dist/api/rendering/buffers/VertexStepMode.d.ts +14 -0
  179. package/dist/api/rendering/buffers/VertexStepMode.d.ts.map +1 -0
  180. package/dist/api/rendering/buffers/_export-buffers.d.ts +11 -0
  181. package/dist/api/rendering/buffers/_export-buffers.d.ts.map +1 -0
  182. package/dist/{core/renderer → api/rendering}/enums.d.ts.map +1 -1
  183. package/dist/api/rendering/primitive/CullMode.d.ts +18 -0
  184. package/dist/api/rendering/primitive/CullMode.d.ts.map +1 -0
  185. package/dist/api/rendering/primitive/FrontFace.d.ts +14 -0
  186. package/dist/api/rendering/primitive/FrontFace.d.ts.map +1 -0
  187. package/dist/api/rendering/primitive/IPrimitiveState.d.ts +22 -0
  188. package/dist/api/rendering/primitive/IPrimitiveState.d.ts.map +1 -0
  189. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts +24 -0
  190. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
  191. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts +26 -0
  192. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts.map +1 -0
  193. package/dist/api/rendering/primitive/_export.d.ts +6 -0
  194. package/dist/api/rendering/primitive/_export.d.ts.map +1 -0
  195. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts +33 -0
  196. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts.map +1 -0
  197. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts +18 -0
  198. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts.map +1 -0
  199. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts +39 -0
  200. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts.map +1 -0
  201. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts +42 -0
  202. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts.map +1 -0
  203. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts +22 -0
  204. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts.map +1 -0
  205. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts +33 -0
  206. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts.map +1 -0
  207. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts +7 -0
  208. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts.map +1 -0
  209. package/dist/{core/renderer → api/rendering}/renderer-interface.d.ts +11 -7
  210. package/dist/api/rendering/renderer-interface.d.ts.map +1 -0
  211. package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts.map +1 -1
  212. package/dist/api/rendering/renderpass/IRenderPass.d.ts +15 -0
  213. package/dist/api/rendering/renderpass/IRenderPass.d.ts.map +1 -0
  214. package/dist/api/rendering/renderpass/LoadAction.d.ts +33 -0
  215. package/dist/api/rendering/renderpass/LoadAction.d.ts.map +1 -0
  216. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts +53 -0
  217. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts.map +1 -0
  218. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts +56 -0
  219. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts.map +1 -0
  220. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts +22 -0
  221. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts.map +1 -0
  222. package/dist/api/rendering/renderpass/StoreAction.d.ts +24 -0
  223. package/dist/api/rendering/renderpass/StoreAction.d.ts.map +1 -0
  224. package/dist/api/rendering/renderpass/_export.d.ts +7 -0
  225. package/dist/api/rendering/renderpass/_export.d.ts.map +1 -0
  226. package/dist/api/rendering/sampler/ISampler.d.ts +43 -0
  227. package/dist/api/rendering/sampler/ISampler.d.ts.map +1 -0
  228. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts +18 -0
  229. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts.map +1 -0
  230. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts +24 -0
  231. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts.map +1 -0
  232. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts +40 -0
  233. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts.map +1 -0
  234. package/dist/api/rendering/sampler/SamplerFilter.d.ts +14 -0
  235. package/dist/api/rendering/sampler/SamplerFilter.d.ts.map +1 -0
  236. package/dist/api/rendering/sampler/_export.d.ts +6 -0
  237. package/dist/api/rendering/sampler/_export.d.ts.map +1 -0
  238. package/dist/api/rendering/sampler/sampler-enums.d.ts +15 -0
  239. package/dist/api/rendering/sampler/sampler-enums.d.ts.map +1 -0
  240. package/dist/api/rendering/swapchain/ISwapChain.d.ts +29 -0
  241. package/dist/api/rendering/swapchain/ISwapChain.d.ts.map +1 -0
  242. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts +23 -0
  243. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts.map +1 -0
  244. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts +20 -0
  245. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts.map +1 -0
  246. package/dist/api/rendering/swapchain/_export.d.ts +4 -0
  247. package/dist/api/rendering/swapchain/_export.d.ts.map +1 -0
  248. package/dist/api/rendering/texture/ITexture2D.d.ts +83 -0
  249. package/dist/api/rendering/texture/ITexture2D.d.ts.map +1 -0
  250. package/dist/api/rendering/texture/ITextureFactory.d.ts +42 -0
  251. package/dist/api/rendering/texture/ITextureFactory.d.ts.map +1 -0
  252. package/dist/api/rendering/texture/ITextureView.d.ts +17 -0
  253. package/dist/api/rendering/texture/ITextureView.d.ts.map +1 -0
  254. package/dist/api/rendering/texture/TextureDescriptor.d.ts +42 -0
  255. package/dist/api/rendering/texture/TextureDescriptor.d.ts.map +1 -0
  256. package/dist/api/rendering/texture/TextureFormat.d.ts +54 -0
  257. package/dist/api/rendering/texture/TextureFormat.d.ts.map +1 -0
  258. package/dist/api/rendering/texture/TextureUsage.d.ts +42 -0
  259. package/dist/api/rendering/texture/TextureUsage.d.ts.map +1 -0
  260. package/dist/api/rendering/texture/TextureUtilities.d.ts +54 -0
  261. package/dist/api/rendering/texture/TextureUtilities.d.ts.map +1 -0
  262. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts +22 -0
  263. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts.map +1 -0
  264. package/dist/api/rendering/texture/TextureViewDimension.d.ts +17 -0
  265. package/dist/api/rendering/texture/TextureViewDimension.d.ts.map +1 -0
  266. package/dist/api/rendering/texture/_export-texture.d.ts +10 -0
  267. package/dist/api/rendering/texture/_export-texture.d.ts.map +1 -0
  268. package/dist/api/shader/IShaderModule.d.ts +21 -0
  269. package/dist/api/shader/IShaderModule.d.ts.map +1 -0
  270. package/dist/api/shader/IShaderModuleLoader.d.ts +13 -0
  271. package/dist/api/shader/IShaderModuleLoader.d.ts.map +1 -0
  272. package/dist/api/shader/ShaderStage.d.ts +10 -0
  273. package/dist/api/shader/ShaderStage.d.ts.map +1 -0
  274. package/dist/api/shader/_export-shader.d.ts +4 -0
  275. package/dist/api/shader/_export-shader.d.ts.map +1 -0
  276. package/dist/{core → api}/shader/shader-loader.d.ts +1 -1
  277. package/dist/api/shader/shader-loader.d.ts.map +1 -0
  278. package/dist/api/sprites/ISpriteBatch.d.ts +114 -0
  279. package/dist/api/sprites/ISpriteBatch.d.ts.map +1 -0
  280. package/dist/{core/sprite-batch → api/sprites}/SpriteBatch.d.ts +1 -1
  281. package/dist/api/sprites/SpriteBatch.d.ts.map +1 -0
  282. package/dist/{core/sprite-batch → api/sprites}/SpriteBatchDrawable.d.ts +1 -1
  283. package/dist/api/sprites/SpriteBatchDrawable.d.ts.map +1 -0
  284. package/dist/{core/sprite-batch → api/sprites}/SpriteBatchMesh.d.ts +1 -1
  285. package/dist/api/sprites/SpriteBatchMesh.d.ts.map +1 -0
  286. package/dist/api/sprites/_export_sprites.d.ts +2 -0
  287. package/dist/api/sprites/_export_sprites.d.ts.map +1 -0
  288. package/dist/api/time/GameTime.d.ts +23 -0
  289. package/dist/api/time/GameTime.d.ts.map +1 -0
  290. package/dist/api/time/ITimeManager.d.ts +19 -0
  291. package/dist/api/time/ITimeManager.d.ts.map +1 -0
  292. package/dist/api/time/TimeManager.d.ts +15 -0
  293. package/dist/api/time/TimeManager.d.ts.map +1 -0
  294. package/dist/api/time/_export_time.d.ts +4 -0
  295. package/dist/api/time/_export_time.d.ts.map +1 -0
  296. package/dist/api/utilities/AlignUtilities.d.ts +20 -0
  297. package/dist/api/utilities/AlignUtilities.d.ts.map +1 -0
  298. package/dist/api/utilities/GeometryUtilities.d.ts +13 -0
  299. package/dist/api/utilities/GeometryUtilities.d.ts.map +1 -0
  300. package/dist/api/utilities/MathHelper.d.ts +162 -0
  301. package/dist/api/utilities/MathHelper.d.ts.map +1 -0
  302. package/dist/api/utilities/_export.d.ts +4 -0
  303. package/dist/api/utilities/_export.d.ts.map +1 -0
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  618. package/dist/core/rendering/vertex-attribute.d.ts.map +0 -1
  619. package/dist/core/shader/shader-loader.d.ts.map +0 -1
  620. package/dist/core/shader/shader-module-interface.d.ts +0 -2
  621. package/dist/core/shader/shader-module-interface.d.ts.map +0 -1
  622. package/dist/core/sprite-batch/SpriteBatch.d.ts.map +0 -1
  623. package/dist/core/sprite-batch/SpriteBatchDrawable.d.ts.map +0 -1
  624. package/dist/core/sprite-batch/SpriteBatchMesh.d.ts.map +0 -1
  625. package/dist/core/window/window-manager.d.ts.map +0 -1
  626. package/dist/geometry/BaseGeometry.d.ts.map +0 -1
  627. package/dist/geometry/GeometryBuilder.d.ts.map +0 -1
  628. package/dist/geometry/GeometryFormat.d.ts +0 -34
  629. package/dist/geometry/GeometryFormat.d.ts.map +0 -1
  630. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts +0 -5
  631. package/dist/webgl/utilities/webgl-render-buffer-utilities.d.ts.map +0 -1
  632. package/src/TextureFormat.ts +0 -0
  633. package/src/common/sampler-enums.ts +0 -21
  634. package/src/common/vertex-step-mode.ts +0 -12
  635. package/src/core/FrameworkConfig.ts +0 -31
  636. package/src/core/buffers/buffers-factory-interface.ts +0 -0
  637. package/src/core/buffers/vertex-buffer-interface.ts +0 -0
  638. package/src/core/dependency-injection/register-services-interface.ts +0 -15
  639. package/src/core/framework-interface.ts +0 -0
  640. package/src/core/input/InputManager.ts +0 -115
  641. package/src/core/rendering/primitive/PrimitiveStateDescriptor.ts +0 -32
  642. package/src/core/rendering/primitive/enums.ts +0 -68
  643. package/src/core/rendering/render-pass/render-pass-descriptor.ts +0 -0
  644. package/src/core/rendering/render-pass/render-pass-interface.ts +0 -17
  645. package/src/core/rendering/vertex-attribute.ts +0 -20
  646. package/src/core/shader/shader-module-interface.ts +0 -1
  647. package/src/counter.ts +0 -9
  648. package/src/geometry/GeometryFormat.ts +0 -37
  649. package/src/webgl/utilities/webgl-render-buffer-utilities.ts +0 -23
  650. /package/dist/{content → api/content}/ShaderModuleContent.d.ts +0 -0
  651. /package/dist/{VertexFormat.d.ts → api/geometry/VertexFormat.d.ts} +0 -0
  652. /package/dist/{core/renderer → api/rendering}/enums.d.ts +0 -0
  653. /package/dist/{core/renderer → api/rendering}/rendering-limits.d.ts +0 -0
  654. /package/src/{core/renderer → api/rendering}/enums.ts +0 -0
  655. /package/src/{core/renderer → api/rendering}/rendering-limits.ts +0 -0
@@ -1,16 +0,0 @@
1
- /**
2
- * The compare function to use when sampling a texture. This is used for depth textures and determines how the sampled depth value is compared to the reference value.
3
- */
4
- export declare enum SamplerCompareFunction {
5
- /**
6
- * The sampled depth value is never less than the reference value.
7
- * This means that the comparison will always fail, and the texture will not contribute to the final image.
8
- */
9
- Never = 0,
10
- /**
11
- * The sampled depth value is less than the reference value.
12
- * This means that the comparison will pass if the sampled depth value is less than the reference value, and the texture will contribute to the final image.
13
- */
14
- LessEqual = 1
15
- }
16
- //# sourceMappingURL=sampler-enums.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sampler-enums.d.ts","sourceRoot":"","sources":["../../src/common/sampler-enums.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,oBAAY,sBAAsB;IAE9B;;;OAGG;IACH,KAAK,IAAA;IAEL;;;OAGG;IACH,SAAS,IAAA;CAGZ"}
@@ -1,11 +0,0 @@
1
- export declare enum VertexStepMode {
2
- /**
3
- * The vertex buffer is stepped through once per vertex. This is the default step mode.
4
- */
5
- Vertex = 0,
6
- /**
7
- * The vertex buffer is stepped through once per instance. This is used for instanced rendering.
8
- */
9
- Instance = 1
10
- }
11
- //# sourceMappingURL=vertex-step-mode.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertex-step-mode.d.ts","sourceRoot":"","sources":["../../src/common/vertex-step-mode.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IAEtB;;OAEG;IACH,MAAM,IAAI;IAEV;;OAEG;IACH,QAAQ,IAAI;CACf"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"ShaderModuleContent.d.ts","sourceRoot":"","sources":["../../src/content/ShaderModuleContent.ts"],"names":[],"mappings":"AASA;;;;;;;;;GASG;AAGH,eAAO,MAAM,mBAAmB,EAAG;IAAC,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG,CAAA;CAyBpD,CAAA"}
@@ -1 +0,0 @@
1
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@@ -1,26 +0,0 @@
1
- import { TextureSamplerFilteringPreset } from "./rendering/enums.js";
2
- import { vec2 } from "gl-matrix";
3
- import { IFrameworkConfig } from "ris-framework-api";
4
- /**
5
- * The options for configuring the Framework.
6
- */
7
- export declare class FrameworkConfig implements IFrameworkConfig {
8
- constructor();
9
- /** @inheritDoc */
10
- useKtx2: boolean;
11
- /**
12
- * The HTMLCanvasElement to use for rendering.
13
- * If null, a new canvas will be created and added to the document body.
14
- */
15
- canvas: HTMLCanvasElement | null;
16
- /**
17
- * The size of a back buffer.
18
- */
19
- backBufferSize: vec2;
20
- /**
21
- * The texture filtering preset to use for textures created by the framework.
22
- * By default, it is set to BILINEAR, which provides a good balance between performance and quality.
23
- */
24
- textureFiltering?: TextureSamplerFilteringPreset | undefined;
25
- }
26
- //# sourceMappingURL=FrameworkConfig.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FrameworkConfig.d.ts","sourceRoot":"","sources":["../../src/core/FrameworkConfig.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,6BAA6B,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAC,IAAI,EAAC,MAAM,WAAW,CAAC;AAC/B,OAAO,EAAC,gBAAgB,EAAC,MAAM,mBAAmB,CAAC;AAEnD;;GAEG;AACH,qBAAa,eAAiB,YAAW,gBAAgB;;IAIrD,kBAAkB;IAClB,OAAO,UAAS;IAEhB;;;OAGG;IACH,MAAM,EAAE,iBAAiB,GAAC,IAAI,CAAQ;IAEtC;;OAEG;IACH,cAAc,EAAE,IAAI,CAA4B;IAEhD;;;OAGG;IACH,gBAAgB,CAAC,4CAA0C;CAC9D"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=buffers-factory-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"buffers-factory-interface.d.ts","sourceRoot":"","sources":["../../../src/core/buffers/buffers-factory-interface.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=vertex-buffer-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertex-buffer-interface.d.ts","sourceRoot":"","sources":["../../../src/core/buffers/vertex-buffer-interface.ts"],"names":[],"mappings":""}
@@ -1 +0,0 @@
1
- {"version":3,"file":"ContentManager.d.ts","sourceRoot":"","sources":["../../../src/core/content/ContentManager.ts"],"names":[],"mappings":"AAAA,OAAO,EACH,KAAK,aAAa,EAClB,KAAK,eAAe,EACpB,KAAK,mBAAmB,EACxB,KAAK,UAAU,EACf,KAAK,UAAU,EAAE,iBAAiB,EAAiB,aAAa,EACnE,MAAM,mBAAmB,CAAC;AAE3B,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,cAAc,CAAC;AAG/C;;;GAGG;AACH,qBAAa,cAAe,YAAW,eAAe;IAS/B,OAAO,CAAC,QAAQ,CAAC,UAAU;aAA8B,kBAAkB,EAAE,mBAAmB;IAPnH,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAqC;IAEvE;;;OAGG;gBACiC,UAAU,EAAE,UAAU,EAAkB,kBAAkB,EAAE,mBAAmB;IAGnH,kBAAkB;IACL,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,YAAY,CAAC;IAc9F,kBAAkB;IACX,gBAAgB,CAAC,cAAc,EAAE,MAAM,GAAG,aAAa;IAI9D,kBAAkB;IACL,kBAAkB,CAAC,IAAI,EAAE,MAAM,EACZ,iBAAiB,CAAC,EAAE,iBAAiB,EACrC,aAAa,CAAC,EAAE,aAAa,GAC1B,OAAO,CAAC,UAAU,CAAC;IA4BtD,kBAAkB;IACX,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU;CAKjG"}
@@ -1,13 +0,0 @@
1
- import type { DependencyContainer } from "tsyringe";
2
- export declare const IFrameworkSymbol: unique symbol;
3
- /**
4
- * The interface for registering services to the dependency injection container.
5
- */
6
- export interface IRegisterServices {
7
- /**
8
- * Register all services to the dependency injection container in this method.
9
- * @param container The dependency injection container to register services to.
10
- */
11
- register(container: DependencyContainer): void;
12
- }
13
- //# sourceMappingURL=register-services-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"register-services-interface.d.ts","sourceRoot":"","sources":["../../../src/core/dependency-injection/register-services-interface.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AAEpD,eAAO,MAAM,gBAAgB,eAA2B,CAAC;AAEzD;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAE9B;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,mBAAmB,GAAG,IAAI,CAAC;CAClD"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=framework-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"framework-interface.d.ts","sourceRoot":"","sources":["../../src/core/framework-interface.ts"],"names":[],"mappings":""}
@@ -1,27 +0,0 @@
1
- import { GamePadState, type IFramework, type IInputManager, KeyboardState, MouseState } from "ris-framework-api";
2
- export declare class InputManager implements IInputManager {
3
- private readonly _framework;
4
- private readonly _mouseButtonMap;
5
- private readonly _mouseState;
6
- private readonly _mousePosition;
7
- private readonly _previousMousePosition;
8
- private readonly _mouseDelta;
9
- private readonly _scrollWheelPosition;
10
- private readonly _mouseButtonDown;
11
- private readonly _mouseButtonReleased;
12
- /** TODO */
13
- constructor(_framework: IFramework);
14
- thumbstickDeadZone: number;
15
- getGamePadState(_gamePadIndex: number): GamePadState;
16
- getKeyboardState(): KeyboardState;
17
- /** @inheritDoc */
18
- getMouseState(): MouseState;
19
- /** @inheritDoc */
20
- initialize(): void;
21
- private _handleMouseEvents;
22
- /** @inheritDoc */
23
- update(): void;
24
- /** @inheritDoc */
25
- afterUpdate(): void;
26
- }
27
- //# sourceMappingURL=InputManager.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-interface.d.ts","sourceRoot":"","sources":["../../../src/core/renderer/renderer-interface.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,6BAA6B,EAAE,MAAM,oBAAoB,CAAC;AACnE,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAC,KAAK,EAAE,eAAe,EAAE,SAAS,EAAC,MAAM,mBAAmB,CAAC;AACzE,OAAO,KAAK,EAAC,aAAa,EAAC,MAAM,mBAAmB,CAAC;AAErD,eAAO,MAAM,yBAAyB,eAAgC,CAAC;AAEvE;;GAEG;AACH,qBAAa,mBAAmB;IAE5B;;OAEG;IACH,cAAc,EAAE,IAAI,CAA6B;IAEjD;;;;OAIG;IACH,gBAAgB,gCAA0C;CAC7D;AAED;;GAEG;AACH,MAAM,WAAW,aAAc,SAAQ,SAAS;IAE5C;;OAEG;IACH,UAAU,EAAE,KAAK,CAAA;IAEjB;;OAEG;IACH,MAAM,EAAE,eAAe,GAAG,IAAI,CAAC;IAE/B;;;OAGG;IACH,QAAQ,CAAC,cAAc,EAAE,eAAe,CAAC;IAEzC;;;OAGG;IACH,IAAI,sBAAsB,IAAI,aAAa,CAAC;IAE5C;;;OAGG;IACH,IAAI,2BAA2B,IAAI,aAAa,CAAC;IAEjD;;OAEG;IACH,cAAc,EAAE,IAAI,CAAC;IAErB;;;;OAIG;IACH,0BAA0B,EAAE,OAAO,CAAC;IAEpC;;OAEG;IACH,UAAU,IAAI,IAAI,CAAC;IAEnB;;;OAGG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,aAAa,IAAI,IAAI,CAAC;CACzB"}
@@ -1,26 +0,0 @@
1
- import { CullMode, FrontFace, PrimitiveTopology } from "./enums";
2
- /**
3
- * Describes the state of a primitive.
4
- */
5
- export declare class PrimitiveStateDescriptor {
6
- /**
7
- * The constructor.
8
- */
9
- constructor();
10
- /**
11
- * The topology of the primitive.
12
- * By default, it is set to <see cref="PrimitiveTopology.TRIANGLE_LIST"/>.
13
- */
14
- topology: PrimitiveTopology;
15
- /**
16
- * The culling mode.
17
- * By default, it is set to <see cref="CullMode.BACK"/>.
18
- */
19
- cullFace: CullMode;
20
- /**
21
- * The front face.
22
- * By default, it is set to <see cref="FrontFace.CCW"/>.
23
- */
24
- frontFace: FrontFace;
25
- }
26
- //# sourceMappingURL=PrimitiveStateDescriptor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PrimitiveStateDescriptor.d.ts","sourceRoot":"","sources":["../../../../src/core/rendering/primitive/PrimitiveStateDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAEjE;;EAEE;AACF,qBAAa,wBAAwB;IACjC;;MAEE;;IAOF;;;MAGE;IACK,QAAQ,EAAE,iBAAiB,CAAC;IAEnC;;;MAGE;IACK,QAAQ,EAAE,QAAQ,CAAC;IAC1B;;;MAGE;IACK,SAAS,EAAE,SAAS,CAAC;CAC/B"}
@@ -1,56 +0,0 @@
1
- /**
2
- * The culling mode.
3
- */
4
- export declare enum CullMode {
5
- /**
6
- * The culling is disabled. Both front and back faces will be rendered.
7
- */
8
- NONE = 0,
9
- /**
10
- * The back faces will be culled. Only front faces will be rendered.
11
- */
12
- BACK = 1,
13
- /**
14
- * The front faces will be culled. Only back faces will be rendered.
15
- */
16
- FRONT = 2
17
- }
18
- /**
19
- * The front face winding order.
20
- */
21
- export declare enum FrontFace {
22
- /**
23
- * The clockwise winding order.
24
- */
25
- CW = 0,
26
- /**
27
- * The counter-clockwise winding order.
28
- */
29
- CCW = 1
30
- }
31
- /**
32
- * The primitive topology.
33
- */
34
- export declare enum PrimitiveTopology {
35
- /**
36
- * Each consecutive pair of two vertices defines a line primitive.
37
- */
38
- LINE_LIST = 0,
39
- /**
40
- * Each vertex after the first defines a line primitive between it and the previous vertex.
41
- */
42
- LINE_STRIP = 1,
43
- /**
44
- * Each vertex defines a point primitive.
45
- */
46
- POINT_LIST = 2,
47
- /**
48
- * Each consecutive triplet of three vertices defines a triangle primitive.
49
- */
50
- TRIANGLE_LIST = 3,
51
- /**
52
- * Each vertex after the first two defines a triangle primitive between it and the previous two vertices.
53
- */
54
- TRIANGLE_STRIP = 4
55
- }
56
- //# sourceMappingURL=enums.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"enums.d.ts","sourceRoot":"","sources":["../../../../src/core/rendering/primitive/enums.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,QAAQ;IAEhB;;MAEE;IACF,IAAI,IAAA;IAEJ;;MAEE;IACF,IAAI,IAAA;IAEJ;;MAEE;IACF,KAAK,IAAA;CACR;AAED;;EAEE;AACF,oBAAY,SAAS;IAEjB;;MAEE;IACF,EAAE,IAAA;IAEF;;MAEE;IACF,GAAG,IAAA;CACN;AAGD;;EAEE;AACF,oBAAY,iBAAiB;IAEzB;;MAEE;IACF,SAAS,IAAA;IAET;;MAEE;IACF,UAAU,IAAA;IAEV;;MAEE;IACF,UAAU,IAAA;IAEV;;MAEE;IACF,aAAa,IAAA;IAEb;;MAEE;IACF,cAAc,IAAA;CACjB"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=render-pass-descriptor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"render-pass-descriptor.d.ts","sourceRoot":"","sources":["../../../../src/core/rendering/render-pass/render-pass-descriptor.ts"],"names":[],"mappings":""}
@@ -1,15 +0,0 @@
1
- import type { IDisposable } from "ris-framework-api";
2
- /**
3
- * Defines the interface for a render pass, which encapsulates the operations and state management required to execute a rendering sequence.
4
- */
5
- export interface IRenderPass extends IDisposable {
6
- /**
7
- * Begins the render pass, setting up necessary state and resources for rendering.
8
- */
9
- beginPass(): void;
10
- /**
11
- * Ends the render pass, finalizing any rendering operations and cleaning up resources as needed.
12
- */
13
- endPass(): void;
14
- }
15
- //# sourceMappingURL=render-pass-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"render-pass-interface.d.ts","sourceRoot":"","sources":["../../../../src/core/rendering/render-pass/render-pass-interface.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,mBAAmB,CAAC;AAEnD;;GAEG;AACH,MAAM,WAAW,WAAY,SAAQ,WAAW;IAE5C;;OAEG;IACH,SAAS,IAAI,IAAI,CAAC;IAElB;;OAEG;IACH,OAAO,IAAI,IAAI,CAAC;CACnB"}
@@ -1,17 +0,0 @@
1
- import { VertexFormat } from "../../VertexFormat.js";
2
- export declare class VertexAttribute {
3
- /**
4
- * The format of the vertex attribute.
5
- */
6
- format: VertexFormat;
7
- /**
8
- * The offset, in bytes, of the vertex attribute from the start of the vertex.
9
- */
10
- offset: number;
11
- /**
12
- * The shader location of the vertex attribute.
13
- * This is used to bind the vertex attribute to the correct location in the shader.
14
- */
15
- shaderLocation: number;
16
- }
17
- //# sourceMappingURL=vertex-attribute.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertex-attribute.d.ts","sourceRoot":"","sources":["../../../src/core/rendering/vertex-attribute.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,YAAY,EAAC,MAAM,uBAAuB,CAAC;AAEnD,qBAAc,eAAe;IAEzB;;OAEG;IACH,MAAM,EAAE,YAAY,CAAyB;IAE7C;;OAEG;IACH,MAAM,EAAE,MAAM,CAAK;IAEnB;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAK;CAC9B"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-loader.d.ts","sourceRoot":"","sources":["../../../src/core/shader/shader-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAE,KAAK,WAAW,EAAC,MAAM,mBAAmB,CAAC;AAErE,qBAAa,YAAY;IAErB;;;;;;OAMG;IACU,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC;CAexH"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=shader-module-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-module-interface.d.ts","sourceRoot":"","sources":["../../../src/core/shader/shader-module-interface.ts"],"names":[],"mappings":""}
@@ -1 +0,0 @@
1
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@@ -1 +0,0 @@
1
- {"version":3,"file":"SpriteBatchDrawable.d.ts","sourceRoot":"","sources":["../../../src/core/sprite-batch/SpriteBatchDrawable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACR,UAAU,EAEV,UAAU,EACV,cAAc,EACd,KAAK,EACL,WAAW,EAAE,QAAQ,EACxB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,KAAK,EAAC,IAAI,EAAE,IAAI,EAAC,MAAM,WAAW,CAAC;AAE1C;;GAEG;AACH,qBAAa,mBAAoB,YAAW,WAAW;IAEnD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAW;IACpC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAA0B;IAC9C,OAAO,CAAC,eAAe,CAAgC;IAEvD,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,WAAW,CAAK;IAExB;;;;;;;OAOG;gBAEC,SAAS,EAAE,UAAU,EACrB,OAAO,EAAE,UAAU,EACnB,OAAO,EAAE,QAAQ,EACjB,oBAAoB,EAAE,cAAc,EACpC,YAAY,EAAE,MAAM;IAQxB;;OAEG;IACH,SAAgB,oBAAoB,EAAE,cAAc,CAAC;IAErD,8BAA8B;IACvB,UAAU,IAAI,IAAI;IAWzB;;OAEG;IACI,KAAK,IAAI,IAAI;IAMpB;;;;;;;;;;;OAWG;IACI,WAAW,CACd,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EACxC,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAC9B,KAAK,UAAQ,GACd,IAAI;IAaP,qBAAqB;IACd,IAAI,IAAI,IAAI;IAuBnB;;OAEG;IACI,QAAQ,IAAI,IAAI;IASvB,kBAAkB;IACX,OAAO,IAAI,IAAI;CAIzB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"SpriteBatchMesh.d.ts","sourceRoot":"","sources":["../../../src/core/sprite-batch/SpriteBatchMesh.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,IAAI,EAAE,IAAI,EAAC,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAc,KAAK,KAAK,EAAE,KAAK,UAAU,EAAE,IAAI,EAAC,MAAM,mBAAmB,CAAC;AAEjF;;GAEG;AACH,qBAAa,eAAgB,SAAQ,IAAI;IAErC;;;OAGG;IACH,MAAM,CAAC,QAAQ,CAAC,uBAAuB,KAAK;IAE5C,qGAAqG;IACrG,MAAM,CAAC,QAAQ,CAAC,sBAAsB,SAAoC;IAE1E,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,UAAU,CAAM;IAExB;;OAEG;gBACgB,SAAS,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM;IASnE,OAAO,CAAC,aAAa;IAkBrB,2DAA2D;IAC3D,IAAW,YAAY,WAEtB;IAED,kBAAkB;IACF,UAAU,IAAI,IAAI;IAalC,wEAAwE;IACjE,MAAM,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IA0BpC,kBAAkB;IACX,WAAW,CACd,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EACxC,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,EAAE,SAAI,EAAE,KAAK,UAAQ;IAgIjD,kBAAkB;IACF,YAAY,IAAI,IAAI;CAavC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"window-manager.d.ts","sourceRoot":"","sources":["../../../src/core/window/window-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAC,YAAY,EAAE,KAAK,cAAc,EAAC,MAAM,mBAAmB,CAAC;AAEpE;;GAEG;AACH,qBAAa,aAAc,YAAW,cAAc;IAClD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAyB;IAC1D,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAyB;IAE1D;;;OAGG;gBACgB,MAAM,GAAE,iBAAiB,GAAG,IAAW;IAO1D,eAAe,UAAQ;IACrB,YAAY,eAAsB;IAClC,KAAK,SAAM;IACX,iBAAiB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAG1C,oBAAoB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAM7C,iBAAiB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAG1C,oBAAoB,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI;IAM7C,mBAAmB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,GAAG,IAAI;IAG7E,sBAAsB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,GAAG,IAAI;IAGhF,mBAAmB,IAAI,IAAI;IAG3B,kBAAkB,IAAI,IAAI;IAG1B,OAAO,IAAI,IAAI;IAIjB,kBAAkB;IAClB,YAAY,IAAI,IAAI;IAWpB,kBAAkB;IAClB,IAAW,MAAM,IAAI,iBAAiB,CAErC;CACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"BaseGeometry.d.ts","sourceRoot":"","sources":["../../src/geometry/BaseGeometry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAC,YAAY,EAAC,MAAM,oBAAoB,CAAC;AAChD,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,mBAAmB,CAAC;AAEjD,qBAAa,YAAa,YAAW,SAAS;IAE1C,kBAAkB;IACX,WAAW,EAAE,MAAM,CAAK;IAE/B,kBAAkB;IACX,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;IAE5B,kBAAkB;IACX,eAAe,EAAE,YAAY,CAA2B;IAE/D,kBAAkB;IACX,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAEzB,kBAAkB;IACX,WAAW,EAAE,YAAY,CAA2B;IAE3D,kBAAkB;IACX,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IAEhC,kBAAkB;IACX,aAAa,EAAE,YAAY,CAA2B;IAE7D,kBAAkB;IACX,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAE1B,kBAAkB;IACX,aAAa,EAAE,YAAY,CAA2B;IAE7D,+BAA+B;IACxB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAE1B;;;;;;;OAOG;IACH,OAAO,CAAC,UAAU;IA6ClB;;;;OAIG;IACI,aAAa,CAAC,MAAM,EAAE,cAAc,GAAG,MAAM,EAAE;CAqDzD"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"GeometryBuilder.d.ts","sourceRoot":"","sources":["../../src/geometry/GeometryBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAA;AAEhC,OAAO,KAAK,EAAC,SAAS,EAAE,gBAAgB,EAAC,MAAM,mBAAmB,CAAC;AAEnE;;GAEG;AACH,qBAAa,eAAgB,YAAW,gBAAgB;IAEpD,MAAM,CAAC,aAAa,OAAwB;IAE5C,kBAAkB;IACX,YAAY,CAAC,KAAK,CAAC,EAAE,IAAI,GAAG,IAAI,EAAE,gBAAgB,GAAE,OAAc,GAAG,SAAS;CA6CxF"}
@@ -1,34 +0,0 @@
1
- /**
2
- * The geometry format.
3
- */
4
- export declare enum GeometryFormat {
5
- /**
6
- * Geometry format where:
7
- * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.
8
- */
9
- POS3_COLOR4 = 0,
10
- /**
11
- * Geometry format where:
12
- * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.
13
- */
14
- POS3_COLOR4_TEXTURECOORDS2 = 1,
15
- /**
16
- * Geometry format where:
17
- * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.
18
- * When aligned, the vertex format is aligned to 4 floats.
19
- * Meaning:
20
- * First 4 floats are reserved for vertex position, but only 3 are used.Following 4 floats are reserved for vertex color.Following 4 floats are reserved for vertex texture coordinates, but only 2 are used.
21
- */
22
- POS3_COLOR4_TEXTURECOORDS2_ALIGNED = 2,
23
- /**
24
- * Geometry format where:
25
- * First 3 floats are reserved for vertex position.Following 4 floats are reserved for vertex color.Following 2 floats are reserved for vertex texture coordinates.Following 3 floats are reserved for vertex normal.
26
- */
27
- POS3_COLOR4_TEXTURECOORDS2_NORMAL3 = 3,
28
- /**
29
- * Geometry format where:
30
- * First 3 floats are reserved for vertex position.Following 2 floats are reserved for texture coordinates.
31
- */
32
- POS3_TEXTURECOORDS2 = 4
33
- }
34
- //# sourceMappingURL=GeometryFormat.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GeometryFormat.d.ts","sourceRoot":"","sources":["../../src/geometry/GeometryFormat.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,cAAc;IACxB;;;OAGG;IACH,WAAW,IAAI;IAEf;;;OAGG;IACH,0BAA0B,IAAI;IAE9B;;;;;;OAMG;IACH,kCAAkC,IAAI;IAEtC;;;OAGG;IACH,kCAAkC,IAAI;IAEtC;;;OAGG;IACH,mBAAmB,IAAI;CACxB"}
@@ -1,5 +0,0 @@
1
- import type { TextureFormat } from "ris-framework-api";
2
- export declare class WebGLRenderBufferUtilities {
3
- create(gl: WebGL2RenderingContext, internalFormat: TextureFormat, width: number, height: number, label?: string | null): WebGLRenderbuffer;
4
- }
5
- //# sourceMappingURL=webgl-render-buffer-utilities.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"webgl-render-buffer-utilities.d.ts","sourceRoot":"","sources":["../../../src/webgl/utilities/webgl-render-buffer-utilities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGvD,qBAAa,0BAA0B;IAG5B,MAAM,CAAC,EAAE,EAAE,sBAAsB,EAAE,cAAc,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,GAAE,MAAM,GAAG,IAAW,GAAG,iBAAiB;CAgB1J"}
File without changes
@@ -1,21 +0,0 @@
1
-
2
-
3
- /**
4
- * The compare function to use when sampling a texture. This is used for depth textures and determines how the sampled depth value is compared to the reference value.
5
- */
6
- export enum SamplerCompareFunction {
7
-
8
- /**
9
- * The sampled depth value is never less than the reference value.
10
- * This means that the comparison will always fail, and the texture will not contribute to the final image.
11
- */
12
- Never,
13
-
14
- /**
15
- * The sampled depth value is less than the reference value.
16
- * This means that the comparison will pass if the sampled depth value is less than the reference value, and the texture will contribute to the final image.
17
- */
18
- LessEqual,
19
-
20
-
21
- }
@@ -1,12 +0,0 @@
1
- export enum VertexStepMode {
2
-
3
- /**
4
- * The vertex buffer is stepped through once per vertex. This is the default step mode.
5
- */
6
- Vertex = 0,
7
-
8
- /**
9
- * The vertex buffer is stepped through once per instance. This is used for instanced rendering.
10
- */
11
- Instance = 1,
12
- }
@@ -1,31 +0,0 @@
1
- import { TextureSamplerFilteringPreset } from "./rendering/enums.ts";
2
- import {vec2} from "gl-matrix";
3
- import {IFrameworkConfig} from "ris-framework-api";
4
-
5
- /**
6
- * The options for configuring the Framework.
7
- */
8
- export class FrameworkConfig implements IFrameworkConfig {
9
-
10
- constructor() {}
11
-
12
- /** @inheritDoc */
13
- useKtx2 = false;
14
-
15
- /**
16
- * The HTMLCanvasElement to use for rendering.
17
- * If null, a new canvas will be created and added to the document body.
18
- */
19
- canvas: HTMLCanvasElement|null = null;
20
-
21
- /**
22
- * The size of a back buffer.
23
- */
24
- backBufferSize: vec2 = vec2.fromValues(800,600);
25
-
26
- /**
27
- * The texture filtering preset to use for textures created by the framework.
28
- * By default, it is set to BILINEAR, which provides a good balance between performance and quality.
29
- */
30
- textureFiltering? = TextureSamplerFilteringPreset.BILINEAR;
31
- }
File without changes
File without changes
@@ -1,15 +0,0 @@
1
- import type { DependencyContainer } from "tsyringe";
2
-
3
- export const IFrameworkSymbol = Symbol.for("IFramework");
4
-
5
- /**
6
- * The interface for registering services to the dependency injection container.
7
- */
8
- export interface IRegisterServices {
9
-
10
- /**
11
- * Register all services to the dependency injection container in this method.
12
- * @param container The dependency injection container to register services to.
13
- */
14
- register(container: DependencyContainer): void;
15
- }
File without changes
@@ -1,115 +0,0 @@
1
- import {
2
- GamePadState,
3
- type IFramework,
4
- type IInputManager,
5
- KeyboardState,
6
- MouseButton,
7
- MouseState
8
- } from "ris-framework-api";
9
- import {vec2} from "gl-matrix";
10
-
11
- export class InputManager implements IInputManager {
12
-
13
- private readonly _mouseButtonMap: { [key: number]: MouseButton } = {
14
- 0: MouseButton.LEFT,
15
- 1: MouseButton.MIDDLE,
16
- 2: MouseButton.RIGHT,
17
- }
18
-
19
- private readonly _mouseState: MouseState;
20
- private readonly _mousePosition = vec2.create();
21
- private readonly _previousMousePosition = vec2.create();
22
- private readonly _mouseDelta = vec2.create();
23
- private readonly _scrollWheelPosition = vec2.create();
24
- private readonly _mouseButtonDown: { [key: number]: boolean } = {};
25
- private readonly _mouseButtonReleased: { [key: number]: boolean } = {};
26
-
27
- /** TODO */
28
- public constructor(private readonly _framework: IFramework) {
29
-
30
- this._mouseState = new MouseState(
31
- this._mouseButtonDown, this._mouseButtonReleased,
32
- this._mousePosition, this._mouseDelta, this._scrollWheelPosition
33
- );
34
- }
35
-
36
-
37
- thumbstickDeadZone = 0.2;
38
-
39
-
40
- getGamePadState(_gamePadIndex: number): GamePadState {
41
- return new GamePadState(false, {}, {}, vec2.create(), vec2.create());
42
- }
43
-
44
- getKeyboardState(): KeyboardState {
45
- return new KeyboardState({}, {});
46
- }
47
-
48
- /** @inheritDoc */
49
- public getMouseState(): MouseState {
50
- return this._mouseState;
51
- }
52
-
53
- /** @inheritDoc */
54
- public initialize(): void {
55
-
56
- const canvas = this._framework.windowManager.canvas;
57
- this._handleMouseEvents(canvas)
58
- }
59
-
60
- private _handleMouseEvents(canvas: HTMLCanvasElement) {
61
-
62
- canvas.addEventListener("mousemove", (e: MouseEvent) => {
63
- this._mousePosition[0] = e.clientX;
64
- this._mousePosition[1] = e.clientY;
65
- });
66
-
67
- canvas.addEventListener("mousedown", (e: MouseEvent) => {
68
- const idx = e.button;
69
- const btn = this._mouseButtonMap[idx] ?? MouseButton.NONE;
70
- this._mouseButtonDown[btn] = true;
71
- })
72
-
73
- canvas.addEventListener("mouseup", (e: MouseEvent) => {
74
- const idx = e.button;
75
- const btn = this._mouseButtonMap[idx] ?? MouseButton.NONE;
76
- this._mouseButtonDown[btn] = false;
77
- this._mouseButtonReleased[btn] = true;
78
- });
79
-
80
- canvas.addEventListener("wheel", (e: WheelEvent) => {
81
-
82
- let x = 0;
83
- let y = 0;
84
- if (e.deltaX > 0) {
85
- x = 1;
86
- } else if (e.deltaX < 0) {
87
- x = -1;
88
- }
89
-
90
- if (e.deltaY > 0) {
91
- y = 1;
92
- } else if (e.deltaY < 0) {
93
- y = -1;
94
- }
95
-
96
- vec2.set(this._scrollWheelPosition, x, y);
97
-
98
- e.preventDefault();
99
- })
100
- }
101
-
102
- /** @inheritDoc */
103
- public update(): void {
104
- vec2.sub(this._mouseDelta, this._mousePosition, this._previousMousePosition);
105
- vec2.copy(this._previousMousePosition, this._mousePosition);
106
- }
107
-
108
- /** @inheritDoc */
109
- public afterUpdate(): void {
110
- vec2.set(this._scrollWheelPosition, 0, 0);
111
-
112
- }
113
-
114
-
115
- }