ris-framework 0.1.0-dev.6 → 0.1.0-dev.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (640) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/LICENSE +202 -21
  3. package/LICENSES/Apache-2.0.txt +202 -0
  4. package/NOTICE +2 -0
  5. package/README.md +46 -47
  6. package/THIRD_PARTY_NOTICES.md +27 -0
  7. package/dist/Framework.d.ts +81 -0
  8. package/dist/Framework.d.ts.map +1 -0
  9. package/dist/api/FrameworkConfiguration.d.ts +23 -0
  10. package/dist/api/FrameworkConfiguration.d.ts.map +1 -0
  11. package/dist/api/IFramework.d.ts +125 -0
  12. package/dist/api/IFramework.d.ts.map +1 -0
  13. package/dist/api/IFrameworkConfiguration.d.ts +25 -0
  14. package/dist/api/IFrameworkConfiguration.d.ts.map +1 -0
  15. package/dist/api/_export.d.ts +27 -0
  16. package/dist/api/_export.d.ts.map +1 -0
  17. package/dist/api/camera/CameraFactory.d.ts +25 -0
  18. package/dist/api/camera/CameraFactory.d.ts.map +1 -0
  19. package/dist/api/camera/ICamera.d.ts +43 -0
  20. package/dist/api/camera/ICamera.d.ts.map +1 -0
  21. package/dist/api/camera/ICameraFactory.d.ts +46 -0
  22. package/dist/api/camera/ICameraFactory.d.ts.map +1 -0
  23. package/dist/api/camera/IOrthographicCamera.d.ts +31 -0
  24. package/dist/api/camera/IOrthographicCamera.d.ts.map +1 -0
  25. package/dist/api/camera/OrbitCamera.d.ts +120 -0
  26. package/dist/api/camera/OrbitCamera.d.ts.map +1 -0
  27. package/dist/api/camera/OrthographicCamera.d.ts +96 -0
  28. package/dist/api/camera/OrthographicCamera.d.ts.map +1 -0
  29. package/dist/api/camera/PerspectiveCamera.d.ts +108 -0
  30. package/dist/api/camera/PerspectiveCamera.d.ts.map +1 -0
  31. package/dist/api/camera/_export.d.ts +8 -0
  32. package/dist/api/camera/_export.d.ts.map +1 -0
  33. package/dist/api/content/ContentConfig.d.ts +11 -0
  34. package/dist/api/content/ContentConfig.d.ts.map +1 -0
  35. package/dist/api/content/ContentManager.d.ts +27 -0
  36. package/dist/api/content/ContentManager.d.ts.map +1 -0
  37. package/dist/api/content/IContent.d.ts +8 -0
  38. package/dist/api/content/IContent.d.ts.map +1 -0
  39. package/dist/api/content/IContentManager.d.ts +37 -0
  40. package/dist/api/content/IContentManager.d.ts.map +1 -0
  41. package/dist/api/content/IContentModule.d.ts +58 -0
  42. package/dist/api/content/IContentModule.d.ts.map +1 -0
  43. package/dist/api/content/ShaderModuleContent.d.ts +14 -0
  44. package/dist/api/content/ShaderModuleContent.d.ts.map +1 -0
  45. package/dist/api/content/_export-content.d.ts +5 -0
  46. package/dist/api/content/_export-content.d.ts.map +1 -0
  47. package/dist/api/core/IDisposable.d.ts +10 -0
  48. package/dist/api/core/IDisposable.d.ts.map +1 -0
  49. package/dist/api/core/_export-core.d.ts +2 -0
  50. package/dist/api/core/_export-core.d.ts.map +1 -0
  51. package/dist/api/data/Color.d.ts +119 -0
  52. package/dist/api/data/Color.d.ts.map +1 -0
  53. package/dist/api/data/Rect.d.ts +61 -0
  54. package/dist/api/data/Rect.d.ts.map +1 -0
  55. package/dist/api/data/State.d.ts +11 -0
  56. package/dist/api/data/State.d.ts.map +1 -0
  57. package/dist/api/data/_export.d.ts +4 -0
  58. package/dist/api/data/_export.d.ts.map +1 -0
  59. package/dist/api/geometry/BaseGeometry.d.ts +44 -0
  60. package/dist/api/geometry/BaseGeometry.d.ts.map +1 -0
  61. package/dist/api/geometry/GeometryBuilder.d.ts +11 -0
  62. package/dist/api/geometry/GeometryBuilder.d.ts.map +1 -0
  63. package/dist/api/geometry/GeometryFormat.d.ts +34 -0
  64. package/dist/api/geometry/GeometryFormat.d.ts.map +1 -0
  65. package/dist/api/geometry/IGeometry.d.ts +54 -0
  66. package/dist/api/geometry/IGeometry.d.ts.map +1 -0
  67. package/dist/api/geometry/IGeometryBuilder.d.ts +15 -0
  68. package/dist/api/geometry/IGeometryBuilder.d.ts.map +1 -0
  69. package/dist/api/geometry/VertexFormat.d.ts +14 -0
  70. package/dist/api/geometry/VertexFormat.d.ts.map +1 -0
  71. package/dist/api/geometry/_export-geometry.d.ts +5 -0
  72. package/dist/api/geometry/_export-geometry.d.ts.map +1 -0
  73. package/dist/api/image/CpuImageProcessor.d.ts +16 -0
  74. package/dist/api/image/CpuImageProcessor.d.ts.map +1 -0
  75. package/dist/api/image/IImageProcessor.d.ts +26 -0
  76. package/dist/api/image/IImageProcessor.d.ts.map +1 -0
  77. package/dist/api/image/RawImageData.d.ts +34 -0
  78. package/dist/api/image/RawImageData.d.ts.map +1 -0
  79. package/dist/api/image/_export.d.ts +4 -0
  80. package/dist/api/image/_export.d.ts.map +1 -0
  81. package/dist/api/index.d.ts +2 -0
  82. package/dist/api/index.d.ts.map +1 -0
  83. package/dist/api/input/IInputManager.d.ts +53 -0
  84. package/dist/api/input/IInputManager.d.ts.map +1 -0
  85. package/dist/api/input/InputDeviceType.d.ts +18 -0
  86. package/dist/api/input/InputDeviceType.d.ts.map +1 -0
  87. package/dist/api/input/InputManager.d.ts +73 -0
  88. package/dist/api/input/InputManager.d.ts.map +1 -0
  89. package/dist/api/input/Key.d.ts +36 -0
  90. package/dist/api/input/Key.d.ts.map +1 -0
  91. package/dist/api/input/KeyboardState.d.ts +37 -0
  92. package/dist/api/input/KeyboardState.d.ts.map +1 -0
  93. package/dist/api/input/_export.d.ts +14 -0
  94. package/dist/api/input/_export.d.ts.map +1 -0
  95. package/dist/api/input/gamepad/Button.d.ts +22 -0
  96. package/dist/api/input/gamepad/Button.d.ts.map +1 -0
  97. package/dist/api/input/gamepad/GamePadState.d.ts +48 -0
  98. package/dist/api/input/gamepad/GamePadState.d.ts.map +1 -0
  99. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts +17 -0
  100. package/dist/api/input/gamepad/GamePadThumbSticks.d.ts.map +1 -0
  101. package/dist/api/input/mouse/MouseButton.d.ts +10 -0
  102. package/dist/api/input/mouse/MouseButton.d.ts.map +1 -0
  103. package/dist/api/input/mouse/MouseState.d.ts +52 -0
  104. package/dist/api/input/mouse/MouseState.d.ts.map +1 -0
  105. package/dist/api/input/touch/TouchCollection.d.ts +79 -0
  106. package/dist/api/input/touch/TouchCollection.d.ts.map +1 -0
  107. package/dist/api/input/touch/TouchLocation.d.ts +80 -0
  108. package/dist/api/input/touch/TouchLocation.d.ts.map +1 -0
  109. package/dist/api/input/touch/TouchLocationState.d.ts +16 -0
  110. package/dist/api/input/touch/TouchLocationState.d.ts.map +1 -0
  111. package/dist/api/input/touch/TouchPanelCapabilities.d.ts +24 -0
  112. package/dist/api/input/touch/TouchPanelCapabilities.d.ts.map +1 -0
  113. package/dist/api/loaders/IImageLoader.d.ts +20 -0
  114. package/dist/api/loaders/IImageLoader.d.ts.map +1 -0
  115. package/dist/api/loaders/ImageLoader.d.ts +36 -0
  116. package/dist/api/loaders/ImageLoader.d.ts.map +1 -0
  117. package/dist/api/loaders/_export.d.ts +3 -0
  118. package/dist/api/loaders/_export.d.ts.map +1 -0
  119. package/dist/api/material/IMaterial.d.ts +35 -0
  120. package/dist/api/material/IMaterial.d.ts.map +1 -0
  121. package/dist/api/material/IMaterialFactory.d.ts +19 -0
  122. package/dist/api/material/IMaterialFactory.d.ts.map +1 -0
  123. package/dist/api/material/InspectTextureMipsMaterial.d.ts +58 -0
  124. package/dist/api/material/InspectTextureMipsMaterial.d.ts.map +1 -0
  125. package/dist/api/material/MaterialFactory.d.ts +20 -0
  126. package/dist/api/material/MaterialFactory.d.ts.map +1 -0
  127. package/dist/api/material/UnlitMaterial.d.ts +76 -0
  128. package/dist/api/material/UnlitMaterial.d.ts.map +1 -0
  129. package/dist/api/material/_export.d.ts +6 -0
  130. package/dist/api/material/_export.d.ts.map +1 -0
  131. package/dist/api/meshes/IMesh.d.ts +17 -0
  132. package/dist/api/meshes/IMesh.d.ts.map +1 -0
  133. package/dist/api/meshes/IMeshFactory.d.ts +25 -0
  134. package/dist/api/meshes/IMeshFactory.d.ts.map +1 -0
  135. package/dist/api/meshes/Mesh.d.ts +93 -0
  136. package/dist/api/meshes/Mesh.d.ts.map +1 -0
  137. package/dist/api/meshes/MeshFactory.d.ts +23 -0
  138. package/dist/api/meshes/MeshFactory.d.ts.map +1 -0
  139. package/dist/api/meshes/MeshParameters.d.ts +22 -0
  140. package/dist/api/meshes/MeshParameters.d.ts.map +1 -0
  141. package/dist/api/meshes/QuadMesh.d.ts +33 -0
  142. package/dist/api/meshes/QuadMesh.d.ts.map +1 -0
  143. package/dist/api/meshes/_export.d.ts +7 -0
  144. package/dist/api/meshes/_export.d.ts.map +1 -0
  145. package/dist/api/rendering/IGPUInfo.d.ts +35 -0
  146. package/dist/api/rendering/IGPUInfo.d.ts.map +1 -0
  147. package/dist/api/rendering/IGraphicsDevice.d.ts +88 -0
  148. package/dist/api/rendering/IGraphicsDevice.d.ts.map +1 -0
  149. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts +27 -0
  150. package/dist/api/rendering/IGraphicsDeviceFeatures.d.ts.map +1 -0
  151. package/dist/api/rendering/IRenderer.d.ts +71 -0
  152. package/dist/api/rendering/IRenderer.d.ts.map +1 -0
  153. package/dist/api/rendering/PowerPreference.d.ts +13 -0
  154. package/dist/api/rendering/PowerPreference.d.ts.map +1 -0
  155. package/dist/api/rendering/RenderingBackend.d.ts +18 -0
  156. package/dist/api/rendering/RenderingBackend.d.ts.map +1 -0
  157. package/dist/api/rendering/_export-rendering.d.ts +7 -0
  158. package/dist/api/rendering/_export-rendering.d.ts.map +1 -0
  159. package/dist/api/rendering/blending/IBlendState.d.ts +16 -0
  160. package/dist/api/rendering/blending/IBlendState.d.ts.map +1 -0
  161. package/dist/api/rendering/blending/_export.d.ts +2 -0
  162. package/dist/api/rendering/blending/_export.d.ts.map +1 -0
  163. package/dist/api/rendering/buffers/BufferUsage.d.ts +57 -0
  164. package/dist/api/rendering/buffers/BufferUsage.d.ts.map +1 -0
  165. package/dist/api/rendering/buffers/IBuffer.d.ts +20 -0
  166. package/dist/api/rendering/buffers/IBuffer.d.ts.map +1 -0
  167. package/dist/api/rendering/buffers/IBufferFactory.d.ts +34 -0
  168. package/dist/api/rendering/buffers/IBufferFactory.d.ts.map +1 -0
  169. package/dist/api/rendering/buffers/IIndexBuffer.d.ts +31 -0
  170. package/dist/api/rendering/buffers/IIndexBuffer.d.ts.map +1 -0
  171. package/dist/api/rendering/buffers/IUniformBuffer.d.ts +18 -0
  172. package/dist/api/rendering/buffers/IUniformBuffer.d.ts.map +1 -0
  173. package/dist/api/rendering/buffers/IVertexBuffer.d.ts +26 -0
  174. package/dist/api/rendering/buffers/IVertexBuffer.d.ts.map +1 -0
  175. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts +23 -0
  176. package/dist/api/rendering/buffers/IVertexBufferLayout.d.ts.map +1 -0
  177. package/dist/api/rendering/buffers/IndexBufferType.d.ts +14 -0
  178. package/dist/api/rendering/buffers/IndexBufferType.d.ts.map +1 -0
  179. package/dist/api/rendering/buffers/VertexAttribute.d.ts +22 -0
  180. package/dist/api/rendering/buffers/VertexAttribute.d.ts.map +1 -0
  181. package/dist/api/rendering/buffers/VertexStepMode.d.ts +14 -0
  182. package/dist/api/rendering/buffers/VertexStepMode.d.ts.map +1 -0
  183. package/dist/api/rendering/buffers/_export-buffers.d.ts +11 -0
  184. package/dist/api/rendering/buffers/_export-buffers.d.ts.map +1 -0
  185. package/dist/api/rendering/enums.d.ts +18 -0
  186. package/dist/api/rendering/enums.d.ts.map +1 -0
  187. package/dist/api/rendering/primitive/CullMode.d.ts +18 -0
  188. package/dist/api/rendering/primitive/CullMode.d.ts.map +1 -0
  189. package/dist/api/rendering/primitive/FrontFace.d.ts +14 -0
  190. package/dist/api/rendering/primitive/FrontFace.d.ts.map +1 -0
  191. package/dist/api/rendering/primitive/IPrimitiveState.d.ts +22 -0
  192. package/dist/api/rendering/primitive/IPrimitiveState.d.ts.map +1 -0
  193. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts +24 -0
  194. package/dist/api/rendering/primitive/PrimitiveStateDescriptor.d.ts.map +1 -0
  195. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts +26 -0
  196. package/dist/api/rendering/primitive/PrimitiveTopology.d.ts.map +1 -0
  197. package/dist/api/rendering/primitive/_export.d.ts +6 -0
  198. package/dist/api/rendering/primitive/_export.d.ts.map +1 -0
  199. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts +33 -0
  200. package/dist/api/rendering/render-pipelines/IInspectTextureMipsRenderPipeline.d.ts.map +1 -0
  201. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts +18 -0
  202. package/dist/api/rendering/render-pipelines/IMainRenderTargetRenderPipeline.d.ts.map +1 -0
  203. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts +39 -0
  204. package/dist/api/rendering/render-pipelines/IRenderPipeline.d.ts.map +1 -0
  205. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts +42 -0
  206. package/dist/api/rendering/render-pipelines/IRenderPipelineFactory.d.ts.map +1 -0
  207. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts +22 -0
  208. package/dist/api/rendering/render-pipelines/ISpriteRenderPipeline.d.ts.map +1 -0
  209. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts +33 -0
  210. package/dist/api/rendering/render-pipelines/IUnlitRenderPipeline.d.ts.map +1 -0
  211. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts +7 -0
  212. package/dist/api/rendering/render-pipelines/_export-render-pipelines.d.ts.map +1 -0
  213. package/dist/api/rendering/renderer-interface.d.ts +81 -0
  214. package/dist/api/rendering/renderer-interface.d.ts.map +1 -0
  215. package/dist/api/rendering/rendering-limits.d.ts +16 -0
  216. package/dist/api/rendering/rendering-limits.d.ts.map +1 -0
  217. package/dist/api/rendering/renderpass/IRenderPass.d.ts +15 -0
  218. package/dist/api/rendering/renderpass/IRenderPass.d.ts.map +1 -0
  219. package/dist/api/rendering/renderpass/LoadAction.d.ts +33 -0
  220. package/dist/api/rendering/renderpass/LoadAction.d.ts.map +1 -0
  221. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts +53 -0
  222. package/dist/api/rendering/renderpass/RenderPassColorAttachment.d.ts.map +1 -0
  223. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts +56 -0
  224. package/dist/api/rendering/renderpass/RenderPassDepthStencilAttachment.d.ts.map +1 -0
  225. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts +22 -0
  226. package/dist/api/rendering/renderpass/RenderPassDescriptor.d.ts.map +1 -0
  227. package/dist/api/rendering/renderpass/StoreAction.d.ts +24 -0
  228. package/dist/api/rendering/renderpass/StoreAction.d.ts.map +1 -0
  229. package/dist/api/rendering/renderpass/_export.d.ts +7 -0
  230. package/dist/api/rendering/renderpass/_export.d.ts.map +1 -0
  231. package/dist/api/rendering/sampler/ISampler.d.ts +43 -0
  232. package/dist/api/rendering/sampler/ISampler.d.ts.map +1 -0
  233. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts +18 -0
  234. package/dist/api/rendering/sampler/MipMapSamplerFilter.d.ts.map +1 -0
  235. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts +24 -0
  236. package/dist/api/rendering/sampler/SamplerAddressMode.d.ts.map +1 -0
  237. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts +40 -0
  238. package/dist/api/rendering/sampler/SamplerDescriptor.d.ts.map +1 -0
  239. package/dist/api/rendering/sampler/SamplerFilter.d.ts +14 -0
  240. package/dist/api/rendering/sampler/SamplerFilter.d.ts.map +1 -0
  241. package/dist/api/rendering/sampler/_export.d.ts +6 -0
  242. package/dist/api/rendering/sampler/_export.d.ts.map +1 -0
  243. package/dist/api/rendering/sampler/sampler-enums.d.ts +15 -0
  244. package/dist/api/rendering/sampler/sampler-enums.d.ts.map +1 -0
  245. package/dist/api/rendering/swapchain/ISwapChain.d.ts +29 -0
  246. package/dist/api/rendering/swapchain/ISwapChain.d.ts.map +1 -0
  247. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts +23 -0
  248. package/dist/api/rendering/swapchain/SurfacePresentMode.d.ts.map +1 -0
  249. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts +20 -0
  250. package/dist/api/rendering/swapchain/SwapChainDescriptor.d.ts.map +1 -0
  251. package/dist/api/rendering/swapchain/_export.d.ts +4 -0
  252. package/dist/api/rendering/swapchain/_export.d.ts.map +1 -0
  253. package/dist/api/rendering/texture/ITexture2D.d.ts +83 -0
  254. package/dist/api/rendering/texture/ITexture2D.d.ts.map +1 -0
  255. package/dist/api/rendering/texture/ITextureFactory.d.ts +42 -0
  256. package/dist/api/rendering/texture/ITextureFactory.d.ts.map +1 -0
  257. package/dist/api/rendering/texture/ITextureView.d.ts +17 -0
  258. package/dist/api/rendering/texture/ITextureView.d.ts.map +1 -0
  259. package/dist/api/rendering/texture/TextureDescriptor.d.ts +42 -0
  260. package/dist/api/rendering/texture/TextureDescriptor.d.ts.map +1 -0
  261. package/dist/api/rendering/texture/TextureFormat.d.ts +54 -0
  262. package/dist/api/rendering/texture/TextureFormat.d.ts.map +1 -0
  263. package/dist/api/rendering/texture/TextureUsage.d.ts +42 -0
  264. package/dist/api/rendering/texture/TextureUsage.d.ts.map +1 -0
  265. package/dist/api/rendering/texture/TextureUtilities.d.ts +54 -0
  266. package/dist/api/rendering/texture/TextureUtilities.d.ts.map +1 -0
  267. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts +22 -0
  268. package/dist/api/rendering/texture/TextureViewDescriptor.d.ts.map +1 -0
  269. package/dist/api/rendering/texture/TextureViewDimension.d.ts +17 -0
  270. package/dist/api/rendering/texture/TextureViewDimension.d.ts.map +1 -0
  271. package/dist/api/rendering/texture/_export-texture.d.ts +10 -0
  272. package/dist/api/rendering/texture/_export-texture.d.ts.map +1 -0
  273. package/dist/api/shader/IShaderModule.d.ts +21 -0
  274. package/dist/api/shader/IShaderModule.d.ts.map +1 -0
  275. package/dist/api/shader/IShaderModuleLoader.d.ts +13 -0
  276. package/dist/api/shader/IShaderModuleLoader.d.ts.map +1 -0
  277. package/dist/api/shader/ShaderStage.d.ts +10 -0
  278. package/dist/api/shader/ShaderStage.d.ts.map +1 -0
  279. package/dist/api/shader/_export-shader.d.ts +4 -0
  280. package/dist/api/shader/_export-shader.d.ts.map +1 -0
  281. package/dist/api/shader/shader-loader.d.ts +12 -0
  282. package/dist/api/shader/shader-loader.d.ts.map +1 -0
  283. package/dist/api/sprites/ISpriteBatch.d.ts +114 -0
  284. package/dist/api/sprites/ISpriteBatch.d.ts.map +1 -0
  285. package/dist/api/sprites/SpriteBatch.d.ts +50 -0
  286. package/dist/api/sprites/SpriteBatch.d.ts.map +1 -0
  287. package/dist/api/sprites/SpriteBatchDrawable.d.ts +57 -0
  288. package/dist/api/sprites/SpriteBatchDrawable.d.ts.map +1 -0
  289. package/dist/api/sprites/SpriteBatchMesh.d.ts +32 -0
  290. package/dist/api/sprites/SpriteBatchMesh.d.ts.map +1 -0
  291. package/dist/api/sprites/_export_sprites.d.ts +2 -0
  292. package/dist/api/sprites/_export_sprites.d.ts.map +1 -0
  293. package/dist/api/time/GameTime.d.ts +23 -0
  294. package/dist/api/time/GameTime.d.ts.map +1 -0
  295. package/dist/api/time/ITimeManager.d.ts +19 -0
  296. package/dist/api/time/ITimeManager.d.ts.map +1 -0
  297. package/dist/api/time/TimeManager.d.ts +15 -0
  298. package/dist/api/time/TimeManager.d.ts.map +1 -0
  299. package/dist/api/time/_export_time.d.ts +4 -0
  300. package/dist/api/time/_export_time.d.ts.map +1 -0
  301. package/dist/api/utilities/AlignUtilities.d.ts +20 -0
  302. package/dist/api/utilities/AlignUtilities.d.ts.map +1 -0
  303. package/dist/api/utilities/GeometryUtilities.d.ts +13 -0
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  305. package/dist/api/utilities/MathHelper.d.ts +162 -0
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  618. package/dist/assets/test.png +0 -0
  619. package/dist/index.html +0 -16
  620. package/dist/vite.svg +0 -1
  621. package/src/TextureFormat.ts +0 -0
  622. package/src/common/sampler-enums.ts +0 -21
  623. package/src/common/vertex-step-mode.ts +0 -12
  624. package/src/core/FrameworkConfig.ts +0 -31
  625. package/src/core/buffers/buffers-factory-interface.ts +0 -0
  626. package/src/core/buffers/vertex-buffer-interface.ts +0 -0
  627. package/src/core/dependency-injection/register-services-interface.ts +0 -15
  628. package/src/core/framework-interface.ts +0 -0
  629. package/src/core/input/InputManager.ts +0 -115
  630. package/src/core/rendering/primitive/PrimitiveStateDescriptor.ts +0 -32
  631. package/src/core/rendering/primitive/enums.ts +0 -68
  632. package/src/core/rendering/render-pass/render-pass-descriptor.ts +0 -0
  633. package/src/core/rendering/render-pass/render-pass-interface.ts +0 -17
  634. package/src/core/rendering/vertex-attribute.ts +0 -20
  635. package/src/core/shader/shader-module-interface.ts +0 -1
  636. package/src/counter.ts +0 -9
  637. package/src/geometry/GeometryFormat.ts +0 -37
  638. package/src/webgl/utilities/webgl-render-buffer-utilities.ts +0 -23
  639. /package/src/{core/renderer → api/rendering}/enums.ts +0 -0
  640. /package/src/{core/renderer → api/rendering}/rendering-limits.ts +0 -0
@@ -0,0 +1,42 @@
1
+ import type { ITexture2D } from "../texture/ITexture2D.js";
2
+ import type { IMainRenderTargetRenderPipeline } from "./IMainRenderTargetRenderPipeline.js";
3
+ import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
4
+ import type { ISpriteRenderPipeline } from "./ISpriteRenderPipeline.js";
5
+ import type { IInspectTextureMipsRenderPipeline } from "./IInspectTextureMipsRenderPipeline.js";
6
+ import type { IUnlitRenderPipeline } from "./IUnlitRenderPipeline.js";
7
+ import type { IPrimitiveState } from "../primitive/IPrimitiveState.js";
8
+ /**
9
+ * The pipeline factory.
10
+ */
11
+ export interface IRenderPipelineFactory {
12
+ /**
13
+ * Creates the main render target pipeline.
14
+ * @param mainFrameBuffer - The texture acting as a main frame buffer.
15
+ * @returns The main render target render pipeline.
16
+ */
17
+ createMainFrameBufferPipeline(mainFrameBuffer: ITexture2D): IMainRenderTargetRenderPipeline;
18
+ /**
19
+ * Creates the sprite render pipeline.
20
+ * @param projectionViewBuffer - The projection view buffer.
21
+ * @returns The sprite render pipeline.
22
+ */
23
+ createSpriteRenderPipeline(projectionViewBuffer: IUniformBuffer): ISpriteRenderPipeline;
24
+ /**
25
+ * Creates the inspect texture mip level pipeline.
26
+ * @param projectionViewBuffer - The projection view buffer.
27
+ * @param modelBuffer - The world buffer.
28
+ * @param textureConstantsBuffer - The texture constants buffer.
29
+ * @returns The inspect texture mips render pipeline.
30
+ */
31
+ createInspectTextureMipsRenderPipeline(projectionViewBuffer: IUniformBuffer, modelBuffer: IUniformBuffer, textureConstantsBuffer: IUniformBuffer): IInspectTextureMipsRenderPipeline;
32
+ /**
33
+ * Creates the unlit render pipeline.
34
+ * @param projectionViewBuffer - The projection view buffer.
35
+ * @param modelBuffer - The world buffer.
36
+ * @param materialBuffer - The material buffer.
37
+ * @param primitiveState - The primitive state.
38
+ * @returns The unlit render pipeline.
39
+ */
40
+ createUnlitRenderPipeline(projectionViewBuffer: IUniformBuffer, modelBuffer: IUniformBuffer, materialBuffer: IUniformBuffer, primitiveState?: IPrimitiveState): IUnlitRenderPipeline;
41
+ }
42
+ //# sourceMappingURL=IRenderPipelineFactory.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IRenderPipelineFactory.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IRenderPipelineFactory.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;AAC5F,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,4BAA4B,CAAC;AACxE,OAAO,KAAK,EAAE,iCAAiC,EAAE,MAAM,wCAAwC,CAAC;AAChG,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAEvE;;GAEG;AACH,MAAM,WAAW,sBAAsB;IAEnC;;;;OAIG;IACH,6BAA6B,CAAC,eAAe,EAAE,UAAU,GAAG,+BAA+B,CAAC;IAE5F;;;;OAIG;IACH,0BAA0B,CAAC,oBAAoB,EAAE,cAAc,GAAG,qBAAqB,CAAC;IAExF;;;;;;OAMG;IACH,sCAAsC,CAAC,oBAAoB,EAAE,cAAc,EAAE,WAAW,EAAE,cAAc,EAAE,sBAAsB,EAAE,cAAc,GAAG,iCAAiC,CAAC;IAGrL;;;;;;;OAOG;IACH,yBAAyB,CAAC,oBAAoB,EAAE,cAAc,EACpC,WAAW,EAAE,cAAc,EAC3B,cAAc,EAAE,cAAc,EAC9B,cAAc,CAAC,EAAE,eAAe,GAC7B,oBAAoB,CAAC;CAErD"}
@@ -0,0 +1,22 @@
1
+ import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
2
+ import type { ITexture2D } from "../texture/ITexture2D.js";
3
+ import type { ISampler } from "../sampler/ISampler.js";
4
+ import type { IRenderPipeline } from "./IRenderPipeline.js";
5
+ /**
6
+ * The pipeline for sprite rendering.
7
+ */
8
+ export interface ISpriteRenderPipeline extends IRenderPipeline {
9
+ /**
10
+ * The diffuse texture.
11
+ */
12
+ spriteTexture: ITexture2D;
13
+ /**
14
+ * The sampler.
15
+ */
16
+ textureSampler?: ISampler;
17
+ /**
18
+ * The projection view uniform buffer.
19
+ */
20
+ projectionViewBuffer: IUniformBuffer;
21
+ }
22
+ //# sourceMappingURL=ISpriteRenderPipeline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ISpriteRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/ISpriteRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,qBAAsB,SAAQ,eAAe;IAE1D;;OAEG;IACH,aAAa,EAAE,UAAU,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC;IAE1B;;OAEG;IACH,oBAAoB,EAAE,cAAc,CAAC;CACxC"}
@@ -0,0 +1,33 @@
1
+ import type { ITexture2D } from "../texture/ITexture2D.js";
2
+ import type { ISampler } from "../sampler/ISampler.js";
3
+ import type { IRenderPipeline } from "./IRenderPipeline.js";
4
+ import type { IUniformBuffer } from "../buffers/IUniformBuffer.js";
5
+ /**
6
+ * The unlit render pipeline.
7
+ */
8
+ export interface IUnlitRenderPipeline extends IRenderPipeline {
9
+ /**
10
+ * The diffuse texture.
11
+ */
12
+ diffuseTexture: ITexture2D;
13
+ /**
14
+ * The texture sampler.
15
+ */
16
+ diffuseTextureSampler?: ISampler;
17
+ /**
18
+ * The projection view uniform buffer.
19
+ * Contains a single matrix representing the projection view matrix.
20
+ */
21
+ projectionViewBuffer: IUniformBuffer;
22
+ /**
23
+ * The world matrix uniform buffer.
24
+ * Contains a single matrix representing the world matrix.
25
+ */
26
+ modelBuffer: IUniformBuffer;
27
+ /**
28
+ * The material buffer that contains the material properties.
29
+ * - vec4 diffuseColor
30
+ */
31
+ materialBuffer: IUniformBuffer;
32
+ }
33
+ //# sourceMappingURL=IUnlitRenderPipeline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IUnlitRenderPipeline.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/IUnlitRenderPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAEnE;;GAEG;AACH,MAAM,WAAW,oBAAqB,SAAQ,eAAe;IAEzD;;OAEG;IACH,cAAc,EAAE,UAAU,CAAC;IAE3B;;OAEG;IACH,qBAAqB,CAAC,EAAE,QAAQ,CAAC;IAEjC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC;;;OAGG;IACH,WAAW,EAAE,cAAc,CAAC;IAE5B;;;OAGG;IACH,cAAc,EAAE,cAAc,CAAC;CAClC"}
@@ -0,0 +1,7 @@
1
+ export * from "./ISpriteRenderPipeline.js";
2
+ export * from "./IMainRenderTargetRenderPipeline.js";
3
+ export * from "./IRenderPipelineFactory.js";
4
+ export * from "./IRenderPipeline.js";
5
+ export * from "./IInspectTextureMipsRenderPipeline.js";
6
+ export * from "./IUnlitRenderPipeline.js";
7
+ //# sourceMappingURL=_export-render-pipelines.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"_export-render-pipelines.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/render-pipelines/_export-render-pipelines.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC;AAC3C,cAAc,sCAAsC,CAAC;AACrD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,sBAAsB,CAAC;AACrC,cAAc,wCAAwC,CAAA;AACtD,cAAc,2BAA2B,CAAA"}
@@ -0,0 +1,81 @@
1
+ import { vec2 } from "gl-matrix";
2
+ import { TextureSamplerFilteringPreset } from "../../core/rendering/enums.js";
3
+ import type { RenderingLimits } from "./rendering-limits.js";
4
+ import type { Color, IGraphicsDevice, IRenderer } from "../index.js";
5
+ import type { TextureFormat } from "../index.js";
6
+ import { PowerPreferenceType } from "./PowerPreference.js";
7
+ export declare const RenderConfigurationSymbol: unique symbol;
8
+ /**
9
+ * The configuration for the renderer. This is used to initialize the renderer.
10
+ * @internal
11
+ */
12
+ export interface IRendererConfiguration {
13
+ /**The size of the main frame buffer. */
14
+ backBufferSize: vec2;
15
+ /** Should back buffer use alpha. */
16
+ alpha: boolean;
17
+ /** The preference when it comes to selecting GPU device. Only makes sense to set on multi-GPU devices. */
18
+ powerPreference: PowerPreferenceType;
19
+ /**
20
+ * The preset for texture sampler filtering.
21
+ * This is used to configure the default texture sampler in the graphics device.
22
+ * The default texture sampler is used when a texture is sampled without a specific sampler being bound.
23
+ */
24
+ textureFiltering: TextureSamplerFilteringPreset;
25
+ }
26
+ /**
27
+ * The interface for renderers.
28
+ */
29
+ export interface ITempRenderer extends IRenderer {
30
+ /**
31
+ * The clear color used by the renderer.
32
+ */
33
+ clearColor: Color;
34
+ /**
35
+ * The rendering limits of the renderer.
36
+ */
37
+ limits: RenderingLimits | null;
38
+ /**
39
+ * The graphics device used by the renderer.
40
+ * This is used to create resources and manage the rendering context.
41
+ */
42
+ readonly graphicsDevice: IGraphicsDevice;
43
+ /**
44
+ * The preferred texture format for the renderer.
45
+ * @returns The preferred texture format for the renderer.
46
+ */
47
+ get preferredTextureFormat(): TextureFormat;
48
+ /**
49
+ * The preferred depth stencil format for the renderer.
50
+ * @returns The preferred depth stencil format for the renderer.
51
+ */
52
+ get preferredDepthStencilFormat(): TextureFormat;
53
+ /**
54
+ * The size of the back buffer.
55
+ */
56
+ backBufferSize: vec2;
57
+ /**
58
+ * Whether the back buffer size matches the swap chain size.
59
+ * If <code>true</code>, the renderer will assume that the back buffer size matches the swap chain size,
60
+ * overriding the <code>backBufferSize</code> property.
61
+ */
62
+ backBufferMatchesSwapChain: boolean;
63
+ /**
64
+ * Initializes the renderer.
65
+ */
66
+ initialize(): void;
67
+ /**
68
+ * Performs any additional initialization steps after the main initialization is complete.
69
+ * This can be used to set up resources that depend on the graphics device or swap chain being initialized.
70
+ */
71
+ afterInitialize(): void;
72
+ /**
73
+ * Begins a new render pass.
74
+ */
75
+ beginRenderPass(): void;
76
+ /**
77
+ * Ends the current render pass.
78
+ */
79
+ endRenderPass(): void;
80
+ }
81
+ //# sourceMappingURL=renderer-interface.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-interface.d.ts","sourceRoot":"","sources":["../../../src/api/rendering/renderer-interface.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,6BAA6B,EAAE,MAAM,+BAA+B,CAAC;AAC9E,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAC,KAAK,EAAE,eAAe,EAAE,SAAS,EAAC,MAAM,aAAa,CAAC;AACnE,OAAO,KAAK,EAAC,aAAa,EAAC,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAC,mBAAmB,EAAC,MAAM,sBAAsB,CAAC;AAEzD,eAAO,MAAM,yBAAyB,eAAgC,CAAC;AAEvE;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IAEnC,wCAAwC;IACxC,cAAc,EAAE,IAAI,CAAC;IAErB,oCAAoC;IACpC,KAAK,EAAE,OAAO,CAAC;IAEf,0GAA0G;IAC1G,eAAe,EAAE,mBAAmB,CAAC;IAErC;;;;OAIG;IACH,gBAAgB,EAAE,6BAA6B,CAAC;CACnD;AAED;;GAEG;AACH,MAAM,WAAW,aAAc,SAAQ,SAAS;IAE5C;;OAEG;IACH,UAAU,EAAE,KAAK,CAAA;IAEjB;;OAEG;IACH,MAAM,EAAE,eAAe,GAAG,IAAI,CAAC;IAE/B;;;OAGG;IACH,QAAQ,CAAC,cAAc,EAAE,eAAe,CAAC;IAEzC;;;OAGG;IACH,IAAI,sBAAsB,IAAI,aAAa,CAAC;IAE5C;;;OAGG;IACH,IAAI,2BAA2B,IAAI,aAAa,CAAC;IAEjD;;OAEG;IACH,cAAc,EAAE,IAAI,CAAC;IAErB;;;;OAIG;IACH,0BAA0B,EAAE,OAAO,CAAC;IAEpC;;OAEG;IACH,UAAU,IAAI,IAAI,CAAC;IAEnB;;;OAGG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,eAAe,IAAI,IAAI,CAAC;IAExB;;OAEG;IACH,aAAa,IAAI,IAAI,CAAC;CACzB"}
@@ -0,0 +1,16 @@
1
+ export declare class RenderingLimits {
2
+ private _maximumAnisotropyLevel;
3
+ /**
4
+ * The constructor.
5
+ * @param _maximumAnisotropyLevel The maximum anisotropic filtering level.
6
+ */
7
+ constructor(_maximumAnisotropyLevel: number);
8
+ /**
9
+ * The maximum anisotropy level supported by the renderer.
10
+ * This value is typically determined by the graphics hardware and driver capabilities.
11
+ * It indicates the highest level of anisotropic filtering that can be applied to textures,
12
+ * which can improve the visual quality of textures when viewed at oblique angles.
13
+ */
14
+ get maximumAnisotropyLevel(): number;
15
+ }
16
+ //# sourceMappingURL=rendering-limits.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rendering-limits.d.ts","sourceRoot":"","sources":["../../../src/api/rendering/rendering-limits.ts"],"names":[],"mappings":"AAAA,qBAAa,eAAe;IAMZ,OAAO,CAAC,uBAAuB;IAJ3C;;;OAGG;gBACiB,uBAAuB,EAAE,MAAM;IAInD;;;;;OAKG;IACH,IAAW,sBAAsB,IAAK,MAAM,CAE3C;CACJ"}
@@ -0,0 +1,15 @@
1
+ import type { IDisposable } from "../../core/IDisposable.js";
2
+ /**
3
+ * The render pass interface.
4
+ */
5
+ export interface IRenderPass extends IDisposable {
6
+ /**
7
+ * Begins the render pass. This will set up the necessary state and resources for the render pass to be executed.
8
+ */
9
+ beginPass(): void;
10
+ /**
11
+ * Ends the render pass. This will finalize the render pass and submit the recorded commands for execution.
12
+ */
13
+ endPass(): void;
14
+ }
15
+ //# sourceMappingURL=IRenderPass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IRenderPass.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/IRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAE7D;;GAEG;AACH,MAAM,WAAW,WAAY,SAAQ,WAAW;IAEhD;;OAEG;IACD,SAAS,IAAI,IAAI,CAAC;IAEpB;;OAEG;IACD,OAAO,IAAI,IAAI,CAAC;CAEjB"}
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Specifies the action to take with the attachment contents at the beginning of a render pass.
3
+ */
4
+ export declare enum LoadAction {
5
+ /**
6
+ * The attachment is cleared to a specified clear value at the start of the render pass.
7
+ *
8
+ * On tile-based renderers (especially mobile), is usually much cheaper than
9
+ * because it avoids loading data from main memory into tile memory.
10
+ *
11
+ * Recommended when the previous contents don't matter (e.g. rendering a skybox, full-screen quad, or when you know you'll overwrite everything).
12
+ *
13
+ * Corresponds to WebGPU clear operation.
14
+ */
15
+ CLEAR = 0,
16
+ /**
17
+ * The existing contents of the attachment are loaded into the render pass.
18
+ *
19
+ * Corresponds to WebGPU load operation.
20
+ */
21
+ LOAD = 1,
22
+ /**
23
+ * The attachment contents at the start of the render pass are undefined.
24
+ * This is the fastest possible load operation if you guarantee that **every pixel** will be written before it is read.
25
+ * Warning: Reading from any pixel (including via blending) before writing to it results in undefined behavior.
26
+ *
27
+ * Backends that do not natively support "don't care" will fall back to another load operation (implementation-defined).
28
+ *
29
+ * Corresponds to WebGPU undefined / discard (historically "dontcare").
30
+ */
31
+ UNDEFINED = 2
32
+ }
33
+ //# sourceMappingURL=LoadAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LoadAction.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/LoadAction.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,UAAU;IACtB;;;;;;;;;OASG;IACD,KAAK,IAAI;IACX;;;;OAIG;IACD,IAAI,IAAI;IACV;;;;;;;;OAQG;IACD,SAAS,IAAI;CACd"}
@@ -0,0 +1,53 @@
1
+ import type { ISwapChain } from "../swapchain/ISwapChain.js";
2
+ import { Color } from "../../data/Color.js";
3
+ import type { ITexture2D } from "../texture/ITexture2D.js";
4
+ import type { ITextureView } from "../texture/ITextureView.js";
5
+ import { StoreAction } from "./StoreAction.js";
6
+ import { LoadAction } from "./LoadAction.js";
7
+ /**
8
+ * Color attachment for a render pass.
9
+ */
10
+ export declare class RenderPassColorAttachment {
11
+ /**
12
+ * The swap chain to which the render pass will write for this attachment.
13
+ */
14
+ swapChain?: ISwapChain;
15
+ /**
16
+ * The texture to which the render pass will write for this attachment.
17
+ * Must be defined if view is not defined.
18
+ */
19
+ texture?: ITexture2D;
20
+ /**
21
+ * The view into to which the render pass will write for this attachment.
22
+ * Must be defined if texture is not defined.
23
+ */
24
+ view?: ITextureView;
25
+ /**
26
+ * Whether data will be written to through this attachment.
27
+ * Note that resolve textures (if specified) are always written to, regardless of this setting.
28
+ * By default, it is set to STORE, which means that the data will be stored in memory after the render pass and can be read later.
29
+ */
30
+ storeAction: StoreAction;
31
+ /**
32
+ * How data should be read through this attachment.
33
+ * By default, it is set to CLEAR, which means that the data will be cleared at the beginning of the render pass.
34
+ */
35
+ loadAction: LoadAction;
36
+ /**
37
+ * The texture that will receive the resolved output if multisampling is used.
38
+ * If set, it is always written to, regardless of how Self::ops is configured.
39
+ *
40
+ * Can be used instead of if texture has default view or rendering
41
+ * backend does not support .
42
+ */
43
+ resolveTexture?: ITexture2D;
44
+ /**
45
+ * The texture view that will receive the resolved output if multisampling is used.
46
+ * If set, it is always written to, regardless of how Self::ops is configured.
47
+ * Can be used instead of if rendering backend supports .
48
+ */
49
+ resolveView?: ITextureView;
50
+ /** Clear color for the attachment. */
51
+ clearColor: Color;
52
+ }
53
+ //# sourceMappingURL=RenderPassColorAttachment.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderPassColorAttachment.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassColorAttachment.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAC,KAAK,EAAC,MAAM,qBAAqB,CAAC;AAC1C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAC,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAC7C,OAAO,EAAC,UAAU,EAAC,MAAM,iBAAiB,CAAC;AAE3C;;GAEG;AACH,qBAAa,yBAAyB;IAElC;;OAEG;IACI,SAAS,CAAC,EAAE,UAAU,CAAC;IAE9B;;;OAGG;IACI,OAAO,CAAC,EAAE,UAAU,CAAC;IAE5B;;;OAGG;IACI,IAAI,CAAC,EAAE,YAAY,CAAC;IAE3B;;;;OAIG;IACI,WAAW,EAAE,WAAW,CAAqB;IAEpD;;;OAGG;IACI,UAAU,EAAE,UAAU,CAAoB;IAEjD;;;;;;OAMG;IACI,cAAc,CAAC,EAAE,UAAU,CAAC;IAEnC;;;;OAIG;IACI,WAAW,CAAC,EAAE,YAAY,CAAC;IAElC,sCAAsC;IAC/B,UAAU,QAAuB;CAC3C"}
@@ -0,0 +1,56 @@
1
+ import type { ITextureView } from "../texture/ITextureView.js";
2
+ import { LoadAction } from "./LoadAction.js";
3
+ import type { ITexture2D } from "../texture/ITexture2D.js";
4
+ import { StoreAction } from "./StoreAction.js";
5
+ /**
6
+ * Describes a depth/stencil attachment used in a render pass.
7
+ * Controls how depth and stencil buffers are loaded, cleared, and stored.
8
+ */
9
+ export declare class RenderPassDepthStencilAttachment {
10
+ /**
11
+ * The constructor.
12
+ */
13
+ constructor();
14
+ /**
15
+ * The view into depth/stencil render target.
16
+ */
17
+ view?: ITextureView;
18
+ /**
19
+ * The texture used as depth/stencil render target.
20
+ * Can be used instead of 'view' property if 'view' is not supported
21
+ * for the rendering backend.
22
+ */
23
+ texture?: ITexture2D;
24
+ /**
25
+ * What happens to the depth buffer at the start of the render pass.
26
+ * By default, it is set to , which means that the depth buffer will be cleared at the beginning of the render pass.
27
+ */
28
+ depthLoadAction: LoadAction;
29
+ /**
30
+ * What happens to the depth buffer at the end of the render pass.
31
+ * By default, it is set to , which means that the depth buffer will be discarded after the render pass and cannot be read later.
32
+ */
33
+ depthStoreAction: StoreAction;
34
+ /**
35
+ * Depth value used when DepthLoadAction is Clear.
36
+ * Typically, 1.0 (far plane).
37
+ * Ignored otherwise.
38
+ */
39
+ depthClearValue: number;
40
+ /**
41
+ * What happens to the stencil buffer at the start of the render pass.
42
+ * By default, it is set to , which means that the stencil buffer will be cleared at the beginning of the render pass.
43
+ */
44
+ stencilLoadAction: LoadAction;
45
+ /**
46
+ * What happens to the stencil buffer at the end of the render pass.
47
+ * By default, it is set to , which means that the stencil buffer will be discarded after the render pass and cannot be read later.
48
+ */
49
+ stencilStoreAction: StoreAction;
50
+ /**
51
+ * Stencil value used when StencilLoadAction is Clear.
52
+ * Ignored otherwise.
53
+ */
54
+ stencilClearValue: number;
55
+ }
56
+ //# sourceMappingURL=RenderPassDepthStencilAttachment.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderPassDepthStencilAttachment.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassDepthStencilAttachment.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAC,UAAU,EAAC,MAAM,iBAAiB,CAAC;AAC3C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAC,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAG7C;;;GAGG;AACH,qBAAa,gCAAgC;IAEzC;;OAEG;;IAUH;;OAEG;IACI,IAAI,CAAC,EAAE,YAAY,CAAC;IAE3B;;;;OAIG;IACI,OAAO,CAAC,EAAE,UAAU,CAAC;IAE5B;;;OAGG;IACI,eAAe,EAAE,UAAU,CAAC;IAEnC;;;OAGG;IACI,gBAAgB,EAAE,WAAW,CAAC;IAErC;;;;OAIG;IACI,eAAe,EAAE,MAAM,CAAC;IAG/B;;;OAGG;IACI,iBAAiB,EAAE,UAAU,CAAC;IAGrC;;;OAGG;IACI,kBAAkB,EAAE,WAAW,CAAC;IAEvC;;;OAGG;IACI,iBAAiB,EAAE,MAAM,CAAC;CACpC"}
@@ -0,0 +1,22 @@
1
+ import { RenderPassDepthStencilAttachment } from "./RenderPassDepthStencilAttachment.js";
2
+ import { RenderPassColorAttachment } from "./RenderPassColorAttachment.js";
3
+ /**
4
+ * The render pass.
5
+ */
6
+ export declare class RenderPassDescriptor {
7
+ /**
8
+ * The color attachments of the render pass.
9
+ */
10
+ colorAttachments?: RenderPassColorAttachment[];
11
+ /**
12
+ * The depth-stencil attachment of the render pass.
13
+ */
14
+ depthStencilAttachment?: RenderPassDepthStencilAttachment;
15
+ /**
16
+ * The label of the render pass.
17
+ * This is used for debugging purposes and can be set to any string that helps identify the render pass in graphics debuggers or profiling tools.
18
+ * It does not affect the functionality of the render pass and can be left empty if not needed.
19
+ */
20
+ label?: string;
21
+ }
22
+ //# sourceMappingURL=RenderPassDescriptor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/RenderPassDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,gCAAgC,EAAC,MAAM,uCAAuC,CAAC;AACvF,OAAO,EAAC,yBAAyB,EAAC,MAAM,gCAAgC,CAAC;AAEzE;;GAEG;AACH,qBAAa,oBAAoB;IAEjC;;OAEG;IACM,gBAAgB,CAAC,EAAE,yBAAyB,EAAE,CAAC;IAExD;;OAEG;IACO,sBAAsB,CAAC,EAAE,gCAAgC,CAAC;IAEpE;;;;OAIG;IACM,KAAK,CAAC,EAAE,MAAM,CAAC;CAEvB"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Specifies the action to take with the attachment contents at the end of a render pass.
3
+ */
4
+ export declare enum StoreAction {
5
+ /**
6
+ * The attachment contents generated during the render pass are written back to memory.
7
+ *
8
+ * Corresponds to WebGPU store operation.
9
+ */
10
+ STORE = 0,
11
+ /**
12
+ * The attachment contents are discarded after the render pass.
13
+ * The texture becomes uninitialized (undefined) afterward.
14
+ *
15
+ * On tile-based GPUs (most mobile/Apple Silicon), this is significantly faster because it avoids writing data back to main memory.
16
+ * Use this whenever the attachment will not be read by subsequent render passes.
17
+ *
18
+ * Note: If only the depth or stencil aspect is discarded, the other aspect is preserved.
19
+ *
20
+ * Corresponds to WebGPU discard operation.
21
+ */
22
+ DISCARD = 1
23
+ }
24
+ //# sourceMappingURL=StoreAction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StoreAction.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/StoreAction.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,WAAW;IACvB;;;;OAIG;IACD,KAAK,IAAI;IACX;;;;;;;;;;OAUG;IACD,OAAO,IAAI;CACZ"}
@@ -0,0 +1,7 @@
1
+ export * from "./IRenderPass.js";
2
+ export * from "./LoadAction.js";
3
+ export * from "./RenderPassColorAttachment.js";
4
+ export * from "./RenderPassDepthStencilAttachment.js";
5
+ export * from "./RenderPassDescriptor.js";
6
+ export * from "./StoreAction.js";
7
+ //# sourceMappingURL=_export.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"_export.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/renderpass/_export.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC"}
@@ -0,0 +1,43 @@
1
+ import { SamplerFilter } from "./SamplerFilter.js";
2
+ import { MipMapSamplerFilter } from "./MipMapSamplerFilter.js";
3
+ import type { IDisposable } from "../../core/IDisposable.js";
4
+ import { SamplerAddressMode } from "./SamplerAddressMode.js";
5
+ /**
6
+ * The sampler is used to sample textures in shaders.
7
+ * It defines how the texture is sampled, such as the filtering mode and the address mode.
8
+ */
9
+ export interface ISampler extends IDisposable {
10
+ /**
11
+ * The id of a sampler.
12
+ */
13
+ readonly id: number;
14
+ /**
15
+ * The min filter of the sampler.
16
+ */
17
+ readonly minFilter: SamplerFilter;
18
+ /**
19
+ * The mag filter of the sampler.
20
+ */
21
+ readonly magFilter: SamplerFilter;
22
+ /**
23
+ * The mipmap filter of the sampler.
24
+ */
25
+ readonly mipmapFilter: MipMapSamplerFilter;
26
+ /**
27
+ * The address mode of the sampler for the U coordinate.
28
+ */
29
+ readonly addressModeU: SamplerAddressMode;
30
+ /**
31
+ * The address mode of the sampler for the V coordinate.
32
+ */
33
+ readonly addressModeV: SamplerAddressMode;
34
+ /**
35
+ * The address mode of the sampler for the W coordinate.
36
+ */
37
+ readonly addressModeW: SamplerAddressMode;
38
+ /**
39
+ * The underlying handle of the sampler, specific to the graphics API being used (e.g., OpenGL, DirectX, Vulkan, WebGPU).
40
+ */
41
+ readonly handle: any;
42
+ }
43
+ //# sourceMappingURL=ISampler.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ISampler.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/sampler/ISampler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,aAAa,EAAC,MAAM,oBAAoB,CAAC;AACjD,OAAO,EAAC,mBAAmB,EAAC,MAAM,0BAA0B,CAAC;AAC7D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAC,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AAE3D;;;GAGG;AACH,MAAM,WAAW,QAAS,SAAQ,WAAW;IAE7C;;OAEG;IACD,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACD,QAAQ,CAAC,SAAS,EAAE,aAAa,CAAC;IAEpC;;OAEG;IACD,QAAQ,CAAC,SAAS,EAAE,aAAa,CAAC;IAEpC;;OAEG;IACD,QAAQ,CAAC,YAAY,EAAE,mBAAmB,CAAC;IAE7C;;OAEG;IACD,QAAQ,CAAC,YAAY,EAAE,kBAAkB,CAAC;IAE5C;;OAEG;IACD,QAAQ,CAAC,YAAY,EAAE,kBAAkB,CAAC;IAE5C;;OAEG;IACD,QAAQ,CAAC,YAAY,EAAE,kBAAkB,CAAC;IAE5C;;OAEG;IACD,QAAQ,CAAC,MAAM,EAAE,GAAG,CAAC;CAEtB"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * The mipmap sampler filter.
3
+ */
4
+ export declare enum MipMapSamplerFilter {
5
+ /**
6
+ * Mipmap filtering is disabled. The mipmap level 0 will be used for sampling.
7
+ */
8
+ NONE = 0,
9
+ /**
10
+ * The nearest mipmap filtering method. The mipmap level will be selected using the value of the nearest mipmap level.
11
+ */
12
+ NEAREST = 1,
13
+ /**
14
+ * The linear mipmap filtering method. The mipmap level will be selected using the weighted average of the two nearest mipmap levels.
15
+ */
16
+ LINEAR = 2
17
+ }
18
+ //# sourceMappingURL=MipMapSamplerFilter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MipMapSamplerFilter.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/sampler/MipMapSamplerFilter.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,mBAAmB;IAC/B;;OAEG;IACD,IAAI,IAAI;IACV;;OAEG;IACD,OAAO,IAAI;IACb;;OAEG;IACD,MAAM,IAAI;CACX"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * The address mode of the sampler.
3
+ */
4
+ export declare enum SamplerAddressMode {
5
+ /**
6
+ * The repeat address mode.
7
+ * The texture will be repeated when the texture coordinates are outside the range [0, 1].
8
+ */
9
+ REPEAT = 0,
10
+ /**
11
+ * The mirror repeat address mode.
12
+ */
13
+ MIRROR_REPEAT = 1,
14
+ /**
15
+ * The clamp to edge address mode.
16
+ */
17
+ CLAMP_TO_EDGE = 2,
18
+ /**
19
+ * The clamp to border address mode.
20
+ * The texture will be clamped to a border color when the texture coordinates are outside the range [0, 1].
21
+ */
22
+ CLAMP_TO_BORDER = 3
23
+ }
24
+ //# sourceMappingURL=SamplerAddressMode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SamplerAddressMode.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/sampler/SamplerAddressMode.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,kBAAkB;IAC9B;;;OAGG;IACD,MAAM,IAAI;IACZ;;OAEG;IACD,aAAa,IAAI;IACnB;;OAEG;IACD,aAAa,IAAI;IACnB;;;OAGG;IACD,eAAe,IAAI;CACpB"}
@@ -0,0 +1,40 @@
1
+ import { SamplerAddressMode } from "./SamplerAddressMode.js";
2
+ import { SamplerFilter } from "./SamplerFilter.js";
3
+ import { MipMapSamplerFilter } from "./MipMapSamplerFilter.js";
4
+ /**
5
+ * The descriptor for creating a sampler.
6
+ * It contains the parameters for creating a sampler, such as the address mode and filter mode.
7
+ */
8
+ export declare class SamplerDescriptor {
9
+ /**
10
+ * The address mode for U coordinate.
11
+ * It determines how texture coordinates outside the [0, 1] range are handled in the U direction.
12
+ */
13
+ addressModeU: SamplerAddressMode;
14
+ /**
15
+ * The address mode for V coordinate.
16
+ * It determines how texture coordinates outside the [0, 1] range are handled in the V direction.
17
+ */
18
+ addressModeV: SamplerAddressMode;
19
+ /**
20
+ * The address mode for W coordinate.
21
+ * It determines how texture coordinates outside the [0, 1] range are handled in the W direction.
22
+ */
23
+ addressModeW: SamplerAddressMode;
24
+ /**
25
+ * The minification filter of the sampler.
26
+ * It determines how the texture is sampled when it is minified (i.e., when the texture is smaller than the area it is being mapped to).
27
+ */
28
+ minFilter: SamplerFilter;
29
+ /**
30
+ * The magnification filter of the sampler.
31
+ * It determines how the texture is sampled when it is magnified (i.e., when the texture is larger than the area it is being mapped to).
32
+ */
33
+ magFilter: SamplerFilter;
34
+ /**
35
+ * The mipmap filter of the sampler.
36
+ * It determines how the texture is sampled when mipmapping is used (i.e., when the texture has multiple levels of detail).
37
+ */
38
+ mipMapFilter: MipMapSamplerFilter;
39
+ }
40
+ //# sourceMappingURL=SamplerDescriptor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SamplerDescriptor.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/sampler/SamplerDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAC,aAAa,EAAC,MAAM,oBAAoB,CAAC;AACjD,OAAO,EAAC,mBAAmB,EAAC,MAAM,0BAA0B,CAAC;AAE7D;;;GAGG;AACH,qBAAa,iBAAiB;IAE1B;;;OAGG;IACI,YAAY,qBAA6B;IAEhD;;;OAGG;IACI,YAAY,qBAA6B;IAEhD;;;OAGG;IACI,YAAY,qBAA6B;IAEhD;;;OAGG;IACI,SAAS,gBAAwB;IAExC;;;OAGG;IACI,SAAS,gBAAwB;IAExC;;;OAGG;IACI,YAAY,sBAA4B;CAClD"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * The sampler filter.
3
+ */
4
+ export declare enum SamplerFilter {
5
+ /**
6
+ * The nearest filtering method. The texture will be sampled using the value of the nearest texel.
7
+ */
8
+ NEAREST = 0,
9
+ /**
10
+ * The linear filtering method. The texture will be sampled using the weighted average of the four nearest texels.
11
+ */
12
+ LINEAR = 1
13
+ }
14
+ //# sourceMappingURL=SamplerFilter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SamplerFilter.d.ts","sourceRoot":"","sources":["../../../../src/api/rendering/sampler/SamplerFilter.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,aAAa;IACzB;;OAEG;IACD,OAAO,IAAI;IACb;;OAEG;IACD,MAAM,IAAI;CACX"}