rhachet-roles-ehmpathy 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.test/getContextOpenAI.js +2 -1
- package/dist/.test/getContextOpenAI.js.map +1 -1
- package/dist/contract/commands/codegenBriefOptions.js +1 -0
- package/dist/contract/commands/codegenBriefOptions.js.map +1 -1
- package/dist/contract/sdk/index.d.ts +1 -0
- package/dist/contract/sdk/index.js +6 -0
- package/dist/contract/sdk/index.js.map +1 -0
- package/dist/data/sdk/sdkOpenAi.js +5 -1
- package/dist/data/sdk/sdkOpenAi.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/logic/artifact/asDotRhachetFile.d.ts +5 -0
- package/dist/logic/artifact/asDotRhachetFile.js +16 -0
- package/dist/logic/artifact/asDotRhachetFile.js.map +1 -0
- package/dist/logic/artifact/genLoopFeedback.d.ts +18 -0
- package/dist/logic/artifact/genLoopFeedback.js +40 -0
- package/dist/logic/artifact/genLoopFeedback.js.map +1 -0
- package/dist/logic/artifact/genStepArtSet.d.ts +2 -1
- package/dist/logic/artifact/genStepArtSet.js +24 -4
- package/dist/logic/artifact/genStepArtSet.js.map +1 -1
- package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js +7 -0
- package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js.map +1 -1
- package/dist/logic/artifact/genStepResetFeedback.d.ts +12 -0
- package/dist/logic/artifact/genStepResetFeedback.js +27 -0
- package/dist/logic/artifact/genStepResetFeedback.js.map +1 -0
- package/dist/logic/artifact/genStepSwapArtifact.d.ts +57 -0
- package/dist/logic/artifact/genStepSwapArtifact.js +58 -0
- package/dist/logic/artifact/genStepSwapArtifact.js.map +1 -0
- package/dist/logic/artifact/genStepSwapArtifact.test.js +131 -0
- package/dist/logic/artifact/genStepSwapArtifact.test.js.map +1 -0
- package/dist/logic/roles/architect/.briefs/ubiqlang.ambiguous-from-overload.md +1 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog021.treestruct.md +85 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.definition.md +115 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct._.md +112 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.gravity.md +89 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.1.perspectives.md +88 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.2.universal.md +82 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.3.relative.md +106 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.4.fractal.md +83 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.definition.md +182 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.examples.cont.md +82 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.acuity.md +107 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.breadth.md +118 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.depth.md +121 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.mode.md +68 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.rythm.md +56 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p1.universal.md +108 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p2.relative.md +76 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p3.directions.md +42 -0
- package/dist/logic/roles/bhrain/.briefs/distilisys.grammar.compressed.md +19 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.acuity.md +77 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.breadth.md +74 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.depth.md +77 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.distance.md +92 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.tradeoffs.md +107 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/composite/<triangulate>[concept].md +66 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoom>._.md +124 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[acuity]<sharpen>[concept].md +53 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[breadth]<decompose>[concept].md +67 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[depth]<abstractify>[concept].md +124 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[acuity]<blurren>[concept].md +56 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[breadth]<broaden>[concept].md +71 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[depth]<elaborate>[concept].md +74 -0
- package/dist/logic/roles/bhrain/.briefs/terms.motive.intent.goal.md +46 -0
- package/dist/logic/roles/bhrain/.briefs/trait.ocd.md +5 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.d.ts +10 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js +15 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js.map +1 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.d.ts +13 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.js +21 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.js.map +1 -0
- package/dist/logic/roles/bhrain/getBhrainRole.d.ts +2 -0
- package/dist/logic/roles/bhrain/getBhrainRole.js +27 -0
- package/dist/logic/roles/bhrain/getBhrainRole.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.d.ts +51 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js +102 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js +59 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.template.md +127 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.d.ts +15 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js +91 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js +33 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.d.ts +49 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js +122 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js +59 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.template.md +125 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.d.ts +53 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js +126 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js +61 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.template.md +105 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.d.ts +24 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js +118 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js +38 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.d.ts +45 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js +115 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js +59 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.d.ts +24 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js +64 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.template.md +143 -0
- package/dist/logic/roles/designer/.briefs/declarative-over-imperative.md +79 -0
- package/dist/logic/roles/designer/.briefs/declarative-over-imperative.stub.md +14 -0
- package/dist/logic/roles/designer/.briefs/pit-of-success.md +70 -0
- package/dist/logic/roles/designer/.briefs/pit-of-success.stub.md +3 -0
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js +4 -2
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js.map +1 -1
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.template.md +173 -0
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js +1 -1
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js.map +1 -1
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.template.md +88 -0
- package/dist/logic/roles/designer/outlineVision/stepOutlineVision.template.md +47 -0
- package/dist/logic/roles/ecologist/.briefs/.readme.md +17 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys101.distilisys.grammar.md +221 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive._.summary.md +82 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p1.reversibility.entropy.md +39 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p2.option.chance.choice.md +140 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p3.chance.motive.polarity.threat.md +72 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p4.motive.horizon.md +101 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p5.motive.grammar.md +131 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources._.primitives.summary.md +108 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt1.primitive.time.md +56 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt2.primitive.energy.md +69 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt3.primitive.space.md +85 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt4.primitive.claim.md +113 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt5.composites.md +146 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys231.actor.claims.p1.primitive.exchange.md +130 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/.eco001.origin.prompt.md +11 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco001.overview.md +44 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.core-system-understanding.md +70 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p1.ecosystem-structure.md +62 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p2.trophic-dynamics.md +59 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p3.population-ecology.md +71 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p4.community-interactions.md +78 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco505.systems-thinking.md +62 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ001.overview.md +65 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.core-mechanics.md +65 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p1.supply-and-demand.md +76 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p2.opportunity-cost.md +106 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p3.marginal-analysis.md +79 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p4.rational-choice.md +81 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ201.market-structures-and-failures.md +81 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ301.production-and-growth.md +71 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ401.macro-systems.md +92 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.global-and-institutional.md +85 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.p1.game-theory.md +142 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.p4.behavioral-economics.md +146 -0
- package/dist/logic/roles/ecologist/.briefs/term.distillation.md +93 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.d.ts +24 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js +57 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js +11 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js +90 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/{distill/distillDomain.ActionsAndActors.d.ts → domain.sketch/stepStudyDomain.d.ts} +8 -3
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js +65 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js +60 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.template.md +93 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.js +69 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.js +85 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.template.md +160 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.d.ts +47 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.js +127 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.js +68 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.d.ts +26 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.js +92 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.template.md +173 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.js +69 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.js +85 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.template.md +160 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.js +78 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.js +96 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.js +72 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.template.md +92 -0
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.d.ts +1 -1
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.js +34 -27
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.js.map +1 -1
- package/dist/logic/roles/ecologist/getEcologistRole.d.ts +2 -0
- package/dist/logic/roles/ecologist/getEcologistRole.js +29 -0
- package/dist/logic/roles/ecologist/getEcologistRole.js.map +1 -0
- package/dist/logic/roles/getRoleRegistry.js +7 -1
- package/dist/logic/roles/getRoleRegistry.js.map +1 -1
- package/dist/logic/roles/mechanic/.briefs/architecture/bounded-contexts.md +61 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/directional-dependencies.md +73 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/domain-driven-design.md +61 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/ubiqlang.md +37 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/_mech.compressed.md +57 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/_mech.compressed.prompt.md +5 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/flow.failfast.md +37 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/flow.idempotency.md +63 -0
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## `.brief.econ101.rational-choice`
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### 🧠 topic: rational choice theory
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**how agents optimize given preferences and constraints**
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---
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### 🎯 goal
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understand the basic model of human behavior in economics: how people and firms **make choices to maximize value**, given their goals and limitations.
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---
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### 🧠 what is rational choice theory?
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- a foundational idea in economics:
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**people act with purpose** — choosing what best serves their goals within their limits
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- not about being “smart” — it’s about being **intentional and consistent**
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---
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### ⚙️ assumptions of rational agents
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- **consistent preferences**
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→ if A is preferred to B, and B to C, then A is preferred to C
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- **cost-benefit reasoning**
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→ agents compare **what they gain** vs. **what they give up**
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- **utility maximization**
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→ individuals aim to get the **most satisfaction (utility)**
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→ firms aim to get the **most profit**
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---
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### ⛓ constraints on choice
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- **budget** – can’t spend more than you have (money, time, energy)
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- **information** – sometimes complete, often limited or biased
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- **rules** – prices, laws, social norms, contracts
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💡 rational choices happen **within a framework of trade-offs and limits**
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---
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### 📈 why it matters
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- rational choice is the **default model** in economics
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→ used to predict: demand, savings, labor effort, voting, consumption
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- **when behavior deviates** from this model (e.g., emotion, habit, bias),
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→ we get insights from **behavioral economics**
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---
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### 🧍♀️ everyday examples
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#### 💵 grocery shopping on a budget
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- pick the basket of goods that gives the most nutrition and enjoyment per dollar
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- constraint = your wallet
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#### 📅 scheduling your weekend
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- pick activities that maximize fun, rest, or productivity
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#### 🧑💻 choosing between job offers
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- compare benefits, pay, commute, culture
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---
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### 🚫 common misunderstandings
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- rational ≠ selfish
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- rational ≠ correct
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- rational ≠ emotionless
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---
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### 🔁 mental model
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> rational choice theory sees people as **goal-seeking decision-makers** — weighing costs, benefits, and constraints to make the **best available choice**, even if it’s not perfect.
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## `.brief.econ201.market-structures-and-failures`
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### 🏛️ Tier 2: market structures and failures
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**cluster**: how systems work (or break)
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understand how real-world markets **stabilize, shift, or fail**, and when **government intervention** may improve outcomes.
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---
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**how prices and quantities stabilize or shift over time**
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- **over time**, price and quantity move to reflect new realities
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- some markets adjust quickly (e.g., stocks), others slowly (e.g., housing)
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---
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## 📈 elasticity
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**how responsive buyers and sellers are to changes in price**
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- **price elasticity of demand (Ed)**:
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% change in quantity demanded ÷ % change in price
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- elastic (>1): buyers react strongly (e.g., luxury goods)
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- inelastic (<1): buyers react weakly (e.g., insulin)
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how much sellers change output in response to price
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- also relevant:
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- income elasticity (how demand changes with income)
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- cross-price elasticity (how demand changes when related goods’ prices change)
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💡 elasticity affects:
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- **who bears the burden** of taxes
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- **revenue effects** of price changes
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- **speed and scale** of market adjustment
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---
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## 🌫 externalities
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**costs or benefits imposed on third parties**
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- impose costs without compensation (e.g., pollution, traffic, noise)
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- result in **overproduction** relative to the social optimum
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- **positive externalities**:
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📊 without intervention, markets **ignore external effects**, leading to inefficient outcomes
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---
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## 🏛 market failure & government intervention
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**when and how policy steps in**
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- causes: externalities, public goods, asymmetric info, monopolies
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- **types of interventions**:
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- **public provision** (e.g., roads, fire protection)
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⚠️ interventions can help or hurt — success depends on **incentive design**, **information**, and **enforcement**
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---
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### 🔁 mental model
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> markets are powerful but **imperfect tools** — they often reach stable outcomes, but those outcomes may not be **fair, efficient, or sustainable** without thoughtful correction.
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## `.brief.econ301.production-and-growth`
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### 💸 Tier 3: production and growth
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**cluster**: inputs → outputs → scale
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---
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### 🎯 goal
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understand how economies **turn inputs into outputs**, how firms and nations make efficient choices, and what drives **long-term growth in living standards**.
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---
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## 🏗 factors of production
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**the basic ingredients of economic output**
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- **land** – natural resources (soil, water, minerals, forests)
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- **capital** – tools, machines, infrastructure (not money itself)
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- **entrepreneurship** – risk-taking, innovation, and coordination
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💡 production requires **combining these inputs** efficiently to create goods and services
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---
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## 🧠 firm behavior & cost structures
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**how businesses minimize cost and maximize profit**
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- firms choose **how much to produce**, **what inputs to use**, and **how to organize production**
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- guided by:
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- **marginal cost**: cost of producing one more unit
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- **marginal revenue**: revenue from selling one more unit
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- **variable costs** (scale with output)
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- **economies of scale**: average cost falls as output rises (up to a point)
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---
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## 🌍 comparative advantage & trade
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**who should produce what, and why trade benefits all**
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- **absolute advantage**: can produce more with same inputs
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- **comparative advantage**: lower **opportunity cost** of producing something
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💡 even if one party is “better” at everything, both sides **gain from trade** by specializing in what they’re relatively best at
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#### example:
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- country B makes steel efficiently
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→ trade wheat for steel = both get more than going solo
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---
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## 📈 economic growth & productivity
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**what drives long-term output per person**
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- **growth** = increase in real GDP per capita
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- driven by:
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- **investment in capital** (machines, infrastructure)
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- **human capital** (education, health)
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- **innovation & tech** (doing more with less)
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- **institutions** (laws, markets, property rights)
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💡 growth compounds over time — small gains now = huge gains later
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### 🔁 mental model
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> economies grow when they **use inputs wisely**, **specialize where efficient**, and **innovate over time** — turning today’s effort into tomorrow’s abundance.
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## `.brief.econ401.macro-systems`
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### 🧾 Tier 4: macro systems
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**cluster**: aggregate flows and cycles
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### 🎯 goal
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zoom out from individual decisions to see how **entire economies function** — how we measure them, what causes booms and busts, and how governments try to smooth the ride.
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---
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## 💰 GDP & national income accounting
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**how total economic output is measured**
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- **GDP (Gross Domestic Product)** = total market value of all final goods and services produced in a country over a period
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- measured via:
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- **production approach** (total output)
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- **income approach** (wages + profits + rents + taxes)
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- **expenditure approach**:
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`GDP = C + I + G + NX`
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where:
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- `C` = consumption
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- `I` = investment
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- `G` = government spending
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- `NX` = net exports (exports – imports)
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💡 GDP tracks economic size and growth, but **not well-being**, equity, or sustainability
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---
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## 📉 unemployment & inflation
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**tradeoffs, measurement, and impacts**
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- **unemployment rate** = % of labor force without a job but actively seeking
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- types: frictional (short-term), structural (skills mismatch), cyclical (recession)
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- **inflation** = general rise in prices over time
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- measured by CPI or PCE index
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- reduces purchasing power
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- often a **tradeoff**:
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↓ unemployment ↔️ ↑ inflation (in short run)
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→ managed via policy levers
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---
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## 🔄 business cycles
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**expansions and contractions in economic activity**
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- economies naturally go through cycles:
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- **expansion** – growth, job creation, rising incomes
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- **peak** – growth slows
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- **recession** – decline in output & jobs
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- **recovery** – activity rebounds
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- caused by:
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- demand shocks (e.g., housing crash)
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- supply shocks (e.g., oil spike, pandemic)
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- credit and investment cycles
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💡 policy tries to **flatten the extremes** without choking growth
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---
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## 🏛 monetary & fiscal policy
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**how governments and central banks manage the economy**
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### monetary policy (central bank)
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- controls **money supply and interest rates**
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- tools:
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- set base interest rates
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- open market operations (buy/sell bonds)
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- reserve requirements
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→ goal: stabilize inflation and support full employment
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### fiscal policy (government)
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- changes in **spending and taxation**
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+
- tools:
|
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- stimulus packages
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- tax cuts/increases
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- public investment
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+
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→ goal: boost demand in recessions or cool off overheating
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+
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💡 timing, scale, and coordination matter — poor policy = more volatility
|
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+
---
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+
|
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91
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### 🔁 mental model
|
|
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> macroeconomics treats the economy like a **living system** — pulsing with flows of spending, working, investing, and adjusting — with policy as the **steering and brakes** to keep things on track.
|
|
@@ -0,0 +1,85 @@
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+
## `.brief.econ501.global-and-institutional`
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2
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+
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|
3
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### 🌍 Tier 5: global and institutional context
|
|
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|
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**cluster**: rules, incentives, and outcomes
|
|
5
|
+
|
|
6
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+
---
|
|
7
|
+
|
|
8
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+
### 🎯 goal
|
|
9
|
+
explore how **rules, expectations, and context shape economic behavior** — from global development to everyday decision-making.
|
|
10
|
+
|
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11
|
+
---
|
|
12
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+
|
|
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## 🎲 game theory & strategic interaction
|
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**how agents act when outcomes depend on others**
|
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15
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+
|
|
16
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+
- decisions aren’t made in a vacuum — other people's choices affect your payoff
|
|
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+
- key concepts:
|
|
18
|
+
- **payoff matrix** – tracks outcomes for all players
|
|
19
|
+
- **dominant strategy** – best move regardless of what others do
|
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+
- **Nash equilibrium** – no one has an incentive to deviate given others' choices
|
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+
|
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+
- famous games:
|
|
23
|
+
- **prisoner’s dilemma** – mutual cooperation is better, but self-interest leads to worse outcome
|
|
24
|
+
- **coordination games** – success depends on aligning actions (e.g., driving side of the road, tech standards)
|
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+
|
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|
+
💡 game theory explains pricing wars, political negotiation, market entry, and more
|
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+
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+
---
|
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+
|
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30
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## 🏛 institutions & property rights
|
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+
**rules that shape incentives and transaction costs**
|
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+
|
|
33
|
+
- **institutions** = formal and informal “rules of the game”
|
|
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|
+
→ laws, norms, contracts, enforcement mechanisms
|
|
35
|
+
|
|
36
|
+
- **property rights** define who owns what and under what terms
|
|
37
|
+
→ clarity and enforcement reduce conflict and unlock investment
|
|
38
|
+
|
|
39
|
+
💡 strong institutions reduce friction, encourage trust, and attract capital
|
|
40
|
+
💡 weak or corrupt institutions raise risk and discourage long-term growth
|
|
41
|
+
|
|
42
|
+
---
|
|
43
|
+
|
|
44
|
+
## 🌱 development economics
|
|
45
|
+
**why some nations grow and others stagnate**
|
|
46
|
+
|
|
47
|
+
- looks at persistent gaps in wealth, health, and opportunity
|
|
48
|
+
- key barriers:
|
|
49
|
+
- lack of infrastructure
|
|
50
|
+
- weak institutions
|
|
51
|
+
- poor education or health systems
|
|
52
|
+
- dependency on resource exports
|
|
53
|
+
- corruption and conflict
|
|
54
|
+
|
|
55
|
+
- solutions involve:
|
|
56
|
+
- **aid** (targeted, conditional, or direct)
|
|
57
|
+
- **microfinance** and entrepreneurship
|
|
58
|
+
- **policy reform** and capacity building
|
|
59
|
+
- **community-driven development**
|
|
60
|
+
|
|
61
|
+
💡 development is multi-dimensional — not just about income, but human well-being
|
|
62
|
+
|
|
63
|
+
---
|
|
64
|
+
|
|
65
|
+
## 🧠 behavioral economics
|
|
66
|
+
**bounded rationality, heuristics, and irrational tendencies**
|
|
67
|
+
|
|
68
|
+
- challenges the rational choice model
|
|
69
|
+
- key findings:
|
|
70
|
+
- **loss aversion** – losses hurt more than gains feel good
|
|
71
|
+
- **present bias** – short-term rewards outweigh long-term gains
|
|
72
|
+
- **anchoring** – decisions are swayed by irrelevant reference points
|
|
73
|
+
- **default effects** – people stick with pre-set options
|
|
74
|
+
|
|
75
|
+
- used in:
|
|
76
|
+
- **nudges** (opt-out savings plans, organ donation defaults)
|
|
77
|
+
- **policy design** that aligns with real human behavior
|
|
78
|
+
|
|
79
|
+
💡 behavior is shaped by emotion, framing, fatigue, and habit — not just logic
|
|
80
|
+
|
|
81
|
+
---
|
|
82
|
+
|
|
83
|
+
### 🔁 mental model
|
|
84
|
+
> economic outcomes are never just about prices or math — they’re shaped by **rules, relationships, psychology, and power**.
|
|
85
|
+
> to understand real economies, you must also understand **the systems people move within**.
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
## `.brief.econ501.game-theory`
|
|
2
|
+
|
|
3
|
+
### 🎲 topic: game theory & strategic interaction
|
|
4
|
+
**how agents act when outcomes depend on others**
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
### 🎯 goal
|
|
9
|
+
develop intuition for **strategic decision-making** — where success depends not just on what you choose, but on what **others choose too**.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
### 🔁 what makes a game?
|
|
14
|
+
|
|
15
|
+
- multiple **players**
|
|
16
|
+
- each has **choices (strategies)**
|
|
17
|
+
- each outcome gives a **payoff** to every player
|
|
18
|
+
- players are **interdependent** — your result depends on their actions
|
|
19
|
+
|
|
20
|
+
💡 game theory helps explain **competition, cooperation, and conflict** — in markets, politics, and daily life
|
|
21
|
+
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
### 📊 key concepts
|
|
25
|
+
|
|
26
|
+
#### **payoff matrix**
|
|
27
|
+
- a table showing all outcomes based on players’ choices
|
|
28
|
+
- each cell = combination of actions + resulting payoffs
|
|
29
|
+
|
|
30
|
+
#### **dominant strategy**
|
|
31
|
+
- a move that gives better results **no matter what others do**
|
|
32
|
+
- not all games have one — but when it exists, it simplifies decisions
|
|
33
|
+
|
|
34
|
+
#### **Nash equilibrium**
|
|
35
|
+
- a stable outcome where **no player has an incentive to change**
|
|
36
|
+
- everyone is doing the best they can **given what others are doing**
|
|
37
|
+
|
|
38
|
+
---
|
|
39
|
+
|
|
40
|
+
### 🎮 famous games
|
|
41
|
+
|
|
42
|
+
#### **prisoner’s dilemma**
|
|
43
|
+
- two individuals can cooperate or betray
|
|
44
|
+
- mutual cooperation = better for both
|
|
45
|
+
- but self-interest leads each to defect
|
|
46
|
+
→ result: both worse off than if they had trusted
|
|
47
|
+
|
|
48
|
+
💡 reveals tension between **individual incentives and collective good**
|
|
49
|
+
|
|
50
|
+
---
|
|
51
|
+
|
|
52
|
+
#### **coordination games**
|
|
53
|
+
- success depends on **matching** the other player
|
|
54
|
+
- e.g., choosing same technology, meeting place, driving side
|
|
55
|
+
|
|
56
|
+
- often multiple Nash equilibria — problem is **getting aligned**
|
|
57
|
+
|
|
58
|
+
💡 shows that **expectations** and **culture** matter
|
|
59
|
+
|
|
60
|
+
---
|
|
61
|
+
|
|
62
|
+
### 🧠 real-world use cases
|
|
63
|
+
|
|
64
|
+
- **pricing wars** – undercutting vs. holding firm
|
|
65
|
+
- **negotiation** – when to concede or hold
|
|
66
|
+
- **market entry** – launch now or wait for a competitor
|
|
67
|
+
- **voting systems** – strategic voting, coalition formation
|
|
68
|
+
- **arms races** – invest or disarm?
|
|
69
|
+
|
|
70
|
+
---
|
|
71
|
+
|
|
72
|
+
### 🔁 mental model
|
|
73
|
+
> in strategic settings, outcomes depend on **what everyone does** — not just you.
|
|
74
|
+
> game theory helps map out those choices, clarify incentives, and reveal when **cooperation beats competition** — or when it doesn’t.
|
|
75
|
+
|
|
76
|
+
---
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
## 🎯 strategic use cases of game theory
|
|
80
|
+
**non-obvious but powerful real-world applications**
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
### 💵 1. **pricing in competitive markets**
|
|
84
|
+
- two firms competing: lower prices to gain share, but risk a price war
|
|
85
|
+
→ understanding the **prisoner’s dilemma** helps explain why firms may **agree tacitly** to hold prices steady
|
|
86
|
+
|
|
87
|
+
💡 usecase: airline pricing, gas stations, e-commerce discounting
|
|
88
|
+
|
|
89
|
+
|
|
90
|
+
### 🗳 2. **political positioning and platform design**
|
|
91
|
+
- candidates don’t just state beliefs — they **position relative to rivals**
|
|
92
|
+
→ game theory explains **why moderates converge** toward center in two-party races (median voter theorem)
|
|
93
|
+
|
|
94
|
+
💡 use in political strategy, debate prep, polling analysis
|
|
95
|
+
|
|
96
|
+
|
|
97
|
+
### 📦 3. **product launch timing**
|
|
98
|
+
- should you enter the market first and risk failure, or wait and risk being late?
|
|
99
|
+
→ game theory helps model **first-mover advantage vs. fast-follower strategy**
|
|
100
|
+
|
|
101
|
+
💡 usecase: tech products, pharma trials, media releases
|
|
102
|
+
|
|
103
|
+
|
|
104
|
+
### ⚖️ 4. **cartel stability and cheating**
|
|
105
|
+
- firms collude to raise prices — but each has an incentive to secretly undercut
|
|
106
|
+
→ payoff matrix predicts that **collusion is fragile without enforcement**
|
|
107
|
+
|
|
108
|
+
💡 use in antitrust, industry analysis, global oil markets (e.g., OPEC)
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
### 🧪 5. **clinical trial design**
|
|
112
|
+
- multiple companies racing to develop the same drug
|
|
113
|
+
→ do you go fast and cut corners or wait for better data?
|
|
114
|
+
→ decisions depend on **others’ actions and expected payoffs**
|
|
115
|
+
|
|
116
|
+
💡 use in biopharma R&D strategy
|
|
117
|
+
|
|
118
|
+
|
|
119
|
+
### 🤝 6. **negotiation & brinkmanship**
|
|
120
|
+
- each side wants more but risks collapse if they push too far
|
|
121
|
+
→ understanding **credible threats**, **bluffs**, and **mutual interest zones** is key
|
|
122
|
+
|
|
123
|
+
💡 usecase: labor talks, trade deals, hostage negotiations
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
### 🚧 7. **public goods & coordination failure**
|
|
127
|
+
- everyone benefits from a clean park or safe internet
|
|
128
|
+
→ but if **each waits for others to act**, nothing happens
|
|
129
|
+
→ coordination games explain **why policy or first movers matter**
|
|
130
|
+
|
|
131
|
+
💡 use in climate action, cybersecurity, city planning
|
|
132
|
+
|
|
133
|
+
|
|
134
|
+
### 🧠 8. **crowd behavior and tipping points**
|
|
135
|
+
- when will people panic, protest, or adopt a trend?
|
|
136
|
+
→ threshold models (a type of game) show how one person’s choice can trigger **cascades**
|
|
137
|
+
|
|
138
|
+
💡 use in marketing virality, movement building, crisis response
|
|
139
|
+
|
|
140
|
+
|
|
141
|
+
### 🔁 mental model
|
|
142
|
+
> game theory reveals the **hidden strategy layers** behind everyday decisions — where what you do depends not just on **what you want**, but on **what others do, expect, and believe**.
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
## `.brief.econ501.behavioral-economics`
|
|
2
|
+
|
|
3
|
+
### 🧠 topic: behavioral economics
|
|
4
|
+
**bounded rationality, heuristics, and irrational tendencies**
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
### 🎯 goal
|
|
9
|
+
understand how **real people actually behave** — not as perfect calculators, but as emotional, shortcut-using humans prone to bias, habit, and context effects.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
### 🧠 beyond rational choice
|
|
14
|
+
|
|
15
|
+
- traditional economics assumes people are **rational optimizers**
|
|
16
|
+
- behavioral economics says: not always
|
|
17
|
+
→ we have **limited attention**, **imperfect willpower**, and **emotional reactions**
|
|
18
|
+
|
|
19
|
+
💡 we often choose what feels right, not what **is** right on paper
|
|
20
|
+
|
|
21
|
+
---
|
|
22
|
+
|
|
23
|
+
### 🧪 key behavioral patterns
|
|
24
|
+
|
|
25
|
+
#### **loss aversion**
|
|
26
|
+
- losses feel **twice as painful** as equivalent gains feel good
|
|
27
|
+
→ people avoid risks even when upside is worth it
|
|
28
|
+
|
|
29
|
+
#### **present bias**
|
|
30
|
+
- we **overvalue immediate rewards**, undervalue the future
|
|
31
|
+
→ procrastination, overspending, under-saving
|
|
32
|
+
|
|
33
|
+
#### **anchoring**
|
|
34
|
+
- decisions are skewed by irrelevant starting points
|
|
35
|
+
→ e.g., seeing a $200 shirt makes a $100 one seem cheap
|
|
36
|
+
|
|
37
|
+
#### **default effects**
|
|
38
|
+
- people tend to stick with **pre-set options**
|
|
39
|
+
→ auto-enrollment boosts savings, organ donation rates
|
|
40
|
+
|
|
41
|
+
---
|
|
42
|
+
|
|
43
|
+
### 🎯 applied behavioral tools
|
|
44
|
+
|
|
45
|
+
#### **nudges**
|
|
46
|
+
- small design tweaks that guide better choices without removing freedom
|
|
47
|
+
- auto opt-in (savings, benefits)
|
|
48
|
+
- smart defaults (green energy plans)
|
|
49
|
+
- reminders and framing (vaccine text messages)
|
|
50
|
+
|
|
51
|
+
#### **choice architecture**
|
|
52
|
+
- how options are presented affects decisions
|
|
53
|
+
→ fewer choices = less overload
|
|
54
|
+
→ framing gains vs. losses shifts behavior
|
|
55
|
+
|
|
56
|
+
---
|
|
57
|
+
|
|
58
|
+
### 📍 real-world examples
|
|
59
|
+
|
|
60
|
+
- retirement plans with default contributions → more savings
|
|
61
|
+
- calorie counts on menus → healthier eating
|
|
62
|
+
- donation ask framed as “$1/day” vs. “$30/month” → higher conversions
|
|
63
|
+
- limited-time offers → trigger urgency and FOMO
|
|
64
|
+
|
|
65
|
+
---
|
|
66
|
+
|
|
67
|
+
### 🚫 common traps we fall into
|
|
68
|
+
|
|
69
|
+
- trusting gut feelings over data
|
|
70
|
+
- sticking with bad choices due to sunk costs
|
|
71
|
+
- avoiding change, even when beneficial
|
|
72
|
+
- misjudging probabilities (lotteries, insurance)
|
|
73
|
+
|
|
74
|
+
---
|
|
75
|
+
|
|
76
|
+
### 🔁 mental model
|
|
77
|
+
> behavioral economics reminds us: **we're not robots** — we're biased, emotional, and shaped by context.
|
|
78
|
+
> better outcomes come from designing systems that work **with**, not against, real human nature.
|
|
79
|
+
|
|
80
|
+
|
|
81
|
+
---
|
|
82
|
+
|
|
83
|
+
## 🧠 strategic use cases of behavioral economics
|
|
84
|
+
**non-obvious but powerful applications in the real world**
|
|
85
|
+
|
|
86
|
+
---
|
|
87
|
+
|
|
88
|
+
### 💰 1. boosting retirement savings with default design
|
|
89
|
+
- setting **default contribution rates** (e.g., 6%) drastically increases participation
|
|
90
|
+
- most people don’t opt out or adjust
|
|
91
|
+
→ behavior driven by **inertia**, not intent
|
|
92
|
+
|
|
93
|
+
💡 use in HR, pension design, financial planning
|
|
94
|
+
|
|
95
|
+
|
|
96
|
+
### 🧾 2. framing to increase tax compliance
|
|
97
|
+
- messages like “**9 out of 10 people in your area already paid**”
|
|
98
|
+
→ taps into **social norms** and guilt
|
|
99
|
+
→ outperforms penalty reminders
|
|
100
|
+
|
|
101
|
+
💡 used by governments to improve voluntary compliance
|
|
102
|
+
|
|
103
|
+
|
|
104
|
+
### 💡 3. energy use reduction via peer comparison
|
|
105
|
+
- showing homeowners how their energy use compares to neighbors
|
|
106
|
+
→ triggers **competitive instincts and social pressure**
|
|
107
|
+
→ more effective than financial incentives alone
|
|
108
|
+
|
|
109
|
+
💡 usecase: utilities, smart home dashboards, climate campaigns
|
|
110
|
+
|
|
111
|
+
|
|
112
|
+
### 🍽 4. changing food choices with placement, not rules
|
|
113
|
+
- placing healthy items at eye level or first in line
|
|
114
|
+
→ increases uptake **without removing choice**
|
|
115
|
+
→ works better than education or labels alone
|
|
116
|
+
|
|
117
|
+
💡 cafeteria design, grocery stores, school lunch programs
|
|
118
|
+
|
|
119
|
+
|
|
120
|
+
### 📈 5. increasing conversion through chunking & anchoring
|
|
121
|
+
- breaking a price into **daily or weekly terms**
|
|
122
|
+
→ “just $1/day” feels easier than “$30/month”
|
|
123
|
+
- placing an expensive decoy next to mid-tier item
|
|
124
|
+
→ makes the middle choice feel like a deal
|
|
125
|
+
|
|
126
|
+
💡 use in subscription pricing, fundraising, SaaS plans
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
### 💬 6. structuring decisions to reduce regret and dropout
|
|
130
|
+
- offering a “pause my subscription” button instead of “cancel”
|
|
131
|
+
→ leverages **status quo bias**
|
|
132
|
+
→ preserves revenue and gives users a soft exit
|
|
133
|
+
|
|
134
|
+
💡 usecase: churn reduction in memberships, apps, and media
|
|
135
|
+
|
|
136
|
+
|
|
137
|
+
### 🎓 7. motivating learning and training through **progress framing**
|
|
138
|
+
- “you’ve completed 3 of 5 lessons” > “2 left”
|
|
139
|
+
→ taps into **goal gradient effect**: motivation increases as the end approaches
|
|
140
|
+
|
|
141
|
+
💡 used in edtech, onboarding flows, productivity apps
|
|
142
|
+
|
|
143
|
+
|
|
144
|
+
### 🔁 mental model
|
|
145
|
+
> smart systems don’t fight human bias — they **account for it**.
|
|
146
|
+
> by applying behavioral economics, we can **unlock better outcomes** in finance, health, sustainability, education, and beyond — not by force, but by **thoughtful design**.
|