rhachet-roles-ehmpathy 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.test/getContextOpenAI.js +2 -1
- package/dist/.test/getContextOpenAI.js.map +1 -1
- package/dist/contract/commands/codegenBriefOptions.js +1 -0
- package/dist/contract/commands/codegenBriefOptions.js.map +1 -1
- package/dist/contract/sdk/index.d.ts +1 -0
- package/dist/contract/sdk/index.js +6 -0
- package/dist/contract/sdk/index.js.map +1 -0
- package/dist/data/sdk/sdkOpenAi.js +5 -1
- package/dist/data/sdk/sdkOpenAi.js.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/logic/artifact/asDotRhachetFile.d.ts +5 -0
- package/dist/logic/artifact/asDotRhachetFile.js +16 -0
- package/dist/logic/artifact/asDotRhachetFile.js.map +1 -0
- package/dist/logic/artifact/genLoopFeedback.d.ts +18 -0
- package/dist/logic/artifact/genLoopFeedback.js +40 -0
- package/dist/logic/artifact/genLoopFeedback.js.map +1 -0
- package/dist/logic/artifact/genStepArtSet.d.ts +2 -1
- package/dist/logic/artifact/genStepArtSet.js +24 -4
- package/dist/logic/artifact/genStepArtSet.js.map +1 -1
- package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js +7 -0
- package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js.map +1 -1
- package/dist/logic/artifact/genStepResetFeedback.d.ts +12 -0
- package/dist/logic/artifact/genStepResetFeedback.js +27 -0
- package/dist/logic/artifact/genStepResetFeedback.js.map +1 -0
- package/dist/logic/artifact/genStepSwapArtifact.d.ts +57 -0
- package/dist/logic/artifact/genStepSwapArtifact.js +58 -0
- package/dist/logic/artifact/genStepSwapArtifact.js.map +1 -0
- package/dist/logic/artifact/genStepSwapArtifact.test.js +131 -0
- package/dist/logic/artifact/genStepSwapArtifact.test.js.map +1 -0
- package/dist/logic/roles/architect/.briefs/ubiqlang.ambiguous-from-overload.md +1 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog021.treestruct.md +85 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.definition.md +115 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct._.md +112 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.gravity.md +89 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.1.perspectives.md +88 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.2.universal.md +82 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.3.relative.md +106 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.4.fractal.md +83 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.definition.md +182 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.examples.cont.md +82 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.acuity.md +107 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.breadth.md +118 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.depth.md +121 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.mode.md +68 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.rythm.md +56 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p1.universal.md +108 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p2.relative.md +76 -0
- package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p3.directions.md +42 -0
- package/dist/logic/roles/bhrain/.briefs/distilisys.grammar.compressed.md +19 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.acuity.md +77 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.breadth.md +74 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.depth.md +77 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.distance.md +92 -0
- package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.tradeoffs.md +107 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/composite/<triangulate>[concept].md +66 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoom>._.md +124 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[acuity]<sharpen>[concept].md +53 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[breadth]<decompose>[concept].md +67 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[depth]<abstractify>[concept].md +124 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[acuity]<blurren>[concept].md +56 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[breadth]<broaden>[concept].md +71 -0
- package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[depth]<elaborate>[concept].md +74 -0
- package/dist/logic/roles/bhrain/.briefs/terms.motive.intent.goal.md +46 -0
- package/dist/logic/roles/bhrain/.briefs/trait.ocd.md +5 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.d.ts +10 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js +15 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js.map +1 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.d.ts +13 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.js +21 -0
- package/dist/logic/roles/bhrain/getBhrainBrief.js.map +1 -0
- package/dist/logic/roles/bhrain/getBhrainRole.d.ts +2 -0
- package/dist/logic/roles/bhrain/getBhrainRole.js +27 -0
- package/dist/logic/roles/bhrain/getBhrainRole.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.d.ts +51 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js +102 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js +59 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.template.md +127 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.d.ts +15 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js +91 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js +33 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.d.ts +49 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js +122 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js +59 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.template.md +125 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.d.ts +53 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js +126 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js +61 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.template.md +105 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.d.ts +24 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js +118 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js +38 -0
- package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.d.ts +45 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.d.ts +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js +115 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js +59 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.d.ts +24 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js +64 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js.map +1 -0
- package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.template.md +143 -0
- package/dist/logic/roles/designer/.briefs/declarative-over-imperative.md +79 -0
- package/dist/logic/roles/designer/.briefs/declarative-over-imperative.stub.md +14 -0
- package/dist/logic/roles/designer/.briefs/pit-of-success.md +70 -0
- package/dist/logic/roles/designer/.briefs/pit-of-success.stub.md +3 -0
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js +4 -2
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js.map +1 -1
- package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.template.md +173 -0
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js +1 -1
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js.map +1 -1
- package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.template.md +88 -0
- package/dist/logic/roles/designer/outlineVision/stepOutlineVision.template.md +47 -0
- package/dist/logic/roles/ecologist/.briefs/.readme.md +17 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys101.distilisys.grammar.md +221 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive._.summary.md +82 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p1.reversibility.entropy.md +39 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p2.option.chance.choice.md +140 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p3.chance.motive.polarity.threat.md +72 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p4.motive.horizon.md +101 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p5.motive.grammar.md +131 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources._.primitives.summary.md +108 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt1.primitive.time.md +56 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt2.primitive.energy.md +69 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt3.primitive.space.md +85 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt4.primitive.claim.md +113 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt5.composites.md +146 -0
- package/dist/logic/roles/ecologist/.briefs/distilisys/sys231.actor.claims.p1.primitive.exchange.md +130 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/.eco001.origin.prompt.md +11 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco001.overview.md +44 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.core-system-understanding.md +70 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p1.ecosystem-structure.md +62 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p2.trophic-dynamics.md +59 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p3.population-ecology.md +71 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p4.community-interactions.md +78 -0
- package/dist/logic/roles/ecologist/.briefs/ecology/eco505.systems-thinking.md +62 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ001.overview.md +65 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.core-mechanics.md +65 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p1.supply-and-demand.md +76 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p2.opportunity-cost.md +106 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p3.marginal-analysis.md +79 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ101.p4.rational-choice.md +81 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ201.market-structures-and-failures.md +81 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ301.production-and-growth.md +71 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ401.macro-systems.md +92 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.global-and-institutional.md +85 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.p1.game-theory.md +142 -0
- package/dist/logic/roles/ecologist/.briefs/economy/econ501.p4.behavioral-economics.md +146 -0
- package/dist/logic/roles/ecologist/.briefs/term.distillation.md +93 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.d.ts +24 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js +57 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js +11 -0
- package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js +90 -0
- package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/{distill/distillDomain.ActionsAndActors.d.ts → domain.sketch/stepStudyDomain.d.ts} +8 -3
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js +65 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js +60 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.template.md +93 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.js +69 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.js +85 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.template.md +160 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.d.ts +47 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.js +127 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.js +68 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.d.ts +26 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.js +92 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.template.md +173 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.d.ts +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.js +69 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.d.ts +25 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.js +85 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.template.md +160 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.d.ts +45 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js +67 -0
- package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.js +78 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.js +96 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.d.ts +0 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.js +72 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.skill.js.map +1 -0
- package/dist/logic/roles/ecologist/envision/stepEnvision.template.md +92 -0
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.d.ts +1 -1
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.js +34 -27
- package/dist/logic/roles/ecologist/getEcologistBrief.Options.codegen.js.map +1 -1
- package/dist/logic/roles/ecologist/getEcologistRole.d.ts +2 -0
- package/dist/logic/roles/ecologist/getEcologistRole.js +29 -0
- package/dist/logic/roles/ecologist/getEcologistRole.js.map +1 -0
- package/dist/logic/roles/getRoleRegistry.js +7 -1
- package/dist/logic/roles/getRoleRegistry.js.map +1 -1
- package/dist/logic/roles/mechanic/.briefs/architecture/bounded-contexts.md +61 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/directional-dependencies.md +73 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/domain-driven-design.md +61 -0
- package/dist/logic/roles/mechanic/.briefs/architecture/ubiqlang.md +37 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/_mech.compressed.md +57 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/_mech.compressed.prompt.md +5 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/flow.failfast.md +37 -0
- package/dist/logic/roles/mechanic/.briefs/codestyle/flow.idempotency.md +63 -0
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package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p2.option.chance.choice.md
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## 🧭 ecologist.brief: option vs chance vs choice
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> these three terms describe how actors relate to possible paths.
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> each plays a distinct role in motive grammar:
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> - **option** defines availability
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> - **chance** adds motive
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> - **choice** commits to action
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---
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### 🛣️ option
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a path the actor *could* take
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neutral — no preference, pressure, or motive required
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---
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### 🎯 chance
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a path the actor is *driven* to take
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an option made salient by motive — not yet taken, but charged with relevance
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→ `chance = option × motive`
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*note: [chance] is a synonym for [opportunity]*
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---
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### 🗳️ choice
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a path the actor *commits* to take
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it turns potential into action
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→ `choice = chance × decision`
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#### ⌛ reversibility and entropy
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- **reversible choices** preserve optionality
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→ paths remain open; entropy stays low
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_ex: briefly probing a foraging site_
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- **irreversible choices** consume or foreclose options
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→ future paths collapse; entropy rises
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_ex: attacking a predator, migrating, mating_
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> reversibility measures how much **future agency** is preserved
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> irreversible choices accelerate **entropic decay**
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> reversibility is how actors **buffer against commitment risk**
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---
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### 🔁 progression
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\`\`\`md
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option
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↓ × motive
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chance
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↓ × decision
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choice
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\`\`\`
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---
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### 🔁 pattern
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- **option** = could
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- **chance** = should
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- **choice** = will
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---
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### 🧪 summary
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| term | definition | identity |
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|--------|---------------------------------|-------------------|
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| option | a possible path | — |
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| chance | a motivated option | option × motive |
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| choice | a committed path | chance × decision |
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---
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## 🧪 examples: option vs chance vs choice
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---
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### 1. 🐦 bird sees two berry bushes
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- **option**:
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- [option.1] = bush.1 with 5 berries
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- [option.2] = bush.2 with 3–10 berries (uncertain yield)
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- **chance**:
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- [chance.1] = <<gain>>[berries] ×5 → <<gain>>[energy], <<gain>>[nutrients]
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- [chance.2] = <<gain>>[berries] ×3–10 → same drivers, higher upside
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- **choice**:
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commits to [chance.2] — starts with bush.2
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- reasoning: higher yield may meet need in one stop
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- fallback remains if yield is low
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- ⌛ **reversibility**:
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- initially reversible (can switch bushes)
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- becomes irreversible once berries are consumed → entropy ↑
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---
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### 2. 🧑 human choosing a job offer
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- **option**:
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- [option.1] = local company (stable, low growth)
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- [option.2] = startup (high risk, high upside)
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- **chance**:
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- [chance.1] = <<gain>>[income], <<drop>>[risk]
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- [chance.2] = <<gain>>[equity], <<lift>>[future potential], <<gain>>[experience]
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- **choice**:
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commits to [chance.2] — accepts startup offer
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- reasoning: aligns with ambition and growth motive
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- ⌛ **reversibility**:
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- partially reversible (can leave job), but
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- opportunity cost and sunk effort accumulate → entropy ↑
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---
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### 3. 🐘 elephant approaches waterholes
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- **option**:
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- [option.1] = nearby, crowded waterhole
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- [option.2] = distant, quieter waterhole
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- **chance**:
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- [chance.1] = <<gain>>[water] quickly, but risk <<drop>>[access]
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- [chance.2] = <<gain>>[water], <<lift>>[safety], <<drop>>[conflict], at cost of <<drop>>[time]
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- **choice**:
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commits to [chance.2] — takes the distant route
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- reasoning: safer, more reliable, fewer competitors
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- ⌛ **reversibility**:
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- mostly irreversible — once underway, less useful to retreat
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- travel cost and risk compound → entropy ↑
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## 🧭 ecologist.brief: motive polarity
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> all behavior is driven by motive — but not all motive attracts.
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> motive can pull actors toward outcomes (**incentives**) or push them away (**decentives**).
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> this polarity applies to [chance] — possible futures with motivational force.
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---
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### 🧲 incentive
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a **positive motive** — pulls the actor toward a future
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→ drives **approach behavior**
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- examples:
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- food → <<gain>>[energy]
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- mate → <<gain>>[reproductive chance]
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- shelter → <<drop>>[exposure]
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---
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### 🧲 decentive _(preferred term)_
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a **negative motive** — pushes the actor away from a future
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→ drives **avoidance behavior**
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> 📌 a decentive is still a motive — not its absence
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> it creates urgency, direction, and action — just in reverse
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- examples:
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- predator → <<drop>>[life], <<drop>>[agency]
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- fire → <<drop>>[resource]
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- toxin → <<drop>>[health]
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---
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### ⚖️ polarity applied to [chance]
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> **[chance] = [option] × motive**
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> polarity determines whether the actor is driven *toward* or *away*
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---
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#### ⚠️ [threat]
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a **negatively motivated [chance]** — a possible future the actor is driven to avoid
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→ `threat = chance.motive = {-decentive}`
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- a threat is still a [chance] — it might happen
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- what distinguishes it is that the actor wants to avoid it; a **push-away** motive polarity
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this includes:
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- **[risk]** — the [chance].probability of this [threat]
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- **[pain]** — the [chance].outcome of this [threat]
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> 📌 [risk] and [pain] are specific to [threat]s,
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> but their structure — `chance.probability` and `chance.outcome` — applies to all [chance]s
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---
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### 🧪 summary
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| concept | what it is | motive polarity | behavior it drives |
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|--------------|------------------------------------|------------------|----------------------|
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| [chance] | possible outcome with motive | + or – | approach or avoid |
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| [threat] | chance with decentive motive | – | avoidance |
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| [magnet] | chance with incentive motive | + | approach |
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| incentive | motive that attracts | + | approach |
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| decentive | motive that repels | – | avoidance |
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---
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📌 prefer **decentive** over *disincentive*
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→ it is morphologically parallel to *incentive*
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→ and fits cleanly into the grammar of [chance].motive
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package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p4.motive.horizon.md
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## 🧭 ecologist.brief: motive horizon - why [chance] and [threat] govern behavior
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why [chance] and [threat] govern behavior
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> at the root of all behavior is the drive to manage possible futures.
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> every action serves one of two ends:
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> - **<<gain>>[chance]** — expand potential
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> - **<<drop>>[threat]** — reduce danger
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---
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### 🧲 motive gravity
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all other resource motives (e.g. time, energy, safety) ultimately trace back to their impact on:
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- how many **[chance]s** an actor can unlock
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- how many **[threat]s** an actor must avoid
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these two shape the actor’s **motive horizon** — the effective space of action and survival.
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---
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### 🧪 motive forms
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\`\`\`text
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[chance] = [option] × motive
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[threat] = [chance].motive = {-decentive}
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\`\`\`
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therefore:
|
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+
|
|
32
|
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- **<<gain>>[chance]** = increase attractive futures
|
|
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+
- **<<drop>>[threat]** = eliminate repulsive futures
|
|
34
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+
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|
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|
+
|
|
36
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+
---
|
|
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+
|
|
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+
### 📚 references
|
|
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|
|
40
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+
this framework aligns with several observations in ai and decision theory research:
|
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+
|
|
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|
+
- **universal intelligence** (leg & hutter, 2007)
|
|
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+
→ intelligence = ability to achieve goals across environments
|
|
44
|
+
→ aligns with maximizing available [chance]
|
|
45
|
+
|
|
46
|
+
- **empowerment theory** (klyubin et al., 2005)
|
|
47
|
+
→ agents act to maximize future optionality
|
|
48
|
+
→ maps to <<save>>[chance] and reduce entropic collapse
|
|
49
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+
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|
50
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+
- **free energy principle** (friston, 2010)
|
|
51
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→ agents minimize surprise (i.e., unpredicted [threat]s)
|
|
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+
|
|
53
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- **economic utility theory**
|
|
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+
→ value comes from expanding possible actions and reducing negative consequences
|
|
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|
+
|
|
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+
---
|
|
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+
|
|
58
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+
### 🧪 distilled law
|
|
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|
+
|
|
60
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+
> **intelligence seeks to maximize [chance] and minimize [threat]**
|
|
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> all other motives are support systems for this horizon
|
|
62
|
+
|
|
63
|
+
---
|
|
64
|
+
|
|
65
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+
### 🧱 resources vs motive
|
|
66
|
+
|
|
67
|
+
resources like [time], [energy], [space], [status], etc.
|
|
68
|
+
are **not motives themselves** — they are tools actors manage to shift their exposure to [chance] or [threat].
|
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+
|
|
70
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+
> 📌 every action affecting a resource only matters **insofar as** it:
|
|
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+
> - enables **<<gain>>[chance]**, or
|
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+
> - enables **<<drop>>[threat]**
|
|
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|
+
|
|
74
|
+
---
|
|
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+
|
|
76
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+
### 🧪 examples
|
|
77
|
+
|
|
78
|
+
- <<save>>[time] → <<gain>>[chance] to act again
|
|
79
|
+
- <<gain>>[energy] → unlocks future options
|
|
80
|
+
- <<drop>>[delay] → avoids missed opportunities
|
|
81
|
+
- <<lift>>[visibility] → avoids surprise attack → <<drop>>[threat]
|
|
82
|
+
- <<gain>>[status] → attracts mates → <<gain>>[chance] for reproduction
|
|
83
|
+
|
|
84
|
+
---
|
|
85
|
+
|
|
86
|
+
### 🔁 resource → motive chain
|
|
87
|
+
|
|
88
|
+
\`\`\`text
|
|
89
|
+
<mechanism> → <<effect>>[resource] → <<gain>>[chance]
|
|
90
|
+
<mechanism> → <<effect>>[resource] → <<drop>>[threat]
|
|
91
|
+
\`\`\`
|
|
92
|
+
|
|
93
|
+
intermediate effects serve as **levers** toward the actor's ultimate drive:
|
|
94
|
+
maximize opportunity, minimize harm.
|
|
95
|
+
|
|
96
|
+
---
|
|
97
|
+
|
|
98
|
+
📌 motive grammar simplifies:
|
|
99
|
+
- **what actors care about** → [chance], [threat]
|
|
100
|
+
- **why resources matter** → as levers
|
|
101
|
+
- **how behavior is structured** → as resource-driven motive traces
|
package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p5.motive.grammar.md
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
## 🧭 ecologist.brief: motive grammar
|
|
2
|
+
|
|
3
|
+
> defines the structural **syntax of behavior** — how actors transform pressure into action.
|
|
4
|
+
> motive grammar describes how decisions flow through `[resources]`, `<mechanisms>`, and `{drivers}`,
|
|
5
|
+
> forms the **behavioral layer** of `distilisys:grammar`, where system motion becomes legible through cause-effect chains.
|
|
6
|
+
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
### 🧬 integration with `distilisys:grammar`
|
|
10
|
+
|
|
11
|
+
in distilisys, systems are defined by:
|
|
12
|
+
|
|
13
|
+
- `[resource]` — the things that exist or change
|
|
14
|
+
- `<mechanism>` — the actions taken
|
|
15
|
+
- `{driver}` — the pressure behind the action
|
|
16
|
+
|
|
17
|
+
**motive grammar** extends this structure to include outcome force:
|
|
18
|
+
|
|
19
|
+
\`\`\`text
|
|
20
|
+
<mechanism> → <<effect>>[resource] → <<gain>>[chance]
|
|
21
|
+
<mechanism> → <<effect>>[resource] → <<drop>>[threat]
|
|
22
|
+
\`\`\`
|
|
23
|
+
|
|
24
|
+
this connects **system shape** to **actor behavior** — showing *why* actions occur.
|
|
25
|
+
|
|
26
|
+
---
|
|
27
|
+
|
|
28
|
+
### 🔤 syntax reference
|
|
29
|
+
|
|
30
|
+
| unit | role in system | allowed values / structure | examples |
|
|
31
|
+
|----------------|------------------------------------------|-------------------------------------------------------|-----------------------------------------------------|
|
|
32
|
+
| `[resource]` | constraint or currency | any observable noun or state | [time], [energy], [status], [space] |
|
|
33
|
+
| `<mechanism>` | atomic action or procedure | any atomic verb or transformation | <rest>, <signal>, <run>, <cache> |
|
|
34
|
+
| `<<effect>>` | motive impact on a resource | one of `<<gain>>`, `<<drop>>`, `<<save>>`, `<<lift>>` | <<gain>>[chance], <<drop>>[risk] |
|
|
35
|
+
| `{driver}` | pressure or motive signal | one of four canonical forms *(see below)* | {+incentive:<<save>>[time]}, {-headwind:[friction]} |
|
|
36
|
+
|
|
37
|
+
---
|
|
38
|
+
|
|
39
|
+
### 📌 valid `{driver}` forms
|
|
40
|
+
|
|
41
|
+
drivers express what creates motive pressure. only **four** canonical forms exist:
|
|
42
|
+
|
|
43
|
+
| form | meaning | example |
|
|
44
|
+
|-------------------|------------------------------------------|----------------------------------------------|
|
|
45
|
+
| `{+incentive}` | actor is pulled toward a [chance] | `[actor]{+incentive:<<save>>[time]}` |
|
|
46
|
+
| `{-decentive}` | actor is pushed away from a [threat] | `[actor]{-decentive:<<drop>>[health]}` |
|
|
47
|
+
| `{+tailwind}` | environment supports action | `[season]{+tailwind:<<gain>>[customers]}` |
|
|
48
|
+
| `{-headwind}` | environment resists action | `[policy]{-headwind:<<gain>>[growth]}` |
|
|
49
|
+
|
|
50
|
+
> 📌 every `{driver}` may reference a `<<effect>>[resource]` to make its motive force explicit.
|
|
51
|
+
|
|
52
|
+
---
|
|
53
|
+
|
|
54
|
+
### 🔁 behavioral flow
|
|
55
|
+
|
|
56
|
+
\`\`\`text
|
|
57
|
+
<mechanism>
|
|
58
|
+
↓
|
|
59
|
+
<<effect>>[resource]
|
|
60
|
+
↓
|
|
61
|
+
<<gain>>[chance] → approach behavior
|
|
62
|
+
<<drop>>[threat] → avoidance behavior
|
|
63
|
+
\`\`\`
|
|
64
|
+
|
|
65
|
+
motive grammar turns static systems into dynamic agents with reasons.
|
|
66
|
+
|
|
67
|
+
---
|
|
68
|
+
|
|
69
|
+
### 🧲 core principle
|
|
70
|
+
|
|
71
|
+
> every [resource] only matters insofar as it helps:
|
|
72
|
+
> - **<<gain>>[chance]** — unlock more possible futures
|
|
73
|
+
> - **<<drop>>[threat]** — reduce danger or entropy
|
|
74
|
+
|
|
75
|
+
---
|
|
76
|
+
|
|
77
|
+
### 🧪 examples
|
|
78
|
+
|
|
79
|
+
| motive trace | explanation |
|
|
80
|
+
|-------------------------------------------------------------------------------------------|-------------------------|
|
|
81
|
+
| <run> → <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] to escape | actor runs to survive |
|
|
82
|
+
| <rest> → <<gain>>[energy] → <<gain>>[chance] to act later | actor recovers agency |
|
|
83
|
+
| <hide> → <<drop>>[visibility] → <<drop>>[threat] | actor evades detection |
|
|
84
|
+
| <signal> → <<lift>>[status] → <<gain>>[chance] to attract mates | actor self-promotes |
|
|
85
|
+
| <skipFight> → <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive lean times | actor avoids drain |
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
### ✅ usage in system distillation
|
|
90
|
+
|
|
91
|
+
- embed motive traces directly in distilisys chains
|
|
92
|
+
- tag `<mechanism>`s with their downstream motive
|
|
93
|
+
- make **actor pressure** legible alongside structural flow
|
|
94
|
+
|
|
95
|
+
---
|
|
96
|
+
|
|
97
|
+
### 📌 motive grammar compresses behavior into a compact syntax:
|
|
98
|
+
|
|
99
|
+
- **what it changes** → `[resource]`
|
|
100
|
+
- **how it changes** → `<mechanism>`
|
|
101
|
+
- **why it matters** → `<<effect>>`
|
|
102
|
+
- **why it happens** → `{driver}`
|
|
103
|
+
- **what it leads to** → `[chance]` or `[threat]`
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
### 📌 recommendations
|
|
107
|
+
|
|
108
|
+
- use `<<effect>>[resource]` to describe **why** a step matters
|
|
109
|
+
- trace every behavior to ultimately either:
|
|
110
|
+
- **<<gain>>[chance]**
|
|
111
|
+
- **<<drop>>[threat]**
|
|
112
|
+
- treat `[chance]` and `[threat]` as root-level outcomes — everything else serves them
|
|
113
|
+
|
|
114
|
+
---
|
|
115
|
+
|
|
116
|
+
### 🧪 summary
|
|
117
|
+
|
|
118
|
+
| layer | what it declares |
|
|
119
|
+
|---------------|-------------------------------|
|
|
120
|
+
| `[resource]` | what exists or is constrained |
|
|
121
|
+
| `<mechanism>` | what acts on it |
|
|
122
|
+
| `<<effect>>` | what impact results |
|
|
123
|
+
| `{driver}` | what pressure causes action |
|
|
124
|
+
|
|
125
|
+
---
|
|
126
|
+
|
|
127
|
+
📚 related:
|
|
128
|
+
- brief: `ecologist.brief: motive horizon`
|
|
129
|
+
- tactic: `lang:distilisys`
|
|
130
|
+
- concept: `ubiqlang`, `motive polarity`, `resource grammar`
|
|
131
|
+
|
package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources._.primitives.summary.md
ADDED
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
## 🌐 ecologist.brief: primitive resources (summary)
|
|
2
|
+
|
|
3
|
+
> distills the four core resource classes — [time], [energy], [space], and [claim] — into their motive roles.
|
|
4
|
+
> each shapes what’s possible, costly, or knowable for actors in a system.
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
### ⏳ [time]
|
|
9
|
+
|
|
10
|
+
**what it is**:
|
|
11
|
+
a fixed-duration window in which action can occur.
|
|
12
|
+
cannot be paused, stored, or regained.
|
|
13
|
+
|
|
14
|
+
**why it matters**:
|
|
15
|
+
- <<save>>[time] → <<gain>>[chance] for future action
|
|
16
|
+
- <delay> → <<drop>>[chance] as windows close
|
|
17
|
+
|
|
18
|
+
**valid effects**:
|
|
19
|
+
- ✅ <<save>>[time] — preserve agency and optionality
|
|
20
|
+
- ❌ <<gain>> / <<lift>> / <<drop>> — time is immutable
|
|
21
|
+
|
|
22
|
+
**example**:
|
|
23
|
+
<abandon> slow task → <<drop>>[waste] → <<save>>[time] → <<gain>>[chance] to redirect effort
|
|
24
|
+
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
### ⚡ [energy]
|
|
28
|
+
|
|
29
|
+
**what it is**:
|
|
30
|
+
a spendable capacity for work. fuels all action.
|
|
31
|
+
finite, depletable, replenishable.
|
|
32
|
+
|
|
33
|
+
**why it matters**:
|
|
34
|
+
- <<gain>>[energy] → <<gain>>[chance] to act
|
|
35
|
+
- <<save>>[energy] → extends future agency
|
|
36
|
+
- <<drop>>[energy] → <<drop>>[chance] to continue behavior
|
|
37
|
+
|
|
38
|
+
**valid effects**:
|
|
39
|
+
- ✅ <<gain>>, <<save>>
|
|
40
|
+
- ❌ <<lift>> (no quality), <<drop>> (only as consequence, not goal)
|
|
41
|
+
|
|
42
|
+
**example**:
|
|
43
|
+
<skipFight> → <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive
|
|
44
|
+
|
|
45
|
+
---
|
|
46
|
+
|
|
47
|
+
### 📍 [space]
|
|
48
|
+
|
|
49
|
+
**what it is**:
|
|
50
|
+
a bounded field of physical access — defines proximity, reach, and exposure.
|
|
51
|
+
|
|
52
|
+
**why it matters**:
|
|
53
|
+
- <<gain>>[space] → toward resource → <<gain>>[chance]
|
|
54
|
+
- <<gain>>[space] → from threat → <<drop>>[threat]
|
|
55
|
+
- <<drop>>[space] → <<drop>>[chance] or create safety
|
|
56
|
+
|
|
57
|
+
**valid effects**:
|
|
58
|
+
- ✅ <<gain>>, <<drop>>, <<save>>, <<lift>> — all apply
|
|
59
|
+
|
|
60
|
+
**polarity flip**:
|
|
61
|
+
motive depends on perspective:
|
|
62
|
+
- predator: `<<gain>>[space]` → `<<gain>>[chance]` to hunt
|
|
63
|
+
- prey: `<<drop>>[space]` → `<<drop>>[threat]` of detection
|
|
64
|
+
|
|
65
|
+
**example**:
|
|
66
|
+
<climb> → <<lift>>[space] → <<drop>>[threat] during flood
|
|
67
|
+
|
|
68
|
+
---
|
|
69
|
+
|
|
70
|
+
### 🧠 [claim]
|
|
71
|
+
|
|
72
|
+
**what it is**:
|
|
73
|
+
an internal representational belief held by an actor.
|
|
74
|
+
enables reasoning, learning, and coordination.
|
|
75
|
+
|
|
76
|
+
**why it matters**:
|
|
77
|
+
- <<gain>>[claim] → <<gain>>[chance] to act wisely
|
|
78
|
+
- <<drop>>[claim] → <<drop>>[threat] of error
|
|
79
|
+
- <<lift>>[claim] → increase generality and reuse
|
|
80
|
+
|
|
81
|
+
**subtypes**:
|
|
82
|
+
| cluster | role |
|
|
83
|
+
|---------------|------------------------------------|
|
|
84
|
+
| [lesson] | learned rule from experience |
|
|
85
|
+
| [assumption] | unverified belief |
|
|
86
|
+
| [question] | gap in knowledge |
|
|
87
|
+
| [pattern] | reusable structure or analogy |
|
|
88
|
+
|
|
89
|
+
**valid effects**:
|
|
90
|
+
- ✅ <<gain>>, <<drop>>, <<save>>, <<lift>> — all apply
|
|
91
|
+
|
|
92
|
+
**example**:
|
|
93
|
+
<debug> → <<drop>>[claim:assumption] → <<drop>>[threat] of failure
|
|
94
|
+
|
|
95
|
+
---
|
|
96
|
+
|
|
97
|
+
📌 summary
|
|
98
|
+
|
|
99
|
+
| resource | core effect | key motive paths |
|
|
100
|
+
|----------|---------------------|---------------------------------------------------|
|
|
101
|
+
| [time] | <<save>> | preserve windows of opportunity |
|
|
102
|
+
| [energy] | <<gain>>, <<save>> | enable and extend action |
|
|
103
|
+
| [space] | all 4 effects | control access, exposure, and position |
|
|
104
|
+
| [claim] | all 4 effects | shape beliefs to improve reasoning and response |
|
|
105
|
+
|
|
106
|
+
📚 related:
|
|
107
|
+
- brief: `motive.grammar`, `motive.horizon`
|
|
108
|
+
- concept: [chance], [threat], [pattern]
|
package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt1.primitive.time.md
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
## ⏳ ecologist.brief: time
|
|
2
|
+
|
|
3
|
+
> time is a fundamental constraint — finite, irreversible, and always flowing.
|
|
4
|
+
> actors cannot gain time, only use it better. motive systems evolve to save time wherever possible.
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
### 🧱 what it is
|
|
9
|
+
a **fixed-duration window** in which things can happen
|
|
10
|
+
time cannot be paused, stored, or extended
|
|
11
|
+
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
### 🧲 why it matters
|
|
15
|
+
|
|
16
|
+
- **delay creates decay**
|
|
17
|
+
<delay> → <<drop>>[chance] — chances degrade over time or close altogether
|
|
18
|
+
|
|
19
|
+
- **more time, more chances**
|
|
20
|
+
<<save>>[time] → <<gain>>[chance] — each unit preserved unlocks another shot
|
|
21
|
+
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
### 🧭 how [time] drives actors
|
|
25
|
+
|
|
26
|
+
> time can’t be controlled — only responded to.
|
|
27
|
+
> its scarcity drives actors to **produce <<save>>[time]** to preserve agency and unlock more chances.
|
|
28
|
+
|
|
29
|
+
#### valid driver
|
|
30
|
+
|
|
31
|
+
- **<<save>>[time]** ✅
|
|
32
|
+
actors save time by:
|
|
33
|
+
- <<drop>>[delay] — remove lag between intent and outcome
|
|
34
|
+
- <<lift>>[speed] — accelerate actions
|
|
35
|
+
- <<drop>>[waste] — cut effort with poor time return
|
|
36
|
+
|
|
37
|
+
#### invalid or inapplicable
|
|
38
|
+
|
|
39
|
+
- **<<gain>>[time]** ❌
|
|
40
|
+
impossible — time cannot be created or recovered
|
|
41
|
+
|
|
42
|
+
- **<<lift>>[time]**, **<<drop>>[time]** ❌
|
|
43
|
+
inapplicable — time has no quality to enhance or remove
|
|
44
|
+
|
|
45
|
+
---
|
|
46
|
+
|
|
47
|
+
### 🧪 examples
|
|
48
|
+
|
|
49
|
+
- **choose** faster routes to reach food before dark
|
|
50
|
+
→ <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] to feed safely
|
|
51
|
+
|
|
52
|
+
- **reproduce** early to increase generational spread
|
|
53
|
+
→ <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] for more offspring
|
|
54
|
+
|
|
55
|
+
- **abandon** tasks that take too long to complete
|
|
56
|
+
→ <<drop>>[waste] → <<save>>[time] → <<gain>>[chance] to redirect effort
|
package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt2.primitive.energy.md
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
## ⚡ ecologist.brief: energy
|
|
2
|
+
|
|
3
|
+
> energy is the fuel of action — finite, spendable, and required for every move.
|
|
4
|
+
> actors must manage it carefully: too little, and no chance can be taken.
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
### 🧱 what it is
|
|
9
|
+
a **spendable capacity** for doing work
|
|
10
|
+
every action costs energy; nothing happens without it
|
|
11
|
+
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
### 🧲 why it matters
|
|
15
|
+
|
|
16
|
+
- **energy gates action**
|
|
17
|
+
<<gain>>[energy] → <<gain>>[chance] — no energy, no opportunity to act
|
|
18
|
+
|
|
19
|
+
- **depletion risks collapse**
|
|
20
|
+
<<drop>>[energy] → <<drop>>[chance] — actors become unable to move, flee, feed, or choose
|
|
21
|
+
|
|
22
|
+
- **efficiency extends agency**
|
|
23
|
+
<<save>>[energy] → <<gain>>[chance] — preserved energy allows future actions
|
|
24
|
+
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
### 🧭 how [energy] drives actors
|
|
28
|
+
|
|
29
|
+
> energy is always draining — every step, signal, or struggle consumes it.
|
|
30
|
+
> actors are driven to **spend it well**, **save it when possible**, and **replenish it regularly**.
|
|
31
|
+
|
|
32
|
+
#### valid drivers
|
|
33
|
+
|
|
34
|
+
- **<<save>>[energy]** ✅
|
|
35
|
+
increases longevity, optionality, and future flexibility
|
|
36
|
+
produced by:
|
|
37
|
+
- <<drop>>[waste] — stop actions with poor return
|
|
38
|
+
- <<lift>>[efficiency] — reduce energy required per action
|
|
39
|
+
- <<drop>>[friction] — minimize resistance, drag, or opposition
|
|
40
|
+
|
|
41
|
+
- **<<gain>>[energy]** ✅
|
|
42
|
+
actors must actively recover energy through rest or intake
|
|
43
|
+
- <consume>[food]
|
|
44
|
+
- <store>[fat]
|
|
45
|
+
- <rest> to regenerate
|
|
46
|
+
|
|
47
|
+
#### inapplicable
|
|
48
|
+
|
|
49
|
+
- **<<lift>>[energy]** ❌
|
|
50
|
+
energy has no qualitative height — only quantity and availability
|
|
51
|
+
|
|
52
|
+
- **<<drop>>[energy]** ❌
|
|
53
|
+
dropping energy unintentionally is just waste — not a deliberate motive
|
|
54
|
+
|
|
55
|
+
---
|
|
56
|
+
|
|
57
|
+
### 🧪 examples
|
|
58
|
+
|
|
59
|
+
- **hunt** prey at dusk despite fatigue
|
|
60
|
+
→ <spend>[energy] → <<gain>>[chance] to feed before dark
|
|
61
|
+
|
|
62
|
+
- **choose** shaded paths while migrating
|
|
63
|
+
→ <<drop>>[friction] → <<save>>[energy] → <<gain>>[chance] to reach destination
|
|
64
|
+
|
|
65
|
+
- **skip** unnecessary fights with rivals
|
|
66
|
+
→ <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive leaner periods
|
|
67
|
+
|
|
68
|
+
- **eat** high-fat foods before winter
|
|
69
|
+
→ <consume>[food] → <<gain>>[energy] → <<gain>>[chance] to endure scarcity
|