rhachet-roles-ehmpathy 1.0.0 → 1.1.0

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Files changed (306) hide show
  1. package/dist/.test/getContextOpenAI.js +2 -1
  2. package/dist/.test/getContextOpenAI.js.map +1 -1
  3. package/dist/contract/commands/codegenBriefOptions.js +1 -0
  4. package/dist/contract/commands/codegenBriefOptions.js.map +1 -1
  5. package/dist/contract/sdk/index.d.ts +1 -0
  6. package/dist/contract/sdk/index.js +6 -0
  7. package/dist/contract/sdk/index.js.map +1 -0
  8. package/dist/data/sdk/sdkOpenAi.js +5 -1
  9. package/dist/data/sdk/sdkOpenAi.js.map +1 -1
  10. package/dist/index.d.ts +1 -0
  11. package/dist/index.js +16 -0
  12. package/dist/index.js.map +1 -1
  13. package/dist/logic/artifact/asDotRhachetFile.d.ts +5 -0
  14. package/dist/logic/artifact/asDotRhachetFile.js +16 -0
  15. package/dist/logic/artifact/asDotRhachetFile.js.map +1 -0
  16. package/dist/logic/artifact/genLoopFeedback.d.ts +18 -0
  17. package/dist/logic/artifact/genLoopFeedback.js +40 -0
  18. package/dist/logic/artifact/genLoopFeedback.js.map +1 -0
  19. package/dist/logic/artifact/genStepArtSet.d.ts +2 -1
  20. package/dist/logic/artifact/genStepArtSet.js +24 -4
  21. package/dist/logic/artifact/genStepArtSet.js.map +1 -1
  22. package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js +7 -0
  23. package/dist/logic/artifact/genStepGrabCallerFeedbackToArtifact.js.map +1 -1
  24. package/dist/logic/artifact/genStepResetFeedback.d.ts +12 -0
  25. package/dist/logic/artifact/genStepResetFeedback.js +27 -0
  26. package/dist/logic/artifact/genStepResetFeedback.js.map +1 -0
  27. package/dist/logic/artifact/genStepSwapArtifact.d.ts +57 -0
  28. package/dist/logic/artifact/genStepSwapArtifact.js +58 -0
  29. package/dist/logic/artifact/genStepSwapArtifact.js.map +1 -0
  30. package/dist/logic/artifact/genStepSwapArtifact.test.js +131 -0
  31. package/dist/logic/artifact/genStepSwapArtifact.test.js.map +1 -0
  32. package/dist/logic/roles/architect/.briefs/ubiqlang.ambiguous-from-overload.md +1 -0
  33. package/dist/logic/roles/bhrain/.briefs/cognition/cog021.treestruct.md +85 -0
  34. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.definition.md +115 -0
  35. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct._.md +112 -0
  36. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.gravity.md +89 -0
  37. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.1.perspectives.md +88 -0
  38. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.2.universal.md +82 -0
  39. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.3.relative.md +106 -0
  40. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.concept.treestruct.persp.4.fractal.md +83 -0
  41. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.definition.md +182 -0
  42. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p1.examples.cont.md +82 -0
  43. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.acuity.md +107 -0
  44. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.breadth.md +118 -0
  45. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p2.depth.md +121 -0
  46. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.mode.md +68 -0
  47. package/dist/logic/roles/bhrain/.briefs/cognition/cog101.cortal.focus.p3.rythm.md +56 -0
  48. package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p1.universal.md +108 -0
  49. package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p2.relative.md +76 -0
  50. package/dist/logic/roles/bhrain/.briefs/cognition/cog301.concept.traversal.p3.directions.md +42 -0
  51. package/dist/logic/roles/bhrain/.briefs/distilisys.grammar.compressed.md +19 -0
  52. package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.acuity.md +77 -0
  53. package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.breadth.md +74 -0
  54. package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.depth.md +77 -0
  55. package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.distance.md +92 -0
  56. package/dist/logic/roles/bhrain/.briefs/physics/optics.focal.tradeoffs.md +107 -0
  57. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/composite/<triangulate>[concept].md +66 -0
  58. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoom>._.md +124 -0
  59. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[acuity]<sharpen>[concept].md +53 -0
  60. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[breadth]<decompose>[concept].md +67 -0
  61. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomin>[depth]<abstractify>[concept].md +124 -0
  62. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[acuity]<blurren>[concept].md +56 -0
  63. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[breadth]<broaden>[concept].md +71 -0
  64. package/dist/logic/roles/bhrain/.briefs/tactic.<think>[idea]/primitive/<zoomout>[depth]<elaborate>[concept].md +74 -0
  65. package/dist/logic/roles/bhrain/.briefs/terms.motive.intent.goal.md +46 -0
  66. package/dist/logic/roles/bhrain/.briefs/trait.ocd.md +5 -0
  67. package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.d.ts +10 -0
  68. package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js +15 -0
  69. package/dist/logic/roles/bhrain/getBhrainBrief.Options.codegen.js.map +1 -0
  70. package/dist/logic/roles/bhrain/getBhrainBrief.d.ts +13 -0
  71. package/dist/logic/roles/bhrain/getBhrainBrief.js +21 -0
  72. package/dist/logic/roles/bhrain/getBhrainBrief.js.map +1 -0
  73. package/dist/logic/roles/bhrain/getBhrainRole.d.ts +2 -0
  74. package/dist/logic/roles/bhrain/getBhrainRole.js +27 -0
  75. package/dist/logic/roles/bhrain/getBhrainRole.js.map +1 -0
  76. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.d.ts +51 -0
  77. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js +102 -0
  78. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.integration.test.js.map +1 -0
  79. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js +59 -0
  80. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.js.map +1 -0
  81. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/cluster/stepCluster.template.md +127 -0
  82. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.d.ts +15 -0
  83. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js +91 -0
  84. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.integration.test.js.map +1 -0
  85. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js +33 -0
  86. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/collect/stepCollect.js.map +1 -0
  87. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.d.ts +49 -0
  88. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.d.ts +1 -0
  89. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js +122 -0
  90. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.integration.test.js.map +1 -0
  91. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js +59 -0
  92. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.js.map +1 -0
  93. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/diverge/stepDiverge.template.md +125 -0
  94. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.d.ts +53 -0
  95. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.d.ts +1 -0
  96. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js +126 -0
  97. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.integration.test.js.map +1 -0
  98. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js +61 -0
  99. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.js.map +1 -0
  100. package/dist/logic/roles/bhrain/primitive.idealogic.atomic/envision/stepEnvision.template.md +105 -0
  101. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.d.ts +24 -0
  102. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.d.ts +1 -0
  103. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js +118 -0
  104. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.integration.test.js.map +1 -0
  105. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js +38 -0
  106. package/dist/logic/roles/bhrain/primitive.idealogic.composite/expand/stepExpand.js.map +1 -0
  107. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.d.ts +45 -0
  108. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.d.ts +1 -0
  109. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js +115 -0
  110. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.integration.test.js.map +1 -0
  111. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js +59 -0
  112. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.js.map +1 -0
  113. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.d.ts +24 -0
  114. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js +64 -0
  115. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.skill.js.map +1 -0
  116. package/dist/logic/roles/bhrain/primitive.strategic.atomic/interpret/stepInterpret.template.md +143 -0
  117. package/dist/logic/roles/designer/.briefs/declarative-over-imperative.md +79 -0
  118. package/dist/logic/roles/designer/.briefs/declarative-over-imperative.stub.md +14 -0
  119. package/dist/logic/roles/designer/.briefs/pit-of-success.md +70 -0
  120. package/dist/logic/roles/designer/.briefs/pit-of-success.stub.md +3 -0
  121. package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js +4 -2
  122. package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.js.map +1 -1
  123. package/dist/logic/roles/designer/outlineDistilisys/stepOutlineDistilisys.template.md +173 -0
  124. package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js +1 -1
  125. package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.js.map +1 -1
  126. package/dist/logic/roles/designer/outlineRoadmap/stepOutlineRoadmap.template.md +88 -0
  127. package/dist/logic/roles/designer/outlineVision/stepOutlineVision.template.md +47 -0
  128. package/dist/logic/roles/ecologist/.briefs/.readme.md +17 -0
  129. package/dist/logic/roles/ecologist/.briefs/distilisys/sys101.distilisys.grammar.md +221 -0
  130. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive._.summary.md +82 -0
  131. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p1.reversibility.entropy.md +39 -0
  132. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p2.option.chance.choice.md +140 -0
  133. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p3.chance.motive.polarity.threat.md +72 -0
  134. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p4.motive.horizon.md +101 -0
  135. package/dist/logic/roles/ecologist/.briefs/distilisys/sys201.actor.motive.p5.motive.grammar.md +131 -0
  136. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources._.primitives.summary.md +108 -0
  137. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt1.primitive.time.md +56 -0
  138. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt2.primitive.energy.md +69 -0
  139. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt3.primitive.space.md +85 -0
  140. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt4.primitive.claim.md +113 -0
  141. package/dist/logic/roles/ecologist/.briefs/distilisys/sys211.actor.resources.pt5.composites.md +146 -0
  142. package/dist/logic/roles/ecologist/.briefs/distilisys/sys231.actor.claims.p1.primitive.exchange.md +130 -0
  143. package/dist/logic/roles/ecologist/.briefs/ecology/.eco001.origin.prompt.md +11 -0
  144. package/dist/logic/roles/ecologist/.briefs/ecology/eco001.overview.md +44 -0
  145. package/dist/logic/roles/ecologist/.briefs/ecology/eco101.core-system-understanding.md +70 -0
  146. package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p1.ecosystem-structure.md +62 -0
  147. package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p2.trophic-dynamics.md +59 -0
  148. package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p3.population-ecology.md +71 -0
  149. package/dist/logic/roles/ecologist/.briefs/ecology/eco101.p4.community-interactions.md +78 -0
  150. package/dist/logic/roles/ecologist/.briefs/ecology/eco505.systems-thinking.md +62 -0
  151. package/dist/logic/roles/ecologist/.briefs/economy/econ001.overview.md +65 -0
  152. package/dist/logic/roles/ecologist/.briefs/economy/econ101.core-mechanics.md +65 -0
  153. package/dist/logic/roles/ecologist/.briefs/economy/econ101.p1.supply-and-demand.md +76 -0
  154. package/dist/logic/roles/ecologist/.briefs/economy/econ101.p2.opportunity-cost.md +106 -0
  155. package/dist/logic/roles/ecologist/.briefs/economy/econ101.p3.marginal-analysis.md +79 -0
  156. package/dist/logic/roles/ecologist/.briefs/economy/econ101.p4.rational-choice.md +81 -0
  157. package/dist/logic/roles/ecologist/.briefs/economy/econ201.market-structures-and-failures.md +81 -0
  158. package/dist/logic/roles/ecologist/.briefs/economy/econ301.production-and-growth.md +71 -0
  159. package/dist/logic/roles/ecologist/.briefs/economy/econ401.macro-systems.md +92 -0
  160. package/dist/logic/roles/ecologist/.briefs/economy/econ501.global-and-institutional.md +85 -0
  161. package/dist/logic/roles/ecologist/.briefs/economy/econ501.p1.game-theory.md +142 -0
  162. package/dist/logic/roles/ecologist/.briefs/economy/econ501.p4.behavioral-economics.md +146 -0
  163. package/dist/logic/roles/ecologist/.briefs/term.distillation.md +93 -0
  164. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.d.ts +24 -0
  165. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.d.ts +1 -0
  166. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js +57 -0
  167. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.integration.test.js.map +1 -0
  168. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js +11 -0
  169. package/dist/logic/roles/ecologist/domain.sketch/loopStudyDomain.js.map +1 -0
  170. package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.d.ts +25 -0
  171. package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js +90 -0
  172. package/dist/logic/roles/ecologist/domain.sketch/skillStudyDomain.js.map +1 -0
  173. package/dist/logic/roles/ecologist/{distill/distillDomain.ActionsAndActors.d.ts → domain.sketch/stepStudyDomain.d.ts} +8 -3
  174. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.d.ts +1 -0
  175. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js +65 -0
  176. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.integration.test.js.map +1 -0
  177. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js +60 -0
  178. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.js.map +1 -0
  179. package/dist/logic/roles/ecologist/domain.sketch/stepStudyDomain.template.md +93 -0
  180. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.d.ts +45 -0
  181. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.d.ts +1 -0
  182. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.integration.test.js +69 -0
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  186. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.d.ts +25 -0
  187. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.skill.js +85 -0
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  189. package/dist/logic/roles/ecologist/domain.term/stepCollectTermUsecases.template.md +160 -0
  190. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.d.ts +47 -0
  191. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.d.ts +1 -0
  192. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.integration.test.js +127 -0
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  195. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.js.map +1 -0
  196. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.skill.d.ts +26 -0
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  199. package/dist/logic/roles/ecologist/domain.term/stepDistillTerm.template.md +173 -0
  200. package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.d.ts +45 -0
  201. package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.integration.test.d.ts +1 -0
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  206. package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.d.ts +25 -0
  207. package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.skill.js +85 -0
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  209. package/dist/logic/roles/ecologist/domain.usecases/stepCollectUsecases.template.md +160 -0
  210. package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.d.ts +45 -0
  211. package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js +67 -0
  212. package/dist/logic/roles/ecologist/domain.usecases/stepDiscoverUsecases.js.map +1 -0
  213. package/dist/logic/roles/ecologist/envision/stepEnvision.d.ts +0 -0
  214. package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.d.ts +0 -0
  215. package/dist/logic/roles/ecologist/envision/stepEnvision.integration.test.js +78 -0
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  218. package/dist/logic/roles/ecologist/envision/stepEnvision.js.map +1 -0
  219. package/dist/logic/roles/ecologist/envision/stepEnvision.skill.d.ts +0 -0
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1
+ ## 🧭 ecologist.brief: option vs chance vs choice
2
+
3
+ > these three terms describe how actors relate to possible paths.
4
+ > each plays a distinct role in motive grammar:
5
+ > - **option** defines availability
6
+ > - **chance** adds motive
7
+ > - **choice** commits to action
8
+
9
+ ---
10
+
11
+ ### 🛣️ option
12
+ a path the actor *could* take
13
+ neutral — no preference, pressure, or motive required
14
+
15
+ ---
16
+
17
+ ### 🎯 chance
18
+ a path the actor is *driven* to take
19
+ an option made salient by motive — not yet taken, but charged with relevance
20
+
21
+ → `chance = option × motive`
22
+
23
+ *note: [chance] is a synonym for [opportunity]*
24
+
25
+ ---
26
+
27
+ ### 🗳️ choice
28
+ a path the actor *commits* to take
29
+ it turns potential into action
30
+
31
+ → `choice = chance × decision`
32
+
33
+ #### ⌛ reversibility and entropy
34
+
35
+ - **reversible choices** preserve optionality
36
+ → paths remain open; entropy stays low
37
+ _ex: briefly probing a foraging site_
38
+
39
+ - **irreversible choices** consume or foreclose options
40
+ → future paths collapse; entropy rises
41
+ _ex: attacking a predator, migrating, mating_
42
+
43
+ > reversibility measures how much **future agency** is preserved
44
+ > irreversible choices accelerate **entropic decay**
45
+ > reversibility is how actors **buffer against commitment risk**
46
+
47
+ ---
48
+
49
+ ### 🔁 progression
50
+
51
+ \`\`\`md
52
+ option
53
+ ↓ × motive
54
+ chance
55
+ ↓ × decision
56
+ choice
57
+ \`\`\`
58
+
59
+ ---
60
+
61
+ ### 🔁 pattern
62
+
63
+ - **option** = could
64
+ - **chance** = should
65
+ - **choice** = will
66
+
67
+ ---
68
+
69
+ ### 🧪 summary
70
+
71
+ | term | definition | identity |
72
+ |--------|---------------------------------|-------------------|
73
+ | option | a possible path | — |
74
+ | chance | a motivated option | option × motive |
75
+ | choice | a committed path | chance × decision |
76
+
77
+ ---
78
+
79
+ ## 🧪 examples: option vs chance vs choice
80
+
81
+ ---
82
+
83
+ ### 1. 🐦 bird sees two berry bushes
84
+
85
+ - **option**:
86
+ - [option.1] = bush.1 with 5 berries
87
+ - [option.2] = bush.2 with 3–10 berries (uncertain yield)
88
+
89
+ - **chance**:
90
+ - [chance.1] = <<gain>>[berries] ×5 → <<gain>>[energy], <<gain>>[nutrients]
91
+ - [chance.2] = <<gain>>[berries] ×3–10 → same drivers, higher upside
92
+
93
+ - **choice**:
94
+ commits to [chance.2] — starts with bush.2
95
+ - reasoning: higher yield may meet need in one stop
96
+ - fallback remains if yield is low
97
+
98
+ - ⌛ **reversibility**:
99
+ - initially reversible (can switch bushes)
100
+ - becomes irreversible once berries are consumed → entropy ↑
101
+
102
+ ---
103
+
104
+ ### 2. 🧑 human choosing a job offer
105
+
106
+ - **option**:
107
+ - [option.1] = local company (stable, low growth)
108
+ - [option.2] = startup (high risk, high upside)
109
+
110
+ - **chance**:
111
+ - [chance.1] = <<gain>>[income], <<drop>>[risk]
112
+ - [chance.2] = <<gain>>[equity], <<lift>>[future potential], <<gain>>[experience]
113
+
114
+ - **choice**:
115
+ commits to [chance.2] — accepts startup offer
116
+ - reasoning: aligns with ambition and growth motive
117
+
118
+ - ⌛ **reversibility**:
119
+ - partially reversible (can leave job), but
120
+ - opportunity cost and sunk effort accumulate → entropy ↑
121
+
122
+ ---
123
+
124
+ ### 3. 🐘 elephant approaches waterholes
125
+
126
+ - **option**:
127
+ - [option.1] = nearby, crowded waterhole
128
+ - [option.2] = distant, quieter waterhole
129
+
130
+ - **chance**:
131
+ - [chance.1] = <<gain>>[water] quickly, but risk <<drop>>[access]
132
+ - [chance.2] = <<gain>>[water], <<lift>>[safety], <<drop>>[conflict], at cost of <<drop>>[time]
133
+
134
+ - **choice**:
135
+ commits to [chance.2] — takes the distant route
136
+ - reasoning: safer, more reliable, fewer competitors
137
+
138
+ - ⌛ **reversibility**:
139
+ - mostly irreversible — once underway, less useful to retreat
140
+ - travel cost and risk compound → entropy ↑
@@ -0,0 +1,72 @@
1
+ ## 🧭 ecologist.brief: motive polarity
2
+
3
+ > all behavior is driven by motive — but not all motive attracts.
4
+ > motive can pull actors toward outcomes (**incentives**) or push them away (**decentives**).
5
+ > this polarity applies to [chance] — possible futures with motivational force.
6
+
7
+ ---
8
+
9
+ ### 🧲 incentive
10
+ a **positive motive** — pulls the actor toward a future
11
+ → drives **approach behavior**
12
+
13
+ - examples:
14
+ - food → <<gain>>[energy]
15
+ - mate → <<gain>>[reproductive chance]
16
+ - shelter → <<drop>>[exposure]
17
+
18
+ ---
19
+
20
+ ### 🧲 decentive _(preferred term)_
21
+ a **negative motive** — pushes the actor away from a future
22
+ → drives **avoidance behavior**
23
+
24
+ > 📌 a decentive is still a motive — not its absence
25
+ > it creates urgency, direction, and action — just in reverse
26
+
27
+ - examples:
28
+ - predator → <<drop>>[life], <<drop>>[agency]
29
+ - fire → <<drop>>[resource]
30
+ - toxin → <<drop>>[health]
31
+
32
+ ---
33
+
34
+ ### ⚖️ polarity applied to [chance]
35
+
36
+ > **[chance] = [option] × motive**
37
+ > polarity determines whether the actor is driven *toward* or *away*
38
+
39
+ ---
40
+
41
+ #### ⚠️ [threat]
42
+ a **negatively motivated [chance]** — a possible future the actor is driven to avoid
43
+
44
+ → `threat = chance.motive = {-decentive}`
45
+
46
+ - a threat is still a [chance] — it might happen
47
+ - what distinguishes it is that the actor wants to avoid it; a **push-away** motive polarity
48
+
49
+ this includes:
50
+ - **[risk]** — the [chance].probability of this [threat]
51
+ - **[pain]** — the [chance].outcome of this [threat]
52
+
53
+ > 📌 [risk] and [pain] are specific to [threat]s,
54
+ > but their structure — `chance.probability` and `chance.outcome` — applies to all [chance]s
55
+
56
+ ---
57
+
58
+ ### 🧪 summary
59
+
60
+ | concept | what it is | motive polarity | behavior it drives |
61
+ |--------------|------------------------------------|------------------|----------------------|
62
+ | [chance] | possible outcome with motive | + or – | approach or avoid |
63
+ | [threat] | chance with decentive motive | – | avoidance |
64
+ | [magnet] | chance with incentive motive | + | approach |
65
+ | incentive | motive that attracts | + | approach |
66
+ | decentive | motive that repels | – | avoidance |
67
+
68
+ ---
69
+
70
+ 📌 prefer **decentive** over *disincentive*
71
+ → it is morphologically parallel to *incentive*
72
+ → and fits cleanly into the grammar of [chance].motive
@@ -0,0 +1,101 @@
1
+ ## 🧭 ecologist.brief: motive horizon - why [chance] and [threat] govern behavior
2
+
3
+ why [chance] and [threat] govern behavior
4
+
5
+ > at the root of all behavior is the drive to manage possible futures.
6
+ > every action serves one of two ends:
7
+ > - **<<gain>>[chance]** — expand potential
8
+ > - **<<drop>>[threat]** — reduce danger
9
+
10
+ ---
11
+
12
+ ### 🧲 motive gravity
13
+
14
+ all other resource motives (e.g. time, energy, safety) ultimately trace back to their impact on:
15
+
16
+ - how many **[chance]s** an actor can unlock
17
+ - how many **[threat]s** an actor must avoid
18
+
19
+ these two shape the actor’s **motive horizon** — the effective space of action and survival.
20
+
21
+ ---
22
+
23
+ ### 🧪 motive forms
24
+
25
+ \`\`\`text
26
+ [chance] = [option] × motive
27
+ [threat] = [chance].motive = {-decentive}
28
+ \`\`\`
29
+
30
+ therefore:
31
+
32
+ - **<<gain>>[chance]** = increase attractive futures
33
+ - **<<drop>>[threat]** = eliminate repulsive futures
34
+
35
+
36
+ ---
37
+
38
+ ### 📚 references
39
+
40
+ this framework aligns with several observations in ai and decision theory research:
41
+
42
+ - **universal intelligence** (leg & hutter, 2007)
43
+ → intelligence = ability to achieve goals across environments
44
+ → aligns with maximizing available [chance]
45
+
46
+ - **empowerment theory** (klyubin et al., 2005)
47
+ → agents act to maximize future optionality
48
+ → maps to <<save>>[chance] and reduce entropic collapse
49
+
50
+ - **free energy principle** (friston, 2010)
51
+ → agents minimize surprise (i.e., unpredicted [threat]s)
52
+
53
+ - **economic utility theory**
54
+ → value comes from expanding possible actions and reducing negative consequences
55
+
56
+ ---
57
+
58
+ ### 🧪 distilled law
59
+
60
+ > **intelligence seeks to maximize [chance] and minimize [threat]**
61
+ > all other motives are support systems for this horizon
62
+
63
+ ---
64
+
65
+ ### 🧱 resources vs motive
66
+
67
+ resources like [time], [energy], [space], [status], etc.
68
+ are **not motives themselves** — they are tools actors manage to shift their exposure to [chance] or [threat].
69
+
70
+ > 📌 every action affecting a resource only matters **insofar as** it:
71
+ > - enables **<<gain>>[chance]**, or
72
+ > - enables **<<drop>>[threat]**
73
+
74
+ ---
75
+
76
+ ### 🧪 examples
77
+
78
+ - <<save>>[time] → <<gain>>[chance] to act again
79
+ - <<gain>>[energy] → unlocks future options
80
+ - <<drop>>[delay] → avoids missed opportunities
81
+ - <<lift>>[visibility] → avoids surprise attack → <<drop>>[threat]
82
+ - <<gain>>[status] → attracts mates → <<gain>>[chance] for reproduction
83
+
84
+ ---
85
+
86
+ ### 🔁 resource → motive chain
87
+
88
+ \`\`\`text
89
+ <mechanism> → <<effect>>[resource] → <<gain>>[chance]
90
+ <mechanism> → <<effect>>[resource] → <<drop>>[threat]
91
+ \`\`\`
92
+
93
+ intermediate effects serve as **levers** toward the actor's ultimate drive:
94
+ maximize opportunity, minimize harm.
95
+
96
+ ---
97
+
98
+ 📌 motive grammar simplifies:
99
+ - **what actors care about** → [chance], [threat]
100
+ - **why resources matter** → as levers
101
+ - **how behavior is structured** → as resource-driven motive traces
@@ -0,0 +1,131 @@
1
+ ## 🧭 ecologist.brief: motive grammar
2
+
3
+ > defines the structural **syntax of behavior** — how actors transform pressure into action.
4
+ > motive grammar describes how decisions flow through `[resources]`, `<mechanisms>`, and `{drivers}`,
5
+ > forms the **behavioral layer** of `distilisys:grammar`, where system motion becomes legible through cause-effect chains.
6
+
7
+ ---
8
+
9
+ ### 🧬 integration with `distilisys:grammar`
10
+
11
+ in distilisys, systems are defined by:
12
+
13
+ - `[resource]` — the things that exist or change
14
+ - `<mechanism>` — the actions taken
15
+ - `{driver}` — the pressure behind the action
16
+
17
+ **motive grammar** extends this structure to include outcome force:
18
+
19
+ \`\`\`text
20
+ <mechanism> → <<effect>>[resource] → <<gain>>[chance]
21
+ <mechanism> → <<effect>>[resource] → <<drop>>[threat]
22
+ \`\`\`
23
+
24
+ this connects **system shape** to **actor behavior** — showing *why* actions occur.
25
+
26
+ ---
27
+
28
+ ### 🔤 syntax reference
29
+
30
+ | unit | role in system | allowed values / structure | examples |
31
+ |----------------|------------------------------------------|-------------------------------------------------------|-----------------------------------------------------|
32
+ | `[resource]` | constraint or currency | any observable noun or state | [time], [energy], [status], [space] |
33
+ | `<mechanism>` | atomic action or procedure | any atomic verb or transformation | <rest>, <signal>, <run>, <cache> |
34
+ | `<<effect>>` | motive impact on a resource | one of `<<gain>>`, `<<drop>>`, `<<save>>`, `<<lift>>` | <<gain>>[chance], <<drop>>[risk] |
35
+ | `{driver}` | pressure or motive signal | one of four canonical forms *(see below)* | {+incentive:<<save>>[time]}, {-headwind:[friction]} |
36
+
37
+ ---
38
+
39
+ ### 📌 valid `{driver}` forms
40
+
41
+ drivers express what creates motive pressure. only **four** canonical forms exist:
42
+
43
+ | form | meaning | example |
44
+ |-------------------|------------------------------------------|----------------------------------------------|
45
+ | `{+incentive}` | actor is pulled toward a [chance] | `[actor]{+incentive:<<save>>[time]}` |
46
+ | `{-decentive}` | actor is pushed away from a [threat] | `[actor]{-decentive:<<drop>>[health]}` |
47
+ | `{+tailwind}` | environment supports action | `[season]{+tailwind:<<gain>>[customers]}` |
48
+ | `{-headwind}` | environment resists action | `[policy]{-headwind:<<gain>>[growth]}` |
49
+
50
+ > 📌 every `{driver}` may reference a `<<effect>>[resource]` to make its motive force explicit.
51
+
52
+ ---
53
+
54
+ ### 🔁 behavioral flow
55
+
56
+ \`\`\`text
57
+ <mechanism>
58
+
59
+ <<effect>>[resource]
60
+
61
+ <<gain>>[chance] → approach behavior
62
+ <<drop>>[threat] → avoidance behavior
63
+ \`\`\`
64
+
65
+ motive grammar turns static systems into dynamic agents with reasons.
66
+
67
+ ---
68
+
69
+ ### 🧲 core principle
70
+
71
+ > every [resource] only matters insofar as it helps:
72
+ > - **<<gain>>[chance]** — unlock more possible futures
73
+ > - **<<drop>>[threat]** — reduce danger or entropy
74
+
75
+ ---
76
+
77
+ ### 🧪 examples
78
+
79
+ | motive trace | explanation |
80
+ |-------------------------------------------------------------------------------------------|-------------------------|
81
+ | <run> → <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] to escape | actor runs to survive |
82
+ | <rest> → <<gain>>[energy] → <<gain>>[chance] to act later | actor recovers agency |
83
+ | <hide> → <<drop>>[visibility] → <<drop>>[threat] | actor evades detection |
84
+ | <signal> → <<lift>>[status] → <<gain>>[chance] to attract mates | actor self-promotes |
85
+ | <skipFight> → <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive lean times | actor avoids drain |
86
+
87
+ ---
88
+
89
+ ### ✅ usage in system distillation
90
+
91
+ - embed motive traces directly in distilisys chains
92
+ - tag `<mechanism>`s with their downstream motive
93
+ - make **actor pressure** legible alongside structural flow
94
+
95
+ ---
96
+
97
+ ### 📌 motive grammar compresses behavior into a compact syntax:
98
+
99
+ - **what it changes** → `[resource]`
100
+ - **how it changes** → `<mechanism>`
101
+ - **why it matters** → `<<effect>>`
102
+ - **why it happens** → `{driver}`
103
+ - **what it leads to** → `[chance]` or `[threat]`
104
+
105
+
106
+ ### 📌 recommendations
107
+
108
+ - use `<<effect>>[resource]` to describe **why** a step matters
109
+ - trace every behavior to ultimately either:
110
+ - **<<gain>>[chance]**
111
+ - **<<drop>>[threat]**
112
+ - treat `[chance]` and `[threat]` as root-level outcomes — everything else serves them
113
+
114
+ ---
115
+
116
+ ### 🧪 summary
117
+
118
+ | layer | what it declares |
119
+ |---------------|-------------------------------|
120
+ | `[resource]` | what exists or is constrained |
121
+ | `<mechanism>` | what acts on it |
122
+ | `<<effect>>` | what impact results |
123
+ | `{driver}` | what pressure causes action |
124
+
125
+ ---
126
+
127
+ 📚 related:
128
+ - brief: `ecologist.brief: motive horizon`
129
+ - tactic: `lang:distilisys`
130
+ - concept: `ubiqlang`, `motive polarity`, `resource grammar`
131
+
@@ -0,0 +1,108 @@
1
+ ## 🌐 ecologist.brief: primitive resources (summary)
2
+
3
+ > distills the four core resource classes — [time], [energy], [space], and [claim] — into their motive roles.
4
+ > each shapes what’s possible, costly, or knowable for actors in a system.
5
+
6
+ ---
7
+
8
+ ### ⏳ [time]
9
+
10
+ **what it is**:
11
+ a fixed-duration window in which action can occur.
12
+ cannot be paused, stored, or regained.
13
+
14
+ **why it matters**:
15
+ - <<save>>[time] → <<gain>>[chance] for future action
16
+ - <delay> → <<drop>>[chance] as windows close
17
+
18
+ **valid effects**:
19
+ - ✅ <<save>>[time] — preserve agency and optionality
20
+ - ❌ <<gain>> / <<lift>> / <<drop>> — time is immutable
21
+
22
+ **example**:
23
+ <abandon> slow task → <<drop>>[waste] → <<save>>[time] → <<gain>>[chance] to redirect effort
24
+
25
+ ---
26
+
27
+ ### ⚡ [energy]
28
+
29
+ **what it is**:
30
+ a spendable capacity for work. fuels all action.
31
+ finite, depletable, replenishable.
32
+
33
+ **why it matters**:
34
+ - <<gain>>[energy] → <<gain>>[chance] to act
35
+ - <<save>>[energy] → extends future agency
36
+ - <<drop>>[energy] → <<drop>>[chance] to continue behavior
37
+
38
+ **valid effects**:
39
+ - ✅ <<gain>>, <<save>>
40
+ - ❌ <<lift>> (no quality), <<drop>> (only as consequence, not goal)
41
+
42
+ **example**:
43
+ <skipFight> → <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive
44
+
45
+ ---
46
+
47
+ ### 📍 [space]
48
+
49
+ **what it is**:
50
+ a bounded field of physical access — defines proximity, reach, and exposure.
51
+
52
+ **why it matters**:
53
+ - <<gain>>[space] → toward resource → <<gain>>[chance]
54
+ - <<gain>>[space] → from threat → <<drop>>[threat]
55
+ - <<drop>>[space] → <<drop>>[chance] or create safety
56
+
57
+ **valid effects**:
58
+ - ✅ <<gain>>, <<drop>>, <<save>>, <<lift>> — all apply
59
+
60
+ **polarity flip**:
61
+ motive depends on perspective:
62
+ - predator: `<<gain>>[space]` → `<<gain>>[chance]` to hunt
63
+ - prey: `<<drop>>[space]` → `<<drop>>[threat]` of detection
64
+
65
+ **example**:
66
+ <climb> → <<lift>>[space] → <<drop>>[threat] during flood
67
+
68
+ ---
69
+
70
+ ### 🧠 [claim]
71
+
72
+ **what it is**:
73
+ an internal representational belief held by an actor.
74
+ enables reasoning, learning, and coordination.
75
+
76
+ **why it matters**:
77
+ - <<gain>>[claim] → <<gain>>[chance] to act wisely
78
+ - <<drop>>[claim] → <<drop>>[threat] of error
79
+ - <<lift>>[claim] → increase generality and reuse
80
+
81
+ **subtypes**:
82
+ | cluster | role |
83
+ |---------------|------------------------------------|
84
+ | [lesson] | learned rule from experience |
85
+ | [assumption] | unverified belief |
86
+ | [question] | gap in knowledge |
87
+ | [pattern] | reusable structure or analogy |
88
+
89
+ **valid effects**:
90
+ - ✅ <<gain>>, <<drop>>, <<save>>, <<lift>> — all apply
91
+
92
+ **example**:
93
+ <debug> → <<drop>>[claim:assumption] → <<drop>>[threat] of failure
94
+
95
+ ---
96
+
97
+ 📌 summary
98
+
99
+ | resource | core effect | key motive paths |
100
+ |----------|---------------------|---------------------------------------------------|
101
+ | [time] | <<save>> | preserve windows of opportunity |
102
+ | [energy] | <<gain>>, <<save>> | enable and extend action |
103
+ | [space] | all 4 effects | control access, exposure, and position |
104
+ | [claim] | all 4 effects | shape beliefs to improve reasoning and response |
105
+
106
+ 📚 related:
107
+ - brief: `motive.grammar`, `motive.horizon`
108
+ - concept: [chance], [threat], [pattern]
@@ -0,0 +1,56 @@
1
+ ## ⏳ ecologist.brief: time
2
+
3
+ > time is a fundamental constraint — finite, irreversible, and always flowing.
4
+ > actors cannot gain time, only use it better. motive systems evolve to save time wherever possible.
5
+
6
+ ---
7
+
8
+ ### 🧱 what it is
9
+ a **fixed-duration window** in which things can happen
10
+ time cannot be paused, stored, or extended
11
+
12
+ ---
13
+
14
+ ### 🧲 why it matters
15
+
16
+ - **delay creates decay**
17
+ <delay> → <<drop>>[chance] — chances degrade over time or close altogether
18
+
19
+ - **more time, more chances**
20
+ <<save>>[time] → <<gain>>[chance] — each unit preserved unlocks another shot
21
+
22
+ ---
23
+
24
+ ### 🧭 how [time] drives actors
25
+
26
+ > time can’t be controlled — only responded to.
27
+ > its scarcity drives actors to **produce <<save>>[time]** to preserve agency and unlock more chances.
28
+
29
+ #### valid driver
30
+
31
+ - **<<save>>[time]** ✅
32
+ actors save time by:
33
+ - <<drop>>[delay] — remove lag between intent and outcome
34
+ - <<lift>>[speed] — accelerate actions
35
+ - <<drop>>[waste] — cut effort with poor time return
36
+
37
+ #### invalid or inapplicable
38
+
39
+ - **<<gain>>[time]** ❌
40
+ impossible — time cannot be created or recovered
41
+
42
+ - **<<lift>>[time]**, **<<drop>>[time]** ❌
43
+ inapplicable — time has no quality to enhance or remove
44
+
45
+ ---
46
+
47
+ ### 🧪 examples
48
+
49
+ - **choose** faster routes to reach food before dark
50
+ → <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] to feed safely
51
+
52
+ - **reproduce** early to increase generational spread
53
+ → <<drop>>[delay] → <<save>>[time] → <<gain>>[chance] for more offspring
54
+
55
+ - **abandon** tasks that take too long to complete
56
+ → <<drop>>[waste] → <<save>>[time] → <<gain>>[chance] to redirect effort
@@ -0,0 +1,69 @@
1
+ ## ⚡ ecologist.brief: energy
2
+
3
+ > energy is the fuel of action — finite, spendable, and required for every move.
4
+ > actors must manage it carefully: too little, and no chance can be taken.
5
+
6
+ ---
7
+
8
+ ### 🧱 what it is
9
+ a **spendable capacity** for doing work
10
+ every action costs energy; nothing happens without it
11
+
12
+ ---
13
+
14
+ ### 🧲 why it matters
15
+
16
+ - **energy gates action**
17
+ <<gain>>[energy] → <<gain>>[chance] — no energy, no opportunity to act
18
+
19
+ - **depletion risks collapse**
20
+ <<drop>>[energy] → <<drop>>[chance] — actors become unable to move, flee, feed, or choose
21
+
22
+ - **efficiency extends agency**
23
+ <<save>>[energy] → <<gain>>[chance] — preserved energy allows future actions
24
+
25
+ ---
26
+
27
+ ### 🧭 how [energy] drives actors
28
+
29
+ > energy is always draining — every step, signal, or struggle consumes it.
30
+ > actors are driven to **spend it well**, **save it when possible**, and **replenish it regularly**.
31
+
32
+ #### valid drivers
33
+
34
+ - **<<save>>[energy]** ✅
35
+ increases longevity, optionality, and future flexibility
36
+ produced by:
37
+ - <<drop>>[waste] — stop actions with poor return
38
+ - <<lift>>[efficiency] — reduce energy required per action
39
+ - <<drop>>[friction] — minimize resistance, drag, or opposition
40
+
41
+ - **<<gain>>[energy]** ✅
42
+ actors must actively recover energy through rest or intake
43
+ - <consume>[food]
44
+ - <store>[fat]
45
+ - <rest> to regenerate
46
+
47
+ #### inapplicable
48
+
49
+ - **<<lift>>[energy]** ❌
50
+ energy has no qualitative height — only quantity and availability
51
+
52
+ - **<<drop>>[energy]** ❌
53
+ dropping energy unintentionally is just waste — not a deliberate motive
54
+
55
+ ---
56
+
57
+ ### 🧪 examples
58
+
59
+ - **hunt** prey at dusk despite fatigue
60
+ → <spend>[energy] → <<gain>>[chance] to feed before dark
61
+
62
+ - **choose** shaded paths while migrating
63
+ → <<drop>>[friction] → <<save>>[energy] → <<gain>>[chance] to reach destination
64
+
65
+ - **skip** unnecessary fights with rivals
66
+ → <<drop>>[waste] → <<save>>[energy] → <<gain>>[chance] to survive leaner periods
67
+
68
+ - **eat** high-fat foods before winter
69
+ → <consume>[food] → <<gain>>[energy] → <<gain>>[chance] to endure scarcity