reze-engine 0.2.17 → 0.2.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/model.d.ts CHANGED
@@ -41,6 +41,24 @@ export interface Skinning {
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  joints: Uint16Array;
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  weights: Uint8Array;
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  }
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+ export interface VertexMorphOffset {
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+ vertexIndex: number;
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+ positionOffset: [number, number, number];
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+ }
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+ export interface GroupMorphReference {
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+ morphIndex: number;
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+ ratio: number;
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+ }
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+ export interface Morph {
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+ name: string;
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+ type: number;
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+ vertexOffsets: VertexMorphOffset[];
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+ groupReferences?: GroupMorphReference[];
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+ }
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+ export interface Morphing {
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+ morphs: Morph[];
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+ offsetsBuffer: Float32Array;
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+ }
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  export interface SkeletonRuntime {
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  nameIndex: Record<string, number>;
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  localRotations: Float32Array;
@@ -48,24 +66,35 @@ export interface SkeletonRuntime {
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  worldMatrices: Float32Array;
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  computedBones: boolean[];
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  }
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+ export interface MorphRuntime {
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+ nameIndex: Record<string, number>;
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+ weights: Float32Array;
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+ }
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  export declare class Model {
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  private vertexData;
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+ private baseVertexData;
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  private vertexCount;
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  private indexData;
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  private textures;
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  private materials;
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  private skeleton;
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  private skinning;
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+ private morphing;
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  private rigidbodies;
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  private joints;
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  private runtimeSkeleton;
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+ private runtimeMorph;
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  private cachedIdentityMat1;
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  private cachedIdentityMat2;
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  private rotTweenState;
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- constructor(vertexData: Float32Array<ArrayBuffer>, indexData: Uint32Array<ArrayBuffer>, textures: Texture[], materials: Material[], skeleton: Skeleton, skinning: Skinning, rigidbodies?: Rigidbody[], joints?: Joint[]);
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+ private morphTweenState;
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+ constructor(vertexData: Float32Array<ArrayBuffer>, indexData: Uint32Array<ArrayBuffer>, textures: Texture[], materials: Material[], skeleton: Skeleton, skinning: Skinning, morphing: Morphing, rigidbodies?: Rigidbody[], joints?: Joint[]);
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  private initializeRuntimeSkeleton;
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  private initializeRotTweenBuffers;
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+ private initializeMorphTweenBuffers;
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+ private initializeRuntimeMorph;
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  private updateRotationTweens;
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+ private updateMorphWeightTweens;
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  getVertices(): Float32Array<ArrayBuffer>;
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  getTextures(): Texture[];
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  getMaterials(): Material[];
@@ -75,11 +104,16 @@ export declare class Model {
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  getSkinning(): Skinning;
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  getRigidbodies(): Rigidbody[];
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  getJoints(): Joint[];
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+ getMorphing(): Morphing;
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+ getMorphWeights(): Float32Array;
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  getBoneNames(): string[];
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  rotateBones(names: string[], quats: Quat[], durationMs?: number): void;
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  getBoneWorldMatrices(): Float32Array;
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  getBoneInverseBindMatrices(): Float32Array;
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- evaluatePose(): void;
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+ getMorphNames(): string[];
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+ setMorphWeight(name: string, weight: number, durationMs?: number): void;
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+ private applyMorphs;
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+ evaluatePose(): boolean;
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  private computeWorldMatrices;
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  }
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  //# sourceMappingURL=model.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"model.d.ts","sourceRoot":"","sources":["../src/model.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,IAAI,EAAa,MAAM,QAAQ,CAAA;AAC9C,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,WAAW,CAAA;AAI5C,MAAM,WAAW,OAAO;IACtB,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;CACb;AAED,MAAM,WAAW,QAAQ;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACzC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,mBAAmB,EAAE,MAAM,CAAA;IAC3B,kBAAkB,EAAE,MAAM,CAAA;IAC1B,kBAAkB,EAAE,MAAM,CAAA;IAC1B,UAAU,EAAE,MAAM,CAAA;IAClB,gBAAgB,EAAE,MAAM,CAAA;IACxB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC3C,QAAQ,EAAE,MAAM,CAAA;IAChB,WAAW,EAAE,MAAM,CAAA;IACnB,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,MAAM,CAAC,EAAE,OAAO,CAAA;CACjB;AAED,MAAM,WAAW,IAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,CAAA;IACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACzC,QAAQ,EAAE,MAAM,EAAE,CAAA;IAClB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,YAAY,CAAC,EAAE,OAAO,CAAA;IACtB,UAAU,CAAC,EAAE,OAAO,CAAA;CACrB;AAED,MAAM,WAAW,QAAQ;IACvB,KAAK,EAAE,IAAI,EAAE,CAAA;IACb,mBAAmB,EAAE,YAAY,CAAA;CAClC;AAED,MAAM,WAAW,QAAQ;IACvB,MAAM,EAAE,WAAW,CAAA;IACnB,OAAO,EAAE,UAAU,CAAA;CACpB;AAGD,MAAM,WAAW,iBAAiB;IAChC,WAAW,EAAE,MAAM,CAAA;IACnB,cAAc,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CACzC;AAGD,MAAM,WAAW,mBAAmB;IAClC,UAAU,EAAE,MAAM,CAAA;IAClB,KAAK,EAAE,MAAM,CAAA;CACd;AAGD,MAAM,WAAW,KAAK;IACpB,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,aAAa,EAAE,iBAAiB,EAAE,CAAA;IAClC,eAAe,CAAC,EAAE,mBAAmB,EAAE,CAAA;CACxC;AAED,MAAM,WAAW,QAAQ;IACvB,MAAM,EAAE,KAAK,EAAE,CAAA;IACf,aAAa,EAAE,YAAY,CAAA;CAC5B;AAGD,MAAM,WAAW,eAAe;IAC9B,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACjC,cAAc,EAAE,YAAY,CAAA;IAC5B,iBAAiB,EAAE,YAAY,CAAA;IAC/B,aAAa,EAAE,YAAY,CAAA;IAC3B,aAAa,EAAE,OAAO,EAAE,CAAA;CACzB;AAGD,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACjC,OAAO,EAAE,YAAY,CAAA;CACtB;AAoBD,qBAAa,KAAK;IAChB,OAAO,CAAC,UAAU,CAA2B;IAC7C,OAAO,CAAC,cAAc,CAA2B;IACjD,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,SAAS,CAA0B;IAC3C,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,SAAS,CAAiB;IAElC,OAAO,CAAC,QAAQ,CAAU;IAC1B,OAAO,CAAC,QAAQ,CAAU;IAG1B,OAAO,CAAC,QAAQ,CAAU;IAG1B,OAAO,CAAC,WAAW,CAAkB;IACrC,OAAO,CAAC,MAAM,CAAc;IAG5B,OAAO,CAAC,eAAe,CAAkB;IAGzC,OAAO,CAAC,YAAY,CAAe;IAGnC,OAAO,CAAC,kBAAkB,CAAkB;IAC5C,OAAO,CAAC,kBAAkB,CAAkB;IAE5C,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,eAAe,CAAwB;gBAG7C,UAAU,EAAE,YAAY,CAAC,WAAW,CAAC,EACrC,SAAS,EAAE,WAAW,CAAC,WAAW,CAAC,EACnC,QAAQ,EAAE,OAAO,EAAE,EACnB,SAAS,EAAE,QAAQ,EAAE,EACrB,QAAQ,EAAE,QAAQ,EAClB,QAAQ,EAAE,QAAQ,EAClB,QAAQ,EAAE,QAAQ,EAClB,WAAW,GAAE,SAAS,EAAO,EAC7B,MAAM,GAAE,KAAK,EAAO;IA0BtB,OAAO,CAAC,yBAAyB;IA0BjC,OAAO,CAAC,yBAAyB;IAWjC,OAAO,CAAC,2BAA2B;IAWnC,OAAO,CAAC,sBAAsB;IAW9B,OAAO,CAAC,oBAAoB;IAsC5B,OAAO,CAAC,uBAAuB;IA6B/B,WAAW,IAAI,YAAY,CAAC,WAAW,CAAC;IAKxC,WAAW,IAAI,OAAO,EAAE;IAKxB,YAAY,IAAI,QAAQ,EAAE;IAK1B,cAAc,IAAI,MAAM;IAKxB,UAAU,IAAI,WAAW,CAAC,WAAW,CAAC;IAKtC,WAAW,IAAI,QAAQ;IAIvB,WAAW,IAAI,QAAQ;IAKvB,cAAc,IAAI,SAAS,EAAE;IAI7B,SAAS,IAAI,KAAK,EAAE;IAKpB,WAAW,IAAI,QAAQ;IAIvB,eAAe,IAAI,YAAY;IAM/B,YAAY,IAAI,MAAM,EAAE;IAIxB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,IAAI;IAuEtE,oBAAoB,IAAI,YAAY;IAIpC,0BAA0B,IAAI,YAAY;IAI1C,aAAa,IAAI,MAAM,EAAE;IAIzB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,IAAI;IAyCvE,OAAO,CAAC,WAAW;IAiEnB,YAAY,IAAI,OAAO;IAUvB,OAAO,CAAC,oBAAoB;CA2F7B"}
package/dist/model.js CHANGED
@@ -1,7 +1,7 @@
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1
  import { Mat4, Quat, easeInOut } from "./math";
2
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  const VERTEX_STRIDE = 8;
3
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  export class Model {
4
- constructor(vertexData, indexData, textures, materials, skeleton, skinning, rigidbodies = [], joints = []) {
4
+ constructor(vertexData, indexData, textures, materials, skeleton, skinning, morphing, rigidbodies = [], joints = []) {
5
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  this.textures = [];
6
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  this.materials = [];
7
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  // Physics data from PMX
@@ -10,6 +10,8 @@ export class Model {
10
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  // Cached identity matrices to avoid allocations in computeWorldMatrices
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  this.cachedIdentityMat1 = Mat4.identity();
12
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  this.cachedIdentityMat2 = Mat4.identity();
13
+ // Store base vertex data (original positions before morphing)
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+ this.baseVertexData = new Float32Array(vertexData);
13
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  this.vertexData = vertexData;
14
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  this.vertexCount = vertexData.length / VERTEX_STRIDE;
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  this.indexData = indexData;
@@ -17,6 +19,7 @@ export class Model {
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  this.materials = materials;
18
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  this.skeleton = skeleton;
19
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  this.skinning = skinning;
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+ this.morphing = morphing;
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  this.rigidbodies = rigidbodies;
21
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  this.joints = joints;
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  if (this.skeleton.bones.length == 0) {
@@ -24,6 +27,9 @@ export class Model {
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  }
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  this.initializeRuntimeSkeleton();
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  this.initializeRotTweenBuffers();
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+ this.initializeRuntimeMorph();
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+ this.initializeMorphTweenBuffers();
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+ this.applyMorphs(); // Apply initial morphs (all weights are 0, so no change)
27
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  }
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  initializeRuntimeSkeleton() {
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  const boneCount = this.skeleton.bones.length;
@@ -58,6 +64,26 @@ export class Model {
58
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  durationMs: new Float32Array(n),
59
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  };
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  }
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+ initializeMorphTweenBuffers() {
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+ const n = this.morphing.morphs.length;
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+ this.morphTweenState = {
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+ active: new Uint8Array(n),
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+ startWeight: new Float32Array(n),
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+ targetWeight: new Float32Array(n),
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+ startTimeMs: new Float32Array(n),
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+ durationMs: new Float32Array(n),
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+ };
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+ }
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+ initializeRuntimeMorph() {
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+ const morphCount = this.morphing.morphs.length;
79
+ this.runtimeMorph = {
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+ nameIndex: this.morphing.morphs.reduce((acc, morph, index) => {
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+ acc[morph.name] = index;
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+ return acc;
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+ }, {}),
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+ weights: new Float32Array(morphCount),
85
+ };
86
+ }
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  updateRotationTweens() {
62
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  const state = this.rotTweenState;
63
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  const now = performance.now();
@@ -82,6 +108,28 @@ export class Model {
82
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  state.active[i] = 0;
83
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  }
84
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  }
111
+ updateMorphWeightTweens() {
112
+ const state = this.morphTweenState;
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+ const now = performance.now();
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+ const weights = this.runtimeMorph.weights;
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+ const morphCount = this.morphing.morphs.length;
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+ let hasActiveTweens = false;
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+ for (let i = 0; i < morphCount; i++) {
118
+ if (state.active[i] !== 1)
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+ continue;
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+ hasActiveTweens = true;
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+ const startMs = state.startTimeMs[i];
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+ const durMs = Math.max(1, state.durationMs[i]);
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+ const t = Math.max(0, Math.min(1, (now - startMs) / durMs));
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+ const e = easeInOut(t);
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+ weights[i] = state.startWeight[i] + (state.targetWeight[i] - state.startWeight[i]) * e;
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+ if (t >= 1) {
127
+ weights[i] = state.targetWeight[i];
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+ state.active[i] = 0;
129
+ }
130
+ }
131
+ return hasActiveTweens;
132
+ }
85
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  // Get interleaved vertex data for GPU upload
86
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  // Format: [x,y,z, nx,ny,nz, u,v, x,y,z, nx,ny,nz, u,v, ...]
87
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  getVertices() {
@@ -117,6 +165,13 @@ export class Model {
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  getJoints() {
118
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  return this.joints;
119
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  }
168
+ // Accessors for morphing
169
+ getMorphing() {
170
+ return this.morphing;
171
+ }
172
+ getMorphWeights() {
173
+ return this.runtimeMorph.weights;
174
+ }
120
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  // ------- Bone helpers (public API) -------
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  getBoneNames() {
122
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  return this.skeleton.bones.map((b) => b.name);
@@ -182,9 +237,109 @@ export class Model {
182
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  getBoneInverseBindMatrices() {
183
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  return this.skeleton.inverseBindMatrices;
184
239
  }
240
+ getMorphNames() {
241
+ return this.morphing.morphs.map((m) => m.name);
242
+ }
243
+ setMorphWeight(name, weight, durationMs) {
244
+ const idx = this.runtimeMorph.nameIndex[name] ?? -1;
245
+ if (idx < 0 || idx >= this.runtimeMorph.weights.length)
246
+ return;
247
+ const clampedWeight = Math.max(0, Math.min(1, weight));
248
+ const dur = durationMs && durationMs > 0 ? durationMs : 0;
249
+ if (dur === 0) {
250
+ // Instant change
251
+ this.runtimeMorph.weights[idx] = clampedWeight;
252
+ this.morphTweenState.active[idx] = 0;
253
+ this.applyMorphs();
254
+ return;
255
+ }
256
+ // Animated change
257
+ const state = this.morphTweenState;
258
+ const now = performance.now();
259
+ const currentWeight = this.runtimeMorph.weights[idx];
260
+ // If already tweening, start from current interpolated value
261
+ let startWeight = currentWeight;
262
+ if (state.active[idx] === 1) {
263
+ const startMs = state.startTimeMs[idx];
264
+ const prevDur = Math.max(1, state.durationMs[idx]);
265
+ const t = Math.max(0, Math.min(1, (now - startMs) / prevDur));
266
+ const e = easeInOut(t);
267
+ startWeight = state.startWeight[idx] + (state.targetWeight[idx] - state.startWeight[idx]) * e;
268
+ }
269
+ state.startWeight[idx] = startWeight;
270
+ state.targetWeight[idx] = clampedWeight;
271
+ state.startTimeMs[idx] = now;
272
+ state.durationMs[idx] = dur;
273
+ state.active[idx] = 1;
274
+ // Immediately apply morphs with current weight
275
+ this.runtimeMorph.weights[idx] = startWeight;
276
+ this.applyMorphs();
277
+ }
278
+ applyMorphs() {
279
+ // Reset vertex data to base positions
280
+ this.vertexData.set(this.baseVertexData);
281
+ const vertexCount = this.vertexCount;
282
+ const morphCount = this.morphing.morphs.length;
283
+ const weights = this.runtimeMorph.weights;
284
+ // First pass: Compute effective weights for all morphs (handling group morphs)
285
+ const effectiveWeights = new Float32Array(morphCount);
286
+ effectiveWeights.set(weights); // Start with direct weights
287
+ // Apply group morphs: group morph weight * ratio affects referenced morphs
288
+ for (let morphIdx = 0; morphIdx < morphCount; morphIdx++) {
289
+ const morph = this.morphing.morphs[morphIdx];
290
+ if (morph.type === 0 && morph.groupReferences) {
291
+ const groupWeight = weights[morphIdx];
292
+ if (groupWeight > 0.0001) {
293
+ for (const ref of morph.groupReferences) {
294
+ if (ref.morphIndex >= 0 && ref.morphIndex < morphCount) {
295
+ // Add group morph's contribution to the referenced morph
296
+ effectiveWeights[ref.morphIndex] += groupWeight * ref.ratio;
297
+ }
298
+ }
299
+ }
300
+ }
301
+ }
302
+ // Clamp effective weights to [0, 1]
303
+ for (let i = 0; i < morphCount; i++) {
304
+ effectiveWeights[i] = Math.max(0, Math.min(1, effectiveWeights[i]));
305
+ }
306
+ // Second pass: Apply vertex morphs with their effective weights
307
+ for (let morphIdx = 0; morphIdx < morphCount; morphIdx++) {
308
+ const effectiveWeight = effectiveWeights[morphIdx];
309
+ if (effectiveWeight === 0 || effectiveWeight < 0.0001)
310
+ continue;
311
+ const morph = this.morphing.morphs[morphIdx];
312
+ if (morph.type !== 1)
313
+ continue; // Only process vertex morphs
314
+ // For vertex morphs, iterate through vertices that have offsets
315
+ for (const vertexOffset of morph.vertexOffsets) {
316
+ const vIdx = vertexOffset.vertexIndex;
317
+ if (vIdx < 0 || vIdx >= vertexCount)
318
+ continue;
319
+ // Get morph offset for this vertex
320
+ const offsetX = vertexOffset.positionOffset[0];
321
+ const offsetY = vertexOffset.positionOffset[1];
322
+ const offsetZ = vertexOffset.positionOffset[2];
323
+ // Skip if offset is zero
324
+ if (Math.abs(offsetX) < 0.0001 && Math.abs(offsetY) < 0.0001 && Math.abs(offsetZ) < 0.0001) {
325
+ continue;
326
+ }
327
+ // Apply weighted offset to vertex position (positions are at stride 0, 8, 16, ...)
328
+ const vertexIdx = vIdx * VERTEX_STRIDE;
329
+ this.vertexData[vertexIdx] += offsetX * effectiveWeight;
330
+ this.vertexData[vertexIdx + 1] += offsetY * effectiveWeight;
331
+ this.vertexData[vertexIdx + 2] += offsetZ * effectiveWeight;
332
+ }
333
+ }
334
+ }
185
335
  evaluatePose() {
186
336
  this.updateRotationTweens();
337
+ const hasActiveMorphTweens = this.updateMorphWeightTweens();
338
+ if (hasActiveMorphTweens) {
339
+ this.applyMorphs();
340
+ }
187
341
  this.computeWorldMatrices();
342
+ return hasActiveMorphTweens;
188
343
  }
189
344
  computeWorldMatrices() {
190
345
  const bones = this.skeleton.bones;
@@ -17,6 +17,8 @@ export declare class PmxLoader {
17
17
  private inverseBindMatrices;
18
18
  private joints0;
19
19
  private weights0;
20
+ private morphs;
21
+ private vertexCount;
20
22
  private rigidbodies;
21
23
  private joints;
22
24
  private constructor();
@@ -28,7 +30,7 @@ export declare class PmxLoader {
28
30
  private parseTextures;
29
31
  private parseMaterials;
30
32
  private parseBones;
31
- private skipMorphs;
33
+ private parseMorphs;
32
34
  private skipDisplayFrames;
33
35
  private parseRigidbodies;
34
36
  private parseJoints;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"pmx-loader.d.ts","sourceRoot":"","sources":["../src/pmx-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EAUN,MAAM,SAAS,CAAA;AAIhB,qBAAa,SAAS;IACpB,OAAO,CAAC,IAAI,CAAU;IACtB,OAAO,CAAC,MAAM,CAAI;IAClB,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,QAAQ,CAAI;IACpB,OAAO,CAAC,mBAAmB,CAAI;IAC/B,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,iBAAiB,CAAI;IAC7B,OAAO,CAAC,aAAa,CAAI;IACzB,OAAO,CAAC,cAAc,CAAI;IAC1B,OAAO,CAAC,kBAAkB,CAAI;IAC9B,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,mBAAmB,CAA4B;IACvD,OAAO,CAAC,OAAO,CAA2B;IAC1C,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO,CAAC,WAAW,CAAY;IAC/B,OAAO,CAAC,WAAW,CAAkB;IACrC,OAAO,CAAC,MAAM,CAAc;IAE5B,OAAO;WAIM,IAAI,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IAK9C,OAAO,CAAC,KAAK;IAiBb,OAAO,CAAC,WAAW;IA+CnB,OAAO,CAAC,aAAa;IA+FrB,OAAO,CAAC,YAAY;IAWpB,OAAO,CAAC,aAAa;IAkBrB,OAAO,CAAC,cAAc;IAyFtB,OAAO,CAAC,UAAU;IA2IlB,OAAO,CAAC,WAAW;IA+InB,OAAO,CAAC,iBAAiB;IAgDzB,OAAO,CAAC,gBAAgB;IAyFxB,OAAO,CAAC,WAAW;IAmGnB,OAAO,CAAC,kBAAkB;IAmC1B,OAAO,CAAC,OAAO;IAkLf,OAAO,CAAC,QAAQ;IAOhB,OAAO,CAAC,SAAS;IAUjB,OAAO,CAAC,cAAc;IAWtB,OAAO,CAAC,iBAAiB;IAczB,OAAO,CAAC,QAAQ;IAShB,OAAO,CAAC,UAAU;IASlB,OAAO,CAAC,SAAS;IAMjB,OAAO,CAAC,OAAO;IAmBf,OAAO,CAAC,QAAQ;CAIjB"}