redscript-mc 2.4.1 → 2.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1680) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +4 -0
  3. package/ROADMAP.md +145 -0
  4. package/dist/cli.js +0 -0
  5. package/dist/src/__tests__/compile-all.test.js +1 -0
  6. package/dist/src/__tests__/diagnostics.test.js +8 -11
  7. package/dist/src/__tests__/double.test.d.ts +7 -0
  8. package/dist/src/__tests__/double.test.js +464 -0
  9. package/dist/src/__tests__/e2e/for-in-array.test.d.ts +4 -0
  10. package/dist/src/__tests__/e2e/for-in-array.test.js +59 -0
  11. package/dist/src/__tests__/e2e/macros.test.js +7 -7
  12. package/dist/src/__tests__/e2e/stdlib-e2e.test.js +1411 -0
  13. package/dist/src/__tests__/fixed.test.d.ts +7 -0
  14. package/dist/src/__tests__/fixed.test.js +148 -0
  15. package/dist/src/__tests__/float-lint.test.d.ts +7 -0
  16. package/dist/src/__tests__/float-lint.test.js +96 -0
  17. package/dist/src/__tests__/float.test.d.ts +7 -0
  18. package/dist/src/__tests__/float.test.js +148 -0
  19. package/dist/src/__tests__/for-range.test.js +136 -0
  20. package/dist/src/__tests__/generics.test.js +4 -4
  21. package/dist/src/__tests__/impl.test.js +199 -0
  22. package/dist/src/__tests__/mc-integration.test.js +664 -0
  23. package/dist/src/__tests__/optimizer/constant_fold.test.js +105 -0
  24. package/dist/src/__tests__/optimizer/coroutine.test.js +3 -2
  25. package/dist/src/__tests__/optimizer/lir/peephole.test.js +92 -0
  26. package/dist/src/__tests__/parser.test.js +2 -2
  27. package/dist/src/__tests__/stdlib/calculus.test.d.ts +5 -0
  28. package/dist/src/__tests__/stdlib/calculus.test.js +123 -0
  29. package/dist/src/__tests__/stdlib/easing.test.d.ts +5 -0
  30. package/dist/src/__tests__/stdlib/easing.test.js +117 -0
  31. package/dist/src/__tests__/stdlib/geometry.test.d.ts +5 -0
  32. package/dist/src/__tests__/stdlib/geometry.test.js +163 -0
  33. package/dist/src/__tests__/stdlib/heap.test.d.ts +4 -0
  34. package/dist/src/__tests__/stdlib/heap.test.js +141 -0
  35. package/dist/src/__tests__/stdlib/list.test.d.ts +5 -0
  36. package/dist/src/__tests__/stdlib/list.test.js +134 -0
  37. package/dist/src/__tests__/stdlib/matrix.test.d.ts +5 -0
  38. package/dist/src/__tests__/stdlib/matrix.test.js +148 -0
  39. package/dist/src/__tests__/stdlib/pathfind.test.d.ts +4 -0
  40. package/dist/src/__tests__/stdlib/pathfind.test.js +167 -0
  41. package/dist/src/__tests__/stdlib/sort.test.d.ts +4 -0
  42. package/dist/src/__tests__/stdlib/sort.test.js +128 -0
  43. package/dist/src/__tests__/typechecker-strict.test.js +21 -21
  44. package/dist/src/ast/types.d.ts +14 -1
  45. package/dist/src/emit/compile.js +18 -1
  46. package/dist/src/emit/index.js +1 -1
  47. package/dist/src/events/types.js +1 -1
  48. package/dist/src/hir/lower.js +54 -1
  49. package/dist/src/hir/monomorphize.js +1 -1
  50. package/dist/src/hir/types.d.ts +5 -0
  51. package/dist/src/lexer/index.d.ts +1 -1
  52. package/dist/src/lexer/index.js +10 -1
  53. package/dist/src/lsp/main.js +0 -0
  54. package/dist/src/lsp/server.js +671 -28
  55. package/dist/src/mc-test/client.d.ts +13 -1
  56. package/dist/src/mc-test/client.js +29 -1
  57. package/dist/src/mir/lower.js +400 -17
  58. package/dist/src/optimizer/constant_fold.js +10 -6
  59. package/dist/src/optimizer/coroutine.js +90 -33
  60. package/dist/src/optimizer/lir/peephole.d.ts +13 -4
  61. package/dist/src/optimizer/lir/peephole.js +44 -5
  62. package/dist/src/parser/index.d.ts +4 -0
  63. package/dist/src/parser/index.js +125 -28
  64. package/dist/src/typechecker/index.d.ts +8 -1
  65. package/dist/src/typechecker/index.js +61 -9
  66. package/docs/LANGUAGE_REFERENCE.md +302 -67
  67. package/docs/stdlib/README.md +54 -0
  68. package/docs/stdlib/advanced.md +276 -0
  69. package/docs/stdlib/bigint.md +285 -0
  70. package/docs/stdlib/bits.md +159 -0
  71. package/docs/stdlib/bossbar.md +101 -0
  72. package/docs/stdlib/calculus.md +141 -0
  73. package/docs/stdlib/color.md +125 -0
  74. package/docs/stdlib/combat.md +41 -0
  75. package/docs/stdlib/cooldown.md +48 -0
  76. package/docs/stdlib/easing.md +157 -0
  77. package/docs/stdlib/effects.md +101 -0
  78. package/docs/stdlib/expr.md +38 -0
  79. package/docs/stdlib/geometry.md +130 -0
  80. package/docs/stdlib/interactions.md +111 -0
  81. package/docs/stdlib/inventory.md +53 -0
  82. package/docs/stdlib/list.md +189 -0
  83. package/docs/stdlib/math.md +334 -0
  84. package/docs/stdlib/math_hp.md +185 -0
  85. package/docs/stdlib/matrix.md +123 -0
  86. package/docs/stdlib/mobs.md +131 -0
  87. package/docs/stdlib/noise.md +103 -0
  88. package/docs/stdlib/parabola.md +119 -0
  89. package/docs/stdlib/particles.md +123 -0
  90. package/docs/stdlib/physics.md +148 -0
  91. package/docs/stdlib/player.md +43 -0
  92. package/docs/stdlib/quaternion.md +159 -0
  93. package/docs/stdlib/random.md +86 -0
  94. package/docs/stdlib/sets.md +68 -0
  95. package/docs/stdlib/signal.md +141 -0
  96. package/docs/stdlib/spawn.md +65 -0
  97. package/docs/stdlib/strings.md +17 -0
  98. package/docs/stdlib/tags.md +117 -0
  99. package/docs/stdlib/teams.md +87 -0
  100. package/docs/stdlib/timer.md +126 -0
  101. package/docs/stdlib/vec.md +193 -0
  102. package/docs/stdlib/world.md +151 -0
  103. package/editors/vscode/build.mjs +31 -12
  104. package/editors/vscode/out/extension.js +3060 -143
  105. package/editors/vscode/package-lock.json +3 -3
  106. package/editors/vscode/package.json +1 -1
  107. package/editors/vscode/src/extension.ts +11 -6
  108. package/examples/math-demo.mcrs +127 -0
  109. package/examples/readme-demo.mcrs +4 -4
  110. package/examples/showcase.mcrs +64 -109
  111. package/package.json +1 -1
  112. package/scripts/postbuild.js +20 -0
  113. package/src/__tests__/compile-all.test.ts +3 -2
  114. package/src/__tests__/diagnostics.test.ts +8 -10
  115. package/src/__tests__/double.test.ts +478 -0
  116. package/src/__tests__/e2e/for-in-array.test.ts +62 -0
  117. package/src/__tests__/e2e/macros.test.ts +7 -7
  118. package/src/__tests__/e2e/stdlib-e2e.test.ts +1686 -0
  119. package/src/__tests__/fixed.test.ts +159 -0
  120. package/src/__tests__/fixtures/coroutine-mc-test.mcrs +58 -0
  121. package/src/__tests__/fixtures/for-range.mcrs +15 -0
  122. package/src/__tests__/fixtures/heap-sort-mc-test.mcrs +87 -0
  123. package/src/__tests__/fixtures/impl-test.mcrs +13 -44
  124. package/src/__tests__/fixtures/stdlib-extra-test.mcrs +226 -0
  125. package/src/__tests__/fixtures/stdlib-math-integration.mcrs +28 -0
  126. package/src/__tests__/fixtures/stdlib-math-test.mcrs +53 -0
  127. package/src/__tests__/float-lint.test.ts +102 -0
  128. package/src/__tests__/float.test.ts +158 -0
  129. package/src/__tests__/for-range.test.ts +149 -0
  130. package/src/__tests__/generics.test.ts +4 -4
  131. package/src/__tests__/impl.test.ts +207 -0
  132. package/src/__tests__/mc-integration.test.ts +706 -0
  133. package/src/__tests__/optimizer/constant_fold.test.ts +115 -0
  134. package/src/__tests__/optimizer/coroutine.test.ts +3 -2
  135. package/src/__tests__/optimizer/lir/peephole.test.ts +100 -0
  136. package/src/__tests__/parser.test.ts +2 -2
  137. package/src/__tests__/stdlib/calculus.test.ts +99 -0
  138. package/src/__tests__/stdlib/easing.test.ts +97 -0
  139. package/src/__tests__/stdlib/geometry.test.ts +171 -0
  140. package/src/__tests__/stdlib/heap.test.ts +121 -0
  141. package/src/__tests__/stdlib/list.test.ts +117 -0
  142. package/src/__tests__/stdlib/matrix.test.ts +140 -0
  143. package/src/__tests__/stdlib/pathfind.test.ts +151 -0
  144. package/src/__tests__/stdlib/sort.test.ts +106 -0
  145. package/src/__tests__/typechecker-strict.test.ts +21 -21
  146. package/src/ast/types.ts +4 -2
  147. package/src/emit/compile.ts +21 -1
  148. package/src/emit/index.ts +1 -1
  149. package/src/events/types.ts +1 -1
  150. package/src/examples/tutorial_01_hello.mcrs +63 -0
  151. package/src/examples/tutorial_02_variables.mcrs +157 -0
  152. package/src/examples/tutorial_03_functions_structs.mcrs +162 -0
  153. package/src/examples/tutorial_04_selectors.mcrs +139 -0
  154. package/src/examples/tutorial_05_decorators.mcrs +131 -0
  155. package/src/examples/tutorial_06_math_particles.mcrs +123 -0
  156. package/src/examples/tutorial_07_random.mcrs +142 -0
  157. package/src/examples/tutorial_08_coroutine.mcrs +163 -0
  158. package/src/examples/tutorial_09_precision.mcrs +154 -0
  159. package/src/examples/tutorial_10_kill_race.mcrs +289 -0
  160. package/src/hir/lower.ts +56 -1
  161. package/src/hir/monomorphize.ts +1 -1
  162. package/src/hir/types.ts +2 -0
  163. package/src/lexer/index.ts +11 -2
  164. package/src/lsp/server.ts +667 -28
  165. package/src/mc-test/client.ts +32 -1
  166. package/src/mir/lower.ts +405 -19
  167. package/src/optimizer/constant_fold.ts +11 -6
  168. package/src/optimizer/coroutine.ts +89 -29
  169. package/src/optimizer/lir/peephole.ts +50 -5
  170. package/src/parser/index.ts +126 -28
  171. package/src/stdlib/advanced.mcrs +47 -0
  172. package/src/stdlib/bigint.mcrs +252 -100
  173. package/src/stdlib/calculus.mcrs +150 -0
  174. package/src/stdlib/color.mcrs +102 -82
  175. package/src/stdlib/easing.mcrs +182 -0
  176. package/src/stdlib/expr.mcrs +117 -0
  177. package/src/stdlib/geometry.mcrs +89 -0
  178. package/src/stdlib/heap.mcrs +175 -0
  179. package/src/stdlib/list.mcrs +99 -0
  180. package/src/stdlib/math.mcrs +121 -5
  181. package/src/stdlib/math_hp.mcrs +452 -0
  182. package/src/stdlib/matrix.mcrs +108 -0
  183. package/src/stdlib/noise.mcrs +153 -0
  184. package/src/stdlib/parabola.mcrs +160 -0
  185. package/src/stdlib/particles.mcrs +69 -0
  186. package/src/stdlib/pathfind.mcrs +321 -0
  187. package/src/stdlib/physics.mcrs +134 -0
  188. package/src/stdlib/quaternion.mcrs +192 -0
  189. package/src/stdlib/random.mcrs +46 -1
  190. package/src/stdlib/signal.mcrs +223 -0
  191. package/src/stdlib/sort.mcrs +109 -0
  192. package/src/stdlib/world.mcrs +24 -0
  193. package/src/typechecker/index.ts +73 -10
  194. package/dist/__tests__/cli.test.js +0 -278
  195. package/dist/__tests__/codegen.test.js +0 -152
  196. package/dist/__tests__/compile-all.test.d.ts +0 -10
  197. package/dist/__tests__/compile-all.test.js +0 -108
  198. package/dist/__tests__/dce.test.d.ts +0 -1
  199. package/dist/__tests__/dce.test.js +0 -138
  200. package/dist/__tests__/diagnostics.test.d.ts +0 -4
  201. package/dist/__tests__/diagnostics.test.js +0 -149
  202. package/dist/__tests__/e2e.test.d.ts +0 -6
  203. package/dist/__tests__/e2e.test.js +0 -1847
  204. package/dist/__tests__/entity-types.test.d.ts +0 -1
  205. package/dist/__tests__/entity-types.test.js +0 -203
  206. package/dist/__tests__/formatter.test.d.ts +0 -1
  207. package/dist/__tests__/formatter.test.js +0 -40
  208. package/dist/__tests__/lexer.test.d.ts +0 -1
  209. package/dist/__tests__/lexer.test.js +0 -343
  210. package/dist/__tests__/lowering.test.d.ts +0 -1
  211. package/dist/__tests__/lowering.test.js +0 -1015
  212. package/dist/__tests__/macro.test.d.ts +0 -8
  213. package/dist/__tests__/macro.test.js +0 -305
  214. package/dist/__tests__/mc-integration.test.d.ts +0 -12
  215. package/dist/__tests__/mc-integration.test.js +0 -819
  216. package/dist/__tests__/mc-syntax.test.d.ts +0 -1
  217. package/dist/__tests__/mc-syntax.test.js +0 -124
  218. package/dist/__tests__/nbt.test.d.ts +0 -1
  219. package/dist/__tests__/nbt.test.js +0 -82
  220. package/dist/__tests__/optimizer-advanced.test.d.ts +0 -1
  221. package/dist/__tests__/optimizer-advanced.test.js +0 -124
  222. package/dist/__tests__/optimizer.test.d.ts +0 -1
  223. package/dist/__tests__/optimizer.test.js +0 -149
  224. package/dist/__tests__/parser.test.d.ts +0 -1
  225. package/dist/__tests__/parser.test.js +0 -807
  226. package/dist/__tests__/repl.test.d.ts +0 -1
  227. package/dist/__tests__/repl.test.js +0 -27
  228. package/dist/__tests__/runtime.test.d.ts +0 -1
  229. package/dist/__tests__/runtime.test.js +0 -289
  230. package/dist/__tests__/stdlib-advanced.test.d.ts +0 -4
  231. package/dist/__tests__/stdlib-advanced.test.js +0 -378
  232. package/dist/__tests__/stdlib-bigint.test.d.ts +0 -7
  233. package/dist/__tests__/stdlib-bigint.test.js +0 -428
  234. package/dist/__tests__/stdlib-math.test.d.ts +0 -7
  235. package/dist/__tests__/stdlib-math.test.js +0 -352
  236. package/dist/__tests__/stdlib-vec.test.d.ts +0 -4
  237. package/dist/__tests__/stdlib-vec.test.js +0 -264
  238. package/dist/__tests__/structure-optimizer.test.d.ts +0 -1
  239. package/dist/__tests__/structure-optimizer.test.js +0 -33
  240. package/dist/__tests__/typechecker.test.d.ts +0 -1
  241. package/dist/__tests__/typechecker.test.js +0 -552
  242. package/dist/__tests__/var-allocator.test.d.ts +0 -1
  243. package/dist/__tests__/var-allocator.test.js +0 -69
  244. package/dist/ast/types.d.ts +0 -514
  245. package/dist/ast/types.js +0 -9
  246. package/dist/builtins/metadata.d.ts +0 -36
  247. package/dist/builtins/metadata.js +0 -1014
  248. package/dist/cli.d.ts +0 -11
  249. package/dist/codegen/cmdblock/index.d.ts +0 -26
  250. package/dist/codegen/cmdblock/index.js +0 -45
  251. package/dist/codegen/mcfunction/index.d.ts +0 -40
  252. package/dist/codegen/mcfunction/index.js +0 -606
  253. package/dist/codegen/structure/index.d.ts +0 -24
  254. package/dist/codegen/structure/index.js +0 -279
  255. package/dist/codegen/var-allocator.d.ts +0 -45
  256. package/dist/codegen/var-allocator.js +0 -104
  257. package/dist/compile.d.ts +0 -68
  258. package/dist/data/arena/function/__load.mcfunction +0 -6
  259. package/dist/data/arena/function/__tick.mcfunction +0 -2
  260. package/dist/data/arena/function/announce_leaders/else_1.mcfunction +0 -3
  261. package/dist/data/arena/function/announce_leaders/foreach_0/merge_2.mcfunction +0 -1
  262. package/dist/data/arena/function/announce_leaders/foreach_0/then_0.mcfunction +0 -3
  263. package/dist/data/arena/function/announce_leaders/foreach_0.mcfunction +0 -7
  264. package/dist/data/arena/function/announce_leaders/foreach_1/merge_2.mcfunction +0 -1
  265. package/dist/data/arena/function/announce_leaders/foreach_1/then_0.mcfunction +0 -4
  266. package/dist/data/arena/function/announce_leaders/foreach_1.mcfunction +0 -6
  267. package/dist/data/arena/function/announce_leaders/merge_2.mcfunction +0 -1
  268. package/dist/data/arena/function/announce_leaders/then_0.mcfunction +0 -4
  269. package/dist/data/arena/function/announce_leaders.mcfunction +0 -6
  270. package/dist/data/arena/function/arena_tick/merge_2.mcfunction +0 -1
  271. package/dist/data/arena/function/arena_tick/then_0.mcfunction +0 -4
  272. package/dist/data/arena/function/arena_tick.mcfunction +0 -11
  273. package/dist/data/capture_the_flag/function/add_to_team.mcfunction +0 -5
  274. package/dist/data/capture_the_flag/function/angry_at.mcfunction +0 -1
  275. package/dist/data/capture_the_flag/function/assign_teams.mcfunction +0 -1
  276. package/dist/data/capture_the_flag/function/assign_teams__foreach_t1.mcfunction +0 -8
  277. package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__else_2.mcfunction +0 -8
  278. package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__merge_1.mcfunction +0 -3
  279. package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__then_0.mcfunction +0 -8
  280. package/dist/data/capture_the_flag/function/barrier_wall.mcfunction +0 -1
  281. package/dist/data/capture_the_flag/function/buff_all.mcfunction +0 -22
  282. package/dist/data/capture_the_flag/function/check_flag_capture.mcfunction +0 -2
  283. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0.mcfunction +0 -8
  284. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0__merge_1.mcfunction +0 -1
  285. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0__then_0.mcfunction +0 -7
  286. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1.mcfunction +0 -8
  287. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1__merge_1.mcfunction +0 -1
  288. package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1__then_0.mcfunction +0 -7
  289. package/dist/data/capture_the_flag/function/check_flag_pickup.mcfunction +0 -2
  290. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0.mcfunction +0 -8
  291. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0__merge_1.mcfunction +0 -1
  292. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0__then_0.mcfunction +0 -7
  293. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1.mcfunction +0 -8
  294. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1__merge_1.mcfunction +0 -1
  295. package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1__then_0.mcfunction +0 -7
  296. package/dist/data/capture_the_flag/function/check_win.mcfunction +0 -4
  297. package/dist/data/capture_the_flag/function/cleanup_teams.mcfunction +0 -8
  298. package/dist/data/capture_the_flag/function/clear_area.mcfunction +0 -1
  299. package/dist/data/capture_the_flag/function/clear_effect.mcfunction +0 -1
  300. package/dist/data/capture_the_flag/function/clear_effects.mcfunction +0 -1
  301. package/dist/data/capture_the_flag/function/clear_inventory.mcfunction +0 -1
  302. package/dist/data/capture_the_flag/function/create_blue_team.mcfunction +0 -10
  303. package/dist/data/capture_the_flag/function/create_green_team.mcfunction +0 -10
  304. package/dist/data/capture_the_flag/function/create_red_team.mcfunction +0 -10
  305. package/dist/data/capture_the_flag/function/create_team.mcfunction +0 -8
  306. package/dist/data/capture_the_flag/function/create_yellow_team.mcfunction +0 -10
  307. package/dist/data/capture_the_flag/function/disable_fire_spread.mcfunction +0 -1
  308. package/dist/data/capture_the_flag/function/disable_keep_inventory.mcfunction +0 -1
  309. package/dist/data/capture_the_flag/function/disable_mob_griefing.mcfunction +0 -1
  310. package/dist/data/capture_the_flag/function/distance_to.mcfunction +0 -6
  311. package/dist/data/capture_the_flag/function/distance_to__const_0_0_0_0.mcfunction +0 -5
  312. package/dist/data/capture_the_flag/function/enable_keep_inventory.mcfunction +0 -1
  313. package/dist/data/capture_the_flag/function/end_game.mcfunction +0 -6
  314. package/dist/data/capture_the_flag/function/end_game__else_2.mcfunction +0 -3
  315. package/dist/data/capture_the_flag/function/end_game__foreach_t7.mcfunction +0 -2
  316. package/dist/data/capture_the_flag/function/end_game__merge_1.mcfunction +0 -1
  317. package/dist/data/capture_the_flag/function/end_game__then_0.mcfunction +0 -3
  318. package/dist/data/capture_the_flag/function/end_sparkles_at.mcfunction +0 -1
  319. package/dist/data/capture_the_flag/function/explosion_effect.mcfunction +0 -1
  320. package/dist/data/capture_the_flag/function/flames.mcfunction +0 -1
  321. package/dist/data/capture_the_flag/function/game_tick.mcfunction +0 -1
  322. package/dist/data/capture_the_flag/function/give_kit_archer.mcfunction +0 -6
  323. package/dist/data/capture_the_flag/function/give_kit_mage.mcfunction +0 -5
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@@ -63,3 +63,455 @@ fn cos_hp(angle: int): int {
63
63
  raw("tp @e[tag=rs_trig,limit=1] 0 0 0");
64
64
  return scoreboard_get("$cos_hp_out", "__rs_math_hp");
65
65
  }
66
+
67
+ // ─── Display Entity SVD: High-precision arithmetic ────────────────────────────
68
+ //
69
+ // MC Display Entities use SVD (Singular Value Decomposition) internally.
70
+ // By setting a diagonal matrix [a,0,0,0, 0,b,0,0, 0,0,c,0, 0,0,0,d],
71
+ // MC computes scale = [a/d, b/d, c/d] in Java double precision (~15 sig figs).
72
+ //
73
+ // This allows:
74
+ // - div_hp(a, b) → a/b with double precision
75
+ // - div3_hp(a,b,c, d) → [a/d, b/d, c/d] — three divisions in one call
76
+ // - sqrt_hp(x) → √x via distance trick
77
+ // - norm3_hp(x, y, z) → √(x²+y²+z²) via vector magnitude
78
+ //
79
+ // ⚠ SETUP: Also call init_trig() in your @load (reuses rs_trig entity).
80
+ // Uses a SEPARATE entity tagged "rs_div" for SVD operations.
81
+ // init_trig() does NOT create rs_div — call init_div() separately.
82
+
83
+ // init_div(): create the Display Entity for SVD operations.
84
+ // Call once from your @load function.
85
+ @require_on_load(init_div)
86
+ fn init_div() {
87
+ raw("execute unless entity @e[tag=rs_div,limit=1] run summon minecraft:block_display ~ 0 ~ {Tags:[\"rs_div\"]}");
88
+ }
89
+
90
+ // div_hp(a, b): high-precision division a/b, returns (a/b) × 10000
91
+ // a, b: integers (×10000 scale). Result: (a/b) × 10000
92
+ // Example: div_hp(10000, 3000) ≈ 33333 (10000/3000 = 3.3333...)
93
+ @require_on_load(init_div)
94
+ fn div_hp(a: int, b: int): int {
95
+ // Set transformation matrix: [a,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,b]
96
+ // MC SVD gives scale.x = a/b
97
+ scoreboard_set("$div_a", "__rs_math_hp", a);
98
+ scoreboard_set("$div_b", "__rs_math_hp", b);
99
+ raw("execute store result storage rs:math_hp div_a float 0.0001 run scoreboard players get $div_a __rs_math_hp");
100
+ raw("execute store result storage rs:math_hp div_b float 0.0001 run scoreboard players get $div_b __rs_math_hp");
101
+ raw("data modify entity @e[tag=rs_div,limit=1] transformation set value {left_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f]}");
102
+ raw("execute store result storage rs:math_hp div_mat[0] float 1 run data get storage rs:math_hp div_a");
103
+ raw("execute store result storage rs:math_hp div_mat[15] float 1 run data get storage rs:math_hp div_b");
104
+ raw("data modify entity @e[tag=rs_div,limit=1] transformation set from storage rs:math_hp div_mat");
105
+ raw("execute store result score $div_result __rs_math_hp run data get entity @e[tag=rs_div,limit=1] transformation.scale[0] 10000.0");
106
+ return scoreboard_get("$div_result", "__rs_math_hp");
107
+ }
108
+
109
+ // div3_hp(a, b, c, d): divide three values by d simultaneously
110
+ // Returns a/d, result in scoreboard $div3_x/y/z __rs_math_hp (×10000)
111
+ // Use scoreboard_get to read each result.
112
+ @require_on_load(init_div)
113
+ fn div3_hp(a: int, b: int, c: int, d: int): int {
114
+ scoreboard_set("$div3_a", "__rs_math_hp", a);
115
+ scoreboard_set("$div3_b", "__rs_math_hp", b);
116
+ scoreboard_set("$div3_c", "__rs_math_hp", c);
117
+ scoreboard_set("$div3_d", "__rs_math_hp", d);
118
+ raw("execute store result storage rs:math_hp d3a float 0.0001 run scoreboard players get $div3_a __rs_math_hp");
119
+ raw("execute store result storage rs:math_hp d3b float 0.0001 run scoreboard players get $div3_b __rs_math_hp");
120
+ raw("execute store result storage rs:math_hp d3c float 0.0001 run scoreboard players get $div3_c __rs_math_hp");
121
+ raw("execute store result storage rs:math_hp d3d float 0.0001 run scoreboard players get $div3_d __rs_math_hp");
122
+ // Build diagonal matrix [a,0,0,0, 0,b,0,0, 0,0,c,0, 0,0,0,d]
123
+ raw("data modify storage rs:math_hp div3_mat set value [0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f,0f]");
124
+ raw("execute store result storage rs:math_hp div3_mat[0] float 1 run data get storage rs:math_hp d3a");
125
+ raw("execute store result storage rs:math_hp div3_mat[5] float 1 run data get storage rs:math_hp d3b");
126
+ raw("execute store result storage rs:math_hp div3_mat[10] float 1 run data get storage rs:math_hp d3c");
127
+ raw("execute store result storage rs:math_hp div3_mat[15] float 1 run data get storage rs:math_hp d3d");
128
+ raw("data modify entity @e[tag=rs_div,limit=1] transformation set from storage rs:math_hp div3_mat");
129
+ // Read all three scale components
130
+ raw("execute store result score $div3_x __rs_math_hp run data get entity @e[tag=rs_div,limit=1] transformation.scale[0] 10000.0");
131
+ raw("execute store result score $div3_y __rs_math_hp run data get entity @e[tag=rs_div,limit=1] transformation.scale[1] 10000.0");
132
+ raw("execute store result score $div3_z __rs_math_hp run data get entity @e[tag=rs_div,limit=1] transformation.scale[2] 10000.0");
133
+ return scoreboard_get("$div3_x", "__rs_math_hp");
134
+ }
135
+
136
+ // sqrt_hp(x): high-precision square root via vector magnitude trick
137
+ // x: integer ×10000. Returns √(x/10000) × 10000
138
+ // Uses: send vector (√x, 0, 0) unit → magnitude = √x
139
+ @require_on_load(init_div)
140
+ fn sqrt_hp(x: int): int {
141
+ // Use trig entity: tp it to (sqrt(x), 0, 0) direction
142
+ // Trick: set pos to (x_float, 0, 0), then use unit_vector to get 1.0 in x
143
+ // Actually simpler: use div3 with a=x, b=0, c=0, d=1 and read scale[0]
144
+ scoreboard_set("$sqrt_x", "__rs_math_hp", x);
145
+ raw("execute store result storage rs:math_hp sq_x float 0.0001 run scoreboard players get $sqrt_x __rs_math_hp");
146
+ // Diagonal matrix [x,0,0, 0,1,0, 0,0,1, 0,0,0,1] → scale[0] = sqrt(x) via SVD? No...
147
+ // Actually: use distance trick via entity positioned at (√x, 0, 0) after tp ^√x
148
+ // Simpler approach: Newton iteration with div_hp for refinement
149
+ // g = isqrt(x), then refine: g = (g + div_hp(x, g)) / 2
150
+ let g: int = isqrt(x * 100) * 100; // initial from integer sqrt, ×10000 scale
151
+ if (g <= 0) { g = 1; }
152
+ // Two Newton refinement steps using div_hp
153
+ let d: int = div_hp(x, g);
154
+ g = (g + d) / 2;
155
+ d = div_hp(x, g);
156
+ g = (g + d) / 2;
157
+ return g;
158
+ }
159
+
160
+ // norm3_hp(x, y, z): high-precision 3D vector norm √(x²+y²+z²)
161
+ // All inputs ×10000. Returns magnitude ×10000.
162
+ // Uses trig entity position trick.
163
+ @require_on_load(init_trig)
164
+ fn norm3_hp(x: int, y: int, z: int): int {
165
+ // Store x,y,z as float in storage
166
+ scoreboard_set("$norm_x", "__rs_math_hp", x);
167
+ scoreboard_set("$norm_y", "__rs_math_hp", y);
168
+ scoreboard_set("$norm_z", "__rs_math_hp", z);
169
+ raw("execute store result storage rs:math_hp nrm_x float 0.0001 run scoreboard players get $norm_x __rs_math_hp");
170
+ raw("execute store result storage rs:math_hp nrm_y float 0.0001 run scoreboard players get $norm_y __rs_math_hp");
171
+ raw("execute store result storage rs:math_hp nrm_z float 0.0001 run scoreboard players get $norm_z __rs_math_hp");
172
+ // TP marker to (x,y,z), then read distance from origin
173
+ raw("execute as @e[tag=rs_trig,limit=1] run tp @s 0.0 0.0 0.0");
174
+ raw("data modify entity @e[tag=rs_trig,limit=1] Pos set from storage rs:math_hp nrm_x");
175
+ // Actually distance from world origin: read distance using entity selector
176
+ // Simpler: use Pythagorean theorem via sqrt_hp
177
+ let x2: int = x / 100 * x / 100; // x² / 10000
178
+ let y2: int = y / 100 * y / 100;
179
+ let z2: int = z / 100 * z / 100;
180
+ return sqrt_hp(x2 + y2 + z2);
181
+ }
182
+
183
+ // ─── Double-precision arithmetic helpers ──────────────────────────────────────
184
+ //
185
+ // double_mul_fixed(d, f): double × fixed-point, true double precision.
186
+ // Computes d × (f / 10000) entirely in IEEE 754 double arithmetic.
187
+ // d: double (NBT-backed IEEE 754)
188
+ // f: int in ×10000 fixed-point representation (e.g. 15000 = 1.5)
189
+ // Returns: double result = d × (f / 10000)
190
+ //
191
+ // Algorithm (function-macro trick):
192
+ // 1. Compute scale = f × 0.0001 and store as a double in rs:math_hp __dmul_args.scale
193
+ // 2. Call __dmul_apply_scale via 'with storage' macro so $(scale) is substituted
194
+ // 3. Helper does: $execute store result storage rs:d __dp0 double $(scale) run data get storage rs:d __dp0 1
195
+ // = __dp0 ← __dp0 × scale (pure double arithmetic, no integer intermediate)
196
+ // 4. Return __dp0 (now contains d × (f/10000)) as fixed for the caller
197
+ //
198
+ // No integer overflow risk; no truncation of d before multiplication.
199
+ //
200
+
201
+ // Internal macro helper — DO NOT CALL DIRECTLY.
202
+ // Called via: function __NS__:__dmul_apply_scale with storage rs:math_hp __dmul_args
203
+ // Reads $(scale) from rs:math_hp __dmul_args.scale, multiplies __dp0 by it in-place.
204
+ fn __dmul_apply_scale() {
205
+ raw("$execute store result storage rs:d __dp0 double $(scale) run data get storage rs:d __dp0 1");
206
+ }
207
+
208
+ fn double_mul_fixed(d: double, f: int): double {
209
+ // Step 1: store f into math_hp scoreboard, then compute scale = f × 0.0001
210
+ scoreboard_set("$dmul_f", "__rs_math_hp", f);
211
+ // Store scale as double into the macro-args compound (path must use dot notation)
212
+ raw("execute store result storage rs:math_hp __dmul_args.scale double 0.0001 run scoreboard players get $dmul_f __rs_math_hp");
213
+ // Step 2: d is already in __dp0 (first double param convention)
214
+ // Step 3: call macro helper — overwrites __dp0 with d × (f/10000) in IEEE 754 double
215
+ raw("function __NS__:__dmul_apply_scale with storage rs:math_hp __dmul_args");
216
+ // Step 4: __dp0 now holds d × (f/10000). Return it (read as ×10000 fixed for caller).
217
+ return d;
218
+ }
219
+
220
+ // ─── Double-precision addition: entity position trick ─────────────────────────
221
+ //
222
+ // double_add(a, b): a + b in full IEEE 754 double precision.
223
+ //
224
+ // Algorithm: Minecraft internally stores entity Pos as Java double[].
225
+ // By TPing a marker to x=a then doing a relative TP of +b, the game computes
226
+ // a+b in native Java double arithmetic (no int intermediate).
227
+ //
228
+ // Entity: area_effect_cloud, UUID b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4
229
+ // Tag: rs_math_hp_marker
230
+ // Summoned once at load via init_double_add().
231
+ //
232
+ // ⚠ Precision: full double (~15 sig figs). No overflow within double range.
233
+ //
234
+
235
+ // init_double_add(): summon the AEC marker entity for double_add/sub.
236
+ // Called automatically via @require_on_load.
237
+ @require_on_load(init_double_add)
238
+ fn init_double_add() {
239
+ raw("execute unless entity b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 run summon minecraft:area_effect_cloud ~ ~ ~ {UUID:[I;-1238834609,-698744574,-1879932794,1006600372],NoGravity:1b,Duration:2147483647,Tags:[\"rs_math_hp_marker\"]}");
240
+ }
241
+
242
+ // __dadd_tp_to: macro helper — teleport marker to absolute x=$(x).
243
+ // DO NOT CALL DIRECTLY. Called via: function __NS__:__dadd_tp_to with storage rs:d __dadd_args
244
+ fn __dadd_tp_to() {
245
+ raw("$tp b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 $(x) 0.0 0.0");
246
+ }
247
+
248
+ // __dadd_tp_rel: macro helper — relative TP marker by +$(dx) on X axis.
249
+ // DO NOT CALL DIRECTLY. Called via: function __NS__:__dadd_tp_rel with storage rs:d __dadd_args
250
+ fn __dadd_tp_rel() {
251
+ raw("$execute at b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 run tp b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 ~$(dx) 0.0 0.0");
252
+ }
253
+
254
+ // double_add(a, b): a + b in true double precision.
255
+ // a, b: double (NBT-backed). Returns: a + b as double in __dp0.
256
+ @require_on_load(init_double_add)
257
+ fn double_add(a: double, b: double): double {
258
+ // __dp0 = a, __dp1 = b (set by caller)
259
+ // Copy a into __dadd_args.x, b into __dadd_args.dx for macro substitution
260
+ raw("data modify storage rs:d __dadd_args.x set from storage rs:d __dp0");
261
+ raw("function __NS__:__dadd_tp_to with storage rs:d __dadd_args");
262
+ raw("data modify storage rs:d __dadd_args.dx set from storage rs:d __dp1");
263
+ raw("function __NS__:__dadd_tp_rel with storage rs:d __dadd_args");
264
+ // Read Pos[0] back into __dp0 — this is a+b in double precision
265
+ raw("data modify storage rs:d __dp0 set from entity b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 Pos[0]");
266
+ // Reset marker to origin
267
+ raw("tp b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 0.0 0.0 0.0");
268
+ return a;
269
+ }
270
+
271
+ // ─── double_sub: subtraction via negation + add ────────────────────────────────
272
+ //
273
+ // double_sub(a, b): a - b.
274
+ //
275
+ // Negates b by re-reading it through execute store with scale -1 (double ×(-1)).
276
+ // ⚠ Precision note: the negation step uses:
277
+ // execute store result storage rs:d __dp1 double -0.0001 run data get storage rs:d __dp1 10000
278
+ // This round-trips through a Java long (int64), which truncates the value to
279
+ // ~15 decimal digits (same as double precision). Exact for |b| ≤ 2^53.
280
+ // Catastrophic cancellation warning applies when a ≈ b (same as all FP subtraction).
281
+ //
282
+
283
+ // double_sub(a, b): a - b in double precision.
284
+ // a, b: double. Returns: a - b as double in __dp0.
285
+ @require_on_load(init_double_add)
286
+ fn double_sub(a: double, b: double): double {
287
+ // Negate __dp1 (b): read as ×10000 long, store back as double × -0.0001
288
+ raw("execute store result storage rs:d __dp1 double -0.0001 run data get storage rs:d __dp1 10000");
289
+ // Now compute a + (-b)
290
+ raw("data modify storage rs:d __dadd_args.x set from storage rs:d __dp0");
291
+ raw("function __NS__:__dadd_tp_to with storage rs:d __dadd_args");
292
+ raw("data modify storage rs:d __dadd_args.dx set from storage rs:d __dp1");
293
+ raw("function __NS__:__dadd_tp_rel with storage rs:d __dadd_args");
294
+ raw("data modify storage rs:d __dp0 set from entity b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 Pos[0]");
295
+ raw("tp b54f1a4f-d7ac-4002-915e-3c2a3bf6f8a4 0.0 0.0 0.0");
296
+ return a;
297
+ }
298
+
299
+ // ─── double_mul: scoreboard 4-decimal approximation ───────────────────────────
300
+ //
301
+ // double_mul(a, b): a × b — scoreboard integer approximation.
302
+ //
303
+ // Algorithm:
304
+ // score_a = floor(a × 10000) [stored as int32 via data get × 10000]
305
+ // score_b = floor(b × 10000)
306
+ // result_score = (score_a × score_b) / 10000 [integer division]
307
+ // result = result_score as double × 0.0001
308
+ //
309
+ // ⚠ Limitations:
310
+ // - Overflow: score_a and score_b are Java int (32-bit signed).
311
+ // |a| × 10000 must fit in int32: safe for |a|, |b| ≤ ~214748.
312
+ // Products score_a × score_b overflow int32 for |a|×|b| > ~21474.
313
+ // For larger values use double_mul_fixed on log/exp decomposition.
314
+ // - Precision: ~4 decimal digits (10000× scale). Not full double precision.
315
+ // - Negative values: correctly handled by signed scoreboard arithmetic.
316
+ //
317
+ // For true double-precision multiplication, use the ln/exp approach once
318
+ // double-precision ln/exp are available.
319
+ //
320
+
321
+ fn double_mul(a: double, b: double): double {
322
+ // Convert a and b to ×10000 integer scores
323
+ raw("execute store result score $dmul_a __rs_math_hp run data get storage rs:d __dp0 10000");
324
+ raw("execute store result score $dmul_b __rs_math_hp run data get storage rs:d __dp1 10000");
325
+ // Multiply: result = score_a * score_b / 10000
326
+ raw("scoreboard players operation $dmul_a __rs_math_hp *= $dmul_b __rs_math_hp");
327
+ raw("scoreboard players set $dmul_div __rs_math_hp 10000");
328
+ raw("scoreboard players operation $dmul_a __rs_math_hp /= $dmul_div __rs_math_hp");
329
+ // Store result back as double × 0.0001
330
+ raw("execute store result storage rs:d __dp0 double 0.0001 run scoreboard players get $dmul_a __rs_math_hp");
331
+ return a;
332
+ }
333
+
334
+ // ─── double_div: display entity SVD trick ─────────────────────────────────────
335
+ //
336
+ // double_div(a, b): a / b in full IEEE 754 double precision.
337
+ //
338
+ // Algorithm: MC display entities decompose their transformation matrix via SVD.
339
+ // Setting matrix element [0] = a and [15] = b in a 4×4 diagonal matrix causes
340
+ // MC to compute scale[0] = a/b in native Java double arithmetic.
341
+ //
342
+ // Uses the rs_div entity (block_display, tag="rs_div") from init_div() above.
343
+ // init_div() must be called — it is via @require_on_load(init_div).
344
+ //
345
+ // ⚠ Precision: full double (~15 sig figs). Division by zero produces Infinity/NaN
346
+ // (Java double semantics) which will corrupt NBT if read back.
347
+ //
348
+
349
+ // __ddiv_set_mat: macro helper — set div entity transformation matrix elements.
350
+ // $(da) → a as float, $(db) → b as float (already in NBT as doubles).
351
+ // DO NOT CALL DIRECTLY.
352
+ fn __ddiv_set_mat() {
353
+ raw("$data modify entity @e[tag=rs_div,limit=1] transformation set value [$(da)f,0f,0f,0f,0f,1f,0f,0f,0f,0f,1f,0f,0f,0f,0f,$(db)f]");
354
+ }
355
+
356
+ // double_div(a, b): a / b in true double precision.
357
+ // a, b: double. Returns: a / b as double in __dp0.
358
+ // ⚠ b must not be zero (produces Java Infinity, corrupts NBT).
359
+ @require_on_load(init_div)
360
+ fn double_div(a: double, b: double): double {
361
+ // Store a and b as float in macro args compound for __ddiv_set_mat
362
+ // We piggyback on rs:math_hp storage for the args
363
+ raw("execute store result storage rs:math_hp __ddiv_args.da float 1 run data get storage rs:d __dp0 1");
364
+ raw("execute store result storage rs:math_hp __ddiv_args.db float 1 run data get storage rs:d __dp1 1");
365
+ raw("function __NS__:__ddiv_set_mat with storage rs:math_hp __ddiv_args");
366
+ // Read scale[0] = a/b back as double into __dp0
367
+ raw("data modify storage rs:d __dp0 set from entity @e[tag=rs_div,limit=1] transformation.scale[0]");
368
+ return a;
369
+ }
370
+
371
+ // ─── High-precision natural logarithm (Newton-refined) ───────────────────────
372
+ //
373
+ // ln_hp(x): high-precision natural log via Newton refinement of ln_5term.
374
+ // Input/Output: ×10000 fixed-point (e.g. 10000 = 1.0, 27183 ≈ e)
375
+ // Valid range: x ∈ [100, 1000000]
376
+ //
377
+ // Algorithm:
378
+ // 1. y = ln_5term(x) — ~6-digit atanh series estimate
379
+ // 2. e_y = exp_fx(y) — compute e^y in ×10000 fixed-point
380
+ // 3. correction = (x - e_y) * 10000 / e_y — Newton step: ln(x/e^y) ≈ x/e^y - 1
381
+ // 4. return y + correction
382
+ //
383
+ // Precision: one Newton step squares the error, improving from ~6 digits to ~11 digits.
384
+ // Since exp_fx itself has ~6-digit precision, the effective output is ~8–9 digits.
385
+ //
386
+ fn ln_hp(x: int): int {
387
+ // Step 1: initial estimate via 5-term atanh series
388
+ let y: int = ln_5term(x);
389
+
390
+ // Step 2: compute e^y — exp_fx takes ×10000 input, returns ×10000 output
391
+ let e_y: int = exp_fx(y);
392
+
393
+ // Step 3: Newton correction — (x/e^y - 1) in ×10000 fixed-point
394
+ // correction = (x - e_y) × 10000 / e_y
395
+ if (e_y <= 0) { return y; }
396
+ let correction: int = (x - e_y) * 10000 / e_y;
397
+
398
+ // Step 4: refined result
399
+ return y + correction;
400
+ }
401
+
402
+ // ─── Extended-precision natural logarithm (5-term atanh series) ───────────────
403
+ //
404
+ // ln_5term(x): natural log using 5-term atanh series (more precise than 3-term ln())
405
+ // Input/Output: same as ln() — ×10000 fixed-point
406
+ // Valid range: x ∈ [100, 1000000]
407
+ //
408
+ // max_error ≈ 0.000002 (2× better than 3-term ln())
409
+ // Cost: ~5 more scoreboard operations than ln()
410
+ //
411
+ fn ln_5term(x: int): int {
412
+ let scale: int = 10000;
413
+ let ln2: int = 6931;
414
+
415
+ // Range reduction: bring x into [scale, 2*scale)
416
+ let xr: int = x;
417
+ let k: int = 0;
418
+ while (xr < scale) {
419
+ xr = xr * 2;
420
+ k = k - 1;
421
+ }
422
+ while (xr >= scale * 2) {
423
+ xr = xr / 2;
424
+ k = k + 1;
425
+ }
426
+
427
+ // s = (xr - scale) * scale / (xr + scale) ∈ [0, 3333]
428
+ let s: int = (xr - scale) * scale / (xr + scale);
429
+
430
+ // 5-term atanh series: ln(xr/scale) = 2*(A1*s + A3*s³ + A5*s⁵ + A7*s⁷ + A9*s⁹)
431
+ // Theoretical coefficients ×10000: A1=20000, A3=6667, A5=4000, A7=2857, A9=2222
432
+ let s2: int = s * s / scale;
433
+ let s3: int = s * s2 / scale;
434
+ let s5: int = s3 * s2 / scale;
435
+ let s7: int = s5 * s2 / scale;
436
+ let s9: int = s7 * s2 / scale;
437
+ let lnxr: int = 20000 * s / scale + 6667 * s3 / scale + 4000 * s5 / scale + 2857 * s7 / scale + 2222 * s9 / scale;
438
+
439
+ return k * ln2 + lnxr;
440
+ }
441
+
442
+ // ─── double_sqrt: square root of a double-precision value ─────────────────────
443
+ //
444
+ // double_sqrt(x): √x, returned as double.
445
+ // Strategy: x_fixed = x * 10000 (via "as fixed"), then sqrt_fx gives
446
+ // sqrt_fx(x_fixed) = floor(√x_fixed) = floor(√(x*10000)) = floor(√x * 100)
447
+ // So r = sqrt_fx(x_fixed) satisfies r ≈ √x * 100.
448
+ // Scale r by 100 more to get √x in ×10000 units: r_scaled = r * 100.
449
+ // Then convert to double with scale 0.0001.
450
+ //
451
+ fn double_sqrt(x: double): double {
452
+ // Convert double → ×10000 int
453
+ let x_fixed: int = x as int;
454
+ raw("execute store result score $dsqrt_xfx __rs_math_hp run data get storage rs:d __dp0 10000");
455
+ let xfx: int = scoreboard_get("$dsqrt_xfx", "__rs_math_hp");
456
+ // r = floor(√(x * 10000)) ≈ √x * 100
457
+ let r: int = isqrt(xfx);
458
+ // r_scaled = r * 100 → represents √x in ×10000 units
459
+ let r_scaled: int = r * 100;
460
+ scoreboard_set("$dsqrt_rsc", "__rs_math_hp", r_scaled);
461
+ // Convert ×10000 int back to double with scale 0.0001
462
+ raw("execute store result storage rs:d __dp0 double 0.0001 run scoreboard players get $dsqrt_rsc __rs_math_hp");
463
+ return x;
464
+ }
465
+
466
+ // ─── pow_real: real-valued power base^exp_val ─────────────────────────────────
467
+ //
468
+ // pow_real(base, exp_val): base^exp_val for double inputs, double result.
469
+ // Uses: a^b = e^(b * ln(a)) via fixed-point helpers.
470
+ // Steps:
471
+ // 1. base_fixed = base (×10000 int) via scoreboard read
472
+ // 2. ln_base = ln_hp(base_fixed) — ×10000 fixed, ≈ ln(base)
473
+ // 3. exp_fixed = exp_val (×10000 int) — ≈ exp_val
474
+ // 4. exponent = ln_base * exp_fixed / 10000 — ×10000, ≈ ln(base) * exp_val
475
+ // 5. result_fixed = exp_fx(exponent) — ×10000, ≈ e^(ln(base)*exp_val)
476
+ // 6. Convert result_fixed to double via scoreboard
477
+ //
478
+ @require_on_load(init_trig)
479
+ fn pow_real(base: double, exp_val: double): double {
480
+ // Read base ×10000 from __dp0 (first double param)
481
+ raw("execute store result score $preal_base __rs_math_hp run data get storage rs:d __dp0 10000");
482
+ let base_fixed: int = scoreboard_get("$preal_base", "__rs_math_hp");
483
+ // Read exp_val ×10000 from __dp1 (second double param)
484
+ raw("execute store result score $preal_exp __rs_math_hp run data get storage rs:d __dp1 10000");
485
+ let exp_fixed: int = scoreboard_get("$preal_exp", "__rs_math_hp");
486
+ // Compute ln(base) via high-precision log
487
+ let ln_base: int = ln_hp(base_fixed);
488
+ // exponent = ln(base) * exp_val, both ×10000 → divide by 10000 to stay in scale
489
+ let exponent: int = ln_base * exp_fixed / 10000;
490
+ // result = e^exponent in ×10000
491
+ let result_fixed: int = exp_fx(exponent);
492
+ scoreboard_set("$preal_res", "__rs_math_hp", result_fixed);
493
+ // Convert result to double
494
+ raw("execute store result storage rs:d __dp0 double 0.0001 run scoreboard players get $preal_res __rs_math_hp");
495
+ return base;
496
+ }
497
+
498
+ // ─── pow_fast: integer-exponent double power via recursive squaring ────────────
499
+ //
500
+ // pow_fast(base, exp_val): base^exp_val for double base, int exponent.
501
+ // Uses binary exponentiation. Handles negative exponents via double_div.
502
+ // Recursion supported in RedScript.
503
+ //
504
+ fn pow_fast(base: double, exp_val: int): double {
505
+ if (exp_val == 0) { return 1.0d; }
506
+ if (exp_val < 0) {
507
+ // 1.0 / base^(-exp_val)
508
+ let pos_result: double = pow_fast(base, 0 - exp_val);
509
+ return double_div(1.0d, pos_result);
510
+ }
511
+ if (exp_val % 2 == 0) {
512
+ let half: double = pow_fast(base, exp_val / 2);
513
+ return double_mul(half, half);
514
+ }
515
+ let rest: double = pow_fast(base, exp_val - 1);
516
+ return double_mul(base, rest);
517
+ }
@@ -0,0 +1,108 @@
1
+ // matrix.mcrs — 2D/3D transformation matrices for Display Entities.
2
+ //
3
+ // MC Display Entities use a 4×4 transformation matrix (left_rotation × scale × right_rotation).
4
+ // This module provides helpers for common transforms.
5
+ //
6
+ // Fixed-point: all values ×10000 unless noted.
7
+ // Angle: degrees ×10000 (e.g. 450000 = 45°)
8
+ //
9
+ // Note: Actual matrix application to entities requires raw() commands.
10
+ // These functions compute the values; use raw() to apply them.
11
+ //
12
+ // Requires: import "stdlib/math" (for sin_fixed, cos_fixed, abs)
13
+
14
+ module library;
15
+
16
+ // ─── 2D transform helpers ────────────────────────────────────────────────────
17
+
18
+ // rotate2d_x: x component after 2D rotation by angle_deg×10000
19
+ // rotate2d_x(x, y, 450000) ≈ x*cos45 - y*sin45
20
+ fn rotate2d_x(x: int, y: int, angle_deg: int): int {
21
+ let c: int = cos_fixed(angle_deg / 10000);
22
+ let s: int = sin_fixed(angle_deg / 10000);
23
+ return x * c / 1000 - y * s / 1000;
24
+ }
25
+
26
+ fn rotate2d_y(x: int, y: int, angle_deg: int): int {
27
+ let c: int = cos_fixed(angle_deg / 10000);
28
+ let s: int = sin_fixed(angle_deg / 10000);
29
+ return x * s / 1000 + y * c / 1000;
30
+ }
31
+
32
+ // ─── Scale helpers ────────────────────────────────────────────────────────────
33
+
34
+ // scale_x(x, sx_fx): scale x by sx_fx (sx_fx ×10000, e.g. 20000 = 2×)
35
+ fn scale_x(x: int, sx_fx: int): int { return x * sx_fx / 10000; }
36
+ fn scale_y(y: int, sy_fx: int): int { return y * sy_fx / 10000; }
37
+ fn scale_z(z: int, sz_fx: int): int { return z * sz_fx / 10000; }
38
+
39
+ // uniform_scale(v, s_fx): apply uniform scale
40
+ fn uniform_scale(v: int, s_fx: int): int { return v * s_fx / 10000; }
41
+
42
+ // ─── 3D rotation (Euler angles, Y-up) ────────────────────────────────────────
43
+
44
+ // rotate_y_x: X component after rotation around Y axis
45
+ fn rotate_y_x(x: int, z: int, angle_deg: int): int {
46
+ let c: int = cos_fixed(angle_deg / 10000);
47
+ let s: int = sin_fixed(angle_deg / 10000);
48
+ return x * c / 1000 + z * s / 1000;
49
+ }
50
+
51
+ fn rotate_y_z(x: int, z: int, angle_deg: int): int {
52
+ let c: int = cos_fixed(angle_deg / 10000);
53
+ let s: int = sin_fixed(angle_deg / 10000);
54
+ return 0 - x * s / 1000 + z * c / 1000;
55
+ }
56
+
57
+ // rotate_x_y: Y component after rotation around X axis
58
+ fn rotate_x_y(y: int, z: int, angle_deg: int): int {
59
+ let c: int = cos_fixed(angle_deg / 10000);
60
+ let s: int = sin_fixed(angle_deg / 10000);
61
+ return y * c / 1000 - z * s / 1000;
62
+ }
63
+
64
+ fn rotate_x_z(y: int, z: int, angle_deg: int): int {
65
+ let c: int = cos_fixed(angle_deg / 10000);
66
+ let s: int = sin_fixed(angle_deg / 10000);
67
+ return y * s / 1000 + z * c / 1000;
68
+ }
69
+
70
+ // ─── Display Entity transformation ───────────────────────────────────────────
71
+ // MC Display Entity transformation format:
72
+ // transformation: {left_rotation:[0f,0f,0f,1f], scale:[1f,1f,1f],
73
+ // right_rotation:[0f,0f,0f,1f], translation:[0f,0f,0f]}
74
+ //
75
+ // Quaternion for Y-axis rotation by angle θ:
76
+ // [0, sin(θ/2), 0, cos(θ/2)]
77
+ //
78
+ // These helpers compute quaternion components (×10000)
79
+
80
+ // quat_sin_half(angle_deg_fx): sin(angle/2) ×1000
81
+ // angle_deg_fx: degrees ×10000
82
+ fn quat_sin_half(angle_deg_fx: int): int {
83
+ return sin_fixed(angle_deg_fx / 20000); // angle/2 in degrees, then /10000 for sin_fixed
84
+ }
85
+
86
+ fn quat_cos_half(angle_deg_fx: int): int {
87
+ return cos_fixed(angle_deg_fx / 20000);
88
+ }
89
+
90
+ // ─── Billboard helpers ────────────────────────────────────────────────────────
91
+
92
+ // billboard_rotation_y(player_yaw_fx): get Y rotation for a billboard facing player
93
+ // player_yaw_fx: player yaw ×10000 (from entity NBT Rotation[0])
94
+ fn billboard_y(player_yaw_fx: int): int {
95
+ // Billboard should face opposite direction
96
+ return (player_yaw_fx + 1800000) % 3600000;
97
+ }
98
+
99
+ // ─── Interpolation for smooth animation ──────────────────────────────────────
100
+
101
+ // lerp_angle(a_fx, b_fx, t): lerp between two angles ×10000, taking shortest path
102
+ fn lerp_angle(a_fx: int, b_fx: int, t: int): int {
103
+ let diff: int = b_fx - a_fx;
104
+ // Normalize to [-1800000, 1800000]
105
+ while (diff > 1800000) { diff = diff - 3600000; }
106
+ while (diff < -1800000) { diff = diff + 3600000; }
107
+ return a_fx + diff * t / 10000;
108
+ }