react-three-rapier-unified 1.0.0

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+ import React, {
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+ forwardRef,
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+ Fragment,
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+ memo,
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+ ReactNode,
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+ useEffect,
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+ useRef
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+ } from "react";
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+ import { DynamicDrawUsage, InstancedMesh, Object3D } from "three";
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+ import { useChildColliderProps } from "../hooks/hooks";
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+ import { useForwardedRef } from "../hooks/use-forwarded-ref";
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+ import { RapierRigidBody } from "../types";
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+ import { AnyCollider } from "./AnyCollider";
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+ import { RigidBodyState } from "./Physics";
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+ import { RigidBody, RigidBodyProps } from "./RigidBody";
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+
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+ export type InstancedRigidBodyProps = RigidBodyProps & {
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+ key: string | number;
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+ };
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+
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+ export interface InstancedRigidBodiesProps extends Omit<RigidBodyProps, "ref"> {
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+ instances: InstancedRigidBodyProps[];
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+ colliderNodes?: ReactNode[];
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+ children: ReactNode;
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+ ref?: React.Ref<(RapierRigidBody | null)[] | null>;
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+ }
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+
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+ export const InstancedRigidBodies = memo(
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+ ({ ref, ...props }: InstancedRigidBodiesProps) => {
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+ const rigidBodiesRef = useForwardedRef<(RapierRigidBody | null)[]>(ref, []);
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+
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+ const objectRef = useRef<Object3D>(null);
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+ const instanceWrapperRef = useRef<Object3D>(null);
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+ const {
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+ // instanced props
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+ children,
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+ instances,
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+ colliderNodes = [],
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+
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+ // wrapper object props
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+ position,
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+ rotation,
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+ quaternion,
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+ scale,
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+
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+ // rigid body specific props, and r3f-object props
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+ ...rigidBodyProps
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+ } = props;
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+
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+ const childColliderProps = useChildColliderProps(objectRef, {
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+ ...props,
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+ children: undefined
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+ });
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+
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+ const getInstancedMesh = () => {
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+ const firstChild = instanceWrapperRef.current!.children[0];
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+
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+ if (firstChild && "isInstancedMesh" in firstChild) {
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+ return firstChild as InstancedMesh;
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+ }
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+
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+ return undefined;
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+ };
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+
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+ useEffect(() => {
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+ const instancedMesh = getInstancedMesh();
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+
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+ if (instancedMesh) {
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+ instancedMesh.instanceMatrix.setUsage(DynamicDrawUsage);
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+ } else {
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+ console.warn(
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+ "InstancedRigidBodies expects exactly one child, which must be an InstancedMesh"
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+ );
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+ }
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+ }, []);
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+
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+ // Update the RigidBodyStates whenever the instances change
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+ const applyInstancedState = (state: RigidBodyState, index: number) => {
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+ const instancedMesh = getInstancedMesh();
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+
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+ if (instancedMesh) {
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+ return {
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+ ...state,
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+ getMatrix: (matrix) => {
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+ instancedMesh.getMatrixAt(index, matrix);
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+ return matrix;
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+ },
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+ setMatrix: (matrix) => {
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+ instancedMesh.setMatrixAt(index, matrix);
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+ instancedMesh.instanceMatrix.needsUpdate = true;
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+ },
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+ meshType: "instancedMesh"
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+ } as RigidBodyState;
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+ }
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+
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+ return state;
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+ };
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+
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+ return (
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+ <object3D
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+ ref={objectRef}
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+ {...rigidBodyProps}
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+ position={position}
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+ rotation={rotation}
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+ quaternion={quaternion}
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+ scale={scale}
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+ >
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+ <object3D ref={instanceWrapperRef}>{children}</object3D>
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+
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+ {instances?.map((instance, index) => (
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+ <RigidBody
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+ {...rigidBodyProps}
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+ {...instance}
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+ ref={(body) => {
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+ rigidBodiesRef.current[index] = body;
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+ }}
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+ transformState={(state) => applyInstancedState(state, index)}
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+ >
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+ <>
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+ {colliderNodes.map((node, index) => (
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+ <Fragment key={index}>{node}</Fragment>
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+ ))}
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+
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+ {childColliderProps.map((colliderProps, colliderIndex) => (
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+ <AnyCollider key={colliderIndex} {...colliderProps} />
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+ ))}
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+ </>
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+ </RigidBody>
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+ ))}
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+ </object3D>
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+ );
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+ }
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+ );
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+
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+ InstancedRigidBodies.displayName = "InstancedRigidBodies";
@@ -0,0 +1,53 @@
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+ import React, { ReactNode, useRef, useMemo, memo } from "react";
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+ import { Object3D } from "three";
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+ import { AnyCollider } from "..";
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+ import { useChildColliderProps, useRapier } from "../hooks/hooks";
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+ import { useRigidBodyContext } from "./RigidBody";
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+ import { RigidBodyAutoCollider } from "../types";
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+
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+ export interface MeshColliderProps {
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+ children: ReactNode;
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+ type: RigidBodyAutoCollider;
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+ }
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+
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+ /**
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+ * A mesh collider is a collider that is automatically generated from the geometry of the children.
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+ * @category Colliders
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+ */
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+ export const MeshCollider = memo((props: MeshColliderProps) => {
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+ const { children, type } = props;
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+ const { physicsOptions } = useRapier();
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+ const object = useRef<Object3D>(null);
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+ const { options } = useRigidBodyContext();
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+
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+ const mergedOptions = useMemo(() => {
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+ return {
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+ ...physicsOptions,
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+ ...options,
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+ children: undefined,
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+ colliders: type
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+ };
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+ }, [physicsOptions, options]);
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+
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+ const childColliderProps = useChildColliderProps(
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+ object,
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+ mergedOptions,
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+ false
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+ );
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+
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+ return (
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+ <object3D
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+ ref={object}
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+ userData={{
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+ r3RapierType: "MeshCollider"
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+ }}
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+ >
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+ {children}
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+ {childColliderProps.map((colliderProps, index) => (
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+ <AnyCollider key={index} {...colliderProps} />
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+ ))}
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+ </object3D>
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+ );
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+ });
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+
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+ MeshCollider.displayName = "MeshCollider";