react-three-game 0.0.107 → 0.0.109

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Files changed (49) hide show
  1. package/README.md +12 -5
  2. package/dist/editor.d.ts +22 -0
  3. package/dist/editor.js +15 -0
  4. package/dist/plugins/crashcat/CrashcatPhysicsComponent.js +75 -47
  5. package/dist/plugins/crashcat/CrashcatRagdoll.d.ts +58 -0
  6. package/dist/plugins/crashcat/CrashcatRagdoll.js +410 -0
  7. package/dist/plugins/crashcat/CrashcatRuntime.js +19 -15
  8. package/dist/plugins/crashcat/index.d.ts +1 -0
  9. package/dist/plugins/crashcat/index.js +1 -0
  10. package/dist/tools/assetviewer/page.js +4 -4
  11. package/dist/tools/prefabeditor/EditorContext.d.ts +36 -0
  12. package/dist/tools/prefabeditor/EditorContext.js +17 -0
  13. package/dist/tools/prefabeditor/EditorTree.js +6 -3
  14. package/dist/tools/prefabeditor/EditorTreeMenus.d.ts +2 -1
  15. package/dist/tools/prefabeditor/EditorTreeMenus.js +18 -6
  16. package/dist/tools/prefabeditor/EditorUI.js +1 -1
  17. package/dist/tools/prefabeditor/GameEvents.d.ts +1 -0
  18. package/dist/tools/prefabeditor/PrefabEditor.d.ts +5 -37
  19. package/dist/tools/prefabeditor/PrefabEditor.js +41 -43
  20. package/dist/tools/prefabeditor/PrefabRoot.d.ts +5 -27
  21. package/dist/tools/prefabeditor/PrefabRoot.js +133 -78
  22. package/dist/tools/prefabeditor/SceneContext.d.ts +28 -0
  23. package/dist/tools/prefabeditor/SceneContext.js +14 -0
  24. package/dist/tools/prefabeditor/assetRuntime.d.ts +4 -0
  25. package/dist/tools/prefabeditor/components/ComponentRegistry.d.ts +16 -1
  26. package/dist/tools/prefabeditor/components/ModelComponent.js +1 -1
  27. package/dist/tools/prefabeditor/components/PrefabRefComponent.d.ts +3 -0
  28. package/dist/tools/prefabeditor/components/PrefabRefComponent.js +72 -0
  29. package/dist/tools/prefabeditor/components/TextComponent.js +8 -5
  30. package/dist/tools/prefabeditor/components/TransformComponent.js +1 -1
  31. package/dist/tools/prefabeditor/components/index.d.ts +1 -0
  32. package/dist/tools/prefabeditor/components/index.js +10 -0
  33. package/dist/tools/prefabeditor/components/runtime.d.ts +4 -0
  34. package/dist/tools/prefabeditor/components/runtime.js +372 -0
  35. package/dist/tools/prefabeditor/modelPrefab.d.ts +3 -0
  36. package/dist/tools/prefabeditor/modelPrefab.js +44 -11
  37. package/dist/tools/prefabeditor/prefab.d.ts +5 -4
  38. package/dist/tools/prefabeditor/prefab.js +47 -29
  39. package/dist/tools/prefabeditor/prefabStore.d.ts +1 -1
  40. package/dist/tools/prefabeditor/prefabStore.js +5 -1
  41. package/dist/tools/prefabeditor/runtimeUtils.d.ts +10 -0
  42. package/dist/tools/prefabeditor/runtimeUtils.js +30 -0
  43. package/dist/tools/prefabeditor/utils.d.ts +7 -8
  44. package/dist/tools/prefabeditor/utils.js +63 -36
  45. package/dist/viewer.d.ts +22 -0
  46. package/dist/viewer.js +14 -0
  47. package/package.json +22 -20
  48. package/dist/index.d.ts +0 -40
  49. package/dist/index.js +0 -32
@@ -0,0 +1,410 @@
1
+ "use client";
2
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "react/jsx-runtime";
3
+ import { createPortal, useFrame, useThree } from "@react-three/fiber";
4
+ import { mat3, mat4, quat, vec3 } from "mathcat";
5
+ import { useCallback, useEffect, useMemo, useRef } from "react";
6
+ import { box, ConstraintSpace, massProperties, motionProperties, MotionType, rigidBody, swingTwistConstraint, } from "crashcat";
7
+ import { Quaternion, Vector3 } from "three";
8
+ import { BooleanField, FieldRenderer, StringField, Vector3Field, } from "../../tools/prefabeditor/components/Input";
9
+ import { useCrashcat } from "./CrashcatRuntime";
10
+ export var RagdollBodyPart;
11
+ (function (RagdollBodyPart) {
12
+ RagdollBodyPart[RagdollBodyPart["UpperBody"] = 0] = "UpperBody";
13
+ RagdollBodyPart[RagdollBodyPart["Head"] = 1] = "Head";
14
+ RagdollBodyPart[RagdollBodyPart["UpperLeftArm"] = 2] = "UpperLeftArm";
15
+ RagdollBodyPart[RagdollBodyPart["LowerLeftArm"] = 3] = "LowerLeftArm";
16
+ RagdollBodyPart[RagdollBodyPart["UpperRightArm"] = 4] = "UpperRightArm";
17
+ RagdollBodyPart[RagdollBodyPart["LowerRightArm"] = 5] = "LowerRightArm";
18
+ RagdollBodyPart[RagdollBodyPart["Pelvis"] = 6] = "Pelvis";
19
+ RagdollBodyPart[RagdollBodyPart["UpperLeftLeg"] = 7] = "UpperLeftLeg";
20
+ RagdollBodyPart[RagdollBodyPart["LowerLeftLeg"] = 8] = "LowerLeftLeg";
21
+ RagdollBodyPart[RagdollBodyPart["UpperRightLeg"] = 9] = "UpperRightLeg";
22
+ RagdollBodyPart[RagdollBodyPart["LowerRightLeg"] = 10] = "LowerRightLeg";
23
+ })(RagdollBodyPart || (RagdollBodyPart = {}));
24
+ let nextRagdollId = 0;
25
+ const DEFAULT_POSITION = [0, 0, 0];
26
+ const ZERO_VECTOR = [0, 0, 0];
27
+ export function createRagdollSettings(scale = 1, angleA = Math.PI / 4, angleB = Math.PI / 4, twistAngle = 0) {
28
+ const shouldersDistance = 0.45 * scale;
29
+ const upperArmLength = 0.4 * scale;
30
+ const lowerArmLength = 0.4 * scale;
31
+ const upperArmSize = 0.15 * scale;
32
+ const lowerArmSize = 0.15 * scale;
33
+ const neckLength = 0.1 * scale;
34
+ const headRadius = 0.2 * scale;
35
+ const upperBodyLength = 0.6 * scale;
36
+ const pelvisLength = 0.2 * scale;
37
+ const pelvisSize = 0.25 * scale;
38
+ const upperLegLength = 0.5 * scale;
39
+ const upperLegSize = 0.15 * scale;
40
+ const lowerLegSize = 0.15 * scale;
41
+ const lowerLegLength = 0.5 * scale;
42
+ const lowerLeftLegPos = [-shouldersDistance / 3, lowerLegLength / 2, 0];
43
+ const lowerRightLegPos = [shouldersDistance / 3, lowerLegLength / 2, 0];
44
+ const upperLeftLegPos = [-shouldersDistance / 3, lowerLeftLegPos[1] + lowerLegLength / 2 + upperLegLength / 2, 0];
45
+ const upperRightLegPos = [shouldersDistance / 3, lowerRightLegPos[1] + lowerLegLength / 2 + upperLegLength / 2, 0];
46
+ const pelvisPos = [0, upperLeftLegPos[1] + upperLegLength / 2 + pelvisLength / 2, 0];
47
+ const upperBodyPos = [0, pelvisPos[1] + pelvisLength / 2 + upperBodyLength / 2, 0];
48
+ const headPos = [0, upperBodyPos[1] + upperBodyLength / 2 + headRadius / 2 + neckLength, 0];
49
+ const upperLeftArmPos = [-shouldersDistance / 2 - upperArmLength / 2, upperBodyPos[1] + upperBodyLength / 2, 0];
50
+ const upperRightArmPos = [shouldersDistance / 2 + upperArmLength / 2, upperBodyPos[1] + upperBodyLength / 2, 0];
51
+ const lowerLeftArmPos = [upperLeftArmPos[0] - lowerArmLength / 2 - upperArmLength / 2, upperLeftArmPos[1], 0];
52
+ const lowerRightArmPos = [upperRightArmPos[0] + lowerArmLength / 2 + upperArmLength / 2, upperRightArmPos[1], 0];
53
+ const shapes = new Map([
54
+ [RagdollBodyPart.LowerLeftLeg, { args: [lowerLegSize * 0.5, lowerLegLength * 0.5, lowerLegSize * 0.5], density: scale, position: lowerLeftLegPos }],
55
+ [RagdollBodyPart.LowerRightLeg, { args: [lowerLegSize * 0.5, lowerLegLength * 0.5, lowerLegSize * 0.5], density: scale, position: lowerRightLegPos }],
56
+ [RagdollBodyPart.UpperLeftLeg, { args: [upperLegSize * 0.5, upperLegLength * 0.5, upperLegSize * 0.5], density: scale, position: upperLeftLegPos }],
57
+ [RagdollBodyPart.UpperRightLeg, { args: [upperLegSize * 0.5, upperLegLength * 0.5, upperLegSize * 0.5], density: scale, position: upperRightLegPos }],
58
+ [RagdollBodyPart.Pelvis, { args: [shouldersDistance * 0.5, pelvisLength * 0.5, pelvisSize * 0.5], density: scale, position: pelvisPos }],
59
+ [RagdollBodyPart.UpperBody, { args: [shouldersDistance * 0.5, upperBodyLength * 0.5, lowerArmSize * 0.75], density: scale, position: upperBodyPos }],
60
+ [RagdollBodyPart.Head, { args: [headRadius * 0.6, headRadius * 0.7, headRadius * 0.6], density: scale, position: headPos }],
61
+ [RagdollBodyPart.UpperLeftArm, { args: [upperArmLength * 0.5, upperArmSize * 0.5, upperArmSize * 0.5], density: scale, position: upperLeftArmPos }],
62
+ [RagdollBodyPart.UpperRightArm, { args: [upperArmLength * 0.5, upperArmSize * 0.5, upperArmSize * 0.5], density: scale, position: upperRightArmPos }],
63
+ [RagdollBodyPart.LowerLeftArm, { args: [lowerArmLength * 0.5, lowerArmSize * 0.5, lowerArmSize * 0.5], density: scale, position: lowerLeftArmPos }],
64
+ [RagdollBodyPart.LowerRightArm, { args: [lowerArmLength * 0.5, lowerArmSize * 0.5, lowerArmSize * 0.5], density: scale, position: lowerRightArmPos }],
65
+ ]);
66
+ const joints = [
67
+ { bodyA: RagdollBodyPart.Head, bodyB: RagdollBodyPart.UpperBody, pivotA: [0, -headRadius - neckLength / 2, 0], pivotB: [0, upperBodyLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
68
+ { bodyA: RagdollBodyPart.LowerLeftLeg, bodyB: RagdollBodyPart.UpperLeftLeg, pivotA: [0, lowerLegLength / 2, 0], pivotB: [0, -upperLegLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
69
+ { bodyA: RagdollBodyPart.LowerRightLeg, bodyB: RagdollBodyPart.UpperRightLeg, pivotA: [0, lowerLegLength / 2, 0], pivotB: [0, -upperLegLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
70
+ { bodyA: RagdollBodyPart.UpperLeftLeg, bodyB: RagdollBodyPart.Pelvis, pivotA: [0, upperLegLength / 2, 0], pivotB: [-shouldersDistance / 3, -pelvisLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
71
+ { bodyA: RagdollBodyPart.UpperRightLeg, bodyB: RagdollBodyPart.Pelvis, pivotA: [0, upperLegLength / 2, 0], pivotB: [shouldersDistance / 3, -pelvisLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
72
+ { bodyA: RagdollBodyPart.Pelvis, bodyB: RagdollBodyPart.UpperBody, pivotA: [0, pelvisLength / 2, 0], pivotB: [0, -upperBodyLength / 2, 0], axisA: [0, 1, 0], axisB: [0, 1, 0], angle: angleA, twistAngle },
73
+ { bodyA: RagdollBodyPart.UpperBody, bodyB: RagdollBodyPart.UpperLeftArm, pivotA: [-shouldersDistance / 2, upperBodyLength / 2, 0], pivotB: [upperArmLength / 2, 0, 0], axisA: [1, 0, 0], axisB: [1, 0, 0], angle: angleB, twistAngle },
74
+ { bodyA: RagdollBodyPart.UpperBody, bodyB: RagdollBodyPart.UpperRightArm, pivotA: [shouldersDistance / 2, upperBodyLength / 2, 0], pivotB: [-upperArmLength / 2, 0, 0], axisA: [1, 0, 0], axisB: [1, 0, 0], angle: angleB, twistAngle },
75
+ { bodyA: RagdollBodyPart.LowerLeftArm, bodyB: RagdollBodyPart.UpperLeftArm, pivotA: [lowerArmLength / 2, 0, 0], pivotB: [-upperArmLength / 2, 0, 0], axisA: [1, 0, 0], axisB: [1, 0, 0], angle: angleA, twistAngle },
76
+ { bodyA: RagdollBodyPart.LowerRightArm, bodyB: RagdollBodyPart.UpperRightArm, pivotA: [-lowerArmLength / 2, 0, 0], pivotB: [upperArmLength / 2, 0, 0], axisA: [1, 0, 0], axisB: [1, 0, 0], angle: angleA, twistAngle },
77
+ ];
78
+ const skeleton = [
79
+ { bodyPart: RagdollBodyPart.Pelvis, parentBodyPart: null },
80
+ { bodyPart: RagdollBodyPart.UpperBody, parentBodyPart: RagdollBodyPart.Pelvis },
81
+ { bodyPart: RagdollBodyPart.Head, parentBodyPart: RagdollBodyPart.UpperBody },
82
+ { bodyPart: RagdollBodyPart.UpperLeftArm, parentBodyPart: RagdollBodyPart.UpperBody },
83
+ { bodyPart: RagdollBodyPart.LowerLeftArm, parentBodyPart: RagdollBodyPart.UpperLeftArm },
84
+ { bodyPart: RagdollBodyPart.UpperRightArm, parentBodyPart: RagdollBodyPart.UpperBody },
85
+ { bodyPart: RagdollBodyPart.LowerRightArm, parentBodyPart: RagdollBodyPart.UpperRightArm },
86
+ { bodyPart: RagdollBodyPart.UpperLeftLeg, parentBodyPart: RagdollBodyPart.Pelvis },
87
+ { bodyPart: RagdollBodyPart.LowerLeftLeg, parentBodyPart: RagdollBodyPart.UpperLeftLeg },
88
+ { bodyPart: RagdollBodyPart.UpperRightLeg, parentBodyPart: RagdollBodyPart.Pelvis },
89
+ { bodyPart: RagdollBodyPart.LowerRightLeg, parentBodyPart: RagdollBodyPart.UpperRightLeg },
90
+ ];
91
+ return { shapes, joints, skeleton };
92
+ }
93
+ function getTangent(out, axis) {
94
+ const ax = Math.abs(axis[0]);
95
+ const ay = Math.abs(axis[1]);
96
+ const az = Math.abs(axis[2]);
97
+ if (ax <= ay && ax <= az) {
98
+ vec3.set(out, 0, -axis[2], axis[1]);
99
+ }
100
+ else if (ay <= az) {
101
+ vec3.set(out, axis[2], 0, -axis[0]);
102
+ }
103
+ else {
104
+ vec3.set(out, -axis[1], axis[0], 0);
105
+ }
106
+ vec3.normalize(out, out);
107
+ return out;
108
+ }
109
+ function createRagdollBodies(api, instanceId, settings, offset, stabilize) {
110
+ const bodies = new Map();
111
+ const constraints = [];
112
+ const nodeIds = [];
113
+ for (const [part, config] of settings.shapes) {
114
+ const body = rigidBody.create(api.world, {
115
+ shape: box.create({
116
+ halfExtents: vec3.fromValues(config.args[0], config.args[1], config.args[2]),
117
+ convexRadius: Math.min(0.05, Math.min(config.args[0], config.args[1], config.args[2]) * 0.45),
118
+ density: config.density,
119
+ }),
120
+ objectLayer: api.movingObjectLayer,
121
+ motionType: MotionType.DYNAMIC,
122
+ position: vec3.fromValues(config.position[0] + offset[0], config.position[1] + offset[1], config.position[2] + offset[2]),
123
+ quaternion: quat.create(),
124
+ linearDamping: 0.05,
125
+ angularDamping: 0.05,
126
+ restitution: 0,
127
+ userData: { nodeId: `${instanceId}-${part}` },
128
+ });
129
+ const nodeId = `${instanceId}-${part}`;
130
+ api.register(nodeId, body, { motionType: MotionType.DYNAMIC, sensor: false });
131
+ bodies.set(part, body);
132
+ nodeIds.push(nodeId);
133
+ }
134
+ if (stabilize) {
135
+ stabilizeRagdoll(bodies, settings.skeleton);
136
+ }
137
+ for (const joint of settings.joints) {
138
+ const bodyA = bodies.get(joint.bodyA);
139
+ const bodyB = bodies.get(joint.bodyB);
140
+ if (!bodyA || !bodyB)
141
+ continue;
142
+ constraints.push(swingTwistConstraint.create(api.world, {
143
+ bodyIdA: bodyA.id,
144
+ bodyIdB: bodyB.id,
145
+ position1: vec3.fromValues(joint.pivotA[0], joint.pivotA[1], joint.pivotA[2]),
146
+ position2: vec3.fromValues(joint.pivotB[0], joint.pivotB[1], joint.pivotB[2]),
147
+ twistAxis1: vec3.fromValues(joint.axisA[0], joint.axisA[1], joint.axisA[2]),
148
+ planeAxis1: getTangent(vec3.create(), joint.axisA),
149
+ twistAxis2: vec3.fromValues(joint.axisB[0], joint.axisB[1], joint.axisB[2]),
150
+ planeAxis2: getTangent(vec3.create(), joint.axisB),
151
+ space: ConstraintSpace.LOCAL,
152
+ normalHalfConeAngle: joint.angle,
153
+ planeHalfConeAngle: joint.angle,
154
+ twistMinAngle: -joint.twistAngle,
155
+ twistMaxAngle: joint.twistAngle,
156
+ }));
157
+ }
158
+ return { bodies, constraints, nodeIds };
159
+ }
160
+ function stabilizeRagdoll(bodies, skeleton) {
161
+ var _a, _b, _c, _d, _e;
162
+ const minMassRatio = 0.8;
163
+ const maxMassRatio = 1.2;
164
+ const maxInertiaIncrease = 2;
165
+ const visited = new Set();
166
+ const massRatios = new Map();
167
+ const roots = skeleton.filter((joint) => joint.parentBodyPart === null);
168
+ for (const root of roots) {
169
+ const chain = [];
170
+ const toProcess = [root.bodyPart];
171
+ while (toProcess.length > 0) {
172
+ const current = toProcess.shift();
173
+ if (current === undefined || visited.has(current))
174
+ continue;
175
+ visited.add(current);
176
+ chain.push(current);
177
+ for (const joint of skeleton) {
178
+ if (joint.parentBodyPart === current && !visited.has(joint.bodyPart)) {
179
+ toProcess.push(joint.bodyPart);
180
+ }
181
+ }
182
+ }
183
+ if (chain.length <= 1)
184
+ continue;
185
+ let totalMassRatio = 1;
186
+ massRatios.set(chain[0], 1);
187
+ for (let i = 1; i < chain.length; i += 1) {
188
+ const childPart = chain[i];
189
+ const parentPart = (_a = skeleton.find((joint) => joint.bodyPart === childPart)) === null || _a === void 0 ? void 0 : _a.parentBodyPart;
190
+ if (parentPart === undefined || parentPart === null)
191
+ continue;
192
+ const childBody = bodies.get(childPart);
193
+ const parentBody = bodies.get(parentPart);
194
+ if (!childBody || !parentBody)
195
+ continue;
196
+ const ratio = childBody.massProperties.mass / parentBody.massProperties.mass;
197
+ const clampedRatio = Math.max(minMassRatio, Math.min(maxMassRatio, ratio));
198
+ const parentRatio = (_b = massRatios.get(parentPart)) !== null && _b !== void 0 ? _b : 1;
199
+ const childRatio = parentRatio * clampedRatio;
200
+ massRatios.set(childPart, childRatio);
201
+ totalMassRatio += childRatio;
202
+ }
203
+ let totalMass = 0;
204
+ for (const part of chain) {
205
+ totalMass += (_d = (_c = bodies.get(part)) === null || _c === void 0 ? void 0 : _c.massProperties.mass) !== null && _d !== void 0 ? _d : 0;
206
+ }
207
+ const ratioToMass = totalMass / totalMassRatio;
208
+ for (const part of chain) {
209
+ const body = bodies.get(part);
210
+ const ratio = massRatios.get(part);
211
+ if (!body || ratio === undefined)
212
+ continue;
213
+ const oldMass = body.massProperties.mass;
214
+ const newMass = ratio * ratioToMass;
215
+ body.massProperties.mass = newMass;
216
+ const massScale = oldMass > 0 ? newMass / oldMass : 1;
217
+ for (let i = 0; i < 15; i += 1) {
218
+ body.massProperties.inertia[i] *= massScale;
219
+ }
220
+ body.massProperties.inertia[15] = 1;
221
+ }
222
+ const principals = new Map();
223
+ for (const part of chain) {
224
+ const body = bodies.get(part);
225
+ if (!body)
226
+ continue;
227
+ const rotation = mat3.create();
228
+ const diagonal = vec3.create();
229
+ if (motionProperties.decomposePrincipalMomentsOfInertia(body.massProperties.inertia, rotation, diagonal)) {
230
+ principals.set(part, { rotation, diagonal, childSum: 0 });
231
+ }
232
+ }
233
+ for (let i = chain.length - 1; i > 0; i -= 1) {
234
+ const childPart = chain[i];
235
+ const parentPart = (_e = skeleton.find((joint) => joint.bodyPart === childPart)) === null || _e === void 0 ? void 0 : _e.parentBodyPart;
236
+ if (parentPart === undefined || parentPart === null)
237
+ continue;
238
+ const childPrincipal = principals.get(childPart);
239
+ const parentPrincipal = principals.get(parentPart);
240
+ if (childPrincipal && parentPrincipal) {
241
+ parentPrincipal.childSum += childPrincipal.diagonal[0] + childPrincipal.childSum;
242
+ }
243
+ }
244
+ for (const part of chain) {
245
+ const principal = principals.get(part);
246
+ const body = bodies.get(part);
247
+ if (!principal || !body || principal.childSum === 0)
248
+ continue;
249
+ const minimum = Math.min(maxInertiaIncrease * principal.diagonal[0], principal.childSum);
250
+ principal.diagonal[0] = Math.max(principal.diagonal[0], minimum);
251
+ principal.diagonal[1] = Math.max(principal.diagonal[1], minimum);
252
+ principal.diagonal[2] = Math.max(principal.diagonal[2], minimum);
253
+ const scale = mat4.create();
254
+ mat4.fromScaling(scale, principal.diagonal);
255
+ const rot4x4 = mat4.create();
256
+ mat4.identity(rot4x4);
257
+ for (let i = 0; i < 3; i += 1) {
258
+ for (let j = 0; j < 3; j += 1) {
259
+ rot4x4[i + j * 4] = principal.rotation[i + j * 3];
260
+ }
261
+ }
262
+ const temp1 = mat4.create();
263
+ const temp2 = mat4.create();
264
+ mat4.multiply(temp1, rot4x4, scale);
265
+ mat4.transpose(temp2, rot4x4);
266
+ mat4.multiply(body.massProperties.inertia, temp1, temp2);
267
+ body.massProperties.inertia[15] = 1;
268
+ }
269
+ }
270
+ for (const body of bodies.values()) {
271
+ if (body.motionType !== MotionType.DYNAMIC)
272
+ continue;
273
+ const mp = massProperties.create();
274
+ massProperties.copy(mp, body.massProperties);
275
+ body.massPropertiesOverride = rigidBody.MassPropertiesOverride.MASS_AND_INERTIA_PROVIDED;
276
+ body.motionProperties.invMass = mp.mass > 0 ? 1 / mp.mass : 0;
277
+ const rotation = mat3.create();
278
+ const diagonal = vec3.create();
279
+ if (motionProperties.decomposePrincipalMomentsOfInertia(mp.inertia, rotation, diagonal)) {
280
+ vec3.set(body.motionProperties.invInertiaDiagonal, diagonal[0] !== 0 ? 1 / diagonal[0] : 0, diagonal[1] !== 0 ? 1 / diagonal[1] : 0, diagonal[2] !== 0 ? 1 / diagonal[2] : 0);
281
+ quat.fromMat3(body.motionProperties.inertiaRotation, rotation);
282
+ }
283
+ }
284
+ }
285
+ const meshPosition = new Vector3();
286
+ const meshQuaternion = new Quaternion();
287
+ const ragdollFields = [
288
+ { name: "scale", type: "number", label: "Scale", step: 0.1 },
289
+ { name: "swingAngle", type: "number", label: "Swing Angle", step: 0.05 },
290
+ { name: "shoulderAngle", type: "number", label: "Shoulder Angle", step: 0.05 },
291
+ { name: "twistAngle", type: "number", label: "Twist Angle", step: 0.05 },
292
+ { name: "clickImpulse", type: "number", label: "Click Impulse", min: 0, step: 0.5 },
293
+ ];
294
+ export function CrashcatRagdoll({ position = DEFAULT_POSITION, scale = 1.8, swingAngle = Math.PI / 4, shoulderAngle = Math.PI / 4, twistAngle = 0, stabilize = true, initialLinearVelocity = ZERO_VECTOR, initialAngularVelocity = ZERO_VECTOR, color = "#f97316", clickImpulse = 8, nodeInteractionHandlers, }) {
295
+ const api = useCrashcat();
296
+ const instanceId = useRef(`crashcat-ragdoll-${nextRagdollId++}`);
297
+ const stateRef = useRef(null);
298
+ const meshRefs = useRef(new Map());
299
+ const settings = useMemo(() => createRagdollSettings(scale, swingAngle, shoulderAngle, twistAngle), [scale, shoulderAngle, swingAngle, twistAngle]);
300
+ const shapeEntries = useMemo(() => [...settings.shapes], [settings]);
301
+ const [px, py, pz] = position;
302
+ const [lvx, lvy, lvz] = initialLinearVelocity;
303
+ const [avx, avy, avz] = initialAngularVelocity;
304
+ useEffect(() => {
305
+ if (!api)
306
+ return undefined;
307
+ const state = createRagdollBodies(api, instanceId.current, settings, [px, py, pz], stabilize);
308
+ stateRef.current = state;
309
+ for (const body of state.bodies.values()) {
310
+ rigidBody.addLinearVelocity(api.world, body, [lvx, lvy, lvz]);
311
+ rigidBody.addAngularVelocity(api.world, body, [avx, avy, avz]);
312
+ }
313
+ return () => {
314
+ for (const constraint of state.constraints) {
315
+ swingTwistConstraint.remove(api.world, constraint);
316
+ }
317
+ for (const nodeId of state.nodeIds) {
318
+ api.unregister(nodeId);
319
+ }
320
+ stateRef.current = null;
321
+ };
322
+ }, [api, avx, avy, avz, lvx, lvy, lvz, px, py, pz, settings, stabilize]);
323
+ useFrame(() => {
324
+ const state = stateRef.current;
325
+ if (!state)
326
+ return;
327
+ for (const [part, body] of state.bodies) {
328
+ const mesh = meshRefs.current.get(part);
329
+ if (!mesh)
330
+ continue;
331
+ meshPosition.set(body.position[0], body.position[1], body.position[2]);
332
+ meshQuaternion.set(body.quaternion[0], body.quaternion[1], body.quaternion[2], body.quaternion[3]);
333
+ mesh.position.copy(meshPosition);
334
+ mesh.quaternion.copy(meshQuaternion);
335
+ }
336
+ });
337
+ const handleClick = useCallback((event) => {
338
+ var _a;
339
+ (_a = nodeInteractionHandlers === null || nodeInteractionHandlers === void 0 ? void 0 : nodeInteractionHandlers.onClick) === null || _a === void 0 ? void 0 : _a.call(nodeInteractionHandlers, event);
340
+ const apiWorld = api === null || api === void 0 ? void 0 : api.world;
341
+ const state = stateRef.current;
342
+ if (!apiWorld || !state || clickImpulse <= 0)
343
+ return;
344
+ let hitBody = null;
345
+ let minDistanceSq = Infinity;
346
+ for (const body of state.bodies.values()) {
347
+ const dx = body.position[0] - event.point.x;
348
+ const dy = body.position[1] - event.point.y;
349
+ const dz = body.position[2] - event.point.z;
350
+ const distanceSq = dx * dx + dy * dy + dz * dz;
351
+ if (distanceSq < minDistanceSq) {
352
+ minDistanceSq = distanceSq;
353
+ hitBody = body;
354
+ }
355
+ }
356
+ if (!hitBody)
357
+ return;
358
+ rigidBody.addImpulseAtPosition(apiWorld, hitBody, [
359
+ event.ray.direction.x * clickImpulse,
360
+ event.ray.direction.y * clickImpulse + clickImpulse * 0.35,
361
+ event.ray.direction.z * clickImpulse,
362
+ ], [event.point.x, event.point.y, event.point.z]);
363
+ }, [api, clickImpulse, nodeInteractionHandlers]);
364
+ const interactionHandlers = Object.assign(Object.assign({}, nodeInteractionHandlers), { onClick: handleClick });
365
+ return (_jsx("group", Object.assign({}, interactionHandlers, { children: shapeEntries.map(([part, config]) => (_jsxs("mesh", { ref: (mesh) => {
366
+ if (mesh)
367
+ meshRefs.current.set(part, mesh);
368
+ else
369
+ meshRefs.current.delete(part);
370
+ }, castShadow: true, receiveShadow: true, position: [
371
+ config.position[0] + px,
372
+ config.position[1] + py,
373
+ config.position[2] + pz,
374
+ ], children: [_jsx("boxGeometry", { args: [config.args[0] * 2, config.args[1] * 2, config.args[2] * 2] }), _jsx("meshStandardMaterial", { color: color, roughness: 0.72, metalness: 0.05 })] }, part))) })));
375
+ }
376
+ function CrashcatRagdollEditor({ component, onUpdate, }) {
377
+ return (_jsxs("div", { style: { display: "flex", flexDirection: "column", gap: 10 }, children: [_jsx(FieldRenderer, { fields: ragdollFields, values: component.properties, onChange: onUpdate }), _jsx(BooleanField, { name: "stabilize", label: "Stabilize", values: component.properties, onChange: onUpdate, fallback: true }), _jsx(StringField, { name: "color", label: "Color", values: component.properties, onChange: onUpdate, fallback: "#f97316" }), _jsx(Vector3Field, { name: "initialLinearVelocity", label: "Initial Linear Velocity", values: component.properties, onChange: onUpdate, fallback: [0, 0, 0] }), _jsx(Vector3Field, { name: "initialAngularVelocity", label: "Initial Angular Velocity", values: component.properties, onChange: onUpdate, fallback: [0, 0, 0] })] }));
378
+ }
379
+ function CrashcatRagdollView({ properties, children, editMode, nodeInteractionHandlers, worldPosition, }) {
380
+ var _a, _b, _c, _d, _e, _f;
381
+ const scene = useThree((state) => state.scene);
382
+ return (_jsxs(_Fragment, { children: [children, worldPosition
383
+ ? createPortal(_jsx(CrashcatRagdoll, { position: worldPosition, scale: (_a = properties.scale) !== null && _a !== void 0 ? _a : 1.8, swingAngle: (_b = properties.swingAngle) !== null && _b !== void 0 ? _b : Math.PI / 4, shoulderAngle: (_c = properties.shoulderAngle) !== null && _c !== void 0 ? _c : Math.PI / 4, twistAngle: (_d = properties.twistAngle) !== null && _d !== void 0 ? _d : 0, stabilize: properties.stabilize !== false, color: (_e = properties.color) !== null && _e !== void 0 ? _e : "#f97316", clickImpulse: editMode ? 0 : (_f = properties.clickImpulse) !== null && _f !== void 0 ? _f : 8, initialLinearVelocity: properties.initialLinearVelocity, initialAngularVelocity: properties.initialAngularVelocity, nodeInteractionHandlers: nodeInteractionHandlers }), scene)
384
+ : null] }));
385
+ }
386
+ const CrashcatRagdollComponent = {
387
+ name: "CrashcatRagdoll",
388
+ Editor: CrashcatRagdollEditor,
389
+ View: CrashcatRagdollView,
390
+ defaultProperties: {
391
+ scale: 1.8,
392
+ swingAngle: Math.PI / 4,
393
+ shoulderAngle: Math.PI / 4,
394
+ twistAngle: 0,
395
+ stabilize: true,
396
+ color: "#f97316",
397
+ clickImpulse: 8,
398
+ initialLinearVelocity: [0, 0, 0],
399
+ initialAngularVelocity: [0, 0, 0],
400
+ },
401
+ };
402
+ export default CrashcatRagdollComponent;
403
+ export function createStaticBoxBody(world, objectLayer, halfExtents, position) {
404
+ return rigidBody.create(world, {
405
+ shape: box.create({ halfExtents }),
406
+ objectLayer,
407
+ motionType: MotionType.STATIC,
408
+ position,
409
+ });
410
+ }
@@ -5,7 +5,7 @@ import { addBroadphaseLayer, addObjectLayer, createWorld, createWorldSettings, e
5
5
  import { debugRenderer } from "crashcat/three";
6
6
  import { useEffect, useMemo, useRef, useState, useSyncExternalStore } from "react";
7
7
  import { gameEvents } from "../../tools/prefabeditor/GameEvents";
8
- import { PrefabEditorMode, useScene } from "../../tools/prefabeditor/PrefabRoot";
8
+ import { PrefabEditorMode, useScene } from "../../tools/prefabeditor/SceneContext";
9
9
  const SLEEP_TIME_BEFORE_REST = 0.1;
10
10
  const SLEEP_POINT_VELOCITY_THRESHOLD = 0.06;
11
11
  const MAX_PHYSICS_STEP_DELTA = 1 / 60;
@@ -33,11 +33,14 @@ function setCrashcatApi(api) {
33
33
  listener();
34
34
  });
35
35
  }
36
- function emitConfiguredEvent(eventName, sourceNodeId, targetNodeId, collisionNormal) {
37
- const trimmed = eventName === null || eventName === void 0 ? void 0 : eventName.trim();
38
- if (!trimmed)
36
+ function emitPhysicsEvent(eventType, eventName, sourceNodeId, targetNodeId, collisionNormal) {
37
+ const alias = eventName === null || eventName === void 0 ? void 0 : eventName.trim();
38
+ if (!gameEvents.hasListeners(eventType) && (!alias || !gameEvents.hasListeners(alias)))
39
39
  return;
40
- gameEvents.emit(trimmed, Object.assign({ sourceEntityId: sourceNodeId, sourceNodeId, targetEntityId: targetNodeId, targetNodeId }, (collisionNormal ? { collisionNormal } : {})));
40
+ const payload = Object.assign({ sourceEntityId: sourceNodeId, sourceNodeId, targetEntityId: targetNodeId, targetNodeId }, (collisionNormal ? { collisionNormal } : {}));
41
+ gameEvents.emit(eventType, payload);
42
+ if (alias)
43
+ gameEvents.emit(alias, payload);
41
44
  }
42
45
  function createDebugState() {
43
46
  const options = debugRenderer.createDefaultOptions();
@@ -71,26 +74,27 @@ export function CrashcatRuntime({ debug = false, children }) {
71
74
  const [debugState] = useState(() => debug ? createDebugState() : null);
72
75
  const listener = useMemo(() => ({
73
76
  onContactAdded: (bodyA, bodyB, manifold) => {
74
- var _a, _b;
77
+ var _a, _b, _c, _d, _e, _f;
75
78
  const metaA = getBodyMeta(bodyByIdRef.current, bodyA);
76
79
  const metaB = getBodyMeta(bodyByIdRef.current, bodyB);
77
80
  const n = manifold === null || manifold === void 0 ? void 0 : manifold.worldSpaceNormal;
78
81
  const nA = n ? [n[0], n[1], n[2]] : undefined;
79
82
  const nB = n ? [-n[0], -n[1], -n[2]] : undefined;
80
- if (metaA === null || metaA === void 0 ? void 0 : metaA.events)
81
- emitConfiguredEvent(metaA.sensor ? metaA.events.sensorEnter : metaA.events.collisionEnter, metaA.nodeId, (_a = metaB === null || metaB === void 0 ? void 0 : metaB.nodeId) !== null && _a !== void 0 ? _a : null, nA);
82
- if (metaB === null || metaB === void 0 ? void 0 : metaB.events)
83
- emitConfiguredEvent(metaB.sensor ? metaB.events.sensorEnter : metaB.events.collisionEnter, metaB.nodeId, (_b = metaA === null || metaA === void 0 ? void 0 : metaA.nodeId) !== null && _b !== void 0 ? _b : null, nB);
83
+ if (metaA)
84
+ emitPhysicsEvent(metaA.sensor ? "sensor:enter" : "collision:enter", metaA.sensor ? (_a = metaA.events) === null || _a === void 0 ? void 0 : _a.sensorEnter : (_b = metaA.events) === null || _b === void 0 ? void 0 : _b.collisionEnter, metaA.nodeId, (_c = metaB === null || metaB === void 0 ? void 0 : metaB.nodeId) !== null && _c !== void 0 ? _c : null, nA);
85
+ if (metaB)
86
+ emitPhysicsEvent(metaB.sensor ? "sensor:enter" : "collision:enter", metaB.sensor ? (_d = metaB.events) === null || _d === void 0 ? void 0 : _d.sensorEnter : (_e = metaB.events) === null || _e === void 0 ? void 0 : _e.collisionEnter, metaB.nodeId, (_f = metaA === null || metaA === void 0 ? void 0 : metaA.nodeId) !== null && _f !== void 0 ? _f : null, nB);
84
87
  },
85
88
  onContactRemoved: (idA, idB) => {
86
- var _a, _b;
89
+ var _a, _b, _c, _d, _e, _f;
87
90
  const metaA = bodyByIdRef.current.get(Number(idA));
88
91
  const metaB = bodyByIdRef.current.get(Number(idB));
89
- if (metaA === null || metaA === void 0 ? void 0 : metaA.events)
90
- emitConfiguredEvent(metaA.sensor ? metaA.events.sensorExit : metaA.events.collisionExit, metaA.nodeId, (_a = metaB === null || metaB === void 0 ? void 0 : metaB.nodeId) !== null && _a !== void 0 ? _a : null);
91
- if (metaB === null || metaB === void 0 ? void 0 : metaB.events)
92
- emitConfiguredEvent(metaB.sensor ? metaB.events.sensorExit : metaB.events.collisionExit, metaB.nodeId, (_b = metaA === null || metaA === void 0 ? void 0 : metaA.nodeId) !== null && _b !== void 0 ? _b : null);
92
+ if (metaA)
93
+ emitPhysicsEvent(metaA.sensor ? "sensor:exit" : "collision:exit", metaA.sensor ? (_a = metaA.events) === null || _a === void 0 ? void 0 : _a.sensorExit : (_b = metaA.events) === null || _b === void 0 ? void 0 : _b.collisionExit, metaA.nodeId, (_c = metaB === null || metaB === void 0 ? void 0 : metaB.nodeId) !== null && _c !== void 0 ? _c : null);
94
+ if (metaB)
95
+ emitPhysicsEvent(metaB.sensor ? "sensor:exit" : "collision:exit", metaB.sensor ? (_d = metaB.events) === null || _d === void 0 ? void 0 : _d.sensorExit : (_e = metaB.events) === null || _e === void 0 ? void 0 : _e.collisionExit, metaB.nodeId, (_f = metaA === null || metaA === void 0 ? void 0 : metaA.nodeId) !== null && _f !== void 0 ? _f : null);
93
96
  },
97
+ onBodyPairValidate: (bodyA, bodyB) => !rigidBody.bodiesShareConstraint(bodyA, bodyB),
94
98
  }), []);
95
99
  useEffect(() => {
96
100
  ensureCrashcatRegistered();
@@ -1,2 +1,3 @@
1
1
  export { CrashcatRuntime, useCrashcat, type BodyMeta, type CrashcatApi, type CrashcatEventConfig, } from "./CrashcatRuntime";
2
2
  export { default as CrashcatPhysicsComponent, default, } from "./CrashcatPhysicsComponent";
3
+ export { CrashcatRagdoll, default as CrashcatRagdollComponent, RagdollBodyPart, createRagdollSettings, createStaticBoxBody, type CrashcatRagdollProps, type RagdollSettings, } from "./CrashcatRagdoll";
@@ -1,2 +1,3 @@
1
1
  export { CrashcatRuntime, useCrashcat, } from "./CrashcatRuntime";
2
2
  export { default as CrashcatPhysicsComponent, default, } from "./CrashcatPhysicsComponent";
3
+ export { CrashcatRagdoll, default as CrashcatRagdollComponent, RagdollBodyPart, createRagdollSettings, createStaticBoxBody, } from "./CrashcatRagdoll";
@@ -5,7 +5,7 @@ import { Suspense, useEffect, useLayoutEffect, useState, useRef } from "react";
5
5
  import { createPortal } from 'react-dom';
6
6
  import { Mesh, TextureLoader } from "three";
7
7
  import { loadModel } from "../dragdrop/modelLoader";
8
- import { resolvePrefabAssetPath } from "../prefabeditor/PrefabEditor";
8
+ import { withBasePath } from "../prefabeditor/utils";
9
9
  import { base, colors, fonts } from "../prefabeditor/styles";
10
10
  const styles = {
11
11
  errorIcon: { color: colors.danger, fontSize: 12 },
@@ -126,7 +126,7 @@ function TextureCard({ file, onSelect, basePath = "" }) {
126
126
  const [isHovered, setIsHovered] = useState(false);
127
127
  const [error, setError] = useState(false);
128
128
  const { ref, isInView } = useInView();
129
- const fullPath = resolvePrefabAssetPath(basePath, file);
129
+ const fullPath = withBasePath(basePath, file);
130
130
  const fileName = file.split('/').pop();
131
131
  if (error) {
132
132
  return (_jsxs("div", { ref: ref, style: Object.assign(Object.assign({ maxWidth: 60, aspectRatio: '1 / 1' }, assetTileStyle), { backgroundColor: assetViewerColors.errorBg }), onClick: () => onSelect(file), title: `Could not load ${file}`, children: [_jsx("div", { style: { flex: 1, display: 'flex', alignItems: 'center', justifyContent: 'center' }, children: _jsx("div", { style: styles.errorIcon, children: "\u2717" }) }), _jsx("div", { style: styles.bottomLabel, children: fileName })] }));
@@ -170,7 +170,7 @@ export function ModelListViewer({ files, selected, onSelect, basePath = "" }) {
170
170
  function ModelCard({ file, onSelect, basePath = "", size = 60, }) {
171
171
  const [error, setError] = useState(false);
172
172
  const { ref, isInView } = useInView();
173
- const fullPath = resolvePrefabAssetPath(basePath, file);
173
+ const fullPath = withBasePath(basePath, file);
174
174
  if (error) {
175
175
  return (_jsx("div", { ref: ref, style: { aspectRatio: '1 / 1', backgroundColor: assetViewerColors.errorBg, cursor: 'pointer', display: 'flex', alignItems: 'center', justifyContent: 'center', border: `1px solid ${colors.dangerBorder}` }, onClick: () => onSelect(file), children: _jsx("div", { style: styles.errorIcon, children: "\u2717" }) }));
176
176
  }
@@ -215,7 +215,7 @@ export function SoundListViewer({ files, selected, onSelect, basePath = "" }) {
215
215
  }
216
216
  function SoundCard({ file, onSelect, basePath = "" }) {
217
217
  const fileName = file.split('/').pop() || '';
218
- const fullPath = resolvePrefabAssetPath(basePath, file);
218
+ const fullPath = withBasePath(basePath, file);
219
219
  return (_jsxs("div", { onClick: () => onSelect(file), style: Object.assign(Object.assign({ aspectRatio: '1 / 1' }, assetTileStyle), { alignItems: 'center', justifyContent: 'center' }), children: [_jsx("div", { style: styles.iconLarge, children: "\uD83D\uDD0A" }), _jsx("div", { style: { color: colors.text, fontSize: fonts.size, padding: '0 4px', marginTop: 4, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap', textAlign: 'center', width: '100%' }, children: fileName })] }));
220
220
  }
221
221
  const PICKER_POPUP_WIDTH = 260;
@@ -0,0 +1,36 @@
1
+ import type { PrefabEditorMode, Scene } from "./SceneContext";
2
+ import type { Prefab } from "./types";
3
+ import type { ExportGLBOptions } from "./utils";
4
+ export interface PrefabEditorRef extends Scene {
5
+ save: () => Prefab;
6
+ load: (prefab: Prefab, options?: {
7
+ resetHistory?: boolean;
8
+ notifyChange?: boolean;
9
+ }) => void;
10
+ undo: () => void;
11
+ redo: () => void;
12
+ screenshot: () => void;
13
+ exportGLB: (options?: ExportGLBOptions) => Promise<ArrayBuffer | undefined>;
14
+ exportGLBData: () => Promise<ArrayBuffer | undefined>;
15
+ clearSelection: () => Promise<void>;
16
+ }
17
+ export interface EditorContextType {
18
+ mode: PrefabEditorMode;
19
+ basePath: string;
20
+ setMode: (mode: PrefabEditorMode) => void;
21
+ transformMode: "translate" | "rotate" | "scale";
22
+ setTransformMode: (mode: "translate" | "rotate" | "scale") => void;
23
+ scaleSnap: number;
24
+ setScaleSnap: (resolution: number) => void;
25
+ positionSnap: number;
26
+ setPositionSnap: (resolution: number) => void;
27
+ rotationSnap: number;
28
+ setRotationSnap: (resolution: number) => void;
29
+ onFocusNode?: (nodeId: string) => void;
30
+ onScreenshot?: () => void;
31
+ onExportGLB?: () => void;
32
+ }
33
+ export declare const EditorContext: import("react").Context<EditorContextType | null>;
34
+ export declare const EditorRefContext: import("react").Context<PrefabEditorRef | null>;
35
+ export declare function useEditorContext(): EditorContextType;
36
+ export declare function useEditorRef(): PrefabEditorRef;
@@ -0,0 +1,17 @@
1
+ import { createContext, useContext } from "react";
2
+ export const EditorContext = createContext(null);
3
+ export const EditorRefContext = createContext(null);
4
+ export function useEditorContext() {
5
+ const context = useContext(EditorContext);
6
+ if (!context) {
7
+ throw new Error("useEditorContext must be used within EditorContext.Provider");
8
+ }
9
+ return context;
10
+ }
11
+ export function useEditorRef() {
12
+ const editorRef = useContext(EditorRefContext);
13
+ if (!editorRef) {
14
+ throw new Error("useEditorRef must be used within PrefabEditor");
15
+ }
16
+ return editorRef;
17
+ }
@@ -1,10 +1,10 @@
1
1
  import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "react/jsx-runtime";
2
2
  import { memo, useCallback, useState } from 'react';
3
3
  import { base, colors, tree } from './styles';
4
- import { useEditorContext, useEditorRef } from './PrefabEditor';
4
+ import { useEditorContext, useEditorRef } from './EditorContext';
5
5
  import { Dropdown } from './Dropdown';
6
6
  import { FileMenu, TreeContextMenu, TreeNodeMenu } from './EditorTreeMenus';
7
- import { createEmptyNode } from './prefab';
7
+ import { createEmptyNode, createPackedPrefabNode } from './prefab';
8
8
  import { usePrefabChildIds, usePrefabNode, usePrefabRootId, usePrefabStore, usePrefabStoreApi } from './prefabStore';
9
9
  export default function EditorTree({ selectedId, setSelectedId, getPrefab, onReplacePrefab, onImportPrefab, onUndo, onRedo, canUndo, canRedo }) {
10
10
  const { onFocusNode } = useEditorContext();
@@ -30,6 +30,9 @@ export default function EditorTree({ selectedId, setSelectedId, getPrefab, onRep
30
30
  editor.add(newNode, parentId);
31
31
  setSelectedId(newNode.id);
32
32
  };
33
+ const handleImportPackedPrefab = (url) => {
34
+ editor.add(createPackedPrefabNode(url), rootId);
35
+ };
33
36
  const handleDuplicate = (nodeId) => {
34
37
  if (nodeId === rootId)
35
38
  return;
@@ -103,7 +106,7 @@ export default function EditorTree({ selectedId, setSelectedId, getPrefab, onRep
103
106
  return (_jsxs(_Fragment, { children: [_jsxs("div", { style: Object.assign(Object.assign({}, tree.panel), { width: collapsed ? 'auto' : 224 }), children: [_jsxs("div", { style: base.header, children: [_jsxs("div", { style: { display: 'flex', alignItems: 'center', gap: 6, cursor: 'pointer' }, onClick: () => setCollapsed(!collapsed), children: [_jsx("span", { children: collapsed ? '▶' : '▼' }), _jsx("span", { children: "Prefab" })] }), !collapsed && (_jsxs("div", { style: { display: 'flex', alignItems: 'center', gap: 4 }, children: [_jsx("button", { style: Object.assign(Object.assign({}, base.btn), { padding: '2px 6px', fontSize: 10, opacity: canUndo ? 1 : 0.4 }), onClick: (e) => { e.stopPropagation(); onUndo === null || onUndo === void 0 ? void 0 : onUndo(); }, disabled: !canUndo, title: "Undo", children: "\u21B6" }), _jsx("button", { style: Object.assign(Object.assign({}, base.btn), { padding: '2px 6px', fontSize: 10, opacity: canRedo ? 1 : 0.4 }), onClick: (e) => { e.stopPropagation(); onRedo === null || onRedo === void 0 ? void 0 : onRedo(); }, disabled: !canRedo, title: "Redo", children: "\u21B7" }), _jsx(Dropdown, { placement: "bottom-end", trigger: ({ ref, toggle }) => (_jsx("button", { ref: ref, title: "Menu", style: Object.assign(Object.assign({}, base.btn), { padding: '2px 6px', fontSize: 10 }), onClick: (e) => {
104
107
  e.stopPropagation();
105
108
  toggle();
106
- }, children: "\u22EE" })), children: (close) => (_jsx(FileMenu, { getPrefab: getPrefab, onReplacePrefab: onReplacePrefab, onImportPrefab: onImportPrefab, onClose: close })) })] }))] }), !collapsed && (_jsxs(_Fragment, { children: [_jsx("div", { style: { padding: '4px 4px', borderBottom: `1px solid ${colors.borderLight}` }, children: _jsx("input", { type: "text", placeholder: "Search nodes...", value: searchQuery, onChange: (e) => setSearchQuery(e.target.value), onClick: (e) => e.stopPropagation(), style: Object.assign(Object.assign({}, base.input), { padding: '4px 8px' }) }) }), _jsx("div", { style: tree.scroll, children: _jsx(TreeNode, { nodeId: rootId, depth: 0, rootId: rootId, visibleIds: visibleIds, collapsedIds: collapsedIds, dropTarget: dropTarget, selectedNodeId: selectedId, onToggleCollapse: toggleCollapse, onOpenContextMenu: openContextMenu, onDragStart: handleDragStart, onDragOver: handleDragOver, onDragLeave: handleDragLeave, onDrop: handleDrop, onDragEnd: () => { setDraggedId(null); setDropTarget(null); }, renderTreeNodeMenu: renderTreeNodeMenu, onToggleDisabled: handleToggleDisabled, setSelectedId: setSelectedId }) })] }))] }), _jsx(TreeContextMenu, { contextMenu: contextMenu, onClose: closeContextMenu, children: (nodeId, close) => renderTreeNodeMenu(nodeId, nodeId === rootId, close) })] }));
109
+ }, children: "\u22EE" })), children: (close) => (_jsx(FileMenu, { getPrefab: getPrefab, onReplacePrefab: onReplacePrefab, onImportPrefab: onImportPrefab, onImportPackedPrefab: handleImportPackedPrefab, onClose: close })) })] }))] }), !collapsed && (_jsxs(_Fragment, { children: [_jsx("div", { style: { padding: '4px 4px', borderBottom: `1px solid ${colors.borderLight}` }, children: _jsx("input", { type: "text", placeholder: "Search nodes...", value: searchQuery, onChange: (e) => setSearchQuery(e.target.value), onClick: (e) => e.stopPropagation(), style: Object.assign(Object.assign({}, base.input), { padding: '4px 8px' }) }) }), _jsx("div", { style: tree.scroll, children: _jsx(TreeNode, { nodeId: rootId, depth: 0, rootId: rootId, visibleIds: visibleIds, collapsedIds: collapsedIds, dropTarget: dropTarget, selectedNodeId: selectedId, onToggleCollapse: toggleCollapse, onOpenContextMenu: openContextMenu, onDragStart: handleDragStart, onDragOver: handleDragOver, onDragLeave: handleDragLeave, onDrop: handleDrop, onDragEnd: () => { setDraggedId(null); setDropTarget(null); }, renderTreeNodeMenu: renderTreeNodeMenu, onToggleDisabled: handleToggleDisabled, setSelectedId: setSelectedId }) })] }))] }), _jsx(TreeContextMenu, { contextMenu: contextMenu, onClose: closeContextMenu, children: (nodeId, close) => renderTreeNodeMenu(nodeId, nodeId === rootId, close) })] }));
107
110
  }
108
111
  const TreeNode = memo(function TreeNode({ nodeId, depth, rootId, visibleIds, collapsedIds, dropTarget, selectedNodeId, onToggleCollapse, onOpenContextMenu, onDragStart, onDragOver, onDragLeave, onDrop, onDragEnd, renderTreeNodeMenu, onToggleDisabled, setSelectedId, }) {
109
112
  var _a;
@@ -20,9 +20,10 @@ export declare function TreeContextMenu({ contextMenu, onClose, children, }: {
20
20
  onClose: () => void;
21
21
  children: (nodeId: string, onClose: () => void) => React.ReactNode;
22
22
  }): import("react").ReactPortal | null;
23
- export declare function FileMenu({ getPrefab, onReplacePrefab, onImportPrefab, onClose }: {
23
+ export declare function FileMenu({ getPrefab, onReplacePrefab, onImportPrefab, onImportPackedPrefab, onClose }: {
24
24
  getPrefab: () => Prefab;
25
25
  onReplacePrefab: (prefab: Prefab) => void;
26
26
  onImportPrefab: (prefab: Prefab) => void;
27
+ onImportPackedPrefab: (url: string) => void;
27
28
  onClose: () => void;
28
29
  }): import("react/jsx-runtime").JSX.Element;