react-three-game 0.0.107 → 0.0.109
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -5
- package/dist/editor.d.ts +22 -0
- package/dist/editor.js +15 -0
- package/dist/plugins/crashcat/CrashcatPhysicsComponent.js +75 -47
- package/dist/plugins/crashcat/CrashcatRagdoll.d.ts +58 -0
- package/dist/plugins/crashcat/CrashcatRagdoll.js +410 -0
- package/dist/plugins/crashcat/CrashcatRuntime.js +19 -15
- package/dist/plugins/crashcat/index.d.ts +1 -0
- package/dist/plugins/crashcat/index.js +1 -0
- package/dist/tools/assetviewer/page.js +4 -4
- package/dist/tools/prefabeditor/EditorContext.d.ts +36 -0
- package/dist/tools/prefabeditor/EditorContext.js +17 -0
- package/dist/tools/prefabeditor/EditorTree.js +6 -3
- package/dist/tools/prefabeditor/EditorTreeMenus.d.ts +2 -1
- package/dist/tools/prefabeditor/EditorTreeMenus.js +18 -6
- package/dist/tools/prefabeditor/EditorUI.js +1 -1
- package/dist/tools/prefabeditor/GameEvents.d.ts +1 -0
- package/dist/tools/prefabeditor/PrefabEditor.d.ts +5 -37
- package/dist/tools/prefabeditor/PrefabEditor.js +41 -43
- package/dist/tools/prefabeditor/PrefabRoot.d.ts +5 -27
- package/dist/tools/prefabeditor/PrefabRoot.js +133 -78
- package/dist/tools/prefabeditor/SceneContext.d.ts +28 -0
- package/dist/tools/prefabeditor/SceneContext.js +14 -0
- package/dist/tools/prefabeditor/assetRuntime.d.ts +4 -0
- package/dist/tools/prefabeditor/components/ComponentRegistry.d.ts +16 -1
- package/dist/tools/prefabeditor/components/ModelComponent.js +1 -1
- package/dist/tools/prefabeditor/components/PrefabRefComponent.d.ts +3 -0
- package/dist/tools/prefabeditor/components/PrefabRefComponent.js +72 -0
- package/dist/tools/prefabeditor/components/TextComponent.js +8 -5
- package/dist/tools/prefabeditor/components/TransformComponent.js +1 -1
- package/dist/tools/prefabeditor/components/index.d.ts +1 -0
- package/dist/tools/prefabeditor/components/index.js +10 -0
- package/dist/tools/prefabeditor/components/runtime.d.ts +4 -0
- package/dist/tools/prefabeditor/components/runtime.js +372 -0
- package/dist/tools/prefabeditor/modelPrefab.d.ts +3 -0
- package/dist/tools/prefabeditor/modelPrefab.js +44 -11
- package/dist/tools/prefabeditor/prefab.d.ts +5 -4
- package/dist/tools/prefabeditor/prefab.js +47 -29
- package/dist/tools/prefabeditor/prefabStore.d.ts +1 -1
- package/dist/tools/prefabeditor/prefabStore.js +5 -1
- package/dist/tools/prefabeditor/runtimeUtils.d.ts +10 -0
- package/dist/tools/prefabeditor/runtimeUtils.js +30 -0
- package/dist/tools/prefabeditor/utils.d.ts +7 -8
- package/dist/tools/prefabeditor/utils.js +63 -36
- package/dist/viewer.d.ts +22 -0
- package/dist/viewer.js +14 -0
- package/package.json +22 -20
- package/dist/index.d.ts +0 -40
- package/dist/index.js +0 -32
package/README.md
CHANGED
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@@ -29,7 +29,7 @@ npm install react-three-game @react-three/drei @react-three/fiber three
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Here is a minimal example that renders a prefab inside a normal R3F app:
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```tsx
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import { GameCanvas, PrefabRoot, ground } from "react-three-game";
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import { GameCanvas, PrefabRoot, ground } from "react-three-game/viewer";
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const prefab = {
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id: "starter-scene",
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@@ -80,7 +80,7 @@ This example renders a simple authored prefab with a ground plane and mesh conte
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In addition to the runtime renderer, there is a visual editor for authoring prefabs.
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```tsx
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import { PrefabEditor } from "react-three-game";
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import { PrefabEditor } from "react-three-game/editor";
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export default function App() {
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return <PrefabEditor initialPrefab={prefab} onChange={console.log} />;
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@@ -110,6 +110,13 @@ That means authored content stays as a prefab, and the same prefab can be:
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Custom component `View`s use normal React Three Fiber composition with `children`.
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When you import or decompose a `.glb` or `.gltf` model, mesh names can opt into imported Crashcat colliders:
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* `MeshName_col` keeps the mesh visible and adds a fixed `CrashcatPhysics` `trimesh` collider.
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* `MeshName_colonly` adds the same collider but hides the decomposed mesh render.
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This mirrors the common Blender authoring workflow: export helper collision meshes in the GLB, then edit the generated `CrashcatPhysics` properties if that body needs a different motion type or collider shape.
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For agent-authored custom meshes, use `BufferGeometry` with flat numeric arrays:
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```json
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@@ -157,7 +164,7 @@ Use the editor or root ref for scene-native object access, and the `Scene` mutat
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```tsx
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import { useEffect, useRef } from "react";
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import { PrefabEditor, type PrefabEditorRef } from "react-three-game";
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import { PrefabEditor, type PrefabEditorRef } from "react-three-game/editor";
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function RaiseBall() {
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const editorRef = useRef<PrefabEditorRef>(null);
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@@ -192,7 +199,7 @@ ball?.rotateY(0.5);
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For runtime integrations that need to react to authored scene changes, subscribe through the prefab store:
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```tsx
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import { usePrefabStoreApi } from "react-three-game";
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import { usePrefabStoreApi } from "react-three-game/editor";
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const store = usePrefabStoreApi();
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const stop = store.subscribe(
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@@ -207,7 +214,7 @@ For runtime-owned imperative state, register node-local handles instead of reach
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```tsx
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import { useEffect } from "react";
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import { useAssetRuntime, useNode, useNodeHandle } from "react-three-game";
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import { useAssetRuntime, useNode, useNodeHandle } from "react-three-game/viewer";
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function SpinnerView({ children }: { children?: React.ReactNode }) {
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const { nodeId } = useNode();
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package/dist/editor.d.ts
ADDED
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@@ -0,0 +1,22 @@
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import { registerBuiltinComponents } from "./tools/prefabeditor/components";
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import "./viewer";
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export { registerBuiltinComponents };
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export * from "./viewer";
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export { default as PrefabEditor } from "./tools/prefabeditor/PrefabEditor";
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export type { PrefabEditorProps, PrefabEditorRef } from "./tools/prefabeditor/PrefabEditor";
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export { useEditorContext, useEditorRef } from "./tools/prefabeditor/EditorContext";
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export type { EditorContextType } from "./tools/prefabeditor/EditorContext";
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export { usePrefabStore, usePrefabStoreApi } from "./tools/prefabeditor/prefabStore";
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export type { PrefabStoreApi, PrefabStoreState } from "./tools/prefabeditor/prefabStore";
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export { FieldRenderer, FieldGroup, ListEditor, Label, Vector3Input, Vector3Field, NumberField, ColorInput, ColorField, StringInput, StringField, BooleanInput, BooleanField, SelectInput, SelectField, } from "./tools/prefabeditor/components/Input";
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export { loadJson, saveJson, exportGLB, exportGLBData, regenerateIds, computeParentWorldMatrix, } from "./tools/prefabeditor/utils";
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export type { ExportGLBOptions } from "./tools/prefabeditor/utils";
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export { decomposeModelToPrefabNodes } from "./tools/prefabeditor/modelPrefab";
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export type { DecomposeModelOptions } from "./tools/prefabeditor/modelPrefab";
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export type { FieldDefinition, FieldType } from "./tools/prefabeditor/components/Input";
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export { MaterialOverridesProvider, useMaterialOverrides } from "./tools/prefabeditor/components/MaterialComponent";
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export type { MaterialOverrides } from "./tools/prefabeditor/components/MaterialComponent";
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export { float, positionLocal, sin, time, uniform, vec3, } from "three/tsl";
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export { loadFiles } from "./tools/dragdrop/DragDropLoader";
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export type { AssetLoadOptions } from "./tools/dragdrop/DragDropLoader";
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export { ModelListViewer, SoundListViewer, ModelPicker, SoundPicker, TextureListViewer, TexturePicker, SingleModelViewer, SingleSoundViewer, SingleTextureViewer, SharedCanvas, } from "./tools/assetviewer/page";
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package/dist/editor.js
ADDED
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@@ -0,0 +1,15 @@
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import { registerBuiltinComponents } from "./tools/prefabeditor/components";
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import "./viewer";
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registerBuiltinComponents();
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export { registerBuiltinComponents };
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export * from "./viewer";
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export { default as PrefabEditor } from "./tools/prefabeditor/PrefabEditor";
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export { useEditorContext, useEditorRef } from "./tools/prefabeditor/EditorContext";
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export { usePrefabStore, usePrefabStoreApi } from "./tools/prefabeditor/prefabStore";
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export { FieldRenderer, FieldGroup, ListEditor, Label, Vector3Input, Vector3Field, NumberField, ColorInput, ColorField, StringInput, StringField, BooleanInput, BooleanField, SelectInput, SelectField, } from "./tools/prefabeditor/components/Input";
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export { loadJson, saveJson, exportGLB, exportGLBData, regenerateIds, computeParentWorldMatrix, } from "./tools/prefabeditor/utils";
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export { decomposeModelToPrefabNodes } from "./tools/prefabeditor/modelPrefab";
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export { MaterialOverridesProvider, useMaterialOverrides } from "./tools/prefabeditor/components/MaterialComponent";
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export { float, positionLocal, sin, time, uniform, vec3, } from "three/tsl";
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export { loadFiles } from "./tools/dragdrop/DragDropLoader";
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export { ModelListViewer, SoundListViewer, ModelPicker, SoundPicker, TextureListViewer, TexturePicker, SingleModelViewer, SingleSoundViewer, SingleTextureViewer, SharedCanvas, } from "./tools/assetviewer/page";
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@@ -5,7 +5,7 @@ import { useEffect, useMemo, useRef } from "react";
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import { BooleanField, FieldRenderer, StringField, Vector3Field, } from "../../tools/prefabeditor/components/Input";
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import { useAssetRuntime, useNode } from "../../tools/prefabeditor/assetRuntime";
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import { usePrefabStoreApi } from "../../tools/prefabeditor/prefabStore";
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import { PrefabEditorMode, useScene } from "../../tools/prefabeditor/
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import { PrefabEditorMode, useScene } from "../../tools/prefabeditor/SceneContext";
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import { box, capsule, convexHull, MotionQuality, MotionType, rigidBody, sphere, triangleMesh, } from "crashcat";
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import { Matrix4, Quaternion, Vector3 } from "three";
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import { useCrashcat } from "./CrashcatRuntime";
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@@ -198,6 +198,49 @@ function bodyTransformChanged(body, lastPosition, lastQuaternion) {
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function getRegisteredBody(api, nodeId, body) {
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return api && body && api.getBody(nodeId) === body ? body : null;
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}
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function createAndRegisterBody(api, nodeId, object, physics) {
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const shape = createShapeForObject(object, physics);
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if (!shape)
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return null;
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object.updateWorldMatrix(true, true);
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object.getWorldPosition(scratchPosition);
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const wq = new Quaternion();
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object.getWorldQuaternion(wq);
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const motionType = toMotionType(physics);
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const motionQuality = toMotionQuality(physics);
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const isKinematic = motionType === MotionType.KINEMATIC;
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const isStatic = motionType === MotionType.STATIC;
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const body = rigidBody.create(api.world, {
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shape,
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motionType,
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motionQuality,
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objectLayer: isStatic ? api.staticObjectLayer : api.movingObjectLayer,
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position: [scratchPosition.x, scratchPosition.y, scratchPosition.z],
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quaternion: [wq.x, wq.y, wq.z, wq.w],
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sensor: Boolean(physics.sensor),
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collideKinematicVsNonDynamic: isKinematic,
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friction: physics.friction,
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restitution: physics.restitution,
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userData: { nodeId },
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});
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if (physics.linearVelocity) {
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rigidBody.setLinearVelocity(api.world, body, physics.linearVelocity);
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}
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if (physics.angularVelocity) {
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rigidBody.setAngularVelocity(api.world, body, physics.angularVelocity);
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}
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api.register(nodeId, body, {
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motionType,
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sensor: Boolean(physics.sensor),
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events: {
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collisionEnter: physics.collisionEnterEventName,
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collisionExit: physics.collisionExitEventName,
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sensorEnter: physics.sensorEnterEventName,
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sensorExit: physics.sensorExitEventName,
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},
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});
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return { body, motionType };
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}
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function CrashcatPhysicsView({ properties, children }) {
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const { nodeId, getObject } = useNode();
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const scene = useScene();
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const revision = getAssetRevision();
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const bodyRef = useRef(null);
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const motionTypeRef = useRef(MotionType.STATIC);
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const needsRegistrationRef = useRef(false);
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const syncPositionRef = useRef([0, 0, 0]);
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const syncQuaternionRef = useRef([0, 0, 0, 1]);
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const lastPositionRef = useRef(null);
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sensorExitEventName,
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type,
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]);
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if (!api)
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const tryRegisterBody = () => {
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if (!api || getRegisteredBody(api, nodeId, bodyRef.current)) {
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needsRegistrationRef.current = false;
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return;
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}
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const object = getObject();
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if (!object)
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if (!object) {
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needsRegistrationRef.current = true;
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return;
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const shape = createShapeForObject(object, physics);
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if (!shape)
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return;
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object.updateWorldMatrix(true, true);
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object.getWorldPosition(scratchPosition);
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const wq = new Quaternion();
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object.getWorldQuaternion(wq);
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const motionType = toMotionType(physics);
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const motionQuality = toMotionQuality(physics);
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const isKinematic = motionType === MotionType.KINEMATIC;
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const isStatic = motionType === MotionType.STATIC;
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const body = rigidBody.create(api.world, {
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shape,
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motionType,
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motionQuality,
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objectLayer: isStatic ? api.staticObjectLayer : api.movingObjectLayer,
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position: [scratchPosition.x, scratchPosition.y, scratchPosition.z],
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quaternion: [wq.x, wq.y, wq.z, wq.w],
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sensor: Boolean(physics.sensor),
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collideKinematicVsNonDynamic: isKinematic,
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friction: physics.friction,
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restitution: physics.restitution,
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userData: { nodeId },
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});
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if (physics.linearVelocity) {
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rigidBody.setLinearVelocity(api.world, body, physics.linearVelocity);
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}
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const registration = createAndRegisterBody(api, nodeId, object, physics);
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if (!registration) {
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needsRegistrationRef.current = true;
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return;
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}
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bodyRef.current = body;
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motionTypeRef.current = motionType;
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bodyRef.current = registration.body;
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motionTypeRef.current = registration.motionType;
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needsRegistrationRef.current = false;
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lastPositionRef.current = null;
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lastQuaternionRef.current = null;
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};
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useEffect(() => {
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// Rebuild mesh-derived colliders when referenced assets finish loading.
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void revision;
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needsRegistrationRef.current = true;
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if (api) {
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api.unregister(nodeId);
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}
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bodyRef.current = null;
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tryRegisterBody();
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return () => {
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bodyRef.current = null;
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needsRegistrationRef.current = false;
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api === null || api === void 0 ? void 0 : api.unregister(nodeId);
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};
|
|
300
323
|
}, [
|
|
301
324
|
api,
|
|
@@ -304,6 +327,11 @@ function CrashcatPhysicsView({ properties, children }) {
|
|
|
304
327
|
physics,
|
|
305
328
|
revision,
|
|
306
329
|
]);
|
|
330
|
+
useFrame(() => {
|
|
331
|
+
if (needsRegistrationRef.current) {
|
|
332
|
+
tryRegisterBody();
|
|
333
|
+
}
|
|
334
|
+
}, -3);
|
|
307
335
|
useEffect(() => {
|
|
308
336
|
const syncEditBody = () => {
|
|
309
337
|
const body = getRegisteredBody(api, nodeId, bodyRef.current);
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import type { Vec3 } from "mathcat";
|
|
2
|
+
import { rigidBody, type World } from "crashcat";
|
|
3
|
+
import type { Component, NodeInteractionHandlers } from "../../tools/prefabeditor/components/ComponentRegistry";
|
|
4
|
+
export declare enum RagdollBodyPart {
|
|
5
|
+
UpperBody = 0,
|
|
6
|
+
Head = 1,
|
|
7
|
+
UpperLeftArm = 2,
|
|
8
|
+
LowerLeftArm = 3,
|
|
9
|
+
UpperRightArm = 4,
|
|
10
|
+
LowerRightArm = 5,
|
|
11
|
+
Pelvis = 6,
|
|
12
|
+
UpperLeftLeg = 7,
|
|
13
|
+
LowerLeftLeg = 8,
|
|
14
|
+
UpperRightLeg = 9,
|
|
15
|
+
LowerRightLeg = 10
|
|
16
|
+
}
|
|
17
|
+
type ShapeConfig = {
|
|
18
|
+
args: Vec3;
|
|
19
|
+
density: number;
|
|
20
|
+
position: Vec3;
|
|
21
|
+
};
|
|
22
|
+
type JointConfig = {
|
|
23
|
+
bodyA: RagdollBodyPart;
|
|
24
|
+
bodyB: RagdollBodyPart;
|
|
25
|
+
pivotA: Vec3;
|
|
26
|
+
pivotB: Vec3;
|
|
27
|
+
axisA: Vec3;
|
|
28
|
+
axisB: Vec3;
|
|
29
|
+
angle: number;
|
|
30
|
+
twistAngle: number;
|
|
31
|
+
};
|
|
32
|
+
type SkeletonJoint = {
|
|
33
|
+
bodyPart: RagdollBodyPart;
|
|
34
|
+
parentBodyPart: RagdollBodyPart | null;
|
|
35
|
+
};
|
|
36
|
+
export type RagdollSettings = {
|
|
37
|
+
shapes: Map<RagdollBodyPart, ShapeConfig>;
|
|
38
|
+
joints: JointConfig[];
|
|
39
|
+
skeleton: SkeletonJoint[];
|
|
40
|
+
};
|
|
41
|
+
export type CrashcatRagdollProps = {
|
|
42
|
+
position?: [number, number, number];
|
|
43
|
+
scale?: number;
|
|
44
|
+
swingAngle?: number;
|
|
45
|
+
shoulderAngle?: number;
|
|
46
|
+
twistAngle?: number;
|
|
47
|
+
stabilize?: boolean;
|
|
48
|
+
initialLinearVelocity?: [number, number, number];
|
|
49
|
+
initialAngularVelocity?: [number, number, number];
|
|
50
|
+
color?: string;
|
|
51
|
+
clickImpulse?: number;
|
|
52
|
+
nodeInteractionHandlers?: NodeInteractionHandlers;
|
|
53
|
+
};
|
|
54
|
+
export declare function createRagdollSettings(scale?: number, angleA?: number, angleB?: number, twistAngle?: number): RagdollSettings;
|
|
55
|
+
export declare function CrashcatRagdoll({ position, scale, swingAngle, shoulderAngle, twistAngle, stabilize, initialLinearVelocity, initialAngularVelocity, color, clickImpulse, nodeInteractionHandlers, }: CrashcatRagdollProps): import("react/jsx-runtime").JSX.Element;
|
|
56
|
+
declare const CrashcatRagdollComponent: Component;
|
|
57
|
+
export default CrashcatRagdollComponent;
|
|
58
|
+
export declare function createStaticBoxBody(world: World, objectLayer: number, halfExtents: Vec3, position: Vec3): rigidBody.RigidBody;
|