react-simple-game-engine 0.1.71 → 0.1.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,9 +7,12 @@ export declare class Scaler {
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  private _value;
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  constructor(_canvasSize: Size, _gameSize: Size, _layoutMode: LayoutMode);
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  get value(): number;
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+ get gameSize(): Size;
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+ get canvasSize(): Size;
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+ get layoutMode(): LayoutMode;
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  set gameSize(_gameSize: Size);
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  set canvasSize(_canvasSize: Size);
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  set layoutMode(_layoutMode: LayoutMode);
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- update(): void;
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+ private update;
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  }
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  //# sourceMappingURL=scaler.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAGf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IAJrB,OAAO,CAAC,MAAM,CAAS;gBAEJ,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,MAAM;CAOP"}
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+ {"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAGf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IAJrB,OAAO,CAAC,MAAM,CAAS;gBAEJ,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,IAYY,IAAI,CAV3B;IAED,IAAI,UAAU,IAac,IAAI,CAX/B;IAED,IAAI,UAAU,IAcc,UAAU,CAZrC;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,OAAO,CAAC,MAAM;CAOf"}
@@ -15,6 +15,9 @@ var Scaler = /** @class */ (function () {
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  configurable: true
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  });
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  Object.defineProperty(Scaler.prototype, "gameSize", {
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+ get: function () {
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+ return this._gameSize;
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+ },
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  set: function (_gameSize) {
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  copyProperties(this._gameSize, _gameSize);
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  this.update();
@@ -23,6 +26,9 @@ var Scaler = /** @class */ (function () {
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  configurable: true
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  });
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  Object.defineProperty(Scaler.prototype, "canvasSize", {
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+ get: function () {
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+ return this._canvasSize;
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+ },
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  set: function (_canvasSize) {
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  copyProperties(this._canvasSize, _canvasSize);
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  this.update();
@@ -31,6 +37,9 @@ var Scaler = /** @class */ (function () {
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  configurable: true
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  });
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  Object.defineProperty(Scaler.prototype, "layoutMode", {
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+ get: function () {
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+ return this._layoutMode;
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+ },
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  set: function (_layoutMode) {
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  this._layoutMode = _layoutMode;
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  this.update();
@@ -1 +1 @@
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- {"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,UAAU,GACX,EAAE,gBAAgB,eA4FlB"}
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+ {"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,UAAiC,GAClC,EAAE,gBAAgB,eA4FlB"}
@@ -13,12 +13,13 @@ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-run
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  import { useEffect, useMemo, useRef, useState, } from "react";
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  import { Sketch } from "./sketch";
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  import { useWindowSize } from "../utils";
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+ import { LayoutMode } from "../export-enums";
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  import { Scaler } from "../classes/scaler";
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  export function SceneRunner(_a) {
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- var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader, layoutMode = _a.layoutMode;
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+ var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader, _b = _a.layoutMode, layoutMode = _b === void 0 ? LayoutMode.LANDSCAPE : _b;
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  var windowSize = useWindowSize();
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  var refScaler = useRef(new Scaler(windowSize, { width: width, height: height }, layoutMode));
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- var _b = useState(false), isBootDone = _b[0], setBootDone = _b[1];
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+ var _c = useState(false), isBootDone = _c[0], setBootDone = _c[1];
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  useEffect(function () {
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  if (window.Renderer) {
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  window.Renderer.resizeCanvas(windowSize.width, windowSize.height);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-simple-game-engine",
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- "version": "0.1.71",
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+ "version": "0.1.72",
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  "description": "",
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  "main": "lib/index.js",
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  "types": "lib",