react-simple-game-engine 0.1.71 → 0.1.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/classes/scaler.d.ts
CHANGED
@@ -7,9 +7,12 @@ export declare class Scaler {
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private _value;
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constructor(_canvasSize: Size, _gameSize: Size, _layoutMode: LayoutMode);
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get value(): number;
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+
get gameSize(): Size;
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get canvasSize(): Size;
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get layoutMode(): LayoutMode;
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set gameSize(_gameSize: Size);
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set canvasSize(_canvasSize: Size);
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set layoutMode(_layoutMode: LayoutMode);
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-
update
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private update;
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}
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//# sourceMappingURL=scaler.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAGf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IAJrB,OAAO,CAAC,MAAM,CAAS;gBAEJ,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,MAAM;
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{"version":3,"file":"scaler.d.ts","sourceRoot":"","sources":["../../src/classes/scaler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,qBAAa,MAAM;IAGf,OAAO,CAAC,QAAQ,CAAC,WAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,WAAW;IAJrB,OAAO,CAAC,MAAM,CAAS;gBAEJ,WAAW,EAAE,IAAI,EACjB,SAAS,EAAE,IAAI,EACxB,WAAW,EAAE,UAAU;IAKjC,IAAI,KAAK,WAER;IAED,IAAI,QAAQ,IAYY,IAAI,CAV3B;IAED,IAAI,UAAU,IAac,IAAI,CAX/B;IAED,IAAI,UAAU,IAcc,UAAU,CAZrC;IAED,IAAI,QAAQ,CAAC,SAAS,EAAE,IAAI,EAG3B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,IAAI,EAG/B;IAED,IAAI,UAAU,CAAC,WAAW,EAAE,UAAU,EAGrC;IAED,OAAO,CAAC,MAAM;CAOf"}
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package/lib/classes/scaler.js
CHANGED
@@ -15,6 +15,9 @@ var Scaler = /** @class */ (function () {
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configurable: true
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});
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Object.defineProperty(Scaler.prototype, "gameSize", {
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get: function () {
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return this._gameSize;
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},
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set: function (_gameSize) {
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copyProperties(this._gameSize, _gameSize);
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this.update();
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@@ -23,6 +26,9 @@ var Scaler = /** @class */ (function () {
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configurable: true
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});
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Object.defineProperty(Scaler.prototype, "canvasSize", {
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get: function () {
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return this._canvasSize;
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},
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set: function (_canvasSize) {
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copyProperties(this._canvasSize, _canvasSize);
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this.update();
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@@ -31,6 +37,9 @@ var Scaler = /** @class */ (function () {
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configurable: true
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});
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Object.defineProperty(Scaler.prototype, "layoutMode", {
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get: function () {
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return this._layoutMode;
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},
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set: function (_layoutMode) {
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this._layoutMode = _layoutMode;
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this.update();
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@@ -1 +1 @@
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-
{"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,
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{"version":3,"file":"scene-runner.d.ts","sourceRoot":"","sources":["../../src/ui-components/scene-runner.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EAEb,SAAS,EAKV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,oBAAY,sBAAsB,GAAG;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,SAAS,GAAG,aAAa,CAAC;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,UAAU,CAAC;CACzB,CAAC;AAEF,aAAK,gBAAgB,GAAG,sBAAsB,GAAG;IAC/C,OAAO,EAAE,KAAK,CAAC;CAChB,CAAC;AAEF,wBAAgB,WAAW,CAAC,EAC1B,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,YAAY,EAAE,YAAY,EAC1B,UAAiC,GAClC,EAAE,gBAAgB,eA4FlB"}
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@@ -13,12 +13,13 @@ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-run
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import { useEffect, useMemo, useRef, useState, } from "react";
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import { Sketch } from "./sketch";
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import { useWindowSize } from "../utils";
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import { LayoutMode } from "../export-enums";
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import { Scaler } from "../classes/scaler";
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export function SceneRunner(_a) {
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var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader,
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var assetsDelay = _a.assetsDelay, current = _a.current, width = _a.width, height = _a.height, AssetsLoader = _a.assetsLoader, _b = _a.layoutMode, layoutMode = _b === void 0 ? LayoutMode.LANDSCAPE : _b;
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var windowSize = useWindowSize();
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var refScaler = useRef(new Scaler(windowSize, { width: width, height: height }, layoutMode));
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var
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var _c = useState(false), isBootDone = _c[0], setBootDone = _c[1];
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useEffect(function () {
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if (window.Renderer) {
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window.Renderer.resizeCanvas(windowSize.width, windowSize.height);
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