react-simple-game-engine 0.1.63 → 0.1.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/animations/animation.d.ts.map +1 -0
- package/lib/classes/animations/animation.js +35 -0
- package/lib/classes/animations/avatar.animation.d.ts.map +1 -0
- package/lib/classes/animations/avatar.animation.js +45 -0
- package/lib/classes/animations/color.animation.d.ts.map +1 -0
- package/lib/classes/animations/color.animation.js +33 -0
- package/lib/classes/camera.d.ts.map +1 -0
- package/lib/classes/camera.js +34 -0
- package/lib/classes/entities/circle.entity.d.ts.map +1 -0
- package/lib/classes/entities/circle.entity.js +55 -0
- package/lib/classes/entities/entity-sult.d.ts.map +1 -0
- package/lib/classes/entities/entity-sult.js +108 -0
- package/lib/classes/entities/entity.d.ts.map +1 -0
- package/lib/classes/entities/entity.js +180 -0
- package/lib/classes/entities/rect.entity.d.ts.map +1 -0
- package/lib/classes/entities/rect.entity.js +56 -0
- package/lib/classes/logic-component.d.ts.map +1 -0
- package/lib/classes/logic-component.js +77 -0
- package/lib/classes/p5.d.ts.map +1 -0
- package/lib/classes/p5.js +58 -0
- package/lib/classes/particle-system.d.ts.map +1 -0
- package/lib/classes/particle-system.js +98 -0
- package/lib/classes/particle.d.ts.map +1 -0
- package/lib/classes/particle.js +117 -0
- package/lib/classes/prefab.d.ts.map +1 -0
- package/lib/classes/prefab.js +24 -0
- package/lib/classes/saver.d.ts.map +1 -0
- package/lib/classes/saver.js +33 -0
- package/lib/classes/scene-management.d.ts.map +1 -0
- package/lib/classes/scene-management.js +58 -0
- package/lib/classes/scene.d.ts +2 -2
- package/lib/classes/scene.d.ts.map +1 -0
- package/lib/classes/scene.js +433 -0
- package/lib/classes/sound-watcher.d.ts.map +1 -0
- package/lib/classes/sound-watcher.js +33 -0
- package/lib/classes/sound.d.ts.map +1 -0
- package/lib/classes/sound.js +119 -0
- package/lib/classes/sprites/avatar.sprite.d.ts.map +1 -0
- package/lib/classes/sprites/avatar.sprite.js +89 -0
- package/lib/classes/sprites/color.sprite.d.ts.map +1 -0
- package/lib/classes/sprites/color.sprite.js +40 -0
- package/lib/classes/sprites/sprite.d.ts.map +1 -0
- package/lib/classes/sprites/sprite.js +70 -0
- package/lib/classes/watcher.d.ts.map +1 -0
- package/lib/classes/watcher.js +44 -0
- package/lib/classes/world-management.d.ts.map +1 -0
- package/lib/classes/world-management.js +160 -0
- package/lib/decorators/scene-tag.decor.d.ts.map +1 -0
- package/lib/decorators/scene-tag.decor.js +5 -0
- package/lib/decorators/scene-ui.decor.d.ts.map +1 -0
- package/lib/decorators/scene-ui.decor.js +5 -0
- package/lib/decorators/sound-from.decor.d.ts.map +1 -0
- package/lib/decorators/sound-from.decor.js +20 -0
- package/lib/decorators/sprite-from.decor.d.ts.map +1 -0
- package/lib/decorators/sprite-from.decor.js +13 -0
- package/lib/export-enums.d.ts.map +1 -0
- package/lib/export-enums.js +5 -0
- package/lib/export-interfaces.d.ts.map +1 -0
- package/lib/export-interfaces.js +1 -0
- package/lib/export-types.d.ts.map +1 -0
- package/lib/export-types.js +1 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/ui-components/SceneRunner.d.ts.map +1 -0
- package/lib/ui-components/SceneRunner.js +43 -0
- package/lib/ui-components/ScenesProcess.d.ts.map +1 -0
- package/lib/ui-components/ScenesProcess.js +46 -0
- package/lib/ui-components/Sketch.d.ts.map +1 -0
- package/lib/ui-components/Sketch.js +33 -0
- package/lib/utilities.d.ts.map +1 -0
- package/lib/utilities.js +2 -0
- package/lib/utils.d.ts.map +1 -0
- package/lib/utils.js +97 -0
- package/package.json +5 -9
@@ -0,0 +1,433 @@
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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import { WorldManagement } from "./world-management";
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import { copyProperties, createAssetImage, createAssetSound, tick, } from "../utils";
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import { Sound } from "./sound";
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import { SoundType } from "../export-enums";
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var Scene = /** @class */ (function () {
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function Scene() {
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this.entityPropsChangeListeners = {};
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this.soundBackgroundOptionsChangeListeners = [];
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this.soundOnceOptionsChangeListeners = [];
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this.prefabs = [];
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this.sounds = [];
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this.sprites = [];
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this.assetsDelay = 0;
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this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
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this.tag = this.constructor.tag;
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this.ui = this.constructor.ui;
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this._loadedAssets = false;
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this.onBorn();
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this.soundsDecor = this.__proto__.soundsDecor;
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}
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Object.defineProperty(Scene.prototype, "UI", {
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get: function () {
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var Ui = this.ui || (function () { return null; });
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return Ui;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "UIProps", {
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get: function () {
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return this.getUIProps();
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "soundBackgroundOptions", {
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get: function () {
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return Sound.Management[SoundType.BACKGROUND];
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},
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set: function (options) {
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copyProperties(Sound.Management[SoundType.BACKGROUND], options);
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for (var _i = 0, _a = this.soundBackgroundOptionsChangeListeners; _i < _a.length; _i++) {
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var listener = _a[_i];
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listener(Sound.Management[SoundType.BACKGROUND]);
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}
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "soundOnceOptions", {
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get: function () {
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return Sound.Management[SoundType.ONCE];
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},
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set: function (options) {
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copyProperties(Sound.Management[SoundType.ONCE], options);
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for (var _i = 0, _a = this.soundOnceOptionsChangeListeners; _i < _a.length; _i++) {
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var listener = _a[_i];
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listener(Sound.Management[SoundType.ONCE]);
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}
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},
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enumerable: false,
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configurable: true
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});
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Scene.prototype.onSoundOnceOptionsChange = function (func) {
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var listeners = this.soundOnceOptionsChangeListeners;
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listeners.push(func);
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return function () {
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var index = listeners.indexOf(func);
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if (index > -1) {
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listeners.splice(index, 1);
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}
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};
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};
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Scene.prototype.onSoundBackgroundOptionsChange = function (func) {
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var listeners = this.soundBackgroundOptionsChangeListeners;
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listeners.push(func);
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return function () {
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var index = listeners.indexOf(func);
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if (index > -1) {
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listeners.splice(index, 1);
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}
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};
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};
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Scene.prototype.bootSoundOptions = function () {
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var options = this.getSoundOptions();
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copyProperties(Sound.Management[SoundType.ONCE], options[SoundType.ONCE] || {});
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copyProperties(Sound.Management[SoundType.BACKGROUND], options[SoundType.BACKGROUND] || {});
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};
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Scene.prototype.getSoundOptions = function () {
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return {};
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};
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Scene.prototype.onBorn = function () { };
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Scene.prototype.getUIProps = function () {
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return {};
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};
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Object.defineProperty(Scene.prototype, "loadedAssets", {
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get: function () {
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return this._loadedAssets;
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},
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set: function (loadedAssets) {
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var _a;
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this._loadedAssets = loadedAssets;
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(_a = this.loadAssetsListener) === null || _a === void 0 ? void 0 : _a.call(this, loadedAssets);
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},
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enumerable: false,
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configurable: true
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});
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Scene.prototype.emitEntityPropsChange = function (name, value) {
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var listeners = this.entityPropsChangeListeners[name] || [];
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for (var _i = 0, listeners_1 = listeners; _i < listeners_1.length; _i++) {
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var listener = listeners_1[_i];
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listener(value);
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}
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};
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Scene.prototype.onEntityPropsChange = function (name, func) {
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var listeners = (this.entityPropsChangeListeners[name] =
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this.entityPropsChangeListeners[name] || []);
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listeners.push(func);
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return function () {
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var index = listeners.indexOf(func);
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if (index > -1) {
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listeners.splice(index, 1);
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}
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};
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};
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Scene.prototype.onLoadAssetNotify = function (func) {
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this.loadAssetsListener = func;
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};
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Scene.prototype.destructor = function () {
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this.worldManagement.destructor();
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for (var _i = 0, _a = this.sounds; _i < _a.length; _i++) {
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var sound = _a[_i];
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sound.stop();
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}
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};
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Scene.prototype.switchToScene = function (tag) {
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this.manager.gotoScene(tag);
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};
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Scene.prototype.loadSprites = function () {
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return __awaiter(this, void 0, void 0, function () {
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var _this = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/, Promise.all(Scene.spritesDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
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var sprite;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetImage(decor.src)];
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case 1:
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sprite = _a.sent();
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this[decor.propertyKey] = sprite;
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this.sprites.push(sprite);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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}); }))];
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case 1:
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_a.sent();
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return [2 /*return*/];
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}
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});
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});
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};
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Scene.prototype.loadSounds = function () {
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return __awaiter(this, void 0, void 0, function () {
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var _this = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/, Promise.all(this.soundsDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
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var sound;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetSound(decor.src, decor.type)];
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case 1:
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sound = _a.sent();
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if (decor.volumn) {
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sound.volumn = decor.volumn;
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}
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this[decor.propertyKey] = sound;
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this.sounds.push(sound);
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_a.label = 2;
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case 2: return [2 /*return*/];
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}
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});
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}); }))];
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case 1:
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_a.sent();
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return [2 /*return*/];
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}
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});
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});
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};
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Scene.prototype.createSprites = function () {
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var srcables = [];
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for (var _i = 0; _i < arguments.length; _i++) {
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srcables[_i] = arguments[_i];
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}
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return __awaiter(this, void 0, void 0, function () {
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var _this = this;
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return __generator(this, function (_a) {
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return [2 /*return*/, Promise.all(srcables.map(function (srcable) { return __awaiter(_this, void 0, void 0, function () {
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var src, sprite;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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src = (typeof srcable === "string" ? { src: srcable } : srcable).src;
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return [4 /*yield*/, createAssetImage(src)];
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case 1:
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sprite = _a.sent();
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this.sprites.push(sprite);
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return [2 /*return*/, sprite];
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}
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});
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}); }))];
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});
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});
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};
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Scene.prototype.createSounds = function () {
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var srcables = [];
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for (var _i = 0; _i < arguments.length; _i++) {
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srcables[_i] = arguments[_i];
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}
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return __awaiter(this, void 0, void 0, function () {
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var _this = this;
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return __generator(this, function (_a) {
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return [2 /*return*/, Promise.all(srcables.map(function (srcable) { return __awaiter(_this, void 0, void 0, function () {
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var _a, volumn, src, _b, type, sound;
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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_a = typeof srcable === "string"
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? { src: srcable, volumn: undefined, type: undefined }
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: srcable, volumn = _a.volumn, src = _a.src, _b = _a.type, type = _b === void 0 ? SoundType.ONCE : _b;
|
275
|
+
return [4 /*yield*/, createAssetSound(src, type)];
|
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|
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case 1:
|
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|
+
sound = _c.sent();
|
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if (volumn) {
|
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sound.volumn = volumn;
|
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|
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}
|
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|
+
this.sounds.push(sound);
|
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|
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return [2 /*return*/, sound];
|
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|
+
}
|
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|
+
});
|
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|
+
}); }))];
|
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|
+
});
|
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|
+
});
|
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|
+
};
|
289
|
+
Scene.prototype.mapSprites = function () {
|
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|
+
var srcs = [];
|
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|
+
for (var _i = 0; _i < arguments.length; _i++) {
|
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|
+
srcs[_i] = arguments[_i];
|
293
|
+
}
|
294
|
+
return __awaiter(this, void 0, void 0, function () {
|
295
|
+
var spritesDecor;
|
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|
+
var _this = this;
|
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|
+
return __generator(this, function (_a) {
|
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|
+
switch (_a.label) {
|
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|
+
case 0:
|
300
|
+
spritesDecor = Scene.spritesDecor.filter(function (decor) { return !decor.src; });
|
301
|
+
return [4 /*yield*/, Promise.all(srcs.map(function (src, index) { return __awaiter(_this, void 0, void 0, function () {
|
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|
+
var decor, sprite;
|
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|
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return __generator(this, function (_a) {
|
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|
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switch (_a.label) {
|
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|
+
case 0:
|
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|
+
decor = spritesDecor[index];
|
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|
+
if (!decor) return [3 /*break*/, 2];
|
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|
+
return [4 /*yield*/, createAssetImage(src)];
|
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|
+
case 1:
|
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+
sprite = _a.sent();
|
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|
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this[decor.propertyKey] = sprite;
|
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|
+
this.sprites.push(sprite);
|
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|
+
_a.label = 2;
|
314
|
+
case 2: return [2 /*return*/];
|
315
|
+
}
|
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|
+
});
|
317
|
+
}); }))];
|
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|
+
case 1:
|
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|
+
_a.sent();
|
320
|
+
return [2 /*return*/];
|
321
|
+
}
|
322
|
+
});
|
323
|
+
});
|
324
|
+
};
|
325
|
+
Scene.prototype.mapSounds = function () {
|
326
|
+
var srcs = [];
|
327
|
+
for (var _i = 0; _i < arguments.length; _i++) {
|
328
|
+
srcs[_i] = arguments[_i];
|
329
|
+
}
|
330
|
+
return __awaiter(this, void 0, void 0, function () {
|
331
|
+
var soundsDecor;
|
332
|
+
var _this = this;
|
333
|
+
return __generator(this, function (_a) {
|
334
|
+
switch (_a.label) {
|
335
|
+
case 0:
|
336
|
+
soundsDecor = this.soundsDecor.filter(function (decor) { return !decor.src; });
|
337
|
+
return [4 /*yield*/, Promise.all(srcs.map(function (src, index) { return __awaiter(_this, void 0, void 0, function () {
|
338
|
+
var decor, sound;
|
339
|
+
return __generator(this, function (_a) {
|
340
|
+
switch (_a.label) {
|
341
|
+
case 0:
|
342
|
+
decor = soundsDecor[index];
|
343
|
+
if (!decor) return [3 /*break*/, 2];
|
344
|
+
return [4 /*yield*/, createAssetSound(src, decor.type)];
|
345
|
+
case 1:
|
346
|
+
sound = _a.sent();
|
347
|
+
if (decor.volumn) {
|
348
|
+
sound.volumn = decor.volumn;
|
349
|
+
}
|
350
|
+
this[decor.propertyKey] = sound;
|
351
|
+
this.sounds.push(sound);
|
352
|
+
_a.label = 2;
|
353
|
+
case 2: return [2 /*return*/];
|
354
|
+
}
|
355
|
+
});
|
356
|
+
}); }))];
|
357
|
+
case 1:
|
358
|
+
_a.sent();
|
359
|
+
return [2 /*return*/];
|
360
|
+
}
|
361
|
+
});
|
362
|
+
});
|
363
|
+
};
|
364
|
+
Scene.prototype.loadAssets = function (delay) {
|
365
|
+
return __awaiter(this, void 0, void 0, function () {
|
366
|
+
return __generator(this, function (_a) {
|
367
|
+
switch (_a.label) {
|
368
|
+
case 0:
|
369
|
+
if (delay != null) {
|
370
|
+
this.assetsDelay = delay;
|
371
|
+
}
|
372
|
+
// if delay less than 0, it will wait forever
|
373
|
+
return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
|
374
|
+
case 1:
|
375
|
+
// if delay less than 0, it will wait forever
|
376
|
+
_a.sent();
|
377
|
+
this.loadedAssets = false;
|
378
|
+
return [4 /*yield*/, Promise.all([
|
379
|
+
this.loadSounds(),
|
380
|
+
this.loadSprites(),
|
381
|
+
this.onLoadAssets(),
|
382
|
+
]).catch(function (err) {
|
383
|
+
console.warn("Load assets fail", err.toString());
|
384
|
+
})];
|
385
|
+
case 2:
|
386
|
+
_a.sent();
|
387
|
+
this.loadedAssets = true;
|
388
|
+
return [2 /*return*/];
|
389
|
+
}
|
390
|
+
});
|
391
|
+
});
|
392
|
+
};
|
393
|
+
Scene.prototype.onLoadAssets = function () {
|
394
|
+
return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) {
|
395
|
+
return [2 /*return*/];
|
396
|
+
}); });
|
397
|
+
};
|
398
|
+
Scene.prototype.getPrefab = function (Class) {
|
399
|
+
return this.prefabs.find(function (pf) { return pf instanceof Class; });
|
400
|
+
};
|
401
|
+
Scene.prototype.bootstrap = function (camera) {
|
402
|
+
this.bootSoundOptions();
|
403
|
+
this.worldManagement = new WorldManagement(camera, this);
|
404
|
+
var components = this.getComponents(camera);
|
405
|
+
var layerIndex = 0;
|
406
|
+
for (var _i = 0, components_1 = components; _i < components_1.length; _i++) {
|
407
|
+
var component = components_1[_i];
|
408
|
+
component.worldManagement = this.worldManagement;
|
409
|
+
component.layerIndex = layerIndex++;
|
410
|
+
if (component.isPrefab) {
|
411
|
+
this.prefabs.push(component);
|
412
|
+
}
|
413
|
+
else {
|
414
|
+
var entity = component.output();
|
415
|
+
this.worldManagement.addEntity(entity);
|
416
|
+
}
|
417
|
+
}
|
418
|
+
};
|
419
|
+
Scene.prototype.onDraw = function () { };
|
420
|
+
Scene.prototype.onUpdate = function () { };
|
421
|
+
Scene.prototype.action = function () {
|
422
|
+
if (Renderer.running) {
|
423
|
+
this.onUpdate();
|
424
|
+
this.worldManagement.update();
|
425
|
+
}
|
426
|
+
Renderer.background(41, 41, 41);
|
427
|
+
this.onDraw();
|
428
|
+
this.worldManagement.draw();
|
429
|
+
};
|
430
|
+
Scene.spritesDecor = [];
|
431
|
+
return Scene;
|
432
|
+
}());
|
433
|
+
export { Scene };
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"sound-watcher.d.ts","sourceRoot":"","sources":["../../src/classes/sound-watcher.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAuB,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,aAAK,qBAAqB,GAAG;IAC3B,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,SAAS,CAAC;CACjE,CAAC;AACF,wBAAgB,gBAAgB,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,qBAAqB,eAS1E;AAED,aAAK,2BAA2B,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;CACvE,CAAC;AACF,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,QAAQ,GACT,EAAE,2BAA2B,eAU7B"}
|
@@ -0,0 +1,33 @@
|
|
1
|
+
var __assign = (this && this.__assign) || function () {
|
2
|
+
__assign = Object.assign || function(t) {
|
3
|
+
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
4
|
+
s = arguments[i];
|
5
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
6
|
+
t[p] = s[p];
|
7
|
+
}
|
8
|
+
return t;
|
9
|
+
};
|
10
|
+
return __assign.apply(this, arguments);
|
11
|
+
};
|
12
|
+
import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
|
13
|
+
import { useEffect, useState } from "react";
|
14
|
+
export function SoundOnceWatcher(_a) {
|
15
|
+
var scene = _a.scene, children = _a.children;
|
16
|
+
var _b = useState(scene.soundOnceOptions), values = _b[0], setValues = _b[1];
|
17
|
+
useEffect(function () {
|
18
|
+
return scene.onSoundOnceOptionsChange(function (options) {
|
19
|
+
setValues(__assign({}, options));
|
20
|
+
});
|
21
|
+
}, [scene]);
|
22
|
+
return _jsx(_Fragment, { children: children(values) });
|
23
|
+
}
|
24
|
+
export function SoundBackgroundWatcher(_a) {
|
25
|
+
var scene = _a.scene, children = _a.children;
|
26
|
+
var _b = useState(scene.soundBackgroundOptions), values = _b[0], setValues = _b[1];
|
27
|
+
useEffect(function () {
|
28
|
+
return scene.onSoundBackgroundOptionsChange(function (options) {
|
29
|
+
setValues(__assign({}, options));
|
30
|
+
});
|
31
|
+
}, [scene]);
|
32
|
+
return _jsx(_Fragment, { children: children(values) });
|
33
|
+
}
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../src/classes/sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAGlD,qBAAa,KAAK;IAaJ,OAAO,CAAC,QAAQ,CAAC,IAAI;IAZjC,MAAM,CAAC,UAAU,EAAE,eAAe,CAShC;IACF,QAAQ,CAAC,MAAM,EAAE,gBAAgB,CAAe;gBAEnB,IAAI,GAAE,SAA0B;IAE7D,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAEK,OAAO;IAQP,IAAI;IAMJ,IAAI;CAWX"}
|
@@ -0,0 +1,119 @@
|
|
1
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
2
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
3
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
4
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
5
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
6
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
7
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
8
|
+
});
|
9
|
+
};
|
10
|
+
var __generator = (this && this.__generator) || function (thisArg, body) {
|
11
|
+
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
12
|
+
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
13
|
+
function verb(n) { return function (v) { return step([n, v]); }; }
|
14
|
+
function step(op) {
|
15
|
+
if (f) throw new TypeError("Generator is already executing.");
|
16
|
+
while (_) try {
|
17
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
18
|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
19
|
+
switch (op[0]) {
|
20
|
+
case 0: case 1: t = op; break;
|
21
|
+
case 4: _.label++; return { value: op[1], done: false };
|
22
|
+
case 5: _.label++; y = op[1]; op = [0]; continue;
|
23
|
+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
24
|
+
default:
|
25
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
26
|
+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
27
|
+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
28
|
+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
29
|
+
if (t[2]) _.ops.pop();
|
30
|
+
_.trys.pop(); continue;
|
31
|
+
}
|
32
|
+
op = body.call(thisArg, _);
|
33
|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
34
|
+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
35
|
+
}
|
36
|
+
};
|
37
|
+
var _a;
|
38
|
+
import { SoundType } from "../export-enums";
|
39
|
+
// cant not Sound extends Audio, because TS complite, make call new Audio like a function
|
40
|
+
var Sound = /** @class */ (function () {
|
41
|
+
function Sound(type) {
|
42
|
+
if (type === void 0) { type = SoundType.ONCE; }
|
43
|
+
this.type = type;
|
44
|
+
this.native = new Audio();
|
45
|
+
}
|
46
|
+
Object.defineProperty(Sound.prototype, "volumn", {
|
47
|
+
get: function () {
|
48
|
+
return this.native.volume;
|
49
|
+
},
|
50
|
+
set: function (vol) {
|
51
|
+
this.native.volume = vol;
|
52
|
+
},
|
53
|
+
enumerable: false,
|
54
|
+
configurable: true
|
55
|
+
});
|
56
|
+
Sound.prototype.playNow = function () {
|
57
|
+
return __awaiter(this, void 0, void 0, function () {
|
58
|
+
var canPlay;
|
59
|
+
return __generator(this, function (_a) {
|
60
|
+
switch (_a.label) {
|
61
|
+
case 0:
|
62
|
+
canPlay = Sound.Management[this.type].canPlay;
|
63
|
+
if (!canPlay) return [3 /*break*/, 2];
|
64
|
+
this.native.currentTime = 0;
|
65
|
+
return [4 /*yield*/, this.play()];
|
66
|
+
case 1:
|
67
|
+
_a.sent();
|
68
|
+
_a.label = 2;
|
69
|
+
case 2: return [2 /*return*/];
|
70
|
+
}
|
71
|
+
});
|
72
|
+
});
|
73
|
+
};
|
74
|
+
Sound.prototype.stop = function () {
|
75
|
+
return __awaiter(this, void 0, void 0, function () {
|
76
|
+
return __generator(this, function (_a) {
|
77
|
+
this.native.pause();
|
78
|
+
this.native.currentTime = 0;
|
79
|
+
this.native.src = "";
|
80
|
+
return [2 /*return*/];
|
81
|
+
});
|
82
|
+
});
|
83
|
+
};
|
84
|
+
Sound.prototype.play = function () {
|
85
|
+
return __awaiter(this, void 0, void 0, function () {
|
86
|
+
var _a, canPlay, loop;
|
87
|
+
return __generator(this, function (_b) {
|
88
|
+
switch (_b.label) {
|
89
|
+
case 0:
|
90
|
+
_a = Sound.Management[this.type], canPlay = _a.canPlay, loop = _a.loop;
|
91
|
+
if (!canPlay) return [3 /*break*/, 2];
|
92
|
+
if (loop) {
|
93
|
+
this.native.loop = true;
|
94
|
+
}
|
95
|
+
else {
|
96
|
+
this.native.loop = false;
|
97
|
+
}
|
98
|
+
return [4 /*yield*/, this.native.play()];
|
99
|
+
case 1:
|
100
|
+
_b.sent();
|
101
|
+
_b.label = 2;
|
102
|
+
case 2: return [2 /*return*/];
|
103
|
+
}
|
104
|
+
});
|
105
|
+
});
|
106
|
+
};
|
107
|
+
Sound.Management = (_a = {},
|
108
|
+
_a[SoundType.ONCE] = {
|
109
|
+
canPlay: true,
|
110
|
+
loop: false,
|
111
|
+
},
|
112
|
+
_a[SoundType.BACKGROUND] = {
|
113
|
+
canPlay: true,
|
114
|
+
loop: true,
|
115
|
+
},
|
116
|
+
_a);
|
117
|
+
return Sound;
|
118
|
+
}());
|
119
|
+
export { Sound };
|
@@ -0,0 +1 @@
|
|
1
|
+
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