react-simple-game-engine 0.1.63 → 0.1.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/classes/animations/animation.d.ts.map +1 -0
- package/lib/classes/animations/animation.js +35 -0
- package/lib/classes/animations/avatar.animation.d.ts.map +1 -0
- package/lib/classes/animations/avatar.animation.js +45 -0
- package/lib/classes/animations/color.animation.d.ts.map +1 -0
- package/lib/classes/animations/color.animation.js +33 -0
- package/lib/classes/camera.d.ts.map +1 -0
- package/lib/classes/camera.js +34 -0
- package/lib/classes/entities/circle.entity.d.ts.map +1 -0
- package/lib/classes/entities/circle.entity.js +55 -0
- package/lib/classes/entities/entity-sult.d.ts.map +1 -0
- package/lib/classes/entities/entity-sult.js +108 -0
- package/lib/classes/entities/entity.d.ts.map +1 -0
- package/lib/classes/entities/entity.js +180 -0
- package/lib/classes/entities/rect.entity.d.ts.map +1 -0
- package/lib/classes/entities/rect.entity.js +56 -0
- package/lib/classes/logic-component.d.ts.map +1 -0
- package/lib/classes/logic-component.js +77 -0
- package/lib/classes/p5.d.ts.map +1 -0
- package/lib/classes/p5.js +58 -0
- package/lib/classes/particle-system.d.ts.map +1 -0
- package/lib/classes/particle-system.js +98 -0
- package/lib/classes/particle.d.ts.map +1 -0
- package/lib/classes/particle.js +117 -0
- package/lib/classes/prefab.d.ts.map +1 -0
- package/lib/classes/prefab.js +24 -0
- package/lib/classes/saver.d.ts.map +1 -0
- package/lib/classes/saver.js +33 -0
- package/lib/classes/scene-management.d.ts.map +1 -0
- package/lib/classes/scene-management.js +58 -0
- package/lib/classes/scene.d.ts +2 -2
- package/lib/classes/scene.d.ts.map +1 -0
- package/lib/classes/scene.js +433 -0
- package/lib/classes/sound-watcher.d.ts.map +1 -0
- package/lib/classes/sound-watcher.js +33 -0
- package/lib/classes/sound.d.ts.map +1 -0
- package/lib/classes/sound.js +119 -0
- package/lib/classes/sprites/avatar.sprite.d.ts.map +1 -0
- package/lib/classes/sprites/avatar.sprite.js +89 -0
- package/lib/classes/sprites/color.sprite.d.ts.map +1 -0
- package/lib/classes/sprites/color.sprite.js +40 -0
- package/lib/classes/sprites/sprite.d.ts.map +1 -0
- package/lib/classes/sprites/sprite.js +70 -0
- package/lib/classes/watcher.d.ts.map +1 -0
- package/lib/classes/watcher.js +44 -0
- package/lib/classes/world-management.d.ts.map +1 -0
- package/lib/classes/world-management.js +160 -0
- package/lib/decorators/scene-tag.decor.d.ts.map +1 -0
- package/lib/decorators/scene-tag.decor.js +5 -0
- package/lib/decorators/scene-ui.decor.d.ts.map +1 -0
- package/lib/decorators/scene-ui.decor.js +5 -0
- package/lib/decorators/sound-from.decor.d.ts.map +1 -0
- package/lib/decorators/sound-from.decor.js +20 -0
- package/lib/decorators/sprite-from.decor.d.ts.map +1 -0
- package/lib/decorators/sprite-from.decor.js +13 -0
- package/lib/export-enums.d.ts.map +1 -0
- package/lib/export-enums.js +5 -0
- package/lib/export-interfaces.d.ts.map +1 -0
- package/lib/export-interfaces.js +1 -0
- package/lib/export-types.d.ts.map +1 -0
- package/lib/export-types.js +1 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/ui-components/SceneRunner.d.ts.map +1 -0
- package/lib/ui-components/SceneRunner.js +43 -0
- package/lib/ui-components/ScenesProcess.d.ts.map +1 -0
- package/lib/ui-components/ScenesProcess.js +46 -0
- package/lib/ui-components/Sketch.d.ts.map +1 -0
- package/lib/ui-components/Sketch.js +33 -0
- package/lib/utilities.d.ts.map +1 -0
- package/lib/utilities.js +2 -0
- package/lib/utils.d.ts.map +1 -0
- package/lib/utils.js +97 -0
- package/package.json +5 -9
@@ -0,0 +1 @@
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{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAKpC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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import p5 from "p5";
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var P5 = /** @class */ (function (_super) {
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__extends(P5, _super);
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function P5(sketch) {
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var _this = _super.call(this, sketch) || this;
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_this.running = true;
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window.Renderer = _this;
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return _this;
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}
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P5.prototype.choose = function (collection) {
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var lastItem = collection[collection.length - 1];
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var restItems = collection.slice(0, collection.length - 1);
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var totalPercentsOfRestItems = restItems.reduce(function (t, item) {
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return t + item[1];
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}, 0);
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if (totalPercentsOfRestItems > 1) {
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var overmax = totalPercentsOfRestItems - 1;
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var avg = 1 / restItems.length;
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for (var _i = 0, restItems_1 = restItems; _i < restItems_1.length; _i++) {
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var item = restItems_1[_i];
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if (item[1] > avg) {
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item[1] -= overmax;
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}
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}
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totalPercentsOfRestItems = 1;
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}
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lastItem[1] = 1 - totalPercentsOfRestItems;
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var items = [];
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var _loop_1 = function (item, percent) {
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Array.from({ length: Math.round(percent * 10) }).forEach(function () {
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items.push(item);
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});
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};
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for (var _a = 0, collection_1 = collection; _a < collection_1.length; _a++) {
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var _b = collection_1[_a], item = _b[0], percent = _b[1];
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_loop_1(item, percent);
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}
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this.shuffle(items, true);
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return this.random(items);
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};
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return P5;
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}(p5));
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export { P5 };
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{"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,aAAK,aAAa,GAAG;IACnB,KAAK,GAAG,IAAI,EAAE,qBAAqB,CAAC,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC;CACjE,CAAC;AAEF,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAC;AAEF,aAAK,2BAA2B,GAAG;IACjC,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACF,OAAO,CAAC,aAAa,CAA2B;IAEzC,gBAAgB,EAAE,MAAM,CAAM;IAC9B,SAAS,EAAE,MAAM,CAAK;IAE7B,OAAO,CAAC,EACN,MAAM,EACN,eAAoB,EACpB,GAAG,MAAM,EACV,EAAE,2BAA2B;IAS9B,MAAM;IAyBN,IAAI;CAKL"}
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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var __rest = (this && this.__rest) || function (s, e) {
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var t = {};
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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t[p] = s[p];
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if (s != null && typeof Object.getOwnPropertySymbols === "function")
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for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
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if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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t[p[i]] = s[p[i]];
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}
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return t;
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};
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import p5 from "p5";
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import { copyProperties } from "../utils";
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import { Particle } from "./particle";
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import { EntitySult } from "./entities/entity-sult";
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var ParticleSystem = /** @class */ (function (_super) {
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__extends(ParticleSystem, _super);
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function ParticleSystem() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.particles = [];
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_this.forces = [];
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_this.particleOptions = {
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x: 0,
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y: 0,
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};
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_this.particleClass = Particle;
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_this.quantityPerFrame = 50;
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_this.vecWeight = 5;
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return _this;
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}
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ParticleSystem.prototype.initial = function (_a) {
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var _b;
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var forces = _a.forces, _c = _a.particleOptions, particleOptions = _c === void 0 ? {} : _c, params = __rest(_a, ["forces", "particleOptions"]);
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copyProperties(this.particleOptions, particleOptions);
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copyProperties(this, params);
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if (forces) {
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(_b = this.forces).push.apply(_b, forces);
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}
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};
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ParticleSystem.prototype.update = function () {
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var ParticleClass = this.particleClass;
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var _a = this.particleOptions, x = _a.x, y = _a.y, particleOptions = __rest(_a, ["x", "y"]);
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for (var _i = 0, _b = Array.from({ length: this.quantityPerFrame }); _i < _b.length; _i++) {
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var _ = _b[_i];
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var p = new ParticleClass(x, y);
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var vec = p5.Vector.random2D();
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vec.mult(Renderer.random(this.vecWeight));
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var angle = Renderer.random(Renderer.TWO_PI);
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p.initial(__assign(__assign({}, particleOptions), { camera: this.camera, vec: vec, angle: angle }));
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this.particles.push(p);
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}
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for (var i = this.particles.length - 1; i > -1; i--) {
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var p = this.particles[i];
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for (var _c = 0, _d = this.forces; _c < _d.length; _c++) {
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var force = _d[_c];
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p.applyForce(force);
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}
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p.update();
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if (p.isDead()) {
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this.particles.splice(i, 1);
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}
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}
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};
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ParticleSystem.prototype.draw = function () {
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for (var _i = 0, _a = this.particles; _i < _a.length; _i++) {
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var particle = _a[_i];
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particle.draw();
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}
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};
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return ParticleSystem;
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}(EntitySult));
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export { ParticleSystem };
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{"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAK;IACjB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAmCJ,MAAM,CAAC,CAAC,EAAE,KAAK;CAGhB"}
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};
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __rest = (this && this.__rest) || function (s, e) {
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}
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return t;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
|
29
|
+
if (ar || !(i in from)) {
|
30
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
31
|
+
ar[i] = from[i];
|
32
|
+
}
|
33
|
+
}
|
34
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
35
|
+
};
|
36
|
+
import p5 from "p5";
|
37
|
+
import { copyProperties } from "../utils";
|
38
|
+
var Particle = /** @class */ (function (_super) {
|
39
|
+
__extends(Particle, _super);
|
40
|
+
function Particle() {
|
41
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
42
|
+
_this.vec = Renderer.createVector(); //velocity
|
43
|
+
_this.acc = Renderer.createVector(); //acceleration
|
44
|
+
_this.angle = 0;
|
45
|
+
_this.color = [255, 255, 255];
|
46
|
+
_this.size = 5;
|
47
|
+
_this.lifetimeRemain = _this.lifetime; // in seconds
|
48
|
+
_this.forceSpriteSize = false;
|
49
|
+
_this._lifetime = 2; // in seconds
|
50
|
+
return _this;
|
51
|
+
}
|
52
|
+
Object.defineProperty(Particle.prototype, "lifetime", {
|
53
|
+
get: function () {
|
54
|
+
return this._lifetime;
|
55
|
+
},
|
56
|
+
set: function (lifetime) {
|
57
|
+
this._lifetime = lifetime;
|
58
|
+
this.lifetimeRemain = lifetime;
|
59
|
+
},
|
60
|
+
enumerable: false,
|
61
|
+
configurable: true
|
62
|
+
});
|
63
|
+
Particle.prototype.initial = function (_a) {
|
64
|
+
var vec = _a.vec, params = __rest(_a, ["vec"]);
|
65
|
+
if (vec) {
|
66
|
+
this.vec.set(vec.x, vec.y);
|
67
|
+
}
|
68
|
+
copyProperties(this, params);
|
69
|
+
};
|
70
|
+
Particle.prototype.applyForce = function (force) {
|
71
|
+
this.acc.add(force);
|
72
|
+
};
|
73
|
+
Particle.prototype.isDead = function () {
|
74
|
+
return this.lifetimeRemain <= 0;
|
75
|
+
};
|
76
|
+
Particle.prototype.update = function () {
|
77
|
+
this.vec.add(this.acc);
|
78
|
+
this.add(this.vec);
|
79
|
+
this.acc.set(0);
|
80
|
+
this.lifetimeRemain -= Renderer.deltaTime / 1000;
|
81
|
+
};
|
82
|
+
Particle.prototype.draw = function () {
|
83
|
+
Renderer.push();
|
84
|
+
Renderer.noStroke();
|
85
|
+
Renderer.translate(this.x - this.camera.x, this.y - this.camera.y);
|
86
|
+
Renderer.rotate(this.angle);
|
87
|
+
var color = __spreadArray([], this.color, true);
|
88
|
+
var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
|
89
|
+
color[3] = alpha;
|
90
|
+
if (this.sprite) {
|
91
|
+
var size = this.forceSpriteSize
|
92
|
+
? [this.size, this.size]
|
93
|
+
: [this.sprite.width, this.sprite.height];
|
94
|
+
Renderer.tint.apply(Renderer, color);
|
95
|
+
Renderer.image.apply(Renderer, __spreadArray(__spreadArray([this.sprite,
|
96
|
+
// position on canvas
|
97
|
+
0,
|
98
|
+
0], size, false), [
|
99
|
+
//crop on source image
|
100
|
+
0,
|
101
|
+
0,
|
102
|
+
this.sprite.width,
|
103
|
+
this.sprite.height], false));
|
104
|
+
}
|
105
|
+
else {
|
106
|
+
Renderer.fill.apply(Renderer, color);
|
107
|
+
this.onDraw(color);
|
108
|
+
}
|
109
|
+
//
|
110
|
+
Renderer.pop();
|
111
|
+
};
|
112
|
+
Particle.prototype.onDraw = function (_) {
|
113
|
+
Renderer.circle(0, 0, this.size);
|
114
|
+
};
|
115
|
+
return Particle;
|
116
|
+
}(p5.Vector));
|
117
|
+
export { Particle };
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"prefab.d.ts","sourceRoot":"","sources":["../../src/classes/prefab.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,qBAAa,MAAM,CACjB,CAAC,SAAS,UAAU,GAAG,UAAU,CACjC,SAAQ,cAAc,CAAC,CAAC,CAAC;gBACb,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;CAGrC"}
|
@@ -0,0 +1,24 @@
|
|
1
|
+
var __extends = (this && this.__extends) || (function () {
|
2
|
+
var extendStatics = function (d, b) {
|
3
|
+
extendStatics = Object.setPrototypeOf ||
|
4
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
5
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
6
|
+
return extendStatics(d, b);
|
7
|
+
};
|
8
|
+
return function (d, b) {
|
9
|
+
if (typeof b !== "function" && b !== null)
|
10
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
11
|
+
extendStatics(d, b);
|
12
|
+
function __() { this.constructor = d; }
|
13
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
14
|
+
};
|
15
|
+
})();
|
16
|
+
import { LogicComponent } from "./logic-component";
|
17
|
+
var Prefab = /** @class */ (function (_super) {
|
18
|
+
__extends(Prefab, _super);
|
19
|
+
function Prefab(configale) {
|
20
|
+
return _super.call(this, configale, true) || this;
|
21
|
+
}
|
22
|
+
return Prefab;
|
23
|
+
}(LogicComponent));
|
24
|
+
export { Prefab };
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"saver.d.ts","sourceRoot":"","sources":["../../src/classes/saver.ts"],"names":[],"mappings":"AAAA,aAAK,KAAK,GACN,KAAK,GACL,SAAS,GACT,kBAAkB,GAClB,iBAAiB,GACjB,iBAAiB,CAAC;AAEtB,aAAK,SAAS,CACZ,CAAC,SAAS,GAAG,GAAG,SAAS,EACzB,CAAC,SAAS,KAAK,GAAG,KAAK,IACrB,CAAC,SAAS,SAAS,GACnB,CAAC,SAAS,kBAAkB,GAC1B,OAAO,GACP,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,GACH,CAAC,CAAC;AAEN,cAAM,MAAM;IACV,OAAO,CAAC,KAAK,CAAuB;;IAOpC,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAIrD,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,SAAS,EAAE,CAAC,SAAS,KAAK,GAAG,KAAK,EACpD,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,CAAC,GACP,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;CAoBnB;AAED,eAAO,MAAM,KAAK,QAAe,CAAC"}
|
@@ -0,0 +1,33 @@
|
|
1
|
+
var _Saver = /** @class */ (function () {
|
2
|
+
function _Saver() {
|
3
|
+
this.store = window.localStorage;
|
4
|
+
this.store
|
5
|
+
? console.log("Initial saver success")
|
6
|
+
: console.log("Initial saver fail");
|
7
|
+
}
|
8
|
+
_Saver.prototype.set = function (key, value) {
|
9
|
+
this.store.setItem(key, JSON.stringify(value));
|
10
|
+
};
|
11
|
+
_Saver.prototype.get = function (key, type) {
|
12
|
+
var raw = this.store.getItem(key);
|
13
|
+
var parsed = (raw == null ? raw : JSON.parse(raw));
|
14
|
+
if (type === Boolean) {
|
15
|
+
return (parsed === "0" || parsed === "false" || !parsed
|
16
|
+
? false
|
17
|
+
: true);
|
18
|
+
}
|
19
|
+
if (type === Number) {
|
20
|
+
return (parsed == null || isNaN(parsed)
|
21
|
+
? parsed
|
22
|
+
: +parsed);
|
23
|
+
}
|
24
|
+
if (type === String) {
|
25
|
+
return (parsed == null || typeof type === "string"
|
26
|
+
? parsed
|
27
|
+
: parsed.toString());
|
28
|
+
}
|
29
|
+
return parsed;
|
30
|
+
};
|
31
|
+
return _Saver;
|
32
|
+
}());
|
33
|
+
export var Saver = new _Saver();
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"scene-management.d.ts","sourceRoot":"","sources":["../../src/classes/scene-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,oBAAY,UAAU,GAAG;IAAE,QAAQ,KAAK,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AACzD,aAAK,mBAAmB,GAAG,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;AAElD,qBAAa,eAAe;IAOd,OAAO,CAAC,MAAM;IAN1B,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,mBAAmB,CAAuB;IAClD,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,UAAU;gBAIX,MAAM,EAAE,UAAU,EAAE;IAKxC,IAAI,YAAY,eAEf;IAED,aAAa,CAAC,IAAI,EAAE,mBAAmB;IAIvC,OAAO;IAQP,IAAI;IAUJ,MAAM;IAIN,SAAS,CAAC,GAAG,EAAE,MAAM;IAarB,OAAO,CAAC,UAAU;CAKnB"}
|
@@ -0,0 +1,58 @@
|
|
1
|
+
var SceneManagement = /** @class */ (function () {
|
2
|
+
function SceneManagement(Scenes) {
|
3
|
+
this.Scenes = Scenes;
|
4
|
+
this._currentScene = new Scenes[0]();
|
5
|
+
this._currentScene.manager = this;
|
6
|
+
}
|
7
|
+
SceneManagement.getTag = function (Scene) {
|
8
|
+
return Scene.tag;
|
9
|
+
};
|
10
|
+
Object.defineProperty(SceneManagement.prototype, "currentScene", {
|
11
|
+
get: function () {
|
12
|
+
return this._currentScene;
|
13
|
+
},
|
14
|
+
enumerable: false,
|
15
|
+
configurable: true
|
16
|
+
});
|
17
|
+
SceneManagement.prototype.onChangeScene = function (func) {
|
18
|
+
this.changeSceneListener = func;
|
19
|
+
};
|
20
|
+
SceneManagement.prototype.canNext = function () {
|
21
|
+
var _this = this;
|
22
|
+
var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
|
23
|
+
var NextScene = this.Scenes[currentIndex + 1];
|
24
|
+
return !!NextScene;
|
25
|
+
};
|
26
|
+
SceneManagement.prototype.next = function () {
|
27
|
+
var _this = this;
|
28
|
+
var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
|
29
|
+
var NextScene = this.Scenes[currentIndex + 1];
|
30
|
+
if (NextScene) {
|
31
|
+
this.startScene(NextScene);
|
32
|
+
}
|
33
|
+
};
|
34
|
+
SceneManagement.prototype.replay = function () {
|
35
|
+
this.gotoScene(this._currentScene.tag);
|
36
|
+
};
|
37
|
+
SceneManagement.prototype.gotoScene = function (tag) {
|
38
|
+
for (var _i = 0, _a = this.Scenes; _i < _a.length; _i++) {
|
39
|
+
var Scene_1 = _a[_i];
|
40
|
+
var _tag = SceneManagement.getTag(Scene_1);
|
41
|
+
if (_tag === tag) {
|
42
|
+
if (this._currentScene) {
|
43
|
+
this._currentScene.destructor();
|
44
|
+
}
|
45
|
+
this.startScene(Scene_1);
|
46
|
+
break;
|
47
|
+
}
|
48
|
+
}
|
49
|
+
};
|
50
|
+
SceneManagement.prototype.startScene = function (Scene) {
|
51
|
+
var _a;
|
52
|
+
this._currentScene = new Scene();
|
53
|
+
this._currentScene.manager = this;
|
54
|
+
(_a = this.changeSceneListener) === null || _a === void 0 ? void 0 : _a.call(this, this._currentScene);
|
55
|
+
};
|
56
|
+
return SceneManagement;
|
57
|
+
}());
|
58
|
+
export { SceneManagement };
|
package/lib/classes/scene.d.ts
CHANGED
@@ -6,13 +6,12 @@ import { SceneManagement } from "./scene-management";
|
|
6
6
|
import { EntitySult } from "./entities/entity-sult";
|
7
7
|
import { Prefab } from "./prefab";
|
8
8
|
import { Sound } from "./sound";
|
9
|
-
import { Avatar, GetSoundOptions,
|
9
|
+
import { Avatar, GetSoundOptions, SoundManagement, SpriteDecor } from "../export-types";
|
10
10
|
import { SoundType } from "../export-enums";
|
11
11
|
declare type SoundOptionsChangeListener<O extends SoundType> = (options: SoundManagement[O]) => void;
|
12
12
|
declare type LoadAssetsListener = (loadedAssets: boolean) => void;
|
13
13
|
declare type EntityPropsChangeListener<V = any> = (value: V) => void;
|
14
14
|
export declare abstract class Scene<UIP = any> {
|
15
|
-
static soundsDecor: SoundDecor[];
|
16
15
|
static spritesDecor: SpriteDecor[];
|
17
16
|
private ui;
|
18
17
|
private worldManagement;
|
@@ -22,6 +21,7 @@ export declare abstract class Scene<UIP = any> {
|
|
22
21
|
private readonly soundBackgroundOptionsChangeListeners;
|
23
22
|
private readonly soundOnceOptionsChangeListeners;
|
24
23
|
private readonly prefabs;
|
24
|
+
private readonly soundsDecor;
|
25
25
|
readonly sounds: Sound[];
|
26
26
|
readonly sprites: Avatar[];
|
27
27
|
assetsDelay: number;
|
@@ -0,0 +1 @@
|
|
1
|
+
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