react-simple-game-engine 0.1.63 → 0.1.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/lib/classes/animations/animation.d.ts.map +1 -0
  2. package/lib/classes/animations/animation.js +35 -0
  3. package/lib/classes/animations/avatar.animation.d.ts.map +1 -0
  4. package/lib/classes/animations/avatar.animation.js +45 -0
  5. package/lib/classes/animations/color.animation.d.ts.map +1 -0
  6. package/lib/classes/animations/color.animation.js +33 -0
  7. package/lib/classes/camera.d.ts.map +1 -0
  8. package/lib/classes/camera.js +34 -0
  9. package/lib/classes/entities/circle.entity.d.ts.map +1 -0
  10. package/lib/classes/entities/circle.entity.js +55 -0
  11. package/lib/classes/entities/entity-sult.d.ts.map +1 -0
  12. package/lib/classes/entities/entity-sult.js +108 -0
  13. package/lib/classes/entities/entity.d.ts.map +1 -0
  14. package/lib/classes/entities/entity.js +180 -0
  15. package/lib/classes/entities/rect.entity.d.ts.map +1 -0
  16. package/lib/classes/entities/rect.entity.js +56 -0
  17. package/lib/classes/logic-component.d.ts.map +1 -0
  18. package/lib/classes/logic-component.js +77 -0
  19. package/lib/classes/p5.d.ts.map +1 -0
  20. package/lib/classes/p5.js +58 -0
  21. package/lib/classes/particle-system.d.ts.map +1 -0
  22. package/lib/classes/particle-system.js +98 -0
  23. package/lib/classes/particle.d.ts.map +1 -0
  24. package/lib/classes/particle.js +117 -0
  25. package/lib/classes/prefab.d.ts.map +1 -0
  26. package/lib/classes/prefab.js +24 -0
  27. package/lib/classes/saver.d.ts.map +1 -0
  28. package/lib/classes/saver.js +33 -0
  29. package/lib/classes/scene-management.d.ts.map +1 -0
  30. package/lib/classes/scene-management.js +58 -0
  31. package/lib/classes/scene.d.ts +2 -2
  32. package/lib/classes/scene.d.ts.map +1 -0
  33. package/lib/classes/scene.js +433 -0
  34. package/lib/classes/sound-watcher.d.ts.map +1 -0
  35. package/lib/classes/sound-watcher.js +33 -0
  36. package/lib/classes/sound.d.ts.map +1 -0
  37. package/lib/classes/sound.js +119 -0
  38. package/lib/classes/sprites/avatar.sprite.d.ts.map +1 -0
  39. package/lib/classes/sprites/avatar.sprite.js +89 -0
  40. package/lib/classes/sprites/color.sprite.d.ts.map +1 -0
  41. package/lib/classes/sprites/color.sprite.js +40 -0
  42. package/lib/classes/sprites/sprite.d.ts.map +1 -0
  43. package/lib/classes/sprites/sprite.js +70 -0
  44. package/lib/classes/watcher.d.ts.map +1 -0
  45. package/lib/classes/watcher.js +44 -0
  46. package/lib/classes/world-management.d.ts.map +1 -0
  47. package/lib/classes/world-management.js +160 -0
  48. package/lib/decorators/scene-tag.decor.d.ts.map +1 -0
  49. package/lib/decorators/scene-tag.decor.js +5 -0
  50. package/lib/decorators/scene-ui.decor.d.ts.map +1 -0
  51. package/lib/decorators/scene-ui.decor.js +5 -0
  52. package/lib/decorators/sound-from.decor.d.ts.map +1 -0
  53. package/lib/decorators/sound-from.decor.js +20 -0
  54. package/lib/decorators/sprite-from.decor.d.ts.map +1 -0
  55. package/lib/decorators/sprite-from.decor.js +13 -0
  56. package/lib/export-enums.d.ts.map +1 -0
  57. package/lib/export-enums.js +5 -0
  58. package/lib/export-interfaces.d.ts.map +1 -0
  59. package/lib/export-interfaces.js +1 -0
  60. package/lib/export-types.d.ts.map +1 -0
  61. package/lib/export-types.js +1 -0
  62. package/lib/index.d.ts.map +1 -0
  63. package/lib/ui-components/SceneRunner.d.ts.map +1 -0
  64. package/lib/ui-components/SceneRunner.js +43 -0
  65. package/lib/ui-components/ScenesProcess.d.ts.map +1 -0
  66. package/lib/ui-components/ScenesProcess.js +46 -0
  67. package/lib/ui-components/Sketch.d.ts.map +1 -0
  68. package/lib/ui-components/Sketch.js +33 -0
  69. package/lib/utilities.d.ts.map +1 -0
  70. package/lib/utilities.js +2 -0
  71. package/lib/utils.d.ts.map +1 -0
  72. package/lib/utils.js +97 -0
  73. package/package.json +5 -9
@@ -0,0 +1 @@
1
+ {"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAKpC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
@@ -0,0 +1,58 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
3
+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
5
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
6
+ return extendStatics(d, b);
7
+ };
8
+ return function (d, b) {
9
+ if (typeof b !== "function" && b !== null)
10
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
11
+ extendStatics(d, b);
12
+ function __() { this.constructor = d; }
13
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
14
+ };
15
+ })();
16
+ import p5 from "p5";
17
+ var P5 = /** @class */ (function (_super) {
18
+ __extends(P5, _super);
19
+ function P5(sketch) {
20
+ var _this = _super.call(this, sketch) || this;
21
+ _this.running = true;
22
+ window.Renderer = _this;
23
+ return _this;
24
+ }
25
+ P5.prototype.choose = function (collection) {
26
+ var lastItem = collection[collection.length - 1];
27
+ var restItems = collection.slice(0, collection.length - 1);
28
+ var totalPercentsOfRestItems = restItems.reduce(function (t, item) {
29
+ return t + item[1];
30
+ }, 0);
31
+ if (totalPercentsOfRestItems > 1) {
32
+ var overmax = totalPercentsOfRestItems - 1;
33
+ var avg = 1 / restItems.length;
34
+ for (var _i = 0, restItems_1 = restItems; _i < restItems_1.length; _i++) {
35
+ var item = restItems_1[_i];
36
+ if (item[1] > avg) {
37
+ item[1] -= overmax;
38
+ }
39
+ }
40
+ totalPercentsOfRestItems = 1;
41
+ }
42
+ lastItem[1] = 1 - totalPercentsOfRestItems;
43
+ var items = [];
44
+ var _loop_1 = function (item, percent) {
45
+ Array.from({ length: Math.round(percent * 10) }).forEach(function () {
46
+ items.push(item);
47
+ });
48
+ };
49
+ for (var _a = 0, collection_1 = collection; _a < collection_1.length; _a++) {
50
+ var _b = collection_1[_a], item = _b[0], percent = _b[1];
51
+ _loop_1(item, percent);
52
+ }
53
+ this.shuffle(items, true);
54
+ return this.random(items);
55
+ };
56
+ return P5;
57
+ }(p5));
58
+ export { P5 };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,aAAK,aAAa,GAAG;IACnB,KAAK,GAAG,IAAI,EAAE,qBAAqB,CAAC,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC;CACjE,CAAC;AAEF,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAC;AAEF,aAAK,2BAA2B,GAAG;IACjC,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACF,OAAO,CAAC,aAAa,CAA2B;IAEzC,gBAAgB,EAAE,MAAM,CAAM;IAC9B,SAAS,EAAE,MAAM,CAAK;IAE7B,OAAO,CAAC,EACN,MAAM,EACN,eAAoB,EACpB,GAAG,MAAM,EACV,EAAE,2BAA2B;IAS9B,MAAM;IAyBN,IAAI;CAKL"}
@@ -0,0 +1,98 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
3
+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
5
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
6
+ return extendStatics(d, b);
7
+ };
8
+ return function (d, b) {
9
+ if (typeof b !== "function" && b !== null)
10
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
11
+ extendStatics(d, b);
12
+ function __() { this.constructor = d; }
13
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
14
+ };
15
+ })();
16
+ var __assign = (this && this.__assign) || function () {
17
+ __assign = Object.assign || function(t) {
18
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
19
+ s = arguments[i];
20
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
21
+ t[p] = s[p];
22
+ }
23
+ return t;
24
+ };
25
+ return __assign.apply(this, arguments);
26
+ };
27
+ var __rest = (this && this.__rest) || function (s, e) {
28
+ var t = {};
29
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
30
+ t[p] = s[p];
31
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
32
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
33
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
34
+ t[p[i]] = s[p[i]];
35
+ }
36
+ return t;
37
+ };
38
+ import p5 from "p5";
39
+ import { copyProperties } from "../utils";
40
+ import { Particle } from "./particle";
41
+ import { EntitySult } from "./entities/entity-sult";
42
+ var ParticleSystem = /** @class */ (function (_super) {
43
+ __extends(ParticleSystem, _super);
44
+ function ParticleSystem() {
45
+ var _this = _super !== null && _super.apply(this, arguments) || this;
46
+ _this.particles = [];
47
+ _this.forces = [];
48
+ _this.particleOptions = {
49
+ x: 0,
50
+ y: 0,
51
+ };
52
+ _this.particleClass = Particle;
53
+ _this.quantityPerFrame = 50;
54
+ _this.vecWeight = 5;
55
+ return _this;
56
+ }
57
+ ParticleSystem.prototype.initial = function (_a) {
58
+ var _b;
59
+ var forces = _a.forces, _c = _a.particleOptions, particleOptions = _c === void 0 ? {} : _c, params = __rest(_a, ["forces", "particleOptions"]);
60
+ copyProperties(this.particleOptions, particleOptions);
61
+ copyProperties(this, params);
62
+ if (forces) {
63
+ (_b = this.forces).push.apply(_b, forces);
64
+ }
65
+ };
66
+ ParticleSystem.prototype.update = function () {
67
+ var ParticleClass = this.particleClass;
68
+ var _a = this.particleOptions, x = _a.x, y = _a.y, particleOptions = __rest(_a, ["x", "y"]);
69
+ for (var _i = 0, _b = Array.from({ length: this.quantityPerFrame }); _i < _b.length; _i++) {
70
+ var _ = _b[_i];
71
+ var p = new ParticleClass(x, y);
72
+ var vec = p5.Vector.random2D();
73
+ vec.mult(Renderer.random(this.vecWeight));
74
+ var angle = Renderer.random(Renderer.TWO_PI);
75
+ p.initial(__assign(__assign({}, particleOptions), { camera: this.camera, vec: vec, angle: angle }));
76
+ this.particles.push(p);
77
+ }
78
+ for (var i = this.particles.length - 1; i > -1; i--) {
79
+ var p = this.particles[i];
80
+ for (var _c = 0, _d = this.forces; _c < _d.length; _c++) {
81
+ var force = _d[_c];
82
+ p.applyForce(force);
83
+ }
84
+ p.update();
85
+ if (p.isDead()) {
86
+ this.particles.splice(i, 1);
87
+ }
88
+ }
89
+ };
90
+ ParticleSystem.prototype.draw = function () {
91
+ for (var _i = 0, _a = this.particles; _i < _a.length; _i++) {
92
+ var particle = _a[_i];
93
+ particle.draw();
94
+ }
95
+ };
96
+ return ParticleSystem;
97
+ }(EntitySult));
98
+ export { ParticleSystem };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/classes/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,oBAAY,qBAAqB,GAAG;IAClC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,qBAAa,QACX,SAAQ,EAAE,CAAC,MACX,YAAW,UAAU,CAAC,qBAAqB,CAAC;IAE5C,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,GAAG,CAAsC;IACjD,OAAO,CAAC,KAAK,CAAa;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,KAAK,CAAmB;IAC/B,IAAI,EAAE,MAAM,CAAK;IACjB,cAAc,EAAE,MAAM,CAAiB;IAE9C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,SAAS,CAAa;IAE9B,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAG5B;IAED,IAAI,QAAQ,IALW,MAAM,CAO5B;IAED,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,MAAM,EAAE,EAAE,qBAAqB;IAOjD,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,MAAM;IAI3B,MAAM;IAIN,MAAM;IAQN,IAAI;IAmCJ,MAAM,CAAC,CAAC,EAAE,KAAK;CAGhB"}
@@ -0,0 +1,117 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
3
+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
5
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
6
+ return extendStatics(d, b);
7
+ };
8
+ return function (d, b) {
9
+ if (typeof b !== "function" && b !== null)
10
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
11
+ extendStatics(d, b);
12
+ function __() { this.constructor = d; }
13
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
14
+ };
15
+ })();
16
+ var __rest = (this && this.__rest) || function (s, e) {
17
+ var t = {};
18
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
19
+ t[p] = s[p];
20
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
21
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
22
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
23
+ t[p[i]] = s[p[i]];
24
+ }
25
+ return t;
26
+ };
27
+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
28
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
29
+ if (ar || !(i in from)) {
30
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
31
+ ar[i] = from[i];
32
+ }
33
+ }
34
+ return to.concat(ar || Array.prototype.slice.call(from));
35
+ };
36
+ import p5 from "p5";
37
+ import { copyProperties } from "../utils";
38
+ var Particle = /** @class */ (function (_super) {
39
+ __extends(Particle, _super);
40
+ function Particle() {
41
+ var _this = _super !== null && _super.apply(this, arguments) || this;
42
+ _this.vec = Renderer.createVector(); //velocity
43
+ _this.acc = Renderer.createVector(); //acceleration
44
+ _this.angle = 0;
45
+ _this.color = [255, 255, 255];
46
+ _this.size = 5;
47
+ _this.lifetimeRemain = _this.lifetime; // in seconds
48
+ _this.forceSpriteSize = false;
49
+ _this._lifetime = 2; // in seconds
50
+ return _this;
51
+ }
52
+ Object.defineProperty(Particle.prototype, "lifetime", {
53
+ get: function () {
54
+ return this._lifetime;
55
+ },
56
+ set: function (lifetime) {
57
+ this._lifetime = lifetime;
58
+ this.lifetimeRemain = lifetime;
59
+ },
60
+ enumerable: false,
61
+ configurable: true
62
+ });
63
+ Particle.prototype.initial = function (_a) {
64
+ var vec = _a.vec, params = __rest(_a, ["vec"]);
65
+ if (vec) {
66
+ this.vec.set(vec.x, vec.y);
67
+ }
68
+ copyProperties(this, params);
69
+ };
70
+ Particle.prototype.applyForce = function (force) {
71
+ this.acc.add(force);
72
+ };
73
+ Particle.prototype.isDead = function () {
74
+ return this.lifetimeRemain <= 0;
75
+ };
76
+ Particle.prototype.update = function () {
77
+ this.vec.add(this.acc);
78
+ this.add(this.vec);
79
+ this.acc.set(0);
80
+ this.lifetimeRemain -= Renderer.deltaTime / 1000;
81
+ };
82
+ Particle.prototype.draw = function () {
83
+ Renderer.push();
84
+ Renderer.noStroke();
85
+ Renderer.translate(this.x - this.camera.x, this.y - this.camera.y);
86
+ Renderer.rotate(this.angle);
87
+ var color = __spreadArray([], this.color, true);
88
+ var alpha = Renderer.map(this.lifetimeRemain, 0, this.lifetime, 0, 255);
89
+ color[3] = alpha;
90
+ if (this.sprite) {
91
+ var size = this.forceSpriteSize
92
+ ? [this.size, this.size]
93
+ : [this.sprite.width, this.sprite.height];
94
+ Renderer.tint.apply(Renderer, color);
95
+ Renderer.image.apply(Renderer, __spreadArray(__spreadArray([this.sprite,
96
+ // position on canvas
97
+ 0,
98
+ 0], size, false), [
99
+ //crop on source image
100
+ 0,
101
+ 0,
102
+ this.sprite.width,
103
+ this.sprite.height], false));
104
+ }
105
+ else {
106
+ Renderer.fill.apply(Renderer, color);
107
+ this.onDraw(color);
108
+ }
109
+ //
110
+ Renderer.pop();
111
+ };
112
+ Particle.prototype.onDraw = function (_) {
113
+ Renderer.circle(0, 0, this.size);
114
+ };
115
+ return Particle;
116
+ }(p5.Vector));
117
+ export { Particle };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefab.d.ts","sourceRoot":"","sources":["../../src/classes/prefab.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,qBAAa,MAAM,CACjB,CAAC,SAAS,UAAU,GAAG,UAAU,CACjC,SAAQ,cAAc,CAAC,CAAC,CAAC;gBACb,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC;CAGrC"}
@@ -0,0 +1,24 @@
1
+ var __extends = (this && this.__extends) || (function () {
2
+ var extendStatics = function (d, b) {
3
+ extendStatics = Object.setPrototypeOf ||
4
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
5
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
6
+ return extendStatics(d, b);
7
+ };
8
+ return function (d, b) {
9
+ if (typeof b !== "function" && b !== null)
10
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
11
+ extendStatics(d, b);
12
+ function __() { this.constructor = d; }
13
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
14
+ };
15
+ })();
16
+ import { LogicComponent } from "./logic-component";
17
+ var Prefab = /** @class */ (function (_super) {
18
+ __extends(Prefab, _super);
19
+ function Prefab(configale) {
20
+ return _super.call(this, configale, true) || this;
21
+ }
22
+ return Prefab;
23
+ }(LogicComponent));
24
+ export { Prefab };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"saver.d.ts","sourceRoot":"","sources":["../../src/classes/saver.ts"],"names":[],"mappings":"AAAA,aAAK,KAAK,GACN,KAAK,GACL,SAAS,GACT,kBAAkB,GAClB,iBAAiB,GACjB,iBAAiB,CAAC;AAEtB,aAAK,SAAS,CACZ,CAAC,SAAS,GAAG,GAAG,SAAS,EACzB,CAAC,SAAS,KAAK,GAAG,KAAK,IACrB,CAAC,SAAS,SAAS,GACnB,CAAC,SAAS,kBAAkB,GAC1B,OAAO,GACP,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,SAAS,iBAAiB,GAC3B,MAAM,GACN,CAAC,GACH,CAAC,CAAC;AAEN,cAAM,MAAM;IACV,OAAO,CAAC,KAAK,CAAuB;;IAOpC,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAIrD,GAAG,CAAC,CAAC,SAAS,GAAG,GAAG,SAAS,EAAE,CAAC,SAAS,KAAK,GAAG,KAAK,EACpD,GAAG,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,CAAC,GACP,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;CAoBnB;AAED,eAAO,MAAM,KAAK,QAAe,CAAC"}
@@ -0,0 +1,33 @@
1
+ var _Saver = /** @class */ (function () {
2
+ function _Saver() {
3
+ this.store = window.localStorage;
4
+ this.store
5
+ ? console.log("Initial saver success")
6
+ : console.log("Initial saver fail");
7
+ }
8
+ _Saver.prototype.set = function (key, value) {
9
+ this.store.setItem(key, JSON.stringify(value));
10
+ };
11
+ _Saver.prototype.get = function (key, type) {
12
+ var raw = this.store.getItem(key);
13
+ var parsed = (raw == null ? raw : JSON.parse(raw));
14
+ if (type === Boolean) {
15
+ return (parsed === "0" || parsed === "false" || !parsed
16
+ ? false
17
+ : true);
18
+ }
19
+ if (type === Number) {
20
+ return (parsed == null || isNaN(parsed)
21
+ ? parsed
22
+ : +parsed);
23
+ }
24
+ if (type === String) {
25
+ return (parsed == null || typeof type === "string"
26
+ ? parsed
27
+ : parsed.toString());
28
+ }
29
+ return parsed;
30
+ };
31
+ return _Saver;
32
+ }());
33
+ export var Saver = new _Saver();
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-management.d.ts","sourceRoot":"","sources":["../../src/classes/scene-management.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,oBAAY,UAAU,GAAG;IAAE,QAAQ,KAAK,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AACzD,aAAK,mBAAmB,GAAG,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;AAElD,qBAAa,eAAe;IAOd,OAAO,CAAC,MAAM;IAN1B,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,mBAAmB,CAAuB;IAClD,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,UAAU;gBAIX,MAAM,EAAE,UAAU,EAAE;IAKxC,IAAI,YAAY,eAEf;IAED,aAAa,CAAC,IAAI,EAAE,mBAAmB;IAIvC,OAAO;IAQP,IAAI;IAUJ,MAAM;IAIN,SAAS,CAAC,GAAG,EAAE,MAAM;IAarB,OAAO,CAAC,UAAU;CAKnB"}
@@ -0,0 +1,58 @@
1
+ var SceneManagement = /** @class */ (function () {
2
+ function SceneManagement(Scenes) {
3
+ this.Scenes = Scenes;
4
+ this._currentScene = new Scenes[0]();
5
+ this._currentScene.manager = this;
6
+ }
7
+ SceneManagement.getTag = function (Scene) {
8
+ return Scene.tag;
9
+ };
10
+ Object.defineProperty(SceneManagement.prototype, "currentScene", {
11
+ get: function () {
12
+ return this._currentScene;
13
+ },
14
+ enumerable: false,
15
+ configurable: true
16
+ });
17
+ SceneManagement.prototype.onChangeScene = function (func) {
18
+ this.changeSceneListener = func;
19
+ };
20
+ SceneManagement.prototype.canNext = function () {
21
+ var _this = this;
22
+ var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
23
+ var NextScene = this.Scenes[currentIndex + 1];
24
+ return !!NextScene;
25
+ };
26
+ SceneManagement.prototype.next = function () {
27
+ var _this = this;
28
+ var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
29
+ var NextScene = this.Scenes[currentIndex + 1];
30
+ if (NextScene) {
31
+ this.startScene(NextScene);
32
+ }
33
+ };
34
+ SceneManagement.prototype.replay = function () {
35
+ this.gotoScene(this._currentScene.tag);
36
+ };
37
+ SceneManagement.prototype.gotoScene = function (tag) {
38
+ for (var _i = 0, _a = this.Scenes; _i < _a.length; _i++) {
39
+ var Scene_1 = _a[_i];
40
+ var _tag = SceneManagement.getTag(Scene_1);
41
+ if (_tag === tag) {
42
+ if (this._currentScene) {
43
+ this._currentScene.destructor();
44
+ }
45
+ this.startScene(Scene_1);
46
+ break;
47
+ }
48
+ }
49
+ };
50
+ SceneManagement.prototype.startScene = function (Scene) {
51
+ var _a;
52
+ this._currentScene = new Scene();
53
+ this._currentScene.manager = this;
54
+ (_a = this.changeSceneListener) === null || _a === void 0 ? void 0 : _a.call(this, this._currentScene);
55
+ };
56
+ return SceneManagement;
57
+ }());
58
+ export { SceneManagement };
@@ -6,13 +6,12 @@ import { SceneManagement } from "./scene-management";
6
6
  import { EntitySult } from "./entities/entity-sult";
7
7
  import { Prefab } from "./prefab";
8
8
  import { Sound } from "./sound";
9
- import { Avatar, GetSoundOptions, SoundDecor, SoundManagement, SpriteDecor } from "../export-types";
9
+ import { Avatar, GetSoundOptions, SoundManagement, SpriteDecor } from "../export-types";
10
10
  import { SoundType } from "../export-enums";
11
11
  declare type SoundOptionsChangeListener<O extends SoundType> = (options: SoundManagement[O]) => void;
12
12
  declare type LoadAssetsListener = (loadedAssets: boolean) => void;
13
13
  declare type EntityPropsChangeListener<V = any> = (value: V) => void;
14
14
  export declare abstract class Scene<UIP = any> {
15
- static soundsDecor: SoundDecor[];
16
15
  static spritesDecor: SpriteDecor[];
17
16
  private ui;
18
17
  private worldManagement;
@@ -22,6 +21,7 @@ export declare abstract class Scene<UIP = any> {
22
21
  private readonly soundBackgroundOptionsChangeListeners;
23
22
  private readonly soundOnceOptionsChangeListeners;
24
23
  private readonly prefabs;
24
+ private readonly soundsDecor;
25
25
  readonly sounds: Sound[];
26
26
  readonly sprites: Avatar[];
27
27
  assetsDelay: number;
@@ -0,0 +1 @@
1
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