react-simple-game-engine 0.1.59 → 0.1.62

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/lib/utilities.d.ts +0 -1
  2. package/package.json +4 -2
  3. package/lib/classes/animations/animation.d.ts +0 -14
  4. package/lib/classes/animations/animation.d.ts.map +0 -1
  5. package/lib/classes/animations/animation.js +0 -35
  6. package/lib/classes/animations/avatar.animation.d.ts +0 -16
  7. package/lib/classes/animations/avatar.animation.d.ts.map +0 -1
  8. package/lib/classes/animations/avatar.animation.js +0 -45
  9. package/lib/classes/animations/color.animation.d.ts +0 -9
  10. package/lib/classes/animations/color.animation.d.ts.map +0 -1
  11. package/lib/classes/animations/color.animation.js +0 -33
  12. package/lib/classes/camera.d.ts.map +0 -1
  13. package/lib/classes/camera.js +0 -34
  14. package/lib/classes/entities/circle.entity.d.ts +0 -15
  15. package/lib/classes/entities/circle.entity.d.ts.map +0 -1
  16. package/lib/classes/entities/circle.entity.js +0 -55
  17. package/lib/classes/entities/entity-sult.d.ts +0 -34
  18. package/lib/classes/entities/entity-sult.d.ts.map +0 -1
  19. package/lib/classes/entities/entity-sult.js +0 -108
  20. package/lib/classes/entities/entity.d.ts +0 -55
  21. package/lib/classes/entities/entity.d.ts.map +0 -1
  22. package/lib/classes/entities/entity.js +0 -180
  23. package/lib/classes/entities/rect.entity.d.ts +0 -17
  24. package/lib/classes/entities/rect.entity.d.ts.map +0 -1
  25. package/lib/classes/entities/rect.entity.js +0 -56
  26. package/lib/classes/logic-component.d.ts.map +0 -1
  27. package/lib/classes/logic-component.js +0 -77
  28. package/lib/classes/p5.d.ts.map +0 -1
  29. package/lib/classes/p5.js +0 -58
  30. package/lib/classes/particle-system.d.ts.map +0 -1
  31. package/lib/classes/particle-system.js +0 -98
  32. package/lib/classes/particle.d.ts.map +0 -1
  33. package/lib/classes/particle.js +0 -117
  34. package/lib/classes/prefab.d.ts.map +0 -1
  35. package/lib/classes/prefab.js +0 -24
  36. package/lib/classes/saver.d.ts.map +0 -1
  37. package/lib/classes/saver.js +0 -33
  38. package/lib/classes/scene-management.d.ts.map +0 -1
  39. package/lib/classes/scene-management.js +0 -58
  40. package/lib/classes/scene.d.ts.map +0 -1
  41. package/lib/classes/scene.js +0 -433
  42. package/lib/classes/sound-watcher.d.ts.map +0 -1
  43. package/lib/classes/sound-watcher.js +0 -33
  44. package/lib/classes/sound.d.ts.map +0 -1
  45. package/lib/classes/sound.js +0 -119
  46. package/lib/classes/sprites/avatar.sprite.d.ts +0 -20
  47. package/lib/classes/sprites/avatar.sprite.d.ts.map +0 -1
  48. package/lib/classes/sprites/avatar.sprite.js +0 -89
  49. package/lib/classes/sprites/color.sprite.d.ts +0 -7
  50. package/lib/classes/sprites/color.sprite.d.ts.map +0 -1
  51. package/lib/classes/sprites/color.sprite.js +0 -40
  52. package/lib/classes/sprites/sprite.d.ts +0 -26
  53. package/lib/classes/sprites/sprite.d.ts.map +0 -1
  54. package/lib/classes/sprites/sprite.js +0 -70
  55. package/lib/classes/watcher.d.ts.map +0 -1
  56. package/lib/classes/watcher.js +0 -44
  57. package/lib/classes/world-management.d.ts.map +0 -1
  58. package/lib/classes/world-management.js +0 -160
  59. package/lib/decorators/scene-tag.decor.d.ts.map +0 -1
  60. package/lib/decorators/scene-tag.decor.js +0 -5
  61. package/lib/decorators/scene-ui.decor.d.ts.map +0 -1
  62. package/lib/decorators/scene-ui.decor.js +0 -5
  63. package/lib/decorators/sound-from.decor.d.ts.map +0 -1
  64. package/lib/decorators/sound-from.decor.js +0 -17
  65. package/lib/decorators/sprite-from.decor.d.ts.map +0 -1
  66. package/lib/decorators/sprite-from.decor.js +0 -13
  67. package/lib/export-enums.d.ts.map +0 -1
  68. package/lib/export-enums.js +0 -5
  69. package/lib/export-interfaces.d.ts.map +0 -1
  70. package/lib/export-interfaces.js +0 -1
  71. package/lib/export-types.d.ts.map +0 -1
  72. package/lib/export-types.js +0 -1
  73. package/lib/index.d.ts.map +0 -1
  74. package/lib/ui-components/SceneRunner.d.ts.map +0 -1
  75. package/lib/ui-components/SceneRunner.js +0 -43
  76. package/lib/ui-components/ScenesProcess.d.ts.map +0 -1
  77. package/lib/ui-components/ScenesProcess.js +0 -46
  78. package/lib/ui-components/Sketch.d.ts.map +0 -1
  79. package/lib/ui-components/Sketch.js +0 -33
  80. package/lib/utilities.d.ts.map +0 -1
  81. package/lib/utilities.js +0 -3
  82. package/lib/utils.d.ts.map +0 -1
  83. package/lib/utils.js +0 -97
@@ -1,33 +0,0 @@
1
- var _Saver = /** @class */ (function () {
2
- function _Saver() {
3
- this.store = window.localStorage;
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- this.store
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- ? console.log("Initial saver success")
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- : console.log("Initial saver fail");
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- }
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- _Saver.prototype.set = function (key, value) {
9
- this.store.setItem(key, JSON.stringify(value));
10
- };
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- _Saver.prototype.get = function (key, type) {
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- var raw = this.store.getItem(key);
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- var parsed = (raw == null ? raw : JSON.parse(raw));
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- if (type === Boolean) {
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- return (parsed === "0" || parsed === "false" || !parsed
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- ? false
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- : true);
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- }
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- if (type === Number) {
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- return (parsed == null || isNaN(parsed)
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- ? parsed
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- : +parsed);
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- }
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- if (type === String) {
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- return (parsed == null || typeof type === "string"
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- ? parsed
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- : parsed.toString());
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- }
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- return parsed;
30
- };
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- return _Saver;
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- }());
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- export var Saver = new _Saver();
@@ -1 +0,0 @@
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@@ -1,58 +0,0 @@
1
- var SceneManagement = /** @class */ (function () {
2
- function SceneManagement(Scenes) {
3
- this.Scenes = Scenes;
4
- this._currentScene = new Scenes[0]();
5
- this._currentScene.manager = this;
6
- }
7
- SceneManagement.getTag = function (Scene) {
8
- return Scene.tag;
9
- };
10
- Object.defineProperty(SceneManagement.prototype, "currentScene", {
11
- get: function () {
12
- return this._currentScene;
13
- },
14
- enumerable: false,
15
- configurable: true
16
- });
17
- SceneManagement.prototype.onChangeScene = function (func) {
18
- this.changeSceneListener = func;
19
- };
20
- SceneManagement.prototype.canNext = function () {
21
- var _this = this;
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- var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
23
- var NextScene = this.Scenes[currentIndex + 1];
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- return !!NextScene;
25
- };
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- SceneManagement.prototype.next = function () {
27
- var _this = this;
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- var currentIndex = this.Scenes.findIndex(function (Scene) { return _this._currentScene instanceof Scene; });
29
- var NextScene = this.Scenes[currentIndex + 1];
30
- if (NextScene) {
31
- this.startScene(NextScene);
32
- }
33
- };
34
- SceneManagement.prototype.replay = function () {
35
- this.gotoScene(this._currentScene.tag);
36
- };
37
- SceneManagement.prototype.gotoScene = function (tag) {
38
- for (var _i = 0, _a = this.Scenes; _i < _a.length; _i++) {
39
- var Scene_1 = _a[_i];
40
- var _tag = SceneManagement.getTag(Scene_1);
41
- if (_tag === tag) {
42
- if (this._currentScene) {
43
- this._currentScene.destructor();
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- }
45
- this.startScene(Scene_1);
46
- break;
47
- }
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- }
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- };
50
- SceneManagement.prototype.startScene = function (Scene) {
51
- var _a;
52
- this._currentScene = new Scene();
53
- this._currentScene.manager = this;
54
- (_a = this.changeSceneListener) === null || _a === void 0 ? void 0 : _a.call(this, this._currentScene);
55
- };
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- return SceneManagement;
57
- }());
58
- export { SceneManagement };
@@ -1 +0,0 @@
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@@ -1,433 +0,0 @@
1
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
2
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
3
- return new (P || (P = Promise))(function (resolve, reject) {
4
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
5
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
6
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
8
- });
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- };
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- var __generator = (this && this.__generator) || function (thisArg, body) {
11
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
12
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
13
- function verb(n) { return function (v) { return step([n, v]); }; }
14
- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
16
- while (_) try {
17
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
18
- if (y = 0, t) op = [op[0] & 2, t.value];
19
- switch (op[0]) {
20
- case 0: case 1: t = op; break;
21
- case 4: _.label++; return { value: op[1], done: false };
22
- case 5: _.label++; y = op[1]; op = [0]; continue;
23
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
24
- default:
25
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
26
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
27
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
28
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
29
- if (t[2]) _.ops.pop();
30
- _.trys.pop(); continue;
31
- }
32
- op = body.call(thisArg, _);
33
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
34
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
35
- }
36
- };
37
- import { WorldManagement } from "./world-management";
38
- import { copyProperties, createAssetImage, createAssetSound, tick, } from "../utils";
39
- import { Sound } from "./sound";
40
- import { SoundType } from "../export-enums";
41
- var Scene = /** @class */ (function () {
42
- function Scene() {
43
- this.entityPropsChangeListeners = {};
44
- this.soundBackgroundOptionsChangeListeners = [];
45
- this.soundOnceOptionsChangeListeners = [];
46
- this.prefabs = [];
47
- this.sounds = [];
48
- this.sprites = [];
49
- this.assetsDelay = 0;
50
- this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
51
- this.tag = this.constructor.tag;
52
- this.ui = this.constructor.ui;
53
- this._loadedAssets = false;
54
- this.onBorn();
55
- }
56
- Object.defineProperty(Scene.prototype, "UI", {
57
- get: function () {
58
- var Ui = this.ui || (function () { return null; });
59
- return Ui;
60
- },
61
- enumerable: false,
62
- configurable: true
63
- });
64
- Object.defineProperty(Scene.prototype, "UIProps", {
65
- get: function () {
66
- return this.getUIProps();
67
- },
68
- enumerable: false,
69
- configurable: true
70
- });
71
- Object.defineProperty(Scene.prototype, "soundBackgroundOptions", {
72
- get: function () {
73
- return Sound.Management[SoundType.BACKGROUND];
74
- },
75
- set: function (options) {
76
- copyProperties(Sound.Management[SoundType.BACKGROUND], options);
77
- for (var _i = 0, _a = this.soundBackgroundOptionsChangeListeners; _i < _a.length; _i++) {
78
- var listener = _a[_i];
79
- listener(Sound.Management[SoundType.BACKGROUND]);
80
- }
81
- },
82
- enumerable: false,
83
- configurable: true
84
- });
85
- Object.defineProperty(Scene.prototype, "soundOnceOptions", {
86
- get: function () {
87
- return Sound.Management[SoundType.ONCE];
88
- },
89
- set: function (options) {
90
- copyProperties(Sound.Management[SoundType.ONCE], options);
91
- for (var _i = 0, _a = this.soundOnceOptionsChangeListeners; _i < _a.length; _i++) {
92
- var listener = _a[_i];
93
- listener(Sound.Management[SoundType.ONCE]);
94
- }
95
- },
96
- enumerable: false,
97
- configurable: true
98
- });
99
- Scene.prototype.onSoundOnceOptionsChange = function (func) {
100
- var listeners = this.soundOnceOptionsChangeListeners;
101
- listeners.push(func);
102
- return function () {
103
- var index = listeners.indexOf(func);
104
- if (index > -1) {
105
- listeners.splice(index, 1);
106
- }
107
- };
108
- };
109
- Scene.prototype.onSoundBackgroundOptionsChange = function (func) {
110
- var listeners = this.soundBackgroundOptionsChangeListeners;
111
- listeners.push(func);
112
- return function () {
113
- var index = listeners.indexOf(func);
114
- if (index > -1) {
115
- listeners.splice(index, 1);
116
- }
117
- };
118
- };
119
- Scene.prototype.bootSoundOptions = function () {
120
- var options = this.getSoundOptions();
121
- copyProperties(Sound.Management[SoundType.ONCE], options[SoundType.ONCE] || {});
122
- copyProperties(Sound.Management[SoundType.BACKGROUND], options[SoundType.BACKGROUND] || {});
123
- };
124
- Scene.prototype.getSoundOptions = function () {
125
- return {};
126
- };
127
- Scene.prototype.onBorn = function () { };
128
- Scene.prototype.getUIProps = function () {
129
- return {};
130
- };
131
- Object.defineProperty(Scene.prototype, "loadedAssets", {
132
- get: function () {
133
- return this._loadedAssets;
134
- },
135
- set: function (loadedAssets) {
136
- var _a;
137
- this._loadedAssets = loadedAssets;
138
- (_a = this.loadAssetsListener) === null || _a === void 0 ? void 0 : _a.call(this, loadedAssets);
139
- },
140
- enumerable: false,
141
- configurable: true
142
- });
143
- Scene.prototype.emitEntityPropsChange = function (name, value) {
144
- var listeners = this.entityPropsChangeListeners[name] || [];
145
- for (var _i = 0, listeners_1 = listeners; _i < listeners_1.length; _i++) {
146
- var listener = listeners_1[_i];
147
- listener(value);
148
- }
149
- };
150
- Scene.prototype.onEntityPropsChange = function (name, func) {
151
- var listeners = (this.entityPropsChangeListeners[name] =
152
- this.entityPropsChangeListeners[name] || []);
153
- listeners.push(func);
154
- return function () {
155
- var index = listeners.indexOf(func);
156
- if (index > -1) {
157
- listeners.splice(index, 1);
158
- }
159
- };
160
- };
161
- Scene.prototype.onLoadAssetNotify = function (func) {
162
- this.loadAssetsListener = func;
163
- };
164
- Scene.prototype.destructor = function () {
165
- this.worldManagement.destructor();
166
- for (var _i = 0, _a = this.sounds; _i < _a.length; _i++) {
167
- var sound = _a[_i];
168
- sound.stop();
169
- }
170
- };
171
- Scene.prototype.switchToScene = function (tag) {
172
- this.manager.gotoScene(tag);
173
- };
174
- Scene.prototype.loadSprites = function () {
175
- return __awaiter(this, void 0, void 0, function () {
176
- var _this = this;
177
- return __generator(this, function (_a) {
178
- switch (_a.label) {
179
- case 0: return [4 /*yield*/, Promise.all(Scene.spritesDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
180
- var sprite;
181
- return __generator(this, function (_a) {
182
- switch (_a.label) {
183
- case 0:
184
- if (!decor.src) return [3 /*break*/, 2];
185
- return [4 /*yield*/, createAssetImage(decor.src)];
186
- case 1:
187
- sprite = _a.sent();
188
- this[decor.propertyKey] = sprite;
189
- this.sprites.push(sprite);
190
- _a.label = 2;
191
- case 2: return [2 /*return*/];
192
- }
193
- });
194
- }); }))];
195
- case 1:
196
- _a.sent();
197
- return [2 /*return*/];
198
- }
199
- });
200
- });
201
- };
202
- Scene.prototype.loadSounds = function () {
203
- return __awaiter(this, void 0, void 0, function () {
204
- var _this = this;
205
- return __generator(this, function (_a) {
206
- switch (_a.label) {
207
- case 0: return [4 /*yield*/, Promise.all(Scene.soundsDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
208
- var sound;
209
- return __generator(this, function (_a) {
210
- switch (_a.label) {
211
- case 0:
212
- if (!decor.src) return [3 /*break*/, 2];
213
- return [4 /*yield*/, createAssetSound(decor.src, decor.type)];
214
- case 1:
215
- sound = _a.sent();
216
- if (decor.volumn) {
217
- sound.volumn = decor.volumn;
218
- }
219
- this[decor.propertyKey] = sound;
220
- this.sounds.push(sound);
221
- _a.label = 2;
222
- case 2: return [2 /*return*/];
223
- }
224
- });
225
- }); }))];
226
- case 1:
227
- _a.sent();
228
- return [2 /*return*/];
229
- }
230
- });
231
- });
232
- };
233
- Scene.prototype.createSprites = function () {
234
- var srcables = [];
235
- for (var _i = 0; _i < arguments.length; _i++) {
236
- srcables[_i] = arguments[_i];
237
- }
238
- return __awaiter(this, void 0, void 0, function () {
239
- var _this = this;
240
- return __generator(this, function (_a) {
241
- return [2 /*return*/, Promise.all(srcables.map(function (srcable) { return __awaiter(_this, void 0, void 0, function () {
242
- var src, sprite;
243
- return __generator(this, function (_a) {
244
- switch (_a.label) {
245
- case 0:
246
- src = (typeof srcable === "string" ? { src: srcable } : srcable).src;
247
- return [4 /*yield*/, createAssetImage(src)];
248
- case 1:
249
- sprite = _a.sent();
250
- this.sprites.push(sprite);
251
- return [2 /*return*/, sprite];
252
- }
253
- });
254
- }); }))];
255
- });
256
- });
257
- };
258
- Scene.prototype.createSounds = function () {
259
- var srcables = [];
260
- for (var _i = 0; _i < arguments.length; _i++) {
261
- srcables[_i] = arguments[_i];
262
- }
263
- return __awaiter(this, void 0, void 0, function () {
264
- var _this = this;
265
- return __generator(this, function (_a) {
266
- return [2 /*return*/, Promise.all(srcables.map(function (srcable) { return __awaiter(_this, void 0, void 0, function () {
267
- var _a, volumn, src, _b, type, sound;
268
- return __generator(this, function (_c) {
269
- switch (_c.label) {
270
- case 0:
271
- _a = typeof srcable === "string"
272
- ? { src: srcable, volumn: undefined, type: undefined }
273
- : srcable, volumn = _a.volumn, src = _a.src, _b = _a.type, type = _b === void 0 ? SoundType.ONCE : _b;
274
- return [4 /*yield*/, createAssetSound(src, type)];
275
- case 1:
276
- sound = _c.sent();
277
- if (volumn) {
278
- sound.volumn = volumn;
279
- }
280
- this.sounds.push(sound);
281
- return [2 /*return*/, sound];
282
- }
283
- });
284
- }); }))];
285
- });
286
- });
287
- };
288
- Scene.prototype.mapSprites = function () {
289
- var srcs = [];
290
- for (var _i = 0; _i < arguments.length; _i++) {
291
- srcs[_i] = arguments[_i];
292
- }
293
- return __awaiter(this, void 0, void 0, function () {
294
- var spritesDecor;
295
- var _this = this;
296
- return __generator(this, function (_a) {
297
- switch (_a.label) {
298
- case 0:
299
- spritesDecor = Scene.spritesDecor.filter(function (decor) { return !decor.src; });
300
- return [4 /*yield*/, Promise.all(srcs.map(function (src, index) { return __awaiter(_this, void 0, void 0, function () {
301
- var decor, sprite;
302
- return __generator(this, function (_a) {
303
- switch (_a.label) {
304
- case 0:
305
- decor = spritesDecor[index];
306
- if (!decor) return [3 /*break*/, 2];
307
- return [4 /*yield*/, createAssetImage(src)];
308
- case 1:
309
- sprite = _a.sent();
310
- this[decor.propertyKey] = sprite;
311
- this.sprites.push(sprite);
312
- _a.label = 2;
313
- case 2: return [2 /*return*/];
314
- }
315
- });
316
- }); }))];
317
- case 1:
318
- _a.sent();
319
- return [2 /*return*/];
320
- }
321
- });
322
- });
323
- };
324
- Scene.prototype.mapSounds = function () {
325
- var srcs = [];
326
- for (var _i = 0; _i < arguments.length; _i++) {
327
- srcs[_i] = arguments[_i];
328
- }
329
- return __awaiter(this, void 0, void 0, function () {
330
- var soundsDecor;
331
- var _this = this;
332
- return __generator(this, function (_a) {
333
- switch (_a.label) {
334
- case 0:
335
- soundsDecor = Scene.soundsDecor.filter(function (decor) { return !decor.src; });
336
- return [4 /*yield*/, Promise.all(srcs.map(function (src, index) { return __awaiter(_this, void 0, void 0, function () {
337
- var decor, sound;
338
- return __generator(this, function (_a) {
339
- switch (_a.label) {
340
- case 0:
341
- decor = soundsDecor[index];
342
- if (!decor) return [3 /*break*/, 2];
343
- return [4 /*yield*/, createAssetSound(src, decor.type)];
344
- case 1:
345
- sound = _a.sent();
346
- if (decor.volumn) {
347
- sound.volumn = decor.volumn;
348
- }
349
- this[decor.propertyKey] = sound;
350
- this.sounds.push(sound);
351
- _a.label = 2;
352
- case 2: return [2 /*return*/];
353
- }
354
- });
355
- }); }))];
356
- case 1:
357
- _a.sent();
358
- return [2 /*return*/];
359
- }
360
- });
361
- });
362
- };
363
- Scene.prototype.loadAssets = function (delay) {
364
- return __awaiter(this, void 0, void 0, function () {
365
- return __generator(this, function (_a) {
366
- switch (_a.label) {
367
- case 0:
368
- if (delay != null) {
369
- this.assetsDelay = delay;
370
- }
371
- // if delay less than 0, it will wait forever
372
- return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
373
- case 1:
374
- // if delay less than 0, it will wait forever
375
- _a.sent();
376
- this.loadedAssets = false;
377
- return [4 /*yield*/, Promise.all([
378
- this.loadSounds(),
379
- this.loadSprites(),
380
- this.onLoadAssets(),
381
- ]).catch(function (err) {
382
- console.warn("Load assets fail", err.toString());
383
- })];
384
- case 2:
385
- _a.sent();
386
- this.loadedAssets = true;
387
- return [2 /*return*/];
388
- }
389
- });
390
- });
391
- };
392
- Scene.prototype.onLoadAssets = function () {
393
- return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) {
394
- return [2 /*return*/];
395
- }); });
396
- };
397
- Scene.prototype.getPrefab = function (Class) {
398
- return this.prefabs.find(function (pf) { return pf instanceof Class; });
399
- };
400
- Scene.prototype.bootstrap = function (camera) {
401
- this.bootSoundOptions();
402
- this.worldManagement = new WorldManagement(camera, this);
403
- var components = this.getComponents(camera);
404
- var layerIndex = 0;
405
- for (var _i = 0, components_1 = components; _i < components_1.length; _i++) {
406
- var component = components_1[_i];
407
- component.worldManagement = this.worldManagement;
408
- component.layerIndex = layerIndex++;
409
- if (component.isPrefab) {
410
- this.prefabs.push(component);
411
- }
412
- else {
413
- var entity = component.output();
414
- this.worldManagement.addEntity(entity);
415
- }
416
- }
417
- };
418
- Scene.prototype.onDraw = function () { };
419
- Scene.prototype.onUpdate = function () { };
420
- Scene.prototype.action = function () {
421
- if (Renderer.running) {
422
- this.onUpdate();
423
- this.worldManagement.update();
424
- }
425
- Renderer.background(41, 41, 41);
426
- this.onDraw();
427
- this.worldManagement.draw();
428
- };
429
- Scene.soundsDecor = [];
430
- Scene.spritesDecor = [];
431
- return Scene;
432
- }());
433
- export { Scene };
@@ -1 +0,0 @@
1
- {"version":3,"file":"sound-watcher.d.ts","sourceRoot":"","sources":["../../src/classes/sound-watcher.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAuB,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,aAAK,qBAAqB,GAAG;IAC3B,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,SAAS,CAAC;CACjE,CAAC;AACF,wBAAgB,gBAAgB,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,qBAAqB,eAS1E;AAED,aAAK,2BAA2B,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;CACvE,CAAC;AACF,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,QAAQ,GACT,EAAE,2BAA2B,eAU7B"}
@@ -1,33 +0,0 @@
1
- var __assign = (this && this.__assign) || function () {
2
- __assign = Object.assign || function(t) {
3
- for (var s, i = 1, n = arguments.length; i < n; i++) {
4
- s = arguments[i];
5
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
6
- t[p] = s[p];
7
- }
8
- return t;
9
- };
10
- return __assign.apply(this, arguments);
11
- };
12
- import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
13
- import { useEffect, useState } from "react";
14
- export function SoundOnceWatcher(_a) {
15
- var scene = _a.scene, children = _a.children;
16
- var _b = useState(scene.soundOnceOptions), values = _b[0], setValues = _b[1];
17
- useEffect(function () {
18
- return scene.onSoundOnceOptionsChange(function (options) {
19
- setValues(__assign({}, options));
20
- });
21
- }, [scene]);
22
- return _jsx(_Fragment, { children: children(values) });
23
- }
24
- export function SoundBackgroundWatcher(_a) {
25
- var scene = _a.scene, children = _a.children;
26
- var _b = useState(scene.soundBackgroundOptions), values = _b[0], setValues = _b[1];
27
- useEffect(function () {
28
- return scene.onSoundBackgroundOptionsChange(function (options) {
29
- setValues(__assign({}, options));
30
- });
31
- }, [scene]);
32
- return _jsx(_Fragment, { children: children(values) });
33
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../src/classes/sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAGlD,qBAAa,KAAK;IAaJ,OAAO,CAAC,QAAQ,CAAC,IAAI;IAZjC,MAAM,CAAC,UAAU,EAAE,eAAe,CAShC;IACF,QAAQ,CAAC,MAAM,EAAE,gBAAgB,CAAe;gBAEnB,IAAI,GAAE,SAA0B;IAE7D,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAEK,OAAO;IAQP,IAAI;IAMJ,IAAI;CAWX"}