react-simple-game-engine 0.1.59 → 0.1.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/utilities.js +0 -1
- package/package.json +6 -2
- package/lib/classes/animations/animation.d.ts +0 -14
- package/lib/classes/animations/animation.d.ts.map +0 -1
- package/lib/classes/animations/animation.js +0 -35
- package/lib/classes/animations/avatar.animation.d.ts +0 -16
- package/lib/classes/animations/avatar.animation.d.ts.map +0 -1
- package/lib/classes/animations/avatar.animation.js +0 -45
- package/lib/classes/animations/color.animation.d.ts +0 -9
- package/lib/classes/animations/color.animation.d.ts.map +0 -1
- package/lib/classes/animations/color.animation.js +0 -33
- package/lib/classes/camera.d.ts +0 -14
- package/lib/classes/camera.d.ts.map +0 -1
- package/lib/classes/camera.js +0 -34
- package/lib/classes/entities/circle.entity.d.ts +0 -15
- package/lib/classes/entities/circle.entity.d.ts.map +0 -1
- package/lib/classes/entities/circle.entity.js +0 -55
- package/lib/classes/entities/entity-sult.d.ts +0 -34
- package/lib/classes/entities/entity-sult.d.ts.map +0 -1
- package/lib/classes/entities/entity-sult.js +0 -108
- package/lib/classes/entities/entity.d.ts +0 -55
- package/lib/classes/entities/entity.d.ts.map +0 -1
- package/lib/classes/entities/entity.js +0 -180
- package/lib/classes/entities/rect.entity.d.ts +0 -17
- package/lib/classes/entities/rect.entity.d.ts.map +0 -1
- package/lib/classes/entities/rect.entity.js +0 -56
- package/lib/classes/logic-component.d.ts +0 -16
- package/lib/classes/logic-component.d.ts.map +0 -1
- package/lib/classes/logic-component.js +0 -77
- package/lib/classes/p5.d.ts +0 -11
- package/lib/classes/p5.d.ts.map +0 -1
- package/lib/classes/p5.js +0 -58
- package/lib/classes/particle-system.d.ts +0 -30
- package/lib/classes/particle-system.d.ts.map +0 -1
- package/lib/classes/particle-system.js +0 -98
- package/lib/classes/particle.d.ts +0 -35
- package/lib/classes/particle.d.ts.map +0 -1
- package/lib/classes/particle.js +0 -117
- package/lib/classes/prefab.d.ts +0 -7
- package/lib/classes/prefab.d.ts.map +0 -1
- package/lib/classes/prefab.js +0 -24
- package/lib/classes/saver.d.ts +0 -11
- package/lib/classes/saver.d.ts.map +0 -1
- package/lib/classes/saver.js +0 -33
- package/lib/classes/scene-management.d.ts +0 -22
- package/lib/classes/scene-management.d.ts.map +0 -1
- package/lib/classes/scene-management.js +0 -58
- package/lib/classes/scene.d.ts +0 -75
- package/lib/classes/scene.d.ts.map +0 -1
- package/lib/classes/scene.js +0 -433
- package/lib/classes/sound-watcher.d.ts +0 -16
- package/lib/classes/sound-watcher.d.ts.map +0 -1
- package/lib/classes/sound-watcher.js +0 -33
- package/lib/classes/sound.d.ts +0 -14
- package/lib/classes/sound.d.ts.map +0 -1
- package/lib/classes/sound.js +0 -119
- package/lib/classes/sprites/avatar.sprite.d.ts +0 -20
- package/lib/classes/sprites/avatar.sprite.d.ts.map +0 -1
- package/lib/classes/sprites/avatar.sprite.js +0 -89
- package/lib/classes/sprites/color.sprite.d.ts +0 -7
- package/lib/classes/sprites/color.sprite.d.ts.map +0 -1
- package/lib/classes/sprites/color.sprite.js +0 -40
- package/lib/classes/sprites/sprite.d.ts +0 -26
- package/lib/classes/sprites/sprite.d.ts.map +0 -1
- package/lib/classes/sprites/sprite.js +0 -70
- package/lib/classes/watcher.d.ts +0 -11
- package/lib/classes/watcher.d.ts.map +0 -1
- package/lib/classes/watcher.js +0 -44
- package/lib/classes/world-management.d.ts +0 -28
- package/lib/classes/world-management.d.ts.map +0 -1
- package/lib/classes/world-management.js +0 -160
- package/lib/decorators/scene-tag.decor.d.ts +0 -6
- package/lib/decorators/scene-tag.decor.d.ts.map +0 -1
- package/lib/decorators/scene-tag.decor.js +0 -5
- package/lib/decorators/scene-ui.decor.d.ts +0 -7
- package/lib/decorators/scene-ui.decor.d.ts.map +0 -1
- package/lib/decorators/scene-ui.decor.js +0 -5
- package/lib/decorators/sound-from.decor.d.ts +0 -6
- package/lib/decorators/sound-from.decor.d.ts.map +0 -1
- package/lib/decorators/sound-from.decor.js +0 -17
- package/lib/decorators/sprite-from.decor.d.ts +0 -4
- package/lib/decorators/sprite-from.decor.d.ts.map +0 -1
- package/lib/decorators/sprite-from.decor.js +0 -13
- package/lib/export-enums.d.ts +0 -5
- package/lib/export-enums.d.ts.map +0 -1
- package/lib/export-interfaces.d.ts +0 -4
- package/lib/export-interfaces.d.ts.map +0 -1
- package/lib/export-types.d.ts +0 -53
- package/lib/export-types.d.ts.map +0 -1
- package/lib/index.d.ts +0 -25
- package/lib/index.d.ts.map +0 -1
- package/lib/ui-components/SceneRunner.d.ts +0 -14
- package/lib/ui-components/SceneRunner.d.ts.map +0 -1
- package/lib/ui-components/SceneRunner.js +0 -43
- package/lib/ui-components/ScenesProcess.d.ts +0 -9
- package/lib/ui-components/ScenesProcess.d.ts.map +0 -1
- package/lib/ui-components/ScenesProcess.js +0 -46
- package/lib/ui-components/Sketch.d.ts +0 -12
- package/lib/ui-components/Sketch.d.ts.map +0 -1
- package/lib/ui-components/Sketch.js +0 -33
- package/lib/utilities.d.ts +0 -4
- package/lib/utilities.d.ts.map +0 -1
- package/lib/utils.d.ts +0 -8
- package/lib/utils.d.ts.map +0 -1
- package/lib/utils.js +0 -97
package/lib/classes/scene.js
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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}
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};
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import { WorldManagement } from "./world-management";
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import { copyProperties, createAssetImage, createAssetSound, tick, } from "../utils";
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import { Sound } from "./sound";
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import { SoundType } from "../export-enums";
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var Scene = /** @class */ (function () {
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function Scene() {
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this.entityPropsChangeListeners = {};
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this.soundBackgroundOptionsChangeListeners = [];
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this.soundOnceOptionsChangeListeners = [];
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this.prefabs = [];
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this.sounds = [];
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this.sprites = [];
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this.assetsDelay = 0;
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this.sessionId = "".concat(Math.random(), "-").concat(new Date().getTime());
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this.tag = this.constructor.tag;
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this.ui = this.constructor.ui;
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this._loadedAssets = false;
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this.onBorn();
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}
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Object.defineProperty(Scene.prototype, "UI", {
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get: function () {
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "UIProps", {
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get: function () {
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "soundBackgroundOptions", {
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get: function () {
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return Sound.Management[SoundType.BACKGROUND];
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},
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set: function (options) {
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copyProperties(Sound.Management[SoundType.BACKGROUND], options);
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for (var _i = 0, _a = this.soundBackgroundOptionsChangeListeners; _i < _a.length; _i++) {
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listener(Sound.Management[SoundType.BACKGROUND]);
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Scene.prototype, "soundOnceOptions", {
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get: function () {
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return Sound.Management[SoundType.ONCE];
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set: function (options) {
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copyProperties(Sound.Management[SoundType.ONCE], options);
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for (var _i = 0, _a = this.soundOnceOptionsChangeListeners; _i < _a.length; _i++) {
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listener(Sound.Management[SoundType.ONCE]);
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Scene.prototype.onSoundOnceOptionsChange = function (func) {
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Scene.prototype.onSoundBackgroundOptionsChange = function (func) {
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Scene.prototype.bootSoundOptions = function () {
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var options = this.getSoundOptions();
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copyProperties(Sound.Management[SoundType.ONCE], options[SoundType.ONCE] || {});
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copyProperties(Sound.Management[SoundType.BACKGROUND], options[SoundType.BACKGROUND] || {});
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};
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Scene.prototype.getSoundOptions = function () {
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return {};
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};
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Scene.prototype.onBorn = function () { };
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Scene.prototype.getUIProps = function () {
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};
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Object.defineProperty(Scene.prototype, "loadedAssets", {
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set: function (loadedAssets) {
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this._loadedAssets = loadedAssets;
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(_a = this.loadAssetsListener) === null || _a === void 0 ? void 0 : _a.call(this, loadedAssets);
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configurable: true
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});
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Scene.prototype.emitEntityPropsChange = function (name, value) {
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var listeners = this.entityPropsChangeListeners[name] || [];
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for (var _i = 0, listeners_1 = listeners; _i < listeners_1.length; _i++) {
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listener(value);
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Scene.prototype.onEntityPropsChange = function (name, func) {
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this.entityPropsChangeListeners[name] || []);
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listeners.push(func);
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Scene.prototype.onLoadAssetNotify = function (func) {
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this.loadAssetsListener = func;
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};
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Scene.prototype.destructor = function () {
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this.worldManagement.destructor();
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for (var _i = 0, _a = this.sounds; _i < _a.length; _i++) {
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var sound = _a[_i];
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sound.stop();
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}
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};
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Scene.prototype.switchToScene = function (tag) {
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this.manager.gotoScene(tag);
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};
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Scene.prototype.loadSprites = function () {
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/, Promise.all(Scene.spritesDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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if (!decor.src) return [3 /*break*/, 2];
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return [4 /*yield*/, createAssetImage(decor.src)];
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this.sprites.push(sprite);
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_a.label = 2;
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case 2: return [2 /*return*/];
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});
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}); }))];
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});
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};
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case 0: return [4 /*yield*/, Promise.all(Scene.soundsDecor.map(function (decor) { return __awaiter(_this, void 0, void 0, function () {
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return [4 /*yield*/, createAssetSound(decor.src, decor.type)];
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sound.volumn = decor.volumn;
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}
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this[decor.propertyKey] = sound;
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this.sounds.push(sound);
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case 2: return [2 /*return*/];
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}
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});
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}); }))];
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});
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};
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Scene.prototype.createSprites = function () {
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srcables[_i] = arguments[_i];
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return [2 /*return*/, Promise.all(srcables.map(function (srcable) { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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case 0:
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}
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});
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}); }))];
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});
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};
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Scene.prototype.mapSounds = function () {
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var soundsDecor;
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|
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|
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|
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soundsDecor = Scene.soundsDecor.filter(function (decor) { return !decor.src; });
|
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return [4 /*yield*/, Promise.all(srcs.map(function (src, index) { return __awaiter(_this, void 0, void 0, function () {
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decor = soundsDecor[index];
|
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if (!decor) return [3 /*break*/, 2];
|
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return [4 /*yield*/, createAssetSound(src, decor.type)];
|
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|
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case 1:
|
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|
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sound = _a.sent();
|
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|
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if (decor.volumn) {
|
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|
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sound.volumn = decor.volumn;
|
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|
-
}
|
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|
-
this[decor.propertyKey] = sound;
|
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|
-
this.sounds.push(sound);
|
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|
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_a.label = 2;
|
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|
-
case 2: return [2 /*return*/];
|
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|
-
}
|
354
|
-
});
|
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|
-
}); }))];
|
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|
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case 1:
|
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|
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_a.sent();
|
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|
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return [2 /*return*/];
|
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|
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}
|
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|
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});
|
361
|
-
});
|
362
|
-
};
|
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|
-
Scene.prototype.loadAssets = function (delay) {
|
364
|
-
return __awaiter(this, void 0, void 0, function () {
|
365
|
-
return __generator(this, function (_a) {
|
366
|
-
switch (_a.label) {
|
367
|
-
case 0:
|
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|
-
if (delay != null) {
|
369
|
-
this.assetsDelay = delay;
|
370
|
-
}
|
371
|
-
// if delay less than 0, it will wait forever
|
372
|
-
return [4 /*yield*/, tick(this.assetsDelay < 0 ? undefined : this.assetsDelay)];
|
373
|
-
case 1:
|
374
|
-
// if delay less than 0, it will wait forever
|
375
|
-
_a.sent();
|
376
|
-
this.loadedAssets = false;
|
377
|
-
return [4 /*yield*/, Promise.all([
|
378
|
-
this.loadSounds(),
|
379
|
-
this.loadSprites(),
|
380
|
-
this.onLoadAssets(),
|
381
|
-
]).catch(function (err) {
|
382
|
-
console.warn("Load assets fail", err.toString());
|
383
|
-
})];
|
384
|
-
case 2:
|
385
|
-
_a.sent();
|
386
|
-
this.loadedAssets = true;
|
387
|
-
return [2 /*return*/];
|
388
|
-
}
|
389
|
-
});
|
390
|
-
});
|
391
|
-
};
|
392
|
-
Scene.prototype.onLoadAssets = function () {
|
393
|
-
return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) {
|
394
|
-
return [2 /*return*/];
|
395
|
-
}); });
|
396
|
-
};
|
397
|
-
Scene.prototype.getPrefab = function (Class) {
|
398
|
-
return this.prefabs.find(function (pf) { return pf instanceof Class; });
|
399
|
-
};
|
400
|
-
Scene.prototype.bootstrap = function (camera) {
|
401
|
-
this.bootSoundOptions();
|
402
|
-
this.worldManagement = new WorldManagement(camera, this);
|
403
|
-
var components = this.getComponents(camera);
|
404
|
-
var layerIndex = 0;
|
405
|
-
for (var _i = 0, components_1 = components; _i < components_1.length; _i++) {
|
406
|
-
var component = components_1[_i];
|
407
|
-
component.worldManagement = this.worldManagement;
|
408
|
-
component.layerIndex = layerIndex++;
|
409
|
-
if (component.isPrefab) {
|
410
|
-
this.prefabs.push(component);
|
411
|
-
}
|
412
|
-
else {
|
413
|
-
var entity = component.output();
|
414
|
-
this.worldManagement.addEntity(entity);
|
415
|
-
}
|
416
|
-
}
|
417
|
-
};
|
418
|
-
Scene.prototype.onDraw = function () { };
|
419
|
-
Scene.prototype.onUpdate = function () { };
|
420
|
-
Scene.prototype.action = function () {
|
421
|
-
if (Renderer.running) {
|
422
|
-
this.onUpdate();
|
423
|
-
this.worldManagement.update();
|
424
|
-
}
|
425
|
-
Renderer.background(41, 41, 41);
|
426
|
-
this.onDraw();
|
427
|
-
this.worldManagement.draw();
|
428
|
-
};
|
429
|
-
Scene.soundsDecor = [];
|
430
|
-
Scene.spritesDecor = [];
|
431
|
-
return Scene;
|
432
|
-
}());
|
433
|
-
export { Scene };
|
@@ -1,16 +0,0 @@
|
|
1
|
-
import { ReactNode } from "react";
|
2
|
-
import { SoundType } from "../export-enums";
|
3
|
-
import { SoundManagement } from "../export-types";
|
4
|
-
import { Scene } from "./scene";
|
5
|
-
declare type SoundOnceWatcherProps = {
|
6
|
-
scene: Scene;
|
7
|
-
children: (value: SoundManagement[SoundType.ONCE]) => ReactNode;
|
8
|
-
};
|
9
|
-
export declare function SoundOnceWatcher({ scene, children }: SoundOnceWatcherProps): JSX.Element;
|
10
|
-
declare type SoundBackgroundWatcherProps = {
|
11
|
-
scene: Scene;
|
12
|
-
children: (value: SoundManagement[SoundType.BACKGROUND]) => ReactNode;
|
13
|
-
};
|
14
|
-
export declare function SoundBackgroundWatcher({ scene, children, }: SoundBackgroundWatcherProps): JSX.Element;
|
15
|
-
export {};
|
16
|
-
//# sourceMappingURL=sound-watcher.d.ts.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"sound-watcher.d.ts","sourceRoot":"","sources":["../../src/classes/sound-watcher.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAuB,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,aAAK,qBAAqB,GAAG;IAC3B,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,SAAS,CAAC;CACjE,CAAC;AACF,wBAAgB,gBAAgB,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,qBAAqB,eAS1E;AAED,aAAK,2BAA2B,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;CACvE,CAAC;AACF,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,QAAQ,GACT,EAAE,2BAA2B,eAU7B"}
|
@@ -1,33 +0,0 @@
|
|
1
|
-
var __assign = (this && this.__assign) || function () {
|
2
|
-
__assign = Object.assign || function(t) {
|
3
|
-
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
4
|
-
s = arguments[i];
|
5
|
-
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
6
|
-
t[p] = s[p];
|
7
|
-
}
|
8
|
-
return t;
|
9
|
-
};
|
10
|
-
return __assign.apply(this, arguments);
|
11
|
-
};
|
12
|
-
import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
|
13
|
-
import { useEffect, useState } from "react";
|
14
|
-
export function SoundOnceWatcher(_a) {
|
15
|
-
var scene = _a.scene, children = _a.children;
|
16
|
-
var _b = useState(scene.soundOnceOptions), values = _b[0], setValues = _b[1];
|
17
|
-
useEffect(function () {
|
18
|
-
return scene.onSoundOnceOptionsChange(function (options) {
|
19
|
-
setValues(__assign({}, options));
|
20
|
-
});
|
21
|
-
}, [scene]);
|
22
|
-
return _jsx(_Fragment, { children: children(values) });
|
23
|
-
}
|
24
|
-
export function SoundBackgroundWatcher(_a) {
|
25
|
-
var scene = _a.scene, children = _a.children;
|
26
|
-
var _b = useState(scene.soundBackgroundOptions), values = _b[0], setValues = _b[1];
|
27
|
-
useEffect(function () {
|
28
|
-
return scene.onSoundBackgroundOptionsChange(function (options) {
|
29
|
-
setValues(__assign({}, options));
|
30
|
-
});
|
31
|
-
}, [scene]);
|
32
|
-
return _jsx(_Fragment, { children: children(values) });
|
33
|
-
}
|
package/lib/classes/sound.d.ts
DELETED
@@ -1,14 +0,0 @@
|
|
1
|
-
import { SoundType } from "../export-enums";
|
2
|
-
import { SoundManagement } from "../export-types";
|
3
|
-
export declare class Sound {
|
4
|
-
private readonly type;
|
5
|
-
static Management: SoundManagement;
|
6
|
-
readonly native: HTMLAudioElement;
|
7
|
-
constructor(type?: SoundType);
|
8
|
-
get volumn(): number;
|
9
|
-
set volumn(vol: number);
|
10
|
-
playNow(): Promise<void>;
|
11
|
-
stop(): Promise<void>;
|
12
|
-
play(): Promise<void>;
|
13
|
-
}
|
14
|
-
//# sourceMappingURL=sound.d.ts.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../src/classes/sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAGlD,qBAAa,KAAK;IAaJ,OAAO,CAAC,QAAQ,CAAC,IAAI;IAZjC,MAAM,CAAC,UAAU,EAAE,eAAe,CAShC;IACF,QAAQ,CAAC,MAAM,EAAE,gBAAgB,CAAe;gBAEnB,IAAI,GAAE,SAA0B;IAE7D,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAEK,OAAO;IAQP,IAAI;IAMJ,IAAI;CAWX"}
|
package/lib/classes/sound.js
DELETED
@@ -1,119 +0,0 @@
|
|
1
|
-
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
2
|
-
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
3
|
-
return new (P || (P = Promise))(function (resolve, reject) {
|
4
|
-
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
5
|
-
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
6
|
-
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
7
|
-
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
8
|
-
});
|
9
|
-
};
|
10
|
-
var __generator = (this && this.__generator) || function (thisArg, body) {
|
11
|
-
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
12
|
-
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
13
|
-
function verb(n) { return function (v) { return step([n, v]); }; }
|
14
|
-
function step(op) {
|
15
|
-
if (f) throw new TypeError("Generator is already executing.");
|
16
|
-
while (_) try {
|
17
|
-
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
18
|
-
if (y = 0, t) op = [op[0] & 2, t.value];
|
19
|
-
switch (op[0]) {
|
20
|
-
case 0: case 1: t = op; break;
|
21
|
-
case 4: _.label++; return { value: op[1], done: false };
|
22
|
-
case 5: _.label++; y = op[1]; op = [0]; continue;
|
23
|
-
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
24
|
-
default:
|
25
|
-
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
26
|
-
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
27
|
-
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
28
|
-
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
29
|
-
if (t[2]) _.ops.pop();
|
30
|
-
_.trys.pop(); continue;
|
31
|
-
}
|
32
|
-
op = body.call(thisArg, _);
|
33
|
-
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
34
|
-
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
35
|
-
}
|
36
|
-
};
|
37
|
-
var _a;
|
38
|
-
import { SoundType } from "../export-enums";
|
39
|
-
// cant not Sound extends Audio, because TS complite, make call new Audio like a function
|
40
|
-
var Sound = /** @class */ (function () {
|
41
|
-
function Sound(type) {
|
42
|
-
if (type === void 0) { type = SoundType.ONCE; }
|
43
|
-
this.type = type;
|
44
|
-
this.native = new Audio();
|
45
|
-
}
|
46
|
-
Object.defineProperty(Sound.prototype, "volumn", {
|
47
|
-
get: function () {
|
48
|
-
return this.native.volume;
|
49
|
-
},
|
50
|
-
set: function (vol) {
|
51
|
-
this.native.volume = vol;
|
52
|
-
},
|
53
|
-
enumerable: false,
|
54
|
-
configurable: true
|
55
|
-
});
|
56
|
-
Sound.prototype.playNow = function () {
|
57
|
-
return __awaiter(this, void 0, void 0, function () {
|
58
|
-
var canPlay;
|
59
|
-
return __generator(this, function (_a) {
|
60
|
-
switch (_a.label) {
|
61
|
-
case 0:
|
62
|
-
canPlay = Sound.Management[this.type].canPlay;
|
63
|
-
if (!canPlay) return [3 /*break*/, 2];
|
64
|
-
this.native.currentTime = 0;
|
65
|
-
return [4 /*yield*/, this.play()];
|
66
|
-
case 1:
|
67
|
-
_a.sent();
|
68
|
-
_a.label = 2;
|
69
|
-
case 2: return [2 /*return*/];
|
70
|
-
}
|
71
|
-
});
|
72
|
-
});
|
73
|
-
};
|
74
|
-
Sound.prototype.stop = function () {
|
75
|
-
return __awaiter(this, void 0, void 0, function () {
|
76
|
-
return __generator(this, function (_a) {
|
77
|
-
this.native.pause();
|
78
|
-
this.native.currentTime = 0;
|
79
|
-
this.native.src = "";
|
80
|
-
return [2 /*return*/];
|
81
|
-
});
|
82
|
-
});
|
83
|
-
};
|
84
|
-
Sound.prototype.play = function () {
|
85
|
-
return __awaiter(this, void 0, void 0, function () {
|
86
|
-
var _a, canPlay, loop;
|
87
|
-
return __generator(this, function (_b) {
|
88
|
-
switch (_b.label) {
|
89
|
-
case 0:
|
90
|
-
_a = Sound.Management[this.type], canPlay = _a.canPlay, loop = _a.loop;
|
91
|
-
if (!canPlay) return [3 /*break*/, 2];
|
92
|
-
if (loop) {
|
93
|
-
this.native.loop = true;
|
94
|
-
}
|
95
|
-
else {
|
96
|
-
this.native.loop = false;
|
97
|
-
}
|
98
|
-
return [4 /*yield*/, this.native.play()];
|
99
|
-
case 1:
|
100
|
-
_b.sent();
|
101
|
-
_b.label = 2;
|
102
|
-
case 2: return [2 /*return*/];
|
103
|
-
}
|
104
|
-
});
|
105
|
-
});
|
106
|
-
};
|
107
|
-
Sound.Management = (_a = {},
|
108
|
-
_a[SoundType.ONCE] = {
|
109
|
-
canPlay: true,
|
110
|
-
loop: false,
|
111
|
-
},
|
112
|
-
_a[SoundType.BACKGROUND] = {
|
113
|
-
canPlay: true,
|
114
|
-
loop: true,
|
115
|
-
},
|
116
|
-
_a);
|
117
|
-
return Sound;
|
118
|
-
}());
|
119
|
-
export { Sound };
|
@@ -1,20 +0,0 @@
|
|
1
|
-
import { Avatar } from "../../export-types";
|
2
|
-
import { GetInitialParams, Sprite } from "./sprite";
|
3
|
-
declare type SpriteOffet = {
|
4
|
-
x: number;
|
5
|
-
y: number;
|
6
|
-
width: number;
|
7
|
-
height: number;
|
8
|
-
index: number;
|
9
|
-
};
|
10
|
-
declare type AvatarGetInitialParams<S extends AvatarSprite> = GetInitialParams<S> & {
|
11
|
-
offset?: Partial<SpriteOffet>;
|
12
|
-
};
|
13
|
-
export declare class AvatarSprite extends Sprite<Avatar | undefined | null> {
|
14
|
-
private _offset;
|
15
|
-
get offset(): SpriteOffet;
|
16
|
-
onDraw(): void;
|
17
|
-
initial(params?: AvatarGetInitialParams<this>): void;
|
18
|
-
}
|
19
|
-
export {};
|
20
|
-
//# sourceMappingURL=avatar.sprite.d.ts.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"avatar.sprite.d.ts","sourceRoot":"","sources":["../../../src/classes/sprites/avatar.sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAEpD,aAAK,WAAW,GAAG;IACjB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,aAAK,sBAAsB,CAAC,CAAC,SAAS,YAAY,IAAI,gBAAgB,CAAC,CAAC,CAAC,GAAG;IAE1E,MAAM,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;CAC/B,CAAC;AAEF,qBAAa,YAAa,SAAQ,MAAM,CAAC,MAAM,GAAG,SAAS,GAAG,IAAI,CAAC;IACjE,OAAO,CAAC,OAAO,CAMb;IAEF,IAAI,MAAM,gBAET;IAED,MAAM;IAuBN,OAAO,CAAC,MAAM,CAAC,EAAE,sBAAsB,CAAC,IAAI,CAAC;CAc9C"}
|