react-simple-game-engine 0.1.59 → 0.1.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/utilities.js +0 -1
- package/package.json +6 -2
- package/lib/classes/animations/animation.d.ts +0 -14
- package/lib/classes/animations/animation.d.ts.map +0 -1
- package/lib/classes/animations/animation.js +0 -35
- package/lib/classes/animations/avatar.animation.d.ts +0 -16
- package/lib/classes/animations/avatar.animation.d.ts.map +0 -1
- package/lib/classes/animations/avatar.animation.js +0 -45
- package/lib/classes/animations/color.animation.d.ts +0 -9
- package/lib/classes/animations/color.animation.d.ts.map +0 -1
- package/lib/classes/animations/color.animation.js +0 -33
- package/lib/classes/camera.d.ts +0 -14
- package/lib/classes/camera.d.ts.map +0 -1
- package/lib/classes/camera.js +0 -34
- package/lib/classes/entities/circle.entity.d.ts +0 -15
- package/lib/classes/entities/circle.entity.d.ts.map +0 -1
- package/lib/classes/entities/circle.entity.js +0 -55
- package/lib/classes/entities/entity-sult.d.ts +0 -34
- package/lib/classes/entities/entity-sult.d.ts.map +0 -1
- package/lib/classes/entities/entity-sult.js +0 -108
- package/lib/classes/entities/entity.d.ts +0 -55
- package/lib/classes/entities/entity.d.ts.map +0 -1
- package/lib/classes/entities/entity.js +0 -180
- package/lib/classes/entities/rect.entity.d.ts +0 -17
- package/lib/classes/entities/rect.entity.d.ts.map +0 -1
- package/lib/classes/entities/rect.entity.js +0 -56
- package/lib/classes/logic-component.d.ts +0 -16
- package/lib/classes/logic-component.d.ts.map +0 -1
- package/lib/classes/logic-component.js +0 -77
- package/lib/classes/p5.d.ts +0 -11
- package/lib/classes/p5.d.ts.map +0 -1
- package/lib/classes/p5.js +0 -58
- package/lib/classes/particle-system.d.ts +0 -30
- package/lib/classes/particle-system.d.ts.map +0 -1
- package/lib/classes/particle-system.js +0 -98
- package/lib/classes/particle.d.ts +0 -35
- package/lib/classes/particle.d.ts.map +0 -1
- package/lib/classes/particle.js +0 -117
- package/lib/classes/prefab.d.ts +0 -7
- package/lib/classes/prefab.d.ts.map +0 -1
- package/lib/classes/prefab.js +0 -24
- package/lib/classes/saver.d.ts +0 -11
- package/lib/classes/saver.d.ts.map +0 -1
- package/lib/classes/saver.js +0 -33
- package/lib/classes/scene-management.d.ts +0 -22
- package/lib/classes/scene-management.d.ts.map +0 -1
- package/lib/classes/scene-management.js +0 -58
- package/lib/classes/scene.d.ts +0 -75
- package/lib/classes/scene.d.ts.map +0 -1
- package/lib/classes/scene.js +0 -433
- package/lib/classes/sound-watcher.d.ts +0 -16
- package/lib/classes/sound-watcher.d.ts.map +0 -1
- package/lib/classes/sound-watcher.js +0 -33
- package/lib/classes/sound.d.ts +0 -14
- package/lib/classes/sound.d.ts.map +0 -1
- package/lib/classes/sound.js +0 -119
- package/lib/classes/sprites/avatar.sprite.d.ts +0 -20
- package/lib/classes/sprites/avatar.sprite.d.ts.map +0 -1
- package/lib/classes/sprites/avatar.sprite.js +0 -89
- package/lib/classes/sprites/color.sprite.d.ts +0 -7
- package/lib/classes/sprites/color.sprite.d.ts.map +0 -1
- package/lib/classes/sprites/color.sprite.js +0 -40
- package/lib/classes/sprites/sprite.d.ts +0 -26
- package/lib/classes/sprites/sprite.d.ts.map +0 -1
- package/lib/classes/sprites/sprite.js +0 -70
- package/lib/classes/watcher.d.ts +0 -11
- package/lib/classes/watcher.d.ts.map +0 -1
- package/lib/classes/watcher.js +0 -44
- package/lib/classes/world-management.d.ts +0 -28
- package/lib/classes/world-management.d.ts.map +0 -1
- package/lib/classes/world-management.js +0 -160
- package/lib/decorators/scene-tag.decor.d.ts +0 -6
- package/lib/decorators/scene-tag.decor.d.ts.map +0 -1
- package/lib/decorators/scene-tag.decor.js +0 -5
- package/lib/decorators/scene-ui.decor.d.ts +0 -7
- package/lib/decorators/scene-ui.decor.d.ts.map +0 -1
- package/lib/decorators/scene-ui.decor.js +0 -5
- package/lib/decorators/sound-from.decor.d.ts +0 -6
- package/lib/decorators/sound-from.decor.d.ts.map +0 -1
- package/lib/decorators/sound-from.decor.js +0 -17
- package/lib/decorators/sprite-from.decor.d.ts +0 -4
- package/lib/decorators/sprite-from.decor.d.ts.map +0 -1
- package/lib/decorators/sprite-from.decor.js +0 -13
- package/lib/export-enums.d.ts +0 -5
- package/lib/export-enums.d.ts.map +0 -1
- package/lib/export-interfaces.d.ts +0 -4
- package/lib/export-interfaces.d.ts.map +0 -1
- package/lib/export-types.d.ts +0 -53
- package/lib/export-types.d.ts.map +0 -1
- package/lib/index.d.ts +0 -25
- package/lib/index.d.ts.map +0 -1
- package/lib/ui-components/SceneRunner.d.ts +0 -14
- package/lib/ui-components/SceneRunner.d.ts.map +0 -1
- package/lib/ui-components/SceneRunner.js +0 -43
- package/lib/ui-components/ScenesProcess.d.ts +0 -9
- package/lib/ui-components/ScenesProcess.d.ts.map +0 -1
- package/lib/ui-components/ScenesProcess.js +0 -46
- package/lib/ui-components/Sketch.d.ts +0 -12
- package/lib/ui-components/Sketch.d.ts.map +0 -1
- package/lib/ui-components/Sketch.js +0 -33
- package/lib/utilities.d.ts +0 -4
- package/lib/utilities.d.ts.map +0 -1
- package/lib/utils.d.ts +0 -8
- package/lib/utils.d.ts.map +0 -1
- package/lib/utils.js +0 -97
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import { Body } from "matter-js";
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import { ColorSprite } from "../sprites/color.sprite";
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import { EntitySult } from "./entity-sult";
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import { copyProperties } from "../../utils";
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var Entity = /** @class */ (function (_super) {
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/**
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* #duration: time to disappear from the world in seconds, default: 0.2 seconds
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* #effect: effect to showing on duration time
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Entity.prototype.initial = function (_a) {
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var transform = _a.transform, spriteComponent = _a.sprite, bodyOptions = _a.bodyOptions, _b = _a.props, props = _b === void 0 ? {} : _b, params = __rest(_a, ["transform", "sprite", "bodyOptions", "props"]);
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var _c = this.onInitial(), _d = _c.transform, _e = _d === void 0 ? {} : _d, _f = _e.x, x = _f === void 0 ? 0 : _f, _g = _e.y, y = _g === void 0 ? 0 : _g, dfTransform = __rest(_e, ["x", "y"]), dfBodyOptions = _c.bodyOptions, dfSpriteComponent = _c.sprite, _h = _c.props, dfProps = _h === void 0 ? {} : _h, dfParams = __rest(_c, ["transform", "bodyOptions", "sprite", "props"]);
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copyProperties(this._props, __assign(__assign({}, dfProps), props));
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var _j = this.onPrepare(), transformAlt = _j.transform, bodyOptionsAlt = _j.bodyOptions, spriteComponentAlt = _j.sprite, _k = _j.props, propsAlt = _k === void 0 ? {} : _k, paramsAlt = __rest(_j, ["transform", "bodyOptions", "sprite", "props"]);
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this.createBody(__assign(__assign(__assign({ x: x, y: y }, dfTransform), transform), transformAlt), __assign(__assign(__assign({}, dfBodyOptions), bodyOptions), bodyOptionsAlt));
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copyProperties(this._props, __assign({}, propsAlt));
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copyProperties(this, __assign(__assign(__assign({}, dfParams), params), paramsAlt));
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//@ts-ignore
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this.sprite =
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(dfSpriteComponent === null || dfSpriteComponent === void 0 ? void 0 : dfSpriteComponent.output()) ||
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(spriteComponent === null || spriteComponent === void 0 ? void 0 : spriteComponent.output()) ||
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new ColorSprite();
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Entity.prototype.update = function () {
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var timeCounter = jobListener.timeCounter, interval = jobListener.interval, job = jobListener.job, defaultRun = jobListener.defaultRun;
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job();
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}
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timeCounter += Renderer.deltaTime;
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jobListener.timeCounter = timeCounter;
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}
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};
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Entity.prototype.onUpdate = function () { };
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Entity.prototype.draw = function () {
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}
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};
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Entity.prototype.onCollision = function (target) { };
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Entity.prototype.onCollisionEnd = function (target) { };
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return Entity;
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}(EntitySult));
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export { Entity };
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import { Entity } from "./entity";
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export declare class RectEntity<P extends Record<string, any> = any> extends Entity<P> {
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}>["transform"]>, options?: CreateBodyDefine["bodyOptions"]): Body;
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//# sourceMappingURL=rect.entity.d.ts.map
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import { Initialler } from "../export-interfaces";
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import { Configable, Configation } from "../export-types";
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export declare class LogicComponent<C extends Initialler = Initialler> {
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layerIndex: number;
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constructor(configale: Configable<C>, _isPrefab?: boolean | undefined);
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get isPrefab(): boolean | undefined;
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set worldManagement(_worldManagement: WorldManagement);
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output({ worldManagement, ...targetParams }?: {
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worldManagement?: WorldManagement;
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} & Configation<C>): C;
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}
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//# sourceMappingURL=logic-component.d.ts.map
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{"version":3,"file":"logic-component.d.ts","sourceRoot":"","sources":["../../src/classes/logic-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAI1D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,qBAAa,cAAc,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU;IAIzD,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;IAJ7B,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,UAAU,EAAE,MAAM,CAAK;gBAEJ,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EACxB,SAAS,CAAC,qBAAS;IAGtC,IAAI,QAAQ,wBAEX;IAED,IAAI,eAAe,CAAC,gBAAgB,EAAE,eAAe,EAMpD;IAED,MAAM,CAAC,EACL,eAAe,EACf,GAAG,YAAY,EAChB,GAAE;QACD,eAAe,CAAC,EAAE,eAAe,CAAC;KACnC,GAAG,WAAW,CAAC,CAAC,CAAM;CA6CxB"}
|
@@ -1,77 +0,0 @@
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var __assign = (this && this.__assign) || function () {
|
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__assign = Object.assign || function(t) {
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|
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if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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|
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}
|
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return t;
|
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|
-
};
|
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|
-
import { Entity } from "./entities/entity";
|
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|
-
import { EntitySult } from "./entities/entity-sult";
|
25
|
-
var LogicComponent = /** @class */ (function () {
|
26
|
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function LogicComponent(configale, _isPrefab) {
|
27
|
-
this.configale = configale;
|
28
|
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this._isPrefab = _isPrefab;
|
29
|
-
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|
30
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-
}
|
31
|
-
Object.defineProperty(LogicComponent.prototype, "isPrefab", {
|
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-
get: function () {
|
33
|
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return this._isPrefab;
|
34
|
-
},
|
35
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-
enumerable: false,
|
36
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|
37
|
-
});
|
38
|
-
Object.defineProperty(LogicComponent.prototype, "worldManagement", {
|
39
|
-
set: function (_worldManagement) {
|
40
|
-
if (this._worldManagement) {
|
41
|
-
console.warn("Cant change worldManagement");
|
42
|
-
}
|
43
|
-
else {
|
44
|
-
this._worldManagement = _worldManagement;
|
45
|
-
}
|
46
|
-
},
|
47
|
-
enumerable: false,
|
48
|
-
configurable: true
|
49
|
-
});
|
50
|
-
LogicComponent.prototype.output = function (_a) {
|
51
|
-
if (_a === void 0) { _a = {}; }
|
52
|
-
var worldManagement = _a.worldManagement, targetParams = __rest(_a, ["worldManagement"]);
|
53
|
-
var configale = this.configale;
|
54
|
-
var _b = Array.isArray(configale)
|
55
|
-
? configale
|
56
|
-
: [configale], Class = _b[0], _c = _b[1], params = _c === void 0 ? {} : _c;
|
57
|
-
var c = new Class();
|
58
|
-
if (worldManagement) {
|
59
|
-
this.worldManagement = worldManagement;
|
60
|
-
}
|
61
|
-
if (c instanceof EntitySult) {
|
62
|
-
c["_layerIndex"] = this.layerIndex; // use _layerIndex to not trigger change index process at this step
|
63
|
-
c.preInitial(this._worldManagement);
|
64
|
-
}
|
65
|
-
if (c instanceof Entity) {
|
66
|
-
var _d = params, transform = _d.transform, bodyOptions = _d.bodyOptions, props = _d.props, restParams = __rest(_d, ["transform", "bodyOptions", "props"]);
|
67
|
-
var extraTransform = targetParams.transform, extraBodyOptions = targetParams.bodyOptions, extraProps = targetParams.props, extraRestParams = __rest(targetParams, ["transform", "bodyOptions", "props"]);
|
68
|
-
c.initial(__assign(__assign({ transform: __assign(__assign({}, transform), extraTransform), bodyOptions: __assign(__assign({}, bodyOptions), extraBodyOptions), props: __assign(__assign({}, props), extraProps) }, restParams), extraRestParams));
|
69
|
-
}
|
70
|
-
else {
|
71
|
-
c.initial(__assign(__assign({}, params), targetParams));
|
72
|
-
}
|
73
|
-
return c;
|
74
|
-
};
|
75
|
-
return LogicComponent;
|
76
|
-
}());
|
77
|
-
export { LogicComponent };
|
package/lib/classes/p5.d.ts
DELETED
@@ -1,11 +0,0 @@
|
|
1
|
-
import p5 from "p5";
|
2
|
-
declare type ItemWithPercent<I> = [I, number];
|
3
|
-
declare type LastItem<I> = [I];
|
4
|
-
export declare type Collection<I> = [...ItemWithPercent<I>[], LastItem<I>];
|
5
|
-
export declare class P5 extends p5 {
|
6
|
-
running: boolean;
|
7
|
-
constructor(sketch: (p5: P5) => void);
|
8
|
-
choose<I = any>(collection: Collection<I>): I;
|
9
|
-
}
|
10
|
-
export {};
|
11
|
-
//# sourceMappingURL=p5.d.ts.map
|
package/lib/classes/p5.d.ts.map
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"p5.d.ts","sourceRoot":"","sources":["../../src/classes/p5.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,aAAK,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;AACtC,aAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEvB,oBAAY,UAAU,CAAC,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnE,qBAAa,EAAG,SAAQ,EAAE;IACxB,OAAO,UAAQ;gBAEH,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,IAAI;IAKpC,MAAM,CAAC,CAAC,GAAG,GAAG,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;CA+B9C"}
|
package/lib/classes/p5.js
DELETED
@@ -1,58 +0,0 @@
|
|
1
|
-
var __extends = (this && this.__extends) || (function () {
|
2
|
-
var extendStatics = function (d, b) {
|
3
|
-
extendStatics = Object.setPrototypeOf ||
|
4
|
-
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
5
|
-
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
6
|
-
return extendStatics(d, b);
|
7
|
-
};
|
8
|
-
return function (d, b) {
|
9
|
-
if (typeof b !== "function" && b !== null)
|
10
|
-
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
11
|
-
extendStatics(d, b);
|
12
|
-
function __() { this.constructor = d; }
|
13
|
-
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
14
|
-
};
|
15
|
-
})();
|
16
|
-
import p5 from "p5";
|
17
|
-
var P5 = /** @class */ (function (_super) {
|
18
|
-
__extends(P5, _super);
|
19
|
-
function P5(sketch) {
|
20
|
-
var _this = _super.call(this, sketch) || this;
|
21
|
-
_this.running = true;
|
22
|
-
window.Renderer = _this;
|
23
|
-
return _this;
|
24
|
-
}
|
25
|
-
P5.prototype.choose = function (collection) {
|
26
|
-
var lastItem = collection[collection.length - 1];
|
27
|
-
var restItems = collection.slice(0, collection.length - 1);
|
28
|
-
var totalPercentsOfRestItems = restItems.reduce(function (t, item) {
|
29
|
-
return t + item[1];
|
30
|
-
}, 0);
|
31
|
-
if (totalPercentsOfRestItems > 1) {
|
32
|
-
var overmax = totalPercentsOfRestItems - 1;
|
33
|
-
var avg = 1 / restItems.length;
|
34
|
-
for (var _i = 0, restItems_1 = restItems; _i < restItems_1.length; _i++) {
|
35
|
-
var item = restItems_1[_i];
|
36
|
-
if (item[1] > avg) {
|
37
|
-
item[1] -= overmax;
|
38
|
-
}
|
39
|
-
}
|
40
|
-
totalPercentsOfRestItems = 1;
|
41
|
-
}
|
42
|
-
lastItem[1] = 1 - totalPercentsOfRestItems;
|
43
|
-
var items = [];
|
44
|
-
var _loop_1 = function (item, percent) {
|
45
|
-
Array.from({ length: Math.round(percent * 10) }).forEach(function () {
|
46
|
-
items.push(item);
|
47
|
-
});
|
48
|
-
};
|
49
|
-
for (var _a = 0, collection_1 = collection; _a < collection_1.length; _a++) {
|
50
|
-
var _b = collection_1[_a], item = _b[0], percent = _b[1];
|
51
|
-
_loop_1(item, percent);
|
52
|
-
}
|
53
|
-
this.shuffle(items, true);
|
54
|
-
return this.random(items);
|
55
|
-
};
|
56
|
-
return P5;
|
57
|
-
}(p5));
|
58
|
-
export { P5 };
|
@@ -1,30 +0,0 @@
|
|
1
|
-
import p5 from "p5";
|
2
|
-
import { Particle, ParticleInitialParams } from "./particle";
|
3
|
-
import { EntitySult } from "./entities/entity-sult";
|
4
|
-
declare type ParticleClass = {
|
5
|
-
new (...args: ConstructorParameters<typeof Particle>): Particle;
|
6
|
-
};
|
7
|
-
declare type ParticleOptions = Omit<ParticleInitialParams, "vec" | "angle" | "camera"> & {
|
8
|
-
x?: number;
|
9
|
-
y?: number;
|
10
|
-
};
|
11
|
-
declare type ParticleSystemInitialParams = {
|
12
|
-
particleClass?: ParticleClass;
|
13
|
-
particleOptions?: ParticleOptions;
|
14
|
-
quantityPerFrame?: number;
|
15
|
-
vecWeight?: number;
|
16
|
-
forces?: p5.Vector[];
|
17
|
-
};
|
18
|
-
export declare class ParticleSystem extends EntitySult<ParticleSystemInitialParams> {
|
19
|
-
private particles;
|
20
|
-
private forces;
|
21
|
-
private particleOptions;
|
22
|
-
private particleClass;
|
23
|
-
quantityPerFrame: number;
|
24
|
-
vecWeight: number;
|
25
|
-
initial({ forces, particleOptions, ...params }: ParticleSystemInitialParams): void;
|
26
|
-
update(): void;
|
27
|
-
draw(): void;
|
28
|
-
}
|
29
|
-
export {};
|
30
|
-
//# sourceMappingURL=particle-system.d.ts.map
|
@@ -1 +0,0 @@
|
|
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|
-
{"version":3,"file":"particle-system.d.ts","sourceRoot":"","sources":["../../src/classes/particle-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,IAAI,CAAC;AAEpB,OAAO,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD,aAAK,aAAa,GAAG;IACnB,KAAK,GAAG,IAAI,EAAE,qBAAqB,CAAC,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC;CACjE,CAAC;AAEF,aAAK,eAAe,GAAG,IAAI,CACzB,qBAAqB,EACrB,KAAK,GAAG,OAAO,GAAG,QAAQ,CAC3B,GAAG;IACF,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAC;AAEF,aAAK,2BAA2B,GAAG;IACjC,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,qBAAa,cAAe,SAAQ,UAAU,CAAC,2BAA2B,CAAC;IACzE,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,eAAe,CAGrB;IACF,OAAO,CAAC,aAAa,CAA2B;IAEzC,gBAAgB,EAAE,MAAM,CAAM;IAC9B,SAAS,EAAE,MAAM,CAAK;IAE7B,OAAO,CAAC,EACN,MAAM,EACN,eAAoB,EACpB,GAAG,MAAM,EACV,EAAE,2BAA2B;IAS9B,MAAM;IAyBN,IAAI;CAKL"}
|
@@ -1,98 +0,0 @@
|
|
1
|
-
var __extends = (this && this.__extends) || (function () {
|
2
|
-
var extendStatics = function (d, b) {
|
3
|
-
extendStatics = Object.setPrototypeOf ||
|
4
|
-
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
5
|
-
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
6
|
-
return extendStatics(d, b);
|
7
|
-
};
|
8
|
-
return function (d, b) {
|
9
|
-
if (typeof b !== "function" && b !== null)
|
10
|
-
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
11
|
-
extendStatics(d, b);
|
12
|
-
function __() { this.constructor = d; }
|
13
|
-
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
14
|
-
};
|
15
|
-
})();
|
16
|
-
var __assign = (this && this.__assign) || function () {
|
17
|
-
__assign = Object.assign || function(t) {
|
18
|
-
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
19
|
-
s = arguments[i];
|
20
|
-
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
21
|
-
t[p] = s[p];
|
22
|
-
}
|
23
|
-
return t;
|
24
|
-
};
|
25
|
-
return __assign.apply(this, arguments);
|
26
|
-
};
|
27
|
-
var __rest = (this && this.__rest) || function (s, e) {
|
28
|
-
var t = {};
|
29
|
-
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
|
30
|
-
t[p] = s[p];
|
31
|
-
if (s != null && typeof Object.getOwnPropertySymbols === "function")
|
32
|
-
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
|
33
|
-
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
|
34
|
-
t[p[i]] = s[p[i]];
|
35
|
-
}
|
36
|
-
return t;
|
37
|
-
};
|
38
|
-
import p5 from "p5";
|
39
|
-
import { copyProperties } from "../utils";
|
40
|
-
import { Particle } from "./particle";
|
41
|
-
import { EntitySult } from "./entities/entity-sult";
|
42
|
-
var ParticleSystem = /** @class */ (function (_super) {
|
43
|
-
__extends(ParticleSystem, _super);
|
44
|
-
function ParticleSystem() {
|
45
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
46
|
-
_this.particles = [];
|
47
|
-
_this.forces = [];
|
48
|
-
_this.particleOptions = {
|
49
|
-
x: 0,
|
50
|
-
y: 0,
|
51
|
-
};
|
52
|
-
_this.particleClass = Particle;
|
53
|
-
_this.quantityPerFrame = 50;
|
54
|
-
_this.vecWeight = 5;
|
55
|
-
return _this;
|
56
|
-
}
|
57
|
-
ParticleSystem.prototype.initial = function (_a) {
|
58
|
-
var _b;
|
59
|
-
var forces = _a.forces, _c = _a.particleOptions, particleOptions = _c === void 0 ? {} : _c, params = __rest(_a, ["forces", "particleOptions"]);
|
60
|
-
copyProperties(this.particleOptions, particleOptions);
|
61
|
-
copyProperties(this, params);
|
62
|
-
if (forces) {
|
63
|
-
(_b = this.forces).push.apply(_b, forces);
|
64
|
-
}
|
65
|
-
};
|
66
|
-
ParticleSystem.prototype.update = function () {
|
67
|
-
var ParticleClass = this.particleClass;
|
68
|
-
var _a = this.particleOptions, x = _a.x, y = _a.y, particleOptions = __rest(_a, ["x", "y"]);
|
69
|
-
for (var _i = 0, _b = Array.from({ length: this.quantityPerFrame }); _i < _b.length; _i++) {
|
70
|
-
var _ = _b[_i];
|
71
|
-
var p = new ParticleClass(x, y);
|
72
|
-
var vec = p5.Vector.random2D();
|
73
|
-
vec.mult(Renderer.random(this.vecWeight));
|
74
|
-
var angle = Renderer.random(Renderer.TWO_PI);
|
75
|
-
p.initial(__assign(__assign({}, particleOptions), { camera: this.camera, vec: vec, angle: angle }));
|
76
|
-
this.particles.push(p);
|
77
|
-
}
|
78
|
-
for (var i = this.particles.length - 1; i > -1; i--) {
|
79
|
-
var p = this.particles[i];
|
80
|
-
for (var _c = 0, _d = this.forces; _c < _d.length; _c++) {
|
81
|
-
var force = _d[_c];
|
82
|
-
p.applyForce(force);
|
83
|
-
}
|
84
|
-
p.update();
|
85
|
-
if (p.isDead()) {
|
86
|
-
this.particles.splice(i, 1);
|
87
|
-
}
|
88
|
-
}
|
89
|
-
};
|
90
|
-
ParticleSystem.prototype.draw = function () {
|
91
|
-
for (var _i = 0, _a = this.particles; _i < _a.length; _i++) {
|
92
|
-
var particle = _a[_i];
|
93
|
-
particle.draw();
|
94
|
-
}
|
95
|
-
};
|
96
|
-
return ParticleSystem;
|
97
|
-
}(EntitySult));
|
98
|
-
export { ParticleSystem };
|
@@ -1,35 +0,0 @@
|
|
1
|
-
import p5 from "p5";
|
2
|
-
import { Initialler } from "../export-interfaces";
|
3
|
-
import { Avatar, Color } from "../export-types";
|
4
|
-
import { Camera } from "./camera";
|
5
|
-
export declare type ParticleInitialParams = {
|
6
|
-
vec?: p5.Vector;
|
7
|
-
angle?: number;
|
8
|
-
sprite?: Avatar;
|
9
|
-
color?: Color;
|
10
|
-
size?: number;
|
11
|
-
lifetime?: number;
|
12
|
-
camera: Camera;
|
13
|
-
forceSpriteSize?: boolean;
|
14
|
-
};
|
15
|
-
export declare class Particle extends p5.Vector implements Initialler<ParticleInitialParams> {
|
16
|
-
private vec;
|
17
|
-
private acc;
|
18
|
-
private angle;
|
19
|
-
camera: Camera;
|
20
|
-
sprite?: Avatar;
|
21
|
-
color: Color;
|
22
|
-
size: number;
|
23
|
-
lifetimeRemain: number;
|
24
|
-
private forceSpriteSize;
|
25
|
-
private _lifetime;
|
26
|
-
set lifetime(lifetime: number);
|
27
|
-
get lifetime(): number;
|
28
|
-
initial({ vec, ...params }: ParticleInitialParams): void;
|
29
|
-
applyForce(force: p5.Vector): void;
|
30
|
-
isDead(): boolean;
|
31
|
-
update(): void;
|
32
|
-
draw(): void;
|
33
|
-
onDraw(_: Color): void;
|
34
|
-
}
|
35
|
-
//# sourceMappingURL=particle.d.ts.map
|
@@ -1 +0,0 @@
|
|
1
|
-
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|