react-native-webrtc-kaleidoscope 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1185) hide show
  1. package/NOTICE.md +8 -8
  2. package/README.md +185 -56
  3. package/android/build.gradle +13 -0
  4. package/android/src/main/java/com/simiancraft/kaleidoscope/CompositeLayers.kt +127 -0
  5. package/android/src/main/java/com/simiancraft/kaleidoscope/EffectTuning.kt +69 -69
  6. package/android/src/main/java/com/simiancraft/kaleidoscope/KaleidoscopeModule.kt +86 -33
  7. package/android/src/main/java/com/simiancraft/kaleidoscope/Registration.kt +23 -64
  8. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/CompositeFactory.kt +691 -0
  9. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/LayerShaders.kt +30 -0
  10. package/android/src/main/java/com/simiancraft/kaleidoscope/effects/TransformFactory.kt +248 -200
  11. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Egl.kt +82 -70
  12. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Fbo.kt +50 -47
  13. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/FramePipeline.kt +106 -105
  14. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/GlDebug.kt +23 -23
  15. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/GlProgram.kt +76 -57
  16. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Ingest.kt +92 -71
  17. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Orientation.kt +25 -25
  18. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/Shaders.kt +57 -76
  19. package/android/src/main/java/com/simiancraft/kaleidoscope/gpu/ShadersGenerated.kt +1162 -25
  20. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/Mask.kt +254 -242
  21. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/MaskTuning.kt +28 -25
  22. package/android/src/main/java/com/simiancraft/kaleidoscope/segmentation/SegmentationEngine.kt +104 -98
  23. package/android/src/test/java/com/simiancraft/kaleidoscope/CompositeLayersTest.kt +165 -0
  24. package/app.plugin.js +9 -255
  25. package/catalog/composites/clouds/clouds.controls.tsx +19 -0
  26. package/catalog/composites/clouds/clouds.ts +32 -0
  27. package/catalog/composites/corporate-blobs/corporate-blobs.controls.tsx +24 -0
  28. package/catalog/composites/corporate-blobs/corporate-blobs.thumb.webp +0 -0
  29. package/catalog/composites/corporate-blobs/corporate-blobs.ts +51 -0
  30. package/catalog/composites/corporate-blobs/corporate-blobs.web.ts +42 -0
  31. package/catalog/composites/fairy-cave/fairy-cave.controls.tsx +33 -0
  32. package/catalog/composites/fairy-cave/fairy-cave.thumb.webp +0 -0
  33. package/catalog/composites/fairy-cave/fairy-cave.ts +53 -0
  34. package/catalog/composites/fairy-cave/fairy-cave.web.ts +47 -0
  35. package/catalog/composites/fairy-grotto/fairy-grotto.controls.tsx +34 -0
  36. package/catalog/composites/fairy-grotto/fairy-grotto.thumb.webp +0 -0
  37. package/catalog/composites/fairy-grotto/fairy-grotto.ts +54 -0
  38. package/catalog/composites/fairy-grotto/fairy-grotto.web.ts +47 -0
  39. package/catalog/composites/fairy-hollow/fairy-hollow.controls.tsx +34 -0
  40. package/catalog/composites/fairy-hollow/fairy-hollow.thumb.webp +0 -0
  41. package/catalog/composites/fairy-hollow/fairy-hollow.ts +55 -0
  42. package/catalog/composites/fairy-hollow/fairy-hollow.web.ts +47 -0
  43. package/catalog/composites/nebula/nebula.controls.tsx +19 -0
  44. package/catalog/composites/nebula/nebula.thumb.webp +0 -0
  45. package/catalog/composites/nebula/nebula.ts +37 -0
  46. package/catalog/composites/nebula/nebula.web.ts +30 -0
  47. package/catalog/composites/observation-deck/observation-deck.controls.tsx +28 -0
  48. package/catalog/composites/observation-deck/observation-deck.thumb.webp +0 -0
  49. package/catalog/composites/observation-deck/observation-deck.ts +59 -0
  50. package/catalog/composites/observation-deck/observation-deck.web.ts +50 -0
  51. package/catalog/composites/simianlights/simianlights.controls.tsx +19 -0
  52. package/catalog/composites/simianlights/simianlights.thumb.webp +0 -0
  53. package/catalog/composites/simianlights/simianlights.ts +34 -0
  54. package/catalog/composites/simianlights/simianlights.web.ts +29 -0
  55. package/catalog/composites/underwater/underwater.controls.tsx +19 -0
  56. package/catalog/composites/underwater/underwater.thumb.webp +0 -0
  57. package/catalog/composites/underwater/underwater.ts +42 -0
  58. package/catalog/composites/underwater/underwater.web.ts +36 -0
  59. package/catalog/composites/wizard-tower/wizard-tower.controls.tsx +23 -0
  60. package/catalog/composites/wizard-tower/wizard-tower.thumb.webp +0 -0
  61. package/catalog/composites/wizard-tower/wizard-tower.ts +44 -0
  62. package/catalog/composites/wizard-tower/wizard-tower.web.ts +35 -0
  63. package/catalog/composites/wizard-tower-night/wizard-tower-night.controls.tsx +22 -0
  64. package/catalog/composites/wizard-tower-night/wizard-tower-night.thumb.webp +0 -0
  65. package/catalog/composites/wizard-tower-night/wizard-tower-night.ts +43 -0
  66. package/catalog/composites/wizard-tower-night/wizard-tower-night.web.ts +35 -0
  67. package/catalog/images/README.md +188 -0
  68. package/catalog/images/corporate/corporate-logo.thumb.webp +0 -0
  69. package/catalog/images/corporate/corporate-logo.ts +6 -0
  70. package/catalog/images/corporate/corporate-logo.web.ts +7 -0
  71. package/catalog/images/corporate/corporate-logo.webp +0 -0
  72. package/catalog/images/debug/debug-resolutions.thumb.webp +0 -0
  73. package/catalog/images/debug/debug-resolutions.ts +6 -0
  74. package/catalog/images/debug/debug-resolutions.web.ts +7 -0
  75. package/catalog/images/fairy-caves/grotto.thumb.webp +0 -0
  76. package/catalog/images/fairy-caves/grotto.ts +6 -0
  77. package/catalog/images/fairy-caves/grotto.web.ts +7 -0
  78. package/catalog/images/fairy-caves/grotto.webp +0 -0
  79. package/catalog/images/fairy-caves/hollow.thumb.webp +0 -0
  80. package/catalog/images/fairy-caves/hollow.ts +6 -0
  81. package/catalog/images/fairy-caves/hollow.web.ts +7 -0
  82. package/catalog/images/fairy-caves/hollow.webp +0 -0
  83. package/catalog/images/fairy-caves/treehouse-2.thumb.webp +0 -0
  84. package/catalog/images/fairy-caves/treehouse-2.ts +6 -0
  85. package/catalog/images/fairy-caves/treehouse-2.web.ts +7 -0
  86. package/catalog/images/fairy-caves/treehouse-2.webp +0 -0
  87. package/catalog/images/fairy-caves/treehouse-3.thumb.webp +0 -0
  88. package/catalog/images/fairy-caves/treehouse-3.ts +6 -0
  89. package/catalog/images/fairy-caves/treehouse-3.web.ts +7 -0
  90. package/catalog/images/fairy-caves/treehouse-3.webp +0 -0
  91. package/catalog/images/fairy-caves/treehouse.thumb.webp +0 -0
  92. package/catalog/images/fairy-caves/treehouse.ts +6 -0
  93. package/catalog/images/fairy-caves/treehouse.web.ts +7 -0
  94. package/catalog/images/fairy-caves/treehouse.webp +0 -0
  95. package/catalog/images/home/home-dark.thumb.webp +0 -0
  96. package/catalog/images/home/home-dark.ts +6 -0
  97. package/catalog/images/home/home-dark.web.ts +7 -0
  98. package/catalog/images/home/home-light.thumb.webp +0 -0
  99. package/catalog/images/home/home-light.ts +6 -0
  100. package/catalog/images/home/home-light.web.ts +7 -0
  101. package/catalog/images/image-ids.ts +42 -0
  102. package/catalog/images/image.types.ts +5 -0
  103. package/catalog/images/index.ts +7 -0
  104. package/catalog/images/nature/landscape-dark.thumb.webp +0 -0
  105. package/catalog/images/nature/landscape-dark.ts +6 -0
  106. package/catalog/images/nature/landscape-dark.web.ts +7 -0
  107. package/catalog/images/nature/landscape-light.thumb.webp +0 -0
  108. package/catalog/images/nature/landscape-light.ts +6 -0
  109. package/catalog/images/nature/landscape-light.web.ts +7 -0
  110. package/catalog/images/office/office-dark.thumb.webp +0 -0
  111. package/catalog/images/office/office-dark.ts +6 -0
  112. package/catalog/images/office/office-dark.web.ts +7 -0
  113. package/catalog/images/office/office-light.thumb.webp +0 -0
  114. package/catalog/images/office/office-light.ts +6 -0
  115. package/catalog/images/office/office-light.web.ts +7 -0
  116. package/catalog/images/sci-fi/sci-fi-light.thumb.webp +0 -0
  117. package/catalog/images/sci-fi/sci-fi-light.ts +6 -0
  118. package/catalog/images/sci-fi/sci-fi-light.web.ts +7 -0
  119. package/catalog/images/simiancraft/simiancraft-dark-transparency.thumb.webp +0 -0
  120. package/catalog/images/simiancraft/simiancraft-dark-transparency.ts +6 -0
  121. package/catalog/images/simiancraft/simiancraft-dark-transparency.web.ts +9 -0
  122. package/catalog/images/simiancraft/simiancraft-dark-transparency.webp +0 -0
  123. package/catalog/images/simiancraft/simiancraft-dark.thumb.webp +0 -0
  124. package/catalog/images/simiancraft/simiancraft-dark.ts +6 -0
  125. package/catalog/images/simiancraft/simiancraft-dark.web.ts +7 -0
  126. package/catalog/images/simiancraft/simiancraft-light-transparency.thumb.webp +0 -0
  127. package/catalog/images/simiancraft/simiancraft-light-transparency.ts +6 -0
  128. package/catalog/images/simiancraft/simiancraft-light-transparency.web.ts +9 -0
  129. package/catalog/images/simiancraft/simiancraft-light-transparency.webp +0 -0
  130. package/catalog/images/simiancraft/simiancraft-light.thumb.webp +0 -0
  131. package/catalog/images/simiancraft/simiancraft-light.ts +6 -0
  132. package/catalog/images/simiancraft/simiancraft-light.web.ts +7 -0
  133. package/catalog/images/spaceship/observation-deck.thumb.webp +0 -0
  134. package/catalog/images/spaceship/observation-deck.ts +6 -0
  135. package/catalog/images/spaceship/observation-deck.web.ts +7 -0
  136. package/catalog/images/spaceship/observation-deck.webp +0 -0
  137. package/catalog/images/underwater/oceanscape-dark.thumb.webp +0 -0
  138. package/catalog/images/underwater/oceanscape-dark.ts +6 -0
  139. package/catalog/images/underwater/oceanscape-dark.web.ts +7 -0
  140. package/catalog/images/underwater/oceanscape-dark.webp +0 -0
  141. package/catalog/images/wizard-tower/wizard-tower-1.thumb.webp +0 -0
  142. package/catalog/images/wizard-tower/wizard-tower-1.ts +6 -0
  143. package/catalog/images/wizard-tower/wizard-tower-1.web.ts +7 -0
  144. package/catalog/images/wizard-tower/wizard-tower-1.webp +0 -0
  145. package/catalog/images/wizard-tower/wizard-tower-2.thumb.webp +0 -0
  146. package/catalog/images/wizard-tower/wizard-tower-2.ts +6 -0
  147. package/catalog/images/wizard-tower/wizard-tower-2.web.ts +7 -0
  148. package/catalog/images/wizard-tower/wizard-tower-2.webp +0 -0
  149. package/catalog/images/wizard-tower/wizard-tower-night.thumb.webp +0 -0
  150. package/catalog/images/wizard-tower/wizard-tower-night.ts +6 -0
  151. package/catalog/images/wizard-tower/wizard-tower-night.web.ts +7 -0
  152. package/catalog/images/wizard-tower/wizard-tower-night.webp +0 -0
  153. package/catalog/shaders/README.md +114 -0
  154. package/catalog/shaders/_shared/composite-blit.frag +26 -0
  155. package/catalog/shaders/_shared/composite-camera.frag +17 -0
  156. package/catalog/shaders/_shared/composite-image.frag +23 -0
  157. package/catalog/shaders/_shared/composite-masked.frag +26 -0
  158. package/catalog/shaders/_shared/composite-subject.frag +27 -0
  159. package/catalog/shaders/_shared/passthrough.vert +27 -0
  160. package/catalog/shaders/_shared/transform.frag +27 -0
  161. package/catalog/shaders/_shared/types.ts +63 -0
  162. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.form.tsx +37 -0
  163. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.frag +123 -0
  164. package/catalog/shaders/anamorphic-lensflare/anamorphic-lensflare.ts +106 -0
  165. package/catalog/shaders/blur/blur.form.tsx +29 -0
  166. package/catalog/shaders/blur/blur.ts +32 -0
  167. package/catalog/shaders/blur/composite-blur.frag +42 -0
  168. package/catalog/shaders/clouds/clouds.form.tsx +39 -0
  169. package/catalog/shaders/clouds/clouds.frag +128 -0
  170. package/catalog/shaders/clouds/clouds.presets.md +37 -0
  171. package/catalog/shaders/clouds/clouds.ts +124 -0
  172. package/catalog/shaders/corporate-blobs/corporate-blobs.form.tsx +44 -0
  173. package/catalog/shaders/corporate-blobs/corporate-blobs.frag +224 -0
  174. package/catalog/shaders/corporate-blobs/corporate-blobs.ts +136 -0
  175. package/catalog/shaders/fireflies/fireflies.form.tsx +33 -0
  176. package/catalog/shaders/fireflies/fireflies.frag +68 -0
  177. package/catalog/shaders/fireflies/fireflies.ts +61 -0
  178. package/catalog/shaders/godrays/godrays.form.tsx +37 -0
  179. package/catalog/shaders/godrays/godrays.frag +85 -0
  180. package/catalog/shaders/godrays/godrays.ts +105 -0
  181. package/catalog/shaders/index.ts +78 -0
  182. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.form.tsx +55 -0
  183. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.frag +262 -0
  184. package/catalog/shaders/light-beams-and-motes/light-beams-and-motes.ts +137 -0
  185. package/catalog/shaders/nebula/nebula.form.tsx +34 -0
  186. package/catalog/shaders/nebula/nebula.frag +151 -0
  187. package/catalog/shaders/nebula/nebula.ts +74 -0
  188. package/catalog/shaders/plasma/plasma.form.tsx +32 -0
  189. package/catalog/shaders/plasma/plasma.frag +55 -0
  190. package/catalog/shaders/plasma/plasma.ts +44 -0
  191. package/catalog/shaders/simianlights/simianlights.form.tsx +34 -0
  192. package/catalog/shaders/simianlights/simianlights.frag +151 -0
  193. package/catalog/shaders/simianlights/simianlights.ts +73 -0
  194. package/dist/catalog/composites/clouds/clouds.controls.d.ts +3 -0
  195. package/dist/catalog/composites/clouds/clouds.controls.d.ts.map +1 -0
  196. package/dist/catalog/composites/clouds/clouds.controls.js +11 -0
  197. package/dist/catalog/composites/clouds/clouds.controls.js.map +1 -0
  198. package/dist/catalog/composites/clouds/clouds.d.ts +26 -0
  199. package/dist/catalog/composites/clouds/clouds.d.ts.map +1 -0
  200. package/dist/catalog/composites/clouds/clouds.js +33 -0
  201. package/dist/catalog/composites/clouds/clouds.js.map +1 -0
  202. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.d.ts +3 -0
  203. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.d.ts.map +1 -0
  204. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.js +13 -0
  205. package/dist/catalog/composites/corporate-blobs/corporate-blobs.controls.js.map +1 -0
  206. package/dist/catalog/composites/corporate-blobs/corporate-blobs.d.ts +37 -0
  207. package/dist/catalog/composites/corporate-blobs/corporate-blobs.d.ts.map +1 -0
  208. package/dist/catalog/composites/corporate-blobs/corporate-blobs.js +52 -0
  209. package/dist/catalog/composites/corporate-blobs/corporate-blobs.js.map +1 -0
  210. package/dist/catalog/composites/corporate-blobs/corporate-blobs.thumb.webp +0 -0
  211. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.d.ts +37 -0
  212. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.d.ts.map +1 -0
  213. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.js +46 -0
  214. package/dist/catalog/composites/corporate-blobs/corporate-blobs.web.js.map +1 -0
  215. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.d.ts +3 -0
  216. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.d.ts.map +1 -0
  217. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.js +13 -0
  218. package/dist/catalog/composites/fairy-cave/fairy-cave.controls.js.map +1 -0
  219. package/dist/catalog/composites/fairy-cave/fairy-cave.d.ts +42 -0
  220. package/dist/catalog/composites/fairy-cave/fairy-cave.d.ts.map +1 -0
  221. package/dist/catalog/composites/fairy-cave/fairy-cave.js +54 -0
  222. package/dist/catalog/composites/fairy-cave/fairy-cave.js.map +1 -0
  223. package/dist/catalog/composites/fairy-cave/fairy-cave.thumb.webp +0 -0
  224. package/dist/catalog/composites/fairy-cave/fairy-cave.web.d.ts +42 -0
  225. package/dist/catalog/composites/fairy-cave/fairy-cave.web.d.ts.map +1 -0
  226. package/dist/catalog/composites/fairy-cave/fairy-cave.web.js +51 -0
  227. package/dist/catalog/composites/fairy-cave/fairy-cave.web.js.map +1 -0
  228. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.d.ts +3 -0
  229. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.d.ts.map +1 -0
  230. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.js +14 -0
  231. package/dist/catalog/composites/fairy-grotto/fairy-grotto.controls.js.map +1 -0
  232. package/dist/catalog/composites/fairy-grotto/fairy-grotto.d.ts +42 -0
  233. package/dist/catalog/composites/fairy-grotto/fairy-grotto.d.ts.map +1 -0
  234. package/dist/catalog/composites/fairy-grotto/fairy-grotto.js +55 -0
  235. package/dist/catalog/composites/fairy-grotto/fairy-grotto.js.map +1 -0
  236. package/dist/catalog/composites/fairy-grotto/fairy-grotto.thumb.webp +0 -0
  237. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.d.ts +42 -0
  238. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.d.ts.map +1 -0
  239. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.js +51 -0
  240. package/dist/catalog/composites/fairy-grotto/fairy-grotto.web.js.map +1 -0
  241. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.d.ts +3 -0
  242. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.d.ts.map +1 -0
  243. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.js +14 -0
  244. package/dist/catalog/composites/fairy-hollow/fairy-hollow.controls.js.map +1 -0
  245. package/dist/catalog/composites/fairy-hollow/fairy-hollow.d.ts +42 -0
  246. package/dist/catalog/composites/fairy-hollow/fairy-hollow.d.ts.map +1 -0
  247. package/dist/catalog/composites/fairy-hollow/fairy-hollow.js +56 -0
  248. package/dist/catalog/composites/fairy-hollow/fairy-hollow.js.map +1 -0
  249. package/dist/catalog/composites/fairy-hollow/fairy-hollow.thumb.webp +0 -0
  250. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.d.ts +42 -0
  251. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.d.ts.map +1 -0
  252. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.js +51 -0
  253. package/dist/catalog/composites/fairy-hollow/fairy-hollow.web.js.map +1 -0
  254. package/dist/catalog/composites/nebula/nebula.controls.d.ts +3 -0
  255. package/dist/catalog/composites/nebula/nebula.controls.d.ts.map +1 -0
  256. package/dist/catalog/composites/nebula/nebula.controls.js +11 -0
  257. package/dist/catalog/composites/nebula/nebula.controls.js.map +1 -0
  258. package/dist/catalog/composites/nebula/nebula.d.ts +22 -0
  259. package/dist/catalog/composites/nebula/nebula.d.ts.map +1 -0
  260. package/dist/catalog/composites/nebula/nebula.js +38 -0
  261. package/dist/catalog/composites/nebula/nebula.js.map +1 -0
  262. package/dist/catalog/composites/nebula/nebula.thumb.webp +0 -0
  263. package/dist/catalog/composites/nebula/nebula.web.d.ts +22 -0
  264. package/dist/catalog/composites/nebula/nebula.web.d.ts.map +1 -0
  265. package/dist/catalog/composites/nebula/nebula.web.js +34 -0
  266. package/dist/catalog/composites/nebula/nebula.web.js.map +1 -0
  267. package/dist/catalog/composites/observation-deck/observation-deck.controls.d.ts +3 -0
  268. package/dist/catalog/composites/observation-deck/observation-deck.controls.d.ts.map +1 -0
  269. package/dist/catalog/composites/observation-deck/observation-deck.controls.js +13 -0
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  1142. package/src/backgrounds/simiancraft-dark.webp +0 -0
  1143. package/src/backgrounds/simiancraft-light.ts +0 -6
  1144. package/src/backgrounds/simiancraft-light.web.ts +0 -7
  1145. package/src/backgrounds/simiancraft-light.webp +0 -0
  1146. package/src/backgrounds/stylized-dark.ts +0 -6
  1147. package/src/backgrounds/stylized-dark.web.ts +0 -7
  1148. package/src/backgrounds/stylized-dark.webp +0 -0
  1149. package/src/backgrounds/stylized-light.ts +0 -6
  1150. package/src/backgrounds/stylized-light.web.ts +0 -7
  1151. package/src/backgrounds/stylized-light.webp +0 -0
  1152. package/src/types.ts +0 -89
  1153. package/src/web/blur-kernel.ts +0 -44
  1154. package/src/web/effects/background-image.ts +0 -364
  1155. package/src/web/effects/blur.ts +0 -430
  1156. package/src/web/effects/transform.ts +0 -69
  1157. package/src/web/insertable-streams.ts +0 -112
  1158. package/src/web/segmenter.ts +0 -107
  1159. package/src/web/shaders.generated.ts +0 -56
  1160. package/src/web/shaders.ts +0 -31
  1161. package/src/web/tuning.ts +0 -67
  1162. /package/{src/backgrounds → catalog/images}/assets.d.ts +0 -0
  1163. /package/{android/src/main/assets/backgrounds → catalog/images/debug}/debug-resolutions.webp +0 -0
  1164. /package/{android/src/main/assets/backgrounds → catalog/images/home}/home-dark.webp +0 -0
  1165. /package/{android/src/main/assets/backgrounds → catalog/images/home}/home-light.webp +0 -0
  1166. /package/{android/src/main/assets/backgrounds/nature-dark.webp → catalog/images/nature/landscape-dark.webp} +0 -0
  1167. /package/{android/src/main/assets/backgrounds/nature-light.webp → catalog/images/nature/landscape-light.webp} +0 -0
  1168. /package/{android/src/main/assets/backgrounds/dark-office.webp → catalog/images/office/office-dark.webp} +0 -0
  1169. /package/{android/src/main/assets/backgrounds/light-office.webp → catalog/images/office/office-light.webp} +0 -0
  1170. /package/{android/src/main/assets/backgrounds/stylized-light.webp → catalog/images/sci-fi/sci-fi-light.webp} +0 -0
  1171. /package/{android/src/main/assets/backgrounds → catalog/images/simiancraft}/simiancraft-dark.webp +0 -0
  1172. /package/{android/src/main/assets/backgrounds → catalog/images/simiancraft}/simiancraft-light.webp +0 -0
  1173. /package/dist/{backgrounds → catalog/images/debug}/debug-resolutions.webp +0 -0
  1174. /package/dist/{backgrounds → catalog/images/home}/home-dark.webp +0 -0
  1175. /package/dist/{backgrounds → catalog/images/home}/home-light.webp +0 -0
  1176. /package/dist/{backgrounds/nature-dark.webp → catalog/images/nature/landscape-dark.webp} +0 -0
  1177. /package/dist/{backgrounds/nature-light.webp → catalog/images/nature/landscape-light.webp} +0 -0
  1178. /package/dist/{backgrounds/dark-office.webp → catalog/images/office/office-dark.webp} +0 -0
  1179. /package/dist/{backgrounds/light-office.webp → catalog/images/office/office-light.webp} +0 -0
  1180. /package/dist/{backgrounds/stylized-light.webp → catalog/images/sci-fi/sci-fi-light.webp} +0 -0
  1181. /package/dist/{backgrounds → catalog/images/simiancraft}/simiancraft-dark.webp +0 -0
  1182. /package/dist/{backgrounds → catalog/images/simiancraft}/simiancraft-light.webp +0 -0
  1183. /package/dist/{web → web-driver}/insertable-streams.d.ts +0 -0
  1184. /package/dist/{web → web-driver}/segmenter.d.ts +0 -0
  1185. /package/dist/{web → web-driver}/tuning.d.ts +0 -0
@@ -25,267 +25,268 @@
25
25
  // All buffers are IOSurface-backed and Metal-compatible so the same backing
26
26
  // store can be both a CoreImage render target and a zero-copy MTLTexture.
27
27
 
28
+ import CoreImage
29
+ import CoreVideo
28
30
  import Foundation
29
31
  import Metal
30
- import CoreVideo
31
- import CoreImage
32
32
  import os.log
33
33
 
34
34
  enum TextureBridge {
35
- private static let perfLog = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Perf")
35
+ private static let perfLog = OSLog(subsystem: "com.simiancraft.kaleidoscope", category: "Perf")
36
36
 
37
- // Reused across all frames and all processors in this process. CIContext is
38
- // thread-safe for rendering. Backed by the system default Metal device so
39
- // its render targets share the IOSurface path with our textures.
40
- private static let ciContext: CIContext = {
41
- if let device = MTLCreateSystemDefaultDevice() {
42
- return CIContext(mtlDevice: device, options: [.cacheIntermediates: false])
43
- }
44
- return CIContext(options: [.cacheIntermediates: false])
45
- }()
37
+ /// Reused across all frames and all processors in this process. CIContext is
38
+ /// thread-safe for rendering. Backed by the system default Metal device so
39
+ /// its render targets share the IOSurface path with our textures.
40
+ private static let ciContext: CIContext = {
41
+ if let device = MTLCreateSystemDefaultDevice() {
42
+ return CIContext(mtlDevice: device, options: [.cacheIntermediates: false])
43
+ }
44
+ return CIContext(options: [.cacheIntermediates: false])
45
+ }()
46
46
 
47
- /// Allocate a single BGRA, IOSurface-backed, Metal-compatible CVPixelBuffer.
48
- static func makeMetalCompatibleBGRABuffer(width: Int, height: Int) throws -> CVPixelBuffer {
49
- let attrs: [String: Any] = [
50
- kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA,
51
- kCVPixelBufferWidthKey as String: width,
52
- kCVPixelBufferHeightKey as String: height,
53
- kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
54
- kCVPixelBufferMetalCompatibilityKey as String: true,
55
- ]
56
- var buffer: CVPixelBuffer?
57
- let status = CVPixelBufferCreate(
58
- kCFAllocatorDefault, width, height,
59
- kCVPixelFormatType_32BGRA, attrs as CFDictionary, &buffer
60
- )
61
- guard status == kCVReturnSuccess, let result = buffer else {
62
- throw RendererError.pixelBufferAllocFailed(status)
47
+ /// Allocate a single BGRA, IOSurface-backed, Metal-compatible CVPixelBuffer.
48
+ static func makeMetalCompatibleBGRABuffer(width: Int, height: Int) throws -> CVPixelBuffer {
49
+ let attrs: [String: Any] = [
50
+ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA,
51
+ kCVPixelBufferWidthKey as String: width,
52
+ kCVPixelBufferHeightKey as String: height,
53
+ kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
54
+ kCVPixelBufferMetalCompatibilityKey as String: true
55
+ ]
56
+ var buffer: CVPixelBuffer?
57
+ let status = CVPixelBufferCreate(
58
+ kCFAllocatorDefault, width, height,
59
+ kCVPixelFormatType_32BGRA, attrs as CFDictionary, &buffer
60
+ )
61
+ guard status == kCVReturnSuccess, let result = buffer else {
62
+ throw RendererError.pixelBufferAllocFailed(status)
63
+ }
64
+ return result
63
65
  }
64
- return result
65
- }
66
66
 
67
- /// Allocate a single OneComponent8, IOSurface-backed, Metal-compatible
68
- /// CVPixelBuffer, bindable as an .r8Unorm Metal texture the composite samples
69
- /// on the .r channel. (The Segmenter now dequeues mask buffers from a pool;
70
- /// see makeOneComponent8Pool. This single-buffer allocator is retained as a
71
- /// general utility.)
72
- static func makeMetalCompatibleOneComponent8Buffer(width: Int, height: Int) throws -> CVPixelBuffer {
73
- let attrs: [String: Any] = [
74
- kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_OneComponent8,
75
- kCVPixelBufferWidthKey as String: width,
76
- kCVPixelBufferHeightKey as String: height,
77
- kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
78
- kCVPixelBufferMetalCompatibilityKey as String: true,
79
- ]
80
- var buffer: CVPixelBuffer?
81
- let status = CVPixelBufferCreate(
82
- kCFAllocatorDefault, width, height,
83
- kCVPixelFormatType_OneComponent8, attrs as CFDictionary, &buffer
84
- )
85
- guard status == kCVReturnSuccess, let result = buffer else {
86
- throw RendererError.pixelBufferAllocFailed(status)
67
+ /// Allocate a single OneComponent8, IOSurface-backed, Metal-compatible
68
+ /// CVPixelBuffer, bindable as an .r8Unorm Metal texture the composite samples
69
+ /// on the .r channel. (The Segmenter now dequeues mask buffers from a pool;
70
+ /// see makeOneComponent8Pool. This single-buffer allocator is retained as a
71
+ /// general utility.)
72
+ static func makeMetalCompatibleOneComponent8Buffer(width: Int, height: Int) throws -> CVPixelBuffer {
73
+ let attrs: [String: Any] = [
74
+ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_OneComponent8,
75
+ kCVPixelBufferWidthKey as String: width,
76
+ kCVPixelBufferHeightKey as String: height,
77
+ kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
78
+ kCVPixelBufferMetalCompatibilityKey as String: true
79
+ ]
80
+ var buffer: CVPixelBuffer?
81
+ let status = CVPixelBufferCreate(
82
+ kCFAllocatorDefault, width, height,
83
+ kCVPixelFormatType_OneComponent8, attrs as CFDictionary, &buffer
84
+ )
85
+ guard status == kCVReturnSuccess, let result = buffer else {
86
+ throw RendererError.pixelBufferAllocFailed(status)
87
+ }
88
+ return result
87
89
  }
88
- return result
89
- }
90
90
 
91
- /// Create a CVPixelBufferPool of OneComponent8, IOSurface-backed, Metal-
92
- /// compatible buffers. The Segmenter dequeues a FRESH mask buffer per
93
- /// segmentation from this pool, so a buffer is never overwritten while the
94
- /// compositor (or an in-flight GPU command buffer) still references it: the
95
- /// pool recycles a buffer only once its refcount drops to zero. This mirrors
96
- /// Android allocating a fresh Bitmap per segmentation; it replaces the old
97
- /// shallow owned-ring, which under R3 frame-pipelining could overwrite a mask
98
- /// still being read (the mask-drift race).
99
- ///
100
- /// The pool's no-recycle-while-referenced guarantee only holds if the consumer
101
- /// actually keeps a reference for the GPU's whole read window. It does NOT do
102
- /// so by binding the MTLTexture alone; the IOSurface pin lives on the
103
- /// CVMetalTexture wrapper, and under R3 the command buffer that samples the
104
- /// mask is still in flight after the encoding frame returns. The processors
105
- /// therefore hand the mask CVPixelBuffer AND its CVMetalTexture wrapper to
106
- /// commitPipelined's keepAlive set (see MetalRenderer.commitPipelined), so the
107
- /// buffer stays referenced until addCompletedHandler fires; only then can the
108
- /// pool reclaim it. `minimumBufferCount` sizes the worst-case live set: up to
109
- /// two in-flight GPU masks (the in-flight semaphore is value 2), the published
110
- /// `lastMask`, and the next worker-queue write target -> 5 with headroom.
111
- static func makeOneComponent8Pool(
112
- width: Int, height: Int, minimumBufferCount: Int = 5
113
- ) throws -> CVPixelBufferPool {
114
- let pixelBufferAttributes: [String: Any] = [
115
- kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_OneComponent8,
116
- kCVPixelBufferWidthKey as String: width,
117
- kCVPixelBufferHeightKey as String: height,
118
- kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
119
- kCVPixelBufferMetalCompatibilityKey as String: true,
120
- ]
121
- let poolAttributes: [String: Any] = [
122
- kCVPixelBufferPoolMinimumBufferCountKey as String: minimumBufferCount,
123
- ]
124
- var pool: CVPixelBufferPool?
125
- let status = CVPixelBufferPoolCreate(
126
- kCFAllocatorDefault,
127
- poolAttributes as CFDictionary,
128
- pixelBufferAttributes as CFDictionary,
129
- &pool
130
- )
131
- guard status == kCVReturnSuccess, let result = pool else {
132
- throw RendererError.pixelBufferPoolCreateFailed(status)
91
+ /// Create a CVPixelBufferPool of OneComponent8, IOSurface-backed, Metal-
92
+ /// compatible buffers. The Segmenter dequeues a FRESH mask buffer per
93
+ /// segmentation from this pool, so a buffer is never overwritten while the
94
+ /// compositor (or an in-flight GPU command buffer) still references it: the
95
+ /// pool recycles a buffer only once its refcount drops to zero. This mirrors
96
+ /// Android allocating a fresh Bitmap per segmentation; it replaces the old
97
+ /// shallow owned-ring, which under R3 frame-pipelining could overwrite a mask
98
+ /// still being read (the mask-drift race).
99
+ ///
100
+ /// The pool's no-recycle-while-referenced guarantee only holds if the consumer
101
+ /// actually keeps a reference for the GPU's whole read window. It does NOT do
102
+ /// so by binding the MTLTexture alone; the IOSurface pin lives on the
103
+ /// CVMetalTexture wrapper, and under R3 the command buffer that samples the
104
+ /// mask is still in flight after the encoding frame returns. The processors
105
+ /// therefore hand the mask CVPixelBuffer AND its CVMetalTexture wrapper to
106
+ /// commitPipelined's keepAlive set (see MetalRenderer.commitPipelined), so the
107
+ /// buffer stays referenced until addCompletedHandler fires; only then can the
108
+ /// pool reclaim it. `minimumBufferCount` sizes the worst-case live set: up to
109
+ /// two in-flight GPU masks (the in-flight semaphore is value 2), the published
110
+ /// `lastMask`, and the next worker-queue write target -> 5 with headroom.
111
+ static func makeOneComponent8Pool(
112
+ width: Int, height: Int, minimumBufferCount: Int = 5
113
+ ) throws -> CVPixelBufferPool {
114
+ let pixelBufferAttributes: [String: Any] = [
115
+ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_OneComponent8,
116
+ kCVPixelBufferWidthKey as String: width,
117
+ kCVPixelBufferHeightKey as String: height,
118
+ kCVPixelBufferIOSurfacePropertiesKey as String: [String: Any](),
119
+ kCVPixelBufferMetalCompatibilityKey as String: true
120
+ ]
121
+ let poolAttributes: [String: Any] = [
122
+ kCVPixelBufferPoolMinimumBufferCountKey as String: minimumBufferCount
123
+ ]
124
+ var pool: CVPixelBufferPool?
125
+ let status = CVPixelBufferPoolCreate(
126
+ kCFAllocatorDefault,
127
+ poolAttributes as CFDictionary,
128
+ pixelBufferAttributes as CFDictionary,
129
+ &pool
130
+ )
131
+ guard status == kCVReturnSuccess, let result = pool else {
132
+ throw RendererError.pixelBufferPoolCreateFailed(status)
133
+ }
134
+ return result
133
135
  }
134
- return result
135
- }
136
136
 
137
- /// Dequeue one OneComponent8 buffer from `pool`. The buffer is owned by the
138
- /// caller; the pool keeps it out of rotation until every reference (the
139
- /// published `lastMask`, the compositor's MTLTexture view, the in-flight GPU
140
- /// command buffer) is released. Allocation-light on the steady state.
141
- static func dequeueOneComponent8Buffer(from pool: CVPixelBufferPool) throws -> CVPixelBuffer {
142
- var pixelBuffer: CVPixelBuffer?
143
- let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pool, &pixelBuffer)
144
- guard status == kCVReturnSuccess, let buffer = pixelBuffer else {
145
- throw RendererError.pixelBufferAllocFailed(status)
137
+ /// Dequeue one OneComponent8 buffer from `pool`. The buffer is owned by the
138
+ /// caller; the pool keeps it out of rotation until every reference (the
139
+ /// published `lastMask`, the compositor's MTLTexture view, the in-flight GPU
140
+ /// command buffer) is released. Allocation-light on the steady state.
141
+ static func dequeueOneComponent8Buffer(from pool: CVPixelBufferPool) throws -> CVPixelBuffer {
142
+ var pixelBuffer: CVPixelBuffer?
143
+ let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pool, &pixelBuffer)
144
+ guard status == kCVReturnSuccess, let buffer = pixelBuffer else {
145
+ throw RendererError.pixelBufferAllocFailed(status)
146
+ }
147
+ return buffer
146
148
  }
147
- return buffer
148
- }
149
149
 
150
- /// Wrap a plane of a CVPixelBuffer as a zero-copy MTLTexture via the cache,
151
- /// returning BOTH the MTLTexture and the CVMetalTexture wrapper.
152
- ///
153
- /// LIFETIME (the mask-drift race fix): the CVMetalTexture wrapper is what ties
154
- /// the vended MTLTexture to the CVPixelBuffer's IOSurface. Per Apple's
155
- /// CVMetalTextureCache contract, the wrapper must stay alive until the GPU has
156
- /// finished sampling the MTLTexture; releasing it after encode (before the
157
- /// command buffer completes) lets the cache reassign the texture's backing on a
158
- /// later create-from-image for the same surface, and lets the source pool
159
- /// reclaim and overwrite the surface mid-GPU-read. Under R3 frame-pipelining
160
- /// the command buffer is in flight after the encoding frame returns, so callers
161
- /// MUST hand the wrapper (and the source CVPixelBuffer for pooled buffers) to
162
- /// commitPipelined's keepAlive set so both live until addCompletedHandler fires.
163
- /// For BGRA use planeIndex 0 + .bgra8Unorm; for a OneComponent8 mask use
164
- /// planeIndex 0 + .r8Unorm; for NV12 luma planeIndex 0 + .r8Unorm.
165
- static func makeTexture(
166
- from pixelBuffer: CVPixelBuffer,
167
- cache: CVMetalTextureCache,
168
- pixelFormat: MTLPixelFormat,
169
- planeIndex: Int
170
- ) throws -> (texture: MTLTexture, wrapper: CVMetalTexture) {
171
- let width: Int
172
- let height: Int
173
- if CVPixelBufferGetPlaneCount(pixelBuffer) > 0 {
174
- width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex)
175
- height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex)
176
- } else {
177
- width = CVPixelBufferGetWidth(pixelBuffer)
178
- height = CVPixelBufferGetHeight(pixelBuffer)
179
- }
180
- var cvTexture: CVMetalTexture?
181
- let status = CVMetalTextureCacheCreateTextureFromImage(
182
- kCFAllocatorDefault,
183
- cache,
184
- pixelBuffer,
185
- nil,
186
- pixelFormat,
187
- width,
188
- height,
189
- planeIndex,
190
- &cvTexture
191
- )
192
- guard status == kCVReturnSuccess,
193
- let cvTex = cvTexture,
194
- let metalTexture = CVMetalTextureGetTexture(cvTex) else {
195
- throw RendererError.textureCacheCreateFailed(status)
150
+ /// Wrap a plane of a CVPixelBuffer as a zero-copy MTLTexture via the cache,
151
+ /// returning BOTH the MTLTexture and the CVMetalTexture wrapper.
152
+ ///
153
+ /// LIFETIME (the mask-drift race fix): the CVMetalTexture wrapper is what ties
154
+ /// the vended MTLTexture to the CVPixelBuffer's IOSurface. Per Apple's
155
+ /// CVMetalTextureCache contract, the wrapper must stay alive until the GPU has
156
+ /// finished sampling the MTLTexture; releasing it after encode (before the
157
+ /// command buffer completes) lets the cache reassign the texture's backing on a
158
+ /// later create-from-image for the same surface, and lets the source pool
159
+ /// reclaim and overwrite the surface mid-GPU-read. Under R3 frame-pipelining
160
+ /// the command buffer is in flight after the encoding frame returns, so callers
161
+ /// MUST hand the wrapper (and the source CVPixelBuffer for pooled buffers) to
162
+ /// commitPipelined's keepAlive set so both live until addCompletedHandler fires.
163
+ /// For BGRA use planeIndex 0 + .bgra8Unorm; for a OneComponent8 mask use
164
+ /// planeIndex 0 + .r8Unorm; for NV12 luma planeIndex 0 + .r8Unorm.
165
+ static func makeTexture(
166
+ from pixelBuffer: CVPixelBuffer,
167
+ cache: CVMetalTextureCache,
168
+ pixelFormat: MTLPixelFormat,
169
+ planeIndex: Int
170
+ ) throws -> (texture: MTLTexture, wrapper: CVMetalTexture) {
171
+ let width: Int
172
+ let height: Int
173
+ if CVPixelBufferGetPlaneCount(pixelBuffer) > 0 {
174
+ width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex)
175
+ height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex)
176
+ } else {
177
+ width = CVPixelBufferGetWidth(pixelBuffer)
178
+ height = CVPixelBufferGetHeight(pixelBuffer)
179
+ }
180
+ var cvTexture: CVMetalTexture?
181
+ let status = CVMetalTextureCacheCreateTextureFromImage(
182
+ kCFAllocatorDefault,
183
+ cache,
184
+ pixelBuffer,
185
+ nil,
186
+ pixelFormat,
187
+ width,
188
+ height,
189
+ planeIndex,
190
+ &cvTexture
191
+ )
192
+ guard status == kCVReturnSuccess,
193
+ let cvTex = cvTexture,
194
+ let metalTexture = CVMetalTextureGetTexture(cvTex)
195
+ else {
196
+ throw RendererError.textureCacheCreateFailed(status)
197
+ }
198
+ return (metalTexture, cvTex)
196
199
  }
197
- return (metalTexture, cvTex)
198
- }
199
200
 
200
- /// Render the (NV12 or other) input CVPixelBuffer into the BGRA `target`
201
- /// buffer via CoreImage, FOLDING IN the display rotation derived from
202
- /// `frameRotation` so the produced "original" texture is DISPLAY-UPRIGHT.
203
- /// This is the single place camera orientation is normalized on iOS (see
204
- /// Ingest.swift). CoreImage color-manages the YCbCr->RGB conversion from the
205
- /// source buffer's attachments.
206
- ///
207
- /// `target` must be sized to the DISPLAY dims (buffer dims swapped on a
208
- /// 90/270 frame); the caller obtains those from Ingest.displayWidth/Height.
209
- /// The render bounds are the full target rect at origin (0,0), and the
210
- /// upright transform snaps the rotated content into that rect, so the buffer
211
- /// fills with no letterboxing.
212
- ///
213
- /// On the V axis: CoreImage's origin is bottom-left, but render(_:to:) writes
214
- /// into the destination's natural top-left memory order such that the rendered
215
- /// image matches the (now rotation-normalized) layout. The Metal per-pass
216
- /// V-flip is a SEPARATE concern handled downstream, NOT here (see Ingest.swift
217
- /// header, concern (2)).
218
- static func ingest(input: CVPixelBuffer, into target: CVPixelBuffer, frameRotation: Int) throws {
219
- let debugTiming = EffectTuning.debugTiming
220
- let start = debugTiming ? DispatchTime.now() : nil
221
- let image = CIImage(cvPixelBuffer: input)
222
- let transform = Ingest.uprightTransform(
223
- sourceExtent: image.extent, frameRotation: frameRotation
224
- )
225
- let upright = image.transformed(by: transform)
226
- let targetW = CVPixelBufferGetWidth(target)
227
- let targetH = CVPixelBufferGetHeight(target)
228
- ciContext.render(
229
- upright,
230
- to: target,
231
- bounds: CGRect(x: 0, y: 0, width: CGFloat(targetW), height: CGFloat(targetH)),
232
- colorSpace: CGColorSpaceCreateDeviceRGB()
233
- )
234
- if debugTiming, let start = start {
235
- // render(_:to:bounds:colorSpace:) submits and (for this overload) waits on
236
- // the calling (capture) thread, so this wall-time is a fair proxy for the
237
- // per-frame ingest cost. Reported alongside the GPU and Vision timings to
238
- // locate the bottleneck on the next EAS build.
239
- let ms = Double(DispatchTime.now().uptimeNanoseconds - start.uptimeNanoseconds) / 1_000_000
240
- os_log("ingest NV12->BGRA: %.2f ms", log: TextureBridge.perfLog, type: .info, ms)
201
+ /// Render the (NV12 or other) input CVPixelBuffer into the BGRA `target`
202
+ /// buffer via CoreImage, FOLDING IN the display rotation derived from
203
+ /// `frameRotation` so the produced "original" texture is DISPLAY-UPRIGHT.
204
+ /// This is the single place camera orientation is normalized on iOS (see
205
+ /// Ingest.swift). CoreImage color-manages the YCbCr->RGB conversion from the
206
+ /// source buffer's attachments.
207
+ ///
208
+ /// `target` must be sized to the DISPLAY dims (buffer dims swapped on a
209
+ /// 90/270 frame); the caller obtains those from Ingest.displayWidth/Height.
210
+ /// The render bounds are the full target rect at origin (0,0), and the
211
+ /// upright transform snaps the rotated content into that rect, so the buffer
212
+ /// fills with no letterboxing.
213
+ ///
214
+ /// On the V axis: CoreImage's origin is bottom-left, but render(_:to:) writes
215
+ /// into the destination's natural top-left memory order such that the rendered
216
+ /// image matches the (now rotation-normalized) layout. The Metal per-pass
217
+ /// V-flip is a SEPARATE concern handled downstream, NOT here (see Ingest.swift
218
+ /// header, concern (2)).
219
+ static func ingest(input: CVPixelBuffer, into target: CVPixelBuffer, frameRotation: Int) throws {
220
+ let debugTiming = EffectTuning.debugTiming
221
+ let start = debugTiming ? DispatchTime.now() : nil
222
+ let image = CIImage(cvPixelBuffer: input)
223
+ let transform = Ingest.uprightTransform(
224
+ sourceExtent: image.extent, frameRotation: frameRotation
225
+ )
226
+ let upright = image.transformed(by: transform)
227
+ let targetW = CVPixelBufferGetWidth(target)
228
+ let targetH = CVPixelBufferGetHeight(target)
229
+ ciContext.render(
230
+ upright,
231
+ to: target,
232
+ bounds: CGRect(x: 0, y: 0, width: CGFloat(targetW), height: CGFloat(targetH)),
233
+ colorSpace: CGColorSpaceCreateDeviceRGB()
234
+ )
235
+ if debugTiming, let start {
236
+ // render(_:to:bounds:colorSpace:) submits and (for this overload) waits on
237
+ // the calling (capture) thread, so this wall-time is a fair proxy for the
238
+ // per-frame ingest cost. Reported alongside the GPU and segmentation timings to
239
+ // locate the bottleneck on the next EAS build.
240
+ let ms = Double(DispatchTime.now().uptimeNanoseconds - start.uptimeNanoseconds) / 1_000_000
241
+ os_log("ingest NV12->BGRA: %.2f ms", log: TextureBridge.perfLog, type: .info, ms)
242
+ }
241
243
  }
242
- }
243
244
 
244
- /// Render `input` downscaled by `scale` into the BGRA `target` buffer, whose
245
- /// dimensions are the already-scaled output size. Used by the Segmenter to
246
- /// hand MediaPipe a smaller buffer than the camera native resolution; the
247
- /// produced mask is lower-res and the composite upsamples it. Reuses the
248
- /// shared CIContext (a per-frame CIContext is the classic camera-filter perf
249
- /// failure). `target` must be allocated by the caller and reused across
250
- /// frames (see Segmenter's scratch buffer) to keep this allocation-light.
251
- ///
252
- /// VERTICAL FLIP (device-confirmed; see Segmenter.swift ORIENTATION DECISION):
253
- /// the produced scratch buffer is fed to MediaPipe, which is trained on upright
254
- /// people. This CoreImage render lands the content vertically inverted (head-
255
- /// down) in the target's top-left memory order, the glReadPixels-equivalent of
256
- /// Android's bottom-to-top readback, so we fold a PURE vertical flip (mirror
257
- /// across the horizontal axis: rows reversed, columns preserved -- NOT a 180
258
- /// rotate) into the same render. The Segmenter flips the mask back row-for-row
259
- /// in copyMaskToFreshBuffer, so the two flips cancel for alignment while
260
- /// MediaPipe now segments an upright person. This function has exactly one
261
- /// caller (Segmenter.downscaledInput); the flip is private to the segmentation
262
- /// path and perturbs no other consumer.
263
- static func downscale(input: CVPixelBuffer, into target: CVPixelBuffer, scale: CGFloat) throws {
264
- let scaled = CIImage(cvPixelBuffer: input)
265
- .transformed(by: CGAffineTransform(scaleX: scale, y: scale))
266
- // Pure vertical flip about the scaled extent's center. Reflecting about the
267
- // center (translate-to-center, scaleY: -1, translate-back) leaves the
268
- // extent's origin and size unchanged, so the render `bounds` below is still
269
- // the scaled extent; columns (U) are untouched, only rows (V) reverse. This
270
- // mirrors the Ingest.uprightTransform step-3 idiom; do NOT replace it with a
271
- // bare `scaleY: -1`, which would send the extent into negative Y and require
272
- // a separate translate-up to keep the bounds correct.
273
- let extent = scaled.extent
274
- var vflip = CGAffineTransform(translationX: 0, y: extent.midY)
275
- vflip = vflip.scaledBy(x: 1, y: -1)
276
- vflip = vflip.translatedBy(x: 0, y: -extent.midY)
277
- let image = scaled.transformed(by: vflip)
278
- let targetW = CVPixelBufferGetWidth(target)
279
- let targetH = CVPixelBufferGetHeight(target)
280
- // Render the scaled image starting at its origin into the full target
281
- // rect. The scaled extent matches the target dims (caller computes both
282
- // from the same scale), so this fills the buffer with no letterboxing.
283
- ciContext.render(
284
- image,
285
- to: target,
286
- bounds: CGRect(x: image.extent.origin.x, y: image.extent.origin.y,
287
- width: CGFloat(targetW), height: CGFloat(targetH)),
288
- colorSpace: CGColorSpaceCreateDeviceRGB()
289
- )
290
- }
245
+ /// Render `input` downscaled by `scale` into the BGRA `target` buffer, whose
246
+ /// dimensions are the already-scaled output size. Used by the Segmenter to
247
+ /// hand MediaPipe a smaller buffer than the camera native resolution; the
248
+ /// produced mask is lower-res and the composite upsamples it. Reuses the
249
+ /// shared CIContext (a per-frame CIContext is the classic camera-filter perf
250
+ /// failure). `target` must be allocated by the caller and reused across
251
+ /// frames (see Segmenter's scratch buffer) to keep this allocation-light.
252
+ ///
253
+ /// VERTICAL FLIP (device-confirmed; see Segmenter.swift ORIENTATION DECISION):
254
+ /// the produced scratch buffer is fed to MediaPipe, which is trained on upright
255
+ /// people. This CoreImage render lands the content vertically inverted (head-
256
+ /// down) in the target's top-left memory order, the glReadPixels-equivalent of
257
+ /// Android's bottom-to-top readback, so we fold a PURE vertical flip (mirror
258
+ /// across the horizontal axis: rows reversed, columns preserved -- NOT a 180
259
+ /// rotate) into the same render. The Segmenter flips the mask back row-for-row
260
+ /// in copyMaskToFreshBuffer, so the two flips cancel for alignment while
261
+ /// MediaPipe now segments an upright person. This function has exactly one
262
+ /// caller (Segmenter.downscaledInput); the flip is private to the segmentation
263
+ /// path and perturbs no other consumer.
264
+ static func downscale(input: CVPixelBuffer, into target: CVPixelBuffer, scale: CGFloat) throws {
265
+ let scaled = CIImage(cvPixelBuffer: input)
266
+ .transformed(by: CGAffineTransform(scaleX: scale, y: scale))
267
+ // Pure vertical flip about the scaled extent's center. Reflecting about the
268
+ // center (translate-to-center, scaleY: -1, translate-back) leaves the
269
+ // extent's origin and size unchanged, so the render `bounds` below is still
270
+ // the scaled extent; columns (U) are untouched, only rows (V) reverse. This
271
+ // mirrors the Ingest.uprightTransform step-3 idiom; do NOT replace it with a
272
+ // bare `scaleY: -1`, which would send the extent into negative Y and require
273
+ // a separate translate-up to keep the bounds correct.
274
+ let extent = scaled.extent
275
+ var vflip = CGAffineTransform(translationX: 0, y: extent.midY)
276
+ vflip = vflip.scaledBy(x: 1, y: -1)
277
+ vflip = vflip.translatedBy(x: 0, y: -extent.midY)
278
+ let image = scaled.transformed(by: vflip)
279
+ let targetW = CVPixelBufferGetWidth(target)
280
+ let targetH = CVPixelBufferGetHeight(target)
281
+ // Render the scaled image starting at its origin into the full target
282
+ // rect. The scaled extent matches the target dims (caller computes both
283
+ // from the same scale), so this fills the buffer with no letterboxing.
284
+ ciContext.render(
285
+ image,
286
+ to: target,
287
+ bounds: CGRect(x: image.extent.origin.x, y: image.extent.origin.y,
288
+ width: CGFloat(targetW), height: CGFloat(targetH)),
289
+ colorSpace: CGColorSpaceCreateDeviceRGB()
290
+ )
291
+ }
291
292
  }
@@ -9,15 +9,15 @@
9
9
  import Foundation
10
10
 
11
11
  enum MaskTuning {
12
- /// Map maskHardness in [0, 1] and maskThreshold in [0.05, 0.95] to the
13
- /// (lo, hi) smoothstep range over the raw confidence mask. Defaults
14
- /// (0.5, 0.5) yield (0.34, 0.66), matching the Android and web sides.
15
- static func smoothstepRange(hardness: Float, threshold: Float) -> (lo: Float, hi: Float) {
16
- let clampedHardness = min(max(hardness, 0.0), 1.0)
17
- let clampedThreshold = min(max(threshold, 0.05), 0.95)
18
- let width = 0.6 * (1.0 - clampedHardness) + 0.02
19
- let lo = clampedThreshold - width * 0.5
20
- let hi = clampedThreshold + width * 0.5
21
- return (lo, hi)
22
- }
12
+ /// Map maskHardness in [0, 1] and maskThreshold in [0.05, 0.95] to the
13
+ /// (lo, hi) smoothstep range over the raw confidence mask. Defaults
14
+ /// (0.5, 0.5) yield (0.34, 0.66), matching the Android and web sides.
15
+ static func smoothstepRange(hardness: Float, threshold: Float) -> (lo: Float, hi: Float) {
16
+ let clampedHardness = min(max(hardness, 0.0), 1.0)
17
+ let clampedThreshold = min(max(threshold, 0.05), 0.95)
18
+ let width = 0.6 * (1.0 - clampedHardness) + 0.02
19
+ let lo = clampedThreshold - width * 0.5
20
+ let hi = clampedThreshold + width * 0.5
21
+ return (lo, hi)
22
+ }
23
23
  }