react-native-vroom-chart 0.5.0 → 0.7.0

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Files changed (58) hide show
  1. package/android/CMakeLists.txt +143 -0
  2. package/android/README.md +60 -5
  3. package/android/build.gradle +115 -0
  4. package/android/src/main/AndroidManifest.xml +2 -0
  5. package/android/src/main/cpp/VroomChartJni.cpp +24 -0
  6. package/android/src/main/java/com/vroom/chart/VroomChartModule.kt +31 -0
  7. package/android/src/main/java/com/vroom/chart/VroomChartPackage.kt +31 -0
  8. package/cpp/VroomChartHostObject.cpp +368 -33
  9. package/cpp/VroomJsiInstaller.cpp +11 -1
  10. package/cpp/VroomSkiaContext.cpp +15 -7
  11. package/cpp/_core_include/vroom/vroom_chart.h +250 -22
  12. package/cpp/_core_src/bollinger.h +1 -1
  13. package/cpp/_core_src/candles.cpp +138 -41
  14. package/cpp/_core_src/candles.h +11 -1
  15. package/cpp/_core_src/chart.cpp +98 -40
  16. package/cpp/_core_src/chart.h +82 -20
  17. package/cpp/_core_src/chart_facade.cpp +297 -66
  18. package/cpp/_core_src/gradient.cpp +46 -0
  19. package/cpp/_core_src/gradient.h +31 -0
  20. package/cpp/_core_src/labels.cpp +49 -16
  21. package/cpp/_core_src/labels.h +33 -4
  22. package/cpp/_core_src/liquidity.cpp +3 -37
  23. package/cpp/_core_src/ma_overlay.cpp +174 -12
  24. package/cpp/_core_src/ma_overlay.h +55 -3
  25. package/cpp/_core_src/macd.cpp +13 -42
  26. package/cpp/_core_src/macd.h +11 -8
  27. package/cpp/_core_src/macd_pane.cpp +57 -27
  28. package/cpp/_core_src/price_line_layout.cpp +87 -0
  29. package/cpp/_core_src/price_line_layout.h +80 -0
  30. package/cpp/_core_src/price_lines.cpp +428 -0
  31. package/cpp/_core_src/price_lines.h +56 -0
  32. package/cpp/_core_src/rsi.cpp +4 -18
  33. package/cpp/_core_src/rsi.h +6 -6
  34. package/cpp/_core_src/rsi_pane.cpp +34 -19
  35. package/cpp/_core_src/series_ma.cpp +64 -0
  36. package/cpp/_core_src/series_ma.h +30 -0
  37. package/cpp/_core_src/style_inherit.h +35 -0
  38. package/cpp/_core_src/theme.cpp +2 -1
  39. package/cpp/_core_src/viewport.cpp +36 -12
  40. package/cpp/_core_src/viewport.h +50 -0
  41. package/cpp/_core_src/volume.cpp +33 -8
  42. package/cpp/_core_src/volume.h +12 -1
  43. package/cpp/_core_src/volume_anim.cpp +32 -0
  44. package/cpp/_core_src/volume_anim.h +41 -0
  45. package/lib/index.d.mts +261 -25
  46. package/lib/index.d.ts +261 -25
  47. package/lib/index.js +252 -36
  48. package/lib/index.js.map +1 -1
  49. package/lib/index.mjs +252 -36
  50. package/lib/index.mjs.map +1 -1
  51. package/package.json +5 -4
  52. package/src/VroomChart.tsx +162 -11
  53. package/src/easing.ts +40 -0
  54. package/src/index.ts +5 -0
  55. package/src/jsi.d.ts +124 -20
  56. package/src/theme.ts +1 -0
  57. package/src/types.ts +5 -0
  58. package/src/useChartCore.ts +166 -28
package/lib/index.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/packCandles.ts","../src/theme.ts"],"sourcesContent":["// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n defaultCandleWidth,\n chartType,\n transitionMs,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n const { handle, picture } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n defaultCandleWidth,\n chartType,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n }, [picture, pictureSV]);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Candle↔line morph. When `chartType` changes we drive the core per-frame with\n // a (collapse, fade) blend and push a fresh picture into the SV each frame — the\n // JS side owns the eased clock (see plan). A fresh handle snaps to the target;\n // transitionMs=0 snaps. Mirrors the web driver in react/src/useChartCore.ts.\n const morphRaf = useRef<number | null>(null);\n const morphFade = useRef<number | null>(null);\n const morphHandle = useRef<typeof handle>(null);\n useEffect(() => {\n if (!handle) return undefined;\n const target = chartType === 'line' ? 1 : 0;\n\n // Fresh handle (first load / recreate): snap, don't animate.\n if (morphHandle.current !== handle || morphFade.current == null) {\n morphHandle.current = handle;\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n if (morphFade.current === target) return undefined;\n\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0) {\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n\n const from = morphFade.current;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const e = prog * prog * (3 - 2 * prog); // smoothstep ease-in-out\n const fade = from + (target - from) * e;\n morphFade.current = fade;\n handle.setMorph(fade, fade);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n morphRaf.current = requestAnimationFrame(step);\n } else {\n morphRaf.current = null;\n morphFade.current = target;\n handle.setChartType(target); // lock the exact endpoint\n const q = handle.render();\n if (q) pictureSV.value = q;\n }\n };\n morphRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n };\n }, [handle, chartType, transitionMs, pictureSV]);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), or the indicator pane (horizontal\n // scroll only). We classify on onStart.\n const panMode = useRef<'chart' | 'price-axis' | 'time-axis' | 'indicator'>(\n 'chart',\n );\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n // price is web-only for now (see @vroomchart/react); RN reports null.\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n price: null, // web-only for now (see @vroomchart/react)\n reason: 'show',\n });\n });\n\n // A tap dismisses the crosshair while it's up; otherwise it's a no-op (so it\n // never interferes with normal pan/pinch).\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle || !crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useEffect, useRef, useState } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor } from './theme';\nimport type {\n BollingerBandsConfig,\n Candle,\n ChartType,\n MACDConfig,\n MovingAverageOverlay,\n RSIConfig,\n VisibleRange,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.kind === 'ema' ? 1 : 0,\n period: o.length,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\n// Bollinger defaults: blue bands / orange basis, matching the repo palette.\nconst DEFAULT_BB_BAND_COLOR = 0xff2962ff;\nconst DEFAULT_BB_BASIS_COLOR = 0xffff6d00;\n\nfunction bollingerToSpec(cfg: BollingerBandsConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 20,\n mult: cfg?.stdDev ?? 2,\n source: srcIdx < 0 ? 0 : srcIdx,\n basisKind: cfg?.basis === 'ema' ? 1 : 0,\n upperColor:\n (cfg?.upperColor != null ? parseColor(cfg.upperColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n upperWidth: cfg?.upperWidth ?? 1,\n middleColor:\n (cfg?.middleColor != null ? parseColor(cfg.middleColor) : null) ??\n DEFAULT_BB_BASIS_COLOR,\n middleWidth: cfg?.middleWidth ?? 1,\n lowerColor:\n (cfg?.lowerColor != null ? parseColor(cfg.lowerColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n lowerWidth: cfg?.lowerWidth ?? 1,\n fillEnabled: cfg?.fill ?? true,\n fillOpacity: cfg?.fillOpacity ?? 0.1,\n };\n}\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n defaultCandleWidth?: number,\n chartType?: ChartType,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n bollingerBands?: BollingerBandsConfig,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n // Push setDefaultCandleWidth only once (first load): setCandles re-runs on\n // every data change, and the core setter re-frames when candles are present,\n // so re-pushing would snap the view away from the user's pan/zoom.\n const defaultWidthAppliedRef = useRef(false);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n const bollingerKey = bollingerBands ? JSON.stringify(bollingerBands) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n // Drive the initial zoom from a target candle width. Pushed once, before the\n // first setCandles (while the core window is still 0/0), and only when the\n // caller isn't explicitly controlling the range.\n if (\n !defaultWidthAppliedRef.current &&\n !explicit &&\n defaultCandleWidth != null &&\n defaultCandleWidth > 0\n ) {\n h.setDefaultCandleWidth(defaultCandleWidth);\n defaultWidthAppliedRef.current = true;\n }\n if (candles.length > 0) {\n h.setCandles(packCandles(candles));\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n // chartType / the candle↔line morph is driven separately (VroomChart owns the\n // per-frame animation loop so it can update the picture SharedValue directly).\n if (theme) {\n applyTheme(h, theme);\n }\n h.setRSI(\n rsi?.enabled ?? false,\n rsi?.period ?? 14,\n rsi?.upperBand ?? 70,\n rsi?.lowerBand ?? 30,\n rsi?.maEnabled ?? true,\n rsi?.maPeriod ?? 14,\n );\n h.setMACD(\n macd?.enabled ?? false,\n macd?.fast ?? 12,\n macd?.slow ?? 26,\n macd?.signal ?? 9,\n );\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(\n vwap?.enabled ?? false,\n vwap?.resetMinutes ?? 0,\n (vwap?.color != null ? parseColor(vwap.color) : null) ?? 0xff00bcd4,\n vwap?.width ?? 1.5,\n );\n h.setBollinger(bollingerToSpec(bollingerBands));\n // TODO(rn-parity): mirror the web `liquidity` overlay here (setLiquidity +\n // the VroomBand structs in the JSI handle) — web-only for now.\n setPicture(h.render());\n // theme/rsi/macd/movingAverages/vwap/bollingerBands are represented by\n // their *Key deps.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [candles, size.width, size.height, size.pxRatio, explicit, startMs, endMs, defaultCandleWidth, themeKey, rsiKey, macdKey, maKey, vwapKey, bollingerKey]);\n\n return { handle: handleRef.current, picture };\n}\n","import type { TurboModule } from 'react-native';\nimport { TurboModuleRegistry } from 'react-native';\n\n// TurboModule spec consumed by codegen. The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. All real chart operations go through that\n// host object, not through the TurboModule itself.\nexport interface Spec extends TurboModule {\n install(): boolean;\n}\n\nexport default TurboModuleRegistry.getEnforcing<Spec>('VroomChartModule');\n","import type { Candle } from './types';\n\n// Wire format must match `VroomCandle` in packages/core/include/vroom/vroom_chart.h:\n// int64_t time_ms; double open, high, low, close, volume;\n// = 48 bytes per candle, 8-byte aligned, little-endian on iOS/Android.\nexport const BYTES_PER_CANDLE = 48;\n\n// Serializes candles into the packed little-endian buffer the C++ core expects.\n// Pure (no native/Skia deps) so it can be unit-tested in isolation.\nexport function packCandles(candles: Candle[]): ArrayBuffer {\n const buf = new ArrayBuffer(candles.length * BYTES_PER_CANDLE);\n const view = new DataView(buf);\n for (let i = 0; i < candles.length; i++) {\n const c = candles[i]!;\n const off = i * BYTES_PER_CANDLE;\n view.setBigInt64(off, BigInt(c.timeMs), true);\n view.setFloat64(off + 8, c.open, true);\n view.setFloat64(off + 16, c.high, true);\n view.setFloat64(off + 24, c.low, true);\n view.setFloat64(off + 32, c.close, true);\n view.setFloat64(off + 40, c.volume, true);\n }\n return buf;\n}\n","import type { ChartHandle } from './jsi.d';\nimport type { VroomColor, VroomTheme } from './types';\n\n// Maps each color VroomTheme field to its VroomColorKey index in the C++ enum\n// (packages/core/include/vroom/vroom_chart.h). Keep in sync with that enum;\n// new keys are appended there so existing indices never shift.\nexport const COLOR_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n background: 0, // VROOM_COLOR_BACKGROUND\n bull: 1, // VROOM_COLOR_BULL\n bear: 2, // VROOM_COLOR_BEAR\n grid: 4, // VROOM_COLOR_GRID\n axisText: 5, // VROOM_COLOR_AXIS_TEXT\n crosshair: 6, // VROOM_COLOR_CROSSHAIR\n crosshairTarget: 9, // VROOM_COLOR_CROSSHAIR_TARGET\n borderBull: 10, // VROOM_COLOR_BORDER_BULL\n borderBear: 11, // VROOM_COLOR_BORDER_BEAR\n wickBull: 12, // VROOM_COLOR_WICK_BULL\n wickBear: 13, // VROOM_COLOR_WICK_BEAR\n accentBull: 14, // VROOM_COLOR_ACCENT_BULL\n accentBear: 15, // VROOM_COLOR_ACCENT_BEAR\n lineColor: 16, // VROOM_COLOR_LINE\n};\n\n// Maps each numeric VroomTheme field to its VroomFloatKey index.\nexport const FLOAT_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n wickWidth: 1, // VROOM_FLOAT_WICK_WIDTH_PX\n candleRadius: 8, // VROOM_FLOAT_CANDLE_RADIUS_PX\n volumeRadius: 10, // VROOM_FLOAT_VOLUME_RADIUS_PX\n lineWidth: 11, // VROOM_FLOAT_LINE_WIDTH_PX\n};\n\n// Maps each boolean VroomTheme field to its VroomFloatKey index (pushed as 0/1).\nexport const BOOL_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n wickRoundCap: 9, // VROOM_FLOAT_WICK_ROUND_CAP\n};\n\n// Parses a color into a packed 0xAARRGGBB integer (Skia's ARGB order).\n// - number → taken as already-packed ARGB\n// - '#rgb'-style 6-digit hex → opaque (alpha forced to ff)\n// - 8-digit hex → interpreted as AARRGGBB\n// Returns null for anything malformed so the caller can skip it.\nexport function parseColor(value: VroomColor): number | null {\n if (typeof value === 'number') {\n return Number.isFinite(value) ? value >>> 0 : null;\n }\n let s = value.trim();\n if (s.startsWith('#')) s = s.slice(1);\n if (s.length === 6) s = `ff${s}`; // assume opaque\n if (s.length !== 8 || !/^[0-9a-fA-F]{8}$/.test(s)) return null;\n return parseInt(s, 16) >>> 0;\n}\n\n// Pushes every provided theme color + numeric float into the chart core via\n// handle.setColor / handle.setFloat. Unspecified or unparseable values are\n// skipped (they keep their default).\nexport function applyTheme(handle: ChartHandle, theme: VroomTheme): void {\n (Object.keys(COLOR_KEYS) as (keyof VroomTheme)[]).forEach((field) => {\n const value = theme[field];\n if (typeof value !== 'string' && typeof value !== 'number') return;\n const argb = parseColor(value);\n if (argb == null) return;\n handle.setColor(COLOR_KEYS[field]!, argb);\n });\n (Object.keys(FLOAT_KEYS) as (keyof VroomTheme)[]).forEach((field) => {\n const value = theme[field];\n if (typeof value !== 'number' || !Number.isFinite(value)) return;\n handle.setFloat(FLOAT_KEYS[field]!, value);\n });\n (Object.keys(BOOL_KEYS) as (keyof VroomTheme)[]).forEach((field) => {\n const value = theme[field];\n if (typeof value !== 'boolean') return;\n handle.setFloat(BOOL_KEYS[field]!, value ? 1 : 0);\n 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+ {"version":3,"sources":["../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/packCandles.ts","../src/theme.ts","../src/easing.ts"],"sourcesContent":["// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport { ease, easingIndex } from './easing';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n defaultCandleWidth,\n chartType,\n transitionMs,\n transitionEasing,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n priceLines,\n priceLinesStyle,\n onPriceLineDrag,\n onPriceLineDragEnd,\n onPriceLineClose,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n // The close button is callback-gated, so whether a handler exists is part of\n // what gets rendered.\n const priceLinesProp = useMemo(\n () =>\n priceLines\n ? {\n lines: priceLines,\n style: priceLinesStyle,\n hasCloseHandler: onPriceLineClose != null,\n }\n : undefined,\n [priceLines, priceLinesStyle, onPriceLineClose],\n );\n\n const { handle, picture, volumeCollapseRef } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n defaultCandleWidth,\n chartType,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n priceLinesProp,\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n }, [picture, pictureSV]);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Candle↔line morph. When `chartType` changes we drive the core per-frame with\n // a (collapse, fade) blend and push a fresh picture into the SV each frame — the\n // JS side owns the eased clock (see plan). A fresh handle snaps to the target;\n // transitionMs=0 snaps. Mirrors the web driver in react/src/useChartCore.ts.\n const morphRaf = useRef<number | null>(null);\n const morphFade = useRef<number | null>(null);\n const morphHandle = useRef<typeof handle>(null);\n // In a ref so changing the curve mid-animation doesn't restart the clock.\n const easingRef = useRef(transitionEasing);\n easingRef.current = transitionEasing;\n useEffect(() => {\n if (!handle) return undefined;\n const target = chartType === 'line' ? 1 : 0;\n\n // Fresh handle (first load / recreate): snap, don't animate.\n if (morphHandle.current !== handle || morphFade.current == null) {\n morphHandle.current = handle;\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n if (morphFade.current === target) return undefined;\n\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0) {\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n\n const from = morphFade.current;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const fade = from + (target - from) * ease(easingRef.current, prog);\n morphFade.current = fade;\n handle.setMorph(fade, fade);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n morphRaf.current = requestAnimationFrame(step);\n } else {\n morphRaf.current = null;\n morphFade.current = target;\n handle.setChartType(target); // lock the exact endpoint\n const q = handle.render();\n if (q) pictureSV.value = q;\n }\n };\n morphRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n };\n }, [handle, chartType, transitionMs, pictureSV]);\n\n // Volume-bar collapse. The core staggers the bars itself — tallest falling\n // first, all landing together — so unlike the loop above this one hands it\n // *linear* progress plus the curve; pre-easing here would compound the two.\n // Hiding drives 0→1, revealing 1→0, which is the same cascade backwards.\n // Mirrors the web driver in react/src/useChartCore.ts.\n const volumeRaf = useRef<number | null>(null);\n const volumeHandle = useRef<typeof handle>(null);\n useEffect(() => {\n if (!handle) return undefined;\n const target = (volume?.enabled ?? true) ? 0 : 1;\n const easing = easingIndex(easingRef.current);\n\n // Fresh handle (first load / recreate): the data effect's setVolume already\n // snapped it, so a chart that mounts with bars doesn't animate them in.\n if (volumeHandle.current !== handle || volumeCollapseRef.current == null) {\n volumeHandle.current = handle;\n volumeCollapseRef.current = { t: target, easing };\n return undefined;\n }\n if (volumeCollapseRef.current.t === target) return undefined;\n\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0) {\n volumeCollapseRef.current = { t: target, easing };\n handle.setVolumeCollapse(target, easing);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n\n // From wherever the last frame left off, so toggling mid-flight reverses\n // instead of jumping. A partial trip covers less ground in the same time.\n const from = volumeCollapseRef.current.t;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const t = prog < 1 ? from + (target - from) * prog : target;\n const kind = easingIndex(easingRef.current);\n volumeCollapseRef.current = { t, easing: kind };\n handle.setVolumeCollapse(t, kind);\n const p = handle.render();\n if (p) pictureSV.value = p;\n volumeRaf.current = prog < 1 ? requestAnimationFrame(step) : null;\n };\n volumeRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n };\n }, [handle, volume?.enabled, transitionMs, pictureSV, volumeCollapseRef]);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Hit-tests the price lines at a touch point, resolving the core's index back\n // to the line it belongs to. Null when nothing was hit.\n const hitPriceLine = useCallback(\n (x: number, y: number) => {\n if (!handle || !priceLines?.length) return null;\n const hit = handle.hitTestPriceLine(x, y);\n const line = hit ? priceLines[hit.index] : undefined;\n return hit && line ? { index: hit.index, part: hit.part, line } : null;\n },\n [handle, priceLines],\n );\n\n // A price line being dragged vertically: its core index, its id, and the last\n // previewed price (the payload for the drop).\n const priceDrag = useRef<{ index: number; id: string; price: number } | null>(\n null,\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), the indicator pane (horizontal\n // scroll only), or a draggable price line. We classify on onStart.\n const panMode = useRef<\n 'chart' | 'price-axis' | 'time-axis' | 'indicator' | 'price-line'\n >('chart');\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n // A draggable price line takes the drag over from the chart. Seeding the\n // preview at the committed price puts the label in drag styling before the\n // first move, so the grab registers immediately.\n priceDrag.current = null;\n if (handle && panMode.current === 'chart' && !crosshairActive.current) {\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 0) {\n panMode.current = 'price-line';\n priceDrag.current = { index: pl.index, id: pl.line.id, price: pl.line.price };\n handle.setPriceLineDrag(pl.index, pl.line.price);\n const p = handle.render();\n if (p) pictureSV.value = p;\n }\n }\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (panMode.current === 'price-line') {\n // Preview the price under the finger; nothing is committed until the drop.\n const g = priceDrag.current;\n if (!g) return;\n const c = handle.coordAt(e.x, e.y);\n if (!c) return;\n g.price = c.price;\n handle.setPriceLineDrag(g.index, c.price);\n onPriceLineDrag?.(g.id, c.price);\n next = handle.render();\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n // price is web-only for now (see @vroomchart/react); RN reports null.\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // Price-line drop. The preview always clears here: the line is a controlled\n // prop, so it only really moves once the host restates it — which means a\n // rejected (or ignored) move reverts on its own.\n if (panMode.current === 'price-line') {\n const g = priceDrag.current;\n priceDrag.current = null;\n handle.setPriceLineDrag(-1, 0);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (g) onPriceLineDragEnd?.(g.id, g.price);\n return;\n }\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n // A press on a price line belongs to that line — dragging it or tapping its\n // close button — so it must not raise the crosshair over the top.\n if (hitPriceLine(e.x, e.y)) return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n price: null, // web-only for now (see @vroomchart/react)\n reason: 'show',\n });\n });\n\n // A tap activates a price line's close button, and otherwise dismisses the\n // crosshair while it's up. Any other tap is a no-op, so it never interferes\n // with normal pan/pinch.\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // The close button is a tap target whether or not the crosshair is up.\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 1) {\n onPriceLineClose?.(pl.line.id);\n return;\n }\n if (!crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useEffect, useRef, useState } from 'react';\nimport type { MutableRefObject } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor } from './theme';\nimport type {\n BollingerBandsConfig,\n Candle,\n ChartType,\n MACDConfig,\n MovingAverageOverlay,\n PriceLine,\n PriceLinesStyle,\n RSIConfig,\n VisibleRange,\n VolumeConfig,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\n// An unset style color marshals as the core's transparent inherit sentinel.\nconst inheritColor = (v: string | number | undefined): number =>\n (v != null ? parseColor(v) : null) ?? 0;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.maType === 'ema' ? 1 : 0,\n period: o.period,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\nfunction rsiToSpec(cfg: RSIConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 14,\n upperBand: cfg?.upperBand ?? 70,\n lowerBand: cfg?.lowerBand ?? 30,\n maPeriod: cfg?.maPeriod ?? 14,\n maKind: cfg?.maType === 'ema' ? 1 : 0,\n maVisible: cfg?.maVisible ?? true,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n maColor: inheritColor(cfg?.maColor),\n maWidth: cfg?.maWidth ?? -1,\n bandColor: inheritColor(cfg?.bandColor),\n bandsVisible: cfg?.bandsVisible ?? true,\n };\n}\n\nfunction vwapToSpec(cfg: VWAPConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n resetOffsetMin: cfg?.resetMinutes ?? 0,\n color: inheritColor(cfg?.color),\n width: cfg?.width ?? -1,\n };\n}\n\n// Bollinger defaults: blue bands / orange basis, matching the repo palette.\nconst DEFAULT_BB_BAND_COLOR = 0xff2962ff;\nconst DEFAULT_BB_BASIS_COLOR = 0xffff6d00;\n\nfunction bollingerToSpec(cfg: BollingerBandsConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 20,\n mult: cfg?.stdDev ?? 2,\n source: srcIdx < 0 ? 0 : srcIdx,\n basisKind: cfg?.maType === 'ema' ? 1 : 0,\n upperColor:\n (cfg?.upperColor != null ? parseColor(cfg.upperColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n upperWidth: cfg?.upperWidth ?? 1,\n middleColor:\n (cfg?.middleColor != null ? parseColor(cfg.middleColor) : null) ??\n DEFAULT_BB_BASIS_COLOR,\n middleWidth: cfg?.middleWidth ?? 1,\n lowerColor:\n (cfg?.lowerColor != null ? parseColor(cfg.lowerColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n lowerWidth: cfg?.lowerWidth ?? 1,\n fillEnabled: cfg?.fillVisible ?? true,\n fillOpacity: cfg?.fillOpacity ?? 0.1,\n };\n}\n\nfunction macdToSpec(cfg: MACDConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n fast: cfg?.fast ?? 12,\n slow: cfg?.slow ?? 26,\n signal: cfg?.signal ?? 9,\n source: srcIdx < 0 ? 0 : srcIdx,\n maKind: cfg?.maType === 'sma' ? 0 : 1,\n signalMaKind: cfg?.signalMaType === 'sma' ? 0 : 1,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n signalColor: inheritColor(cfg?.signalColor),\n signalWidth: cfg?.signalWidth ?? -1,\n signalVisible: cfg?.signalVisible ?? true,\n histVisible: cfg?.histogramVisible ?? true,\n histUpColor: inheritColor(cfg?.histogramUpColor),\n histUpFadingColor: inheritColor(cfg?.histogramUpFadingColor),\n histDownColor: inheritColor(cfg?.histogramDownColor),\n histDownFadingColor: inheritColor(cfg?.histogramDownFadingColor),\n zeroColor: inheritColor(cfg?.zeroLineColor),\n zeroVisible: cfg?.zeroLineVisible ?? true,\n };\n}\n\n// Unset style fields go down as the core's inherit sentinels (negative float,\n// transparent color) rather than as literal defaults, so the theme keys stay in\n// charge of anything the consumer didn't set.\nfunction volumeToSpec(cfg: VolumeConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? true,\n heightFrac: cfg?.height ?? -1,\n opacity: cfg?.opacity ?? -1,\n radiusPx: cfg?.radius ?? -1,\n upColor: (cfg?.upColor != null ? parseColor(cfg.upColor) : null) ?? 0,\n downColor: (cfg?.downColor != null ? parseColor(cfg.downColor) : null) ?? 0,\n };\n}\n\n// Price-line defaults: a soft red dotted rule with a dark translucent label,\n// close in weight to the current-price indicator it sits beside.\nconst DEFAULT_PRICE_LINE_COLOR = 0xffef5350;\nconst DEFAULT_PRICE_LINE_BODY_BG = 0xd91c2128;\nconst DEFAULT_PRICE_LINE_HOVER_BOOST = 1.25;\n\nconst LINE_STYLES = { solid: 0, dotted: 1, dashed: 2 } as const;\n\n// Mirrors VroomPriceLineFlags in packages/core/include/vroom/vroom_chart.h.\nconst PRICE_LINE_DRAGGABLE = 1 << 0;\nconst PRICE_LINE_CLOSABLE = 1 << 1;\nconst PRICE_LINE_AXIS_LABEL = 1 << 2;\nconst PRICE_LINE_EXTEND_LEFT = 1 << 3;\n\n/** The price lines + their shared style, as the chart's props express them. */\nexport type PriceLinesProp = {\n lines: PriceLine[];\n style?: PriceLinesStyle;\n /**\n * Whether the host supplied a close handler. The close button is\n * callback-gated, so with nothing for it to do it isn't drawn at all.\n */\n hasCloseHandler: boolean;\n};\n\nfunction priceLinesToSpec(cfg: PriceLinesProp) {\n return {\n lines: cfg.lines.map((l) => ({\n price: l.price,\n color:\n (l.color != null ? parseColor(l.color) : null) ?? DEFAULT_PRICE_LINE_COLOR,\n width: l.width ?? 1,\n lineStyle: LINE_STYLES[l.lineStyle ?? 'dotted'],\n text: l.text ?? '',\n quantity: l.quantity ?? '',\n flags:\n (l.draggable ? PRICE_LINE_DRAGGABLE : 0) |\n (cfg.hasCloseHandler && l.closable !== false ? PRICE_LINE_CLOSABLE : 0) |\n (l.axisLabel !== false ? PRICE_LINE_AXIS_LABEL : 0) |\n (l.extendLeft !== false ? PRICE_LINE_EXTEND_LEFT : 0),\n })),\n bodyBg:\n (cfg.style?.bodyBackground != null ? parseColor(cfg.style.bodyBackground) : null) ??\n DEFAULT_PRICE_LINE_BODY_BG,\n fontSizePx: cfg.style?.fontSize ?? 0,\n lineLengthFrac: cfg.style?.inset ?? 0,\n align: cfg.style?.align === 'left' ? 0 : cfg.style?.align === 'center' ? 1 : 2,\n hoverBoost: cfg.style?.hoverBoost ?? DEFAULT_PRICE_LINE_HOVER_BOOST,\n };\n}\n\n// Cleared overlay: no lines (the style values are irrelevant, but the spec shape\n// requires them).\nconst EMPTY_PRICE_LINES = priceLinesToSpec({ lines: [], hasCloseHandler: false });\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\n/** Progress + curve of the staggered volume-bar collapse. See setVolumeCollapse. */\nexport type VolumeCollapse = { t: number; easing: number };\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n /**\n * The last volume collapse handed to the core, or null before the first push.\n * VroomChart's animation loop owns this — it lives here only so the data effect\n * can restore it, since setVolume snaps the scalar (see below).\n */\n volumeCollapseRef: MutableRefObject<VolumeCollapse | null>;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n defaultCandleWidth?: number,\n chartType?: ChartType,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n bollingerBands?: BollingerBandsConfig,\n volume?: VolumeConfig,\n priceLines?: PriceLinesProp,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n // Push setDefaultCandleWidth only once (first load): setCandles re-runs on\n // every data change, and the core setter re-frames when candles are present,\n // so re-pushing would snap the view away from the user's pan/zoom.\n const defaultWidthAppliedRef = useRef(false);\n const volumeCollapseRef = useRef<VolumeCollapse | null>(null);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n const bollingerKey = bollingerBands ? JSON.stringify(bollingerBands) : '';\n const volumeKey = volume ? JSON.stringify(volume) : '';\n const priceLinesKey = priceLines ? JSON.stringify(priceLines) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n // Drive the initial zoom from a target candle width. Pushed once, before the\n // first setCandles (while the core window is still 0/0), and only when the\n // caller isn't explicitly controlling the range.\n if (\n !defaultWidthAppliedRef.current &&\n !explicit &&\n defaultCandleWidth != null &&\n defaultCandleWidth > 0\n ) {\n h.setDefaultCandleWidth(defaultCandleWidth);\n defaultWidthAppliedRef.current = true;\n }\n if (candles.length > 0) {\n h.setCandles(packCandles(candles));\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n // chartType / the candle↔line morph is driven separately (VroomChart owns the\n // per-frame animation loop so it can update the picture SharedValue directly).\n if (theme) {\n applyTheme(h, theme);\n }\n h.setRSI(rsiToSpec(rsi));\n h.setMACD(macdToSpec(macd));\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(vwapToSpec(vwap));\n h.setBollinger(bollingerToSpec(bollingerBands));\n h.setVolume(volumeToSpec(volume));\n // setVolume snaps the collapse scalar to its `enabled`, which would cut a\n // toggle animation short whenever this effect re-runs (a streaming candle, a\n // resize). 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The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. 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Unknown values fall back to `'ease-in-out'`, which is a\n * smoothstep — the curve the candle↔line transition has always used.\n */\nexport function ease(kind: TransitionEasing | undefined, p: number): number {\n switch (kind) {\n case 'linear':\n return p;\n case 'ease-in':\n return p * p;\n case 'ease-out':\n return p * (2 - p);\n default:\n return p * p * (3 - 2 * p);\n }\n}\n\n// Index order matches VroomEasing in vroom_chart.h.\nconst EASINGS: readonly TransitionEasing[] = [\n 'linear',\n 'ease-in',\n 'ease-out',\n 'ease-in-out',\n];\n\n/**\n * The curve as a `VroomEasing` index, for the animations the core paces itself\n * (see `setVolumeCollapse`) rather than taking pre-eased progress. Falls back to\n * `'ease-in-out'`, matching {@link ease}.\n */\nexport function easingIndex(kind: TransitionEasing | undefined): number {\n const i = kind ? EASINGS.indexOf(kind) : -1;\n return i < 0 ? 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-native-vroom-chart",
3
- "version": "0.5.0",
3
+ "version": "0.7.0",
4
4
  "description": "Mobile-first Skia candlestick chart for React Native",
5
5
  "license": "MIT",
6
6
  "author": "Darion Welch",
@@ -66,14 +66,15 @@
66
66
  "react-native-reanimated": ">=4.0.0"
67
67
  },
68
68
  "devDependencies": {
69
+ "@shopify/react-native-skia": "2.2.12",
69
70
  "@types/react": "~19.1.0",
70
71
  "react": "19.1.0",
71
72
  "react-native": "0.81.5",
72
- "typescript": "~5.9.2",
73
- "@shopify/react-native-skia": "2.2.12",
74
- "react-native-gesture-handler": "~3.1.0",
73
+ "react-native-gesture-handler": "~2.28.0",
75
74
  "react-native-reanimated": "~4.5.3",
75
+ "react-native-worklets": "0.11.3",
76
76
  "tsup": "^8.5.1",
77
+ "typescript": "~5.9.2",
77
78
  "vitest": "^3.2.6",
78
79
  "@vroomchart/types": "0.0.1"
79
80
  },
@@ -21,6 +21,7 @@ import {
21
21
  import { useSharedValue } from 'react-native-reanimated';
22
22
 
23
23
  import { useChartCore } from './useChartCore';
24
+ import { ease, easingIndex } from './easing';
24
25
  import type { VroomChartProps } from './types';
25
26
  import './jsi.d';
26
27
 
@@ -43,15 +44,22 @@ export function VroomChart(props: VroomChartProps) {
43
44
  defaultCandleWidth,
44
45
  chartType,
45
46
  transitionMs,
47
+ transitionEasing,
46
48
  theme,
47
49
  rsi,
48
50
  macd,
49
51
  movingAverages,
50
52
  vwap,
51
53
  bollingerBands,
54
+ volume,
52
55
  crosshairOffset = 40,
53
56
  onCrosshair,
54
57
  onViewportChange,
58
+ priceLines,
59
+ priceLinesStyle,
60
+ onPriceLineDrag,
61
+ onPriceLineDragEnd,
62
+ onPriceLineClose,
55
63
  } = props;
56
64
 
57
65
  // Fill the parent by default: measure via onLayout. Explicit width/height
@@ -69,7 +77,21 @@ export function VroomChart(props: VroomChartProps) {
69
77
  );
70
78
  }, []);
71
79
 
72
- const { handle, picture } = useChartCore(
80
+ // The close button is callback-gated, so whether a handler exists is part of
81
+ // what gets rendered.
82
+ const priceLinesProp = useMemo(
83
+ () =>
84
+ priceLines
85
+ ? {
86
+ lines: priceLines,
87
+ style: priceLinesStyle,
88
+ hasCloseHandler: onPriceLineClose != null,
89
+ }
90
+ : undefined,
91
+ [priceLines, priceLinesStyle, onPriceLineClose],
92
+ );
93
+
94
+ const { handle, picture, volumeCollapseRef } = useChartCore(
73
95
  candles,
74
96
  { width, height },
75
97
  visibleRange,
@@ -81,6 +103,8 @@ export function VroomChart(props: VroomChartProps) {
81
103
  movingAverages,
82
104
  vwap,
83
105
  bollingerBands,
106
+ volume,
107
+ priceLinesProp,
84
108
  );
85
109
 
86
110
  // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat
@@ -159,6 +183,9 @@ export function VroomChart(props: VroomChartProps) {
159
183
  const morphRaf = useRef<number | null>(null);
160
184
  const morphFade = useRef<number | null>(null);
161
185
  const morphHandle = useRef<typeof handle>(null);
186
+ // In a ref so changing the curve mid-animation doesn't restart the clock.
187
+ const easingRef = useRef(transitionEasing);
188
+ easingRef.current = transitionEasing;
162
189
  useEffect(() => {
163
190
  if (!handle) return undefined;
164
191
  const target = chartType === 'line' ? 1 : 0;
@@ -192,8 +219,7 @@ export function VroomChart(props: VroomChartProps) {
192
219
  const step = (now: number) => {
193
220
  if (startTs == null) startTs = now;
194
221
  const prog = Math.min(1, (now - startTs) / dur);
195
- const e = prog * prog * (3 - 2 * prog); // smoothstep ease-in-out
196
- const fade = from + (target - from) * e;
222
+ const fade = from + (target - from) * ease(easingRef.current, prog);
197
223
  morphFade.current = fade;
198
224
  handle.setMorph(fade, fade);
199
225
  const p = handle.render();
@@ -218,6 +244,66 @@ export function VroomChart(props: VroomChartProps) {
218
244
  };
219
245
  }, [handle, chartType, transitionMs, pictureSV]);
220
246
 
247
+ // Volume-bar collapse. The core staggers the bars itself — tallest falling
248
+ // first, all landing together — so unlike the loop above this one hands it
249
+ // *linear* progress plus the curve; pre-easing here would compound the two.
250
+ // Hiding drives 0→1, revealing 1→0, which is the same cascade backwards.
251
+ // Mirrors the web driver in react/src/useChartCore.ts.
252
+ const volumeRaf = useRef<number | null>(null);
253
+ const volumeHandle = useRef<typeof handle>(null);
254
+ useEffect(() => {
255
+ if (!handle) return undefined;
256
+ const target = (volume?.enabled ?? true) ? 0 : 1;
257
+ const easing = easingIndex(easingRef.current);
258
+
259
+ // Fresh handle (first load / recreate): the data effect's setVolume already
260
+ // snapped it, so a chart that mounts with bars doesn't animate them in.
261
+ if (volumeHandle.current !== handle || volumeCollapseRef.current == null) {
262
+ volumeHandle.current = handle;
263
+ volumeCollapseRef.current = { t: target, easing };
264
+ return undefined;
265
+ }
266
+ if (volumeCollapseRef.current.t === target) return undefined;
267
+
268
+ if (volumeRaf.current != null) {
269
+ cancelAnimationFrame(volumeRaf.current);
270
+ volumeRaf.current = null;
271
+ }
272
+
273
+ const dur = Math.max(0, transitionMs ?? 300);
274
+ if (dur === 0) {
275
+ volumeCollapseRef.current = { t: target, easing };
276
+ handle.setVolumeCollapse(target, easing);
277
+ const p = handle.render();
278
+ if (p) pictureSV.value = p;
279
+ return undefined;
280
+ }
281
+
282
+ // From wherever the last frame left off, so toggling mid-flight reverses
283
+ // instead of jumping. A partial trip covers less ground in the same time.
284
+ const from = volumeCollapseRef.current.t;
285
+ let startTs: number | null = null;
286
+ const step = (now: number) => {
287
+ if (startTs == null) startTs = now;
288
+ const prog = Math.min(1, (now - startTs) / dur);
289
+ const t = prog < 1 ? from + (target - from) * prog : target;
290
+ const kind = easingIndex(easingRef.current);
291
+ volumeCollapseRef.current = { t, easing: kind };
292
+ handle.setVolumeCollapse(t, kind);
293
+ const p = handle.render();
294
+ if (p) pictureSV.value = p;
295
+ volumeRaf.current = prog < 1 ? requestAnimationFrame(step) : null;
296
+ };
297
+ volumeRaf.current = requestAnimationFrame(step);
298
+
299
+ return () => {
300
+ if (volumeRaf.current != null) {
301
+ cancelAnimationFrame(volumeRaf.current);
302
+ volumeRaf.current = null;
303
+ }
304
+ };
305
+ }, [handle, volume?.enabled, transitionMs, pictureSV, volumeCollapseRef]);
306
+
221
307
  // Classifies a touch point into the candle area vs. an axis strip. Axis
222
308
  // strips always own their gesture (scale price/time) and take priority over
223
309
  // the crosshair: an axis touch never opens, moves, or dismisses it.
@@ -238,13 +324,31 @@ export function VroomChart(props: VroomChartProps) {
238
324
  [handle, width, height],
239
325
  );
240
326
 
327
+ // Hit-tests the price lines at a touch point, resolving the core's index back
328
+ // to the line it belongs to. Null when nothing was hit.
329
+ const hitPriceLine = useCallback(
330
+ (x: number, y: number) => {
331
+ if (!handle || !priceLines?.length) return null;
332
+ const hit = handle.hitTestPriceLine(x, y);
333
+ const line = hit ? priceLines[hit.index] : undefined;
334
+ return hit && line ? { index: hit.index, part: hit.part, line } : null;
335
+ },
336
+ [handle, priceLines],
337
+ );
338
+
339
+ // A price line being dragged vertically: its core index, its id, and the last
340
+ // previewed price (the payload for the drop).
341
+ const priceDrag = useRef<{ index: number; id: string; price: number } | null>(
342
+ null,
343
+ );
344
+
241
345
  // Pan routes to different C++ mutators depending on where it started: the
242
346
  // candle area (chart scroll / crosshair move), the y-axis strip (price
243
- // scale), the x-axis strip (time scale), or the indicator pane (horizontal
244
- // scroll only). We classify on onStart.
245
- const panMode = useRef<'chart' | 'price-axis' | 'time-axis' | 'indicator'>(
246
- 'chart',
247
- );
347
+ // scale), the x-axis strip (time scale), the indicator pane (horizontal
348
+ // scroll only), or a draggable price line. We classify on onStart.
349
+ const panMode = useRef<
350
+ 'chart' | 'price-axis' | 'time-axis' | 'indicator' | 'price-line'
351
+ >('chart');
248
352
 
249
353
  const pan = Gesture.Pan()
250
354
  .runOnJS(true)
@@ -254,6 +358,20 @@ export function VroomChart(props: VroomChartProps) {
254
358
  // Always classify — an axis drag controls the axis even while the
255
359
  // crosshair is up. Only a chart-area drag interacts with the crosshair.
256
360
  panMode.current = hitAxis(e.x, e.y);
361
+ // A draggable price line takes the drag over from the chart. Seeding the
362
+ // preview at the committed price puts the label in drag styling before the
363
+ // first move, so the grab registers immediately.
364
+ priceDrag.current = null;
365
+ if (handle && panMode.current === 'chart' && !crosshairActive.current) {
366
+ const pl = hitPriceLine(e.x, e.y);
367
+ if (pl && pl.part === 0) {
368
+ panMode.current = 'price-line';
369
+ priceDrag.current = { index: pl.index, id: pl.line.id, price: pl.line.price };
370
+ handle.setPriceLineDrag(pl.index, pl.line.price);
371
+ const p = handle.render();
372
+ if (p) pictureSV.value = p;
373
+ }
374
+ }
257
375
  })
258
376
  .onChange((e) => {
259
377
  if (!handle) return;
@@ -266,6 +384,16 @@ export function VroomChart(props: VroomChartProps) {
266
384
  // Drag in an indicator pane scrolls the candles horizontally only —
267
385
  // no vertical price slide (the pane's scale is fixed).
268
386
  next = handle.pan(e.changeX, 0);
387
+ } else if (panMode.current === 'price-line') {
388
+ // Preview the price under the finger; nothing is committed until the drop.
389
+ const g = priceDrag.current;
390
+ if (!g) return;
391
+ const c = handle.coordAt(e.x, e.y);
392
+ if (!c) return;
393
+ g.price = c.price;
394
+ handle.setPriceLineDrag(g.index, c.price);
395
+ onPriceLineDrag?.(g.id, c.price);
396
+ next = handle.render();
269
397
  } else if (crosshairActive.current) {
270
398
  // Chart area + crosshair up → the drag moves the crosshair instead of
271
399
  // scrolling. Vertical line tracks the finger x; the dot/horizontal line
@@ -294,6 +422,18 @@ export function VroomChart(props: VroomChartProps) {
294
422
  })
295
423
  .onEnd((e) => {
296
424
  if (!handle) return;
425
+ // Price-line drop. The preview always clears here: the line is a controlled
426
+ // prop, so it only really moves once the host restates it — which means a
427
+ // rejected (or ignored) move reverts on its own.
428
+ if (panMode.current === 'price-line') {
429
+ const g = priceDrag.current;
430
+ priceDrag.current = null;
431
+ handle.setPriceLineDrag(-1, 0);
432
+ const p = handle.render();
433
+ if (p) pictureSV.value = p;
434
+ if (g) onPriceLineDragEnd?.(g.id, g.price);
435
+ return;
436
+ }
297
437
  // A chart-area drag with the crosshair up just moved the crosshair —
298
438
  // nothing about the viewport changed, and no momentum.
299
439
  if (panMode.current === 'chart' && crosshairActive.current) return;
@@ -406,6 +546,9 @@ export function VroomChart(props: VroomChartProps) {
406
546
  if (!handle) return;
407
547
  // A long press on an axis strip controls the axis, never the crosshair.
408
548
  if (hitAxis(e.x, e.y) !== 'chart') return;
549
+ // A press on a price line belongs to that line — dragging it or tapping its
550
+ // close button — so it must not raise the crosshair over the top.
551
+ if (hitPriceLine(e.x, e.y)) return;
409
552
  cancelDecay();
410
553
  crosshairActive.current = true;
411
554
  const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);
@@ -421,12 +564,20 @@ export function VroomChart(props: VroomChartProps) {
421
564
  });
422
565
  });
423
566
 
424
- // A tap dismisses the crosshair while it's up; otherwise it's a no-op (so it
425
- // never interferes with normal pan/pinch).
567
+ // A tap activates a price line's close button, and otherwise dismisses the
568
+ // crosshair while it's up. Any other tap is a no-op, so it never interferes
569
+ // with normal pan/pinch.
426
570
  const tap = Gesture.Tap()
427
571
  .runOnJS(true)
428
572
  .onStart((e) => {
429
- if (!handle || !crosshairActive.current) return;
573
+ if (!handle) return;
574
+ // The close button is a tap target whether or not the crosshair is up.
575
+ const pl = hitPriceLine(e.x, e.y);
576
+ if (pl && pl.part === 1) {
577
+ onPriceLineClose?.(pl.line.id);
578
+ return;
579
+ }
580
+ if (!crosshairActive.current) return;
430
581
  // A tap on an axis strip controls the axis, never dismisses the crosshair.
431
582
  if (hitAxis(e.x, e.y) !== 'chart') return;
432
583
  crosshairActive.current = false;
package/src/easing.ts ADDED
@@ -0,0 +1,40 @@
1
+ // Mirror of packages/react/src/easing.ts — the platform packages don't depend on
2
+ // each other, and @vroomchart/types carries types only.
3
+
4
+ import type { TransitionEasing } from '@vroomchart/types';
5
+
6
+ /**
7
+ * Maps linear animation progress (0..1) to eased progress (0..1) for the chart's
8
+ * transitions. Unknown values fall back to `'ease-in-out'`, which is a
9
+ * smoothstep — the curve the candle↔line transition has always used.
10
+ */
11
+ export function ease(kind: TransitionEasing | undefined, p: number): number {
12
+ switch (kind) {
13
+ case 'linear':
14
+ return p;
15
+ case 'ease-in':
16
+ return p * p;
17
+ case 'ease-out':
18
+ return p * (2 - p);
19
+ default:
20
+ return p * p * (3 - 2 * p);
21
+ }
22
+ }
23
+
24
+ // Index order matches VroomEasing in vroom_chart.h.
25
+ const EASINGS: readonly TransitionEasing[] = [
26
+ 'linear',
27
+ 'ease-in',
28
+ 'ease-out',
29
+ 'ease-in-out',
30
+ ];
31
+
32
+ /**
33
+ * The curve as a `VroomEasing` index, for the animations the core paces itself
34
+ * (see `setVolumeCollapse`) rather than taking pre-eased progress. Falls back to
35
+ * `'ease-in-out'`, matching {@link ease}.
36
+ */
37
+ export function easingIndex(kind: TransitionEasing | undefined): number {
38
+ const i = kind ? EASINGS.indexOf(kind) : -1;
39
+ return i < 0 ? EASINGS.indexOf('ease-in-out') : i;
40
+ }
package/src/index.ts CHANGED
@@ -9,8 +9,13 @@ export type {
9
9
  RSIConfig,
10
10
  MACDConfig,
11
11
  MASource,
12
+ MAKind,
12
13
  MovingAverageOverlay,
13
14
  VWAPConfig,
14
15
  BollingerBandsConfig,
16
+ VolumeConfig,
15
17
  ChartType,
18
+ TransitionEasing,
19
+ PriceLine,
20
+ PriceLinesStyle,
16
21
  } from './types';