react-native-gesture-handler 2.22.0 → 2.23.0
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- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +14 -0
- package/android/src/main/jni/cpp-adapter.cpp +19 -12
- package/apple/RNGestureHandler.mm +15 -8
- package/apple/RNGestureHandlerModule.mm +17 -5
- package/lib/commonjs/ActionType.js +3 -3
- package/lib/commonjs/ActionType.js.map +1 -1
- package/lib/commonjs/Directions.js +11 -8
- package/lib/commonjs/Directions.js.map +1 -1
- package/lib/commonjs/EnableNewWebImplementation.js +2 -10
- package/lib/commonjs/EnableNewWebImplementation.js.map +1 -1
- package/lib/commonjs/GestureHandlerRootViewContext.js +2 -7
- package/lib/commonjs/GestureHandlerRootViewContext.js.map +1 -1
- package/lib/commonjs/PlatformConstants.js +1 -6
- package/lib/commonjs/PlatformConstants.js.map +1 -1
- package/lib/commonjs/PlatformConstants.web.js +1 -3
- package/lib/commonjs/PlatformConstants.web.js.map +1 -1
- package/lib/commonjs/PointerType.js +3 -5
- package/lib/commonjs/PointerType.js.map +1 -1
- package/lib/commonjs/RNGestureHandlerModule.js +2 -6
- package/lib/commonjs/RNGestureHandlerModule.js.map +1 -1
- package/lib/commonjs/RNGestureHandlerModule.web.js +13 -39
- package/lib/commonjs/RNGestureHandlerModule.web.js.map +1 -1
- package/lib/commonjs/RNGestureHandlerModule.windows.js +22 -32
- package/lib/commonjs/RNGestureHandlerModule.windows.js.map +1 -1
- package/lib/commonjs/RNRenderer.js +1 -3
- package/lib/commonjs/RNRenderer.js.map +1 -1
- package/lib/commonjs/RNRenderer.web.js +1 -2
- package/lib/commonjs/RNRenderer.web.js.map +1 -1
- package/lib/commonjs/State.js +4 -3
- package/lib/commonjs/State.js.map +1 -1
- package/lib/commonjs/TouchEventType.js +3 -3
- package/lib/commonjs/TouchEventType.js.map +1 -1
- package/lib/commonjs/components/DrawerLayout.js +96 -115
- package/lib/commonjs/components/DrawerLayout.js.map +1 -1
- package/lib/commonjs/components/GestureButtons.js +36 -80
- package/lib/commonjs/components/GestureButtons.js.map +1 -1
- package/lib/commonjs/components/GestureButtonsProps.js.map +1 -1
- package/lib/commonjs/components/GestureComponents.js +26 -37
- package/lib/commonjs/components/GestureComponents.js.map +1 -1
- package/lib/commonjs/components/GestureComponents.web.js +13 -27
- package/lib/commonjs/components/GestureComponents.web.js.map +1 -1
- package/lib/commonjs/components/GestureHandlerButton.js +2 -6
- package/lib/commonjs/components/GestureHandlerButton.js.map +1 -1
- package/lib/commonjs/components/GestureHandlerButton.web.js +4 -12
- package/lib/commonjs/components/GestureHandlerButton.web.js.map +1 -1
- package/lib/commonjs/components/GestureHandlerRootView.android.js +4 -15
- package/lib/commonjs/components/GestureHandlerRootView.android.js.map +1 -1
- package/lib/commonjs/components/GestureHandlerRootView.js +4 -14
- package/lib/commonjs/components/GestureHandlerRootView.js.map +1 -1
- package/lib/commonjs/components/GestureHandlerRootView.web.js +4 -13
- package/lib/commonjs/components/GestureHandlerRootView.web.js.map +1 -1
- package/lib/commonjs/components/Pressable/Pressable.js +46 -78
- package/lib/commonjs/components/Pressable/Pressable.js.map +1 -1
- package/lib/commonjs/components/Pressable/PressableProps.js.map +1 -1
- package/lib/commonjs/components/Pressable/index.js +1 -3
- package/lib/commonjs/components/Pressable/index.js.map +1 -1
- package/lib/commonjs/components/Pressable/utils.js +5 -20
- package/lib/commonjs/components/Pressable/utils.js.map +1 -1
- package/lib/commonjs/components/ReanimatedDrawerLayout.js +38 -76
- package/lib/commonjs/components/ReanimatedDrawerLayout.js.map +1 -1
- package/lib/commonjs/components/ReanimatedSwipeable.js +133 -98
- package/lib/commonjs/components/ReanimatedSwipeable.js.map +1 -1
- package/lib/commonjs/components/Swipeable.js +34 -75
- package/lib/commonjs/components/Swipeable.js.map +1 -1
- package/lib/commonjs/components/Text.js +18 -26
- package/lib/commonjs/components/Text.js.map +1 -1
- package/lib/commonjs/components/gestureHandlerRootHOC.js +5 -14
- package/lib/commonjs/components/gestureHandlerRootHOC.js.map +1 -1
- package/lib/commonjs/components/touchables/GenericTouchable.js +40 -76
- package/lib/commonjs/components/touchables/GenericTouchable.js.map +1 -1
- package/lib/commonjs/components/touchables/GenericTouchableProps.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableHighlight.js +20 -33
- package/lib/commonjs/components/touchables/TouchableHighlight.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableNativeFeedback.android.js +17 -31
- package/lib/commonjs/components/touchables/TouchableNativeFeedback.android.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableNativeFeedback.js +5 -4
- package/lib/commonjs/components/touchables/TouchableNativeFeedback.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableNativeFeedbackProps.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableOpacity.js +17 -24
- package/lib/commonjs/components/touchables/TouchableOpacity.js.map +1 -1
- package/lib/commonjs/components/touchables/TouchableWithoutFeedback.js +12 -13
- package/lib/commonjs/components/touchables/TouchableWithoutFeedback.js.map +1 -1
- package/lib/commonjs/components/touchables/index.js +7 -12
- package/lib/commonjs/components/touchables/index.js.map +1 -1
- package/lib/commonjs/findNodeHandle.js +1 -4
- package/lib/commonjs/findNodeHandle.js.map +1 -1
- package/lib/commonjs/findNodeHandle.web.js +9 -10
- package/lib/commonjs/findNodeHandle.web.js.map +1 -1
- package/lib/commonjs/getReactNativeVersion.js +1 -6
- package/lib/commonjs/getReactNativeVersion.js.map +1 -1
- package/lib/commonjs/getReactNativeVersion.web.js +0 -1
- package/lib/commonjs/getReactNativeVersion.web.js.map +1 -1
- package/lib/commonjs/getShadowNodeFromRef.js +13 -14
- package/lib/commonjs/getShadowNodeFromRef.js.map +1 -1
- package/lib/commonjs/getShadowNodeFromRef.web.js +0 -1
- package/lib/commonjs/getShadowNodeFromRef.web.js.map +1 -1
- package/lib/commonjs/ghQueueMicrotask.js +1 -2
- package/lib/commonjs/ghQueueMicrotask.js.map +1 -1
- package/lib/commonjs/handlers/FlingGestureHandler.js +16 -10
- package/lib/commonjs/handlers/FlingGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/ForceTouchGestureHandler.js +20 -23
- package/lib/commonjs/handlers/ForceTouchGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/GestureHandlerEventPayload.js.map +1 -1
- package/lib/commonjs/handlers/LongPressGestureHandler.js +16 -10
- package/lib/commonjs/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/NativeViewGestureHandler.js +17 -12
- package/lib/commonjs/handlers/NativeViewGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PanGestureHandler.js +20 -31
- package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PinchGestureHandler.js +14 -8
- package/lib/commonjs/handlers/PinchGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PressabilityDebugView.js +0 -1
- package/lib/commonjs/handlers/PressabilityDebugView.js.map +1 -1
- package/lib/commonjs/handlers/PressabilityDebugView.web.js +0 -1
- package/lib/commonjs/handlers/PressabilityDebugView.web.js.map +1 -1
- package/lib/commonjs/handlers/RotationGestureHandler.js +14 -8
- package/lib/commonjs/handlers/RotationGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/TapGestureHandler.js +16 -10
- package/lib/commonjs/handlers/TapGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/createHandler.js +55 -135
- package/lib/commonjs/handlers/createHandler.js.map +1 -1
- package/lib/commonjs/handlers/createNativeWrapper.js +33 -32
- package/lib/commonjs/handlers/createNativeWrapper.js.map +1 -1
- package/lib/commonjs/handlers/customDirectEventTypes.js +0 -1
- package/lib/commonjs/handlers/customDirectEventTypes.js.map +1 -1
- package/lib/commonjs/handlers/customDirectEventTypes.web.js +1 -2
- package/lib/commonjs/handlers/customDirectEventTypes.web.js.map +1 -1
- package/lib/commonjs/handlers/gestureHandlerCommon.js +9 -10
- package/lib/commonjs/handlers/gestureHandlerCommon.js.map +1 -1
- package/lib/commonjs/handlers/gestureHandlerTypesCompat.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.js +5 -14
- package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.web.js +10 -20
- package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.web.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/attachHandlers.js +9 -29
- package/lib/commonjs/handlers/gestures/GestureDetector/attachHandlers.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/dropHandlers.js +1 -10
- package/lib/commonjs/handlers/gestures/GestureDetector/dropHandlers.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/index.js +12 -37
- package/lib/commonjs/handlers/gestures/GestureDetector/index.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/needsToReattach.js +0 -3
- package/lib/commonjs/handlers/gestures/GestureDetector/needsToReattach.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/types.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/updateHandlers.js +12 -24
- package/lib/commonjs/handlers/gestures/GestureDetector/updateHandlers.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/useAnimatedGesture.js +12 -48
- package/lib/commonjs/handlers/gestures/GestureDetector/useAnimatedGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/useDetectorUpdater.js +3 -13
- package/lib/commonjs/handlers/gestures/GestureDetector/useDetectorUpdater.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/useMountReactions.js +2 -9
- package/lib/commonjs/handlers/gestures/GestureDetector/useMountReactions.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/useViewRefHandler.js +8 -16
- package/lib/commonjs/handlers/gestures/GestureDetector/useViewRefHandler.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector/utils.js +28 -56
- package/lib/commonjs/handlers/gestures/GestureDetector/utils.js.map +1 -1
- package/lib/commonjs/handlers/gestures/eventReceiver.js +14 -46
- package/lib/commonjs/handlers/gestures/eventReceiver.js.map +1 -1
- package/lib/commonjs/handlers/gestures/flingGesture.js +5 -12
- package/lib/commonjs/handlers/gestures/flingGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/forceTouchGesture.js +8 -19
- package/lib/commonjs/handlers/gestures/forceTouchGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gesture.js +44 -84
- package/lib/commonjs/handlers/gestures/gesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureComposition.js +17 -31
- package/lib/commonjs/handlers/gestures/gestureComposition.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureObjects.js +1 -27
- package/lib/commonjs/handlers/gestures/gestureObjects.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureStateManager.js +3 -9
- package/lib/commonjs/handlers/gestures/gestureStateManager.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureStateManager.web.js +2 -7
- package/lib/commonjs/handlers/gestures/gestureStateManager.web.js.map +1 -1
- package/lib/commonjs/handlers/gestures/hoverGesture.js +11 -25
- package/lib/commonjs/handlers/gestures/hoverGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/longPressGesture.js +6 -14
- package/lib/commonjs/handlers/gestures/longPressGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/manualGesture.js +0 -6
- package/lib/commonjs/handlers/gestures/manualGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/nativeGesture.js +5 -12
- package/lib/commonjs/handlers/gestures/nativeGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/panGesture.js +18 -43
- package/lib/commonjs/handlers/gestures/panGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/pinchGesture.js +2 -9
- package/lib/commonjs/handlers/gestures/pinchGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/reanimatedWrapper.js +1 -8
- package/lib/commonjs/handlers/gestures/reanimatedWrapper.js.map +1 -1
- package/lib/commonjs/handlers/gestures/rotationGesture.js +2 -9
- package/lib/commonjs/handlers/gestures/rotationGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/tapGesture.js +10 -22
- package/lib/commonjs/handlers/gestures/tapGesture.js.map +1 -1
- package/lib/commonjs/handlers/getNextHandlerTag.js +0 -1
- package/lib/commonjs/handlers/getNextHandlerTag.js.map +1 -1
- package/lib/commonjs/handlers/handlersRegistry.js +11 -21
- package/lib/commonjs/handlers/handlersRegistry.js.map +1 -1
- package/lib/commonjs/handlers/utils.js +6 -26
- package/lib/commonjs/handlers/utils.js.map +1 -1
- package/lib/commonjs/index.js +75 -104
- package/lib/commonjs/index.js.map +1 -1
- package/lib/commonjs/init.js +4 -11
- package/lib/commonjs/init.js.map +1 -1
- package/lib/commonjs/jestUtils/index.js +4 -5
- package/lib/commonjs/jestUtils/index.js.map +1 -1
- package/lib/commonjs/jestUtils/jestUtils.js +19 -83
- package/lib/commonjs/jestUtils/jestUtils.js.map +1 -1
- package/lib/commonjs/mocks.js +5 -15
- package/lib/commonjs/mocks.js.map +1 -1
- package/lib/commonjs/mountRegistry.js +3 -12
- package/lib/commonjs/mountRegistry.js.map +1 -1
- package/lib/commonjs/specs/NativeRNGestureHandlerModule.js +1 -5
- package/lib/commonjs/specs/NativeRNGestureHandlerModule.js.map +1 -1
- package/lib/commonjs/specs/RNGestureHandlerButtonNativeComponent.js +2 -7
- package/lib/commonjs/specs/RNGestureHandlerButtonNativeComponent.js.map +1 -1
- package/lib/commonjs/specs/RNGestureHandlerRootViewNativeComponent.js +2 -7
- package/lib/commonjs/specs/RNGestureHandlerRootViewNativeComponent.js.map +1 -1
- package/lib/commonjs/typeUtils.js.map +1 -1
- package/lib/commonjs/utils.js +15 -30
- package/lib/commonjs/utils.js.map +1 -1
- package/lib/commonjs/web/Gestures.js +5 -23
- package/lib/commonjs/web/Gestures.js.map +1 -1
- package/lib/commonjs/web/constants.js +2 -4
- package/lib/commonjs/web/constants.js.map +1 -1
- package/lib/commonjs/web/detectors/RotationGestureDetector.js +26 -62
- package/lib/commonjs/web/detectors/RotationGestureDetector.js.map +1 -1
- package/lib/commonjs/web/detectors/ScaleGestureDetector.js +36 -65
- package/lib/commonjs/web/detectors/ScaleGestureDetector.js.map +1 -1
- package/lib/commonjs/web/handlers/FlingGestureHandler.js +12 -55
- package/lib/commonjs/web/handlers/FlingGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/GestureHandler.js +160 -273
- package/lib/commonjs/web/handlers/GestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/HoverGestureHandler.js +8 -21
- package/lib/commonjs/web/handlers/HoverGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/IGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/LongPressGestureHandler.js +12 -53
- package/lib/commonjs/web/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/ManualGestureHandler.js +1 -11
- package/lib/commonjs/web/handlers/ManualGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/NativeViewGestureHandler.js +21 -62
- package/lib/commonjs/web/handlers/NativeViewGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/PanGestureHandler.js +23 -138
- package/lib/commonjs/web/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/PinchGestureHandler.js +19 -56
- package/lib/commonjs/web/handlers/PinchGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/RotationGestureHandler.js +16 -54
- package/lib/commonjs/web/handlers/RotationGestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/TapGestureHandler.js +10 -71
- package/lib/commonjs/web/handlers/TapGestureHandler.js.map +1 -1
- package/lib/commonjs/web/interfaces.js +9 -17
- package/lib/commonjs/web/interfaces.js.map +1 -1
- package/lib/commonjs/web/tools/CircularBuffer.js +17 -29
- package/lib/commonjs/web/tools/CircularBuffer.js.map +1 -1
- package/lib/commonjs/web/tools/EventManager.js +7 -41
- package/lib/commonjs/web/tools/EventManager.js.map +1 -1
- package/lib/commonjs/web/tools/GestureHandlerDelegate.js.map +1 -1
- package/lib/commonjs/web/tools/GestureHandlerOrchestrator.js +51 -118
- package/lib/commonjs/web/tools/GestureHandlerOrchestrator.js.map +1 -1
- package/lib/commonjs/web/tools/GestureHandlerWebDelegate.js +37 -58
- package/lib/commonjs/web/tools/GestureHandlerWebDelegate.js.map +1 -1
- package/lib/commonjs/web/tools/InteractionManager.js +21 -40
- package/lib/commonjs/web/tools/InteractionManager.js.map +1 -1
- package/lib/commonjs/web/tools/KeyboardEventManager.js +4 -26
- package/lib/commonjs/web/tools/KeyboardEventManager.js.map +1 -1
- package/lib/commonjs/web/tools/LeastSquareSolver.js +30 -67
- package/lib/commonjs/web/tools/LeastSquareSolver.js.map +1 -1
- package/lib/commonjs/web/tools/NodeManager.js +9 -16
- package/lib/commonjs/web/tools/NodeManager.js.map +1 -1
- package/lib/commonjs/web/tools/PointerEventManager.js +10 -45
- package/lib/commonjs/web/tools/PointerEventManager.js.map +1 -1
- package/lib/commonjs/web/tools/PointerTracker.js +24 -60
- package/lib/commonjs/web/tools/PointerTracker.js.map +1 -1
- package/lib/commonjs/web/tools/Vector.js +3 -18
- package/lib/commonjs/web/tools/Vector.js.map +1 -1
- package/lib/commonjs/web/tools/VelocityTracker.js +10 -32
- package/lib/commonjs/web/tools/VelocityTracker.js.map +1 -1
- package/lib/commonjs/web/tools/WheelEventManager.js +4 -17
- package/lib/commonjs/web/tools/WheelEventManager.js.map +1 -1
- package/lib/commonjs/web/utils.js +26 -55
- package/lib/commonjs/web/utils.js.map +1 -1
- package/lib/commonjs/web_hammer/DiscreteGestureHandler.js +7 -19
- package/lib/commonjs/web_hammer/DiscreteGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/DraggingGestureHandler.js +3 -13
- package/lib/commonjs/web_hammer/DraggingGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/Errors.js +0 -3
- package/lib/commonjs/web_hammer/Errors.js.map +1 -1
- package/lib/commonjs/web_hammer/FlingGestureHandler.js +13 -44
- package/lib/commonjs/web_hammer/FlingGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/GestureHandler.js +55 -142
- package/lib/commonjs/web_hammer/GestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/IndiscreteGestureHandler.js +2 -11
- package/lib/commonjs/web_hammer/IndiscreteGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/LongPressGestureHandler.js +5 -19
- package/lib/commonjs/web_hammer/LongPressGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/NativeViewGestureHandler.js +16 -24
- package/lib/commonjs/web_hammer/NativeViewGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/NodeManager.js +9 -16
- package/lib/commonjs/web_hammer/NodeManager.js.map +1 -1
- package/lib/commonjs/web_hammer/PanGestureHandler.js +8 -49
- package/lib/commonjs/web_hammer/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/PinchGestureHandler.js +2 -11
- package/lib/commonjs/web_hammer/PinchGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/PressGestureHandler.js +15 -43
- package/lib/commonjs/web_hammer/PressGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/RotationGestureHandler.js +2 -13
- package/lib/commonjs/web_hammer/RotationGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/TapGestureHandler.js +33 -52
- package/lib/commonjs/web_hammer/TapGestureHandler.js.map +1 -1
- package/lib/commonjs/web_hammer/constants.js +13 -26
- package/lib/commonjs/web_hammer/constants.js.map +1 -1
- package/lib/commonjs/web_hammer/utils.js +4 -14
- package/lib/commonjs/web_hammer/utils.js.map +1 -1
- package/lib/module/ActionType.js +3 -1
- package/lib/module/ActionType.js.map +1 -1
- package/lib/module/Directions.js +9 -3
- package/lib/module/Directions.js.map +1 -1
- package/lib/module/EnableNewWebImplementation.js +2 -5
- package/lib/module/EnableNewWebImplementation.js.map +1 -1
- package/lib/module/GestureHandlerRootViewContext.js.map +1 -1
- package/lib/module/PlatformConstants.js +0 -1
- package/lib/module/PlatformConstants.js.map +1 -1
- package/lib/module/PlatformConstants.web.js +0 -1
- package/lib/module/PlatformConstants.web.js.map +1 -1
- package/lib/module/PointerType.js +3 -4
- package/lib/module/PointerType.js.map +1 -1
- package/lib/module/RNGestureHandlerModule.js +1 -0
- package/lib/module/RNGestureHandlerModule.js.map +1 -1
- package/lib/module/RNGestureHandlerModule.web.js +12 -22
- package/lib/module/RNGestureHandlerModule.web.js.map +1 -1
- package/lib/module/RNGestureHandlerModule.windows.js +18 -17
- package/lib/module/RNGestureHandlerModule.windows.js.map +1 -1
- package/lib/module/RNRenderer.js.map +1 -1
- package/lib/module/RNRenderer.web.js.map +1 -1
- package/lib/module/State.js +4 -1
- package/lib/module/State.js.map +1 -1
- package/lib/module/TouchEventType.js +3 -1
- package/lib/module/TouchEventType.js.map +1 -1
- package/lib/module/components/DrawerLayout.js +87 -99
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- package/src/web/tools/GestureHandlerOrchestrator.ts +42 -42
- package/src/web/tools/GestureHandlerWebDelegate.ts +32 -13
- package/src/web/tools/InteractionManager.ts +16 -16
- package/src/web/tools/NodeManager.ts +2 -2
- package/src/web/tools/PointerTracker.ts +20 -20
- package/src/web/tools/Vector.ts +1 -1
- package/src/web/tools/VelocityTracker.ts +1 -1
@@ -3,15 +3,15 @@
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.
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exports.Gesture = exports.ContinousBaseGesture = exports.CALLBACK_TYPE = exports.BaseGesture = void 0;
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var _getNextHandlerTag = require("../getNextHandlerTag");
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var _utils = require("../../utils");
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function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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// Allow adding a ref to a gesture handler
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const CALLBACK_TYPE = {
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const CALLBACK_TYPE = exports.CALLBACK_TYPE = {
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UNDEFINED: 0,
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BEGAN: 1,
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START: 2,
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TOUCHES_MOVE: 8,
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TOUCHES_UP: 9,
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TOUCHES_CANCELLED: 10
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};
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};
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// Allow using CALLBACK_TYPE as object and type
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// eslint-disable-next-line @typescript-eslint/no-redeclare
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class Gesture {}
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exports.Gesture = Gesture;
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let nextGestureId = 0;
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class BaseGesture extends Gesture {
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constructor() {
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super();
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super();
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// Used to check whether the gesture config has been updated when wrapping it
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// with `useMemo`. Since every config will have a unique id, when the dependencies
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// don't change, the config won't be recreated and the id will stay the same.
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// If the id is different, it means that the config has changed and the gesture
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// needs to be updated.
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_defineProperty(this, "gestureId", -1);
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_defineProperty(this, "handlerTag", -1);
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_defineProperty(this, "handlerName", '');
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_defineProperty(this, "config", {});
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_defineProperty(this, "handlers", {
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gestureId: -1,
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handlerTag: -1,
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isWorklet: []
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});
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this.gestureId = nextGestureId++;
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this.handlers.gestureId = this.gestureId;
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}
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addDependency(key, gesture) {
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const value = this.config[key];
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this.config[key] = value ? Array().concat(value, gesture) : [gesture];
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}
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/**
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* Sets a `ref` to the gesture object, allowing for interoperability with the old API.
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* @param ref
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withRef(ref) {
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this.config.ref = ref;
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return this;
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}
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}
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// eslint-disable-next-line @typescript-eslint/ban-types
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isWorklet(callback) {
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// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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return callback.__workletHash !== undefined;
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}
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/**
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* Set the callback that is being called when given gesture handler starts receiving touches.
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* At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.
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* @param callback
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*/
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onBegin(callback) {
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this.handlers.onBegin = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.
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* @param callback
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onStart(callback) {
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this.handlers.onStart = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.
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* It will be called only if the handler was previously in the `ACTIVE` state.
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* @param callback
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onEnd(callback) {
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this.handlers.onEnd = callback;
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// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
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* @param callback
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*/
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onFinalize(callback) {
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this.handlers.onFinalize = callback;
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// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.
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* @param callback
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*/
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onTouchesDown(callback) {
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this.config.needsPointerData = true;
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this.handlers.onTouchesDown = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.
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* @param callback
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*/
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onTouchesMove(callback) {
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this.config.needsPointerData = true;
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this.handlers.onTouchesMove = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] = this.isWorklet(callback);
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}
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/**
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* Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.
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* @param callback
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*/
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onTouchesUp(callback) {
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this.config.needsPointerData = true;
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this.handlers.onTouchesUp = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] = this.isWorklet(callback);
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}
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/**
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* Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.
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* @param callback
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*/
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onTouchesCancelled(callback) {
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this.config.needsPointerData = true;
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this.handlers.onTouchesCancelled = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] = this.isWorklet(callback);
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}
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/**
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* Indicates whether the given handler should be analyzing stream of touch events or not.
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* @param enabled
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean
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*/
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enabled(enabled) {
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}
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/**
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* When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
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* @param value
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean
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*/
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shouldCancelWhenOutside(value) {
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}
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/**
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* This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.
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* When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
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* @param hitSlop
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings
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*/
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hitSlop(hitSlop) {
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}
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/**
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* #### Web only
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* This parameter allows to specify which `cursor` should be used when gesture activates.
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* Supports all CSS cursor values (e.g. `"grab"`, `"zoom-in"`). Default value is set to `"auto"`.
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* @param activeCursor
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*/
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activeCursor(activeCursor) {
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return this;
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}
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/**
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* #### Web & Android only
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* Allows users to choose which mouse button should handler respond to.
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* @param mouseButton
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only
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*/
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mouseButton(mouseButton) {
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return this;
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}
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/**
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* When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.
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* This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
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* Defaults to `false`.
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* @param runOnJS
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*/
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runOnJS(runOnJS) {
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return this;
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}
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/**
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* Allows gestures across different components to be recognized simultaneously.
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* @param gestures
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture
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*/
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simultaneousWithExternalGesture(...gestures) {
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for (const gesture of gestures) {
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this.addDependency('simultaneousWith', gesture);
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}
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return this;
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}
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/**
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* Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).
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* @param gestures
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail
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*/
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requireExternalGestureToFail(...gestures) {
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for (const gesture of gestures) {
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this.addDependency('requireToFail', gesture);
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}
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-
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return this;
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}
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/**
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* Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.
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* @param gestures
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture
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*/
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-
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-
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blocksExternalGesture(...gestures) {
|
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for (const gesture of gestures) {
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this.addDependency('blocksHandlers', gesture);
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}
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-
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return this;
|
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}
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/**
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* Sets a `testID` property for gesture object, allowing for querying for it in tests.
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* @param id
|
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*/
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-
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withTestId(id) {
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this.config.testId = id;
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return this;
|
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}
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/**
|
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* #### iOS only
|
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* When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.
|
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* Default value is `true`.
|
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* @param value
|
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*/
|
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-
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309
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-
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cancelsTouchesInView(value) {
|
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this.config.cancelsTouchesInView = value;
|
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return this;
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}
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-
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initialize() {
|
316
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|
this.handlerTag = (0, _getNextHandlerTag.getNextHandlerTag)();
|
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|
-
this.handlers = {
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+
this.handlers = {
|
287
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+
...this.handlers,
|
318
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|
handlerTag: this.handlerTag
|
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};
|
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-
|
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|
if (this.config.ref) {
|
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this.config.ref.current = this;
|
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}
|
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}
|
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-
|
326
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toGestureArray() {
|
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return [this];
|
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|
-
}
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|
-
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+
}
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|
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+
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
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|
prepare() {}
|
332
|
-
|
333
300
|
get shouldUseReanimated() {
|
334
301
|
// Use Reanimated when runOnJS isn't set explicitly,
|
335
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|
// all defined callbacks are worklets
|
336
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|
// and remote debugging is disabled
|
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|
return this.config.runOnJS !== true && !this.handlers.isWorklet.includes(false) && !(0, _utils.isRemoteDebuggingEnabled)();
|
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}
|
339
|
-
|
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}
|
341
|
-
|
342
307
|
exports.BaseGesture = BaseGesture;
|
343
|
-
|
344
308
|
class ContinousBaseGesture extends BaseGesture {
|
345
309
|
/**
|
346
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{\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../getNextHandlerTag';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n HoverGestureHandlerEventPayload,\n} from '../GestureHandlerEventPayload';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>\n | BaseGesture<HoverGestureHandlerEventPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // Allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => 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BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = (typeof CALLBACK_TYPE)[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>,\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // Use Reanimated when runOnJS isn't set explicitly,\n // all defined callbacks are worklets\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>,\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
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{"version":3,"names":["_getNextHandlerTag","require","_utils","_defineProperty","e","r","t","_toPropertyKey","Object","defineProperty","value","enumerable","configurable","writable","i","_toPrimitive","Symbol","toPrimitive","call","TypeError","String","Number","CALLBACK_TYPE","exports","UNDEFINED","BEGAN","START","UPDATE","CHANGE","END","FINALIZE","TOUCHES_DOWN","TOUCHES_MOVE","TOUCHES_UP","TOUCHES_CANCELLED","Gesture","nextGestureId","BaseGesture","constructor","gestureId","handlerTag","isWorklet","handlers","addDependency","key","gesture","config","Array","concat","withRef","ref","callback","__workletHash","undefined","onBegin","onStart","onEnd","onFinalize","onTouchesDown","needsPointerData","onTouchesMove","onTouchesUp","onTouchesCancelled","enabled","shouldCancelWhenOutside","hitSlop","activeCursor","mouseButton","runOnJS","simultaneousWithExternalGesture","gestures","requireExternalGestureToFail","blocksExternalGesture","withTestId","id","testId","cancelsTouchesInView","initialize","getNextHandlerTag","current","toGestureArray","prepare","shouldUseReanimated","includes","isRemoteDebuggingEnabled","ContinousBaseGesture","onUpdate","onChange","manualActivation"],"sources":["gesture.ts"],"sourcesContent":["import {\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../getNextHandlerTag';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n HoverGestureHandlerEventPayload,\n} from '../GestureHandlerEventPayload';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>\n | BaseGesture<HoverGestureHandlerEventPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // Allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = (typeof CALLBACK_TYPE)[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>,\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // Use Reanimated when runOnJS isn't set explicitly,\n // all defined callbacks are worklets\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>,\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n 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@@ -3,12 +3,11 @@
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.
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exports.SimultaneousGesture = exports.ExclusiveGesture = exports.ComposedGesture = void 0;
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var _gesture = require("./gesture");
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function
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function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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function extendRelation(currentRelation, extendWith) {
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if (currentRelation === undefined) {
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return [...extendWith];
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}
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}
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class ComposedGesture extends _gesture.Gesture {
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constructor(...gestures) {
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super();
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_defineProperty(this, "gestures", []);
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_defineProperty(this, "simultaneousGestures", []);
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_defineProperty(this, "requireGesturesToFail", []);
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this.gestures = gestures;
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}
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prepareSingleGesture(gesture, simultaneousGestures, requireGesturesToFail) {
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if (gesture instanceof _gesture.BaseGesture) {
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const newConfig = {
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const newConfig = {
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...gesture.config
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};
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// No need to extend `blocksHandlers` here, because it's not changed in composition.
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// The same effect is achieved by reversing the order of 2 gestures in `Exclusive`
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newConfig.simultaneousWith = extendRelation(newConfig.simultaneousWith, simultaneousGestures);
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newConfig.requireToFail = extendRelation(newConfig.requireToFail, requireGesturesToFail);
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gesture.config = newConfig;
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@@ -45,63 +40,54 @@ class ComposedGesture extends _gesture.Gesture {
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gesture.prepare();
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prepare() {
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this.prepareSingleGesture(gesture, this.simultaneousGestures, this.requireGesturesToFail);
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initialize() {
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toGestureArray() {
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}
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}
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exports.ComposedGesture = ComposedGesture;
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class SimultaneousGesture extends ComposedGesture {
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prepare() {
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// This piece of magic works something like this:
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// for every gesture in the array
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const simultaneousArrays = this.gestures.map(gesture =>
|
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.
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const simultaneousArrays = this.gestures.map(gesture =>
|
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// we take the array it's in
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this.gestures
|
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// and make a copy without it
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.filter(x => x !== gesture)
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// then we flatmap the result to get list of raw (not composed) gestures
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// this way we don't make the gestures simultaneous with themselves, which is
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// important when the gesture is `ExclusiveGesture` - we don't want to make
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// exclusive gestures simultaneous
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.flatMap(x => x.toGestureArray()));
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|
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72
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for (let i = 0; i < this.gestures.length; i++) {
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this.prepareSingleGesture(this.gestures[i], simultaneousArrays[i], this.requireGesturesToFail);
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}
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}
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}
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exports.SimultaneousGesture = SimultaneousGesture;
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78
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class ExclusiveGesture extends ComposedGesture {
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79
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prepare() {
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// Transforms the array of gestures into array of grouped raw (not composed) gestures
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// i.e. [gesture1, gesture2, ComposedGesture(gesture3, gesture4)] -> [[gesture1], [gesture2], [gesture3, gesture4]]
|
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const gestureArrays = this.gestures.map(gesture => gesture.toGestureArray());
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let requireToFail = [];
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-
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84
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for (let i = 0; i < this.gestures.length; i++) {
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-
this.prepareSingleGesture(this.gestures[i], this.simultaneousGestures, this.requireGesturesToFail.concat(requireToFail));
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this.prepareSingleGesture(this.gestures[i], this.simultaneousGestures, this.requireGesturesToFail.concat(requireToFail));
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// Every group gets to wait for all groups before it
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requireToFail = requireToFail.concat(gestureArrays[i]);
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}
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}
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}
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exports.ExclusiveGesture = ExclusiveGesture;
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//# sourceMappingURL=gestureComposition.js.map
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