react-native-gesture-handler 2.1.1 → 2.2.0
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- package/README.md +3 -2
- package/android/build.gradle +4 -3
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandler.kt +42 -11
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.kt +36 -2
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PanGestureHandler.kt +7 -4
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PinchGestureHandler.kt +6 -4
- package/android/lib/src/main/java/com/swmansion/gesturehandler/RotationGestureHandler.kt +6 -4
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +8 -8
- package/lib/commonjs/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/createHandler.js +13 -1
- package/lib/commonjs/handlers/createHandler.js.map +1 -1
- package/lib/commonjs/index.js +0 -106
- package/lib/commonjs/index.js.map +1 -1
- package/lib/module/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/module/handlers/PanGestureHandler.js.map +1 -1
- package/lib/module/handlers/createHandler.js +14 -1
- package/lib/module/handlers/createHandler.js.map +1 -1
- package/lib/module/index.js +0 -11
- package/lib/module/index.js.map +1 -1
- package/lib/typescript/handlers/LongPressGestureHandler.d.ts +2 -2
- package/lib/typescript/handlers/PanGestureHandler.d.ts +2 -2
- package/lib/typescript/index.d.ts +11 -11
- package/package.json +1 -1
- package/src/handlers/LongPressGestureHandler.ts +2 -2
- package/src/handlers/PanGestureHandler.ts +2 -2
- package/src/handlers/createHandler.ts +13 -0
- package/src/index.ts +11 -11
package/README.md
CHANGED
@@ -47,7 +47,8 @@ Gesture handler library is licensed under [The MIT License](LICENSE).
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47
47
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## Credits
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-
This project is
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+
This project has been build and is maintained thanks to the support from [Shopify](https://shopify.com), [Expo.io](https://expo.io) and [Software Mansion](https://swmansion.com)
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+
[![shopify](https://avatars1.githubusercontent.com/u/8085?v=3&s=100 'Shopify.com')](https://shopify.com)
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[![expo](https://avatars2.githubusercontent.com/u/12504344?v=3&s=100 'Expo.io')](https://expo.io)
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-
[![swm](https://logo.swmansion.com/logo?color=white&variant=desktop&width=150&tag=react-native-
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+
[![swm](https://logo.swmansion.com/logo?color=white&variant=desktop&width=150&tag=react-native-reanimated-github 'Software Mansion')](https://swmansion.com)
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package/android/build.gradle
CHANGED
@@ -21,12 +21,13 @@ def safeExtGet(prop, fallback) {
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21
21
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// Check whether Reanimated 2.3 or higher is installed alongside Gesture Handler
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def shouldUseCommonInterfaceFromReanimated() {
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-
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-
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+
def reanimated = rootProject.subprojects.find { it.name == 'react-native-reanimated' };
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+
if (reanimated != null) {
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+
def inputFile = new File(reanimated.projectDir, '../package.json')
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def json = new JsonSlurper().parseText(inputFile.text)
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def reanimatedVersion = json.version as String
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def (major, minor, patch) = reanimatedVersion.tokenize('.')
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29
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-
return Integer.parseInt(minor) >= 3
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+
return Integer.parseInt(major) == 2 && Integer.parseInt(minor) >= 3
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30
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} else {
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return false
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}
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@@ -1,9 +1,14 @@
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1
1
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package com.swmansion.gesturehandler
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2
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3
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+
import android.app.Activity
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import android.content.Context
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import android.content.ContextWrapper
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import android.graphics.Rect
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7
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import android.view.MotionEvent
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8
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import android.view.MotionEvent.PointerCoords
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9
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import android.view.MotionEvent.PointerProperties
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import android.view.View
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+
import android.view.Window
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12
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import com.facebook.react.bridge.Arguments
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8
13
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import com.facebook.react.bridge.UiThreadUtil
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14
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import com.facebook.react.bridge.WritableArray
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@@ -15,6 +20,7 @@ import java.util.*
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open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestureHandlerT>> {
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private val trackedPointerIDs = IntArray(MAX_POINTERS_COUNT)
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private var trackedPointersIDsCount = 0
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+
private val windowOffset = IntArray(2) { 0 }
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var tag = 0
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var view: View? = null
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private set
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@@ -67,14 +73,11 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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protected inline fun applySelf(block: ConcreteGestureHandlerT.() -> Unit): ConcreteGestureHandlerT =
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self().apply { block() }
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-
// set and accessed only by the orchestrator
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+
// properties set and accessed only by the orchestrator
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var activationIndex = 0
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-
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// set and accessed only by the orchestrator
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var isActive = false
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-
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-
// set and accessed only by the orchestrator
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var isAwaiting = false
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+
var shouldResetProgress = false
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open fun dispatchStateChange(newState: Int, prevState: Int) {
|
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onTouchEventListener?.onStateChange(self(), newState, prevState)
|
@@ -158,6 +161,25 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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state = STATE_UNDETERMINED
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this.view = view
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this.orchestrator = orchestrator
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+
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val decorView = getWindow(view?.context)?.decorView
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if (decorView != null) {
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+
val frame = Rect()
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+
decorView.getWindowVisibleDisplayFrame(frame)
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+
windowOffset[0] = frame.left
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windowOffset[1] = frame.top
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} else {
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windowOffset[0] = 0
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windowOffset[1] = 0
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}
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}
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+
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+
private fun getWindow(context: Context?): Window? {
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if (context == null) return null
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if (context is Activity) return context.window
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+
if (context is ContextWrapper) return getWindow(context.baseContext)
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+
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+
return null
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}
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private fun findNextLocalPointerId(): Int {
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@@ -341,8 +363,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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pointerId,
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event.getX(event.actionIndex),
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365
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event.getY(event.actionIndex),
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344
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-
event.getX(event.actionIndex) + offsetX,
|
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-
event.getY(event.actionIndex) + offsetY,
|
366
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+
event.getX(event.actionIndex) + offsetX - windowOffset[0],
|
367
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+
event.getY(event.actionIndex) + offsetY - windowOffset[1],
|
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)
|
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trackedPointersCount++
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addChangedPointer(trackedPointers[pointerId]!!)
|
@@ -363,8 +385,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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pointerId,
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event.getX(event.actionIndex),
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365
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event.getY(event.actionIndex),
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366
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-
event.getX(event.actionIndex) + offsetX,
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-
event.getY(event.actionIndex) + offsetY,
|
388
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+
event.getX(event.actionIndex) + offsetX - windowOffset[0],
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389
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+
event.getY(event.actionIndex) + offsetY - windowOffset[1],
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)
|
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addChangedPointer(trackedPointers[pointerId]!!)
|
370
392
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trackedPointers[pointerId] = null
|
@@ -387,8 +409,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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|
387
409
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if (pointer.x != event.getX(i) || pointer.y != event.getY(i)) {
|
388
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pointer.x = event.getX(i)
|
389
411
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pointer.y = event.getY(i)
|
390
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-
pointer.absoluteX = event.getX(i) + offsetX
|
391
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-
pointer.absoluteY = event.getY(i) + offsetY
|
412
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+
pointer.absoluteX = event.getX(i) + offsetX - windowOffset[0]
|
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+
pointer.absoluteY = event.getY(i) + offsetY - windowOffset[1]
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|
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addChangedPointer(pointer)
|
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pointersAdded++
|
@@ -617,6 +639,10 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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|
617
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}
|
618
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}
|
619
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|
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+
// responsible for resetting the state of handler upon activation (may be called more than once
|
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+
// if the handler is waiting for failure of other one)
|
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+
open fun resetProgress() {}
|
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+
|
620
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protected open fun onHandle(event: MotionEvent) {
|
621
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moveToState(STATE_FAILED)
|
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}
|
@@ -651,6 +677,11 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
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|
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val lastRelativePositionY: Float
|
652
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get() = lastAbsolutePositionY - lastEventOffsetY
|
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|
|
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+
val lastPositionInWindowX: Float
|
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+
get() = lastAbsolutePositionX - windowOffset[0]
|
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+
val lastPositionInWindowY: Float
|
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+
get() = lastAbsolutePositionY - windowOffset[1]
|
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+
|
654
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companion object {
|
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const val STATE_UNDETERMINED = 0
|
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const val STATE_FAILED = 1
|
package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.kt
CHANGED
@@ -142,8 +142,16 @@ class GestureHandlerOrchestrator(
|
|
142
142
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} else if (prevState == GestureHandler.STATE_ACTIVE || prevState == GestureHandler.STATE_END) {
|
143
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if (handler.isActive) {
|
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handler.dispatchStateChange(newState, prevState)
|
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+
} else if (prevState == GestureHandler.STATE_ACTIVE) {
|
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+
// handle edge case where handler awaiting for another one tries to activate but finishes
|
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+
// before the other would not send state change event upon ending
|
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+
handler.dispatchStateChange(newState, GestureHandler.STATE_BEGAN)
|
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}
|
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-
} else {
|
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+
} else if (prevState != GestureHandler.STATE_UNDETERMINED || newState != GestureHandler.STATE_CANCELLED) {
|
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+
// If handler is changing state from UNDETERMINED to CANCELLED, the state change event shouldn't
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+
// be sent. Handler hasn't yet began so it may not be initialized which results in crashes.
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+
// If it doesn't crash, there may be some weird behavior on JS side, as `onFinalize` will be
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+
// called without calling `onBegin` first.
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handler.dispatchStateChange(newState, prevState)
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}
|
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handlingChangeSemaphore -= 1
|
@@ -155,6 +163,7 @@ class GestureHandlerOrchestrator(
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with(handler) {
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isAwaiting = false
|
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isActive = true
|
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+
shouldResetProgress = true
|
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activationIndex = this@GestureHandlerOrchestrator.activationIndex++
|
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}
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var toCancelCount = 0
|
@@ -242,16 +251,41 @@ class GestureHandlerOrchestrator(
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// approach when we want to use pointer coordinates to calculate velocity or distance
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// for pinch so I don't know yet if we should transform or not...
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event.setLocation(coords[0], coords[1])
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-
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+
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// Touch events are sent before the handler itself has a chance to process them,
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// mainly because `onTouchesUp` shoul be send befor gesture finishes. This means that
|
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// the first `onTouchesDown` event is sent before a gesture begins, activation in
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// callback for this event causes problems because the handler doesn't have a chance
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// to initialize itself with starting values of pointer (in pan this causes translation
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// to be equal to the coordinates of the pointer). The simplest solution is to send
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// the first `onTouchesDown` event after the handler processes it and changes state
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+
// to `BEGAN`.
|
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+
if (handler.needsPointerData && handler.state != 0) {
|
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handler.updatePointerData(event)
|
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}
|
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if (!handler.isAwaiting || action != MotionEvent.ACTION_MOVE) {
|
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+
val isFirstEvent = handler.state == 0
|
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handler.handle(event)
|
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if (handler.isActive) {
|
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+
// After handler is done waiting for other one to fail its progress should be
|
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+
// reset, otherwise there may be a visible jump in values sent by the handler.
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+
// When handler is waiting it's already activated but the `isAwaiting` flag
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+
// prevents it from receiving touch stream. When the flag is changed, the
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// difference between this event and the last one may be large enough to be
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+
// visible in interactions based on this gesture. This makes it consistent with
|
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+
// the behavior on iOS.
|
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+
if (handler.shouldResetProgress) {
|
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+
handler.shouldResetProgress = false
|
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+
handler.resetProgress()
|
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+
}
|
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handler.dispatchHandlerUpdate(event)
|
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|
}
|
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|
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+
if (handler.needsPointerData && isFirstEvent) {
|
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+
handler.updatePointerData(event)
|
287
|
+
}
|
288
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+
|
255
289
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// if event was of type UP or POINTER_UP we request handler to stop tracking now that
|
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// the event has been dispatched
|
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if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_POINTER_UP) {
|
@@ -208,8 +208,7 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
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|
208
208
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lastY = getLastPointerY(event, averageTouches)
|
209
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}
|
210
210
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if (state == STATE_UNDETERMINED && event.pointerCount >= minPointers) {
|
211
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-
|
212
|
-
startY = lastY
|
211
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+
resetProgress()
|
213
212
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offsetX = 0f
|
214
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offsetY = 0f
|
215
214
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velocityX = 0f
|
@@ -253,8 +252,7 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
|
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253
252
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override fun activate(force: Boolean) {
|
254
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// reset starting point if the handler has not yet activated
|
255
254
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if (state != STATE_ACTIVE) {
|
256
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-
|
257
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-
startY = lastY
|
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+
resetProgress()
|
258
256
|
}
|
259
257
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super.activate(force)
|
260
258
|
}
|
@@ -266,6 +264,11 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
|
|
266
264
|
}
|
267
265
|
}
|
268
266
|
|
267
|
+
override fun resetProgress() {
|
268
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+
startX = lastX
|
269
|
+
startY = lastY
|
270
|
+
}
|
271
|
+
|
269
272
|
companion object {
|
270
273
|
private const val MIN_VALUE_IGNORE = Float.MAX_VALUE
|
271
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|
private const val MAX_VALUE_IGNORE = Float.MIN_VALUE
|
@@ -52,8 +52,7 @@ class PinchGestureHandler : GestureHandler<PinchGestureHandler>() {
|
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52
52
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override fun onHandle(event: MotionEvent) {
|
53
53
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if (state == STATE_UNDETERMINED) {
|
54
54
|
val context = view!!.context
|
55
|
-
|
56
|
-
scale = 1.0
|
55
|
+
resetProgress()
|
57
56
|
scaleGestureDetector = ScaleGestureDetector(context, gestureListener)
|
58
57
|
val configuration = ViewConfiguration.get(context)
|
59
58
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spanSlop = configuration.scaledTouchSlop.toFloat()
|
@@ -74,14 +73,17 @@ class PinchGestureHandler : GestureHandler<PinchGestureHandler>() {
|
|
74
73
|
override fun activate(force: Boolean) {
|
75
74
|
// reset scale if the handler has not yet activated
|
76
75
|
if (state != STATE_ACTIVE) {
|
77
|
-
|
78
|
-
scale = 1.0
|
76
|
+
resetProgress()
|
79
77
|
}
|
80
78
|
super.activate(force)
|
81
79
|
}
|
82
80
|
|
83
81
|
override fun onReset() {
|
84
82
|
scaleGestureDetector = null
|
83
|
+
resetProgress()
|
84
|
+
}
|
85
|
+
|
86
|
+
override fun resetProgress() {
|
85
87
|
velocity = 0.0
|
86
88
|
scale = 1.0
|
87
89
|
}
|
@@ -43,8 +43,7 @@ class RotationGestureHandler : GestureHandler<RotationGestureHandler>() {
|
|
43
43
|
|
44
44
|
override fun onHandle(event: MotionEvent) {
|
45
45
|
if (state == STATE_UNDETERMINED) {
|
46
|
-
|
47
|
-
rotation = 0.0
|
46
|
+
resetProgress()
|
48
47
|
rotationGestureDetector = RotationGestureDetector(gestureListener)
|
49
48
|
begin()
|
50
49
|
}
|
@@ -61,14 +60,17 @@ class RotationGestureHandler : GestureHandler<RotationGestureHandler>() {
|
|
61
60
|
override fun activate(force: Boolean) {
|
62
61
|
// reset rotation if the handler has not yet activated
|
63
62
|
if (state != STATE_ACTIVE) {
|
64
|
-
|
65
|
-
velocity = 0.0
|
63
|
+
resetProgress()
|
66
64
|
}
|
67
65
|
super.activate(force)
|
68
66
|
}
|
69
67
|
|
70
68
|
override fun onReset() {
|
71
69
|
rotationGestureDetector = null
|
70
|
+
resetProgress()
|
71
|
+
}
|
72
|
+
|
73
|
+
override fun resetProgress() {
|
72
74
|
velocity = 0.0
|
73
75
|
rotation = 0.0
|
74
76
|
}
|
@@ -106,8 +106,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
|
|
106
106
|
with(eventData) {
|
107
107
|
putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
|
108
108
|
putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
|
109
|
-
putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.
|
110
|
-
putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
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}
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}
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@@ -135,8 +135,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
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with(eventData) {
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putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
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putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
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putInt("duration", handler.duration)
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}
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@@ -223,8 +223,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
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with(eventData) {
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putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
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putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
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putDouble("translationX", PixelUtil.toDIPFromPixel(handler.translationX).toDouble())
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putDouble("translationY", PixelUtil.toDIPFromPixel(handler.translationY).toDouble())
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putDouble("velocityX", PixelUtil.toDIPFromPixel(handler.velocityX).toDouble())
|
@@ -275,8 +275,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
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with(eventData) {
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putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
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putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.
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putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
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+
putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
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}
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}
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}
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@@ -1 +1 @@
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1
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-
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|
1
|
+
{"version":3,"sources":["LongPressGestureHandler.ts"],"names":["longPressGestureHandlerProps","LongPressGestureHandler","name","allowedProps","baseGestureHandlerProps","config"],"mappings":";;;;;;;AAAA;;AACA;;;;AAKO,MAAMA,4BAA4B,GAAG,CAC1C,eAD0C,EAE1C,SAF0C,CAArC;;AAkEP;AACO,MAAMC,uBAAuB,GAAG,4BAGrC;AACAC,EAAAA,IAAI,EAAE,yBADN;AAEAC,EAAAA,YAAY,EAAE,CACZ,GAAGC,6CADS,EAEZ,GAAGJ,4BAFS,CAFd;AAMAK,EAAAA,MAAM,EAAE;AANR,CAHqC,CAAhC","sourcesContent":["import createHandler from './createHandler';\nimport {\n BaseGestureHandlerProps,\n baseGestureHandlerProps,\n} from './gestureHandlerCommon';\n\nexport const longPressGestureHandlerProps = [\n 'minDurationMs',\n 'maxDist',\n] as const;\n\nexport type LongPressGestureHandlerEventPayload = {\n /**\n * X coordinate, expressed in points, of the current position of the pointer\n * (finger or a leading pointer when there are multiple fingers placed)\n * relative to the view attached to the handler.\n */\n x: number;\n\n /**\n * Y coordinate, expressed in points, of the current position of the pointer\n * (finger or a leading pointer when there are multiple fingers placed)\n * relative to the view attached to the handler.\n */\n y: number;\n\n /**\n * X coordinate, expressed in points, of the current position of the pointer\n * (finger or a leading pointer when there are multiple fingers placed)\n * relative to the window. It is recommended to use `absoluteX` instead of\n * `x` in cases when the view attached to the handler can be transformed as an\n * effect of the gesture.\n */\n absoluteX: number;\n\n /**\n * Y coordinate, expressed in points, of the current position of the pointer\n * (finger or a leading pointer when there are multiple fingers placed)\n * relative to the window. It is recommended to use `absoluteY` instead of\n * `y` in cases when the view attached to the handler can be transformed as an\n * effect of the gesture.\n */\n absoluteY: number;\n\n /**\n * Duration of the long press (time since the start of the event), expressed\n * in milliseconds.\n */\n duration: number;\n};\n\nexport interface LongPressGestureConfig {\n /**\n * Minimum time, expressed in milliseconds, that a finger must remain pressed on\n * the corresponding view. The default value is 500.\n */\n minDurationMs?: number;\n\n /**\n * Maximum distance, expressed in points, that defines how far the finger is\n * allowed to travel during a long press gesture. If the finger travels\n * further than the defined distance and the handler hasn't yet activated, it\n * will fail to recognize the gesture. The default value is 10.\n */\n maxDist?: number;\n}\n\nexport interface LongPressGestureHandlerProps\n extends BaseGestureHandlerProps<LongPressGestureHandlerEventPayload>,\n LongPressGestureConfig {}\n\nexport type LongPressGestureHandler = typeof LongPressGestureHandler;\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; see description on the top of gestureHandlerCommon.ts file\nexport const LongPressGestureHandler = createHandler<\n LongPressGestureHandlerProps,\n LongPressGestureHandlerEventPayload\n>({\n name: 'LongPressGestureHandler',\n allowedProps: [\n ...baseGestureHandlerProps,\n ...longPressGestureHandlerProps,\n ] as const,\n config: {},\n});\n"]}
|
@@ -1 +1 @@
|
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1
|
-
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createHandler from './createHandler';\nimport {\n BaseGestureHandlerProps,\n baseGestureHandlerProps,\n} from './gestureHandlerCommon';\n\nexport const panGestureHandlerProps = [\n 'activeOffsetY',\n 'activeOffsetX',\n 'failOffsetY',\n 'failOffsetX',\n 'minDist',\n 'minVelocity',\n 'minVelocityX',\n 'minVelocityY',\n 'minPointers',\n 'maxPointers',\n 'avgTouches',\n 'enableTrackpadTwoFingerGesture',\n] as const;\n\nexport const panGestureHandlerCustomNativeProps = [\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'failOffsetYStart',\n 'failOffsetYEnd',\n 'failOffsetXStart',\n 'failOffsetXEnd',\n] as const;\n\nexport type PanGestureHandlerEventPayload = {\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n x: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n y: number;\n\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the root view.\n * The value is expressed in point units. It is recommended to use it instead\n * of `x` in cases when the original view can be transformed as an effect of\n * the gesture.\n */\n absoluteX: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the root view.\n * The value is expressed in point units. It is recommended to use it instead\n * of `y` in cases when the original view can be transformed as an\n * effect of the gesture.\n */\n absoluteY: number;\n\n /**\n * Translation of the pan gesture along X axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationX: number;\n\n /**\n * Translation of the pan gesture along Y axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationY: number;\n\n /**\n * Velocity of the pan gesture along the X axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityX: number;\n\n /**\n * Velocity of the pan gesture along the Y axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityY: number;\n};\n\ninterface CommonPanProperties {\n /**\n * Minimum distance the finger (or multiple finger) need to travel before the\n * handler activates. Expressed in points.\n */\n minDist?: number;\n\n /**\n * Android only.\n */\n avgTouches?: boolean;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * enableTrackpadTwoFingerGesture swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * A number of fingers that is required to be placed before handler can\n * activate. Should be a higher or equal to 0 integer.\n */\n minPointers?: number;\n\n /**\n * When the given number of fingers is placed on the screen and handler hasn't\n * yet activated it will fail recognizing the gesture. Should be a higher or\n * equal to 0 integer.\n */\n maxPointers?: number;\n\n minVelocity?: number;\n minVelocityX?: number;\n minVelocityY?: number;\n}\n\nexport interface PanGestureConfig extends CommonPanProperties {\n activeOffsetYStart?: number;\n activeOffsetYEnd?: number;\n activeOffsetXStart?: number;\n activeOffsetXEnd?: number;\n failOffsetYStart?: number;\n failOffsetYEnd?: number;\n failOffsetXStart?: number;\n failOffsetXEnd?: number;\n}\n\nexport interface PanGestureHandlerProps\n extends BaseGestureHandlerProps<PanGestureHandlerEventPayload>,\n CommonPanProperties {\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetY?: number | number[];\n\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetX?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along Y axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetY?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along X axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetX?: number | number[];\n}\n\nexport type PanGestureHandler = typeof PanGestureHandler;\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; see description on the top of gestureHandlerCommon.ts file\nexport const PanGestureHandler = createHandler<\n PanGestureHandlerProps,\n PanGestureHandlerEventPayload\n>({\n name: 'PanGestureHandler',\n allowedProps: [\n ...baseGestureHandlerProps,\n ...panGestureHandlerProps,\n ] as const,\n config: {},\n transformProps: managePanProps,\n customNativeProps: panGestureHandlerCustomNativeProps,\n});\n\nfunction validatePanGestureHandlerProps(props: PanGestureHandlerProps) {\n if (\n Array.isArray(props.activeOffsetX) &&\n (props.activeOffsetX[0] > 0 || props.activeOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.activeOffsetY) &&\n (props.activeOffsetY[0] > 0 || props.activeOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetX) &&\n (props.failOffsetX[0] > 0 || props.failOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetY) &&\n (props.failOffsetY[0] > 0 || props.failOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (props.minDist && (props.failOffsetX || props.failOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with failOffsetX or failOffsetY, use activeOffsetX and activeOffsetY instead`\n );\n }\n\n if (props.minDist && (props.activeOffsetX || props.activeOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with activeOffsetX or activeOffsetY`\n );\n }\n}\n\nfunction transformPanGestureHandlerProps(props: PanGestureHandlerProps) {\n type InternalPanGHKeys =\n | 'activeOffsetXStart'\n | 'activeOffsetXEnd'\n | 'failOffsetXStart'\n | 'failOffsetXEnd'\n | 'activeOffsetYStart'\n | 'activeOffsetYEnd'\n | 'failOffsetYStart'\n | 'failOffsetYEnd';\n type PanGestureHandlerInternalProps = PanGestureHandlerProps &\n Partial<Record<InternalPanGHKeys, number>>;\n\n const res: PanGestureHandlerInternalProps = { ...props };\n\n if (props.activeOffsetX !== undefined) {\n delete res.activeOffsetX;\n if (Array.isArray(props.activeOffsetX)) {\n res.activeOffsetXStart = props.activeOffsetX[0];\n res.activeOffsetXEnd = props.activeOffsetX[1];\n } else if (props.activeOffsetX < 0) {\n res.activeOffsetXStart = props.activeOffsetX;\n } else {\n res.activeOffsetXEnd = props.activeOffsetX;\n }\n }\n\n if (props.activeOffsetY !== undefined) {\n delete res.activeOffsetY;\n if (Array.isArray(props.activeOffsetY)) {\n res.activeOffsetYStart = props.activeOffsetY[0];\n res.activeOffsetYEnd = props.activeOffsetY[1];\n } else if (props.activeOffsetY < 0) {\n res.activeOffsetYStart = props.activeOffsetY;\n } else {\n res.activeOffsetYEnd = props.activeOffsetY;\n }\n }\n\n if (props.failOffsetX !== undefined) {\n delete res.failOffsetX;\n if (Array.isArray(props.failOffsetX)) {\n res.failOffsetXStart = props.failOffsetX[0];\n res.failOffsetXEnd = props.failOffsetX[1];\n } else if (props.failOffsetX < 0) {\n res.failOffsetXStart = props.failOffsetX;\n } else {\n res.failOffsetXEnd = props.failOffsetX;\n }\n }\n\n if (props.failOffsetY !== undefined) {\n delete res.failOffsetY;\n if (Array.isArray(props.failOffsetY)) {\n res.failOffsetYStart = props.failOffsetY[0];\n res.failOffsetYEnd = props.failOffsetY[1];\n } else if (props.failOffsetY < 0) {\n res.failOffsetYStart = props.failOffsetY;\n } else {\n res.failOffsetYEnd = props.failOffsetY;\n }\n }\n\n return res;\n}\n\nexport function managePanProps(props: PanGestureHandlerProps) {\n if (__DEV__) {\n validatePanGestureHandlerProps(props);\n }\n return transformPanGestureHandlerProps(props);\n}\n"]}
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createHandler from './createHandler';\nimport {\n BaseGestureHandlerProps,\n baseGestureHandlerProps,\n} from './gestureHandlerCommon';\n\nexport const panGestureHandlerProps = [\n 'activeOffsetY',\n 'activeOffsetX',\n 'failOffsetY',\n 'failOffsetX',\n 'minDist',\n 'minVelocity',\n 'minVelocityX',\n 'minVelocityY',\n 'minPointers',\n 'maxPointers',\n 'avgTouches',\n 'enableTrackpadTwoFingerGesture',\n] as const;\n\nexport const panGestureHandlerCustomNativeProps = [\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'failOffsetYStart',\n 'failOffsetYEnd',\n 'failOffsetXStart',\n 'failOffsetXEnd',\n] as const;\n\nexport type PanGestureHandlerEventPayload = {\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n x: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n y: number;\n\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the window.\n * The value is expressed in point units. It is recommended to use it instead\n * of `x` in cases when the original view can be transformed as an effect of\n * the gesture.\n */\n absoluteX: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the window.\n * The value is expressed in point units. It is recommended to use it instead\n * of `y` in cases when the original view can be transformed as an\n * effect of the gesture.\n */\n absoluteY: number;\n\n /**\n * Translation of the pan gesture along X axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationX: number;\n\n /**\n * Translation of the pan gesture along Y axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationY: number;\n\n /**\n * Velocity of the pan gesture along the X axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityX: number;\n\n /**\n * Velocity of the pan gesture along the Y axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityY: number;\n};\n\ninterface CommonPanProperties {\n /**\n * Minimum distance the finger (or multiple finger) need to travel before the\n * handler activates. Expressed in points.\n */\n minDist?: number;\n\n /**\n * Android only.\n */\n avgTouches?: boolean;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * enableTrackpadTwoFingerGesture swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * A number of fingers that is required to be placed before handler can\n * activate. Should be a higher or equal to 0 integer.\n */\n minPointers?: number;\n\n /**\n * When the given number of fingers is placed on the screen and handler hasn't\n * yet activated it will fail recognizing the gesture. Should be a higher or\n * equal to 0 integer.\n */\n maxPointers?: number;\n\n minVelocity?: number;\n minVelocityX?: number;\n minVelocityY?: number;\n}\n\nexport interface PanGestureConfig extends CommonPanProperties {\n activeOffsetYStart?: number;\n activeOffsetYEnd?: number;\n activeOffsetXStart?: number;\n activeOffsetXEnd?: number;\n failOffsetYStart?: number;\n failOffsetYEnd?: number;\n failOffsetXStart?: number;\n failOffsetXEnd?: number;\n}\n\nexport interface PanGestureHandlerProps\n extends BaseGestureHandlerProps<PanGestureHandlerEventPayload>,\n CommonPanProperties {\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetY?: number | number[];\n\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetX?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along Y axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetY?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along X axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetX?: number | number[];\n}\n\nexport type PanGestureHandler = typeof PanGestureHandler;\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; see description on the top of gestureHandlerCommon.ts file\nexport const PanGestureHandler = createHandler<\n PanGestureHandlerProps,\n PanGestureHandlerEventPayload\n>({\n name: 'PanGestureHandler',\n allowedProps: [\n ...baseGestureHandlerProps,\n ...panGestureHandlerProps,\n ] as const,\n config: {},\n transformProps: managePanProps,\n customNativeProps: panGestureHandlerCustomNativeProps,\n});\n\nfunction validatePanGestureHandlerProps(props: PanGestureHandlerProps) {\n if (\n Array.isArray(props.activeOffsetX) &&\n (props.activeOffsetX[0] > 0 || props.activeOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.activeOffsetY) &&\n (props.activeOffsetY[0] > 0 || props.activeOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetX) &&\n (props.failOffsetX[0] > 0 || props.failOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetY) &&\n (props.failOffsetY[0] > 0 || props.failOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (props.minDist && (props.failOffsetX || props.failOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with failOffsetX or failOffsetY, use activeOffsetX and activeOffsetY instead`\n );\n }\n\n if (props.minDist && (props.activeOffsetX || props.activeOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with activeOffsetX or activeOffsetY`\n );\n }\n}\n\nfunction transformPanGestureHandlerProps(props: PanGestureHandlerProps) {\n type InternalPanGHKeys =\n | 'activeOffsetXStart'\n | 'activeOffsetXEnd'\n | 'failOffsetXStart'\n | 'failOffsetXEnd'\n | 'activeOffsetYStart'\n | 'activeOffsetYEnd'\n | 'failOffsetYStart'\n | 'failOffsetYEnd';\n type PanGestureHandlerInternalProps = PanGestureHandlerProps &\n Partial<Record<InternalPanGHKeys, number>>;\n\n const res: PanGestureHandlerInternalProps = { ...props };\n\n if (props.activeOffsetX !== undefined) {\n delete res.activeOffsetX;\n if (Array.isArray(props.activeOffsetX)) {\n res.activeOffsetXStart = props.activeOffsetX[0];\n res.activeOffsetXEnd = props.activeOffsetX[1];\n } else if (props.activeOffsetX < 0) {\n res.activeOffsetXStart = props.activeOffsetX;\n } else {\n res.activeOffsetXEnd = props.activeOffsetX;\n }\n }\n\n if (props.activeOffsetY !== undefined) {\n delete res.activeOffsetY;\n if (Array.isArray(props.activeOffsetY)) {\n res.activeOffsetYStart = props.activeOffsetY[0];\n res.activeOffsetYEnd = props.activeOffsetY[1];\n } else if (props.activeOffsetY < 0) {\n res.activeOffsetYStart = props.activeOffsetY;\n } else {\n res.activeOffsetYEnd = props.activeOffsetY;\n }\n }\n\n if (props.failOffsetX !== undefined) {\n delete res.failOffsetX;\n if (Array.isArray(props.failOffsetX)) {\n res.failOffsetXStart = props.failOffsetX[0];\n res.failOffsetXEnd = props.failOffsetX[1];\n } else if (props.failOffsetX < 0) {\n res.failOffsetXStart = props.failOffsetX;\n } else {\n res.failOffsetXEnd = props.failOffsetX;\n }\n }\n\n if (props.failOffsetY !== undefined) {\n delete res.failOffsetY;\n if (Array.isArray(props.failOffsetY)) {\n res.failOffsetYStart = props.failOffsetY[0];\n res.failOffsetYEnd = props.failOffsetY[1];\n } else if (props.failOffsetY < 0) {\n res.failOffsetYStart = props.failOffsetY;\n } else {\n res.failOffsetYEnd = props.failOffsetY;\n }\n }\n\n return res;\n}\n\nexport function managePanProps(props: PanGestureHandlerProps) {\n if (__DEV__) {\n validatePanGestureHandlerProps(props);\n }\n return transformPanGestureHandlerProps(props);\n}\n"]}
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unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<\n HandlerPropsT extends Record<string, unknown>\n> = Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n}>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private viewNode: any;\n private viewTag?: number;\n private updateEnqueued: ReturnType<typeof setImmediate> | null = null;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update();\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // setImmediate. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n this.updateEnqueued = setImmediate(() => {\n this.updateEnqueued = null;\n this.update();\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update();\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n if (this.updateEnqueued) {\n clearImmediate(this.updateEnqueued);\n }\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onGestureEvent?.(event);\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onHandlerStateChange?.(event);\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler)(\n this.handlerTag,\n newViewTag,\n false,\n this.propsRef\n );\n } else {\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n false\n );\n }\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n };\n\n private update() {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const {\n onGestureEvent,\n onGestureHandlerEvent,\n }: OnGestureEventHandlers = this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n const child: any = React.Children.only(this.props.children);\n let grandChildren = child.props.children;\n if (\n Touchable.TOUCH_TARGET_DEBUG &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n Touchable.renderDebugView({\n color: 'mediumspringgreen',\n hitSlop: child.props.hitSlop,\n })\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
|
1
|
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oldClearJSResponder = () => {\n //no operation\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<\n HandlerPropsT extends Record<string, unknown>\n> = Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n}>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\nlet showedRngh2Notice = false;\nfunction showRngh2NoticeIfNeeded() {\n if (!showedRngh2Notice) {\n console.warn(\n \"[react-native-gesture-handler] Seems like you're using an old API with gesture components, check out new Gestures system!\"\n );\n showedRngh2Notice = true;\n }\n}\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private viewNode: any;\n private viewTag?: number;\n private updateEnqueued: ReturnType<typeof setImmediate> | null = null;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n if (__DEV__) {\n showRngh2NoticeIfNeeded();\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update();\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // setImmediate. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n this.updateEnqueued = setImmediate(() => {\n this.updateEnqueued = null;\n this.update();\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update();\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n if (this.updateEnqueued) {\n clearImmediate(this.updateEnqueued);\n }\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onGestureEvent?.(event);\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onHandlerStateChange?.(event);\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler)(\n this.handlerTag,\n newViewTag,\n false,\n this.propsRef\n );\n } else {\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n false\n );\n }\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n };\n\n private update() {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const {\n onGestureEvent,\n onGestureHandlerEvent,\n }: OnGestureEventHandlers = this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n const child: any = React.Children.only(this.props.children);\n let grandChildren = child.props.children;\n if (\n Touchable.TOUCH_TARGET_DEBUG &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n Touchable.renderDebugView({\n color: 'mediumspringgreen',\n hitSlop: child.props.hitSlop,\n })\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
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